X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=68bac2efc88e6a42384e0569bc558ae04d0238ba;hb=24fbe612bfb4e4a49c79f7cbade55c3c258441d8;hp=4a4539b49faf310e2b806c893eae6c2d85fe3040;hpb=305e08f99e42e56351ee1a56a7e137849c49e101;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 4a4539b4..68bac2ef 100644 --- a/src/tools.c +++ b/src/tools.c @@ -40,10 +40,28 @@ static int el_act2crm(int, int); static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS]; static int request_gadget_id = -1; +static char *print_if_not_empty(int element) +{ + static char *s = NULL; + char *token_name = element_info[element].token_name; + + if (s != NULL) + free(s); + + s = checked_malloc(strlen(token_name) + 10 + 1); + + if (element != EL_EMPTY) + sprintf(s, "%d\t['%s']", element, token_name); + else + sprintf(s, "%d", element); + + return s; +} + void DumpTile(int x, int y) { int sx = SCREENX(x); - int sy = SCREENX(y); + int sy = SCREENY(y); printf_line("-", 79); printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y); @@ -57,12 +75,12 @@ void DumpTile(int x, int y) return; } - printf(" Feld: %d ['%s']\n", Feld[x][y], + printf(" Feld: %d\t['%s']\n", Feld[x][y], element_info[Feld[x][y]].token_name); - printf(" Back: %d\n", Back[x][y]); - printf(" Store: %d\n", Store[x][y]); - printf(" Store2: %d\n", Store2[x][y]); - printf(" StorePlayer: %d\n", StorePlayer[x][y]); + printf(" Back: %s\n", print_if_not_empty(Back[x][y])); + printf(" Store: %s\n", print_if_not_empty(Store[x][y])); + printf(" Store2: %s\n", print_if_not_empty(Store2[x][y])); + printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y])); printf(" MovPos: %d\n", MovPos[x][y]); printf(" MovDir: %d\n", MovDir[x][y]); printf(" MovDelay: %d\n", MovDelay[x][y]); @@ -302,10 +320,10 @@ void BackToFront() if (redraw_mask & REDRAW_TILES) { for (x = 0; x < SCR_FIELDX; x++) - for (y =0 ; y < SCR_FIELDY; y++) + for (y = 0 ; y < SCR_FIELDY; y++) if (redraw[redraw_x1 + x][redraw_y1 + y]) BlitBitmap(buffer, window, - FX + x * TILEX, FX + y * TILEY, TILEX, TILEY, + FX + x * TILEX, FY + y * TILEY, TILEX, TILEY, SX + x * TILEX, SY + y * TILEY); } @@ -872,17 +890,41 @@ void DrawPlayer(struct PlayerInfo *player) /* draw elements the player is just walking/passing through/under */ /* ----------------------------------------------------------------------- */ - /* handle the field the player is leaving ... */ - if (player_is_moving && IS_ACCESSIBLE_INSIDE(last_element)) - DrawLevelField(last_jx, last_jy); - else if (player_is_moving && IS_ACCESSIBLE_UNDER(last_element)) - DrawLevelFieldThruMask(last_jx, last_jy); + if (player_is_moving) + { + /* handle the field the player is leaving ... */ + if (IS_ACCESSIBLE_INSIDE(last_element)) + DrawLevelField(last_jx, last_jy); + else if (IS_ACCESSIBLE_UNDER(last_element)) + DrawLevelFieldThruMask(last_jx, last_jy); + } - /* ... and the field the player is entering */ - if (IS_ACCESSIBLE_INSIDE(element)) - DrawLevelField(jx, jy); - else if (IS_ACCESSIBLE_UNDER(element)) - DrawLevelFieldThruMask(jx, jy); +#if 1 + /* do not redraw accessible elements if the player is just pushing them */ + if (!player_is_moving || !player->is_pushing) + { + /* ... and the field the player is entering */ + if (IS_ACCESSIBLE_INSIDE(element)) + DrawLevelField(jx, jy); + else if (IS_ACCESSIBLE_UNDER(element)) + DrawLevelFieldThruMask(jx, jy); + } + +#else + +#if 0 + /* !!! I have forgotton what this should be good for !!! */ + /* !!! causes player being visible when pushing from within tubes !!! */ + if (!player->is_pushing) +#endif + { + /* ... and the field the player is entering */ + if (IS_ACCESSIBLE_INSIDE(element)) + DrawLevelField(jx, jy); + else if (IS_ACCESSIBLE_UNDER(element)) + DrawLevelFieldThruMask(jx, jy); + } +#endif if (setup.direct_draw) { @@ -1660,8 +1702,13 @@ void DrawEnvelopeBackground(int envelope_nr, int startx, int starty, void AnimateEnvelope(int envelope_nr, int anim_mode, int action) { int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; +#if 1 + Bitmap *src_bitmap = graphic_info[graphic].bitmap; + int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); +#else boolean draw_masked = graphic_info[graphic].draw_masked; int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND); +#endif boolean ffwd_delay = (tape.playing && tape.fast_forward); boolean no_delay = (tape.warp_forward); unsigned long anim_delay = 0; @@ -2065,7 +2112,7 @@ boolean Request(char *text, unsigned int req_state) SetMouseCursor(CURSOR_DEFAULT); #endif -#if defined(PLATFORM_UNIX) +#if defined(NETWORK_AVALIABLE) /* pause network game while waiting for request to answer */ if (options.network && game_status == GAME_MODE_PLAYING && @@ -2306,8 +2353,8 @@ boolean Request(char *text, unsigned int req_state) if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1)) { BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE, - DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1); + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); OpenDoor(DOOR_OPEN_1); } } @@ -2316,7 +2363,7 @@ boolean Request(char *text, unsigned int req_state) SetDrawBackgroundMask(REDRAW_FIELD); -#if defined(PLATFORM_UNIX) +#if defined(NETWORK_AVALIABLE) /* continue network game after request */ if (options.network && game_status == GAME_MODE_PLAYING && @@ -2855,7 +2902,7 @@ int get_next_element(int element) int el_act_dir2img(int element, int action, int direction) { element = GFX_ELEMENT(element); - direction = MV_DIR_BIT(direction); + direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */ return element_info[element].direction_graphic[action][direction]; } @@ -2863,7 +2910,7 @@ int el_act_dir2img(int element, int action, int direction) static int el_act_dir2crm(int element, int action, int direction) { element = GFX_ELEMENT(element); - direction = MV_DIR_BIT(direction); + direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */ return element_info[element].direction_crumbled[action][direction]; }