X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=41ed06d693d078aa0c8d52cdce9efa773474f012;hb=1786288765edb99711ec0eb06520969879d62cc2;hp=995ab57779d45d2a05fdc58cb67babd4bf8f521f;hpb=2354413660449688b28a1e9a21df85a24df902ec;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 995ab577..41ed06d6 100644 --- a/src/tools.c +++ b/src/tools.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -20,6 +20,10 @@ #include "network.h" #include "tape.h" + +/* select level set with EMC X11 graphics before activating EM GFX debugging */ +#define DEBUG_EM_GFX 0 + /* tool button identifiers */ #define TOOL_CTRL_ID_YES 0 #define TOOL_CTRL_ID_NO 1 @@ -63,6 +67,12 @@ void DumpTile(int x, int y) int sx = SCREENX(x); int sy = SCREENY(y); + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + x--; + y--; + } + printf_line("-", 79); printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y); printf_line("-", 79); @@ -85,6 +95,7 @@ void DumpTile(int x, int y) printf(" MovDir: %d\n", MovDir[x][y]); printf(" MovDelay: %d\n", MovDelay[x][y]); printf(" ChangeDelay: %d\n", ChangeDelay[x][y]); + printf(" CustomValue: %d\n", CustomValue[x][y]); printf(" GfxElement: %d\n", GfxElement[x][y]); printf(" GfxAction: %d\n", GfxAction[x][y]); printf(" GfxFrame: %d\n", GfxFrame[x][y]); @@ -123,7 +134,16 @@ void SetDrawtoField(int mode) void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) { - if (game_status == GAME_MODE_PLAYING && !game.envelope_active) + if (game_status == GAME_MODE_PLAYING && + level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + /* currently there is no partial redraw -- always redraw whole playfield */ + RedrawPlayfield_EM(TRUE); + + /* blit playfield from scroll buffer to normal back buffer for fading in */ + BlitScreenToBitmap_EM(backbuffer); + } + else if (game_status == GAME_MODE_PLAYING && !game.envelope_active) { if (force_redraw) { @@ -163,9 +183,78 @@ void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) } } + if (force_redraw) + { + x = gfx.sx; + y = gfx.sy; + width = gfx.sxsize; + height = gfx.sysize; + } + BlitBitmap(drawto, window, x, y, width, height, x, y); } +void DrawMaskedBorder_Rect(int x, int y, int width, int height) +{ + Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap; + + SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0); + BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y); +} + +void DrawMaskedBorder_FIELD() +{ + if (game_status >= GAME_MODE_TITLE && + game_status <= GAME_MODE_PLAYING && + border.draw_masked[game_status]) + DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); +} + +void DrawMaskedBorder_DOOR_1() +{ + if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] && + (game_status != GAME_MODE_EDITOR || + border.draw_masked[GFX_SPECIAL_ARG_EDITOR])) + DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE); +} + +void DrawMaskedBorder_DOOR_2() +{ + if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] && + game_status != GAME_MODE_EDITOR) + DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE); +} + +void DrawMaskedBorder_DOOR_3() +{ + /* currently not available */ +} + +void DrawMaskedBorder_ALL() +{ + DrawMaskedBorder_FIELD(); + DrawMaskedBorder_DOOR_1(); + DrawMaskedBorder_DOOR_2(); + DrawMaskedBorder_DOOR_3(); +} + +void DrawMaskedBorder(int redraw_mask) +{ + if (redraw_mask & REDRAW_ALL) + DrawMaskedBorder_ALL(); + else + { + if (redraw_mask & REDRAW_FIELD) + DrawMaskedBorder_FIELD(); + if (redraw_mask & REDRAW_DOOR_1) + DrawMaskedBorder_DOOR_1(); + if (redraw_mask & REDRAW_DOOR_2) + DrawMaskedBorder_DOOR_2(); + if (redraw_mask & REDRAW_DOOR_3) + DrawMaskedBorder_DOOR_3(); + } +} + void BackToFront() { int x,y; @@ -183,6 +272,11 @@ void BackToFront() if (redraw_mask == REDRAW_NONE) return; + if (redraw_mask & REDRAW_TILES && + game_status == GAME_MODE_PLAYING && + border.draw_masked[game_status]) + redraw_mask |= REDRAW_FIELD; + if (global.fps_slowdown && game_status == GAME_MODE_PLAYING) { static boolean last_frame_skipped = FALSE; @@ -220,10 +314,18 @@ void BackToFront() SyncDisplay(); +#if 1 + DrawMaskedBorder(redraw_mask); +#endif + if (redraw_mask & REDRAW_ALL) { +#if 0 + DrawMaskedBorder(REDRAW_ALL); +#endif BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - redraw_mask = 0; + + redraw_mask = REDRAW_NONE; } if (redraw_mask & REDRAW_FIELD) @@ -231,6 +333,9 @@ void BackToFront() if (game_status != GAME_MODE_PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER) { +#if 0 + DrawMaskedBorder(REDRAW_FIELD); +#endif BlitBitmap(backbuffer, window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY); } @@ -249,10 +354,24 @@ void BackToFront() ABS(ScreenMovPos) == ScrollStepSize || redraw_tiles > REDRAWTILES_THRESHOLD) { +#if 1 + if (border.draw_masked[GFX_SPECIAL_ARG_MAIN]) + { + BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY); + + DrawMaskedBorder(REDRAW_FIELD); + BlitBitmap(backbuffer, window, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + REAL_SX, REAL_SY); + } + else + BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY); +#else BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY); +#endif -#ifdef DEBUG #if 0 +#ifdef DEBUG printf("redrawing all (ScreenGfxPos == %d) because %s\n", ScreenGfxPos, (setup.soft_scrolling ? @@ -273,38 +392,28 @@ void BackToFront() if (redraw_mask & REDRAW_DOORS) { if (redraw_mask & REDRAW_DOOR_1) + { +#if 0 + DrawMaskedBorder(REDRAW_DOOR_1); +#endif BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY); + } if (redraw_mask & REDRAW_DOOR_2) { #if 0 - if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2) -#endif - BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY); -#if 0 - else - { - if (redraw_mask & REDRAW_VIDEO_1) - BlitBitmap(backbuffer, window, - VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS, - VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE, - VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS); - if (redraw_mask & REDRAW_VIDEO_2) - BlitBitmap(backbuffer, window, - VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS, - VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE, - VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS); - if (redraw_mask & REDRAW_VIDEO_3) - BlitBitmap(backbuffer, window, - VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS, - VIDEO_CONTROL_XSIZE, VIDEO_CONTROL_YSIZE, - VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS); - } + DrawMaskedBorder(REDRAW_DOOR_2); #endif + BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY); } if (redraw_mask & REDRAW_DOOR_3) + { +#if 0 + DrawMaskedBorder(REDRAW_DOOR_3); +#endif BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY); + } redraw_mask &= ~REDRAW_DOORS; } @@ -420,6 +529,75 @@ void FadeToFront() BackToFront(); } +void FadeExt(int fade_mask, int fade_mode) +{ + void (*draw_border_function)(void) = NULL; + Bitmap *bitmap = (fade_mode == FADE_MODE_CROSSFADE ? bitmap_db_cross : NULL); + int fade_delay = menu.fade_delay; + int post_delay = (fade_mode == FADE_MODE_FADE_OUT ? menu.post_delay : 0); + int x, y, width, height; + + if (fade_mask & REDRAW_FIELD) + { + x = REAL_SX; + y = REAL_SY; + width = FULL_SXSIZE; + height = FULL_SYSIZE; + + draw_border_function = DrawMaskedBorder_FIELD; + } + else /* REDRAW_ALL */ + { + x = 0; + y = 0; + width = WIN_XSIZE; + height = WIN_YSIZE; + } + + redraw_mask |= fade_mask; + + if (!setup.fade_screens || fade_delay == 0) + { + if (fade_mode == FADE_MODE_FADE_OUT) + ClearRectangle(backbuffer, x, y, width, height); + + BackToFront(); + + return; + } + + FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay, + draw_border_function); + + redraw_mask &= ~fade_mask; +} + +void FadeIn(int fade_mask) +{ + FadeExt(fade_mask, FADE_MODE_FADE_IN); +} + +void FadeOut(int fade_mask) +{ + FadeExt(fade_mask, FADE_MODE_FADE_OUT); +} + +void FadeCross(int fade_mask) +{ + FadeExt(fade_mask, FADE_MODE_CROSSFADE); +} + +void FadeCrossSaveBackbuffer() +{ + BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); +} + +void SetMainBackgroundImageIfDefined(int graphic) +{ + if (graphic_info[graphic].bitmap) + SetMainBackgroundImage(graphic); +} + void SetMainBackgroundImage(int graphic) { SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL : @@ -436,9 +614,21 @@ void SetDoorBackgroundImage(int graphic) graphic_info[IMG_BACKGROUND].bitmap); } -void DrawBackground(int dest_x, int dest_y, int width, int height) +void SetPanelBackground() { - ClearRectangleOnBackground(backbuffer, dest_x, dest_y, width, height); + BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel, + DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0); + + SetDoorBackgroundBitmap(bitmap_db_panel); +} + +void DrawBackground(int dst_x, int dst_y, int width, int height) +{ +#if 1 + ClearRectangleOnBackground(drawto, dst_x, dst_y, width, height); +#else + ClearRectangleOnBackground(backbuffer, dst_x, dst_y, width, height); +#endif redraw_mask |= REDRAW_FIELD; } @@ -511,1524 +701,1691 @@ inline int getGraphicAnimationFrame(int graphic, int sync_frame) sync_frame); } -inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, - int graphic, int sync_frame, int mask_mode) +inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap, + int *x, int *y, boolean get_backside) { - int frame = getGraphicAnimationFrame(graphic, sync_frame); + struct GraphicInfo *g = &graphic_info[graphic]; + int src_x = g->src_x + (get_backside ? g->offset2_x : 0); + int src_y = g->src_y + (get_backside ? g->offset2_y : 0); - if (mask_mode == USE_MASKING) - DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame); - else - DrawGraphicExt(dst_bitmap, x, y, graphic, frame); -} + *bitmap = g->bitmap; -inline void DrawGraphicAnimation(int x, int y, int graphic) -{ - int lx = LEVELX(x), ly = LEVELY(y); + if (g->offset_y == 0) /* frames are ordered horizontally */ + { + int max_width = g->anim_frames_per_line * g->width; + int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x; - if (!IN_SCR_FIELD(x, y)) - return; + *x = pos % max_width; + *y = src_y % g->height + pos / max_width * g->height; + } + else if (g->offset_x == 0) /* frames are ordered vertically */ + { + int max_height = g->anim_frames_per_line * g->height; + int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y; - DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY, - graphic, GfxFrame[lx][ly], NO_MASKING); - MarkTileDirty(x, y); + *x = src_x % g->width + pos / max_height * g->width; + *y = pos % max_height; + } + else /* frames are ordered diagonally */ + { + *x = src_x + frame * g->offset_x; + *y = src_y + frame * g->offset_y; + } } -void DrawLevelGraphicAnimation(int x, int y, int graphic) +void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) { - DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); + getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE); } -void DrawLevelElementAnimation(int x, int y, int element) +void DrawGraphic(int x, int y, int graphic, int frame) { -#if 1 - int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); - - DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); -#else - DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element)); +#if DEBUG + if (!IN_SCR_FIELD(x, y)) + { + printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic); + printf("DrawGraphic(): This should never happen!\n"); + return; + } #endif + + DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame); + MarkTileDirty(x, y); } -inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) +void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, + int frame) { - int sx = SCREENX(x), sy = SCREENY(y); - - if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) - return; - - if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) - return; - - DrawGraphicAnimation(sx, sy, graphic); + Bitmap *src_bitmap; + int src_x, src_y; - if (GFX_CRUMBLED(Feld[x][y])) - DrawLevelFieldCrumbledSand(x, y); + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); } -void DrawLevelElementAnimationIfNeeded(int x, int y, int element) +void DrawGraphicThruMask(int x, int y, int graphic, int frame) { - int sx = SCREENX(x), sy = SCREENY(y); - int graphic; - - if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) +#if DEBUG + if (!IN_SCR_FIELD(x, y)) + { + printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic); + printf("DrawGraphicThruMask(): This should never happen!\n"); return; + } +#endif - graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); + DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic, + frame); + MarkTileDirty(x, y); +} - if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) - return; +void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic, + int frame) +{ + Bitmap *src_bitmap; + int src_x, src_y; - DrawGraphicAnimation(sx, sy, graphic); + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - if (GFX_CRUMBLED(element)) - DrawLevelFieldCrumbledSand(x, y); + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y); } -static int getPlayerGraphic(struct PlayerInfo *player, int move_dir) +void DrawMiniGraphic(int x, int y, int graphic) { - if (player->use_murphy_graphic) - { - /* this works only because currently only one player can be "murphy" ... */ - static int last_horizontal_dir = MV_LEFT; - int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir); + DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic); + MarkTileDirty(x / 2, y / 2); +} - if (move_dir == MV_LEFT || move_dir == MV_RIGHT) - last_horizontal_dir = move_dir; +void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) +{ + struct GraphicInfo *g = &graphic_info[graphic]; + int mini_startx = 0; + int mini_starty = g->bitmap->height * 2 / 3; - if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */ - { - int direction = (player->is_snapping ? move_dir : last_horizontal_dir); + *bitmap = g->bitmap; + *x = mini_startx + g->src_x / 2; + *y = mini_starty + g->src_y / 2; +} - graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); - } +void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) +{ + Bitmap *src_bitmap; + int src_x, src_y; - return graphic; - } - else - return el_act_dir2img(player->element_nr, player->GfxAction, move_dir); + getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); } -static boolean equalGraphics(int graphic1, int graphic2) +inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy, + int graphic, int frame, + int cut_mode, int mask_mode) { - struct GraphicInfo *g1 = &graphic_info[graphic1]; - struct GraphicInfo *g2 = &graphic_info[graphic2]; + Bitmap *src_bitmap; + int src_x, src_y; + int dst_x, dst_y; + int width = TILEX, height = TILEY; + int cx = 0, cy = 0; - return (g1->bitmap == g2->bitmap && - g1->src_x == g2->src_x && - g1->src_y == g2->src_y && - g1->anim_frames == g2->anim_frames && - g1->anim_delay == g2->anim_delay && - g1->anim_mode == g2->anim_mode); -} - -void DrawAllPlayers() -{ - int i; - - for (i = 0; i < MAX_PLAYERS; i++) - if (stored_player[i].active) - DrawPlayer(&stored_player[i]); -} - -void DrawPlayerField(int x, int y) -{ - if (!IS_PLAYER(x, y)) - return; + if (dx || dy) /* shifted graphic */ + { + if (x < BX1) /* object enters playfield from the left */ + { + x = BX1; + width = dx; + cx = TILEX - dx; + dx = 0; + } + else if (x > BX2) /* object enters playfield from the right */ + { + x = BX2; + width = -dx; + dx = TILEX + dx; + } + else if (x==BX1 && dx < 0) /* object leaves playfield to the left */ + { + width += dx; + cx = -dx; + dx = 0; + } + else if (x==BX2 && dx > 0) /* object leaves playfield to the right */ + width -= dx; + else if (dx) /* general horizontal movement */ + MarkTileDirty(x + SIGN(dx), y); - DrawPlayer(PLAYERINFO(x, y)); -} + if (y < BY1) /* object enters playfield from the top */ + { + if (cut_mode==CUT_BELOW) /* object completely above top border */ + return; -void DrawPlayer(struct PlayerInfo *player) -{ - int jx = player->jx; - int jy = player->jy; - int move_dir = player->MovDir; -#if 0 - int last_jx = player->last_jx; - int last_jy = player->last_jy; - int next_jx = jx + (jx - last_jx); - int next_jy = jy + (jy - last_jy); - boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE); -#else - int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0); - int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0); - int last_jx = (player->is_moving ? jx - dx : jx); - int last_jy = (player->is_moving ? jy - dy : jy); - int next_jx = jx + dx; - int next_jy = jy + dy; - boolean player_is_moving = (player->MovPos ? TRUE : FALSE); -#endif - int sx = SCREENX(jx), sy = SCREENY(jy); - int sxx = 0, syy = 0; - int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; - int graphic; - int action = ACTION_DEFAULT; - int last_player_graphic = getPlayerGraphic(player, move_dir); - int last_player_frame = player->Frame; - int frame = 0; + y = BY1; + height = dy; + cy = TILEY - dy; + dy = 0; + } + else if (y > BY2) /* object enters playfield from the bottom */ + { + y = BY2; + height = -dy; + dy = TILEY + dy; + } + else if (y==BY1 && dy < 0) /* object leaves playfield to the top */ + { + height += dy; + cy = -dy; + dy = 0; + } + else if (dy > 0 && cut_mode == CUT_ABOVE) + { + if (y == BY2) /* object completely above bottom border */ + return; - if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) - return; + height = dy; + cy = TILEY - dy; + dy = TILEY; + MarkTileDirty(x, y + 1); + } /* object leaves playfield to the bottom */ + else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) + height -= dy; + else if (dy) /* general vertical movement */ + MarkTileDirty(x, y + SIGN(dy)); + } #if DEBUG - if (!IN_LEV_FIELD(jx, jy)) + if (!IN_SCR_FIELD(x, y)) { - printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy); - printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy); - printf("DrawPlayerField(): This should never happen!\n"); + printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic); + printf("DrawGraphicShifted(): This should never happen!\n"); return; } #endif - if (element == EL_EXPLOSION) - return; - - action = (player->is_pushing ? ACTION_PUSHING : - player->is_digging ? ACTION_DIGGING : - player->is_collecting ? ACTION_COLLECTING : - player->is_moving ? ACTION_MOVING : - player->is_snapping ? ACTION_SNAPPING : - player->is_dropping ? ACTION_DROPPING : - player->is_waiting ? player->action_waiting : ACTION_DEFAULT); + if (width > 0 && height > 0) + { + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - InitPlayerGfxAnimation(player, action, move_dir); + src_x += cx; + src_y += cy; - /* ----------------------------------------------------------------------- */ - /* draw things in the field the player is leaving, if needed */ - /* ----------------------------------------------------------------------- */ + dst_x = FX + x * TILEX + dx; + dst_y = FY + y * TILEY + dy; -#if 1 - if (player->is_moving) -#else - if (player_is_moving) -#endif - { - if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element)) + if (mask_mode == USE_MASKING) { - DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]); - - if (last_element == EL_DYNAMITE_ACTIVE || - last_element == EL_SP_DISK_RED_ACTIVE) - DrawDynamite(last_jx, last_jy); - else - DrawLevelFieldThruMask(last_jx, last_jy); + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); } - else if (last_element == EL_DYNAMITE_ACTIVE || - last_element == EL_SP_DISK_RED_ACTIVE) - DrawDynamite(last_jx, last_jy); else - DrawLevelField(last_jx, last_jy); + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); - if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) - DrawLevelElement(next_jx, next_jy, EL_EMPTY); + MarkTileDirty(x, y); } +} - if (!IN_SCR_FIELD(sx, sy)) - return; - - if (setup.direct_draw) - SetDrawtoField(DRAW_BUFFERED); +inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy, + int graphic, int frame, + int cut_mode, int mask_mode) +{ + Bitmap *src_bitmap; + int src_x, src_y; + int dst_x, dst_y; + int width = TILEX, height = TILEY; + int x1 = x; + int y1 = y; + int x2 = x + SIGN(dx); + int y2 = y + SIGN(dy); + int anim_frames = graphic_info[graphic].anim_frames; + int sync_frame = (dx ? ABS(dx) : ABS(dy)) * anim_frames / TILESIZE; + boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */ + boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */ - /* ----------------------------------------------------------------------- */ - /* draw things behind the player, if needed */ - /* ----------------------------------------------------------------------- */ + /* re-calculate animation frame for two-tile movement animation */ + frame = getGraphicAnimationFrame(graphic, sync_frame); - if (Back[jx][jy]) - DrawLevelElement(jx, jy, Back[jx][jy]); - else if (IS_ACTIVE_BOMB(element)) - DrawLevelElement(jx, jy, EL_EMPTY); - else + /* check if movement start graphic inside screen area and should be drawn */ + if (draw_start_tile && IN_SCR_FIELD(x1, y1)) { - if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED) - { - if (GFX_CRUMBLED(GfxElement[jx][jy])) - DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame); - else - { - int old_element = GfxElement[jx][jy]; - int old_graphic = el_act_dir2img(old_element, action, move_dir); - int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame); + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE); - DrawGraphic(sx, sy, old_graphic, frame); - } + dst_x = FX + x1 * TILEX; + dst_y = FY + y1 * TILEY; + + if (mask_mode == USE_MASKING) + { + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); } else - { - GfxElement[jx][jy] = EL_UNDEFINED; + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); - DrawLevelField(jx, jy); - } + MarkTileDirty(x1, y1); } - /* ----------------------------------------------------------------------- */ - /* draw player himself */ - /* ----------------------------------------------------------------------- */ - -#if 1 + /* check if movement end graphic inside screen area and should be drawn */ + if (draw_end_tile && IN_SCR_FIELD(x2, y2)) + { + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE); - graphic = getPlayerGraphic(player, move_dir); + dst_x = FX + x2 * TILEX; + dst_y = FY + y2 * TILEY; - /* in the case of changed player action or direction, prevent the current - animation frame from being restarted for identical animations */ - if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic)) - player->Frame = last_player_frame; + if (mask_mode == USE_MASKING) + { + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); + } + else + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); -#else + MarkTileDirty(x2, y2); + } +} - if (player->use_murphy_graphic) +static void DrawGraphicShifted(int x, int y, int dx, int dy, + int graphic, int frame, + int cut_mode, int mask_mode) +{ + if (graphic < 0) { - static int last_horizontal_dir = MV_LEFT; - - if (move_dir == MV_LEFT || move_dir == MV_RIGHT) - last_horizontal_dir = move_dir; - - graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir); - - if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */ - { - int direction = (player->is_snapping ? move_dir : last_horizontal_dir); + DrawGraphic(x, y, graphic, frame); - graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); - } + return; } + + if (graphic_info[graphic].double_movement) /* EM style movement images */ + DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode); else - graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir); + DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode); +} -#endif +void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic, + int frame, int cut_mode) +{ + DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING); +} - frame = getGraphicAnimationFrame(graphic, player->Frame); +void DrawScreenElementExt(int x, int y, int dx, int dy, int element, + int cut_mode, int mask_mode) +{ + int lx = LEVELX(x), ly = LEVELY(y); + int graphic; + int frame; - if (player->GfxPos) + if (IN_LEV_FIELD(lx, ly)) { - if (move_dir == MV_LEFT || move_dir == MV_RIGHT) - sxx = player->GfxPos; - else - syy = player->GfxPos; - } - - if (!setup.soft_scrolling && ScreenMovPos) - sxx = syy = 0; + SetRandomAnimationValue(lx, ly); - DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); + graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); + frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); - if (SHIELD_ON(player)) + /* do not use double (EM style) movement graphic when not moving */ + if (graphic_info[graphic].double_movement && !dx && !dy) + { + graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]); + frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); + } + } + else /* border element */ { - int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE : - IMG_SHIELD_NORMAL_ACTIVE); - int frame = getGraphicAnimationFrame(graphic, -1); - - DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); + graphic = el2img(element); + frame = getGraphicAnimationFrame(graphic, -1); } - /* ----------------------------------------------------------------------- */ - /* draw things the player is pushing, if needed */ - /* ----------------------------------------------------------------------- */ - -#if 0 - printf("::: %d, %d [%d, %d] [%d]\n", - player->is_pushing, player_is_moving, player->GfxAction, - player->is_moving, player_is_moving); -#endif - -#if 1 - if (player->is_pushing && player->is_moving) -#else - if (player->is_pushing && player_is_moving) -#endif + if (element == EL_EXPANDABLE_WALL) { - int px = SCREENX(next_jx), py = SCREENY(next_jy); + boolean left_stopped = FALSE, right_stopped = FALSE; - if (Back[next_jx][next_jy]) - DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); + if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly])) + left_stopped = TRUE; + if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly])) + right_stopped = TRUE; - if ((sxx || syy) && element == EL_SOKOBAN_OBJECT) - DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0, - NO_CUTTING); - else + if (left_stopped && right_stopped) + graphic = IMG_WALL; + else if (left_stopped) { - int element = MovingOrBlocked2Element(next_jx, next_jy); - int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); -#if 1 - int frame = getGraphicAnimationFrame(graphic, player->StepFrame); -#else - int frame = getGraphicAnimationFrame(graphic, player->Frame); -#endif - - DrawGraphicShifted(px, py, sxx, syy, graphic, frame, - NO_CUTTING, NO_MASKING); + graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT; + frame = graphic_info[graphic].anim_frames - 1; + } + else if (right_stopped) + { + graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT; + frame = graphic_info[graphic].anim_frames - 1; } } - /* ----------------------------------------------------------------------- */ - /* draw things in front of player (active dynamite or dynabombs) */ - /* ----------------------------------------------------------------------- */ + if (dx || dy) + DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode); + else if (mask_mode == USE_MASKING) + DrawGraphicThruMask(x, y, graphic, frame); + else + DrawGraphic(x, y, graphic, frame); +} - if (IS_ACTIVE_BOMB(element)) - { - graphic = el2img(element); - frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]); +void DrawLevelElementExt(int x, int y, int dx, int dy, int element, + int cut_mode, int mask_mode) +{ + if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element, + cut_mode, mask_mode); +} - if (game.emulation == EMU_SUPAPLEX) - DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame); - else - DrawGraphicThruMask(sx, sy, graphic, frame); - } +void DrawScreenElementShifted(int x, int y, int dx, int dy, int element, + int cut_mode) +{ + DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); +} - if (player_is_moving && last_element == EL_EXPLOSION) - { - int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING); - int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2); - int phase = ExplodePhase[last_jx][last_jy] - 1; - int frame = getGraphicAnimationFrame(graphic, phase - delay); +void DrawLevelElementShifted(int x, int y, int dx, int dy, int element, + int cut_mode) +{ + DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); +} - if (phase >= delay) - DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame); - } +void DrawLevelElementThruMask(int x, int y, int element) +{ + DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); +} - /* ----------------------------------------------------------------------- */ - /* draw elements the player is just walking/passing through/under */ - /* ----------------------------------------------------------------------- */ +void DrawLevelFieldThruMask(int x, int y) +{ + DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); +} - if (player_is_moving) +static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) +{ + Bitmap *src_bitmap; + int src_x, src_y; + int sx = SCREENX(x), sy = SCREENY(y); + int element; + int width, height, cx, cy, i; + int crumbled_border_size = graphic_info[graphic].border_size; + static int xy[4][2] = { - /* handle the field the player is leaving ... */ - if (IS_ACCESSIBLE_INSIDE(last_element)) - DrawLevelField(last_jx, last_jy); - else if (IS_ACCESSIBLE_UNDER(last_element)) - DrawLevelFieldThruMask(last_jx, last_jy); - } + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } + }; -#if 1 - /* do not redraw accessible elements if the player is just pushing them */ - if (!player_is_moving || !player->is_pushing) - { - /* ... and the field the player is entering */ - if (IS_ACCESSIBLE_INSIDE(element)) - DrawLevelField(jx, jy); - else if (IS_ACCESSIBLE_UNDER(element)) - DrawLevelFieldThruMask(jx, jy); - } + if (!IN_LEV_FIELD(x, y)) + return; -#else + element = TILE_GFX_ELEMENT(x, y); -#if 0 - /* !!! I have forgotton what this should be good for !!! */ - /* !!! causes player being visible when pushing from within tubes !!! */ - if (!player->is_pushing) -#endif + /* crumble field itself */ + if (GFX_CRUMBLED(element) && !IS_MOVING(x, y)) { - /* ... and the field the player is entering */ - if (IS_ACCESSIBLE_INSIDE(element)) - DrawLevelField(jx, jy); - else if (IS_ACCESSIBLE_UNDER(element)) - DrawLevelFieldThruMask(jx, jy); - } -#endif + if (!IN_SCR_FIELD(sx, sy)) + return; - if (setup.direct_draw) - { - int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX; - int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY; - int x_size = TILEX * (1 + ABS(jx - last_jx)); - int y_size = TILEY * (1 + ABS(jy - last_jy)); + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - BlitBitmap(drawto_field, window, - dest_x, dest_y, x_size, y_size, dest_x, dest_y); - SetDrawtoField(DRAW_DIRECT); - } + for (i = 0; i < 4; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; - MarkTileDirty(sx, sy); -} + element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : + BorderElement); -void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) -{ - struct GraphicInfo *g = &graphic_info[graphic]; + /* check if neighbour field is of same type */ + if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy)) + continue; - *bitmap = g->bitmap; + if (i == 1 || i == 2) + { + width = crumbled_border_size; + height = TILEY; + cx = (i == 2 ? TILEX - crumbled_border_size : 0); + cy = 0; + } + else + { + width = TILEX; + height = crumbled_border_size; + cx = 0; + cy = (i == 3 ? TILEY - crumbled_border_size : 0); + } - if (g->offset_y == 0) /* frames are ordered horizontally */ - { - int max_width = g->anim_frames_per_line * g->width; + BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, + width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); + } - *x = (g->src_x + frame * g->offset_x) % max_width; - *y = g->src_y + (g->src_x + frame * g->offset_x) / max_width * g->height; + MarkTileDirty(sx, sy); } - else if (g->offset_x == 0) /* frames are ordered vertically */ + else /* crumble neighbour fields */ { - int max_height = g->anim_frames_per_line * g->height; + for (i = 0; i < 4; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int sxx = sx + xy[i][0]; + int syy = sy + xy[i][1]; - *x = g->src_x + (g->src_y + frame * g->offset_y) / max_height * g->width; - *y = (g->src_y + frame * g->offset_y) % max_height; - } - else /* frames are ordered diagonally */ - { - *x = g->src_x + frame * g->offset_x; - *y = g->src_y + frame * g->offset_y; + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + IS_MOVING(xx, yy)) + continue; + + if (Feld[xx][yy] == EL_ELEMENT_SNAPPING) + continue; + + element = TILE_GFX_ELEMENT(xx, yy); + + if (!GFX_CRUMBLED(element)) + continue; + + graphic = el_act2crm(element, ACTION_DEFAULT); + crumbled_border_size = graphic_info[graphic].border_size; + + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + + if (i == 1 || i == 2) + { + width = crumbled_border_size; + height = TILEY; + cx = (i == 1 ? TILEX - crumbled_border_size : 0); + cy = 0; + } + else + { + width = TILEX; + height = crumbled_border_size; + cx = 0; + cy = (i == 0 ? TILEY - crumbled_border_size : 0); + } + + BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, + width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy); + + MarkTileDirty(sxx, syy); + } } } -void DrawGraphic(int x, int y, int graphic, int frame) +void DrawLevelFieldCrumbledSand(int x, int y) { -#if DEBUG - if (!IN_SCR_FIELD(x, y)) + int graphic; + + if (!IN_LEV_FIELD(x, y)) + return; + +#if 1 + /* !!! CHECK THIS !!! */ + + /* + if (Feld[x][y] == EL_ELEMENT_SNAPPING && + GFX_CRUMBLED(GfxElement[x][y])) + */ + + if (Feld[x][y] == EL_ELEMENT_SNAPPING && + GfxElement[x][y] != EL_UNDEFINED && + GFX_CRUMBLED(GfxElement[x][y])) { - printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic); - printf("DrawGraphic(): This should never happen!\n"); + DrawLevelFieldCrumbledSandDigging(x, y, GfxDir[x][y], GfxFrame[x][y]); + return; } #endif - DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame); - MarkTileDirty(x, y); +#if 1 + graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT); +#else + graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT); +#endif + + DrawLevelFieldCrumbledSandExt(x, y, graphic, 0); } -void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, - int frame) +void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction, + int step_frame) { - Bitmap *src_bitmap; - int src_x, src_y; + int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction); + int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction); + int frame1 = getGraphicAnimationFrame(graphic1, step_frame); + int frame2 = getGraphicAnimationFrame(graphic2, step_frame); + int sx = SCREENX(x), sy = SCREENY(y); - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); + DrawGraphic(sx, sy, graphic1, frame1); + DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2); } -void DrawGraphicThruMask(int x, int y, int graphic, int frame) +void DrawLevelFieldCrumbledSandNeighbours(int x, int y) { -#if DEBUG - if (!IN_SCR_FIELD(x, y)) + int sx = SCREENX(x), sy = SCREENY(y); + static int xy[4][2] = { - printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic); - printf("DrawGraphicThruMask(): This should never happen!\n"); - return; - } -#endif - - DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic, - frame); - MarkTileDirty(x, y); -} - -void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic, - int frame) -{ -#if 1 - Bitmap *src_bitmap; - int src_x, src_y; - GC drawing_gc; - - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - drawing_gc = src_bitmap->stored_clip_gc; -#else - GC drawing_gc = src_bitmap->stored_clip_gc; - Bitmap *src_bitmap = graphic_info[graphic].bitmap; - int src_x = graphic_info[graphic].src_x; - int src_y = graphic_info[graphic].src_y; - int offset_x = graphic_info[graphic].offset_x; - int offset_y = graphic_info[graphic].offset_y; + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } + }; + int i; - src_x += frame * offset_x; - src_y += frame * offset_y; + for (i = 0; i < 4; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int sxx = sx + xy[i][0]; + int syy = sy + xy[i][1]; -#endif + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + !GFX_CRUMBLED(Feld[xx][yy]) || + IS_MOVING(xx, yy)) + continue; - SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); - BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y); + DrawLevelField(xx, yy); + } } -void DrawMiniGraphic(int x, int y, int graphic) +static int getBorderElement(int x, int y) { - DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic); - MarkTileDirty(x / 2, y / 2); + int border[7][2] = + { + { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT }, + { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT }, + { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT }, + { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT }, + { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL }, + { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL }, + { EL_STEELWALL, EL_INVISIBLE_STEELWALL } + }; + int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1); + int steel_position = (x == -1 && y == -1 ? 0 : + x == lev_fieldx && y == -1 ? 1 : + x == -1 && y == lev_fieldy ? 2 : + x == lev_fieldx && y == lev_fieldy ? 3 : + x == -1 || x == lev_fieldx ? 4 : + y == -1 || y == lev_fieldy ? 5 : 6); + + return border[steel_position][steel_type]; } -void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) +void DrawScreenElement(int x, int y, int element) { - struct GraphicInfo *g = &graphic_info[graphic]; - int mini_startx = 0; - int mini_starty = g->bitmap->height * 2 / 3; - - *bitmap = g->bitmap; - *x = mini_startx + g->src_x / 2; - *y = mini_starty + g->src_y / 2; + DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); + DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y)); } -void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) +void DrawLevelElement(int x, int y, int element) { - Bitmap *src_bitmap; - int src_x, src_y; - - getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); + if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawScreenElement(SCREENX(x), SCREENY(y), element); } -void DrawGraphicShifted(int x, int y, int dx, int dy, int graphic, int frame, - int cut_mode, int mask_mode) +void DrawScreenField(int x, int y) { - Bitmap *src_bitmap; - GC drawing_gc; - int src_x, src_y; - int width = TILEX, height = TILEY; - int cx = 0, cy = 0; - int dest_x, dest_y; + int lx = LEVELX(x), ly = LEVELY(y); + int element, content; - if (graphic < 0) + if (!IN_LEV_FIELD(lx, ly)) { - DrawGraphic(x, y, graphic, frame); + if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy) + element = EL_EMPTY; + else + element = getBorderElement(lx, ly); + + DrawScreenElement(x, y, element); return; } - if (dx || dy) /* shifted graphic */ + element = Feld[lx][ly]; + content = Store[lx][ly]; + + if (IS_MOVING(lx, ly)) { - if (x < BX1) /* object enters playfield from the left */ - { - x = BX1; - width = dx; - cx = TILEX - dx; - dx = 0; - } - else if (x > BX2) /* object enters playfield from the right */ - { - x = BX2; - width = -dx; - dx = TILEX + dx; - } - else if (x==BX1 && dx < 0) /* object leaves playfield to the left */ - { - width += dx; - cx = -dx; - dx = 0; - } - else if (x==BX2 && dx > 0) /* object leaves playfield to the right */ - width -= dx; - else if (dx) /* general horizontal movement */ - MarkTileDirty(x + SIGN(dx), y); + int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT); + boolean cut_mode = NO_CUTTING; - if (y < BY1) /* object enters playfield from the top */ - { - if (cut_mode==CUT_BELOW) /* object completely above top border */ - return; + if (element == EL_QUICKSAND_EMPTYING || + element == EL_MAGIC_WALL_EMPTYING || + element == EL_BD_MAGIC_WALL_EMPTYING || + element == EL_AMOEBA_DROPPING) + cut_mode = CUT_ABOVE; + else if (element == EL_QUICKSAND_FILLING || + element == EL_MAGIC_WALL_FILLING || + element == EL_BD_MAGIC_WALL_FILLING) + cut_mode = CUT_BELOW; - y = BY1; - height = dy; - cy = TILEY - dy; - dy = 0; - } - else if (y > BY2) /* object enters playfield from the bottom */ - { - y = BY2; - height = -dy; - dy = TILEY + dy; - } - else if (y==BY1 && dy < 0) /* object leaves playfield to the top */ - { - height += dy; - cy = -dy; - dy = 0; - } - else if (dy > 0 && cut_mode == CUT_ABOVE) + if (cut_mode == CUT_ABOVE) + DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING); + else + DrawScreenElement(x, y, EL_EMPTY); + + if (horiz_move) + DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING); + else if (cut_mode == NO_CUTTING) + DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode); + else + DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode); + + if (content == EL_ACID) { - if (y == BY2) /* object completely above bottom border */ - return; + int dir = MovDir[lx][ly]; + int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0); + int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0); - height = dy; - cy = TILEY - dy; - dy = TILEY; - MarkTileDirty(x, y + 1); - } /* object leaves playfield to the bottom */ - else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) - height -= dy; - else if (dy) /* general vertical movement */ - MarkTileDirty(x, y + SIGN(dy)); + DrawLevelElementThruMask(newlx, newly, EL_ACID); + } } + else if (IS_BLOCKED(lx, ly)) + { + int oldx, oldy; + int sx, sy; + int horiz_move; + boolean cut_mode = NO_CUTTING; + int element_old, content_old; -#if 1 - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); -#else - src_bitmap = graphic_info[graphic].bitmap; - src_x = graphic_info[graphic].src_x; - src_y = graphic_info[graphic].src_y; - offset_x = graphic_info[graphic].offset_x; - offset_y = graphic_info[graphic].offset_y; - - src_x += frame * offset_x; - src_y += frame * offset_y; -#endif - - drawing_gc = src_bitmap->stored_clip_gc; + Blocked2Moving(lx, ly, &oldx, &oldy); + sx = SCREENX(oldx); + sy = SCREENY(oldy); + horiz_move = (MovDir[oldx][oldy] == MV_LEFT || + MovDir[oldx][oldy] == MV_RIGHT); - src_x += cx; - src_y += cy; + element_old = Feld[oldx][oldy]; + content_old = Store[oldx][oldy]; - dest_x = FX + x * TILEX + dx; - dest_y = FY + y * TILEY + dy; + if (element_old == EL_QUICKSAND_EMPTYING || + element_old == EL_MAGIC_WALL_EMPTYING || + element_old == EL_BD_MAGIC_WALL_EMPTYING || + element_old == EL_AMOEBA_DROPPING) + cut_mode = CUT_ABOVE; -#if DEBUG - if (!IN_SCR_FIELD(x,y)) - { - printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic); - printf("DrawGraphicShifted(): This should never happen!\n"); - return; - } -#endif + DrawScreenElement(x, y, EL_EMPTY); - if (mask_mode == USE_MASKING) - { - SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); - BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, - dest_x, dest_y); + if (horiz_move) + DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old, + NO_CUTTING); + else if (cut_mode == NO_CUTTING) + DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old, + cut_mode); + else + DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old, + cut_mode); } + else if (IS_DRAWABLE(element)) + DrawScreenElement(x, y, element); else - BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, - dest_x, dest_y); - - MarkTileDirty(x, y); + DrawScreenElement(x, y, EL_EMPTY); } -void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic, - int frame, int cut_mode) -{ - DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING); -} - -void DrawScreenElementExt(int x, int y, int dx, int dy, int element, - int cut_mode, int mask_mode) +void DrawLevelField(int x, int y) { - int lx = LEVELX(x), ly = LEVELY(y); - int graphic; - int frame; - - if (IN_LEV_FIELD(lx, ly)) + if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawScreenField(SCREENX(x), SCREENY(y)); + else if (IS_MOVING(x, y)) { - SetRandomAnimationValue(lx, ly); + int newx,newy; - graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); - frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); - } - else /* border element */ - { - graphic = el2img(element); - frame = getGraphicAnimationFrame(graphic, -1); + Moving2Blocked(x, y, &newx, &newy); + if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy))) + DrawScreenField(SCREENX(newx), SCREENY(newy)); } - - if (element == EL_EXPANDABLE_WALL) + else if (IS_BLOCKED(x, y)) { - boolean left_stopped = FALSE, right_stopped = FALSE; - - if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly])) - left_stopped = TRUE; - if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly])) - right_stopped = TRUE; + int oldx, oldy; - if (left_stopped && right_stopped) - graphic = IMG_WALL; - else if (left_stopped) - { - graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT; - frame = graphic_info[graphic].anim_frames - 1; - } - else if (right_stopped) - { - graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT; - frame = graphic_info[graphic].anim_frames - 1; - } + Blocked2Moving(x, y, &oldx, &oldy); + if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy))) + DrawScreenField(SCREENX(oldx), SCREENY(oldy)); } - - if (dx || dy) - DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode); - else if (mask_mode == USE_MASKING) - DrawGraphicThruMask(x, y, graphic, frame); - else - DrawGraphic(x, y, graphic, frame); } -void DrawLevelElementExt(int x, int y, int dx, int dy, int element, - int cut_mode, int mask_mode) -{ - if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element, - cut_mode, mask_mode); -} - -void DrawScreenElementShifted(int x, int y, int dx, int dy, int element, - int cut_mode) +void DrawMiniElement(int x, int y, int element) { - DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); -} + int graphic; -void DrawLevelElementShifted(int x, int y, int dx, int dy, int element, - int cut_mode) -{ - DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); + graphic = el2edimg(element); + DrawMiniGraphic(x, y, graphic); } -void DrawLevelElementThruMask(int x, int y, int element) +void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) { - DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); -} + int x = sx + scroll_x, y = sy + scroll_y; -void DrawLevelFieldThruMask(int x, int y) -{ - DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); + if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy) + DrawMiniElement(sx, sy, EL_EMPTY); + else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy) + DrawMiniElement(sx, sy, Feld[x][y]); + else + DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y))); } -#define TILE_GFX_ELEMENT(x, y) \ - (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ? \ - GfxElement[x][y] : Feld[x][y]) - -static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) +void DrawEnvelopeBackground(int envelope_nr, int startx, int starty, + int x, int y, int xsize, int ysize, int font_nr) { + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; Bitmap *src_bitmap; int src_x, src_y; - int sx = SCREENX(x), sy = SCREENY(y); - int element; - int width, height, cx, cy, i; -#if 1 - int crumbled_border_size = graphic_info[graphic].border_size; -#else - int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */ -#endif - static int xy[4][2] = - { - { 0, -1 }, - { -1, 0 }, - { +1, 0 }, - { 0, +1 } - }; + int dst_x = SX + startx + x * font_width; + int dst_y = SY + starty + y * font_height; + int width = graphic_info[graphic].width; + int height = graphic_info[graphic].height; + int inner_width = MAX(width - 2 * font_width, font_width); + int inner_height = MAX(height - 2 * font_height, font_height); + int inner_sx = (width >= 3 * font_width ? font_width : 0); + int inner_sy = (height >= 3 * font_height ? font_height : 0); + boolean draw_masked = graphic_info[graphic].draw_masked; -#if 0 - if (x == 0 && y == 7) - printf("::: %d, %d [%d]\n", GfxElement[x][y], Feld[x][y], - crumbled_border_size); -#endif + getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); - if (!IN_LEV_FIELD(x, y)) + if (src_bitmap == NULL || width < font_width || height < font_height) + { + ClearRectangle(drawto, dst_x, dst_y, font_width, font_height); return; + } - element = TILE_GFX_ELEMENT(x, y); + src_x += (x == 0 ? 0 : x == xsize - 1 ? width - font_width : + inner_sx + (x - 1) * font_width % inner_width); + src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height : + inner_sy + (y - 1) * font_height % inner_height); - /* crumble field itself */ - if (GFX_CRUMBLED(element) && !IS_MOVING(x, y)) + if (draw_masked) { - if (!IN_SCR_FIELD(sx, sy)) - return; + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height, + dst_x, dst_y); + } + else + BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height, + dst_x, dst_y); +} - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); +void AnimateEnvelope(int envelope_nr, int anim_mode, int action) +{ + int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; + Bitmap *src_bitmap = graphic_info[graphic].bitmap; + int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); + boolean ffwd_delay = (tape.playing && tape.fast_forward); + boolean no_delay = (tape.warp_forward); + unsigned long anim_delay = 0; + int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); + int anim_delay_value = (no_delay ? 0 : frame_delay_value); + int font_nr = FONT_ENVELOPE_1 + envelope_nr; + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + int max_xsize = level.envelope[envelope_nr].xsize; + int max_ysize = level.envelope[envelope_nr].ysize; + int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0); + int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0); + int xend = max_xsize; + int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0); + int xstep = (xstart < xend ? 1 : 0); + int ystep = (ystart < yend || xstep == 0 ? 1 : 0); + int x, y; - for (i = 0; i < 4; i++) - { - int xx = x + xy[i][0]; - int yy = y + xy[i][1]; + for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep) + { + int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; + int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2; + int sx = (SXSIZE - xsize * font_width) / 2; + int sy = (SYSIZE - ysize * font_height) / 2; + int xx, yy; -#if 1 - element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : - BorderElement); -#else - element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement); -#endif + SetDrawtoField(DRAW_BUFFERED); - /* check if neighbour field is of same type */ - if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy)) - continue; + BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); -#if 0 - if (Feld[x][y] == EL_CUSTOM_START + 123) - printf("::: crumble [%d] THE CHAOS ENGINE (%d, %d): %d, %d\n", - i, Feld[x][y], element, - GFX_CRUMBLED(element), IS_MOVING(x, y)); -#endif + SetDrawtoField(DRAW_BACKBUFFER); - if (i == 1 || i == 2) - { - width = crumbled_border_size; - height = TILEY; - cx = (i == 2 ? TILEX - crumbled_border_size : 0); - cy = 0; - } - else - { - width = TILEX; - height = crumbled_border_size; - cx = 0; - cy = (i == 3 ? TILEY - crumbled_border_size : 0); - } + for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++) + DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr); - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); - } + DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height, + level.envelope[envelope_nr].text, font_nr, max_xsize, + xsize - 2, ysize - 2, mask_mode); - MarkTileDirty(sx, sy); + redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; + BackToFront(); + + WaitUntilDelayReached(&anim_delay, anim_delay_value / 2); } - else /* crumble neighbour fields */ - { -#if 0 - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); -#endif +} - for (i = 0; i < 4; i++) - { - int xx = x + xy[i][0]; - int yy = y + xy[i][1]; - int sxx = sx + xy[i][0]; - int syy = sy + xy[i][1]; +void ShowEnvelope(int envelope_nr) +{ + int element = EL_ENVELOPE_1 + envelope_nr; + int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; + int sound_opening = element_info[element].sound[ACTION_OPENING]; + int sound_closing = element_info[element].sound[ACTION_CLOSING]; + boolean ffwd_delay = (tape.playing && tape.fast_forward); + boolean no_delay = (tape.warp_forward); + int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1); + int wait_delay_value = (no_delay ? 0 : normal_delay_value); + int anim_mode = graphic_info[graphic].anim_mode; + int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL: + anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode); -#if 1 - if (!IN_LEV_FIELD(xx, yy) || - !IN_SCR_FIELD(sxx, syy) || - IS_MOVING(xx, yy)) - continue; + game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */ - element = TILE_GFX_ELEMENT(xx, yy); + PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE); - if (!GFX_CRUMBLED(element)) - continue; -#else - if (!IN_LEV_FIELD(xx, yy) || - !IN_SCR_FIELD(sxx, syy) || - !GFX_CRUMBLED(Feld[xx][yy]) || - IS_MOVING(xx, yy)) - continue; -#endif + if (anim_mode == ANIM_DEFAULT) + AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING); -#if 1 - graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT); - crumbled_border_size = graphic_info[graphic].border_size; + AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING); - getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); -#endif + if (tape.playing) + Delay(wait_delay_value); + else + WaitForEventToContinue(); - if (i == 1 || i == 2) - { - width = crumbled_border_size; - height = TILEY; - cx = (i == 1 ? TILEX - crumbled_border_size : 0); - cy = 0; - } - else - { - width = TILEX; - height = crumbled_border_size; - cx = 0; - cy = (i == 0 ? TILEY - crumbled_border_size : 0); - } + PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE); - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy); + if (anim_mode != ANIM_NONE) + AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING); - MarkTileDirty(sxx, syy); - } - } -} + if (anim_mode == ANIM_DEFAULT) + AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING); -void DrawLevelFieldCrumbledSand(int x, int y) -{ -#if 1 - int graphic; + game.envelope_active = FALSE; - if (!IN_LEV_FIELD(x, y)) - return; + SetDrawtoField(DRAW_BUFFERED); - graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT); + redraw_mask |= REDRAW_FIELD; + BackToFront(); +} - DrawLevelFieldCrumbledSandExt(x, y, graphic, 0); -#else - DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0); -#endif +void getPreviewGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y, + int tilesize) +{ + struct + { + int width_mult, width_div; + int height_mult, height_div; + } offset_calc[4] = + { + { 0, 1, 0, 1 }, + { 0, 1, 2, 3 }, + { 1, 2, 2, 3 }, + { 3, 4, 2, 3 }, + }; + int offset_calc_pos = (tilesize < MICRO_TILESIZE || tilesize > TILESIZE ? 3 : + 5 - log_2(tilesize)); + Bitmap *src_bitmap = graphic_info[graphic].bitmap; + int width_mult = offset_calc[offset_calc_pos].width_mult; + int width_div = offset_calc[offset_calc_pos].width_div; + int height_mult = offset_calc[offset_calc_pos].height_mult; + int height_div = offset_calc[offset_calc_pos].height_div; + int mini_startx = src_bitmap->width * width_mult / width_div; + int mini_starty = src_bitmap->height * height_mult / height_div; + int src_x = mini_startx + graphic_info[graphic].src_x * tilesize / TILESIZE; + int src_y = mini_starty + graphic_info[graphic].src_y * tilesize / TILESIZE; + + *bitmap = src_bitmap; + *x = src_x; + *y = src_y; } -void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction, - int step_frame) +void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize) { -#if 1 - int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction); - int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction); -#else - int graphic1 = el_act_dir2img(EL_SAND, ACTION_DIGGING, direction); - int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction); -#endif - int frame1 = getGraphicAnimationFrame(graphic1, step_frame); - int frame2 = getGraphicAnimationFrame(graphic2, step_frame); - int sx = SCREENX(x), sy = SCREENY(y); + Bitmap *src_bitmap; + int src_x, src_y; + int graphic = el2preimg(element); - DrawGraphic(sx, sy, graphic1, frame1); - DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2); + getPreviewGraphicSource(graphic, &src_bitmap, &src_x, &src_y, tilesize); + BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y); } -void DrawLevelFieldCrumbledSandNeighbours(int x, int y) +void DrawLevel() { - int sx = SCREENX(x), sy = SCREENY(y); - static int xy[4][2] = - { - { 0, -1 }, - { -1, 0 }, - { +1, 0 }, - { 0, +1 } - }; - int i; + int x,y; - for (i = 0; i < 4; i++) - { - int xx = x + xy[i][0]; - int yy = y + xy[i][1]; - int sxx = sx + xy[i][0]; - int syy = sy + xy[i][1]; + SetDrawBackgroundMask(REDRAW_NONE); + ClearWindow(); - if (!IN_LEV_FIELD(xx, yy) || - !IN_SCR_FIELD(sxx, syy) || - !GFX_CRUMBLED(Feld[xx][yy]) || - IS_MOVING(xx, yy)) - continue; + for (x = BX1; x <= BX2; x++) + for (y = BY1; y <= BY2; y++) + DrawScreenField(x, y); - DrawLevelField(xx, yy); - } + redraw_mask |= REDRAW_FIELD; } -static int getBorderElement(int x, int y) +void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) { - int border[7][2] = - { - { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT }, - { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT }, - { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT }, - { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT }, - { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL }, - { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL }, - { EL_STEELWALL, EL_INVISIBLE_STEELWALL } - }; - int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1); - int steel_position = (x == -1 && y == -1 ? 0 : - x == lev_fieldx && y == -1 ? 1 : - x == -1 && y == lev_fieldy ? 2 : - x == lev_fieldx && y == lev_fieldy ? 3 : - x == -1 || x == lev_fieldx ? 4 : - y == -1 || y == lev_fieldy ? 5 : 6); + int x,y; - return border[steel_position][steel_type]; + for (x = 0; x < size_x; x++) + for (y = 0; y < size_y; y++) + DrawMiniElementOrWall(x, y, scroll_x, scroll_y); + + redraw_mask |= REDRAW_FIELD; } -void DrawScreenElement(int x, int y, int element) +static void DrawPreviewLevelExt(int from_x, int from_y) { - DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); - DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y)); + boolean show_level_border = (BorderElement != EL_EMPTY); + int level_xsize = lev_fieldx + (show_level_border ? 2 : 0); + int level_ysize = lev_fieldy + (show_level_border ? 2 : 0); + int tile_size = preview.tile_size; + int preview_width = preview.xsize * tile_size; + int preview_height = preview.ysize * tile_size; + int real_preview_xsize = MIN(level_xsize, preview.xsize); + int real_preview_ysize = MIN(level_ysize, preview.ysize); + int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align); + int dst_y = SY + preview.y; + int x, y; + + DrawBackground(dst_x, dst_y, preview_width, preview_height); + + dst_x += (preview_width - real_preview_xsize * tile_size) / 2; + dst_y += (preview_height - real_preview_ysize * tile_size) / 2; + + for (x = 0; x < real_preview_xsize; x++) + { + for (y = 0; y < real_preview_ysize; y++) + { + int lx = from_x + x + (show_level_border ? -1 : 0); + int ly = from_y + y + (show_level_border ? -1 : 0); + int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] : + getBorderElement(lx, ly)); + + DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size, + element, tile_size); + } + } + + redraw_mask |= REDRAW_MICROLEVEL; } -void DrawLevelElement(int x, int y, int element) +#define MICROLABEL_EMPTY 0 +#define MICROLABEL_LEVEL_NAME 1 +#define MICROLABEL_LEVEL_AUTHOR_HEAD 2 +#define MICROLABEL_LEVEL_AUTHOR 3 +#define MICROLABEL_IMPORTED_FROM_HEAD 4 +#define MICROLABEL_IMPORTED_FROM 5 +#define MICROLABEL_IMPORTED_BY_HEAD 6 +#define MICROLABEL_IMPORTED_BY 7 + +static int getMaxTextLength(struct MenuPosInfo *pos, int font_nr) { - if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawScreenElement(SCREENX(x), SCREENY(y), element); + int max_text_width = SXSIZE; + int font_width = getFontWidth(font_nr); + + if (pos->align == ALIGN_CENTER) + max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2); + else if (pos->align == ALIGN_RIGHT) + max_text_width = pos->x; + else + max_text_width = SXSIZE - pos->x; + + return max_text_width / font_width; } -void DrawScreenField(int x, int y) +static void DrawPreviewLevelLabelExt(int mode) { - int lx = LEVELX(x), ly = LEVELY(y); - int element, content; + struct MenuPosInfo *pos = &menu.main.text.level_info_2; + char label_text[MAX_OUTPUT_LINESIZE + 1]; + int max_len_label_text; + int font_nr = FONT_TEXT_2; + int i; - if (!IN_LEV_FIELD(lx, ly)) + if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD || + mode == MICROLABEL_IMPORTED_FROM_HEAD || + mode == MICROLABEL_IMPORTED_BY_HEAD) + font_nr = FONT_TEXT_3; + +#if 1 + max_len_label_text = getMaxTextLength(pos, font_nr); +#else + max_len_label_text = SXSIZE / getFontWidth(font_nr); +#endif + + for (i = 0; i < max_len_label_text; i++) + label_text[i] = ' '; + label_text[max_len_label_text] = '\0'; + + if (strlen(label_text) > 0) { - if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy) - element = EL_EMPTY; - else - element = getBorderElement(lx, ly); +#if 1 + DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align); +#else + int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; + int lypos = MICROLABEL2_YPOS; - DrawScreenElement(x, y, element); - return; + DrawText(lxpos, lypos, label_text, font_nr); +#endif } - element = Feld[lx][ly]; - content = Store[lx][ly]; + strncpy(label_text, + (mode == MICROLABEL_LEVEL_NAME ? level.name : + mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" : + mode == MICROLABEL_LEVEL_AUTHOR ? level.author : + mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" : + mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from : + mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" : + mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""), + max_len_label_text); + label_text[max_len_label_text] = '\0'; + + if (strlen(label_text) > 0) + { +#if 1 + DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align); +#else + int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; + int lypos = MICROLABEL2_YPOS; + + DrawText(lxpos, lypos, label_text, font_nr); +#endif + } + + redraw_mask |= REDRAW_MICROLEVEL; +} + +void DrawPreviewLevel(boolean restart) +{ + static unsigned long scroll_delay = 0; + static unsigned long label_delay = 0; + static int from_x, from_y, scroll_direction; + static int label_state, label_counter; + unsigned long scroll_delay_value = preview.step_delay; + boolean show_level_border = (BorderElement != EL_EMPTY); + int level_xsize = lev_fieldx + (show_level_border ? 2 : 0); + int level_ysize = lev_fieldy + (show_level_border ? 2 : 0); + int last_game_status = game_status; /* save current game status */ + + /* force PREVIEW font on preview level */ + game_status = GAME_MODE_PSEUDO_PREVIEW; - if (IS_MOVING(lx, ly)) + if (restart) { - int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT); - boolean cut_mode = NO_CUTTING; + from_x = 0; + from_y = 0; - if (element == EL_QUICKSAND_EMPTYING || - element == EL_MAGIC_WALL_EMPTYING || - element == EL_BD_MAGIC_WALL_EMPTYING || - element == EL_AMOEBA_DROPPING) - cut_mode = CUT_ABOVE; - else if (element == EL_QUICKSAND_FILLING || - element == EL_MAGIC_WALL_FILLING || - element == EL_BD_MAGIC_WALL_FILLING) - cut_mode = CUT_BELOW; + if (preview.anim_mode == ANIM_CENTERED) + { + if (level_xsize > preview.xsize) + from_x = (level_xsize - preview.xsize) / 2; + if (level_ysize > preview.ysize) + from_y = (level_ysize - preview.ysize) / 2; + } - if (cut_mode == CUT_ABOVE) - DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING); - else - DrawScreenElement(x, y, EL_EMPTY); + from_x += preview.xoffset; + from_y += preview.yoffset; - if (horiz_move) - DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING); - else if (cut_mode == NO_CUTTING) - DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode); - else - DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode); + scroll_direction = MV_RIGHT; + label_state = 1; + label_counter = 0; - if (content == EL_ACID) + DrawPreviewLevelExt(from_x, from_y); + DrawPreviewLevelLabelExt(label_state); + + /* initialize delay counters */ + DelayReached(&scroll_delay, 0); + DelayReached(&label_delay, 0); + + if (leveldir_current->name) { - int dir = MovDir[lx][ly]; - int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0); - int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0); + struct MenuPosInfo *pos = &menu.main.text.level_info_1; + char label_text[MAX_OUTPUT_LINESIZE + 1]; + int font_nr = FONT_TEXT_1; +#if 1 + int max_len_label_text = getMaxTextLength(pos, font_nr); +#else + int max_len_label_text = SXSIZE / getFontWidth(font_nr); +#endif +#if 0 + int text_width; + int lxpos, lypos; +#endif - DrawLevelElementThruMask(newlx, newly, EL_ACID); + strncpy(label_text, leveldir_current->name, max_len_label_text); + label_text[max_len_label_text] = '\0'; + +#if 1 + DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align); +#else + lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; + lypos = SY + MICROLABEL1_YPOS; + + DrawText(lxpos, lypos, label_text, font_nr); +#endif } + + game_status = last_game_status; /* restore current game status */ + + return; } - else if (IS_BLOCKED(lx, ly)) + + /* scroll preview level, if needed */ + if (preview.anim_mode != ANIM_NONE && + (level_xsize > preview.xsize || level_ysize > preview.ysize) && + DelayReached(&scroll_delay, scroll_delay_value)) { - int oldx, oldy; - int sx, sy; - int horiz_move; - boolean cut_mode = NO_CUTTING; - int element_old, content_old; + switch (scroll_direction) + { + case MV_LEFT: + if (from_x > 0) + { + from_x -= preview.step_offset; + from_x = (from_x < 0 ? 0 : from_x); + } + else + scroll_direction = MV_UP; + break; - Blocked2Moving(lx, ly, &oldx, &oldy); - sx = SCREENX(oldx); - sy = SCREENY(oldy); - horiz_move = (MovDir[oldx][oldy] == MV_LEFT || - MovDir[oldx][oldy] == MV_RIGHT); + case MV_RIGHT: + if (from_x < level_xsize - preview.xsize) + { + from_x += preview.step_offset; + from_x = (from_x > level_xsize - preview.xsize ? + level_xsize - preview.xsize : from_x); + } + else + scroll_direction = MV_DOWN; + break; - element_old = Feld[oldx][oldy]; - content_old = Store[oldx][oldy]; + case MV_UP: + if (from_y > 0) + { + from_y -= preview.step_offset; + from_y = (from_y < 0 ? 0 : from_y); + } + else + scroll_direction = MV_RIGHT; + break; - if (element_old == EL_QUICKSAND_EMPTYING || - element_old == EL_MAGIC_WALL_EMPTYING || - element_old == EL_BD_MAGIC_WALL_EMPTYING || - element_old == EL_AMOEBA_DROPPING) - cut_mode = CUT_ABOVE; + case MV_DOWN: + if (from_y < level_ysize - preview.ysize) + { + from_y += preview.step_offset; + from_y = (from_y > level_ysize - preview.ysize ? + level_ysize - preview.ysize : from_y); + } + else + scroll_direction = MV_LEFT; + break; - DrawScreenElement(x, y, EL_EMPTY); + default: + break; + } - if (horiz_move) - DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old, - NO_CUTTING); - else if (cut_mode == NO_CUTTING) - DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old, - cut_mode); - else - DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old, - cut_mode); + DrawPreviewLevelExt(from_x, from_y); } - else if (IS_DRAWABLE(element)) - DrawScreenElement(x, y, element); - else - DrawScreenElement(x, y, EL_EMPTY); -} -void DrawLevelField(int x, int y) -{ - if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawScreenField(SCREENX(x), SCREENY(y)); - else if (IS_MOVING(x, y)) + /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */ + /* redraw micro level label, if needed */ + if (!strEqual(level.name, NAMELESS_LEVEL_NAME) && + !strEqual(level.author, ANONYMOUS_NAME) && + !strEqual(level.author, leveldir_current->name) && + DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY)) { - int newx,newy; + int max_label_counter = 23; - Moving2Blocked(x, y, &newx, &newy); - if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy))) - DrawScreenField(SCREENX(newx), SCREENY(newy)); - } - else if (IS_BLOCKED(x, y)) - { - int oldx, oldy; + if (leveldir_current->imported_from != NULL && + strlen(leveldir_current->imported_from) > 0) + max_label_counter += 14; + if (leveldir_current->imported_by != NULL && + strlen(leveldir_current->imported_by) > 0) + max_label_counter += 14; - Blocked2Moving(x, y, &oldx, &oldy); - if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy))) - DrawScreenField(SCREENX(oldx), SCREENY(oldy)); + label_counter = (label_counter + 1) % max_label_counter; + label_state = (label_counter >= 0 && label_counter <= 7 ? + MICROLABEL_LEVEL_NAME : + label_counter >= 9 && label_counter <= 12 ? + MICROLABEL_LEVEL_AUTHOR_HEAD : + label_counter >= 14 && label_counter <= 21 ? + MICROLABEL_LEVEL_AUTHOR : + label_counter >= 23 && label_counter <= 26 ? + MICROLABEL_IMPORTED_FROM_HEAD : + label_counter >= 28 && label_counter <= 35 ? + MICROLABEL_IMPORTED_FROM : + label_counter >= 37 && label_counter <= 40 ? + MICROLABEL_IMPORTED_BY_HEAD : + label_counter >= 42 && label_counter <= 49 ? + MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY); + + if (leveldir_current->imported_from == NULL && + (label_state == MICROLABEL_IMPORTED_FROM_HEAD || + label_state == MICROLABEL_IMPORTED_FROM)) + label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ? + MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY); + + DrawPreviewLevelLabelExt(label_state); } -} - -void DrawMiniElement(int x, int y, int element) -{ - int graphic; - graphic = el2edimg(element); - DrawMiniGraphic(x, y, graphic); + game_status = last_game_status; /* restore current game status */ } -void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) +inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, + int graphic, int sync_frame, int mask_mode) { - int x = sx + scroll_x, y = sy + scroll_y; + int frame = getGraphicAnimationFrame(graphic, sync_frame); - if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy) - DrawMiniElement(sx, sy, EL_EMPTY); - else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy) - DrawMiniElement(sx, sy, Feld[x][y]); + if (mask_mode == USE_MASKING) + DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame); else - DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y))); + DrawGraphicExt(dst_bitmap, x, y, graphic, frame); } -void DrawEnvelopeBackground(int envelope_nr, int startx, int starty, - int x, int y, int xsize, int ysize, int font_nr) +inline void DrawGraphicAnimation(int x, int y, int graphic) { - int font_width = getFontWidth(font_nr); - int font_height = getFontHeight(font_nr); - int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; - Bitmap *src_bitmap; - int src_x, src_y; - int dst_x = SX + startx + x * font_width; - int dst_y = SY + starty + y * font_height; - int width = graphic_info[graphic].width; - int height = graphic_info[graphic].height; - int inner_width = MAX(width - 2 * font_width, font_width); - int inner_height = MAX(height - 2 * font_height, font_height); - int inner_sx = (width >= 3 * font_width ? font_width : 0); - int inner_sy = (height >= 3 * font_height ? font_height : 0); - boolean draw_masked = graphic_info[graphic].draw_masked; - - getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); + int lx = LEVELX(x), ly = LEVELY(y); - if (src_bitmap == NULL || width < font_width || height < font_height) - { - ClearRectangle(drawto, dst_x, dst_y, font_width, font_height); + if (!IN_SCR_FIELD(x, y)) return; - } - - src_x += (x == 0 ? 0 : x == xsize - 1 ? width - font_width : - inner_sx + (x - 1) * font_width % inner_width); - src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height : - inner_sy + (y - 1) * font_height % inner_height); - if (draw_masked) - { - SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, - dst_x - src_x, dst_y - src_y); - BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height, - dst_x, dst_y); - } - else - BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height, - dst_x, dst_y); + DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY, + graphic, GfxFrame[lx][ly], NO_MASKING); + MarkTileDirty(x, y); } -void AnimateEnvelope(int envelope_nr, int anim_mode, int action) +void DrawLevelGraphicAnimation(int x, int y, int graphic) { - int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; -#if 1 - Bitmap *src_bitmap = graphic_info[graphic].bitmap; - int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); -#else - boolean draw_masked = graphic_info[graphic].draw_masked; - int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND); -#endif - boolean ffwd_delay = (tape.playing && tape.fast_forward); - boolean no_delay = (tape.warp_forward); - unsigned long anim_delay = 0; - int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); - int anim_delay_value = (no_delay ? 0 : frame_delay_value); - int font_nr = FONT_ENVELOPE_1 + envelope_nr; - int font_width = getFontWidth(font_nr); - int font_height = getFontHeight(font_nr); - int max_xsize = level.envelope_xsize[envelope_nr]; - int max_ysize = level.envelope_ysize[envelope_nr]; - int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0); - int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0); - int xend = max_xsize; - int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0); - int xstep = (xstart < xend ? 1 : 0); - int ystep = (ystart < yend || xstep == 0 ? 1 : 0); - int x, y; - - for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep) - { - int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; - int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2; - int sx = (SXSIZE - xsize * font_width) / 2; - int sy = (SYSIZE - ysize * font_height) / 2; - int xx, yy; + DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); +} - SetDrawtoField(DRAW_BUFFERED); +void DrawLevelElementAnimation(int x, int y, int element) +{ + int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); - BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); +} - SetDrawtoField(DRAW_BACKBUFFER); +inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) +{ + int sx = SCREENX(x), sy = SCREENY(y); - for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++) - DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr); + if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) + return; - DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height, - level.envelope_text[envelope_nr], font_nr, max_xsize, - xsize - 2, ysize - 2, mask_mode); + if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) + return; - redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; - BackToFront(); + DrawGraphicAnimation(sx, sy, graphic); - WaitUntilDelayReached(&anim_delay, anim_delay_value / 2); - } +#if 1 + if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y))) + DrawLevelFieldCrumbledSand(x, y); +#else + if (GFX_CRUMBLED(Feld[x][y])) + DrawLevelFieldCrumbledSand(x, y); +#endif } -void ShowEnvelope(int envelope_nr) +void DrawLevelElementAnimationIfNeeded(int x, int y, int element) { - int element = EL_ENVELOPE_1 + envelope_nr; - int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; - int sound_opening = element_info[element].sound[ACTION_OPENING]; - int sound_closing = element_info[element].sound[ACTION_CLOSING]; - boolean ffwd_delay = (tape.playing && tape.fast_forward); - boolean no_delay = (tape.warp_forward); - int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1); - int wait_delay_value = (no_delay ? 0 : normal_delay_value); - int anim_mode = graphic_info[graphic].anim_mode; - int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL: - anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode); + int sx = SCREENX(x), sy = SCREENY(y); + int graphic; - game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */ + if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) + return; - PlaySoundStereo(sound_opening, SOUND_MIDDLE); + graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); - if (anim_mode == ANIM_DEFAULT) - AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING); + if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) + return; - AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING); + DrawGraphicAnimation(sx, sy, graphic); - if (tape.playing) - Delay(wait_delay_value); - else - WaitForEventToContinue(); + if (GFX_CRUMBLED(element)) + DrawLevelFieldCrumbledSand(x, y); +} + +static int getPlayerGraphic(struct PlayerInfo *player, int move_dir) +{ + if (player->use_murphy) + { + /* this works only because currently only one player can be "murphy" ... */ + static int last_horizontal_dir = MV_LEFT; + int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir); - PlaySoundStereo(sound_closing, SOUND_MIDDLE); + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + last_horizontal_dir = move_dir; - if (anim_mode != ANIM_NONE) - AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING); + if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */ + { + int direction = (player->is_snapping ? move_dir : last_horizontal_dir); - if (anim_mode == ANIM_DEFAULT) - AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING); + graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); + } - game.envelope_active = FALSE; + return graphic; + } + else + return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir); +} - SetDrawtoField(DRAW_BUFFERED); +static boolean equalGraphics(int graphic1, int graphic2) +{ + struct GraphicInfo *g1 = &graphic_info[graphic1]; + struct GraphicInfo *g2 = &graphic_info[graphic2]; - redraw_mask |= REDRAW_FIELD; - BackToFront(); + return (g1->bitmap == g2->bitmap && + g1->src_x == g2->src_x && + g1->src_y == g2->src_y && + g1->anim_frames == g2->anim_frames && + g1->anim_delay == g2->anim_delay && + g1->anim_mode == g2->anim_mode); } -void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) +void DrawAllPlayers() { - Bitmap *src_bitmap = graphic_info[graphic].bitmap; - int mini_startx = src_bitmap->width * 3 / 4; - int mini_starty = src_bitmap->height * 2 / 3; - int src_x = mini_startx + graphic_info[graphic].src_x / 8; - int src_y = mini_starty + graphic_info[graphic].src_y / 8; + int i; - *bitmap = src_bitmap; - *x = src_x; - *y = src_y; + for (i = 0; i < MAX_PLAYERS; i++) + if (stored_player[i].active) + DrawPlayer(&stored_player[i]); } -void DrawMicroElement(int xpos, int ypos, int element) +void DrawPlayerField(int x, int y) { - Bitmap *src_bitmap; - int src_x, src_y; - int graphic = el2preimg(element); + if (!IS_PLAYER(x, y)) + return; - getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY, - xpos, ypos); + DrawPlayer(PLAYERINFO(x, y)); } -void DrawLevel() +void DrawPlayer(struct PlayerInfo *player) { - int x,y; + int jx = player->jx; + int jy = player->jy; + int move_dir = player->MovDir; + int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0); + int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0); + int last_jx = (player->is_moving ? jx - dx : jx); + int last_jy = (player->is_moving ? jy - dy : jy); + int next_jx = jx + dx; + int next_jy = jy + dy; + boolean player_is_moving = (player->MovPos ? TRUE : FALSE); + boolean player_is_opaque = FALSE; + int sx = SCREENX(jx), sy = SCREENY(jy); + int sxx = 0, syy = 0; + int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; + int graphic; + int action = ACTION_DEFAULT; + int last_player_graphic = getPlayerGraphic(player, move_dir); + int last_player_frame = player->Frame; + int frame = 0; - SetDrawBackgroundMask(REDRAW_NONE); - ClearWindow(); + /* GfxElement[][] is set to the element the player is digging or collecting; + remove also for off-screen player if the player is not moving anymore */ + if (IN_LEV_FIELD(jx, jy) && !player_is_moving) + GfxElement[jx][jy] = EL_UNDEFINED; - for (x = BX1; x <= BX2; x++) - for (y = BY1; y <= BY2; y++) - DrawScreenField(x, y); + if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) + return; - redraw_mask |= REDRAW_FIELD; -} +#if DEBUG + if (!IN_LEV_FIELD(jx, jy)) + { + printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy); + printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy); + printf("DrawPlayerField(): This should never happen!\n"); + return; + } +#endif -void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) -{ - int x,y; + if (element == EL_EXPLOSION) + return; - for (x = 0; x < size_x; x++) - for (y = 0; y < size_y; y++) - DrawMiniElementOrWall(x, y, scroll_x, scroll_y); + action = (player->is_pushing ? ACTION_PUSHING : + player->is_digging ? ACTION_DIGGING : + player->is_collecting ? ACTION_COLLECTING : + player->is_moving ? ACTION_MOVING : + player->is_snapping ? ACTION_SNAPPING : + player->is_dropping ? ACTION_DROPPING : + player->is_waiting ? player->action_waiting : ACTION_DEFAULT); - redraw_mask |= REDRAW_FIELD; -} + if (player->is_waiting) + move_dir = player->dir_waiting; -static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y) -{ - int x, y; + InitPlayerGfxAnimation(player, action, move_dir); + + /* ----------------------------------------------------------------------- */ + /* draw things in the field the player is leaving, if needed */ + /* ----------------------------------------------------------------------- */ + + if (player->is_moving) + { + if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element)) + { + DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]); + + if (last_element == EL_DYNAMITE_ACTIVE || + last_element == EL_EM_DYNAMITE_ACTIVE || + last_element == EL_SP_DISK_RED_ACTIVE) + DrawDynamite(last_jx, last_jy); + else + DrawLevelFieldThruMask(last_jx, last_jy); + } + else if (last_element == EL_DYNAMITE_ACTIVE || + last_element == EL_EM_DYNAMITE_ACTIVE || + last_element == EL_SP_DISK_RED_ACTIVE) + DrawDynamite(last_jx, last_jy); +#if 0 + /* !!! this is not enough to prevent flickering of players which are + moving next to each others without a free tile between them -- this + can only be solved by drawing all players layer by layer (first the + background, then the foreground etc.) !!! => TODO */ + else if (!IS_PLAYER(last_jx, last_jy)) + DrawLevelField(last_jx, last_jy); +#else + else + DrawLevelField(last_jx, last_jy); +#endif + + if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) + DrawLevelElement(next_jx, next_jy, EL_EMPTY); + } - DrawBackground(xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE); + if (!IN_SCR_FIELD(sx, sy)) + return; - if (lev_fieldx < STD_LEV_FIELDX) - xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX; - if (lev_fieldy < STD_LEV_FIELDY) - ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY; + if (setup.direct_draw) + SetDrawtoField(DRAW_BUFFERED); - xpos += MICRO_TILEX; - ypos += MICRO_TILEY; + /* ----------------------------------------------------------------------- */ + /* draw things behind the player, if needed */ + /* ----------------------------------------------------------------------- */ - for (x = -1; x <= STD_LEV_FIELDX; x++) + if (Back[jx][jy]) + DrawLevelElement(jx, jy, Back[jx][jy]); + else if (IS_ACTIVE_BOMB(element)) + DrawLevelElement(jx, jy, EL_EMPTY); + else { - for (y = -1; y <= STD_LEV_FIELDY; y++) + if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED) + { + int old_element = GfxElement[jx][jy]; + int old_graphic = el_act_dir2img(old_element, action, move_dir); + int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame); + + if (GFX_CRUMBLED(old_element)) + DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame); + else + DrawGraphic(sx, sy, old_graphic, frame); + + if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER) + player_is_opaque = TRUE; + } + else { - int lx = from_x + x, ly = from_y + y; - - if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy) - DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, - level.field[lx][ly]); - else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1 - && BorderElement != EL_EMPTY) - DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, - getBorderElement(lx, ly)); + GfxElement[jx][jy] = EL_UNDEFINED; + + /* make sure that pushed elements are drawn with correct frame rate */ +#if 1 + graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); + + if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic)) + GfxFrame[jx][jy] = player->StepFrame; +#else + if (player->is_pushing && player->is_moving) + GfxFrame[jx][jy] = player->StepFrame; +#endif + + DrawLevelField(jx, jy); } } - redraw_mask |= REDRAW_MICROLEVEL; -} + /* ----------------------------------------------------------------------- */ + /* draw player himself */ + /* ----------------------------------------------------------------------- */ -#define MICROLABEL_EMPTY 0 -#define MICROLABEL_LEVEL_NAME 1 -#define MICROLABEL_CREATED_BY 2 -#define MICROLABEL_LEVEL_AUTHOR 3 -#define MICROLABEL_IMPORTED_FROM 4 -#define MICROLABEL_LEVEL_IMPORT_INFO 5 + graphic = getPlayerGraphic(player, move_dir); -static void DrawMicroLevelLabelExt(int mode) -{ - char label_text[MAX_OUTPUT_LINESIZE + 1]; - int max_len_label_text; - int font_nr = FONT_TEXT_2; + /* in the case of changed player action or direction, prevent the current + animation frame from being restarted for identical animations */ + if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic)) + player->Frame = last_player_frame; - if (mode == MICROLABEL_CREATED_BY || mode == MICROLABEL_IMPORTED_FROM) - font_nr = FONT_TEXT_3; + frame = getGraphicAnimationFrame(graphic, player->Frame); - max_len_label_text = SXSIZE / getFontWidth(font_nr); + if (player->GfxPos) + { + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + sxx = player->GfxPos; + else + syy = player->GfxPos; + } - DrawBackground(SX, MICROLABEL_YPOS, SXSIZE, getFontHeight(font_nr)); + if (!setup.soft_scrolling && ScreenMovPos) + sxx = syy = 0; - strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name : - mode == MICROLABEL_CREATED_BY ? "created by" : - mode == MICROLABEL_LEVEL_AUTHOR ? level.author : - mode == MICROLABEL_IMPORTED_FROM ? "imported from" : - mode == MICROLABEL_LEVEL_IMPORT_INFO ? - leveldir_current->imported_from : ""), - max_len_label_text); - label_text[max_len_label_text] = '\0'; + if (player_is_opaque) + DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING); + else + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); - if (strlen(label_text) > 0) + if (SHIELD_ON(player)) { - int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; - int lypos = MICROLABEL_YPOS; + int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE : + IMG_SHIELD_NORMAL_ACTIVE); + int frame = getGraphicAnimationFrame(graphic, -1); - DrawText(lxpos, lypos, label_text, font_nr); + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); } - redraw_mask |= REDRAW_MICROLEVEL; -} - -void DrawMicroLevel(int xpos, int ypos, boolean restart) -{ - static unsigned long scroll_delay = 0; - static unsigned long label_delay = 0; - static int from_x, from_y, scroll_direction; - static int label_state, label_counter; - int last_game_status = game_status; /* save current game status */ + /* ----------------------------------------------------------------------- */ + /* draw things the player is pushing, if needed */ + /* ----------------------------------------------------------------------- */ - /* force PREVIEW font on preview level */ - game_status = GAME_MODE_PSEUDO_PREVIEW; +#if 0 + printf("::: %d, %d [%d, %d] [%d]\n", + player->is_pushing, player_is_moving, player->GfxAction, + player->is_moving, player_is_moving); +#endif - if (restart) +#if 1 + if (player->is_pushing && player->is_moving) { - from_x = from_y = 0; - scroll_direction = MV_RIGHT; - label_state = 1; - label_counter = 0; + int px = SCREENX(jx), py = SCREENY(jy); + int pxx = (TILEX - ABS(sxx)) * dx; + int pyy = (TILEY - ABS(syy)) * dy; + int gfx_frame = GfxFrame[jx][jy]; - DrawMicroLevelExt(xpos, ypos, from_x, from_y); - DrawMicroLevelLabelExt(label_state); + int graphic; + int sync_frame; + int frame; - /* initialize delay counters */ - DelayReached(&scroll_delay, 0); - DelayReached(&label_delay, 0); - - if (leveldir_current->name) + if (!IS_MOVING(jx, jy)) /* push movement already finished */ { - int text_width = getTextWidth(leveldir_current->name, FONT_TEXT_1); - int lxpos = SX + (SXSIZE - text_width) / 2; - int lypos = SY + 352; - - DrawText(lxpos, lypos, leveldir_current->name, FONT_TEXT_1); + element = Feld[next_jx][next_jy]; + gfx_frame = GfxFrame[next_jx][next_jy]; } - game_status = last_game_status; /* restore current game status */ + graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); - return; +#if 1 + sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame); + frame = getGraphicAnimationFrame(graphic, sync_frame); +#else + frame = getGraphicAnimationFrame(graphic, player->StepFrame); +#endif + + /* draw background element under pushed element (like the Sokoban field) */ + if (Back[next_jx][next_jy]) + DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); + + /* masked drawing is needed for EMC style (double) movement graphics */ + DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING); } +#endif - /* scroll micro level, if needed */ - if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) && - DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY)) + /* ----------------------------------------------------------------------- */ + /* draw things in front of player (active dynamite or dynabombs) */ + /* ----------------------------------------------------------------------- */ + + if (IS_ACTIVE_BOMB(element)) { - switch (scroll_direction) - { - case MV_LEFT: - if (from_x > 0) - from_x--; - else - scroll_direction = MV_UP; - break; + graphic = el2img(element); + frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]); - case MV_RIGHT: - if (from_x < lev_fieldx - STD_LEV_FIELDX) - from_x++; - else - scroll_direction = MV_DOWN; - break; + if (game.emulation == EMU_SUPAPLEX) + DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame); + else + DrawGraphicThruMask(sx, sy, graphic, frame); + } - case MV_UP: - if (from_y > 0) - from_y--; - else - scroll_direction = MV_RIGHT; - break; + if (player_is_moving && last_element == EL_EXPLOSION) + { + int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ? + GfxElement[last_jx][last_jy] : EL_EMPTY); + int graphic = el_act2img(element, ACTION_EXPLODING); + int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2); + int phase = ExplodePhase[last_jx][last_jy] - 1; + int frame = getGraphicAnimationFrame(graphic, phase - delay); - case MV_DOWN: - if (from_y < lev_fieldy - STD_LEV_FIELDY) - from_y++; - else - scroll_direction = MV_LEFT; - break; + if (phase >= delay) + DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame); + } - default: - break; - } + /* ----------------------------------------------------------------------- */ + /* draw elements the player is just walking/passing through/under */ + /* ----------------------------------------------------------------------- */ - DrawMicroLevelExt(xpos, ypos, from_x, from_y); + if (player_is_moving) + { + /* handle the field the player is leaving ... */ + if (IS_ACCESSIBLE_INSIDE(last_element)) + DrawLevelField(last_jx, last_jy); + else if (IS_ACCESSIBLE_UNDER(last_element)) + DrawLevelFieldThruMask(last_jx, last_jy); } - /* redraw micro level label, if needed */ - if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 && - strcmp(level.author, ANONYMOUS_NAME) != 0 && - strcmp(level.author, leveldir_current->name) != 0 && - DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY)) + /* do not redraw accessible elements if the player is just pushing them */ + if (!player_is_moving || !player->is_pushing) { - int max_label_counter = 23; + /* ... and the field the player is entering */ + if (IS_ACCESSIBLE_INSIDE(element)) + DrawLevelField(jx, jy); + else if (IS_ACCESSIBLE_UNDER(element)) + DrawLevelFieldThruMask(jx, jy); + } - if (leveldir_current->imported_from != NULL) - max_label_counter += 14; + if (setup.direct_draw) + { + int dst_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX; + int dst_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY; + int x_size = TILEX * (1 + ABS(jx - last_jx)); + int y_size = TILEY * (1 + ABS(jy - last_jy)); - label_counter = (label_counter + 1) % max_label_counter; - label_state = (label_counter >= 0 && label_counter <= 7 ? - MICROLABEL_LEVEL_NAME : - label_counter >= 9 && label_counter <= 12 ? - MICROLABEL_CREATED_BY : - label_counter >= 14 && label_counter <= 21 ? - MICROLABEL_LEVEL_AUTHOR : - label_counter >= 23 && label_counter <= 26 ? - MICROLABEL_IMPORTED_FROM : - label_counter >= 28 && label_counter <= 35 ? - MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY); - DrawMicroLevelLabelExt(label_state); + BlitBitmap(drawto_field, window, + dst_x, dst_y, x_size, y_size, dst_x, dst_y); + SetDrawtoField(DRAW_DIRECT); } - game_status = last_game_status; /* restore current game status */ + MarkTileDirty(sx, sy); } +/* ------------------------------------------------------------------------- */ + void WaitForEventToContinue() { boolean still_wait = TRUE; @@ -2039,6 +2396,10 @@ void WaitForEventToContinue() button_status = MB_RELEASED; +#if 1 + ClearEventQueue(); +#endif + while (still_wait) { if (PendingEvent()) @@ -2102,15 +2463,15 @@ boolean Request(char *text, unsigned int req_state) } } -#if 1 + if (game_status == GAME_MODE_PLAYING && + level.game_engine_type == GAME_ENGINE_TYPE_EM) + BlitScreenToBitmap_EM(backbuffer); + /* disable deactivated drawing when quick-loading level tape recording */ if (tape.playing && tape.deactivate_display) TapeDeactivateDisplayOff(TRUE); -#endif -#if 1 SetMouseCursor(CURSOR_DEFAULT); -#endif #if defined(NETWORK_AVALIABLE) /* pause network game while waiting for request to answer */ @@ -2138,6 +2499,10 @@ boolean Request(char *text, unsigned int req_state) DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); } +#if 1 + SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); +#endif + SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); /* clear door drawing field */ @@ -2205,13 +2570,17 @@ boolean Request(char *text, unsigned int req_state) OpenDoor(DOOR_OPEN_1); -#if 0 - ClearEventQueue(); -#endif - if (!(req_state & REQUEST_WAIT_FOR_INPUT)) { - SetDrawBackgroundMask(REDRAW_FIELD); + if (game_status == GAME_MODE_PLAYING) + { + SetPanelBackground(); + SetDrawBackgroundMask(REDRAW_DOOR_1); + } + else + { + SetDrawBackgroundMask(REDRAW_FIELD); + } return FALSE; } @@ -2225,10 +2594,6 @@ boolean Request(char *text, unsigned int req_state) SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); -#if 0 - SetMouseCursor(CURSOR_DEFAULT); -#endif - while (result < 0) { if (PendingEvent()) @@ -2340,8 +2705,13 @@ boolean Request(char *text, unsigned int req_state) DoAnimation(); +#if 1 + if (!PendingEvent()) /* delay only if no pending events */ + Delay(10); +#else /* don't eat all CPU time */ Delay(10); +#endif } if (game_status != GAME_MODE_MAIN) @@ -2360,7 +2730,15 @@ boolean Request(char *text, unsigned int req_state) RemapAllGadgets(); - SetDrawBackgroundMask(REDRAW_FIELD); + if (game_status == GAME_MODE_PLAYING) + { + SetPanelBackground(); + SetDrawBackgroundMask(REDRAW_DOOR_1); + } + else + { + SetDrawBackgroundMask(REDRAW_FIELD); + } #if defined(NETWORK_AVALIABLE) /* continue network game after request */ @@ -2370,11 +2748,9 @@ boolean Request(char *text, unsigned int req_state) SendToServer_ContinuePlaying(); #endif -#if 1 /* restore deactivated drawing when quick-loading level tape recording */ if (tape.playing && tape.deactivate_display) TapeDeactivateDisplayOn(); -#endif return result; } @@ -2437,8 +2813,17 @@ unsigned int MoveDoor(unsigned int door_state) unsigned long door_delay_value; int stepsize = 1; + if (door_1.width < 0 || door_1.width > DXSIZE) + door_1.width = DXSIZE; + if (door_1.height < 0 || door_1.height > DYSIZE) + door_1.height = DYSIZE; + if (door_2.width < 0 || door_2.width > VXSIZE) + door_2.width = VXSIZE; + if (door_2.height < 0 || door_2.height > VYSIZE) + door_2.height = VYSIZE; + if (door_state == DOOR_GET_STATE) - return(door1 | door2); + return (door1 | door2); if (door_state & DOOR_SET_STATE) { @@ -2447,17 +2832,20 @@ unsigned int MoveDoor(unsigned int door_state) if (door_state & DOOR_ACTION_2) door2 = door_state & DOOR_ACTION_2; - return(door1 | door2); + return (door1 | door2); } - if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1) - door_state &= ~DOOR_OPEN_1; - else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1) - door_state &= ~DOOR_CLOSE_1; - if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2) - door_state &= ~DOOR_OPEN_2; - else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) - door_state &= ~DOOR_CLOSE_2; + if (!(door_state & DOOR_FORCE_REDRAW)) + { + if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1) + door_state &= ~DOOR_OPEN_1; + else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1) + door_state &= ~DOOR_CLOSE_1; + if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2) + door_state &= ~DOOR_OPEN_2; + else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) + door_state &= ~DOOR_CLOSE_2; + } door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay : door_2.step_delay); @@ -2466,11 +2854,6 @@ unsigned int MoveDoor(unsigned int door_state) { stepsize = 20; /* must be choosen to always draw last frame */ door_delay_value = 0; - -#if 0 - StopSound(SND_DOOR_OPENING); - StopSound(SND_DOOR_CLOSING); -#endif } if (global.autoplay_leveldir) @@ -2481,42 +2864,60 @@ unsigned int MoveDoor(unsigned int door_state) if (door_state & DOOR_ACTION) { - boolean door_1_done = !(door_state & DOOR_ACTION_1); - boolean door_2_done = !(door_state & DOOR_ACTION_2); - int start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0); - int end = (door_state & DOOR_ACTION_1 && - door_1.anim_mode == ANIM_VERTICAL ? DYSIZE : DXSIZE); - int x; + boolean handle_door_1 = (door_state & DOOR_ACTION_1); + boolean handle_door_2 = (door_state & DOOR_ACTION_2); + boolean door_1_done = (!handle_door_1); + boolean door_2_done = (!handle_door_2); + boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL); + boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL); + int door_size_1 = (door_1_vertical ? door_1.height : door_1.width); + int door_size_2 = (door_2_vertical ? door_2.height : door_2.width); + int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE); + int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE); + int door_size = (handle_door_1 ? door_size_1 : door_size_2); + int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2); + int door_skip = max_door_size - door_size; + int end = door_size; + int start = ((door_state & DOOR_NO_DELAY) ? end : 0); + int k; if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors) { /* opening door sound has priority over simultaneously closing door */ if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2)) - PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); + PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2)) - PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); + PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); } - for (x = start; x <= end && !(door_1_done && door_2_done); x += stepsize) + for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize) { + int x = k; Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; GC gc = bitmap->stored_clip_gc; if (door_state & DOOR_ACTION_1) { int a = MIN(x * door_1.step_offset, end); - int i = (door_state & DOOR_OPEN_1 ? end - a : a); + int p = (door_state & DOOR_OPEN_1 ? end - a : a); + int i = p + door_skip; - if (x <= a) + if (door_1.anim_mode & ANIM_STATIC_PANEL) + { + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, + DXSIZE, DYSIZE, DX, DY); + } + else if (x <= a) { BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i / 2, - DXSIZE, DYSIZE - i / 2, DX, DY); + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2, + DXSIZE, DYSIZE - p / 2, DX, DY); - ClearRectangle(drawto, DX, DY + DYSIZE - i / 2, DXSIZE, i / 2); + ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2); } - if (door_1.anim_mode == ANIM_HORIZONTAL && x <= DXSIZE) + if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE) { int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; int dst1_x = DX + DXSIZE - i, dst1_y = DY; @@ -2532,7 +2933,7 @@ unsigned int MoveDoor(unsigned int door_state) BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, dst2_x, dst2_y); } - else if (door_1.anim_mode == ANIM_VERTICAL && x <= DYSIZE) + else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE) { int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; int dst1_x = DX, dst1_y = DY + DYSIZE - i; @@ -2589,19 +2990,26 @@ unsigned int MoveDoor(unsigned int door_state) if (door_state & DOOR_ACTION_2) { - int a = MIN(x * door_2.step_offset, VXSIZE); - int i = (door_state & DOOR_OPEN_2 ? VXSIZE - a : a); + int a = MIN(x * door_2.step_offset, door_size); + int p = (door_state & DOOR_OPEN_2 ? door_size - a : a); + int i = p + door_skip; - if (x <= VYSIZE) + if (door_2.anim_mode & ANIM_STATIC_PANEL) + { + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2, + VXSIZE, VYSIZE, VX, VY); + } + else if (x <= VYSIZE) { BlitBitmap(bitmap_db_door, drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i / 2, - VXSIZE, VYSIZE - i / 2, VX, VY); + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2, + VXSIZE, VYSIZE - p / 2, VX, VY); - ClearRectangle(drawto, VX, VY + VYSIZE - i / 2, VXSIZE, i / 2); + ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2); } - if (door_2.anim_mode == ANIM_HORIZONTAL && x <= VXSIZE) + if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE) { int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; int dst1_x = VX + VXSIZE - i, dst1_y = VY; @@ -2617,7 +3025,7 @@ unsigned int MoveDoor(unsigned int door_state) BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, dst2_x, dst2_y); } - else if (door_2.anim_mode == ANIM_VERTICAL && x <= VYSIZE) + else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE) { int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; int dst1_x = VX, dst1_y = VY + VYSIZE - i; @@ -2661,24 +3069,18 @@ unsigned int MoveDoor(unsigned int door_state) door_2_done = (a == VXSIZE); } - BackToFront(); + if (!(door_state & DOOR_NO_DELAY)) + { + BackToFront(); - if (game_status == GAME_MODE_MAIN) - DoAnimation(); + if (game_status == GAME_MODE_MAIN) + DoAnimation(); - if (!(door_state & DOOR_NO_DELAY)) WaitUntilDelayReached(&door_delay, door_delay_value); + } } } -#if 0 - if (setup.quick_doors) - { - StopSound(SND_DOOR_OPENING); - StopSound(SND_DOOR_CLOSING); - } -#endif - if (door_state & DOOR_ACTION_1) door1 = door_state & DOOR_ACTION_1; if (door_state & DOOR_ACTION_2) @@ -2694,8 +3096,8 @@ void DrawSpecialEditorDoor() DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8, EX - 4, EY - 12); BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, - EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4, - EX - 4, EY - 4); + EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4, + EX - 6, EY - 4); redraw_mask |= REDRAW_ALL; } @@ -2704,8 +3106,8 @@ void UndrawSpecialEditorDoor() { /* draw normal tape recorder window */ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, - EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12, - EX - 4, EY - 12); + EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12, + EX - 6, EY - 12); redraw_mask |= REDRAW_ALL; } @@ -2859,6 +3261,7 @@ void CreateToolButtons() GDI_DECORATION_POSITION, deco_xpos, deco_ypos, GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY, GDI_DECORATION_SHIFTING, 1, 1, + GDI_DIRECT_DRAW, FALSE, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_ACTION, HandleToolButtons, GDI_END); @@ -2891,1806 +3294,1920 @@ static void HandleToolButtons(struct GadgetInfo *gi) request_gadget_id = gi->custom_id; } -#if 1 - -static struct +static struct Mapping_EM_to_RND_object { int element_em; - boolean is_rnd_to_em_mapping; + boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */ + boolean is_backside; /* backside of moving element */ int element_rnd; int action; int direction; } -mapping_EM_to_RND_list[] = +em_object_mapping_list[] = { { - Xblank, TRUE, + Xblank, TRUE, FALSE, EL_EMPTY, -1, -1 }, { - Yacid_splash_eB, FALSE, - EL_EMPTY, -1, -1 + Yacid_splash_eB, FALSE, FALSE, + EL_ACID_SPLASH_RIGHT, -1, -1 }, { - Yacid_splash_wB, FALSE, - EL_EMPTY, -1, -1 + Yacid_splash_wB, FALSE, FALSE, + EL_ACID_SPLASH_LEFT, -1, -1 }, #ifdef EM_ENGINE_BAD_ROLL { - Xstone_force_e, FALSE, - EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT + Xstone_force_e, FALSE, FALSE, + EL_ROCK, -1, MV_BIT_RIGHT }, { - Xstone_force_w, FALSE, - EL_ROCK, ACTION_MOVING, MV_BIT_LEFT + Xstone_force_w, FALSE, FALSE, + EL_ROCK, -1, MV_BIT_LEFT }, { - Xnut_force_e, FALSE, - EL_NUT, ACTION_MOVING, MV_BIT_RIGHT + Xnut_force_e, FALSE, FALSE, + EL_NUT, -1, MV_BIT_RIGHT }, { - Xnut_force_w, FALSE, - EL_NUT, ACTION_MOVING, MV_BIT_LEFT + Xnut_force_w, FALSE, FALSE, + EL_NUT, -1, MV_BIT_LEFT }, { - Xspring_force_e, FALSE, - EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT + Xspring_force_e, FALSE, FALSE, + EL_SPRING, -1, MV_BIT_RIGHT }, { - Xspring_force_w, FALSE, - EL_SPRING, ACTION_MOVING, MV_BIT_LEFT + Xspring_force_w, FALSE, FALSE, + EL_SPRING, -1, MV_BIT_LEFT }, { - Xemerald_force_e, FALSE, - EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT + Xemerald_force_e, FALSE, FALSE, + EL_EMERALD, -1, MV_BIT_RIGHT }, { - Xemerald_force_w, FALSE, - EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT + Xemerald_force_w, FALSE, FALSE, + EL_EMERALD, -1, MV_BIT_LEFT }, { - Xdiamond_force_e, FALSE, - EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT + Xdiamond_force_e, FALSE, FALSE, + EL_DIAMOND, -1, MV_BIT_RIGHT }, { - Xdiamond_force_w, FALSE, - EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT + Xdiamond_force_w, FALSE, FALSE, + EL_DIAMOND, -1, MV_BIT_LEFT }, { - Xbomb_force_e, FALSE, - EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT + Xbomb_force_e, FALSE, FALSE, + EL_BOMB, -1, MV_BIT_RIGHT }, { - Xbomb_force_w, FALSE, - EL_BOMB, ACTION_MOVING, MV_BIT_LEFT + Xbomb_force_w, FALSE, FALSE, + EL_BOMB, -1, MV_BIT_LEFT }, -#endif +#endif /* EM_ENGINE_BAD_ROLL */ { - Xstone, TRUE, + Xstone, TRUE, FALSE, EL_ROCK, -1, -1 }, { - Xstone_pause, FALSE, + Xstone_pause, FALSE, FALSE, EL_ROCK, -1, -1 }, { - Xstone_fall, FALSE, - EL_ROCK, ACTION_FALLING, -1 + Xstone_fall, FALSE, FALSE, + EL_ROCK, -1, -1 }, { - Ystone_s, FALSE, + Ystone_s, FALSE, FALSE, EL_ROCK, ACTION_FALLING, -1 }, { - Ystone_sB, FALSE, + Ystone_sB, FALSE, TRUE, EL_ROCK, ACTION_FALLING, -1 }, { - Ystone_e, FALSE, + Ystone_e, FALSE, FALSE, EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT }, { - Ystone_eB, FALSE, + Ystone_eB, FALSE, TRUE, EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT }, { - Ystone_w, FALSE, + Ystone_w, FALSE, FALSE, EL_ROCK, ACTION_MOVING, MV_BIT_LEFT }, { - Ystone_wB, FALSE, + Ystone_wB, FALSE, TRUE, EL_ROCK, ACTION_MOVING, MV_BIT_LEFT }, { - Xnut, TRUE, + Xnut, TRUE, FALSE, EL_NUT, -1, -1 }, { - Xnut_pause, FALSE, + Xnut_pause, FALSE, FALSE, EL_NUT, -1, -1 }, { - Xnut_fall, FALSE, - EL_NUT, ACTION_FALLING, -1 + Xnut_fall, FALSE, FALSE, + EL_NUT, -1, -1 }, { - Ynut_s, FALSE, + Ynut_s, FALSE, FALSE, EL_NUT, ACTION_FALLING, -1 }, { - Ynut_sB, FALSE, + Ynut_sB, FALSE, TRUE, EL_NUT, ACTION_FALLING, -1 }, { - Ynut_e, FALSE, + Ynut_e, FALSE, FALSE, EL_NUT, ACTION_MOVING, MV_BIT_RIGHT }, { - Ynut_eB, FALSE, + Ynut_eB, FALSE, TRUE, EL_NUT, ACTION_MOVING, MV_BIT_RIGHT }, { - Ynut_w, FALSE, + Ynut_w, FALSE, FALSE, EL_NUT, ACTION_MOVING, MV_BIT_LEFT }, { - Ynut_wB, FALSE, + Ynut_wB, FALSE, TRUE, EL_NUT, ACTION_MOVING, MV_BIT_LEFT }, { - Xbug_n, TRUE, - EL_BUG_UP, ACTION_MOVING, MV_BIT_UP + Xbug_n, TRUE, FALSE, + EL_BUG_UP, -1, -1 }, { - Xbug_e, TRUE, - EL_BUG_RIGHT, ACTION_MOVING, MV_BIT_RIGHT + Xbug_e, TRUE, FALSE, + EL_BUG_RIGHT, -1, -1 }, { - Xbug_s, TRUE, - EL_BUG_DOWN, ACTION_MOVING, MV_BIT_DOWN + Xbug_s, TRUE, FALSE, + EL_BUG_DOWN, -1, -1 }, { - Xbug_w, TRUE, - EL_BUG_LEFT, ACTION_MOVING, MV_BIT_LEFT + Xbug_w, TRUE, FALSE, + EL_BUG_LEFT, -1, -1 }, { - Xbug_gon, FALSE, - EL_BUG_UP, ACTION_MOVING, MV_BIT_UP + Xbug_gon, FALSE, FALSE, + EL_BUG_UP, -1, -1 }, { - Xbug_goe, FALSE, - EL_BUG_RIGHT, ACTION_MOVING, MV_BIT_RIGHT + Xbug_goe, FALSE, FALSE, + EL_BUG_RIGHT, -1, -1 }, { - Xbug_gos, FALSE, - EL_BUG_DOWN, ACTION_MOVING, MV_BIT_DOWN + Xbug_gos, FALSE, FALSE, + EL_BUG_DOWN, -1, -1 }, { - Xbug_gow, FALSE, - EL_BUG_LEFT, ACTION_MOVING, MV_BIT_LEFT + Xbug_gow, FALSE, FALSE, + EL_BUG_LEFT, -1, -1 }, { - Ybug_n, FALSE, - EL_BUG_UP, ACTION_MOVING, MV_BIT_UP + Ybug_n, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_UP }, { - Ybug_nB, FALSE, - EL_BUG_UP, ACTION_MOVING, MV_BIT_UP + Ybug_nB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_UP }, { - Ybug_e, FALSE, - EL_BUG_RIGHT, ACTION_MOVING, MV_BIT_RIGHT + Ybug_e, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_RIGHT }, { - Ybug_eB, FALSE, - EL_BUG_RIGHT, ACTION_MOVING, MV_BIT_RIGHT + Ybug_eB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_RIGHT }, { - Ybug_s, FALSE, - EL_BUG_DOWN, ACTION_MOVING, MV_BIT_DOWN + Ybug_s, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_DOWN }, { - Ybug_sB, FALSE, - EL_BUG_DOWN, ACTION_MOVING, MV_BIT_DOWN + Ybug_sB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_DOWN }, { - Ybug_w, FALSE, - EL_BUG_LEFT, ACTION_MOVING, MV_BIT_LEFT + Ybug_w, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_LEFT }, { - Ybug_wB, FALSE, - EL_BUG_LEFT, ACTION_MOVING, MV_BIT_LEFT + Ybug_wB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_LEFT }, { - Ybug_w_n, FALSE, - EL_BUG_UP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP + Ybug_w_n, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP }, { - Ybug_n_e, FALSE, - EL_BUG_RIGHT, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT + Ybug_n_e, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT }, { - Ybug_e_s, FALSE, - EL_BUG_DOWN, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN + Ybug_e_s, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN }, { - Ybug_s_w, FALSE, - EL_BUG_LEFT, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT + Ybug_s_w, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT }, { - Ybug_e_n, FALSE, - EL_BUG_UP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP + Ybug_e_n, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP }, { - Ybug_s_e, FALSE, - EL_BUG_RIGHT, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT + Ybug_s_e, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT }, { - Ybug_w_s, FALSE, - EL_BUG_DOWN, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN + Ybug_w_s, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN }, { - Ybug_n_w, FALSE, - EL_BUG_LEFT, ACTION_TURNING_FROM_UP, MV_BIT_LEFT + Ybug_n_w, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT }, { - Ybug_stone, FALSE, - EL_ROCK, -1, -1 + Ybug_stone, FALSE, FALSE, + EL_BUG, ACTION_SMASHED_BY_ROCK, -1 }, { - Ybug_spring, FALSE, - EL_SPRING, -1, -1 + Ybug_spring, FALSE, FALSE, + EL_BUG, ACTION_SMASHED_BY_SPRING, -1 }, { - Xtank_n, TRUE, - EL_SPACESHIP_UP, ACTION_MOVING, MV_BIT_UP + Xtank_n, TRUE, FALSE, + EL_SPACESHIP_UP, -1, -1 }, { - Xtank_e, TRUE, - EL_SPACESHIP_RIGHT, ACTION_MOVING, MV_BIT_RIGHT + Xtank_e, TRUE, FALSE, + EL_SPACESHIP_RIGHT, -1, -1 }, { - Xtank_s, TRUE, - EL_SPACESHIP_DOWN, ACTION_MOVING, MV_BIT_DOWN + Xtank_s, TRUE, FALSE, + EL_SPACESHIP_DOWN, -1, -1 }, { - Xtank_w, TRUE, - EL_SPACESHIP_LEFT, ACTION_MOVING, MV_BIT_LEFT + Xtank_w, TRUE, FALSE, + EL_SPACESHIP_LEFT, -1, -1 }, { - Xtank_gon, FALSE, - EL_SPACESHIP_UP, ACTION_MOVING, MV_BIT_UP + Xtank_gon, FALSE, FALSE, + EL_SPACESHIP_UP, -1, -1 }, { - Xtank_goe, FALSE, - EL_SPACESHIP_RIGHT, ACTION_MOVING, MV_BIT_RIGHT + Xtank_goe, FALSE, FALSE, + EL_SPACESHIP_RIGHT, -1, -1 }, { - Xtank_gos, FALSE, - EL_SPACESHIP_DOWN, ACTION_MOVING, MV_BIT_DOWN + Xtank_gos, FALSE, FALSE, + EL_SPACESHIP_DOWN, -1, -1 }, { - Xtank_gow, FALSE, - EL_SPACESHIP_LEFT, ACTION_MOVING, MV_BIT_LEFT + Xtank_gow, FALSE, FALSE, + EL_SPACESHIP_LEFT, -1, -1 }, { - Ytank_n, FALSE, - EL_SPACESHIP_UP, ACTION_MOVING, MV_BIT_UP + Ytank_n, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP }, { - Ytank_nB, FALSE, - EL_SPACESHIP_UP, ACTION_MOVING, MV_BIT_UP + Ytank_nB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP }, { - Ytank_e, FALSE, - EL_SPACESHIP_RIGHT, ACTION_MOVING, MV_BIT_RIGHT + Ytank_e, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT }, { - Ytank_eB, FALSE, - EL_SPACESHIP_RIGHT, ACTION_MOVING, MV_BIT_RIGHT + Ytank_eB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT }, { - Ytank_s, FALSE, - EL_SPACESHIP_DOWN, ACTION_MOVING, MV_BIT_DOWN + Ytank_s, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN }, { - Ytank_sB, FALSE, - EL_SPACESHIP_DOWN, ACTION_MOVING, MV_BIT_DOWN + Ytank_sB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN }, { - Ytank_w, FALSE, - EL_SPACESHIP_LEFT, ACTION_MOVING, MV_BIT_LEFT + Ytank_w, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT }, { - Ytank_wB, FALSE, - EL_SPACESHIP_LEFT, ACTION_MOVING, MV_BIT_LEFT + Ytank_wB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT }, { - Ytank_w_n, FALSE, - EL_SPACESHIP_UP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP + Ytank_w_n, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP }, { - Ytank_n_e, FALSE, - EL_SPACESHIP_RIGHT, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT + Ytank_n_e, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT }, { - Ytank_e_s, FALSE, - EL_SPACESHIP_DOWN, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN + Ytank_e_s, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN }, { - Ytank_s_w, FALSE, - EL_SPACESHIP_LEFT, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT + Ytank_s_w, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT }, { - Ytank_e_n, FALSE, - EL_SPACESHIP_UP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP + Ytank_e_n, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP }, { - Ytank_s_e, FALSE, - EL_SPACESHIP_RIGHT, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT + Ytank_s_e, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT }, { - Ytank_w_s, FALSE, - EL_SPACESHIP_DOWN, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN + Ytank_w_s, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN }, { - Ytank_n_w, FALSE, - EL_SPACESHIP_LEFT, ACTION_TURNING_FROM_UP, MV_BIT_LEFT + Ytank_n_w, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT }, { - Ytank_stone, FALSE, - EL_ROCK, -1, -1 + Ytank_stone, FALSE, FALSE, + EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1 }, { - Ytank_spring, FALSE, - EL_SPRING, -1, -1 + Ytank_spring, FALSE, FALSE, + EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1 }, { - Xandroid, TRUE, - EL_EMC_ANDROID, -1, -1 + Xandroid, TRUE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, -1 }, { - Xandroid_1_n, FALSE, - EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP + Xandroid_1_n, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP }, { - Xandroid_2_n, FALSE, - EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP + Xandroid_2_n, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP }, { - Xandroid_1_e, FALSE, - EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT + Xandroid_1_e, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT }, { - Xandroid_2_e, FALSE, - EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT + Xandroid_2_e, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT }, { - Xandroid_1_w, FALSE, - EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT + Xandroid_1_w, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT }, { - Xandroid_2_w, FALSE, - EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT + Xandroid_2_w, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT }, { - Xandroid_1_s, FALSE, - EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN + Xandroid_1_s, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN }, { - Xandroid_2_s, FALSE, - EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN + Xandroid_2_s, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN }, { - Yandroid_n, FALSE, + Yandroid_n, FALSE, FALSE, EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP }, { - Yandroid_nB, FALSE, + Yandroid_nB, FALSE, TRUE, EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP }, { - Yandroid_ne, FALSE, - EL_EMC_ANDROID, -1, -1 + Yandroid_ne, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT }, { - Yandroid_neB, FALSE, - EL_EMC_ANDROID, -1, -1 + Yandroid_neB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT }, { - Yandroid_e, FALSE, + Yandroid_e, FALSE, FALSE, EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT }, { - Yandroid_eB, FALSE, + Yandroid_eB, FALSE, TRUE, EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT }, { - Yandroid_se, FALSE, - EL_EMC_ANDROID, -1, -1 + Yandroid_se, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT }, { - Yandroid_seB, FALSE, - EL_EMC_ANDROID, -1, -1 + Yandroid_seB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT }, { - Yandroid_s, FALSE, + Yandroid_s, FALSE, FALSE, EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN }, { - Yandroid_sB, FALSE, + Yandroid_sB, FALSE, TRUE, EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN }, { - Yandroid_sw, FALSE, - EL_EMC_ANDROID, -1, -1 + Yandroid_sw, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT }, { - Yandroid_swB, FALSE, - EL_EMC_ANDROID, -1, -1 + Yandroid_swB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT }, { - Yandroid_w, FALSE, + Yandroid_w, FALSE, FALSE, EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT }, { - Yandroid_wB, FALSE, + Yandroid_wB, FALSE, TRUE, EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT }, { - Yandroid_nw, FALSE, - EL_EMC_ANDROID, -1, -1 + Yandroid_nw, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT }, { - Yandroid_nwB, FALSE, - EL_EMC_ANDROID, -1, -1 + Yandroid_nwB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT }, { - Xspring, TRUE, + Xspring, TRUE, FALSE, EL_SPRING, -1, -1 }, { - Xspring_pause, FALSE, + Xspring_pause, FALSE, FALSE, EL_SPRING, -1, -1 }, { - Xspring_e, FALSE, - EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT + Xspring_e, FALSE, FALSE, + EL_SPRING, -1, -1 }, { - Xspring_w, FALSE, - EL_SPRING, ACTION_MOVING, MV_BIT_LEFT + Xspring_w, FALSE, FALSE, + EL_SPRING, -1, -1 }, { - Xspring_fall, FALSE, - EL_SPRING, ACTION_FALLING, -1 + Xspring_fall, FALSE, FALSE, + EL_SPRING, -1, -1 }, { - Yspring_s, FALSE, + Yspring_s, FALSE, FALSE, EL_SPRING, ACTION_FALLING, -1 }, { - Yspring_sB, FALSE, + Yspring_sB, FALSE, TRUE, EL_SPRING, ACTION_FALLING, -1 }, { - Yspring_e, FALSE, + Yspring_e, FALSE, FALSE, EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT }, { - Yspring_eB, FALSE, + Yspring_eB, FALSE, TRUE, EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT }, { - Yspring_w, FALSE, + Yspring_w, FALSE, FALSE, EL_SPRING, ACTION_MOVING, MV_BIT_LEFT }, { - Yspring_wB, FALSE, + Yspring_wB, FALSE, TRUE, EL_SPRING, ACTION_MOVING, MV_BIT_LEFT }, { - Yspring_kill_e, FALSE, - EL_SPRING, -1, -1 + Yspring_kill_e, FALSE, FALSE, + EL_SPRING, ACTION_EATING, MV_BIT_RIGHT }, { - Yspring_kill_eB, FALSE, - EL_SPRING, -1, -1 + Yspring_kill_eB, FALSE, TRUE, + EL_SPRING, ACTION_EATING, MV_BIT_RIGHT }, { - Yspring_kill_w, FALSE, - EL_SPRING, -1, -1 + Yspring_kill_w, FALSE, FALSE, + EL_SPRING, ACTION_EATING, MV_BIT_LEFT }, { - Yspring_kill_wB, FALSE, - EL_SPRING, -1, -1 + Yspring_kill_wB, FALSE, TRUE, + EL_SPRING, ACTION_EATING, MV_BIT_LEFT }, { - Xeater_n, TRUE, - EL_YAMYAM, ACTION_MOVING, MV_BIT_UP + Xeater_n, TRUE, FALSE, + EL_YAMYAM_UP, -1, -1 }, { - Xeater_e, FALSE, - EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT + Xeater_e, TRUE, FALSE, + EL_YAMYAM_RIGHT, -1, -1 }, { - Xeater_w, FALSE, - EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT + Xeater_w, TRUE, FALSE, + EL_YAMYAM_LEFT, -1, -1 }, { - Xeater_s, FALSE, - EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN + Xeater_s, TRUE, FALSE, + EL_YAMYAM_DOWN, -1, -1 }, { - Yeater_n, FALSE, + Yeater_n, FALSE, FALSE, EL_YAMYAM, ACTION_MOVING, MV_BIT_UP }, { - Yeater_nB, FALSE, + Yeater_nB, FALSE, TRUE, EL_YAMYAM, ACTION_MOVING, MV_BIT_UP }, { - Yeater_e, FALSE, + Yeater_e, FALSE, FALSE, EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT }, { - Yeater_eB, FALSE, + Yeater_eB, FALSE, TRUE, EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT }, { - Yeater_s, FALSE, + Yeater_s, FALSE, FALSE, EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN }, { - Yeater_sB, FALSE, + Yeater_sB, FALSE, TRUE, EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN }, { - Yeater_w, FALSE, + Yeater_w, FALSE, FALSE, EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT }, { - Yeater_wB, FALSE, + Yeater_wB, FALSE, TRUE, EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT }, { - Yeater_stone, FALSE, - EL_ROCK, -1, -1 + Yeater_stone, FALSE, FALSE, + EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1 }, { - Yeater_spring, FALSE, - EL_SPRING, -1, -1 + Yeater_spring, FALSE, FALSE, + EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1 }, { - Xalien, TRUE, + Xalien, TRUE, FALSE, EL_ROBOT, -1, -1 }, { - Xalien_pause, FALSE, + Xalien_pause, FALSE, FALSE, EL_ROBOT, -1, -1 }, { - Yalien_n, FALSE, + Yalien_n, FALSE, FALSE, EL_ROBOT, ACTION_MOVING, MV_BIT_UP }, { - Yalien_nB, FALSE, + Yalien_nB, FALSE, TRUE, EL_ROBOT, ACTION_MOVING, MV_BIT_UP }, { - Yalien_e, FALSE, + Yalien_e, FALSE, FALSE, EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT }, { - Yalien_eB, FALSE, + Yalien_eB, FALSE, TRUE, EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT }, { - Yalien_s, FALSE, + Yalien_s, FALSE, FALSE, EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN }, { - Yalien_sB, FALSE, + Yalien_sB, FALSE, TRUE, EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN }, { - Yalien_w, FALSE, + Yalien_w, FALSE, FALSE, EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT }, { - Yalien_wB, FALSE, + Yalien_wB, FALSE, TRUE, EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT }, { - Yalien_stone, FALSE, - EL_ROCK, -1, -1 + Yalien_stone, FALSE, FALSE, + EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1 }, { - Yalien_spring, FALSE, - EL_SPRING, -1, -1 + Yalien_spring, FALSE, FALSE, + EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1 }, { - Xemerald, TRUE, + Xemerald, TRUE, FALSE, EL_EMERALD, -1, -1 }, { - Xemerald_pause, FALSE, + Xemerald_pause, FALSE, FALSE, EL_EMERALD, -1, -1 }, { - Xemerald_fall, FALSE, - EL_EMERALD, ACTION_FALLING, -1 + Xemerald_fall, FALSE, FALSE, + EL_EMERALD, -1, -1 }, { - Xemerald_shine, FALSE, - EL_EMERALD, -1, -1 + Xemerald_shine, FALSE, FALSE, + EL_EMERALD, ACTION_TWINKLING, -1 }, { - Yemerald_s, FALSE, + Yemerald_s, FALSE, FALSE, EL_EMERALD, ACTION_FALLING, -1 }, { - Yemerald_sB, FALSE, + Yemerald_sB, FALSE, TRUE, EL_EMERALD, ACTION_FALLING, -1 }, { - Yemerald_e, FALSE, + Yemerald_e, FALSE, FALSE, EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT }, { - Yemerald_eB, FALSE, + Yemerald_eB, FALSE, TRUE, EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT }, { - Yemerald_w, FALSE, + Yemerald_w, FALSE, FALSE, EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT }, { - Yemerald_wB, FALSE, + Yemerald_wB, FALSE, TRUE, EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT }, { - Yemerald_eat, FALSE, - EL_EMERALD, -1, -1 + Yemerald_eat, FALSE, FALSE, + EL_EMERALD, ACTION_COLLECTING, -1 }, { - Yemerald_stone, FALSE, - EL_ROCK, -1, -1 + Yemerald_stone, FALSE, FALSE, + EL_NUT, ACTION_BREAKING, -1 }, { - Xdiamond, TRUE, + Xdiamond, TRUE, FALSE, EL_DIAMOND, -1, -1 }, { - Xdiamond_pause, FALSE, + Xdiamond_pause, FALSE, FALSE, EL_DIAMOND, -1, -1 }, { - Xdiamond_fall, FALSE, - EL_DIAMOND, ACTION_FALLING, -1 + Xdiamond_fall, FALSE, FALSE, + EL_DIAMOND, -1, -1 }, { - Xdiamond_shine, FALSE, - EL_DIAMOND, -1, -1 + Xdiamond_shine, FALSE, FALSE, + EL_DIAMOND, ACTION_TWINKLING, -1 }, { - Ydiamond_s, FALSE, + Ydiamond_s, FALSE, FALSE, EL_DIAMOND, ACTION_FALLING, -1 }, { - Ydiamond_sB, FALSE, + Ydiamond_sB, FALSE, TRUE, EL_DIAMOND, ACTION_FALLING, -1 }, { - Ydiamond_e, FALSE, + Ydiamond_e, FALSE, FALSE, EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT }, { - Ydiamond_eB, FALSE, + Ydiamond_eB, FALSE, TRUE, EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT }, { - Ydiamond_w, FALSE, + Ydiamond_w, FALSE, FALSE, EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT }, { - Ydiamond_wB, FALSE, + Ydiamond_wB, FALSE, TRUE, EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT }, { - Ydiamond_eat, FALSE, - EL_DIAMOND, -1, -1 + Ydiamond_eat, FALSE, FALSE, + EL_DIAMOND, ACTION_COLLECTING, -1 }, { - Ydiamond_stone, FALSE, - EL_ROCK, -1, -1 + Ydiamond_stone, FALSE, FALSE, + EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1 }, { - Xdrip_fall, TRUE, - EL_AMOEBA_DROP, ACTION_FALLING, -1 + Xdrip_fall, TRUE, FALSE, + EL_AMOEBA_DROP, -1, -1 }, { - Xdrip_stretch, FALSE, - EL_AMOEBA_DROP, -1, -1 + Xdrip_stretch, FALSE, FALSE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 }, { - Xdrip_stretchB, FALSE, - EL_AMOEBA_DROP, -1, -1 + Xdrip_stretchB, FALSE, TRUE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 }, { - Xdrip_eat, FALSE, - EL_AMOEBA_DROP, -1, -1 + Xdrip_eat, FALSE, FALSE, + EL_AMOEBA_DROP, ACTION_GROWING, -1 }, { - Ydrip_s1, FALSE, + Ydrip_s1, FALSE, FALSE, EL_AMOEBA_DROP, ACTION_FALLING, -1 }, { - Ydrip_s1B, FALSE, + Ydrip_s1B, FALSE, TRUE, EL_AMOEBA_DROP, ACTION_FALLING, -1 }, { - Ydrip_s2, FALSE, + Ydrip_s2, FALSE, FALSE, EL_AMOEBA_DROP, ACTION_FALLING, -1 }, { - Ydrip_s2B, FALSE, + Ydrip_s2B, FALSE, TRUE, EL_AMOEBA_DROP, ACTION_FALLING, -1 }, { - Xbomb, TRUE, + Xbomb, TRUE, FALSE, EL_BOMB, -1, -1 }, { - Xbomb_pause, FALSE, + Xbomb_pause, FALSE, FALSE, EL_BOMB, -1, -1 }, { - Xbomb_fall, FALSE, - EL_BOMB, ACTION_FALLING, -1 + Xbomb_fall, FALSE, FALSE, + EL_BOMB, -1, -1 }, { - Ybomb_s, FALSE, + Ybomb_s, FALSE, FALSE, EL_BOMB, ACTION_FALLING, -1 }, { - Ybomb_sB, FALSE, + Ybomb_sB, FALSE, TRUE, EL_BOMB, ACTION_FALLING, -1 }, { - Ybomb_e, FALSE, + Ybomb_e, FALSE, FALSE, EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT }, { - Ybomb_eB, FALSE, + Ybomb_eB, FALSE, TRUE, EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT }, { - Ybomb_w, FALSE, + Ybomb_w, FALSE, FALSE, EL_BOMB, ACTION_MOVING, MV_BIT_LEFT }, { - Ybomb_wB, FALSE, + Ybomb_wB, FALSE, TRUE, EL_BOMB, ACTION_MOVING, MV_BIT_LEFT }, { - Ybomb_eat, FALSE, - EL_BOMB, -1, -1 + Ybomb_eat, FALSE, FALSE, + EL_BOMB, ACTION_ACTIVATING, -1 }, { - Xballoon, TRUE, + Xballoon, TRUE, FALSE, EL_BALLOON, -1, -1 }, { - Yballoon_n, FALSE, + Yballoon_n, FALSE, FALSE, EL_BALLOON, ACTION_MOVING, MV_BIT_UP }, { - Yballoon_nB, FALSE, + Yballoon_nB, FALSE, TRUE, EL_BALLOON, ACTION_MOVING, MV_BIT_UP }, { - Yballoon_e, FALSE, + Yballoon_e, FALSE, FALSE, EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT }, { - Yballoon_eB, FALSE, + Yballoon_eB, FALSE, TRUE, EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT }, { - Yballoon_s, FALSE, + Yballoon_s, FALSE, FALSE, EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN }, { - Yballoon_sB, FALSE, + Yballoon_sB, FALSE, TRUE, EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN }, { - Yballoon_w, FALSE, + Yballoon_w, FALSE, FALSE, EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT }, { - Yballoon_wB, FALSE, + Yballoon_wB, FALSE, TRUE, EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT }, { - Xgrass, TRUE, + Xgrass, TRUE, FALSE, EL_EMC_GRASS, -1, -1 }, { - Ygrass_nB, FALSE, - EL_EMC_GRASS, ACTION_MOVING, MV_BIT_UP + Ygrass_nB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP }, { - Ygrass_eB, FALSE, - EL_EMC_GRASS, ACTION_MOVING, MV_BIT_RIGHT + Ygrass_eB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT }, { - Ygrass_sB, FALSE, - EL_EMC_GRASS, ACTION_MOVING, MV_BIT_DOWN + Ygrass_sB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN }, { - Ygrass_wB, FALSE, - EL_EMC_GRASS, ACTION_MOVING, MV_BIT_LEFT + Ygrass_wB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT }, { - Xdirt, TRUE, + Xdirt, TRUE, FALSE, EL_SAND, -1, -1 }, { - Ydirt_nB, FALSE, - EL_SAND, ACTION_MOVING, MV_BIT_UP + Ydirt_nB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_UP }, { - Ydirt_eB, FALSE, - EL_SAND, ACTION_MOVING, MV_BIT_RIGHT + Ydirt_eB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT }, { - Ydirt_sB, FALSE, - EL_SAND, ACTION_MOVING, MV_BIT_DOWN + Ydirt_sB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_DOWN }, { - Ydirt_wB, FALSE, - EL_SAND, ACTION_MOVING, MV_BIT_LEFT + Ydirt_wB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_LEFT }, { - Xacid_ne, TRUE, + Xacid_ne, TRUE, FALSE, EL_ACID_POOL_TOPRIGHT, -1, -1 }, { - Xacid_se, TRUE, + Xacid_se, TRUE, FALSE, EL_ACID_POOL_BOTTOMRIGHT, -1, -1 }, { - Xacid_s, TRUE, + Xacid_s, TRUE, FALSE, EL_ACID_POOL_BOTTOM, -1, -1 }, { - Xacid_sw, TRUE, + Xacid_sw, TRUE, FALSE, EL_ACID_POOL_BOTTOMLEFT, -1, -1 }, { - Xacid_nw, TRUE, + Xacid_nw, TRUE, FALSE, EL_ACID_POOL_TOPLEFT, -1, -1 }, { - Xacid_1, TRUE, + Xacid_1, TRUE, FALSE, EL_ACID, -1, -1 }, { - Xacid_2, FALSE, + Xacid_2, FALSE, FALSE, EL_ACID, -1, -1 }, { - Xacid_3, FALSE, + Xacid_3, FALSE, FALSE, EL_ACID, -1, -1 }, { - Xacid_4, FALSE, + Xacid_4, FALSE, FALSE, EL_ACID, -1, -1 }, { - Xacid_5, FALSE, + Xacid_5, FALSE, FALSE, EL_ACID, -1, -1 }, { - Xacid_6, FALSE, + Xacid_6, FALSE, FALSE, EL_ACID, -1, -1 }, { - Xacid_7, FALSE, + Xacid_7, FALSE, FALSE, EL_ACID, -1, -1 }, { - Xacid_8, FALSE, + Xacid_8, FALSE, FALSE, EL_ACID, -1, -1 }, { - Xball_1, TRUE, + Xball_1, TRUE, FALSE, EL_EMC_MAGIC_BALL, -1, -1 }, { - Xball_1B, FALSE, - EL_EMC_MAGIC_BALL, -1, -1 + Xball_1B, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1 }, { - Xball_2, FALSE, - EL_EMC_MAGIC_BALL, -1, -1 + Xball_2, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1 }, { - Xball_2B, FALSE, - EL_EMC_MAGIC_BALL, -1, -1 + Xball_2B, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1 }, { - Yball_eat, FALSE, - EL_EMC_MAGIC_BALL, -1, -1 + Yball_eat, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1 }, { - Xgrow_ns, TRUE, - EL_EXPANDABLE_WALL_VERTICAL, -1, -1 + Ykey_1_eat, FALSE, FALSE, + EL_EM_KEY_1, ACTION_COLLECTING, -1 + }, + { + Ykey_2_eat, FALSE, FALSE, + EL_EM_KEY_2, ACTION_COLLECTING, -1 + }, + { + Ykey_3_eat, FALSE, FALSE, + EL_EM_KEY_3, ACTION_COLLECTING, -1 + }, + { + Ykey_4_eat, FALSE, FALSE, + EL_EM_KEY_4, ACTION_COLLECTING, -1 + }, + { + Ykey_5_eat, FALSE, FALSE, + EL_EMC_KEY_5, ACTION_COLLECTING, -1 + }, + { + Ykey_6_eat, FALSE, FALSE, + EL_EMC_KEY_6, ACTION_COLLECTING, -1 + }, + { + Ykey_7_eat, FALSE, FALSE, + EL_EMC_KEY_7, ACTION_COLLECTING, -1 + }, + { + Ykey_8_eat, FALSE, FALSE, + EL_EMC_KEY_8, ACTION_COLLECTING, -1 + }, + { + Ylenses_eat, FALSE, FALSE, + EL_EMC_LENSES, ACTION_COLLECTING, -1 + }, + { + Ymagnify_eat, FALSE, FALSE, + EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1 + }, + { + Ygrass_eat, FALSE, FALSE, + EL_EMC_GRASS, ACTION_SNAPPING, -1 + }, + { + Ydirt_eat, FALSE, FALSE, + EL_SAND, ACTION_SNAPPING, -1 }, { - Ygrow_ns_eat, FALSE, + Xgrow_ns, TRUE, FALSE, EL_EXPANDABLE_WALL_VERTICAL, -1, -1 }, { - Xgrow_ew, TRUE, - EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1 + Ygrow_ns_eat, FALSE, FALSE, + EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1 }, { - Ygrow_ew_eat, FALSE, + Xgrow_ew, TRUE, FALSE, EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1 }, { - Xwonderwall, TRUE, - EL_MAGIC_WALL, -1, -1 + Ygrow_ew_eat, FALSE, FALSE, + EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1 }, { - XwonderwallB, FALSE, + Xwonderwall, TRUE, FALSE, EL_MAGIC_WALL, -1, -1 }, { - Xamoeba_1, TRUE, - EL_AMOEBA_WET, -1, -1 + XwonderwallB, FALSE, FALSE, + EL_MAGIC_WALL, ACTION_ACTIVE, -1 + }, + { + Xamoeba_1, TRUE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 }, { - Xamoeba_2, FALSE, - EL_AMOEBA_WET, -1, -1 + Xamoeba_2, FALSE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 }, { - Xamoeba_3, FALSE, - EL_AMOEBA_WET, -1, -1 + Xamoeba_3, FALSE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 }, { - Xamoeba_4, FALSE, - EL_AMOEBA_WET, -1, -1 + Xamoeba_4, FALSE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 }, { - Xamoeba_5, FALSE, - EL_AMOEBA_WET, -1, -1 + Xamoeba_5, TRUE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 }, { - Xamoeba_6, FALSE, - EL_AMOEBA_WET, -1, -1 + Xamoeba_6, FALSE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 }, { - Xamoeba_7, FALSE, - EL_AMOEBA_WET, -1, -1 + Xamoeba_7, FALSE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 }, { - Xamoeba_8, FALSE, - EL_AMOEBA_WET, -1, -1 + Xamoeba_8, FALSE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 }, { - Xdoor_1, TRUE, + Xdoor_1, TRUE, FALSE, EL_EM_GATE_1, -1, -1 }, { - Xdoor_2, TRUE, + Xdoor_2, TRUE, FALSE, EL_EM_GATE_2, -1, -1 }, { - Xdoor_3, TRUE, + Xdoor_3, TRUE, FALSE, EL_EM_GATE_3, -1, -1 }, { - Xdoor_4, TRUE, + Xdoor_4, TRUE, FALSE, EL_EM_GATE_4, -1, -1 }, { - Xdoor_5, TRUE, - EL_EM_GATE_5, -1, -1 + Xdoor_5, TRUE, FALSE, + EL_EMC_GATE_5, -1, -1 }, { - Xdoor_6, TRUE, - EL_EM_GATE_6, -1, -1 + Xdoor_6, TRUE, FALSE, + EL_EMC_GATE_6, -1, -1 }, { - Xdoor_7, TRUE, - EL_EM_GATE_7, -1, -1 + Xdoor_7, TRUE, FALSE, + EL_EMC_GATE_7, -1, -1 }, { - Xdoor_8, TRUE, - EL_EM_GATE_8, -1, -1 + Xdoor_8, TRUE, FALSE, + EL_EMC_GATE_8, -1, -1 }, { - Xkey_1, TRUE, + Xkey_1, TRUE, FALSE, EL_EM_KEY_1, -1, -1 }, { - Xkey_2, TRUE, + Xkey_2, TRUE, FALSE, EL_EM_KEY_2, -1, -1 }, { - Xkey_3, TRUE, + Xkey_3, TRUE, FALSE, EL_EM_KEY_3, -1, -1 }, { - Xkey_4, TRUE, + Xkey_4, TRUE, FALSE, EL_EM_KEY_4, -1, -1 }, { - Xkey_5, TRUE, - EL_EM_KEY_5, -1, -1 + Xkey_5, TRUE, FALSE, + EL_EMC_KEY_5, -1, -1 }, { - Xkey_6, TRUE, - EL_EM_KEY_6, -1, -1 + Xkey_6, TRUE, FALSE, + EL_EMC_KEY_6, -1, -1 }, { - Xkey_7, TRUE, - EL_EM_KEY_7, -1, -1 + Xkey_7, TRUE, FALSE, + EL_EMC_KEY_7, -1, -1 }, { - Xkey_8, TRUE, - EL_EM_KEY_8, -1, -1 + Xkey_8, TRUE, FALSE, + EL_EMC_KEY_8, -1, -1 }, { - Xwind_n, TRUE, + Xwind_n, TRUE, FALSE, EL_BALLOON_SWITCH_UP, -1, -1 }, { - Xwind_e, TRUE, + Xwind_e, TRUE, FALSE, EL_BALLOON_SWITCH_RIGHT, -1, -1 }, { - Xwind_s, TRUE, + Xwind_s, TRUE, FALSE, EL_BALLOON_SWITCH_DOWN, -1, -1 }, { - Xwind_w, TRUE, + Xwind_w, TRUE, FALSE, EL_BALLOON_SWITCH_LEFT, -1, -1 }, { - Xwind_nesw, TRUE, + Xwind_nesw, TRUE, FALSE, EL_BALLOON_SWITCH_ANY, -1, -1 }, { - Xwind_stop, TRUE, + Xwind_stop, TRUE, FALSE, EL_BALLOON_SWITCH_NONE, -1, -1 }, { - Xexit, TRUE, + Xexit, TRUE, FALSE, EL_EXIT_CLOSED, -1, -1 }, { - Xexit_1, TRUE, + Xexit_1, TRUE, FALSE, EL_EXIT_OPEN, -1, -1 }, { - Xexit_2, FALSE, + Xexit_2, FALSE, FALSE, EL_EXIT_OPEN, -1, -1 }, { - Xexit_3, FALSE, + Xexit_3, FALSE, FALSE, EL_EXIT_OPEN, -1, -1 }, { - Xdynamite, TRUE, - EL_DYNAMITE, -1, -1 + Xdynamite, TRUE, FALSE, + EL_EM_DYNAMITE, -1, -1 }, { - Ydynamite_eat, FALSE, - EL_DYNAMITE, -1, -1 + Ydynamite_eat, FALSE, FALSE, + EL_EM_DYNAMITE, ACTION_COLLECTING, -1 }, { - Xdynamite_1, TRUE, - EL_DYNAMITE_ACTIVE, -1, -1 + Xdynamite_1, TRUE, FALSE, + EL_EM_DYNAMITE_ACTIVE, -1, -1 }, { - Xdynamite_2, FALSE, - EL_DYNAMITE_ACTIVE, -1, -1 + Xdynamite_2, FALSE, FALSE, + EL_EM_DYNAMITE_ACTIVE, -1, -1 }, { - Xdynamite_3, FALSE, - EL_DYNAMITE_ACTIVE, -1, -1 + Xdynamite_3, FALSE, FALSE, + EL_EM_DYNAMITE_ACTIVE, -1, -1 }, { - Xdynamite_4, FALSE, - EL_DYNAMITE_ACTIVE, -1, -1 + Xdynamite_4, FALSE, FALSE, + EL_EM_DYNAMITE_ACTIVE, -1, -1 }, { - Xbumper, TRUE, + Xbumper, TRUE, FALSE, EL_EMC_SPRING_BUMPER, -1, -1 }, { - XbumperB, FALSE, - EL_EMC_SPRING_BUMPER, -1, -1 + XbumperB, FALSE, FALSE, + EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1 }, { - Xwheel, TRUE, + Xwheel, TRUE, FALSE, EL_ROBOT_WHEEL, -1, -1 }, { - XwheelB, FALSE, - EL_ROBOT_WHEEL, -1, -1 + XwheelB, FALSE, FALSE, + EL_ROBOT_WHEEL, ACTION_ACTIVE, -1 }, { - Xswitch, TRUE, + Xswitch, TRUE, FALSE, EL_EMC_MAGIC_BALL_SWITCH, -1, -1 }, { - XswitchB, FALSE, - EL_UNKNOWN, -1, -1 + XswitchB, FALSE, FALSE, + EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1 }, { - Xsand, TRUE, + Xsand, TRUE, FALSE, EL_QUICKSAND_EMPTY, -1, -1 }, { - Xsand_stone, TRUE, + Xsand_stone, TRUE, FALSE, EL_QUICKSAND_FULL, -1, -1 }, { - Xsand_stonein_1, FALSE, - EL_QUICKSAND_FULL, -1, -1 + Xsand_stonein_1, FALSE, TRUE, + EL_ROCK, ACTION_FILLING, -1 }, { - Xsand_stonein_2, FALSE, - EL_QUICKSAND_FULL, -1, -1 + Xsand_stonein_2, FALSE, TRUE, + EL_ROCK, ACTION_FILLING, -1 }, { - Xsand_stonein_3, FALSE, - EL_QUICKSAND_FULL, -1, -1 + Xsand_stonein_3, FALSE, TRUE, + EL_ROCK, ACTION_FILLING, -1 }, { - Xsand_stonein_4, FALSE, - EL_QUICKSAND_FULL, -1, -1 + Xsand_stonein_4, FALSE, TRUE, + EL_ROCK, ACTION_FILLING, -1 }, { - Xsand_stonesand_1, FALSE, + Xsand_stonesand_1, FALSE, FALSE, EL_QUICKSAND_FULL, -1, -1 }, { - Xsand_stonesand_2, FALSE, + Xsand_stonesand_2, FALSE, FALSE, EL_QUICKSAND_FULL, -1, -1 }, { - Xsand_stonesand_3, FALSE, + Xsand_stonesand_3, FALSE, FALSE, EL_QUICKSAND_FULL, -1, -1 }, { - Xsand_stonesand_4, FALSE, + Xsand_stonesand_4, FALSE, FALSE, EL_QUICKSAND_FULL, -1, -1 }, { - Xsand_stoneout_1, FALSE, - EL_QUICKSAND_FULL, -1, -1 + Xsand_stoneout_1, FALSE, FALSE, + EL_ROCK, ACTION_EMPTYING, -1 }, { - Xsand_stoneout_2, FALSE, - EL_QUICKSAND_FULL, -1, -1 + Xsand_stoneout_2, FALSE, FALSE, + EL_ROCK, ACTION_EMPTYING, -1 }, { - Xsand_sandstone_1, FALSE, + Xsand_sandstone_1, FALSE, FALSE, EL_QUICKSAND_FULL, -1, -1 }, { - Xsand_sandstone_2, FALSE, + Xsand_sandstone_2, FALSE, FALSE, EL_QUICKSAND_FULL, -1, -1 }, { - Xsand_sandstone_3, FALSE, + Xsand_sandstone_3, FALSE, FALSE, EL_QUICKSAND_FULL, -1, -1 }, { - Xsand_sandstone_4, FALSE, + Xsand_sandstone_4, FALSE, FALSE, EL_QUICKSAND_FULL, -1, -1 }, { - Xplant, TRUE, + Xplant, TRUE, FALSE, EL_EMC_PLANT, -1, -1 }, { - Yplant, FALSE, + Yplant, FALSE, FALSE, EL_EMC_PLANT, -1, -1 }, { - Xlenses, TRUE, + Xlenses, TRUE, FALSE, EL_EMC_LENSES, -1, -1 }, { - Xmagnify, TRUE, + Xmagnify, TRUE, FALSE, EL_EMC_MAGNIFIER, -1, -1 }, { - Xdripper, TRUE, + Xdripper, TRUE, FALSE, EL_EMC_DRIPPER, -1, -1 }, { - XdripperB, FALSE, - EL_UNKNOWN, -1, -1 + XdripperB, FALSE, FALSE, + EL_EMC_DRIPPER, ACTION_ACTIVE, -1 }, { - Xfake_blank, TRUE, + Xfake_blank, TRUE, FALSE, EL_INVISIBLE_WALL, -1, -1 }, { - Xfake_blankB, FALSE, - EL_INVISIBLE_WALL, -1, -1 + Xfake_blankB, FALSE, FALSE, + EL_INVISIBLE_WALL, ACTION_ACTIVE, -1 }, { - Xfake_grass, TRUE, - EL_INVISIBLE_SAND, -1, -1 + Xfake_grass, TRUE, FALSE, + EL_EMC_FAKE_GRASS, -1, -1 }, { - Xfake_grassB, FALSE, - EL_INVISIBLE_SAND, -1, -1 + Xfake_grassB, FALSE, FALSE, + EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1 }, { - Xfake_door_1, TRUE, + Xfake_door_1, TRUE, FALSE, EL_EM_GATE_1_GRAY, -1, -1 }, { - Xfake_door_2, TRUE, + Xfake_door_2, TRUE, FALSE, EL_EM_GATE_2_GRAY, -1, -1 }, { - Xfake_door_3, TRUE, + Xfake_door_3, TRUE, FALSE, EL_EM_GATE_3_GRAY, -1, -1 }, { - Xfake_door_4, TRUE, + Xfake_door_4, TRUE, FALSE, EL_EM_GATE_4_GRAY, -1, -1 }, { - Xfake_door_5, TRUE, - EL_EM_GATE_5_GRAY, -1, -1 + Xfake_door_5, TRUE, FALSE, + EL_EMC_GATE_5_GRAY, -1, -1 + }, + { + Xfake_door_6, TRUE, FALSE, + EL_EMC_GATE_6_GRAY, -1, -1 + }, + { + Xfake_door_7, TRUE, FALSE, + EL_EMC_GATE_7_GRAY, -1, -1 + }, + { + Xfake_door_8, TRUE, FALSE, + EL_EMC_GATE_8_GRAY, -1, -1 + }, + { + Xfake_acid_1, TRUE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 }, { - Xfake_door_6, TRUE, - EL_EM_GATE_6_GRAY, -1, -1 + Xfake_acid_2, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 }, { - Xfake_door_7, TRUE, - EL_EM_GATE_7_GRAY, -1, -1 + Xfake_acid_3, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 }, { - Xfake_door_8, TRUE, - EL_EM_GATE_8_GRAY, -1, -1 + Xfake_acid_4, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 }, { - Xsteel_1, TRUE, + Xfake_acid_5, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_6, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_7, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_8, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xsteel_1, TRUE, FALSE, EL_STEELWALL, -1, -1 }, { - Xsteel_2, TRUE, + Xsteel_2, TRUE, FALSE, EL_EMC_STEELWALL_2, -1, -1 }, { - Xsteel_3, TRUE, + Xsteel_3, TRUE, FALSE, EL_EMC_STEELWALL_3, -1, -1 }, { - Xsteel_4, TRUE, + Xsteel_4, TRUE, FALSE, EL_EMC_STEELWALL_4, -1, -1 }, { - Xwall_1, TRUE, + Xwall_1, TRUE, FALSE, EL_WALL, -1, -1 }, { - Xwall_2, TRUE, + Xwall_2, TRUE, FALSE, EL_EMC_WALL_14, -1, -1 }, { - Xwall_3, TRUE, + Xwall_3, TRUE, FALSE, EL_EMC_WALL_15, -1, -1 }, { - Xwall_4, TRUE, + Xwall_4, TRUE, FALSE, EL_EMC_WALL_16, -1, -1 }, { - Xround_wall_1, TRUE, + Xround_wall_1, TRUE, FALSE, EL_WALL_SLIPPERY, -1, -1 }, { - Xround_wall_2, TRUE, + Xround_wall_2, TRUE, FALSE, EL_EMC_WALL_SLIPPERY_2, -1, -1 }, { - Xround_wall_3, TRUE, + Xround_wall_3, TRUE, FALSE, EL_EMC_WALL_SLIPPERY_3, -1, -1 }, { - Xround_wall_4, TRUE, + Xround_wall_4, TRUE, FALSE, EL_EMC_WALL_SLIPPERY_4, -1, -1 }, { - Xdecor_1, TRUE, + Xdecor_1, TRUE, FALSE, EL_EMC_WALL_8, -1, -1 }, { - Xdecor_2, TRUE, + Xdecor_2, TRUE, FALSE, EL_EMC_WALL_6, -1, -1 }, { - Xdecor_3, TRUE, + Xdecor_3, TRUE, FALSE, EL_EMC_WALL_4, -1, -1 }, { - Xdecor_4, TRUE, + Xdecor_4, TRUE, FALSE, EL_EMC_WALL_7, -1, -1 }, { - Xdecor_5, TRUE, + Xdecor_5, TRUE, FALSE, EL_EMC_WALL_5, -1, -1 }, { - Xdecor_6, TRUE, + Xdecor_6, TRUE, FALSE, EL_EMC_WALL_9, -1, -1 }, { - Xdecor_7, TRUE, + Xdecor_7, TRUE, FALSE, EL_EMC_WALL_10, -1, -1 }, { - Xdecor_8, TRUE, + Xdecor_8, TRUE, FALSE, EL_EMC_WALL_1, -1, -1 }, { - Xdecor_9, TRUE, + Xdecor_9, TRUE, FALSE, EL_EMC_WALL_2, -1, -1 }, { - Xdecor_10, TRUE, + Xdecor_10, TRUE, FALSE, EL_EMC_WALL_3, -1, -1 }, { - Xdecor_11, TRUE, + Xdecor_11, TRUE, FALSE, EL_EMC_WALL_11, -1, -1 }, { - Xdecor_12, TRUE, + Xdecor_12, TRUE, FALSE, EL_EMC_WALL_12, -1, -1 }, { - Xalpha_0, TRUE, + Xalpha_0, TRUE, FALSE, EL_CHAR('0'), -1, -1 }, { - Xalpha_1, TRUE, + Xalpha_1, TRUE, FALSE, EL_CHAR('1'), -1, -1 }, { - Xalpha_2, TRUE, + Xalpha_2, TRUE, FALSE, EL_CHAR('2'), -1, -1 }, { - Xalpha_3, TRUE, + Xalpha_3, TRUE, FALSE, EL_CHAR('3'), -1, -1 }, { - Xalpha_4, TRUE, + Xalpha_4, TRUE, FALSE, EL_CHAR('4'), -1, -1 }, { - Xalpha_5, TRUE, + Xalpha_5, TRUE, FALSE, EL_CHAR('5'), -1, -1 }, { - Xalpha_6, TRUE, + Xalpha_6, TRUE, FALSE, EL_CHAR('6'), -1, -1 }, { - Xalpha_7, TRUE, + Xalpha_7, TRUE, FALSE, EL_CHAR('7'), -1, -1 }, { - Xalpha_8, TRUE, + Xalpha_8, TRUE, FALSE, EL_CHAR('8'), -1, -1 }, { - Xalpha_9, TRUE, + Xalpha_9, TRUE, FALSE, EL_CHAR('9'), -1, -1 }, { - Xalpha_excla, TRUE, + Xalpha_excla, TRUE, FALSE, EL_CHAR('!'), -1, -1 }, { - Xalpha_quote, TRUE, + Xalpha_quote, TRUE, FALSE, EL_CHAR('"'), -1, -1 }, { - Xalpha_comma, TRUE, + Xalpha_comma, TRUE, FALSE, EL_CHAR(','), -1, -1 }, { - Xalpha_minus, TRUE, + Xalpha_minus, TRUE, FALSE, EL_CHAR('-'), -1, -1 }, { - Xalpha_perio, TRUE, + Xalpha_perio, TRUE, FALSE, EL_CHAR('.'), -1, -1 }, { - Xalpha_colon, TRUE, + Xalpha_colon, TRUE, FALSE, EL_CHAR(':'), -1, -1 }, { - Xalpha_quest, TRUE, + Xalpha_quest, TRUE, FALSE, EL_CHAR('?'), -1, -1 }, { - Xalpha_a, TRUE, + Xalpha_a, TRUE, FALSE, EL_CHAR('A'), -1, -1 }, { - Xalpha_b, TRUE, + Xalpha_b, TRUE, FALSE, EL_CHAR('B'), -1, -1 }, { - Xalpha_c, TRUE, + Xalpha_c, TRUE, FALSE, EL_CHAR('C'), -1, -1 }, { - Xalpha_d, TRUE, + Xalpha_d, TRUE, FALSE, EL_CHAR('D'), -1, -1 }, { - Xalpha_e, TRUE, + Xalpha_e, TRUE, FALSE, EL_CHAR('E'), -1, -1 }, { - Xalpha_f, TRUE, + Xalpha_f, TRUE, FALSE, EL_CHAR('F'), -1, -1 }, { - Xalpha_g, TRUE, + Xalpha_g, TRUE, FALSE, EL_CHAR('G'), -1, -1 }, { - Xalpha_h, TRUE, + Xalpha_h, TRUE, FALSE, EL_CHAR('H'), -1, -1 }, { - Xalpha_i, TRUE, + Xalpha_i, TRUE, FALSE, EL_CHAR('I'), -1, -1 }, { - Xalpha_j, TRUE, + Xalpha_j, TRUE, FALSE, EL_CHAR('J'), -1, -1 }, { - Xalpha_k, TRUE, + Xalpha_k, TRUE, FALSE, EL_CHAR('K'), -1, -1 }, { - Xalpha_l, TRUE, + Xalpha_l, TRUE, FALSE, EL_CHAR('L'), -1, -1 }, { - Xalpha_m, TRUE, + Xalpha_m, TRUE, FALSE, EL_CHAR('M'), -1, -1 }, { - Xalpha_n, TRUE, + Xalpha_n, TRUE, FALSE, EL_CHAR('N'), -1, -1 }, { - Xalpha_o, TRUE, + Xalpha_o, TRUE, FALSE, EL_CHAR('O'), -1, -1 }, { - Xalpha_p, TRUE, + Xalpha_p, TRUE, FALSE, EL_CHAR('P'), -1, -1 }, { - Xalpha_q, TRUE, + Xalpha_q, TRUE, FALSE, EL_CHAR('Q'), -1, -1 }, { - Xalpha_r, TRUE, + Xalpha_r, TRUE, FALSE, EL_CHAR('R'), -1, -1 }, { - Xalpha_s, TRUE, + Xalpha_s, TRUE, FALSE, EL_CHAR('S'), -1, -1 }, { - Xalpha_t, TRUE, + Xalpha_t, TRUE, FALSE, EL_CHAR('T'), -1, -1 }, { - Xalpha_u, TRUE, + Xalpha_u, TRUE, FALSE, EL_CHAR('U'), -1, -1 }, { - Xalpha_v, TRUE, + Xalpha_v, TRUE, FALSE, EL_CHAR('V'), -1, -1 }, { - Xalpha_w, TRUE, + Xalpha_w, TRUE, FALSE, EL_CHAR('W'), -1, -1 }, { - Xalpha_x, TRUE, + Xalpha_x, TRUE, FALSE, EL_CHAR('X'), -1, -1 }, { - Xalpha_y, TRUE, + Xalpha_y, TRUE, FALSE, EL_CHAR('Y'), -1, -1 }, { - Xalpha_z, TRUE, + Xalpha_z, TRUE, FALSE, EL_CHAR('Z'), -1, -1 }, { - Xalpha_arrow_e, TRUE, + Xalpha_arrow_e, TRUE, FALSE, EL_CHAR('>'), -1, -1 }, { - Xalpha_arrow_w, TRUE, + Xalpha_arrow_w, TRUE, FALSE, EL_CHAR('<'), -1, -1 }, { - Xalpha_copyr, TRUE, + Xalpha_copyr, TRUE, FALSE, EL_CHAR('©'), -1, -1 }, { - -1, FALSE, + Xboom_bug, FALSE, FALSE, + EL_BUG, ACTION_EXPLODING, -1 + }, + { + Xboom_bomb, FALSE, FALSE, + EL_BOMB, ACTION_EXPLODING, -1 + }, + { + Xboom_android, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_OTHER, -1 + }, + { + Xboom_1, FALSE, FALSE, + EL_DEFAULT, ACTION_EXPLODING, -1 + }, + { + Xboom_2, FALSE, FALSE, + EL_DEFAULT, ACTION_EXPLODING, -1 + }, + { + Znormal, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Zdynamite, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Zplayer, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + ZBORDER, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + + { + -1, FALSE, FALSE, -1, -1, -1 } }; -int map_element_RND_to_EM(int element_rnd) +static struct Mapping_EM_to_RND_player { - static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS]; - static boolean mapping_initialized = FALSE; - - if (!mapping_initialized) - { - int i; - - /* return "Xalpha_quest" for all undefined elements in mapping array */ - for (i = 0; i < NUM_FILE_ELEMENTS; i++) - mapping_RND_to_EM[i] = Xalpha_quest; - - for (i = 0; mapping_EM_to_RND_list[i].element_em != -1; i++) - if (mapping_EM_to_RND_list[i].is_rnd_to_em_mapping) - mapping_RND_to_EM[mapping_EM_to_RND_list[i].element_rnd] = - mapping_EM_to_RND_list[i].element_em; - - mapping_initialized = TRUE; - } - - if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS) - return mapping_RND_to_EM[element_rnd]; - - Error(ERR_WARN, "invalid RND level element %d", element_rnd); + int action_em; + int player_nr; - return EL_UNKNOWN; + int element_rnd; + int action; + int direction; } - -int map_element_EM_to_RND(int element_em) +em_player_mapping_list[] = { - static unsigned short mapping_EM_to_RND[TILE_MAX]; - static boolean mapping_initialized = FALSE; - - if (!mapping_initialized) { - int i; - - /* return "EL_UNKNOWN" for all undefined elements in mapping array */ - for (i = 0; i < TILE_MAX; i++) - mapping_EM_to_RND[i] = EL_UNKNOWN; - - for (i = 0; mapping_EM_to_RND_list[i].element_em != -1; i++) - mapping_EM_to_RND[mapping_EM_to_RND_list[i].element_em] = - mapping_EM_to_RND_list[i].element_rnd; + SPR_walk + 0, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP, + }, + { + SPR_walk + 1, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT, + }, + { + SPR_walk + 2, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN, + }, + { + SPR_walk + 3, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT, + }, + { + SPR_push + 0, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP, + }, + { + SPR_push + 1, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT, + }, + { + SPR_push + 2, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN, + }, + { + SPR_push + 3, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT, + }, + { + SPR_spray + 0, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP, + }, + { + SPR_spray + 1, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT, + }, + { + SPR_spray + 2, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN, + }, + { + SPR_spray + 3, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT, + }, + { + SPR_walk + 0, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP, + }, + { + SPR_walk + 1, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT, + }, + { + SPR_walk + 2, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN, + }, + { + SPR_walk + 3, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT, + }, + { + SPR_push + 0, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP, + }, + { + SPR_push + 1, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT, + }, + { + SPR_push + 2, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN, + }, + { + SPR_push + 3, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT, + }, + { + SPR_spray + 0, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP, + }, + { + SPR_spray + 1, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT, + }, + { + SPR_spray + 2, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN, + }, + { + SPR_spray + 3, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT, + }, + { + SPR_still, 0, + EL_PLAYER_1, ACTION_DEFAULT, -1, + }, + { + SPR_still, 1, + EL_PLAYER_2, ACTION_DEFAULT, -1, + }, + { + SPR_walk + 0, 2, + EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP, + }, + { + SPR_walk + 1, 2, + EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT, + }, + { + SPR_walk + 2, 2, + EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN, + }, + { + SPR_walk + 3, 2, + EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT, + }, + { + SPR_push + 0, 2, + EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP, + }, + { + SPR_push + 1, 2, + EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT, + }, + { + SPR_push + 2, 2, + EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN, + }, + { + SPR_push + 3, 2, + EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT, + }, + { + SPR_spray + 0, 2, + EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP, + }, + { + SPR_spray + 1, 2, + EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT, + }, + { + SPR_spray + 2, 2, + EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN, + }, + { + SPR_spray + 3, 2, + EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT, + }, + { + SPR_walk + 0, 3, + EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP, + }, + { + SPR_walk + 1, 3, + EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT, + }, + { + SPR_walk + 2, 3, + EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN, + }, + { + SPR_walk + 3, 3, + EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT, + }, + { + SPR_push + 0, 3, + EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP, + }, + { + SPR_push + 1, 3, + EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT, + }, + { + SPR_push + 2, 3, + EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN, + }, + { + SPR_push + 3, 3, + EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT, + }, + { + SPR_spray + 0, 3, + EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP, + }, + { + SPR_spray + 1, 3, + EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT, + }, + { + SPR_spray + 2, 3, + EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN, + }, + { + SPR_spray + 3, 3, + EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT, + }, + { + SPR_still, 2, + EL_PLAYER_3, ACTION_DEFAULT, -1, + }, + { + SPR_still, 3, + EL_PLAYER_4, ACTION_DEFAULT, -1, + }, - mapping_initialized = TRUE; + { + -1, -1, + -1, -1, -1 } - - if (element_em >= 0 && element_em < TILE_MAX) - return mapping_EM_to_RND[element_em]; - - Error(ERR_WARN, "invalid EM level element %d", element_em); - - return EL_UNKNOWN; -} - -#else +}; int map_element_RND_to_EM(int element_rnd) { - static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS]; - static boolean mapping_initialized = FALSE; - - struct - { - int element_em; - int element_rnd; - } - mapping_RND_to_EM_list[] = - { - { Xblank, EL_EMPTY }, - { Xstone, EL_ROCK }, - { Xnut, EL_NUT }, - { Xbug_n, EL_BUG_UP }, - { Xbug_e, EL_BUG_RIGHT }, - { Xbug_s, EL_BUG_DOWN }, - { Xbug_w, EL_BUG_LEFT }, - { Xtank_n, EL_SPACESHIP_UP }, - { Xtank_e, EL_SPACESHIP_RIGHT }, - { Xtank_s, EL_SPACESHIP_DOWN }, - { Xtank_w, EL_SPACESHIP_LEFT }, - { Xandroid, EL_EMC_ANDROID }, - { Xandroid_1_n, EL_EMC_ANDROID_UP }, - { Xandroid_1_e, EL_EMC_ANDROID_RIGHT }, - { Xandroid_1_w, EL_EMC_ANDROID_LEFT }, - { Xandroid_1_s, EL_EMC_ANDROID_DOWN }, - { Xspring, EL_SPRING }, - { Xeater_n, EL_YAMYAM }, - { Xalien, EL_ROBOT }, - { Xemerald, EL_EMERALD }, - { Xdiamond, EL_DIAMOND }, - { Xdrip_fall, EL_AMOEBA_DROP }, - { Xbomb, EL_BOMB }, - { Xballoon, EL_BALLOON }, - { Xgrass, EL_EMC_GRASS }, - { Xdirt, EL_SAND }, - { Xacid_ne, EL_ACID_POOL_TOPRIGHT }, - { Xacid_se, EL_ACID_POOL_BOTTOMRIGHT }, - { Xacid_s, EL_ACID_POOL_BOTTOM }, - { Xacid_sw, EL_ACID_POOL_BOTTOMLEFT }, - { Xacid_nw, EL_ACID_POOL_TOPLEFT }, - { Xacid_1, EL_ACID }, - { Xball_1, EL_EMC_MAGIC_BALL }, - { Xgrow_ns, EL_EMC_GROW }, - { Xwonderwall, EL_MAGIC_WALL }, - { Xamoeba_1, EL_AMOEBA_WET }, - { Xdoor_1, EL_EM_GATE_1 }, - { Xdoor_2, EL_EM_GATE_2 }, - { Xdoor_3, EL_EM_GATE_3 }, - { Xdoor_4, EL_EM_GATE_4 }, - { Xdoor_5, EL_EMC_GATE_5 }, - { Xdoor_6, EL_EMC_GATE_6 }, - { Xdoor_7, EL_EMC_GATE_7 }, - { Xdoor_8, EL_EMC_GATE_8 }, - { Xkey_1, EL_EM_KEY_1 }, - { Xkey_2, EL_EM_KEY_2 }, - { Xkey_3, EL_EM_KEY_3 }, - { Xkey_4, EL_EM_KEY_4 }, - { Xkey_5, EL_EMC_KEY_5 }, - { Xkey_6, EL_EMC_KEY_6 }, - { Xkey_7, EL_EMC_KEY_7 }, - { Xkey_8, EL_EMC_KEY_8 }, - { Xwind_n, EL_BALLOON_SWITCH_UP }, - { Xwind_e, EL_BALLOON_SWITCH_RIGHT }, - { Xwind_s, EL_BALLOON_SWITCH_DOWN }, - { Xwind_w, EL_BALLOON_SWITCH_LEFT }, - { Xwind_nesw, EL_BALLOON_SWITCH_ANY }, - { Xwind_stop, EL_BALLOON_SWITCH_NONE }, - { Xexit, EL_EXIT_CLOSED }, - { Xexit_1, EL_EXIT_OPEN }, - { Xdynamite, EL_DYNAMITE }, - { Xdynamite_1, EL_DYNAMITE_ACTIVE }, - { Xbumper, EL_EMC_BUMPER }, - { Xwheel, EL_ROBOT_WHEEL }, - { Xswitch, EL_UNKNOWN }, - { Xsand, EL_QUICKSAND_EMPTY }, - { Xsand_stone, EL_QUICKSAND_FULL }, - { Xplant, EL_EMC_PLANT }, - { Xlenses, EL_EMC_LENSES }, - { Xmagnify, EL_EMC_MAGNIFIER }, - { Xdripper, EL_UNKNOWN }, - { Xfake_blank, EL_INVISIBLE_WALL }, - { Xfake_grass, EL_INVISIBLE_SAND }, - { Xfake_door_1, EL_EM_GATE_1_GRAY }, - { Xfake_door_2, EL_EM_GATE_2_GRAY }, - { Xfake_door_3, EL_EM_GATE_3_GRAY }, - { Xfake_door_4, EL_EM_GATE_4_GRAY }, - { Xfake_door_5, EL_EMC_GATE_5_GRAY }, - { Xfake_door_6, EL_EMC_GATE_6_GRAY }, - { Xfake_door_7, EL_EMC_GATE_7_GRAY }, - { Xfake_door_8, EL_EMC_GATE_8_GRAY }, - { Xsteel_1, EL_STEELWALL }, - { Xsteel_2, EL_UNKNOWN }, - { Xsteel_3, EL_EMC_STEELWALL_1 }, - { Xsteel_4, EL_UNKNOWN }, - { Xwall_1, EL_WALL }, - { Xwall_2, EL_UNKNOWN }, - { Xwall_3, EL_UNKNOWN }, - { Xwall_4, EL_UNKNOWN }, - { Xround_wall_1, EL_WALL_SLIPPERY }, - { Xround_wall_2, EL_UNKNOWN }, - { Xround_wall_3, EL_UNKNOWN }, - { Xround_wall_4, EL_UNKNOWN }, - { Xdecor_1, EL_UNKNOWN }, - { Xdecor_2, EL_EMC_WALL_6 }, - { Xdecor_3, EL_EMC_WALL_4 }, - { Xdecor_4, EL_EMC_WALL_5 }, - { Xdecor_5, EL_EMC_WALL_7 }, - { Xdecor_6, EL_EMC_WALL_8 }, - { Xdecor_7, EL_UNKNOWN }, - { Xdecor_8, EL_EMC_WALL_1 }, - { Xdecor_9, EL_EMC_WALL_2 }, - { Xdecor_10, EL_EMC_WALL_3 }, - { Xdecor_11, EL_UNKNOWN }, - { Xdecor_12, EL_UNKNOWN }, - { Xalpha_0, EL_CHAR('0') }, - { Xalpha_1, EL_CHAR('1') }, - { Xalpha_2, EL_CHAR('2') }, - { Xalpha_3, EL_CHAR('3') }, - { Xalpha_4, EL_CHAR('4') }, - { Xalpha_5, EL_CHAR('5') }, - { Xalpha_6, EL_CHAR('6') }, - { Xalpha_7, EL_CHAR('7') }, - { Xalpha_8, EL_CHAR('8') }, - { Xalpha_9, EL_CHAR('9') }, - { Xalpha_excla, EL_CHAR('!') }, - { Xalpha_quote, EL_CHAR('"') }, - { Xalpha_comma, EL_CHAR(',') }, - { Xalpha_minus, EL_CHAR('-') }, - { Xalpha_perio, EL_CHAR('.') }, - { Xalpha_colon, EL_CHAR(':') }, - { Xalpha_quest, EL_CHAR('?') }, - { Xalpha_a, EL_CHAR('A') }, - { Xalpha_b, EL_CHAR('B') }, - { Xalpha_c, EL_CHAR('C') }, - { Xalpha_d, EL_CHAR('D') }, - { Xalpha_e, EL_CHAR('E') }, - { Xalpha_f, EL_CHAR('F') }, - { Xalpha_g, EL_CHAR('G') }, - { Xalpha_h, EL_CHAR('H') }, - { Xalpha_i, EL_CHAR('I') }, - { Xalpha_j, EL_CHAR('J') }, - { Xalpha_k, EL_CHAR('K') }, - { Xalpha_l, EL_CHAR('L') }, - { Xalpha_m, EL_CHAR('M') }, - { Xalpha_n, EL_CHAR('N') }, - { Xalpha_o, EL_CHAR('O') }, - { Xalpha_p, EL_CHAR('P') }, - { Xalpha_q, EL_CHAR('Q') }, - { Xalpha_r, EL_CHAR('R') }, - { Xalpha_s, EL_CHAR('S') }, - { Xalpha_t, EL_CHAR('T') }, - { Xalpha_u, EL_CHAR('U') }, - { Xalpha_v, EL_CHAR('V') }, - { Xalpha_w, EL_CHAR('W') }, - { Xalpha_x, EL_CHAR('X') }, - { Xalpha_y, EL_CHAR('Y') }, - { Xalpha_z, EL_CHAR('Z') }, - { Xalpha_arrow_e, EL_CHAR('>') }, - { Xalpha_arrow_w, EL_CHAR('<') }, - { Xalpha_copyr, EL_CHAR('©') }, - - { Zplayer, EL_PLAYER_1 }, - { Zplayer, EL_PLAYER_2 }, - { Zplayer, EL_PLAYER_3 }, - { Zplayer, EL_PLAYER_4 }, - - { ZBORDER, EL_EMC_LEVEL_BORDER }, - - { -1, -1 } - }; + static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS]; + static boolean mapping_initialized = FALSE; if (!mapping_initialized) { @@ -4700,9 +5217,10 @@ int map_element_RND_to_EM(int element_rnd) for (i = 0; i < NUM_FILE_ELEMENTS; i++) mapping_RND_to_EM[i] = Xalpha_quest; - for (i = 0; mapping_RND_to_EM_list[i].element_rnd != -1; i++) - mapping_RND_to_EM[mapping_RND_to_EM_list[i].element_rnd] = - mapping_RND_to_EM_list[i].element_em; + for (i = 0; em_object_mapping_list[i].element_em != -1; i++) + if (em_object_mapping_list[i].is_rnd_to_em_mapping) + mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] = + em_object_mapping_list[i].element_em; mapping_initialized = TRUE; } @@ -4720,411 +5238,6 @@ int map_element_EM_to_RND(int element_em) static unsigned short mapping_EM_to_RND[TILE_MAX]; static boolean mapping_initialized = FALSE; - struct - { - int element_em; - int element_rnd; - } - mapping_EM_to_RND_list[] = - { - { Xblank, EL_EMPTY }, - { Yacid_splash_eB, EL_EMPTY }, - { Yacid_splash_wB, EL_EMPTY }, - -#ifdef EM_ENGINE_BAD_ROLL - { Xstone_force_e, EL_ROCK }, - { Xstone_force_w, EL_ROCK }, - { Xnut_force_e, EL_NUT }, - { Xnut_force_w, EL_NUT }, - { Xspring_force_e, EL_SPRING }, - { Xspring_force_w, EL_SPRING }, - { Xemerald_force_e, EL_EMERALD }, - { Xemerald_force_w, EL_EMERALD }, - { Xdiamond_force_e, EL_DIAMOND }, - { Xdiamond_force_w, EL_DIAMOND }, - { Xbomb_force_e, EL_BOMB }, - { Xbomb_force_w, EL_BOMB }, -#endif - - { Xstone, EL_ROCK }, - { Xstone_pause, EL_ROCK }, - { Xstone_fall, EL_ROCK }, - { Ystone_s, EL_ROCK }, - { Ystone_sB, EL_ROCK }, - { Ystone_e, EL_ROCK }, - { Ystone_eB, EL_ROCK }, - { Ystone_w, EL_ROCK }, - { Ystone_wB, EL_ROCK }, - { Xnut, EL_NUT }, - { Xnut_pause, EL_NUT }, - { Xnut_fall, EL_NUT }, - { Ynut_s, EL_NUT }, - { Ynut_sB, EL_NUT }, - { Ynut_e, EL_NUT }, - { Ynut_eB, EL_NUT }, - { Ynut_w, EL_NUT }, - { Ynut_wB, EL_NUT }, - { Xbug_n, EL_BUG_UP }, - { Xbug_e, EL_BUG_RIGHT }, - { Xbug_s, EL_BUG_DOWN }, - { Xbug_w, EL_BUG_LEFT }, - { Xbug_gon, EL_BUG_UP }, - { Xbug_goe, EL_BUG_RIGHT }, - { Xbug_gos, EL_BUG_DOWN }, - { Xbug_gow, EL_BUG_LEFT }, - { Ybug_n, EL_BUG_UP }, - { Ybug_nB, EL_BUG_UP }, - { Ybug_e, EL_BUG_RIGHT }, - { Ybug_eB, EL_BUG_RIGHT }, - { Ybug_s, EL_BUG_DOWN }, - { Ybug_sB, EL_BUG_DOWN }, - { Ybug_w, EL_BUG_LEFT }, - { Ybug_wB, EL_BUG_LEFT }, - { Ybug_w_n, EL_BUG_UP }, - { Ybug_n_e, EL_BUG_RIGHT }, - { Ybug_e_s, EL_BUG_DOWN }, - { Ybug_s_w, EL_BUG_LEFT }, - { Ybug_e_n, EL_BUG_UP }, - { Ybug_s_e, EL_BUG_RIGHT }, - { Ybug_w_s, EL_BUG_DOWN }, - { Ybug_n_w, EL_BUG_LEFT }, - { Ybug_stone, EL_ROCK }, - { Ybug_spring, EL_SPRING }, - { Xtank_n, EL_SPACESHIP_UP }, - { Xtank_e, EL_SPACESHIP_RIGHT }, - { Xtank_s, EL_SPACESHIP_DOWN }, - { Xtank_w, EL_SPACESHIP_LEFT }, - { Xtank_gon, EL_SPACESHIP_UP }, - { Xtank_goe, EL_SPACESHIP_RIGHT }, - { Xtank_gos, EL_SPACESHIP_DOWN }, - { Xtank_gow, EL_SPACESHIP_LEFT }, - { Ytank_n, EL_SPACESHIP_UP }, - { Ytank_nB, EL_SPACESHIP_UP }, - { Ytank_e, EL_SPACESHIP_RIGHT }, - { Ytank_eB, EL_SPACESHIP_RIGHT }, - { Ytank_s, EL_SPACESHIP_DOWN }, - { Ytank_sB, EL_SPACESHIP_DOWN }, - { Ytank_w, EL_SPACESHIP_LEFT }, - { Ytank_wB, EL_SPACESHIP_LEFT }, - { Ytank_w_n, EL_SPACESHIP_UP }, - { Ytank_n_e, EL_SPACESHIP_RIGHT }, - { Ytank_e_s, EL_SPACESHIP_DOWN }, - { Ytank_s_w, EL_SPACESHIP_LEFT }, - { Ytank_e_n, EL_SPACESHIP_UP }, - { Ytank_s_e, EL_SPACESHIP_RIGHT }, - { Ytank_w_s, EL_SPACESHIP_DOWN }, - { Ytank_n_w, EL_SPACESHIP_LEFT }, - { Ytank_stone, EL_ROCK }, - { Ytank_spring, EL_SPRING }, - { Xandroid, EL_EMC_ANDROID }, - { Xandroid_1_n, EL_EMC_ANDROID_UP }, - { Xandroid_2_n, EL_EMC_ANDROID_UP }, - { Xandroid_1_e, EL_EMC_ANDROID_RIGHT }, - { Xandroid_2_e, EL_EMC_ANDROID_RIGHT }, - { Xandroid_1_w, EL_EMC_ANDROID_LEFT }, - { Xandroid_2_w, EL_EMC_ANDROID_LEFT }, - { Xandroid_1_s, EL_EMC_ANDROID_DOWN }, - { Xandroid_2_s, EL_EMC_ANDROID_DOWN }, - { Yandroid_n, EL_EMC_ANDROID_UP }, - { Yandroid_nB, EL_EMC_ANDROID_UP }, - { Yandroid_ne, EL_EMC_ANDROID_RIGHT_UP }, - { Yandroid_neB, EL_EMC_ANDROID_RIGHT_UP }, - { Yandroid_e, EL_EMC_ANDROID_RIGHT }, - { Yandroid_eB, EL_EMC_ANDROID_RIGHT }, - { Yandroid_se, EL_EMC_ANDROID_RIGHT_DOWN }, - { Yandroid_seB, EL_EMC_ANDROID_RIGHT_DOWN }, - { Yandroid_s, EL_EMC_ANDROID_DOWN }, - { Yandroid_sB, EL_EMC_ANDROID_DOWN }, - { Yandroid_sw, EL_EMC_ANDROID_LEFT_DOWN }, - { Yandroid_swB, EL_EMC_ANDROID_LEFT_DOWN }, - { Yandroid_w, EL_EMC_ANDROID_LEFT }, - { Yandroid_wB, EL_EMC_ANDROID_LEFT }, - { Yandroid_nw, EL_EMC_ANDROID_LEFT_UP }, - { Yandroid_nwB, EL_EMC_ANDROID_LEFT_UP }, - { Xspring, EL_SPRING }, - { Xspring_pause, EL_SPRING }, - { Xspring_e, EL_SPRING }, - { Xspring_w, EL_SPRING }, - { Xspring_fall, EL_SPRING }, - { Yspring_s, EL_SPRING }, - { Yspring_sB, EL_SPRING }, - { Yspring_e, EL_SPRING }, - { Yspring_eB, EL_SPRING }, - { Yspring_w, EL_SPRING }, - { Yspring_wB, EL_SPRING }, - { Yspring_kill_e, EL_SPRING }, - { Yspring_kill_eB, EL_SPRING }, - { Yspring_kill_w, EL_SPRING }, - { Yspring_kill_wB, EL_SPRING }, - { Xeater_n, EL_YAMYAM }, - { Xeater_e, EL_YAMYAM }, - { Xeater_w, EL_YAMYAM }, - { Xeater_s, EL_YAMYAM }, - { Yeater_n, EL_YAMYAM }, - { Yeater_nB, EL_YAMYAM }, - { Yeater_e, EL_YAMYAM }, - { Yeater_eB, EL_YAMYAM }, - { Yeater_s, EL_YAMYAM }, - { Yeater_sB, EL_YAMYAM }, - { Yeater_w, EL_YAMYAM }, - { Yeater_wB, EL_YAMYAM }, - { Yeater_stone, EL_ROCK }, - { Yeater_spring, EL_SPRING }, - { Xalien, EL_ROBOT }, - { Xalien_pause, EL_ROBOT }, - { Yalien_n, EL_ROBOT }, - { Yalien_nB, EL_ROBOT }, - { Yalien_e, EL_ROBOT }, - { Yalien_eB, EL_ROBOT }, - { Yalien_s, EL_ROBOT }, - { Yalien_sB, EL_ROBOT }, - { Yalien_w, EL_ROBOT }, - { Yalien_wB, EL_ROBOT }, - { Yalien_stone, EL_ROCK }, - { Yalien_spring, EL_SPRING }, - { Xemerald, EL_EMERALD }, - { Xemerald_pause, EL_EMERALD }, - { Xemerald_fall, EL_EMERALD }, - { Xemerald_shine, EL_EMERALD }, - { Yemerald_s, EL_EMERALD }, - { Yemerald_sB, EL_EMERALD }, - { Yemerald_e, EL_EMERALD }, - { Yemerald_eB, EL_EMERALD }, - { Yemerald_w, EL_EMERALD }, - { Yemerald_wB, EL_EMERALD }, - { Yemerald_eat, EL_EMERALD }, - { Yemerald_stone, EL_ROCK }, - { Xdiamond, EL_DIAMOND }, - { Xdiamond_pause, EL_DIAMOND }, - { Xdiamond_fall, EL_DIAMOND }, - { Xdiamond_shine, EL_DIAMOND }, - { Ydiamond_s, EL_DIAMOND }, - { Ydiamond_sB, EL_DIAMOND }, - { Ydiamond_e, EL_DIAMOND }, - { Ydiamond_eB, EL_DIAMOND }, - { Ydiamond_w, EL_DIAMOND }, - { Ydiamond_wB, EL_DIAMOND }, - { Ydiamond_eat, EL_DIAMOND }, - { Ydiamond_stone, EL_ROCK }, - { Xdrip_fall, EL_AMOEBA_DROP }, - { Xdrip_stretch, EL_AMOEBA_DROP }, - { Xdrip_stretchB, EL_AMOEBA_DROP }, - { Xdrip_eat, EL_AMOEBA_DROP }, - { Ydrip_s1, EL_AMOEBA_DROP }, - { Ydrip_s1B, EL_AMOEBA_DROP }, - { Ydrip_s2, EL_AMOEBA_DROP }, - { Ydrip_s2B, EL_AMOEBA_DROP }, - { Xbomb, EL_BOMB }, - { Xbomb_pause, EL_BOMB }, - { Xbomb_fall, EL_BOMB }, - { Ybomb_s, EL_BOMB }, - { Ybomb_sB, EL_BOMB }, - { Ybomb_e, EL_BOMB }, - { Ybomb_eB, EL_BOMB }, - { Ybomb_w, EL_BOMB }, - { Ybomb_wB, EL_BOMB }, - { Ybomb_eat, EL_BOMB }, - { Xballoon, EL_BALLOON }, - { Yballoon_n, EL_BALLOON }, - { Yballoon_nB, EL_BALLOON }, - { Yballoon_e, EL_BALLOON }, - { Yballoon_eB, EL_BALLOON }, - { Yballoon_s, EL_BALLOON }, - { Yballoon_sB, EL_BALLOON }, - { Yballoon_w, EL_BALLOON }, - { Yballoon_wB, EL_BALLOON }, - { Xgrass, EL_SAND }, - { Ygrass_nB, EL_SAND }, - { Ygrass_eB, EL_SAND }, - { Ygrass_sB, EL_SAND }, - { Ygrass_wB, EL_SAND }, - { Xdirt, EL_SAND }, - { Ydirt_nB, EL_SAND }, - { Ydirt_eB, EL_SAND }, - { Ydirt_sB, EL_SAND }, - { Ydirt_wB, EL_SAND }, - { Xacid_ne, EL_ACID_POOL_TOPRIGHT }, - { Xacid_se, EL_ACID_POOL_BOTTOMRIGHT }, - { Xacid_s, EL_ACID_POOL_BOTTOM }, - { Xacid_sw, EL_ACID_POOL_BOTTOMLEFT }, - { Xacid_nw, EL_ACID_POOL_TOPLEFT }, - { Xacid_1, EL_ACID }, - { Xacid_2, EL_ACID }, - { Xacid_3, EL_ACID }, - { Xacid_4, EL_ACID }, - { Xacid_5, EL_ACID }, - { Xacid_6, EL_ACID }, - { Xacid_7, EL_ACID }, - { Xacid_8, EL_ACID }, - { Xball_1, EL_EMC_MAGIC_BALL }, - { Xball_1B, EL_EMC_MAGIC_BALL }, - { Xball_2, EL_EMC_MAGIC_BALL }, - { Xball_2B, EL_EMC_MAGIC_BALL }, - { Yball_eat, EL_EMC_MAGIC_BALL }, - { Xgrow_ns, EL_EMC_GROW }, - { Ygrow_ns_eat, EL_EMC_GROW }, - { Xgrow_ew, EL_EMC_GROW }, - { Ygrow_ew_eat, EL_EMC_GROW }, - { Xwonderwall, EL_MAGIC_WALL }, - { XwonderwallB, EL_MAGIC_WALL }, - { Xamoeba_1, EL_AMOEBA_WET }, - { Xamoeba_2, EL_AMOEBA_WET }, - { Xamoeba_3, EL_AMOEBA_WET }, - { Xamoeba_4, EL_AMOEBA_WET }, - { Xamoeba_5, EL_AMOEBA_WET }, - { Xamoeba_6, EL_AMOEBA_WET }, - { Xamoeba_7, EL_AMOEBA_WET }, - { Xamoeba_8, EL_AMOEBA_WET }, - { Xdoor_1, EL_EM_GATE_1 }, - { Xdoor_2, EL_EM_GATE_2 }, - { Xdoor_3, EL_EM_GATE_3 }, - { Xdoor_4, EL_EM_GATE_4 }, - { Xdoor_5, EL_EMC_GATE_5 }, - { Xdoor_6, EL_EMC_GATE_6 }, - { Xdoor_7, EL_EMC_GATE_7 }, - { Xdoor_8, EL_EMC_GATE_8 }, - { Xkey_1, EL_EM_KEY_1 }, - { Xkey_2, EL_EM_KEY_2 }, - { Xkey_3, EL_EM_KEY_3 }, - { Xkey_4, EL_EM_KEY_4 }, - { Xkey_5, EL_EMC_KEY_5 }, - { Xkey_6, EL_EMC_KEY_6 }, - { Xkey_7, EL_EMC_KEY_7 }, - { Xkey_8, EL_EMC_KEY_8 }, - { Xwind_n, EL_BALLOON_SWITCH_UP }, - { Xwind_e, EL_BALLOON_SWITCH_RIGHT }, - { Xwind_s, EL_BALLOON_SWITCH_DOWN }, - { Xwind_w, EL_BALLOON_SWITCH_LEFT }, - { Xwind_nesw, EL_BALLOON_SWITCH_ANY }, - { Xwind_stop, EL_BALLOON_SWITCH_NONE }, - { Xexit, EL_EXIT_CLOSED }, - { Xexit_1, EL_EXIT_OPEN }, - { Xexit_2, EL_EXIT_OPEN }, - { Xexit_3, EL_EXIT_OPEN }, - { Xdynamite, EL_DYNAMITE }, - { Ydynamite_eat, EL_DYNAMITE }, - { Xdynamite_1, EL_DYNAMITE_ACTIVE }, - { Xdynamite_2, EL_DYNAMITE_ACTIVE }, - { Xdynamite_3, EL_DYNAMITE_ACTIVE }, - { Xdynamite_4, EL_DYNAMITE_ACTIVE }, - { Xbumper, EL_EMC_BUMPER }, - { XbumperB, EL_EMC_BUMPER }, - { Xwheel, EL_ROBOT_WHEEL }, - { XwheelB, EL_ROBOT_WHEEL }, - { Xswitch, EL_UNKNOWN }, - { XswitchB, EL_UNKNOWN }, - { Xsand, EL_QUICKSAND_EMPTY }, - { Xsand_stone, EL_QUICKSAND_FULL }, - { Xsand_stonein_1, EL_QUICKSAND_FULL }, - { Xsand_stonein_2, EL_QUICKSAND_FULL }, - { Xsand_stonein_3, EL_QUICKSAND_FULL }, - { Xsand_stonein_4, EL_QUICKSAND_FULL }, - { Xsand_stonesand_1, EL_QUICKSAND_FULL }, - { Xsand_stonesand_2, EL_QUICKSAND_FULL }, - { Xsand_stonesand_3, EL_QUICKSAND_FULL }, - { Xsand_stonesand_4, EL_QUICKSAND_FULL }, - { Xsand_stoneout_1, EL_QUICKSAND_FULL }, - { Xsand_stoneout_2, EL_QUICKSAND_FULL }, - { Xsand_sandstone_1, EL_QUICKSAND_FULL }, - { Xsand_sandstone_2, EL_QUICKSAND_FULL }, - { Xsand_sandstone_3, EL_QUICKSAND_FULL }, - { Xsand_sandstone_4, EL_QUICKSAND_FULL }, - { Xplant, EL_EMC_PLANT }, - { Yplant, EL_EMC_PLANT }, - { Xlenses, EL_EMC_LENSES }, - { Xmagnify, EL_EMC_MAGNIFIER }, - { Xdripper, EL_UNKNOWN }, - { XdripperB, EL_UNKNOWN }, - { Xfake_blank, EL_INVISIBLE_WALL }, - { Xfake_blankB, EL_INVISIBLE_WALL }, - { Xfake_grass, EL_INVISIBLE_SAND }, - { Xfake_grassB, EL_INVISIBLE_SAND }, - { Xfake_door_1, EL_EM_GATE_1_GRAY }, - { Xfake_door_2, EL_EM_GATE_2_GRAY }, - { Xfake_door_3, EL_EM_GATE_3_GRAY }, - { Xfake_door_4, EL_EM_GATE_4_GRAY }, - { Xfake_door_5, EL_EMC_GATE_5_GRAY }, - { Xfake_door_6, EL_EMC_GATE_6_GRAY }, - { Xfake_door_7, EL_EMC_GATE_7_GRAY }, - { Xfake_door_8, EL_EMC_GATE_8_GRAY }, - { Xsteel_1, EL_STEELWALL }, - { Xsteel_2, EL_UNKNOWN }, - { Xsteel_3, EL_EMC_STEELWALL_1 }, - { Xsteel_4, EL_UNKNOWN }, - { Xwall_1, EL_WALL }, - { Xwall_2, EL_UNKNOWN }, - { Xwall_3, EL_UNKNOWN }, - { Xwall_4, EL_UNKNOWN }, - { Xround_wall_1, EL_WALL_SLIPPERY }, - { Xround_wall_2, EL_UNKNOWN }, - { Xround_wall_3, EL_UNKNOWN }, - { Xround_wall_4, EL_UNKNOWN }, - { Xdecor_1, EL_UNKNOWN }, - { Xdecor_2, EL_EMC_WALL_6 }, - { Xdecor_3, EL_EMC_WALL_4 }, - { Xdecor_4, EL_EMC_WALL_5 }, - { Xdecor_5, EL_EMC_WALL_7 }, - { Xdecor_6, EL_EMC_WALL_8 }, - { Xdecor_7, EL_UNKNOWN }, - { Xdecor_8, EL_EMC_WALL_1 }, - { Xdecor_9, EL_EMC_WALL_2 }, - { Xdecor_10, EL_EMC_WALL_3 }, - { Xdecor_11, EL_UNKNOWN }, - { Xdecor_12, EL_UNKNOWN }, - { Xalpha_0, EL_CHAR('0') }, - { Xalpha_1, EL_CHAR('1') }, - { Xalpha_2, EL_CHAR('2') }, - { Xalpha_3, EL_CHAR('3') }, - { Xalpha_4, EL_CHAR('4') }, - { Xalpha_5, EL_CHAR('5') }, - { Xalpha_6, EL_CHAR('6') }, - { Xalpha_7, EL_CHAR('7') }, - { Xalpha_8, EL_CHAR('8') }, - { Xalpha_9, EL_CHAR('9') }, - { Xalpha_excla, EL_CHAR('!') }, - { Xalpha_quote, EL_CHAR('"') }, - { Xalpha_comma, EL_CHAR(',') }, - { Xalpha_minus, EL_CHAR('-') }, - { Xalpha_perio, EL_CHAR('.') }, - { Xalpha_colon, EL_CHAR(':') }, - { Xalpha_quest, EL_CHAR('?') }, - { Xalpha_a, EL_CHAR('A') }, - { Xalpha_b, EL_CHAR('B') }, - { Xalpha_c, EL_CHAR('C') }, - { Xalpha_d, EL_CHAR('D') }, - { Xalpha_e, EL_CHAR('E') }, - { Xalpha_f, EL_CHAR('F') }, - { Xalpha_g, EL_CHAR('G') }, - { Xalpha_h, EL_CHAR('H') }, - { Xalpha_i, EL_CHAR('I') }, - { Xalpha_j, EL_CHAR('J') }, - { Xalpha_k, EL_CHAR('K') }, - { Xalpha_l, EL_CHAR('L') }, - { Xalpha_m, EL_CHAR('M') }, - { Xalpha_n, EL_CHAR('N') }, - { Xalpha_o, EL_CHAR('O') }, - { Xalpha_p, EL_CHAR('P') }, - { Xalpha_q, EL_CHAR('Q') }, - { Xalpha_r, EL_CHAR('R') }, - { Xalpha_s, EL_CHAR('S') }, - { Xalpha_t, EL_CHAR('T') }, - { Xalpha_u, EL_CHAR('U') }, - { Xalpha_v, EL_CHAR('V') }, - { Xalpha_w, EL_CHAR('W') }, - { Xalpha_x, EL_CHAR('X') }, - { Xalpha_y, EL_CHAR('Y') }, - { Xalpha_z, EL_CHAR('Z') }, - { Xalpha_arrow_e, EL_CHAR('>') }, - { Xalpha_arrow_w, EL_CHAR('<') }, - { Xalpha_copyr, EL_CHAR('©') }, - - { Zplayer, EL_PLAYER_1 }, - - { ZBORDER, EL_EMC_LEVEL_BORDER }, - - { -1, -1 } - }; - if (!mapping_initialized) { int i; @@ -5133,9 +5246,9 @@ int map_element_EM_to_RND(int element_em) for (i = 0; i < TILE_MAX; i++) mapping_EM_to_RND[i] = EL_UNKNOWN; - for (i = 0; mapping_EM_to_RND_list[i].element_em != -1; i++) - mapping_EM_to_RND[mapping_EM_to_RND_list[i].element_em] = - mapping_EM_to_RND_list[i].element_rnd; + for (i = 0; em_object_mapping_list[i].element_em != -1; i++) + mapping_EM_to_RND[em_object_mapping_list[i].element_em] = + em_object_mapping_list[i].element_rnd; mapping_initialized = TRUE; } @@ -5148,7 +5261,83 @@ int map_element_EM_to_RND(int element_em) return EL_UNKNOWN; } -#endif +void map_android_clone_elements_RND_to_EM(struct LevelInfo *level) +{ + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + int i, j; + + for (i = 0; i < TILE_MAX; i++) + lev->android_array[i] = Xblank; + + for (i = 0; i < level->num_android_clone_elements; i++) + { + int element_rnd = level->android_clone_element[i]; + int element_em = map_element_RND_to_EM(element_rnd); + + for (j = 0; em_object_mapping_list[j].element_em != -1; j++) + if (em_object_mapping_list[j].element_rnd == element_rnd) + lev->android_array[em_object_mapping_list[j].element_em] = element_em; + } +} + +void map_android_clone_elements_EM_to_RND(struct LevelInfo *level) +{ + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + int i, j; + + level->num_android_clone_elements = 0; + + for (i = 0; i < TILE_MAX; i++) + { + int element_em = lev->android_array[i]; + int element_rnd; + boolean element_found = FALSE; + + if (element_em == Xblank) + continue; + + element_rnd = map_element_EM_to_RND(element_em); + + for (j = 0; j < level->num_android_clone_elements; j++) + if (level->android_clone_element[j] == element_rnd) + element_found = TRUE; + + if (!element_found) + { + level->android_clone_element[level->num_android_clone_elements++] = + element_rnd; + + if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS) + break; + } + } + + if (level->num_android_clone_elements == 0) + { + level->num_android_clone_elements = 1; + level->android_clone_element[0] = EL_EMPTY; + } +} + +int map_direction_RND_to_EM(int direction) +{ + return (direction == MV_UP ? 0 : + direction == MV_RIGHT ? 1 : + direction == MV_DOWN ? 2 : + direction == MV_LEFT ? 3 : + -1); +} + +int map_direction_EM_to_RND(int direction) +{ + return (direction == 0 ? MV_UP : + direction == 1 ? MV_RIGHT : + direction == 2 ? MV_DOWN : + direction == 3 ? MV_LEFT : + MV_NONE); +} int get_next_element(int element) { @@ -5166,21 +5355,51 @@ int get_next_element(int element) } } +#if 0 +int el_act_dir2img(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + + if (direction == MV_NONE) + return element_info[element].graphic[action]; + + direction = MV_DIR_TO_BIT(direction); + + return element_info[element].direction_graphic[action][direction]; +} +#else int el_act_dir2img(int element, int action, int direction) { element = GFX_ELEMENT(element); - direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */ + direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */ + /* direction_graphic[][] == graphic[] for undefined direction graphics */ return element_info[element].direction_graphic[action][direction]; } +#endif + +#if 0 +static int el_act_dir2crm(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + + if (direction == MV_NONE) + return element_info[element].crumbled[action]; + direction = MV_DIR_TO_BIT(direction); + + return element_info[element].direction_crumbled[action][direction]; +} +#else static int el_act_dir2crm(int element, int action, int direction) { element = GFX_ELEMENT(element); - direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */ + direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */ + /* direction_graphic[][] == graphic[] for undefined direction graphics */ return element_info[element].direction_crumbled[action][direction]; } +#endif int el_act2img(int element, int action) { @@ -5229,16 +5448,780 @@ int el2preimg(int element) return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW]; } +int font2baseimg(int font_nr) +{ + return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT]; +} + +int getNumActivePlayers_EM() +{ + int num_players = 0; + int i; + + if (!tape.playing) + return -1; + + for (i = 0; i < MAX_PLAYERS; i++) + if (tape.player_participates[i]) + num_players++; + + return num_players; +} + int getGameFrameDelay_EM(int native_em_game_frame_delay) { - return (GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : - GameFrameDelay); + int game_frame_delay_value; + + game_frame_delay_value = + (tape.playing && tape.fast_forward ? FfwdFrameDelay : + GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : + GameFrameDelay); + + if (tape.playing && tape.warp_forward && !tape.pausing) + game_frame_delay_value = 0; + + return game_frame_delay_value; } unsigned int InitRND(long seed) { if (level.game_engine_type == GAME_ENGINE_TYPE_EM) - return InitEngineRND_EM(seed); + return InitEngineRandom_EM(seed); + else + return InitEngineRandom_RND(seed); +} + +void InitGraphicInfo_EM(void) +{ + struct Mapping_EM_to_RND_object object_mapping[TILE_MAX]; + struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX]; + int i, j, p; + +#if DEBUG_EM_GFX + int num_em_gfx_errors = 0; + + if (graphic_info_em_object[0][0].bitmap == NULL) + { + /* EM graphics not yet initialized in em_open_all() */ + + return; + } + + printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n"); +#endif + + /* always start with reliable default values */ + for (i = 0; i < TILE_MAX; i++) + { + object_mapping[i].element_rnd = EL_UNKNOWN; + object_mapping[i].is_backside = FALSE; + object_mapping[i].action = ACTION_DEFAULT; + object_mapping[i].direction = MV_NONE; + } + + /* always start with reliable default values */ + for (p = 0; p < MAX_PLAYERS; p++) + { + for (i = 0; i < SPR_MAX; i++) + { + player_mapping[p][i].element_rnd = EL_UNKNOWN; + player_mapping[p][i].action = ACTION_DEFAULT; + player_mapping[p][i].direction = MV_NONE; + } + } + + for (i = 0; em_object_mapping_list[i].element_em != -1; i++) + { + int e = em_object_mapping_list[i].element_em; + + object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd; + object_mapping[e].is_backside = em_object_mapping_list[i].is_backside; + + if (em_object_mapping_list[i].action != -1) + object_mapping[e].action = em_object_mapping_list[i].action; + + if (em_object_mapping_list[i].direction != -1) + object_mapping[e].direction = + MV_DIR_FROM_BIT(em_object_mapping_list[i].direction); + } + + for (i = 0; em_player_mapping_list[i].action_em != -1; i++) + { + int a = em_player_mapping_list[i].action_em; + int p = em_player_mapping_list[i].player_nr; + + player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd; + + if (em_player_mapping_list[i].action != -1) + player_mapping[p][a].action = em_player_mapping_list[i].action; + + if (em_player_mapping_list[i].direction != -1) + player_mapping[p][a].direction = + MV_DIR_FROM_BIT(em_player_mapping_list[i].direction); + } + + for (i = 0; i < TILE_MAX; i++) + { + int element = object_mapping[i].element_rnd; + int action = object_mapping[i].action; + int direction = object_mapping[i].direction; + boolean is_backside = object_mapping[i].is_backside; + boolean action_removing = (action == ACTION_DIGGING || + action == ACTION_SNAPPING || + action == ACTION_COLLECTING); + boolean action_exploding = ((action == ACTION_EXPLODING || + action == ACTION_SMASHED_BY_ROCK || + action == ACTION_SMASHED_BY_SPRING) && + element != EL_DIAMOND); + boolean action_active = (action == ACTION_ACTIVE); + boolean action_other = (action == ACTION_OTHER); + + for (j = 0; j < 8; j++) + { + int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY : + j > 5 && i == Yacid_splash_wB ? EL_EMPTY : + j < 7 ? element : + i == Xdrip_stretch ? element : + i == Xdrip_stretchB ? element : + i == Ydrip_s1 ? element : + i == Ydrip_s1B ? element : + i == Xball_1B ? element : + i == Xball_2 ? element : + i == Xball_2B ? element : + i == Yball_eat ? element : + i == Ykey_1_eat ? element : + i == Ykey_2_eat ? element : + i == Ykey_3_eat ? element : + i == Ykey_4_eat ? element : + i == Ykey_5_eat ? element : + i == Ykey_6_eat ? element : + i == Ykey_7_eat ? element : + i == Ykey_8_eat ? element : + i == Ylenses_eat ? element : + i == Ymagnify_eat ? element : + i == Ygrass_eat ? element : + i == Ydirt_eat ? element : + i == Yemerald_stone ? EL_EMERALD : + i == Ydiamond_stone ? EL_ROCK : + i == Xsand_stonein_1 ? element : + i == Xsand_stonein_2 ? element : + i == Xsand_stonein_3 ? element : + i == Xsand_stonein_4 ? element : + is_backside ? EL_EMPTY : + action_removing ? EL_EMPTY : + element); + int effective_action = (j < 7 ? action : + i == Xdrip_stretch ? action : + i == Xdrip_stretchB ? action : + i == Ydrip_s1 ? action : + i == Ydrip_s1B ? action : + i == Xball_1B ? action : + i == Xball_2 ? action : + i == Xball_2B ? action : + i == Yball_eat ? action : + i == Ykey_1_eat ? action : + i == Ykey_2_eat ? action : + i == Ykey_3_eat ? action : + i == Ykey_4_eat ? action : + i == Ykey_5_eat ? action : + i == Ykey_6_eat ? action : + i == Ykey_7_eat ? action : + i == Ykey_8_eat ? action : + i == Ylenses_eat ? action : + i == Ymagnify_eat ? action : + i == Ygrass_eat ? action : + i == Ydirt_eat ? action : + i == Xsand_stonein_1 ? action : + i == Xsand_stonein_2 ? action : + i == Xsand_stonein_3 ? action : + i == Xsand_stonein_4 ? action : + i == Xsand_stoneout_1 ? action : + i == Xsand_stoneout_2 ? action : + i == Xboom_android ? ACTION_EXPLODING : + action_exploding ? ACTION_EXPLODING : + action_active ? action : + action_other ? action : + ACTION_DEFAULT); + int graphic = (el_act_dir2img(effective_element, effective_action, + direction)); + int crumbled = (el_act_dir2crm(effective_element, effective_action, + direction)); + int base_graphic = el_act2img(effective_element, ACTION_DEFAULT); + int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT); + boolean has_action_graphics = (graphic != base_graphic); + boolean has_crumbled_graphics = (base_crumbled != base_graphic); + struct GraphicInfo *g = &graphic_info[graphic]; + struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; + Bitmap *src_bitmap; + int src_x, src_y; + /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */ + boolean special_animation = (action != ACTION_DEFAULT && + g->anim_frames == 3 && + g->anim_delay == 2 && + g->anim_mode & ANIM_LINEAR); + int sync_frame = (i == Xdrip_stretch ? 7 : + i == Xdrip_stretchB ? 7 : + i == Ydrip_s2 ? j + 8 : + i == Ydrip_s2B ? j + 8 : + i == Xacid_1 ? 0 : + i == Xacid_2 ? 10 : + i == Xacid_3 ? 20 : + i == Xacid_4 ? 30 : + i == Xacid_5 ? 40 : + i == Xacid_6 ? 50 : + i == Xacid_7 ? 60 : + i == Xacid_8 ? 70 : + i == Xfake_acid_1 ? 0 : + i == Xfake_acid_2 ? 10 : + i == Xfake_acid_3 ? 20 : + i == Xfake_acid_4 ? 30 : + i == Xfake_acid_5 ? 40 : + i == Xfake_acid_6 ? 50 : + i == Xfake_acid_7 ? 60 : + i == Xfake_acid_8 ? 70 : + i == Xball_2 ? 7 : + i == Xball_2B ? j + 8 : + i == Yball_eat ? j + 1 : + i == Ykey_1_eat ? j + 1 : + i == Ykey_2_eat ? j + 1 : + i == Ykey_3_eat ? j + 1 : + i == Ykey_4_eat ? j + 1 : + i == Ykey_5_eat ? j + 1 : + i == Ykey_6_eat ? j + 1 : + i == Ykey_7_eat ? j + 1 : + i == Ykey_8_eat ? j + 1 : + i == Ylenses_eat ? j + 1 : + i == Ymagnify_eat ? j + 1 : + i == Ygrass_eat ? j + 1 : + i == Ydirt_eat ? j + 1 : + i == Xamoeba_1 ? 0 : + i == Xamoeba_2 ? 1 : + i == Xamoeba_3 ? 2 : + i == Xamoeba_4 ? 3 : + i == Xamoeba_5 ? 0 : + i == Xamoeba_6 ? 1 : + i == Xamoeba_7 ? 2 : + i == Xamoeba_8 ? 3 : + i == Xexit_2 ? j + 8 : + i == Xexit_3 ? j + 16 : + i == Xdynamite_1 ? 0 : + i == Xdynamite_2 ? 8 : + i == Xdynamite_3 ? 16 : + i == Xdynamite_4 ? 24 : + i == Xsand_stonein_1 ? j + 1 : + i == Xsand_stonein_2 ? j + 9 : + i == Xsand_stonein_3 ? j + 17 : + i == Xsand_stonein_4 ? j + 25 : + i == Xsand_stoneout_1 && j == 0 ? 0 : + i == Xsand_stoneout_1 && j == 1 ? 0 : + i == Xsand_stoneout_1 && j == 2 ? 1 : + i == Xsand_stoneout_1 && j == 3 ? 2 : + i == Xsand_stoneout_1 && j == 4 ? 2 : + i == Xsand_stoneout_1 && j == 5 ? 3 : + i == Xsand_stoneout_1 && j == 6 ? 4 : + i == Xsand_stoneout_1 && j == 7 ? 4 : + i == Xsand_stoneout_2 && j == 0 ? 5 : + i == Xsand_stoneout_2 && j == 1 ? 6 : + i == Xsand_stoneout_2 && j == 2 ? 7 : + i == Xsand_stoneout_2 && j == 3 ? 8 : + i == Xsand_stoneout_2 && j == 4 ? 9 : + i == Xsand_stoneout_2 && j == 5 ? 11 : + i == Xsand_stoneout_2 && j == 6 ? 13 : + i == Xsand_stoneout_2 && j == 7 ? 15 : + i == Xboom_bug && j == 1 ? 2 : + i == Xboom_bug && j == 2 ? 2 : + i == Xboom_bug && j == 3 ? 4 : + i == Xboom_bug && j == 4 ? 4 : + i == Xboom_bug && j == 5 ? 2 : + i == Xboom_bug && j == 6 ? 2 : + i == Xboom_bug && j == 7 ? 0 : + i == Xboom_bomb && j == 1 ? 2 : + i == Xboom_bomb && j == 2 ? 2 : + i == Xboom_bomb && j == 3 ? 4 : + i == Xboom_bomb && j == 4 ? 4 : + i == Xboom_bomb && j == 5 ? 2 : + i == Xboom_bomb && j == 6 ? 2 : + i == Xboom_bomb && j == 7 ? 0 : + i == Xboom_android && j == 7 ? 6 : + i == Xboom_1 && j == 1 ? 2 : + i == Xboom_1 && j == 2 ? 2 : + i == Xboom_1 && j == 3 ? 4 : + i == Xboom_1 && j == 4 ? 4 : + i == Xboom_1 && j == 5 ? 6 : + i == Xboom_1 && j == 6 ? 6 : + i == Xboom_1 && j == 7 ? 8 : + i == Xboom_2 && j == 0 ? 8 : + i == Xboom_2 && j == 1 ? 8 : + i == Xboom_2 && j == 2 ? 10 : + i == Xboom_2 && j == 3 ? 10 : + i == Xboom_2 && j == 4 ? 10 : + i == Xboom_2 && j == 5 ? 12 : + i == Xboom_2 && j == 6 ? 12 : + i == Xboom_2 && j == 7 ? 12 : + special_animation && j == 4 ? 3 : + effective_action != action ? 0 : + j); + +#if DEBUG_EM_GFX + Bitmap *debug_bitmap = g_em->bitmap; + int debug_src_x = g_em->src_x; + int debug_src_y = g_em->src_y; +#endif + + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); + + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, + g->double_movement && is_backside); + + g_em->bitmap = src_bitmap; + g_em->src_x = src_x; + g_em->src_y = src_y; + g_em->src_offset_x = 0; + g_em->src_offset_y = 0; + g_em->dst_offset_x = 0; + g_em->dst_offset_y = 0; + g_em->width = TILEX; + g_em->height = TILEY; + + g_em->crumbled_bitmap = NULL; + g_em->crumbled_src_x = 0; + g_em->crumbled_src_y = 0; + g_em->crumbled_border_size = 0; + + g_em->has_crumbled_graphics = FALSE; + g_em->preserve_background = FALSE; + +#if 0 + if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE) + printf("::: empty crumbled: %d [%s], %d, %d\n", + effective_element, element_info[effective_element].token_name, + effective_action, direction); +#endif + + /* if element can be crumbled, but certain action graphics are just empty + space (like snapping sand with the original R'n'D graphics), do not + treat these empty space graphics as crumbled graphics in EMC engine */ + if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE) + { + getGraphicSource(crumbled, frame, &src_bitmap, &src_x, &src_y); + + g_em->has_crumbled_graphics = TRUE; + g_em->crumbled_bitmap = src_bitmap; + g_em->crumbled_src_x = src_x; + g_em->crumbled_src_y = src_y; + g_em->crumbled_border_size = graphic_info[crumbled].border_size; + } + +#if 0 + if (element == EL_ROCK && + effective_action == ACTION_FILLING) + printf("::: has_action_graphics == %d\n", has_action_graphics); +#endif + + if ((!g->double_movement && (effective_action == ACTION_FALLING || + effective_action == ACTION_MOVING || + effective_action == ACTION_PUSHING || + effective_action == ACTION_EATING)) || + (!has_action_graphics && (effective_action == ACTION_FILLING || + effective_action == ACTION_EMPTYING))) + { + int move_dir = + (effective_action == ACTION_FALLING || + effective_action == ACTION_FILLING || + effective_action == ACTION_EMPTYING ? MV_DOWN : direction); + int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0); + int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0); + int num_steps = (i == Ydrip_s1 ? 16 : + i == Ydrip_s1B ? 16 : + i == Ydrip_s2 ? 16 : + i == Ydrip_s2B ? 16 : + i == Xsand_stonein_1 ? 32 : + i == Xsand_stonein_2 ? 32 : + i == Xsand_stonein_3 ? 32 : + i == Xsand_stonein_4 ? 32 : + i == Xsand_stoneout_1 ? 16 : + i == Xsand_stoneout_2 ? 16 : 8); + int cx = ABS(dx) * (TILEX / num_steps); + int cy = ABS(dy) * (TILEY / num_steps); + int step_frame = (i == Ydrip_s2 ? j + 8 : + i == Ydrip_s2B ? j + 8 : + i == Xsand_stonein_2 ? j + 8 : + i == Xsand_stonein_3 ? j + 16 : + i == Xsand_stonein_4 ? j + 24 : + i == Xsand_stoneout_2 ? j + 8 : j) + 1; + int step = (is_backside ? step_frame : num_steps - step_frame); + + if (is_backside) /* tile where movement starts */ + { + if (dx < 0 || dy < 0) + { + g_em->src_offset_x = cx * step; + g_em->src_offset_y = cy * step; + } + else + { + g_em->dst_offset_x = cx * step; + g_em->dst_offset_y = cy * step; + } + } + else /* tile where movement ends */ + { + if (dx < 0 || dy < 0) + { + g_em->dst_offset_x = cx * step; + g_em->dst_offset_y = cy * step; + } + else + { + g_em->src_offset_x = cx * step; + g_em->src_offset_y = cy * step; + } + } + + g_em->width = TILEX - cx * step; + g_em->height = TILEY - cy * step; + } + + /* create unique graphic identifier to decide if tile must be redrawn */ + /* bit 31 - 16 (16 bit): EM style graphic + bit 15 - 12 ( 4 bit): EM style frame + bit 11 - 6 ( 6 bit): graphic width + bit 5 - 0 ( 6 bit): graphic height */ + g_em->unique_identifier = + (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height; + +#if DEBUG_EM_GFX + + /* skip check for EMC elements not contained in original EMC artwork */ + if (element == EL_EMC_FAKE_ACID) + continue; + + if (g_em->bitmap != debug_bitmap || + g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y || + g_em->src_offset_x != 0 || + g_em->src_offset_y != 0 || + g_em->dst_offset_x != 0 || + g_em->dst_offset_y != 0 || + g_em->width != TILEX || + g_em->height != TILEY) + { + static int last_i = -1; + + if (i != last_i) + { + printf("\n"); + last_i = i; + } + + printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)", + i, element, element_info[element].token_name, + element_action_info[effective_action].suffix, direction); + + if (element != effective_element) + printf(" [%d ('%s')]", + effective_element, + element_info[effective_element].token_name); + + printf("\n"); + + if (g_em->bitmap != debug_bitmap) + printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n", + j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap)); + + if (g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y) + printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n", + j, (is_backside ? 'B' : 'F'), + g_em->src_x, g_em->src_y, + g_em->src_x / 32, g_em->src_y / 32, + debug_src_x, debug_src_y, + debug_src_x / 32, debug_src_y / 32); + + if (g_em->src_offset_x != 0 || + g_em->src_offset_y != 0 || + g_em->dst_offset_x != 0 || + g_em->dst_offset_y != 0) + printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n", + j, is_backside, + g_em->src_offset_x, g_em->src_offset_y, + g_em->dst_offset_x, g_em->dst_offset_y); + + if (g_em->width != TILEX || + g_em->height != TILEY) + printf(" %d (%d): size %d,%d should be %d,%d\n", + j, is_backside, + g_em->width, g_em->height, TILEX, TILEY); + + num_em_gfx_errors++; + } +#endif + + } + } + + for (i = 0; i < TILE_MAX; i++) + { + for (j = 0; j < 8; j++) + { + int element = object_mapping[i].element_rnd; + int action = object_mapping[i].action; + int direction = object_mapping[i].direction; + boolean is_backside = object_mapping[i].is_backside; + int graphic_action = el_act_dir2img(element, action, direction); + int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction); + + if ((action == ACTION_SMASHED_BY_ROCK || + action == ACTION_SMASHED_BY_SPRING || + action == ACTION_EATING) && + graphic_action == graphic_default) + { + int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s : + action == ACTION_SMASHED_BY_SPRING ? Yspring_s : + direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) : + direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) : + Xspring); + + /* no separate animation for "smashed by rock" -- use rock instead */ + struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; + struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j]; + + g_em->bitmap = g_xx->bitmap; + g_em->src_x = g_xx->src_x; + g_em->src_y = g_xx->src_y; + g_em->src_offset_x = g_xx->src_offset_x; + g_em->src_offset_y = g_xx->src_offset_y; + g_em->dst_offset_x = g_xx->dst_offset_x; + g_em->dst_offset_y = g_xx->dst_offset_y; + g_em->width = g_xx->width; + g_em->height = g_xx->height; + g_em->unique_identifier = g_xx->unique_identifier; + + if (!is_backside) + g_em->preserve_background = TRUE; + } + } + } + + for (p = 0; p < MAX_PLAYERS; p++) + { + for (i = 0; i < SPR_MAX; i++) + { + int element = player_mapping[p][i].element_rnd; + int action = player_mapping[p][i].action; + int direction = player_mapping[p][i].direction; + + for (j = 0; j < 8; j++) + { + int effective_element = element; + int effective_action = action; + int graphic = (direction == MV_NONE ? + el_act2img(effective_element, effective_action) : + el_act_dir2img(effective_element, effective_action, + direction)); + struct GraphicInfo *g = &graphic_info[graphic]; + struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j]; + Bitmap *src_bitmap; + int src_x, src_y; + int sync_frame = j; + +#if DEBUG_EM_GFX + Bitmap *debug_bitmap = g_em->bitmap; + int debug_src_x = g_em->src_x; + int debug_src_y = g_em->src_y; +#endif + + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); + + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x,&src_y, FALSE); + + g_em->bitmap = src_bitmap; + g_em->src_x = src_x; + g_em->src_y = src_y; + g_em->src_offset_x = 0; + g_em->src_offset_y = 0; + g_em->dst_offset_x = 0; + g_em->dst_offset_y = 0; + g_em->width = TILEX; + g_em->height = TILEY; + +#if DEBUG_EM_GFX + + /* skip check for EMC elements not contained in original EMC artwork */ + if (element == EL_PLAYER_3 || + element == EL_PLAYER_4) + continue; + + if (g_em->bitmap != debug_bitmap || + g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y) + { + static int last_i = -1; + + if (i != last_i) + { + printf("\n"); + last_i = i; + } + + printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)", + p, i, element, element_info[element].token_name, + element_action_info[effective_action].suffix, direction); + + if (element != effective_element) + printf(" [%d ('%s')]", + effective_element, + element_info[effective_element].token_name); + + printf("\n"); + + if (g_em->bitmap != debug_bitmap) + printf(" %d: different bitmap! (0x%08x != 0x%08x)\n", + j, (int)(g_em->bitmap), (int)(debug_bitmap)); + + if (g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y) + printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n", + j, + g_em->src_x, g_em->src_y, + g_em->src_x / 32, g_em->src_y / 32, + debug_src_x, debug_src_y, + debug_src_x / 32, debug_src_y / 32); + + num_em_gfx_errors++; + } +#endif + + } + } + } + +#if DEBUG_EM_GFX + printf("\n"); + printf("::: [%d errors found]\n", num_em_gfx_errors); + + exit(0); +#endif +} + +void PlayMenuSound() +{ + int sound = menu.sound[game_status]; + + if (sound == SND_UNDEFINED) + return; + + if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) || + (!setup.sound_loops && IS_LOOP_SOUND(sound))) + return; + + if (IS_LOOP_SOUND(sound)) + PlaySoundLoop(sound); + else + PlaySound(sound); +} + +void PlayMenuSoundStereo(int sound, int stereo_position) +{ + if (sound == SND_UNDEFINED) + return; + + if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) || + (!setup.sound_loops && IS_LOOP_SOUND(sound))) + return; + + if (IS_LOOP_SOUND(sound)) + PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP); else - return InitEngineRND(seed); + PlaySoundStereo(sound, stereo_position); +} + +void PlayMenuSoundIfLoop() +{ + int sound = menu.sound[game_status]; + + if (sound == SND_UNDEFINED) + return; + + if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) || + (!setup.sound_loops && IS_LOOP_SOUND(sound))) + return; + + if (IS_LOOP_SOUND(sound)) + PlaySoundLoop(sound); +} + +void PlayMenuMusic() +{ + int music = menu.music[game_status]; + + if (music == MUS_UNDEFINED) + return; + + PlayMusic(music); +} + +void ToggleFullscreenIfNeeded() +{ + boolean change_fullscreen = (setup.fullscreen != + video.fullscreen_enabled); + boolean change_fullscreen_mode = (video.fullscreen_enabled && + !strEqual(setup.fullscreen_mode, + video.fullscreen_mode_current)); + + if (!video.fullscreen_available) + return; + +#if 1 + if (change_fullscreen || change_fullscreen_mode) +#else + if (setup.fullscreen != video.fullscreen_enabled || + setup.fullscreen_mode != video.fullscreen_mode_current) +#endif + { + Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); + + /* save backbuffer content which gets lost when toggling fullscreen mode */ + BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + +#if 1 + if (change_fullscreen_mode) +#else + if (setup.fullscreen && video.fullscreen_enabled) +#endif + { + /* keep fullscreen, but change fullscreen mode (screen resolution) */ +#if 1 + /* (this is now set in sdl.c) */ +#else + video.fullscreen_mode_current = setup.fullscreen_mode; +#endif + video.fullscreen_enabled = FALSE; /* force new fullscreen mode */ + } + + /* toggle fullscreen */ + ChangeVideoModeIfNeeded(setup.fullscreen); + + setup.fullscreen = video.fullscreen_enabled; + + /* restore backbuffer content from temporary backbuffer backup bitmap */ + BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + + FreeBitmap(tmp_backbuffer); + +#if 1 + /* update visible window/screen */ + BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); +#else + redraw_mask = REDRAW_ALL; +#endif + } }