X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=4226eec9824ac3ac2fa454b577463eb624003d00;hb=c89ae8e2fae58982b3425d2fc340046a908e5c7c;hp=a58a51c22bfa466675615c2d8e25321fe80f04f0;hpb=07bd1f7e496e8914d56ec4422b33492b8f66b1d0;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index a58a51c2..4226eec9 100644 --- a/src/tools.c +++ b/src/tools.c @@ -607,10 +607,65 @@ void DrawPlayer(struct PlayerInfo *player) if (Store[jx][jy]) DrawLevelElement(jx, jy, Store[jx][jy]); - else if (!IS_ACTIVE_BOMB(element)) - DrawLevelField(jx, jy); - else + else if (IS_ACTIVE_BOMB(element)) DrawLevelElement(jx, jy, EL_EMPTY); + else + { + if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED) + { + int old_element = GfxElement[jx][jy]; + int old_graphic = + el_act_dir2img(old_element, ACTION_DIGGING, player->MovDir); + int frame = getGraphicAnimationFrame(old_graphic, player->Frame); +#if 0 + Bitmap *src_bitmap; + int src_x, src_y; + int width = TILEX, height = TILEY; + int cx = 0, cy = 0; + + if (player->MovDir == MV_UP) + { + cy = player->GfxPos; + height -= cy; + } + else if (player->MovDir == MV_DOWN) + { + cy = 0; + height = TILEY - player->GfxPos; + } + else if (player->MovDir == MV_LEFT) + { + cx = player->GfxPos; + width -= cx; + } + else if (player->MovDir == MV_RIGHT) + { + cx = 0; + width = TILEX - player->GfxPos; + } + + getGraphicSource(old_graphic, frame, &src_bitmap, &src_x, &src_y); + + BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, + width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); +#else +#if 0 + printf("::: %d, %d, %d, %d => %d, %d [%d]\n", + old_element, ACTION_DIGGING, player->MovDir, player->Frame, + old_graphic, frame, + player->GfxPos); +#endif + + DrawGraphic(sx, sy, old_graphic, frame); +#endif + } + else + { + GfxElement[jx][jy] = EL_UNDEFINED; + + DrawLevelField(jx, jy); + } + } /* ----------------------------------------------------------------------- */ /* draw player himself */ @@ -1161,6 +1216,9 @@ void DrawCrumbledSand(int x, int y) element = Feld[lx][ly]; if (element == EL_SAND || +#if 1 + (element == EL_EMPTY_SPACE && GfxElement[lx][ly] == EL_SAND) || +#endif element == EL_LANDMINE || element == EL_TRAP || element == EL_TRAP_ACTIVE) @@ -1186,6 +1244,9 @@ void DrawCrumbledSand(int x, int y) element = Feld[lxx][lyy]; if (element == EL_SAND || +#if 1 + (element == EL_EMPTY_SPACE && GfxElement[lxx][lyy] == EL_SAND) || +#endif element == EL_LANDMINE || element == EL_TRAP || element == EL_TRAP_ACTIVE) @@ -1231,6 +1292,9 @@ void DrawCrumbledSand(int x, int y) if (!IN_LEV_FIELD(lxx, lyy) || (Feld[lxx][lyy] != EL_SAND && +#if 1 + !(Feld[lxx][lyy] == EL_EMPTY_SPACE && GfxElement[lxx][lyy] == EL_SAND) && +#endif Feld[lxx][lyy] != EL_LANDMINE && Feld[lxx][lyy] != EL_TRAP && Feld[lxx][lyy] != EL_TRAP_ACTIVE) ||