X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=63c29e6262030ae4f67591cc084c47970f711aeb;hb=56356dc9e2d4a856879a3c91aa7212d0a80afdfd;hp=3ec8d328d1dca951c9d7e00bd77749cd0652e9d7;hpb=4231c290a878b5fb95bffdf78b5486359ce1268f;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 3ec8d328..63c29e62 100644 --- a/src/tools.c +++ b/src/tools.c @@ -205,16 +205,16 @@ void DrawMaskedBorder_Rect(int x, int y, int width, int height) void DrawMaskedBorder_FIELD() { - if (game_status >= GAME_MODE_TITLE && - game_status <= GAME_MODE_PLAYING && - border.draw_masked[game_status]) + if (global.border_status >= GAME_MODE_TITLE && + global.border_status <= GAME_MODE_PLAYING && + border.draw_masked[global.border_status]) DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); } void DrawMaskedBorder_DOOR_1() { if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] && - (game_status != GAME_MODE_EDITOR || + (global.border_status != GAME_MODE_EDITOR || border.draw_masked[GFX_SPECIAL_ARG_EDITOR])) DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE); } @@ -222,7 +222,7 @@ void DrawMaskedBorder_DOOR_1() void DrawMaskedBorder_DOOR_2() { if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] && - game_status != GAME_MODE_EDITOR) + global.border_status != GAME_MODE_EDITOR) DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE); } @@ -448,111 +448,62 @@ void BackToFront() redraw_mask = REDRAW_NONE; } -void FadeToFront() +static void FadeCrossSaveBackbuffer() { -#if 0 - long fading_delay = 300; + BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); +} + +static void FadeExt(int fade_mask, int fade_mode, int fade_type) +{ + static int fade_type_skip = FADE_TYPE_NONE; + void (*draw_border_function)(void) = NULL; + Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL); + int x, y, width, height; + int fade_delay, post_delay; - if (setup.fading && (redraw_mask & REDRAW_FIELD)) + if (fade_type == FADE_TYPE_FADE_OUT) { + if (fade_type_skip != FADE_TYPE_NONE) + { +#if 1 + printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip); #endif -#if 0 - int x,y; - - ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE); - FlushDisplay(); + /* skip all fade operations until specified fade operation */ + if (fade_type & fade_type_skip) + fade_type_skip = FADE_TYPE_NONE; - for (i = 0; i < 2 * FULL_SYSIZE; i++) - { - for (y = 0; y < FULL_SYSIZE; y++) - { - BlitBitmap(backbuffer, window, - REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i); - } - FlushDisplay(); - Delay(10); + return; } -#endif - -#if 0 - for (i = 1; i < FULL_SYSIZE; i+=2) - BlitBitmap(backbuffer, window, - REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i); - FlushDisplay(); - Delay(fading_delay); -#endif -#if 0 - SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0); - BlitBitmapMasked(backbuffer, window, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, - REAL_SX,REAL_SY); - FlushDisplay(); - Delay(fading_delay); - - SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1); - BlitBitmapMasked(backbuffer, window, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, - REAL_SX,REAL_SY); - FlushDisplay(); - Delay(fading_delay); - - SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1); - BlitBitmapMasked(backbuffer, window, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, - REAL_SX,REAL_SY); - FlushDisplay(); - Delay(fading_delay); - - SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0); - BlitBitmapMasked(backbuffer, window, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, - REAL_SX,REAL_SY); - FlushDisplay(); - Delay(fading_delay); + if (fading.fade_mode & FADE_TYPE_TRANSFORM) + FadeCrossSaveBackbuffer(); - redraw_mask &= ~REDRAW_MAIN; + return; } -#endif - - BackToFront(); -} - -void FadeExt(int fade_mask, int fade_mode) -{ - static int fade_mode_skip = FADE_MODE_NONE; - void (*draw_border_function)(void) = NULL; -#if 0 - Bitmap *bitmap = (fade_mode != FADE_MODE_FADE_IN ? bitmap_db_cross : NULL); -#else - Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL); -#endif - int x, y, width, height; - int fade_delay, post_delay; redraw_mask |= fade_mask; - if (fade_mode & FADE_TYPE_SKIP) + if (fade_type == FADE_TYPE_SKIP) { -#if 0 - printf("::: will skip %d ... [%d]\n", fade_mode, fade_mode_skip); +#if 1 + printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip); #endif - fade_mode_skip = fade_mode; + fade_type_skip = fade_mode; return; } - if (fade_mode_skip & FADE_TYPE_SKIP) + if (fade_type_skip != FADE_TYPE_NONE) { -#if 0 - printf("::: skipping %d ... [%d]\n", fade_mode, fade_mode_skip); +#if 1 + printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip); #endif /* skip all fade operations until specified fade operation */ - if (fade_mode & fade_mode_skip) - fade_mode_skip = FADE_MODE_NONE; + if (fade_type & fade_type_skip) + fade_type_skip = FADE_TYPE_NONE; return; } @@ -575,6 +526,12 @@ void FadeExt(int fade_mask, int fade_mode) } #endif + /* !!! what abount fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */ + +#if 1 + printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type); +#endif + if (fade_mask & REDRAW_FIELD) { x = REAL_SX; @@ -585,7 +542,10 @@ void FadeExt(int fade_mask, int fade_mode) fade_delay = fading.fade_delay; post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0); - draw_border_function = DrawMaskedBorder_FIELD; + if (border.draw_masked_when_fading) + draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */ + else + DrawMaskedBorder_FIELD(); /* draw once */ } else /* REDRAW_ALL */ { @@ -620,13 +580,17 @@ void FadeExt(int fade_mask, int fade_mode) void FadeIn(int fade_mask) { +#if 0 + global.border_status = game_status; +#endif + #if 1 // printf("::: now fading in...\n"); if (fading.fade_mode & FADE_TYPE_TRANSFORM) - FadeExt(fade_mask, fading.fade_mode); + FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN); else - FadeExt(fade_mask, FADE_MODE_FADE_IN); + FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN); #else #if 1 if (fading.fade_mode == FADE_MODE_CROSSFADE) @@ -644,10 +608,18 @@ void FadeOut(int fade_mask) #if 1 // printf("::: fading.fade_mode == %d\n", fading.fade_mode); +#if 1 + if (fading.fade_mode & FADE_TYPE_TRANSFORM) + FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT); + else + FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT); +#else if (fading.fade_mode & FADE_TYPE_TRANSFORM) FadeCrossSaveBackbuffer(); else - FadeExt(fade_mask, FADE_MODE_FADE_OUT); + FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT); +#endif + #else #if 1 if (fading.fade_mode == FADE_MODE_CROSSFADE) @@ -658,17 +630,18 @@ void FadeOut(int fade_mask) FadeExt(fade_mask, FADE_MODE_FADE_OUT); #endif #endif + +#if 1 + global.border_status = game_status; +#endif } +#if 0 void FadeCross(int fade_mask) { FadeExt(fade_mask, FADE_MODE_CROSSFADE); } - -void FadeCrossSaveBackbuffer() -{ - BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); -} +#endif static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set) { @@ -684,6 +657,10 @@ void FadeSetEnterMenu() { fading = menu.enter_menu; +#if 0 + printf("::: storing enter_menu\n"); +#endif + FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */ } @@ -691,6 +668,10 @@ void FadeSetLeaveMenu() { fading = menu.leave_menu; +#if 0 + printf("::: storing leave_menu\n"); +#endif + FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */ } @@ -698,11 +679,31 @@ void FadeSetEnterScreen() { fading = menu.enter_screen[game_status]; +#if 0 + printf("::: storing leave_screen[%d]\n", game_status); +#endif + FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */ } +void FadeSetNextScreen() +{ + fading = menu.next_screen; + +#if 0 + printf("::: storing next_screen\n"); +#endif + + // (do not overwrite fade mode set by FadeSetEnterScreen) + // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */ +} + void FadeSetLeaveScreen() { +#if 0 + printf("::: recalling last stored value\n"); +#endif + FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */ } @@ -725,12 +726,12 @@ void FadeSetDisabled() void FadeSkipNextFadeIn() { - FadeExt(0, FADE_MODE_SKIP_FADE_IN); + FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP); } void FadeSkipNextFadeOut() { - FadeExt(0, FADE_MODE_SKIP_FADE_OUT); + FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP); } void SetWindowBackgroundImageIfDefined(int graphic) @@ -5973,6 +5974,69 @@ void ResetGfxAnimation_EM(int x, int y, int tile) GfxFrame[x][y] = 0; } +void SetGfxAnimation_EM(int tile, int frame_em, int x, int y) +{ +#if 0 + int element = object_mapping[tile].element_rnd; +#endif + int action = object_mapping[tile].action; + int direction = object_mapping[tile].direction; + boolean is_backside = object_mapping[tile].is_backside; + boolean action_removing = (action == ACTION_DIGGING || + action == ACTION_SNAPPING || + action == ACTION_COLLECTING); + +#if 0 + printf("::: SET: %d, %d: '%s'\n", x, y, EL_NAME(element)); +#endif + +#if 1 + if (action_removing) + { +#if 0 + printf("::: %d, %d: action_removing [%s]\n", x, y, EL_NAME(element)); +#endif + + GfxFrame[x][y] = 7 - frame_em; + } + else if (action == ACTION_FALLING || + action == ACTION_MOVING || + action == ACTION_PUSHING || + action == ACTION_EATING || + action == ACTION_FILLING || + action == ACTION_EMPTYING) + { + int move_dir = + (action == ACTION_FALLING || + action == ACTION_FILLING || + action == ACTION_EMPTYING ? MV_DOWN : direction); + + if (is_backside) + { + GfxFrame[x][y]++; + + if (move_dir == MV_LEFT) + GfxFrame[x - 1][y] = GfxFrame[x][y]; + else if (move_dir == MV_RIGHT) + GfxFrame[x + 1][y] = GfxFrame[x][y]; + else if (move_dir == MV_UP) + GfxFrame[x][y - 1] = GfxFrame[x][y]; + else if (move_dir == MV_DOWN) + GfxFrame[x][y + 1] = GfxFrame[x][y]; + } + +#if 0 + printf("::: %d, %d: %s, %d, %d [%d]\n", x, y, EL_NAME(element), is_backside, + move_dir, GfxFrame[x][y]); +#endif + } + else + GfxFrame[x][y]++; +#else + GfxFrame[x][y] = 7 - frame_em; +#endif +} + void getGraphicSourceObjectExt_EM(int tile, int frame_em, Bitmap **src_bitmap, int *src_x, int *src_y, int x, int y) @@ -5994,10 +6058,28 @@ void getGraphicSourceObjectExt_EM(int tile, int frame_em, struct GraphicInfo *g = &graphic_info[graphic]; int sync_frame; +#if 0 + printf("::: GET: %d, %d: '%s'\n", x, y, EL_NAME(element)); +#endif + +#if 0 + if (GfxFrame[x][y] < 8) + printf("::: %d, %d: %d [%s]\n", x, y, GfxFrame[x][y], EL_NAME(element)); +#endif + +#if 1 + if (graphic_info[graphic].anim_global_sync) + sync_frame = FrameCounter; + else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY)) + sync_frame = GfxFrame[x][y]; + else + sync_frame = 0; /* steel border */ +#else if (graphic_info[graphic].anim_global_sync) sync_frame = FrameCounter; else sync_frame = 7 - frame_em; +#endif SetRandomAnimationValue(x, y);