X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=41ed06d693d078aa0c8d52cdce9efa773474f012;hb=7ecbe0a730dc19d8a46ffe6bbcb052f20d0c4152;hp=68bac2efc88e6a42384e0569bc558ae04d0238ba;hpb=c5b6de1f19f2c87f70b208794375b284e035cb80;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 68bac2ef..3cf3b960 100644 --- a/src/tools.c +++ b/src/tools.c @@ -1,24 +1,30 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* tools.c * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// tools.c +// ============================================================================ + +#include #include "libgame/libgame.h" #include "tools.h" +#include "init.h" #include "game.h" #include "events.h" #include "cartoons.h" #include "network.h" #include "tape.h" +#include "screens.h" + + +/* select level set with EMC X11 graphics before activating EM GFX debugging */ +#define DEBUG_EM_GFX 0 /* tool button identifiers */ #define TOOL_CTRL_ID_YES 0 @@ -31,6 +37,133 @@ #define NUM_TOOL_BUTTONS 7 +/* constants for number of doors and door parts */ +#define NUM_DOORS 2 +#define NUM_PANELS NUM_DOORS +// #define NUM_PANELS 0 +#define MAX_PARTS_PER_DOOR 8 +#define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS) +#define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR) + + +struct DoorPartOrderInfo +{ + int nr; + int sort_priority; +}; + +static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS]; + +struct DoorPartControlInfo +{ + int door_token; + int graphic; + struct DoorPartPosInfo *pos; +}; + +static struct DoorPartControlInfo door_part_controls[] = +{ + { + DOOR_1, + IMG_DOOR_1_GFX_PART_1, + &door_1.part_1 + }, + { + DOOR_1, + IMG_DOOR_1_GFX_PART_2, + &door_1.part_2 + }, + { + DOOR_1, + IMG_DOOR_1_GFX_PART_3, + &door_1.part_3 + }, + { + DOOR_1, + IMG_DOOR_1_GFX_PART_4, + &door_1.part_4 + }, + { + DOOR_1, + IMG_DOOR_1_GFX_PART_5, + &door_1.part_5 + }, + { + DOOR_1, + IMG_DOOR_1_GFX_PART_6, + &door_1.part_6 + }, + { + DOOR_1, + IMG_DOOR_1_GFX_PART_7, + &door_1.part_7 + }, + { + DOOR_1, + IMG_DOOR_1_GFX_PART_8, + &door_1.part_8 + }, + + { + DOOR_2, + IMG_DOOR_2_GFX_PART_1, + &door_2.part_1 + }, + { + DOOR_2, + IMG_DOOR_2_GFX_PART_2, + &door_2.part_2 + }, + { + DOOR_2, + IMG_DOOR_2_GFX_PART_3, + &door_2.part_3 + }, + { + DOOR_2, + IMG_DOOR_2_GFX_PART_4, + &door_2.part_4 + }, + { + DOOR_2, + IMG_DOOR_2_GFX_PART_5, + &door_2.part_5 + }, + { + DOOR_2, + IMG_DOOR_2_GFX_PART_6, + &door_2.part_6 + }, + { + DOOR_2, + IMG_DOOR_2_GFX_PART_7, + &door_2.part_7 + }, + { + DOOR_2, + IMG_DOOR_2_GFX_PART_8, + &door_2.part_8 + }, + + { + DOOR_1, + IMG_BACKGROUND_PANEL, + &door_1.panel + }, + { + DOOR_2, + IMG_BACKGROUND_TAPE, + &door_2.panel + }, + + { + -1, + -1, + NULL + } +}; + + /* forward declaration for internal use */ static void UnmapToolButtons(); static void HandleToolButtons(struct GadgetInfo *); @@ -63,6 +196,12 @@ void DumpTile(int x, int y) int sx = SCREENX(x); int sy = SCREENY(y); + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + x--; + y--; + } + printf_line("-", 79); printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y); printf_line("-", 79); @@ -85,28 +224,27 @@ void DumpTile(int x, int y) printf(" MovDir: %d\n", MovDir[x][y]); printf(" MovDelay: %d\n", MovDelay[x][y]); printf(" ChangeDelay: %d\n", ChangeDelay[x][y]); + printf(" CustomValue: %d\n", CustomValue[x][y]); printf(" GfxElement: %d\n", GfxElement[x][y]); printf(" GfxAction: %d\n", GfxAction[x][y]); - printf(" GfxFrame: %d\n", GfxFrame[x][y]); + printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter); printf("\n"); } void SetDrawtoField(int mode) { - if (mode == DRAW_BUFFERED && setup.soft_scrolling) + if (mode == DRAW_FIELDBUFFER) { - FX = TILEX; - FY = TILEY; - BX1 = -1; - BY1 = -1; - BX2 = SCR_FIELDX; - BY2 = SCR_FIELDY; - redraw_x1 = 1; - redraw_y1 = 1; + FX = 2 * TILEX_VAR; + FY = 2 * TILEY_VAR; + BX1 = -2; + BY1 = -2; + BX2 = SCR_FIELDX + 1; + BY2 = SCR_FIELDY + 1; drawto_field = fieldbuffer; } - else /* DRAW_DIRECT, DRAW_BACKBUFFER */ + else /* DRAW_BACKBUFFER */ { FX = SX; FY = SY; @@ -114,860 +252,887 @@ void SetDrawtoField(int mode) BY1 = 0; BX2 = SCR_FIELDX - 1; BY2 = SCR_FIELDY - 1; - redraw_x1 = 0; - redraw_y1 = 0; - drawto_field = (mode == DRAW_DIRECT ? window : backbuffer); + drawto_field = backbuffer; } } -void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) +static void RedrawPlayfield_RND() { - if (game_status == GAME_MODE_PLAYING && !game.envelope_active) - { - if (force_redraw) - { - x = gfx.sx - TILEX; - y = gfx.sy - TILEY; - width = gfx.sxsize + 2 * TILEX; - height = gfx.sysize + 2 * TILEY; - } + if (game.envelope_active) + return; - if (force_redraw || setup.direct_draw) - { - int xx, yy; - int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY; - int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY; + DrawLevel(REDRAW_ALL); + DrawAllPlayers(); +} - if (setup.direct_draw) - SetDrawtoField(DRAW_BACKBUFFER); +void RedrawPlayfield() +{ + if (game_status != GAME_MODE_PLAYING) + return; - for (xx = BX1; xx <= BX2; xx++) - for (yy = BY1; yy <= BY2; yy++) - if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2) - DrawScreenField(xx, yy); - DrawAllPlayers(); + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + RedrawPlayfield_EM(TRUE); + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + RedrawPlayfield_SP(TRUE); + else if (level.game_engine_type == GAME_ENGINE_TYPE_RND) + RedrawPlayfield_RND(); - if (setup.direct_draw) - SetDrawtoField(DRAW_DIRECT); - } + BlitScreenToBitmap(backbuffer); - if (setup.soft_scrolling) - { - int fx = FX, fy = FY; + BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize, + gfx.sx, gfx.sy); +} - fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0); - fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); +void DrawMaskedBorder_Rect(int x, int y, int width, int height) +{ + Bitmap *bitmap = getGlobalBorderBitmapFromGameStatus(); - BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY); - } - } + BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y); +} - BlitBitmap(drawto, window, x, y, width, height, x, y); +void DrawMaskedBorder_FIELD() +{ + if (global.border_status >= GAME_MODE_TITLE && + global.border_status <= GAME_MODE_PLAYING && + border.draw_masked[global.border_status]) + DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); } -void BackToFront() +void DrawMaskedBorder_DOOR_1() { - int x,y; - DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field); + if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] && + (global.border_status != GAME_MODE_EDITOR || + border.draw_masked[GFX_SPECIAL_ARG_EDITOR])) + DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE); +} - if (setup.direct_draw && game_status == GAME_MODE_PLAYING) - redraw_mask &= ~REDRAW_MAIN; +void DrawMaskedBorder_DOOR_2() +{ + if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] && + global.border_status != GAME_MODE_EDITOR) + DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE); +} - if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD) - redraw_mask |= REDRAW_FIELD; +void DrawMaskedBorder_DOOR_3() +{ + /* currently not available */ +} - if (redraw_mask & REDRAW_FIELD) - redraw_mask &= ~REDRAW_TILES; +void DrawMaskedBorder_ALL() +{ + DrawMaskedBorder_FIELD(); + DrawMaskedBorder_DOOR_1(); + DrawMaskedBorder_DOOR_2(); + DrawMaskedBorder_DOOR_3(); +} - if (redraw_mask == REDRAW_NONE) +void DrawMaskedBorder(int redraw_mask) +{ + /* never draw masked screen borders on borderless screens */ + if (game_status == GAME_MODE_LOADING || + game_status == GAME_MODE_TITLE) return; - if (global.fps_slowdown && game_status == GAME_MODE_PLAYING) + if (redraw_mask & REDRAW_ALL) + DrawMaskedBorder_ALL(); + else { - static boolean last_frame_skipped = FALSE; - boolean skip_even_when_not_scrolling = TRUE; - boolean just_scrolling = (ScreenMovDir != 0); - boolean verbose = FALSE; - - if (global.fps_slowdown_factor > 1 && - (FrameCounter % global.fps_slowdown_factor) && - (just_scrolling || skip_even_when_not_scrolling)) - { - redraw_mask &= ~REDRAW_MAIN; + if (redraw_mask & REDRAW_FIELD) + DrawMaskedBorder_FIELD(); + if (redraw_mask & REDRAW_DOOR_1) + DrawMaskedBorder_DOOR_1(); + if (redraw_mask & REDRAW_DOOR_2) + DrawMaskedBorder_DOOR_2(); + if (redraw_mask & REDRAW_DOOR_3) + DrawMaskedBorder_DOOR_3(); + } +} - last_frame_skipped = TRUE; +void BlitScreenToBitmap_RND(Bitmap *target_bitmap) +{ + int fx = FX, fy = FY; + int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0); + int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0); - if (verbose) - printf("FRAME SKIPPED\n"); - } - else - { - if (last_frame_skipped) - redraw_mask |= REDRAW_FIELD; + int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); + int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); + int dx_var = dx * TILESIZE_VAR / TILESIZE; + int dy_var = dy * TILESIZE_VAR / TILESIZE; + int ffx, ffy; - last_frame_skipped = FALSE; + ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var; + ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; - if (verbose) - printf("frame not skipped\n"); - } + if (EVEN(SCR_FIELDX)) + { + if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR) + fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR; + else + fx += (dx_var > 0 ? TILEX_VAR : 0); + } + else + { + fx += dx_var; } - /* synchronize X11 graphics at this point; if we would synchronize the - display immediately after the buffer switching (after the XFlush), - this could mean that we have to wait for the graphics to complete, - although we could go on doing calculations for the next frame */ - - SyncDisplay(); + if (EVEN(SCR_FIELDY)) + { + if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR) + fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR; + else + fy += (dy_var > 0 ? TILEY_VAR : 0); + } + else + { + fy += dy_var; + } - if (redraw_mask & REDRAW_ALL) + if (full_lev_fieldx <= SCR_FIELDX) { - BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - redraw_mask = 0; + if (EVEN(SCR_FIELDX)) + fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0); + else + fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0); } - if (redraw_mask & REDRAW_FIELD) + if (full_lev_fieldy <= SCR_FIELDY) { - if (game_status != GAME_MODE_PLAYING || - redraw_mask & REDRAW_FROM_BACKBUFFER) - { - BlitBitmap(backbuffer, window, - REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY); - } + if (EVEN(SCR_FIELDY)) + fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0); else - { - int fx = FX, fy = FY; + fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0); + } - if (setup.soft_scrolling) - { - fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); - fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); - } + BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY); +} - if (setup.soft_scrolling || - ABS(ScreenMovPos) + ScrollStepSize == TILEX || - ABS(ScreenMovPos) == ScrollStepSize || - redraw_tiles > REDRAWTILES_THRESHOLD) - { - BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY); +void BlitScreenToBitmap(Bitmap *target_bitmap) +{ + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + BlitScreenToBitmap_EM(target_bitmap); + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + BlitScreenToBitmap_SP(target_bitmap); + else if (level.game_engine_type == GAME_ENGINE_TYPE_RND) + BlitScreenToBitmap_RND(target_bitmap); -#ifdef DEBUG -#if 0 - printf("redrawing all (ScreenGfxPos == %d) because %s\n", - ScreenGfxPos, - (setup.soft_scrolling ? - "setup.soft_scrolling" : - ABS(ScreenGfxPos) + ScrollStepSize == TILEX ? - "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" : - ABS(ScreenGfxPos) == ScrollStepSize ? - "ABS(ScreenGfxPos) == ScrollStepSize" : - "redraw_tiles > REDRAWTILES_THRESHOLD")); -#endif -#endif - } - } + redraw_mask |= REDRAW_FIELD; +} - redraw_mask &= ~REDRAW_MAIN; - } +void DrawFramesPerSecond() +{ + char text[100]; + int font_nr = FONT_TEXT_2; + int font_width = getFontWidth(font_nr); + + sprintf(text, "%04.1f fps", global.frames_per_second); + + DrawTextExt(backbuffer, WIN_XSIZE - font_width * strlen(text), 0, text, + font_nr, BLIT_OPAQUE); +} + +void BackToFront() +{ + if (redraw_mask == REDRAW_NONE) + return; + + // draw masked border to all viewports, if defined + DrawMaskedBorder(redraw_mask); + + // draw frames per second (only if debug mode is enabled) + if (redraw_mask & REDRAW_FPS) + DrawFramesPerSecond(); + + // redraw complete window if both playfield and (some) doors need redraw + if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS) + redraw_mask = REDRAW_ALL; - if (redraw_mask & REDRAW_DOORS) + /* although redrawing the whole window would be fine for normal gameplay, + being able to only redraw the playfield is required for deactivating + certain drawing areas (mainly playfield) to work, which is needed for + warp-forward to be fast enough (by skipping redraw of most frames) */ + + if (redraw_mask & REDRAW_ALL) + { + BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + } + else if (redraw_mask & REDRAW_FIELD) + { + BlitBitmap(backbuffer, window, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY); + } + else if (redraw_mask & REDRAW_DOORS) { if (redraw_mask & REDRAW_DOOR_1) BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY); if (redraw_mask & REDRAW_DOOR_2) + BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY); + + if (redraw_mask & REDRAW_DOOR_3) + BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY); + } + + redraw_mask = REDRAW_NONE; +} + +static void FadeCrossSaveBackbuffer() +{ + BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); +} + +static void FadeCrossRestoreBackbuffer() +{ + int redraw_mask_last = redraw_mask; + + BlitBitmap(bitmap_db_cross, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + + // do not change redraw mask when restoring backbuffer after cross-fading + redraw_mask = redraw_mask_last; +} + +static void FadeExt(int fade_mask, int fade_mode, int fade_type) +{ + static int fade_type_skip = FADE_TYPE_NONE; + void (*draw_border_function)(void) = NULL; + Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL); + int x, y, width, height; + int fade_delay, post_delay; + + if (fade_type == FADE_TYPE_FADE_OUT) + { + if (fade_type_skip != FADE_TYPE_NONE) { -#if 0 - if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2) + /* skip all fade operations until specified fade operation */ + if (fade_type & fade_type_skip) + fade_type_skip = FADE_TYPE_NONE; + + return; + } + +#if 1 + FadeCrossSaveBackbuffer(); #endif - BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY); + + if (fading.fade_mode & FADE_TYPE_TRANSFORM) + { #if 0 - else - { - if (redraw_mask & REDRAW_VIDEO_1) - BlitBitmap(backbuffer, window, - VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS, - VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE, - VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS); - if (redraw_mask & REDRAW_VIDEO_2) - BlitBitmap(backbuffer, window, - VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS, - VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE, - VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS); - if (redraw_mask & REDRAW_VIDEO_3) - BlitBitmap(backbuffer, window, - VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS, - VIDEO_CONTROL_XSIZE, VIDEO_CONTROL_YSIZE, - VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS); - } + FadeCrossSaveBackbuffer(); #endif + + return; } + } - if (redraw_mask & REDRAW_DOOR_3) - BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY); + redraw_mask |= fade_mask; + + if (fade_type == FADE_TYPE_SKIP) + { + fade_type_skip = fade_mode; - redraw_mask &= ~REDRAW_DOORS; + return; } - if (redraw_mask & REDRAW_MICROLEVEL) + fade_delay = fading.fade_delay; + post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0); + + if (fade_type_skip != FADE_TYPE_NONE) { - BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY, - SX, SY + 10 * TILEY); + /* skip all fade operations until specified fade operation */ + if (fade_type & fade_type_skip) + fade_type_skip = FADE_TYPE_NONE; + + fade_delay = 0; + } - redraw_mask &= ~REDRAW_MICROLEVEL; + if (global.autoplay_leveldir) + { + return; } - if (redraw_mask & REDRAW_TILES) + if (fade_mask == REDRAW_FIELD) + { + x = FADE_SX; + y = FADE_SY; + width = FADE_SXSIZE; + height = FADE_SYSIZE; + + if (border.draw_masked_when_fading) + draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */ + else + DrawMaskedBorder_FIELD(); /* draw once */ + } + else /* REDRAW_ALL */ { - for (x = 0; x < SCR_FIELDX; x++) - for (y = 0 ; y < SCR_FIELDY; y++) - if (redraw[redraw_x1 + x][redraw_y1 + y]) - BlitBitmap(buffer, window, - FX + x * TILEX, FY + y * TILEY, TILEX, TILEY, - SX + x * TILEX, SY + y * TILEY); + x = 0; + y = 0; + width = WIN_XSIZE; + height = WIN_YSIZE; } - if (redraw_mask & REDRAW_FPS) /* display frames per second */ + if (!setup.fade_screens || + fade_delay == 0 || + fading.fade_mode == FADE_MODE_NONE) { - char text[100]; - char info1[100]; + if (fade_mode == FADE_MODE_FADE_OUT) + return; - sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor); - if (!global.fps_slowdown) - info1[0] = '\0'; + BlitBitmap(backbuffer, window, x, y, width, height, x, y); - sprintf(text, "%.1f fps%s", global.frames_per_second, info1); - DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE); + redraw_mask &= ~fade_mask; + + return; } - FlushDisplay(); + FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay, + draw_border_function); - for (x = 0; x < MAX_BUF_XSIZE; x++) - for (y = 0; y < MAX_BUF_YSIZE; y++) - redraw[x][y] = 0; - redraw_tiles = 0; - redraw_mask = REDRAW_NONE; + if (fade_type == FADE_TYPE_FADE_OUT) + FadeCrossRestoreBackbuffer(); + + redraw_mask &= ~fade_mask; } -void FadeToFront() +void FadeIn(int fade_mask) { -#if 0 - long fading_delay = 300; + if (fading.fade_mode & FADE_TYPE_TRANSFORM) + FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN); + else + FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN); - if (setup.fading && (redraw_mask & REDRAW_FIELD)) - { -#endif + FADE_SX = REAL_SX; + FADE_SY = REAL_SY; + FADE_SXSIZE = FULL_SXSIZE; + FADE_SYSIZE = FULL_SYSIZE; +} -#if 0 - int x,y; +void FadeOut(int fade_mask) +{ + if (fading.fade_mode & FADE_TYPE_TRANSFORM) + FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT); + else + FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT); - ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE); - FlushDisplay(); + global.border_status = game_status; +} - for (i = 0; i < 2 * FULL_SYSIZE; i++) - { - for (y = 0; y < FULL_SYSIZE; y++) - { - BlitBitmap(backbuffer, window, - REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i); - } - FlushDisplay(); - Delay(10); - } -#endif +static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set) +{ + static struct TitleFadingInfo fading_leave_stored; -#if 0 - for (i = 1; i < FULL_SYSIZE; i+=2) - BlitBitmap(backbuffer, window, - REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i); - FlushDisplay(); - Delay(fading_delay); -#endif + if (set) + fading_leave_stored = fading_leave; + else + fading = fading_leave_stored; +} -#if 0 - SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0); - BlitBitmapMasked(backbuffer, window, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, - REAL_SX,REAL_SY); - FlushDisplay(); - Delay(fading_delay); - - SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1); - BlitBitmapMasked(backbuffer, window, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, - REAL_SX,REAL_SY); - FlushDisplay(); - Delay(fading_delay); - - SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1); - BlitBitmapMasked(backbuffer, window, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, - REAL_SX,REAL_SY); - FlushDisplay(); - Delay(fading_delay); - - SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0); - BlitBitmapMasked(backbuffer, window, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, - REAL_SX,REAL_SY); - FlushDisplay(); - Delay(fading_delay); - - redraw_mask &= ~REDRAW_MAIN; - } -#endif +void FadeSetEnterMenu() +{ + fading = menu.enter_menu; - BackToFront(); + FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */ } -void SetMainBackgroundImage(int graphic) +void FadeSetLeaveMenu() { - SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL : - graphic_info[graphic].bitmap ? - graphic_info[graphic].bitmap : - graphic_info[IMG_BACKGROUND].bitmap); + fading = menu.leave_menu; + + FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */ } -void SetDoorBackgroundImage(int graphic) +void FadeSetEnterScreen() { - SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL : - graphic_info[graphic].bitmap ? - graphic_info[graphic].bitmap : - graphic_info[IMG_BACKGROUND].bitmap); + fading = menu.enter_screen[game_status]; + + FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */ } -void DrawBackground(int dest_x, int dest_y, int width, int height) +void FadeSetNextScreen() { - ClearRectangleOnBackground(backbuffer, dest_x, dest_y, width, height); + fading = menu.next_screen; - redraw_mask |= REDRAW_FIELD; + // (do not overwrite fade mode set by FadeSetEnterScreen) + // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */ } -void ClearWindow() +void FadeSetLeaveScreen() { - DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - - if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING) - { - ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE); - SetDrawtoField(DRAW_BUFFERED); - } - else - SetDrawtoField(DRAW_BACKBUFFER); + FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */ +} - if (setup.direct_draw && game_status == GAME_MODE_PLAYING) - { - ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - SetDrawtoField(DRAW_DIRECT); - } +void FadeSetFromType(int type) +{ + if (type & TYPE_ENTER_SCREEN) + FadeSetEnterScreen(); + else if (type & TYPE_ENTER) + FadeSetEnterMenu(); + else if (type & TYPE_LEAVE) + FadeSetLeaveMenu(); } -void MarkTileDirty(int x, int y) +void FadeSetDisabled() { - int xx = redraw_x1 + x; - int yy = redraw_y1 + y; + static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 }; - if (!redraw[xx][yy]) - redraw_tiles++; + fading = fading_none; +} - redraw[xx][yy] = TRUE; - redraw_mask |= REDRAW_TILES; +void FadeSkipNextFadeIn() +{ + FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP); } -void SetBorderElement() +void FadeSkipNextFadeOut() { - int x, y; + FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP); +} - BorderElement = EL_EMPTY; +Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic) +{ + boolean redefined = getImageListEntryFromImageID(graphic)->redefined; - for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++) - { - for (x = 0; x < lev_fieldx; x++) - { - if (!IS_INDESTRUCTIBLE(Feld[x][y])) - BorderElement = EL_STEELWALL; - - if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1) - x = lev_fieldx - 2; - } - } + return (graphic == IMG_UNDEFINED ? NULL : + graphic_info[graphic].bitmap != NULL || redefined ? + graphic_info[graphic].bitmap : + graphic_info[default_graphic].bitmap); } -void SetRandomAnimationValue(int x, int y) +Bitmap *getBackgroundBitmap(int graphic) { - gfx.anim_random_frame = GfxRandom[x][y]; + return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND); } -inline int getGraphicAnimationFrame(int graphic, int sync_frame) +Bitmap *getGlobalBorderBitmap(int graphic) { - /* animation synchronized with global frame counter, not move position */ - if (graphic_info[graphic].anim_global_sync || sync_frame < 0) - sync_frame = FrameCounter; + return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER); +} - return getAnimationFrame(graphic_info[graphic].anim_frames, - graphic_info[graphic].anim_delay, - graphic_info[graphic].anim_mode, - graphic_info[graphic].anim_start_frame, - sync_frame); +Bitmap *getGlobalBorderBitmapFromGameStatus() +{ + int graphic = + (game_status == GAME_MODE_MAIN || + game_status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN : + game_status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES : + game_status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR : + game_status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING : + IMG_GLOBAL_BORDER); + + return getGlobalBorderBitmap(graphic); } -inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, - int graphic, int sync_frame, int mask_mode) +void SetWindowBackgroundImageIfDefined(int graphic) { - int frame = getGraphicAnimationFrame(graphic, sync_frame); + if (graphic_info[graphic].bitmap) + SetWindowBackgroundBitmap(graphic_info[graphic].bitmap); +} - if (mask_mode == USE_MASKING) - DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame); - else - DrawGraphicExt(dst_bitmap, x, y, graphic, frame); +void SetMainBackgroundImageIfDefined(int graphic) +{ + if (graphic_info[graphic].bitmap) + SetMainBackgroundBitmap(graphic_info[graphic].bitmap); } -inline void DrawGraphicAnimation(int x, int y, int graphic) +void SetDoorBackgroundImageIfDefined(int graphic) { - int lx = LEVELX(x), ly = LEVELY(y); + if (graphic_info[graphic].bitmap) + SetDoorBackgroundBitmap(graphic_info[graphic].bitmap); +} - if (!IN_SCR_FIELD(x, y)) - return; +void SetWindowBackgroundImage(int graphic) +{ + SetWindowBackgroundBitmap(getBackgroundBitmap(graphic)); +} - DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY, - graphic, GfxFrame[lx][ly], NO_MASKING); - MarkTileDirty(x, y); +void SetMainBackgroundImage(int graphic) +{ + SetMainBackgroundBitmap(getBackgroundBitmap(graphic)); } -void DrawLevelGraphicAnimation(int x, int y, int graphic) +void SetDoorBackgroundImage(int graphic) { - DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); + SetDoorBackgroundBitmap(getBackgroundBitmap(graphic)); } -void DrawLevelElementAnimation(int x, int y, int element) +void SetPanelBackground() { -#if 1 - int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); + struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL]; - DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); -#else - DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element)); -#endif + BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y, + gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE); + + SetDoorBackgroundBitmap(bitmap_db_panel); } -inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) +void DrawBackground(int x, int y, int width, int height) { - int sx = SCREENX(x), sy = SCREENY(y); + /* "drawto" might still point to playfield buffer here (hall of fame) */ + ClearRectangleOnBackground(backbuffer, x, y, width, height); - if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) - return; + if (IN_GFX_FIELD_FULL(x, y)) + redraw_mask |= REDRAW_FIELD; + else if (IN_GFX_DOOR_1(x, y)) + redraw_mask |= REDRAW_DOOR_1; + else if (IN_GFX_DOOR_2(x, y)) + redraw_mask |= REDRAW_DOOR_2; + else if (IN_GFX_DOOR_3(x, y)) + redraw_mask |= REDRAW_DOOR_3; +} - if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) - return; +void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr) +{ + struct FontBitmapInfo *font = getFontBitmapInfo(font_nr); - DrawGraphicAnimation(sx, sy, graphic); + if (font->bitmap == NULL) + return; - if (GFX_CRUMBLED(Feld[x][y])) - DrawLevelFieldCrumbledSand(x, y); + DrawBackground(x, y, width, height); } -void DrawLevelElementAnimationIfNeeded(int x, int y, int element) +void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic) { - int sx = SCREENX(x), sy = SCREENY(y); - int graphic; + struct GraphicInfo *g = &graphic_info[graphic]; - if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) + if (g->bitmap == NULL) return; - graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); + DrawBackground(x, y, width, height); +} - if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) - return; +static int game_status_last = -1; +static Bitmap *global_border_bitmap_last = NULL; +static Bitmap *global_border_bitmap = NULL; +static int real_sx_last = -1, real_sy_last = -1; +static int full_sxsize_last = -1, full_sysize_last = -1; +static int dx_last = -1, dy_last = -1; +static int dxsize_last = -1, dysize_last = -1; +static int vx_last = -1, vy_last = -1; +static int vxsize_last = -1, vysize_last = -1; + +boolean CheckIfGlobalBorderHasChanged() +{ + // if game status has not changed, global border has not changed either + if (game_status == game_status_last) + return FALSE; - DrawGraphicAnimation(sx, sy, graphic); + // determine and store new global border bitmap for current game status + global_border_bitmap = getGlobalBorderBitmapFromGameStatus(); - if (GFX_CRUMBLED(element)) - DrawLevelFieldCrumbledSand(x, y); + return (global_border_bitmap_last != global_border_bitmap); } -static int getPlayerGraphic(struct PlayerInfo *player, int move_dir) +boolean CheckIfGlobalBorderRedrawIsNeeded() { - if (player->use_murphy_graphic) - { - /* this works only because currently only one player can be "murphy" ... */ - static int last_horizontal_dir = MV_LEFT; - int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir); + // if game status has not changed, nothing has to be redrawn + if (game_status == game_status_last) + return FALSE; - if (move_dir == MV_LEFT || move_dir == MV_RIGHT) - last_horizontal_dir = move_dir; + // redraw if last screen was title screen + if (game_status_last == GAME_MODE_TITLE) + return TRUE; - if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */ - { - int direction = (player->is_snapping ? move_dir : last_horizontal_dir); + // redraw if global screen border has changed + if (CheckIfGlobalBorderHasChanged()) + return TRUE; - graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); - } + // redraw if position or size of playfield area has changed + if (real_sx_last != REAL_SX || real_sy_last != REAL_SY || + full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE) + return TRUE; - return graphic; - } - else - return el_act_dir2img(player->element_nr, player->GfxAction, move_dir); -} + // redraw if position or size of door area has changed + if (dx_last != DX || dy_last != DY || + dxsize_last != DXSIZE || dysize_last != DYSIZE) + return TRUE; -static boolean equalGraphics(int graphic1, int graphic2) -{ - struct GraphicInfo *g1 = &graphic_info[graphic1]; - struct GraphicInfo *g2 = &graphic_info[graphic2]; + // redraw if position or size of tape area has changed + if (vx_last != VX || vy_last != VY || + vxsize_last != VXSIZE || vysize_last != VYSIZE) + return TRUE; - return (g1->bitmap == g2->bitmap && - g1->src_x == g2->src_x && - g1->src_y == g2->src_y && - g1->anim_frames == g2->anim_frames && - g1->anim_delay == g2->anim_delay && - g1->anim_mode == g2->anim_mode); + return FALSE; } -void DrawAllPlayers() +void RedrawGlobalBorderFromBitmap(Bitmap *bitmap) { - int i; - - for (i = 0; i < MAX_PLAYERS; i++) - if (stored_player[i].active) - DrawPlayer(&stored_player[i]); + if (bitmap) + BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + else + ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE); } -void DrawPlayerField(int x, int y) +void RedrawGlobalBorder() { - if (!IS_PLAYER(x, y)) - return; + Bitmap *bitmap = getGlobalBorderBitmapFromGameStatus(); - DrawPlayer(PLAYERINFO(x, y)); + RedrawGlobalBorderFromBitmap(bitmap); + + redraw_mask = REDRAW_ALL; } -void DrawPlayer(struct PlayerInfo *player) +static void RedrawGlobalBorderIfNeeded() { - int jx = player->jx; - int jy = player->jy; - int move_dir = player->MovDir; -#if 0 - int last_jx = player->last_jx; - int last_jy = player->last_jy; - int next_jx = jx + (jx - last_jx); - int next_jy = jy + (jy - last_jy); - boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE); -#else - int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0); - int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0); - int last_jx = (player->is_moving ? jx - dx : jx); - int last_jy = (player->is_moving ? jy - dy : jy); - int next_jx = jx + dx; - int next_jy = jy + dy; - boolean player_is_moving = (player->MovPos ? TRUE : FALSE); -#endif - int sx = SCREENX(jx), sy = SCREENY(jy); - int sxx = 0, syy = 0; - int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; - int graphic; - int action = ACTION_DEFAULT; - int last_player_graphic = getPlayerGraphic(player, move_dir); - int last_player_frame = player->Frame; - int frame = 0; - - if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) + if (game_status == game_status_last) return; -#if DEBUG - if (!IN_LEV_FIELD(jx, jy)) + // copy current draw buffer to later copy back areas that have not changed + BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + + if (CheckIfGlobalBorderRedrawIsNeeded()) { - printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy); - printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy); - printf("DrawPlayerField(): This should never happen!\n"); - return; + // redraw global screen border (or clear, if defined to be empty) + RedrawGlobalBorderFromBitmap(global_border_bitmap); + + // copy previous playfield and door areas, if they are defined on both + // previous and current screen and if they still have the same size + + if (real_sx_last != -1 && real_sy_last != -1 && + REAL_SX != -1 && REAL_SY != -1 && + full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE) + BlitBitmap(bitmap_db_store, backbuffer, + real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE, + REAL_SX, REAL_SY); + + if (dx_last != -1 && dy_last != -1 && + DX != -1 && DY != -1 && + dxsize_last == DXSIZE && dysize_last == DYSIZE) + BlitBitmap(bitmap_db_store, backbuffer, + dx_last, dy_last, DXSIZE, DYSIZE, DX, DY); + + if (vx_last != -1 && vy_last != -1 && + VX != -1 && VY != -1 && + vxsize_last == VXSIZE && vysize_last == VYSIZE) + BlitBitmap(bitmap_db_store, backbuffer, + vx_last, vy_last, VXSIZE, VYSIZE, VX, VY); + + redraw_mask = REDRAW_ALL; } -#endif - - if (element == EL_EXPLOSION) - return; - action = (player->is_pushing ? ACTION_PUSHING : - player->is_digging ? ACTION_DIGGING : - player->is_collecting ? ACTION_COLLECTING : - player->is_moving ? ACTION_MOVING : - player->is_snapping ? ACTION_SNAPPING : - player->is_dropping ? ACTION_DROPPING : - player->is_waiting ? player->action_waiting : ACTION_DEFAULT); + game_status_last = game_status; + + global_border_bitmap_last = global_border_bitmap; + + real_sx_last = REAL_SX; + real_sy_last = REAL_SY; + full_sxsize_last = FULL_SXSIZE; + full_sysize_last = FULL_SYSIZE; + dx_last = DX; + dy_last = DY; + dxsize_last = DXSIZE; + dysize_last = DYSIZE; + vx_last = VX; + vy_last = VY; + vxsize_last = VXSIZE; + vysize_last = VYSIZE; +} - InitPlayerGfxAnimation(player, action, move_dir); +void ClearField() +{ + RedrawGlobalBorderIfNeeded(); - /* ----------------------------------------------------------------------- */ - /* draw things in the field the player is leaving, if needed */ - /* ----------------------------------------------------------------------- */ + /* !!! "drawto" might still point to playfield buffer here (see above) !!! */ + /* (when entering hall of fame after playing) */ + DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); -#if 1 - if (player->is_moving) -#else - if (player_is_moving) -#endif + /* !!! maybe this should be done before clearing the background !!! */ + if (game_status == GAME_MODE_PLAYING) { - if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element)) - { - DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]); - - if (last_element == EL_DYNAMITE_ACTIVE || - last_element == EL_SP_DISK_RED_ACTIVE) - DrawDynamite(last_jx, last_jy); - else - DrawLevelFieldThruMask(last_jx, last_jy); - } - else if (last_element == EL_DYNAMITE_ACTIVE || - last_element == EL_SP_DISK_RED_ACTIVE) - DrawDynamite(last_jx, last_jy); - else - DrawLevelField(last_jx, last_jy); - - if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) - DrawLevelElement(next_jx, next_jy, EL_EMPTY); + ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE); + SetDrawtoField(DRAW_FIELDBUFFER); + } + else + { + SetDrawtoField(DRAW_BACKBUFFER); } +} - if (!IN_SCR_FIELD(sx, sy)) - return; +void MarkTileDirty(int x, int y) +{ + redraw_mask |= REDRAW_FIELD; +} - if (setup.direct_draw) - SetDrawtoField(DRAW_BUFFERED); +void SetBorderElement() +{ + int x, y; - /* ----------------------------------------------------------------------- */ - /* draw things behind the player, if needed */ - /* ----------------------------------------------------------------------- */ + BorderElement = EL_EMPTY; - if (Back[jx][jy]) - DrawLevelElement(jx, jy, Back[jx][jy]); - else if (IS_ACTIVE_BOMB(element)) - DrawLevelElement(jx, jy, EL_EMPTY); - else + for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++) { - if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED) - { - if (GFX_CRUMBLED(GfxElement[jx][jy])) - DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame); - else - { - int old_element = GfxElement[jx][jy]; - int old_graphic = el_act_dir2img(old_element, action, move_dir); - int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame); - - DrawGraphic(sx, sy, old_graphic, frame); - } - } - else + for (x = 0; x < lev_fieldx; x++) { - GfxElement[jx][jy] = EL_UNDEFINED; + if (!IS_INDESTRUCTIBLE(Feld[x][y])) + BorderElement = EL_STEELWALL; - DrawLevelField(jx, jy); + if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1) + x = lev_fieldx - 2; } } +} - /* ----------------------------------------------------------------------- */ - /* draw player himself */ - /* ----------------------------------------------------------------------- */ +void FloodFillLevel(int from_x, int from_y, int fill_element, + short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY], + int max_fieldx, int max_fieldy) +{ + int i,x,y; + int old_element; + static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } }; + static int safety = 0; -#if 1 + /* check if starting field still has the desired content */ + if (field[from_x][from_y] == fill_element) + return; - graphic = getPlayerGraphic(player, move_dir); + safety++; - /* in the case of changed player action or direction, prevent the current - animation frame from being restarted for identical animations */ - if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic)) - player->Frame = last_player_frame; + if (safety > max_fieldx * max_fieldy) + Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug."); -#else + old_element = field[from_x][from_y]; + field[from_x][from_y] = fill_element; - if (player->use_murphy_graphic) + for (i = 0; i < 4; i++) { - static int last_horizontal_dir = MV_LEFT; - - if (move_dir == MV_LEFT || move_dir == MV_RIGHT) - last_horizontal_dir = move_dir; - - graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir); - - if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */ - { - int direction = (player->is_snapping ? move_dir : last_horizontal_dir); + x = from_x + check[i][0]; + y = from_y + check[i][1]; - graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); - } + if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element) + FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy); } - else - graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir); -#endif + safety--; +} - frame = getGraphicAnimationFrame(graphic, player->Frame); - - if (player->GfxPos) - { - if (move_dir == MV_LEFT || move_dir == MV_RIGHT) - sxx = player->GfxPos; - else - syy = player->GfxPos; - } - - if (!setup.soft_scrolling && ScreenMovPos) - sxx = syy = 0; - - DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); - - if (SHIELD_ON(player)) - { - int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE : - IMG_SHIELD_NORMAL_ACTIVE); - int frame = getGraphicAnimationFrame(graphic, -1); - - DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); - } - - /* ----------------------------------------------------------------------- */ - /* draw things the player is pushing, if needed */ - /* ----------------------------------------------------------------------- */ - -#if 0 - printf("::: %d, %d [%d, %d] [%d]\n", - player->is_pushing, player_is_moving, player->GfxAction, - player->is_moving, player_is_moving); -#endif - -#if 1 - if (player->is_pushing && player->is_moving) -#else - if (player->is_pushing && player_is_moving) -#endif - { - int px = SCREENX(next_jx), py = SCREENY(next_jy); - - if (Back[next_jx][next_jy]) - DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); +void SetRandomAnimationValue(int x, int y) +{ + gfx.anim_random_frame = GfxRandom[x][y]; +} - if ((sxx || syy) && element == EL_SOKOBAN_OBJECT) - DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0, - NO_CUTTING); - else - { - int element = MovingOrBlocked2Element(next_jx, next_jy); - int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); -#if 1 - int frame = getGraphicAnimationFrame(graphic, player->StepFrame); -#else - int frame = getGraphicAnimationFrame(graphic, player->Frame); -#endif +int getGraphicAnimationFrame(int graphic, int sync_frame) +{ + /* animation synchronized with global frame counter, not move position */ + if (graphic_info[graphic].anim_global_sync || sync_frame < 0) + sync_frame = FrameCounter; - DrawGraphicShifted(px, py, sxx, syy, graphic, frame, - NO_CUTTING, NO_MASKING); - } - } + return getAnimationFrame(graphic_info[graphic].anim_frames, + graphic_info[graphic].anim_delay, + graphic_info[graphic].anim_mode, + graphic_info[graphic].anim_start_frame, + sync_frame); +} - /* ----------------------------------------------------------------------- */ - /* draw things in front of player (active dynamite or dynabombs) */ - /* ----------------------------------------------------------------------- */ +void getSizedGraphicSourceExt(int graphic, int frame, int tilesize, + Bitmap **bitmap, int *x, int *y, + boolean get_backside) +{ + struct GraphicInfo *g = &graphic_info[graphic]; + Bitmap *src_bitmap = g->bitmap; + int src_x = g->src_x + (get_backside ? g->offset2_x : 0); + int src_y = g->src_y + (get_backside ? g->offset2_y : 0); + int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE); + + // if no in-game graphics defined, always use standard graphic size + if (g->bitmaps[IMG_BITMAP_GAME] == NULL) + tilesize = TILESIZE; + + if (tilesize == gfx.standard_tile_size) + src_bitmap = g->bitmaps[IMG_BITMAP_STANDARD]; + else if (tilesize == game.tile_size) + src_bitmap = g->bitmaps[IMG_BITMAP_GAME]; + else + src_bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)]; - if (IS_ACTIVE_BOMB(element)) + if (g->offset_y == 0) /* frames are ordered horizontally */ { - graphic = el2img(element); - frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]); + int max_width = g->anim_frames_per_line * g->width; + int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x; - if (game.emulation == EMU_SUPAPLEX) - DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame); - else - DrawGraphicThruMask(sx, sy, graphic, frame); + src_x = pos % max_width; + src_y = src_y % g->height + pos / max_width * g->height; } - - if (player_is_moving && last_element == EL_EXPLOSION) + else if (g->offset_x == 0) /* frames are ordered vertically */ { - int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING); - int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2); - int phase = ExplodePhase[last_jx][last_jy] - 1; - int frame = getGraphicAnimationFrame(graphic, phase - delay); - - if (phase >= delay) - DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame); - } - - /* ----------------------------------------------------------------------- */ - /* draw elements the player is just walking/passing through/under */ - /* ----------------------------------------------------------------------- */ + int max_height = g->anim_frames_per_line * g->height; + int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y; - if (player_is_moving) - { - /* handle the field the player is leaving ... */ - if (IS_ACCESSIBLE_INSIDE(last_element)) - DrawLevelField(last_jx, last_jy); - else if (IS_ACCESSIBLE_UNDER(last_element)) - DrawLevelFieldThruMask(last_jx, last_jy); + src_x = src_x % g->width + pos / max_height * g->width; + src_y = pos % max_height; } - -#if 1 - /* do not redraw accessible elements if the player is just pushing them */ - if (!player_is_moving || !player->is_pushing) + else /* frames are ordered diagonally */ { - /* ... and the field the player is entering */ - if (IS_ACCESSIBLE_INSIDE(element)) - DrawLevelField(jx, jy); - else if (IS_ACCESSIBLE_UNDER(element)) - DrawLevelFieldThruMask(jx, jy); + src_x = src_x + frame * g->offset_x; + src_y = src_y + frame * g->offset_y; } -#else + *bitmap = src_bitmap; + *x = src_x * tilesize / TILESIZE; + *y = src_y * tilesize / TILESIZE; +} -#if 0 - /* !!! I have forgotton what this should be good for !!! */ - /* !!! causes player being visible when pushing from within tubes !!! */ - if (!player->is_pushing) -#endif - { - /* ... and the field the player is entering */ - if (IS_ACCESSIBLE_INSIDE(element)) - DrawLevelField(jx, jy); - else if (IS_ACCESSIBLE_UNDER(element)) - DrawLevelFieldThruMask(jx, jy); - } -#endif +void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap, + int *x, int *y, boolean get_backside) +{ + getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, + get_backside); +} - if (setup.direct_draw) - { - int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX; - int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY; - int x_size = TILEX * (1 + ABS(jx - last_jx)); - int y_size = TILEY * (1 + ABS(jy - last_jy)); +void getSizedGraphicSource(int graphic, int frame, int tilesize, + Bitmap **bitmap, int *x, int *y) +{ + getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE); +} - BlitBitmap(drawto_field, window, - dest_x, dest_y, x_size, y_size, dest_x, dest_y); - SetDrawtoField(DRAW_DIRECT); - } +void getFixedGraphicSource(int graphic, int frame, + Bitmap **bitmap, int *x, int *y) +{ + getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE); +} - MarkTileDirty(sx, sy); +void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) +{ + getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y); } -void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) +inline static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap, + int *x, int *y, boolean get_backside) { struct GraphicInfo *g = &graphic_info[graphic]; + int src_x = g->src_x + (get_backside ? g->offset2_x : 0); + int src_y = g->src_y + (get_backside ? g->offset2_y : 0); + + if (TILESIZE_VAR != TILESIZE) + return getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y, + get_backside); *bitmap = g->bitmap; if (g->offset_y == 0) /* frames are ordered horizontally */ { int max_width = g->anim_frames_per_line * g->width; + int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x; - *x = (g->src_x + frame * g->offset_x) % max_width; - *y = g->src_y + (g->src_x + frame * g->offset_x) / max_width * g->height; + *x = pos % max_width; + *y = src_y % g->height + pos / max_width * g->height; } else if (g->offset_x == 0) /* frames are ordered vertically */ { int max_height = g->anim_frames_per_line * g->height; + int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y; - *x = g->src_x + (g->src_y + frame * g->offset_y) / max_height * g->width; - *y = (g->src_y + frame * g->offset_y) % max_height; + *x = src_x % g->width + pos / max_height * g->width; + *y = pos % max_height; } else /* frames are ordered diagonally */ { - *x = g->src_x + frame * g->offset_x; - *y = g->src_y + frame * g->offset_y; + *x = src_x + frame * g->offset_x; + *y = src_y + frame * g->offset_y; } } +void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) +{ + getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE); +} + void DrawGraphic(int x, int y, int graphic, int frame) { #if DEBUG @@ -979,7 +1144,25 @@ void DrawGraphic(int x, int y, int graphic, int frame) } #endif - DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame); + DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic, + frame); + + MarkTileDirty(x, y); +} + +void DrawFixedGraphic(int x, int y, int graphic, int frame) +{ +#if DEBUG + if (!IN_SCR_FIELD(x, y)) + { + printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic); + printf("DrawGraphic(): This should never happen!\n"); + return; + } +#endif + + DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, + frame); MarkTileDirty(x, y); } @@ -990,6 +1173,17 @@ void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, int src_x, src_y; getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + + BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y); +} + +void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, + int frame) +{ + Bitmap *src_bitmap; + int src_x, src_y; + + getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); } @@ -1004,53 +1198,74 @@ void DrawGraphicThruMask(int x, int y, int graphic, int frame) } #endif - DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic, - frame); + DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, + graphic, frame); + + MarkTileDirty(x, y); +} + +void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame) +{ +#if DEBUG + if (!IN_SCR_FIELD(x, y)) + { + printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic); + printf("DrawGraphicThruMask(): This should never happen!\n"); + return; + } +#endif + + DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY, + graphic, frame); MarkTileDirty(x, y); } -void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic, +void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic, int frame) { -#if 1 Bitmap *src_bitmap; int src_x, src_y; - GC drawing_gc; getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - drawing_gc = src_bitmap->stored_clip_gc; -#else - GC drawing_gc = src_bitmap->stored_clip_gc; - Bitmap *src_bitmap = graphic_info[graphic].bitmap; - int src_x = graphic_info[graphic].src_x; - int src_y = graphic_info[graphic].src_y; - int offset_x = graphic_info[graphic].offset_x; - int offset_y = graphic_info[graphic].offset_y; - src_x += frame * offset_x; - src_y += frame * offset_y; + BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR, + dst_x, dst_y); +} -#endif +void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, + int graphic, int frame) +{ + struct GraphicInfo *g = &graphic_info[graphic]; + Bitmap *src_bitmap; + int src_x, src_y; - SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); - BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y); + getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + + BlitBitmapMasked(src_bitmap, d, src_x, src_y, g->width, g->height, + dst_x, dst_y); } -void DrawMiniGraphic(int x, int y, int graphic) +void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize) { - DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic); - MarkTileDirty(x / 2, y / 2); + DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic, + frame, tilesize); + MarkTileDirty(x / tilesize, y / tilesize); } -void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) +void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame, + int tilesize) { - struct GraphicInfo *g = &graphic_info[graphic]; - int mini_startx = 0; - int mini_starty = g->bitmap->height * 2 / 3; + Bitmap *src_bitmap; + int src_x, src_y; - *bitmap = g->bitmap; - *x = mini_startx + g->src_x / 2; - *y = mini_starty + g->src_y / 2; + getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y); +} + +void DrawMiniGraphic(int x, int y, int graphic) +{ + DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic); + MarkTileDirty(x / 2, y / 2); } void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) @@ -1062,21 +1277,15 @@ void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); } -void DrawGraphicShifted(int x, int y, int dx, int dy, int graphic, int frame, - int cut_mode, int mask_mode) +inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy, + int graphic, int frame, + int cut_mode, int mask_mode) { Bitmap *src_bitmap; - GC drawing_gc; int src_x, src_y; + int dst_x, dst_y; int width = TILEX, height = TILEY; int cx = 0, cy = 0; - int dest_x, dest_y; - - if (graphic < 0) - { - DrawGraphic(x, y, graphic, frame); - return; - } if (dx || dy) /* shifted graphic */ { @@ -1142,29 +1351,8 @@ void DrawGraphicShifted(int x, int y, int dx, int dy, int graphic, int frame, MarkTileDirty(x, y + SIGN(dy)); } -#if 1 - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); -#else - src_bitmap = graphic_info[graphic].bitmap; - src_x = graphic_info[graphic].src_x; - src_y = graphic_info[graphic].src_y; - offset_x = graphic_info[graphic].offset_x; - offset_y = graphic_info[graphic].offset_y; - - src_x += frame * offset_x; - src_y += frame * offset_y; -#endif - - drawing_gc = src_bitmap->stored_clip_gc; - - src_x += cx; - src_y += cy; - - dest_x = FX + x * TILEX + dx; - dest_y = FY + y * TILEY + dy; - #if DEBUG - if (!IN_SCR_FIELD(x,y)) + if (!IN_SCR_FIELD(x, y)) { printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic); printf("DrawGraphicShifted(): This should never happen!\n"); @@ -1172,17 +1360,114 @@ void DrawGraphicShifted(int x, int y, int dx, int dy, int graphic, int frame, } #endif - if (mask_mode == USE_MASKING) + width = width * TILESIZE_VAR / TILESIZE; + height = height * TILESIZE_VAR / TILESIZE; + cx = cx * TILESIZE_VAR / TILESIZE; + cy = cy * TILESIZE_VAR / TILESIZE; + dx = dx * TILESIZE_VAR / TILESIZE; + dy = dy * TILESIZE_VAR / TILESIZE; + + if (width > 0 && height > 0) { - SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); - BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, - dest_x, dest_y); + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + + src_x += cx; + src_y += cy; + + dst_x = FX + x * TILEX_VAR + dx; + dst_y = FY + y * TILEY_VAR + dy; + + if (mask_mode == USE_MASKING) + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); + else + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); + + MarkTileDirty(x, y); } - else - BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, - dest_x, dest_y); +} - MarkTileDirty(x, y); +inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy, + int graphic, int frame, + int cut_mode, int mask_mode) +{ + Bitmap *src_bitmap; + int src_x, src_y; + int dst_x, dst_y; + int width = TILEX_VAR, height = TILEY_VAR; + int x1 = x; + int y1 = y; + int x2 = x + SIGN(dx); + int y2 = y + SIGN(dy); + + /* movement with two-tile animations must be sync'ed with movement position, + not with current GfxFrame (which can be higher when using slow movement) */ + int anim_pos = (dx ? ABS(dx) : ABS(dy)); + int anim_frames = graphic_info[graphic].anim_frames; + + /* (we also need anim_delay here for movement animations with less frames) */ + int anim_delay = graphic_info[graphic].anim_delay; + int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE; + + boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */ + boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */ + + /* re-calculate animation frame for two-tile movement animation */ + frame = getGraphicAnimationFrame(graphic, sync_frame); + + /* check if movement start graphic inside screen area and should be drawn */ + if (draw_start_tile && IN_SCR_FIELD(x1, y1)) + { + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE); + + dst_x = FX + x1 * TILEX_VAR; + dst_y = FY + y1 * TILEY_VAR; + + if (mask_mode == USE_MASKING) + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); + else + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); + + MarkTileDirty(x1, y1); + } + + /* check if movement end graphic inside screen area and should be drawn */ + if (draw_end_tile && IN_SCR_FIELD(x2, y2)) + { + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE); + + dst_x = FX + x2 * TILEX_VAR; + dst_y = FY + y2 * TILEY_VAR; + + if (mask_mode == USE_MASKING) + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); + else + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); + + MarkTileDirty(x2, y2); + } +} + +static void DrawGraphicShifted(int x, int y, int dx, int dy, + int graphic, int frame, + int cut_mode, int mask_mode) +{ + if (graphic < 0) + { + DrawGraphic(x, y, graphic, frame); + + return; + } + + if (graphic_info[graphic].double_movement) /* EM style movement images */ + DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode); + else + DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode); } void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic, @@ -1204,6 +1489,13 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element, graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); + + /* do not use double (EM style) movement graphic when not moving */ + if (graphic_info[graphic].double_movement && !dx && !dy) + { + graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]); + frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); + } } else /* border element */ { @@ -1272,23 +1564,140 @@ void DrawLevelFieldThruMask(int x, int y) DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); } -#define TILE_GFX_ELEMENT(x, y) \ - (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ? \ - GfxElement[x][y] : Feld[x][y]) +/* !!! implementation of quicksand is totally broken !!! */ +#define IS_CRUMBLED_TILE(x, y, e) \ + (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \ + !IS_MOVING(x, y) || \ + (e) == EL_QUICKSAND_EMPTYING || \ + (e) == EL_QUICKSAND_FAST_EMPTYING)) -static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) +static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy, + int graphic) { Bitmap *src_bitmap; int src_x, src_y; + int width, height, cx, cy; int sx = SCREENX(x), sy = SCREENY(y); - int element; - int width, height, cx, cy, i; -#if 1 int crumbled_border_size = graphic_info[graphic].border_size; -#else - int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */ -#endif - static int xy[4][2] = + int i; + + getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); + + for (i = 1; i < 4; i++) + { + int dxx = (i & 1 ? dx : 0); + int dyy = (i & 2 ? dy : 0); + int xx = x + dxx; + int yy = y + dyy; + int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : + BorderElement); + + /* check if neighbour field is of same crumble type */ + boolean same = (IS_CRUMBLED_TILE(xx, yy, element) && + graphic_info[graphic].class == + graphic_info[el_act2crm(element, ACTION_DEFAULT)].class); + + /* return if check prevents inner corner */ + if (same == (dxx == dx && dyy == dy)) + return; + } + + /* if we reach this point, we have an inner corner */ + + getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y); + + width = crumbled_border_size * TILESIZE_VAR / TILESIZE; + height = crumbled_border_size * TILESIZE_VAR / TILESIZE; + cx = (dx > 0 ? TILESIZE_VAR - width : 0); + cy = (dy > 0 ? TILESIZE_VAR - height : 0); + + BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, + width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy); +} + +static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame, + int dir) +{ + Bitmap *src_bitmap; + int src_x, src_y; + int width, height, bx, by, cx, cy; + int sx = SCREENX(x), sy = SCREENY(y); + int crumbled_border_size = graphic_info[graphic].border_size; + int crumbled_border_size_var = crumbled_border_size * TILESIZE_VAR / TILESIZE; + int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var; + int i; + + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + + /* draw simple, sloppy, non-corner-accurate crumbled border */ + + width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR); + height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR); + cx = (dir == 2 ? crumbled_border_pos_var : 0); + cy = (dir == 3 ? crumbled_border_pos_var : 0); + + BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height, + FX + sx * TILEX_VAR + cx, + FY + sy * TILEY_VAR + cy); + + /* (remaining middle border part must be at least as big as corner part) */ + if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) || + crumbled_border_size >= TILESIZE / 3) + return; + + /* correct corners of crumbled border, if needed */ + + for (i = -1; i <= 1; i += 2) + { + int xx = x + (dir == 0 || dir == 3 ? i : 0); + int yy = y + (dir == 1 || dir == 2 ? i : 0); + int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : + BorderElement); + + /* check if neighbour field is of same crumble type */ + if (IS_CRUMBLED_TILE(xx, yy, element) && + graphic_info[graphic].class == + graphic_info[el_act2crm(element, ACTION_DEFAULT)].class) + { + /* no crumbled corner, but continued crumbled border */ + + int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0); + int c2 = (i == 1 ? crumbled_border_pos_var : 0); + int b1 = (i == 1 ? crumbled_border_size_var : + TILESIZE_VAR - 2 * crumbled_border_size_var); + + width = crumbled_border_size_var; + height = crumbled_border_size_var; + + if (dir == 1 || dir == 2) + { + cx = c1; + cy = c2; + bx = cx; + by = b1; + } + else + { + cx = c2; + cy = c1; + bx = b1; + by = cy; + } + + BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by, + width, height, + FX + sx * TILEX_VAR + cx, + FY + sy * TILEY_VAR + cy); + } + } +} + +static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame) +{ + int sx = SCREENX(x), sy = SCREENY(y); + int element; + int i; + static int xy[4][2] = { { 0, -1 }, { -1, 0 }, @@ -1296,75 +1705,50 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) { 0, +1 } }; -#if 0 - if (x == 0 && y == 7) - printf("::: %d, %d [%d]\n", GfxElement[x][y], Feld[x][y], - crumbled_border_size); -#endif - if (!IN_LEV_FIELD(x, y)) return; element = TILE_GFX_ELEMENT(x, y); /* crumble field itself */ - if (GFX_CRUMBLED(element) && !IS_MOVING(x, y)) + if (IS_CRUMBLED_TILE(x, y, element)) { if (!IN_SCR_FIELD(sx, sy)) return; - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - for (i = 0; i < 4; i++) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; -#if 1 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : BorderElement); -#else - element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement); -#endif - /* check if neighbour field is of same type */ - if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy)) + /* check if neighbour field is of same crumble type */ + if (IS_CRUMBLED_TILE(xx, yy, element) && + graphic_info[graphic].class == + graphic_info[el_act2crm(element, ACTION_DEFAULT)].class) continue; -#if 0 - if (Feld[x][y] == EL_CUSTOM_START + 123) - printf("::: crumble [%d] THE CHAOS ENGINE (%d, %d): %d, %d\n", - i, Feld[x][y], element, - GFX_CRUMBLED(element), IS_MOVING(x, y)); -#endif + DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i); + } - if (i == 1 || i == 2) - { - width = crumbled_border_size; - height = TILEY; - cx = (i == 2 ? TILEX - crumbled_border_size : 0); - cy = 0; - } - else + if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) && + graphic_info[graphic].anim_frames == 2) + { + for (i = 0; i < 4; i++) { - width = TILEX; - height = crumbled_border_size; - cx = 0; - cy = (i == 3 ? TILEY - crumbled_border_size : 0); - } + int dx = (i & 1 ? +1 : -1); + int dy = (i & 2 ? +1 : -1); - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); + DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic); + } } MarkTileDirty(sx, sy); } - else /* crumble neighbour fields */ + else /* center field not crumbled -- crumble neighbour fields */ { -#if 0 - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); -#endif - for (i = 0; i < 4; i++) { int xx = x + xy[i][0]; @@ -1372,89 +1756,62 @@ static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) int sxx = sx + xy[i][0]; int syy = sy + xy[i][1]; -#if 1 if (!IN_LEV_FIELD(xx, yy) || - !IN_SCR_FIELD(sxx, syy) || - IS_MOVING(xx, yy)) + !IN_SCR_FIELD(sxx, syy)) continue; - element = TILE_GFX_ELEMENT(xx, yy); - - if (!GFX_CRUMBLED(element)) + if (Feld[xx][yy] == EL_ELEMENT_SNAPPING) continue; -#else - if (!IN_LEV_FIELD(xx, yy) || - !IN_SCR_FIELD(sxx, syy) || - !GFX_CRUMBLED(Feld[xx][yy]) || - IS_MOVING(xx, yy)) - continue; -#endif -#if 1 - graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT); - crumbled_border_size = graphic_info[graphic].border_size; + element = TILE_GFX_ELEMENT(xx, yy); - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); -#endif + if (!IS_CRUMBLED_TILE(xx, yy, element)) + continue; - if (i == 1 || i == 2) - { - width = crumbled_border_size; - height = TILEY; - cx = (i == 1 ? TILEX - crumbled_border_size : 0); - cy = 0; - } - else - { - width = TILEX; - height = crumbled_border_size; - cx = 0; - cy = (i == 0 ? TILEY - crumbled_border_size : 0); - } + graphic = el_act2crm(element, ACTION_DEFAULT); - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy); + DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i); MarkTileDirty(sxx, syy); } } } -void DrawLevelFieldCrumbledSand(int x, int y) +void DrawLevelFieldCrumbled(int x, int y) { -#if 1 int graphic; if (!IN_LEV_FIELD(x, y)) return; - graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT); + if (Feld[x][y] == EL_ELEMENT_SNAPPING && + GfxElement[x][y] != EL_UNDEFINED && + GFX_CRUMBLED(GfxElement[x][y])) + { + DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]); - DrawLevelFieldCrumbledSandExt(x, y, graphic, 0); -#else - DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0); -#endif + return; + } + + graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT); + + DrawLevelFieldCrumbledExt(x, y, graphic, 0); } -void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction, - int step_frame) +void DrawLevelFieldCrumbledDigging(int x, int y, int direction, + int step_frame) { -#if 1 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction); int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction); -#else - int graphic1 = el_act_dir2img(EL_SAND, ACTION_DIGGING, direction); - int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction); -#endif int frame1 = getGraphicAnimationFrame(graphic1, step_frame); int frame2 = getGraphicAnimationFrame(graphic2, step_frame); int sx = SCREENX(x), sy = SCREENY(y); DrawGraphic(sx, sy, graphic1, frame1); - DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2); + DrawLevelFieldCrumbledExt(x, y, graphic2, frame2); } -void DrawLevelFieldCrumbledSandNeighbours(int x, int y) +void DrawLevelFieldCrumbledNeighbours(int x, int y) { int sx = SCREENX(x), sy = SCREENY(y); static int xy[4][2] = @@ -1509,7 +1866,7 @@ static int getBorderElement(int x, int y) void DrawScreenElement(int x, int y, int element) { DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); - DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y)); + DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y)); } void DrawLevelElement(int x, int y, int element) @@ -1531,6 +1888,7 @@ void DrawScreenField(int x, int y) element = getBorderElement(lx, ly); DrawScreenElement(x, y, element); + return; } @@ -1543,17 +1901,21 @@ void DrawScreenField(int x, int y) boolean cut_mode = NO_CUTTING; if (element == EL_QUICKSAND_EMPTYING || + element == EL_QUICKSAND_FAST_EMPTYING || element == EL_MAGIC_WALL_EMPTYING || element == EL_BD_MAGIC_WALL_EMPTYING || + element == EL_DC_MAGIC_WALL_EMPTYING || element == EL_AMOEBA_DROPPING) cut_mode = CUT_ABOVE; else if (element == EL_QUICKSAND_FILLING || + element == EL_QUICKSAND_FAST_FILLING || element == EL_MAGIC_WALL_FILLING || - element == EL_BD_MAGIC_WALL_FILLING) + element == EL_BD_MAGIC_WALL_FILLING || + element == EL_DC_MAGIC_WALL_FILLING) cut_mode = CUT_BELOW; if (cut_mode == CUT_ABOVE) - DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING); + DrawScreenElement(x, y, element); else DrawScreenElement(x, y, EL_EMPTY); @@ -1562,8 +1924,14 @@ void DrawScreenField(int x, int y) else if (cut_mode == NO_CUTTING) DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode); else + { DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode); + if (cut_mode == CUT_BELOW && + IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1)) + DrawLevelElement(lx, ly + 1, element); + } + if (content == EL_ACID) { int dir = MovDir[lx][ly]; @@ -1591,8 +1959,10 @@ void DrawScreenField(int x, int y) content_old = Store[oldx][oldy]; if (element_old == EL_QUICKSAND_EMPTYING || + element_old == EL_QUICKSAND_FAST_EMPTYING || element_old == EL_MAGIC_WALL_EMPTYING || element_old == EL_BD_MAGIC_WALL_EMPTYING || + element_old == EL_DC_MAGIC_WALL_EMPTYING || element_old == EL_AMOEBA_DROPPING) cut_mode = CUT_ABOVE; @@ -1636,6 +2006,14 @@ void DrawLevelField(int x, int y) } } +void DrawSizedElement(int x, int y, int element, int tilesize) +{ + int graphic; + + graphic = el2edimg(element); + DrawSizedGraphic(x, y, graphic, 0, tilesize); +} + void DrawMiniElement(int x, int y, int element) { int graphic; @@ -1644,6 +2022,19 @@ void DrawMiniElement(int x, int y, int element) DrawMiniGraphic(x, y, graphic); } +void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y, + int tilesize) +{ + int x = sx + scroll_x, y = sy + scroll_y; + + if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy) + DrawSizedElement(sx, sy, EL_EMPTY, tilesize); + else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy) + DrawSizedElement(sx, sy, Feld[x][y], tilesize); + else + DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize); +} + void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) { int x = sx + scroll_x, y = sy + scroll_y; @@ -1656,102 +2047,111 @@ void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y))); } -void DrawEnvelopeBackground(int envelope_nr, int startx, int starty, - int x, int y, int xsize, int ysize, int font_nr) +void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty, + int x, int y, int xsize, int ysize, + int tile_width, int tile_height) { - int font_width = getFontWidth(font_nr); - int font_height = getFontHeight(font_nr); - int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; Bitmap *src_bitmap; int src_x, src_y; - int dst_x = SX + startx + x * font_width; - int dst_y = SY + starty + y * font_height; + int dst_x = startx + x * tile_width; + int dst_y = starty + y * tile_height; int width = graphic_info[graphic].width; int height = graphic_info[graphic].height; - int inner_width = MAX(width - 2 * font_width, font_width); - int inner_height = MAX(height - 2 * font_height, font_height); - int inner_sx = (width >= 3 * font_width ? font_width : 0); - int inner_sy = (height >= 3 * font_height ? font_height : 0); + int inner_width_raw = MAX(width - 2 * tile_width, tile_width); + int inner_height_raw = MAX(height - 2 * tile_height, tile_height); + int inner_width = inner_width_raw - (inner_width_raw % tile_width); + int inner_height = inner_height_raw - (inner_height_raw % tile_height); + int inner_sx = (width >= 3 * tile_width ? tile_width : 0); + int inner_sy = (height >= 3 * tile_height ? tile_height : 0); boolean draw_masked = graphic_info[graphic].draw_masked; - getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); + getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); - if (src_bitmap == NULL || width < font_width || height < font_height) + if (src_bitmap == NULL || width < tile_width || height < tile_height) { - ClearRectangle(drawto, dst_x, dst_y, font_width, font_height); + ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height); return; } - src_x += (x == 0 ? 0 : x == xsize - 1 ? width - font_width : - inner_sx + (x - 1) * font_width % inner_width); - src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height : - inner_sy + (y - 1) * font_height % inner_height); + src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width : + inner_sx + (x - 1) * tile_width % inner_width); + src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height : + inner_sy + (y - 1) * tile_height % inner_height); if (draw_masked) - { - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); - BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height, + BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height, dst_x, dst_y); - } else - BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height, + BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height, dst_x, dst_y); } +void DrawEnvelopeBackground(int graphic, int startx, int starty, + int x, int y, int xsize, int ysize, int font_nr) +{ + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + + DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize, + font_width, font_height); +} + void AnimateEnvelope(int envelope_nr, int anim_mode, int action) { int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; -#if 1 Bitmap *src_bitmap = graphic_info[graphic].bitmap; int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); -#else - boolean draw_masked = graphic_info[graphic].draw_masked; - int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND); -#endif boolean ffwd_delay = (tape.playing && tape.fast_forward); boolean no_delay = (tape.warp_forward); - unsigned long anim_delay = 0; + unsigned int anim_delay = 0; int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); - int anim_delay_value = (no_delay ? 0 : frame_delay_value); + int anim_delay_value = (no_delay ? 0 : frame_delay_value) / 2; int font_nr = FONT_ENVELOPE_1 + envelope_nr; int font_width = getFontWidth(font_nr); int font_height = getFontHeight(font_nr); - int max_xsize = level.envelope_xsize[envelope_nr]; - int max_ysize = level.envelope_ysize[envelope_nr]; + int max_xsize = level.envelope[envelope_nr].xsize; + int max_ysize = level.envelope[envelope_nr].ysize; int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0); int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0); int xend = max_xsize; int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0); int xstep = (xstart < xend ? 1 : 0); int ystep = (ystart < yend || xstep == 0 ? 1 : 0); - int x, y; + int start = 0; + int end = MAX(xend - xstart, yend - ystart); + int i; - for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep) + for (i = start; i <= end; i++) { + int last_frame = end; // last frame of this "for" loop + int x = xstart + i * xstep; + int y = ystart + i * ystep; int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2; - int sx = (SXSIZE - xsize * font_width) / 2; - int sy = (SYSIZE - ysize * font_height) / 2; + int sx = SX + (SXSIZE - xsize * font_width) / 2; + int sy = SY + (SYSIZE - ysize * font_height) / 2; int xx, yy; - SetDrawtoField(DRAW_BUFFERED); + SetDrawtoField(DRAW_FIELDBUFFER); - BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); + BlitScreenToBitmap(backbuffer); SetDrawtoField(DRAW_BACKBUFFER); - for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++) - DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr); + for (yy = 0; yy < ysize; yy++) + for (xx = 0; xx < xsize; xx++) + DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr); - DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height, - level.envelope_text[envelope_nr], font_nr, max_xsize, - xsize - 2, ysize - 2, mask_mode); + DrawTextBuffer(sx + font_width, sy + font_height, + level.envelope[envelope_nr].text, font_nr, max_xsize, + xsize - 2, ysize - 2, 0, mask_mode, + level.envelope[envelope_nr].autowrap, + level.envelope[envelope_nr].centered, FALSE); - redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; + redraw_mask |= REDRAW_FIELD; BackToFront(); - WaitUntilDelayReached(&anim_delay, anim_delay_value / 2); + SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame); } } @@ -1771,7 +2171,7 @@ void ShowEnvelope(int envelope_nr) game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */ - PlaySoundStereo(sound_opening, SOUND_MIDDLE); + PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE); if (anim_mode == ANIM_DEFAULT) AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING); @@ -1783,7 +2183,7 @@ void ShowEnvelope(int envelope_nr) else WaitForEventToContinue(); - PlaySoundStereo(sound_closing, SOUND_MIDDLE); + PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE); if (anim_mode != ANIM_NONE) AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING); @@ -1793,1171 +2193,6158 @@ void ShowEnvelope(int envelope_nr) game.envelope_active = FALSE; - SetDrawtoField(DRAW_BUFFERED); + SetDrawtoField(DRAW_FIELDBUFFER); redraw_mask |= REDRAW_FIELD; BackToFront(); } -void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) +static void setRequestBasePosition(int *x, int *y) { - Bitmap *src_bitmap = graphic_info[graphic].bitmap; - int mini_startx = src_bitmap->width * 3 / 4; - int mini_starty = src_bitmap->height * 2 / 3; - int src_x = mini_startx + graphic_info[graphic].src_x / 8; - int src_y = mini_starty + graphic_info[graphic].src_y / 8; + int sx_base, sy_base; + + if (request.x != -1) + sx_base = request.x; + else if (request.align == ALIGN_LEFT) + sx_base = SX; + else if (request.align == ALIGN_RIGHT) + sx_base = SX + SXSIZE; + else + sx_base = SX + SXSIZE / 2; + + if (request.y != -1) + sy_base = request.y; + else if (request.valign == VALIGN_TOP) + sy_base = SY; + else if (request.valign == VALIGN_BOTTOM) + sy_base = SY + SYSIZE; + else + sy_base = SY + SYSIZE / 2; - *bitmap = src_bitmap; - *x = src_x; - *y = src_y; + *x = sx_base; + *y = sy_base; } -void DrawMicroElement(int xpos, int ypos, int element) +static void setRequestPositionExt(int *x, int *y, int width, int height, + boolean add_border_size) { - Bitmap *src_bitmap; - int src_x, src_y; - int graphic = el2preimg(element); + int border_size = request.border_size; + int sx_base, sy_base; + int sx, sy; - getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY, - xpos, ypos); -} + setRequestBasePosition(&sx_base, &sy_base); -void DrawLevel() -{ - int x,y; + if (request.align == ALIGN_LEFT) + sx = sx_base; + else if (request.align == ALIGN_RIGHT) + sx = sx_base - width; + else + sx = sx_base - width / 2; - SetDrawBackgroundMask(REDRAW_NONE); - ClearWindow(); + if (request.valign == VALIGN_TOP) + sy = sy_base; + else if (request.valign == VALIGN_BOTTOM) + sy = sy_base - height; + else + sy = sy_base - height / 2; - for (x = BX1; x <= BX2; x++) - for (y = BY1; y <= BY2; y++) - DrawScreenField(x, y); + sx = MAX(0, MIN(sx, WIN_XSIZE - width)); + sy = MAX(0, MIN(sy, WIN_YSIZE - height)); - redraw_mask |= REDRAW_FIELD; + if (add_border_size) + { + sx += border_size; + sy += border_size; + } + + *x = sx; + *y = sy; } -void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) +static void setRequestPosition(int *x, int *y, boolean add_border_size) { - int x,y; - - for (x = 0; x < size_x; x++) - for (y = 0; y < size_y; y++) - DrawMiniElementOrWall(x, y, scroll_x, scroll_y); - - redraw_mask |= REDRAW_FIELD; + setRequestPositionExt(x, y, request.width, request.height, add_border_size); } -static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y) +void DrawEnvelopeRequest(char *text) { - int x, y; - - DrawBackground(xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE); + int last_game_status = game_status; /* save current game status */ + char *text_final = text; + char *text_door_style = NULL; + int graphic = IMG_BACKGROUND_REQUEST; + Bitmap *src_bitmap = graphic_info[graphic].bitmap; + int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); + int font_nr = FONT_REQUEST; + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + int border_size = request.border_size; + int line_spacing = request.line_spacing; + int line_height = font_height + line_spacing; + int max_text_width = request.width - 2 * border_size; + int max_text_height = request.height - 2 * border_size; + int line_length = max_text_width / font_width; + int max_lines = max_text_height / line_height; + int text_width = line_length * font_width; + int width = request.width; + int height = request.height; + int tile_size = MAX(request.step_offset, 1); + int x_steps = width / tile_size; + int y_steps = height / tile_size; + int sx_offset = border_size; + int sy_offset = border_size; + int sx, sy; + int i, x, y; + + if (request.centered) + sx_offset = (request.width - text_width) / 2; + + if (request.wrap_single_words && !request.autowrap) + { + char *src_text_ptr, *dst_text_ptr; - if (lev_fieldx < STD_LEV_FIELDX) - xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX; - if (lev_fieldy < STD_LEV_FIELDY) - ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY; + text_door_style = checked_malloc(2 * strlen(text) + 1); - xpos += MICRO_TILEX; - ypos += MICRO_TILEY; + src_text_ptr = text; + dst_text_ptr = text_door_style; - for (x = -1; x <= STD_LEV_FIELDX; x++) - { - for (y = -1; y <= STD_LEV_FIELDY; y++) + while (*src_text_ptr) { - int lx = from_x + x, ly = from_y + y; + if (*src_text_ptr == ' ' || + *src_text_ptr == '?' || + *src_text_ptr == '!') + *dst_text_ptr++ = '\n'; + + if (*src_text_ptr != ' ') + *dst_text_ptr++ = *src_text_ptr; - if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy) - DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, - level.field[lx][ly]); - else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1 - && BorderElement != EL_EMPTY) - DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, - getBorderElement(lx, ly)); + src_text_ptr++; } - } - redraw_mask |= REDRAW_MICROLEVEL; -} + *dst_text_ptr = '\0'; -#define MICROLABEL_EMPTY 0 -#define MICROLABEL_LEVEL_NAME 1 -#define MICROLABEL_CREATED_BY 2 -#define MICROLABEL_LEVEL_AUTHOR 3 -#define MICROLABEL_IMPORTED_FROM 4 -#define MICROLABEL_LEVEL_IMPORT_INFO 5 + text_final = text_door_style; + } -static void DrawMicroLevelLabelExt(int mode) -{ - char label_text[MAX_OUTPUT_LINESIZE + 1]; - int max_len_label_text; - int font_nr = FONT_TEXT_2; + setRequestPosition(&sx, &sy, FALSE); - if (mode == MICROLABEL_CREATED_BY || mode == MICROLABEL_IMPORTED_FROM) - font_nr = FONT_TEXT_3; + ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE); - max_len_label_text = SXSIZE / getFontWidth(font_nr); + for (y = 0; y < y_steps; y++) + for (x = 0; x < x_steps; x++) + DrawEnvelopeBackgroundTiles(graphic, sx, sy, + x, y, x_steps, y_steps, + tile_size, tile_size); - DrawBackground(SX, MICROLABEL_YPOS, SXSIZE, getFontHeight(font_nr)); + /* force DOOR font inside door area */ + game_status = GAME_MODE_PSEUDO_DOOR; - strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name : - mode == MICROLABEL_CREATED_BY ? "created by" : - mode == MICROLABEL_LEVEL_AUTHOR ? level.author : - mode == MICROLABEL_IMPORTED_FROM ? "imported from" : - mode == MICROLABEL_LEVEL_IMPORT_INFO ? - leveldir_current->imported_from : ""), - max_len_label_text); - label_text[max_len_label_text] = '\0'; + DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr, + line_length, -1, max_lines, line_spacing, mask_mode, + request.autowrap, request.centered, FALSE); - if (strlen(label_text) > 0) - { - int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; - int lypos = MICROLABEL_YPOS; + game_status = last_game_status; /* restore current game status */ - DrawText(lxpos, lypos, label_text, font_nr); - } + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + RedrawGadget(tool_gadget[i]); - redraw_mask |= REDRAW_MICROLEVEL; + // store readily prepared envelope request for later use when animating + BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + + if (text_door_style) + free(text_door_style); } -void DrawMicroLevel(int xpos, int ypos, boolean restart) +void AnimateEnvelopeRequest(int anim_mode, int action) { - static unsigned long scroll_delay = 0; - static unsigned long label_delay = 0; - static int from_x, from_y, scroll_direction; - static int label_state, label_counter; - int last_game_status = game_status; /* save current game status */ + int graphic = IMG_BACKGROUND_REQUEST; + boolean draw_masked = graphic_info[graphic].draw_masked; + int delay_value_normal = request.step_delay; + int delay_value_fast = delay_value_normal / 2; + boolean ffwd_delay = (tape.playing && tape.fast_forward); + boolean no_delay = (tape.warp_forward); + int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal); + int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0) / 2; + unsigned int anim_delay = 0; + + int tile_size = MAX(request.step_offset, 1); + int max_xsize = request.width / tile_size; + int max_ysize = request.height / tile_size; + int max_xsize_inner = max_xsize - 2; + int max_ysize_inner = max_ysize - 2; + + int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0); + int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0); + int xend = max_xsize_inner; + int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0); + int xstep = (xstart < xend ? 1 : 0); + int ystep = (ystart < yend || xstep == 0 ? 1 : 0); + int start = 0; + int end = MAX(xend - xstart, yend - ystart); + int i; - /* force PREVIEW font on preview level */ - game_status = GAME_MODE_PSEUDO_PREVIEW; + if (setup.quick_doors) + { + xstart = xend; + ystart = yend; + end = 0; + } + else + { + if (action == ACTION_OPENING) + PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); + else if (action == ACTION_CLOSING) + PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); + } - if (restart) + for (i = start; i <= end; i++) { - from_x = from_y = 0; - scroll_direction = MV_RIGHT; - label_state = 1; - label_counter = 0; + int last_frame = end; // last frame of this "for" loop + int x = xstart + i * xstep; + int y = ystart + i * ystep; + int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; + int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2; + int xsize_size_left = (xsize - 1) * tile_size; + int ysize_size_top = (ysize - 1) * tile_size; + int max_xsize_pos = (max_xsize - 1) * tile_size; + int max_ysize_pos = (max_ysize - 1) * tile_size; + int width = xsize * tile_size; + int height = ysize * tile_size; + int src_x, src_y; + int dst_x, dst_y; + int xx, yy; - DrawMicroLevelExt(xpos, ypos, from_x, from_y); - DrawMicroLevelLabelExt(label_state); + setRequestPosition(&src_x, &src_y, FALSE); + setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE); - /* initialize delay counters */ - DelayReached(&scroll_delay, 0); - DelayReached(&label_delay, 0); + BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - if (leveldir_current->name) + for (yy = 0; yy < 2; yy++) { - int text_width = getTextWidth(leveldir_current->name, FONT_TEXT_1); - int lxpos = SX + (SXSIZE - text_width) / 2; - int lypos = SY + 352; - - DrawText(lxpos, lypos, leveldir_current->name, FONT_TEXT_1); + for (xx = 0; xx < 2; xx++) + { + int src_xx = src_x + xx * max_xsize_pos; + int src_yy = src_y + yy * max_ysize_pos; + int dst_xx = dst_x + xx * xsize_size_left; + int dst_yy = dst_y + yy * ysize_size_top; + int xx_size = (xx ? tile_size : xsize_size_left); + int yy_size = (yy ? tile_size : ysize_size_top); + + if (draw_masked) + BlitBitmapMasked(bitmap_db_cross, backbuffer, + src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy); + else + BlitBitmap(bitmap_db_cross, backbuffer, + src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy); + } } - game_status = last_game_status; /* restore current game status */ - - return; - } + redraw_mask |= REDRAW_FIELD; - /* scroll micro level, if needed */ - if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) && - DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY)) - { - switch (scroll_direction) - { - case MV_LEFT: - if (from_x > 0) - from_x--; - else - scroll_direction = MV_UP; - break; + DoAnimation(); + BackToFront(); - case MV_RIGHT: - if (from_x < lev_fieldx - STD_LEV_FIELDX) - from_x++; - else - scroll_direction = MV_DOWN; - break; + SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame); + } +} - case MV_UP: - if (from_y > 0) - from_y--; - else - scroll_direction = MV_RIGHT; - break; +void ShowEnvelopeRequest(char *text, unsigned int req_state, int action) +{ + int graphic = IMG_BACKGROUND_REQUEST; + int sound_opening = SND_REQUEST_OPENING; + int sound_closing = SND_REQUEST_CLOSING; + int anim_mode_1 = request.anim_mode; /* (higher priority) */ + int anim_mode_2 = graphic_info[graphic].anim_mode; /* (lower priority) */ + int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2); + int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL: + anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode); - case MV_DOWN: - if (from_y < lev_fieldy - STD_LEV_FIELDY) - from_y++; - else - scroll_direction = MV_LEFT; - break; + if (game_status == GAME_MODE_PLAYING) + BlitScreenToBitmap(backbuffer); - default: - break; - } + SetDrawtoField(DRAW_BACKBUFFER); - DrawMicroLevelExt(xpos, ypos, from_x, from_y); - } + // SetDrawBackgroundMask(REDRAW_NONE); - /* redraw micro level label, if needed */ - if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 && - strcmp(level.author, ANONYMOUS_NAME) != 0 && - strcmp(level.author, leveldir_current->name) != 0 && - DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY)) + if (action == ACTION_OPENING) + { + BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + + if (req_state & REQ_ASK) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); + MapGadget(tool_gadget[TOOL_CTRL_ID_NO]); + } + else if (req_state & REQ_CONFIRM) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]); + } + else if (req_state & REQ_PLAYER) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]); + } + + DrawEnvelopeRequest(text); + + if (game_status != GAME_MODE_MAIN) + InitAnimation(); + } + + game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */ + + if (action == ACTION_OPENING) + { + PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE); + + if (anim_mode == ANIM_DEFAULT) + AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING); + + AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING); + } + else + { + PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE); + + if (anim_mode != ANIM_NONE) + AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING); + + if (anim_mode == ANIM_DEFAULT) + AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING); + } + + game.envelope_active = FALSE; + + if (action == ACTION_CLOSING) + { + if (game_status != GAME_MODE_MAIN) + StopAnimation(); + + BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + } + + // SetDrawBackgroundMask(last_draw_background_mask); + + redraw_mask |= REDRAW_FIELD; + + if (game_status == GAME_MODE_MAIN) + DoAnimation(); + + BackToFront(); + + if (action == ACTION_CLOSING && + game_status == GAME_MODE_PLAYING && + level.game_engine_type == GAME_ENGINE_TYPE_RND) + SetDrawtoField(DRAW_FIELDBUFFER); +} + +void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize) +{ + Bitmap *src_bitmap; + int src_x, src_y; + int graphic = el2preimg(element); + + getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y); +} + +void DrawLevel(int draw_background_mask) +{ + int x,y; + + SetMainBackgroundImage(IMG_BACKGROUND_PLAYING); + SetDrawBackgroundMask(draw_background_mask); + + ClearField(); + + for (x = BX1; x <= BX2; x++) + for (y = BY1; y <= BY2; y++) + DrawScreenField(x, y); + + redraw_mask |= REDRAW_FIELD; +} + +void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y, + int tilesize) +{ + int x,y; + + for (x = 0; x < size_x; x++) + for (y = 0; y < size_y; y++) + DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize); + + redraw_mask |= REDRAW_FIELD; +} + +void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) +{ + int x,y; + + for (x = 0; x < size_x; x++) + for (y = 0; y < size_y; y++) + DrawMiniElementOrWall(x, y, scroll_x, scroll_y); + + redraw_mask |= REDRAW_FIELD; +} + +static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y) +{ + boolean show_level_border = (BorderElement != EL_EMPTY); + int level_xsize = lev_fieldx + (show_level_border ? 2 : 0); + int level_ysize = lev_fieldy + (show_level_border ? 2 : 0); + int tile_size = preview.tile_size; + int preview_width = preview.xsize * tile_size; + int preview_height = preview.ysize * tile_size; + int real_preview_xsize = MIN(level_xsize, preview.xsize); + int real_preview_ysize = MIN(level_ysize, preview.ysize); + int real_preview_width = real_preview_xsize * tile_size; + int real_preview_height = real_preview_ysize * tile_size; + int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align); + int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign); + int x, y; + + if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1)) + return; + + DrawBackground(dst_x, dst_y, preview_width, preview_height); + + dst_x += (preview_width - real_preview_width) / 2; + dst_y += (preview_height - real_preview_height) / 2; + + for (x = 0; x < real_preview_xsize; x++) + { + for (y = 0; y < real_preview_ysize; y++) + { + int lx = from_x + x + (show_level_border ? -1 : 0); + int ly = from_y + y + (show_level_border ? -1 : 0); + int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] : + getBorderElement(lx, ly)); + + DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size, + element, tile_size); + } + } + + redraw_mask |= REDRAW_FIELD; +} + +#define MICROLABEL_EMPTY 0 +#define MICROLABEL_LEVEL_NAME 1 +#define MICROLABEL_LEVEL_AUTHOR_HEAD 2 +#define MICROLABEL_LEVEL_AUTHOR 3 +#define MICROLABEL_IMPORTED_FROM_HEAD 4 +#define MICROLABEL_IMPORTED_FROM 5 +#define MICROLABEL_IMPORTED_BY_HEAD 6 +#define MICROLABEL_IMPORTED_BY 7 + +static int getMaxTextLength(struct TextPosInfo *pos, int font_nr) +{ + int max_text_width = SXSIZE; + int font_width = getFontWidth(font_nr); + + if (pos->align == ALIGN_CENTER) + max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2); + else if (pos->align == ALIGN_RIGHT) + max_text_width = pos->x; + else + max_text_width = SXSIZE - pos->x; + + return max_text_width / font_width; +} + +static void DrawPreviewLevelLabelExt(int mode) +{ + struct TextPosInfo *pos = &menu.main.text.level_info_2; + char label_text[MAX_OUTPUT_LINESIZE + 1]; + int max_len_label_text; + int font_nr = pos->font; + int i; + + if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font))) + return; + + if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD || + mode == MICROLABEL_IMPORTED_FROM_HEAD || + mode == MICROLABEL_IMPORTED_BY_HEAD) + font_nr = pos->font_alt; + + max_len_label_text = getMaxTextLength(pos, font_nr); + + if (pos->size != -1) + max_len_label_text = pos->size; + + for (i = 0; i < max_len_label_text; i++) + label_text[i] = ' '; + label_text[max_len_label_text] = '\0'; + + if (strlen(label_text) > 0) + DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align); + + strncpy(label_text, + (mode == MICROLABEL_LEVEL_NAME ? level.name : + mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" : + mode == MICROLABEL_LEVEL_AUTHOR ? level.author : + mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" : + mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from : + mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" : + mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""), + max_len_label_text); + label_text[max_len_label_text] = '\0'; + + if (strlen(label_text) > 0) + DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align); + + redraw_mask |= REDRAW_FIELD; +} + +static void DrawPreviewLevelExt(boolean restart) +{ + static unsigned int scroll_delay = 0; + static unsigned int label_delay = 0; + static int from_x, from_y, scroll_direction; + static int label_state, label_counter; + unsigned int scroll_delay_value = preview.step_delay; + boolean show_level_border = (BorderElement != EL_EMPTY); + int level_xsize = lev_fieldx + (show_level_border ? 2 : 0); + int level_ysize = lev_fieldy + (show_level_border ? 2 : 0); + int last_game_status = game_status; /* save current game status */ + + if (restart) + { + from_x = 0; + from_y = 0; + + if (preview.anim_mode == ANIM_CENTERED) + { + if (level_xsize > preview.xsize) + from_x = (level_xsize - preview.xsize) / 2; + if (level_ysize > preview.ysize) + from_y = (level_ysize - preview.ysize) / 2; + } + + from_x += preview.xoffset; + from_y += preview.yoffset; + + scroll_direction = MV_RIGHT; + label_state = 1; + label_counter = 0; + + DrawPreviewLevelPlayfieldExt(from_x, from_y); + DrawPreviewLevelLabelExt(label_state); + + /* initialize delay counters */ + DelayReached(&scroll_delay, 0); + DelayReached(&label_delay, 0); + + if (leveldir_current->name) + { + struct TextPosInfo *pos = &menu.main.text.level_info_1; + char label_text[MAX_OUTPUT_LINESIZE + 1]; + int font_nr = pos->font; + int max_len_label_text = getMaxTextLength(pos, font_nr); + + if (pos->size != -1) + max_len_label_text = pos->size; + + strncpy(label_text, leveldir_current->name, max_len_label_text); + label_text[max_len_label_text] = '\0'; + + if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font))) + DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align); + } + + game_status = last_game_status; /* restore current game status */ + + return; + } + + /* scroll preview level, if needed */ + if (preview.anim_mode != ANIM_NONE && + (level_xsize > preview.xsize || level_ysize > preview.ysize) && + DelayReached(&scroll_delay, scroll_delay_value)) + { + switch (scroll_direction) + { + case MV_LEFT: + if (from_x > 0) + { + from_x -= preview.step_offset; + from_x = (from_x < 0 ? 0 : from_x); + } + else + scroll_direction = MV_UP; + break; + + case MV_RIGHT: + if (from_x < level_xsize - preview.xsize) + { + from_x += preview.step_offset; + from_x = (from_x > level_xsize - preview.xsize ? + level_xsize - preview.xsize : from_x); + } + else + scroll_direction = MV_DOWN; + break; + + case MV_UP: + if (from_y > 0) + { + from_y -= preview.step_offset; + from_y = (from_y < 0 ? 0 : from_y); + } + else + scroll_direction = MV_RIGHT; + break; + + case MV_DOWN: + if (from_y < level_ysize - preview.ysize) + { + from_y += preview.step_offset; + from_y = (from_y > level_ysize - preview.ysize ? + level_ysize - preview.ysize : from_y); + } + else + scroll_direction = MV_LEFT; + break; + + default: + break; + } + + DrawPreviewLevelPlayfieldExt(from_x, from_y); + } + + /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */ + /* redraw micro level label, if needed */ + if (!strEqual(level.name, NAMELESS_LEVEL_NAME) && + !strEqual(level.author, ANONYMOUS_NAME) && + !strEqual(level.author, leveldir_current->name) && + DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY)) { int max_label_counter = 23; - if (leveldir_current->imported_from != NULL) + if (leveldir_current->imported_from != NULL && + strlen(leveldir_current->imported_from) > 0) + max_label_counter += 14; + if (leveldir_current->imported_by != NULL && + strlen(leveldir_current->imported_by) > 0) max_label_counter += 14; label_counter = (label_counter + 1) % max_label_counter; label_state = (label_counter >= 0 && label_counter <= 7 ? MICROLABEL_LEVEL_NAME : label_counter >= 9 && label_counter <= 12 ? - MICROLABEL_CREATED_BY : + MICROLABEL_LEVEL_AUTHOR_HEAD : label_counter >= 14 && label_counter <= 21 ? MICROLABEL_LEVEL_AUTHOR : label_counter >= 23 && label_counter <= 26 ? - MICROLABEL_IMPORTED_FROM : + MICROLABEL_IMPORTED_FROM_HEAD : label_counter >= 28 && label_counter <= 35 ? - MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY); - DrawMicroLevelLabelExt(label_state); + MICROLABEL_IMPORTED_FROM : + label_counter >= 37 && label_counter <= 40 ? + MICROLABEL_IMPORTED_BY_HEAD : + label_counter >= 42 && label_counter <= 49 ? + MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY); + + if (leveldir_current->imported_from == NULL && + (label_state == MICROLABEL_IMPORTED_FROM_HEAD || + label_state == MICROLABEL_IMPORTED_FROM)) + label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ? + MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY); + + DrawPreviewLevelLabelExt(label_state); } game_status = last_game_status; /* restore current game status */ } -void WaitForEventToContinue() +void DrawPreviewLevelInitial() { - boolean still_wait = TRUE; + DrawPreviewLevelExt(TRUE); +} - /* simulate releasing mouse button over last gadget, if still pressed */ - if (button_status) - HandleGadgets(-1, -1, 0); +void DrawPreviewLevelAnimation() +{ + DrawPreviewLevelExt(FALSE); +} - button_status = MB_RELEASED; +inline static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, + int graphic, int sync_frame, + int mask_mode) +{ + int frame = getGraphicAnimationFrame(graphic, sync_frame); - while (still_wait) - { - if (PendingEvent()) - { - Event event; + if (mask_mode == USE_MASKING) + DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame); + else + DrawGraphicExt(dst_bitmap, x, y, graphic, frame); +} - NextEvent(&event); +void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, + int graphic, int sync_frame, int mask_mode) +{ + int frame = getGraphicAnimationFrame(graphic, sync_frame); - switch (event.type) - { - case EVENT_BUTTONPRESS: - case EVENT_KEYPRESS: - still_wait = FALSE; - break; + if (mask_mode == USE_MASKING) + DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame); + else + DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame); +} - case EVENT_KEYRELEASE: - ClearPlayerAction(); - break; +inline static void DrawGraphicAnimation(int x, int y, int graphic) +{ + int lx = LEVELX(x), ly = LEVELY(y); + + if (!IN_SCR_FIELD(x, y)) + return; + + DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, + graphic, GfxFrame[lx][ly], NO_MASKING); + + MarkTileDirty(x, y); +} + +void DrawFixedGraphicAnimation(int x, int y, int graphic) +{ + int lx = LEVELX(x), ly = LEVELY(y); + + if (!IN_SCR_FIELD(x, y)) + return; + + DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY, + graphic, GfxFrame[lx][ly], NO_MASKING); + MarkTileDirty(x, y); +} + +void DrawLevelGraphicAnimation(int x, int y, int graphic) +{ + DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); +} + +void DrawLevelElementAnimation(int x, int y, int element) +{ + int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); + + DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); +} + +void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) +{ + int sx = SCREENX(x), sy = SCREENY(y); + + if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) + return; + + if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) + return; + + DrawGraphicAnimation(sx, sy, graphic); + +#if 1 + if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y))) + DrawLevelFieldCrumbled(x, y); +#else + if (GFX_CRUMBLED(Feld[x][y])) + DrawLevelFieldCrumbled(x, y); +#endif +} + +void DrawLevelElementAnimationIfNeeded(int x, int y, int element) +{ + int sx = SCREENX(x), sy = SCREENY(y); + int graphic; + + if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) + return; + + graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); + + if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) + return; + + DrawGraphicAnimation(sx, sy, graphic); + + if (GFX_CRUMBLED(element)) + DrawLevelFieldCrumbled(x, y); +} + +static int getPlayerGraphic(struct PlayerInfo *player, int move_dir) +{ + if (player->use_murphy) + { + /* this works only because currently only one player can be "murphy" ... */ + static int last_horizontal_dir = MV_LEFT; + int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir); + + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + last_horizontal_dir = move_dir; + + if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */ + { + int direction = (player->is_snapping ? move_dir : last_horizontal_dir); + + graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); + } + + return graphic; + } + else + return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir); +} + +static boolean equalGraphics(int graphic1, int graphic2) +{ + struct GraphicInfo *g1 = &graphic_info[graphic1]; + struct GraphicInfo *g2 = &graphic_info[graphic2]; + + return (g1->bitmap == g2->bitmap && + g1->src_x == g2->src_x && + g1->src_y == g2->src_y && + g1->anim_frames == g2->anim_frames && + g1->anim_delay == g2->anim_delay && + g1->anim_mode == g2->anim_mode); +} + +void DrawAllPlayers() +{ + int i; + + for (i = 0; i < MAX_PLAYERS; i++) + if (stored_player[i].active) + DrawPlayer(&stored_player[i]); +} + +void DrawPlayerField(int x, int y) +{ + if (!IS_PLAYER(x, y)) + return; + + DrawPlayer(PLAYERINFO(x, y)); +} + +#define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1 + +void DrawPlayer(struct PlayerInfo *player) +{ + int jx = player->jx; + int jy = player->jy; + int move_dir = player->MovDir; + int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0); + int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0); + int last_jx = (player->is_moving ? jx - dx : jx); + int last_jy = (player->is_moving ? jy - dy : jy); + int next_jx = jx + dx; + int next_jy = jy + dy; + boolean player_is_moving = (player->MovPos ? TRUE : FALSE); + boolean player_is_opaque = FALSE; + int sx = SCREENX(jx), sy = SCREENY(jy); + int sxx = 0, syy = 0; + int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; + int graphic; + int action = ACTION_DEFAULT; + int last_player_graphic = getPlayerGraphic(player, move_dir); + int last_player_frame = player->Frame; + int frame = 0; + + /* GfxElement[][] is set to the element the player is digging or collecting; + remove also for off-screen player if the player is not moving anymore */ + if (IN_LEV_FIELD(jx, jy) && !player_is_moving) + GfxElement[jx][jy] = EL_UNDEFINED; + + if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) + return; + +#if DEBUG + if (!IN_LEV_FIELD(jx, jy)) + { + printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy); + printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy); + printf("DrawPlayerField(): This should never happen!\n"); + return; + } +#endif + + if (element == EL_EXPLOSION) + return; + + action = (player->is_pushing ? ACTION_PUSHING : + player->is_digging ? ACTION_DIGGING : + player->is_collecting ? ACTION_COLLECTING : + player->is_moving ? ACTION_MOVING : + player->is_snapping ? ACTION_SNAPPING : + player->is_dropping ? ACTION_DROPPING : + player->is_waiting ? player->action_waiting : ACTION_DEFAULT); + + if (player->is_waiting) + move_dir = player->dir_waiting; + + InitPlayerGfxAnimation(player, action, move_dir); + + /* ----------------------------------------------------------------------- */ + /* draw things in the field the player is leaving, if needed */ + /* ----------------------------------------------------------------------- */ + + if (player->is_moving) + { + if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element)) + { + DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]); + + if (last_element == EL_DYNAMITE_ACTIVE || + last_element == EL_EM_DYNAMITE_ACTIVE || + last_element == EL_SP_DISK_RED_ACTIVE) + DrawDynamite(last_jx, last_jy); + else + DrawLevelFieldThruMask(last_jx, last_jy); + } + else if (last_element == EL_DYNAMITE_ACTIVE || + last_element == EL_EM_DYNAMITE_ACTIVE || + last_element == EL_SP_DISK_RED_ACTIVE) + DrawDynamite(last_jx, last_jy); +#if 0 + /* !!! this is not enough to prevent flickering of players which are + moving next to each others without a free tile between them -- this + can only be solved by drawing all players layer by layer (first the + background, then the foreground etc.) !!! => TODO */ + else if (!IS_PLAYER(last_jx, last_jy)) + DrawLevelField(last_jx, last_jy); +#else + else + DrawLevelField(last_jx, last_jy); +#endif + + if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) + DrawLevelElement(next_jx, next_jy, EL_EMPTY); + } + + if (!IN_SCR_FIELD(sx, sy)) + return; + + /* ----------------------------------------------------------------------- */ + /* draw things behind the player, if needed */ + /* ----------------------------------------------------------------------- */ + + if (Back[jx][jy]) + DrawLevelElement(jx, jy, Back[jx][jy]); + else if (IS_ACTIVE_BOMB(element)) + DrawLevelElement(jx, jy, EL_EMPTY); + else + { + if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED) + { + int old_element = GfxElement[jx][jy]; + int old_graphic = el_act_dir2img(old_element, action, move_dir); + int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame); + + if (GFX_CRUMBLED(old_element)) + DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame); + else + DrawGraphic(sx, sy, old_graphic, frame); + + if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER) + player_is_opaque = TRUE; + } + else + { + GfxElement[jx][jy] = EL_UNDEFINED; + + /* make sure that pushed elements are drawn with correct frame rate */ + graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); + + if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic)) + GfxFrame[jx][jy] = player->StepFrame; + + DrawLevelField(jx, jy); + } + } + +#if !DRAW_PLAYER_OVER_PUSHED_ELEMENT + /* ----------------------------------------------------------------------- */ + /* draw player himself */ + /* ----------------------------------------------------------------------- */ + + graphic = getPlayerGraphic(player, move_dir); + + /* in the case of changed player action or direction, prevent the current + animation frame from being restarted for identical animations */ + if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic)) + player->Frame = last_player_frame; + + frame = getGraphicAnimationFrame(graphic, player->Frame); + + if (player->GfxPos) + { + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + sxx = player->GfxPos; + else + syy = player->GfxPos; + } + + if (player_is_opaque) + DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING); + else + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); + + if (SHIELD_ON(player)) + { + int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE : + IMG_SHIELD_NORMAL_ACTIVE); + int frame = getGraphicAnimationFrame(graphic, -1); + + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); + } +#endif + +#if DRAW_PLAYER_OVER_PUSHED_ELEMENT + if (player->GfxPos) + { + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + sxx = player->GfxPos; + else + syy = player->GfxPos; + } +#endif + + /* ----------------------------------------------------------------------- */ + /* draw things the player is pushing, if needed */ + /* ----------------------------------------------------------------------- */ + + if (player->is_pushing && player->is_moving) + { + int px = SCREENX(jx), py = SCREENY(jy); + int pxx = (TILEX - ABS(sxx)) * dx; + int pyy = (TILEY - ABS(syy)) * dy; + int gfx_frame = GfxFrame[jx][jy]; + + int graphic; + int sync_frame; + int frame; + + if (!IS_MOVING(jx, jy)) /* push movement already finished */ + { + element = Feld[next_jx][next_jy]; + gfx_frame = GfxFrame[next_jx][next_jy]; + } + + graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); + + sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame); + frame = getGraphicAnimationFrame(graphic, sync_frame); + + /* draw background element under pushed element (like the Sokoban field) */ + if (game.use_masked_pushing && IS_MOVING(jx, jy)) + { + /* this allows transparent pushing animation over non-black background */ + + if (Back[jx][jy]) + DrawLevelElement(jx, jy, Back[jx][jy]); + else + DrawLevelElement(jx, jy, EL_EMPTY); + + if (Back[next_jx][next_jy]) + DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); + else + DrawLevelElement(next_jx, next_jy, EL_EMPTY); + } + else if (Back[next_jx][next_jy]) + DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); + +#if 1 + /* do not draw (EM style) pushing animation when pushing is finished */ + /* (two-tile animations usually do not contain start and end frame) */ + if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy)) + DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]); + else + DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING); +#else + /* masked drawing is needed for EMC style (double) movement graphics */ + /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */ + DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING); +#endif + } + +#if DRAW_PLAYER_OVER_PUSHED_ELEMENT + /* ----------------------------------------------------------------------- */ + /* draw player himself */ + /* ----------------------------------------------------------------------- */ + + graphic = getPlayerGraphic(player, move_dir); + + /* in the case of changed player action or direction, prevent the current + animation frame from being restarted for identical animations */ + if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic)) + player->Frame = last_player_frame; + + frame = getGraphicAnimationFrame(graphic, player->Frame); + + if (player->GfxPos) + { + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + sxx = player->GfxPos; + else + syy = player->GfxPos; + } + + if (player_is_opaque) + DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING); + else + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); + + if (SHIELD_ON(player)) + { + int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE : + IMG_SHIELD_NORMAL_ACTIVE); + int frame = getGraphicAnimationFrame(graphic, -1); + + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); + } +#endif + + /* ----------------------------------------------------------------------- */ + /* draw things in front of player (active dynamite or dynabombs) */ + /* ----------------------------------------------------------------------- */ + + if (IS_ACTIVE_BOMB(element)) + { + graphic = el2img(element); + frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]); + + if (game.emulation == EMU_SUPAPLEX) + DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame); + else + DrawGraphicThruMask(sx, sy, graphic, frame); + } + + if (player_is_moving && last_element == EL_EXPLOSION) + { + int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ? + GfxElement[last_jx][last_jy] : EL_EMPTY); + int graphic = el_act2img(element, ACTION_EXPLODING); + int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2); + int phase = ExplodePhase[last_jx][last_jy] - 1; + int frame = getGraphicAnimationFrame(graphic, phase - delay); + + if (phase >= delay) + DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame); + } + + /* ----------------------------------------------------------------------- */ + /* draw elements the player is just walking/passing through/under */ + /* ----------------------------------------------------------------------- */ + + if (player_is_moving) + { + /* handle the field the player is leaving ... */ + if (IS_ACCESSIBLE_INSIDE(last_element)) + DrawLevelField(last_jx, last_jy); + else if (IS_ACCESSIBLE_UNDER(last_element)) + DrawLevelFieldThruMask(last_jx, last_jy); + } + + /* do not redraw accessible elements if the player is just pushing them */ + if (!player_is_moving || !player->is_pushing) + { + /* ... and the field the player is entering */ + if (IS_ACCESSIBLE_INSIDE(element)) + DrawLevelField(jx, jy); + else if (IS_ACCESSIBLE_UNDER(element)) + DrawLevelFieldThruMask(jx, jy); + } + + MarkTileDirty(sx, sy); +} + +/* ------------------------------------------------------------------------- */ + +void WaitForEventToContinue() +{ + boolean still_wait = TRUE; + + /* simulate releasing mouse button over last gadget, if still pressed */ + if (button_status) + HandleGadgets(-1, -1, 0); + + button_status = MB_RELEASED; + + ClearEventQueue(); + + while (still_wait) + { + if (PendingEvent()) + { + Event event; + + NextEvent(&event); + + switch (event.type) + { + case EVENT_BUTTONPRESS: + case EVENT_KEYPRESS: + still_wait = FALSE; + break; + + case EVENT_KEYRELEASE: + ClearPlayerAction(); + break; + + default: + HandleOtherEvents(&event); + break; + } + } + else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) + { + still_wait = FALSE; + } + + DoAnimation(); + + /* don't eat all CPU time */ + Delay(10); + } +} + +#define MAX_REQUEST_LINES 13 +#define MAX_REQUEST_LINE_FONT1_LEN 7 +#define MAX_REQUEST_LINE_FONT2_LEN 10 + +static int RequestHandleEvents(unsigned int req_state) +{ + boolean level_solved = (game_status == GAME_MODE_PLAYING && + local_player->LevelSolved_GameEnd); + int width = request.width; + int height = request.height; + int sx, sy; + int result; + + setRequestPosition(&sx, &sy, FALSE); + + button_status = MB_RELEASED; + + request_gadget_id = -1; + result = -1; + + while (result < 0) + { + if (level_solved) + { + SetDrawtoField(DRAW_FIELDBUFFER); + + HandleGameActions(); + + SetDrawtoField(DRAW_BACKBUFFER); + + if (global.use_envelope_request) + { + /* copy current state of request area to middle of playfield area */ + BlitBitmap(bitmap_db_cross, drawto, sx, sy, width, height, sx, sy); + } + } + + if (PendingEvent()) + { + Event event; + + while (NextValidEvent(&event)) + { + switch (event.type) + { + case EVENT_BUTTONPRESS: + case EVENT_BUTTONRELEASE: + case EVENT_MOTIONNOTIFY: + { + int mx, my; + + if (event.type == EVENT_MOTIONNOTIFY) + { + if (!button_status) + continue; + + motion_status = TRUE; + mx = ((MotionEvent *) &event)->x; + my = ((MotionEvent *) &event)->y; + } + else + { + motion_status = FALSE; + mx = ((ButtonEvent *) &event)->x; + my = ((ButtonEvent *) &event)->y; + if (event.type == EVENT_BUTTONPRESS) + button_status = ((ButtonEvent *) &event)->button; + else + button_status = MB_RELEASED; + } + + /* this sets 'request_gadget_id' */ + HandleGadgets(mx, my, button_status); + + switch (request_gadget_id) + { + case TOOL_CTRL_ID_YES: + result = TRUE; + break; + case TOOL_CTRL_ID_NO: + result = FALSE; + break; + case TOOL_CTRL_ID_CONFIRM: + result = TRUE | FALSE; + break; + + case TOOL_CTRL_ID_PLAYER_1: + result = 1; + break; + case TOOL_CTRL_ID_PLAYER_2: + result = 2; + break; + case TOOL_CTRL_ID_PLAYER_3: + result = 3; + break; + case TOOL_CTRL_ID_PLAYER_4: + result = 4; + break; + + default: + break; + } + + break; + } + + case EVENT_KEYPRESS: + switch (GetEventKey((KeyEvent *)&event, TRUE)) + { + case KSYM_space: + if (req_state & REQ_CONFIRM) + result = 1; + break; + + case KSYM_Return: +#if defined(TARGET_SDL2) + case KSYM_Menu: +#endif + result = 1; + break; + + case KSYM_Escape: +#if defined(TARGET_SDL2) + case KSYM_Back: +#endif + result = 0; + break; + + default: + break; + } + + if (req_state & REQ_PLAYER) + result = 0; + break; + + case EVENT_KEYRELEASE: + ClearPlayerAction(); + break; + + default: + HandleOtherEvents(&event); + break; + } + } + } + else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) + { + int joy = AnyJoystick(); + + if (joy & JOY_BUTTON_1) + result = 1; + else if (joy & JOY_BUTTON_2) + result = 0; + } + + if (level_solved) + { + if (global.use_envelope_request) + { + /* copy back current state of pressed buttons inside request area */ + BlitBitmap(drawto, bitmap_db_cross, sx, sy, width, height, sx, sy); + } + } + else + { + DoAnimation(); + + if (!PendingEvent()) /* delay only if no pending events */ + Delay(10); + } + + BackToFront(); + } + + return result; +} + +static boolean RequestDoor(char *text, unsigned int req_state) +{ + unsigned int old_door_state; + int last_game_status = game_status; /* save current game status */ + int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN; + int font_nr = FONT_TEXT_2; + char *text_ptr; + int result; + int ty; + + if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN) + { + max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN; + font_nr = FONT_TEXT_1; + } + + if (game_status == GAME_MODE_PLAYING) + BlitScreenToBitmap(backbuffer); + + /* disable deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOff(TRUE); + + SetMouseCursor(CURSOR_DEFAULT); + +#if defined(NETWORK_AVALIABLE) + /* pause network game while waiting for request to answer */ + if (options.network && + game_status == GAME_MODE_PLAYING && + req_state & REQUEST_WAIT_FOR_INPUT) + SendToServer_PausePlaying(); +#endif + + old_door_state = GetDoorState(); + + /* simulate releasing mouse button over last gadget, if still pressed */ + if (button_status) + HandleGadgets(-1, -1, 0); + + UnmapAllGadgets(); + + /* draw released gadget before proceeding */ + // BackToFront(); + + if (old_door_state & DOOR_OPEN_1) + { + CloseDoor(DOOR_CLOSE_1); + + /* save old door content */ + BlitBitmap(bitmap_db_door_1, bitmap_db_door_1, + 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0); + } + + SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); + SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + + /* clear door drawing field */ + DrawBackground(DX, DY, DXSIZE, DYSIZE); + + /* force DOOR font inside door area */ + game_status = GAME_MODE_PSEUDO_DOOR; + + /* write text for request */ + for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++) + { + char text_line[max_request_line_len + 1]; + int tx, tl, tc = 0; + + if (!*text_ptr) + break; + + for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++) + { + tc = *(text_ptr + tx); + // if (!tc || tc == ' ') + if (!tc || tc == ' ' || tc == '?' || tc == '!') + break; + } + + if ((tc == '?' || tc == '!') && tl == 0) + tl = 1; + + if (!tl) + { + text_ptr++; + ty--; + continue; + } + + strncpy(text_line, text_ptr, tl); + text_line[tl] = 0; + + DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2, + DY + 8 + ty * (getFontHeight(font_nr) + 2), + text_line, font_nr); + + text_ptr += tl + (tc == ' ' ? 1 : 0); + // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0); + } + + game_status = last_game_status; /* restore current game status */ + + if (req_state & REQ_ASK) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); + MapGadget(tool_gadget[TOOL_CTRL_ID_NO]); + } + else if (req_state & REQ_CONFIRM) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]); + } + else if (req_state & REQ_PLAYER) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]); + } + + /* copy request gadgets to door backbuffer */ + BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0); + + OpenDoor(DOOR_OPEN_1); + + if (!(req_state & REQUEST_WAIT_FOR_INPUT)) + { + if (game_status == GAME_MODE_PLAYING) + { + SetPanelBackground(); + SetDrawBackgroundMask(REDRAW_DOOR_1); + } + else + { + SetDrawBackgroundMask(REDRAW_FIELD); + } + + return FALSE; + } + + if (game_status != GAME_MODE_MAIN) + InitAnimation(); + + SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + + // ---------- handle request buttons ---------- + result = RequestHandleEvents(req_state); + + if (game_status != GAME_MODE_MAIN) + StopAnimation(); + + UnmapToolButtons(); + + if (!(req_state & REQ_STAY_OPEN)) + { + CloseDoor(DOOR_CLOSE_1); + + if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) || + (req_state & REQ_REOPEN)) + OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); + } + + RemapAllGadgets(); + + if (game_status == GAME_MODE_PLAYING) + { + SetPanelBackground(); + SetDrawBackgroundMask(REDRAW_DOOR_1); + } + else + { + SetDrawBackgroundMask(REDRAW_FIELD); + } + +#if defined(NETWORK_AVALIABLE) + /* continue network game after request */ + if (options.network && + game_status == GAME_MODE_PLAYING && + req_state & REQUEST_WAIT_FOR_INPUT) + SendToServer_ContinuePlaying(); +#endif + + /* restore deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOn(); + + return result; +} + +static boolean RequestEnvelope(char *text, unsigned int req_state) +{ + int result; + + if (game_status == GAME_MODE_PLAYING) + BlitScreenToBitmap(backbuffer); + + /* disable deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOff(TRUE); + + SetMouseCursor(CURSOR_DEFAULT); + +#if defined(NETWORK_AVALIABLE) + /* pause network game while waiting for request to answer */ + if (options.network && + game_status == GAME_MODE_PLAYING && + req_state & REQUEST_WAIT_FOR_INPUT) + SendToServer_PausePlaying(); +#endif + + /* simulate releasing mouse button over last gadget, if still pressed */ + if (button_status) + HandleGadgets(-1, -1, 0); + + UnmapAllGadgets(); + + // (replace with setting corresponding request background) + // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); + // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + + /* clear door drawing field */ + // DrawBackground(DX, DY, DXSIZE, DYSIZE); + + ShowEnvelopeRequest(text, req_state, ACTION_OPENING); + + if (!(req_state & REQUEST_WAIT_FOR_INPUT)) + { + if (game_status == GAME_MODE_PLAYING) + { + SetPanelBackground(); + SetDrawBackgroundMask(REDRAW_DOOR_1); + } + else + { + SetDrawBackgroundMask(REDRAW_FIELD); + } + + return FALSE; + } + + SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + + // ---------- handle request buttons ---------- + result = RequestHandleEvents(req_state); + + if (game_status != GAME_MODE_MAIN) + StopAnimation(); + + UnmapToolButtons(); + + ShowEnvelopeRequest(text, req_state, ACTION_CLOSING); + + RemapAllGadgets(); + + if (game_status == GAME_MODE_PLAYING) + { + SetPanelBackground(); + SetDrawBackgroundMask(REDRAW_DOOR_1); + } + else + { + SetDrawBackgroundMask(REDRAW_FIELD); + } + +#if defined(NETWORK_AVALIABLE) + /* continue network game after request */ + if (options.network && + game_status == GAME_MODE_PLAYING && + req_state & REQUEST_WAIT_FOR_INPUT) + SendToServer_ContinuePlaying(); +#endif + + /* restore deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOn(); + + return result; +} + +boolean Request(char *text, unsigned int req_state) +{ + if (global.use_envelope_request) + return RequestEnvelope(text, req_state); + else + return RequestDoor(text, req_state); +} + +static int compareDoorPartOrderInfo(const void *object1, const void *object2) +{ + const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1; + const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2; + int compare_result; + + if (dpo1->sort_priority != dpo2->sort_priority) + compare_result = dpo1->sort_priority - dpo2->sort_priority; + else + compare_result = dpo1->nr - dpo2->nr; + + return compare_result; +} + +void InitGraphicCompatibilityInfo_Doors() +{ + struct + { + int door_token; + int part_1, part_8; + struct DoorInfo *door; + } + doors[] = + { + { DOOR_1, IMG_DOOR_1_GFX_PART_1, IMG_DOOR_1_GFX_PART_8, &door_1 }, + { DOOR_2, IMG_DOOR_2_GFX_PART_1, IMG_DOOR_2_GFX_PART_8, &door_2 }, + + { -1, -1, -1, NULL } + }; + struct Rect door_rect_list[] = + { + { DX, DY, DXSIZE, DYSIZE }, + { VX, VY, VXSIZE, VYSIZE } + }; + int i, j; + + for (i = 0; doors[i].door_token != -1; i++) + { + int door_token = doors[i].door_token; + int door_index = DOOR_INDEX_FROM_TOKEN(door_token); + int part_1 = doors[i].part_1; + int part_8 = doors[i].part_8; + int part_2 = part_1 + 1; + int part_3 = part_1 + 2; + struct DoorInfo *door = doors[i].door; + struct Rect *door_rect = &door_rect_list[door_index]; + boolean door_gfx_redefined = FALSE; + + /* check if any door part graphic definitions have been redefined */ + + for (j = 0; door_part_controls[j].door_token != -1; j++) + { + struct DoorPartControlInfo *dpc = &door_part_controls[j]; + struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic); + + if (dpc->door_token == door_token && fi->redefined) + door_gfx_redefined = TRUE; + } + + /* check for old-style door graphic/animation modifications */ + + if (!door_gfx_redefined) + { + if (door->anim_mode & ANIM_STATIC_PANEL) + { + door->panel.step_xoffset = 0; + door->panel.step_yoffset = 0; + } + + if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL)) + { + struct GraphicInfo *g_part_1 = &graphic_info[part_1]; + struct GraphicInfo *g_part_2 = &graphic_info[part_2]; + int num_door_steps, num_panel_steps; + + /* remove door part graphics other than the two default wings */ + + for (j = 0; door_part_controls[j].door_token != -1; j++) + { + struct DoorPartControlInfo *dpc = &door_part_controls[j]; + struct GraphicInfo *g = &graphic_info[dpc->graphic]; + + if (dpc->graphic >= part_3 && + dpc->graphic <= part_8) + g->bitmap = NULL; + } + + /* set graphics and screen positions of the default wings */ + + g_part_1->width = door_rect->width; + g_part_1->height = door_rect->height; + g_part_2->width = door_rect->width; + g_part_2->height = door_rect->height; + g_part_2->src_x = door_rect->width; + g_part_2->src_y = g_part_1->src_y; + + door->part_2.x = door->part_1.x; + door->part_2.y = door->part_1.y; + + if (door->width != -1) + { + g_part_1->width = door->width; + g_part_2->width = door->width; + + // special treatment for graphics and screen position of right wing + g_part_2->src_x += door_rect->width - door->width; + door->part_2.x += door_rect->width - door->width; + } + + if (door->height != -1) + { + g_part_1->height = door->height; + g_part_2->height = door->height; + + // special treatment for graphics and screen position of bottom wing + g_part_2->src_y += door_rect->height - door->height; + door->part_2.y += door_rect->height - door->height; + } + + /* set animation delays for the default wings and panels */ + + door->part_1.step_delay = door->step_delay; + door->part_2.step_delay = door->step_delay; + door->panel.step_delay = door->step_delay; + + /* set animation draw order for the default wings */ + + door->part_1.sort_priority = 2; /* draw left wing over ... */ + door->part_2.sort_priority = 1; /* ... right wing */ + + /* set animation draw offset for the default wings */ + + if (door->anim_mode & ANIM_HORIZONTAL) + { + door->part_1.step_xoffset = door->step_offset; + door->part_1.step_yoffset = 0; + door->part_2.step_xoffset = door->step_offset * -1; + door->part_2.step_yoffset = 0; + + num_door_steps = g_part_1->width / door->step_offset; + } + else // ANIM_VERTICAL + { + door->part_1.step_xoffset = 0; + door->part_1.step_yoffset = door->step_offset; + door->part_2.step_xoffset = 0; + door->part_2.step_yoffset = door->step_offset * -1; + + num_door_steps = g_part_1->height / door->step_offset; + } + + /* set animation draw offset for the default panels */ + + if (door->step_offset > 1) + { + num_panel_steps = 2 * door_rect->height / door->step_offset; + door->panel.start_step = num_panel_steps - num_door_steps; + door->panel.start_step_closing = door->panel.start_step; + } + else + { + num_panel_steps = door_rect->height / door->step_offset; + door->panel.start_step = num_panel_steps - num_door_steps / 2; + door->panel.start_step_closing = door->panel.start_step; + door->panel.step_delay *= 2; + } + } + } + } +} + +void InitDoors() +{ + int i; + + for (i = 0; door_part_controls[i].door_token != -1; i++) + { + struct DoorPartControlInfo *dpc = &door_part_controls[i]; + struct DoorPartOrderInfo *dpo = &door_part_order[i]; + + /* initialize "start_step_opening" and "start_step_closing", if needed */ + if (dpc->pos->start_step_opening == 0 && + dpc->pos->start_step_closing == 0) + { + // dpc->pos->start_step_opening = dpc->pos->start_step; + dpc->pos->start_step_closing = dpc->pos->start_step; + } + + /* fill structure for door part draw order (sorted below) */ + dpo->nr = i; + dpo->sort_priority = dpc->pos->sort_priority; + } + + /* sort door part controls according to sort_priority and graphic number */ + qsort(door_part_order, MAX_DOOR_PARTS, + sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo); +} + +unsigned int OpenDoor(unsigned int door_state) +{ + if (door_state & DOOR_COPY_BACK) + { + if (door_state & DOOR_OPEN_1) + BlitBitmap(bitmap_db_door_1, bitmap_db_door_1, + 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0); + + if (door_state & DOOR_OPEN_2) + BlitBitmap(bitmap_db_door_2, bitmap_db_door_2, + 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0); + + door_state &= ~DOOR_COPY_BACK; + } + + return MoveDoor(door_state); +} + +unsigned int CloseDoor(unsigned int door_state) +{ + unsigned int old_door_state = GetDoorState(); + + if (!(door_state & DOOR_NO_COPY_BACK)) + { + if (old_door_state & DOOR_OPEN_1) + BlitBitmap(backbuffer, bitmap_db_door_1, + DX, DY, DXSIZE, DYSIZE, 0, 0); + + if (old_door_state & DOOR_OPEN_2) + BlitBitmap(backbuffer, bitmap_db_door_2, + VX, VY, VXSIZE, VYSIZE, 0, 0); + + door_state &= ~DOOR_NO_COPY_BACK; + } + + return MoveDoor(door_state); +} + +unsigned int GetDoorState() +{ + return MoveDoor(DOOR_GET_STATE); +} + +unsigned int SetDoorState(unsigned int door_state) +{ + return MoveDoor(door_state | DOOR_SET_STATE); +} + +int euclid(int a, int b) +{ + return (b ? euclid(b, a % b) : a); +} + +unsigned int MoveDoor(unsigned int door_state) +{ + struct Rect door_rect_list[] = + { + { DX, DY, DXSIZE, DYSIZE }, + { VX, VY, VXSIZE, VYSIZE } + }; + static int door1 = DOOR_OPEN_1; + static int door2 = DOOR_CLOSE_2; + unsigned int door_delay = 0; + unsigned int door_delay_value; + int i; + + if (door_state == DOOR_GET_STATE) + return (door1 | door2); + + if (door_state & DOOR_SET_STATE) + { + if (door_state & DOOR_ACTION_1) + door1 = door_state & DOOR_ACTION_1; + if (door_state & DOOR_ACTION_2) + door2 = door_state & DOOR_ACTION_2; + + return (door1 | door2); + } + + if (!(door_state & DOOR_FORCE_REDRAW)) + { + if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1) + door_state &= ~DOOR_OPEN_1; + else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1) + door_state &= ~DOOR_CLOSE_1; + if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2) + door_state &= ~DOOR_OPEN_2; + else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) + door_state &= ~DOOR_CLOSE_2; + } + + if (global.autoplay_leveldir) + { + door_state |= DOOR_NO_DELAY; + door_state &= ~DOOR_CLOSE_ALL; + } + + if (game_status == GAME_MODE_EDITOR) + door_state |= DOOR_NO_DELAY; + + if (door_state & DOOR_ACTION) + { + boolean door_panel_drawn[NUM_DOORS]; + boolean panel_has_doors[NUM_DOORS]; + boolean door_part_skip[MAX_DOOR_PARTS]; + boolean door_part_done[MAX_DOOR_PARTS]; + boolean door_part_done_all; + int num_steps[MAX_DOOR_PARTS]; + int max_move_delay = 0; // delay for complete animations of all doors + int max_step_delay = 0; // delay (ms) between two animation frames + int num_move_steps = 0; // number of animation steps for all doors + int max_move_delay_doors_only = 0; // delay for doors only (no panel) + int num_move_steps_doors_only = 0; // steps for doors only (no panel) + int current_move_delay = 0; + int start = 0; + int k; + + for (i = 0; i < NUM_DOORS; i++) + panel_has_doors[i] = FALSE; + + for (i = 0; i < MAX_DOOR_PARTS; i++) + { + struct DoorPartControlInfo *dpc = &door_part_controls[i]; + struct GraphicInfo *g = &graphic_info[dpc->graphic]; + int door_token = dpc->door_token; + + door_part_done[i] = FALSE; + door_part_skip[i] = (!(door_state & door_token) || + !g->bitmap); + } + + for (i = 0; i < MAX_DOOR_PARTS; i++) + { + int nr = door_part_order[i].nr; + struct DoorPartControlInfo *dpc = &door_part_controls[nr]; + struct DoorPartPosInfo *pos = dpc->pos; + struct GraphicInfo *g = &graphic_info[dpc->graphic]; + int door_token = dpc->door_token; + int door_index = DOOR_INDEX_FROM_TOKEN(door_token); + boolean is_panel = DOOR_PART_IS_PANEL(nr); + int step_xoffset = ABS(pos->step_xoffset); + int step_yoffset = ABS(pos->step_yoffset); + int step_delay = pos->step_delay; + int current_door_state = door_state & door_token; + boolean door_opening = ((current_door_state & DOOR_OPEN) != 0); + boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0); + boolean part_opening = (is_panel ? door_closing : door_opening); + int start_step = (part_opening ? pos->start_step_opening : + pos->start_step_closing); + float move_xsize = (step_xoffset ? g->width : 0); + float move_ysize = (step_yoffset ? g->height : 0); + int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0); + int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0); + int move_steps = (move_xsteps && move_ysteps ? + MIN(move_xsteps, move_ysteps) : + move_xsteps ? move_xsteps : move_ysteps) - start_step; + int move_delay = move_steps * step_delay; + + if (door_part_skip[nr]) + continue; + + max_move_delay = MAX(max_move_delay, move_delay); + max_step_delay = (max_step_delay == 0 ? step_delay : + euclid(max_step_delay, step_delay)); + num_steps[nr] = move_steps; + + if (!is_panel) + { + max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay); + + panel_has_doors[door_index] = TRUE; + } + } + + max_step_delay = MAX(1, max_step_delay); // prevent division by zero + + num_move_steps = max_move_delay / max_step_delay; + num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay; + + door_delay_value = max_step_delay; + + if ((door_state & DOOR_NO_DELAY) || setup.quick_doors) + { + start = num_move_steps - 1; + } + else + { + /* opening door sound has priority over simultaneously closing door */ + if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2)) + PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); + else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2)) + PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); + } + + for (k = start; k < num_move_steps; k++) + { + int last_frame = num_move_steps - 1; // last frame of this "for" loop + + door_part_done_all = TRUE; + + for (i = 0; i < NUM_DOORS; i++) + door_panel_drawn[i] = FALSE; + + for (i = 0; i < MAX_DOOR_PARTS; i++) + { + int nr = door_part_order[i].nr; + struct DoorPartControlInfo *dpc = &door_part_controls[nr]; + struct DoorPartPosInfo *pos = dpc->pos; + struct GraphicInfo *g = &graphic_info[dpc->graphic]; + int door_token = dpc->door_token; + int door_index = DOOR_INDEX_FROM_TOKEN(door_token); + boolean is_panel = DOOR_PART_IS_PANEL(nr); + boolean is_panel_and_door_has_closed = FALSE; + struct Rect *door_rect = &door_rect_list[door_index]; + Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 : + bitmap_db_door_2); + Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap); + int current_door_state = door_state & door_token; + boolean door_opening = ((current_door_state & DOOR_OPEN) != 0); + boolean door_closing = !door_opening; + boolean part_opening = (is_panel ? door_closing : door_opening); + boolean part_closing = !part_opening; + int start_step = (part_opening ? pos->start_step_opening : + pos->start_step_closing); + int step_delay = pos->step_delay; + int step_factor = step_delay / max_step_delay; + int k1 = (step_factor ? k / step_factor + 1 : k); + int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1); + int kk = MAX(0, k2); + int g_src_x = 0; + int g_src_y = 0; + int src_x, src_y, src_xx, src_yy; + int dst_x, dst_y, dst_xx, dst_yy; + int width, height; + + if (door_part_skip[nr]) + continue; + + if (!(door_state & door_token)) + continue; + + if (!g->bitmap) + continue; + + if (!is_panel) + { + int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1); + int kk_door = MAX(0, k2_door); + int sync_frame = kk_door * door_delay_value; + int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame); + + getGraphicSource(dpc->graphic, frame, &bitmap, &g_src_x, &g_src_y); + } + + // draw door panel + + if (!door_panel_drawn[door_index]) + { + ClearRectangle(drawto, door_rect->x, door_rect->y, + door_rect->width, door_rect->height); + + door_panel_drawn[door_index] = TRUE; + } + + // draw opening or closing door parts + + if (pos->step_xoffset < 0) // door part on right side + { + src_xx = 0; + dst_xx = pos->x + ABS(kk * pos->step_xoffset); + width = g->width; + + if (dst_xx + width > door_rect->width) + width = door_rect->width - dst_xx; + } + else // door part on left side + { + src_xx = 0; + dst_xx = pos->x - kk * pos->step_xoffset; + + if (dst_xx < 0) + { + src_xx = ABS(dst_xx); + dst_xx = 0; + } + + width = g->width - src_xx; + + if (width > door_rect->width) + width = door_rect->width; + + // printf("::: k == %d [%d] \n", k, start_step); + } + + if (pos->step_yoffset < 0) // door part on bottom side + { + src_yy = 0; + dst_yy = pos->y + ABS(kk * pos->step_yoffset); + height = g->height; + + if (dst_yy + height > door_rect->height) + height = door_rect->height - dst_yy; + } + else // door part on top side + { + src_yy = 0; + dst_yy = pos->y - kk * pos->step_yoffset; + + if (dst_yy < 0) + { + src_yy = ABS(dst_yy); + dst_yy = 0; + } + + height = g->height - src_yy; + } + + src_x = g_src_x + src_xx; + src_y = g_src_y + src_yy; + + dst_x = door_rect->x + dst_xx; + dst_y = door_rect->y + dst_yy; + + is_panel_and_door_has_closed = + (is_panel && + door_closing && + panel_has_doors[door_index] && + k >= num_move_steps_doors_only - 1); + + if (width >= 0 && width <= g->width && + height >= 0 && height <= g->height && + !is_panel_and_door_has_closed) + { + if (is_panel || !pos->draw_masked) + BlitBitmap(bitmap, drawto, src_x, src_y, width, height, + dst_x, dst_y); + else + BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, + dst_x, dst_y); + } + + redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token); + + if ((part_opening && (width < 0 || height < 0)) || + (part_closing && (width >= g->width && height >= g->height))) + door_part_done[nr] = TRUE; + + // continue door part animations, but not panel after door has closed + if (!door_part_done[nr] && !is_panel_and_door_has_closed) + door_part_done_all = FALSE; + } + + if (!(door_state & DOOR_NO_DELAY)) + { + BackToFront(); + + if (game_status == GAME_MODE_MAIN) + DoAnimation(); + + SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame); + + current_move_delay += max_step_delay; + } + + if (door_part_done_all) + break; + } + } + + if (door_state & DOOR_ACTION_1) + door1 = door_state & DOOR_ACTION_1; + if (door_state & DOOR_ACTION_2) + door2 = door_state & DOOR_ACTION_2; + + return (door1 | door2); +} + +static boolean useSpecialEditorDoor() +{ + int graphic = IMG_GLOBAL_BORDER_EDITOR; + boolean redefined = getImageListEntryFromImageID(graphic)->redefined; + + // do not draw special editor door if editor border defined or redefined + if (graphic_info[graphic].bitmap != NULL || redefined) + return FALSE; + + // do not draw special editor door if global border defined to be empty + if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL) + return FALSE; + + // do not draw special editor door if viewport definitions do not match + if (EX != VX || + EY >= VY || + EXSIZE != VXSIZE || + EY + EYSIZE != VY + VYSIZE) + return FALSE; + + return TRUE; +} + +void DrawSpecialEditorDoor() +{ + struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION]; + int top_border_width = gfx1->width; + int top_border_height = gfx1->height; + int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size; + int ex = EX - outer_border; + int ey = EY - outer_border; + int vy = VY - outer_border; + int exsize = EXSIZE + 2 * outer_border; + + if (!useSpecialEditorDoor()) + return; + + /* draw bigger level editor toolbox window */ + BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y, + top_border_width, top_border_height, ex, ey - top_border_height); + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy, + exsize, EYSIZE - VYSIZE + outer_border, ex, ey); + + redraw_mask |= REDRAW_ALL; +} + +void UndrawSpecialEditorDoor() +{ + struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION]; + int top_border_width = gfx1->width; + int top_border_height = gfx1->height; + int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size; + int ex = EX - outer_border; + int ey = EY - outer_border; + int ey_top = ey - top_border_height; + int exsize = EXSIZE + 2 * outer_border; + int eysize = EYSIZE + 2 * outer_border; + + if (!useSpecialEditorDoor()) + return; + + /* draw normal tape recorder window */ + if (graphic_info[IMG_GLOBAL_BORDER].bitmap) + { + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, + ex, ey_top, top_border_width, top_border_height, + ex, ey_top); + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, + ex, ey, exsize, eysize, ex, ey); + } + else + { + // if screen background is set to "[NONE]", clear editor toolbox window + ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height); + ClearRectangle(drawto, ex, ey, exsize, eysize); + } + + redraw_mask |= REDRAW_ALL; +} + + +/* ---------- new tool button stuff ---------------------------------------- */ + +static struct +{ + int graphic; + struct TextPosInfo *pos; + int gadget_id; + char *infotext; +} toolbutton_info[NUM_TOOL_BUTTONS] = +{ + { + IMG_REQUEST_BUTTON_GFX_YES, &request.button.yes, + TOOL_CTRL_ID_YES, "yes" + }, + { + IMG_REQUEST_BUTTON_GFX_NO, &request.button.no, + TOOL_CTRL_ID_NO, "no" + }, + { + IMG_REQUEST_BUTTON_GFX_CONFIRM, &request.button.confirm, + TOOL_CTRL_ID_CONFIRM, "confirm" + }, + { + IMG_REQUEST_BUTTON_GFX_PLAYER_1, &request.button.player_1, + TOOL_CTRL_ID_PLAYER_1, "player 1" + }, + { + IMG_REQUEST_BUTTON_GFX_PLAYER_2, &request.button.player_2, + TOOL_CTRL_ID_PLAYER_2, "player 2" + }, + { + IMG_REQUEST_BUTTON_GFX_PLAYER_3, &request.button.player_3, + TOOL_CTRL_ID_PLAYER_3, "player 3" + }, + { + IMG_REQUEST_BUTTON_GFX_PLAYER_4, &request.button.player_4, + TOOL_CTRL_ID_PLAYER_4, "player 4" + } +}; + +void CreateToolButtons() +{ + int i; + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + { + struct GraphicInfo *gfx = &graphic_info[toolbutton_info[i].graphic]; + struct TextPosInfo *pos = toolbutton_info[i].pos; + struct GadgetInfo *gi; + Bitmap *deco_bitmap = None; + int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0; + unsigned int event_mask = GD_EVENT_RELEASED; + int dx = DX; + int dy = DY; + int gd_x = gfx->src_x; + int gd_y = gfx->src_y; + int gd_xp = gfx->src_x + gfx->pressed_xoffset; + int gd_yp = gfx->src_y + gfx->pressed_yoffset; + int id = i; + + if (global.use_envelope_request) + setRequestPosition(&dx, &dy, TRUE); + + if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) + { + int player_nr = id - TOOL_CTRL_ID_PLAYER_1; + + getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0, + pos->size, &deco_bitmap, &deco_x, &deco_y); + deco_xpos = (gfx->width - pos->size) / 2; + deco_ypos = (gfx->height - pos->size) / 2; + } + + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_INFO_TEXT, toolbutton_info[i].infotext, + GDI_X, dx + GDI_ACTIVE_POS(pos->x), + GDI_Y, dy + GDI_ACTIVE_POS(pos->y), + GDI_WIDTH, gfx->width, + GDI_HEIGHT, gfx->height, + GDI_TYPE, GD_TYPE_NORMAL_BUTTON, + GDI_STATE, GD_BUTTON_UNPRESSED, + GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y, + GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp, + GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, + GDI_DECORATION_POSITION, deco_xpos, deco_ypos, + GDI_DECORATION_SIZE, pos->size, pos->size, + GDI_DECORATION_SHIFTING, 1, 1, + GDI_DIRECT_DRAW, FALSE, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleToolButtons, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + tool_gadget[id] = gi; + } +} + +void FreeToolButtons() +{ + int i; + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + FreeGadget(tool_gadget[i]); +} + +static void UnmapToolButtons() +{ + int i; + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + UnmapGadget(tool_gadget[i]); +} + +static void HandleToolButtons(struct GadgetInfo *gi) +{ + request_gadget_id = gi->custom_id; +} + +static struct Mapping_EM_to_RND_object +{ + int element_em; + boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */ + boolean is_backside; /* backside of moving element */ + + int element_rnd; + int action; + int direction; +} +em_object_mapping_list[] = +{ + { + Xblank, TRUE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Yacid_splash_eB, FALSE, FALSE, + EL_ACID_SPLASH_RIGHT, -1, -1 + }, + { + Yacid_splash_wB, FALSE, FALSE, + EL_ACID_SPLASH_LEFT, -1, -1 + }, + +#ifdef EM_ENGINE_BAD_ROLL + { + Xstone_force_e, FALSE, FALSE, + EL_ROCK, -1, MV_BIT_RIGHT + }, + { + Xstone_force_w, FALSE, FALSE, + EL_ROCK, -1, MV_BIT_LEFT + }, + { + Xnut_force_e, FALSE, FALSE, + EL_NUT, -1, MV_BIT_RIGHT + }, + { + Xnut_force_w, FALSE, FALSE, + EL_NUT, -1, MV_BIT_LEFT + }, + { + Xspring_force_e, FALSE, FALSE, + EL_SPRING, -1, MV_BIT_RIGHT + }, + { + Xspring_force_w, FALSE, FALSE, + EL_SPRING, -1, MV_BIT_LEFT + }, + { + Xemerald_force_e, FALSE, FALSE, + EL_EMERALD, -1, MV_BIT_RIGHT + }, + { + Xemerald_force_w, FALSE, FALSE, + EL_EMERALD, -1, MV_BIT_LEFT + }, + { + Xdiamond_force_e, FALSE, FALSE, + EL_DIAMOND, -1, MV_BIT_RIGHT + }, + { + Xdiamond_force_w, FALSE, FALSE, + EL_DIAMOND, -1, MV_BIT_LEFT + }, + { + Xbomb_force_e, FALSE, FALSE, + EL_BOMB, -1, MV_BIT_RIGHT + }, + { + Xbomb_force_w, FALSE, FALSE, + EL_BOMB, -1, MV_BIT_LEFT + }, +#endif /* EM_ENGINE_BAD_ROLL */ + + { + Xstone, TRUE, FALSE, + EL_ROCK, -1, -1 + }, + { + Xstone_pause, FALSE, FALSE, + EL_ROCK, -1, -1 + }, + { + Xstone_fall, FALSE, FALSE, + EL_ROCK, -1, -1 + }, + { + Ystone_s, FALSE, FALSE, + EL_ROCK, ACTION_FALLING, -1 + }, + { + Ystone_sB, FALSE, TRUE, + EL_ROCK, ACTION_FALLING, -1 + }, + { + Ystone_e, FALSE, FALSE, + EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ystone_eB, FALSE, TRUE, + EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ystone_w, FALSE, FALSE, + EL_ROCK, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ystone_wB, FALSE, TRUE, + EL_ROCK, ACTION_MOVING, MV_BIT_LEFT + }, + { + Xnut, TRUE, FALSE, + EL_NUT, -1, -1 + }, + { + Xnut_pause, FALSE, FALSE, + EL_NUT, -1, -1 + }, + { + Xnut_fall, FALSE, FALSE, + EL_NUT, -1, -1 + }, + { + Ynut_s, FALSE, FALSE, + EL_NUT, ACTION_FALLING, -1 + }, + { + Ynut_sB, FALSE, TRUE, + EL_NUT, ACTION_FALLING, -1 + }, + { + Ynut_e, FALSE, FALSE, + EL_NUT, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ynut_eB, FALSE, TRUE, + EL_NUT, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ynut_w, FALSE, FALSE, + EL_NUT, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ynut_wB, FALSE, TRUE, + EL_NUT, ACTION_MOVING, MV_BIT_LEFT + }, + { + Xbug_n, TRUE, FALSE, + EL_BUG_UP, -1, -1 + }, + { + Xbug_e, TRUE, FALSE, + EL_BUG_RIGHT, -1, -1 + }, + { + Xbug_s, TRUE, FALSE, + EL_BUG_DOWN, -1, -1 + }, + { + Xbug_w, TRUE, FALSE, + EL_BUG_LEFT, -1, -1 + }, + { + Xbug_gon, FALSE, FALSE, + EL_BUG_UP, -1, -1 + }, + { + Xbug_goe, FALSE, FALSE, + EL_BUG_RIGHT, -1, -1 + }, + { + Xbug_gos, FALSE, FALSE, + EL_BUG_DOWN, -1, -1 + }, + { + Xbug_gow, FALSE, FALSE, + EL_BUG_LEFT, -1, -1 + }, + { + Ybug_n, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_UP + }, + { + Ybug_nB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_UP + }, + { + Ybug_e, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ybug_eB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ybug_s, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_DOWN + }, + { + Ybug_sB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_DOWN + }, + { + Ybug_w, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ybug_wB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ybug_w_n, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP + }, + { + Ybug_n_e, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT + }, + { + Ybug_e_s, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN + }, + { + Ybug_s_w, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT + }, + { + Ybug_e_n, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP + }, + { + Ybug_s_e, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT + }, + { + Ybug_w_s, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN + }, + { + Ybug_n_w, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT + }, + { + Ybug_stone, FALSE, FALSE, + EL_BUG, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Ybug_spring, FALSE, FALSE, + EL_BUG, ACTION_SMASHED_BY_SPRING, -1 + }, + { + Xtank_n, TRUE, FALSE, + EL_SPACESHIP_UP, -1, -1 + }, + { + Xtank_e, TRUE, FALSE, + EL_SPACESHIP_RIGHT, -1, -1 + }, + { + Xtank_s, TRUE, FALSE, + EL_SPACESHIP_DOWN, -1, -1 + }, + { + Xtank_w, TRUE, FALSE, + EL_SPACESHIP_LEFT, -1, -1 + }, + { + Xtank_gon, FALSE, FALSE, + EL_SPACESHIP_UP, -1, -1 + }, + { + Xtank_goe, FALSE, FALSE, + EL_SPACESHIP_RIGHT, -1, -1 + }, + { + Xtank_gos, FALSE, FALSE, + EL_SPACESHIP_DOWN, -1, -1 + }, + { + Xtank_gow, FALSE, FALSE, + EL_SPACESHIP_LEFT, -1, -1 + }, + { + Ytank_n, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP + }, + { + Ytank_nB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP + }, + { + Ytank_e, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ytank_eB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ytank_s, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN + }, + { + Ytank_sB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN + }, + { + Ytank_w, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ytank_wB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ytank_w_n, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP + }, + { + Ytank_n_e, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT + }, + { + Ytank_e_s, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN + }, + { + Ytank_s_w, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT + }, + { + Ytank_e_n, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP + }, + { + Ytank_s_e, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT + }, + { + Ytank_w_s, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN + }, + { + Ytank_n_w, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT + }, + { + Ytank_stone, FALSE, FALSE, + EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Ytank_spring, FALSE, FALSE, + EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1 + }, + { + Xandroid, TRUE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, -1 + }, + { + Xandroid_1_n, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP + }, + { + Xandroid_2_n, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP + }, + { + Xandroid_1_e, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT + }, + { + Xandroid_2_e, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT + }, + { + Xandroid_1_w, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT + }, + { + Xandroid_2_w, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT + }, + { + Xandroid_1_s, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN + }, + { + Xandroid_2_s, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN + }, + { + Yandroid_n, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP + }, + { + Yandroid_nB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP + }, + { + Yandroid_ne, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT + }, + { + Yandroid_neB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT + }, + { + Yandroid_e, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yandroid_eB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yandroid_se, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT + }, + { + Yandroid_seB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT + }, + { + Yandroid_s, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yandroid_sB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yandroid_sw, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT + }, + { + Yandroid_swB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT + }, + { + Yandroid_w, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yandroid_wB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yandroid_nw, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT + }, + { + Yandroid_nwB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT + }, + { + Xspring, TRUE, FALSE, + EL_SPRING, -1, -1 + }, + { + Xspring_pause, FALSE, FALSE, + EL_SPRING, -1, -1 + }, + { + Xspring_e, FALSE, FALSE, + EL_SPRING, -1, -1 + }, + { + Xspring_w, FALSE, FALSE, + EL_SPRING, -1, -1 + }, + { + Xspring_fall, FALSE, FALSE, + EL_SPRING, -1, -1 + }, + { + Yspring_s, FALSE, FALSE, + EL_SPRING, ACTION_FALLING, -1 + }, + { + Yspring_sB, FALSE, TRUE, + EL_SPRING, ACTION_FALLING, -1 + }, + { + Yspring_e, FALSE, FALSE, + EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yspring_eB, FALSE, TRUE, + EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yspring_w, FALSE, FALSE, + EL_SPRING, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yspring_wB, FALSE, TRUE, + EL_SPRING, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yspring_kill_e, FALSE, FALSE, + EL_SPRING, ACTION_EATING, MV_BIT_RIGHT + }, + { + Yspring_kill_eB, FALSE, TRUE, + EL_SPRING, ACTION_EATING, MV_BIT_RIGHT + }, + { + Yspring_kill_w, FALSE, FALSE, + EL_SPRING, ACTION_EATING, MV_BIT_LEFT + }, + { + Yspring_kill_wB, FALSE, TRUE, + EL_SPRING, ACTION_EATING, MV_BIT_LEFT + }, + { + Xeater_n, TRUE, FALSE, + EL_YAMYAM_UP, -1, -1 + }, + { + Xeater_e, TRUE, FALSE, + EL_YAMYAM_RIGHT, -1, -1 + }, + { + Xeater_w, TRUE, FALSE, + EL_YAMYAM_LEFT, -1, -1 + }, + { + Xeater_s, TRUE, FALSE, + EL_YAMYAM_DOWN, -1, -1 + }, + { + Yeater_n, FALSE, FALSE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_UP + }, + { + Yeater_nB, FALSE, TRUE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_UP + }, + { + Yeater_e, FALSE, FALSE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yeater_eB, FALSE, TRUE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yeater_s, FALSE, FALSE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yeater_sB, FALSE, TRUE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yeater_w, FALSE, FALSE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yeater_wB, FALSE, TRUE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yeater_stone, FALSE, FALSE, + EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Yeater_spring, FALSE, FALSE, + EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1 + }, + { + Xalien, TRUE, FALSE, + EL_ROBOT, -1, -1 + }, + { + Xalien_pause, FALSE, FALSE, + EL_ROBOT, -1, -1 + }, + { + Yalien_n, FALSE, FALSE, + EL_ROBOT, ACTION_MOVING, MV_BIT_UP + }, + { + Yalien_nB, FALSE, TRUE, + EL_ROBOT, ACTION_MOVING, MV_BIT_UP + }, + { + Yalien_e, FALSE, FALSE, + EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yalien_eB, FALSE, TRUE, + EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yalien_s, FALSE, FALSE, + EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yalien_sB, FALSE, TRUE, + EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yalien_w, FALSE, FALSE, + EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yalien_wB, FALSE, TRUE, + EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yalien_stone, FALSE, FALSE, + EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Yalien_spring, FALSE, FALSE, + EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1 + }, + { + Xemerald, TRUE, FALSE, + EL_EMERALD, -1, -1 + }, + { + Xemerald_pause, FALSE, FALSE, + EL_EMERALD, -1, -1 + }, + { + Xemerald_fall, FALSE, FALSE, + EL_EMERALD, -1, -1 + }, + { + Xemerald_shine, FALSE, FALSE, + EL_EMERALD, ACTION_TWINKLING, -1 + }, + { + Yemerald_s, FALSE, FALSE, + EL_EMERALD, ACTION_FALLING, -1 + }, + { + Yemerald_sB, FALSE, TRUE, + EL_EMERALD, ACTION_FALLING, -1 + }, + { + Yemerald_e, FALSE, FALSE, + EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yemerald_eB, FALSE, TRUE, + EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yemerald_w, FALSE, FALSE, + EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yemerald_wB, FALSE, TRUE, + EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yemerald_eat, FALSE, FALSE, + EL_EMERALD, ACTION_COLLECTING, -1 + }, + { + Yemerald_stone, FALSE, FALSE, + EL_NUT, ACTION_BREAKING, -1 + }, + { + Xdiamond, TRUE, FALSE, + EL_DIAMOND, -1, -1 + }, + { + Xdiamond_pause, FALSE, FALSE, + EL_DIAMOND, -1, -1 + }, + { + Xdiamond_fall, FALSE, FALSE, + EL_DIAMOND, -1, -1 + }, + { + Xdiamond_shine, FALSE, FALSE, + EL_DIAMOND, ACTION_TWINKLING, -1 + }, + { + Ydiamond_s, FALSE, FALSE, + EL_DIAMOND, ACTION_FALLING, -1 + }, + { + Ydiamond_sB, FALSE, TRUE, + EL_DIAMOND, ACTION_FALLING, -1 + }, + { + Ydiamond_e, FALSE, FALSE, + EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ydiamond_eB, FALSE, TRUE, + EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ydiamond_w, FALSE, FALSE, + EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ydiamond_wB, FALSE, TRUE, + EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ydiamond_eat, FALSE, FALSE, + EL_DIAMOND, ACTION_COLLECTING, -1 + }, + { + Ydiamond_stone, FALSE, FALSE, + EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Xdrip_fall, TRUE, FALSE, + EL_AMOEBA_DROP, -1, -1 + }, + { + Xdrip_stretch, FALSE, FALSE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Xdrip_stretchB, FALSE, TRUE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Xdrip_eat, FALSE, FALSE, + EL_AMOEBA_DROP, ACTION_GROWING, -1 + }, + { + Ydrip_s1, FALSE, FALSE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Ydrip_s1B, FALSE, TRUE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Ydrip_s2, FALSE, FALSE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Ydrip_s2B, FALSE, TRUE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Xbomb, TRUE, FALSE, + EL_BOMB, -1, -1 + }, + { + Xbomb_pause, FALSE, FALSE, + EL_BOMB, -1, -1 + }, + { + Xbomb_fall, FALSE, FALSE, + EL_BOMB, -1, -1 + }, + { + Ybomb_s, FALSE, FALSE, + EL_BOMB, ACTION_FALLING, -1 + }, + { + Ybomb_sB, FALSE, TRUE, + EL_BOMB, ACTION_FALLING, -1 + }, + { + Ybomb_e, FALSE, FALSE, + EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ybomb_eB, FALSE, TRUE, + EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ybomb_w, FALSE, FALSE, + EL_BOMB, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ybomb_wB, FALSE, TRUE, + EL_BOMB, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ybomb_eat, FALSE, FALSE, + EL_BOMB, ACTION_ACTIVATING, -1 + }, + { + Xballoon, TRUE, FALSE, + EL_BALLOON, -1, -1 + }, + { + Yballoon_n, FALSE, FALSE, + EL_BALLOON, ACTION_MOVING, MV_BIT_UP + }, + { + Yballoon_nB, FALSE, TRUE, + EL_BALLOON, ACTION_MOVING, MV_BIT_UP + }, + { + Yballoon_e, FALSE, FALSE, + EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yballoon_eB, FALSE, TRUE, + EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yballoon_s, FALSE, FALSE, + EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yballoon_sB, FALSE, TRUE, + EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yballoon_w, FALSE, FALSE, + EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yballoon_wB, FALSE, TRUE, + EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT + }, + { + Xgrass, TRUE, FALSE, + EL_EMC_GRASS, -1, -1 + }, + { + Ygrass_nB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP + }, + { + Ygrass_eB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT + }, + { + Ygrass_sB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN + }, + { + Ygrass_wB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT + }, + { + Xdirt, TRUE, FALSE, + EL_SAND, -1, -1 + }, + { + Ydirt_nB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_UP + }, + { + Ydirt_eB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT + }, + { + Ydirt_sB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_DOWN + }, + { + Ydirt_wB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_LEFT + }, + { + Xacid_ne, TRUE, FALSE, + EL_ACID_POOL_TOPRIGHT, -1, -1 + }, + { + Xacid_se, TRUE, FALSE, + EL_ACID_POOL_BOTTOMRIGHT, -1, -1 + }, + { + Xacid_s, TRUE, FALSE, + EL_ACID_POOL_BOTTOM, -1, -1 + }, + { + Xacid_sw, TRUE, FALSE, + EL_ACID_POOL_BOTTOMLEFT, -1, -1 + }, + { + Xacid_nw, TRUE, FALSE, + EL_ACID_POOL_TOPLEFT, -1, -1 + }, + { + Xacid_1, TRUE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_2, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_3, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_4, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_5, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_6, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_7, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_8, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xball_1, TRUE, FALSE, + EL_EMC_MAGIC_BALL, -1, -1 + }, + { + Xball_1B, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1 + }, + { + Xball_2, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1 + }, + { + Xball_2B, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1 + }, + { + Yball_eat, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1 + }, + { + Ykey_1_eat, FALSE, FALSE, + EL_EM_KEY_1, ACTION_COLLECTING, -1 + }, + { + Ykey_2_eat, FALSE, FALSE, + EL_EM_KEY_2, ACTION_COLLECTING, -1 + }, + { + Ykey_3_eat, FALSE, FALSE, + EL_EM_KEY_3, ACTION_COLLECTING, -1 + }, + { + Ykey_4_eat, FALSE, FALSE, + EL_EM_KEY_4, ACTION_COLLECTING, -1 + }, + { + Ykey_5_eat, FALSE, FALSE, + EL_EMC_KEY_5, ACTION_COLLECTING, -1 + }, + { + Ykey_6_eat, FALSE, FALSE, + EL_EMC_KEY_6, ACTION_COLLECTING, -1 + }, + { + Ykey_7_eat, FALSE, FALSE, + EL_EMC_KEY_7, ACTION_COLLECTING, -1 + }, + { + Ykey_8_eat, FALSE, FALSE, + EL_EMC_KEY_8, ACTION_COLLECTING, -1 + }, + { + Ylenses_eat, FALSE, FALSE, + EL_EMC_LENSES, ACTION_COLLECTING, -1 + }, + { + Ymagnify_eat, FALSE, FALSE, + EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1 + }, + { + Ygrass_eat, FALSE, FALSE, + EL_EMC_GRASS, ACTION_SNAPPING, -1 + }, + { + Ydirt_eat, FALSE, FALSE, + EL_SAND, ACTION_SNAPPING, -1 + }, + { + Xgrow_ns, TRUE, FALSE, + EL_EXPANDABLE_WALL_VERTICAL, -1, -1 + }, + { + Ygrow_ns_eat, FALSE, FALSE, + EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1 + }, + { + Xgrow_ew, TRUE, FALSE, + EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1 + }, + { + Ygrow_ew_eat, FALSE, FALSE, + EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1 + }, + { + Xwonderwall, TRUE, FALSE, + EL_MAGIC_WALL, -1, -1 + }, + { + XwonderwallB, FALSE, FALSE, + EL_MAGIC_WALL, ACTION_ACTIVE, -1 + }, + { + Xamoeba_1, TRUE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 + }, + { + Xamoeba_2, FALSE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 + }, + { + Xamoeba_3, FALSE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 + }, + { + Xamoeba_4, FALSE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 + }, + { + Xamoeba_5, TRUE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 + }, + { + Xamoeba_6, FALSE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 + }, + { + Xamoeba_7, FALSE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 + }, + { + Xamoeba_8, FALSE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 + }, + { + Xdoor_1, TRUE, FALSE, + EL_EM_GATE_1, -1, -1 + }, + { + Xdoor_2, TRUE, FALSE, + EL_EM_GATE_2, -1, -1 + }, + { + Xdoor_3, TRUE, FALSE, + EL_EM_GATE_3, -1, -1 + }, + { + Xdoor_4, TRUE, FALSE, + EL_EM_GATE_4, -1, -1 + }, + { + Xdoor_5, TRUE, FALSE, + EL_EMC_GATE_5, -1, -1 + }, + { + Xdoor_6, TRUE, FALSE, + EL_EMC_GATE_6, -1, -1 + }, + { + Xdoor_7, TRUE, FALSE, + EL_EMC_GATE_7, -1, -1 + }, + { + Xdoor_8, TRUE, FALSE, + EL_EMC_GATE_8, -1, -1 + }, + { + Xkey_1, TRUE, FALSE, + EL_EM_KEY_1, -1, -1 + }, + { + Xkey_2, TRUE, FALSE, + EL_EM_KEY_2, -1, -1 + }, + { + Xkey_3, TRUE, FALSE, + EL_EM_KEY_3, -1, -1 + }, + { + Xkey_4, TRUE, FALSE, + EL_EM_KEY_4, -1, -1 + }, + { + Xkey_5, TRUE, FALSE, + EL_EMC_KEY_5, -1, -1 + }, + { + Xkey_6, TRUE, FALSE, + EL_EMC_KEY_6, -1, -1 + }, + { + Xkey_7, TRUE, FALSE, + EL_EMC_KEY_7, -1, -1 + }, + { + Xkey_8, TRUE, FALSE, + EL_EMC_KEY_8, -1, -1 + }, + { + Xwind_n, TRUE, FALSE, + EL_BALLOON_SWITCH_UP, -1, -1 + }, + { + Xwind_e, TRUE, FALSE, + EL_BALLOON_SWITCH_RIGHT, -1, -1 + }, + { + Xwind_s, TRUE, FALSE, + EL_BALLOON_SWITCH_DOWN, -1, -1 + }, + { + Xwind_w, TRUE, FALSE, + EL_BALLOON_SWITCH_LEFT, -1, -1 + }, + { + Xwind_nesw, TRUE, FALSE, + EL_BALLOON_SWITCH_ANY, -1, -1 + }, + { + Xwind_stop, TRUE, FALSE, + EL_BALLOON_SWITCH_NONE, -1, -1 + }, + { + Xexit, TRUE, FALSE, + EL_EM_EXIT_CLOSED, -1, -1 + }, + { + Xexit_1, TRUE, FALSE, + EL_EM_EXIT_OPEN, -1, -1 + }, + { + Xexit_2, FALSE, FALSE, + EL_EM_EXIT_OPEN, -1, -1 + }, + { + Xexit_3, FALSE, FALSE, + EL_EM_EXIT_OPEN, -1, -1 + }, + { + Xdynamite, TRUE, FALSE, + EL_EM_DYNAMITE, -1, -1 + }, + { + Ydynamite_eat, FALSE, FALSE, + EL_EM_DYNAMITE, ACTION_COLLECTING, -1 + }, + { + Xdynamite_1, TRUE, FALSE, + EL_EM_DYNAMITE_ACTIVE, -1, -1 + }, + { + Xdynamite_2, FALSE, FALSE, + EL_EM_DYNAMITE_ACTIVE, -1, -1 + }, + { + Xdynamite_3, FALSE, FALSE, + EL_EM_DYNAMITE_ACTIVE, -1, -1 + }, + { + Xdynamite_4, FALSE, FALSE, + EL_EM_DYNAMITE_ACTIVE, -1, -1 + }, + { + Xbumper, TRUE, FALSE, + EL_EMC_SPRING_BUMPER, -1, -1 + }, + { + XbumperB, FALSE, FALSE, + EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1 + }, + { + Xwheel, TRUE, FALSE, + EL_ROBOT_WHEEL, -1, -1 + }, + { + XwheelB, FALSE, FALSE, + EL_ROBOT_WHEEL, ACTION_ACTIVE, -1 + }, + { + Xswitch, TRUE, FALSE, + EL_EMC_MAGIC_BALL_SWITCH, -1, -1 + }, + { + XswitchB, FALSE, FALSE, + EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1 + }, + { + Xsand, TRUE, FALSE, + EL_QUICKSAND_EMPTY, -1, -1 + }, + { + Xsand_stone, TRUE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_stonein_1, FALSE, TRUE, + EL_ROCK, ACTION_FILLING, -1 + }, + { + Xsand_stonein_2, FALSE, TRUE, + EL_ROCK, ACTION_FILLING, -1 + }, + { + Xsand_stonein_3, FALSE, TRUE, + EL_ROCK, ACTION_FILLING, -1 + }, + { + Xsand_stonein_4, FALSE, TRUE, + EL_ROCK, ACTION_FILLING, -1 + }, + { + Xsand_stonesand_1, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_2, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_3, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_4, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_quickout_1, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stonesand_quickout_2, FALSE, FALSE, + EL_QUICKSAND_EMPTYING, -1, -1 + }, + { + Xsand_stoneout_1, FALSE, FALSE, + EL_ROCK, ACTION_EMPTYING, -1 + }, + { + Xsand_stoneout_2, FALSE, FALSE, + EL_ROCK, ACTION_EMPTYING, -1 + }, + { + Xsand_sandstone_1, FALSE, FALSE, + EL_QUICKSAND_FILLING, -1, -1 + }, + { + Xsand_sandstone_2, FALSE, FALSE, + EL_QUICKSAND_FILLING, -1, -1 + }, + { + Xsand_sandstone_3, FALSE, FALSE, + EL_QUICKSAND_FILLING, -1, -1 + }, + { + Xsand_sandstone_4, FALSE, FALSE, + EL_QUICKSAND_FILLING, -1, -1 + }, + { + Xplant, TRUE, FALSE, + EL_EMC_PLANT, -1, -1 + }, + { + Yplant, FALSE, FALSE, + EL_EMC_PLANT, -1, -1 + }, + { + Xlenses, TRUE, FALSE, + EL_EMC_LENSES, -1, -1 + }, + { + Xmagnify, TRUE, FALSE, + EL_EMC_MAGNIFIER, -1, -1 + }, + { + Xdripper, TRUE, FALSE, + EL_EMC_DRIPPER, -1, -1 + }, + { + XdripperB, FALSE, FALSE, + EL_EMC_DRIPPER, ACTION_ACTIVE, -1 + }, + { + Xfake_blank, TRUE, FALSE, + EL_INVISIBLE_WALL, -1, -1 + }, + { + Xfake_blankB, FALSE, FALSE, + EL_INVISIBLE_WALL, ACTION_ACTIVE, -1 + }, + { + Xfake_grass, TRUE, FALSE, + EL_EMC_FAKE_GRASS, -1, -1 + }, + { + Xfake_grassB, FALSE, FALSE, + EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1 + }, + { + Xfake_door_1, TRUE, FALSE, + EL_EM_GATE_1_GRAY, -1, -1 + }, + { + Xfake_door_2, TRUE, FALSE, + EL_EM_GATE_2_GRAY, -1, -1 + }, + { + Xfake_door_3, TRUE, FALSE, + EL_EM_GATE_3_GRAY, -1, -1 + }, + { + Xfake_door_4, TRUE, FALSE, + EL_EM_GATE_4_GRAY, -1, -1 + }, + { + Xfake_door_5, TRUE, FALSE, + EL_EMC_GATE_5_GRAY, -1, -1 + }, + { + Xfake_door_6, TRUE, FALSE, + EL_EMC_GATE_6_GRAY, -1, -1 + }, + { + Xfake_door_7, TRUE, FALSE, + EL_EMC_GATE_7_GRAY, -1, -1 + }, + { + Xfake_door_8, TRUE, FALSE, + EL_EMC_GATE_8_GRAY, -1, -1 + }, + { + Xfake_acid_1, TRUE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_2, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_3, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_4, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_5, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_6, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_7, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_8, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xsteel_1, TRUE, FALSE, + EL_STEELWALL, -1, -1 + }, + { + Xsteel_2, TRUE, FALSE, + EL_EMC_STEELWALL_2, -1, -1 + }, + { + Xsteel_3, TRUE, FALSE, + EL_EMC_STEELWALL_3, -1, -1 + }, + { + Xsteel_4, TRUE, FALSE, + EL_EMC_STEELWALL_4, -1, -1 + }, + { + Xwall_1, TRUE, FALSE, + EL_WALL, -1, -1 + }, + { + Xwall_2, TRUE, FALSE, + EL_EMC_WALL_14, -1, -1 + }, + { + Xwall_3, TRUE, FALSE, + EL_EMC_WALL_15, -1, -1 + }, + { + Xwall_4, TRUE, FALSE, + EL_EMC_WALL_16, -1, -1 + }, + { + Xround_wall_1, TRUE, FALSE, + EL_WALL_SLIPPERY, -1, -1 + }, + { + Xround_wall_2, TRUE, FALSE, + EL_EMC_WALL_SLIPPERY_2, -1, -1 + }, + { + Xround_wall_3, TRUE, FALSE, + EL_EMC_WALL_SLIPPERY_3, -1, -1 + }, + { + Xround_wall_4, TRUE, FALSE, + EL_EMC_WALL_SLIPPERY_4, -1, -1 + }, + { + Xdecor_1, TRUE, FALSE, + EL_EMC_WALL_8, -1, -1 + }, + { + Xdecor_2, TRUE, FALSE, + EL_EMC_WALL_6, -1, -1 + }, + { + Xdecor_3, TRUE, FALSE, + EL_EMC_WALL_4, -1, -1 + }, + { + Xdecor_4, TRUE, FALSE, + EL_EMC_WALL_7, -1, -1 + }, + { + Xdecor_5, TRUE, FALSE, + EL_EMC_WALL_5, -1, -1 + }, + { + Xdecor_6, TRUE, FALSE, + EL_EMC_WALL_9, -1, -1 + }, + { + Xdecor_7, TRUE, FALSE, + EL_EMC_WALL_10, -1, -1 + }, + { + Xdecor_8, TRUE, FALSE, + EL_EMC_WALL_1, -1, -1 + }, + { + Xdecor_9, TRUE, FALSE, + EL_EMC_WALL_2, -1, -1 + }, + { + Xdecor_10, TRUE, FALSE, + EL_EMC_WALL_3, -1, -1 + }, + { + Xdecor_11, TRUE, FALSE, + EL_EMC_WALL_11, -1, -1 + }, + { + Xdecor_12, TRUE, FALSE, + EL_EMC_WALL_12, -1, -1 + }, + { + Xalpha_0, TRUE, FALSE, + EL_CHAR('0'), -1, -1 + }, + { + Xalpha_1, TRUE, FALSE, + EL_CHAR('1'), -1, -1 + }, + { + Xalpha_2, TRUE, FALSE, + EL_CHAR('2'), -1, -1 + }, + { + Xalpha_3, TRUE, FALSE, + EL_CHAR('3'), -1, -1 + }, + { + Xalpha_4, TRUE, FALSE, + EL_CHAR('4'), -1, -1 + }, + { + Xalpha_5, TRUE, FALSE, + EL_CHAR('5'), -1, -1 + }, + { + Xalpha_6, TRUE, FALSE, + EL_CHAR('6'), -1, -1 + }, + { + Xalpha_7, TRUE, FALSE, + EL_CHAR('7'), -1, -1 + }, + { + Xalpha_8, TRUE, FALSE, + EL_CHAR('8'), -1, -1 + }, + { + Xalpha_9, TRUE, FALSE, + EL_CHAR('9'), -1, -1 + }, + { + Xalpha_excla, TRUE, FALSE, + EL_CHAR('!'), -1, -1 + }, + { + Xalpha_quote, TRUE, FALSE, + EL_CHAR('"'), -1, -1 + }, + { + Xalpha_comma, TRUE, FALSE, + EL_CHAR(','), -1, -1 + }, + { + Xalpha_minus, TRUE, FALSE, + EL_CHAR('-'), -1, -1 + }, + { + Xalpha_perio, TRUE, FALSE, + EL_CHAR('.'), -1, -1 + }, + { + Xalpha_colon, TRUE, FALSE, + EL_CHAR(':'), -1, -1 + }, + { + Xalpha_quest, TRUE, FALSE, + EL_CHAR('?'), -1, -1 + }, + { + Xalpha_a, TRUE, FALSE, + EL_CHAR('A'), -1, -1 + }, + { + Xalpha_b, TRUE, FALSE, + EL_CHAR('B'), -1, -1 + }, + { + Xalpha_c, TRUE, FALSE, + EL_CHAR('C'), -1, -1 + }, + { + Xalpha_d, TRUE, FALSE, + EL_CHAR('D'), -1, -1 + }, + { + Xalpha_e, TRUE, FALSE, + EL_CHAR('E'), -1, -1 + }, + { + Xalpha_f, TRUE, FALSE, + EL_CHAR('F'), -1, -1 + }, + { + Xalpha_g, TRUE, FALSE, + EL_CHAR('G'), -1, -1 + }, + { + Xalpha_h, TRUE, FALSE, + EL_CHAR('H'), -1, -1 + }, + { + Xalpha_i, TRUE, FALSE, + EL_CHAR('I'), -1, -1 + }, + { + Xalpha_j, TRUE, FALSE, + EL_CHAR('J'), -1, -1 + }, + { + Xalpha_k, TRUE, FALSE, + EL_CHAR('K'), -1, -1 + }, + { + Xalpha_l, TRUE, FALSE, + EL_CHAR('L'), -1, -1 + }, + { + Xalpha_m, TRUE, FALSE, + EL_CHAR('M'), -1, -1 + }, + { + Xalpha_n, TRUE, FALSE, + EL_CHAR('N'), -1, -1 + }, + { + Xalpha_o, TRUE, FALSE, + EL_CHAR('O'), -1, -1 + }, + { + Xalpha_p, TRUE, FALSE, + EL_CHAR('P'), -1, -1 + }, + { + Xalpha_q, TRUE, FALSE, + EL_CHAR('Q'), -1, -1 + }, + { + Xalpha_r, TRUE, FALSE, + EL_CHAR('R'), -1, -1 + }, + { + Xalpha_s, TRUE, FALSE, + EL_CHAR('S'), -1, -1 + }, + { + Xalpha_t, TRUE, FALSE, + EL_CHAR('T'), -1, -1 + }, + { + Xalpha_u, TRUE, FALSE, + EL_CHAR('U'), -1, -1 + }, + { + Xalpha_v, TRUE, FALSE, + EL_CHAR('V'), -1, -1 + }, + { + Xalpha_w, TRUE, FALSE, + EL_CHAR('W'), -1, -1 + }, + { + Xalpha_x, TRUE, FALSE, + EL_CHAR('X'), -1, -1 + }, + { + Xalpha_y, TRUE, FALSE, + EL_CHAR('Y'), -1, -1 + }, + { + Xalpha_z, TRUE, FALSE, + EL_CHAR('Z'), -1, -1 + }, + { + Xalpha_arrow_e, TRUE, FALSE, + EL_CHAR('>'), -1, -1 + }, + { + Xalpha_arrow_w, TRUE, FALSE, + EL_CHAR('<'), -1, -1 + }, + { + Xalpha_copyr, TRUE, FALSE, + EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1 + }, + + { + Xboom_bug, FALSE, FALSE, + EL_BUG, ACTION_EXPLODING, -1 + }, + { + Xboom_bomb, FALSE, FALSE, + EL_BOMB, ACTION_EXPLODING, -1 + }, + { + Xboom_android, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_OTHER, -1 + }, + { + Xboom_1, FALSE, FALSE, + EL_DEFAULT, ACTION_EXPLODING, -1 + }, + { + Xboom_2, FALSE, FALSE, + EL_DEFAULT, ACTION_EXPLODING, -1 + }, + { + Znormal, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Zdynamite, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Zplayer, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + ZBORDER, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + + { + -1, FALSE, FALSE, + -1, -1, -1 + } +}; + +static struct Mapping_EM_to_RND_player +{ + int action_em; + int player_nr; + + int element_rnd; + int action; + int direction; +} +em_player_mapping_list[] = +{ + { + SPR_walk + 0, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP, + }, + { + SPR_walk + 1, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT, + }, + { + SPR_walk + 2, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN, + }, + { + SPR_walk + 3, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT, + }, + { + SPR_push + 0, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP, + }, + { + SPR_push + 1, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT, + }, + { + SPR_push + 2, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN, + }, + { + SPR_push + 3, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT, + }, + { + SPR_spray + 0, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP, + }, + { + SPR_spray + 1, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT, + }, + { + SPR_spray + 2, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN, + }, + { + SPR_spray + 3, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT, + }, + { + SPR_walk + 0, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP, + }, + { + SPR_walk + 1, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT, + }, + { + SPR_walk + 2, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN, + }, + { + SPR_walk + 3, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT, + }, + { + SPR_push + 0, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP, + }, + { + SPR_push + 1, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT, + }, + { + SPR_push + 2, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN, + }, + { + SPR_push + 3, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT, + }, + { + SPR_spray + 0, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP, + }, + { + SPR_spray + 1, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT, + }, + { + SPR_spray + 2, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN, + }, + { + SPR_spray + 3, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT, + }, + { + SPR_still, 0, + EL_PLAYER_1, ACTION_DEFAULT, -1, + }, + { + SPR_still, 1, + EL_PLAYER_2, ACTION_DEFAULT, -1, + }, + { + SPR_walk + 0, 2, + EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP, + }, + { + SPR_walk + 1, 2, + EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT, + }, + { + SPR_walk + 2, 2, + EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN, + }, + { + SPR_walk + 3, 2, + EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT, + }, + { + SPR_push + 0, 2, + EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP, + }, + { + SPR_push + 1, 2, + EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT, + }, + { + SPR_push + 2, 2, + EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN, + }, + { + SPR_push + 3, 2, + EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT, + }, + { + SPR_spray + 0, 2, + EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP, + }, + { + SPR_spray + 1, 2, + EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT, + }, + { + SPR_spray + 2, 2, + EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN, + }, + { + SPR_spray + 3, 2, + EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT, + }, + { + SPR_walk + 0, 3, + EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP, + }, + { + SPR_walk + 1, 3, + EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT, + }, + { + SPR_walk + 2, 3, + EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN, + }, + { + SPR_walk + 3, 3, + EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT, + }, + { + SPR_push + 0, 3, + EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP, + }, + { + SPR_push + 1, 3, + EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT, + }, + { + SPR_push + 2, 3, + EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN, + }, + { + SPR_push + 3, 3, + EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT, + }, + { + SPR_spray + 0, 3, + EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP, + }, + { + SPR_spray + 1, 3, + EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT, + }, + { + SPR_spray + 2, 3, + EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN, + }, + { + SPR_spray + 3, 3, + EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT, + }, + { + SPR_still, 2, + EL_PLAYER_3, ACTION_DEFAULT, -1, + }, + { + SPR_still, 3, + EL_PLAYER_4, ACTION_DEFAULT, -1, + }, + + { + -1, -1, + -1, -1, -1 + } +}; + +int map_element_RND_to_EM(int element_rnd) +{ + static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS]; + static boolean mapping_initialized = FALSE; + + if (!mapping_initialized) + { + int i; + + /* return "Xalpha_quest" for all undefined elements in mapping array */ + for (i = 0; i < NUM_FILE_ELEMENTS; i++) + mapping_RND_to_EM[i] = Xalpha_quest; + + for (i = 0; em_object_mapping_list[i].element_em != -1; i++) + if (em_object_mapping_list[i].is_rnd_to_em_mapping) + mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] = + em_object_mapping_list[i].element_em; + + mapping_initialized = TRUE; + } + + if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS) + return mapping_RND_to_EM[element_rnd]; + + Error(ERR_WARN, "invalid RND level element %d", element_rnd); + + return EL_UNKNOWN; +} + +int map_element_EM_to_RND(int element_em) +{ + static unsigned short mapping_EM_to_RND[TILE_MAX]; + static boolean mapping_initialized = FALSE; + + if (!mapping_initialized) + { + int i; + + /* return "EL_UNKNOWN" for all undefined elements in mapping array */ + for (i = 0; i < TILE_MAX; i++) + mapping_EM_to_RND[i] = EL_UNKNOWN; + + for (i = 0; em_object_mapping_list[i].element_em != -1; i++) + mapping_EM_to_RND[em_object_mapping_list[i].element_em] = + em_object_mapping_list[i].element_rnd; + + mapping_initialized = TRUE; + } + + if (element_em >= 0 && element_em < TILE_MAX) + return mapping_EM_to_RND[element_em]; + + Error(ERR_WARN, "invalid EM level element %d", element_em); + + return EL_UNKNOWN; +} + +void map_android_clone_elements_RND_to_EM(struct LevelInfo *level) +{ + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + int i, j; + + for (i = 0; i < TILE_MAX; i++) + lev->android_array[i] = Xblank; + + for (i = 0; i < level->num_android_clone_elements; i++) + { + int element_rnd = level->android_clone_element[i]; + int element_em = map_element_RND_to_EM(element_rnd); + + for (j = 0; em_object_mapping_list[j].element_em != -1; j++) + if (em_object_mapping_list[j].element_rnd == element_rnd) + lev->android_array[em_object_mapping_list[j].element_em] = element_em; + } +} + +void map_android_clone_elements_EM_to_RND(struct LevelInfo *level) +{ + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + int i, j; + + level->num_android_clone_elements = 0; + + for (i = 0; i < TILE_MAX; i++) + { + int element_em = lev->android_array[i]; + int element_rnd; + boolean element_found = FALSE; + + if (element_em == Xblank) + continue; + + element_rnd = map_element_EM_to_RND(element_em); + + for (j = 0; j < level->num_android_clone_elements; j++) + if (level->android_clone_element[j] == element_rnd) + element_found = TRUE; + + if (!element_found) + { + level->android_clone_element[level->num_android_clone_elements++] = + element_rnd; + + if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS) + break; + } + } + + if (level->num_android_clone_elements == 0) + { + level->num_android_clone_elements = 1; + level->android_clone_element[0] = EL_EMPTY; + } +} + +int map_direction_RND_to_EM(int direction) +{ + return (direction == MV_UP ? 0 : + direction == MV_RIGHT ? 1 : + direction == MV_DOWN ? 2 : + direction == MV_LEFT ? 3 : + -1); +} + +int map_direction_EM_to_RND(int direction) +{ + return (direction == 0 ? MV_UP : + direction == 1 ? MV_RIGHT : + direction == 2 ? MV_DOWN : + direction == 3 ? MV_LEFT : + MV_NONE); +} + +int map_element_RND_to_SP(int element_rnd) +{ + int element_sp = 0x20; /* map unknown elements to yellow "hardware" */ + + if (element_rnd >= EL_SP_START && + element_rnd <= EL_SP_END) + element_sp = element_rnd - EL_SP_START; + else if (element_rnd == EL_EMPTY_SPACE) + element_sp = 0x00; + else if (element_rnd == EL_INVISIBLE_WALL) + element_sp = 0x28; + + return element_sp; +} + +int map_element_SP_to_RND(int element_sp) +{ + int element_rnd = EL_UNKNOWN; + + if (element_sp >= 0x00 && + element_sp <= 0x27) + element_rnd = EL_SP_START + element_sp; + else if (element_sp == 0x28) + element_rnd = EL_INVISIBLE_WALL; + + return element_rnd; +} + +int map_action_SP_to_RND(int action_sp) +{ + switch (action_sp) + { + case actActive: return ACTION_ACTIVE; + case actImpact: return ACTION_IMPACT; + case actExploding: return ACTION_EXPLODING; + case actDigging: return ACTION_DIGGING; + case actSnapping: return ACTION_SNAPPING; + case actCollecting: return ACTION_COLLECTING; + case actPassing: return ACTION_PASSING; + case actPushing: return ACTION_PUSHING; + case actDropping: return ACTION_DROPPING; + + default: return ACTION_DEFAULT; + } +} + +int get_next_element(int element) +{ + switch (element) + { + case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL; + case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY; + case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL; + case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY; + case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL; + case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE; + case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL; + case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE; + case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL; + case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE; + case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET; + + default: return element; + } +} + +int el_act_dir2img(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */ + + /* direction_graphic[][] == graphic[] for undefined direction graphics */ + return element_info[element].direction_graphic[action][direction]; +} + +static int el_act_dir2crm(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */ + + /* direction_graphic[][] == graphic[] for undefined direction graphics */ + return element_info[element].direction_crumbled[action][direction]; +} + +int el_act2img(int element, int action) +{ + element = GFX_ELEMENT(element); + + return element_info[element].graphic[action]; +} + +int el_act2crm(int element, int action) +{ + element = GFX_ELEMENT(element); + + return element_info[element].crumbled[action]; +} + +int el_dir2img(int element, int direction) +{ + element = GFX_ELEMENT(element); + + return el_act_dir2img(element, ACTION_DEFAULT, direction); +} + +int el2baseimg(int element) +{ + return element_info[element].graphic[ACTION_DEFAULT]; +} + +int el2img(int element) +{ + element = GFX_ELEMENT(element); + + return element_info[element].graphic[ACTION_DEFAULT]; +} + +int el2edimg(int element) +{ + element = GFX_ELEMENT(element); + + return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR]; +} + +int el2preimg(int element) +{ + element = GFX_ELEMENT(element); + + return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW]; +} + +int el2panelimg(int element) +{ + element = GFX_ELEMENT(element); + + return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL]; +} + +int font2baseimg(int font_nr) +{ + return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT]; +} + +int getBeltNrFromBeltElement(int element) +{ + return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 : + element < EL_CONVEYOR_BELT_3_LEFT ? 1 : + element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3); +} + +int getBeltNrFromBeltActiveElement(int element) +{ + return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 : + element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 : + element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3); +} + +int getBeltNrFromBeltSwitchElement(int element) +{ + return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 : + element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 : + element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3); +} + +int getBeltDirNrFromBeltElement(int element) +{ + static int belt_base_element[4] = + { + EL_CONVEYOR_BELT_1_LEFT, + EL_CONVEYOR_BELT_2_LEFT, + EL_CONVEYOR_BELT_3_LEFT, + EL_CONVEYOR_BELT_4_LEFT + }; + + int belt_nr = getBeltNrFromBeltElement(element); + int belt_dir_nr = element - belt_base_element[belt_nr]; + + return (belt_dir_nr % 3); +} + +int getBeltDirNrFromBeltSwitchElement(int element) +{ + static int belt_base_element[4] = + { + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT + }; + + int belt_nr = getBeltNrFromBeltSwitchElement(element); + int belt_dir_nr = element - belt_base_element[belt_nr]; + + return (belt_dir_nr % 3); +} + +int getBeltDirFromBeltElement(int element) +{ + static int belt_move_dir[3] = + { + MV_LEFT, + MV_NONE, + MV_RIGHT + }; + + int belt_dir_nr = getBeltDirNrFromBeltElement(element); + + return belt_move_dir[belt_dir_nr]; +} + +int getBeltDirFromBeltSwitchElement(int element) +{ + static int belt_move_dir[3] = + { + MV_LEFT, + MV_NONE, + MV_RIGHT + }; + + int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element); + + return belt_move_dir[belt_dir_nr]; +} + +int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr) +{ + static int belt_base_element[4] = + { + EL_CONVEYOR_BELT_1_LEFT, + EL_CONVEYOR_BELT_2_LEFT, + EL_CONVEYOR_BELT_3_LEFT, + EL_CONVEYOR_BELT_4_LEFT + }; + + return belt_base_element[belt_nr] + belt_dir_nr; +} + +int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir) +{ + int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1); + + return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr); +} + +int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr) +{ + static int belt_base_element[4] = + { + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT + }; + + return belt_base_element[belt_nr] + belt_dir_nr; +} + +int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir) +{ + int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1); + + return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr); +} + +boolean getTeamMode_EM() +{ + return game.team_mode; +} + +int getGameFrameDelay_EM(int native_em_game_frame_delay) +{ + int game_frame_delay_value; + + game_frame_delay_value = + (tape.playing && tape.fast_forward ? FfwdFrameDelay : + GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : + GameFrameDelay); + + if (tape.playing && tape.warp_forward && !tape.pausing) + game_frame_delay_value = 0; + + return game_frame_delay_value; +} + +unsigned int InitRND(int seed) +{ + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + return InitEngineRandom_EM(seed); + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + return InitEngineRandom_SP(seed); + else + return InitEngineRandom_RND(seed); +} + +static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX]; +static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX]; + +inline static int get_effective_element_EM(int tile, int frame_em) +{ + int element = object_mapping[tile].element_rnd; + int action = object_mapping[tile].action; + boolean is_backside = object_mapping[tile].is_backside; + boolean action_removing = (action == ACTION_DIGGING || + action == ACTION_SNAPPING || + action == ACTION_COLLECTING); + + if (frame_em < 7) + { + switch (tile) + { + case Yacid_splash_eB: + case Yacid_splash_wB: + return (frame_em > 5 ? EL_EMPTY : element); + + default: + return element; + } + } + else /* frame_em == 7 */ + { + switch (tile) + { + case Yacid_splash_eB: + case Yacid_splash_wB: + return EL_EMPTY; + + case Yemerald_stone: + return EL_EMERALD; + + case Ydiamond_stone: + return EL_ROCK; + + case Xdrip_stretch: + case Xdrip_stretchB: + case Ydrip_s1: + case Ydrip_s1B: + case Xball_1B: + case Xball_2: + case Xball_2B: + case Yball_eat: + case Ykey_1_eat: + case Ykey_2_eat: + case Ykey_3_eat: + case Ykey_4_eat: + case Ykey_5_eat: + case Ykey_6_eat: + case Ykey_7_eat: + case Ykey_8_eat: + case Ylenses_eat: + case Ymagnify_eat: + case Ygrass_eat: + case Ydirt_eat: + case Xsand_stonein_1: + case Xsand_stonein_2: + case Xsand_stonein_3: + case Xsand_stonein_4: + return element; + + default: + return (is_backside || action_removing ? EL_EMPTY : element); + } + } +} + +inline static boolean check_linear_animation_EM(int tile) +{ + switch (tile) + { + case Xsand_stonesand_1: + case Xsand_stonesand_quickout_1: + case Xsand_sandstone_1: + case Xsand_stonein_1: + case Xsand_stoneout_1: + case Xboom_1: + case Xdynamite_1: + case Ybug_w_n: + case Ybug_n_e: + case Ybug_e_s: + case Ybug_s_w: + case Ybug_e_n: + case Ybug_s_e: + case Ybug_w_s: + case Ybug_n_w: + case Ytank_w_n: + case Ytank_n_e: + case Ytank_e_s: + case Ytank_s_w: + case Ytank_e_n: + case Ytank_s_e: + case Ytank_w_s: + case Ytank_n_w: + case Yacid_splash_eB: + case Yacid_splash_wB: + case Yemerald_stone: + return TRUE; + } + + return FALSE; +} + +inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em, + boolean has_crumbled_graphics, + int crumbled, int sync_frame) +{ + /* if element can be crumbled, but certain action graphics are just empty + space (like instantly snapping sand to empty space in 1 frame), do not + treat these empty space graphics as crumbled graphics in EMC engine */ + if (crumbled == IMG_EMPTY_SPACE) + has_crumbled_graphics = FALSE; + + if (has_crumbled_graphics) + { + struct GraphicInfo *g_crumbled = &graphic_info[crumbled]; + int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames, + g_crumbled->anim_delay, + g_crumbled->anim_mode, + g_crumbled->anim_start_frame, + sync_frame); - default: - HandleOtherEvents(&event); - break; - } - } - else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) - { - still_wait = FALSE; - } + getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap, + &g_em->crumbled_src_x, &g_em->crumbled_src_y); - DoAnimation(); + g_em->crumbled_border_size = graphic_info[crumbled].border_size; - /* don't eat all CPU time */ - Delay(10); + g_em->has_crumbled_graphics = TRUE; + } + else + { + g_em->crumbled_bitmap = NULL; + g_em->crumbled_src_x = 0; + g_em->crumbled_src_y = 0; + g_em->crumbled_border_size = 0; + + g_em->has_crumbled_graphics = FALSE; } } -#define MAX_REQUEST_LINES 13 -#define MAX_REQUEST_LINE_FONT1_LEN 7 -#define MAX_REQUEST_LINE_FONT2_LEN 10 +void ResetGfxAnimation_EM(int x, int y, int tile) +{ + GfxFrame[x][y] = 0; +} -boolean Request(char *text, unsigned int req_state) +void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em, + int tile, int frame_em, int x, int y) { - int mx, my, ty, result = -1; - unsigned int old_door_state; - int last_game_status = game_status; /* save current game status */ - int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN; - int font_nr = FONT_TEXT_2; - int max_word_len = 0; - char *text_ptr; + int action = object_mapping[tile].action; + int direction = object_mapping[tile].direction; + int effective_element = get_effective_element_EM(tile, frame_em); + int graphic = (direction == MV_NONE ? + el_act2img(effective_element, action) : + el_act_dir2img(effective_element, action, direction)); + struct GraphicInfo *g = &graphic_info[graphic]; + int sync_frame; + boolean action_removing = (action == ACTION_DIGGING || + action == ACTION_SNAPPING || + action == ACTION_COLLECTING); + boolean action_moving = (action == ACTION_FALLING || + action == ACTION_MOVING || + action == ACTION_PUSHING || + action == ACTION_EATING || + action == ACTION_FILLING || + action == ACTION_EMPTYING); + boolean action_falling = (action == ACTION_FALLING || + action == ACTION_FILLING || + action == ACTION_EMPTYING); + + /* special case: graphic uses "2nd movement tile" and has defined + 7 frames for movement animation (or less) => use default graphic + for last (8th) frame which ends the movement animation */ + if (g->double_movement && g->anim_frames < 8 && frame_em == 7) + { + action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */ + graphic = (direction == MV_NONE ? + el_act2img(effective_element, action) : + el_act_dir2img(effective_element, action, direction)); + + g = &graphic_info[graphic]; + } - for (text_ptr = text; *text_ptr; text_ptr++) + if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0) { - max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0); + GfxFrame[x][y] = 0; + } + else if (action_moving) + { + boolean is_backside = object_mapping[tile].is_backside; - if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN) + if (is_backside) { - max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN; - font_nr = FONT_LEVEL_NUMBER; + int direction = object_mapping[tile].direction; + int move_dir = (action_falling ? MV_DOWN : direction); - break; - } - } + GfxFrame[x][y]++; #if 1 - /* disable deactivated drawing when quick-loading level tape recording */ - if (tape.playing && tape.deactivate_display) - TapeDeactivateDisplayOff(TRUE); + /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */ + if (g->double_movement && frame_em == 0) + GfxFrame[x][y] = 0; #endif -#if 1 - SetMouseCursor(CURSOR_DEFAULT); -#endif + if (move_dir == MV_LEFT) + GfxFrame[x - 1][y] = GfxFrame[x][y]; + else if (move_dir == MV_RIGHT) + GfxFrame[x + 1][y] = GfxFrame[x][y]; + else if (move_dir == MV_UP) + GfxFrame[x][y - 1] = GfxFrame[x][y]; + else if (move_dir == MV_DOWN) + GfxFrame[x][y + 1] = GfxFrame[x][y]; + } + } + else + { + GfxFrame[x][y]++; -#if defined(NETWORK_AVALIABLE) - /* pause network game while waiting for request to answer */ - if (options.network && - game_status == GAME_MODE_PLAYING && - req_state & REQUEST_WAIT_FOR) - SendToServer_PausePlaying(); -#endif + /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */ + if (tile == Xsand_stonesand_quickout_1 || + tile == Xsand_stonesand_quickout_2) + GfxFrame[x][y]++; + } - old_door_state = GetDoorState(); + if (graphic_info[graphic].anim_global_sync) + sync_frame = FrameCounter; + else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY)) + sync_frame = GfxFrame[x][y]; + else + sync_frame = 0; /* playfield border (pseudo steel) */ - /* simulate releasing mouse button over last gadget, if still pressed */ - if (button_status) - HandleGadgets(-1, -1, 0); + SetRandomAnimationValue(x, y); - UnmapAllGadgets(); + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); + + g_em->unique_identifier = + (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height; +} + +void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em, + int tile, int frame_em, int x, int y) +{ + int action = object_mapping[tile].action; + int direction = object_mapping[tile].direction; + boolean is_backside = object_mapping[tile].is_backside; + int effective_element = get_effective_element_EM(tile, frame_em); + int effective_action = action; + int graphic = (direction == MV_NONE ? + el_act2img(effective_element, effective_action) : + el_act_dir2img(effective_element, effective_action, + direction)); + int crumbled = (direction == MV_NONE ? + el_act2crm(effective_element, effective_action) : + el_act_dir2crm(effective_element, effective_action, + direction)); + int base_graphic = el_act2img(effective_element, ACTION_DEFAULT); + int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT); + boolean has_crumbled_graphics = (base_crumbled != base_graphic); + struct GraphicInfo *g = &graphic_info[graphic]; + int sync_frame; - CloseDoor(DOOR_CLOSE_1); + /* special case: graphic uses "2nd movement tile" and has defined + 7 frames for movement animation (or less) => use default graphic + for last (8th) frame which ends the movement animation */ + if (g->double_movement && g->anim_frames < 8 && frame_em == 7) + { + effective_action = ACTION_DEFAULT; + graphic = (direction == MV_NONE ? + el_act2img(effective_element, effective_action) : + el_act_dir2img(effective_element, effective_action, + direction)); + crumbled = (direction == MV_NONE ? + el_act2crm(effective_element, effective_action) : + el_act_dir2crm(effective_element, effective_action, + direction)); + + g = &graphic_info[graphic]; + } - /* save old door content */ - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); + if (graphic_info[graphic].anim_global_sync) + sync_frame = FrameCounter; + else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY)) + sync_frame = GfxFrame[x][y]; + else + sync_frame = 0; /* playfield border (pseudo steel) */ - SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + SetRandomAnimationValue(x, y); - /* clear door drawing field */ - DrawBackground(DX, DY, DXSIZE, DYSIZE); + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); - /* force DOOR font on preview level */ - game_status = GAME_MODE_PSEUDO_DOOR; + getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y, + g->double_movement && is_backside); - /* write text for request */ - for (ty = 0; ty < MAX_REQUEST_LINES; ty++) - { - char text_line[max_request_line_len + 1]; - int tx, tl, tc = 0; + /* (updating the "crumbled" graphic definitions is probably not really needed, + as animations for crumbled graphics can't be longer than one EMC cycle) */ + set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled, + sync_frame); +} - if (!*text) - break; +void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em, + int player_nr, int anim, int frame_em) +{ + int element = player_mapping[player_nr][anim].element_rnd; + int action = player_mapping[player_nr][anim].action; + int direction = player_mapping[player_nr][anim].direction; + int graphic = (direction == MV_NONE ? + el_act2img(element, action) : + el_act_dir2img(element, action, direction)); + struct GraphicInfo *g = &graphic_info[graphic]; + int sync_frame; - for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++) - { - tc = *(text + tx); - if (!tc || tc == ' ') - break; - } + InitPlayerGfxAnimation(&stored_player[player_nr], action, direction); - if (!tl) - { - text++; - ty--; - continue; - } + stored_player[player_nr].StepFrame = frame_em; - strncpy(text_line, text, tl); - text_line[tl] = 0; + sync_frame = stored_player[player_nr].Frame; - DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2, - DY + 8 + ty * (getFontHeight(font_nr) + 2), - text_line, font_nr); + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); - text += tl + (tc == ' ' ? 1 : 0); - } + getGraphicSourceExt(graphic, frame, &g_em->bitmap, + &g_em->src_x, &g_em->src_y, FALSE); +} - game_status = last_game_status; /* restore current game status */ +void InitGraphicInfo_EM(void) +{ + int i, j, p; - if (req_state & REQ_ASK) +#if DEBUG_EM_GFX + int num_em_gfx_errors = 0; + + if (graphic_info_em_object[0][0].bitmap == NULL) { - MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); - MapGadget(tool_gadget[TOOL_CTRL_ID_NO]); + /* EM graphics not yet initialized in em_open_all() */ + + return; } - else if (req_state & REQ_CONFIRM) + + printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n"); +#endif + + /* always start with reliable default values */ + for (i = 0; i < TILE_MAX; i++) { - MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]); + object_mapping[i].element_rnd = EL_UNKNOWN; + object_mapping[i].is_backside = FALSE; + object_mapping[i].action = ACTION_DEFAULT; + object_mapping[i].direction = MV_NONE; } - else if (req_state & REQ_PLAYER) + + /* always start with reliable default values */ + for (p = 0; p < MAX_PLAYERS; p++) { - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]); - MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]); + for (i = 0; i < SPR_MAX; i++) + { + player_mapping[p][i].element_rnd = EL_UNKNOWN; + player_mapping[p][i].action = ACTION_DEFAULT; + player_mapping[p][i].direction = MV_NONE; + } } - /* copy request gadgets to door backbuffer */ - BlitBitmap(drawto, bitmap_db_door, - DX, DY, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - - OpenDoor(DOOR_OPEN_1); + for (i = 0; em_object_mapping_list[i].element_em != -1; i++) + { + int e = em_object_mapping_list[i].element_em; -#if 0 - ClearEventQueue(); -#endif + object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd; + object_mapping[e].is_backside = em_object_mapping_list[i].is_backside; - if (!(req_state & REQUEST_WAIT_FOR)) - { - SetDrawBackgroundMask(REDRAW_FIELD); + if (em_object_mapping_list[i].action != -1) + object_mapping[e].action = em_object_mapping_list[i].action; - return FALSE; + if (em_object_mapping_list[i].direction != -1) + object_mapping[e].direction = + MV_DIR_FROM_BIT(em_object_mapping_list[i].direction); } - if (game_status != GAME_MODE_MAIN) - InitAnimation(); - - button_status = MB_RELEASED; + for (i = 0; em_player_mapping_list[i].action_em != -1; i++) + { + int a = em_player_mapping_list[i].action_em; + int p = em_player_mapping_list[i].player_nr; - request_gadget_id = -1; + player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd; - SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + if (em_player_mapping_list[i].action != -1) + player_mapping[p][a].action = em_player_mapping_list[i].action; -#if 0 - SetMouseCursor(CURSOR_DEFAULT); -#endif + if (em_player_mapping_list[i].direction != -1) + player_mapping[p][a].direction = + MV_DIR_FROM_BIT(em_player_mapping_list[i].direction); + } - while (result < 0) + for (i = 0; i < TILE_MAX; i++) { - if (PendingEvent()) + int element = object_mapping[i].element_rnd; + int action = object_mapping[i].action; + int direction = object_mapping[i].direction; + boolean is_backside = object_mapping[i].is_backside; + boolean action_exploding = ((action == ACTION_EXPLODING || + action == ACTION_SMASHED_BY_ROCK || + action == ACTION_SMASHED_BY_SPRING) && + element != EL_DIAMOND); + boolean action_active = (action == ACTION_ACTIVE); + boolean action_other = (action == ACTION_OTHER); + + for (j = 0; j < 8; j++) { - Event event; - - NextEvent(&event); + int effective_element = get_effective_element_EM(i, j); + int effective_action = (j < 7 ? action : + i == Xdrip_stretch ? action : + i == Xdrip_stretchB ? action : + i == Ydrip_s1 ? action : + i == Ydrip_s1B ? action : + i == Xball_1B ? action : + i == Xball_2 ? action : + i == Xball_2B ? action : + i == Yball_eat ? action : + i == Ykey_1_eat ? action : + i == Ykey_2_eat ? action : + i == Ykey_3_eat ? action : + i == Ykey_4_eat ? action : + i == Ykey_5_eat ? action : + i == Ykey_6_eat ? action : + i == Ykey_7_eat ? action : + i == Ykey_8_eat ? action : + i == Ylenses_eat ? action : + i == Ymagnify_eat ? action : + i == Ygrass_eat ? action : + i == Ydirt_eat ? action : + i == Xsand_stonein_1 ? action : + i == Xsand_stonein_2 ? action : + i == Xsand_stonein_3 ? action : + i == Xsand_stonein_4 ? action : + i == Xsand_stoneout_1 ? action : + i == Xsand_stoneout_2 ? action : + i == Xboom_android ? ACTION_EXPLODING : + action_exploding ? ACTION_EXPLODING : + action_active ? action : + action_other ? action : + ACTION_DEFAULT); + int graphic = (el_act_dir2img(effective_element, effective_action, + direction)); + int crumbled = (el_act_dir2crm(effective_element, effective_action, + direction)); + int base_graphic = el_act2img(effective_element, ACTION_DEFAULT); + int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT); + boolean has_action_graphics = (graphic != base_graphic); + boolean has_crumbled_graphics = (base_crumbled != base_graphic); + struct GraphicInfo *g = &graphic_info[graphic]; + struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; + Bitmap *src_bitmap; + int src_x, src_y; + /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */ + boolean special_animation = (action != ACTION_DEFAULT && + g->anim_frames == 3 && + g->anim_delay == 2 && + g->anim_mode & ANIM_LINEAR); + int sync_frame = (i == Xdrip_stretch ? 7 : + i == Xdrip_stretchB ? 7 : + i == Ydrip_s2 ? j + 8 : + i == Ydrip_s2B ? j + 8 : + i == Xacid_1 ? 0 : + i == Xacid_2 ? 10 : + i == Xacid_3 ? 20 : + i == Xacid_4 ? 30 : + i == Xacid_5 ? 40 : + i == Xacid_6 ? 50 : + i == Xacid_7 ? 60 : + i == Xacid_8 ? 70 : + i == Xfake_acid_1 ? 0 : + i == Xfake_acid_2 ? 10 : + i == Xfake_acid_3 ? 20 : + i == Xfake_acid_4 ? 30 : + i == Xfake_acid_5 ? 40 : + i == Xfake_acid_6 ? 50 : + i == Xfake_acid_7 ? 60 : + i == Xfake_acid_8 ? 70 : + i == Xball_2 ? 7 : + i == Xball_2B ? j + 8 : + i == Yball_eat ? j + 1 : + i == Ykey_1_eat ? j + 1 : + i == Ykey_2_eat ? j + 1 : + i == Ykey_3_eat ? j + 1 : + i == Ykey_4_eat ? j + 1 : + i == Ykey_5_eat ? j + 1 : + i == Ykey_6_eat ? j + 1 : + i == Ykey_7_eat ? j + 1 : + i == Ykey_8_eat ? j + 1 : + i == Ylenses_eat ? j + 1 : + i == Ymagnify_eat ? j + 1 : + i == Ygrass_eat ? j + 1 : + i == Ydirt_eat ? j + 1 : + i == Xamoeba_1 ? 0 : + i == Xamoeba_2 ? 1 : + i == Xamoeba_3 ? 2 : + i == Xamoeba_4 ? 3 : + i == Xamoeba_5 ? 0 : + i == Xamoeba_6 ? 1 : + i == Xamoeba_7 ? 2 : + i == Xamoeba_8 ? 3 : + i == Xexit_2 ? j + 8 : + i == Xexit_3 ? j + 16 : + i == Xdynamite_1 ? 0 : + i == Xdynamite_2 ? 8 : + i == Xdynamite_3 ? 16 : + i == Xdynamite_4 ? 24 : + i == Xsand_stonein_1 ? j + 1 : + i == Xsand_stonein_2 ? j + 9 : + i == Xsand_stonein_3 ? j + 17 : + i == Xsand_stonein_4 ? j + 25 : + i == Xsand_stoneout_1 && j == 0 ? 0 : + i == Xsand_stoneout_1 && j == 1 ? 0 : + i == Xsand_stoneout_1 && j == 2 ? 1 : + i == Xsand_stoneout_1 && j == 3 ? 2 : + i == Xsand_stoneout_1 && j == 4 ? 2 : + i == Xsand_stoneout_1 && j == 5 ? 3 : + i == Xsand_stoneout_1 && j == 6 ? 4 : + i == Xsand_stoneout_1 && j == 7 ? 4 : + i == Xsand_stoneout_2 && j == 0 ? 5 : + i == Xsand_stoneout_2 && j == 1 ? 6 : + i == Xsand_stoneout_2 && j == 2 ? 7 : + i == Xsand_stoneout_2 && j == 3 ? 8 : + i == Xsand_stoneout_2 && j == 4 ? 9 : + i == Xsand_stoneout_2 && j == 5 ? 11 : + i == Xsand_stoneout_2 && j == 6 ? 13 : + i == Xsand_stoneout_2 && j == 7 ? 15 : + i == Xboom_bug && j == 1 ? 2 : + i == Xboom_bug && j == 2 ? 2 : + i == Xboom_bug && j == 3 ? 4 : + i == Xboom_bug && j == 4 ? 4 : + i == Xboom_bug && j == 5 ? 2 : + i == Xboom_bug && j == 6 ? 2 : + i == Xboom_bug && j == 7 ? 0 : + i == Xboom_bomb && j == 1 ? 2 : + i == Xboom_bomb && j == 2 ? 2 : + i == Xboom_bomb && j == 3 ? 4 : + i == Xboom_bomb && j == 4 ? 4 : + i == Xboom_bomb && j == 5 ? 2 : + i == Xboom_bomb && j == 6 ? 2 : + i == Xboom_bomb && j == 7 ? 0 : + i == Xboom_android && j == 7 ? 6 : + i == Xboom_1 && j == 1 ? 2 : + i == Xboom_1 && j == 2 ? 2 : + i == Xboom_1 && j == 3 ? 4 : + i == Xboom_1 && j == 4 ? 4 : + i == Xboom_1 && j == 5 ? 6 : + i == Xboom_1 && j == 6 ? 6 : + i == Xboom_1 && j == 7 ? 8 : + i == Xboom_2 && j == 0 ? 8 : + i == Xboom_2 && j == 1 ? 8 : + i == Xboom_2 && j == 2 ? 10 : + i == Xboom_2 && j == 3 ? 10 : + i == Xboom_2 && j == 4 ? 10 : + i == Xboom_2 && j == 5 ? 12 : + i == Xboom_2 && j == 6 ? 12 : + i == Xboom_2 && j == 7 ? 12 : + special_animation && j == 4 ? 3 : + effective_action != action ? 0 : + j); + +#if DEBUG_EM_GFX + Bitmap *debug_bitmap = g_em->bitmap; + int debug_src_x = g_em->src_x; + int debug_src_y = g_em->src_y; +#endif - switch(event.type) + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); + + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, + g->double_movement && is_backside); + + g_em->bitmap = src_bitmap; + g_em->src_x = src_x; + g_em->src_y = src_y; + g_em->src_offset_x = 0; + g_em->src_offset_y = 0; + g_em->dst_offset_x = 0; + g_em->dst_offset_y = 0; + g_em->width = TILEX; + g_em->height = TILEY; + + g_em->preserve_background = FALSE; + + set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled, + sync_frame); + + if ((!g->double_movement && (effective_action == ACTION_FALLING || + effective_action == ACTION_MOVING || + effective_action == ACTION_PUSHING || + effective_action == ACTION_EATING)) || + (!has_action_graphics && (effective_action == ACTION_FILLING || + effective_action == ACTION_EMPTYING))) { - case EVENT_BUTTONPRESS: - case EVENT_BUTTONRELEASE: - case EVENT_MOTIONNOTIFY: + int move_dir = + (effective_action == ACTION_FALLING || + effective_action == ACTION_FILLING || + effective_action == ACTION_EMPTYING ? MV_DOWN : direction); + int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0); + int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0); + int num_steps = (i == Ydrip_s1 ? 16 : + i == Ydrip_s1B ? 16 : + i == Ydrip_s2 ? 16 : + i == Ydrip_s2B ? 16 : + i == Xsand_stonein_1 ? 32 : + i == Xsand_stonein_2 ? 32 : + i == Xsand_stonein_3 ? 32 : + i == Xsand_stonein_4 ? 32 : + i == Xsand_stoneout_1 ? 16 : + i == Xsand_stoneout_2 ? 16 : 8); + int cx = ABS(dx) * (TILEX / num_steps); + int cy = ABS(dy) * (TILEY / num_steps); + int step_frame = (i == Ydrip_s2 ? j + 8 : + i == Ydrip_s2B ? j + 8 : + i == Xsand_stonein_2 ? j + 8 : + i == Xsand_stonein_3 ? j + 16 : + i == Xsand_stonein_4 ? j + 24 : + i == Xsand_stoneout_2 ? j + 8 : j) + 1; + int step = (is_backside ? step_frame : num_steps - step_frame); + + if (is_backside) /* tile where movement starts */ { - if (event.type == EVENT_MOTIONNOTIFY) + if (dx < 0 || dy < 0) { - if (!PointerInWindow(window)) - continue; /* window and pointer are on different screens */ - - if (!button_status) - continue; - - motion_status = TRUE; - mx = ((MotionEvent *) &event)->x; - my = ((MotionEvent *) &event)->y; + g_em->src_offset_x = cx * step; + g_em->src_offset_y = cy * step; } else { - motion_status = FALSE; - mx = ((ButtonEvent *) &event)->x; - my = ((ButtonEvent *) &event)->y; - if (event.type == EVENT_BUTTONPRESS) - button_status = ((ButtonEvent *) &event)->button; - else - button_status = MB_RELEASED; + g_em->dst_offset_x = cx * step; + g_em->dst_offset_y = cy * step; } - - /* this sets 'request_gadget_id' */ - HandleGadgets(mx, my, button_status); - - switch(request_gadget_id) + } + else /* tile where movement ends */ + { + if (dx < 0 || dy < 0) { - case TOOL_CTRL_ID_YES: - result = TRUE; - break; - case TOOL_CTRL_ID_NO: - result = FALSE; - break; - case TOOL_CTRL_ID_CONFIRM: - result = TRUE | FALSE; - break; - - case TOOL_CTRL_ID_PLAYER_1: - result = 1; - break; - case TOOL_CTRL_ID_PLAYER_2: - result = 2; - break; - case TOOL_CTRL_ID_PLAYER_3: - result = 3; - break; - case TOOL_CTRL_ID_PLAYER_4: - result = 4; - break; - - default: - break; + g_em->dst_offset_x = cx * step; + g_em->dst_offset_y = cy * step; + } + else + { + g_em->src_offset_x = cx * step; + g_em->src_offset_y = cy * step; } - - break; } - case EVENT_KEYPRESS: - switch(GetEventKey((KeyEvent *)&event, TRUE)) - { - case KSYM_Return: - result = 1; - break; + g_em->width = TILEX - cx * step; + g_em->height = TILEY - cy * step; + } - case KSYM_Escape: - result = 0; - break; + /* create unique graphic identifier to decide if tile must be redrawn */ + /* bit 31 - 16 (16 bit): EM style graphic + bit 15 - 12 ( 4 bit): EM style frame + bit 11 - 6 ( 6 bit): graphic width + bit 5 - 0 ( 6 bit): graphic height */ + g_em->unique_identifier = + (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height; - default: - break; - } - if (req_state & REQ_PLAYER) - result = 0; - break; +#if DEBUG_EM_GFX - case EVENT_KEYRELEASE: - ClearPlayerAction(); - break; + /* skip check for EMC elements not contained in original EMC artwork */ + if (element == EL_EMC_FAKE_ACID) + continue; - default: - HandleOtherEvents(&event); - break; - } - } - else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) - { - int joy = AnyJoystick(); + if (g_em->bitmap != debug_bitmap || + g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y || + g_em->src_offset_x != 0 || + g_em->src_offset_y != 0 || + g_em->dst_offset_x != 0 || + g_em->dst_offset_y != 0 || + g_em->width != TILEX || + g_em->height != TILEY) + { + static int last_i = -1; - if (joy & JOY_BUTTON_1) - result = 1; - else if (joy & JOY_BUTTON_2) - result = 0; - } + if (i != last_i) + { + printf("\n"); + last_i = i; + } - DoAnimation(); + printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)", + i, element, element_info[element].token_name, + element_action_info[effective_action].suffix, direction); + + if (element != effective_element) + printf(" [%d ('%s')]", + effective_element, + element_info[effective_element].token_name); + + printf("\n"); + + if (g_em->bitmap != debug_bitmap) + printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n", + j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap)); + + if (g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y) + printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n", + j, (is_backside ? 'B' : 'F'), + g_em->src_x, g_em->src_y, + g_em->src_x / 32, g_em->src_y / 32, + debug_src_x, debug_src_y, + debug_src_x / 32, debug_src_y / 32); + + if (g_em->src_offset_x != 0 || + g_em->src_offset_y != 0 || + g_em->dst_offset_x != 0 || + g_em->dst_offset_y != 0) + printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n", + j, is_backside, + g_em->src_offset_x, g_em->src_offset_y, + g_em->dst_offset_x, g_em->dst_offset_y); + + if (g_em->width != TILEX || + g_em->height != TILEY) + printf(" %d (%d): size %d,%d should be %d,%d\n", + j, is_backside, + g_em->width, g_em->height, TILEX, TILEY); + + num_em_gfx_errors++; + } +#endif - /* don't eat all CPU time */ - Delay(10); + } } - if (game_status != GAME_MODE_MAIN) - StopAnimation(); - - UnmapToolButtons(); - - if (!(req_state & REQ_STAY_OPEN)) + for (i = 0; i < TILE_MAX; i++) { - CloseDoor(DOOR_CLOSE_1); - - if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1)) + for (j = 0; j < 8; j++) { - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - OpenDoor(DOOR_OPEN_1); + int element = object_mapping[i].element_rnd; + int action = object_mapping[i].action; + int direction = object_mapping[i].direction; + boolean is_backside = object_mapping[i].is_backside; + int graphic_action = el_act_dir2img(element, action, direction); + int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction); + + if ((action == ACTION_SMASHED_BY_ROCK || + action == ACTION_SMASHED_BY_SPRING || + action == ACTION_EATING) && + graphic_action == graphic_default) + { + int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s : + action == ACTION_SMASHED_BY_SPRING ? Yspring_s : + direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) : + direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) : + Xspring); + + /* no separate animation for "smashed by rock" -- use rock instead */ + struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; + struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j]; + + g_em->bitmap = g_xx->bitmap; + g_em->src_x = g_xx->src_x; + g_em->src_y = g_xx->src_y; + g_em->src_offset_x = g_xx->src_offset_x; + g_em->src_offset_y = g_xx->src_offset_y; + g_em->dst_offset_x = g_xx->dst_offset_x; + g_em->dst_offset_y = g_xx->dst_offset_y; + g_em->width = g_xx->width; + g_em->height = g_xx->height; + g_em->unique_identifier = g_xx->unique_identifier; + + if (!is_backside) + g_em->preserve_background = TRUE; + } } } - RemapAllGadgets(); - - SetDrawBackgroundMask(REDRAW_FIELD); - -#if defined(NETWORK_AVALIABLE) - /* continue network game after request */ - if (options.network && - game_status == GAME_MODE_PLAYING && - req_state & REQUEST_WAIT_FOR) - SendToServer_ContinuePlaying(); -#endif + for (p = 0; p < MAX_PLAYERS; p++) + { + for (i = 0; i < SPR_MAX; i++) + { + int element = player_mapping[p][i].element_rnd; + int action = player_mapping[p][i].action; + int direction = player_mapping[p][i].direction; -#if 1 - /* restore deactivated drawing when quick-loading level tape recording */ - if (tape.playing && tape.deactivate_display) - TapeDeactivateDisplayOn(); + for (j = 0; j < 8; j++) + { + int effective_element = element; + int effective_action = action; + int graphic = (direction == MV_NONE ? + el_act2img(effective_element, effective_action) : + el_act_dir2img(effective_element, effective_action, + direction)); + struct GraphicInfo *g = &graphic_info[graphic]; + struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j]; + Bitmap *src_bitmap; + int src_x, src_y; + int sync_frame = j; + +#if DEBUG_EM_GFX + Bitmap *debug_bitmap = g_em->bitmap; + int debug_src_x = g_em->src_x; + int debug_src_y = g_em->src_y; #endif - return result; -} + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); + + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE); + + g_em->bitmap = src_bitmap; + g_em->src_x = src_x; + g_em->src_y = src_y; + g_em->src_offset_x = 0; + g_em->src_offset_y = 0; + g_em->dst_offset_x = 0; + g_em->dst_offset_y = 0; + g_em->width = TILEX; + g_em->height = TILEY; + +#if DEBUG_EM_GFX + + /* skip check for EMC elements not contained in original EMC artwork */ + if (element == EL_PLAYER_3 || + element == EL_PLAYER_4) + continue; + + if (g_em->bitmap != debug_bitmap || + g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y) + { + static int last_i = -1; -unsigned int OpenDoor(unsigned int door_state) -{ - unsigned int new_door_state; + if (i != last_i) + { + printf("\n"); + last_i = i; + } - if (door_state & DOOR_COPY_BACK) - { - BlitBitmap(bitmap_db_door, bitmap_db_door, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - door_state &= ~DOOR_COPY_BACK; - } + printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)", + p, i, element, element_info[element].token_name, + element_action_info[effective_action].suffix, direction); - new_door_state = MoveDoor(door_state); + if (element != effective_element) + printf(" [%d ('%s')]", + effective_element, + element_info[effective_element].token_name); - return(new_door_state); -} + printf("\n"); -unsigned int CloseDoor(unsigned int door_state) -{ - unsigned int new_door_state; + if (g_em->bitmap != debug_bitmap) + printf(" %d: different bitmap! (0x%08x != 0x%08x)\n", + j, (int)(g_em->bitmap), (int)(debug_bitmap)); - BlitBitmap(backbuffer, bitmap_db_door, - DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - BlitBitmap(backbuffer, bitmap_db_door, - VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + if (g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y) + printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n", + j, + g_em->src_x, g_em->src_y, + g_em->src_x / 32, g_em->src_y / 32, + debug_src_x, debug_src_y, + debug_src_x / 32, debug_src_y / 32); - new_door_state = MoveDoor(door_state); + num_em_gfx_errors++; + } +#endif - return(new_door_state); -} + } + } + } -unsigned int GetDoorState() -{ - return MoveDoor(DOOR_GET_STATE); -} +#if DEBUG_EM_GFX + printf("\n"); + printf("::: [%d errors found]\n", num_em_gfx_errors); -unsigned int SetDoorState(unsigned int door_state) -{ - return MoveDoor(door_state | DOOR_SET_STATE); + exit(0); +#endif } -unsigned int MoveDoor(unsigned int door_state) +void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame, + boolean any_player_moving, + boolean any_player_snapping, + boolean any_player_dropping) { - static int door1 = DOOR_OPEN_1; - static int door2 = DOOR_CLOSE_2; - unsigned long door_delay = 0; - unsigned long door_delay_value; - int stepsize = 1; - - if (door_state == DOOR_GET_STATE) - return(door1 | door2); + static boolean player_was_waiting = TRUE; - if (door_state & DOOR_SET_STATE) + if (frame == 0 && !any_player_dropping) { - if (door_state & DOOR_ACTION_1) - door1 = door_state & DOOR_ACTION_1; - if (door_state & DOOR_ACTION_2) - door2 = door_state & DOOR_ACTION_2; + if (!player_was_waiting) + { + if (!SaveEngineSnapshotToList()) + return; - return(door1 | door2); + player_was_waiting = TRUE; + } } + else if (any_player_moving || any_player_snapping || any_player_dropping) + { + player_was_waiting = FALSE; + } +} - if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1) - door_state &= ~DOOR_OPEN_1; - else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1) - door_state &= ~DOOR_CLOSE_1; - if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2) - door_state &= ~DOOR_OPEN_2; - else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) - door_state &= ~DOOR_CLOSE_2; - - door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay : - door_2.step_delay); +void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting, + boolean murphy_is_dropping) +{ + static boolean player_was_waiting = TRUE; - if (setup.quick_doors) + if (murphy_is_waiting) { - stepsize = 20; /* must be choosen to always draw last frame */ - door_delay_value = 0; + if (!player_was_waiting) + { + if (!SaveEngineSnapshotToList()) + return; -#if 0 - StopSound(SND_DOOR_OPENING); - StopSound(SND_DOOR_CLOSING); -#endif + player_was_waiting = TRUE; + } } - - if (global.autoplay_leveldir) + else { - door_state |= DOOR_NO_DELAY; - door_state &= ~DOOR_CLOSE_ALL; + player_was_waiting = FALSE; } +} - if (door_state & DOOR_ACTION) - { - boolean door_1_done = !(door_state & DOOR_ACTION_1); - boolean door_2_done = !(door_state & DOOR_ACTION_2); - int start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0); - int end = (door_state & DOOR_ACTION_1 && - door_1.anim_mode == ANIM_VERTICAL ? DYSIZE : DXSIZE); - int x; +void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame, + boolean any_player_moving, + boolean any_player_snapping, + boolean any_player_dropping) +{ + if (tape.single_step && tape.recording && !tape.pausing) + if (frame == 0 && !any_player_dropping) + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); - if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors) - { - /* opening door sound has priority over simultaneously closing door */ - if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2)) - PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); - else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2)) - PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); - } + CheckSaveEngineSnapshot_EM(action, frame, any_player_moving, + any_player_snapping, any_player_dropping); +} - for (x = start; x <= end && !(door_1_done && door_2_done); x += stepsize) - { - Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; - GC gc = bitmap->stored_clip_gc; +void CheckSingleStepMode_SP(boolean murphy_is_waiting, + boolean murphy_is_dropping) +{ + if (tape.single_step && tape.recording && !tape.pausing) + if (murphy_is_waiting) + TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); - if (door_state & DOOR_ACTION_1) - { - int a = MIN(x * door_1.step_offset, end); - int i = (door_state & DOOR_OPEN_1 ? end - a : a); + CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping); +} - if (x <= a) - { - BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i / 2, - DXSIZE,DYSIZE - i / 2, DX, DY); +void getGraphicSource_SP(struct GraphicInfo_SP *g_sp, + int graphic, int sync_frame, int x, int y) +{ + int frame = getGraphicAnimationFrame(graphic, sync_frame); - ClearRectangle(drawto, DX, DY + DYSIZE - i / 2, DXSIZE, i / 2); - } + getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y); +} - if (door_1.anim_mode == ANIM_HORIZONTAL && x <= DXSIZE) - { - int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; - int dst1_x = DX + DXSIZE - i, dst1_y = DY; - int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1; - int dst2_x = DX, dst2_y = DY; - int width = i, height = DYSIZE; - - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); - - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); - } - else if (door_1.anim_mode == ANIM_VERTICAL && x <= DYSIZE) - { - int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; - int dst1_x = DX, dst1_y = DY + DYSIZE - i; - int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i; - int dst2_x = DX, dst2_y = DY; - int width = DXSIZE, height = i; - - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); - - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); - } - else if (x <= DXSIZE) /* ANIM_DEFAULT */ - { - int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0); - - SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1, i, 77, - DX + DXSIZE - i, DY + j); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63, - DX + DXSIZE - i, DY + 140 + j); - SetClipOrigin(bitmap, gc, DX - DXSIZE + i, - DY - (DOOR_GFX_PAGEY1 + j)); - BlitBitmapMasked(bitmap, drawto, - DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j, - DX, DY); - BlitBitmapMasked(bitmap, drawto, - DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63, - DX, DY + 140 - j); - - BlitBitmapMasked(bitmap, drawto, - DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63, - DX, DY + 77 - j); - BlitBitmapMasked(bitmap, drawto, - DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77, - DX, DY + 203 - j); - SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63, - DX + DXSIZE - i, DY + 77 + j); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j, - DX + DXSIZE - i, DY + 203 + j); - } +boolean isNextAnimationFrame_SP(int graphic, int sync_frame) +{ + return (IS_NEXT_FRAME(sync_frame, graphic)); +} - redraw_mask |= REDRAW_DOOR_1; - door_1_done = (a == end); - } +int getGraphicInfo_Delay(int graphic) +{ + return graphic_info[graphic].anim_delay; +} - if (door_state & DOOR_ACTION_2) - { - int a = MIN(x * door_2.step_offset, VXSIZE); - int i = (door_state & DOOR_OPEN_2 ? VXSIZE - a : a); +void PlayMenuSoundExt(int sound) +{ + if (sound == SND_UNDEFINED) + return; - if (x <= VYSIZE) - { - BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i / 2, - VXSIZE, VYSIZE - i / 2, VX, VY); + if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) || + (!setup.sound_loops && IS_LOOP_SOUND(sound))) + return; - ClearRectangle(drawto, VX, VY + VYSIZE - i / 2, VXSIZE, i / 2); - } + if (IS_LOOP_SOUND(sound)) + PlaySoundLoop(sound); + else + PlaySound(sound); +} - if (door_2.anim_mode == ANIM_HORIZONTAL && x <= VXSIZE) - { - int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; - int dst1_x = VX + VXSIZE - i, dst1_y = VY; - int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2; - int dst2_x = VX, dst2_y = VY; - int width = i, height = VYSIZE; - - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); - - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); - } - else if (door_2.anim_mode == ANIM_VERTICAL && x <= VYSIZE) - { - int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; - int dst1_x = VX, dst1_y = VY + VYSIZE - i; - int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i; - int dst2_x = VX, dst2_y = VY; - int width = VXSIZE, height = i; - - SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); - BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, - dst1_x, dst1_y); - - SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); - BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, - dst2_x, dst2_y); - } - else if (x <= VXSIZE) /* ANIM_DEFAULT */ - { - int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0); - - SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); - BlitBitmapMasked(bitmap, drawto, - VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2, - VX + VXSIZE - i, VY + j); - SetClipOrigin(bitmap, gc, - VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j)); - BlitBitmapMasked(bitmap, drawto, - VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j, - VX, VY); - - BlitBitmapMasked(bitmap, drawto, - VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2, - i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j); - SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); - BlitBitmapMasked(bitmap, drawto, - VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2, - i, VYSIZE / 2 - j, - VX + VXSIZE - i, VY + VYSIZE / 2 + j); - } +void PlayMenuSound() +{ + PlayMenuSoundExt(menu.sound[game_status]); +} - redraw_mask |= REDRAW_DOOR_2; - door_2_done = (a == VXSIZE); - } +void PlayMenuSoundStereo(int sound, int stereo_position) +{ + if (sound == SND_UNDEFINED) + return; - BackToFront(); + if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) || + (!setup.sound_loops && IS_LOOP_SOUND(sound))) + return; - if (game_status == GAME_MODE_MAIN) - DoAnimation(); + if (IS_LOOP_SOUND(sound)) + PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP); + else + PlaySoundStereo(sound, stereo_position); +} - if (!(door_state & DOOR_NO_DELAY)) - WaitUntilDelayReached(&door_delay, door_delay_value); - } - } +void PlayMenuSoundIfLoopExt(int sound) +{ + if (sound == SND_UNDEFINED) + return; -#if 0 - if (setup.quick_doors) - { - StopSound(SND_DOOR_OPENING); - StopSound(SND_DOOR_CLOSING); - } -#endif + if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) || + (!setup.sound_loops && IS_LOOP_SOUND(sound))) + return; - if (door_state & DOOR_ACTION_1) - door1 = door_state & DOOR_ACTION_1; - if (door_state & DOOR_ACTION_2) - door2 = door_state & DOOR_ACTION_2; + if (IS_LOOP_SOUND(sound)) + PlaySoundLoop(sound); +} - return (door1 | door2); +void PlayMenuSoundIfLoop() +{ + PlayMenuSoundIfLoopExt(menu.sound[game_status]); } -void DrawSpecialEditorDoor() +void PlayMenuMusicExt(int music) { - /* draw bigger toolbox window */ - BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, - DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8, - EX - 4, EY - 12); - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, - EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4, - EX - 4, EY - 4); + if (music == MUS_UNDEFINED) + return; - redraw_mask |= REDRAW_ALL; + if (!setup.sound_music) + return; + + PlayMusic(music); } -void UndrawSpecialEditorDoor() +void PlayMenuMusic() { - /* draw normal tape recorder window */ - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, - EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12, - EX - 4, EY - 12); + PlayMenuMusicExt(menu.music[game_status]); +} - redraw_mask |= REDRAW_ALL; +void PlaySoundActivating() +{ +#if 0 + PlaySound(SND_MENU_ITEM_ACTIVATING); +#endif } +void PlaySoundSelecting() +{ +#if 0 + PlaySound(SND_MENU_ITEM_SELECTING); +#endif +} -/* ---------- new tool button stuff ---------------------------------------- */ +void ToggleFullscreenOrChangeWindowScalingIfNeeded() +{ + boolean change_fullscreen = (setup.fullscreen != + video.fullscreen_enabled); + boolean change_fullscreen_mode = (video.fullscreen_enabled && + !strEqual(setup.fullscreen_mode, + video.fullscreen_mode_current)); + boolean change_window_scaling_percent = (!video.fullscreen_enabled && + setup.window_scaling_percent != + video.window_scaling_percent); + + if (change_window_scaling_percent && video.fullscreen_enabled) + return; -/* graphic position values for tool buttons */ -#define TOOL_BUTTON_YES_XPOS 2 -#define TOOL_BUTTON_YES_YPOS 250 -#define TOOL_BUTTON_YES_GFX_YPOS 0 -#define TOOL_BUTTON_YES_XSIZE 46 -#define TOOL_BUTTON_YES_YSIZE 28 -#define TOOL_BUTTON_NO_XPOS 52 -#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS -#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS -#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE -#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE -#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS -#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS -#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30 -#define TOOL_BUTTON_CONFIRM_XSIZE 96 -#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE -#define TOOL_BUTTON_PLAYER_XSIZE 30 -#define TOOL_BUTTON_PLAYER_YSIZE 30 -#define TOOL_BUTTON_PLAYER_GFX_XPOS 5 -#define TOOL_BUTTON_PLAYER_GFX_YPOS 185 -#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2) -#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2) -#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \ - + 0 * TOOL_BUTTON_PLAYER_XSIZE) -#define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \ - + 1 * TOOL_BUTTON_PLAYER_XSIZE) -#define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \ - + 0 * TOOL_BUTTON_PLAYER_XSIZE) -#define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \ - + 1 * TOOL_BUTTON_PLAYER_XSIZE) -#define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \ - + 0 * TOOL_BUTTON_PLAYER_YSIZE) -#define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \ - + 0 * TOOL_BUTTON_PLAYER_YSIZE) -#define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \ - + 1 * TOOL_BUTTON_PLAYER_YSIZE) -#define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \ - + 1 * TOOL_BUTTON_PLAYER_YSIZE) + if (!change_window_scaling_percent && !video.fullscreen_available) + return; -static struct -{ - int xpos, ypos; - int x, y; - int width, height; - int gadget_id; - char *infotext; -} toolbutton_info[NUM_TOOL_BUTTONS] = -{ - { - TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS, - TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS, - TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE, - TOOL_CTRL_ID_YES, - "yes" - }, - { - TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS, - TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS, - TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE, - TOOL_CTRL_ID_NO, - "no" - }, - { - TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS, - TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS, - TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE, - TOOL_CTRL_ID_CONFIRM, - "confirm" - }, - { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_1, - "player 1" - }, - { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_2, - "player 2" - }, - { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_3, - "player 3" - }, +#if defined(TARGET_SDL2) + if (change_window_scaling_percent) { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_4, - "player 4" + SDLSetWindowScaling(setup.window_scaling_percent); + + return; } -}; + else if (change_fullscreen) + { + SDLSetWindowFullscreen(setup.fullscreen); -void CreateToolButtons() -{ - int i; + /* set setup value according to successfully changed fullscreen mode */ + setup.fullscreen = video.fullscreen_enabled; - for (i = 0; i < NUM_TOOL_BUTTONS; i++) - { - Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; - Bitmap *deco_bitmap = None; - int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0; - struct GadgetInfo *gi; - unsigned long event_mask; - int gd_xoffset, gd_yoffset; - int gd_x1, gd_x2, gd_y; - int id = i; + return; + } +#endif - event_mask = GD_EVENT_RELEASED; + if (change_fullscreen || + change_fullscreen_mode || + change_window_scaling_percent) + { + Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); - gd_xoffset = toolbutton_info[i].xpos; - gd_yoffset = toolbutton_info[i].ypos; - gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset; - gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset; - gd_y = DOOR_GFX_PAGEY1 + gd_yoffset; + /* save backbuffer content which gets lost when toggling fullscreen mode */ + BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) + if (change_fullscreen_mode) { - int player_nr = id - TOOL_CTRL_ID_PLAYER_1; + /* keep fullscreen, but change fullscreen mode (screen resolution) */ + video.fullscreen_enabled = FALSE; /* force new fullscreen mode */ + } - getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), - &deco_bitmap, &deco_x, &deco_y); - deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2; - deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2; + if (change_window_scaling_percent) + { + /* keep window mode, but change window scaling */ + video.fullscreen_enabled = TRUE; /* force new window scaling */ } - gi = CreateGadget(GDI_CUSTOM_ID, id, - GDI_INFO_TEXT, toolbutton_info[i].infotext, - GDI_X, DX + toolbutton_info[i].x, - GDI_Y, DY + toolbutton_info[i].y, - GDI_WIDTH, toolbutton_info[i].width, - GDI_HEIGHT, toolbutton_info[i].height, - GDI_TYPE, GD_TYPE_NORMAL_BUTTON, - GDI_STATE, GD_BUTTON_UNPRESSED, - GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y, - GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y, - GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, - GDI_DECORATION_POSITION, deco_xpos, deco_ypos, - GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY, - GDI_DECORATION_SHIFTING, 1, 1, - GDI_EVENT_MASK, event_mask, - GDI_CALLBACK_ACTION, HandleToolButtons, - GDI_END); + /* toggle fullscreen */ + ChangeVideoModeIfNeeded(setup.fullscreen); - if (gi == NULL) - Error(ERR_EXIT, "cannot create gadget"); + /* set setup value according to successfully changed fullscreen mode */ + setup.fullscreen = video.fullscreen_enabled; - tool_gadget[id] = gi; + /* restore backbuffer content from temporary backbuffer backup bitmap */ + BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + + FreeBitmap(tmp_backbuffer); + + /* update visible window/screen */ + BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); } } -void FreeToolButtons() +void JoinRectangles(int *x, int *y, int *width, int *height, + int x2, int y2, int width2, int height2) { - int i; + // do not join with "off-screen" rectangle + if (x2 == -1 || y2 == -1) + return; - for (i = 0; i < NUM_TOOL_BUTTONS; i++) - FreeGadget(tool_gadget[i]); + *x = MIN(*x, x2); + *y = MIN(*y, y2); + *width = MAX(*width, width2); + *height = MAX(*height, height2); } -static void UnmapToolButtons() +void ChangeViewportPropertiesIfNeeded() { - int i; + int gfx_game_mode = game_status; + int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT : + game_status); + struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode]; + struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode]; + struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode]; + struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2]; + struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR]; + int new_win_xsize = vp_window->width; + int new_win_ysize = vp_window->height; + int border_size = vp_playfield->border_size; + int new_sx = vp_playfield->x + border_size; + int new_sy = vp_playfield->y + border_size; + int new_sxsize = vp_playfield->width - 2 * border_size; + int new_sysize = vp_playfield->height - 2 * border_size; + int new_real_sx = vp_playfield->x; + int new_real_sy = vp_playfield->y; + int new_full_sxsize = vp_playfield->width; + int new_full_sysize = vp_playfield->height; + int new_dx = vp_door_1->x; + int new_dy = vp_door_1->y; + int new_dxsize = vp_door_1->width; + int new_dysize = vp_door_1->height; + int new_vx = vp_door_2->x; + int new_vy = vp_door_2->y; + int new_vxsize = vp_door_2->width; + int new_vysize = vp_door_2->height; + int new_ex = vp_door_3->x; + int new_ey = vp_door_3->y; + int new_exsize = vp_door_3->width; + int new_eysize = vp_door_3->height; + int new_tilesize_var = + (setup.small_game_graphics ? MINI_TILESIZE : game.tile_size); + + int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var : + gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE); + int new_scr_fieldx = new_sxsize / tilesize; + int new_scr_fieldy = new_sysize / tilesize; + int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var; + int new_scr_fieldy_buffers = new_sysize / new_tilesize_var; + boolean init_gfx_buffers = FALSE; + boolean init_video_buffer = FALSE; + boolean init_gadgets_and_toons = FALSE; + boolean init_em_graphics = FALSE; + + if (new_win_xsize != WIN_XSIZE || + new_win_ysize != WIN_YSIZE) + { + WIN_XSIZE = new_win_xsize; + WIN_YSIZE = new_win_ysize; - for (i = 0; i < NUM_TOOL_BUTTONS; i++) - UnmapGadget(tool_gadget[i]); -} + init_video_buffer = TRUE; + init_gfx_buffers = TRUE; -static void HandleToolButtons(struct GadgetInfo *gi) -{ - request_gadget_id = gi->custom_id; -} + // printf("::: video: init_video_buffer, init_gfx_buffers\n"); + } -int get_next_element(int element) -{ - switch(element) + if (new_scr_fieldx != SCR_FIELDX || + new_scr_fieldy != SCR_FIELDY) { - case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL; - case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY; - case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL; - case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE; - case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL; - case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE; - case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET; + /* this always toggles between MAIN and GAME when using small tile size */ - default: return element; + SCR_FIELDX = new_scr_fieldx; + SCR_FIELDY = new_scr_fieldy; + + // printf("::: new_scr_fieldx != SCR_FIELDX ...\n"); } -} -int el_act_dir2img(int element, int action, int direction) -{ - element = GFX_ELEMENT(element); - direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */ + if (new_sx != SX || + new_sy != SY || + new_dx != DX || + new_dy != DY || + new_vx != VX || + new_vy != VY || + new_ex != EX || + new_ey != EY || + new_sxsize != SXSIZE || + new_sysize != SYSIZE || + new_dxsize != DXSIZE || + new_dysize != DYSIZE || + new_vxsize != VXSIZE || + new_vysize != VYSIZE || + new_exsize != EXSIZE || + new_eysize != EYSIZE || + new_real_sx != REAL_SX || + new_real_sy != REAL_SY || + new_full_sxsize != FULL_SXSIZE || + new_full_sysize != FULL_SYSIZE || + new_tilesize_var != TILESIZE_VAR + ) + { + // ------------------------------------------------------------------------ + // determine next fading area for changed viewport definitions + // ------------------------------------------------------------------------ + + // start with current playfield area (default fading area) + FADE_SX = REAL_SX; + FADE_SY = REAL_SY; + FADE_SXSIZE = FULL_SXSIZE; + FADE_SYSIZE = FULL_SYSIZE; + + // add new playfield area if position or size has changed + if (new_real_sx != REAL_SX || new_real_sy != REAL_SY || + new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE) + { + JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE, + new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize); + } - return element_info[element].direction_graphic[action][direction]; -} + // add current and new door 1 area if position or size has changed + if (new_dx != DX || new_dy != DY || + new_dxsize != DXSIZE || new_dysize != DYSIZE) + { + JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE, + DX, DY, DXSIZE, DYSIZE); + JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE, + new_dx, new_dy, new_dxsize, new_dysize); + } -static int el_act_dir2crm(int element, int action, int direction) -{ - element = GFX_ELEMENT(element); - direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */ + // add current and new door 2 area if position or size has changed + if (new_dx != VX || new_dy != VY || + new_dxsize != VXSIZE || new_dysize != VYSIZE) + { + JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE, + VX, VY, VXSIZE, VYSIZE); + JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE, + new_vx, new_vy, new_vxsize, new_vysize); + } - return element_info[element].direction_crumbled[action][direction]; -} + // ------------------------------------------------------------------------ + // handle changed tile size + // ------------------------------------------------------------------------ -int el_act2img(int element, int action) -{ - element = GFX_ELEMENT(element); + if (new_tilesize_var != TILESIZE_VAR) + { + // printf("::: new_tilesize_var != TILESIZE_VAR\n"); - return element_info[element].graphic[action]; -} + // changing tile size invalidates scroll values of engine snapshots + FreeEngineSnapshotSingle(); -int el_act2crm(int element, int action) -{ - element = GFX_ELEMENT(element); + // changing tile size requires update of graphic mapping for EM engine + init_em_graphics = TRUE; + } - return element_info[element].crumbled[action]; -} + SX = new_sx; + SY = new_sy; + DX = new_dx; + DY = new_dy; + VX = new_vx; + VY = new_vy; + EX = new_ex; + EY = new_ey; + SXSIZE = new_sxsize; + SYSIZE = new_sysize; + DXSIZE = new_dxsize; + DYSIZE = new_dysize; + VXSIZE = new_vxsize; + VYSIZE = new_vysize; + EXSIZE = new_exsize; + EYSIZE = new_eysize; + REAL_SX = new_real_sx; + REAL_SY = new_real_sy; + FULL_SXSIZE = new_full_sxsize; + FULL_SYSIZE = new_full_sysize; + TILESIZE_VAR = new_tilesize_var; + + init_gfx_buffers = TRUE; + init_gadgets_and_toons = TRUE; + + // printf("::: viewports: init_gfx_buffers\n"); + // printf("::: viewports: init_gadgets_and_toons\n"); + } -int el_dir2img(int element, int direction) -{ - element = GFX_ELEMENT(element); + if (init_gfx_buffers) + { + // printf("::: init_gfx_buffers\n"); - return el_act_dir2img(element, ACTION_DEFAULT, direction); -} + SCR_FIELDX = new_scr_fieldx_buffers; + SCR_FIELDY = new_scr_fieldy_buffers; -int el2baseimg(int element) -{ - return element_info[element].graphic[ACTION_DEFAULT]; -} + InitGfxBuffers(); -int el2img(int element) -{ - element = GFX_ELEMENT(element); + SCR_FIELDX = new_scr_fieldx; + SCR_FIELDY = new_scr_fieldy; - return element_info[element].graphic[ACTION_DEFAULT]; -} + SetDrawDeactivationMask(REDRAW_NONE); + SetDrawBackgroundMask(REDRAW_FIELD); + } -int el2edimg(int element) -{ - element = GFX_ELEMENT(element); + if (init_video_buffer) + { + // printf("::: init_video_buffer\n"); - return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR]; -} + InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen); + } -int el2preimg(int element) -{ - element = GFX_ELEMENT(element); + if (init_gadgets_and_toons) + { + // printf("::: init_gadgets_and_toons\n"); - return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW]; + InitGadgets(); + InitToons(); + } + + if (init_em_graphics) + { + InitGraphicInfo_EM(); + } }