X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=68bac2efc88e6a42384e0569bc558ae04d0238ba;hb=155562f18649806674d2f8eaa638ed85d4905809;hp=d98a4c1bb7085590176e46f3ed4f07274bc452e1;hpb=1bd9644544424ed912d886777c6e8ed387aac24a;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index d98a4c1b..68bac2ef 100644 --- a/src/tools.c +++ b/src/tools.c @@ -40,6 +40,57 @@ static int el_act2crm(int, int); static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS]; static int request_gadget_id = -1; +static char *print_if_not_empty(int element) +{ + static char *s = NULL; + char *token_name = element_info[element].token_name; + + if (s != NULL) + free(s); + + s = checked_malloc(strlen(token_name) + 10 + 1); + + if (element != EL_EMPTY) + sprintf(s, "%d\t['%s']", element, token_name); + else + sprintf(s, "%d", element); + + return s; +} + +void DumpTile(int x, int y) +{ + int sx = SCREENX(x); + int sy = SCREENY(y); + + printf_line("-", 79); + printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y); + printf_line("-", 79); + + if (!IN_LEV_FIELD(x, y)) + { + printf("(not in level field)\n"); + printf("\n"); + + return; + } + + printf(" Feld: %d\t['%s']\n", Feld[x][y], + element_info[Feld[x][y]].token_name); + printf(" Back: %s\n", print_if_not_empty(Back[x][y])); + printf(" Store: %s\n", print_if_not_empty(Store[x][y])); + printf(" Store2: %s\n", print_if_not_empty(Store2[x][y])); + printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y])); + printf(" MovPos: %d\n", MovPos[x][y]); + printf(" MovDir: %d\n", MovDir[x][y]); + printf(" MovDelay: %d\n", MovDelay[x][y]); + printf(" ChangeDelay: %d\n", ChangeDelay[x][y]); + printf(" GfxElement: %d\n", GfxElement[x][y]); + printf(" GfxAction: %d\n", GfxAction[x][y]); + printf(" GfxFrame: %d\n", GfxFrame[x][y]); + printf("\n"); +} + void SetDrawtoField(int mode) { if (mode == DRAW_BUFFERED && setup.soft_scrolling) @@ -91,8 +142,8 @@ void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) if (setup.direct_draw) SetDrawtoField(DRAW_BACKBUFFER); - for(xx=BX1; xx<=BX2; xx++) - for(yy=BY1; yy<=BY2; yy++) + for (xx = BX1; xx <= BX2; xx++) + for (yy = BY1; yy <= BY2; yy++) if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2) DrawScreenField(xx, yy); DrawAllPlayers(); @@ -223,28 +274,33 @@ void BackToFront() { if (redraw_mask & REDRAW_DOOR_1) BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY); + if (redraw_mask & REDRAW_DOOR_2) { +#if 0 if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2) - BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY); +#endif + BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY); +#if 0 else { if (redraw_mask & REDRAW_VIDEO_1) BlitBitmap(backbuffer, window, - VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS, - VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE, - VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS); + VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS, + VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE, + VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS); if (redraw_mask & REDRAW_VIDEO_2) BlitBitmap(backbuffer, window, - VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS, - VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE, - VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS); + VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS, + VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE, + VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS); if (redraw_mask & REDRAW_VIDEO_3) BlitBitmap(backbuffer, window, - VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS, - VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE, - VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS); + VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS, + VIDEO_CONTROL_XSIZE, VIDEO_CONTROL_YSIZE, + VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS); } +#endif } if (redraw_mask & REDRAW_DOOR_3) @@ -263,11 +319,11 @@ void BackToFront() if (redraw_mask & REDRAW_TILES) { - for(x=0; xuse_murphy_graphic) + { + /* this works only because currently only one player can be "murphy" ... */ + static int last_horizontal_dir = MV_LEFT; + int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir); + + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + last_horizontal_dir = move_dir; + + if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */ + { + int direction = (player->is_snapping ? move_dir : last_horizontal_dir); + + graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); + } + + return graphic; + } + else + return el_act_dir2img(player->element_nr, player->GfxAction, move_dir); +} + +static boolean equalGraphics(int graphic1, int graphic2) +{ + struct GraphicInfo *g1 = &graphic_info[graphic1]; + struct GraphicInfo *g2 = &graphic_info[graphic2]; + + return (g1->bitmap == g2->bitmap && + g1->src_x == g2->src_x && + g1->src_y == g2->src_y && + g1->anim_frames == g2->anim_frames && + g1->anim_delay == g2->anim_delay && + g1->anim_mode == g2->anim_mode); +} + void DrawAllPlayers() { int i; - for(i=0; iFrame; int frame = 0; if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) @@ -589,15 +684,13 @@ void DrawPlayer(struct PlayerInfo *player) if (element == EL_EXPLOSION) return; - action = (player->is_pushing ? ACTION_PUSHING : - player->is_digging ? ACTION_DIGGING : - player->is_collecting ? ACTION_COLLECTING : - player->is_moving ? ACTION_MOVING : - player->is_snapping ? ACTION_SNAPPING : ACTION_DEFAULT); - -#if 0 - printf("::: '%s'\n", element_action_info[action].suffix); -#endif + action = (player->is_pushing ? ACTION_PUSHING : + player->is_digging ? ACTION_DIGGING : + player->is_collecting ? ACTION_COLLECTING : + player->is_moving ? ACTION_MOVING : + player->is_snapping ? ACTION_SNAPPING : + player->is_dropping ? ACTION_DROPPING : + player->is_waiting ? player->action_waiting : ACTION_DEFAULT); InitPlayerGfxAnimation(player, action, move_dir); @@ -672,6 +765,17 @@ void DrawPlayer(struct PlayerInfo *player) /* draw player himself */ /* ----------------------------------------------------------------------- */ +#if 1 + + graphic = getPlayerGraphic(player, move_dir); + + /* in the case of changed player action or direction, prevent the current + animation frame from being restarted for identical animations */ + if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic)) + player->Frame = last_player_frame; + +#else + if (player->use_murphy_graphic) { static int last_horizontal_dir = MV_LEFT; @@ -691,6 +795,8 @@ void DrawPlayer(struct PlayerInfo *player) else graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir); +#endif + frame = getGraphicAnimationFrame(graphic, player->Frame); if (player->GfxPos) @@ -784,17 +890,41 @@ void DrawPlayer(struct PlayerInfo *player) /* draw elements the player is just walking/passing through/under */ /* ----------------------------------------------------------------------- */ - /* handle the field the player is leaving ... */ - if (player_is_moving && IS_ACCESSIBLE_INSIDE(last_element)) - DrawLevelField(last_jx, last_jy); - else if (player_is_moving && IS_ACCESSIBLE_UNDER(last_element)) - DrawLevelFieldThruMask(last_jx, last_jy); + if (player_is_moving) + { + /* handle the field the player is leaving ... */ + if (IS_ACCESSIBLE_INSIDE(last_element)) + DrawLevelField(last_jx, last_jy); + else if (IS_ACCESSIBLE_UNDER(last_element)) + DrawLevelFieldThruMask(last_jx, last_jy); + } + +#if 1 + /* do not redraw accessible elements if the player is just pushing them */ + if (!player_is_moving || !player->is_pushing) + { + /* ... and the field the player is entering */ + if (IS_ACCESSIBLE_INSIDE(element)) + DrawLevelField(jx, jy); + else if (IS_ACCESSIBLE_UNDER(element)) + DrawLevelFieldThruMask(jx, jy); + } - /* ... and the field the player is entering */ - if (IS_ACCESSIBLE_INSIDE(element)) - DrawLevelField(jx, jy); - else if (IS_ACCESSIBLE_UNDER(element)) - DrawLevelFieldThruMask(jx, jy); +#else + +#if 0 + /* !!! I have forgotton what this should be good for !!! */ + /* !!! causes player being visible when pushing from within tubes !!! */ + if (!player->is_pushing) +#endif + { + /* ... and the field the player is entering */ + if (IS_ACCESSIBLE_INSIDE(element)) + DrawLevelField(jx, jy); + else if (IS_ACCESSIBLE_UNDER(element)) + DrawLevelFieldThruMask(jx, jy); + } +#endif if (setup.direct_draw) { @@ -808,7 +938,7 @@ void DrawPlayer(struct PlayerInfo *player) SetDrawtoField(DRAW_DIRECT); } - MarkTileDirty(sx,sy); + MarkTileDirty(sx, sy); } void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) @@ -932,7 +1062,7 @@ void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); } -void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, +void DrawGraphicShifted(int x, int y, int dx, int dy, int graphic, int frame, int cut_mode, int mask_mode) { Bitmap *src_bitmap; @@ -1052,13 +1182,13 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, dest_x, dest_y); - MarkTileDirty(x,y); + MarkTileDirty(x, y); } void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic, int frame, int cut_mode) { - DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING); + DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING); } void DrawScreenElementExt(int x, int y, int dx, int dy, int element, @@ -1072,7 +1202,7 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element, { SetRandomAnimationValue(lx, ly); - graphic = el_act_dir2img(element, GfxAction[lx][ly], MovDir[lx][ly]); + graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); } else /* border element */ @@ -1142,6 +1272,10 @@ void DrawLevelFieldThruMask(int x, int y) DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); } +#define TILE_GFX_ELEMENT(x, y) \ + (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ? \ + GfxElement[x][y] : Feld[x][y]) + static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) { Bitmap *src_bitmap; @@ -1171,8 +1305,7 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) if (!IN_LEV_FIELD(x, y)) return; - element = (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ? - GfxElement[x][y] : Feld[x][y]); + element = TILE_GFX_ELEMENT(x, y); /* crumble field itself */ if (GFX_CRUMBLED(element) && !IS_MOVING(x, y)) @@ -1182,12 +1315,17 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - for(i=0; i<4; i++) + for (i = 0; i < 4; i++) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; +#if 1 + element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : + BorderElement); +#else element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement); +#endif /* check if neighbour field is of same type */ if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy)) @@ -1227,18 +1365,30 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); #endif - for(i=0; i<4; i++) + for (i = 0; i < 4; i++) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; int sxx = sx + xy[i][0]; int syy = sy + xy[i][1]; +#if 1 + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + IS_MOVING(xx, yy)) + continue; + + element = TILE_GFX_ELEMENT(xx, yy); + + if (!GFX_CRUMBLED(element)) + continue; +#else if (!IN_LEV_FIELD(xx, yy) || !IN_SCR_FIELD(sxx, syy) || !GFX_CRUMBLED(Feld[xx][yy]) || IS_MOVING(xx, yy)) continue; +#endif #if 1 graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT); @@ -1316,7 +1466,7 @@ void DrawLevelFieldCrumbledSandNeighbours(int x, int y) }; int i; - for(i=0; i<4; i++) + for (i = 0; i < 4; i++) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; @@ -1415,7 +1565,13 @@ void DrawScreenField(int x, int y) DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode); if (content == EL_ACID) - DrawLevelElementThruMask(lx, ly + 1, EL_ACID); + { + int dir = MovDir[lx][ly]; + int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0); + int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0); + + DrawLevelElementThruMask(newlx, newly, EL_ACID); + } } else if (IS_BLOCKED(lx, ly)) { @@ -1546,11 +1702,18 @@ void DrawEnvelopeBackground(int envelope_nr, int startx, int starty, void AnimateEnvelope(int envelope_nr, int anim_mode, int action) { int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; +#if 1 + Bitmap *src_bitmap = graphic_info[graphic].bitmap; + int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); +#else boolean draw_masked = graphic_info[graphic].draw_masked; int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND); +#endif boolean ffwd_delay = (tape.playing && tape.fast_forward); + boolean no_delay = (tape.warp_forward); unsigned long anim_delay = 0; - int anim_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); + int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); + int anim_delay_value = (no_delay ? 0 : frame_delay_value); int font_nr = FONT_ENVELOPE_1 + envelope_nr; int font_width = getFontWidth(font_nr); int font_height = getFontHeight(font_nr); @@ -1564,7 +1727,7 @@ void AnimateEnvelope(int envelope_nr, int anim_mode, int action) int ystep = (ystart < yend || xstep == 0 ? 1 : 0); int x, y; - for (x=xstart, y=ystart; x <= xend && y <= yend; x += xstep, y += ystep) + for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep) { int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2; @@ -1578,7 +1741,7 @@ void AnimateEnvelope(int envelope_nr, int anim_mode, int action) SetDrawtoField(DRAW_BACKBUFFER); - for (yy=0; yy < ysize; yy++) for (xx=0; xx < xsize; xx++) + for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++) DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr); DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height, @@ -1599,7 +1762,9 @@ void ShowEnvelope(int envelope_nr) int sound_opening = element_info[element].sound[ACTION_OPENING]; int sound_closing = element_info[element].sound[ACTION_CLOSING]; boolean ffwd_delay = (tape.playing && tape.fast_forward); - int wait_delay_value = (ffwd_delay ? 500 : 1000); + boolean no_delay = (tape.warp_forward); + int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1); + int wait_delay_value = (no_delay ? 0 : normal_delay_value); int anim_mode = graphic_info[graphic].anim_mode; int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL: anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode); @@ -1665,8 +1830,8 @@ void DrawLevel() SetDrawBackgroundMask(REDRAW_NONE); ClearWindow(); - for(x=BX1; x<=BX2; x++) - for(y=BY1; y<=BY2; y++) + for (x = BX1; x <= BX2; x++) + for (y = BY1; y <= BY2; y++) DrawScreenField(x, y); redraw_mask |= REDRAW_FIELD; @@ -1676,8 +1841,8 @@ void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) { int x,y; - for(x=0; x MAX_REQUEST_LINE_FONT1_LEN) + { + max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN; + font_nr = FONT_LEVEL_NUMBER; + + break; + } + } + +#if 1 + /* disable deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOff(TRUE); +#endif #if 1 SetMouseCursor(CURSOR_DEFAULT); #endif -#if defined(PLATFORM_UNIX) +#if defined(NETWORK_AVALIABLE) /* pause network game while waiting for request to answer */ if (options.network && game_status == GAME_MODE_PLAYING && @@ -1955,15 +2144,15 @@ boolean Request(char *text, unsigned int req_state) game_status = GAME_MODE_PSEUDO_DOOR; /* write text for request */ - for(ty=0; ty < MAX_REQUEST_LINES; ty++) + for (ty = 0; ty < MAX_REQUEST_LINES; ty++) { - char text_line[MAX_REQUEST_LINE_LEN + 1]; - int tx, tl, tc; + char text_line[max_request_line_len + 1]; + int tx, tl, tc = 0; if (!*text) break; - for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++) + for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++) { tc = *(text + tx); if (!tc || tc == ' ') @@ -1980,9 +2169,9 @@ boolean Request(char *text, unsigned int req_state) strncpy(text_line, text, tl); text_line[tl] = 0; - DrawText(DX + (DXSIZE - tl * getFontWidth(FONT_TEXT_2)) / 2, - DY + 8 + ty * (getFontHeight(FONT_TEXT_2) + 2), - text_line, FONT_TEXT_2); + DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2, + DY + 8 + ty * (getFontHeight(font_nr) + 2), + text_line, font_nr); text += tl + (tc == ' ' ? 1 : 0); } @@ -2037,7 +2226,7 @@ boolean Request(char *text, unsigned int req_state) SetMouseCursor(CURSOR_DEFAULT); #endif - while(result < 0) + while (result < 0) { if (PendingEvent()) { @@ -2164,8 +2353,8 @@ boolean Request(char *text, unsigned int req_state) if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1)) { BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE, - DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1); + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); OpenDoor(DOOR_OPEN_1); } } @@ -2174,7 +2363,7 @@ boolean Request(char *text, unsigned int req_state) SetDrawBackgroundMask(REDRAW_FIELD); -#if defined(PLATFORM_UNIX) +#if defined(NETWORK_AVALIABLE) /* continue network game after request */ if (options.network && game_status == GAME_MODE_PLAYING && @@ -2182,6 +2371,12 @@ boolean Request(char *text, unsigned int req_state) SendToServer_ContinuePlaying(); #endif +#if 1 + /* restore deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOn(); +#endif + return result; } @@ -2264,8 +2459,10 @@ unsigned int MoveDoor(unsigned int door_state) stepsize = 20; /* must be choosen to always draw last frame */ door_delay_value = 0; +#if 0 StopSound(SND_DOOR_OPENING); StopSound(SND_DOOR_CLOSING); +#endif } if (global.autoplay_leveldir) @@ -2283,7 +2480,7 @@ unsigned int MoveDoor(unsigned int door_state) door_1.anim_mode == ANIM_VERTICAL ? DYSIZE : DXSIZE); int x; - if (!(door_state & DOOR_NO_DELAY)) + if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors) { /* opening door sound has priority over simultaneously closing door */ if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2)) @@ -2292,7 +2489,7 @@ unsigned int MoveDoor(unsigned int door_state) PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); } - for(x = start; x <= end && !(door_1_done && door_2_done); x += stepsize) + for (x = start; x <= end && !(door_1_done && door_2_done); x += stepsize) { Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; GC gc = bitmap->stored_clip_gc; @@ -2466,11 +2663,13 @@ unsigned int MoveDoor(unsigned int door_state) } } +#if 0 if (setup.quick_doors) { StopSound(SND_DOOR_OPENING); StopSound(SND_DOOR_CLOSING); } +#endif if (door_state & DOOR_ACTION_1) door1 = door_state & DOOR_ACTION_1; @@ -2609,7 +2808,7 @@ void CreateToolButtons() { int i; - for (i=0; i MV_DOWN */ return element_info[element].direction_graphic[action][direction]; } @@ -2711,7 +2910,7 @@ int el_act_dir2img(int element, int action, int direction) static int el_act_dir2crm(int element, int action, int direction) { element = GFX_ELEMENT(element); - direction = MV_DIR_BIT(direction); + direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */ return element_info[element].direction_crumbled[action][direction]; } @@ -2737,6 +2936,11 @@ int el_dir2img(int element, int direction) return el_act_dir2img(element, ACTION_DEFAULT, direction); } +int el2baseimg(int element) +{ + return element_info[element].graphic[ACTION_DEFAULT]; +} + int el2img(int element) { element = GFX_ELEMENT(element);