X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=464a4fb14a797c4f4818481d2b2ef041cda3bf6b;hb=83e517a21df545adde838b80e6a4c93807480a72;hp=ad4170e66870a4edcb676221742ee83b1051ab3d;hpb=c0f4e194ce5e6f55185b8cb142c774682afedac6;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index ad4170e6..464a4fb1 100644 --- a/src/tools.c +++ b/src/tools.c @@ -512,6 +512,10 @@ static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height, Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status); Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr; + // may happen for "border.draw_masked.*" with undefined "global.border.*" + if (src_bitmap == NULL) + return; + if (x == -1 && y == -1) return; @@ -1118,7 +1122,8 @@ Bitmap *getGlobalBorderBitmapFromStatus(int status) int graphic = (status == GAME_MODE_MAIN || status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN : - status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES : + status == GAME_MODE_SCORES || + status == GAME_MODE_SCOREINFO ? IMG_GLOBAL_BORDER_SCORES : status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR : status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING : IMG_GLOBAL_BORDER); @@ -1490,8 +1495,9 @@ int getGraphicAnimationFrameXY(int graphic, int lx, int ly) int ysize = MAX(1, g->anim_frames / xsize); int xoffset = g->anim_start_frame % xsize; int yoffset = g->anim_start_frame % ysize; - int x = (lx + xoffset + xsize) % xsize; - int y = (ly + yoffset + ysize) % ysize; + // may be needed if screen field is significantly larger than playfield + int x = (lx + xoffset + SCR_FIELDX * xsize) % xsize; + int y = (ly + yoffset + SCR_FIELDY * ysize) % ysize; int sync_frame = y * xsize + x; return sync_frame % g->anim_frames; @@ -1499,14 +1505,19 @@ int getGraphicAnimationFrameXY(int graphic, int lx, int ly) else if (graphic_info[graphic].anim_mode & ANIM_RANDOM_STATIC) { struct GraphicInfo *g = &graphic_info[graphic]; - int x = (lx + lev_fieldx) % lev_fieldx; - int y = (ly + lev_fieldy) % lev_fieldy; + // may be needed if screen field is significantly larger than playfield + int x = (lx + SCR_FIELDX * lev_fieldx) % lev_fieldx; + int y = (ly + SCR_FIELDY * lev_fieldy) % lev_fieldy; int sync_frame = GfxRandomStatic[x][y]; return sync_frame % g->anim_frames; } + else + { + int sync_frame = (IN_LEV_FIELD(lx, ly) ? GfxFrame[lx][ly] : -1); - return getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); + return getGraphicAnimationFrame(graphic, sync_frame); + } } void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap) @@ -1996,11 +2007,11 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element, int graphic; int frame; - if (element == EL_EMPTY) - element = GfxElementEmpty[lx][ly]; - if (IN_LEV_FIELD(lx, ly)) { + if (element == EL_EMPTY) + element = GfxElementEmpty[lx][ly]; + SetRandomAnimationValue(lx, ly); graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); @@ -2517,6 +2528,11 @@ void DrawScreenGraphic(int x, int y, int graphic, int frame) } } +void DrawLevelGraphic(int x, int y, int graphic, int frame) +{ + DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame); +} + void DrawScreenElement(int x, int y, int element) { int mask_mode = NO_MASKING; @@ -5381,7 +5397,6 @@ unsigned int MoveDoor(unsigned int door_state) int num_move_steps = 0; // number of animation steps for all doors int max_move_delay_doors_only = 0; // delay for doors only (no panel) int num_move_steps_doors_only = 0; // steps for doors only (no panel) - int current_move_delay = 0; int start = 0; int k; @@ -5641,8 +5656,6 @@ unsigned int MoveDoor(unsigned int door_state) SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame); - current_move_delay += max_step_delay; - // prevent OS (Windows) from complaining about program not responding CheckQuitEvent(); } @@ -9942,6 +9955,16 @@ void ChangeViewportPropertiesIfNeeded(void) } } +void OpenURL(char *url) +{ + SDL_OpenURL(url); +} + +void OpenURLFromHash(SetupFileHash *hash, int hash_key) +{ + OpenURL(getHashEntry(hash, int2str(hash_key, 0))); +} + // ============================================================================ // tests