X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=3595839db2e82a9aa898a4ca67e10d5e16bcc966;hb=c9bb6e0a6eecbf84320be79b121bd957a938a08c;hp=7a4f101441a034297fd0ea207fbe1fdeda18fb70;hpb=b8ccb648b89e24b27f8a60e2d8e9a4680322bd86;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 7a4f1014..3595839d 100644 --- a/src/tools.c +++ b/src/tools.c @@ -70,7 +70,7 @@ void SetDrawtoField(int mode) void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) { - if (game_status == PLAYING) + if (game_status == GAME_MODE_PLAYING) { if (force_redraw) { @@ -118,7 +118,7 @@ void BackToFront() int x,y; DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field); - if (setup.direct_draw && game_status == PLAYING) + if (setup.direct_draw && game_status == GAME_MODE_PLAYING) redraw_mask &= ~REDRAW_MAIN; if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD) @@ -130,7 +130,7 @@ void BackToFront() if (redraw_mask == REDRAW_NONE) return; - if (global.fps_slowdown && game_status == PLAYING) + if (global.fps_slowdown && game_status == GAME_MODE_PLAYING) { static boolean last_frame_skipped = FALSE; boolean skip_even_when_not_scrolling = TRUE; @@ -175,7 +175,8 @@ void BackToFront() if (redraw_mask & REDRAW_FIELD) { - if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER) + if (game_status != GAME_MODE_PLAYING || + redraw_mask & REDRAW_FROM_BACKBUFFER) { BlitBitmap(backbuffer, window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY); @@ -278,7 +279,7 @@ void BackToFront() info1[0] = '\0'; sprintf(text, "%.1f fps%s", global.frames_per_second, info1); - DrawTextExt(window, SX, SY, text, FONT_TEXT_2, FONT_OPAQUE); + DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE); } FlushDisplay(); @@ -388,7 +389,7 @@ void ClearWindow() { DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - if (setup.soft_scrolling && game_status == PLAYING) + if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING) { ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE); SetDrawtoField(DRAW_BUFFERED); @@ -396,7 +397,7 @@ void ClearWindow() else SetDrawtoField(DRAW_BACKBUFFER); - if (setup.direct_draw && game_status == PLAYING) + if (setup.direct_draw && game_status == GAME_MODE_PLAYING) { ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); SetDrawtoField(DRAW_DIRECT); @@ -482,7 +483,13 @@ void DrawLevelGraphicAnimation(int x, int y, int graphic) void DrawLevelElementAnimation(int x, int y, int element) { +#if 1 + int graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]); + + DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); +#else DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element)); +#endif } inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) @@ -542,7 +549,8 @@ void DrawPlayer(struct PlayerInfo *player) int graphic; int frame = 0; boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE); - int current_action = ACTION_DEFAULT; + int move_dir = player->MovDir; + int action = ACTION_DEFAULT; if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) return; @@ -560,12 +568,13 @@ void DrawPlayer(struct PlayerInfo *player) if (element == EL_EXPLOSION) return; - current_action = (player->Pushing ? ACTION_PUSHING : - player->is_digging ? ACTION_DIGGING : - player->is_moving ? ACTION_MOVING : - player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT); + action = (player->Pushing ? ACTION_PUSHING : + player->is_digging ? ACTION_DIGGING : + player->is_collecting ? ACTION_COLLECTING : + player->is_moving ? ACTION_MOVING : + player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT); - InitPlayerGfxAnimation(player, current_action, player->MovDir); + InitPlayerGfxAnimation(player, action, move_dir); /* ----------------------------------------------------------------------- */ /* draw things in the field the player is leaving, if needed */ @@ -573,9 +582,9 @@ void DrawPlayer(struct PlayerInfo *player) if (player_is_moving) { - if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element)) + if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element)) { - DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]); + DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]); if (last_element == EL_DYNAMITE_ACTIVE || last_element == EL_SP_DISK_RED_ACTIVE) @@ -613,60 +622,24 @@ void DrawPlayer(struct PlayerInfo *player) /* draw things behind the player, if needed */ /* ----------------------------------------------------------------------- */ - if (Store[jx][jy]) - DrawLevelElement(jx, jy, Store[jx][jy]); + if (Back[jx][jy]) + DrawLevelElement(jx, jy, Back[jx][jy]); else if (IS_ACTIVE_BOMB(element)) DrawLevelElement(jx, jy, EL_EMPTY); else { if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED) { - int old_element = GfxElement[jx][jy]; - int old_graphic = - el_act_dir2img(old_element, ACTION_DIGGING, player->MovDir); - int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame); - -#if 0 - Bitmap *src_bitmap; - int src_x, src_y; - int width = TILEX, height = TILEY; - int cx = 0, cy = 0; - - if (player->MovDir == MV_UP) - { - cy = player->GfxPos; - height -= cy; - } - else if (player->MovDir == MV_DOWN) - { - cy = 0; - height = TILEY - player->GfxPos; - } - else if (player->MovDir == MV_LEFT) - { - cx = player->GfxPos; - width -= cx; - } - else if (player->MovDir == MV_RIGHT) + if (GfxElement[jx][jy] == EL_SAND) + DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame); + else { - cx = 0; - width = TILEX - player->GfxPos; - } + int old_element = GfxElement[jx][jy]; + int old_graphic = el_act_dir2img(old_element, action, move_dir); + int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame); - getGraphicSource(old_graphic, frame, &src_bitmap, &src_x, &src_y); - - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); -#else -#if 0 - printf("::: %d, %d, %d, %d => %d, %d [%d, %d, %d]\n", - old_element, ACTION_DIGGING, player->MovDir, player->Frame, - old_graphic, frame, - player->MovPos, player->GfxPos, player->StepFrame); -#endif - - DrawGraphic(sx, sy, old_graphic, frame); -#endif + DrawGraphic(sx, sy, old_graphic, frame); + } } else { @@ -685,22 +658,21 @@ void DrawPlayer(struct PlayerInfo *player) static int last_horizontal_dir = MV_LEFT; int direction; - if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT) - last_horizontal_dir = player->MovDir; + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + last_horizontal_dir = move_dir; - direction = (player->snapped ? player->MovDir : last_horizontal_dir); + direction = (player->snapped ? move_dir : last_horizontal_dir); graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); } else - graphic = el_act_dir2img(player->element_nr, player->GfxAction, - player->MovDir); + graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir); frame = getGraphicAnimationFrame(graphic, player->Frame); if (player->GfxPos) { - if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT) + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) sxx = player->GfxPos; else syy = player->GfxPos; @@ -741,7 +713,7 @@ void DrawPlayer(struct PlayerInfo *player) if ((sxx || syy) && IS_PUSHABLE(element)) { - graphic = el_act_dir2img(element, ACTION_MOVING, player->MovDir); + graphic = el_act_dir2img(element, ACTION_MOVING, move_dir); frame = getGraphicAnimationFrame(graphic, player->Frame); } @@ -767,10 +739,14 @@ void DrawPlayer(struct PlayerInfo *player) if (player_is_moving && last_element == EL_EXPLOSION) { +#if 1 + int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING); +#else int stored = Store[last_jx][last_jy]; int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION : stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON : IMG_SP_EXPLOSION); +#endif int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2); int phase = ExplodePhase[last_jx][last_jy] - 1; int frame = getGraphicAnimationFrame(graphic, phase - delay); @@ -780,16 +756,20 @@ void DrawPlayer(struct PlayerInfo *player) } /* ----------------------------------------------------------------------- */ - /* draw elements that stay over the player */ + /* draw elements the player is just walking/passing through/under */ /* ----------------------------------------------------------------------- */ /* handle the field the player is leaving ... */ - if (player_is_moving && IS_OVER_PLAYER(last_element)) + if (player_is_moving && IS_ACCESSIBLE_INSIDE(last_element)) DrawLevelField(last_jx, last_jy); + else if (player_is_moving && IS_ACCESSIBLE_UNDER(last_element)) + DrawLevelFieldThruMask(last_jx, last_jy); /* ... and the field the player is entering */ - if (IS_OVER_PLAYER(element)) + if (IS_ACCESSIBLE_INSIDE(element)) DrawLevelField(jx, jy); + else if (IS_ACCESSIBLE_UNDER(element)) + DrawLevelFieldThruMask(jx, jy); if (setup.direct_draw) { @@ -808,15 +788,29 @@ void DrawPlayer(struct PlayerInfo *player) void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) { - Bitmap *src_bitmap = graphic_info[graphic].bitmap; - int offset_x = graphic_info[graphic].offset_x; - int offset_y = graphic_info[graphic].offset_y; - int src_x = graphic_info[graphic].src_x + frame * offset_x; - int src_y = graphic_info[graphic].src_y + frame * offset_y; + struct GraphicInfo *g = &graphic_info[graphic]; - *bitmap = src_bitmap; - *x = src_x; - *y = src_y; + *bitmap = g->bitmap; + + if (g->offset_y == 0) /* frames are ordered horizontally */ + { + int max_width = g->anim_frames_per_line * g->width; + + *x = (g->src_x + frame * g->offset_x) % max_width; + *y = g->src_y + (g->src_x + frame * g->offset_x) / max_width * g->height; + } + else if (g->offset_x == 0) /* frames are ordered vertically */ + { + int max_height = g->anim_frames_per_line * g->height; + + *x = g->src_x + (g->src_y + frame * g->offset_y) / max_height * g->width; + *y = (g->src_y + frame * g->offset_y) % max_height; + } + else /* frames are ordered diagonally */ + { + *x = g->src_x + frame * g->offset_x; + *y = g->src_y + frame * g->offset_y; + } } void DrawGraphic(int x, int y, int graphic, int frame) @@ -918,32 +912,13 @@ void DrawMiniGraphic(int x, int y, int graphic) void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) { - Bitmap *src_bitmap = graphic_info[graphic].bitmap; + struct GraphicInfo *g = &graphic_info[graphic]; int mini_startx = 0; - int mini_starty = src_bitmap->height * 2 / 3; - int src_x = mini_startx + graphic_info[graphic].src_x / 2; - int src_y = mini_starty + graphic_info[graphic].src_y / 2; - -#if 0 - /* !!! not needed anymore, because of automatically created mini graphics */ - if (src_x + MINI_TILEX > src_bitmap->width || - src_y + MINI_TILEY > src_bitmap->height) - { - /* graphic of desired size seems not to be contained in this image; - dirty workaround: get it from the middle of the normal sized image */ - - printf("::: using dirty workaround for %d (%d, %d)\n", - graphic, src_bitmap->width, src_bitmap->height); - - getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); - src_x += (TILEX / 2 - MINI_TILEX / 2); - src_y += (TILEY / 2 - MINI_TILEY / 2); - } -#endif + int mini_starty = g->bitmap->height * 2 / 3; - *bitmap = src_bitmap; - *x = src_x; - *y = src_y; + *bitmap = g->bitmap; + *x = mini_startx + g->src_x / 2; + *y = mini_starty + g->src_y / 2; } void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) @@ -960,11 +935,7 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, { Bitmap *src_bitmap; GC drawing_gc; - int src_x; - int src_y; - int offset_x; - int offset_y; - + int src_x, src_y; int width = TILEX, height = TILEY; int cx = 0, cy = 0; int dest_x, dest_y; @@ -1039,16 +1010,20 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, MarkTileDirty(x, y + SIGN(dy)); } +#if 1 + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); +#else src_bitmap = graphic_info[graphic].bitmap; src_x = graphic_info[graphic].src_x; src_y = graphic_info[graphic].src_y; offset_x = graphic_info[graphic].offset_x; offset_y = graphic_info[graphic].offset_y; - drawing_gc = src_bitmap->stored_clip_gc; - src_x += frame * offset_x; src_y += frame * offset_y; +#endif + + drawing_gc = src_bitmap->stored_clip_gc; src_x += cx; src_y += cy; @@ -1108,9 +1083,9 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element, { boolean left_stopped = FALSE, right_stopped = FALSE; - if (!IN_LEV_FIELD(lx - 1, ly) || IS_MAUER(Feld[lx - 1][ly])) + if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly])) left_stopped = TRUE; - if (!IN_LEV_FIELD(lx + 1, ly) || IS_MAUER(Feld[lx + 1][ly])) + if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly])) right_stopped = TRUE; if (left_stopped && right_stopped) @@ -1198,14 +1173,14 @@ void DrawLevelFieldThruMask(int x, int y) DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); } -void DrawCrumbledSand(int x, int y) +static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) { Bitmap *src_bitmap; int src_x, src_y; - int i, width, height, cx,cy; - int lx = LEVELX(x), ly = LEVELY(y); - int element, graphic; - int snip = 4; + int sx = SCREENX(x), sy = SCREENY(y); + int element; + int width, height, cx, cy, i; + int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */ static int xy[4][2] = { { 0, -1 }, @@ -1214,46 +1189,28 @@ void DrawCrumbledSand(int x, int y) { 0, +1 } }; - if (!IN_LEV_FIELD(lx, ly)) + if (!IN_LEV_FIELD(x, y)) return; - element = Feld[lx][ly]; + element = (GfxElement[x][y] != EL_UNDEFINED ? GfxElement[x][y] : Feld[x][y]); - if (element == EL_SAND || -#if 1 - (element == EL_EMPTY_SPACE && GfxElement[lx][ly] == EL_SAND) || -#endif - element == EL_LANDMINE || - element == EL_TRAP || - element == EL_TRAP_ACTIVE) + /* crumble field itself */ + if (CAN_BE_CRUMBLED(element) && !IS_MOVING(x, y)) { - if (!IN_SCR_FIELD(x, y)) + if (!IN_SCR_FIELD(sx, sy)) return; - graphic = IMG_SAND_CRUMBLED; - - src_bitmap = graphic_info[graphic].bitmap; - src_x = graphic_info[graphic].src_x; - src_y = graphic_info[graphic].src_y; + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); for(i=0; i<4; i++) { - int lxx, lyy; + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; - lxx = lx + xy[i][0]; - lyy = ly + xy[i][1]; - if (!IN_LEV_FIELD(lxx, lyy)) - element = EL_STEELWALL; - else - element = Feld[lxx][lyy]; + element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : EL_STEELWALL); - if (element == EL_SAND || -#if 1 - (element == EL_EMPTY_SPACE && GfxElement[lxx][lyy] == EL_SAND) || -#endif - element == EL_LANDMINE || - element == EL_TRAP || - element == EL_TRAP_ACTIVE) + /* check if neighbour field is of same type */ + if (CAN_BE_CRUMBLED(element) && !IS_MOVING(xx, yy)) continue; if (i == 1 || i == 2) @@ -1272,37 +1229,26 @@ void DrawCrumbledSand(int x, int y) } BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + x * TILEX + cx, FY + y * TILEY + cy); + width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); } - MarkTileDirty(x, y); + MarkTileDirty(sx, sy); } - else + else /* crumble neighbour fields */ { - graphic = IMG_SAND_CRUMBLED; - - src_bitmap = graphic_info[graphic].bitmap; - src_x = graphic_info[graphic].src_x; - src_y = graphic_info[graphic].src_y; + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); for(i=0; i<4; i++) { - int xx, yy, lxx, lyy; - - xx = x + xy[i][0]; - yy = y + xy[i][1]; - lxx = lx + xy[i][0]; - lyy = ly + xy[i][1]; - - if (!IN_LEV_FIELD(lxx, lyy) || - (Feld[lxx][lyy] != EL_SAND && -#if 1 - !(Feld[lxx][lyy] == EL_EMPTY_SPACE && GfxElement[lxx][lyy] == EL_SAND) && -#endif - Feld[lxx][lyy] != EL_LANDMINE && - Feld[lxx][lyy] != EL_TRAP && - Feld[lxx][lyy] != EL_TRAP_ACTIVE) || - !IN_SCR_FIELD(xx, yy)) + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int sxx = sx + xy[i][0]; + int syy = sy + xy[i][1]; + + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + !CAN_BE_CRUMBLED(Feld[xx][yy]) || + IS_MOVING(xx, yy)) continue; if (i == 1 || i == 2) @@ -1321,13 +1267,31 @@ void DrawCrumbledSand(int x, int y) } BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy); + width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy); - MarkTileDirty(xx, yy); + MarkTileDirty(sxx, syy); } } } +void DrawLevelFieldCrumbledSand(int x, int y) +{ + DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0); +} + +void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction, + int step_frame) +{ + int graphic1 = el_act_dir2img(EL_SAND, ACTION_DIGGING, direction); + int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction); + int frame1 = getGraphicAnimationFrame(graphic1, step_frame); + int frame2 = getGraphicAnimationFrame(graphic2, step_frame); + int sx = SCREENX(x), sy = SCREENY(y); + + DrawGraphic(sx, sy, graphic1, frame1); + DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2); +} + static int getBorderElement(int x, int y) { int border[7][2] = @@ -1354,7 +1318,7 @@ static int getBorderElement(int x, int y) void DrawScreenElement(int x, int y, int element) { DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); - DrawCrumbledSand(x, y); + DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y)); } void DrawLevelElement(int x, int y, int element) @@ -1503,6 +1467,7 @@ void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) int src_x = mini_startx + graphic_info[graphic].src_x / 8; int src_y = mini_starty + graphic_info[graphic].src_y / 8; +#if 0 if (src_x + MICRO_TILEX > src_bitmap->width || src_y + MICRO_TILEY > src_bitmap->height) { @@ -1513,6 +1478,7 @@ void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) src_x += (TILEX / 2 - MICRO_TILEX / 2); src_y += (TILEY / 2 - MICRO_TILEY / 2); } +#endif *bitmap = src_bitmap; *x = src_x; @@ -1637,7 +1603,8 @@ void DrawMicroLevel(int xpos, int ypos, boolean restart) static int label_state, label_counter; int last_game_status = game_status; /* save current game status */ - game_status = PSEUDO_PREVIEW; /* force PREVIEW font on preview level */ + /* force PREVIEW font on preview level */ + game_status = GAME_MODE_PSEUDO_PREVIEW; if (restart) { @@ -1760,7 +1727,7 @@ boolean Request(char *text, unsigned int req_state) #if defined(PLATFORM_UNIX) /* pause network game while waiting for request to answer */ if (options.network && - game_status == PLAYING && + game_status == GAME_MODE_PLAYING && req_state & REQUEST_WAIT_FOR) SendToServer_PausePlaying(); #endif @@ -1781,7 +1748,8 @@ boolean Request(char *text, unsigned int req_state) /* clear door drawing field */ DrawBackground(DX, DY, DXSIZE, DYSIZE); - game_status = PSEUDO_DOOR; /* force DOOR font on preview level */ + /* force DOOR font on preview level */ + game_status = GAME_MODE_PSEUDO_DOOR; /* write text for request */ for(ty=0; ty < MAX_REQUEST_LINES; ty++) @@ -1853,7 +1821,7 @@ boolean Request(char *text, unsigned int req_state) return FALSE; } - if (game_status != MAINMENU) + if (game_status != GAME_MODE_MAIN) InitAnimation(); button_status = MB_RELEASED; @@ -1977,7 +1945,7 @@ boolean Request(char *text, unsigned int req_state) Delay(10); } - if (game_status != MAINMENU) + if (game_status != GAME_MODE_MAIN) StopAnimation(); UnmapToolButtons(); @@ -2002,7 +1970,7 @@ boolean Request(char *text, unsigned int req_state) #if defined(PLATFORM_UNIX) /* continue network game after request */ if (options.network && - game_status == PLAYING && + game_status == GAME_MODE_PLAYING && req_state & REQUEST_WAIT_FOR) SendToServer_ContinuePlaying(); #endif @@ -2056,8 +2024,8 @@ unsigned int MoveDoor(unsigned int door_state) static int door1 = DOOR_OPEN_1; static int door2 = DOOR_CLOSE_2; static unsigned long door_delay = 0; - int x, start, stepsize = global.door_step_offset; - unsigned long door_delay_value = global.door_step_delay; + int x, start, stepsize = door.step_offset; + unsigned long door_delay_value = door.step_delay; if (door_state == DOOR_GET_STATE) return(door1 | door2); @@ -2086,8 +2054,8 @@ unsigned int MoveDoor(unsigned int door_state) stepsize = 20; door_delay_value = 0; - StopSound(SND_MENU_DOOR_OPENING); - StopSound(SND_MENU_DOOR_CLOSING); + StopSound(SND_DOOR_OPENING); + StopSound(SND_DOOR_CLOSING); } if (global.autoplay_leveldir) @@ -2102,9 +2070,9 @@ unsigned int MoveDoor(unsigned int door_state) { /* opening door sound has priority over simultaneously closing door */ if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2)) - PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT); + PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2)) - PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT); + PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); } start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0); @@ -2195,15 +2163,15 @@ unsigned int MoveDoor(unsigned int door_state) BackToFront(); - if (game_status == MAINMENU) + if (game_status == GAME_MODE_MAIN) DoAnimation(); } } if (setup.quick_doors) { - StopSound(SND_MENU_DOOR_OPENING); - StopSound(SND_MENU_DOOR_CLOSING); + StopSound(SND_DOOR_OPENING); + StopSound(SND_DOOR_CLOSING); } if (door_state & DOOR_ACTION_1) @@ -2237,21 +2205,6 @@ void UndrawSpecialEditorDoor() redraw_mask |= REDRAW_ALL; } -#ifndef TARGET_SDL -int ReadPixel(DrawBuffer *bitmap, int x, int y) -{ - XImage *pixel_image; - unsigned long pixel_value; - - pixel_image = XGetImage(display, bitmap->drawable, - x, y, 1, 1, AllPlanes, ZPixmap); - pixel_value = XGetPixel(pixel_image, 0, 0); - - XDestroyImage(pixel_image); - - return pixel_value; -} -#endif /* ---------- new tool button stuff ---------------------------------------- */ @@ -2451,6 +2404,7 @@ int get_next_element(int element) int el_act_dir2img(int element, int action, int direction) { + element = GFX_ELEMENT(element); direction = MV_DIR_BIT(direction); return element_info[element].direction_graphic[action][direction]; @@ -2458,25 +2412,35 @@ int el_act_dir2img(int element, int action, int direction) int el_act2img(int element, int action) { + element = GFX_ELEMENT(element); + return element_info[element].graphic[action]; } int el_dir2img(int element, int direction) { + element = GFX_ELEMENT(element); + return el_act_dir2img(element, ACTION_DEFAULT, direction); } int el2img(int element) { + element = GFX_ELEMENT(element); + return element_info[element].graphic[ACTION_DEFAULT]; } int el2edimg(int element) { + element = GFX_ELEMENT(element); + return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR]; } int el2preimg(int element) { + element = GFX_ELEMENT(element); + return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW]; }