X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=626cb8973a892c62612bf68454ebc6f488251ac7;hb=c104460647804f7fb64c02cb4619d18d1abba23c;hp=e0e7985cf34909697919055a7fa76fe93ad1643b;hpb=e761f7107c0b1fed42b1c57064251e53617a0093;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index e0e7985c..626cb897 100644 --- a/src/tools.c +++ b/src/tools.c @@ -3887,16 +3887,16 @@ static int RequestHandleEvents(unsigned int req_state) } #if defined(TARGET_SDL2) - case SDL_WINDOWEVENT: - HandleWindowEvent((WindowEvent *) &event); - break; + case SDL_WINDOWEVENT: + HandleWindowEvent((WindowEvent *) &event); + break; - case SDL_APP_WILLENTERBACKGROUND: - case SDL_APP_DIDENTERBACKGROUND: - case SDL_APP_WILLENTERFOREGROUND: - case SDL_APP_DIDENTERFOREGROUND: - HandlePauseResumeEvent((PauseResumeEvent *) &event); - break; + case SDL_APP_WILLENTERBACKGROUND: + case SDL_APP_DIDENTERBACKGROUND: + case SDL_APP_WILLENTERFOREGROUND: + case SDL_APP_DIDENTERFOREGROUND: + HandlePauseResumeEvent((PauseResumeEvent *) &event); + break; #endif case EVENT_KEYPRESS: @@ -3939,6 +3939,35 @@ static int RequestHandleEvents(unsigned int req_state) ClearPlayerAction(); break; +#if defined(TARGET_SDL2) + case SDL_CONTROLLERBUTTONDOWN: + switch (event.cbutton.button) + { + case SDL_CONTROLLER_BUTTON_A: + case SDL_CONTROLLER_BUTTON_X: + case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: + result = 1; + break; + + case SDL_CONTROLLER_BUTTON_B: + case SDL_CONTROLLER_BUTTON_Y: + case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: + case SDL_CONTROLLER_BUTTON_BACK: + result = 0; + break; + } + + if (req_state & REQ_PLAYER) + result = 0; + + break; + + case SDL_CONTROLLERBUTTONUP: + HandleJoystickEvent(&event); + ClearPlayerAction(); + break; +#endif + default: HandleOtherEvents(&event); break; @@ -8547,6 +8576,8 @@ void SetAnimStatus(int anim_status_new) { if (anim_status_new == GAME_MODE_MAIN) anim_status_new = GAME_MODE_PSEUDO_MAINONLY; + else if (anim_status_new == GAME_MODE_SCORES) + anim_status_new = GAME_MODE_PSEUDO_SCORESOLD; global.anim_status_next = anim_status_new;