X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=499469d696a4972e429ac92e9185ab8161725c36;hb=d4eb344ff45f9e02bf2de2192bc752f5d09be287;hp=7ffa3c19226725869b5eebfe3883402bd4bd220d;hpb=b7d31643c9c84104fb3ebef778e545928610ff65;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 7ffa3c19..499469d6 100644 --- a/src/tools.c +++ b/src/tools.c @@ -27,41 +27,111 @@ #include +#ifdef MSDOS +extern BOOL wait_for_vsync; +#endif + +void SetDrawtoField(int mode) +{ + if (mode == DRAW_BUFFERED && soft_scrolling_on) + { + FX = TILEX; + FY = TILEY; + BX1 = -1; + BY1 = -1; + BX2 = SCR_FIELDX; + BY2 = SCR_FIELDY; + redraw_x1 = 1; + redraw_y1 = 1; + + drawto_field = fieldbuffer; + } + else /* DRAW_DIRECT, DRAW_BACKBUFFER */ + { + FX = SX; + FY = SY; + BX1 = 0; + BY1 = 0; + BX2 = SCR_FIELDX - 1; + BY2 = SCR_FIELDY - 1; + redraw_x1 = 0; + redraw_y1 = 0; + + drawto_field = (mode == DRAW_DIRECT ? window : backbuffer); + } +} + void BackToFront() { int x,y; + Drawable buffer = (drawto_field != window ? drawto_field : backbuffer); - if (direct_draw_on && game_status==PLAYING) + if (direct_draw_on && game_status == PLAYING) redraw_mask &= ~REDRAW_MAIN; + if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD) + redraw_mask |= REDRAW_FIELD; + + if (redraw_mask & REDRAW_FIELD || ScreenMovPos) + redraw_mask &= ~REDRAW_TILES; + if (!redraw_mask) return; - if (redraw_mask & REDRAW_ALL || - (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)) + /* synchronize X11 graphics at this point; if we would synchronize the + display immediately after the buffer switching (after the XFlush), + this could mean that we have to wait for the graphics to complete, + although we could go on doing calculations for the next frame */ + + XSync(display,FALSE); + +#ifdef MSDOS + wait_for_vsync = TRUE; +#endif + + if (redraw_mask & REDRAW_ALL) { XCopyArea(display,backbuffer,window,gc, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); redraw_mask = 0; } - else if (redraw_mask & REDRAW_FIELD) + + if (redraw_mask & REDRAW_FIELD) { - XCopyArea(display,backbuffer,window,gc, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, - REAL_SX,REAL_SY); + if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER) + XCopyArea(display,backbuffer,window,gc, + REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, + REAL_SX,REAL_SY); + else + { + int fx = FX, fy = FY; + + if (soft_scrolling_on) + { + fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0); + fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0); + } + + XCopyArea(display,buffer,window,gc, + fx,fy, SXSIZE,SYSIZE, + SX,SY); + } redraw_mask &= ~REDRAW_MAIN; } - else if (redraw_mask & REDRAW_DOORS) + + if (redraw_mask & REDRAW_DOORS) { if (redraw_mask & REDRAW_DOOR_1) XCopyArea(display,backbuffer,window,gc, - DX,DY, DXSIZE,DYSIZE, DX,DY); + DX,DY, DXSIZE,DYSIZE, + DX,DY); if (redraw_mask & REDRAW_DOOR_2) { if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2) XCopyArea(display,backbuffer,window,gc, - VX,VY, VXSIZE,VYSIZE, VX,VY); + VX,VY, VXSIZE,VYSIZE, + VX,VY); else { if (redraw_mask & REDRAW_VIDEO_1) @@ -97,28 +167,25 @@ void BackToFront() if (redraw_mask & REDRAW_TILES) { - if (redraw_tiles>REDRAWTILES_TH) - XCopyArea(display,backbuffer,window,gc,SX,SY,SXSIZE,SYSIZE,SX,SY); - else - for(x=0;x (%d, %d, %d)\n", + PlayerGfxPos, phase, graphic); + */ + + } + + DrawGraphicShifted(px,py, sxx,syy, graphic, CUT_NO_CUTTING); + } + } + + /* draw things in front of player (EL_DYNAMIT || EL_DYNABOMB) */ @@ -319,12 +489,12 @@ void DrawPlayerField() if (element == EL_DYNAMIT) { - if ((phase = (48-MovDelay[x][y])/6) > 6) + if ((phase = (96-MovDelay[x][y])/12) > 6) phase = 6; } else { - if ((phase = ((48-MovDelay[x][y])/3) % 8) > 3) + if ((phase = ((96-MovDelay[x][y])/6) % 8) > 3) phase = 7-phase; } @@ -335,10 +505,20 @@ void DrawPlayerField() { int dest_x = SX+SCROLLX(x)*TILEX; int dest_y = SY+SCROLLY(y)*TILEY; + int x_size = TILEX; + int y_size = TILEY; - XCopyArea(display,backbuffer,window,gc, - dest_x,dest_y, TILEX,TILEY, dest_x,dest_y); - drawto_field = window; + if (!ScreenMovPos) + { + dest_x = SX + SCROLLX(MIN(JX,lastJX))*TILEX; + dest_y = SY + SCROLLY(MIN(JY,lastJY))*TILEY; + x_size = TILEX * (1 + ABS(JX - lastJX)); + y_size = TILEY * (1 + ABS(JY - lastJY)); + } + + XCopyArea(display,drawto_field,window,gc, + dest_x,dest_y, x_size,y_size, dest_x,dest_y); + SetDrawtoField(DRAW_DIRECT); } } @@ -355,6 +535,9 @@ static int getGraphicAnimationPhase(int frames, int delay, int mode) else phase = (FrameCounter % (delay * frames)) / delay; + if (mode == ANIM_REVERSE) + phase = -phase; + return(phase); } @@ -363,19 +546,6 @@ void DrawGraphicAnimation(int x, int y, int graphic, { int phase = getGraphicAnimationPhase(frames, delay, mode); -/* - int phase; - - if (mode == ANIM_OSCILLATE) - { - int max_anim_frames = frames*2 - 2; - phase = (FrameCounter % (delay * max_anim_frames)) / delay; - phase = (phase < frames ? phase : max_anim_frames - phase); - } - else - phase = (FrameCounter % (delay * frames)) / delay; -*/ - if (!(FrameCounter % delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) DrawGraphic(SCROLLX(x),SCROLLY(y), graphic + phase); } @@ -393,14 +563,12 @@ void DrawGraphic(int x, int y, int graphic) #endif DrawGraphicExt(drawto_field, gc, x, y, graphic); - redraw_tiles++; - redraw[x][y] = TRUE; - redraw_mask |= REDRAW_TILES; + MarkTileDirty(x,y); } void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic) { - DrawGraphicExtHiRes(d, gc, SX+x*TILEX, SY+y*TILEY, graphic); + DrawGraphicExtHiRes(d, gc, FX+x*TILEX, FY+y*TILEY, graphic); } void DrawGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic) @@ -452,8 +620,8 @@ void DrawGraphicThruMask(int x, int y, int graphic) graphic -= GFX_START_ROCKSSCREEN; src_x = SX+(graphic % GFX_PER_LINE)*TILEX; src_y = SY+(graphic / GFX_PER_LINE)*TILEY; - dest_x = SX+x*TILEX; - dest_y = SY+y*TILEY; + dest_x = FX+x*TILEX; + dest_y = FY+y*TILEY; XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y); XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK], @@ -464,8 +632,8 @@ void DrawGraphicThruMask(int x, int y, int graphic) graphic -= GFX_START_ROCKSHEROES; src_x = (graphic % HEROES_PER_LINE)*TILEX; src_y = (graphic / HEROES_PER_LINE)*TILEY; - dest_x = SX+x*TILEX; - dest_y = SY+y*TILEY; + dest_x = FX+x*TILEX; + dest_y = FY+y*TILEY; XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y); XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES], @@ -477,9 +645,7 @@ void DrawGraphicThruMask(int x, int y, int graphic) return; } - redraw_tiles++; - redraw[x][y]=TRUE; - redraw_mask|=REDRAW_TILES; + MarkTileDirty(x,y); } void DrawElementThruMask(int x, int y, int element) @@ -490,9 +656,7 @@ void DrawElementThruMask(int x, int y, int element) void DrawMiniGraphic(int x, int y, int graphic) { DrawMiniGraphicExt(drawto, gc, x, y, graphic); - redraw_tiles++; - redraw[x/2][y/2]=TRUE; - redraw_mask|=REDRAW_TILES; + MarkTileDirty(x/2, y/2); } void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic) @@ -528,7 +692,7 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode) int width = TILEX, height = TILEY; int cx = 0, cy = 0; - if (graphic<0) + if (graphic < 0) { DrawGraphic(x,y,graphic); return; @@ -536,66 +700,66 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode) if (dx || dy) /* Verschiebung der Grafik? */ { - if (x<0) /* Element kommt von links ins Bild */ + if (x < BX1) /* Element kommt von links ins Bild */ { - x=0; - width=dx; - cx=TILEX-dx; - dx=0; + x = BX1; + width = dx; + cx = TILEX - dx; + dx = 0; } - else if (x==SCR_FIELDX) /* Element kommt von rechts ins Bild */ + else if (x > BX2) /* Element kommt von rechts ins Bild */ { - x=SCR_FIELDX-1; - width=-dx; - dx=TILEX+dx; + x = BX2; + width = -dx; + dx = TILEX + dx; } - else if (x==0 && dx<0) /* Element verläßt links das Bild */ + else if (x==BX1 && dx<0) /* Element verläßt links das Bild */ { - width+=dx; - cx=-dx; - dx=0; + width += dx; + cx = -dx; + dx = 0; } - else if (x==SCR_FIELDX-1 && dx>0) /* El. verläßt rechts das Bild */ - width-=dx; + else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */ + width -= dx; else if (dx) /* allg. Bewegung in x-Richtung */ - redraw[x+SIGN(dx)][y]=TRUE; + MarkTileDirty(x + SIGN(dx), y); - if (y<0) /* Element kommt von oben ins Bild */ + if (y < BY1) /* Element kommt von oben ins Bild */ { if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */ return; - y=0; - height=dy; - cy=TILEY-dy; - dy=0; + y = BY1; + height = dy; + cy = TILEY - dy; + dy = 0; } - else if (y==SCR_FIELDY) /* Element kommt von unten ins Bild */ + else if (y > BY2) /* Element kommt von unten ins Bild */ { - y=SCR_FIELDY-1; - height=-dy; - dy=TILEY+dy; + y = BY2; + height = -dy; + dy = TILEY + dy; } - else if (y==0 && dy<0) /* Element verläßt oben das Bild */ + else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */ { - height+=dy; - cy=-dy; - dy=0; + height += dy; + cy = -dy; + dy = 0; } - else if (dy>0 && cut_mode==CUT_ABOVE) + else if (dy > 0 && cut_mode==CUT_ABOVE) { - if (y==SCR_FIELDY-1) /* Element unterhalb des Bildes */ + if (y == BY2) /* Element unterhalb des Bildes */ return; - height=dy; - cy=TILEY-dy; - dy=TILEY; - redraw[x][y+1]=TRUE; + height = dy; + cy = TILEY-dy; + dy = TILEY; + MarkTileDirty(x, y + 1); } /* Element verläßt unten das Bild */ - else if (dy>0 && (y==SCR_FIELDY-1 || cut_mode==CUT_BELOW)) - height-=dy; + else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW)) + height -= dy; else if (dy) /* allg. Bewegung in y-Richtung */ - redraw[x][y+SIGN(dy)]=TRUE; + MarkTileDirty(x, y + SIGN(dy)); } if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN) @@ -604,7 +768,7 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode) XCopyArea(display,pix[PIX_BACK],drawto_field,gc, SX+(graphic % GFX_PER_LINE)*TILEX+cx, SY+(graphic / GFX_PER_LINE)*TILEY+cy, - width,height, SX+x*TILEX+dx,SY+y*TILEY+dy); + width,height, FX+x*TILEX+dx,FY+y*TILEY+dy); } else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES) { @@ -612,7 +776,7 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode) XCopyArea(display,pix[PIX_HEROES],drawto_field,gc, (graphic % HEROES_PER_LINE)*TILEX+cx, (graphic / HEROES_PER_LINE)*TILEY+cy, - width,height, SX+x*TILEX+dx,SY+y*TILEY+dy); + width,height, FX+x*TILEX+dx,FY+y*TILEY+dy); } #if DEBUG @@ -624,9 +788,7 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode) } #endif - redraw_tiles++; - redraw[x][y]=TRUE; - redraw_mask|=REDRAW_TILES; + MarkTileDirty(x,y); } void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode) @@ -641,11 +803,11 @@ void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode) { graphic += 4*!phase; - if (dir==MV_UP) + if (dir == MV_UP) graphic += 1; - else if (dir==MV_LEFT) + else if (dir == MV_LEFT) graphic += 2; - else if (dir==MV_DOWN) + else if (dir == MV_DOWN) graphic += 3; } else if (element==EL_MAULWURF || element==EL_PINGUIN || @@ -715,6 +877,121 @@ void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode) DrawGraphic(x,y, graphic); } +void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic, + int cut_mode) +{ + int width = TILEX, height = TILEY; + int cx = 0, cy = 0; + int src_x,src_y, dest_x,dest_y; + + if (graphic < 0) + { + DrawGraphic(x,y,graphic); + return; + } + + if (dx || dy) /* Verschiebung der Grafik? */ + { + if (x < BX1) /* Element kommt von links ins Bild */ + { + x = BX1; + width = dx; + cx = TILEX - dx; + dx = 0; + } + else if (x > BX2) /* Element kommt von rechts ins Bild */ + { + x = BX2; + width = -dx; + dx = TILEX + dx; + } + else if (x==BX1 && dx<0) /* Element verläßt links das Bild */ + { + width += dx; + cx = -dx; + dx = 0; + } + else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */ + width -= dx; + else if (dx) /* allg. Bewegung in x-Richtung */ + MarkTileDirty(x + SIGN(dx), y); + + if (y < BY1) /* Element kommt von oben ins Bild */ + { + if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */ + return; + + y = BY1; + height = dy; + cy = TILEY - dy; + dy = 0; + } + else if (y > BY2) /* Element kommt von unten ins Bild */ + { + y = BY2; + height = -dy; + dy = TILEY + dy; + } + else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */ + { + height += dy; + cy = -dy; + dy = 0; + } + else if (dy > 0 && cut_mode==CUT_ABOVE) + { + if (y == BY2) /* Element unterhalb des Bildes */ + return; + + height = dy; + cy = TILEY-dy; + dy = TILEY; + MarkTileDirty(x, y + 1); + } /* Element verläßt unten das Bild */ + else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW)) + height -= dy; + else if (dy) /* allg. Bewegung in y-Richtung */ + MarkTileDirty(x, y + SIGN(dy)); + } + + if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN) + { + graphic -= GFX_START_ROCKSSCREEN; + src_x = SX+(graphic % GFX_PER_LINE)*TILEX+cx; + src_y = SY+(graphic / GFX_PER_LINE)*TILEY+cy; + dest_x = FX+x*TILEX+dx; + dest_y = FY+y*TILEY+dy; + + XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y); + XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK], + src_x,src_y, width,height, dest_x,dest_y); + } + else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES) + { + graphic -= GFX_START_ROCKSHEROES; + src_x = (graphic % HEROES_PER_LINE)*TILEX+cx; + src_y = (graphic / HEROES_PER_LINE)*TILEY+cy; + dest_x = FX+x*TILEX+dx; + dest_y = FY+y*TILEY+dy; + + XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y); + XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES], + src_x,src_y, width,height, dest_x,dest_y); + } + +#if DEBUG + if (!IN_SCR_FIELD(x,y)) + { + printf("DrawGraphicShiftedThruMask(): x = %d, y = %d, graphic = %d\n", + x,y,graphic); + printf("DrawGraphicShifted(): This should never happen!\n"); + return; + } +#endif + + MarkTileDirty(x,y); +} + void ErdreichAnbroeckeln(int x, int y) { int i, width, height, cx,cy; @@ -777,11 +1054,10 @@ void ErdreichAnbroeckeln(int x, int y) XCopyArea(display,pix[PIX_BACK],drawto_field,gc, SX+(graphic % GFX_PER_LINE)*TILEX+cx, SY+(graphic / GFX_PER_LINE)*TILEY+cy, - width,height, SX+x*TILEX+cx,SY+y*TILEY+cy); + width,height, FX+x*TILEX+cx,FY+y*TILEY+cy); } - redraw_tiles++; - redraw[x][y]=TRUE; + MarkTileDirty(x,y); } else { @@ -823,10 +1099,9 @@ void ErdreichAnbroeckeln(int x, int y) XCopyArea(display,pix[PIX_BACK],drawto_field,gc, SX+(graphic % GFX_PER_LINE)*TILEX+cx, SY+(graphic / GFX_PER_LINE)*TILEY+cy, - width,height, SX+xx*TILEX+cx,SY+yy*TILEY+cy); + width,height, FX+xx*TILEX+cx,FY+yy*TILEY+cy); - redraw_tiles++; - redraw[xx][yy]=TRUE; + MarkTileDirty(xx,yy); } } } @@ -948,10 +1223,6 @@ void DrawMiniElement(int x, int y, int element) graphic = el2gfx(element); DrawMiniGraphic(x,y,graphic); - - redraw_tiles++; - redraw[x/2][y/2]=TRUE; - redraw_mask|=REDRAW_TILES; } void DrawMiniElementOrWall(int x, int y, int scroll_x, int scroll_y) @@ -987,11 +1258,16 @@ void DrawLevel() ClearWindow(); - for(x=0;x