X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=74e4c8d8dbee2eab499ad784424dd6655ebb8684;hb=c4dd9e14b72b528e82bc018fe2fa76b784221584;hp=b5e022f620c79b6521d50adbd9278c8b95d7ccc7;hpb=5261391294502f3d757f9ac7a244dbb6d6a177c9;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index b5e022f6..74e4c8d8 100644 --- a/src/tools.c +++ b/src/tools.c @@ -1825,6 +1825,7 @@ void DrawPlayer(struct PlayerInfo *player) int next_jx = jx + dx; int next_jy = jy + dy; boolean player_is_moving = (player->MovPos ? TRUE : FALSE); + boolean player_is_opaque = FALSE; int sx = SCREENX(jx), sy = SCREENY(jy); int sxx = 0, syy = 0; int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; @@ -1865,6 +1866,11 @@ void DrawPlayer(struct PlayerInfo *player) player->is_dropping ? ACTION_DROPPING : player->is_waiting ? player->action_waiting : ACTION_DEFAULT); +#if 1 + if (player->is_waiting) + move_dir = player->dir_waiting; +#endif + InitPlayerGfxAnimation(player, action, move_dir); /* ----------------------------------------------------------------------- */ @@ -1913,16 +1919,17 @@ void DrawPlayer(struct PlayerInfo *player) { if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED) { - if (GFX_CRUMBLED(GfxElement[jx][jy])) + int old_element = GfxElement[jx][jy]; + int old_graphic = el_act_dir2img(old_element, action, move_dir); + int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame); + + if (GFX_CRUMBLED(old_element)) DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame); else - { - int old_element = GfxElement[jx][jy]; - int old_graphic = el_act_dir2img(old_element, action, move_dir); - int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame); - DrawGraphic(sx, sy, old_graphic, frame); - } + + if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER) + player_is_opaque = TRUE; } else { @@ -1960,7 +1967,10 @@ void DrawPlayer(struct PlayerInfo *player) if (!setup.soft_scrolling && ScreenMovPos) sxx = syy = 0; - DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); + if (player_is_opaque) + DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING); + else + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); if (SHIELD_ON(player)) { @@ -3474,19 +3484,19 @@ em_object_mapping_list[] = }, { Xeater_n, TRUE, FALSE, - EL_YAMYAM, -1, -1 + EL_YAMYAM_UP, -1, -1 }, { - Xeater_e, FALSE, FALSE, - EL_YAMYAM, -1, -1 + Xeater_e, TRUE, FALSE, + EL_YAMYAM_RIGHT, -1, -1 }, { - Xeater_w, FALSE, FALSE, - EL_YAMYAM, -1, -1 + Xeater_w, TRUE, FALSE, + EL_YAMYAM_LEFT, -1, -1 }, { - Xeater_s, FALSE, FALSE, - EL_YAMYAM, -1, -1 + Xeater_s, TRUE, FALSE, + EL_YAMYAM_DOWN, -1, -1 }, { Yeater_n, FALSE, FALSE, @@ -4596,10 +4606,6 @@ em_object_mapping_list[] = Xalpha_copyr, TRUE, FALSE, EL_CHAR('©'), -1, -1 }, - { - Xalpha_copyr, TRUE, FALSE, - EL_CHAR('©'), -1, -1 - }, { Xboom_bug, FALSE, FALSE, @@ -5119,26 +5125,19 @@ int font2baseimg(int font_nr) return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT]; } -int getGameFrameDelay_EM(int native_em_game_frame_delay) +#if 0 +void setCenteredPlayerNr_EM(int centered_player_nr) { - int game_frame_delay_value; - - game_frame_delay_value = - (tape.playing && tape.fast_forward ? FfwdFrameDelay : - GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : - GameFrameDelay); - - if (tape.playing && tape.warp_forward && !tape.pausing) - game_frame_delay_value = 0; - - return game_frame_delay_value; + game.centered_player_nr = game.centered_player_nr_next = centered_player_nr; } int getCenteredPlayerNr_EM() { +#if 0 if (game.centered_player_nr_next >= 0 && !native_em_level.ply[game.centered_player_nr_next]->alive) game.centered_player_nr_next = game.centered_player_nr; +#endif if (game.centered_player_nr != game.centered_player_nr_next) game.centered_player_nr = game.centered_player_nr_next; @@ -5146,7 +5145,18 @@ int getCenteredPlayerNr_EM() return game.centered_player_nr; } -int getActivePlayers_EM() +void setSetCenteredPlayer_EM(boolean set_centered_player) +{ + game.set_centered_player = set_centered_player; +} + +boolean getSetCenteredPlayer_EM() +{ + return game.set_centered_player; +} +#endif + +int getNumActivePlayers_EM() { int num_players = 0; int i; @@ -5161,6 +5171,21 @@ int getActivePlayers_EM() return num_players; } +int getGameFrameDelay_EM(int native_em_game_frame_delay) +{ + int game_frame_delay_value; + + game_frame_delay_value = + (tape.playing && tape.fast_forward ? FfwdFrameDelay : + GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : + GameFrameDelay); + + if (tape.playing && tape.warp_forward && !tape.pausing) + game_frame_delay_value = 0; + + return game_frame_delay_value; +} + unsigned int InitRND(long seed) { if (level.game_engine_type == GAME_ENGINE_TYPE_EM)