X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=4bbe67f21b9bf21be5ecf2d1c2b7f93ec78183bb;hb=5ed4de42ced8e7dce5b786ba3d5fd1a6f6a7d7f6;hp=e6b8d9a9cb5f81de40340ab318b64ce60935f2f1;hpb=05651fcbc154b1d8321d6e4e9374cfcdd274feda;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index e6b8d9a9..4bbe67f2 100644 --- a/src/tools.c +++ b/src/tools.c @@ -89,11 +89,13 @@ void BackToFront() this could mean that we have to wait for the graphics to complete, although we could go on doing calculations for the next frame */ - XSync(display,FALSE); + XSync(display, FALSE); + /* #ifdef MSDOS wait_for_vsync = TRUE; #endif + */ if (redraw_mask & REDRAW_ALL) { @@ -115,13 +117,15 @@ void BackToFront() if (setup.soft_scrolling) { - fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0); - fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); + fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); } - XCopyArea(display,buffer,window,gc, - fx,fy, SXSIZE,SYSIZE, - SX,SY); + if (setup.soft_scrolling || + ABS(ScreenGfxPos) + ScrollStepSize == TILEX || + ABS(ScreenGfxPos) == ScrollStepSize || + redraw_tiles > REDRAWTILES_THRESHOLD) + XCopyArea(display, buffer, window, gc, fx, fy, SXSIZE, SYSIZE, SX, SY); } redraw_mask &= ~REDRAW_MAIN; } @@ -157,6 +161,10 @@ void BackToFront() VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS); } } + if (redraw_mask & REDRAW_DOOR_3) + XCopyArea(display, backbuffer, window, gc, + EX, EY, EXSIZE, EYSIZE, + EX, EY); redraw_mask &= ~REDRAW_DOORS; } @@ -827,6 +835,8 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, src_x = (graphic % HEROES_PER_LINE) * TILEX + cx; src_y = (graphic / HEROES_PER_LINE) * TILEY + cy; } + else /* big font graphics currently not allowed (and not needed) */ + return; dest_x = FX + x * TILEX + dx; dest_y = FY + y * TILEY + dy; @@ -1338,11 +1348,13 @@ boolean Request(char *text, unsigned int req_state) int mx, my, ty, result = -1; unsigned int old_door_state; +#ifndef MSDOS /* pause network game while waiting for request to answer */ if (options.network && game_status == PLAYING && req_state & REQUEST_WAIT_FOR) SendToServer_PausePlaying(); +#endif old_door_state = GetDoorState(); @@ -1544,11 +1556,13 @@ boolean Request(char *text, unsigned int req_state) } } +#ifndef MSDOS /* continue network game after request */ if (options.network && game_status == PLAYING && req_state & REQUEST_WAIT_FOR) SendToServer_ContinuePlaying(); +#endif return(result); } @@ -1591,11 +1605,11 @@ unsigned int GetDoorState() unsigned int MoveDoor(unsigned int door_state) { - static unsigned int door1 = DOOR_OPEN_1; - static unsigned int door2 = DOOR_CLOSE_2; - static long door_delay = 0; + static int door1 = DOOR_OPEN_1; + static int door2 = DOOR_CLOSE_2; + static unsigned long door_delay = 0; int x, start, stepsize = 2; - long door_delay_value = stepsize * 5; + unsigned long door_delay_value = stepsize * 5; if (door_state == DOOR_GET_STATE) return(door1 | door2);