X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=6529d447a61ecad013805180c6b6f7160d062450;hb=6f7fa5b602dab7836b186970577d82995bdb23d1;hp=4711961d04144b313957294b5e84ec4d215b90d7;hpb=88c9b68c44a16e7df62557b63cc7e86731e028c9;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 4711961d..0348f112 100644 --- a/src/tools.c +++ b/src/tools.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -11,14 +11,22 @@ * tools.c * ***********************************************************/ +#include + #include "libgame/libgame.h" #include "tools.h" +#include "init.h" #include "game.h" #include "events.h" #include "cartoons.h" #include "network.h" #include "tape.h" +#include "screens.h" + + +/* select level set with EMC X11 graphics before activating EM GFX debugging */ +#define DEBUG_EM_GFX 0 /* tool button identifiers */ #define TOOL_CTRL_ID_YES 0 @@ -31,6 +39,133 @@ #define NUM_TOOL_BUTTONS 7 +/* constants for number of doors and door parts */ +#define NUM_DOORS 2 +#define NUM_PANELS NUM_DOORS +// #define NUM_PANELS 0 +#define MAX_PARTS_PER_DOOR 8 +#define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS) +#define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR) + + +struct DoorPartOrderInfo +{ + int nr; + int sort_priority; +}; + +static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS]; + +struct DoorPartControlInfo +{ + int door_nr; + int graphic; + struct DoorPartPosInfo *pos; +}; + +static struct DoorPartControlInfo door_part_controls[] = +{ + { + DOOR_1, + IMG_DOOR_1_GFX_PART_1, + &door_1.part_1 + }, + { + DOOR_1, + IMG_DOOR_1_GFX_PART_2, + &door_1.part_2 + }, + { + DOOR_1, + IMG_DOOR_1_GFX_PART_3, + &door_1.part_3 + }, + { + DOOR_1, + IMG_DOOR_1_GFX_PART_4, + &door_1.part_4 + }, + { + DOOR_1, + IMG_DOOR_1_GFX_PART_5, + &door_1.part_5 + }, + { + DOOR_1, + IMG_DOOR_1_GFX_PART_6, + &door_1.part_6 + }, + { + DOOR_1, + IMG_DOOR_1_GFX_PART_7, + &door_1.part_7 + }, + { + DOOR_1, + IMG_DOOR_1_GFX_PART_8, + &door_1.part_8 + }, + + { + DOOR_2, + IMG_DOOR_2_GFX_PART_1, + &door_2.part_1 + }, + { + DOOR_2, + IMG_DOOR_2_GFX_PART_2, + &door_2.part_2 + }, + { + DOOR_2, + IMG_DOOR_2_GFX_PART_3, + &door_2.part_3 + }, + { + DOOR_2, + IMG_DOOR_2_GFX_PART_4, + &door_2.part_4 + }, + { + DOOR_2, + IMG_DOOR_2_GFX_PART_5, + &door_2.part_5 + }, + { + DOOR_2, + IMG_DOOR_2_GFX_PART_6, + &door_2.part_6 + }, + { + DOOR_2, + IMG_DOOR_2_GFX_PART_7, + &door_2.part_7 + }, + { + DOOR_2, + IMG_DOOR_2_GFX_PART_8, + &door_2.part_8 + }, + + { + DOOR_1, + IMG_BACKGROUND_PANEL, + &door_1.panel + }, + { + DOOR_2, + IMG_BACKGROUND_TAPE, + &door_2.panel + }, + + { + -1, + -1, + NULL + } +}; + + /* forward declaration for internal use */ static void UnmapToolButtons(); static void HandleToolButtons(struct GadgetInfo *); @@ -63,6 +198,12 @@ void DumpTile(int x, int y) int sx = SCREENX(x); int sy = SCREENY(y); + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + x--; + y--; + } + printf_line("-", 79); printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y); printf_line("-", 79); @@ -96,6 +237,37 @@ void SetDrawtoField(int mode) { if (mode == DRAW_BUFFERED && setup.soft_scrolling) { +#if NEW_TILESIZE +#if NEW_SCROLL + FX = 2 * TILEX_VAR; + FY = 2 * TILEY_VAR; + BX1 = -2; + BY1 = -2; + BX2 = SCR_FIELDX + 1; + BY2 = SCR_FIELDY + 1; + redraw_x1 = 2; + redraw_y1 = 2; +#else + FX = TILEX_VAR; + FY = TILEY_VAR; + BX1 = -1; + BY1 = -1; + BX2 = SCR_FIELDX; + BY2 = SCR_FIELDY; + redraw_x1 = 1; + redraw_y1 = 1; +#endif +#else +#if NEW_SCROLL + FX = 2 * TILEX; + FY = 2 * TILEY; + BX1 = -2; + BY1 = -2; + BX2 = SCR_FIELDX + 1; + BY2 = SCR_FIELDY + 1; + redraw_x1 = 2; + redraw_y1 = 2; +#else FX = TILEX; FY = TILEY; BX1 = -1; @@ -104,10 +276,12 @@ void SetDrawtoField(int mode) BY2 = SCR_FIELDY; redraw_x1 = 1; redraw_y1 = 1; +#endif +#endif drawto_field = fieldbuffer; } - else /* DRAW_DIRECT, DRAW_BACKBUFFER */ + else /* DRAW_BACKBUFFER */ { FX = SX; FY = SY; @@ -118,7 +292,7 @@ void SetDrawtoField(int mode) redraw_x1 = 0; redraw_y1 = 0; - drawto_field = (mode == DRAW_DIRECT ? window : backbuffer); + drawto_field = backbuffer; } } @@ -127,9 +301,23 @@ void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) if (game_status == GAME_MODE_PLAYING && level.game_engine_type == GAME_ENGINE_TYPE_EM) { + /* currently there is no partial redraw -- always redraw whole playfield */ + RedrawPlayfield_EM(TRUE); + + /* blit playfield from scroll buffer to normal back buffer for fading in */ BlitScreenToBitmap_EM(backbuffer); } - else if (game_status == GAME_MODE_PLAYING && !game.envelope_active) + else if (game_status == GAME_MODE_PLAYING && + level.game_engine_type == GAME_ENGINE_TYPE_SP) + { + /* currently there is no partial redraw -- always redraw whole playfield */ + RedrawPlayfield_SP(TRUE); + + /* blit playfield from scroll buffer to normal back buffer for fading in */ + BlitScreenToBitmap_SP(backbuffer); + } + else if (game_status == GAME_MODE_PLAYING && + !game.envelope_active) { if (force_redraw) { @@ -139,23 +327,17 @@ void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) height = gfx.sysize + 2 * TILEY; } - if (force_redraw || setup.direct_draw) + if (force_redraw) { int xx, yy; int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY; int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY; - if (setup.direct_draw) - SetDrawtoField(DRAW_BACKBUFFER); - for (xx = BX1; xx <= BX2; xx++) for (yy = BY1; yy <= BY2; yy++) if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2) DrawScreenField(xx, yy); DrawAllPlayers(); - - if (setup.direct_draw) - SetDrawtoField(DRAW_DIRECT); } if (setup.soft_scrolling) @@ -169,26 +351,223 @@ void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) } } + if (force_redraw) + { + x = gfx.sx; + y = gfx.sy; + width = gfx.sxsize; + height = gfx.sysize; + } + BlitBitmap(drawto, window, x, y, width, height, x, y); } +void DrawMaskedBorder_Rect(int x, int y, int width, int height) +{ + Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap; + + SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0); + BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y); +} + +void DrawMaskedBorder_FIELD() +{ + if (global.border_status >= GAME_MODE_TITLE && + global.border_status <= GAME_MODE_PLAYING && + border.draw_masked[global.border_status]) + DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); +} + +void DrawMaskedBorder_DOOR_1() +{ + if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] && + (global.border_status != GAME_MODE_EDITOR || + border.draw_masked[GFX_SPECIAL_ARG_EDITOR])) + DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE); +} + +void DrawMaskedBorder_DOOR_2() +{ + if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] && + global.border_status != GAME_MODE_EDITOR) + DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE); +} + +void DrawMaskedBorder_DOOR_3() +{ + /* currently not available */ +} + +void DrawMaskedBorder_ALL() +{ + DrawMaskedBorder_FIELD(); + DrawMaskedBorder_DOOR_1(); + DrawMaskedBorder_DOOR_2(); + DrawMaskedBorder_DOOR_3(); +} + +void DrawMaskedBorder(int redraw_mask) +{ + /* never draw masked screen borders on borderless screens */ + if (effectiveGameStatus() == GAME_MODE_LOADING || + effectiveGameStatus() == GAME_MODE_TITLE) + return; + + /* never draw masked screen borders when displaying request outside door */ + if (effectiveGameStatus() == GAME_MODE_PSEUDO_DOOR && + global.use_envelope_request) + return; + + if (redraw_mask & REDRAW_ALL) + DrawMaskedBorder_ALL(); + else + { + if (redraw_mask & REDRAW_FIELD) + DrawMaskedBorder_FIELD(); + if (redraw_mask & REDRAW_DOOR_1) + DrawMaskedBorder_DOOR_1(); + if (redraw_mask & REDRAW_DOOR_2) + DrawMaskedBorder_DOOR_2(); + if (redraw_mask & REDRAW_DOOR_3) + DrawMaskedBorder_DOOR_3(); + } +} + +void BlitScreenToBitmap(Bitmap *target_bitmap) +{ + DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field); + int fx = FX, fy = FY; + +#if NEW_TILESIZE + int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); + int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); + int dx_var = dx * TILESIZE_VAR / TILESIZE; + int dy_var = dy * TILESIZE_VAR / TILESIZE; + int ffx, ffy; + + // fx += dx * TILESIZE_VAR / TILESIZE; + // fy += dy * TILESIZE_VAR / TILESIZE; +#else + fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); +#endif + + ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var; + ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; + + if (EVEN(SCR_FIELDX)) + { + if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR) + fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR; + else + fx += (dx_var > 0 ? TILEX_VAR : 0); + } + else + { + fx += dx_var; + } + + if (EVEN(SCR_FIELDY)) + { + if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR) + fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR; + else + fy += (dy_var > 0 ? TILEY_VAR : 0); + } + else + { + fy += dy_var; + } + +#if 0 + printf("::: (%d, %d) [(%d / %d, %d / %d)] => %d, %d\n", + scroll_x, scroll_y, + SBX_Left, SBX_Right, + SBY_Upper, SBY_Lower, + fx, fy); +#endif + + if (border.draw_masked[GAME_MODE_PLAYING]) + { + if (buffer != backbuffer) + { + /* copy playfield buffer to backbuffer to add masked border */ + BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY); + DrawMaskedBorder(REDRAW_FIELD); + } + + BlitBitmap(backbuffer, target_bitmap, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + REAL_SX, REAL_SY); + } + else + { + BlitBitmap(buffer, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY); + } +} + void BackToFront() { - int x,y; + int x, y; DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field); - if (setup.direct_draw && game_status == GAME_MODE_PLAYING) - redraw_mask &= ~REDRAW_MAIN; +#if 0 + printf("::: TILES TO REFRESH: %d\n", redraw_tiles); + for (x = 0; x < SCR_FIELDX; x++) + for (y = 0 ; y < SCR_FIELDY; y++) + if (redraw[redraw_x1 + x][redraw_y1 + y]) + printf("::: - %d, %d [%s]\n", + LEVELX(x), LEVELY(y), + EL_NAME(Feld[LEVELX(x)][LEVELY(y)])); +#endif if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD) redraw_mask |= REDRAW_FIELD; +#if 0 + // never redraw single tiles, always redraw the whole field + // (redrawing single tiles up to a certain threshold was faster on old, + // now legacy graphics, but slows things down on modern graphics now) + // UPDATE: this is now globally defined by value of REDRAWTILES_THRESHOLD + if (redraw_mask & REDRAW_TILES) + redraw_mask |= REDRAW_FIELD; +#endif + +#if 0 + /* !!! TEST ONLY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */ + /* (force full redraw) */ + if (game_status == GAME_MODE_PLAYING) + redraw_mask |= REDRAW_FIELD; +#endif + if (redraw_mask & REDRAW_FIELD) redraw_mask &= ~REDRAW_TILES; if (redraw_mask == REDRAW_NONE) return; +#if 0 + printf("::: "); + if (redraw_mask & REDRAW_ALL) + printf("[REDRAW_ALL]"); + if (redraw_mask & REDRAW_FIELD) + printf("[REDRAW_FIELD]"); + if (redraw_mask & REDRAW_TILES) + printf("[REDRAW_TILES]"); + if (redraw_mask & REDRAW_DOOR_1) + printf("[REDRAW_DOOR_1]"); + if (redraw_mask & REDRAW_DOOR_2) + printf("[REDRAW_DOOR_2]"); + if (redraw_mask & REDRAW_FROM_BACKBUFFER) + printf("[REDRAW_FROM_BACKBUFFER]"); + printf(" [%d]\n", FrameCounter); +#endif + + if (redraw_mask & REDRAW_TILES && + game_status == GAME_MODE_PLAYING && + border.draw_masked[GAME_MODE_PLAYING]) + redraw_mask |= REDRAW_FIELD; + if (global.fps_slowdown && game_status == GAME_MODE_PLAYING) { static boolean last_frame_skipped = FALSE; @@ -226,14 +605,27 @@ void BackToFront() SyncDisplay(); + /* never draw masked border to backbuffer when using playfield buffer */ + if (game_status != GAME_MODE_PLAYING || + redraw_mask & REDRAW_FROM_BACKBUFFER || + buffer == backbuffer) + DrawMaskedBorder(redraw_mask); + else + DrawMaskedBorder(redraw_mask & REDRAW_DOORS); + if (redraw_mask & REDRAW_ALL) { BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - redraw_mask = 0; + + redraw_mask = REDRAW_NONE; } if (redraw_mask & REDRAW_FIELD) { +#if 0 + printf("::: REDRAW_FIELD\n"); +#endif + if (game_status != GAME_MODE_PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER) { @@ -242,35 +634,88 @@ void BackToFront() } else { +#if 1 + BlitScreenToBitmap(window); +#else int fx = FX, fy = FY; - if (setup.soft_scrolling) +#if NEW_TILESIZE + int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); + int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); + int dx_var = dx * TILESIZE_VAR / TILESIZE; + int dy_var = dy * TILESIZE_VAR / TILESIZE; + int ffx, ffy; + + // fx += dx * TILESIZE_VAR / TILESIZE; + // fy += dy * TILESIZE_VAR / TILESIZE; +#else + fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); +#endif + + /* !!! THIS WORKS !!! */ + + printf("::: %d, %d\n", scroll_x, scroll_y); + + ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var; + ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; + + if (EVEN(SCR_FIELDX)) + { + if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR) + fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR; + else + fx += (dx > 0 ? TILEX_VAR : 0); + } + else + { + fx += dx; + } + + if (EVEN(SCR_FIELDY)) + { + if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR) + fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR; + else + fy += (dy > 0 ? TILEY_VAR : 0); + } + else { - fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); - fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); + fy += dy; } - if (setup.soft_scrolling || - ABS(ScreenMovPos) + ScrollStepSize == TILEX || - ABS(ScreenMovPos) == ScrollStepSize || - redraw_tiles > REDRAWTILES_THRESHOLD) + if (border.draw_masked[GAME_MODE_PLAYING]) + { + if (buffer != backbuffer) + { + /* copy playfield buffer to backbuffer to add masked border */ + BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY); + DrawMaskedBorder(REDRAW_FIELD); + } + + BlitBitmap(backbuffer, window, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + REAL_SX, REAL_SY); + } + else { BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY); + } +#endif #if 0 #ifdef DEBUG - printf("redrawing all (ScreenGfxPos == %d) because %s\n", - ScreenGfxPos, - (setup.soft_scrolling ? - "setup.soft_scrolling" : - ABS(ScreenGfxPos) + ScrollStepSize == TILEX ? - "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" : - ABS(ScreenGfxPos) == ScrollStepSize ? - "ABS(ScreenGfxPos) == ScrollStepSize" : - "redraw_tiles > REDRAWTILES_THRESHOLD")); + printf("redrawing all (ScreenGfxPos == %d) because %s\n", + ScreenGfxPos, + (setup.soft_scrolling ? + "setup.soft_scrolling" : + ABS(ScreenGfxPos) + ScrollStepSize == TILEX ? + "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" : + ABS(ScreenGfxPos) == ScrollStepSize ? + "ABS(ScreenGfxPos) == ScrollStepSize" : + "redraw_tiles > REDRAWTILES_THRESHOLD")); #endif #endif - } } redraw_mask &= ~REDRAW_MAIN; @@ -300,2723 +745,6093 @@ void BackToFront() if (redraw_mask & REDRAW_TILES) { - for (x = 0; x < SCR_FIELDX; x++) - for (y = 0 ; y < SCR_FIELDY; y++) - if (redraw[redraw_x1 + x][redraw_y1 + y]) - BlitBitmap(buffer, window, - FX + x * TILEX, FY + y * TILEY, TILEX, TILEY, - SX + x * TILEX, SY + y * TILEY); - } - - if (redraw_mask & REDRAW_FPS) /* display frames per second */ - { - char text[100]; - char info1[100]; +#if 0 + printf("::: REDRAW_TILES\n"); +#endif - sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor); - if (!global.fps_slowdown) - info1[0] = '\0'; +#if NEW_TILESIZE - sprintf(text, "%.1f fps%s", global.frames_per_second, info1); - DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE); - } +#if 1 + InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE); - FlushDisplay(); + { + int sx = SX; // - (EVEN(SCR_FIELDX) ? TILEX_VAR / 2 : 0); + int sy = SY; // + (EVEN(SCR_FIELDY) ? TILEY_VAR / 2 : 0); - for (x = 0; x < MAX_BUF_XSIZE; x++) - for (y = 0; y < MAX_BUF_YSIZE; y++) - redraw[x][y] = 0; - redraw_tiles = 0; - redraw_mask = REDRAW_NONE; -} + int dx = 0, dy = 0; + int dx_var = dx * TILESIZE_VAR / TILESIZE; + int dy_var = dy * TILESIZE_VAR / TILESIZE; + int ffx, ffy; + int fx = FX, fy = FY; -void FadeToFront() -{ -#if 0 - long fading_delay = 300; + int scr_fieldx = SCR_FIELDX + (EVEN(SCR_FIELDX) ? 2 : 0); + int scr_fieldy = SCR_FIELDY + (EVEN(SCR_FIELDY) ? 2 : 0); - if (setup.fading && (redraw_mask & REDRAW_FIELD)) - { -#endif + ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var; + ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; -#if 0 - int x,y; + if (EVEN(SCR_FIELDX)) + { + if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR) + { + fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR; - ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE); - FlushDisplay(); + if (fx % TILEX_VAR) + sx -= TILEX_VAR / 2; + else + sx -= TILEX_VAR; + } + else + { + fx += (dx_var > 0 ? TILEX_VAR : 0); + } + } - for (i = 0; i < 2 * FULL_SYSIZE; i++) - { - for (y = 0; y < FULL_SYSIZE; y++) + if (EVEN(SCR_FIELDY)) { - BlitBitmap(backbuffer, window, - REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i); + if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR) + { + fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR; + + if (fy % TILEY_VAR) + sy -= TILEY_VAR / 2; + else + sy -= TILEY_VAR; + } + else + { + fy += (dy_var > 0 ? TILEY_VAR : 0); + } } - FlushDisplay(); - Delay(10); - } -#endif #if 0 - for (i = 1; i < FULL_SYSIZE; i+=2) - BlitBitmap(backbuffer, window, - REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i); - FlushDisplay(); - Delay(fading_delay); + printf("::: %d, %d, %d, %d\n", sx, sy, SCR_FIELDX, SCR_FIELDY); #endif -#if 0 - SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0); - BlitBitmapMasked(backbuffer, window, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, - REAL_SX,REAL_SY); - FlushDisplay(); - Delay(fading_delay); - - SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1); - BlitBitmapMasked(backbuffer, window, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, - REAL_SX,REAL_SY); - FlushDisplay(); - Delay(fading_delay); - - SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1); - BlitBitmapMasked(backbuffer, window, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, - REAL_SX,REAL_SY); - FlushDisplay(); - Delay(fading_delay); - - SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0); - BlitBitmapMasked(backbuffer, window, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, - REAL_SX,REAL_SY); - FlushDisplay(); - Delay(fading_delay); + for (x = 0; x < scr_fieldx; x++) + for (y = 0 ; y < scr_fieldy; y++) + if (redraw[redraw_x1 + x][redraw_y1 + y]) + BlitBitmap(buffer, window, + FX + x * TILEX_VAR, FY + y * TILEY_VAR, + TILEX_VAR, TILEY_VAR, + sx + x * TILEX_VAR, sy + y * TILEY_VAR); + } - redraw_mask &= ~REDRAW_MAIN; + InitGfxClipRegion(FALSE, -1, -1, -1, -1); +#else + for (x = 0; x < SCR_FIELDX; x++) + for (y = 0 ; y < SCR_FIELDY; y++) + if (redraw[redraw_x1 + x][redraw_y1 + y]) + BlitBitmap(buffer, window, + FX + x * TILEX_VAR, FY + y * TILEY_VAR, + TILEX_VAR, TILEY_VAR, + SX + x * TILEX_VAR, SY + y * TILEY_VAR); +#endif + +#else + for (x = 0; x < SCR_FIELDX; x++) + for (y = 0 ; y < SCR_FIELDY; y++) + if (redraw[redraw_x1 + x][redraw_y1 + y]) + BlitBitmap(buffer, window, + FX + x * TILEX, FY + y * TILEY, TILEX, TILEY, + SX + x * TILEX, SY + y * TILEY); +#endif } + + if (redraw_mask & REDRAW_FPS) /* display frames per second */ + { + char text[100]; + char info1[100]; + + sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor); + if (!global.fps_slowdown) + info1[0] = '\0'; + + sprintf(text, "%04.1f fps%s", global.frames_per_second, info1); +#if 1 + DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE); +#else + DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE); #endif + } - BackToFront(); -} + FlushDisplay(); -void SetMainBackgroundImageIfDefined(int graphic) -{ - if (graphic_info[graphic].bitmap) - SetMainBackgroundImage(graphic); + for (x = 0; x < MAX_BUF_XSIZE; x++) + for (y = 0; y < MAX_BUF_YSIZE; y++) + redraw[x][y] = 0; + redraw_tiles = 0; + redraw_mask = REDRAW_NONE; } -void SetMainBackgroundImage(int graphic) +static void FadeCrossSaveBackbuffer() { - SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL : - graphic_info[graphic].bitmap ? - graphic_info[graphic].bitmap : - graphic_info[IMG_BACKGROUND].bitmap); + BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); } -void SetDoorBackgroundImage(int graphic) +static void FadeExt(int fade_mask, int fade_mode, int fade_type) { - SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL : - graphic_info[graphic].bitmap ? - graphic_info[graphic].bitmap : - graphic_info[IMG_BACKGROUND].bitmap); -} + static int fade_type_skip = FADE_TYPE_NONE; + void (*draw_border_function)(void) = NULL; + Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL); + int x, y, width, height; + int fade_delay, post_delay; -void DrawBackground(int dst_x, int dst_y, int width, int height) -{ - ClearRectangleOnBackground(backbuffer, dst_x, dst_y, width, height); + if (fade_type == FADE_TYPE_FADE_OUT) + { + if (fade_type_skip != FADE_TYPE_NONE) + { +#if 0 + printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip); +#endif - redraw_mask |= REDRAW_FIELD; -} + /* skip all fade operations until specified fade operation */ + if (fade_type & fade_type_skip) + fade_type_skip = FADE_TYPE_NONE; -void ClearWindow() -{ - DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + return; + } - if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING) - { - ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE); - SetDrawtoField(DRAW_BUFFERED); + if (fading.fade_mode & FADE_TYPE_TRANSFORM) + { + FadeCrossSaveBackbuffer(); + + return; + } } - else - SetDrawtoField(DRAW_BACKBUFFER); - if (setup.direct_draw && game_status == GAME_MODE_PLAYING) + redraw_mask |= fade_mask; + + if (fade_type == FADE_TYPE_SKIP) { - ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - SetDrawtoField(DRAW_DIRECT); +#if 0 + printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip); +#endif + + fade_type_skip = fade_mode; + + return; } -} -void MarkTileDirty(int x, int y) -{ - int xx = redraw_x1 + x; - int yy = redraw_y1 + y; +#if 0 + printf("::: !!! FADING %d ... [%d] [%d]\n", fade_mode, fade_type, + fade_type_skip); +#endif - if (!redraw[xx][yy]) - redraw_tiles++; +#if 1 + fade_delay = fading.fade_delay; + post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0); +#endif - redraw[xx][yy] = TRUE; - redraw_mask |= REDRAW_TILES; -} + if (fade_type_skip != FADE_TYPE_NONE) + { +#if 0 + printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip); +#endif -void SetBorderElement() -{ - int x, y; + /* skip all fade operations until specified fade operation */ + if (fade_type & fade_type_skip) + fade_type_skip = FADE_TYPE_NONE; - BorderElement = EL_EMPTY; +#if 1 + fade_delay = 0; +#else + return; +#endif + } - for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++) +#if 1 + if (global.autoplay_leveldir) { - for (x = 0; x < lev_fieldx; x++) - { - if (!IS_INDESTRUCTIBLE(Feld[x][y])) - BorderElement = EL_STEELWALL; + // fading.fade_mode = FADE_MODE_NONE; - if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1) - x = lev_fieldx - 2; - } + return; } -} +#endif -void SetRandomAnimationValue(int x, int y) -{ - gfx.anim_random_frame = GfxRandom[x][y]; -} +#if 0 + if (fading.fade_mode == FADE_MODE_NONE) + { + BackToFront(); -inline int getGraphicAnimationFrame(int graphic, int sync_frame) -{ - /* animation synchronized with global frame counter, not move position */ - if (graphic_info[graphic].anim_global_sync || sync_frame < 0) - sync_frame = FrameCounter; + return; + } +#endif - return getAnimationFrame(graphic_info[graphic].anim_frames, - graphic_info[graphic].anim_delay, - graphic_info[graphic].anim_mode, - graphic_info[graphic].anim_start_frame, - sync_frame); -} + /* !!! what about fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */ -inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap, - int *x, int *y, boolean get_backside) -{ - struct GraphicInfo *g = &graphic_info[graphic]; - int src_x = g->src_x + (get_backside ? g->offset2_x : 0); - int src_y = g->src_y + (get_backside ? g->offset2_y : 0); +#if 0 + printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type); +#endif - *bitmap = g->bitmap; +#if 0 + if (fade_mask == REDRAW_NONE) + fade_mask = REDRAW_FIELD; +#endif - if (g->offset_y == 0) /* frames are ordered horizontally */ + // if (fade_mask & REDRAW_FIELD) + if (fade_mask == REDRAW_FIELD) { - int max_width = g->anim_frames_per_line * g->width; - int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x; + x = REAL_SX; + y = REAL_SY; + width = FULL_SXSIZE; + height = FULL_SYSIZE; - *x = pos % max_width; - *y = src_y % g->height + pos / max_width * g->height; +#if 0 + fade_delay = fading.fade_delay; + post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0); +#endif + + if (border.draw_masked_when_fading) + draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */ + else + DrawMaskedBorder_FIELD(); /* draw once */ } - else if (g->offset_x == 0) /* frames are ordered vertically */ + else /* REDRAW_ALL */ { - int max_height = g->anim_frames_per_line * g->height; - int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y; + x = 0; + y = 0; + width = WIN_XSIZE; + height = WIN_YSIZE; - *x = src_x % g->width + pos / max_height * g->width; - *y = pos % max_height; +#if 0 + fade_delay = fading.fade_delay; + post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0); +#endif } - else /* frames are ordered diagonally */ + +#if 1 + if (!setup.fade_screens || + fade_delay == 0 || + fading.fade_mode == FADE_MODE_NONE) +#else + if (!setup.fade_screens || fade_delay == 0) +#endif { - *x = src_x + frame * g->offset_x; - *y = src_y + frame * g->offset_y; + if (fade_mode == FADE_MODE_FADE_OUT) + return; + +#if 0 + if (fade_mode == FADE_MODE_FADE_OUT && + fading.fade_mode != FADE_MODE_NONE) + ClearRectangle(backbuffer, x, y, width, height); +#endif + +#if 1 + BlitBitmap(backbuffer, window, x, y, width, height, x, y); + redraw_mask = REDRAW_NONE; +#else + BackToFront(); +#endif + + return; } + + FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay, + draw_border_function); + + redraw_mask &= ~fade_mask; } -void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) +void FadeIn(int fade_mask) { - getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE); + if (fading.fade_mode & FADE_TYPE_TRANSFORM) + FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN); + else + FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN); } -void DrawGraphic(int x, int y, int graphic, int frame) +void FadeOut(int fade_mask) { -#if DEBUG - if (!IN_SCR_FIELD(x, y)) - { - printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic); - printf("DrawGraphic(): This should never happen!\n"); - return; - } -#endif + if (fading.fade_mode & FADE_TYPE_TRANSFORM) + FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT); + else + FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT); - DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame); - MarkTileDirty(x, y); + global.border_status = game_status; } -void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, - int frame) +static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set) { - Bitmap *src_bitmap; - int src_x, src_y; + static struct TitleFadingInfo fading_leave_stored; - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); + if (set) + fading_leave_stored = fading_leave; + else + fading = fading_leave_stored; } -void DrawGraphicThruMask(int x, int y, int graphic, int frame) +void FadeSetEnterMenu() { -#if DEBUG - if (!IN_SCR_FIELD(x, y)) - { - printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic); - printf("DrawGraphicThruMask(): This should never happen!\n"); - return; - } + fading = menu.enter_menu; + +#if 0 + printf("::: storing enter_menu\n"); #endif - DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic, - frame); - MarkTileDirty(x, y); + FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */ } -void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic, - int frame) +void FadeSetLeaveMenu() { - Bitmap *src_bitmap; - int src_x, src_y; + fading = menu.leave_menu; - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); +#if 0 + printf("::: storing leave_menu\n"); +#endif - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); - BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y); + FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */ } -void DrawMiniGraphic(int x, int y, int graphic) +void FadeSetEnterScreen() { - DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic); - MarkTileDirty(x / 2, y / 2); + fading = menu.enter_screen[game_status]; + +#if 0 + printf("::: storing leave_screen[%d]\n", game_status); +#endif + + FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */ } -void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) +void FadeSetNextScreen() { - struct GraphicInfo *g = &graphic_info[graphic]; - int mini_startx = 0; - int mini_starty = g->bitmap->height * 2 / 3; + fading = menu.next_screen; - *bitmap = g->bitmap; - *x = mini_startx + g->src_x / 2; - *y = mini_starty + g->src_y / 2; +#if 0 + printf("::: storing next_screen\n"); +#endif + + // (do not overwrite fade mode set by FadeSetEnterScreen) + // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */ } -void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) +void FadeSetLeaveScreen() { - Bitmap *src_bitmap; - int src_x, src_y; +#if 0 + printf("::: recalling last stored value\n"); +#endif - getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); + FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */ } -inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy, - int graphic, int frame, - int cut_mode, int mask_mode) +void FadeSetFromType(int type) { - Bitmap *src_bitmap; - int src_x, src_y; - int dst_x, dst_y; - int width = TILEX, height = TILEY; - int cx = 0, cy = 0; + if (type & TYPE_ENTER_SCREEN) + FadeSetEnterScreen(); + else if (type & TYPE_ENTER) + FadeSetEnterMenu(); + else if (type & TYPE_LEAVE) + FadeSetLeaveMenu(); +} - if (dx || dy) /* shifted graphic */ - { - if (x < BX1) /* object enters playfield from the left */ - { - x = BX1; - width = dx; - cx = TILEX - dx; - dx = 0; - } - else if (x > BX2) /* object enters playfield from the right */ - { - x = BX2; - width = -dx; - dx = TILEX + dx; - } - else if (x==BX1 && dx < 0) /* object leaves playfield to the left */ - { - width += dx; - cx = -dx; - dx = 0; - } - else if (x==BX2 && dx > 0) /* object leaves playfield to the right */ - width -= dx; - else if (dx) /* general horizontal movement */ - MarkTileDirty(x + SIGN(dx), y); +void FadeSetDisabled() +{ + static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 }; - if (y < BY1) /* object enters playfield from the top */ - { - if (cut_mode==CUT_BELOW) /* object completely above top border */ - return; + fading = fading_none; +} - y = BY1; - height = dy; - cy = TILEY - dy; - dy = 0; - } - else if (y > BY2) /* object enters playfield from the bottom */ - { - y = BY2; - height = -dy; - dy = TILEY + dy; - } - else if (y==BY1 && dy < 0) /* object leaves playfield to the top */ - { - height += dy; - cy = -dy; - dy = 0; - } - else if (dy > 0 && cut_mode == CUT_ABOVE) - { - if (y == BY2) /* object completely above bottom border */ - return; +void FadeSkipNextFadeIn() +{ + FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP); +} - height = dy; - cy = TILEY - dy; - dy = TILEY; - MarkTileDirty(x, y + 1); - } /* object leaves playfield to the bottom */ - else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) - height -= dy; - else if (dy) /* general vertical movement */ - MarkTileDirty(x, y + SIGN(dy)); - } +void FadeSkipNextFadeOut() +{ + FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP); +} -#if DEBUG - if (!IN_SCR_FIELD(x, y)) - { - printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic); - printf("DrawGraphicShifted(): This should never happen!\n"); - return; - } -#endif +void SetWindowBackgroundImageIfDefined(int graphic) +{ + if (graphic_info[graphic].bitmap) + SetWindowBackgroundBitmap(graphic_info[graphic].bitmap); +} - if (width > 0 && height > 0) - { - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); +void SetMainBackgroundImageIfDefined(int graphic) +{ + if (graphic_info[graphic].bitmap) + SetMainBackgroundBitmap(graphic_info[graphic].bitmap); +} - src_x += cx; - src_y += cy; +void SetDoorBackgroundImageIfDefined(int graphic) +{ + if (graphic_info[graphic].bitmap) + SetDoorBackgroundBitmap(graphic_info[graphic].bitmap); +} - dst_x = FX + x * TILEX + dx; - dst_y = FY + y * TILEY + dy; +void SetWindowBackgroundImage(int graphic) +{ + SetWindowBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL : + graphic_info[graphic].bitmap ? + graphic_info[graphic].bitmap : + graphic_info[IMG_BACKGROUND].bitmap); +} - if (mask_mode == USE_MASKING) - { - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); - BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, - dst_x, dst_y); - } - else - BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, - dst_x, dst_y); +void SetMainBackgroundImage(int graphic) +{ + SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL : + graphic_info[graphic].bitmap ? + graphic_info[graphic].bitmap : + graphic_info[IMG_BACKGROUND].bitmap); +} - MarkTileDirty(x, y); - } +void SetDoorBackgroundImage(int graphic) +{ + SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL : + graphic_info[graphic].bitmap ? + graphic_info[graphic].bitmap : + graphic_info[IMG_BACKGROUND].bitmap); } -inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy, - int graphic, int frame, - int cut_mode, int mask_mode) +void SetPanelBackground() { - Bitmap *src_bitmap; - int src_x, src_y; - int dst_x, dst_y; - int width = TILEX, height = TILEY; - int x1 = x; - int y1 = y; - int x2 = x + SIGN(dx); - int y2 = y + SIGN(dy); - int anim_frames = graphic_info[graphic].anim_frames; - int sync_frame = (dx ? ABS(dx) : ABS(dy)) * anim_frames / TILESIZE; +#if 1 + struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL]; - /* re-calculate animation frame for two-tile movement animation */ - frame = getGraphicAnimationFrame(graphic, sync_frame); +#if 1 + BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y, + gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE); +#else + /* (ClearRectangle() only needed if panel bitmap is smaller than panel) */ + ClearRectangle(bitmap_db_panel, DX, DY, DXSIZE, DYSIZE); + BlitBitmap(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y, + MIN(gfx->width, DXSIZE), MIN(gfx->height, DYSIZE), 0, 0); +#endif +#else + BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel, + DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0); +#endif - if (IN_SCR_FIELD(x1, y1)) /* movement start graphic inside screen area */ - { - getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE); + SetDoorBackgroundBitmap(bitmap_db_panel); +} - dst_x = FX + x1 * TILEX; - dst_y = FY + y1 * TILEY; +void DrawBackground(int x, int y, int width, int height) +{ + /* !!! "drawto" might still point to playfield buffer here (see below) !!! */ + /* (when entering hall of fame after playing) */ +#if 0 + ClearRectangleOnBackground(drawto, x, y, width, height); +#else + ClearRectangleOnBackground(backbuffer, x, y, width, height); +#endif - if (mask_mode == USE_MASKING) - { - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); - BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, - dst_x, dst_y); - } - else - BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, - dst_x, dst_y); +#if 1 - MarkTileDirty(x1, y1); - } +#if 1 + if (IN_GFX_FIELD_FULL(x, y)) + redraw_mask |= REDRAW_FIELD; + else if (IN_GFX_DOOR_1(x, y)) + redraw_mask |= REDRAW_DOOR_1; + else if (IN_GFX_DOOR_2(x, y)) + redraw_mask |= REDRAW_DOOR_2; + else if (IN_GFX_DOOR_3(x, y)) + redraw_mask |= REDRAW_DOOR_3; +#else + /* (this only works for the current arrangement of playfield and panels) */ + if (x < gfx.dx) + redraw_mask |= REDRAW_FIELD; + else if (y < gfx.vy) + redraw_mask |= REDRAW_DOOR_1; + else + redraw_mask |= REDRAW_DOOR_2; +#endif - if (IN_SCR_FIELD(x2, y2)) /* movement end graphic inside screen area */ - { - getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE); +#else + /* (this is just wrong (when drawing to one of the two door panel areas)) */ + redraw_mask |= REDRAW_FIELD; +#endif +} - dst_x = FX + x2 * TILEX; - dst_y = FY + y2 * TILEY; +void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr) +{ + struct FontBitmapInfo *font = getFontBitmapInfo(font_nr); - if (mask_mode == USE_MASKING) - { - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); - BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, - dst_x, dst_y); - } - else - BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, - dst_x, dst_y); + if (font->bitmap == NULL) + return; - MarkTileDirty(x2, y2); - } + DrawBackground(x, y, width, height); } -static void DrawGraphicShifted(int x, int y, int dx, int dy, - int graphic, int frame, - int cut_mode, int mask_mode) +void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic) { - if (graphic < 0) - { - DrawGraphic(x, y, graphic, frame); + struct GraphicInfo *g = &graphic_info[graphic]; + if (g->bitmap == NULL) return; - } - if (graphic_info[graphic].double_movement) /* EM style movement images */ - DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode); - else - DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode); + DrawBackground(x, y, width, height); } -void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic, - int frame, int cut_mode) +void ClearField() { - DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING); + /* !!! "drawto" might still point to playfield buffer here (see above) !!! */ + /* (when entering hall of fame after playing) */ + DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + + /* !!! maybe this should be done before clearing the background !!! */ + if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING) + { + ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE); + SetDrawtoField(DRAW_BUFFERED); + } + else + SetDrawtoField(DRAW_BACKBUFFER); } -void DrawScreenElementExt(int x, int y, int dx, int dy, int element, - int cut_mode, int mask_mode) +void MarkTileDirty(int x, int y) { - int lx = LEVELX(x), ly = LEVELY(y); - int graphic; - int frame; + int xx = redraw_x1 + x; + int yy = redraw_y1 + y; - if (IN_LEV_FIELD(lx, ly)) - { - SetRandomAnimationValue(lx, ly); + if (!redraw[xx][yy]) + redraw_tiles++; - graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); - frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); + redraw[xx][yy] = TRUE; + redraw_mask |= REDRAW_TILES; +} - /* do not use double (EM style) movement graphic when not moving */ - if (graphic_info[graphic].double_movement && !dx && !dy) - { - graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]); - frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); - } - } - else /* border element */ - { - graphic = el2img(element); - frame = getGraphicAnimationFrame(graphic, -1); - } - - if (element == EL_EXPANDABLE_WALL) - { - boolean left_stopped = FALSE, right_stopped = FALSE; +void SetBorderElement() +{ + int x, y; - if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly])) - left_stopped = TRUE; - if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly])) - right_stopped = TRUE; + BorderElement = EL_EMPTY; - if (left_stopped && right_stopped) - graphic = IMG_WALL; - else if (left_stopped) - { - graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT; - frame = graphic_info[graphic].anim_frames - 1; - } - else if (right_stopped) + for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++) + { + for (x = 0; x < lev_fieldx; x++) { - graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT; - frame = graphic_info[graphic].anim_frames - 1; + if (!IS_INDESTRUCTIBLE(Feld[x][y])) + BorderElement = EL_STEELWALL; + + if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1) + x = lev_fieldx - 2; } } - - if (dx || dy) - DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode); - else if (mask_mode == USE_MASKING) - DrawGraphicThruMask(x, y, graphic, frame); - else - DrawGraphic(x, y, graphic, frame); } -void DrawLevelElementExt(int x, int y, int dx, int dy, int element, - int cut_mode, int mask_mode) +void FloodFillLevel(int from_x, int from_y, int fill_element, + short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY], + int max_fieldx, int max_fieldy) { - if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element, - cut_mode, mask_mode); -} + int i,x,y; + int old_element; + static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } }; + static int safety = 0; -void DrawScreenElementShifted(int x, int y, int dx, int dy, int element, - int cut_mode) -{ - DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); -} + /* check if starting field still has the desired content */ + if (field[from_x][from_y] == fill_element) + return; -void DrawLevelElementShifted(int x, int y, int dx, int dy, int element, - int cut_mode) -{ - DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); + safety++; + + if (safety > max_fieldx * max_fieldy) + Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug."); + + old_element = field[from_x][from_y]; + field[from_x][from_y] = fill_element; + + for (i = 0; i < 4; i++) + { + x = from_x + check[i][0]; + y = from_y + check[i][1]; + + if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element) + FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy); + } + + safety--; } -void DrawLevelElementThruMask(int x, int y, int element) +void SetRandomAnimationValue(int x, int y) { - DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); + gfx.anim_random_frame = GfxRandom[x][y]; } -void DrawLevelFieldThruMask(int x, int y) +inline int getGraphicAnimationFrame(int graphic, int sync_frame) { - DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); -} + /* animation synchronized with global frame counter, not move position */ + if (graphic_info[graphic].anim_global_sync || sync_frame < 0) + sync_frame = FrameCounter; -#define TILE_GFX_ELEMENT(x, y) \ - (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ? \ - GfxElement[x][y] : Feld[x][y]) + return getAnimationFrame(graphic_info[graphic].anim_frames, + graphic_info[graphic].anim_delay, + graphic_info[graphic].anim_mode, + graphic_info[graphic].anim_start_frame, + sync_frame); +} -static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) +void getSizedGraphicSourceExt(int graphic, int frame, int tilesize_raw, + Bitmap **bitmap, int *x, int *y, + boolean get_backside) { - Bitmap *src_bitmap; - int src_x, src_y; - int sx = SCREENX(x), sy = SCREENY(y); - int element; - int width, height, cx, cy, i; - int crumbled_border_size = graphic_info[graphic].border_size; - static int xy[4][2] = + struct { - { 0, -1 }, - { -1, 0 }, - { +1, 0 }, - { 0, +1 } + int width_mult, width_div; + int height_mult, height_div; + } + offset_calc[6] = + { + { 15, 16, 2, 3 }, /* 1 x 1 */ + { 7, 8, 2, 3 }, /* 2 x 2 */ + { 3, 4, 2, 3 }, /* 4 x 4 */ + { 1, 2, 2, 3 }, /* 8 x 8 */ + { 0, 1, 2, 3 }, /* 16 x 16 */ + { 0, 1, 0, 1 }, /* 32 x 32 */ }; + struct GraphicInfo *g = &graphic_info[graphic]; + Bitmap *src_bitmap = g->bitmap; + int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE); + int offset_calc_pos = log_2(tilesize); + int width_mult = offset_calc[offset_calc_pos].width_mult; + int width_div = offset_calc[offset_calc_pos].width_div; + int height_mult = offset_calc[offset_calc_pos].height_mult; + int height_div = offset_calc[offset_calc_pos].height_div; + int startx = src_bitmap->width * width_mult / width_div; + int starty = src_bitmap->height * height_mult / height_div; +#if NEW_TILESIZE + int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) * + tilesize / TILESIZE; + int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) * + tilesize / TILESIZE; +#else + int src_x = g->src_x * tilesize / TILESIZE; + int src_y = g->src_y * tilesize / TILESIZE; +#endif + int width = g->width * tilesize / TILESIZE; + int height = g->height * tilesize / TILESIZE; + int offset_x = g->offset_x * tilesize / TILESIZE; + int offset_y = g->offset_y * tilesize / TILESIZE; - if (!IN_LEV_FIELD(x, y)) - return; - - element = TILE_GFX_ELEMENT(x, y); - - /* crumble field itself */ - if (GFX_CRUMBLED(element) && !IS_MOVING(x, y)) + if (g->offset_y == 0) /* frames are ordered horizontally */ { - if (!IN_SCR_FIELD(sx, sy)) - return; + int max_width = g->anim_frames_per_line * width; + int pos = (src_y / height) * max_width + src_x + frame * offset_x; - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - - for (i = 0; i < 4; i++) - { - int xx = x + xy[i][0]; - int yy = y + xy[i][1]; + src_x = pos % max_width; + src_y = src_y % height + pos / max_width * height; + } + else if (g->offset_x == 0) /* frames are ordered vertically */ + { + int max_height = g->anim_frames_per_line * height; + int pos = (src_x / width) * max_height + src_y + frame * offset_y; - element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : - BorderElement); + src_x = src_x % width + pos / max_height * width; + src_y = pos % max_height; + } + else /* frames are ordered diagonally */ + { + src_x = src_x + frame * offset_x; + src_y = src_y + frame * offset_y; + } - /* check if neighbour field is of same type */ - if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy)) - continue; + *bitmap = src_bitmap; + *x = startx + src_x; + *y = starty + src_y; +} - if (i == 1 || i == 2) - { - width = crumbled_border_size; - height = TILEY; - cx = (i == 2 ? TILEX - crumbled_border_size : 0); - cy = 0; - } - else - { - width = TILEX; - height = crumbled_border_size; - cx = 0; - cy = (i == 3 ? TILEY - crumbled_border_size : 0); - } +void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap, + int *x, int *y, boolean get_backside) +{ + getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, + get_backside); +} - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); - } +void getSizedGraphicSource(int graphic, int frame, int tilesize_raw, + Bitmap **bitmap, int *x, int *y) +{ + getSizedGraphicSourceExt(graphic, frame, tilesize_raw, bitmap, x, y, FALSE); +} - MarkTileDirty(sx, sy); - } - else /* crumble neighbour fields */ - { - for (i = 0; i < 4; i++) - { - int xx = x + xy[i][0]; - int yy = y + xy[i][1]; - int sxx = sx + xy[i][0]; - int syy = sy + xy[i][1]; +void getFixedGraphicSource(int graphic, int frame, + Bitmap **bitmap, int *x, int *y) +{ + getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE); +} +void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) +{ #if 1 - if (!IN_LEV_FIELD(xx, yy) || - !IN_SCR_FIELD(sxx, syy) || - IS_MOVING(xx, yy)) - continue; + getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y); +#else + struct GraphicInfo *g = &graphic_info[graphic]; + int mini_startx = 0; + int mini_starty = g->bitmap->height * 2 / 3; -#if 1 - if (Feld[xx][yy] == EL_ELEMENT_SNAPPING) - continue; + *bitmap = g->bitmap; + *x = mini_startx + g->src_x / 2; + *y = mini_starty + g->src_y / 2; #endif +} - element = TILE_GFX_ELEMENT(xx, yy); - - if (!GFX_CRUMBLED(element)) - continue; -#else - if (!IN_LEV_FIELD(xx, yy) || - !IN_SCR_FIELD(sxx, syy) || - !GFX_CRUMBLED(Feld[xx][yy]) || - IS_MOVING(xx, yy)) - continue; -#endif +inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap, + int *x, int *y, boolean get_backside) +{ + struct GraphicInfo *g = &graphic_info[graphic]; + int src_x = g->src_x + (get_backside ? g->offset2_x : 0); + int src_y = g->src_y + (get_backside ? g->offset2_y : 0); -#if 1 - graphic = el_act2crm(element, ACTION_DEFAULT); -#else - graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT); +#if NEW_TILESIZE + if (TILESIZE_VAR != TILESIZE) + return getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y, + get_backside); #endif - crumbled_border_size = graphic_info[graphic].border_size; - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + *bitmap = g->bitmap; - if (i == 1 || i == 2) - { - width = crumbled_border_size; - height = TILEY; - cx = (i == 1 ? TILEX - crumbled_border_size : 0); - cy = 0; - } - else - { - width = TILEX; - height = crumbled_border_size; - cx = 0; - cy = (i == 0 ? TILEY - crumbled_border_size : 0); - } + if (g->offset_y == 0) /* frames are ordered horizontally */ + { + int max_width = g->anim_frames_per_line * g->width; + int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x; - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy); + *x = pos % max_width; + *y = src_y % g->height + pos / max_width * g->height; + } + else if (g->offset_x == 0) /* frames are ordered vertically */ + { + int max_height = g->anim_frames_per_line * g->height; + int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y; - MarkTileDirty(sxx, syy); - } + *x = src_x % g->width + pos / max_height * g->width; + *y = pos % max_height; + } + else /* frames are ordered diagonally */ + { + *x = src_x + frame * g->offset_x; + *y = src_y + frame * g->offset_y; } } -void DrawLevelFieldCrumbledSand(int x, int y) +void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) { - int graphic; - - if (!IN_LEV_FIELD(x, y)) - return; + getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE); +} -#if 1 - if (Feld[x][y] == EL_ELEMENT_SNAPPING && - GFX_CRUMBLED(GfxElement[x][y])) +void DrawGraphic(int x, int y, int graphic, int frame) +{ +#if DEBUG + if (!IN_SCR_FIELD(x, y)) { - DrawLevelFieldCrumbledSandDigging(x, y, GfxDir[x][y], GfxFrame[x][y]); + printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic); + printf("DrawGraphic(): This should never happen!\n"); return; } #endif -#if 1 - graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT); +#if NEW_TILESIZE + DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic, + frame); #else - graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT); + DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame); +#endif + MarkTileDirty(x, y); +} + +void DrawFixedGraphic(int x, int y, int graphic, int frame) +{ +#if DEBUG + if (!IN_SCR_FIELD(x, y)) + { + printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic); + printf("DrawGraphic(): This should never happen!\n"); + return; + } #endif - DrawLevelFieldCrumbledSandExt(x, y, graphic, 0); + DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, + frame); + MarkTileDirty(x, y); } -void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction, - int step_frame) +void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, + int frame) { - int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction); - int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction); - int frame1 = getGraphicAnimationFrame(graphic1, step_frame); - int frame2 = getGraphicAnimationFrame(graphic2, step_frame); - int sx = SCREENX(x), sy = SCREENY(y); + Bitmap *src_bitmap; + int src_x, src_y; - DrawGraphic(sx, sy, graphic1, frame1); - DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2); + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); +#if NEW_TILESIZE + BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y); +#else + BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); +#endif } -void DrawLevelFieldCrumbledSandNeighbours(int x, int y) +void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, + int frame) { - int sx = SCREENX(x), sy = SCREENY(y); - static int xy[4][2] = - { - { 0, -1 }, - { -1, 0 }, - { +1, 0 }, - { 0, +1 } - }; - int i; - - for (i = 0; i < 4; i++) - { - int xx = x + xy[i][0]; - int yy = y + xy[i][1]; - int sxx = sx + xy[i][0]; - int syy = sy + xy[i][1]; - - if (!IN_LEV_FIELD(xx, yy) || - !IN_SCR_FIELD(sxx, syy) || - !GFX_CRUMBLED(Feld[xx][yy]) || - IS_MOVING(xx, yy)) - continue; + Bitmap *src_bitmap; + int src_x, src_y; - DrawLevelField(xx, yy); - } + getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); } -static int getBorderElement(int x, int y) +void DrawGraphicThruMask(int x, int y, int graphic, int frame) { - int border[7][2] = +#if DEBUG + if (!IN_SCR_FIELD(x, y)) { - { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT }, - { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT }, - { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT }, - { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT }, - { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL }, - { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL }, - { EL_STEELWALL, EL_INVISIBLE_STEELWALL } - }; - int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1); - int steel_position = (x == -1 && y == -1 ? 0 : - x == lev_fieldx && y == -1 ? 1 : - x == -1 && y == lev_fieldy ? 2 : - x == lev_fieldx && y == lev_fieldy ? 3 : - x == -1 || x == lev_fieldx ? 4 : - y == -1 || y == lev_fieldy ? 5 : 6); - - return border[steel_position][steel_type]; -} - -void DrawScreenElement(int x, int y, int element) -{ - DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); - DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y)); -} + printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic); + printf("DrawGraphicThruMask(): This should never happen!\n"); + return; + } +#endif -void DrawLevelElement(int x, int y, int element) -{ - if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawScreenElement(SCREENX(x), SCREENY(y), element); +#if NEW_TILESIZE + DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, + graphic, frame); +#else + DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, + frame); +#endif + MarkTileDirty(x, y); } -void DrawScreenField(int x, int y) +void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame) { - int lx = LEVELX(x), ly = LEVELY(y); - int element, content; - - if (!IN_LEV_FIELD(lx, ly)) +#if DEBUG + if (!IN_SCR_FIELD(x, y)) { - if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy) - element = EL_EMPTY; - else - element = getBorderElement(lx, ly); - - DrawScreenElement(x, y, element); + printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic); + printf("DrawGraphicThruMask(): This should never happen!\n"); return; } +#endif - element = Feld[lx][ly]; - content = Store[lx][ly]; - - if (IS_MOVING(lx, ly)) - { - int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT); - boolean cut_mode = NO_CUTTING; - - if (element == EL_QUICKSAND_EMPTYING || - element == EL_MAGIC_WALL_EMPTYING || - element == EL_BD_MAGIC_WALL_EMPTYING || - element == EL_AMOEBA_DROPPING) - cut_mode = CUT_ABOVE; - else if (element == EL_QUICKSAND_FILLING || - element == EL_MAGIC_WALL_FILLING || - element == EL_BD_MAGIC_WALL_FILLING) - cut_mode = CUT_BELOW; - - if (cut_mode == CUT_ABOVE) - DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING); - else - DrawScreenElement(x, y, EL_EMPTY); - - if (horiz_move) - DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING); - else if (cut_mode == NO_CUTTING) - DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode); - else - DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode); - - if (content == EL_ACID) - { - int dir = MovDir[lx][ly]; - int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0); - int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0); + DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY, + graphic, frame); + MarkTileDirty(x, y); +} - DrawLevelElementThruMask(newlx, newly, EL_ACID); - } - } - else if (IS_BLOCKED(lx, ly)) - { - int oldx, oldy; - int sx, sy; - int horiz_move; - boolean cut_mode = NO_CUTTING; - int element_old, content_old; +void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic, + int frame) +{ + Bitmap *src_bitmap; + int src_x, src_y; - Blocked2Moving(lx, ly, &oldx, &oldy); - sx = SCREENX(oldx); - sy = SCREENY(oldy); - horiz_move = (MovDir[oldx][oldy] == MV_LEFT || - MovDir[oldx][oldy] == MV_RIGHT); + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - element_old = Feld[oldx][oldy]; - content_old = Store[oldx][oldy]; + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); +#if NEW_TILESIZE + BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR, + dst_x, dst_y); +#else + BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y); +#endif +} - if (element_old == EL_QUICKSAND_EMPTYING || - element_old == EL_MAGIC_WALL_EMPTYING || - element_old == EL_BD_MAGIC_WALL_EMPTYING || - element_old == EL_AMOEBA_DROPPING) - cut_mode = CUT_ABOVE; +void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, + int graphic, int frame) +{ + Bitmap *src_bitmap; + int src_x, src_y; - DrawScreenElement(x, y, EL_EMPTY); + getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - if (horiz_move) - DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old, - NO_CUTTING); - else if (cut_mode == NO_CUTTING) - DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old, - cut_mode); - else - DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old, - cut_mode); - } - else if (IS_DRAWABLE(element)) - DrawScreenElement(x, y, element); - else - DrawScreenElement(x, y, EL_EMPTY); + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y); } -void DrawLevelField(int x, int y) +void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize) { - if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawScreenField(SCREENX(x), SCREENY(y)); - else if (IS_MOVING(x, y)) - { - int newx,newy; - - Moving2Blocked(x, y, &newx, &newy); - if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy))) - DrawScreenField(SCREENX(newx), SCREENY(newy)); - } - else if (IS_BLOCKED(x, y)) - { - int oldx, oldy; - - Blocked2Moving(x, y, &oldx, &oldy); - if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy))) - DrawScreenField(SCREENX(oldx), SCREENY(oldy)); - } + DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic, + frame, tilesize); + MarkTileDirty(x / tilesize, y / tilesize); } -void DrawMiniElement(int x, int y, int element) +void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame, + int tilesize) { - int graphic; + Bitmap *src_bitmap; + int src_x, src_y; - graphic = el2edimg(element); - DrawMiniGraphic(x, y, graphic); + getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y); } -void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) +void DrawMiniGraphic(int x, int y, int graphic) { - int x = sx + scroll_x, y = sy + scroll_y; - - if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy) - DrawMiniElement(sx, sy, EL_EMPTY); - else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy) - DrawMiniElement(sx, sy, Feld[x][y]); - else - DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y))); + DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic); + MarkTileDirty(x / 2, y / 2); } -void DrawEnvelopeBackground(int envelope_nr, int startx, int starty, - int x, int y, int xsize, int ysize, int font_nr) +void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) { - int font_width = getFontWidth(font_nr); - int font_height = getFontHeight(font_nr); - int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; Bitmap *src_bitmap; int src_x, src_y; - int dst_x = SX + startx + x * font_width; - int dst_y = SY + starty + y * font_height; - int width = graphic_info[graphic].width; - int height = graphic_info[graphic].height; - int inner_width = MAX(width - 2 * font_width, font_width); - int inner_height = MAX(height - 2 * font_height, font_height); - int inner_sx = (width >= 3 * font_width ? font_width : 0); - int inner_sy = (height >= 3 * font_height ? font_height : 0); - boolean draw_masked = graphic_info[graphic].draw_masked; - - getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); - - if (src_bitmap == NULL || width < font_width || height < font_height) - { - ClearRectangle(drawto, dst_x, dst_y, font_width, font_height); - return; - } - - src_x += (x == 0 ? 0 : x == xsize - 1 ? width - font_width : - inner_sx + (x - 1) * font_width % inner_width); - src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height : - inner_sy + (y - 1) * font_height % inner_height); - if (draw_masked) - { - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); - BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height, - dst_x, dst_y); - } - else - BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height, - dst_x, dst_y); + getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); } -void AnimateEnvelope(int envelope_nr, int anim_mode, int action) +inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy, + int graphic, int frame, + int cut_mode, int mask_mode) { - int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; - Bitmap *src_bitmap = graphic_info[graphic].bitmap; - int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); - boolean ffwd_delay = (tape.playing && tape.fast_forward); - boolean no_delay = (tape.warp_forward); - unsigned long anim_delay = 0; - int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); - int anim_delay_value = (no_delay ? 0 : frame_delay_value); - int font_nr = FONT_ENVELOPE_1 + envelope_nr; - int font_width = getFontWidth(font_nr); - int font_height = getFontHeight(font_nr); - int max_xsize = level.envelope_xsize[envelope_nr]; - int max_ysize = level.envelope_ysize[envelope_nr]; - int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0); - int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0); - int xend = max_xsize; - int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0); - int xstep = (xstart < xend ? 1 : 0); - int ystep = (ystart < yend || xstep == 0 ? 1 : 0); - int x, y; + Bitmap *src_bitmap; + int src_x, src_y; + int dst_x, dst_y; + int width = TILEX, height = TILEY; + int cx = 0, cy = 0; - for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep) + if (dx || dy) /* shifted graphic */ { - int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; - int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2; - int sx = (SXSIZE - xsize * font_width) / 2; - int sy = (SYSIZE - ysize * font_height) / 2; - int xx, yy; - - SetDrawtoField(DRAW_BUFFERED); + if (x < BX1) /* object enters playfield from the left */ + { + x = BX1; + width = dx; + cx = TILEX - dx; + dx = 0; + } + else if (x > BX2) /* object enters playfield from the right */ + { + x = BX2; + width = -dx; + dx = TILEX + dx; + } + else if (x==BX1 && dx < 0) /* object leaves playfield to the left */ + { + width += dx; + cx = -dx; + dx = 0; + } + else if (x==BX2 && dx > 0) /* object leaves playfield to the right */ + width -= dx; + else if (dx) /* general horizontal movement */ + MarkTileDirty(x + SIGN(dx), y); - BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); + if (y < BY1) /* object enters playfield from the top */ + { + if (cut_mode==CUT_BELOW) /* object completely above top border */ + return; - SetDrawtoField(DRAW_BACKBUFFER); + y = BY1; + height = dy; + cy = TILEY - dy; + dy = 0; + } + else if (y > BY2) /* object enters playfield from the bottom */ + { + y = BY2; + height = -dy; + dy = TILEY + dy; + } + else if (y==BY1 && dy < 0) /* object leaves playfield to the top */ + { + height += dy; + cy = -dy; + dy = 0; + } + else if (dy > 0 && cut_mode == CUT_ABOVE) + { + if (y == BY2) /* object completely above bottom border */ + return; - for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++) - DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr); + height = dy; + cy = TILEY - dy; + dy = TILEY; + MarkTileDirty(x, y + 1); + } /* object leaves playfield to the bottom */ + else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) + height -= dy; + else if (dy) /* general vertical movement */ + MarkTileDirty(x, y + SIGN(dy)); + } - DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height, - level.envelope_text[envelope_nr], font_nr, max_xsize, - xsize - 2, ysize - 2, mask_mode); +#if DEBUG + if (!IN_SCR_FIELD(x, y)) + { + printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic); + printf("DrawGraphicShifted(): This should never happen!\n"); + return; + } +#endif - redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; - BackToFront(); +#if NEW_TILESIZE + width = width * TILESIZE_VAR / TILESIZE; + height = height * TILESIZE_VAR / TILESIZE; + cx = cx * TILESIZE_VAR / TILESIZE; + cy = cy * TILESIZE_VAR / TILESIZE; + dx = dx * TILESIZE_VAR / TILESIZE; + dy = dy * TILESIZE_VAR / TILESIZE; +#endif - WaitUntilDelayReached(&anim_delay, anim_delay_value / 2); - } -} + if (width > 0 && height > 0) + { + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); -void ShowEnvelope(int envelope_nr) -{ - int element = EL_ENVELOPE_1 + envelope_nr; - int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; - int sound_opening = element_info[element].sound[ACTION_OPENING]; - int sound_closing = element_info[element].sound[ACTION_CLOSING]; - boolean ffwd_delay = (tape.playing && tape.fast_forward); - boolean no_delay = (tape.warp_forward); - int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1); - int wait_delay_value = (no_delay ? 0 : normal_delay_value); - int anim_mode = graphic_info[graphic].anim_mode; - int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL: - anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode); + src_x += cx; + src_y += cy; - game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */ +#if NEW_TILESIZE + dst_x = FX + x * TILEX_VAR + dx; + dst_y = FY + y * TILEY_VAR + dy; +#else + dst_x = FX + x * TILEX + dx; + dst_y = FY + y * TILEY + dy; +#endif - PlaySoundStereo(sound_opening, SOUND_MIDDLE); + if (mask_mode == USE_MASKING) + { + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); + } + else + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); - if (anim_mode == ANIM_DEFAULT) - AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING); + MarkTileDirty(x, y); + } +} - AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING); +inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy, + int graphic, int frame, + int cut_mode, int mask_mode) +{ + Bitmap *src_bitmap; + int src_x, src_y; + int dst_x, dst_y; +#if NEW_TILESIZE + int width = TILEX_VAR, height = TILEY_VAR; +#else + int width = TILEX, height = TILEY; +#endif + int x1 = x; + int y1 = y; + int x2 = x + SIGN(dx); + int y2 = y + SIGN(dy); +#if 0 + /* !!! DOES NOT WORK FOR SLOW MOVEMENT !!! */ + int sync_frame = GfxFrame[LEVELX(x)][LEVELY(y)]; +#else + /* movement with two-tile animations must be sync'ed with movement position, + not with current GfxFrame (which can be higher when using slow movement) */ + int anim_pos = (dx ? ABS(dx) : ABS(dy)); + int anim_frames = graphic_info[graphic].anim_frames; +#if 1 + /* (we also need anim_delay here for movement animations with less frames) */ + int anim_delay = graphic_info[graphic].anim_delay; + int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE; +#else + int sync_frame = anim_pos * anim_frames / TILESIZE; +#endif +#endif + boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */ + boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */ - if (tape.playing) - Delay(wait_delay_value); - else - WaitForEventToContinue(); + /* re-calculate animation frame for two-tile movement animation */ + frame = getGraphicAnimationFrame(graphic, sync_frame); - PlaySoundStereo(sound_closing, SOUND_MIDDLE); +#if 0 +#if 0 + printf("::: %d, %d, %d => %d [%d]\n", + anim_pos, anim_frames, anim_delay, sync_frame, graphic); +#else + printf("::: %d, %d => %d\n", + anim_pos, anim_frames, sync_frame); +#endif +#endif - if (anim_mode != ANIM_NONE) - AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING); +#if 0 + printf("::: %d [%d, %d] [%d] [%d]\n", frame, sync_frame, dy, + GfxFrame[LEVELX(x)][LEVELY(y)], mask_mode); +#endif - if (anim_mode == ANIM_DEFAULT) - AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING); + /* check if movement start graphic inside screen area and should be drawn */ + if (draw_start_tile && IN_SCR_FIELD(x1, y1)) + { + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE); - game.envelope_active = FALSE; +#if NEW_TILESIZE + dst_x = FX + x1 * TILEX_VAR; + dst_y = FY + y1 * TILEY_VAR; +#else + dst_x = FX + x1 * TILEX; + dst_y = FY + y1 * TILEY; +#endif - SetDrawtoField(DRAW_BUFFERED); + if (mask_mode == USE_MASKING) + { + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); + } + else + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); - redraw_mask |= REDRAW_FIELD; - BackToFront(); -} + MarkTileDirty(x1, y1); + } -void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) -{ - Bitmap *src_bitmap = graphic_info[graphic].bitmap; - int mini_startx = src_bitmap->width * 3 / 4; - int mini_starty = src_bitmap->height * 2 / 3; - int src_x = mini_startx + graphic_info[graphic].src_x / 8; - int src_y = mini_starty + graphic_info[graphic].src_y / 8; + /* check if movement end graphic inside screen area and should be drawn */ + if (draw_end_tile && IN_SCR_FIELD(x2, y2)) + { + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE); - *bitmap = src_bitmap; - *x = src_x; - *y = src_y; -} +#if NEW_TILESIZE + dst_x = FX + x2 * TILEX_VAR; + dst_y = FY + y2 * TILEY_VAR; +#else + dst_x = FX + x2 * TILEX; + dst_y = FY + y2 * TILEY; +#endif -void DrawMicroElement(int xpos, int ypos, int element) -{ - Bitmap *src_bitmap; - int src_x, src_y; - int graphic = el2preimg(element); + if (mask_mode == USE_MASKING) + { + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); + } + else + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); - getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY, - xpos, ypos); + MarkTileDirty(x2, y2); + } } -void DrawLevel() +static void DrawGraphicShifted(int x, int y, int dx, int dy, + int graphic, int frame, + int cut_mode, int mask_mode) { - int x,y; - - SetDrawBackgroundMask(REDRAW_NONE); - ClearWindow(); + if (graphic < 0) + { + DrawGraphic(x, y, graphic, frame); - for (x = BX1; x <= BX2; x++) - for (y = BY1; y <= BY2; y++) - DrawScreenField(x, y); + return; + } - redraw_mask |= REDRAW_FIELD; + if (graphic_info[graphic].double_movement) /* EM style movement images */ + DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode); + else + DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode); } -void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) +void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic, + int frame, int cut_mode) { - int x,y; - - for (x = 0; x < size_x; x++) - for (y = 0; y < size_y; y++) - DrawMiniElementOrWall(x, y, scroll_x, scroll_y); - - redraw_mask |= REDRAW_FIELD; + DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING); } -static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y) +void DrawScreenElementExt(int x, int y, int dx, int dy, int element, + int cut_mode, int mask_mode) { - int x, y; + int lx = LEVELX(x), ly = LEVELY(y); + int graphic; + int frame; - DrawBackground(xpos, ypos, MICROLEVEL_XSIZE, MICROLEVEL_YSIZE); + if (IN_LEV_FIELD(lx, ly)) + { + SetRandomAnimationValue(lx, ly); - if (lev_fieldx < STD_LEV_FIELDX) - xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX; - if (lev_fieldy < STD_LEV_FIELDY) - ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY; + graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); + frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); - xpos += MICRO_TILEX; - ypos += MICRO_TILEY; + /* do not use double (EM style) movement graphic when not moving */ + if (graphic_info[graphic].double_movement && !dx && !dy) + { + graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]); + frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); + } + } + else /* border element */ + { + graphic = el2img(element); + frame = getGraphicAnimationFrame(graphic, -1); + } - for (x = -1; x <= STD_LEV_FIELDX; x++) + if (element == EL_EXPANDABLE_WALL) { - for (y = -1; y <= STD_LEV_FIELDY; y++) + boolean left_stopped = FALSE, right_stopped = FALSE; + + if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly])) + left_stopped = TRUE; + if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly])) + right_stopped = TRUE; + + if (left_stopped && right_stopped) + graphic = IMG_WALL; + else if (left_stopped) + { + graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT; + frame = graphic_info[graphic].anim_frames - 1; + } + else if (right_stopped) { - int lx = from_x + x, ly = from_y + y; - - if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy) - DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, - level.field[lx][ly]); - else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1 - && BorderElement != EL_EMPTY) - DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, - getBorderElement(lx, ly)); + graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT; + frame = graphic_info[graphic].anim_frames - 1; } } - redraw_mask |= REDRAW_MICROLEVEL; + if (dx || dy) + DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode); + else if (mask_mode == USE_MASKING) + DrawGraphicThruMask(x, y, graphic, frame); + else + DrawGraphic(x, y, graphic, frame); } -#define MICROLABEL_EMPTY 0 -#define MICROLABEL_LEVEL_NAME 1 -#define MICROLABEL_LEVEL_AUTHOR_HEAD 2 -#define MICROLABEL_LEVEL_AUTHOR 3 -#define MICROLABEL_IMPORTED_FROM_HEAD 4 -#define MICROLABEL_IMPORTED_FROM 5 -#define MICROLABEL_IMPORTED_BY_HEAD 6 -#define MICROLABEL_IMPORTED_BY 7 +void DrawLevelElementExt(int x, int y, int dx, int dy, int element, + int cut_mode, int mask_mode) +{ + if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element, + cut_mode, mask_mode); +} -static void DrawMicroLevelLabelExt(int mode) +void DrawScreenElementShifted(int x, int y, int dx, int dy, int element, + int cut_mode) { - char label_text[MAX_OUTPUT_LINESIZE + 1]; - int max_len_label_text; - int font_nr = FONT_TEXT_2; - int i; + DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); +} - if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD || - mode == MICROLABEL_IMPORTED_FROM_HEAD || - mode == MICROLABEL_IMPORTED_BY_HEAD) - font_nr = FONT_TEXT_3; +void DrawLevelElementShifted(int x, int y, int dx, int dy, int element, + int cut_mode) +{ + DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); +} - max_len_label_text = SXSIZE / getFontWidth(font_nr); +void DrawLevelElementThruMask(int x, int y, int element) +{ + DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); +} - for (i = 0; i < max_len_label_text; i++) - label_text[i] = ' '; - label_text[max_len_label_text] = '\0'; +void DrawLevelFieldThruMask(int x, int y) +{ + DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); +} - if (strlen(label_text) > 0) - { - int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; - int lypos = MICROLABEL2_YPOS; +/* !!! implementation of quicksand is totally broken !!! */ +#define IS_CRUMBLED_TILE(x, y, e) \ + (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \ + !IS_MOVING(x, y) || \ + (e) == EL_QUICKSAND_EMPTYING || \ + (e) == EL_QUICKSAND_FAST_EMPTYING)) - DrawText(lxpos, lypos, label_text, font_nr); - } +static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy, + int graphic) +{ + Bitmap *src_bitmap; + int src_x, src_y; + int width, height, cx, cy; + int sx = SCREENX(x), sy = SCREENY(y); + int crumbled_border_size = graphic_info[graphic].border_size; + int i; - strncpy(label_text, - (mode == MICROLABEL_LEVEL_NAME ? level.name : - mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" : - mode == MICROLABEL_LEVEL_AUTHOR ? level.author : - mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" : - mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from : - mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" : - mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""), - max_len_label_text); - label_text[max_len_label_text] = '\0'; + getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); - if (strlen(label_text) > 0) + for (i = 1; i < 4; i++) { - int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; - int lypos = MICROLABEL2_YPOS; + int dxx = (i & 1 ? dx : 0); + int dyy = (i & 2 ? dy : 0); + int xx = x + dxx; + int yy = y + dyy; + int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : + BorderElement); - DrawText(lxpos, lypos, label_text, font_nr); - } + /* check if neighbour field is of same crumble type */ + boolean same = (IS_CRUMBLED_TILE(xx, yy, element) && + graphic_info[graphic].class == + graphic_info[el_act2crm(element, ACTION_DEFAULT)].class); - redraw_mask |= REDRAW_MICROLEVEL; -} + /* return if check prevents inner corner */ + if (same == (dxx == dx && dyy == dy)) + return; + } -void DrawMicroLevel(int xpos, int ypos, boolean restart) -{ - static unsigned long scroll_delay = 0; - static unsigned long label_delay = 0; - static int from_x, from_y, scroll_direction; - static int label_state, label_counter; - int last_game_status = game_status; /* save current game status */ + /* if we reach this point, we have an inner corner */ - /* force PREVIEW font on preview level */ - game_status = GAME_MODE_PSEUDO_PREVIEW; + getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y); - if (restart) - { - from_x = from_y = 0; - scroll_direction = MV_RIGHT; - label_state = 1; - label_counter = 0; +#if NEW_TILESIZE + width = crumbled_border_size * TILESIZE_VAR / TILESIZE; + height = crumbled_border_size * TILESIZE_VAR / TILESIZE; + cx = (dx > 0 ? TILEX - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE; + cy = (dy > 0 ? TILEY - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE; - DrawMicroLevelExt(xpos, ypos, from_x, from_y); - DrawMicroLevelLabelExt(label_state); + BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, + width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy); +#else + width = crumbled_border_size; + height = crumbled_border_size; + cx = (dx > 0 ? TILEX - crumbled_border_size : 0); + cy = (dy > 0 ? TILEY - crumbled_border_size : 0); - /* initialize delay counters */ - DelayReached(&scroll_delay, 0); - DelayReached(&label_delay, 0); + BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, + width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); +#endif +} - if (leveldir_current->name) - { - char label_text[MAX_OUTPUT_LINESIZE + 1]; - int font_nr = FONT_TEXT_1; - int max_len_label_text = SXSIZE / getFontWidth(font_nr); - int lxpos, lypos; +static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame, + int dir) +{ + Bitmap *src_bitmap; + int src_x, src_y; + int width, height, bx, by, cx, cy; + int sx = SCREENX(x), sy = SCREENY(y); + int crumbled_border_size = graphic_info[graphic].border_size; + int i; - strncpy(label_text, leveldir_current->name, max_len_label_text); - label_text[max_len_label_text] = '\0'; + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; - lypos = SY + MICROLABEL1_YPOS; + /* draw simple, sloppy, non-corner-accurate crumbled border */ - DrawText(lxpos, lypos, label_text, font_nr); - } +#if 1 + width = (dir == 1 || dir == 2 ? crumbled_border_size : TILEX); + height = (dir == 0 || dir == 3 ? crumbled_border_size : TILEY); + cx = (dir == 2 ? TILEX - crumbled_border_size : 0); + cy = (dir == 3 ? TILEY - crumbled_border_size : 0); +#else + if (dir == 1 || dir == 2) /* left or right crumbled border */ + { + width = crumbled_border_size; + height = TILEY; + cx = (dir == 2 ? TILEX - crumbled_border_size : 0); + cy = 0; + } + else /* top or bottom crumbled border */ + { + width = TILEX; + height = crumbled_border_size; + cx = 0; + cy = (dir == 3 ? TILEY - crumbled_border_size : 0); + } +#endif - game_status = last_game_status; /* restore current game status */ +#if NEW_TILESIZE + BlitBitmap(src_bitmap, drawto_field, + src_x + cx * TILESIZE_VAR / TILESIZE, + src_y + cy * TILESIZE_VAR / TILESIZE, + width * TILESIZE_VAR / TILESIZE, + height * TILESIZE_VAR / TILESIZE, + FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE, + FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE); +#else + BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, + width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); +#endif + /* (remaining middle border part must be at least as big as corner part) */ + if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) || + crumbled_border_size >= TILESIZE / 3) return; - } - /* scroll micro level, if needed */ - if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) && - DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY)) + /* correct corners of crumbled border, if needed */ + +#if 1 + for (i = -1; i <= 1; i+=2) { - switch (scroll_direction) + int xx = x + (dir == 0 || dir == 3 ? i : 0); + int yy = y + (dir == 1 || dir == 2 ? i : 0); + int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : + BorderElement); + + /* check if neighbour field is of same crumble type */ + if (IS_CRUMBLED_TILE(xx, yy, element) && + graphic_info[graphic].class == + graphic_info[el_act2crm(element, ACTION_DEFAULT)].class) { - case MV_LEFT: - if (from_x > 0) - from_x--; - else - scroll_direction = MV_UP; - break; + /* no crumbled corner, but continued crumbled border */ - case MV_RIGHT: - if (from_x < lev_fieldx - STD_LEV_FIELDX) - from_x++; - else - scroll_direction = MV_DOWN; - break; + int c1 = (dir == 2 || dir == 3 ? TILESIZE - crumbled_border_size : 0); + int c2 = (i == 1 ? TILESIZE - crumbled_border_size : 0); + int b1 = (i == 1 ? crumbled_border_size : + TILESIZE - 2 * crumbled_border_size); - case MV_UP: - if (from_y > 0) - from_y--; - else - scroll_direction = MV_RIGHT; - break; + width = crumbled_border_size; + height = crumbled_border_size; - case MV_DOWN: - if (from_y < lev_fieldy - STD_LEV_FIELDY) - from_y++; - else - scroll_direction = MV_LEFT; - break; + if (dir == 1 || dir == 2) + { + cx = c1; + cy = c2; + bx = cx; + by = b1; + } + else + { + cx = c2; + cy = c1; + bx = b1; + by = cy; + } - default: - break; +#if NEW_TILESIZE + BlitBitmap(src_bitmap, drawto_field, + src_x + bx * TILESIZE_VAR / TILESIZE, + src_y + by * TILESIZE_VAR / TILESIZE, + width * TILESIZE_VAR / TILESIZE, + height * TILESIZE_VAR / TILESIZE, + FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE, + FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE); +#else + BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by, + width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); +#endif } - - DrawMicroLevelExt(xpos, ypos, from_x, from_y); } - - /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */ - /* redraw micro level label, if needed */ - if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 && - strcmp(level.author, ANONYMOUS_NAME) != 0 && - strcmp(level.author, leveldir_current->name) != 0 && - DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY)) +#else + if (dir == 1 || dir == 2) /* left or right crumbled border */ { - int max_label_counter = 23; - - if (leveldir_current->imported_from != NULL && - strlen(leveldir_current->imported_from) > 0) - max_label_counter += 14; - if (leveldir_current->imported_by != NULL && - strlen(leveldir_current->imported_by) > 0) - max_label_counter += 14; + for (i = -1; i <= 1; i+=2) + { + int xx = x; + int yy = y + i; + int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : + BorderElement); + + /* check if neighbour field is of same crumble type */ + if (IS_CRUMBLED_TILE(xx, yy, element) && + graphic_info[graphic].class == + graphic_info[el_act2crm(element, ACTION_DEFAULT)].class) + { + /* no crumbled corner, but continued crumbled border */ - label_counter = (label_counter + 1) % max_label_counter; - label_state = (label_counter >= 0 && label_counter <= 7 ? - MICROLABEL_LEVEL_NAME : - label_counter >= 9 && label_counter <= 12 ? - MICROLABEL_LEVEL_AUTHOR_HEAD : - label_counter >= 14 && label_counter <= 21 ? - MICROLABEL_LEVEL_AUTHOR : - label_counter >= 23 && label_counter <= 26 ? - MICROLABEL_IMPORTED_FROM_HEAD : - label_counter >= 28 && label_counter <= 35 ? - MICROLABEL_IMPORTED_FROM : - label_counter >= 37 && label_counter <= 40 ? - MICROLABEL_IMPORTED_BY_HEAD : - label_counter >= 42 && label_counter <= 49 ? - MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY); + width = crumbled_border_size; + height = crumbled_border_size; + cx = (dir == 2 ? TILEX - crumbled_border_size : 0); + cy = (i == 1 ? TILEY - crumbled_border_size : 0); + bx = cx; + by = (i == 1 ? crumbled_border_size : + TILEY - 2 * crumbled_border_size); + + BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by, + width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); + } + } + } + else /* top or bottom crumbled border */ + { + for (i = -1; i <= 1; i+=2) + { + int xx = x + i; + int yy = y; + int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : + BorderElement); + + /* check if neighbour field is of same crumble type */ + if (IS_CRUMBLED_TILE(xx, yy, element) && + graphic_info[graphic].class == + graphic_info[el_act2crm(element, ACTION_DEFAULT)].class) + { + /* no crumbled corner, but continued crumbled border */ - if (leveldir_current->imported_from == NULL && - (label_state == MICROLABEL_IMPORTED_FROM_HEAD || - label_state == MICROLABEL_IMPORTED_FROM)) - label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ? - MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY); + width = crumbled_border_size; + height = crumbled_border_size; + cx = (i == 1 ? TILEX - crumbled_border_size : 0); + cy = (dir == 3 ? TILEY - crumbled_border_size : 0); + bx = (i == 1 ? crumbled_border_size : + TILEX - 2 * crumbled_border_size); + by = cy; - DrawMicroLevelLabelExt(label_state); + BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by, + width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); + } + } } - - game_status = last_game_status; /* restore current game status */ +#endif } -inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, - int graphic, int sync_frame, int mask_mode) +static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame) { - int frame = getGraphicAnimationFrame(graphic, sync_frame); + int sx = SCREENX(x), sy = SCREENY(y); + int element; + int i; + static int xy[4][2] = + { + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } + }; - if (mask_mode == USE_MASKING) - DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame); - else - DrawGraphicExt(dst_bitmap, x, y, graphic, frame); -} + if (!IN_LEV_FIELD(x, y)) + return; -inline void DrawGraphicAnimation(int x, int y, int graphic) -{ - int lx = LEVELX(x), ly = LEVELY(y); + element = TILE_GFX_ELEMENT(x, y); - if (!IN_SCR_FIELD(x, y)) - return; + /* crumble field itself */ + if (IS_CRUMBLED_TILE(x, y, element)) + { + if (!IN_SCR_FIELD(sx, sy)) + return; - DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY, - graphic, GfxFrame[lx][ly], NO_MASKING); - MarkTileDirty(x, y); -} + for (i = 0; i < 4; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; -void DrawLevelGraphicAnimation(int x, int y, int graphic) -{ - DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); -} + element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : + BorderElement); -void DrawLevelElementAnimation(int x, int y, int element) -{ - int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); + /* check if neighbour field is of same crumble type */ +#if 1 + if (IS_CRUMBLED_TILE(xx, yy, element) && + graphic_info[graphic].class == + graphic_info[el_act2crm(element, ACTION_DEFAULT)].class) + continue; +#else + if (IS_CRUMBLED_TILE(xx, yy, element)) + continue; +#endif - DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); -} + DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i); + } -inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) -{ - int sx = SCREENX(x), sy = SCREENY(y); + if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) && + graphic_info[graphic].anim_frames == 2) + { + for (i = 0; i < 4; i++) + { + int dx = (i & 1 ? +1 : -1); + int dy = (i & 2 ? +1 : -1); - if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) - return; + DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic); + } + } - if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) - return; + MarkTileDirty(sx, sy); + } + else /* center field not crumbled -- crumble neighbour fields */ + { + for (i = 0; i < 4; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int sxx = sx + xy[i][0]; + int syy = sy + xy[i][1]; - DrawGraphicAnimation(sx, sy, graphic); + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy)) + continue; -#if 1 - if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y))) - DrawLevelFieldCrumbledSand(x, y); -#else - if (GFX_CRUMBLED(Feld[x][y])) - DrawLevelFieldCrumbledSand(x, y); -#endif + if (Feld[xx][yy] == EL_ELEMENT_SNAPPING) + continue; + + element = TILE_GFX_ELEMENT(xx, yy); + + if (!IS_CRUMBLED_TILE(xx, yy, element)) + continue; + + graphic = el_act2crm(element, ACTION_DEFAULT); + + DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i); + + MarkTileDirty(sxx, syy); + } + } } -void DrawLevelElementAnimationIfNeeded(int x, int y, int element) +void DrawLevelFieldCrumbled(int x, int y) { - int sx = SCREENX(x), sy = SCREENY(y); int graphic; - if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) + if (!IN_LEV_FIELD(x, y)) return; - graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); +#if 1 + /* !!! CHECK THIS !!! */ + + /* + if (Feld[x][y] == EL_ELEMENT_SNAPPING && + GFX_CRUMBLED(GfxElement[x][y])) + */ + + if (Feld[x][y] == EL_ELEMENT_SNAPPING && + GfxElement[x][y] != EL_UNDEFINED && + GFX_CRUMBLED(GfxElement[x][y])) + { + DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]); - if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) return; + } +#endif - DrawGraphicAnimation(sx, sy, graphic); +#if 1 + graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT); +#else + graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT); +#endif - if (GFX_CRUMBLED(element)) - DrawLevelFieldCrumbledSand(x, y); + DrawLevelFieldCrumbledExt(x, y, graphic, 0); } -static int getPlayerGraphic(struct PlayerInfo *player, int move_dir) +void DrawLevelFieldCrumbledDigging(int x, int y, int direction, + int step_frame) { - if (player->use_murphy) - { - /* this works only because currently only one player can be "murphy" ... */ - static int last_horizontal_dir = MV_LEFT; - int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir); + int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction); + int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction); + int frame1 = getGraphicAnimationFrame(graphic1, step_frame); + int frame2 = getGraphicAnimationFrame(graphic2, step_frame); + int sx = SCREENX(x), sy = SCREENY(y); - if (move_dir == MV_LEFT || move_dir == MV_RIGHT) - last_horizontal_dir = move_dir; + DrawGraphic(sx, sy, graphic1, frame1); + DrawLevelFieldCrumbledExt(x, y, graphic2, frame2); +} - if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */ - { - int direction = (player->is_snapping ? move_dir : last_horizontal_dir); +void DrawLevelFieldCrumbledNeighbours(int x, int y) +{ + int sx = SCREENX(x), sy = SCREENY(y); + static int xy[4][2] = + { + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } + }; + int i; - graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); - } + for (i = 0; i < 4; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int sxx = sx + xy[i][0]; + int syy = sy + xy[i][1]; - return graphic; + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + !GFX_CRUMBLED(Feld[xx][yy]) || + IS_MOVING(xx, yy)) + continue; + + DrawLevelField(xx, yy); } - else - return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir); } -static boolean equalGraphics(int graphic1, int graphic2) +static int getBorderElement(int x, int y) { - struct GraphicInfo *g1 = &graphic_info[graphic1]; - struct GraphicInfo *g2 = &graphic_info[graphic2]; + int border[7][2] = + { + { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT }, + { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT }, + { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT }, + { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT }, + { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL }, + { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL }, + { EL_STEELWALL, EL_INVISIBLE_STEELWALL } + }; + int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1); + int steel_position = (x == -1 && y == -1 ? 0 : + x == lev_fieldx && y == -1 ? 1 : + x == -1 && y == lev_fieldy ? 2 : + x == lev_fieldx && y == lev_fieldy ? 3 : + x == -1 || x == lev_fieldx ? 4 : + y == -1 || y == lev_fieldy ? 5 : 6); - return (g1->bitmap == g2->bitmap && - g1->src_x == g2->src_x && - g1->src_y == g2->src_y && - g1->anim_frames == g2->anim_frames && - g1->anim_delay == g2->anim_delay && - g1->anim_mode == g2->anim_mode); + return border[steel_position][steel_type]; } -void DrawAllPlayers() +void DrawScreenElement(int x, int y, int element) { - int i; - - for (i = 0; i < MAX_PLAYERS; i++) - if (stored_player[i].active) - DrawPlayer(&stored_player[i]); + DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); + DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y)); } -void DrawPlayerField(int x, int y) +void DrawLevelElement(int x, int y, int element) { - if (!IS_PLAYER(x, y)) - return; - - DrawPlayer(PLAYERINFO(x, y)); + if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawScreenElement(SCREENX(x), SCREENY(y), element); } -void DrawPlayer(struct PlayerInfo *player) +void DrawScreenField(int x, int y) { - int jx = player->jx; - int jy = player->jy; - int move_dir = player->MovDir; - int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0); - int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0); - int last_jx = (player->is_moving ? jx - dx : jx); - int last_jy = (player->is_moving ? jy - dy : jy); - int next_jx = jx + dx; - int next_jy = jy + dy; - boolean player_is_moving = (player->MovPos ? TRUE : FALSE); - int sx = SCREENX(jx), sy = SCREENY(jy); - int sxx = 0, syy = 0; - int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; - int graphic; - int action = ACTION_DEFAULT; - int last_player_graphic = getPlayerGraphic(player, move_dir); - int last_player_frame = player->Frame; - int frame = 0; - - if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) - return; + int lx = LEVELX(x), ly = LEVELY(y); + int element, content; -#if DEBUG - if (!IN_LEV_FIELD(jx, jy)) + if (!IN_LEV_FIELD(lx, ly)) { - printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy); - printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy); - printf("DrawPlayerField(): This should never happen!\n"); - return; - } -#endif - - if (element == EL_EXPLOSION) - return; + if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy) + element = EL_EMPTY; + else + element = getBorderElement(lx, ly); - action = (player->is_pushing ? ACTION_PUSHING : - player->is_digging ? ACTION_DIGGING : - player->is_collecting ? ACTION_COLLECTING : - player->is_moving ? ACTION_MOVING : - player->is_snapping ? ACTION_SNAPPING : - player->is_dropping ? ACTION_DROPPING : - player->is_waiting ? player->action_waiting : ACTION_DEFAULT); + DrawScreenElement(x, y, element); - InitPlayerGfxAnimation(player, action, move_dir); + return; + } - /* ----------------------------------------------------------------------- */ - /* draw things in the field the player is leaving, if needed */ - /* ----------------------------------------------------------------------- */ + element = Feld[lx][ly]; + content = Store[lx][ly]; - if (player->is_moving) + if (IS_MOVING(lx, ly)) { - if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element)) - { - DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]); - - if (last_element == EL_DYNAMITE_ACTIVE || - last_element == EL_SP_DISK_RED_ACTIVE) - DrawDynamite(last_jx, last_jy); - else - DrawLevelFieldThruMask(last_jx, last_jy); - } - else if (last_element == EL_DYNAMITE_ACTIVE || - last_element == EL_SP_DISK_RED_ACTIVE) - DrawDynamite(last_jx, last_jy); - else - DrawLevelField(last_jx, last_jy); - - if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) - DrawLevelElement(next_jx, next_jy, EL_EMPTY); - } + int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT); + boolean cut_mode = NO_CUTTING; - if (!IN_SCR_FIELD(sx, sy)) - return; + if (element == EL_QUICKSAND_EMPTYING || + element == EL_QUICKSAND_FAST_EMPTYING || + element == EL_MAGIC_WALL_EMPTYING || + element == EL_BD_MAGIC_WALL_EMPTYING || + element == EL_DC_MAGIC_WALL_EMPTYING || + element == EL_AMOEBA_DROPPING) + cut_mode = CUT_ABOVE; + else if (element == EL_QUICKSAND_FILLING || + element == EL_QUICKSAND_FAST_FILLING || + element == EL_MAGIC_WALL_FILLING || + element == EL_BD_MAGIC_WALL_FILLING || + element == EL_DC_MAGIC_WALL_FILLING) + cut_mode = CUT_BELOW; - if (setup.direct_draw) - SetDrawtoField(DRAW_BUFFERED); +#if 0 + if (lx == 9 && ly == 1) + printf("::: %s [%d] [%d, %d] [%d]\n", + EL_NAME(TILE_GFX_ELEMENT(lx, ly)), + el_act2crm(TILE_GFX_ELEMENT(lx, ly), ACTION_DEFAULT), + element_info[EL_QUICKSAND_EMPTYING].graphic[ACTION_DEFAULT], + element_info[EL_QUICKSAND_EMPTYING].crumbled[ACTION_DEFAULT], + GFX_CRUMBLED(TILE_GFX_ELEMENT(lx, ly))); +#endif - /* ----------------------------------------------------------------------- */ - /* draw things behind the player, if needed */ - /* ----------------------------------------------------------------------- */ + if (cut_mode == CUT_ABOVE) +#if 1 + DrawScreenElement(x, y, element); +#else + DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING); +#endif + else + DrawScreenElement(x, y, EL_EMPTY); - if (Back[jx][jy]) - DrawLevelElement(jx, jy, Back[jx][jy]); - else if (IS_ACTIVE_BOMB(element)) - DrawLevelElement(jx, jy, EL_EMPTY); - else - { - if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED) + if (horiz_move) + DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING); + else if (cut_mode == NO_CUTTING) + DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode); + else { - if (GFX_CRUMBLED(GfxElement[jx][jy])) - DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame); - else - { - int old_element = GfxElement[jx][jy]; - int old_graphic = el_act_dir2img(old_element, action, move_dir); - int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame); + DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode); - DrawGraphic(sx, sy, old_graphic, frame); - } +#if 1 + if (cut_mode == CUT_BELOW && + IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1)) + DrawLevelElement(lx, ly + 1, element); +#endif } - else - { - GfxElement[jx][jy] = EL_UNDEFINED; - /* make sure that pushed elements are drawn with correct frame rate */ - if (player->is_pushing && player->is_moving) - GfxFrame[jx][jy] = player->StepFrame; + if (content == EL_ACID) + { + int dir = MovDir[lx][ly]; + int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0); + int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0); - DrawLevelField(jx, jy); + DrawLevelElementThruMask(newlx, newly, EL_ACID); } } + else if (IS_BLOCKED(lx, ly)) + { + int oldx, oldy; + int sx, sy; + int horiz_move; + boolean cut_mode = NO_CUTTING; + int element_old, content_old; - /* ----------------------------------------------------------------------- */ - /* draw player himself */ - /* ----------------------------------------------------------------------- */ + Blocked2Moving(lx, ly, &oldx, &oldy); + sx = SCREENX(oldx); + sy = SCREENY(oldy); + horiz_move = (MovDir[oldx][oldy] == MV_LEFT || + MovDir[oldx][oldy] == MV_RIGHT); - graphic = getPlayerGraphic(player, move_dir); + element_old = Feld[oldx][oldy]; + content_old = Store[oldx][oldy]; - /* in the case of changed player action or direction, prevent the current - animation frame from being restarted for identical animations */ - if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic)) - player->Frame = last_player_frame; + if (element_old == EL_QUICKSAND_EMPTYING || + element_old == EL_QUICKSAND_FAST_EMPTYING || + element_old == EL_MAGIC_WALL_EMPTYING || + element_old == EL_BD_MAGIC_WALL_EMPTYING || + element_old == EL_DC_MAGIC_WALL_EMPTYING || + element_old == EL_AMOEBA_DROPPING) + cut_mode = CUT_ABOVE; - frame = getGraphicAnimationFrame(graphic, player->Frame); + DrawScreenElement(x, y, EL_EMPTY); - if (player->GfxPos) - { - if (move_dir == MV_LEFT || move_dir == MV_RIGHT) - sxx = player->GfxPos; + if (horiz_move) + DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old, + NO_CUTTING); + else if (cut_mode == NO_CUTTING) + DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old, + cut_mode); else - syy = player->GfxPos; + DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old, + cut_mode); } + else if (IS_DRAWABLE(element)) + DrawScreenElement(x, y, element); + else + DrawScreenElement(x, y, EL_EMPTY); +} - if (!setup.soft_scrolling && ScreenMovPos) - sxx = syy = 0; - - DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); - - if (SHIELD_ON(player)) +void DrawLevelField(int x, int y) +{ + if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawScreenField(SCREENX(x), SCREENY(y)); + else if (IS_MOVING(x, y)) { - int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE : - IMG_SHIELD_NORMAL_ACTIVE); - int frame = getGraphicAnimationFrame(graphic, -1); + int newx,newy; - DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); + Moving2Blocked(x, y, &newx, &newy); + if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy))) + DrawScreenField(SCREENX(newx), SCREENY(newy)); } - - /* ----------------------------------------------------------------------- */ - /* draw things the player is pushing, if needed */ - /* ----------------------------------------------------------------------- */ - -#if 0 - printf("::: %d, %d [%d, %d] [%d]\n", - player->is_pushing, player_is_moving, player->GfxAction, - player->is_moving, player_is_moving); -#endif - -#if 1 - if (player->is_pushing && player->is_moving) + else if (IS_BLOCKED(x, y)) { - int px = SCREENX(jx), py = SCREENY(jy); - int pxx = (TILEX - ABS(sxx)) * dx; - int pyy = (TILEY - ABS(syy)) * dy; - - int graphic; - int frame; - - if (!IS_MOVING(jx, jy)) /* push movement already finished */ - element = Feld[next_jx][next_jy]; - - graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); - frame = getGraphicAnimationFrame(graphic, player->StepFrame); - - /* draw background element under pushed element (like the Sokoban field) */ - if (Back[next_jx][next_jy]) - DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); + int oldx, oldy; - /* masked drawing is needed for EMC style (double) movement graphics */ - DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING); + Blocked2Moving(x, y, &oldx, &oldy); + if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy))) + DrawScreenField(SCREENX(oldx), SCREENY(oldy)); } -#endif +} - /* ----------------------------------------------------------------------- */ - /* draw things in front of player (active dynamite or dynabombs) */ - /* ----------------------------------------------------------------------- */ +void DrawMiniElement(int x, int y, int element) +{ + int graphic; - if (IS_ACTIVE_BOMB(element)) - { - graphic = el2img(element); - frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]); + graphic = el2edimg(element); + DrawMiniGraphic(x, y, graphic); +} - if (game.emulation == EMU_SUPAPLEX) - DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame); - else - DrawGraphicThruMask(sx, sy, graphic, frame); - } +void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) +{ + int x = sx + scroll_x, y = sy + scroll_y; - if (player_is_moving && last_element == EL_EXPLOSION) - { - int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING); - int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2); - int phase = ExplodePhase[last_jx][last_jy] - 1; - int frame = getGraphicAnimationFrame(graphic, phase - delay); + if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy) + DrawMiniElement(sx, sy, EL_EMPTY); + else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy) + DrawMiniElement(sx, sy, Feld[x][y]); + else + DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y))); +} - if (phase >= delay) - DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame); - } +void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty, + int x, int y, int xsize, int ysize, + int tile_width, int tile_height) +{ + Bitmap *src_bitmap; + int src_x, src_y; + int dst_x = startx + x * tile_width; + int dst_y = starty + y * tile_height; + int width = graphic_info[graphic].width; + int height = graphic_info[graphic].height; + int inner_width_raw = MAX(width - 2 * tile_width, tile_width); + int inner_height_raw = MAX(height - 2 * tile_height, tile_height); + int inner_width = inner_width_raw - (inner_width_raw % tile_width); + int inner_height = inner_height_raw - (inner_height_raw % tile_height); + int inner_sx = (width >= 3 * tile_width ? tile_width : 0); + int inner_sy = (height >= 3 * tile_height ? tile_height : 0); + boolean draw_masked = graphic_info[graphic].draw_masked; - /* ----------------------------------------------------------------------- */ - /* draw elements the player is just walking/passing through/under */ - /* ----------------------------------------------------------------------- */ + getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); - if (player_is_moving) + if (src_bitmap == NULL || width < tile_width || height < tile_height) { - /* handle the field the player is leaving ... */ - if (IS_ACCESSIBLE_INSIDE(last_element)) - DrawLevelField(last_jx, last_jy); - else if (IS_ACCESSIBLE_UNDER(last_element)) - DrawLevelFieldThruMask(last_jx, last_jy); + ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height); + return; } - /* do not redraw accessible elements if the player is just pushing them */ - if (!player_is_moving || !player->is_pushing) - { - /* ... and the field the player is entering */ - if (IS_ACCESSIBLE_INSIDE(element)) - DrawLevelField(jx, jy); - else if (IS_ACCESSIBLE_UNDER(element)) - DrawLevelFieldThruMask(jx, jy); - } + src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width : + inner_sx + (x - 1) * tile_width % inner_width); + src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height : + inner_sy + (y - 1) * tile_height % inner_height); - if (setup.direct_draw) + if (draw_masked) { - int dst_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX; - int dst_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY; - int x_size = TILEX * (1 + ABS(jx - last_jx)); - int y_size = TILEY * (1 + ABS(jy - last_jy)); - - BlitBitmap(drawto_field, window, - dst_x, dst_y, x_size, y_size, dst_x, dst_y); - SetDrawtoField(DRAW_DIRECT); + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height, + dst_x, dst_y); } - - MarkTileDirty(sx, sy); + else + BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height, + dst_x, dst_y); } -/* ------------------------------------------------------------------------- */ - -void WaitForEventToContinue() +void DrawEnvelopeBackground(int graphic, int startx, int starty, + int x, int y, int xsize, int ysize, int font_nr) { - boolean still_wait = TRUE; + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); - /* simulate releasing mouse button over last gadget, if still pressed */ - if (button_status) - HandleGadgets(-1, -1, 0); + DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize, + font_width, font_height); +} - button_status = MB_RELEASED; +void AnimateEnvelope(int envelope_nr, int anim_mode, int action) +{ + int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; + Bitmap *src_bitmap = graphic_info[graphic].bitmap; + int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); + boolean ffwd_delay = (tape.playing && tape.fast_forward); + boolean no_delay = (tape.warp_forward); + unsigned int anim_delay = 0; + int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); + int anim_delay_value = (no_delay ? 0 : frame_delay_value); + int font_nr = FONT_ENVELOPE_1 + envelope_nr; + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + int max_xsize = level.envelope[envelope_nr].xsize; + int max_ysize = level.envelope[envelope_nr].ysize; + int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0); + int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0); + int xend = max_xsize; + int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0); + int xstep = (xstart < xend ? 1 : 0); + int ystep = (ystart < yend || xstep == 0 ? 1 : 0); + int x, y; - while (still_wait) + for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep) { - if (PendingEvent()) - { - Event event; + int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; + int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2; + int sx = SX + (SXSIZE - xsize * font_width) / 2; + int sy = SY + (SYSIZE - ysize * font_height) / 2; + int xx, yy; - NextEvent(&event); + SetDrawtoField(DRAW_BUFFERED); - switch (event.type) - { - case EVENT_BUTTONPRESS: - case EVENT_KEYPRESS: - still_wait = FALSE; - break; +#if 1 + BlitScreenToBitmap(backbuffer); +#else + BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); +#endif - case EVENT_KEYRELEASE: - ClearPlayerAction(); - break; + SetDrawtoField(DRAW_BACKBUFFER); - default: - HandleOtherEvents(&event); - break; - } - } - else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) - { - still_wait = FALSE; - } + for (yy = 0; yy < ysize; yy++) + for (xx = 0; xx < xsize; xx++) + DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr); - DoAnimation(); +#if 1 + DrawTextBuffer(sx + font_width, sy + font_height, + level.envelope[envelope_nr].text, font_nr, max_xsize, + xsize - 2, ysize - 2, 0, mask_mode, + level.envelope[envelope_nr].autowrap, + level.envelope[envelope_nr].centered, FALSE); +#else + DrawTextToTextArea(sx + font_width, sy + font_height, + level.envelope[envelope_nr].text, font_nr, max_xsize, + xsize - 2, ysize - 2, mask_mode); +#endif - /* don't eat all CPU time */ - Delay(10); + redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; + BackToFront(); + + WaitUntilDelayReached(&anim_delay, anim_delay_value / 2); } } -#define MAX_REQUEST_LINES 13 -#define MAX_REQUEST_LINE_FONT1_LEN 7 -#define MAX_REQUEST_LINE_FONT2_LEN 10 - -boolean Request(char *text, unsigned int req_state) +void ShowEnvelope(int envelope_nr) { - int mx, my, ty, result = -1; - unsigned int old_door_state; - int last_game_status = game_status; /* save current game status */ - int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN; - int font_nr = FONT_TEXT_2; - int max_word_len = 0; - char *text_ptr; + int element = EL_ENVELOPE_1 + envelope_nr; + int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; + int sound_opening = element_info[element].sound[ACTION_OPENING]; + int sound_closing = element_info[element].sound[ACTION_CLOSING]; + boolean ffwd_delay = (tape.playing && tape.fast_forward); + boolean no_delay = (tape.warp_forward); + int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1); + int wait_delay_value = (no_delay ? 0 : normal_delay_value); + int anim_mode = graphic_info[graphic].anim_mode; + int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL: + anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode); - for (text_ptr = text; *text_ptr; text_ptr++) - { - max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0); + game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */ - if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN) - { - max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN; - font_nr = FONT_LEVEL_NUMBER; + PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE); - break; - } - } + if (anim_mode == ANIM_DEFAULT) + AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING); - if (game_status == GAME_MODE_PLAYING && - level.game_engine_type == GAME_ENGINE_TYPE_EM) - BlitScreenToBitmap_EM(backbuffer); + AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING); - /* disable deactivated drawing when quick-loading level tape recording */ - if (tape.playing && tape.deactivate_display) - TapeDeactivateDisplayOff(TRUE); + if (tape.playing) + Delay(wait_delay_value); + else + WaitForEventToContinue(); - SetMouseCursor(CURSOR_DEFAULT); + PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE); -#if defined(NETWORK_AVALIABLE) - /* pause network game while waiting for request to answer */ - if (options.network && - game_status == GAME_MODE_PLAYING && - req_state & REQUEST_WAIT_FOR_INPUT) - SendToServer_PausePlaying(); -#endif + if (anim_mode != ANIM_NONE) + AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING); - old_door_state = GetDoorState(); + if (anim_mode == ANIM_DEFAULT) + AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING); - /* simulate releasing mouse button over last gadget, if still pressed */ - if (button_status) - HandleGadgets(-1, -1, 0); + game.envelope_active = FALSE; - UnmapAllGadgets(); + SetDrawtoField(DRAW_BUFFERED); - if (old_door_state & DOOR_OPEN_1) - { - CloseDoor(DOOR_CLOSE_1); + redraw_mask |= REDRAW_FIELD; + BackToFront(); +} - /* save old door content */ - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); +static void setRequestPosition(int *x, int *y, boolean add_border_size) +{ + int border_size = request.border_size; + int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2); + int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2); + int sx = sx_center - request.width / 2; + int sy = sy_center - request.height / 2; + + if (add_border_size) + { + sx += border_size; + sy += border_size; } - SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + *x = sx; + *y = sy; +} - /* clear door drawing field */ - DrawBackground(DX, DY, DXSIZE, DYSIZE); +void DrawEnvelopeRequest(char *text) +{ + char *text_final = text; + char *text_door_style = NULL; + int graphic = IMG_BACKGROUND_REQUEST; + Bitmap *src_bitmap = graphic_info[graphic].bitmap; + int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); + int font_nr = FONT_REQUEST; + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + int border_size = request.border_size; + int line_spacing = request.line_spacing; + int line_height = font_height + line_spacing; + int text_width = request.width - 2 * border_size; + int text_height = request.height - 2 * border_size; + int line_length = text_width / font_width; + int max_lines = text_height / line_height; + int width = request.width; + int height = request.height; + int tile_size = request.step_offset; + int x_steps = width / tile_size; + int y_steps = height / tile_size; + int sx, sy; + int i, x, y; + + if (request.wrap_single_words) + { + char *src_text_ptr, *dst_text_ptr; + + text_door_style = checked_malloc(2 * strlen(text) + 1); + + src_text_ptr = text; + dst_text_ptr = text_door_style; + + while (*src_text_ptr) + { + if (*src_text_ptr == ' ' || + *src_text_ptr == '?' || + *src_text_ptr == '!') + *dst_text_ptr++ = '\n'; - /* force DOOR font on preview level */ - game_status = GAME_MODE_PSEUDO_DOOR; + if (*src_text_ptr != ' ') + *dst_text_ptr++ = *src_text_ptr; - /* write text for request */ - for (ty = 0; ty < MAX_REQUEST_LINES; ty++) - { - char text_line[max_request_line_len + 1]; - int tx, tl, tc = 0; + src_text_ptr++; + } - if (!*text) - break; + *dst_text_ptr = '\0'; - for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++) - { - tc = *(text + tx); - if (!tc || tc == ' ') - break; - } + text_final = text_door_style; + } - if (!tl) - { - text++; - ty--; - continue; - } + setRequestPosition(&sx, &sy, FALSE); - strncpy(text_line, text, tl); - text_line[tl] = 0; + ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE); - DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2, - DY + 8 + ty * (getFontHeight(font_nr) + 2), - text_line, font_nr); + for (y = 0; y < y_steps; y++) + for (x = 0; x < x_steps; x++) + DrawEnvelopeBackgroundTiles(graphic, sx, sy, + x, y, x_steps, y_steps, + tile_size, tile_size); - text += tl + (tc == ' ' ? 1 : 0); - } + DrawTextBuffer(sx + border_size, sy + border_size, text_final, font_nr, + line_length, -1, max_lines, line_spacing, mask_mode, + request.autowrap, request.centered, FALSE); - game_status = last_game_status; /* restore current game status */ + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + RedrawGadget(tool_gadget[i]); - if (req_state & REQ_ASK) - { - MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); - MapGadget(tool_gadget[TOOL_CTRL_ID_NO]); - } - else if (req_state & REQ_CONFIRM) - { - MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]); - } - else if (req_state & REQ_PLAYER) - { - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]); - } + // store readily prepared envelope request for later use when animating + BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - /* copy request gadgets to door backbuffer */ - BlitBitmap(drawto, bitmap_db_door, - DX, DY, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); +#if 0 + // !!! TEST !!! + BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + BlitBitmap(bitmap_db_cross, backbuffer, sx, sy, width, height, sx, sy); - OpenDoor(DOOR_OPEN_1); + redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; + BackToFront(); - if (!(req_state & REQUEST_WAIT_FOR_INPUT)) - { - SetDrawBackgroundMask(REDRAW_FIELD); + Delay(3000); - return FALSE; - } + BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - if (game_status != GAME_MODE_MAIN) - InitAnimation(); + redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; + BackToFront(); - button_status = MB_RELEASED; + Delay(1000); +#endif - request_gadget_id = -1; + if (text_door_style) + free(text_door_style); +} - SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); +#if 1 - while (result < 0) +void AnimateEnvelopeRequest(int anim_mode, int action) +{ + int graphic = IMG_BACKGROUND_REQUEST; + boolean draw_masked = graphic_info[graphic].draw_masked; +#if 1 + int delay_value_normal = request.step_delay; + int delay_value_fast = delay_value_normal / 2; +#else + int delay_value_normal = GameFrameDelay; + int delay_value_fast = FfwdFrameDelay; +#endif + boolean ffwd_delay = (tape.playing && tape.fast_forward); + boolean no_delay = (tape.warp_forward); + int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal); + int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0); + unsigned int anim_delay = 0; + + int width = request.width; + int height = request.height; + int tile_size = request.step_offset; + int max_xsize = width / tile_size; + int max_ysize = height / tile_size; + int max_xsize_inner = max_xsize - 2; + int max_ysize_inner = max_ysize - 2; + + int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0); + int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0); + int xend = max_xsize_inner; + int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0); + int xstep = (xstart < xend ? 1 : 0); + int ystep = (ystart < yend || xstep == 0 ? 1 : 0); + int x, y; + + for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep) { - if (PendingEvent()) - { - Event event; + int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; + int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2; + int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2); + int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2); + int src_x = sx_center - width / 2; + int src_y = sy_center - height / 2; + int dst_x = sx_center - xsize * tile_size / 2; + int dst_y = sy_center - ysize * tile_size / 2; + int xsize_size_left = (xsize - 1) * tile_size; + int ysize_size_top = (ysize - 1) * tile_size; + int max_xsize_pos = (max_xsize - 1) * tile_size; + int max_ysize_pos = (max_ysize - 1) * tile_size; + int xx, yy; - NextEvent(&event); + BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - switch(event.type) +#if 1 + for (yy = 0; yy < 2; yy++) + { + for (xx = 0; xx < 2; xx++) { - case EVENT_BUTTONPRESS: - case EVENT_BUTTONRELEASE: - case EVENT_MOTIONNOTIFY: - { - if (event.type == EVENT_MOTIONNOTIFY) - { - if (!PointerInWindow(window)) - continue; /* window and pointer are on different screens */ + int src_xx = src_x + xx * max_xsize_pos; + int src_yy = src_y + yy * max_ysize_pos; + int dst_xx = dst_x + xx * xsize_size_left; + int dst_yy = dst_y + yy * ysize_size_top; + int xx_size = (xx ? tile_size : xsize_size_left); + int yy_size = (yy ? tile_size : ysize_size_top); + + if (draw_masked) + BlitBitmapMasked(bitmap_db_cross, backbuffer, + src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy); + else + BlitBitmap(bitmap_db_cross, backbuffer, + src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy); + } + } +#else + BlitBitmap(bitmap_db_cross, backbuffer, + src_x, src_y, + xsize_size_left, ysize_size_top, + dst_x, dst_y); + BlitBitmap(bitmap_db_cross, backbuffer, + src_x + max_xsize_pos, src_y, + tile_size, ysize_size_top, + dst_x + xsize_size_left, dst_y); + BlitBitmap(bitmap_db_cross, backbuffer, + src_x, src_y + max_ysize_pos, + xsize_size_left, tile_size, + dst_x, dst_y + ysize_size_top); + BlitBitmap(bitmap_db_cross, backbuffer, + src_x + max_xsize_pos, src_y + max_ysize_pos, + tile_size, tile_size, + dst_x + xsize_size_left, dst_y + ysize_size_top); +#endif - if (!button_status) - continue; +#if 1 + redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; + // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER; +#else + redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; +#endif - motion_status = TRUE; - mx = ((MotionEvent *) &event)->x; - my = ((MotionEvent *) &event)->y; - } - else - { - motion_status = FALSE; - mx = ((ButtonEvent *) &event)->x; - my = ((ButtonEvent *) &event)->y; - if (event.type == EVENT_BUTTONPRESS) - button_status = ((ButtonEvent *) &event)->button; - else - button_status = MB_RELEASED; - } +#if 1 + DoAnimation(); + BackToFront(); +#else + BackToFront(); +#endif - /* this sets 'request_gadget_id' */ - HandleGadgets(mx, my, button_status); + WaitUntilDelayReached(&anim_delay, anim_delay_value / 2); + } +} - switch(request_gadget_id) - { - case TOOL_CTRL_ID_YES: - result = TRUE; - break; - case TOOL_CTRL_ID_NO: - result = FALSE; - break; - case TOOL_CTRL_ID_CONFIRM: - result = TRUE | FALSE; - break; +#else - case TOOL_CTRL_ID_PLAYER_1: - result = 1; - break; - case TOOL_CTRL_ID_PLAYER_2: - result = 2; - break; - case TOOL_CTRL_ID_PLAYER_3: - result = 3; - break; - case TOOL_CTRL_ID_PLAYER_4: - result = 4; - break; +void AnimateEnvelopeRequest(char *text, int anim_mode, int action) +{ +#if 0 + int envelope_nr = 0; +#endif +#if 1 + int graphic = IMG_BACKGROUND_REQUEST; +#else + int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; +#endif + Bitmap *src_bitmap = graphic_info[graphic].bitmap; + int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); + boolean ffwd_delay = (tape.playing && tape.fast_forward); + boolean no_delay = (tape.warp_forward); + unsigned int anim_delay = 0; + int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); + int anim_delay_value = (no_delay ? 0 : frame_delay_value + 500 * 0); +#if 1 + int max_word_len = maxWordLengthInString(text); + int font_nr = (max_word_len > 7 ? FONT_TEXT_1 : FONT_TEXT_2); +#else + int font_nr = FONT_ENVELOPE_1 + envelope_nr; +#endif + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + int line_spacing = 2 * 1; +#if 1 - default: - break; - } +#if 1 + int max_xsize = DXSIZE / font_width; + // int max_ysize = DYSIZE / font_height; + int max_ysize = DYSIZE / (font_height + line_spacing); +#else + int max_xsize = 7; /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */ + int max_ysize = 13; /* tools.c: MAX_REQUEST_LINES == 13 */ +#endif - break; - } +#else + int max_xsize = level.envelope[envelope_nr].xsize; + int max_ysize = level.envelope[envelope_nr].ysize; +#endif + int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0); + int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0); + int xend = max_xsize; + int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0); + int xstep = (xstart < xend ? 1 : 0); + int ystep = (ystart < yend || xstep == 0 ? 1 : 0); + int x, y; - case EVENT_KEYPRESS: - switch(GetEventKey((KeyEvent *)&event, TRUE)) - { - case KSYM_Return: - result = 1; - break; +#if 1 + char *text_ptr; + char *text_copy = getStringCopy(text); +#else +#if 1 + font_nr = FONT_TEXT_2; - case KSYM_Escape: - result = 0; - break; + if (maxWordLengthInString(text) > 7) /* MAX_REQUEST_LINE_FONT1_LEN == 7 */ + { + max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */ + font_nr = FONT_TEXT_1; + } +#else + int max_word_len = 0; + char *text_ptr; + char *text_copy = getStringCopy(text); - default: - break; - } - if (req_state & REQ_PLAYER) - result = 0; - break; + font_nr = FONT_TEXT_2; - case EVENT_KEYRELEASE: - ClearPlayerAction(); - break; + for (text_ptr = text; *text_ptr; text_ptr++) + { + max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0); - default: - HandleOtherEvents(&event); - break; - } - } - else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) + if (max_word_len > 7) /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */ { - int joy = AnyJoystick(); + max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */ + font_nr = FONT_TEXT_1; - if (joy & JOY_BUTTON_1) - result = 1; - else if (joy & JOY_BUTTON_2) - result = 0; + break; } - - DoAnimation(); - - /* don't eat all CPU time */ - Delay(10); } +#endif +#endif - if (game_status != GAME_MODE_MAIN) - StopAnimation(); +#if 1 + for (text_ptr = text_copy; *text_ptr; text_ptr++) + if (*text_ptr == ' ') + *text_ptr = '\n'; +#endif - UnmapToolButtons(); +#if 1 + dDX = SX + (SXSIZE - DXSIZE) / 2 - DX; + dDY = SY + (SYSIZE - DYSIZE) / 2 - DY; +#else + dDX = SX + SXSIZE / 2 - max_xsize * font_width / 2 - DX; + dDY = SY + SYSIZE / 2 - max_ysize * font_height / 2 - DY; +#endif - if (!(req_state & REQ_STAY_OPEN)) + for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep) { - CloseDoor(DOOR_CLOSE_1); + int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; + int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2; + int sx = SX + (SXSIZE - xsize * font_width) / 2; + // int sy = SX + (SYSIZE - ysize * font_height) / 2; + int sy = SY + (SYSIZE - ysize * (font_height + line_spacing)) / 2; + int xx, yy; - if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) || - (req_state & REQ_REOPEN)) - OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); - } +#if 1 + BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); +#else + SetDrawtoField(DRAW_BUFFERED); - RemapAllGadgets(); +#if 1 + BlitScreenToBitmap(backbuffer); +#else + BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); +#endif - SetDrawBackgroundMask(REDRAW_FIELD); + SetDrawtoField(DRAW_BACKBUFFER); +#endif -#if defined(NETWORK_AVALIABLE) - /* continue network game after request */ - if (options.network && - game_status == GAME_MODE_PLAYING && - req_state & REQUEST_WAIT_FOR_INPUT) - SendToServer_ContinuePlaying(); + for (yy = 0; yy < ysize; yy++) + for (xx = 0; xx < xsize; xx++) + DrawEnvelopeBackgroundTiles(graphic, sx, sy, xx, yy, xsize, ysize, + getFontWidth(font_nr), + getFontHeight(font_nr) + line_spacing); + +#if 1 + +#if 1 + DrawTextBuffer(sx + font_width, sy + font_height + 8, + text_copy, font_nr, max_xsize, + xsize - 2, ysize - 2, line_spacing, mask_mode, + FALSE, TRUE, FALSE); +#else + DrawTextBuffer(sx + font_width, sy + font_height, + level.envelope[envelope_nr].text, font_nr, max_xsize, + xsize - 2, ysize - 2, 0, mask_mode, + level.envelope[envelope_nr].autowrap, + level.envelope[envelope_nr].centered, FALSE); #endif - /* restore deactivated drawing when quick-loading level tape recording */ - if (tape.playing && tape.deactivate_display) - TapeDeactivateDisplayOn(); +#else + DrawTextToTextArea(sx + font_width, sy + font_height, + level.envelope[envelope_nr].text, font_nr, max_xsize, + xsize - 2, ysize - 2, mask_mode); +#endif - return result; -} + /* copy request gadgets to door backbuffer */ +#if 1 + /* + if ((ysize - 2) > 13) + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2, + DOOR_GFX_PAGEY1 + 13 * font_height, + (xsize - 2) * font_width, + (ysize - 2 - 13) * font_height, + sx + font_width, + sy + font_height * (1 + 13)); + */ + if ((ysize - 2) > 13) + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2, + DOOR_GFX_PAGEY1 + 11 * (font_height + line_spacing * 0), + (xsize - 2) * font_width, + (ysize - 2 - 13) * (font_height + line_spacing), + sx + font_width, + sy + (font_height + line_spacing) * (1 + 13)); +#else + if ((ysize - 2) > 13) + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2, + DOOR_GFX_PAGEY1 + 13 * font_height, + (xsize - 2) * font_width, + (ysize - 2 - 13) * font_height, + sx + font_width, + sy + font_height * (1 + 13)); +#endif -unsigned int OpenDoor(unsigned int door_state) -{ - if (door_state & DOOR_COPY_BACK) - { - if (door_state & DOOR_OPEN_1) - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); +#if 1 + redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; + // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER; +#else + redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; +#endif - if (door_state & DOOR_OPEN_2) - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); +#if 1 + DoAnimation(); + BackToFront(); +#else + BackToFront(); +#endif - door_state &= ~DOOR_COPY_BACK; + WaitUntilDelayReached(&anim_delay, anim_delay_value / 2); } - return MoveDoor(door_state); +#if 1 + free(text_copy); +#endif } -unsigned int CloseDoor(unsigned int door_state) +#endif + +void ShowEnvelopeRequest(char *text, unsigned int req_state, int action) { - unsigned int old_door_state = GetDoorState(); +#if 1 + int last_game_status = game_status; /* save current game status */ + // int last_draw_background_mask = gfx.draw_background_mask; +#endif +#if 1 + int graphic = IMG_BACKGROUND_REQUEST; + int sound_opening = SND_REQUEST_OPENING; + int sound_closing = SND_REQUEST_CLOSING; +#else + int envelope_nr = 0; + int element = EL_ENVELOPE_1 + envelope_nr; + int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; + int sound_opening = element_info[element].sound[ACTION_OPENING]; + int sound_closing = element_info[element].sound[ACTION_CLOSING]; +#endif +#if 0 + boolean ffwd_delay = (tape.playing && tape.fast_forward); + boolean no_delay = (tape.warp_forward); + int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1); + int wait_delay_value = (no_delay ? 0 : normal_delay_value); +#endif + int anim_mode = graphic_info[graphic].anim_mode; + int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL: + anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode); +#if 0 + char *text_copy = getStringCopy(text); + char *text_ptr; - if (!(door_state & DOOR_NO_COPY_BACK)) + for (text_ptr = text_copy; *text_ptr; text_ptr++) + if (*text_ptr == ' ') + *text_ptr = '\n'; +#endif + +#if 1 + if (game_status == GAME_MODE_PLAYING) { - if (old_door_state & DOOR_OPEN_1) - BlitBitmap(backbuffer, bitmap_db_door, - DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + BlitScreenToBitmap_EM(backbuffer); + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + BlitScreenToBitmap_SP(backbuffer); + else + { + BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); + } + } - if (old_door_state & DOOR_OPEN_2) - BlitBitmap(backbuffer, bitmap_db_door, - VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + SetDrawtoField(DRAW_BACKBUFFER); - door_state &= ~DOOR_NO_COPY_BACK; - } + // SetDrawBackgroundMask(REDRAW_NONE); - return MoveDoor(door_state); -} + if (action == ACTION_OPENING) + { + BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); -unsigned int GetDoorState() -{ - return MoveDoor(DOOR_GET_STATE); -} +#if 1 + if (req_state & REQ_ASK) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); + MapGadget(tool_gadget[TOOL_CTRL_ID_NO]); + } + else if (req_state & REQ_CONFIRM) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]); + } + else if (req_state & REQ_PLAYER) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]); + } +#endif -unsigned int SetDoorState(unsigned int door_state) -{ - return MoveDoor(door_state | DOOR_SET_STATE); -} +#if 1 + DrawEnvelopeRequest(text); +#else + DrawEnvelopeRequest(text_copy); +#endif -unsigned int MoveDoor(unsigned int door_state) -{ - static int door1 = DOOR_OPEN_1; - static int door2 = DOOR_CLOSE_2; - unsigned long door_delay = 0; - unsigned long door_delay_value; - int stepsize = 1; + if (game_status != GAME_MODE_MAIN) + InitAnimation(); + } - if (door_1.width < 0 || door_1.width > DXSIZE) - door_1.width = DXSIZE; - if (door_1.height < 0 || door_1.height > DYSIZE) - door_1.height = DYSIZE; - if (door_2.width < 0 || door_2.width > VXSIZE) - door_2.width = VXSIZE; - if (door_2.height < 0 || door_2.height > VYSIZE) - door_2.height = VYSIZE; + /* force DOOR font inside door area */ + game_status = GAME_MODE_PSEUDO_DOOR; +#endif - if (door_state == DOOR_GET_STATE) - return(door1 | door2); + game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */ - if (door_state & DOOR_SET_STATE) + if (action == ACTION_OPENING) { - if (door_state & DOOR_ACTION_1) - door1 = door_state & DOOR_ACTION_1; - if (door_state & DOOR_ACTION_2) - door2 = door_state & DOOR_ACTION_2; - - return(door1 | door2); - } + PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE); - if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1) - door_state &= ~DOOR_OPEN_1; - else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1) - door_state &= ~DOOR_CLOSE_1; - if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2) - door_state &= ~DOOR_OPEN_2; - else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) - door_state &= ~DOOR_CLOSE_2; + if (anim_mode == ANIM_DEFAULT) + AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING); - door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay : - door_2.step_delay); + AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING); - if (setup.quick_doors) +#if 0 + if (tape.playing) + Delay(wait_delay_value); + else + WaitForEventToContinue(); +#endif + } + else { - stepsize = 20; /* must be choosen to always draw last frame */ - door_delay_value = 0; + PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE); + + if (anim_mode != ANIM_NONE) + AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING); + + if (anim_mode == ANIM_DEFAULT) + AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING); } - if (global.autoplay_leveldir) + game.envelope_active = FALSE; + +#if 1 + // game_status = last_game_status; /* restore current game status */ + + if (action == ACTION_CLOSING) { - door_state |= DOOR_NO_DELAY; - door_state &= ~DOOR_CLOSE_ALL; + if (game_status != GAME_MODE_MAIN) + StopAnimation(); + + BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); } +#else + SetDrawtoField(DRAW_BUFFERED); +#endif + + // SetDrawBackgroundMask(last_draw_background_mask); - if (door_state & DOOR_ACTION) - { - boolean handle_door_1 = (door_state & DOOR_ACTION_1); - boolean handle_door_2 = (door_state & DOOR_ACTION_2); - boolean door_1_done = (!handle_door_1); - boolean door_2_done = (!handle_door_2); - boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL); - boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL); - int door_size_1 = (door_1_vertical ? door_1.height : door_1.width); - int door_size_2 = (door_2_vertical ? door_2.height : door_2.width); - int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE); - int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE); - int door_size = (handle_door_1 ? door_size_1 : door_size_2); - int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2); - int door_skip = max_door_size - door_size; #if 1 - int end = door_size; + redraw_mask = REDRAW_FIELD; + // redraw_mask |= REDRAW_ALL; #else - int end = (door_state & DOOR_ACTION_1 && - door_1.anim_mode & ANIM_VERTICAL ? DYSIZE : DXSIZE); + redraw_mask |= REDRAW_FIELD; #endif + #if 1 - int start = ((door_state & DOOR_NO_DELAY) ? end : 0); + if (game_status == GAME_MODE_MAIN) + DoAnimation(); + + BackToFront(); + + /* (important: after "BackToFront()", but before "SetDrawtoField()") */ + game_status = last_game_status; /* restore current game status */ + +#if 1 + if (action == ACTION_CLOSING && + game_status == GAME_MODE_PLAYING && + level.game_engine_type == GAME_ENGINE_TYPE_RND) + SetDrawtoField(DRAW_BUFFERED); #else - int start = ((door_state & DOOR_NO_DELAY) ? end : offset_skip); + if (game_status == GAME_MODE_PLAYING && + level.game_engine_type == GAME_ENGINE_TYPE_RND) + SetDrawtoField(DRAW_BUFFERED); #endif - int k; - if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors) - { - /* opening door sound has priority over simultaneously closing door */ - if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2)) - PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); - else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2)) - PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); - } +#else + BackToFront(); +#endif - for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize) - { - int x = k; - Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; - GC gc = bitmap->stored_clip_gc; +#if 0 + free(text_copy); +#endif +} - if (door_state & DOOR_ACTION_1) - { - int a = MIN(x * door_1.step_offset, end); - int p = (door_state & DOOR_OPEN_1 ? end - a : a); - int i = p + door_skip; +void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize) +{ + Bitmap *src_bitmap; + int src_x, src_y; + int graphic = el2preimg(element); - if (door_1.anim_mode & ANIM_STATIC_PANEL) - { - BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, - DXSIZE, DYSIZE, DX, DY); - } - else if (x <= a) - { - BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2, - DXSIZE, DYSIZE - p / 2, DX, DY); + getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y); +} - ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2); - } +void DrawLevel() +{ + int x,y; - if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE) - { - int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; - int dst1_x = DX + DXSIZE - i, dst1_y = DY; - int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1; - int dst2_x = DX, dst2_y = DY; - int width = i, height = DYSIZE; +#if 1 + SetMainBackgroundImage(IMG_BACKGROUND_PLAYING); + SetDrawBackgroundMask(REDRAW_FIELD); +#else + SetDrawBackgroundMask(REDRAW_NONE); +#endif - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); + ClearField(); - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); - } - else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE) - { - int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; - int dst1_x = DX, dst1_y = DY + DYSIZE - i; - int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i; - int dst2_x = DX, dst2_y = DY; - int width = DXSIZE, height = i; + for (x = BX1; x <= BX2; x++) + for (y = BY1; y <= BY2; y++) + DrawScreenField(x, y); - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); + redraw_mask |= REDRAW_FIELD; +} - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); - } - else if (x <= DXSIZE) /* ANIM_DEFAULT */ - { - int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0); +void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) +{ + int x,y; - SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1, i, 77, - DX + DXSIZE - i, DY + j); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63, - DX + DXSIZE - i, DY + 140 + j); - SetClipOrigin(bitmap, gc, DX - DXSIZE + i, - DY - (DOOR_GFX_PAGEY1 + j)); - BlitBitmapMasked(bitmap, drawto, - DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j, - DX, DY); - BlitBitmapMasked(bitmap, drawto, - DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63, - DX, DY + 140 - j); + for (x = 0; x < size_x; x++) + for (y = 0; y < size_y; y++) + DrawMiniElementOrWall(x, y, scroll_x, scroll_y); - BlitBitmapMasked(bitmap, drawto, - DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63, - DX, DY + 77 - j); - BlitBitmapMasked(bitmap, drawto, - DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77, - DX, DY + 203 - j); - SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63, - DX + DXSIZE - i, DY + 77 + j); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j, - DX + DXSIZE - i, DY + 203 + j); - } + redraw_mask |= REDRAW_FIELD; +} - redraw_mask |= REDRAW_DOOR_1; - door_1_done = (a == end); - } +static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y) +{ + boolean show_level_border = (BorderElement != EL_EMPTY); + int level_xsize = lev_fieldx + (show_level_border ? 2 : 0); + int level_ysize = lev_fieldy + (show_level_border ? 2 : 0); + int tile_size = preview.tile_size; + int preview_width = preview.xsize * tile_size; + int preview_height = preview.ysize * tile_size; + int real_preview_xsize = MIN(level_xsize, preview.xsize); + int real_preview_ysize = MIN(level_ysize, preview.ysize); + int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align); + int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign); + int x, y; - if (door_state & DOOR_ACTION_2) - { - int a = MIN(x * door_2.step_offset, door_size_2); - int p = (door_state & DOOR_OPEN_2 ? door_size_2 - a : a); - int i = p + door_skip; + DrawBackground(dst_x, dst_y, preview_width, preview_height); - if (door_2.anim_mode & ANIM_STATIC_PANEL) - { - BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2, - VXSIZE, VYSIZE, VX, VY); - } - else if (x <= VYSIZE) - { - BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2, - VXSIZE, VYSIZE - p / 2, VX, VY); + dst_x += (preview_width - real_preview_xsize * tile_size) / 2; + dst_y += (preview_height - real_preview_ysize * tile_size) / 2; - ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2); - } + for (x = 0; x < real_preview_xsize; x++) + { + for (y = 0; y < real_preview_ysize; y++) + { + int lx = from_x + x + (show_level_border ? -1 : 0); + int ly = from_y + y + (show_level_border ? -1 : 0); + int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] : + getBorderElement(lx, ly)); - if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE) - { - int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; - int dst1_x = VX + VXSIZE - i, dst1_y = VY; - int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2; - int dst2_x = VX, dst2_y = VY; - int width = i, height = VYSIZE; + DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size, + element, tile_size); + } + } - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); + redraw_mask |= REDRAW_MICROLEVEL; +} - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); - } - else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE) - { - int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; - int dst1_x = VX, dst1_y = VY + VYSIZE - i; - int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i; - int dst2_x = VX, dst2_y = VY; - int width = VXSIZE, height = i; +#define MICROLABEL_EMPTY 0 +#define MICROLABEL_LEVEL_NAME 1 +#define MICROLABEL_LEVEL_AUTHOR_HEAD 2 +#define MICROLABEL_LEVEL_AUTHOR 3 +#define MICROLABEL_IMPORTED_FROM_HEAD 4 +#define MICROLABEL_IMPORTED_FROM 5 +#define MICROLABEL_IMPORTED_BY_HEAD 6 +#define MICROLABEL_IMPORTED_BY 7 - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); +static int getMaxTextLength(struct TextPosInfo *pos, int font_nr) +{ + int max_text_width = SXSIZE; + int font_width = getFontWidth(font_nr); - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); - } - else if (x <= VXSIZE) /* ANIM_DEFAULT */ - { - int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0); + if (pos->align == ALIGN_CENTER) + max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2); + else if (pos->align == ALIGN_RIGHT) + max_text_width = pos->x; + else + max_text_width = SXSIZE - pos->x; - SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); - BlitBitmapMasked(bitmap, drawto, - VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2, - VX + VXSIZE - i, VY + j); - SetClipOrigin(bitmap, gc, - VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j)); - BlitBitmapMasked(bitmap, drawto, - VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j, - VX, VY); + return max_text_width / font_width; +} - BlitBitmapMasked(bitmap, drawto, - VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2, - i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j); - SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); - BlitBitmapMasked(bitmap, drawto, - VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2, - i, VYSIZE / 2 - j, - VX + VXSIZE - i, VY + VYSIZE / 2 + j); - } +static void DrawPreviewLevelLabelExt(int mode) +{ + struct TextPosInfo *pos = &menu.main.text.level_info_2; + char label_text[MAX_OUTPUT_LINESIZE + 1]; + int max_len_label_text; +#if 1 + int font_nr = pos->font; + int i; - redraw_mask |= REDRAW_DOOR_2; - door_2_done = (a == VXSIZE); - } + if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD || + mode == MICROLABEL_IMPORTED_FROM_HEAD || + mode == MICROLABEL_IMPORTED_BY_HEAD) + font_nr = pos->font_alt; +#else + int font_nr = FONT_TEXT_2; + int i; + + if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD || + mode == MICROLABEL_IMPORTED_FROM_HEAD || + mode == MICROLABEL_IMPORTED_BY_HEAD) + font_nr = FONT_TEXT_3; +#endif + +#if 1 + max_len_label_text = getMaxTextLength(pos, font_nr); +#else + max_len_label_text = SXSIZE / getFontWidth(font_nr); +#endif - BackToFront(); +#if 1 + if (pos->size != -1) + max_len_label_text = pos->size; +#endif - if (game_status == GAME_MODE_MAIN) - DoAnimation(); + for (i = 0; i < max_len_label_text; i++) + label_text[i] = ' '; + label_text[max_len_label_text] = '\0'; - if (!(door_state & DOOR_NO_DELAY)) - WaitUntilDelayReached(&door_delay, door_delay_value); - } + if (strlen(label_text) > 0) + { +#if 1 + DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align); +#else + int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; + int lypos = MICROLABEL2_YPOS; + + DrawText(lxpos, lypos, label_text, font_nr); +#endif } - if (door_state & DOOR_ACTION_1) - door1 = door_state & DOOR_ACTION_1; - if (door_state & DOOR_ACTION_2) - door2 = door_state & DOOR_ACTION_2; + strncpy(label_text, + (mode == MICROLABEL_LEVEL_NAME ? level.name : + mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" : + mode == MICROLABEL_LEVEL_AUTHOR ? level.author : + mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" : + mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from : + mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" : + mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""), + max_len_label_text); + label_text[max_len_label_text] = '\0'; - return (door1 | door2); -} + if (strlen(label_text) > 0) + { +#if 1 + DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align); +#else + int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; + int lypos = MICROLABEL2_YPOS; -void DrawSpecialEditorDoor() -{ - /* draw bigger toolbox window */ - BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, - DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8, - EX - 4, EY - 12); - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, - EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4, - EX - 6, EY - 4); + DrawText(lxpos, lypos, label_text, font_nr); +#endif + } - redraw_mask |= REDRAW_ALL; + redraw_mask |= REDRAW_MICROLEVEL; } -void UndrawSpecialEditorDoor() +static void DrawPreviewLevelExt(boolean restart) { - /* draw normal tape recorder window */ - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, - EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12, - EX - 6, EY - 12); + static unsigned int scroll_delay = 0; + static unsigned int label_delay = 0; + static int from_x, from_y, scroll_direction; + static int label_state, label_counter; + unsigned int scroll_delay_value = preview.step_delay; + boolean show_level_border = (BorderElement != EL_EMPTY); + int level_xsize = lev_fieldx + (show_level_border ? 2 : 0); + int level_ysize = lev_fieldy + (show_level_border ? 2 : 0); + int last_game_status = game_status; /* save current game status */ - redraw_mask |= REDRAW_ALL; -} +#if 0 + /* force PREVIEW font on preview level */ + game_status = GAME_MODE_PSEUDO_PREVIEW; +#endif + if (restart) + { + from_x = 0; + from_y = 0; -/* ---------- new tool button stuff ---------------------------------------- */ + if (preview.anim_mode == ANIM_CENTERED) + { + if (level_xsize > preview.xsize) + from_x = (level_xsize - preview.xsize) / 2; + if (level_ysize > preview.ysize) + from_y = (level_ysize - preview.ysize) / 2; + } -/* graphic position values for tool buttons */ -#define TOOL_BUTTON_YES_XPOS 2 -#define TOOL_BUTTON_YES_YPOS 250 -#define TOOL_BUTTON_YES_GFX_YPOS 0 -#define TOOL_BUTTON_YES_XSIZE 46 -#define TOOL_BUTTON_YES_YSIZE 28 -#define TOOL_BUTTON_NO_XPOS 52 -#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS -#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS -#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE -#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE -#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS -#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS -#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30 -#define TOOL_BUTTON_CONFIRM_XSIZE 96 -#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE -#define TOOL_BUTTON_PLAYER_XSIZE 30 -#define TOOL_BUTTON_PLAYER_YSIZE 30 -#define TOOL_BUTTON_PLAYER_GFX_XPOS 5 -#define TOOL_BUTTON_PLAYER_GFX_YPOS 185 -#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2) -#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2) -#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \ - + 0 * TOOL_BUTTON_PLAYER_XSIZE) -#define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \ - + 1 * TOOL_BUTTON_PLAYER_XSIZE) -#define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \ - + 0 * TOOL_BUTTON_PLAYER_XSIZE) -#define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \ - + 1 * TOOL_BUTTON_PLAYER_XSIZE) -#define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \ - + 0 * TOOL_BUTTON_PLAYER_YSIZE) -#define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \ - + 0 * TOOL_BUTTON_PLAYER_YSIZE) -#define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \ - + 1 * TOOL_BUTTON_PLAYER_YSIZE) -#define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \ - + 1 * TOOL_BUTTON_PLAYER_YSIZE) + from_x += preview.xoffset; + from_y += preview.yoffset; -static struct -{ - int xpos, ypos; - int x, y; - int width, height; - int gadget_id; - char *infotext; -} toolbutton_info[NUM_TOOL_BUTTONS] = -{ - { - TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS, - TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS, - TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE, - TOOL_CTRL_ID_YES, - "yes" - }, - { - TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS, - TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS, - TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE, - TOOL_CTRL_ID_NO, - "no" - }, - { - TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS, - TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS, - TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE, - TOOL_CTRL_ID_CONFIRM, - "confirm" - }, - { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_1, - "player 1" - }, - { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_2, - "player 2" - }, - { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_3, - "player 3" - }, - { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_4, - "player 4" - } -}; + scroll_direction = MV_RIGHT; + label_state = 1; + label_counter = 0; -void CreateToolButtons() -{ - int i; + DrawPreviewLevelPlayfieldExt(from_x, from_y); + DrawPreviewLevelLabelExt(label_state); - for (i = 0; i < NUM_TOOL_BUTTONS; i++) - { - Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; - Bitmap *deco_bitmap = None; - int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0; - struct GadgetInfo *gi; - unsigned long event_mask; - int gd_xoffset, gd_yoffset; - int gd_x1, gd_x2, gd_y; - int id = i; + /* initialize delay counters */ + DelayReached(&scroll_delay, 0); + DelayReached(&label_delay, 0); - event_mask = GD_EVENT_RELEASED; + if (leveldir_current->name) + { + struct TextPosInfo *pos = &menu.main.text.level_info_1; + char label_text[MAX_OUTPUT_LINESIZE + 1]; +#if 1 + int font_nr = pos->font; +#else + int font_nr = FONT_TEXT_1; +#endif +#if 1 + int max_len_label_text = getMaxTextLength(pos, font_nr); +#else + int max_len_label_text = SXSIZE / getFontWidth(font_nr); +#endif +#if 0 + int text_width; + int lxpos, lypos; +#endif - gd_xoffset = toolbutton_info[i].xpos; - gd_yoffset = toolbutton_info[i].ypos; - gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset; - gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset; - gd_y = DOOR_GFX_PAGEY1 + gd_yoffset; +#if 1 + if (pos->size != -1) + max_len_label_text = pos->size; +#endif - if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) + strncpy(label_text, leveldir_current->name, max_len_label_text); + label_text[max_len_label_text] = '\0'; + +#if 1 + DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align); +#else + lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; + lypos = SY + MICROLABEL1_YPOS; + + DrawText(lxpos, lypos, label_text, font_nr); +#endif + } + + game_status = last_game_status; /* restore current game status */ + + return; + } + + /* scroll preview level, if needed */ + if (preview.anim_mode != ANIM_NONE && + (level_xsize > preview.xsize || level_ysize > preview.ysize) && + DelayReached(&scroll_delay, scroll_delay_value)) + { + switch (scroll_direction) { - int player_nr = id - TOOL_CTRL_ID_PLAYER_1; + case MV_LEFT: + if (from_x > 0) + { + from_x -= preview.step_offset; + from_x = (from_x < 0 ? 0 : from_x); + } + else + scroll_direction = MV_UP; + break; - getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), - &deco_bitmap, &deco_x, &deco_y); - deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2; - deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2; + case MV_RIGHT: + if (from_x < level_xsize - preview.xsize) + { + from_x += preview.step_offset; + from_x = (from_x > level_xsize - preview.xsize ? + level_xsize - preview.xsize : from_x); + } + else + scroll_direction = MV_DOWN; + break; + + case MV_UP: + if (from_y > 0) + { + from_y -= preview.step_offset; + from_y = (from_y < 0 ? 0 : from_y); + } + else + scroll_direction = MV_RIGHT; + break; + + case MV_DOWN: + if (from_y < level_ysize - preview.ysize) + { + from_y += preview.step_offset; + from_y = (from_y > level_ysize - preview.ysize ? + level_ysize - preview.ysize : from_y); + } + else + scroll_direction = MV_LEFT; + break; + + default: + break; } - gi = CreateGadget(GDI_CUSTOM_ID, id, - GDI_INFO_TEXT, toolbutton_info[i].infotext, - GDI_X, DX + toolbutton_info[i].x, - GDI_Y, DY + toolbutton_info[i].y, - GDI_WIDTH, toolbutton_info[i].width, - GDI_HEIGHT, toolbutton_info[i].height, - GDI_TYPE, GD_TYPE_NORMAL_BUTTON, - GDI_STATE, GD_BUTTON_UNPRESSED, - GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y, - GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y, - GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, - GDI_DECORATION_POSITION, deco_xpos, deco_ypos, - GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY, - GDI_DECORATION_SHIFTING, 1, 1, - GDI_EVENT_MASK, event_mask, - GDI_CALLBACK_ACTION, HandleToolButtons, - GDI_END); + DrawPreviewLevelPlayfieldExt(from_x, from_y); + } - if (gi == NULL) - Error(ERR_EXIT, "cannot create gadget"); + /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */ + /* redraw micro level label, if needed */ + if (!strEqual(level.name, NAMELESS_LEVEL_NAME) && + !strEqual(level.author, ANONYMOUS_NAME) && + !strEqual(level.author, leveldir_current->name) && + DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY)) + { + int max_label_counter = 23; - tool_gadget[id] = gi; + if (leveldir_current->imported_from != NULL && + strlen(leveldir_current->imported_from) > 0) + max_label_counter += 14; + if (leveldir_current->imported_by != NULL && + strlen(leveldir_current->imported_by) > 0) + max_label_counter += 14; + + label_counter = (label_counter + 1) % max_label_counter; + label_state = (label_counter >= 0 && label_counter <= 7 ? + MICROLABEL_LEVEL_NAME : + label_counter >= 9 && label_counter <= 12 ? + MICROLABEL_LEVEL_AUTHOR_HEAD : + label_counter >= 14 && label_counter <= 21 ? + MICROLABEL_LEVEL_AUTHOR : + label_counter >= 23 && label_counter <= 26 ? + MICROLABEL_IMPORTED_FROM_HEAD : + label_counter >= 28 && label_counter <= 35 ? + MICROLABEL_IMPORTED_FROM : + label_counter >= 37 && label_counter <= 40 ? + MICROLABEL_IMPORTED_BY_HEAD : + label_counter >= 42 && label_counter <= 49 ? + MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY); + + if (leveldir_current->imported_from == NULL && + (label_state == MICROLABEL_IMPORTED_FROM_HEAD || + label_state == MICROLABEL_IMPORTED_FROM)) + label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ? + MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY); + + DrawPreviewLevelLabelExt(label_state); } + + game_status = last_game_status; /* restore current game status */ } -void FreeToolButtons() +void DrawPreviewLevelInitial() { - int i; + DrawPreviewLevelExt(TRUE); +} - for (i = 0; i < NUM_TOOL_BUTTONS; i++) - FreeGadget(tool_gadget[i]); +void DrawPreviewLevelAnimation() +{ + DrawPreviewLevelExt(FALSE); } -static void UnmapToolButtons() +inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, + int graphic, int sync_frame, int mask_mode) { - int i; + int frame = getGraphicAnimationFrame(graphic, sync_frame); - for (i = 0; i < NUM_TOOL_BUTTONS; i++) - UnmapGadget(tool_gadget[i]); + if (mask_mode == USE_MASKING) + DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame); + else + DrawGraphicExt(dst_bitmap, x, y, graphic, frame); } -static void HandleToolButtons(struct GadgetInfo *gi) +inline void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, + int graphic, int sync_frame, + int mask_mode) { - request_gadget_id = gi->custom_id; + int frame = getGraphicAnimationFrame(graphic, sync_frame); + + if (mask_mode == USE_MASKING) + DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame); + else + DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame); } -static struct Mapping_EM_to_RND_object +inline void DrawGraphicAnimation(int x, int y, int graphic) { - int element_em; - boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */ - boolean is_backside; /* backside of moving element */ + int lx = LEVELX(x), ly = LEVELY(y); - int element_rnd; - int action; - int direction; + if (!IN_SCR_FIELD(x, y)) + return; + +#if NEW_TILESIZE + DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, + graphic, GfxFrame[lx][ly], NO_MASKING); +#else + DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY, + graphic, GfxFrame[lx][ly], NO_MASKING); +#endif + MarkTileDirty(x, y); } -em_object_mapping_list[] = + +inline void DrawFixedGraphicAnimation(int x, int y, int graphic) { - { - Xblank, TRUE, FALSE, - EL_EMPTY, -1, -1 - }, - { - Yacid_splash_eB, FALSE, FALSE, - EL_ACID_SPLASH_RIGHT, -1, -1 - }, - { - Yacid_splash_wB, FALSE, FALSE, - EL_ACID_SPLASH_LEFT, -1, -1 - }, + int lx = LEVELX(x), ly = LEVELY(y); -#ifdef EM_ENGINE_BAD_ROLL - { - Xstone_force_e, FALSE, FALSE, - EL_ROCK, -1, MV_BIT_RIGHT - }, - { - Xstone_force_w, FALSE, FALSE, - EL_ROCK, -1, MV_BIT_LEFT - }, - { - Xnut_force_e, FALSE, FALSE, - EL_NUT, -1, MV_BIT_RIGHT - }, - { - Xnut_force_w, FALSE, FALSE, - EL_NUT, -1, MV_BIT_LEFT - }, - { - Xspring_force_e, FALSE, FALSE, - EL_SPRING, -1, MV_BIT_RIGHT - }, - { - Xspring_force_w, FALSE, FALSE, - EL_SPRING, -1, MV_BIT_LEFT - }, - { - Xemerald_force_e, FALSE, FALSE, - EL_EMERALD, -1, MV_BIT_RIGHT - }, - { - Xemerald_force_w, FALSE, FALSE, - EL_EMERALD, -1, MV_BIT_LEFT - }, - { - Xdiamond_force_e, FALSE, FALSE, - EL_DIAMOND, -1, MV_BIT_RIGHT - }, - { - Xdiamond_force_w, FALSE, FALSE, - EL_DIAMOND, -1, MV_BIT_LEFT - }, - { - Xbomb_force_e, FALSE, FALSE, - EL_BOMB, -1, MV_BIT_RIGHT - }, - { - Xbomb_force_w, FALSE, FALSE, - EL_BOMB, -1, MV_BIT_LEFT - }, -#endif /* EM_ENGINE_BAD_ROLL */ + if (!IN_SCR_FIELD(x, y)) + return; - { - Xstone, TRUE, FALSE, - EL_ROCK, -1, -1 - }, - { - Xstone_pause, FALSE, FALSE, - EL_ROCK, -1, -1 + DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY, + graphic, GfxFrame[lx][ly], NO_MASKING); + MarkTileDirty(x, y); +} + +void DrawLevelGraphicAnimation(int x, int y, int graphic) +{ + DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); +} + +void DrawLevelElementAnimation(int x, int y, int element) +{ + int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); + + DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); +} + +inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) +{ + int sx = SCREENX(x), sy = SCREENY(y); + + if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) + return; + + if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) + return; + + DrawGraphicAnimation(sx, sy, graphic); + +#if 1 + if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y))) + DrawLevelFieldCrumbled(x, y); +#else + if (GFX_CRUMBLED(Feld[x][y])) + DrawLevelFieldCrumbled(x, y); +#endif +} + +void DrawLevelElementAnimationIfNeeded(int x, int y, int element) +{ + int sx = SCREENX(x), sy = SCREENY(y); + int graphic; + + if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) + return; + + graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); + + if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) + return; + + DrawGraphicAnimation(sx, sy, graphic); + + if (GFX_CRUMBLED(element)) + DrawLevelFieldCrumbled(x, y); +} + +static int getPlayerGraphic(struct PlayerInfo *player, int move_dir) +{ + if (player->use_murphy) + { + /* this works only because currently only one player can be "murphy" ... */ + static int last_horizontal_dir = MV_LEFT; + int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir); + + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + last_horizontal_dir = move_dir; + + if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */ + { + int direction = (player->is_snapping ? move_dir : last_horizontal_dir); + + graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); + } + + return graphic; + } + else + return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir); +} + +static boolean equalGraphics(int graphic1, int graphic2) +{ + struct GraphicInfo *g1 = &graphic_info[graphic1]; + struct GraphicInfo *g2 = &graphic_info[graphic2]; + + return (g1->bitmap == g2->bitmap && + g1->src_x == g2->src_x && + g1->src_y == g2->src_y && + g1->anim_frames == g2->anim_frames && + g1->anim_delay == g2->anim_delay && + g1->anim_mode == g2->anim_mode); +} + +void DrawAllPlayers() +{ + int i; + + for (i = 0; i < MAX_PLAYERS; i++) + if (stored_player[i].active) + DrawPlayer(&stored_player[i]); +} + +void DrawPlayerField(int x, int y) +{ + if (!IS_PLAYER(x, y)) + return; + + DrawPlayer(PLAYERINFO(x, y)); +} + +#define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1 + +void DrawPlayer(struct PlayerInfo *player) +{ + int jx = player->jx; + int jy = player->jy; + int move_dir = player->MovDir; + int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0); + int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0); + int last_jx = (player->is_moving ? jx - dx : jx); + int last_jy = (player->is_moving ? jy - dy : jy); + int next_jx = jx + dx; + int next_jy = jy + dy; + boolean player_is_moving = (player->MovPos ? TRUE : FALSE); + boolean player_is_opaque = FALSE; + int sx = SCREENX(jx), sy = SCREENY(jy); + int sxx = 0, syy = 0; + int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; + int graphic; + int action = ACTION_DEFAULT; + int last_player_graphic = getPlayerGraphic(player, move_dir); + int last_player_frame = player->Frame; + int frame = 0; + + /* GfxElement[][] is set to the element the player is digging or collecting; + remove also for off-screen player if the player is not moving anymore */ + if (IN_LEV_FIELD(jx, jy) && !player_is_moving) + GfxElement[jx][jy] = EL_UNDEFINED; + + if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) + return; + +#if DEBUG + if (!IN_LEV_FIELD(jx, jy)) + { + printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy); + printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy); + printf("DrawPlayerField(): This should never happen!\n"); + return; + } +#endif + + if (element == EL_EXPLOSION) + return; + + action = (player->is_pushing ? ACTION_PUSHING : + player->is_digging ? ACTION_DIGGING : + player->is_collecting ? ACTION_COLLECTING : + player->is_moving ? ACTION_MOVING : + player->is_snapping ? ACTION_SNAPPING : + player->is_dropping ? ACTION_DROPPING : + player->is_waiting ? player->action_waiting : ACTION_DEFAULT); + + if (player->is_waiting) + move_dir = player->dir_waiting; + + InitPlayerGfxAnimation(player, action, move_dir); + + /* ----------------------------------------------------------------------- */ + /* draw things in the field the player is leaving, if needed */ + /* ----------------------------------------------------------------------- */ + + if (player->is_moving) + { + if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element)) + { + DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]); + + if (last_element == EL_DYNAMITE_ACTIVE || + last_element == EL_EM_DYNAMITE_ACTIVE || + last_element == EL_SP_DISK_RED_ACTIVE) + DrawDynamite(last_jx, last_jy); + else + DrawLevelFieldThruMask(last_jx, last_jy); + } + else if (last_element == EL_DYNAMITE_ACTIVE || + last_element == EL_EM_DYNAMITE_ACTIVE || + last_element == EL_SP_DISK_RED_ACTIVE) + DrawDynamite(last_jx, last_jy); +#if 0 + /* !!! this is not enough to prevent flickering of players which are + moving next to each others without a free tile between them -- this + can only be solved by drawing all players layer by layer (first the + background, then the foreground etc.) !!! => TODO */ + else if (!IS_PLAYER(last_jx, last_jy)) + DrawLevelField(last_jx, last_jy); +#else + else + DrawLevelField(last_jx, last_jy); +#endif + + if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) + DrawLevelElement(next_jx, next_jy, EL_EMPTY); + } + + if (!IN_SCR_FIELD(sx, sy)) + return; + + /* ----------------------------------------------------------------------- */ + /* draw things behind the player, if needed */ + /* ----------------------------------------------------------------------- */ + + if (Back[jx][jy]) + DrawLevelElement(jx, jy, Back[jx][jy]); + else if (IS_ACTIVE_BOMB(element)) + DrawLevelElement(jx, jy, EL_EMPTY); + else + { + if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED) + { + int old_element = GfxElement[jx][jy]; + int old_graphic = el_act_dir2img(old_element, action, move_dir); + int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame); + + if (GFX_CRUMBLED(old_element)) + DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame); + else + DrawGraphic(sx, sy, old_graphic, frame); + + if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER) + player_is_opaque = TRUE; + } + else + { + GfxElement[jx][jy] = EL_UNDEFINED; + + /* make sure that pushed elements are drawn with correct frame rate */ +#if 1 + graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); + + if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic)) + GfxFrame[jx][jy] = player->StepFrame; +#else + if (player->is_pushing && player->is_moving) + GfxFrame[jx][jy] = player->StepFrame; +#endif + + DrawLevelField(jx, jy); + } + } + +#if !DRAW_PLAYER_OVER_PUSHED_ELEMENT + /* ----------------------------------------------------------------------- */ + /* draw player himself */ + /* ----------------------------------------------------------------------- */ + + graphic = getPlayerGraphic(player, move_dir); + + /* in the case of changed player action or direction, prevent the current + animation frame from being restarted for identical animations */ + if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic)) + player->Frame = last_player_frame; + + frame = getGraphicAnimationFrame(graphic, player->Frame); + + if (player->GfxPos) + { + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + sxx = player->GfxPos; + else + syy = player->GfxPos; + } + + if (!setup.soft_scrolling && ScreenMovPos) + sxx = syy = 0; + + if (player_is_opaque) + DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING); + else + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); + + if (SHIELD_ON(player)) + { + int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE : + IMG_SHIELD_NORMAL_ACTIVE); + int frame = getGraphicAnimationFrame(graphic, -1); + + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); + } +#endif + +#if DRAW_PLAYER_OVER_PUSHED_ELEMENT + if (player->GfxPos) + { + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + sxx = player->GfxPos; + else + syy = player->GfxPos; + } +#endif + + /* ----------------------------------------------------------------------- */ + /* draw things the player is pushing, if needed */ + /* ----------------------------------------------------------------------- */ + +#if 0 + printf("::: %d, %d [%d, %d] [%d]\n", + player->is_pushing, player_is_moving, player->GfxAction, + player->is_moving, player_is_moving); +#endif + +#if 1 + if (player->is_pushing && player->is_moving) + { + int px = SCREENX(jx), py = SCREENY(jy); + int pxx = (TILEX - ABS(sxx)) * dx; + int pyy = (TILEY - ABS(syy)) * dy; + int gfx_frame = GfxFrame[jx][jy]; + + int graphic; + int sync_frame; + int frame; + + if (!IS_MOVING(jx, jy)) /* push movement already finished */ + { + element = Feld[next_jx][next_jy]; + gfx_frame = GfxFrame[next_jx][next_jy]; + } + + graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); + +#if 1 + sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame); + frame = getGraphicAnimationFrame(graphic, sync_frame); +#else + frame = getGraphicAnimationFrame(graphic, player->StepFrame); +#endif + + /* draw background element under pushed element (like the Sokoban field) */ +#if 1 + if (game.use_masked_pushing && IS_MOVING(jx, jy)) + { + /* this allows transparent pushing animation over non-black background */ + + if (Back[jx][jy]) + DrawLevelElement(jx, jy, Back[jx][jy]); + else + DrawLevelElement(jx, jy, EL_EMPTY); + + if (Back[next_jx][next_jy]) + DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); + else + DrawLevelElement(next_jx, next_jy, EL_EMPTY); + } + else if (Back[next_jx][next_jy]) + DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); +#else + if (Back[next_jx][next_jy]) + DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); +#endif + +#if 0 + printf("::: %d, %d, %d, %d [%d] [%d, %d, %d] [%d] [%d, %d] [%d, %d]\n", + jx, px, player->GfxPos, player->StepFrame, + player->is_pushing, + dx, sxx, pxx, + IS_MOVING(jx, jy), + graphic, frame, + GfxFrame[jx][jy], GfxFrame[next_jx][next_jy]); +#endif + +#if 1 + /* do not draw (EM style) pushing animation when pushing is finished */ + /* (two-tile animations usually do not contain start and end frame) */ + if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy)) + DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]); + else + DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING); +#else + /* masked drawing is needed for EMC style (double) movement graphics */ + /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */ + DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING); +#endif + } +#endif + +#if DRAW_PLAYER_OVER_PUSHED_ELEMENT + /* ----------------------------------------------------------------------- */ + /* draw player himself */ + /* ----------------------------------------------------------------------- */ + + graphic = getPlayerGraphic(player, move_dir); + + /* in the case of changed player action or direction, prevent the current + animation frame from being restarted for identical animations */ + if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic)) + player->Frame = last_player_frame; + + frame = getGraphicAnimationFrame(graphic, player->Frame); + + if (player->GfxPos) + { + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + sxx = player->GfxPos; + else + syy = player->GfxPos; + } + + if (!setup.soft_scrolling && ScreenMovPos) + sxx = syy = 0; + + if (player_is_opaque) + DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING); + else + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); + + if (SHIELD_ON(player)) + { + int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE : + IMG_SHIELD_NORMAL_ACTIVE); + int frame = getGraphicAnimationFrame(graphic, -1); + + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); + } +#endif + + /* ----------------------------------------------------------------------- */ + /* draw things in front of player (active dynamite or dynabombs) */ + /* ----------------------------------------------------------------------- */ + + if (IS_ACTIVE_BOMB(element)) + { + graphic = el2img(element); + frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]); + + if (game.emulation == EMU_SUPAPLEX) + DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame); + else + DrawGraphicThruMask(sx, sy, graphic, frame); + } + + if (player_is_moving && last_element == EL_EXPLOSION) + { + int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ? + GfxElement[last_jx][last_jy] : EL_EMPTY); + int graphic = el_act2img(element, ACTION_EXPLODING); + int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2); + int phase = ExplodePhase[last_jx][last_jy] - 1; + int frame = getGraphicAnimationFrame(graphic, phase - delay); + + if (phase >= delay) + DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame); + } + + /* ----------------------------------------------------------------------- */ + /* draw elements the player is just walking/passing through/under */ + /* ----------------------------------------------------------------------- */ + + if (player_is_moving) + { + /* handle the field the player is leaving ... */ + if (IS_ACCESSIBLE_INSIDE(last_element)) + DrawLevelField(last_jx, last_jy); + else if (IS_ACCESSIBLE_UNDER(last_element)) + DrawLevelFieldThruMask(last_jx, last_jy); + } + + /* do not redraw accessible elements if the player is just pushing them */ + if (!player_is_moving || !player->is_pushing) + { + /* ... and the field the player is entering */ + if (IS_ACCESSIBLE_INSIDE(element)) + DrawLevelField(jx, jy); + else if (IS_ACCESSIBLE_UNDER(element)) + DrawLevelFieldThruMask(jx, jy); + } + + MarkTileDirty(sx, sy); +} + +/* ------------------------------------------------------------------------- */ + +void WaitForEventToContinue() +{ + boolean still_wait = TRUE; + + /* simulate releasing mouse button over last gadget, if still pressed */ + if (button_status) + HandleGadgets(-1, -1, 0); + + button_status = MB_RELEASED; + +#if 1 + ClearEventQueue(); +#endif + + while (still_wait) + { + if (PendingEvent()) + { + Event event; + + NextEvent(&event); + + switch (event.type) + { + case EVENT_BUTTONPRESS: + case EVENT_KEYPRESS: + still_wait = FALSE; + break; + + case EVENT_KEYRELEASE: + ClearPlayerAction(); + break; + + default: + HandleOtherEvents(&event); + break; + } + } + else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) + { + still_wait = FALSE; + } + + DoAnimation(); + + /* don't eat all CPU time */ + Delay(10); + } +} + +#define MAX_REQUEST_LINES 13 +#define MAX_REQUEST_LINE_FONT1_LEN 7 +#define MAX_REQUEST_LINE_FONT2_LEN 10 + +#if 1 + +static int RequestHandleEvents(unsigned int req_state) +{ + int last_game_status = game_status; /* save current game status */ + int result; + int mx, my; + + button_status = MB_RELEASED; + + request_gadget_id = -1; + result = -1; + + while (result < 0) + { + if (PendingEvent()) + { + Event event; + + NextEvent(&event); + + switch (event.type) + { + case EVENT_BUTTONPRESS: + case EVENT_BUTTONRELEASE: + case EVENT_MOTIONNOTIFY: + { + if (event.type == EVENT_MOTIONNOTIFY) + { + if (!PointerInWindow(window)) + continue; /* window and pointer are on different screens */ + + if (!button_status) + continue; + + motion_status = TRUE; + mx = ((MotionEvent *) &event)->x; + my = ((MotionEvent *) &event)->y; + } + else + { + motion_status = FALSE; + mx = ((ButtonEvent *) &event)->x; + my = ((ButtonEvent *) &event)->y; + if (event.type == EVENT_BUTTONPRESS) + button_status = ((ButtonEvent *) &event)->button; + else + button_status = MB_RELEASED; + } + + /* this sets 'request_gadget_id' */ + HandleGadgets(mx, my, button_status); + + switch (request_gadget_id) + { + case TOOL_CTRL_ID_YES: + result = TRUE; + break; + case TOOL_CTRL_ID_NO: + result = FALSE; + break; + case TOOL_CTRL_ID_CONFIRM: + result = TRUE | FALSE; + break; + + case TOOL_CTRL_ID_PLAYER_1: + result = 1; + break; + case TOOL_CTRL_ID_PLAYER_2: + result = 2; + break; + case TOOL_CTRL_ID_PLAYER_3: + result = 3; + break; + case TOOL_CTRL_ID_PLAYER_4: + result = 4; + break; + + default: + break; + } + + break; + } + + case EVENT_KEYPRESS: + switch (GetEventKey((KeyEvent *)&event, TRUE)) + { + case KSYM_space: + if (req_state & REQ_CONFIRM) + result = 1; + break; + + case KSYM_Return: + result = 1; + break; + + case KSYM_Escape: +#if defined(TARGET_SDL2) + case KSYM_Back: +#endif + result = 0; + break; + + default: + break; + } + + if (req_state & REQ_PLAYER) + result = 0; + break; + + case EVENT_KEYRELEASE: + ClearPlayerAction(); + break; + + default: + HandleOtherEvents(&event); + break; + } + } + else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) + { + int joy = AnyJoystick(); + + if (joy & JOY_BUTTON_1) + result = 1; + else if (joy & JOY_BUTTON_2) + result = 0; + } + +#if 1 + + if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd) + { + HandleGameActions(); + } + else + { + DoAnimation(); + + if (!PendingEvent()) /* delay only if no pending events */ + Delay(10); + } + +#if 1 + game_status = GAME_MODE_PSEUDO_DOOR; +#endif + + BackToFront(); + +#if 1 + game_status = last_game_status; /* restore current game status */ +#endif + +#else + + DoAnimation(); + +#if 1 + if (!PendingEvent()) /* delay only if no pending events */ + Delay(10); +#else + /* don't eat all CPU time */ + Delay(10); +#endif + +#endif + } + + return result; +} + +static boolean RequestDoor(char *text, unsigned int req_state) +{ + unsigned int old_door_state; + int last_game_status = game_status; /* save current game status */ + int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN; + int font_nr = FONT_TEXT_2; + char *text_ptr; + int result; + int ty; + + if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN) + { + max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN; + font_nr = FONT_TEXT_1; + } + + if (game_status == GAME_MODE_PLAYING) + { + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + BlitScreenToBitmap_EM(backbuffer); + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + BlitScreenToBitmap_SP(backbuffer); + } + + /* disable deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOff(TRUE); + + SetMouseCursor(CURSOR_DEFAULT); + +#if defined(NETWORK_AVALIABLE) + /* pause network game while waiting for request to answer */ + if (options.network && + game_status == GAME_MODE_PLAYING && + req_state & REQUEST_WAIT_FOR_INPUT) + SendToServer_PausePlaying(); +#endif + + old_door_state = GetDoorState(); + + /* simulate releasing mouse button over last gadget, if still pressed */ + if (button_status) + HandleGadgets(-1, -1, 0); + + UnmapAllGadgets(); + + /* draw released gadget before proceeding */ + // BackToFront(); + + if (old_door_state & DOOR_OPEN_1) + { + CloseDoor(DOOR_CLOSE_1); + + /* save old door content */ + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); + } + + SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); + SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + + /* clear door drawing field */ + DrawBackground(DX, DY, DXSIZE, DYSIZE); + + /* force DOOR font inside door area */ + game_status = GAME_MODE_PSEUDO_DOOR; + + /* write text for request */ + for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++) + { + char text_line[max_request_line_len + 1]; + int tx, tl, tc = 0; + + if (!*text_ptr) + break; + + for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++) + { + tc = *(text_ptr + tx); + // if (!tc || tc == ' ') + if (!tc || tc == ' ' || tc == '?' || tc == '!') + break; + } + + if ((tc == '?' || tc == '!') && tl == 0) + tl = 1; + + if (!tl) + { + text_ptr++; + ty--; + continue; + } + + strncpy(text_line, text_ptr, tl); + text_line[tl] = 0; + + DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2, + DY + 8 + ty * (getFontHeight(font_nr) + 2), + text_line, font_nr); + + text_ptr += tl + (tc == ' ' ? 1 : 0); + // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0); + } + + game_status = last_game_status; /* restore current game status */ + + if (req_state & REQ_ASK) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); + MapGadget(tool_gadget[TOOL_CTRL_ID_NO]); + } + else if (req_state & REQ_CONFIRM) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]); + } + else if (req_state & REQ_PLAYER) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]); + } + + /* copy request gadgets to door backbuffer */ + BlitBitmap(drawto, bitmap_db_door, + DX, DY, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + + OpenDoor(DOOR_OPEN_1); + + if (!(req_state & REQUEST_WAIT_FOR_INPUT)) + { + if (game_status == GAME_MODE_PLAYING) + { + SetPanelBackground(); + SetDrawBackgroundMask(REDRAW_DOOR_1); + } + else + { + SetDrawBackgroundMask(REDRAW_FIELD); + } + + return FALSE; + } + + if (game_status != GAME_MODE_MAIN) + InitAnimation(); + + SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + + // ---------- handle request buttons ---------- + result = RequestHandleEvents(req_state); + + if (game_status != GAME_MODE_MAIN) + StopAnimation(); + + UnmapToolButtons(); + + if (!(req_state & REQ_STAY_OPEN)) + { + CloseDoor(DOOR_CLOSE_1); + + if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) || + (req_state & REQ_REOPEN)) + OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); + } + + RemapAllGadgets(); + + if (game_status == GAME_MODE_PLAYING) + { + SetPanelBackground(); + SetDrawBackgroundMask(REDRAW_DOOR_1); + } + else + { + SetDrawBackgroundMask(REDRAW_FIELD); + } + +#if defined(NETWORK_AVALIABLE) + /* continue network game after request */ + if (options.network && + game_status == GAME_MODE_PLAYING && + req_state & REQUEST_WAIT_FOR_INPUT) + SendToServer_ContinuePlaying(); +#endif + + /* restore deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOn(); + + return result; +} + +static boolean RequestEnvelope(char *text, unsigned int req_state) +{ + int result; +#if 0 + int i; +#endif + + if (game_status == GAME_MODE_PLAYING) + { + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + BlitScreenToBitmap_EM(backbuffer); + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + BlitScreenToBitmap_SP(backbuffer); + } + + /* disable deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOff(TRUE); + + SetMouseCursor(CURSOR_DEFAULT); + +#if defined(NETWORK_AVALIABLE) + /* pause network game while waiting for request to answer */ + if (options.network && + game_status == GAME_MODE_PLAYING && + req_state & REQUEST_WAIT_FOR_INPUT) + SendToServer_PausePlaying(); +#endif + + /* simulate releasing mouse button over last gadget, if still pressed */ + if (button_status) + HandleGadgets(-1, -1, 0); + + UnmapAllGadgets(); + + // (replace with setting corresponding request background) + // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); + // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + + /* clear door drawing field */ + // DrawBackground(DX, DY, DXSIZE, DYSIZE); + +#if 0 + if (global.use_envelope_request) + { + /* !!! TMP !!! */ + FreeToolButtons(); + CreateToolButtons(); + } +#endif + +#if 0 +#if 0 + if (req_state & REQ_ASK) + { + MapGadgetExt(tool_gadget[TOOL_CTRL_ID_YES], FALSE); + MapGadgetExt(tool_gadget[TOOL_CTRL_ID_NO], FALSE); + } + else if (req_state & REQ_CONFIRM) + { + MapGadgetExt(tool_gadget[TOOL_CTRL_ID_CONFIRM], FALSE); + } + else if (req_state & REQ_PLAYER) + { + MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_1], FALSE); + MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_2], FALSE); + MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_3], FALSE); + MapGadgetExt(tool_gadget[TOOL_CTRL_ID_PLAYER_4], FALSE); + } +#else + if (req_state & REQ_ASK) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); + MapGadget(tool_gadget[TOOL_CTRL_ID_NO]); + } + else if (req_state & REQ_CONFIRM) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]); + } + else if (req_state & REQ_PLAYER) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]); + } +#endif +#endif + + ShowEnvelopeRequest(text, req_state, ACTION_OPENING); + +#if 0 + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + { + if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES || + i == TOOL_CTRL_ID_NO)) || + (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) || + (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 && + i == TOOL_CTRL_ID_PLAYER_2 && + i == TOOL_CTRL_ID_PLAYER_3 && + i == TOOL_CTRL_ID_PLAYER_4))) + { + int x = tool_gadget[i]->x + dDX; + int y = tool_gadget[i]->y + dDY; + + ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END); + } + } +#endif + + if (!(req_state & REQUEST_WAIT_FOR_INPUT)) + { + if (game_status == GAME_MODE_PLAYING) + { + SetPanelBackground(); + SetDrawBackgroundMask(REDRAW_DOOR_1); + } + else + { + SetDrawBackgroundMask(REDRAW_FIELD); + } + + return FALSE; + } + +#if 0 + if (game_status != GAME_MODE_MAIN) + InitAnimation(); +#endif + + SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + + // ---------- handle request buttons ---------- + result = RequestHandleEvents(req_state); + + if (game_status != GAME_MODE_MAIN) + StopAnimation(); + + UnmapToolButtons(); + + ShowEnvelopeRequest(text, req_state, ACTION_CLOSING); + + RemapAllGadgets(); + + if (game_status == GAME_MODE_PLAYING) + { + SetPanelBackground(); + SetDrawBackgroundMask(REDRAW_DOOR_1); + } + else + { + SetDrawBackgroundMask(REDRAW_FIELD); + } + +#if defined(NETWORK_AVALIABLE) + /* continue network game after request */ + if (options.network && + game_status == GAME_MODE_PLAYING && + req_state & REQUEST_WAIT_FOR_INPUT) + SendToServer_ContinuePlaying(); +#endif + + /* restore deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOn(); + + return result; +} + +boolean Request(char *text, unsigned int req_state) +{ + if (global.use_envelope_request) + return RequestEnvelope(text, req_state); + else + return RequestDoor(text, req_state); +} + +#else // ===================================================================== + +boolean Request(char *text, unsigned int req_state) +{ + int mx, my, ty, result = -1; + unsigned int old_door_state; + int last_game_status = game_status; /* save current game status */ + int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN; + int font_nr = FONT_TEXT_2; +#if 0 + int max_word_len = 0; +#endif + char *text_ptr; + int i; + +#if 0 + global.use_envelope_request = 1; +#endif + +#if 1 + if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN) + { + max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN; + font_nr = FONT_TEXT_1; + } +#else + for (text_ptr = text; *text_ptr; text_ptr++) + { + max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0); + + if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN) + { + max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN; +#if 1 + font_nr = FONT_TEXT_1; +#else + font_nr = FONT_LEVEL_NUMBER; +#endif + + break; + } + } +#endif + + if (game_status == GAME_MODE_PLAYING) + { + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + BlitScreenToBitmap_EM(backbuffer); + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + BlitScreenToBitmap_SP(backbuffer); + } + + /* disable deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOff(TRUE); + + SetMouseCursor(CURSOR_DEFAULT); + +#if defined(NETWORK_AVALIABLE) + /* pause network game while waiting for request to answer */ + if (options.network && + game_status == GAME_MODE_PLAYING && + req_state & REQUEST_WAIT_FOR_INPUT) + SendToServer_PausePlaying(); +#endif + + old_door_state = GetDoorState(); + + /* simulate releasing mouse button over last gadget, if still pressed */ + if (button_status) + HandleGadgets(-1, -1, 0); + + UnmapAllGadgets(); + + /* draw released gadget before proceeding */ + // BackToFront(); + +#if 0 + if (old_door_state & DOOR_OPEN_1 && !global.use_envelope_request) +#else + if (old_door_state & DOOR_OPEN_1) +#endif + { +#if 1 + if (!global.use_envelope_request) + CloseDoor(DOOR_CLOSE_1); +#else + CloseDoor(DOOR_CLOSE_1); +#endif + + /* save old door content */ + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); + } + +#if 1 + SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); +#endif + + SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + + /* clear door drawing field */ + DrawBackground(DX, DY, DXSIZE, DYSIZE); + + /* force DOOR font inside door area */ + game_status = GAME_MODE_PSEUDO_DOOR; + + /* write text for request */ + for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++) + { + char text_line[max_request_line_len + 1]; + int tx, tl, tc = 0; + + if (!*text_ptr) + break; + + for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++) + { + tc = *(text_ptr + tx); + if (!tc || tc == ' ') + break; + } + + if (!tl) + { + text_ptr++; + ty--; + continue; + } + + strncpy(text_line, text_ptr, tl); + text_line[tl] = 0; + + DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2, + DY + 8 + ty * (getFontHeight(font_nr) + 2), + text_line, font_nr); + + text_ptr += tl + (tc == ' ' ? 1 : 0); + } + + game_status = last_game_status; /* restore current game status */ + +#if 1 + if (global.use_envelope_request) + { + /* !!! TMP !!! */ + FreeToolButtons(); + CreateToolButtons(); + } +#endif + + if (req_state & REQ_ASK) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); + MapGadget(tool_gadget[TOOL_CTRL_ID_NO]); + } + else if (req_state & REQ_CONFIRM) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]); + } + else if (req_state & REQ_PLAYER) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]); + } + + /* copy request gadgets to door backbuffer */ + BlitBitmap(drawto, bitmap_db_door, + DX, DY, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + +#if 1 + if (global.use_envelope_request) + { + ShowEnvelopeRequest(text, ACTION_OPENING); + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + { + if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES || + i == TOOL_CTRL_ID_NO)) || + (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) || + (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 && + i == TOOL_CTRL_ID_PLAYER_2 && + i == TOOL_CTRL_ID_PLAYER_3 && + i == TOOL_CTRL_ID_PLAYER_4))) + { + int x = tool_gadget[i]->x + dDX; + int y = tool_gadget[i]->y + dDY; + + ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END); + } + } + } +#endif + +#if 1 + if (!global.use_envelope_request) + OpenDoor(DOOR_OPEN_1); +#else + OpenDoor(DOOR_OPEN_1); +#endif + + if (!(req_state & REQUEST_WAIT_FOR_INPUT)) + { + if (game_status == GAME_MODE_PLAYING) + { + SetPanelBackground(); + SetDrawBackgroundMask(REDRAW_DOOR_1); + } + else + { + SetDrawBackgroundMask(REDRAW_FIELD); + } + + return FALSE; + } + +#if 1 + if (game_status != GAME_MODE_MAIN && !global.use_envelope_request) + InitAnimation(); +#else + if (game_status != GAME_MODE_MAIN) + InitAnimation(); +#endif + + button_status = MB_RELEASED; + + request_gadget_id = -1; + + SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + + while (result < 0) + { + if (PendingEvent()) + { + Event event; + + NextEvent(&event); + + switch (event.type) + { + case EVENT_BUTTONPRESS: + case EVENT_BUTTONRELEASE: + case EVENT_MOTIONNOTIFY: + { + if (event.type == EVENT_MOTIONNOTIFY) + { + if (!PointerInWindow(window)) + continue; /* window and pointer are on different screens */ + + if (!button_status) + continue; + + motion_status = TRUE; + mx = ((MotionEvent *) &event)->x; + my = ((MotionEvent *) &event)->y; + } + else + { + motion_status = FALSE; + mx = ((ButtonEvent *) &event)->x; + my = ((ButtonEvent *) &event)->y; + if (event.type == EVENT_BUTTONPRESS) + button_status = ((ButtonEvent *) &event)->button; + else + button_status = MB_RELEASED; + } + + /* this sets 'request_gadget_id' */ + HandleGadgets(mx, my, button_status); + + switch (request_gadget_id) + { + case TOOL_CTRL_ID_YES: + result = TRUE; + break; + case TOOL_CTRL_ID_NO: + result = FALSE; + break; + case TOOL_CTRL_ID_CONFIRM: + result = TRUE | FALSE; + break; + + case TOOL_CTRL_ID_PLAYER_1: + result = 1; + break; + case TOOL_CTRL_ID_PLAYER_2: + result = 2; + break; + case TOOL_CTRL_ID_PLAYER_3: + result = 3; + break; + case TOOL_CTRL_ID_PLAYER_4: + result = 4; + break; + + default: + break; + } + + break; + } + + case EVENT_KEYPRESS: + switch (GetEventKey((KeyEvent *)&event, TRUE)) + { + case KSYM_space: + if (req_state & REQ_CONFIRM) + result = 1; + break; + + case KSYM_Return: + result = 1; + break; + + case KSYM_Escape: +#if defined(TARGET_SDL2) + case KSYM_Back: +#endif + result = 0; + break; + + default: + break; + } + + if (req_state & REQ_PLAYER) + result = 0; + break; + + case EVENT_KEYRELEASE: + ClearPlayerAction(); + break; + + default: + HandleOtherEvents(&event); + break; + } + } + else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) + { + int joy = AnyJoystick(); + + if (joy & JOY_BUTTON_1) + result = 1; + else if (joy & JOY_BUTTON_2) + result = 0; + } + +#if 1 + + if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd) + { + HandleGameActions(); + } + else + { + DoAnimation(); + + if (!PendingEvent()) /* delay only if no pending events */ + Delay(10); + } + +#if 1 + game_status = GAME_MODE_PSEUDO_DOOR; +#endif + + BackToFront(); + +#if 1 + game_status = last_game_status; /* restore current game status */ +#endif + +#else + + DoAnimation(); + +#if 1 + if (!PendingEvent()) /* delay only if no pending events */ + Delay(10); +#else + /* don't eat all CPU time */ + Delay(10); +#endif + +#endif + } + + if (game_status != GAME_MODE_MAIN) + StopAnimation(); + + UnmapToolButtons(); + +#if 1 + if (global.use_envelope_request) + ShowEnvelopeRequest(text, ACTION_CLOSING); +#endif + +#if 1 + if (!(req_state & REQ_STAY_OPEN) && !global.use_envelope_request) +#else + if (!(req_state & REQ_STAY_OPEN)) +#endif + { + CloseDoor(DOOR_CLOSE_1); + + if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) || + (req_state & REQ_REOPEN)) + OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); + } + + RemapAllGadgets(); + + if (game_status == GAME_MODE_PLAYING) + { + SetPanelBackground(); + SetDrawBackgroundMask(REDRAW_DOOR_1); + } + else + { + SetDrawBackgroundMask(REDRAW_FIELD); + } + +#if defined(NETWORK_AVALIABLE) + /* continue network game after request */ + if (options.network && + game_status == GAME_MODE_PLAYING && + req_state & REQUEST_WAIT_FOR_INPUT) + SendToServer_ContinuePlaying(); +#endif + + /* restore deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOn(); + + return result; +} + +#endif + +static int compareDoorPartOrderInfo(const void *object1, const void *object2) +{ + const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1; + const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2; + int compare_result; + + if (dpo1->sort_priority != dpo2->sort_priority) + compare_result = dpo1->sort_priority - dpo2->sort_priority; + else + compare_result = dpo1->nr - dpo2->nr; + + return compare_result; +} + +void InitDoors() +{ + int i; + + for (i = 0; door_part_controls[i].door_nr != -1; i++) + { + struct DoorPartControlInfo *dpc = &door_part_controls[i]; + struct DoorPartOrderInfo *dpo = &door_part_order[i]; + + /* fill structure for door part draw order */ + dpo->nr = i; + dpo->sort_priority = dpc->pos->sort_priority; + +#if 0 + struct DoorPartPosInfo *pos = dpc->pos; + + printf(":0: step_xoffset == %d, step_yoffset == %d\n", + pos->step_xoffset, pos->step_yoffset); +#endif + } + + /* sort door part controls according to sort_priority and graphic number */ + qsort(door_part_order, MAX_DOOR_PARTS, + sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo); +} + +unsigned int OpenDoor(unsigned int door_state) +{ + if (door_state & DOOR_COPY_BACK) + { + if (door_state & DOOR_OPEN_1) + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + + if (door_state & DOOR_OPEN_2) + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + + door_state &= ~DOOR_COPY_BACK; + } + + return MoveDoor(door_state); +} + +unsigned int CloseDoor(unsigned int door_state) +{ + unsigned int old_door_state = GetDoorState(); + + if (!(door_state & DOOR_NO_COPY_BACK)) + { + if (old_door_state & DOOR_OPEN_1) + BlitBitmap(backbuffer, bitmap_db_door, + DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + + if (old_door_state & DOOR_OPEN_2) + BlitBitmap(backbuffer, bitmap_db_door, + VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + + door_state &= ~DOOR_NO_COPY_BACK; + } + + return MoveDoor(door_state); +} + +unsigned int GetDoorState() +{ + return MoveDoor(DOOR_GET_STATE); +} + +unsigned int SetDoorState(unsigned int door_state) +{ + return MoveDoor(door_state | DOOR_SET_STATE); +} + +#if 1 + +// ========== TEST 1 =========================================================== + +int euclid(int a, int b) +{ + return (b ? euclid(b, a % b) : a); +} + +unsigned int MoveDoor(unsigned int door_state) +{ + struct XY panel_pos_list[] = + { + { DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 }, + { DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 }, + }; + struct Rect door_rect_list[] = + { + { DX, DY, DXSIZE, DYSIZE }, + { VX, VY, VXSIZE, VYSIZE } + }; + static int door1 = DOOR_OPEN_1; + static int door2 = DOOR_CLOSE_2; + unsigned int door_delay = 0; + unsigned int door_delay_value; + int i; + +#if 1 + if (door_1.width < 0 || door_1.width > DXSIZE) + door_1.width = DXSIZE; + if (door_1.height < 0 || door_1.height > DYSIZE) + door_1.height = DYSIZE; + if (door_2.width < 0 || door_2.width > VXSIZE) + door_2.width = VXSIZE; + if (door_2.height < 0 || door_2.height > VYSIZE) + door_2.height = VYSIZE; +#endif + + if (door_state == DOOR_GET_STATE) + return (door1 | door2); + + if (door_state & DOOR_SET_STATE) + { + if (door_state & DOOR_ACTION_1) + door1 = door_state & DOOR_ACTION_1; + if (door_state & DOOR_ACTION_2) + door2 = door_state & DOOR_ACTION_2; + + return (door1 | door2); + } + + if (!(door_state & DOOR_FORCE_REDRAW)) + { + if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1) + door_state &= ~DOOR_OPEN_1; + else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1) + door_state &= ~DOOR_CLOSE_1; + if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2) + door_state &= ~DOOR_OPEN_2; + else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) + door_state &= ~DOOR_CLOSE_2; + } + +#if 0 + door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay : + door_2.step_delay); + + if (setup.quick_doors) + { + stepsize = 20; /* must be chosen to always draw last frame */ + door_delay_value = 0; + } +#endif + + if (global.autoplay_leveldir) + { + door_state |= DOOR_NO_DELAY; + door_state &= ~DOOR_CLOSE_ALL; + } + +#if 1 + if (game_status == GAME_MODE_EDITOR) + door_state |= DOOR_NO_DELAY; +#endif + + if (door_state & DOOR_ACTION) + { + boolean door_panel_drawn[NUM_DOORS]; + boolean door_part_done[MAX_DOOR_PARTS]; + boolean door_part_done_all; + int num_steps[MAX_DOOR_PARTS]; + int max_move_delay = 0; // delay for complete animations of all doors + int max_step_delay = 0; // delay (ms) between two animation frames + int num_move_steps = 0; // number of animation steps for all doors + int current_move_delay = 0; + int k; + + for (i = 0; i < MAX_DOOR_PARTS; i++) + { + struct DoorPartControlInfo *dpc = &door_part_controls[i]; + struct GraphicInfo *g = &graphic_info[dpc->graphic]; + int door_token = dpc->door_nr; + + door_part_done[i] = (!(door_state & door_token) || + !g->bitmap); + } + +#if 0 + for (i = 0; i < MAX_DOOR_PARTS; i++) + { + struct DoorPartControlInfo *dpc = &door_part_controls[i]; + struct DoorPartPosInfo *pos = dpc->pos; + int start_step = pos->start_step; + + printf("::: ---> %d: start_step == %d [%d]\n", + i, start_step, door_part_done[i]); + } +#endif + + for (i = 0; i < MAX_DOOR_PARTS; i++) + { + struct DoorPartControlInfo *dpc = &door_part_controls[i]; + struct GraphicInfo *g = &graphic_info[dpc->graphic]; + struct DoorPartPosInfo *pos = dpc->pos; + int step_xoffset = ABS(pos->step_xoffset); + int step_yoffset = ABS(pos->step_yoffset); + int step_delay = pos->step_delay; + int start_step = pos->start_step; + float move_xsize = (step_xoffset ? g->width : 0); + float move_ysize = (step_yoffset ? g->height : 0); + int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0); + int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0); + int move_steps = (move_xsteps && move_ysteps ? + MIN(move_xsteps, move_ysteps) : + move_xsteps ? move_xsteps : move_ysteps) - start_step; + int move_delay = move_steps * step_delay; + + if (door_part_done[i]) + continue; + + max_move_delay = MAX(max_move_delay, move_delay); + max_step_delay = (max_step_delay == 0 ? step_delay : + euclid(max_step_delay, step_delay)); + num_steps[i] = move_steps; + +#if 0 +#if 0 + printf("::: %d: move_delay == %d, start_step == %d [%d]\n", + i, move_delay, start_step, door_part_order[i].nr); +#else + if (DOOR_PART_IS_PANEL(i)) + printf("::: %d: move_delay == %d, start_step == %d\n", + i, move_delay, start_step); +#endif +#endif + } + + num_move_steps = max_move_delay / max_step_delay; + + door_delay_value = max_step_delay; + +#if 0 + door_delay_value *= 10; +#endif + +#if 0 + printf("::: num_move_steps == %d, max_move_delay == %d, max_step_delay == %d\n", num_move_steps, max_move_delay, max_step_delay); +#endif + + for (k = 0; k < num_move_steps; k++) + { + for (i = 0; i < NUM_DOORS; i++) + door_panel_drawn[i] = FALSE; + + for (i = 0; i < MAX_DOOR_PARTS; i++) + { + int nr = door_part_order[i].nr; + struct DoorPartControlInfo *dpc = &door_part_controls[nr]; + int door_token = dpc->door_nr; + int door_index = DOOR_INDEX_FROM_TOKEN(door_token); + boolean is_panel = DOOR_PART_IS_PANEL(nr); + struct GraphicInfo *g = &graphic_info[dpc->graphic]; + struct DoorPartPosInfo *pos = dpc->pos; + struct XY *panel_pos = &panel_pos_list[door_index]; + struct Rect *door_rect = &door_rect_list[door_index]; + Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap); + int current_door_state = door_state & door_token; + boolean door_opening = ((current_door_state & DOOR_OPEN) != 0); + boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0); + boolean mode_opening = (is_panel ? door_closing : door_opening); + int start_step = pos->start_step; + int step_delay = pos->step_delay; + int step_factor = step_delay / max_step_delay; + int k1 = (step_factor ? k / step_factor + 1 : k); + int k2 = (mode_opening ? k1 + start_step : num_steps[nr] - k1); + int kk = (k2 < 0 ? 0 : k2); + int src_x, src_y, src_xx, src_yy; + int dst_x, dst_y, dst_xx, dst_yy; + int width, height; + +#if 0 + if (DOOR_PART_IS_PANEL(nr)) + { + int start_step = pos->start_step; + + k2 = (door_closing ? k1 : num_steps[nr] - k1);// - start_step; + kk = (k2 < 0 ? 0 : k2); + } +#endif + +#if 0 + // !!! TEST !!! + if (nr != 16 && nr != 0) + continue; +#endif + +#if 0 + if (door_part_done[nr]) + continue; +#endif + + if (!(door_state & door_token)) + continue; + + if (!g->bitmap) + continue; + +#if 0 + if (current_move_delay % step_delay) + continue; +#endif + + // draw door panel + + if (!door_panel_drawn[door_index]) + { +#if 1 + ClearRectangle(drawto, door_rect->x, door_rect->y, + door_rect->width, door_rect->height); +#else + BlitBitmap(bitmap_db_door, drawto, panel_pos->x, panel_pos->y, + door_rect->width, door_rect->height, + door_rect->x, door_rect->y); +#endif + + door_panel_drawn[door_index] = TRUE; + } + + // draw opening or closing door parts + + if (pos->step_xoffset < 0) // door part on right side + { + src_xx = 0; + dst_xx = pos->x + ABS(kk * pos->step_xoffset); + width = g->width; + + if (dst_xx + width > door_rect->width) + width = door_rect->width - dst_xx; + } + else // door part on left side + { + src_xx = 0; + dst_xx = pos->x - kk * pos->step_xoffset; + + if (dst_xx < 0) + { + src_xx = ABS(dst_xx); + dst_xx = 0; + } + + width = g->width - src_xx; + + // printf("::: k == %d [%d] \n", k, start_step); + } + + if (pos->step_yoffset < 0) // door part on bottom side + { + src_yy = 0; + dst_yy = pos->y + ABS(kk * pos->step_yoffset); + height = g->height; + + if (dst_yy + height > door_rect->height) + height = door_rect->height - dst_yy; + } + else // door part on top side + { + src_yy = 0; + dst_yy = pos->y - kk * pos->step_yoffset; + + if (dst_yy < 0) + { + src_yy = ABS(dst_yy); + dst_yy = 0; + } + + height = g->height - src_yy; + } + + if (is_panel) + { + src_x = panel_pos->x + src_xx; + src_y = panel_pos->y + src_yy; + } + else + { + src_x = g->src_x + src_xx; + src_y = g->src_y + src_yy; + } + + dst_x = door_rect->x + dst_xx; + dst_y = door_rect->y + dst_yy; + +#if 0 + if (DOOR_PART_IS_PANEL(nr)) + { + printf("::: width == %d, height == %d [%d, %d] [%d, %d]\n", + width, height, g->width, g->height, src_x, src_y); + } +#endif + + if (width >= 0 && width <= g->width && + height >= 0 && height <= g->height) + { + if (is_panel || !pos->draw_masked) + BlitBitmap(bitmap, drawto, src_x, src_y, width, height, + dst_x, dst_y); + else + BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, + dst_x, dst_y); + } + +#if 0 + if (DOOR_PART_IS_PANEL(nr)) + { + bitmap = bitmap_db_door; + src_x = panel_pos->x + src_xx; + src_y = panel_pos->y + src_yy; + + printf("::: width == %d, height == %d [%d, %d] [%d, %d]\n", + width, height, g->width, g->height, src_x, src_y); + + if (width >= 0 && width <= g->width && + height >= 0 && height <= g->height) + BlitBitmap(bitmap, drawto, src_x, src_y, + width, height, + dst_x, dst_y); + } +#endif + + redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token); + + if ((door_opening && (width < 0 || height < 0)) || + (door_closing && (width >= g->width && height >= g->height))) + door_part_done[nr] = TRUE; + } + + if (!(door_state & DOOR_NO_DELAY)) + { + BackToFront(); + + if (game_status == GAME_MODE_MAIN) + DoAnimation(); + + WaitUntilDelayReached(&door_delay, door_delay_value); + + current_move_delay += max_step_delay; + } + + door_part_done_all = TRUE; + + for (i = 0; i < MAX_DOOR_PARTS; i++) + if (!door_part_done[i]) + door_part_done_all = FALSE; + +#if 0 + if (door_part_done_all) + break; +#endif + } + } + + if (door_state & DOOR_ACTION_1) + door1 = door_state & DOOR_ACTION_1; + if (door_state & DOOR_ACTION_2) + door2 = door_state & DOOR_ACTION_2; + + return (door1 | door2); +} + +#else + +// ========== OLD ============================================================== + +unsigned int MoveDoor(unsigned int door_state) +{ + static int door1 = DOOR_OPEN_1; + static int door2 = DOOR_CLOSE_2; + unsigned int door_delay = 0; + unsigned int door_delay_value; + int stepsize = 1; + +#if 1 + if (door_1.width < 0 || door_1.width > DXSIZE) + door_1.width = DXSIZE; + if (door_1.height < 0 || door_1.height > DYSIZE) + door_1.height = DYSIZE; + if (door_2.width < 0 || door_2.width > VXSIZE) + door_2.width = VXSIZE; + if (door_2.height < 0 || door_2.height > VYSIZE) + door_2.height = VYSIZE; +#endif + + if (door_state == DOOR_GET_STATE) + return (door1 | door2); + + if (door_state & DOOR_SET_STATE) + { + if (door_state & DOOR_ACTION_1) + door1 = door_state & DOOR_ACTION_1; + if (door_state & DOOR_ACTION_2) + door2 = door_state & DOOR_ACTION_2; + + return (door1 | door2); + } + + if (!(door_state & DOOR_FORCE_REDRAW)) + { + if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1) + door_state &= ~DOOR_OPEN_1; + else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1) + door_state &= ~DOOR_CLOSE_1; + if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2) + door_state &= ~DOOR_OPEN_2; + else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) + door_state &= ~DOOR_CLOSE_2; + } + + door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay : + door_2.step_delay); + + // door_delay_value *= 4; // !!! TEST ONLY !!! + + if (setup.quick_doors) + { + stepsize = 20; /* must be chosen to always draw last frame */ + door_delay_value = 0; + } + + if (global.autoplay_leveldir) + { + door_state |= DOOR_NO_DELAY; + door_state &= ~DOOR_CLOSE_ALL; + } + +#if 1 + if (game_status == GAME_MODE_EDITOR) + door_state |= DOOR_NO_DELAY; +#endif + + if (door_state & DOOR_ACTION) + { +#if 1 + struct GraphicInfo *g1_left = &graphic_info[IMG_DOOR_1_WING_LEFT]; + struct GraphicInfo *g1_right = &graphic_info[IMG_DOOR_1_WING_RIGHT]; + struct GraphicInfo *g2_left = &graphic_info[IMG_DOOR_2_WING_LEFT]; + struct GraphicInfo *g2_right = &graphic_info[IMG_DOOR_2_WING_RIGHT]; + int door_1_left_width = g1_left->width; + int door_1_left_height = g1_left->height; + int door_1_right_width = g1_right->width; + int door_1_right_height = g1_right->height; + int door_2_left_width = g2_left->width; + int door_2_left_height = g2_left->height; + int door_2_right_width = g2_right->width; + int door_2_right_height = g2_right->height; + int door_1_width = MAX(door_1_left_width, door_1_right_width); + int door_1_height = MAX(door_1_left_height, door_1_right_height); + int door_2_width = MAX(door_2_left_width, door_2_right_width); + int door_2_height = MAX(door_2_left_height, door_2_right_height); +#endif + boolean handle_door_1 = (door_state & DOOR_ACTION_1); + boolean handle_door_2 = (door_state & DOOR_ACTION_2); + boolean door_1_done = (!handle_door_1); + boolean door_2_done = (!handle_door_2); + boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL); + boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL); +#if 1 +#if 1 + int door_size_1 = (door_1_vertical ? door_1_height : door_1_width); + int door_size_2 = (door_2_vertical ? door_2_height : door_2_width); +#else + int door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE); + int door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE); +#endif +#else + int door_size_1 = (door_1_vertical ? door_1.height : door_1.width); + int door_size_2 = (door_2_vertical ? door_2.height : door_2.width); +#endif + int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE); + int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE); + // int door_size = (handle_door_1 ? door_size_1 : door_size_2); + int door_size = (handle_door_2 ? door_size_2 : door_size_1); + int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2); + int door_skip = max_door_size - door_size; + int end = door_size; + int start = ((door_state & DOOR_NO_DELAY) ? end : 0); + int k; + + if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors) + { + /* opening door sound has priority over simultaneously closing door */ + if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2)) + PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); + else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2)) + PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); + } + + for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize) + { + int x = k; +#if 0 + Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; + GC gc = bitmap->stored_clip_gc; +#endif + + if (door_state & DOOR_ACTION_1 && + x * door_1.step_offset <= door_size_1) + { + int a = MIN(x * door_1.step_offset, end); + int p = (door_state & DOOR_OPEN_1 ? end - a : a); +#if 1 + int i = p; +#else + int i = p + door_skip; +#endif + +#if 1 + struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_1_WING_LEFT]; + struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_1_WING_RIGHT]; + Bitmap *bm_left = g_left->bitmap; + Bitmap *bm_right = g_right->bitmap; + GC gc_left = bm_left->stored_clip_gc; + GC gc_right = bm_right->stored_clip_gc; +#endif + + int classic_dxsize = 100; + int classic_dysize = 280; + boolean classic_door_1_size = (DXSIZE == classic_dxsize && + DYSIZE == classic_dysize); + + if (door_1.anim_mode & ANIM_STATIC_PANEL) + { + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, + DXSIZE, DYSIZE, DX, DY); + } + else if (x <= a) + { + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2, + DXSIZE, DYSIZE - p / 2, DX, DY); + +#if 1 + // printf("::: p == %d\n", p); + ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2); +#endif + } + + if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE) + { +#if 1 + int src1_x = g_right->src_x; + int src1_y = g_right->src_y; + int src2_x = g_left->src_x + g_left->width - i; + int src2_y = g_left->src_y; + int dst1_x = DX + DXSIZE - i; + int dst1_y = DY; + int dst2_x = DX; + int dst2_y = DY; + int width = i; + int height = DYSIZE; + + SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); +#else + int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; + int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1; + int dst1_x = DX + DXSIZE - i, dst1_y = DY; + int dst2_x = DX, dst2_y = DY; + int width = i, height = DYSIZE; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); +#endif + } + else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE) + { +#if 1 + int src1_x = g_right->src_x; + int src1_y = g_right->src_y; + int src2_x = g_left->src_x; + int src2_y = g_left->src_y + g_left->height - i; + int dst1_x = DX; + int dst1_y = DY + DYSIZE - i; + int dst2_x = DX; + int dst2_y = DY; + int width = DXSIZE; + int height = i; + + SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); +#else + int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; + int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i; + int dst1_x = DX, dst1_y = DY + DYSIZE - i; + int dst2_x = DX, dst2_y = DY; + int width = DXSIZE, height = i; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); +#endif + } + else if (classic_door_1_size && x <= DXSIZE) /* ANIM_DEFAULT */ + { + int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0); + +#if 1 + int src1_x = g_right->src_x; + int src1_y = g_right->src_y; + int src2_x = g_left->src_x + g_left->width - i; + int src2_y = g_left->src_y; + int dst1_x = DX + DXSIZE - i; + int dst1_y = DY; + int dst2_x = DX; + int dst2_y = DY; + int width = i; + int height1 = 63, height2 = DYSIZE / 2 - height1; + int ypos1 = 0, ypos2 = height2; + int ypos3 = DYSIZE / 2, ypos4 = DYSIZE - height2; + + SetClipOrigin(bm_right, gc_right, + dst1_x - src1_x, dst1_y - src1_y + j); + BlitBitmapMasked(bm_right, drawto, + src1_x, src1_y + ypos1, width, height2, + dst1_x, dst1_y + ypos1 + j); + BlitBitmapMasked(bm_right, drawto, + src1_x, src1_y + ypos3, width, height1, + dst1_x, dst1_y + ypos3 + j); + SetClipOrigin(bm_left, gc_left, + dst2_x - src2_x, dst2_y - src2_y - j); + BlitBitmapMasked(bm_left, drawto, + src2_x, src2_y + ypos1 + j, width, height2 - j, + dst2_x, dst2_y + ypos1); + BlitBitmapMasked(bm_left, drawto, + src2_x, src2_y + ypos3, width, height1, + dst2_x, dst2_y + ypos3 - j); + + SetClipOrigin(bm_left, gc_left, + dst2_x - src2_x, dst2_y - src2_y - j); + BlitBitmapMasked(bm_left, drawto, + src2_x, src2_y + ypos2, width, height1, + dst2_x, dst2_y + ypos2 - j); + BlitBitmapMasked(bm_left, drawto, + src2_x, src2_y + ypos4, width, height2, + dst2_x, dst2_y + ypos4 - j); + SetClipOrigin(bm_right, gc_right, + dst1_x - src1_x, dst1_y - src1_y + j); + BlitBitmapMasked(bm_right, drawto, + src1_x, src1_y + ypos2, width, height1, + dst1_x, dst1_y + ypos2 + j); + BlitBitmapMasked(bm_right, drawto, + src1_x, src1_y + ypos4, width, height2 - j, + dst1_x, dst1_y + ypos4 + j); + +#else + int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; + int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1; + int dst1_x = DX + DXSIZE - i, dst1_y = DY; + int dst2_x = DX, dst2_y = DY; + int width = i, height = DYSIZE; + int ypos1 = 63, ypos2 = 77, ypos3 = 140, ypos4 = 203; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j); + BlitBitmapMasked(bitmap, drawto, + src1_x, src1_y, width, ypos2, + dst1_x, dst1_y + j); + BlitBitmapMasked(bitmap, drawto, + src1_x, src1_y + ypos3, width, ypos1, + dst1_x, dst1_y + ypos3 + j); + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j); + BlitBitmapMasked(bitmap, drawto, + src2_x, src2_y + j, width, ypos2 - j, + dst2_x, dst2_y); + BlitBitmapMasked(bitmap, drawto, + src2_x, src2_y + ypos3, width, ypos1, + dst2_x, dst2_y + ypos3 - j); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j); + BlitBitmapMasked(bitmap, drawto, + src2_x, src2_y + ypos2, width, ypos1, + dst2_x, dst2_y + ypos2 - j); + BlitBitmapMasked(bitmap, drawto, + src2_x, src2_y + ypos4, width, ypos2, + dst2_x, dst2_y + ypos4 - j); + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j); + BlitBitmapMasked(bitmap, drawto, + src1_x, src1_y + ypos2, width, ypos1, + dst1_x, dst1_y + ypos2 + j); + BlitBitmapMasked(bitmap, drawto, + src1_x, src1_y + ypos4, width, ypos2 - j, + dst1_x, dst1_y + ypos4 + j); + + /* + SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1, i, 77, + DX + DXSIZE - i, DY + j); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63, + DX + DXSIZE - i, DY + 140 + j); + SetClipOrigin(bitmap, gc, DX - DXSIZE + i, + DY - (DOOR_GFX_PAGEY1 + j)); + BlitBitmapMasked(bitmap, drawto, + DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j, + DX, DY); + BlitBitmapMasked(bitmap, drawto, + DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63, + DX, DY + 140 - j); + + BlitBitmapMasked(bitmap, drawto, + DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63, + DX, DY + 77 - j); + BlitBitmapMasked(bitmap, drawto, + DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77, + DX, DY + 203 - j); + SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63, + DX + DXSIZE - i, DY + 77 + j); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j, + DX + DXSIZE - i, DY + 203 + j); + */ +#endif + } + + redraw_mask |= REDRAW_DOOR_1; + door_1_done = (a == end); + } + + if (door_state & DOOR_ACTION_2 && + x * door_2.step_offset <= door_size_2) + { + int a = MIN(x * door_2.step_offset, door_size); + int p = (door_state & DOOR_OPEN_2 ? door_size - a : a); + int i = p + door_skip; + +#if 1 + struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_2_WING_LEFT]; + struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_2_WING_RIGHT]; + Bitmap *bm_left = g_left->bitmap; + Bitmap *bm_right = g_right->bitmap; + GC gc_left = bm_left->stored_clip_gc; + GC gc_right = bm_right->stored_clip_gc; +#endif + + int classic_vxsize = 100; + int classic_vysize = 100; + boolean classic_door_2_size = (VXSIZE == classic_vxsize && + VYSIZE == classic_vysize); + + if (door_2.anim_mode & ANIM_STATIC_PANEL) + { + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2, + VXSIZE, VYSIZE, VX, VY); + } + else if (x <= VYSIZE) + { + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2, + VXSIZE, VYSIZE - p / 2, VX, VY); + + ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2); + } + + if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE) + { +#if 1 + int src1_x = g_right->src_x; + int src1_y = g_right->src_y; + int src2_x = g_left->src_x + g_left->width - i; + int src2_y = g_left->src_y; + int dst1_x = VX + VXSIZE - i; + int dst1_y = VY; + int dst2_x = VX; + int dst2_y = VY; + int width = i; + int height = VYSIZE; + + SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); +#else + int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; + int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2; + int dst1_x = VX + VXSIZE - i, dst1_y = VY; + int dst2_x = VX, dst2_y = VY; + int width = i, height = VYSIZE; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); +#endif + } + else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE) + { +#if 1 + int src1_x = g_right->src_x; + int src1_y = g_right->src_y; + int src2_x = g_left->src_x; + int src2_y = g_left->src_y + g_left->height - i; + int dst1_x = VX; + int dst1_y = VY + VYSIZE - i; + int dst2_x = VX; + int dst2_y = VY; + int width = VXSIZE; + int height = i; + + SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); +#else + int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; + int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i; + int dst1_x = VX, dst1_y = VY + VYSIZE - i; + int dst2_x = VX, dst2_y = VY; + int width = VXSIZE, height = i; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); +#endif + } + else if (classic_door_2_size && x <= VXSIZE) /* ANIM_DEFAULT */ + { + int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0); + +#if 1 + int src1_x = g_right->src_x; + int src1_y = g_right->src_y; + int src2_x = g_left->src_x + g_left->width - i; + int src2_y = g_left->src_y; + int dst1_x = VX + VXSIZE - i; + int dst1_y = VY; + int dst2_x = VX; + int dst2_y = VY; + int width = i; + int height = VYSIZE / 2; + int ypos1 = 0, ypos2 = VYSIZE / 2; + + SetClipOrigin(bm_right, gc_right, + dst1_x - src1_x, dst1_y - src1_y + j); + BlitBitmapMasked(bm_right, drawto, + src1_x, src1_y + ypos1, width, height, + dst1_x, dst1_y + ypos1 + j); + SetClipOrigin(bm_left, gc_left, + dst2_x - src2_x, dst2_y - src2_y - j); + BlitBitmapMasked(bm_left, drawto, + src2_x, src2_y + ypos1 + j, width, height - j, + dst2_x, dst2_y + ypos1); + + SetClipOrigin(bm_left, gc_left, + dst2_x - src2_x, dst2_y - src2_y - j); + BlitBitmapMasked(bm_left, drawto, + src2_x, src2_y + ypos2, width, height, + dst2_x, dst2_y + ypos2 - j); + SetClipOrigin(bm_right, gc_right, + dst1_x - src1_x, dst1_y - src1_y + j); + BlitBitmapMasked(bm_right, drawto, + src1_x, src1_y + ypos2, width, height - j, + dst1_x, dst1_y + ypos2 + j); +#else + int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; + int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2; + int dst1_x = VX + VXSIZE - i, dst1_y = VY; + int dst2_x = VX, dst2_y = VY; + int width = i, height = VYSIZE; + int ypos = VYSIZE / 2; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j); + BlitBitmapMasked(bitmap, drawto, + src1_x, src1_y, width, ypos, + dst1_x, dst1_y + j); + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j); + BlitBitmapMasked(bitmap, drawto, + src2_x, src2_y + j, width, ypos - j, + dst2_x, dst2_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j); + BlitBitmapMasked(bitmap, drawto, + src2_x, src2_y + ypos, width, ypos, + dst2_x, dst2_y + ypos - j); + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j); + BlitBitmapMasked(bitmap, drawto, + src1_x, src1_y + ypos, width, ypos - j, + dst1_x, dst1_y + ypos + j); + + /* + SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); + BlitBitmapMasked(bitmap, drawto, + VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2, + VX + VXSIZE - i, VY + j); + SetClipOrigin(bitmap, gc, + VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j)); + BlitBitmapMasked(bitmap, drawto, + VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j, + VX, VY); + + BlitBitmapMasked(bitmap, drawto, + VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2, + i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j); + SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); + BlitBitmapMasked(bitmap, drawto, + VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2, + i, VYSIZE / 2 - j, + VX + VXSIZE - i, VY + VYSIZE / 2 + j); + */ +#endif + } + + redraw_mask |= REDRAW_DOOR_2; + door_2_done = (a == VXSIZE); + } + + if (!(door_state & DOOR_NO_DELAY)) + { + BackToFront(); + + if (game_status == GAME_MODE_MAIN) + DoAnimation(); + + WaitUntilDelayReached(&door_delay, door_delay_value); + } + } + } + + if (door_state & DOOR_ACTION_1) + door1 = door_state & DOOR_ACTION_1; + if (door_state & DOOR_ACTION_2) + door2 = door_state & DOOR_ACTION_2; + + return (door1 | door2); +} + +#endif + +void DrawSpecialEditorDoor() +{ +#if 1 + struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION]; + int top_border_width = gfx1->width; + int top_border_height = gfx1->height; + int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size; + int ex = EX - outer_border; + int ey = EY - outer_border; + int vy = VY - outer_border; + int exsize = EXSIZE + 2 * outer_border; + + CloseDoor(DOOR_CLOSE_2); + + /* draw bigger level editor toolbox window */ + BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y, + top_border_width, top_border_height, ex, ey - top_border_height); + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy, + exsize, EYSIZE - VYSIZE + outer_border, ex, ey); +#else + /* draw bigger level editor toolbox window */ + BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, + DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8, + EX - 4, EY - 12); + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, + EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4, + EX - 6, EY - 4); +#endif + + redraw_mask |= REDRAW_ALL; +} + +void UndrawSpecialEditorDoor() +{ +#if 1 + struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION]; + int top_border_width = gfx1->width; + int top_border_height = gfx1->height; + int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size; + int ex = EX - outer_border; + int ey = EY - outer_border; + int ey_top = ey - top_border_height; + int exsize = EXSIZE + 2 * outer_border; + int eysize = EYSIZE + 2 * outer_border; + + /* draw normal tape recorder window */ + if (graphic_info[IMG_GLOBAL_BORDER].bitmap) + { + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, + ex, ey_top, top_border_width, top_border_height, + ex, ey_top); + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, + ex, ey, exsize, eysize, ex, ey); + } + else + { + // if screen background is set to "[NONE]", clear editor toolbox window + ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height); + ClearRectangle(drawto, ex, ey, exsize, eysize); + } +#else + /* draw normal tape recorder window */ + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, + EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12, + EX - 6, EY - 12); +#endif + + redraw_mask |= REDRAW_ALL; +} + + +/* ---------- new tool button stuff ---------------------------------------- */ + +#if 1 + +static struct +{ + int graphic; + struct TextPosInfo *pos; + int gadget_id; + char *infotext; +} toolbutton_info[NUM_TOOL_BUTTONS] = +{ + { + IMG_REQUEST_BUTTON_GFX_YES, &request.button.yes, + TOOL_CTRL_ID_YES, "yes" + }, + { + IMG_REQUEST_BUTTON_GFX_NO, &request.button.no, + TOOL_CTRL_ID_NO, "no" + }, + { + IMG_REQUEST_BUTTON_GFX_CONFIRM, &request.button.confirm, + TOOL_CTRL_ID_CONFIRM, "confirm" + }, + { + IMG_REQUEST_BUTTON_GFX_PLAYER_1, &request.button.player_1, + TOOL_CTRL_ID_PLAYER_1, "player 1" + }, + { + IMG_REQUEST_BUTTON_GFX_PLAYER_2, &request.button.player_2, + TOOL_CTRL_ID_PLAYER_2, "player 2" + }, + { + IMG_REQUEST_BUTTON_GFX_PLAYER_3, &request.button.player_3, + TOOL_CTRL_ID_PLAYER_3, "player 3" + }, + { + IMG_REQUEST_BUTTON_GFX_PLAYER_4, &request.button.player_4, + TOOL_CTRL_ID_PLAYER_4, "player 4" + } +}; + +void CreateToolButtons() +{ + int i; + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + { + struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic]; + struct TextPosInfo *pos = toolbutton_info[i].pos; + struct GadgetInfo *gi; + Bitmap *deco_bitmap = None; + int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0; + unsigned int event_mask = GD_EVENT_RELEASED; + int dx = DX; + int dy = DY; + int gd_x = gfx->src_x; + int gd_y = gfx->src_y; + int gd_xp = gfx->src_x + gfx->pressed_xoffset; + int gd_yp = gfx->src_y + gfx->pressed_yoffset; + int id = i; + + if (global.use_envelope_request) + setRequestPosition(&dx, &dy, TRUE); + + if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) + { + int player_nr = id - TOOL_CTRL_ID_PLAYER_1; + + getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0, + pos->size, &deco_bitmap, &deco_x, &deco_y); + deco_xpos = (gfx->width - pos->size) / 2; + deco_ypos = (gfx->height - pos->size) / 2; + } + + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_INFO_TEXT, toolbutton_info[i].infotext, + GDI_X, dx + pos->x, + GDI_Y, dy + pos->y, + GDI_WIDTH, gfx->width, + GDI_HEIGHT, gfx->height, + GDI_TYPE, GD_TYPE_NORMAL_BUTTON, + GDI_STATE, GD_BUTTON_UNPRESSED, + GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y, + GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp, + GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, + GDI_DECORATION_POSITION, deco_xpos, deco_ypos, + GDI_DECORATION_SIZE, pos->size, pos->size, + GDI_DECORATION_SHIFTING, 1, 1, + GDI_DIRECT_DRAW, FALSE, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleToolButtons, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + tool_gadget[id] = gi; + } +} + +#else + +/* graphic position values for tool buttons */ +#define TOOL_BUTTON_YES_XPOS 2 +#define TOOL_BUTTON_YES_YPOS 250 +#define TOOL_BUTTON_YES_GFX_YPOS 0 +#define TOOL_BUTTON_YES_XSIZE 46 +#define TOOL_BUTTON_YES_YSIZE 28 +#define TOOL_BUTTON_NO_XPOS 52 +#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS +#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS +#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE +#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE +#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS +#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS +#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30 +#define TOOL_BUTTON_CONFIRM_XSIZE 96 +#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE +#define TOOL_BUTTON_PLAYER_XSIZE 30 +#define TOOL_BUTTON_PLAYER_YSIZE 30 +#define TOOL_BUTTON_PLAYER_GFX_XPOS 5 +#define TOOL_BUTTON_PLAYER_GFX_YPOS 185 +#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2) +#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2) +#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \ + + 0 * TOOL_BUTTON_PLAYER_XSIZE) +#define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \ + + 1 * TOOL_BUTTON_PLAYER_XSIZE) +#define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \ + + 0 * TOOL_BUTTON_PLAYER_XSIZE) +#define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \ + + 1 * TOOL_BUTTON_PLAYER_XSIZE) +#define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \ + + 0 * TOOL_BUTTON_PLAYER_YSIZE) +#define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \ + + 0 * TOOL_BUTTON_PLAYER_YSIZE) +#define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \ + + 1 * TOOL_BUTTON_PLAYER_YSIZE) +#define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \ + + 1 * TOOL_BUTTON_PLAYER_YSIZE) + +static struct +{ + int xpos, ypos; + int x, y; + int width, height; + int gadget_id; + char *infotext; +} toolbutton_info[NUM_TOOL_BUTTONS] = +{ + { + TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS, + TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS, + TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE, + TOOL_CTRL_ID_YES, + "yes" + }, + { + TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS, + TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS, + TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE, + TOOL_CTRL_ID_NO, + "no" + }, + { + TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS, + TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS, + TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE, + TOOL_CTRL_ID_CONFIRM, + "confirm" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_1, + "player 1" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_2, + "player 2" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_3, + "player 3" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_4, + "player 4" + } +}; + +void CreateToolButtons() +{ + int i; + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + { + Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; + Bitmap *deco_bitmap = None; + int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0; + struct GadgetInfo *gi; + unsigned int event_mask; + int gd_xoffset, gd_yoffset; + int gd_x1, gd_x2, gd_y; + int id = i; + + event_mask = GD_EVENT_RELEASED; + + gd_xoffset = toolbutton_info[i].xpos; + gd_yoffset = toolbutton_info[i].ypos; + gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset; + gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset; + gd_y = DOOR_GFX_PAGEY1 + gd_yoffset; + + if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) + { + int player_nr = id - TOOL_CTRL_ID_PLAYER_1; + + getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), + &deco_bitmap, &deco_x, &deco_y); + deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2; + deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2; + } + + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_INFO_TEXT, toolbutton_info[i].infotext, + GDI_X, DX + toolbutton_info[i].x, + GDI_Y, DY + toolbutton_info[i].y, + GDI_WIDTH, toolbutton_info[i].width, + GDI_HEIGHT, toolbutton_info[i].height, + GDI_TYPE, GD_TYPE_NORMAL_BUTTON, + GDI_STATE, GD_BUTTON_UNPRESSED, + GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y, + GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y, + GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, + GDI_DECORATION_POSITION, deco_xpos, deco_ypos, + GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY, + GDI_DECORATION_SHIFTING, 1, 1, + GDI_DIRECT_DRAW, FALSE, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleToolButtons, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + tool_gadget[id] = gi; + } +} + +#endif + +void FreeToolButtons() +{ + int i; + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + FreeGadget(tool_gadget[i]); +} + +static void UnmapToolButtons() +{ + int i; + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + UnmapGadget(tool_gadget[i]); +} + +static void HandleToolButtons(struct GadgetInfo *gi) +{ + request_gadget_id = gi->custom_id; +} + +static struct Mapping_EM_to_RND_object +{ + int element_em; + boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */ + boolean is_backside; /* backside of moving element */ + + int element_rnd; + int action; + int direction; +} +em_object_mapping_list[] = +{ + { + Xblank, TRUE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Yacid_splash_eB, FALSE, FALSE, + EL_ACID_SPLASH_RIGHT, -1, -1 + }, + { + Yacid_splash_wB, FALSE, FALSE, + EL_ACID_SPLASH_LEFT, -1, -1 + }, + +#ifdef EM_ENGINE_BAD_ROLL + { + Xstone_force_e, FALSE, FALSE, + EL_ROCK, -1, MV_BIT_RIGHT + }, + { + Xstone_force_w, FALSE, FALSE, + EL_ROCK, -1, MV_BIT_LEFT + }, + { + Xnut_force_e, FALSE, FALSE, + EL_NUT, -1, MV_BIT_RIGHT + }, + { + Xnut_force_w, FALSE, FALSE, + EL_NUT, -1, MV_BIT_LEFT + }, + { + Xspring_force_e, FALSE, FALSE, + EL_SPRING, -1, MV_BIT_RIGHT + }, + { + Xspring_force_w, FALSE, FALSE, + EL_SPRING, -1, MV_BIT_LEFT + }, + { + Xemerald_force_e, FALSE, FALSE, + EL_EMERALD, -1, MV_BIT_RIGHT + }, + { + Xemerald_force_w, FALSE, FALSE, + EL_EMERALD, -1, MV_BIT_LEFT + }, + { + Xdiamond_force_e, FALSE, FALSE, + EL_DIAMOND, -1, MV_BIT_RIGHT + }, + { + Xdiamond_force_w, FALSE, FALSE, + EL_DIAMOND, -1, MV_BIT_LEFT + }, + { + Xbomb_force_e, FALSE, FALSE, + EL_BOMB, -1, MV_BIT_RIGHT + }, + { + Xbomb_force_w, FALSE, FALSE, + EL_BOMB, -1, MV_BIT_LEFT + }, +#endif /* EM_ENGINE_BAD_ROLL */ + + { + Xstone, TRUE, FALSE, + EL_ROCK, -1, -1 + }, + { + Xstone_pause, FALSE, FALSE, + EL_ROCK, -1, -1 }, { Xstone_fall, FALSE, FALSE, @@ -3436,35 +7251,35 @@ em_object_mapping_list[] = }, { Yspring_kill_e, FALSE, FALSE, - EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_RIGHT + EL_SPRING, ACTION_EATING, MV_BIT_RIGHT }, { Yspring_kill_eB, FALSE, TRUE, - EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_RIGHT + EL_SPRING, ACTION_EATING, MV_BIT_RIGHT }, { Yspring_kill_w, FALSE, FALSE, - EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_LEFT + EL_SPRING, ACTION_EATING, MV_BIT_LEFT }, { Yspring_kill_wB, FALSE, TRUE, - EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_LEFT + EL_SPRING, ACTION_EATING, MV_BIT_LEFT }, { Xeater_n, TRUE, FALSE, - EL_YAMYAM, -1, -1 + EL_YAMYAM_UP, -1, -1 }, { - Xeater_e, FALSE, FALSE, - EL_YAMYAM, -1, -1 + Xeater_e, TRUE, FALSE, + EL_YAMYAM_RIGHT, -1, -1 }, { - Xeater_w, FALSE, FALSE, - EL_YAMYAM, -1, -1 + Xeater_w, TRUE, FALSE, + EL_YAMYAM_LEFT, -1, -1 }, { - Xeater_s, FALSE, FALSE, - EL_YAMYAM, -1, -1 + Xeater_s, TRUE, FALSE, + EL_YAMYAM_DOWN, -1, -1 }, { Yeater_n, FALSE, FALSE, @@ -4064,43 +7879,43 @@ em_object_mapping_list[] = }, { Xexit, TRUE, FALSE, - EL_EXIT_CLOSED, -1, -1 + EL_EM_EXIT_CLOSED, -1, -1 }, { Xexit_1, TRUE, FALSE, - EL_EXIT_OPEN, -1, -1 + EL_EM_EXIT_OPEN, -1, -1 }, { Xexit_2, FALSE, FALSE, - EL_EXIT_OPEN, -1, -1 + EL_EM_EXIT_OPEN, -1, -1 }, { Xexit_3, FALSE, FALSE, - EL_EXIT_OPEN, -1, -1 + EL_EM_EXIT_OPEN, -1, -1 }, { Xdynamite, TRUE, FALSE, - EL_DYNAMITE, -1, -1 + EL_EM_DYNAMITE, -1, -1 }, { Ydynamite_eat, FALSE, FALSE, - EL_DYNAMITE, ACTION_COLLECTING, -1 + EL_EM_DYNAMITE, ACTION_COLLECTING, -1 }, { Xdynamite_1, TRUE, FALSE, - EL_DYNAMITE_ACTIVE, -1, -1 + EL_EM_DYNAMITE_ACTIVE, -1, -1 }, { Xdynamite_2, FALSE, FALSE, - EL_DYNAMITE_ACTIVE, -1, -1 + EL_EM_DYNAMITE_ACTIVE, -1, -1 }, { Xdynamite_3, FALSE, FALSE, - EL_DYNAMITE_ACTIVE, -1, -1 + EL_EM_DYNAMITE_ACTIVE, -1, -1 }, { Xdynamite_4, FALSE, FALSE, - EL_DYNAMITE_ACTIVE, -1, -1 + EL_EM_DYNAMITE_ACTIVE, -1, -1 }, { Xbumper, TRUE, FALSE, @@ -4135,21 +7950,47 @@ em_object_mapping_list[] = EL_QUICKSAND_FULL, -1, -1 }, { - Xsand_stonein_1, FALSE, FALSE, + Xsand_stonein_1, FALSE, TRUE, EL_ROCK, ACTION_FILLING, -1 }, { - Xsand_stonein_2, FALSE, FALSE, + Xsand_stonein_2, FALSE, TRUE, EL_ROCK, ACTION_FILLING, -1 }, { - Xsand_stonein_3, FALSE, FALSE, + Xsand_stonein_3, FALSE, TRUE, EL_ROCK, ACTION_FILLING, -1 }, { - Xsand_stonein_4, FALSE, FALSE, + Xsand_stonein_4, FALSE, TRUE, EL_ROCK, ACTION_FILLING, -1 }, +#if 1 + { + Xsand_stonesand_1, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_2, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_3, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_4, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_quickout_1, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_quickout_2, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, +#else { Xsand_stonesand_1, FALSE, FALSE, EL_QUICKSAND_FULL, -1, -1 @@ -4163,17 +8004,36 @@ em_object_mapping_list[] = EL_QUICKSAND_FULL, -1, -1 }, { - Xsand_stonesand_4, FALSE, FALSE, - EL_QUICKSAND_FULL, -1, -1 + Xsand_stonesand_4, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, +#endif + { + Xsand_stoneout_1, FALSE, FALSE, + EL_ROCK, ACTION_EMPTYING, -1 + }, + { + Xsand_stoneout_2, FALSE, FALSE, + EL_ROCK, ACTION_EMPTYING, -1 + }, +#if 1 + { + Xsand_sandstone_1, FALSE, FALSE, + EL_QUICKSAND_FILLING, -1, -1 + }, + { + Xsand_sandstone_2, FALSE, FALSE, + EL_QUICKSAND_FILLING, -1, -1 }, { - Xsand_stoneout_1, FALSE, FALSE, - EL_ROCK, ACTION_EMPTYING, -1 + Xsand_sandstone_3, FALSE, FALSE, + EL_QUICKSAND_FILLING, -1, -1 }, { - Xsand_stoneout_2, FALSE, FALSE, - EL_ROCK, ACTION_EMPTYING, -1 + Xsand_sandstone_4, FALSE, FALSE, + EL_QUICKSAND_FILLING, -1, -1 }, +#else { Xsand_sandstone_1, FALSE, FALSE, EL_QUICKSAND_FULL, -1, -1 @@ -4190,6 +8050,7 @@ em_object_mapping_list[] = Xsand_sandstone_4, FALSE, FALSE, EL_QUICKSAND_FULL, -1, -1 }, +#endif { Xplant, TRUE, FALSE, EL_EMC_PLANT, -1, -1 @@ -4367,1408 +8228,1903 @@ em_object_mapping_list[] = EL_EMC_WALL_9, -1, -1 }, { - Xdecor_7, TRUE, FALSE, - EL_EMC_WALL_10, -1, -1 - }, + Xdecor_7, TRUE, FALSE, + EL_EMC_WALL_10, -1, -1 + }, + { + Xdecor_8, TRUE, FALSE, + EL_EMC_WALL_1, -1, -1 + }, + { + Xdecor_9, TRUE, FALSE, + EL_EMC_WALL_2, -1, -1 + }, + { + Xdecor_10, TRUE, FALSE, + EL_EMC_WALL_3, -1, -1 + }, + { + Xdecor_11, TRUE, FALSE, + EL_EMC_WALL_11, -1, -1 + }, + { + Xdecor_12, TRUE, FALSE, + EL_EMC_WALL_12, -1, -1 + }, + { + Xalpha_0, TRUE, FALSE, + EL_CHAR('0'), -1, -1 + }, + { + Xalpha_1, TRUE, FALSE, + EL_CHAR('1'), -1, -1 + }, + { + Xalpha_2, TRUE, FALSE, + EL_CHAR('2'), -1, -1 + }, + { + Xalpha_3, TRUE, FALSE, + EL_CHAR('3'), -1, -1 + }, + { + Xalpha_4, TRUE, FALSE, + EL_CHAR('4'), -1, -1 + }, + { + Xalpha_5, TRUE, FALSE, + EL_CHAR('5'), -1, -1 + }, + { + Xalpha_6, TRUE, FALSE, + EL_CHAR('6'), -1, -1 + }, + { + Xalpha_7, TRUE, FALSE, + EL_CHAR('7'), -1, -1 + }, + { + Xalpha_8, TRUE, FALSE, + EL_CHAR('8'), -1, -1 + }, + { + Xalpha_9, TRUE, FALSE, + EL_CHAR('9'), -1, -1 + }, + { + Xalpha_excla, TRUE, FALSE, + EL_CHAR('!'), -1, -1 + }, + { + Xalpha_quote, TRUE, FALSE, + EL_CHAR('"'), -1, -1 + }, + { + Xalpha_comma, TRUE, FALSE, + EL_CHAR(','), -1, -1 + }, + { + Xalpha_minus, TRUE, FALSE, + EL_CHAR('-'), -1, -1 + }, + { + Xalpha_perio, TRUE, FALSE, + EL_CHAR('.'), -1, -1 + }, + { + Xalpha_colon, TRUE, FALSE, + EL_CHAR(':'), -1, -1 + }, + { + Xalpha_quest, TRUE, FALSE, + EL_CHAR('?'), -1, -1 + }, + { + Xalpha_a, TRUE, FALSE, + EL_CHAR('A'), -1, -1 + }, + { + Xalpha_b, TRUE, FALSE, + EL_CHAR('B'), -1, -1 + }, + { + Xalpha_c, TRUE, FALSE, + EL_CHAR('C'), -1, -1 + }, + { + Xalpha_d, TRUE, FALSE, + EL_CHAR('D'), -1, -1 + }, + { + Xalpha_e, TRUE, FALSE, + EL_CHAR('E'), -1, -1 + }, + { + Xalpha_f, TRUE, FALSE, + EL_CHAR('F'), -1, -1 + }, + { + Xalpha_g, TRUE, FALSE, + EL_CHAR('G'), -1, -1 + }, + { + Xalpha_h, TRUE, FALSE, + EL_CHAR('H'), -1, -1 + }, + { + Xalpha_i, TRUE, FALSE, + EL_CHAR('I'), -1, -1 + }, + { + Xalpha_j, TRUE, FALSE, + EL_CHAR('J'), -1, -1 + }, + { + Xalpha_k, TRUE, FALSE, + EL_CHAR('K'), -1, -1 + }, + { + Xalpha_l, TRUE, FALSE, + EL_CHAR('L'), -1, -1 + }, + { + Xalpha_m, TRUE, FALSE, + EL_CHAR('M'), -1, -1 + }, + { + Xalpha_n, TRUE, FALSE, + EL_CHAR('N'), -1, -1 + }, + { + Xalpha_o, TRUE, FALSE, + EL_CHAR('O'), -1, -1 + }, + { + Xalpha_p, TRUE, FALSE, + EL_CHAR('P'), -1, -1 + }, + { + Xalpha_q, TRUE, FALSE, + EL_CHAR('Q'), -1, -1 + }, + { + Xalpha_r, TRUE, FALSE, + EL_CHAR('R'), -1, -1 + }, + { + Xalpha_s, TRUE, FALSE, + EL_CHAR('S'), -1, -1 + }, + { + Xalpha_t, TRUE, FALSE, + EL_CHAR('T'), -1, -1 + }, + { + Xalpha_u, TRUE, FALSE, + EL_CHAR('U'), -1, -1 + }, + { + Xalpha_v, TRUE, FALSE, + EL_CHAR('V'), -1, -1 + }, + { + Xalpha_w, TRUE, FALSE, + EL_CHAR('W'), -1, -1 + }, + { + Xalpha_x, TRUE, FALSE, + EL_CHAR('X'), -1, -1 + }, + { + Xalpha_y, TRUE, FALSE, + EL_CHAR('Y'), -1, -1 + }, + { + Xalpha_z, TRUE, FALSE, + EL_CHAR('Z'), -1, -1 + }, + { + Xalpha_arrow_e, TRUE, FALSE, + EL_CHAR('>'), -1, -1 + }, + { + Xalpha_arrow_w, TRUE, FALSE, + EL_CHAR('<'), -1, -1 + }, + { + Xalpha_copyr, TRUE, FALSE, + EL_CHAR('©'), -1, -1 + }, + + { + Xboom_bug, FALSE, FALSE, + EL_BUG, ACTION_EXPLODING, -1 + }, + { + Xboom_bomb, FALSE, FALSE, + EL_BOMB, ACTION_EXPLODING, -1 + }, + { + Xboom_android, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_OTHER, -1 + }, + { + Xboom_1, FALSE, FALSE, + EL_DEFAULT, ACTION_EXPLODING, -1 + }, + { + Xboom_2, FALSE, FALSE, + EL_DEFAULT, ACTION_EXPLODING, -1 + }, + { + Znormal, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Zdynamite, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Zplayer, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + ZBORDER, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + + { + -1, FALSE, FALSE, + -1, -1, -1 + } +}; + +static struct Mapping_EM_to_RND_player +{ + int action_em; + int player_nr; + + int element_rnd; + int action; + int direction; +} +em_player_mapping_list[] = +{ { - Xdecor_8, TRUE, FALSE, - EL_EMC_WALL_1, -1, -1 + SPR_walk + 0, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP, }, { - Xdecor_9, TRUE, FALSE, - EL_EMC_WALL_2, -1, -1 + SPR_walk + 1, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT, }, { - Xdecor_10, TRUE, FALSE, - EL_EMC_WALL_3, -1, -1 + SPR_walk + 2, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN, }, { - Xdecor_11, TRUE, FALSE, - EL_EMC_WALL_11, -1, -1 + SPR_walk + 3, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT, }, { - Xdecor_12, TRUE, FALSE, - EL_EMC_WALL_12, -1, -1 + SPR_push + 0, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP, }, { - Xalpha_0, TRUE, FALSE, - EL_CHAR('0'), -1, -1 + SPR_push + 1, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT, }, { - Xalpha_1, TRUE, FALSE, - EL_CHAR('1'), -1, -1 + SPR_push + 2, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN, }, { - Xalpha_2, TRUE, FALSE, - EL_CHAR('2'), -1, -1 + SPR_push + 3, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT, }, { - Xalpha_3, TRUE, FALSE, - EL_CHAR('3'), -1, -1 + SPR_spray + 0, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP, }, { - Xalpha_4, TRUE, FALSE, - EL_CHAR('4'), -1, -1 + SPR_spray + 1, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT, }, { - Xalpha_5, TRUE, FALSE, - EL_CHAR('5'), -1, -1 + SPR_spray + 2, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN, }, { - Xalpha_6, TRUE, FALSE, - EL_CHAR('6'), -1, -1 + SPR_spray + 3, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT, }, { - Xalpha_7, TRUE, FALSE, - EL_CHAR('7'), -1, -1 + SPR_walk + 0, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP, }, { - Xalpha_8, TRUE, FALSE, - EL_CHAR('8'), -1, -1 + SPR_walk + 1, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT, }, { - Xalpha_9, TRUE, FALSE, - EL_CHAR('9'), -1, -1 + SPR_walk + 2, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN, }, { - Xalpha_excla, TRUE, FALSE, - EL_CHAR('!'), -1, -1 + SPR_walk + 3, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT, }, { - Xalpha_quote, TRUE, FALSE, - EL_CHAR('"'), -1, -1 + SPR_push + 0, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP, }, { - Xalpha_comma, TRUE, FALSE, - EL_CHAR(','), -1, -1 + SPR_push + 1, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT, }, { - Xalpha_minus, TRUE, FALSE, - EL_CHAR('-'), -1, -1 + SPR_push + 2, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN, }, { - Xalpha_perio, TRUE, FALSE, - EL_CHAR('.'), -1, -1 + SPR_push + 3, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT, }, { - Xalpha_colon, TRUE, FALSE, - EL_CHAR(':'), -1, -1 + SPR_spray + 0, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP, }, { - Xalpha_quest, TRUE, FALSE, - EL_CHAR('?'), -1, -1 + SPR_spray + 1, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT, }, { - Xalpha_a, TRUE, FALSE, - EL_CHAR('A'), -1, -1 + SPR_spray + 2, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN, }, { - Xalpha_b, TRUE, FALSE, - EL_CHAR('B'), -1, -1 + SPR_spray + 3, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT, }, { - Xalpha_c, TRUE, FALSE, - EL_CHAR('C'), -1, -1 + SPR_still, 0, + EL_PLAYER_1, ACTION_DEFAULT, -1, }, { - Xalpha_d, TRUE, FALSE, - EL_CHAR('D'), -1, -1 + SPR_still, 1, + EL_PLAYER_2, ACTION_DEFAULT, -1, }, { - Xalpha_e, TRUE, FALSE, - EL_CHAR('E'), -1, -1 + SPR_walk + 0, 2, + EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP, }, { - Xalpha_f, TRUE, FALSE, - EL_CHAR('F'), -1, -1 + SPR_walk + 1, 2, + EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT, }, { - Xalpha_g, TRUE, FALSE, - EL_CHAR('G'), -1, -1 + SPR_walk + 2, 2, + EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN, }, { - Xalpha_h, TRUE, FALSE, - EL_CHAR('H'), -1, -1 + SPR_walk + 3, 2, + EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT, }, { - Xalpha_i, TRUE, FALSE, - EL_CHAR('I'), -1, -1 + SPR_push + 0, 2, + EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP, }, { - Xalpha_j, TRUE, FALSE, - EL_CHAR('J'), -1, -1 + SPR_push + 1, 2, + EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT, }, { - Xalpha_k, TRUE, FALSE, - EL_CHAR('K'), -1, -1 + SPR_push + 2, 2, + EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN, }, { - Xalpha_l, TRUE, FALSE, - EL_CHAR('L'), -1, -1 + SPR_push + 3, 2, + EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT, }, { - Xalpha_m, TRUE, FALSE, - EL_CHAR('M'), -1, -1 + SPR_spray + 0, 2, + EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP, }, { - Xalpha_n, TRUE, FALSE, - EL_CHAR('N'), -1, -1 + SPR_spray + 1, 2, + EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT, }, { - Xalpha_o, TRUE, FALSE, - EL_CHAR('O'), -1, -1 + SPR_spray + 2, 2, + EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN, }, { - Xalpha_p, TRUE, FALSE, - EL_CHAR('P'), -1, -1 + SPR_spray + 3, 2, + EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT, }, { - Xalpha_q, TRUE, FALSE, - EL_CHAR('Q'), -1, -1 + SPR_walk + 0, 3, + EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP, }, { - Xalpha_r, TRUE, FALSE, - EL_CHAR('R'), -1, -1 + SPR_walk + 1, 3, + EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT, }, { - Xalpha_s, TRUE, FALSE, - EL_CHAR('S'), -1, -1 + SPR_walk + 2, 3, + EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN, }, { - Xalpha_t, TRUE, FALSE, - EL_CHAR('T'), -1, -1 + SPR_walk + 3, 3, + EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT, }, { - Xalpha_u, TRUE, FALSE, - EL_CHAR('U'), -1, -1 + SPR_push + 0, 3, + EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP, }, { - Xalpha_v, TRUE, FALSE, - EL_CHAR('V'), -1, -1 + SPR_push + 1, 3, + EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT, }, { - Xalpha_w, TRUE, FALSE, - EL_CHAR('W'), -1, -1 + SPR_push + 2, 3, + EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN, }, { - Xalpha_x, TRUE, FALSE, - EL_CHAR('X'), -1, -1 + SPR_push + 3, 3, + EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT, }, { - Xalpha_y, TRUE, FALSE, - EL_CHAR('Y'), -1, -1 + SPR_spray + 0, 3, + EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP, }, { - Xalpha_z, TRUE, FALSE, - EL_CHAR('Z'), -1, -1 + SPR_spray + 1, 3, + EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT, }, { - Xalpha_arrow_e, TRUE, FALSE, - EL_CHAR('>'), -1, -1 + SPR_spray + 2, 3, + EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN, }, { - Xalpha_arrow_w, TRUE, FALSE, - EL_CHAR('<'), -1, -1 + SPR_spray + 3, 3, + EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT, }, { - Xalpha_copyr, TRUE, FALSE, - EL_CHAR('©'), -1, -1 + SPR_still, 2, + EL_PLAYER_3, ACTION_DEFAULT, -1, }, { - Xalpha_copyr, TRUE, FALSE, - EL_CHAR('©'), -1, -1 + SPR_still, 3, + EL_PLAYER_4, ACTION_DEFAULT, -1, }, { - Xboom_bug, FALSE, FALSE, - EL_BUG, ACTION_EXPLODING, -1 - }, - { - Xboom_bomb, FALSE, FALSE, - EL_BOMB, ACTION_EXPLODING, -1 - }, - { - Xboom_android, FALSE, FALSE, - EL_EMC_ANDROID, ACTION_OTHER, -1 - }, - { - Xboom_1, FALSE, FALSE, - EL_DEFAULT, ACTION_EXPLODING, -1 - }, - { - Xboom_2, FALSE, FALSE, - EL_DEFAULT, ACTION_EXPLODING, -1 - }, + -1, -1, + -1, -1, -1 + } +}; + +int map_element_RND_to_EM(int element_rnd) +{ + static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS]; + static boolean mapping_initialized = FALSE; + + if (!mapping_initialized) + { + int i; + + /* return "Xalpha_quest" for all undefined elements in mapping array */ + for (i = 0; i < NUM_FILE_ELEMENTS; i++) + mapping_RND_to_EM[i] = Xalpha_quest; + + for (i = 0; em_object_mapping_list[i].element_em != -1; i++) + if (em_object_mapping_list[i].is_rnd_to_em_mapping) + mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] = + em_object_mapping_list[i].element_em; + + mapping_initialized = TRUE; + } + + if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS) + return mapping_RND_to_EM[element_rnd]; + + Error(ERR_WARN, "invalid RND level element %d", element_rnd); + + return EL_UNKNOWN; +} + +int map_element_EM_to_RND(int element_em) +{ + static unsigned short mapping_EM_to_RND[TILE_MAX]; + static boolean mapping_initialized = FALSE; + + if (!mapping_initialized) + { + int i; + + /* return "EL_UNKNOWN" for all undefined elements in mapping array */ + for (i = 0; i < TILE_MAX; i++) + mapping_EM_to_RND[i] = EL_UNKNOWN; + + for (i = 0; em_object_mapping_list[i].element_em != -1; i++) + mapping_EM_to_RND[em_object_mapping_list[i].element_em] = + em_object_mapping_list[i].element_rnd; + + mapping_initialized = TRUE; + } + + if (element_em >= 0 && element_em < TILE_MAX) + return mapping_EM_to_RND[element_em]; + + Error(ERR_WARN, "invalid EM level element %d", element_em); + + return EL_UNKNOWN; +} + +void map_android_clone_elements_RND_to_EM(struct LevelInfo *level) +{ + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + int i, j; + + for (i = 0; i < TILE_MAX; i++) + lev->android_array[i] = Xblank; + + for (i = 0; i < level->num_android_clone_elements; i++) { - Znormal, FALSE, FALSE, - EL_EMPTY, -1, -1 - }, + int element_rnd = level->android_clone_element[i]; + int element_em = map_element_RND_to_EM(element_rnd); + + for (j = 0; em_object_mapping_list[j].element_em != -1; j++) + if (em_object_mapping_list[j].element_rnd == element_rnd) + lev->android_array[em_object_mapping_list[j].element_em] = element_em; + } +} + +void map_android_clone_elements_EM_to_RND(struct LevelInfo *level) +{ + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + int i, j; + + level->num_android_clone_elements = 0; + + for (i = 0; i < TILE_MAX; i++) { - Zdynamite, FALSE, FALSE, - EL_EMPTY, -1, -1 - }, + int element_em = lev->android_array[i]; + int element_rnd; + boolean element_found = FALSE; + + if (element_em == Xblank) + continue; + + element_rnd = map_element_EM_to_RND(element_em); + + for (j = 0; j < level->num_android_clone_elements; j++) + if (level->android_clone_element[j] == element_rnd) + element_found = TRUE; + + if (!element_found) + { + level->android_clone_element[level->num_android_clone_elements++] = + element_rnd; + + if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS) + break; + } + } + + if (level->num_android_clone_elements == 0) { - Zplayer, FALSE, FALSE, - EL_EMPTY, -1, -1 - }, + level->num_android_clone_elements = 1; + level->android_clone_element[0] = EL_EMPTY; + } +} + +int map_direction_RND_to_EM(int direction) +{ + return (direction == MV_UP ? 0 : + direction == MV_RIGHT ? 1 : + direction == MV_DOWN ? 2 : + direction == MV_LEFT ? 3 : + -1); +} + +int map_direction_EM_to_RND(int direction) +{ + return (direction == 0 ? MV_UP : + direction == 1 ? MV_RIGHT : + direction == 2 ? MV_DOWN : + direction == 3 ? MV_LEFT : + MV_NONE); +} + +int map_element_RND_to_SP(int element_rnd) +{ + int element_sp = 0x20; /* map unknown elements to yellow "hardware" */ + + if (element_rnd >= EL_SP_START && + element_rnd <= EL_SP_END) + element_sp = element_rnd - EL_SP_START; + else if (element_rnd == EL_EMPTY_SPACE) + element_sp = 0x00; + else if (element_rnd == EL_INVISIBLE_WALL) + element_sp = 0x28; + + return element_sp; +} + +int map_element_SP_to_RND(int element_sp) +{ + int element_rnd = EL_UNKNOWN; + + if (element_sp >= 0x00 && + element_sp <= 0x27) + element_rnd = EL_SP_START + element_sp; + else if (element_sp == 0x28) + element_rnd = EL_INVISIBLE_WALL; + + return element_rnd; +} + +int map_action_SP_to_RND(int action_sp) +{ + switch (action_sp) + { + case actActive: return ACTION_ACTIVE; + case actImpact: return ACTION_IMPACT; + case actExploding: return ACTION_EXPLODING; + case actDigging: return ACTION_DIGGING; + case actSnapping: return ACTION_SNAPPING; + case actCollecting: return ACTION_COLLECTING; + case actPassing: return ACTION_PASSING; + case actPushing: return ACTION_PUSHING; + case actDropping: return ACTION_DROPPING; + + default: return ACTION_DEFAULT; + } +} + +int get_next_element(int element) +{ + switch (element) { - ZBORDER, FALSE, FALSE, - EL_EMPTY, -1, -1 - }, + case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL; + case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY; + case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL; + case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY; + case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL; + case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE; + case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL; + case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE; + case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL; + case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE; + case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET; + + default: return element; + } +} + +#if 0 +int el_act_dir2img(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + + if (direction == MV_NONE) + return element_info[element].graphic[action]; + + direction = MV_DIR_TO_BIT(direction); + + return element_info[element].direction_graphic[action][direction]; +} +#else +int el_act_dir2img(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */ + + /* direction_graphic[][] == graphic[] for undefined direction graphics */ + return element_info[element].direction_graphic[action][direction]; +} +#endif + +#if 0 +static int el_act_dir2crm(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + + if (direction == MV_NONE) + return element_info[element].crumbled[action]; + + direction = MV_DIR_TO_BIT(direction); + + return element_info[element].direction_crumbled[action][direction]; +} +#else +static int el_act_dir2crm(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */ + + /* direction_graphic[][] == graphic[] for undefined direction graphics */ + return element_info[element].direction_crumbled[action][direction]; +} +#endif + +int el_act2img(int element, int action) +{ + element = GFX_ELEMENT(element); + + return element_info[element].graphic[action]; +} + +int el_act2crm(int element, int action) +{ + element = GFX_ELEMENT(element); + + return element_info[element].crumbled[action]; +} + +int el_dir2img(int element, int direction) +{ + element = GFX_ELEMENT(element); + + return el_act_dir2img(element, ACTION_DEFAULT, direction); +} + +int el2baseimg(int element) +{ + return element_info[element].graphic[ACTION_DEFAULT]; +} + +int el2img(int element) +{ + element = GFX_ELEMENT(element); + + return element_info[element].graphic[ACTION_DEFAULT]; +} + +int el2edimg(int element) +{ + element = GFX_ELEMENT(element); + + return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR]; +} + +int el2preimg(int element) +{ + element = GFX_ELEMENT(element); - { - -1, FALSE, FALSE, - -1, -1, -1 - } -}; + return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW]; +} -static struct Mapping_EM_to_RND_player +int el2panelimg(int element) { - int action_em; - int player_nr; + element = GFX_ELEMENT(element); - int element_rnd; - int action; - int direction; + return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL]; } -em_player_mapping_list[] = + +int font2baseimg(int font_nr) { + return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT]; +} + +int getBeltNrFromBeltElement(int element) +{ + return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 : + element < EL_CONVEYOR_BELT_3_LEFT ? 1 : + element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3); +} + +int getBeltNrFromBeltActiveElement(int element) +{ + return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 : + element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 : + element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3); +} + +int getBeltNrFromBeltSwitchElement(int element) +{ + return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 : + element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 : + element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3); +} + +int getBeltDirNrFromBeltElement(int element) +{ + static int belt_base_element[4] = { - SPR_walk + 0, 0, - EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP, - }, - { - SPR_walk + 1, 0, - EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT, - }, - { - SPR_walk + 2, 0, - EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN, - }, - { - SPR_walk + 3, 0, - EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT, - }, - { - SPR_push + 0, 0, - EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP, - }, - { - SPR_push + 1, 0, - EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT, - }, - { - SPR_push + 2, 0, - EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN, - }, - { - SPR_push + 3, 0, - EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT, - }, - { - SPR_spray + 0, 0, - EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP, - }, - { - SPR_spray + 1, 0, - EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT, - }, - { - SPR_spray + 2, 0, - EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN, - }, - { - SPR_spray + 3, 0, - EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT, - }, - { - SPR_walk + 0, 1, - EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP, - }, - { - SPR_walk + 1, 1, - EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT, - }, - { - SPR_walk + 2, 1, - EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN, - }, - { - SPR_walk + 3, 1, - EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT, - }, - { - SPR_push + 0, 1, - EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP, - }, - { - SPR_push + 1, 1, - EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT, - }, - { - SPR_push + 2, 1, - EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN, - }, - { - SPR_push + 3, 1, - EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT, - }, - { - SPR_spray + 0, 1, - EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP, - }, - { - SPR_spray + 1, 1, - EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT, - }, - { - SPR_spray + 2, 1, - EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN, - }, - { - SPR_spray + 3, 1, - EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT, - }, - { - SPR_still, 0, - EL_PLAYER_1, ACTION_DEFAULT, -1, - }, - { - SPR_still, 1, - EL_PLAYER_2, ACTION_DEFAULT, -1, - }, - { - SPR_walk + 0, 2, - EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP, - }, - { - SPR_walk + 1, 2, - EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT, - }, - { - SPR_walk + 2, 2, - EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN, - }, - { - SPR_walk + 3, 2, - EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT, - }, - { - SPR_push + 0, 2, - EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP, - }, - { - SPR_push + 1, 2, - EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT, - }, - { - SPR_push + 2, 2, - EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN, - }, - { - SPR_push + 3, 2, - EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT, - }, - { - SPR_spray + 0, 2, - EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP, - }, - { - SPR_spray + 1, 2, - EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT, - }, - { - SPR_spray + 2, 2, - EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN, - }, - { - SPR_spray + 3, 2, - EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT, - }, - { - SPR_walk + 0, 3, - EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP, - }, - { - SPR_walk + 1, 3, - EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT, - }, - { - SPR_walk + 2, 3, - EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN, - }, - { - SPR_walk + 3, 3, - EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT, - }, - { - SPR_push + 0, 3, - EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP, - }, - { - SPR_push + 1, 3, - EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT, - }, - { - SPR_push + 2, 3, - EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN, - }, - { - SPR_push + 3, 3, - EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT, - }, - { - SPR_spray + 0, 3, - EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP, - }, - { - SPR_spray + 1, 3, - EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT, - }, - { - SPR_spray + 2, 3, - EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN, - }, + EL_CONVEYOR_BELT_1_LEFT, + EL_CONVEYOR_BELT_2_LEFT, + EL_CONVEYOR_BELT_3_LEFT, + EL_CONVEYOR_BELT_4_LEFT + }; + + int belt_nr = getBeltNrFromBeltElement(element); + int belt_dir_nr = element - belt_base_element[belt_nr]; + + return (belt_dir_nr % 3); +} + +int getBeltDirNrFromBeltSwitchElement(int element) +{ + static int belt_base_element[4] = { - SPR_spray + 3, 3, - EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT, - }, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT + }; + + int belt_nr = getBeltNrFromBeltSwitchElement(element); + int belt_dir_nr = element - belt_base_element[belt_nr]; + + return (belt_dir_nr % 3); +} + +int getBeltDirFromBeltElement(int element) +{ + static int belt_move_dir[3] = { - SPR_still, 2, - EL_PLAYER_3, ACTION_DEFAULT, -1, - }, + MV_LEFT, + MV_NONE, + MV_RIGHT + }; + + int belt_dir_nr = getBeltDirNrFromBeltElement(element); + + return belt_move_dir[belt_dir_nr]; +} + +int getBeltDirFromBeltSwitchElement(int element) +{ + static int belt_move_dir[3] = { - SPR_still, 3, - EL_PLAYER_4, ACTION_DEFAULT, -1, - }, + MV_LEFT, + MV_NONE, + MV_RIGHT + }; + + int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element); + return belt_move_dir[belt_dir_nr]; +} + +int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr) +{ + static int belt_base_element[4] = { - -1, -1, - -1, -1, -1 - } -}; + EL_CONVEYOR_BELT_1_LEFT, + EL_CONVEYOR_BELT_2_LEFT, + EL_CONVEYOR_BELT_3_LEFT, + EL_CONVEYOR_BELT_4_LEFT + }; -int map_element_RND_to_EM(int element_rnd) + return belt_base_element[belt_nr] + belt_dir_nr; +} + +int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir) { - static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS]; - static boolean mapping_initialized = FALSE; + int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1); - if (!mapping_initialized) + return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr); +} + +int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr) +{ + static int belt_base_element[4] = { - int i; + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT + }; - /* return "Xalpha_quest" for all undefined elements in mapping array */ - for (i = 0; i < NUM_FILE_ELEMENTS; i++) - mapping_RND_to_EM[i] = Xalpha_quest; + return belt_base_element[belt_nr] + belt_dir_nr; +} - for (i = 0; em_object_mapping_list[i].element_em != -1; i++) - if (em_object_mapping_list[i].is_rnd_to_em_mapping) - mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] = - em_object_mapping_list[i].element_em; +int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir) +{ + int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1); - mapping_initialized = TRUE; - } + return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr); +} - if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS) - return mapping_RND_to_EM[element_rnd]; +#if 1 +boolean getTeamMode_EM() +{ + return game.team_mode; +} +#else +int getNumActivePlayers_EM() +{ +#if 1 + int num_players = 0; + int i; - Error(ERR_WARN, "invalid RND level element %d", element_rnd); + if (!tape.playing) + return (setup.team_mode ? MAX_PLAYERS : 1); - return EL_UNKNOWN; + for (i = 0; i < MAX_PLAYERS; i++) + if (tape.player_participates[i]) + num_players++; + + return (num_players > 1 ? MAX_PLAYERS : 1); + +#else + + int num_players = 0; + int i; + + /* when recording game, activate all connected players */ + if (!tape.playing) + return -1; + + for (i = 0; i < MAX_PLAYERS; i++) + if (tape.player_participates[i]) + num_players++; + + return num_players; +#endif } +#endif -int map_element_EM_to_RND(int element_em) +int getGameFrameDelay_EM(int native_em_game_frame_delay) { - static unsigned short mapping_EM_to_RND[TILE_MAX]; - static boolean mapping_initialized = FALSE; + int game_frame_delay_value; - if (!mapping_initialized) + game_frame_delay_value = + (tape.playing && tape.fast_forward ? FfwdFrameDelay : + GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : + GameFrameDelay); + + if (tape.playing && tape.warp_forward && !tape.pausing) + game_frame_delay_value = 0; + + return game_frame_delay_value; +} + +unsigned int InitRND(int seed) +{ + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + return InitEngineRandom_EM(seed); + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + return InitEngineRandom_SP(seed); + else + return InitEngineRandom_RND(seed); +} + +#if 1 +static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX]; +static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX]; +#endif + +inline static int get_effective_element_EM(int tile, int frame_em) +{ + int element = object_mapping[tile].element_rnd; + int action = object_mapping[tile].action; + boolean is_backside = object_mapping[tile].is_backside; + boolean action_removing = (action == ACTION_DIGGING || + action == ACTION_SNAPPING || + action == ACTION_COLLECTING); + + if (frame_em < 7) { - int i; + switch (tile) + { + case Yacid_splash_eB: + case Yacid_splash_wB: + return (frame_em > 5 ? EL_EMPTY : element); - /* return "EL_UNKNOWN" for all undefined elements in mapping array */ - for (i = 0; i < TILE_MAX; i++) - mapping_EM_to_RND[i] = EL_UNKNOWN; +#if 0 + /* !!! FIX !!! */ + case Ydiamond_stone: + // if (!game.use_native_emc_graphics_engine) + return EL_ROCK; +#endif - for (i = 0; em_object_mapping_list[i].element_em != -1; i++) - mapping_EM_to_RND[em_object_mapping_list[i].element_em] = - em_object_mapping_list[i].element_rnd; + default: + return element; + } + } + else /* frame_em == 7 */ + { + switch (tile) + { + case Yacid_splash_eB: + case Yacid_splash_wB: + return EL_EMPTY; + + case Yemerald_stone: + return EL_EMERALD; + + case Ydiamond_stone: + return EL_ROCK; + + case Xdrip_stretch: + case Xdrip_stretchB: + case Ydrip_s1: + case Ydrip_s1B: + case Xball_1B: + case Xball_2: + case Xball_2B: + case Yball_eat: + case Ykey_1_eat: + case Ykey_2_eat: + case Ykey_3_eat: + case Ykey_4_eat: + case Ykey_5_eat: + case Ykey_6_eat: + case Ykey_7_eat: + case Ykey_8_eat: + case Ylenses_eat: + case Ymagnify_eat: + case Ygrass_eat: + case Ydirt_eat: + case Xsand_stonein_1: + case Xsand_stonein_2: + case Xsand_stonein_3: + case Xsand_stonein_4: + return element; - mapping_initialized = TRUE; + default: + return (is_backside || action_removing ? EL_EMPTY : element); + } } +} - if (element_em >= 0 && element_em < TILE_MAX) - return mapping_EM_to_RND[element_em]; +inline static boolean check_linear_animation_EM(int tile) +{ + switch (tile) + { + case Xsand_stonesand_1: + case Xsand_stonesand_quickout_1: + case Xsand_sandstone_1: + case Xsand_stonein_1: + case Xsand_stoneout_1: + case Xboom_1: + case Xdynamite_1: + case Ybug_w_n: + case Ybug_n_e: + case Ybug_e_s: + case Ybug_s_w: + case Ybug_e_n: + case Ybug_s_e: + case Ybug_w_s: + case Ybug_n_w: + case Ytank_w_n: + case Ytank_n_e: + case Ytank_e_s: + case Ytank_s_w: + case Ytank_e_n: + case Ytank_s_e: + case Ytank_w_s: + case Ytank_n_w: +#if 1 + case Yacid_splash_eB: + case Yacid_splash_wB: + case Yemerald_stone: +#endif + return TRUE; + } - Error(ERR_WARN, "invalid EM level element %d", element_em); + return FALSE; +} - return EL_UNKNOWN; +inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em, + boolean has_crumbled_graphics, + int crumbled, int sync_frame) +{ + /* if element can be crumbled, but certain action graphics are just empty + space (like instantly snapping sand to empty space in 1 frame), do not + treat these empty space graphics as crumbled graphics in EMC engine */ + if (crumbled == IMG_EMPTY_SPACE) + has_crumbled_graphics = FALSE; + + if (has_crumbled_graphics) + { + struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; + int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames, + g_crumbled->anim_delay, + g_crumbled->anim_mode, + g_crumbled->anim_start_frame, + sync_frame); + + getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap, + &g_em->crumbled_src_x, &g_em->crumbled_src_y); + + g_em->crumbled_border_size = graphic_info[crumbled].border_size; + + g_em->has_crumbled_graphics = TRUE; + } + else + { + g_em->crumbled_bitmap = NULL; + g_em->crumbled_src_x = 0; + g_em->crumbled_src_y = 0; + g_em->crumbled_border_size = 0; + + g_em->has_crumbled_graphics = FALSE; + } } -void map_android_clone_elements_RND_to_EM(struct LevelInfo *level) +void ResetGfxAnimation_EM(int x, int y, int tile) { - struct LevelInfo_EM *level_em = level->native_em_level; - struct LEVEL *lev = level_em->lev; - int i, j; + GfxFrame[x][y] = 0; +} - for (i = 0; i < TILE_MAX; i++) - lev->android_array[i] = Xblank; +void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em, + int tile, int frame_em, int x, int y) +{ + int action = object_mapping[tile].action; +#if 1 + int direction = object_mapping[tile].direction; + int effective_element = get_effective_element_EM(tile, frame_em); + int graphic = (direction == MV_NONE ? + el_act2img(effective_element, action) : + el_act_dir2img(effective_element, action, direction)); + struct GraphicInfo *g = &graphic_info[graphic]; + int sync_frame; +#endif + boolean action_removing = (action == ACTION_DIGGING || + action == ACTION_SNAPPING || + action == ACTION_COLLECTING); + boolean action_moving = (action == ACTION_FALLING || + action == ACTION_MOVING || + action == ACTION_PUSHING || + action == ACTION_EATING || + action == ACTION_FILLING || + action == ACTION_EMPTYING); + boolean action_falling = (action == ACTION_FALLING || + action == ACTION_FILLING || + action == ACTION_EMPTYING); + + /* special case: graphic uses "2nd movement tile" and has defined + 7 frames for movement animation (or less) => use default graphic + for last (8th) frame which ends the movement animation */ + if (g->double_movement && g->anim_frames < 8 && frame_em == 7) + { + action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */ + graphic = (direction == MV_NONE ? + el_act2img(effective_element, action) : + el_act_dir2img(effective_element, action, direction)); + + g = &graphic_info[graphic]; + } - for (i = 0; i < level->num_android_clone_elements; i++) +#if 0 + if (tile == Xsand_stonesand_1 || + tile == Xsand_stonesand_2 || + tile == Xsand_stonesand_3 || + tile == Xsand_stonesand_4) + printf("::: 1: quicksand frame %d [%d]\n", GfxFrame[x][y], tile); +#endif + +#if 1 + if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0) { - int element_rnd = level->android_clone_element[i]; - int element_em = map_element_RND_to_EM(element_rnd); + GfxFrame[x][y] = 0; - for (j = 0; em_object_mapping_list[j].element_em != -1; j++) - if (em_object_mapping_list[j].element_rnd == element_rnd) - lev->android_array[em_object_mapping_list[j].element_em] = element_em; + // printf("::: resetting... [%d]\n", tile); + } +#else + if (action_removing || check_linear_animation_EM(tile)) + { + GfxFrame[x][y] = frame_em; + + // printf("::: resetting... [%d]\n", tile); + } +#endif + else if (action_moving) + { + boolean is_backside = object_mapping[tile].is_backside; + + if (is_backside) + { + int direction = object_mapping[tile].direction; + int move_dir = (action_falling ? MV_DOWN : direction); + + GfxFrame[x][y]++; + +#if 1 + /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */ + if (g->double_movement && frame_em == 0) + { + GfxFrame[x][y] = 0; + + // printf("::: resetting... [%d]\n", tile); + } +#endif + + if (move_dir == MV_LEFT) + GfxFrame[x - 1][y] = GfxFrame[x][y]; + else if (move_dir == MV_RIGHT) + GfxFrame[x + 1][y] = GfxFrame[x][y]; + else if (move_dir == MV_UP) + GfxFrame[x][y - 1] = GfxFrame[x][y]; + else if (move_dir == MV_DOWN) + GfxFrame[x][y + 1] = GfxFrame[x][y]; + } } + else + { + GfxFrame[x][y]++; + + /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */ + if (tile == Xsand_stonesand_quickout_1 || + tile == Xsand_stonesand_quickout_2) + GfxFrame[x][y]++; + } + +#if 0 + if (tile == Xsand_stonesand_1 || + tile == Xsand_stonesand_2 || + tile == Xsand_stonesand_3 || + tile == Xsand_stonesand_4) + printf("::: 2: quicksand frame %d [%d]\n", GfxFrame[x][y], tile); +#endif + +#if 1 + if (graphic_info[graphic].anim_global_sync) + sync_frame = FrameCounter; + else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY)) + sync_frame = GfxFrame[x][y]; + else + sync_frame = 0; /* playfield border (pseudo steel) */ + + SetRandomAnimationValue(x, y); + + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); + + g_em->unique_identifier = + (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height; +#endif } -void map_android_clone_elements_EM_to_RND(struct LevelInfo *level) +void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em, + int tile, int frame_em, int x, int y) { - struct LevelInfo_EM *level_em = level->native_em_level; - struct LEVEL *lev = level_em->lev; - int i, j; + int action = object_mapping[tile].action; + int direction = object_mapping[tile].direction; + boolean is_backside = object_mapping[tile].is_backside; + int effective_element = get_effective_element_EM(tile, frame_em); +#if 1 + int effective_action = action; +#else + int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT); +#endif + int graphic = (direction == MV_NONE ? + el_act2img(effective_element, effective_action) : + el_act_dir2img(effective_element, effective_action, + direction)); + int crumbled = (direction == MV_NONE ? + el_act2crm(effective_element, effective_action) : + el_act_dir2crm(effective_element, effective_action, + direction)); + int base_graphic = el_act2img(effective_element, ACTION_DEFAULT); + int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT); + boolean has_crumbled_graphics = (base_crumbled != base_graphic); + struct GraphicInfo *g = &graphic_info[graphic]; +#if 0 + struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; +#endif + int sync_frame; + + /* special case: graphic uses "2nd movement tile" and has defined + 7 frames for movement animation (or less) => use default graphic + for last (8th) frame which ends the movement animation */ + if (g->double_movement && g->anim_frames < 8 && frame_em == 7) + { + effective_action = ACTION_DEFAULT; + graphic = (direction == MV_NONE ? + el_act2img(effective_element, effective_action) : + el_act_dir2img(effective_element, effective_action, + direction)); + crumbled = (direction == MV_NONE ? + el_act2crm(effective_element, effective_action) : + el_act_dir2crm(effective_element, effective_action, + direction)); + + g = &graphic_info[graphic]; + } + +#if 0 + if (frame_em == 7) + return; +#endif + + +#if 0 + if (frame_em == 0) /* reset animation frame for certain elements */ + { + if (check_linear_animation_EM(tile)) + GfxFrame[x][y] = 0; + } +#endif + + if (graphic_info[graphic].anim_global_sync) + sync_frame = FrameCounter; + else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY)) + sync_frame = GfxFrame[x][y]; + else + sync_frame = 0; /* playfield border (pseudo steel) */ + + SetRandomAnimationValue(x, y); + +#if 0 + int i = tile; + int j = frame_em; + int xxx_sync_frame = (i == Xdrip_stretch ? 7 : + i == Xdrip_stretchB ? 7 : + i == Ydrip_s2 ? j + 8 : + i == Ydrip_s2B ? j + 8 : + i == Xacid_1 ? 0 : + i == Xacid_2 ? 10 : + i == Xacid_3 ? 20 : + i == Xacid_4 ? 30 : + i == Xacid_5 ? 40 : + i == Xacid_6 ? 50 : + i == Xacid_7 ? 60 : + i == Xacid_8 ? 70 : + i == Xfake_acid_1 ? 0 : + i == Xfake_acid_2 ? 10 : + i == Xfake_acid_3 ? 20 : + i == Xfake_acid_4 ? 30 : + i == Xfake_acid_5 ? 40 : + i == Xfake_acid_6 ? 50 : + i == Xfake_acid_7 ? 60 : + i == Xfake_acid_8 ? 70 : + i == Xball_2 ? 7 : + i == Xball_2B ? j + 8 : + i == Yball_eat ? j + 1 : + i == Ykey_1_eat ? j + 1 : + i == Ykey_2_eat ? j + 1 : + i == Ykey_3_eat ? j + 1 : + i == Ykey_4_eat ? j + 1 : + i == Ykey_5_eat ? j + 1 : + i == Ykey_6_eat ? j + 1 : + i == Ykey_7_eat ? j + 1 : + i == Ykey_8_eat ? j + 1 : + i == Ylenses_eat ? j + 1 : + i == Ymagnify_eat ? j + 1 : + i == Ygrass_eat ? j + 1 : + i == Ydirt_eat ? j + 1 : + i == Xamoeba_1 ? 0 : + i == Xamoeba_2 ? 1 : + i == Xamoeba_3 ? 2 : + i == Xamoeba_4 ? 3 : + i == Xamoeba_5 ? 0 : + i == Xamoeba_6 ? 1 : + i == Xamoeba_7 ? 2 : + i == Xamoeba_8 ? 3 : + i == Xexit_2 ? j + 8 : + i == Xexit_3 ? j + 16 : + i == Xdynamite_1 ? 0 : + i == Xdynamite_2 ? 8 : + i == Xdynamite_3 ? 16 : + i == Xdynamite_4 ? 24 : + i == Xsand_stonein_1 ? j + 1 : + i == Xsand_stonein_2 ? j + 9 : + i == Xsand_stonein_3 ? j + 17 : + i == Xsand_stonein_4 ? j + 25 : + i == Xsand_stoneout_1 && j == 0 ? 0 : + i == Xsand_stoneout_1 && j == 1 ? 0 : + i == Xsand_stoneout_1 && j == 2 ? 1 : + i == Xsand_stoneout_1 && j == 3 ? 2 : + i == Xsand_stoneout_1 && j == 4 ? 2 : + i == Xsand_stoneout_1 && j == 5 ? 3 : + i == Xsand_stoneout_1 && j == 6 ? 4 : + i == Xsand_stoneout_1 && j == 7 ? 4 : + i == Xsand_stoneout_2 && j == 0 ? 5 : + i == Xsand_stoneout_2 && j == 1 ? 6 : + i == Xsand_stoneout_2 && j == 2 ? 7 : + i == Xsand_stoneout_2 && j == 3 ? 8 : + i == Xsand_stoneout_2 && j == 4 ? 9 : + i == Xsand_stoneout_2 && j == 5 ? 11 : + i == Xsand_stoneout_2 && j == 6 ? 13 : + i == Xsand_stoneout_2 && j == 7 ? 15 : + i == Xboom_bug && j == 1 ? 2 : + i == Xboom_bug && j == 2 ? 2 : + i == Xboom_bug && j == 3 ? 4 : + i == Xboom_bug && j == 4 ? 4 : + i == Xboom_bug && j == 5 ? 2 : + i == Xboom_bug && j == 6 ? 2 : + i == Xboom_bug && j == 7 ? 0 : + i == Xboom_bomb && j == 1 ? 2 : + i == Xboom_bomb && j == 2 ? 2 : + i == Xboom_bomb && j == 3 ? 4 : + i == Xboom_bomb && j == 4 ? 4 : + i == Xboom_bomb && j == 5 ? 2 : + i == Xboom_bomb && j == 6 ? 2 : + i == Xboom_bomb && j == 7 ? 0 : + i == Xboom_android && j == 7 ? 6 : + i == Xboom_1 && j == 1 ? 2 : + i == Xboom_1 && j == 2 ? 2 : + i == Xboom_1 && j == 3 ? 4 : + i == Xboom_1 && j == 4 ? 4 : + i == Xboom_1 && j == 5 ? 6 : + i == Xboom_1 && j == 6 ? 6 : + i == Xboom_1 && j == 7 ? 8 : + i == Xboom_2 && j == 0 ? 8 : + i == Xboom_2 && j == 1 ? 8 : + i == Xboom_2 && j == 2 ? 10 : + i == Xboom_2 && j == 3 ? 10 : + i == Xboom_2 && j == 4 ? 10 : + i == Xboom_2 && j == 5 ? 12 : + i == Xboom_2 && j == 6 ? 12 : + i == Xboom_2 && j == 7 ? 12 : +#if 0 + special_animation && j == 4 ? 3 : + effective_action != action ? 0 : +#endif + j); +#endif - level->num_android_clone_elements = 0; +#if 0 + int xxx_effective_action; + int xxx_has_action_graphics; - for (i = 0; i < TILE_MAX; i++) { - int element_em = lev->android_array[i]; - int element_rnd; - boolean element_found = FALSE; - - if (element_em == Xblank) - continue; - - element_rnd = map_element_EM_to_RND(element_em); - - for (j = 0; j < level->num_android_clone_elements; j++) - if (level->android_clone_element[j] == element_rnd) - element_found = TRUE; + int element = object_mapping[i].element_rnd; + int action = object_mapping[i].action; + int direction = object_mapping[i].direction; + boolean is_backside = object_mapping[i].is_backside; +#if 0 + boolean action_removing = (action == ACTION_DIGGING || + action == ACTION_SNAPPING || + action == ACTION_COLLECTING); +#endif + boolean action_exploding = ((action == ACTION_EXPLODING || + action == ACTION_SMASHED_BY_ROCK || + action == ACTION_SMASHED_BY_SPRING) && + element != EL_DIAMOND); + boolean action_active = (action == ACTION_ACTIVE); + boolean action_other = (action == ACTION_OTHER); - if (!element_found) { - level->android_clone_element[level->num_android_clone_elements++] = - element_rnd; +#if 1 + int effective_element = get_effective_element_EM(i, j); +#else + int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY : + j > 5 && i == Yacid_splash_wB ? EL_EMPTY : + j < 7 ? element : + i == Xdrip_stretch ? element : + i == Xdrip_stretchB ? element : + i == Ydrip_s1 ? element : + i == Ydrip_s1B ? element : + i == Xball_1B ? element : + i == Xball_2 ? element : + i == Xball_2B ? element : + i == Yball_eat ? element : + i == Ykey_1_eat ? element : + i == Ykey_2_eat ? element : + i == Ykey_3_eat ? element : + i == Ykey_4_eat ? element : + i == Ykey_5_eat ? element : + i == Ykey_6_eat ? element : + i == Ykey_7_eat ? element : + i == Ykey_8_eat ? element : + i == Ylenses_eat ? element : + i == Ymagnify_eat ? element : + i == Ygrass_eat ? element : + i == Ydirt_eat ? element : + i == Yemerald_stone ? EL_EMERALD : + i == Ydiamond_stone ? EL_ROCK : + i == Xsand_stonein_1 ? element : + i == Xsand_stonein_2 ? element : + i == Xsand_stonein_3 ? element : + i == Xsand_stonein_4 ? element : + is_backside ? EL_EMPTY : + action_removing ? EL_EMPTY : + element); +#endif + int effective_action = (j < 7 ? action : + i == Xdrip_stretch ? action : + i == Xdrip_stretchB ? action : + i == Ydrip_s1 ? action : + i == Ydrip_s1B ? action : + i == Xball_1B ? action : + i == Xball_2 ? action : + i == Xball_2B ? action : + i == Yball_eat ? action : + i == Ykey_1_eat ? action : + i == Ykey_2_eat ? action : + i == Ykey_3_eat ? action : + i == Ykey_4_eat ? action : + i == Ykey_5_eat ? action : + i == Ykey_6_eat ? action : + i == Ykey_7_eat ? action : + i == Ykey_8_eat ? action : + i == Ylenses_eat ? action : + i == Ymagnify_eat ? action : + i == Ygrass_eat ? action : + i == Ydirt_eat ? action : + i == Xsand_stonein_1 ? action : + i == Xsand_stonein_2 ? action : + i == Xsand_stonein_3 ? action : + i == Xsand_stonein_4 ? action : + i == Xsand_stoneout_1 ? action : + i == Xsand_stoneout_2 ? action : + i == Xboom_android ? ACTION_EXPLODING : + action_exploding ? ACTION_EXPLODING : + action_active ? action : + action_other ? action : + ACTION_DEFAULT); + int graphic = (el_act_dir2img(effective_element, effective_action, + direction)); + int crumbled = (el_act_dir2crm(effective_element, effective_action, + direction)); + int base_graphic = el_act2img(effective_element, ACTION_DEFAULT); + int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT); + boolean has_action_graphics = (graphic != base_graphic); + boolean has_crumbled_graphics = (base_crumbled != base_graphic); + struct GraphicInfo *g = &graphic_info[graphic]; +#if 0 + struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; +#endif + struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; + Bitmap *src_bitmap; + int src_x, src_y; + /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */ + boolean special_animation = (action != ACTION_DEFAULT && + g->anim_frames == 3 && + g->anim_delay == 2 && + g->anim_mode & ANIM_LINEAR); + xxx_sync_frame = (i == Xdrip_stretch ? 7 : + i == Xdrip_stretchB ? 7 : + i == Ydrip_s2 ? j + 8 : + i == Ydrip_s2B ? j + 8 : + i == Xacid_1 ? 0 : + i == Xacid_2 ? 10 : + i == Xacid_3 ? 20 : + i == Xacid_4 ? 30 : + i == Xacid_5 ? 40 : + i == Xacid_6 ? 50 : + i == Xacid_7 ? 60 : + i == Xacid_8 ? 70 : + i == Xfake_acid_1 ? 0 : + i == Xfake_acid_2 ? 10 : + i == Xfake_acid_3 ? 20 : + i == Xfake_acid_4 ? 30 : + i == Xfake_acid_5 ? 40 : + i == Xfake_acid_6 ? 50 : + i == Xfake_acid_7 ? 60 : + i == Xfake_acid_8 ? 70 : + i == Xball_2 ? 7 : + i == Xball_2B ? j + 8 : + i == Yball_eat ? j + 1 : + i == Ykey_1_eat ? j + 1 : + i == Ykey_2_eat ? j + 1 : + i == Ykey_3_eat ? j + 1 : + i == Ykey_4_eat ? j + 1 : + i == Ykey_5_eat ? j + 1 : + i == Ykey_6_eat ? j + 1 : + i == Ykey_7_eat ? j + 1 : + i == Ykey_8_eat ? j + 1 : + i == Ylenses_eat ? j + 1 : + i == Ymagnify_eat ? j + 1 : + i == Ygrass_eat ? j + 1 : + i == Ydirt_eat ? j + 1 : + i == Xamoeba_1 ? 0 : + i == Xamoeba_2 ? 1 : + i == Xamoeba_3 ? 2 : + i == Xamoeba_4 ? 3 : + i == Xamoeba_5 ? 0 : + i == Xamoeba_6 ? 1 : + i == Xamoeba_7 ? 2 : + i == Xamoeba_8 ? 3 : + i == Xexit_2 ? j + 8 : + i == Xexit_3 ? j + 16 : + i == Xdynamite_1 ? 0 : + i == Xdynamite_2 ? 8 : + i == Xdynamite_3 ? 16 : + i == Xdynamite_4 ? 24 : + i == Xsand_stonein_1 ? j + 1 : + i == Xsand_stonein_2 ? j + 9 : + i == Xsand_stonein_3 ? j + 17 : + i == Xsand_stonein_4 ? j + 25 : + i == Xsand_stoneout_1 && j == 0 ? 0 : + i == Xsand_stoneout_1 && j == 1 ? 0 : + i == Xsand_stoneout_1 && j == 2 ? 1 : + i == Xsand_stoneout_1 && j == 3 ? 2 : + i == Xsand_stoneout_1 && j == 4 ? 2 : + i == Xsand_stoneout_1 && j == 5 ? 3 : + i == Xsand_stoneout_1 && j == 6 ? 4 : + i == Xsand_stoneout_1 && j == 7 ? 4 : + i == Xsand_stoneout_2 && j == 0 ? 5 : + i == Xsand_stoneout_2 && j == 1 ? 6 : + i == Xsand_stoneout_2 && j == 2 ? 7 : + i == Xsand_stoneout_2 && j == 3 ? 8 : + i == Xsand_stoneout_2 && j == 4 ? 9 : + i == Xsand_stoneout_2 && j == 5 ? 11 : + i == Xsand_stoneout_2 && j == 6 ? 13 : + i == Xsand_stoneout_2 && j == 7 ? 15 : + i == Xboom_bug && j == 1 ? 2 : + i == Xboom_bug && j == 2 ? 2 : + i == Xboom_bug && j == 3 ? 4 : + i == Xboom_bug && j == 4 ? 4 : + i == Xboom_bug && j == 5 ? 2 : + i == Xboom_bug && j == 6 ? 2 : + i == Xboom_bug && j == 7 ? 0 : + i == Xboom_bomb && j == 1 ? 2 : + i == Xboom_bomb && j == 2 ? 2 : + i == Xboom_bomb && j == 3 ? 4 : + i == Xboom_bomb && j == 4 ? 4 : + i == Xboom_bomb && j == 5 ? 2 : + i == Xboom_bomb && j == 6 ? 2 : + i == Xboom_bomb && j == 7 ? 0 : + i == Xboom_android && j == 7 ? 6 : + i == Xboom_1 && j == 1 ? 2 : + i == Xboom_1 && j == 2 ? 2 : + i == Xboom_1 && j == 3 ? 4 : + i == Xboom_1 && j == 4 ? 4 : + i == Xboom_1 && j == 5 ? 6 : + i == Xboom_1 && j == 6 ? 6 : + i == Xboom_1 && j == 7 ? 8 : + i == Xboom_2 && j == 0 ? 8 : + i == Xboom_2 && j == 1 ? 8 : + i == Xboom_2 && j == 2 ? 10 : + i == Xboom_2 && j == 3 ? 10 : + i == Xboom_2 && j == 4 ? 10 : + i == Xboom_2 && j == 5 ? 12 : + i == Xboom_2 && j == 6 ? 12 : + i == Xboom_2 && j == 7 ? 12 : + special_animation && j == 4 ? 3 : + effective_action != action ? 0 : + j); - if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS) - break; + xxx_effective_action = effective_action; + xxx_has_action_graphics = has_action_graphics; } } +#endif - if (level->num_android_clone_elements == 0) - { - level->num_android_clone_elements = 1; - level->android_clone_element[0] = EL_EMPTY; - } -} - -#if 0 - -int map_element_RND_to_EM(int element_rnd) -{ - static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS]; - static boolean mapping_initialized = FALSE; - - struct - { - int element_em; - int element_rnd; - } - mapping_RND_to_EM_list[] = - { - { Xblank, EL_EMPTY }, - { Xstone, EL_ROCK }, - { Xnut, EL_NUT }, - { Xbug_n, EL_BUG_UP }, - { Xbug_e, EL_BUG_RIGHT }, - { Xbug_s, EL_BUG_DOWN }, - { Xbug_w, EL_BUG_LEFT }, - { Xtank_n, EL_SPACESHIP_UP }, - { Xtank_e, EL_SPACESHIP_RIGHT }, - { Xtank_s, EL_SPACESHIP_DOWN }, - { Xtank_w, EL_SPACESHIP_LEFT }, - { Xandroid, EL_EMC_ANDROID }, - { Xandroid_1_n, EL_EMC_ANDROID_UP }, - { Xandroid_1_e, EL_EMC_ANDROID_RIGHT }, - { Xandroid_1_w, EL_EMC_ANDROID_LEFT }, - { Xandroid_1_s, EL_EMC_ANDROID_DOWN }, - { Xspring, EL_SPRING }, - { Xeater_n, EL_YAMYAM }, - { Xalien, EL_ROBOT }, - { Xemerald, EL_EMERALD }, - { Xdiamond, EL_DIAMOND }, - { Xdrip_fall, EL_AMOEBA_DROP }, - { Xbomb, EL_BOMB }, - { Xballoon, EL_BALLOON }, - { Xgrass, EL_EMC_GRASS }, - { Xdirt, EL_SAND }, - { Xacid_ne, EL_ACID_POOL_TOPRIGHT }, - { Xacid_se, EL_ACID_POOL_BOTTOMRIGHT }, - { Xacid_s, EL_ACID_POOL_BOTTOM }, - { Xacid_sw, EL_ACID_POOL_BOTTOMLEFT }, - { Xacid_nw, EL_ACID_POOL_TOPLEFT }, - { Xacid_1, EL_ACID }, - { Xball_1, EL_EMC_MAGIC_BALL }, - { Xgrow_ns, EL_EMC_GROW }, - { Xwonderwall, EL_MAGIC_WALL }, - { Xamoeba_1, EL_AMOEBA_WET }, - { Xdoor_1, EL_EM_GATE_1 }, - { Xdoor_2, EL_EM_GATE_2 }, - { Xdoor_3, EL_EM_GATE_3 }, - { Xdoor_4, EL_EM_GATE_4 }, - { Xdoor_5, EL_EMC_GATE_5 }, - { Xdoor_6, EL_EMC_GATE_6 }, - { Xdoor_7, EL_EMC_GATE_7 }, - { Xdoor_8, EL_EMC_GATE_8 }, - { Xkey_1, EL_EM_KEY_1 }, - { Xkey_2, EL_EM_KEY_2 }, - { Xkey_3, EL_EM_KEY_3 }, - { Xkey_4, EL_EM_KEY_4 }, - { Xkey_5, EL_EMC_KEY_5 }, - { Xkey_6, EL_EMC_KEY_6 }, - { Xkey_7, EL_EMC_KEY_7 }, - { Xkey_8, EL_EMC_KEY_8 }, - { Xwind_n, EL_BALLOON_SWITCH_UP }, - { Xwind_e, EL_BALLOON_SWITCH_RIGHT }, - { Xwind_s, EL_BALLOON_SWITCH_DOWN }, - { Xwind_w, EL_BALLOON_SWITCH_LEFT }, - { Xwind_nesw, EL_BALLOON_SWITCH_ANY }, - { Xwind_stop, EL_BALLOON_SWITCH_NONE }, - { Xexit, EL_EXIT_CLOSED }, - { Xexit_1, EL_EXIT_OPEN }, - { Xdynamite, EL_DYNAMITE }, - { Xdynamite_1, EL_DYNAMITE_ACTIVE }, - { Xbumper, EL_EMC_BUMPER }, - { Xwheel, EL_ROBOT_WHEEL }, - { Xswitch, EL_UNKNOWN }, - { Xsand, EL_QUICKSAND_EMPTY }, - { Xsand_stone, EL_QUICKSAND_FULL }, - { Xplant, EL_EMC_PLANT }, - { Xlenses, EL_EMC_LENSES }, - { Xmagnify, EL_EMC_MAGNIFIER }, - { Xdripper, EL_UNKNOWN }, - { Xfake_blank, EL_INVISIBLE_WALL }, - { Xfake_grass, EL_INVISIBLE_SAND }, - { Xfake_door_1, EL_EM_GATE_1_GRAY }, - { Xfake_door_2, EL_EM_GATE_2_GRAY }, - { Xfake_door_3, EL_EM_GATE_3_GRAY }, - { Xfake_door_4, EL_EM_GATE_4_GRAY }, - { Xfake_door_5, EL_EMC_GATE_5_GRAY }, - { Xfake_door_6, EL_EMC_GATE_6_GRAY }, - { Xfake_door_7, EL_EMC_GATE_7_GRAY }, - { Xfake_door_8, EL_EMC_GATE_8_GRAY }, - { Xsteel_1, EL_STEELWALL }, - { Xsteel_2, EL_UNKNOWN }, - { Xsteel_3, EL_EMC_STEELWALL_1 }, - { Xsteel_4, EL_UNKNOWN }, - { Xwall_1, EL_WALL }, - { Xwall_2, EL_UNKNOWN }, - { Xwall_3, EL_UNKNOWN }, - { Xwall_4, EL_UNKNOWN }, - { Xround_wall_1, EL_WALL_SLIPPERY }, - { Xround_wall_2, EL_UNKNOWN }, - { Xround_wall_3, EL_UNKNOWN }, - { Xround_wall_4, EL_UNKNOWN }, - { Xdecor_1, EL_UNKNOWN }, - { Xdecor_2, EL_EMC_WALL_6 }, - { Xdecor_3, EL_EMC_WALL_4 }, - { Xdecor_4, EL_EMC_WALL_5 }, - { Xdecor_5, EL_EMC_WALL_7 }, - { Xdecor_6, EL_EMC_WALL_8 }, - { Xdecor_7, EL_UNKNOWN }, - { Xdecor_8, EL_EMC_WALL_1 }, - { Xdecor_9, EL_EMC_WALL_2 }, - { Xdecor_10, EL_EMC_WALL_3 }, - { Xdecor_11, EL_UNKNOWN }, - { Xdecor_12, EL_UNKNOWN }, - { Xalpha_0, EL_CHAR('0') }, - { Xalpha_1, EL_CHAR('1') }, - { Xalpha_2, EL_CHAR('2') }, - { Xalpha_3, EL_CHAR('3') }, - { Xalpha_4, EL_CHAR('4') }, - { Xalpha_5, EL_CHAR('5') }, - { Xalpha_6, EL_CHAR('6') }, - { Xalpha_7, EL_CHAR('7') }, - { Xalpha_8, EL_CHAR('8') }, - { Xalpha_9, EL_CHAR('9') }, - { Xalpha_excla, EL_CHAR('!') }, - { Xalpha_quote, EL_CHAR('"') }, - { Xalpha_comma, EL_CHAR(',') }, - { Xalpha_minus, EL_CHAR('-') }, - { Xalpha_perio, EL_CHAR('.') }, - { Xalpha_colon, EL_CHAR(':') }, - { Xalpha_quest, EL_CHAR('?') }, - { Xalpha_a, EL_CHAR('A') }, - { Xalpha_b, EL_CHAR('B') }, - { Xalpha_c, EL_CHAR('C') }, - { Xalpha_d, EL_CHAR('D') }, - { Xalpha_e, EL_CHAR('E') }, - { Xalpha_f, EL_CHAR('F') }, - { Xalpha_g, EL_CHAR('G') }, - { Xalpha_h, EL_CHAR('H') }, - { Xalpha_i, EL_CHAR('I') }, - { Xalpha_j, EL_CHAR('J') }, - { Xalpha_k, EL_CHAR('K') }, - { Xalpha_l, EL_CHAR('L') }, - { Xalpha_m, EL_CHAR('M') }, - { Xalpha_n, EL_CHAR('N') }, - { Xalpha_o, EL_CHAR('O') }, - { Xalpha_p, EL_CHAR('P') }, - { Xalpha_q, EL_CHAR('Q') }, - { Xalpha_r, EL_CHAR('R') }, - { Xalpha_s, EL_CHAR('S') }, - { Xalpha_t, EL_CHAR('T') }, - { Xalpha_u, EL_CHAR('U') }, - { Xalpha_v, EL_CHAR('V') }, - { Xalpha_w, EL_CHAR('W') }, - { Xalpha_x, EL_CHAR('X') }, - { Xalpha_y, EL_CHAR('Y') }, - { Xalpha_z, EL_CHAR('Z') }, - { Xalpha_arrow_e, EL_CHAR('>') }, - { Xalpha_arrow_w, EL_CHAR('<') }, - { Xalpha_copyr, EL_CHAR('©') }, - - { Zplayer, EL_PLAYER_1 }, - { Zplayer, EL_PLAYER_2 }, - { Zplayer, EL_PLAYER_3 }, - { Zplayer, EL_PLAYER_4 }, - - { ZBORDER, EL_EMC_LEVEL_BORDER }, - - { -1, -1 } - }; - - if (!mapping_initialized) - { - int i; + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); - /* return "Xalpha_quest" for all undefined elements in mapping array */ - for (i = 0; i < NUM_FILE_ELEMENTS; i++) - mapping_RND_to_EM[i] = Xalpha_quest; - for (i = 0; mapping_RND_to_EM_list[i].element_rnd != -1; i++) - mapping_RND_to_EM[mapping_RND_to_EM_list[i].element_rnd] = - mapping_RND_to_EM_list[i].element_em; +#if 0 + return; +#endif - mapping_initialized = TRUE; - } +#if 0 + if (frame_em == 7) + return; +#endif - if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS) - return mapping_RND_to_EM[element_rnd]; +#if 0 + int old_src_x = g_em->src_x; + int old_src_y = g_em->src_y; +#endif - Error(ERR_WARN, "invalid RND level element %d", element_rnd); +#if 1 + getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y, + g->double_movement && is_backside); +#else + getGraphicSourceExt(graphic, frame, &g_em->bitmap, + &g_em->src_x, &g_em->src_y, FALSE); +#endif - return EL_UNKNOWN; -} -int map_element_EM_to_RND(int element_em) -{ - static unsigned short mapping_EM_to_RND[TILE_MAX]; - static boolean mapping_initialized = FALSE; +#if 0 + if (tile == Ydiamond_stone) + printf("::: stone smashing diamond... %d: %d, %d, %d, %d, %d -> %d [%d, %d, %d, %d, %d, %d] [%d]\n", + frame_em, + g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame, + frame, + g_em->src_x, g_em->src_y, + g_em->src_offset_x, g_em->src_offset_y, + g_em->dst_offset_x, g_em->dst_offset_y, + graphic); +#endif - struct - { - int element_em; - int element_rnd; - } - em_object_mapping_list[] = - { - { Xblank, EL_EMPTY }, - { Yacid_splash_eB, EL_EMPTY }, - { Yacid_splash_wB, EL_EMPTY }, -#ifdef EM_ENGINE_BAD_ROLL - { Xstone_force_e, EL_ROCK }, - { Xstone_force_w, EL_ROCK }, - { Xnut_force_e, EL_NUT }, - { Xnut_force_w, EL_NUT }, - { Xspring_force_e, EL_SPRING }, - { Xspring_force_w, EL_SPRING }, - { Xemerald_force_e, EL_EMERALD }, - { Xemerald_force_w, EL_EMERALD }, - { Xdiamond_force_e, EL_DIAMOND }, - { Xdiamond_force_w, EL_DIAMOND }, - { Xbomb_force_e, EL_BOMB }, - { Xbomb_force_w, EL_BOMB }, -#endif - - { Xstone, EL_ROCK }, - { Xstone_pause, EL_ROCK }, - { Xstone_fall, EL_ROCK }, - { Ystone_s, EL_ROCK }, - { Ystone_sB, EL_ROCK }, - { Ystone_e, EL_ROCK }, - { Ystone_eB, EL_ROCK }, - { Ystone_w, EL_ROCK }, - { Ystone_wB, EL_ROCK }, - { Xnut, EL_NUT }, - { Xnut_pause, EL_NUT }, - { Xnut_fall, EL_NUT }, - { Ynut_s, EL_NUT }, - { Ynut_sB, EL_NUT }, - { Ynut_e, EL_NUT }, - { Ynut_eB, EL_NUT }, - { Ynut_w, EL_NUT }, - { Ynut_wB, EL_NUT }, - { Xbug_n, EL_BUG_UP }, - { Xbug_e, EL_BUG_RIGHT }, - { Xbug_s, EL_BUG_DOWN }, - { Xbug_w, EL_BUG_LEFT }, - { Xbug_gon, EL_BUG_UP }, - { Xbug_goe, EL_BUG_RIGHT }, - { Xbug_gos, EL_BUG_DOWN }, - { Xbug_gow, EL_BUG_LEFT }, - { Ybug_n, EL_BUG_UP }, - { Ybug_nB, EL_BUG_UP }, - { Ybug_e, EL_BUG_RIGHT }, - { Ybug_eB, EL_BUG_RIGHT }, - { Ybug_s, EL_BUG_DOWN }, - { Ybug_sB, EL_BUG_DOWN }, - { Ybug_w, EL_BUG_LEFT }, - { Ybug_wB, EL_BUG_LEFT }, - { Ybug_w_n, EL_BUG_UP }, - { Ybug_n_e, EL_BUG_RIGHT }, - { Ybug_e_s, EL_BUG_DOWN }, - { Ybug_s_w, EL_BUG_LEFT }, - { Ybug_e_n, EL_BUG_UP }, - { Ybug_s_e, EL_BUG_RIGHT }, - { Ybug_w_s, EL_BUG_DOWN }, - { Ybug_n_w, EL_BUG_LEFT }, - { Ybug_stone, EL_ROCK }, - { Ybug_spring, EL_SPRING }, - { Xtank_n, EL_SPACESHIP_UP }, - { Xtank_e, EL_SPACESHIP_RIGHT }, - { Xtank_s, EL_SPACESHIP_DOWN }, - { Xtank_w, EL_SPACESHIP_LEFT }, - { Xtank_gon, EL_SPACESHIP_UP }, - { Xtank_goe, EL_SPACESHIP_RIGHT }, - { Xtank_gos, EL_SPACESHIP_DOWN }, - { Xtank_gow, EL_SPACESHIP_LEFT }, - { Ytank_n, EL_SPACESHIP_UP }, - { Ytank_nB, EL_SPACESHIP_UP }, - { Ytank_e, EL_SPACESHIP_RIGHT }, - { Ytank_eB, EL_SPACESHIP_RIGHT }, - { Ytank_s, EL_SPACESHIP_DOWN }, - { Ytank_sB, EL_SPACESHIP_DOWN }, - { Ytank_w, EL_SPACESHIP_LEFT }, - { Ytank_wB, EL_SPACESHIP_LEFT }, - { Ytank_w_n, EL_SPACESHIP_UP }, - { Ytank_n_e, EL_SPACESHIP_RIGHT }, - { Ytank_e_s, EL_SPACESHIP_DOWN }, - { Ytank_s_w, EL_SPACESHIP_LEFT }, - { Ytank_e_n, EL_SPACESHIP_UP }, - { Ytank_s_e, EL_SPACESHIP_RIGHT }, - { Ytank_w_s, EL_SPACESHIP_DOWN }, - { Ytank_n_w, EL_SPACESHIP_LEFT }, - { Ytank_stone, EL_ROCK }, - { Ytank_spring, EL_SPRING }, - { Xandroid, EL_EMC_ANDROID }, - { Xandroid_1_n, EL_EMC_ANDROID_UP }, - { Xandroid_2_n, EL_EMC_ANDROID_UP }, - { Xandroid_1_e, EL_EMC_ANDROID_RIGHT }, - { Xandroid_2_e, EL_EMC_ANDROID_RIGHT }, - { Xandroid_1_w, EL_EMC_ANDROID_LEFT }, - { Xandroid_2_w, EL_EMC_ANDROID_LEFT }, - { Xandroid_1_s, EL_EMC_ANDROID_DOWN }, - { Xandroid_2_s, EL_EMC_ANDROID_DOWN }, - { Yandroid_n, EL_EMC_ANDROID_UP }, - { Yandroid_nB, EL_EMC_ANDROID_UP }, - { Yandroid_ne, EL_EMC_ANDROID_RIGHT_UP }, - { Yandroid_neB, EL_EMC_ANDROID_RIGHT_UP }, - { Yandroid_e, EL_EMC_ANDROID_RIGHT }, - { Yandroid_eB, EL_EMC_ANDROID_RIGHT }, - { Yandroid_se, EL_EMC_ANDROID_RIGHT_DOWN }, - { Yandroid_seB, EL_EMC_ANDROID_RIGHT_DOWN }, - { Yandroid_s, EL_EMC_ANDROID_DOWN }, - { Yandroid_sB, EL_EMC_ANDROID_DOWN }, - { Yandroid_sw, EL_EMC_ANDROID_LEFT_DOWN }, - { Yandroid_swB, EL_EMC_ANDROID_LEFT_DOWN }, - { Yandroid_w, EL_EMC_ANDROID_LEFT }, - { Yandroid_wB, EL_EMC_ANDROID_LEFT }, - { Yandroid_nw, EL_EMC_ANDROID_LEFT_UP }, - { Yandroid_nwB, EL_EMC_ANDROID_LEFT_UP }, - { Xspring, EL_SPRING }, - { Xspring_pause, EL_SPRING }, - { Xspring_e, EL_SPRING }, - { Xspring_w, EL_SPRING }, - { Xspring_fall, EL_SPRING }, - { Yspring_s, EL_SPRING }, - { Yspring_sB, EL_SPRING }, - { Yspring_e, EL_SPRING }, - { Yspring_eB, EL_SPRING }, - { Yspring_w, EL_SPRING }, - { Yspring_wB, EL_SPRING }, - { Yspring_kill_e, EL_SPRING }, - { Yspring_kill_eB, EL_SPRING }, - { Yspring_kill_w, EL_SPRING }, - { Yspring_kill_wB, EL_SPRING }, - { Xeater_n, EL_YAMYAM }, - { Xeater_e, EL_YAMYAM }, - { Xeater_w, EL_YAMYAM }, - { Xeater_s, EL_YAMYAM }, - { Yeater_n, EL_YAMYAM }, - { Yeater_nB, EL_YAMYAM }, - { Yeater_e, EL_YAMYAM }, - { Yeater_eB, EL_YAMYAM }, - { Yeater_s, EL_YAMYAM }, - { Yeater_sB, EL_YAMYAM }, - { Yeater_w, EL_YAMYAM }, - { Yeater_wB, EL_YAMYAM }, - { Yeater_stone, EL_ROCK }, - { Yeater_spring, EL_SPRING }, - { Xalien, EL_ROBOT }, - { Xalien_pause, EL_ROBOT }, - { Yalien_n, EL_ROBOT }, - { Yalien_nB, EL_ROBOT }, - { Yalien_e, EL_ROBOT }, - { Yalien_eB, EL_ROBOT }, - { Yalien_s, EL_ROBOT }, - { Yalien_sB, EL_ROBOT }, - { Yalien_w, EL_ROBOT }, - { Yalien_wB, EL_ROBOT }, - { Yalien_stone, EL_ROCK }, - { Yalien_spring, EL_SPRING }, - { Xemerald, EL_EMERALD }, - { Xemerald_pause, EL_EMERALD }, - { Xemerald_fall, EL_EMERALD }, - { Xemerald_shine, EL_EMERALD }, - { Yemerald_s, EL_EMERALD }, - { Yemerald_sB, EL_EMERALD }, - { Yemerald_e, EL_EMERALD }, - { Yemerald_eB, EL_EMERALD }, - { Yemerald_w, EL_EMERALD }, - { Yemerald_wB, EL_EMERALD }, - { Yemerald_eat, EL_EMERALD }, - { Yemerald_stone, EL_ROCK }, - { Xdiamond, EL_DIAMOND }, - { Xdiamond_pause, EL_DIAMOND }, - { Xdiamond_fall, EL_DIAMOND }, - { Xdiamond_shine, EL_DIAMOND }, - { Ydiamond_s, EL_DIAMOND }, - { Ydiamond_sB, EL_DIAMOND }, - { Ydiamond_e, EL_DIAMOND }, - { Ydiamond_eB, EL_DIAMOND }, - { Ydiamond_w, EL_DIAMOND }, - { Ydiamond_wB, EL_DIAMOND }, - { Ydiamond_eat, EL_DIAMOND }, - { Ydiamond_stone, EL_ROCK }, - { Xdrip_fall, EL_AMOEBA_DROP }, - { Xdrip_stretch, EL_AMOEBA_DROP }, - { Xdrip_stretchB, EL_AMOEBA_DROP }, - { Xdrip_eat, EL_AMOEBA_DROP }, - { Ydrip_s1, EL_AMOEBA_DROP }, - { Ydrip_s1B, EL_AMOEBA_DROP }, - { Ydrip_s2, EL_AMOEBA_DROP }, - { Ydrip_s2B, EL_AMOEBA_DROP }, - { Xbomb, EL_BOMB }, - { Xbomb_pause, EL_BOMB }, - { Xbomb_fall, EL_BOMB }, - { Ybomb_s, EL_BOMB }, - { Ybomb_sB, EL_BOMB }, - { Ybomb_e, EL_BOMB }, - { Ybomb_eB, EL_BOMB }, - { Ybomb_w, EL_BOMB }, - { Ybomb_wB, EL_BOMB }, - { Ybomb_eat, EL_BOMB }, - { Xballoon, EL_BALLOON }, - { Yballoon_n, EL_BALLOON }, - { Yballoon_nB, EL_BALLOON }, - { Yballoon_e, EL_BALLOON }, - { Yballoon_eB, EL_BALLOON }, - { Yballoon_s, EL_BALLOON }, - { Yballoon_sB, EL_BALLOON }, - { Yballoon_w, EL_BALLOON }, - { Yballoon_wB, EL_BALLOON }, - { Xgrass, EL_SAND }, - { Ygrass_nB, EL_SAND }, - { Ygrass_eB, EL_SAND }, - { Ygrass_sB, EL_SAND }, - { Ygrass_wB, EL_SAND }, - { Xdirt, EL_SAND }, - { Ydirt_nB, EL_SAND }, - { Ydirt_eB, EL_SAND }, - { Ydirt_sB, EL_SAND }, - { Ydirt_wB, EL_SAND }, - { Xacid_ne, EL_ACID_POOL_TOPRIGHT }, - { Xacid_se, EL_ACID_POOL_BOTTOMRIGHT }, - { Xacid_s, EL_ACID_POOL_BOTTOM }, - { Xacid_sw, EL_ACID_POOL_BOTTOMLEFT }, - { Xacid_nw, EL_ACID_POOL_TOPLEFT }, - { Xacid_1, EL_ACID }, - { Xacid_2, EL_ACID }, - { Xacid_3, EL_ACID }, - { Xacid_4, EL_ACID }, - { Xacid_5, EL_ACID }, - { Xacid_6, EL_ACID }, - { Xacid_7, EL_ACID }, - { Xacid_8, EL_ACID }, - { Xball_1, EL_EMC_MAGIC_BALL }, - { Xball_1B, EL_EMC_MAGIC_BALL }, - { Xball_2, EL_EMC_MAGIC_BALL }, - { Xball_2B, EL_EMC_MAGIC_BALL }, - { Yball_eat, EL_EMC_MAGIC_BALL }, - { Xgrow_ns, EL_EMC_GROW }, - { Ygrow_ns_eat, EL_EMC_GROW }, - { Xgrow_ew, EL_EMC_GROW }, - { Ygrow_ew_eat, EL_EMC_GROW }, - { Xwonderwall, EL_MAGIC_WALL }, - { XwonderwallB, EL_MAGIC_WALL }, - { Xamoeba_1, EL_AMOEBA_WET }, - { Xamoeba_2, EL_AMOEBA_WET }, - { Xamoeba_3, EL_AMOEBA_WET }, - { Xamoeba_4, EL_AMOEBA_WET }, - { Xamoeba_5, EL_AMOEBA_WET }, - { Xamoeba_6, EL_AMOEBA_WET }, - { Xamoeba_7, EL_AMOEBA_WET }, - { Xamoeba_8, EL_AMOEBA_WET }, - { Xdoor_1, EL_EM_GATE_1 }, - { Xdoor_2, EL_EM_GATE_2 }, - { Xdoor_3, EL_EM_GATE_3 }, - { Xdoor_4, EL_EM_GATE_4 }, - { Xdoor_5, EL_EMC_GATE_5 }, - { Xdoor_6, EL_EMC_GATE_6 }, - { Xdoor_7, EL_EMC_GATE_7 }, - { Xdoor_8, EL_EMC_GATE_8 }, - { Xkey_1, EL_EM_KEY_1 }, - { Xkey_2, EL_EM_KEY_2 }, - { Xkey_3, EL_EM_KEY_3 }, - { Xkey_4, EL_EM_KEY_4 }, - { Xkey_5, EL_EMC_KEY_5 }, - { Xkey_6, EL_EMC_KEY_6 }, - { Xkey_7, EL_EMC_KEY_7 }, - { Xkey_8, EL_EMC_KEY_8 }, - { Xwind_n, EL_BALLOON_SWITCH_UP }, - { Xwind_e, EL_BALLOON_SWITCH_RIGHT }, - { Xwind_s, EL_BALLOON_SWITCH_DOWN }, - { Xwind_w, EL_BALLOON_SWITCH_LEFT }, - { Xwind_nesw, EL_BALLOON_SWITCH_ANY }, - { Xwind_stop, EL_BALLOON_SWITCH_NONE }, - { Xexit, EL_EXIT_CLOSED }, - { Xexit_1, EL_EXIT_OPEN }, - { Xexit_2, EL_EXIT_OPEN }, - { Xexit_3, EL_EXIT_OPEN }, - { Xdynamite, EL_DYNAMITE }, - { Ydynamite_eat, EL_DYNAMITE }, - { Xdynamite_1, EL_DYNAMITE_ACTIVE }, - { Xdynamite_2, EL_DYNAMITE_ACTIVE }, - { Xdynamite_3, EL_DYNAMITE_ACTIVE }, - { Xdynamite_4, EL_DYNAMITE_ACTIVE }, - { Xbumper, EL_EMC_BUMPER }, - { XbumperB, EL_EMC_BUMPER }, - { Xwheel, EL_ROBOT_WHEEL }, - { XwheelB, EL_ROBOT_WHEEL }, - { Xswitch, EL_UNKNOWN }, - { XswitchB, EL_UNKNOWN }, - { Xsand, EL_QUICKSAND_EMPTY }, - { Xsand_stone, EL_QUICKSAND_FULL }, - { Xsand_stonein_1, EL_QUICKSAND_FULL }, - { Xsand_stonein_2, EL_QUICKSAND_FULL }, - { Xsand_stonein_3, EL_QUICKSAND_FULL }, - { Xsand_stonein_4, EL_QUICKSAND_FULL }, - { Xsand_stonesand_1, EL_QUICKSAND_FULL }, - { Xsand_stonesand_2, EL_QUICKSAND_FULL }, - { Xsand_stonesand_3, EL_QUICKSAND_FULL }, - { Xsand_stonesand_4, EL_QUICKSAND_FULL }, - { Xsand_stoneout_1, EL_QUICKSAND_FULL }, - { Xsand_stoneout_2, EL_QUICKSAND_FULL }, - { Xsand_sandstone_1, EL_QUICKSAND_FULL }, - { Xsand_sandstone_2, EL_QUICKSAND_FULL }, - { Xsand_sandstone_3, EL_QUICKSAND_FULL }, - { Xsand_sandstone_4, EL_QUICKSAND_FULL }, - { Xplant, EL_EMC_PLANT }, - { Yplant, EL_EMC_PLANT }, - { Xlenses, EL_EMC_LENSES }, - { Xmagnify, EL_EMC_MAGNIFIER }, - { Xdripper, EL_UNKNOWN }, - { XdripperB, EL_UNKNOWN }, - { Xfake_blank, EL_INVISIBLE_WALL }, - { Xfake_blankB, EL_INVISIBLE_WALL }, - { Xfake_grass, EL_INVISIBLE_SAND }, - { Xfake_grassB, EL_INVISIBLE_SAND }, - { Xfake_door_1, EL_EM_GATE_1_GRAY }, - { Xfake_door_2, EL_EM_GATE_2_GRAY }, - { Xfake_door_3, EL_EM_GATE_3_GRAY }, - { Xfake_door_4, EL_EM_GATE_4_GRAY }, - { Xfake_door_5, EL_EMC_GATE_5_GRAY }, - { Xfake_door_6, EL_EMC_GATE_6_GRAY }, - { Xfake_door_7, EL_EMC_GATE_7_GRAY }, - { Xfake_door_8, EL_EMC_GATE_8_GRAY }, - { Xsteel_1, EL_STEELWALL }, - { Xsteel_2, EL_UNKNOWN }, - { Xsteel_3, EL_EMC_STEELWALL_1 }, - { Xsteel_4, EL_UNKNOWN }, - { Xwall_1, EL_WALL }, - { Xwall_2, EL_UNKNOWN }, - { Xwall_3, EL_UNKNOWN }, - { Xwall_4, EL_UNKNOWN }, - { Xround_wall_1, EL_WALL_SLIPPERY }, - { Xround_wall_2, EL_UNKNOWN }, - { Xround_wall_3, EL_UNKNOWN }, - { Xround_wall_4, EL_UNKNOWN }, - { Xdecor_1, EL_UNKNOWN }, - { Xdecor_2, EL_EMC_WALL_6 }, - { Xdecor_3, EL_EMC_WALL_4 }, - { Xdecor_4, EL_EMC_WALL_5 }, - { Xdecor_5, EL_EMC_WALL_7 }, - { Xdecor_6, EL_EMC_WALL_8 }, - { Xdecor_7, EL_UNKNOWN }, - { Xdecor_8, EL_EMC_WALL_1 }, - { Xdecor_9, EL_EMC_WALL_2 }, - { Xdecor_10, EL_EMC_WALL_3 }, - { Xdecor_11, EL_UNKNOWN }, - { Xdecor_12, EL_UNKNOWN }, - { Xalpha_0, EL_CHAR('0') }, - { Xalpha_1, EL_CHAR('1') }, - { Xalpha_2, EL_CHAR('2') }, - { Xalpha_3, EL_CHAR('3') }, - { Xalpha_4, EL_CHAR('4') }, - { Xalpha_5, EL_CHAR('5') }, - { Xalpha_6, EL_CHAR('6') }, - { Xalpha_7, EL_CHAR('7') }, - { Xalpha_8, EL_CHAR('8') }, - { Xalpha_9, EL_CHAR('9') }, - { Xalpha_excla, EL_CHAR('!') }, - { Xalpha_quote, EL_CHAR('"') }, - { Xalpha_comma, EL_CHAR(',') }, - { Xalpha_minus, EL_CHAR('-') }, - { Xalpha_perio, EL_CHAR('.') }, - { Xalpha_colon, EL_CHAR(':') }, - { Xalpha_quest, EL_CHAR('?') }, - { Xalpha_a, EL_CHAR('A') }, - { Xalpha_b, EL_CHAR('B') }, - { Xalpha_c, EL_CHAR('C') }, - { Xalpha_d, EL_CHAR('D') }, - { Xalpha_e, EL_CHAR('E') }, - { Xalpha_f, EL_CHAR('F') }, - { Xalpha_g, EL_CHAR('G') }, - { Xalpha_h, EL_CHAR('H') }, - { Xalpha_i, EL_CHAR('I') }, - { Xalpha_j, EL_CHAR('J') }, - { Xalpha_k, EL_CHAR('K') }, - { Xalpha_l, EL_CHAR('L') }, - { Xalpha_m, EL_CHAR('M') }, - { Xalpha_n, EL_CHAR('N') }, - { Xalpha_o, EL_CHAR('O') }, - { Xalpha_p, EL_CHAR('P') }, - { Xalpha_q, EL_CHAR('Q') }, - { Xalpha_r, EL_CHAR('R') }, - { Xalpha_s, EL_CHAR('S') }, - { Xalpha_t, EL_CHAR('T') }, - { Xalpha_u, EL_CHAR('U') }, - { Xalpha_v, EL_CHAR('V') }, - { Xalpha_w, EL_CHAR('W') }, - { Xalpha_x, EL_CHAR('X') }, - { Xalpha_y, EL_CHAR('Y') }, - { Xalpha_z, EL_CHAR('Z') }, - { Xalpha_arrow_e, EL_CHAR('>') }, - { Xalpha_arrow_w, EL_CHAR('<') }, - { Xalpha_copyr, EL_CHAR('©') }, - - { Zplayer, EL_PLAYER_1 }, - - { ZBORDER, EL_EMC_LEVEL_BORDER }, - - { -1, -1 } - }; +#if 0 + return; +#endif - if (!mapping_initialized) +#if 0 + if (frame_em == 7) { - int i; - - /* return "EL_UNKNOWN" for all undefined elements in mapping array */ - for (i = 0; i < TILE_MAX; i++) - mapping_EM_to_RND[i] = EL_UNKNOWN; - - for (i = 0; em_object_mapping_list[i].element_em != -1; i++) - mapping_EM_to_RND[em_object_mapping_list[i].element_em] = - em_object_mapping_list[i].element_rnd; + if (graphic == IMG_BUG_MOVING_RIGHT) + printf("::: %d, %d, %d: %d, %d [%d, %d -> %d, %d]\n", graphic, x, y, + g->double_movement, is_backside, + old_src_x, old_src_y, g_em->src_x, g_em->src_y); - mapping_initialized = TRUE; + return; } - - if (element_em >= 0 && element_em < TILE_MAX) - return mapping_EM_to_RND[element_em]; - - Error(ERR_WARN, "invalid EM level element %d", element_em); - - return EL_UNKNOWN; -} - #endif -int map_direction_RND_to_EM(int direction) -{ - return (direction == MV_UP ? 0 : - direction == MV_RIGHT ? 1 : - direction == MV_DOWN ? 2 : - direction == MV_LEFT ? 3 : - -1); -} - -int map_direction_EM_to_RND(int direction) -{ - return (direction == 0 ? MV_UP : - direction == 1 ? MV_RIGHT : - direction == 2 ? MV_DOWN : - direction == 3 ? MV_LEFT : - MV_NONE); -} - -int get_next_element(int element) -{ - switch(element) - { - case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL; - case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY; - case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL; - case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE; - case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL; - case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE; - case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET; - - default: return element; - } -} #if 0 -int el_act_dir2img(int element, int action, int direction) -{ - element = GFX_ELEMENT(element); - - if (direction == MV_NONE) - return element_info[element].graphic[action]; - - direction = MV_DIR_TO_BIT(direction); - - return element_info[element].direction_graphic[action][direction]; -} -#else -int el_act_dir2img(int element, int action, int direction) -{ - element = GFX_ELEMENT(element); - direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */ - - /* direction_graphic[][] == graphic[] for undefined direction graphics */ - return element_info[element].direction_graphic[action][direction]; -} + g_em->src_offset_x = 0; + g_em->src_offset_y = 0; + g_em->dst_offset_x = 0; + g_em->dst_offset_y = 0; + g_em->width = TILEX; + g_em->height = TILEY; + + g_em->preserve_background = FALSE; #endif -#if 0 -static int el_act_dir2crm(int element, int action, int direction) -{ - element = GFX_ELEMENT(element); - - if (direction == MV_NONE) - return element_info[element].crumbled[action]; - - direction = MV_DIR_TO_BIT(direction); + /* (updating the "crumbled" graphic definitions is probably not really needed, + as animations for crumbled graphics can't be longer than one EMC cycle) */ +#if 1 + set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled, + sync_frame); - return element_info[element].direction_crumbled[action][direction]; -} #else -static int el_act_dir2crm(int element, int action, int direction) -{ - element = GFX_ELEMENT(element); - direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */ - - /* direction_graphic[][] == graphic[] for undefined direction graphics */ - return element_info[element].direction_crumbled[action][direction]; -} -#endif -int el_act2img(int element, int action) -{ - element = GFX_ELEMENT(element); - - return element_info[element].graphic[action]; -} + g_em->crumbled_bitmap = NULL; + g_em->crumbled_src_x = 0; + g_em->crumbled_src_y = 0; -int el_act2crm(int element, int action) -{ - element = GFX_ELEMENT(element); + g_em->has_crumbled_graphics = FALSE; - return element_info[element].crumbled[action]; -} + if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE) + { + int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames, + g_crumbled->anim_delay, + g_crumbled->anim_mode, + g_crumbled->anim_start_frame, + sync_frame); -int el_dir2img(int element, int direction) -{ - element = GFX_ELEMENT(element); + getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap, + &g_em->crumbled_src_x, &g_em->crumbled_src_y); - return el_act_dir2img(element, ACTION_DEFAULT, direction); -} + g_em->has_crumbled_graphics = TRUE; + } +#endif -int el2baseimg(int element) -{ - return element_info[element].graphic[ACTION_DEFAULT]; -} +#if 0 + { + int effective_action = xxx_effective_action; + int has_action_graphics = xxx_has_action_graphics; + + if ((!g->double_movement && (effective_action == ACTION_FALLING || + effective_action == ACTION_MOVING || + effective_action == ACTION_PUSHING || + effective_action == ACTION_EATING)) || + (!has_action_graphics && (effective_action == ACTION_FILLING || + effective_action == ACTION_EMPTYING))) + { + int move_dir = + (effective_action == ACTION_FALLING || + effective_action == ACTION_FILLING || + effective_action == ACTION_EMPTYING ? MV_DOWN : direction); + int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0); + int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0); + int num_steps = (i == Ydrip_s1 ? 16 : + i == Ydrip_s1B ? 16 : + i == Ydrip_s2 ? 16 : + i == Ydrip_s2B ? 16 : + i == Xsand_stonein_1 ? 32 : + i == Xsand_stonein_2 ? 32 : + i == Xsand_stonein_3 ? 32 : + i == Xsand_stonein_4 ? 32 : + i == Xsand_stoneout_1 ? 16 : + i == Xsand_stoneout_2 ? 16 : 8); + int cx = ABS(dx) * (TILEX / num_steps); + int cy = ABS(dy) * (TILEY / num_steps); + int step_frame = (i == Ydrip_s2 ? j + 8 : + i == Ydrip_s2B ? j + 8 : + i == Xsand_stonein_2 ? j + 8 : + i == Xsand_stonein_3 ? j + 16 : + i == Xsand_stonein_4 ? j + 24 : + i == Xsand_stoneout_2 ? j + 8 : j) + 1; + int step = (is_backside ? step_frame : num_steps - step_frame); -int el2img(int element) -{ - element = GFX_ELEMENT(element); + if (is_backside) /* tile where movement starts */ + { + if (dx < 0 || dy < 0) + { + g_em->src_offset_x = cx * step; + g_em->src_offset_y = cy * step; + } + else + { + g_em->dst_offset_x = cx * step; + g_em->dst_offset_y = cy * step; + } + } + else /* tile where movement ends */ + { + if (dx < 0 || dy < 0) + { + g_em->dst_offset_x = cx * step; + g_em->dst_offset_y = cy * step; + } + else + { + g_em->src_offset_x = cx * step; + g_em->src_offset_y = cy * step; + } + } - return element_info[element].graphic[ACTION_DEFAULT]; -} + g_em->width = TILEX - cx * step; + g_em->height = TILEY - cy * step; + } -int el2edimg(int element) -{ - element = GFX_ELEMENT(element); + /* create unique graphic identifier to decide if tile must be redrawn */ + /* bit 31 - 16 (16 bit): EM style graphic + bit 15 - 12 ( 4 bit): EM style frame + bit 11 - 6 ( 6 bit): graphic width + bit 5 - 0 ( 6 bit): graphic height */ + g_em->unique_identifier = + (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height; + } +#endif - return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR]; } -int el2preimg(int element) +void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em, + int player_nr, int anim, int frame_em) { - element = GFX_ELEMENT(element); - - return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW]; -} + int element = player_mapping[player_nr][anim].element_rnd; + int action = player_mapping[player_nr][anim].action; + int direction = player_mapping[player_nr][anim].direction; + int graphic = (direction == MV_NONE ? + el_act2img(element, action) : + el_act_dir2img(element, action, direction)); + struct GraphicInfo *g = &graphic_info[graphic]; + int sync_frame; -int font2baseimg(int font_nr) -{ - return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT]; -} + InitPlayerGfxAnimation(&stored_player[player_nr], action, direction); -int getGameFrameDelay_EM(int native_em_game_frame_delay) -{ - int game_frame_delay_value; + stored_player[player_nr].StepFrame = frame_em; - game_frame_delay_value = - (tape.playing && tape.fast_forward ? FfwdFrameDelay : - GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : - GameFrameDelay); + sync_frame = stored_player[player_nr].Frame; - if (tape.playing && tape.warp_forward && !tape.pausing) - game_frame_delay_value = 0; + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); - return game_frame_delay_value; -} + getGraphicSourceExt(graphic, frame, &g_em->bitmap, + &g_em->src_x, &g_em->src_y, FALSE); -unsigned int InitRND(long seed) -{ - if (level.game_engine_type == GAME_ENGINE_TYPE_EM) - return InitEngineRND_EM(seed); - else - return InitEngineRND(seed); +#if 0 + printf("::: %d: %d, %d [%d]\n", + player_nr, + stored_player[player_nr].Frame, + stored_player[player_nr].StepFrame, + FrameCounter); +#endif } -#define DEBUG_EM_GFX 0 - void InitGraphicInfo_EM(void) { +#if 0 struct Mapping_EM_to_RND_object object_mapping[TILE_MAX]; struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX]; +#endif int i, j, p; #if DEBUG_EM_GFX + int num_em_gfx_errors = 0; + if (graphic_info_em_object[0][0].bitmap == NULL) { /* EM graphics not yet initialized in em_open_all() */ return; } + + printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n"); #endif /* always start with reliable default values */ @@ -5827,9 +10183,11 @@ void InitGraphicInfo_EM(void) int action = object_mapping[i].action; int direction = object_mapping[i].direction; boolean is_backside = object_mapping[i].is_backside; +#if 0 boolean action_removing = (action == ACTION_DIGGING || action == ACTION_SNAPPING || action == ACTION_COLLECTING); +#endif boolean action_exploding = ((action == ACTION_EXPLODING || action == ACTION_SMASHED_BY_ROCK || action == ACTION_SMASHED_BY_SPRING) && @@ -5839,6 +10197,9 @@ void InitGraphicInfo_EM(void) for (j = 0; j < 8; j++) { +#if 1 + int effective_element = get_effective_element_EM(i, j); +#else int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY : j > 5 && i == Yacid_splash_wB ? EL_EMPTY : j < 7 ? element : @@ -5862,15 +10223,16 @@ void InitGraphicInfo_EM(void) i == Ymagnify_eat ? element : i == Ygrass_eat ? element : i == Ydirt_eat ? element : - i == Yspring_kill_e ? EL_SPRING : - i == Yspring_kill_w ? EL_SPRING : i == Yemerald_stone ? EL_EMERALD : i == Ydiamond_stone ? EL_ROCK : - i == Xsand_stonein_4 ? EL_EMPTY : - i == Xsand_stoneout_2 ? EL_ROCK : + i == Xsand_stonein_1 ? element : + i == Xsand_stonein_2 ? element : + i == Xsand_stonein_3 ? element : + i == Xsand_stonein_4 ? element : is_backside ? EL_EMPTY : action_removing ? EL_EMPTY : element); +#endif int effective_action = (j < 7 ? action : i == Xdrip_stretch ? action : i == Xdrip_stretchB ? action : @@ -5909,8 +10271,12 @@ void InitGraphicInfo_EM(void) direction)); int base_graphic = el_act2img(effective_element, ACTION_DEFAULT); int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT); + boolean has_action_graphics = (graphic != base_graphic); boolean has_crumbled_graphics = (base_crumbled != base_graphic); struct GraphicInfo *g = &graphic_info[graphic]; +#if 0 + struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; +#endif struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; Bitmap *src_bitmap; int src_x, src_y; @@ -5965,9 +10331,9 @@ void InitGraphicInfo_EM(void) i == Xexit_2 ? j + 8 : i == Xexit_3 ? j + 16 : i == Xdynamite_1 ? 0 : - i == Xdynamite_2 ? 20 : - i == Xdynamite_3 ? 40 : - i == Xdynamite_4 ? 60 : + i == Xdynamite_2 ? 8 : + i == Xdynamite_3 ? 16 : + i == Xdynamite_4 ? 24 : i == Xsand_stonein_1 ? j + 1 : i == Xsand_stonein_2 ? j + 9 : i == Xsand_stonein_3 ? j + 17 : @@ -6047,13 +10413,20 @@ void InitGraphicInfo_EM(void) g_em->width = TILEX; g_em->height = TILEY; + g_em->preserve_background = FALSE; + +#if 1 + set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled, + sync_frame); + +#else + g_em->crumbled_bitmap = NULL; g_em->crumbled_src_x = 0; g_em->crumbled_src_y = 0; g_em->crumbled_border_size = 0; g_em->has_crumbled_graphics = FALSE; - g_em->preserve_background = FALSE; #if 0 if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE) @@ -6063,35 +10436,85 @@ void InitGraphicInfo_EM(void) #endif /* if element can be crumbled, but certain action graphics are just empty - space (like snapping sand with the original R'n'D graphics), do not + space (like instantly snapping sand to empty space in 1 frame), do not treat these empty space graphics as crumbled graphics in EMC engine */ if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE) { - getGraphicSource(crumbled, frame, &src_bitmap, &src_x, &src_y); + int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames, + g_crumbled->anim_delay, + g_crumbled->anim_mode, + g_crumbled->anim_start_frame, + sync_frame); + + getGraphicSource(crumbled, frame_crumbled, &src_bitmap, &src_x, &src_y); g_em->has_crumbled_graphics = TRUE; g_em->crumbled_bitmap = src_bitmap; g_em->crumbled_src_x = src_x; g_em->crumbled_src_y = src_y; g_em->crumbled_border_size = graphic_info[crumbled].border_size; + + +#if 0 + if (g_em == &graphic_info_em_object[207][0]) + printf("... %d, %d [%d, %d, %d, %d] [%d, %d, %d, %d, %d, %d => %d]\n", + graphic_info_em_object[207][0].crumbled_src_x, + graphic_info_em_object[207][0].crumbled_src_y, + + crumbled, frame, src_x, src_y, + + g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame, + gfx.anim_random_frame, + frame); +#endif + +#if 0 + printf("::: EMC tile %d is crumbled\n", i); +#endif } +#endif - if (!g->double_movement && (effective_action == ACTION_FALLING || - effective_action == ACTION_MOVING || - effective_action == ACTION_PUSHING)) +#if 0 + if (element == EL_ROCK && + effective_action == ACTION_FILLING) + printf("::: has_action_graphics == %d\n", has_action_graphics); +#endif + + if ((!g->double_movement && (effective_action == ACTION_FALLING || + effective_action == ACTION_MOVING || + effective_action == ACTION_PUSHING || + effective_action == ACTION_EATING)) || + (!has_action_graphics && (effective_action == ACTION_FILLING || + effective_action == ACTION_EMPTYING))) { int move_dir = - (effective_action == ACTION_FALLING ? MV_DOWN : direction); + (effective_action == ACTION_FALLING || + effective_action == ACTION_FILLING || + effective_action == ACTION_EMPTYING ? MV_DOWN : direction); int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0); int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0); - int num_steps = (i == Ydrip_s1 || - i == Ydrip_s1B || - i == Ydrip_s2 || - i == Ydrip_s2B ? 16 : 8); + int num_steps = (i == Ydrip_s1 ? 16 : + i == Ydrip_s1B ? 16 : + i == Ydrip_s2 ? 16 : + i == Ydrip_s2B ? 16 : + i == Xsand_stonein_1 ? 32 : + i == Xsand_stonein_2 ? 32 : + i == Xsand_stonein_3 ? 32 : + i == Xsand_stonein_4 ? 32 : + i == Xsand_stoneout_1 ? 16 : + i == Xsand_stoneout_2 ? 16 : 8); int cx = ABS(dx) * (TILEX / num_steps); int cy = ABS(dy) * (TILEY / num_steps); - int step_frame = (i == Ydrip_s2 || - i == Ydrip_s2B ? j + 8 : j) + 1; + int step_frame = (i == Ydrip_s2 ? j + 8 : + i == Ydrip_s2B ? j + 8 : + i == Xsand_stonein_2 ? j + 8 : + i == Xsand_stonein_3 ? j + 16 : + i == Xsand_stonein_4 ? j + 24 : + i == Xsand_stoneout_2 ? j + 8 : j) + 1; int step = (is_backside ? step_frame : num_steps - step_frame); if (is_backside) /* tile where movement starts */ @@ -6125,7 +10548,6 @@ void InitGraphicInfo_EM(void) g_em->height = TILEY - cy * step; } -#if 1 /* create unique graphic identifier to decide if tile must be redrawn */ /* bit 31 - 16 (16 bit): EM style graphic bit 15 - 12 ( 4 bit): EM style frame @@ -6133,29 +10555,12 @@ void InitGraphicInfo_EM(void) bit 5 - 0 ( 6 bit): graphic height */ g_em->unique_identifier = (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height; -#else - /* create unique graphic identifier to decide if tile must be redrawn */ - /* bit 31 - 16 (16 bit): EM style element - bit 15 - 12 ( 4 bit): EM style frame - bit 11 - 6 ( 6 bit): graphic width - bit 5 - 0 ( 6 bit): graphic height */ - g_em->unique_identifier = - (i << 16) | (j << 12) | (g_em->width << 6) | g_em->height; -#endif - -#if 0 - if (effective_element == EL_ROCK) - printf("::: EL_ROCK(%d, %d): %d, %d => %d\n", - effective_action, j, graphic, frame, g_em->unique_identifier); -#endif #if DEBUG_EM_GFX -#if 1 /* skip check for EMC elements not contained in original EMC artwork */ if (element == EL_EMC_FAKE_ACID) continue; -#endif if (g_em->bitmap != debug_bitmap || g_em->src_x != debug_src_x || @@ -6213,6 +10618,8 @@ void InitGraphicInfo_EM(void) printf(" %d (%d): size %d,%d should be %d,%d\n", j, is_backside, g_em->width, g_em->height, TILEX, TILEY); + + num_em_gfx_errors++; } #endif @@ -6225,14 +10632,25 @@ void InitGraphicInfo_EM(void) { int element = object_mapping[i].element_rnd; int action = object_mapping[i].action; - - if (action == ACTION_SMASHED_BY_ROCK && - element_info[element].graphic[action] == - element_info[element].graphic[ACTION_DEFAULT]) + int direction = object_mapping[i].direction; + boolean is_backside = object_mapping[i].is_backside; + int graphic_action = el_act_dir2img(element, action, direction); + int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction); + + if ((action == ACTION_SMASHED_BY_ROCK || + action == ACTION_SMASHED_BY_SPRING || + action == ACTION_EATING) && + graphic_action == graphic_default) { + int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s : + action == ACTION_SMASHED_BY_SPRING ? Yspring_s : + direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) : + direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) : + Xspring); + /* no separate animation for "smashed by rock" -- use rock instead */ struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; - struct GraphicInfo_EM *g_xx = &graphic_info_em_object[Ystone_s][7 - j]; + struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j]; g_em->bitmap = g_xx->bitmap; g_em->src_x = g_xx->src_x; @@ -6243,8 +10661,10 @@ void InitGraphicInfo_EM(void) g_em->dst_offset_y = g_xx->dst_offset_y; g_em->width = g_xx->width; g_em->height = g_xx->height; + g_em->unique_identifier = g_xx->unique_identifier; - g_em->preserve_background = TRUE; + if (!is_backside) + g_em->preserve_background = TRUE; } } } @@ -6283,7 +10703,7 @@ void InitGraphicInfo_EM(void) g->anim_start_frame, sync_frame); - getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x,&src_y, FALSE); + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE); g_em->bitmap = src_bitmap; g_em->src_x = src_x; @@ -6296,6 +10716,12 @@ void InitGraphicInfo_EM(void) g_em->height = TILEY; #if DEBUG_EM_GFX + + /* skip check for EMC elements not contained in original EMC artwork */ + if (element == EL_PLAYER_3 || + element == EL_PLAYER_4) + continue; + if (g_em->bitmap != debug_bitmap || g_em->src_x != debug_src_x || g_em->src_y != debug_src_y) @@ -6331,6 +10757,8 @@ void InitGraphicInfo_EM(void) g_em->src_x / 32, g_em->src_y / 32, debug_src_x, debug_src_y, debug_src_x / 32, debug_src_y / 32); + + num_em_gfx_errors++; } #endif @@ -6339,6 +10767,460 @@ void InitGraphicInfo_EM(void) } #if DEBUG_EM_GFX + printf("\n"); + printf("::: [%d errors found]\n", num_em_gfx_errors); + exit(0); #endif } + +void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame, + boolean any_player_moving, + boolean player_is_dropping) +{ + if (tape.single_step && tape.recording && !tape.pausing) + { +#if 0 + boolean active_players = FALSE; + int i; + + for (i = 0; i < MAX_PLAYERS; i++) + if (action[i] != JOY_NO_ACTION) + active_players = TRUE; +#endif + + // if (frame == 0) + if (frame == 0 && !player_is_dropping) + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + } +} + +void CheckSingleStepMode_SP(boolean murphy_is_waiting, + boolean murphy_is_dropping) +{ +#if 0 + printf("::: waiting: %d, dropping: %d\n", + murphy_is_waiting, murphy_is_dropping); +#endif + + if (tape.single_step && tape.recording && !tape.pausing) + { + // if (murphy_is_waiting || murphy_is_dropping) + if (murphy_is_waiting) + { +#if 0 + printf("::: murphy is waiting -> pause mode\n"); +#endif + + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); + } + } +} + +void getGraphicSource_SP(struct GraphicInfo_SP *g_sp, + int graphic, int sync_frame, int x, int y) +{ + int frame = getGraphicAnimationFrame(graphic, sync_frame); + + getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y); +} + +boolean isNextAnimationFrame_SP(int graphic, int sync_frame) +{ + return (IS_NEXT_FRAME(sync_frame, graphic)); +} + +int getGraphicInfo_Delay(int graphic) +{ + return graphic_info[graphic].anim_delay; +} + +void PlayMenuSoundExt(int sound) +{ + if (sound == SND_UNDEFINED) + return; + + if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) || + (!setup.sound_loops && IS_LOOP_SOUND(sound))) + return; + + if (IS_LOOP_SOUND(sound)) + PlaySoundLoop(sound); + else + PlaySound(sound); +} + +void PlayMenuSound() +{ + PlayMenuSoundExt(menu.sound[game_status]); +} + +void PlayMenuSoundStereo(int sound, int stereo_position) +{ + if (sound == SND_UNDEFINED) + return; + + if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) || + (!setup.sound_loops && IS_LOOP_SOUND(sound))) + return; + + if (IS_LOOP_SOUND(sound)) + PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP); + else + PlaySoundStereo(sound, stereo_position); +} + +void PlayMenuSoundIfLoopExt(int sound) +{ + if (sound == SND_UNDEFINED) + return; + + if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) || + (!setup.sound_loops && IS_LOOP_SOUND(sound))) + return; + + if (IS_LOOP_SOUND(sound)) + PlaySoundLoop(sound); +} + +void PlayMenuSoundIfLoop() +{ + PlayMenuSoundIfLoopExt(menu.sound[game_status]); +} + +void PlayMenuMusicExt(int music) +{ + if (music == MUS_UNDEFINED) + return; + + if (!setup.sound_music) + return; + + PlayMusic(music); +} + +void PlayMenuMusic() +{ + PlayMenuMusicExt(menu.music[game_status]); +} + +void PlaySoundActivating() +{ +#if 0 + PlaySound(SND_MENU_ITEM_ACTIVATING); +#endif +} + +void PlaySoundSelecting() +{ +#if 0 + PlaySound(SND_MENU_ITEM_SELECTING); +#endif +} + +void ToggleFullscreenOrChangeWindowScalingIfNeeded() +{ + boolean change_fullscreen = (setup.fullscreen != + video.fullscreen_enabled); + boolean change_fullscreen_mode = (video.fullscreen_enabled && + !strEqual(setup.fullscreen_mode, + video.fullscreen_mode_current)); + boolean change_window_scaling_percent = (!video.fullscreen_enabled && + setup.window_scaling_percent != + video.window_scaling_percent); + + if (change_window_scaling_percent && video.fullscreen_enabled) + return; + + if (!change_window_scaling_percent && !video.fullscreen_available) + return; + +#if defined(TARGET_SDL2) + if (change_window_scaling_percent) + { + SDLSetWindowScaling(setup.window_scaling_percent); + + return; + } + else if (change_fullscreen) + { + SDLSetWindowFullscreen(setup.fullscreen); + + /* set setup value according to successfully changed fullscreen mode */ + setup.fullscreen = video.fullscreen_enabled; + + return; + } +#endif + + if (change_fullscreen || + change_fullscreen_mode || + change_window_scaling_percent) + { + Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); + + /* save backbuffer content which gets lost when toggling fullscreen mode */ + BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + + if (change_fullscreen_mode) + { + /* keep fullscreen, but change fullscreen mode (screen resolution) */ + video.fullscreen_enabled = FALSE; /* force new fullscreen mode */ + } + + if (change_window_scaling_percent) + { + /* keep window mode, but change window scaling */ + video.fullscreen_enabled = TRUE; /* force new window scaling */ + } + + /* toggle fullscreen */ + ChangeVideoModeIfNeeded(setup.fullscreen); + + /* set setup value according to successfully changed fullscreen mode */ + setup.fullscreen = video.fullscreen_enabled; + + /* restore backbuffer content from temporary backbuffer backup bitmap */ + BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + + FreeBitmap(tmp_backbuffer); + +#if 1 + /* update visible window/screen */ + BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); +#else + redraw_mask = REDRAW_ALL; +#endif + } +} + +void ChangeViewportPropertiesIfNeeded() +{ +#if 0 + int *door_1_x = &DX; + int *door_1_y = &DY; + int *door_2_x = (game_status == GAME_MODE_EDITOR ? &EX : &VX); + int *door_2_y = (game_status == GAME_MODE_EDITOR ? &EY : &VY); +#endif + int gfx_game_mode = (game_status == GAME_MODE_PLAYING || + game_status == GAME_MODE_EDITOR ? game_status : + GAME_MODE_MAIN); + int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT : + game_status); + struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode]; + struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode]; + struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2]; + struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR]; + int border_size = vp_playfield->border_size; + int new_sx = vp_playfield->x + border_size; + int new_sy = vp_playfield->y + border_size; + int new_sxsize = vp_playfield->width - 2 * border_size; + int new_sysize = vp_playfield->height - 2 * border_size; + int new_real_sx = vp_playfield->x; + int new_real_sy = vp_playfield->y; + int new_full_sxsize = vp_playfield->width; + int new_full_sysize = vp_playfield->height; + int new_dx = vp_door_1->x; + int new_dy = vp_door_1->y; + int new_dxsize = vp_door_1->width; + int new_dysize = vp_door_1->height; + int new_vx = vp_door_2->x; + int new_vy = vp_door_2->y; + int new_vxsize = vp_door_2->width; + int new_vysize = vp_door_2->height; + int new_ex = vp_door_3->x; + int new_ey = vp_door_3->y; + int new_exsize = vp_door_3->width; + int new_eysize = vp_door_3->height; +#if NEW_TILESIZE + int new_tilesize_var = TILESIZE / (setup.small_game_graphics ? 2 : 1); + int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var : + gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE); + int new_scr_fieldx = new_sxsize / tilesize; + int new_scr_fieldy = new_sysize / tilesize; + int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var; + int new_scr_fieldy_buffers = new_sysize / new_tilesize_var; +#else + int new_scr_fieldx = (vp_playfield->width - 2 * border_size) / TILESIZE; + int new_scr_fieldy = (vp_playfield->height - 2 * border_size) / TILESIZE; +#endif + boolean init_gfx_buffers = FALSE; + boolean init_video_buffer = FALSE; + boolean init_gadgets_and_toons = FALSE; + +#if 0 + /* !!! TEST ONLY !!! */ + // InitGfxBuffers(); + return; +#endif + + if (viewport.window.width != WIN_XSIZE || + viewport.window.height != WIN_YSIZE) + { + WIN_XSIZE = viewport.window.width; + WIN_YSIZE = viewport.window.height; + +#if 1 + init_video_buffer = TRUE; + init_gfx_buffers = TRUE; +#else + InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen); + InitGfxBuffers(); + +#if 1 + SetDrawDeactivationMask(REDRAW_NONE); + SetDrawBackgroundMask(REDRAW_FIELD); + + // RedrawBackground(); +#endif +#endif + + // printf("::: video: init_video_buffer, init_gfx_buffers\n"); + } + + if (new_scr_fieldx != SCR_FIELDX || + new_scr_fieldy != SCR_FIELDY) + { + /* this always toggles between MAIN and GAME when using small tile size */ + + SCR_FIELDX = new_scr_fieldx; + SCR_FIELDY = new_scr_fieldy; + + // printf("::: new_scr_fieldx != SCR_FIELDX ...\n"); + } + +#if 0 + if (new_tilesize_var != TILESIZE_VAR && + gfx_game_mode == GAME_MODE_PLAYING) + { + /* doing this outside GAME_MODE_PLAYING would give wrong playfield size */ + + TILESIZE_VAR = new_tilesize_var; + + init_gfx_buffers = TRUE; + + // printf("::: tilesize: init_gfx_buffers\n"); + } +#endif + + if (new_sx != SX || + new_sy != SY || + new_dx != DX || + new_dy != DY || + new_vx != VX || + new_vy != VY || + new_ex != EX || + new_ey != EY || + new_sxsize != SXSIZE || + new_sysize != SYSIZE || + new_dxsize != DXSIZE || + new_dysize != DYSIZE || + new_vxsize != VXSIZE || + new_vysize != VYSIZE || + new_exsize != EXSIZE || + new_eysize != EYSIZE || + new_real_sx != REAL_SX || + new_real_sy != REAL_SY || + new_full_sxsize != FULL_SXSIZE || + new_full_sysize != FULL_SYSIZE || + new_tilesize_var != TILESIZE_VAR +#if 0 + || + vp_door_1->x != *door_1_x || + vp_door_1->y != *door_1_y || + vp_door_2->x != *door_2_x || + vp_door_2->y != *door_2_y +#endif + ) + { + SX = new_sx; + SY = new_sy; + DX = new_dx; + DY = new_dy; + VX = new_vx; + VY = new_vy; + EX = new_ex; + EY = new_ey; + SXSIZE = new_sxsize; + SYSIZE = new_sysize; + DXSIZE = new_dxsize; + DYSIZE = new_dysize; + VXSIZE = new_vxsize; + VYSIZE = new_vysize; + EXSIZE = new_exsize; + EYSIZE = new_eysize; + REAL_SX = new_real_sx; + REAL_SY = new_real_sy; + FULL_SXSIZE = new_full_sxsize; + FULL_SYSIZE = new_full_sysize; + TILESIZE_VAR = new_tilesize_var; + +#if 0 + printf("::: %d, %d, %d [%d]\n", + SCR_FIELDX, SCR_FIELDY, TILESIZE_VAR, + setup.small_game_graphics); +#endif + +#if 0 + *door_1_x = vp_door_1->x; + *door_1_y = vp_door_1->y; + *door_2_x = vp_door_2->x; + *door_2_y = vp_door_2->y; +#endif + +#if 1 + init_gfx_buffers = TRUE; + + // printf("::: viewports: init_gfx_buffers\n"); +#else + InitGfxBuffers(); +#endif + + if (gfx_game_mode == GAME_MODE_MAIN) + { +#if 1 + init_gadgets_and_toons = TRUE; + + // printf("::: viewports: init_gadgets_and_toons\n"); +#else + InitGadgets(); + InitToons(); +#endif + } + } + + if (init_gfx_buffers) + { + // printf("::: init_gfx_buffers\n"); + + SCR_FIELDX = new_scr_fieldx_buffers; + SCR_FIELDY = new_scr_fieldy_buffers; + + InitGfxBuffers(); + + SCR_FIELDX = new_scr_fieldx; + SCR_FIELDY = new_scr_fieldy; + } + + if (init_video_buffer) + { + // printf("::: init_video_buffer\n"); + + InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen); + + SetDrawDeactivationMask(REDRAW_NONE); + SetDrawBackgroundMask(REDRAW_FIELD); + } + + if (init_gadgets_and_toons) + { + // printf("::: init_gadgets_and_toons\n"); + + InitGadgets(); + InitToons(); + } + +#if 0 + printf("::: %d, %d / %d, %d [%d]\n", VX, VY, EX, EY, game_status); +#endif +}