X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=7c81b8f7748ba8f67339e8d784d6898371729a8d;hb=edaa850fd2d2cae7ec31961fae3d56487e710c71;hp=622fa488166603440dd57e3a8afbbcc19a054a2b;hpb=b09d5604ce8b27c7fdff1ce3839fccd62f5b4bf6;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 622fa488..7c81b8f7 100644 --- a/src/tools.c +++ b/src/tools.c @@ -500,7 +500,9 @@ void RedrawPlayfield(void) if (game_status != GAME_MODE_PLAYING) return; - if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + if (level.game_engine_type == GAME_ENGINE_TYPE_BD) + RedrawPlayfield_BD(TRUE); + else if (level.game_engine_type == GAME_ENGINE_TYPE_EM) RedrawPlayfield_EM(TRUE); else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) RedrawPlayfield_SP(TRUE); @@ -668,7 +670,9 @@ void BlitScreenToBitmap_RND(Bitmap *target_bitmap) void BlitScreenToBitmap(Bitmap *target_bitmap) { - if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + if (level.game_engine_type == GAME_ENGINE_TYPE_BD) + BlitScreenToBitmap_BD(target_bitmap); + else if (level.game_engine_type == GAME_ENGINE_TYPE_EM) BlitScreenToBitmap_EM(target_bitmap); else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) BlitScreenToBitmap_SP(target_bitmap); @@ -1026,6 +1030,10 @@ void FadeOut(int fade_mask) fade_type_skip != FADE_MODE_SKIP_FADE_OUT) BackToFront(); + // when using BD game engine, cover playfield before fading out after a game + if (game_bd.cover_screen) + CoverScreen_BD(); + SetScreenStates_BeforeFadingOut(); SetTileCursorActive(FALSE); @@ -3388,6 +3396,14 @@ static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action) game.envelope_active = FALSE; } +static Bitmap *GetPreviewTileBitmap(Bitmap *bitmap) +{ + if (level.game_engine_type == GAME_ENGINE_TYPE_BD) + return GetPreviewTileBitmap_BD(bitmap); + + return bitmap; +} + static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize) { if (IS_MM_WALL(element)) @@ -3401,6 +3417,10 @@ static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize) int graphic = el2preimg(element); getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y); + + // for BD style levels, maybe use bitmap with level-specific colors + src_bitmap = GetPreviewTileBitmap(src_bitmap); + BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x, dst_y); } @@ -3445,11 +3465,27 @@ void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) redraw_mask |= REDRAW_FIELD; } +static int getPreviewLevelWidth(void) +{ + if (level.game_engine_type == GAME_ENGINE_TYPE_BD) + return (level.native_bd_level->cave->x2 - level.native_bd_level->cave->x1 + 1); + + return lev_fieldx; +} + +static int getPreviewLevelHeight(void) +{ + if (level.game_engine_type == GAME_ENGINE_TYPE_BD) + return (level.native_bd_level->cave->y2 - level.native_bd_level->cave->y1 + 1); + + return lev_fieldy; +} + static void DrawPreviewLevelPlayfield(int from_x, int from_y) { boolean show_level_border = (BorderElement != EL_EMPTY); - int level_xsize = lev_fieldx + (show_level_border ? 2 : 0); - int level_ysize = lev_fieldy + (show_level_border ? 2 : 0); + int level_xsize = getPreviewLevelWidth() + (show_level_border ? 2 : 0); + int level_ysize = getPreviewLevelHeight() + (show_level_border ? 2 : 0); int tile_size = preview.tile_size; int preview_width = preview.xsize * tile_size; int preview_height = preview.ysize * tile_size; @@ -3807,8 +3843,35 @@ void DrawPreviewPlayers(void) } } +static void PreparePreviewTileBitmap(void) +{ + // check if special preview bitmap with level-specific colors should be created + if (level.game_engine_type != GAME_ENGINE_TYPE_BD) + return; + + // use original sized bitmap (else reduced color palette is lost by downscaling) + int original_tilesize = MAX(MINI_TILESIZE, preview.tile_size); + int scale_down_factor = original_tilesize / preview.tile_size; + Bitmap *src_bitmap; + int src_x, src_y; + int element_template = EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE; + int graphic_template = el2preimg(element_template); + int element_default = EL_BD_ROCK; + int graphic_default = el2preimg(element_default); + + // create special preview bitmap and scale it down to preview tile size + getSizedGraphicSource(graphic_template, 0, original_tilesize, &src_bitmap, &src_x, &src_y); + PreparePreviewTileBitmap_BD(src_bitmap, scale_down_factor); + + // force using special preview bitmap to replace original preview bitmap + getSizedGraphicSource(graphic_default, 0, preview.tile_size, &src_bitmap, &src_x, &src_y); + SetPreviewTileBitmapReference_BD(src_bitmap); +} + void DrawPreviewLevelInitial(void) { + PreparePreviewTileBitmap(); // only needed for native BD style levels + DrawPreviewLevelExt(TRUE); DrawPreviewPlayers(); } @@ -5452,6 +5515,10 @@ unsigned int MoveDoor(unsigned int door_state) } } + SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); + + game.any_door_active = TRUE; + for (k = start; k < num_move_steps; k++) { int last_frame = num_move_steps - 1; // last frame of this "for" loop @@ -5517,8 +5584,8 @@ unsigned int MoveDoor(unsigned int door_state) if (!door_panel_drawn[door_index]) { - ClearRectangle(drawto, door_rect->x, door_rect->y, - door_rect->width, door_rect->height); + ClearRectangleOnBackground(drawto, door_rect->x, door_rect->y, + door_rect->width, door_rect->height); door_panel_drawn[door_index] = TRUE; } @@ -5646,6 +5713,8 @@ unsigned int MoveDoor(unsigned int door_state) BackToFront(); } } + + game.any_door_active = FALSE; } if (door_state & DOOR_ACTION_1) @@ -5943,6 +6012,88 @@ static void HandleToolButtons(struct GadgetInfo *gi) request_gadget_id = gi->custom_id; } +static int getEngineElement_Ext(int element, int game_engine_type, boolean is_drawing_element) +{ + int el_empty; + int el_player; + int el_sand; + int el_wall; + int el_steelwall; + int el_exit_closed; + + if (game_engine_type == -1) + game_engine_type = level.game_engine_type; + + if (level.game_engine_type == GAME_ENGINE_TYPE_BD) + { + el_empty = EL_EMPTY; + el_player = EL_BD_PLAYER; + el_sand = EL_BD_SAND; + el_wall = EL_BD_WALL; + el_steelwall = EL_BD_STEELWALL; + el_exit_closed = EL_BD_EXIT_CLOSED; + } + else if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + el_empty = EL_EMPTY; + el_player = EL_PLAYER_1; + el_sand = EL_SAND; + el_wall = EL_WALL; + el_steelwall = EL_STEELWALL; + el_exit_closed = EL_EM_EXIT_CLOSED; + } + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + { + el_empty = EL_EMPTY; + el_player = EL_SP_MURPHY; + el_sand = EL_SP_BASE; + el_wall = EL_SP_CHIP_SINGLE; + el_steelwall = EL_SP_HARDWARE_GRAY; + el_exit_closed = EL_SP_EXIT_CLOSED; + } + else if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + { + el_empty = EL_EMPTY; + el_player = EL_MM_MCDUFFIN_DOWN; + el_sand = EL_EMPTY; + el_wall = EL_MM_WOODEN_WALL; + el_steelwall = EL_MM_STEEL_WALL; + el_exit_closed = EL_MM_EXIT_CLOSED; + + if (is_drawing_element) + { + el_wall = EL_MM_MIRROR_START; + el_sand = EL_MM_WOODEN_WALL; + } + } + else + { + el_empty = EL_EMPTY; + el_player = EL_PLAYER_1; + el_sand = EL_SAND; + el_wall = EL_WALL; + el_steelwall = EL_STEELWALL; + el_exit_closed = EL_EXIT_CLOSED; + } + + return (element == EL_EMPTY ? el_empty : + element == EL_PLAYER_1 ? el_player : + element == EL_SAND ? el_sand : + element == EL_WALL ? el_wall : + element == EL_STEELWALL ? el_steelwall : + element == EL_EXIT_CLOSED ? el_exit_closed : EL_EMPTY); +} + +int getEngineElement(int element) +{ + return getEngineElement_Ext(element, -1, FALSE); +} + +int getDrawingElement(int element) +{ + return getEngineElement_Ext(element, -1, TRUE); +} + static struct Mapping_BD_to_RND_object { int element_bd; @@ -5954,7 +6105,7 @@ static struct Mapping_BD_to_RND_object } bd_object_mapping_list[] = { - // additional RND style elements mapped to BD style elements must be listed first + // additional RND style elements mapped to BD style elements (must be listed first) { O_DIRT, TRUE, @@ -6027,6 +6178,10 @@ bd_object_mapping_list[] = O_DIRT_BALL, TRUE, EL_BD_SAND_BALL, -1, -1 }, + { + O_DIRT_BALL_F, TRUE, + EL_BD_SAND_BALL_FALLING, -1, -1 + }, { O_DIRT_BALL_F, FALSE, EL_BD_SAND_BALL, ACTION_FALLING, -1 @@ -6035,6 +6190,10 @@ bd_object_mapping_list[] = O_DIRT_LOOSE, TRUE, EL_BD_SAND_LOOSE, -1, -1 }, + { + O_DIRT_LOOSE_F, TRUE, + EL_BD_SAND_LOOSE_FALLING, -1, -1 + }, { O_DIRT_LOOSE_F, FALSE, EL_BD_SAND_LOOSE, ACTION_FALLING, -1 @@ -6123,6 +6282,10 @@ bd_object_mapping_list[] = O_STONE, TRUE, EL_BD_ROCK, -1, -1 }, + { + O_STONE_F, TRUE, + EL_BD_ROCK_FALLING, -1, -1 + }, { O_STONE_F, FALSE, EL_BD_ROCK, ACTION_FALLING, -1 @@ -6131,14 +6294,22 @@ bd_object_mapping_list[] = O_FLYING_STONE, TRUE, EL_BD_FLYING_ROCK, -1, -1 }, + { + O_FLYING_STONE_F, TRUE, + EL_BD_FLYING_ROCK_FLYING, -1, -1 + }, { O_FLYING_STONE_F, FALSE, - EL_BD_FLYING_ROCK, ACTION_FALLING, -1 + EL_BD_FLYING_ROCK, ACTION_FLYING, -1 }, { O_MEGA_STONE, TRUE, EL_BD_MEGA_ROCK, -1, -1 }, + { + O_MEGA_STONE_F, TRUE, + EL_BD_MEGA_ROCK_FALLING, -1, -1 + }, { O_MEGA_STONE_F, FALSE, EL_BD_MEGA_ROCK, ACTION_FALLING, -1 @@ -6147,6 +6318,10 @@ bd_object_mapping_list[] = O_DIAMOND, TRUE, EL_BD_DIAMOND, -1, -1 }, + { + O_DIAMOND_F, TRUE, + EL_BD_DIAMOND_FALLING, -1, -1 + }, { O_DIAMOND_F, FALSE, EL_BD_DIAMOND, ACTION_FALLING, -1 @@ -6155,14 +6330,22 @@ bd_object_mapping_list[] = O_FLYING_DIAMOND, TRUE, EL_BD_FLYING_DIAMOND, -1, -1 }, + { + O_FLYING_DIAMOND_F, TRUE, + EL_BD_FLYING_DIAMOND_FLYING, -1, -1 + }, { O_FLYING_DIAMOND_F, FALSE, - EL_BD_FLYING_DIAMOND, ACTION_FALLING, -1 + EL_BD_FLYING_DIAMOND, ACTION_FLYING, -1 }, { O_NUT, TRUE, EL_BD_NUT, -1, -1 }, + { + O_NUT_F, TRUE, + EL_BD_NUT_FALLING, -1, -1 + }, { O_NUT_F, FALSE, EL_BD_NUT, ACTION_FALLING, -1 @@ -6201,7 +6384,7 @@ bd_object_mapping_list[] = }, { O_EXPANDING_WALL_SWITCH, TRUE, - EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1 + EL_BD_EXPANDABLE_WALL_SWITCH, -1, -1 }, { O_CREATURE_SWITCH, TRUE, @@ -6221,7 +6404,7 @@ bd_object_mapping_list[] = }, { O_CONVEYOR_DIR_SWITCH, TRUE, - EL_BD_CONVEYOR_DIR_SWITCH_RIGHT, -1, -1 + EL_BD_CONVEYOR_DIR_SWITCH, -1, -1 }, { O_ACID, TRUE, @@ -6231,6 +6414,10 @@ bd_object_mapping_list[] = O_FALLING_WALL, TRUE, EL_BD_FALLING_WALL, -1, -1 }, + { + O_FALLING_WALL_F, TRUE, + EL_BD_FALLING_WALL_FALLING, -1, -1 + }, { O_FALLING_WALL_F, FALSE, EL_BD_FALLING_WALL, ACTION_FALLING, -1 @@ -6319,66 +6506,130 @@ bd_object_mapping_list[] = O_WATER, TRUE, EL_BD_WATER, -1, -1 }, + { + O_WATER_1, TRUE, + EL_BD_WATER_1, -1, -1 + }, { O_WATER_1, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_2, TRUE, + EL_BD_WATER_2, -1, -1 + }, { O_WATER_2, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_3, TRUE, + EL_BD_WATER_3, -1, -1 + }, { O_WATER_3, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_4, TRUE, + EL_BD_WATER_4, -1, -1 + }, { O_WATER_4, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_5, TRUE, + EL_BD_WATER_5, -1, -1 + }, { O_WATER_5, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_6, TRUE, + EL_BD_WATER_6, -1, -1 + }, { O_WATER_6, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_7, TRUE, + EL_BD_WATER_7, -1, -1 + }, { O_WATER_7, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_8, TRUE, + EL_BD_WATER_8, -1, -1 + }, { O_WATER_8, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_9, TRUE, + EL_BD_WATER_9, -1, -1 + }, { O_WATER_9, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_10, TRUE, + EL_BD_WATER_10, -1, -1 + }, { O_WATER_10, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_11, TRUE, + EL_BD_WATER_11, -1, -1 + }, { O_WATER_11, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_12, TRUE, + EL_BD_WATER_12, -1, -1 + }, { O_WATER_12, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_13, TRUE, + EL_BD_WATER_13, -1, -1 + }, { O_WATER_13, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_14, TRUE, + EL_BD_WATER_14, -1, -1 + }, { O_WATER_14, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_15, TRUE, + EL_BD_WATER_15, -1, -1 + }, { O_WATER_15, FALSE, EL_BD_WATER, -1, -1 }, + { + O_WATER_16, TRUE, + EL_BD_WATER_16, -1, -1 + }, { O_WATER_16, FALSE, EL_BD_WATER, -1, -1 @@ -6399,30 +6650,58 @@ bd_object_mapping_list[] = O_COW_4, TRUE, EL_BD_COW_DOWN, -1, -1 }, + { + O_COW_ENCLOSED_1, TRUE, + EL_BD_COW_ENCLOSED_1, -1, -1 + }, { O_COW_ENCLOSED_1, FALSE, EL_BD_COW_DOWN, -1, -1 }, + { + O_COW_ENCLOSED_2, TRUE, + EL_BD_COW_ENCLOSED_2, -1, -1 + }, { O_COW_ENCLOSED_2, FALSE, EL_BD_COW_DOWN, -1, -1 }, + { + O_COW_ENCLOSED_3, TRUE, + EL_BD_COW_ENCLOSED_3, -1, -1 + }, { O_COW_ENCLOSED_3, FALSE, EL_BD_COW_DOWN, -1, -1 }, + { + O_COW_ENCLOSED_4, TRUE, + EL_BD_COW_ENCLOSED_4, -1, -1 + }, { O_COW_ENCLOSED_4, FALSE, EL_BD_COW_DOWN, -1, -1 }, + { + O_COW_ENCLOSED_5, TRUE, + EL_BD_COW_ENCLOSED_5, -1, -1 + }, { O_COW_ENCLOSED_5, FALSE, EL_BD_COW_DOWN, -1, -1 }, + { + O_COW_ENCLOSED_6, TRUE, + EL_BD_COW_ENCLOSED_6, -1, -1 + }, { O_COW_ENCLOSED_6, FALSE, EL_BD_COW_DOWN, -1, -1 }, + { + O_COW_ENCLOSED_7, TRUE, + EL_BD_COW_ENCLOSED_7, -1, -1 + }, { O_COW_ENCLOSED_7, FALSE, EL_BD_COW_DOWN, -1, -1 @@ -6483,34 +6762,66 @@ bd_object_mapping_list[] = O_BLADDER, TRUE, EL_BD_BLADDER, -1, -1 }, + { + O_BLADDER_1, TRUE, + EL_BD_BLADDER_1, -1, -1 + }, { O_BLADDER_1, FALSE, EL_BD_BLADDER, -1, -1 }, + { + O_BLADDER_2, TRUE, + EL_BD_BLADDER_2, -1, -1 + }, { O_BLADDER_2, FALSE, EL_BD_BLADDER, -1, -1 }, + { + O_BLADDER_3, TRUE, + EL_BD_BLADDER_3, -1, -1 + }, { O_BLADDER_3, FALSE, EL_BD_BLADDER, -1, -1 }, + { + O_BLADDER_4, TRUE, + EL_BD_BLADDER_4, -1, -1 + }, { O_BLADDER_4, FALSE, EL_BD_BLADDER, -1, -1 }, + { + O_BLADDER_5, TRUE, + EL_BD_BLADDER_5, -1, -1 + }, { O_BLADDER_5, FALSE, EL_BD_BLADDER, -1, -1 }, + { + O_BLADDER_6, TRUE, + EL_BD_BLADDER_6, -1, -1 + }, { O_BLADDER_6, FALSE, EL_BD_BLADDER, -1, -1 }, + { + O_BLADDER_7, TRUE, + EL_BD_BLADDER_7, -1, -1 + }, { O_BLADDER_7, FALSE, EL_BD_BLADDER, -1, -1 }, + { + O_BLADDER_8, TRUE, + EL_BD_BLADDER_8, -1, -1 + }, { O_BLADDER_8, FALSE, EL_BD_BLADDER, -1, -1 @@ -6639,14 +6950,26 @@ bd_object_mapping_list[] = O_DRAGONFLY_4, TRUE, EL_BD_DRAGONFLY_DOWN, -1, -1 }, + { + O_PRE_PL_1, TRUE, + EL_BD_PLAYER_GROWING_1, -1, -1 + }, { O_PRE_PL_1, FALSE, EL_BD_PLAYER, ACTION_GROWING, -1 }, + { + O_PRE_PL_2, TRUE, + EL_BD_PLAYER_GROWING_2, -1, -1 + }, { O_PRE_PL_2, FALSE, EL_BD_PLAYER, ACTION_GROWING, -1 }, + { + O_PRE_PL_3, TRUE, + EL_BD_PLAYER_GROWING_3, -1, -1 + }, { O_PRE_PL_3, FALSE, EL_BD_PLAYER, ACTION_GROWING, -1 @@ -6659,6 +6982,10 @@ bd_object_mapping_list[] = O_PLAYER_BOMB, TRUE, EL_BD_PLAYER_WITH_BOMB, -1, -1 }, + { + O_PLAYER_ROCKET_LAUNCHER, TRUE, + EL_BD_PLAYER_WITH_ROCKET_LAUNCHER, -1, -1 + }, { O_PLAYER_GLUED, TRUE, EL_BD_PLAYER_GLUED, -1, -1 @@ -6667,34 +6994,82 @@ bd_object_mapping_list[] = O_PLAYER_STIRRING, TRUE, EL_BD_PLAYER_STIRRING, -1, -1 }, + { + O_ROCKET_LAUNCHER, TRUE, + EL_BD_ROCKET_LAUNCHER, -1, -1 + }, + { + O_ROCKET_1, TRUE, + EL_BD_ROCKET_RIGHT, -1, -1 + }, + { + O_ROCKET_2, TRUE, + EL_BD_ROCKET_UP, -1, -1 + }, + { + O_ROCKET_3, TRUE, + EL_BD_ROCKET_LEFT, -1, -1 + }, + { + O_ROCKET_4, TRUE, + EL_BD_ROCKET_DOWN, -1, -1 + }, { O_BOMB, TRUE, EL_BD_BOMB, -1, -1 }, + { + O_BOMB_TICK_1, TRUE, + EL_BD_BOMB_TICKING_1, -1, -1 + }, { O_BOMB_TICK_1, FALSE, EL_BD_BOMB, ACTION_ACTIVE, -1 }, + { + O_BOMB_TICK_2, TRUE, + EL_BD_BOMB_TICKING_2, -1, -1 + }, { O_BOMB_TICK_2, FALSE, EL_BD_BOMB, ACTION_ACTIVE, -1 }, + { + O_BOMB_TICK_3, TRUE, + EL_BD_BOMB_TICKING_3, -1, -1 + }, { O_BOMB_TICK_3, FALSE, EL_BD_BOMB, ACTION_ACTIVE, -1 }, + { + O_BOMB_TICK_4, TRUE, + EL_BD_BOMB_TICKING_4, -1, -1 + }, { O_BOMB_TICK_4, FALSE, EL_BD_BOMB, ACTION_ACTIVE, -1 }, + { + O_BOMB_TICK_5, TRUE, + EL_BD_BOMB_TICKING_5, -1, -1 + }, { O_BOMB_TICK_5, FALSE, EL_BD_BOMB, ACTION_ACTIVE, -1 }, + { + O_BOMB_TICK_6, TRUE, + EL_BD_BOMB_TICKING_6, -1, -1 + }, { O_BOMB_TICK_6, FALSE, EL_BD_BOMB, ACTION_ACTIVE, -1 }, + { + O_BOMB_TICK_7, TRUE, + EL_BD_BOMB_TICKING_7, -1, -1 + }, { O_BOMB_TICK_7, FALSE, EL_BD_BOMB, ACTION_ACTIVE, -1 @@ -6703,178 +7078,354 @@ bd_object_mapping_list[] = O_NITRO_PACK, TRUE, EL_BD_NITRO_PACK, -1, -1 }, + { + O_NITRO_PACK_F, TRUE, + EL_BD_NITRO_PACK_FALLING, -1, -1 + }, { O_NITRO_PACK_F, FALSE, EL_BD_NITRO_PACK, ACTION_FALLING, -1 }, { - O_NITRO_PACK_EXPLODE, FALSE, - EL_BD_NITRO_PACK, ACTION_EXPLODING, -1 + O_PRE_CLOCK_1, TRUE, + EL_BD_CLOCK_GROWING_1, -1, -1 }, { O_PRE_CLOCK_1, FALSE, EL_BD_CLOCK, ACTION_GROWING, -1 }, + { + O_PRE_CLOCK_2, TRUE, + EL_BD_CLOCK_GROWING_2, -1, -1 + }, { O_PRE_CLOCK_2, FALSE, EL_BD_CLOCK, ACTION_GROWING, -1 }, + { + O_PRE_CLOCK_3, TRUE, + EL_BD_CLOCK_GROWING_3, -1, -1 + }, { O_PRE_CLOCK_3, FALSE, EL_BD_CLOCK, ACTION_GROWING, -1 }, + { + O_PRE_CLOCK_4, TRUE, + EL_BD_CLOCK_GROWING_4, -1, -1 + }, { O_PRE_CLOCK_4, FALSE, EL_BD_CLOCK, ACTION_GROWING, -1 }, + { + O_PRE_DIA_1, TRUE, + EL_BD_DIAMOND_GROWING_1, -1, -1 + }, { O_PRE_DIA_1, FALSE, EL_BD_DIAMOND, ACTION_GROWING, -1 }, + { + O_PRE_DIA_2, TRUE, + EL_BD_DIAMOND_GROWING_2, -1, -1 + }, { O_PRE_DIA_2, FALSE, EL_BD_DIAMOND, ACTION_GROWING, -1 }, + { + O_PRE_DIA_3, TRUE, + EL_BD_DIAMOND_GROWING_3, -1, -1 + }, { O_PRE_DIA_3, FALSE, EL_BD_DIAMOND, ACTION_GROWING, -1 }, + { + O_PRE_DIA_4, TRUE, + EL_BD_DIAMOND_GROWING_4, -1, -1 + }, { O_PRE_DIA_4, FALSE, EL_BD_DIAMOND, ACTION_GROWING, -1 }, + { + O_PRE_DIA_5, TRUE, + EL_BD_DIAMOND_GROWING_5, -1, -1 + }, { O_PRE_DIA_5, FALSE, EL_BD_DIAMOND, ACTION_GROWING, -1 }, + { + O_EXPLODE_1, TRUE, + EL_BD_EXPLODING_1, -1, -1 + }, { O_EXPLODE_1, FALSE, EL_DEFAULT, ACTION_EXPLODING, -1 }, + { + O_EXPLODE_2, TRUE, + EL_BD_EXPLODING_2, -1, -1 + }, { O_EXPLODE_2, FALSE, EL_DEFAULT, ACTION_EXPLODING, -1 }, + { + O_EXPLODE_3, TRUE, + EL_BD_EXPLODING_3, -1, -1 + }, { O_EXPLODE_3, FALSE, EL_DEFAULT, ACTION_EXPLODING, -1 }, + { + O_EXPLODE_4, TRUE, + EL_BD_EXPLODING_4, -1, -1 + }, { O_EXPLODE_4, FALSE, EL_DEFAULT, ACTION_EXPLODING, -1 }, + { + O_EXPLODE_5, TRUE, + EL_BD_EXPLODING_5, -1, -1 + }, { O_EXPLODE_5, FALSE, EL_DEFAULT, ACTION_EXPLODING, -1 }, + { + O_PRE_STONE_1, TRUE, + EL_BD_ROCK_GROWING_1, -1, -1 + }, { O_PRE_STONE_1, FALSE, EL_BD_ROCK, ACTION_GROWING, -1 }, + { + O_PRE_STONE_2, TRUE, + EL_BD_ROCK_GROWING_2, -1, -1 + }, { O_PRE_STONE_2, FALSE, EL_BD_ROCK, ACTION_GROWING, -1 }, + { + O_PRE_STONE_3, TRUE, + EL_BD_ROCK_GROWING_3, -1, -1 + }, { O_PRE_STONE_3, FALSE, EL_BD_ROCK, ACTION_GROWING, -1 }, + { + O_PRE_STONE_4, TRUE, + EL_BD_ROCK_GROWING_4, -1, -1 + }, { O_PRE_STONE_4, FALSE, EL_BD_ROCK, ACTION_GROWING, -1 }, + { + O_PRE_STEEL_1, TRUE, + EL_BD_STEELWALL_GROWING_1, -1, -1 + }, { O_PRE_STEEL_1, FALSE, EL_BD_STEELWALL, ACTION_GROWING, -1 }, + { + O_PRE_STEEL_2, TRUE, + EL_BD_STEELWALL_GROWING_2, -1, -1 + }, { O_PRE_STEEL_2, FALSE, EL_BD_STEELWALL, ACTION_GROWING, -1 }, + { + O_PRE_STEEL_3, TRUE, + EL_BD_STEELWALL_GROWING_3, -1, -1 + }, { O_PRE_STEEL_3, FALSE, EL_BD_STEELWALL, ACTION_GROWING, -1 }, + { + O_PRE_STEEL_4, TRUE, + EL_BD_STEELWALL_GROWING_4, -1, -1 + }, { O_PRE_STEEL_4, FALSE, EL_BD_STEELWALL, ACTION_GROWING, -1 }, + { + O_GHOST_EXPL_1, TRUE, + EL_BD_GHOST_EXPLODING_1, -1, -1 + }, { O_GHOST_EXPL_1, FALSE, EL_BD_GHOST, ACTION_EXPLODING, -1 }, + { + O_GHOST_EXPL_2, TRUE, + EL_BD_GHOST_EXPLODING_2, -1, -1 + }, { O_GHOST_EXPL_2, FALSE, EL_BD_GHOST, ACTION_EXPLODING, -1 }, + { + O_GHOST_EXPL_3, TRUE, + EL_BD_GHOST_EXPLODING_3, -1, -1 + }, { O_GHOST_EXPL_3, FALSE, EL_BD_GHOST, ACTION_EXPLODING, -1 }, + { + O_GHOST_EXPL_4, TRUE, + EL_BD_GHOST_EXPLODING_4, -1, -1 + }, { O_GHOST_EXPL_4, FALSE, EL_BD_GHOST, ACTION_EXPLODING, -1 }, + { + O_BOMB_EXPL_1, TRUE, + EL_BD_BOMB_EXPLODING_1, -1, -1 + }, { O_BOMB_EXPL_1, FALSE, EL_BD_BOMB, ACTION_EXPLODING, -1 }, + { + O_BOMB_EXPL_2, TRUE, + EL_BD_BOMB_EXPLODING_2, -1, -1 + }, { O_BOMB_EXPL_2, FALSE, EL_BD_BOMB, ACTION_EXPLODING, -1 }, + { + O_BOMB_EXPL_3, TRUE, + EL_BD_BOMB_EXPLODING_3, -1, -1 + }, { O_BOMB_EXPL_3, FALSE, EL_BD_BOMB, ACTION_EXPLODING, -1 }, + { + O_BOMB_EXPL_4, TRUE, + EL_BD_BOMB_EXPLODING_4, -1, -1 + }, { O_BOMB_EXPL_4, FALSE, EL_BD_BOMB, ACTION_EXPLODING, -1 }, + { + O_NITRO_EXPL_1, TRUE, + EL_BD_NITRO_PACK_EXPLODING_1, -1, -1 + }, { O_NITRO_EXPL_1, FALSE, EL_BD_NITRO_PACK, ACTION_EXPLODING, -1 }, + { + O_NITRO_EXPL_2, TRUE, + EL_BD_NITRO_PACK_EXPLODING_2, -1, -1 + }, { O_NITRO_EXPL_2, FALSE, EL_BD_NITRO_PACK, ACTION_EXPLODING, -1 }, + { + O_NITRO_EXPL_3, TRUE, + EL_BD_NITRO_PACK_EXPLODING_3, -1, -1 + }, { O_NITRO_EXPL_3, FALSE, EL_BD_NITRO_PACK, ACTION_EXPLODING, -1 }, + { + O_NITRO_EXPL_4, TRUE, + EL_BD_NITRO_PACK_EXPLODING_4, -1, -1 + }, { O_NITRO_EXPL_4, FALSE, EL_BD_NITRO_PACK, ACTION_EXPLODING, -1 }, + { + O_NITRO_PACK_EXPLODE, TRUE, + EL_BD_NITRO_PACK_EXPLODING, -1, -1 + }, + { + O_NITRO_PACK_EXPLODE, FALSE, + EL_BD_NITRO_PACK, ACTION_EXPLODING, -1 + }, + { + O_AMOEBA_2_EXPL_1, TRUE, + EL_BD_AMOEBA_2_EXPLODING_1, -1, -1 + }, { O_AMOEBA_2_EXPL_1, FALSE, EL_BD_AMOEBA_2, ACTION_EXPLODING, -1 }, + { + O_AMOEBA_2_EXPL_2, TRUE, + EL_BD_AMOEBA_2_EXPLODING_2, -1, -1 + }, { O_AMOEBA_2_EXPL_2, FALSE, EL_BD_AMOEBA_2, ACTION_EXPLODING, -1 }, + { + O_AMOEBA_2_EXPL_3, TRUE, + EL_BD_AMOEBA_2_EXPLODING_3, -1, -1 + }, { O_AMOEBA_2_EXPL_3, FALSE, EL_BD_AMOEBA_2, ACTION_EXPLODING, -1 }, + { + O_AMOEBA_2_EXPL_4, TRUE, + EL_BD_AMOEBA_2_EXPLODING_4, -1, -1 + }, { O_AMOEBA_2_EXPL_4, FALSE, EL_BD_AMOEBA_2, ACTION_EXPLODING, -1 }, + { + O_NUT_EXPL_1, TRUE, + EL_BD_NUT_BREAKING_1, -1, -1 + }, { O_NUT_EXPL_1, FALSE, EL_BD_NUT, ACTION_BREAKING, -1 }, + { + O_NUT_EXPL_2, TRUE, + EL_BD_NUT_BREAKING_2, -1, -1 + }, { O_NUT_EXPL_2, FALSE, EL_BD_NUT, ACTION_BREAKING, -1 }, + { + O_NUT_EXPL_3, TRUE, + EL_BD_NUT_BREAKING_3, -1, -1 + }, { O_NUT_EXPL_3, FALSE, EL_BD_NUT, ACTION_BREAKING, -1 }, + { + O_NUT_EXPL_4, TRUE, + EL_BD_NUT_BREAKING_4, -1, -1 + }, { O_NUT_EXPL_4, FALSE, EL_BD_NUT, ACTION_BREAKING, -1 @@ -6888,11 +7439,11 @@ bd_object_mapping_list[] = EL_BD_PLAYER, ACTION_HITTING, MV_BIT_RIGHT }, { - O_PNEUMATIC_ACTIVE_LEFT, TRUE, + O_PNEUMATIC_ACTIVE_LEFT, FALSE, EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_LEFT }, { - O_PNEUMATIC_ACTIVE_RIGHT, TRUE, + O_PNEUMATIC_ACTIVE_RIGHT, FALSE, EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_RIGHT }, @@ -6930,6 +7481,14 @@ bd_object_mapping_list[] = O_PLAYER_RIGHT, FALSE, EL_BD_PLAYER, ACTION_MOVING, MV_BIT_RIGHT }, + { + O_PLAYER_UP, FALSE, + EL_BD_PLAYER, ACTION_MOVING, MV_BIT_UP + }, + { + O_PLAYER_DOWN, FALSE, + EL_BD_PLAYER, ACTION_MOVING, MV_BIT_DOWN + }, { O_PLAYER_BLINK, FALSE, EL_BD_PLAYER, ACTION_BORING_1, -1 @@ -6942,17 +7501,25 @@ bd_object_mapping_list[] = O_PLAYER_TAP_BLINK, FALSE, EL_BD_PLAYER, ACTION_BORING_3, -1 }, + { + O_PLAYER_PUSH_LEFT, FALSE, + EL_BD_PLAYER, ACTION_PUSHING, MV_BIT_LEFT + }, + { + O_PLAYER_PUSH_RIGHT, FALSE, + EL_BD_PLAYER, ACTION_PUSHING, MV_BIT_RIGHT + }, { O_CREATURE_SWITCH_ON, FALSE, EL_BD_CREATURE_SWITCH_ACTIVE, -1, -1 }, { O_EXPANDING_WALL_SWITCH_HORIZ, FALSE, - EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1 + EL_BD_EXPANDABLE_WALL_SWITCH, -1, -1 }, { O_EXPANDING_WALL_SWITCH_VERT, FALSE, - EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL, -1, -1 + EL_BD_EXPANDABLE_WALL_SWITCH_ACTIVE, -1, -1 }, { O_GRAVITY_SWITCH_ACTIVE, FALSE, @@ -6968,11 +7535,11 @@ bd_object_mapping_list[] = }, { O_CONVEYOR_DIR_NORMAL, FALSE, - EL_BD_CONVEYOR_DIR_SWITCH_RIGHT, -1, -1 + EL_BD_CONVEYOR_DIR_SWITCH, -1, -1 }, { O_CONVEYOR_DIR_CHANGED, FALSE, - EL_BD_CONVEYOR_DIR_SWITCH_LEFT, -1, -1 + EL_BD_CONVEYOR_DIR_SWITCH_ACTIVE, -1, -1 }, { O_CONVEYOR_SWITCH_OFF, FALSE, @@ -7021,7 +7588,7 @@ bd_object_mapping_list[] = } }; -int map_element_RND_to_BD(int element_rnd) +int map_element_RND_to_BD_cave(int element_rnd) { static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS]; static boolean mapping_initialized = FALSE; @@ -7052,7 +7619,82 @@ int map_element_RND_to_BD(int element_rnd) return mapping_RND_to_BD[element_rnd]; } -int map_element_BD_to_RND(int element_bd) +int map_element_RND_to_BD_effect(int element_rnd, int action) +{ + static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS][NUM_ACTIONS]; + static boolean mapping_initialized = FALSE; + + if (!mapping_initialized) + { + int i, j; + + // return "O_UNKNOWN" for all undefined elements in mapping array + for (i = 0; i < NUM_FILE_ELEMENTS; i++) + for (j = 0; j < NUM_ACTIONS; j++) + mapping_RND_to_BD[i][j] = O_UNKNOWN; + + for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++) + { + int element_rnd = bd_object_mapping_list[i].element_rnd; + int element_bd = bd_object_mapping_list[i].element_bd; + int action = bd_object_mapping_list[i].action; + + if (action != -1) + mapping_RND_to_BD[element_rnd][action] = element_bd; + } + + mapping_initialized = TRUE; + } + + if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS) + { + Warn("invalid RND element %d", element_rnd); + + return O_UNKNOWN; + } + + if (action < 0 || action >= NUM_ACTIONS) + { + Warn("invalid action %d", action); + + return O_UNKNOWN; + } + + return mapping_RND_to_BD[element_rnd][action]; +} + +int map_element_BD_to_RND_cave(int element_bd) +{ + static unsigned short mapping_BD_to_RND[O_MAX_ALL]; + static boolean mapping_initialized = FALSE; + + if (!mapping_initialized) + { + int i; + + // return "EL_UNKNOWN" for all undefined elements in mapping array + for (i = 0; i < O_MAX_ALL; i++) + mapping_BD_to_RND[i] = EL_UNKNOWN; + + for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++) + if (bd_object_mapping_list[i].is_rnd_to_bd_mapping) + mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] = + bd_object_mapping_list[i].element_rnd; + + mapping_initialized = TRUE; + } + + if (element_bd < 0 || element_bd >= O_MAX_ALL) + { + Warn("invalid BD element %d", element_bd); + + return EL_UNKNOWN; + } + + return mapping_BD_to_RND[element_bd]; +} + +int map_element_BD_to_RND_game(int element_bd) { static unsigned short mapping_BD_to_RND[O_MAX_ALL]; static boolean mapping_initialized = FALSE; @@ -9678,7 +10320,9 @@ boolean isActivePlayer_EM(int player_nr) unsigned int InitRND(int seed) { - if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + if (level.game_engine_type == GAME_ENGINE_TYPE_BD) + return InitEngineRandom_BD(seed); + else if (level.game_engine_type == GAME_ENGINE_TYPE_EM) return InitEngineRandom_EM(seed); else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) return InitEngineRandom_SP(seed); @@ -9688,6 +10332,7 @@ unsigned int InitRND(int seed) return InitEngineRandom_RND(seed); } +static struct Mapping_BD_to_RND_object bd_object_mapping[O_MAX_ALL]; static struct Mapping_EM_to_RND_object em_object_mapping[GAME_TILE_MAX]; static struct Mapping_EM_to_RND_player em_player_mapping[MAX_PLAYERS][PLY_MAX]; @@ -10033,6 +10678,102 @@ void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em, &g_em->src_x, &g_em->src_y, FALSE); } +#define BD_GFX_RANGE(a, n, i) ((i) >= (a) && (i) < (a) + (n)) +#define BD_GFX_FRAME(b, i) (((i) - (b)) * 8) + +void InitGraphicInfo_BD(void) +{ + int i, j; + + // always start with reliable default values + for (i = 0; i < O_MAX_ALL; i++) + { + bd_object_mapping[i].element_rnd = EL_UNKNOWN; + bd_object_mapping[i].action = ACTION_DEFAULT; + bd_object_mapping[i].direction = MV_NONE; + } + + for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++) + { + int e = bd_object_mapping_list[i].element_bd; + + bd_object_mapping[e].element_rnd = bd_object_mapping_list[i].element_rnd; + + if (bd_object_mapping_list[i].action != -1) + bd_object_mapping[e].action = bd_object_mapping_list[i].action; + + if (bd_object_mapping_list[i].direction != -1) + bd_object_mapping[e].direction = + MV_DIR_FROM_BIT(bd_object_mapping_list[i].direction); + } + + for (i = 0; i < O_MAX_ALL; i++) + { + int element = bd_object_mapping[i].element_rnd; + int action = bd_object_mapping[i].action; + int direction = bd_object_mapping[i].direction; + + for (j = 0; j < 8; j++) + { + int effective_element = element; + int effective_action = action; + int graphic = (el_act_dir2img(effective_element, effective_action, + direction)); + struct GraphicInfo *g = &graphic_info[graphic]; + struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[i][j]; + Bitmap *src_bitmap; + int src_x, src_y; + int sync_frame = (BD_GFX_RANGE(O_PRE_PL_1, 3, i) ? BD_GFX_FRAME(O_PRE_PL_1, i) : + BD_GFX_RANGE(O_PRE_DIA_1, 5, i) ? BD_GFX_FRAME(O_PRE_DIA_1, i) : + BD_GFX_RANGE(O_PRE_STONE_1, 4, i) ? BD_GFX_FRAME(O_PRE_STONE_1, i) : + BD_GFX_RANGE(O_PRE_STEEL_1, 4, i) ? BD_GFX_FRAME(O_PRE_STEEL_1, i) : + BD_GFX_RANGE(O_BOMB_TICK_1, 7, i) ? BD_GFX_FRAME(O_BOMB_TICK_1, i) : + BD_GFX_RANGE(O_BOMB_EXPL_1, 4, i) ? BD_GFX_FRAME(O_BOMB_EXPL_1, i) : + BD_GFX_RANGE(O_NUT_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NUT_EXPL_1, i) : + BD_GFX_RANGE(O_GHOST_EXPL_1, 4, i) ? BD_GFX_FRAME(O_GHOST_EXPL_1, i) : + BD_GFX_RANGE(O_EXPLODE_1, 5, i) ? BD_GFX_FRAME(O_EXPLODE_1, i) : + BD_GFX_RANGE(O_PRE_CLOCK_1, 4, i) ? BD_GFX_FRAME(O_PRE_CLOCK_1, i) : + BD_GFX_RANGE(O_NITRO_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NITRO_EXPL_1, i) : + BD_GFX_RANGE(O_AMOEBA_2_EXPL_1, 4, i) ? BD_GFX_FRAME(O_AMOEBA_2_EXPL_1, i): + i == O_INBOX_OPEN || i == O_OUTBOX_OPEN ? j : + j * 2); + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); + + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE); + + g_bd->bitmap = src_bitmap; + g_bd->src_x = src_x; + g_bd->src_y = src_y; + g_bd->width = TILEX; + g_bd->height = TILEY; + + g_bd->graphic = graphic; + g_bd->frame = frame; + } + } + + // game graphics template for level-specific colors for native BD levels + int graphic = IMG_BD_GAME_GRAPHICS_COLOR_TEMPLATE; + struct GraphicInfo_BD *g_bd = &graphic_info_bd_color_template; + Bitmap *src_bitmap; + int src_x, src_y; + + getGraphicSourceExt(graphic, 0, &src_bitmap, &src_x, &src_y, FALSE); + + g_bd->bitmap = src_bitmap; + g_bd->src_x = src_x; + g_bd->src_y = src_y; + g_bd->width = TILEX; + g_bd->height = TILEY; + + g_bd->graphic = graphic; + g_bd->frame = 0; +} + void InitGraphicInfo_EM(void) { int i, j, p; @@ -10690,6 +11431,27 @@ void PlaySoundSelecting(void) #endif } +void ToggleAudioSampleRateIfNeeded(void) +{ + int setup_audio_sample_rate = (setup.audio_sample_rate_44100 ? 44100 : 22050); + + // if setup and audio sample rate are already matching, nothing do do + if ((setup_audio_sample_rate == audio.sample_rate) || + !audio.sound_available) + return; + +#if 1 + // apparently changing the audio output sample rate does not work at runtime, + // so currently the program has to be restarted to apply the new sample rate + Request("Please restart the program to change audio sample rate!", REQ_CONFIRM); +#else + SDLReopenAudio(); + + // set setup value according to successfully changed audio sample rate + setup.audio_sample_rate_44100 = (audio.sample_rate == 44100); +#endif +} + void ToggleFullscreenIfNeeded(void) { // if setup and video fullscreen state are already matching, nothing do do @@ -10940,6 +11702,7 @@ void ChangeViewportPropertiesIfNeeded(void) boolean init_gfx_buffers = FALSE; boolean init_video_buffer = FALSE; boolean init_gadgets_and_anims = FALSE; + boolean init_bd_graphics = FALSE; boolean init_em_graphics = FALSE; if (new_win_xsize != WIN_XSIZE || @@ -11038,7 +11801,8 @@ void ChangeViewportPropertiesIfNeeded(void) // changing tile size invalidates scroll values of engine snapshots FreeEngineSnapshotSingle(); - // changing tile size requires update of graphic mapping for EM engine + // changing tile size requires update of graphic mapping for BD/EM engine + init_bd_graphics = TRUE; init_em_graphics = TRUE; } @@ -11105,6 +11869,11 @@ void ChangeViewportPropertiesIfNeeded(void) InitGlobalAnimations(); } + if (init_bd_graphics) + { + InitGraphicInfo_BD(); + } + if (init_em_graphics) { InitGraphicInfo_EM(); @@ -11127,6 +11896,11 @@ void OpenURLFromHash(SetupFileHash *hash, int hash_key) OpenURL(getHashEntry(hash, int2str(hash_key, 0))); } +char *getCurrentLevelsetName(void) +{ + return leveldir_current->name; +} + // ============================================================================ // tests @@ -11222,10 +11996,10 @@ static unsigned int test_uuid_random_function_better(int max) static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids) { - struct hashtable *hash_seeds = - create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal); - struct hashtable *hash_uuids = - create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal); + HashTable *hash_seeds = + create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL); + HashTable *hash_uuids = + create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL); static char message[100]; int i; @@ -11304,8 +12078,8 @@ static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids) Request(message, REQ_CONFIRM); - hashtable_destroy(hash_seeds, 0); - hashtable_destroy(hash_uuids, 0); + hashtable_destroy(hash_seeds); + hashtable_destroy(hash_uuids); } void TestGeneratingUUIDs(void)