X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=39976f9d9522949cc221b0234f69950c968b4e08;hb=200ef56170d80105ec6a2c499361a33b9fd3c3c9;hp=1ecb117b915ac518312a778f0f1f3f5086ba47a6;hpb=394fd0859ee1fd61606798b4683edd3bd5295c93;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 1ecb117b..39976f9d 100644 --- a/src/tools.c +++ b/src/tools.c @@ -5515,6 +5515,10 @@ unsigned int MoveDoor(unsigned int door_state) } } + SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); + + game.any_door_active = TRUE; + for (k = start; k < num_move_steps; k++) { int last_frame = num_move_steps - 1; // last frame of this "for" loop @@ -5709,6 +5713,8 @@ unsigned int MoveDoor(unsigned int door_state) BackToFront(); } } + + game.any_door_active = FALSE; } if (door_state & DOOR_ACTION_1) @@ -6006,6 +6012,88 @@ static void HandleToolButtons(struct GadgetInfo *gi) request_gadget_id = gi->custom_id; } +static int getEngineElement_Ext(int element, int game_engine_type, boolean is_drawing_element) +{ + int el_empty; + int el_player; + int el_sand; + int el_wall; + int el_steelwall; + int el_exit_closed; + + if (game_engine_type == -1) + game_engine_type = level.game_engine_type; + + if (level.game_engine_type == GAME_ENGINE_TYPE_BD) + { + el_empty = EL_EMPTY; + el_player = EL_BD_PLAYER; + el_sand = EL_BD_SAND; + el_wall = EL_BD_WALL; + el_steelwall = EL_BD_STEELWALL; + el_exit_closed = EL_BD_EXIT_CLOSED; + } + else if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + el_empty = EL_EMPTY; + el_player = EL_PLAYER_1; + el_sand = EL_SAND; + el_wall = EL_WALL; + el_steelwall = EL_STEELWALL; + el_exit_closed = EL_EM_EXIT_CLOSED; + } + else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + { + el_empty = EL_EMPTY; + el_player = EL_SP_MURPHY; + el_sand = EL_SP_BASE; + el_wall = EL_SP_CHIP_SINGLE; + el_steelwall = EL_SP_HARDWARE_GRAY; + el_exit_closed = EL_SP_EXIT_CLOSED; + } + else if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + { + el_empty = EL_EMPTY; + el_player = EL_MM_MCDUFFIN_DOWN; + el_sand = EL_EMPTY; + el_wall = EL_MM_WOODEN_WALL; + el_steelwall = EL_MM_STEEL_WALL; + el_exit_closed = EL_MM_EXIT_CLOSED; + + if (is_drawing_element) + { + el_wall = EL_MM_MIRROR_START; + el_sand = EL_MM_WOODEN_WALL; + } + } + else + { + el_empty = EL_EMPTY; + el_player = EL_PLAYER_1; + el_sand = EL_SAND; + el_wall = EL_WALL; + el_steelwall = EL_STEELWALL; + el_exit_closed = EL_EXIT_CLOSED; + } + + return (element == EL_EMPTY ? el_empty : + element == EL_PLAYER_1 ? el_player : + element == EL_SAND ? el_sand : + element == EL_WALL ? el_wall : + element == EL_STEELWALL ? el_steelwall : + element == EL_EXIT_CLOSED ? el_exit_closed : EL_EMPTY); +} + +int getEngineElement(int element) +{ + return getEngineElement_Ext(element, -1, FALSE); +} + +int getDrawingElement(int element) +{ + return getEngineElement_Ext(element, -1, TRUE); +} + static struct Mapping_BD_to_RND_object { int element_bd; @@ -6296,7 +6384,7 @@ bd_object_mapping_list[] = }, { O_EXPANDING_WALL_SWITCH, TRUE, - EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1 + EL_BD_EXPANDABLE_WALL_SWITCH, -1, -1 }, { O_CREATURE_SWITCH, TRUE, @@ -6316,7 +6404,7 @@ bd_object_mapping_list[] = }, { O_CONVEYOR_DIR_SWITCH, TRUE, - EL_BD_CONVEYOR_DIR_SWITCH_NORMAL, -1, -1 + EL_BD_CONVEYOR_DIR_SWITCH, -1, -1 }, { O_ACID, TRUE, @@ -6894,6 +6982,10 @@ bd_object_mapping_list[] = O_PLAYER_BOMB, TRUE, EL_BD_PLAYER_WITH_BOMB, -1, -1 }, + { + O_PLAYER_ROCKET_LAUNCHER, TRUE, + EL_BD_PLAYER_WITH_ROCKET_LAUNCHER, -1, -1 + }, { O_PLAYER_GLUED, TRUE, EL_BD_PLAYER_GLUED, -1, -1 @@ -6902,6 +6994,26 @@ bd_object_mapping_list[] = O_PLAYER_STIRRING, TRUE, EL_BD_PLAYER_STIRRING, -1, -1 }, + { + O_ROCKET_LAUNCHER, TRUE, + EL_BD_ROCKET_LAUNCHER, -1, -1 + }, + { + O_ROCKET_1, TRUE, + EL_BD_ROCKET_RIGHT, -1, -1 + }, + { + O_ROCKET_2, TRUE, + EL_BD_ROCKET_UP, -1, -1 + }, + { + O_ROCKET_3, TRUE, + EL_BD_ROCKET_LEFT, -1, -1 + }, + { + O_ROCKET_4, TRUE, + EL_BD_ROCKET_DOWN, -1, -1 + }, { O_BOMB, TRUE, EL_BD_BOMB, -1, -1 @@ -7369,6 +7481,14 @@ bd_object_mapping_list[] = O_PLAYER_RIGHT, FALSE, EL_BD_PLAYER, ACTION_MOVING, MV_BIT_RIGHT }, + { + O_PLAYER_UP, FALSE, + EL_BD_PLAYER, ACTION_MOVING, MV_BIT_UP + }, + { + O_PLAYER_DOWN, FALSE, + EL_BD_PLAYER, ACTION_MOVING, MV_BIT_DOWN + }, { O_PLAYER_BLINK, FALSE, EL_BD_PLAYER, ACTION_BORING_1, -1 @@ -7381,17 +7501,25 @@ bd_object_mapping_list[] = O_PLAYER_TAP_BLINK, FALSE, EL_BD_PLAYER, ACTION_BORING_3, -1 }, + { + O_PLAYER_PUSH_LEFT, FALSE, + EL_BD_PLAYER, ACTION_PUSHING, MV_BIT_LEFT + }, + { + O_PLAYER_PUSH_RIGHT, FALSE, + EL_BD_PLAYER, ACTION_PUSHING, MV_BIT_RIGHT + }, { O_CREATURE_SWITCH_ON, FALSE, EL_BD_CREATURE_SWITCH_ACTIVE, -1, -1 }, { O_EXPANDING_WALL_SWITCH_HORIZ, FALSE, - EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1 + EL_BD_EXPANDABLE_WALL_SWITCH, -1, -1 }, { O_EXPANDING_WALL_SWITCH_VERT, FALSE, - EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL, -1, -1 + EL_BD_EXPANDABLE_WALL_SWITCH_ACTIVE, -1, -1 }, { O_GRAVITY_SWITCH_ACTIVE, FALSE, @@ -7407,11 +7535,11 @@ bd_object_mapping_list[] = }, { O_CONVEYOR_DIR_NORMAL, FALSE, - EL_BD_CONVEYOR_DIR_SWITCH_NORMAL, -1, -1 + EL_BD_CONVEYOR_DIR_SWITCH, -1, -1 }, { O_CONVEYOR_DIR_CHANGED, FALSE, - EL_BD_CONVEYOR_DIR_SWITCH_CHANGED, -1, -1 + EL_BD_CONVEYOR_DIR_SWITCH_ACTIVE, -1, -1 }, { O_CONVEYOR_SWITCH_OFF, FALSE,