X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=31ae317a3104eb985dbc59e773b0a819acdbda25;hb=eeabc02e8cd3fd84a407cb34d5fc03c846da4d1c;hp=f907d5dd2bf39816a2bc8ef2a8bbb78eef83147f;hpb=b59d111d850aa928e2a839ba026adde64927d5a5;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index f907d5dd..31ae317a 100644 --- a/src/tools.c +++ b/src/tools.c @@ -3759,6 +3759,10 @@ void WaitForEventToContinue() { case EVENT_BUTTONPRESS: case EVENT_KEYPRESS: +#if defined(TARGET_SDL2) + case SDL_CONTROLLERBUTTONDOWN: +#endif + case SDL_JOYBUTTONDOWN: still_wait = FALSE; break; @@ -3887,16 +3891,16 @@ static int RequestHandleEvents(unsigned int req_state) } #if defined(TARGET_SDL2) - case SDL_WINDOWEVENT: - HandleWindowEvent((WindowEvent *) &event); - break; + case SDL_WINDOWEVENT: + HandleWindowEvent((WindowEvent *) &event); + break; - case SDL_APP_WILLENTERBACKGROUND: - case SDL_APP_DIDENTERBACKGROUND: - case SDL_APP_WILLENTERFOREGROUND: - case SDL_APP_DIDENTERFOREGROUND: - HandlePauseResumeEvent((PauseResumeEvent *) &event); - break; + case SDL_APP_WILLENTERBACKGROUND: + case SDL_APP_DIDENTERBACKGROUND: + case SDL_APP_WILLENTERFOREGROUND: + case SDL_APP_DIDENTERFOREGROUND: + HandlePauseResumeEvent((PauseResumeEvent *) &event); + break; #endif case EVENT_KEYPRESS: @@ -3912,7 +3916,11 @@ static int RequestHandleEvents(unsigned int req_state) case KSYM_Return: #if defined(TARGET_SDL2) + case KSYM_Select: case KSYM_Menu: +#if defined(KSYM_Rewind) + case KSYM_Rewind: /* for Amazon Fire TV remote */ +#endif #endif result = 1; break; @@ -3920,6 +3928,9 @@ static int RequestHandleEvents(unsigned int req_state) case KSYM_Escape: #if defined(TARGET_SDL2) case KSYM_Back: +#if defined(KSYM_FastForward) + case KSYM_FastForward: /* for Amazon Fire TV remote */ +#endif #endif result = 0; break; @@ -3939,6 +3950,35 @@ static int RequestHandleEvents(unsigned int req_state) ClearPlayerAction(); break; +#if defined(TARGET_SDL2) + case SDL_CONTROLLERBUTTONDOWN: + switch (event.cbutton.button) + { + case SDL_CONTROLLER_BUTTON_A: + case SDL_CONTROLLER_BUTTON_X: + case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: + result = 1; + break; + + case SDL_CONTROLLER_BUTTON_B: + case SDL_CONTROLLER_BUTTON_Y: + case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: + case SDL_CONTROLLER_BUTTON_BACK: + result = 0; + break; + } + + if (req_state & REQ_PLAYER) + result = 0; + + break; + + case SDL_CONTROLLERBUTTONUP: + HandleJoystickEvent(&event); + ClearPlayerAction(); + break; +#endif + default: HandleOtherEvents(&event); break;