X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=31a555d67a2177b7fdc186f9dbe3989ed44f5829;hb=1e5cae5e3ab889c3bcba80a065c6d7ba1e6d28a2;hp=110837f4f2d59e3a43f76d048b790e0b0bc852d7;hpb=2455ce294b0108d3a848467ea9d30d049527a545;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 110837f4..27c2a9f8 100644 --- a/src/tools.c +++ b/src/tools.c @@ -32,15 +32,66 @@ #define NUM_TOOL_BUTTONS 7 /* forward declaration for internal use */ -static int getGraphicAnimationPhase(int, int, int); -static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int, - int, int, int); static void UnmapToolButtons(); static void HandleToolButtons(struct GadgetInfo *); +static int el_act_dir2crm(int, int, int); +static int el_act2crm(int, int); static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS]; static int request_gadget_id = -1; +static char *print_if_not_empty(int element) +{ + static char *s = NULL; + char *token_name = element_info[element].token_name; + + if (s != NULL) + free(s); + + s = checked_malloc(strlen(token_name) + 10 + 1); + + if (element != EL_EMPTY) + sprintf(s, "%d\t['%s']", element, token_name); + else + sprintf(s, "%d", element); + + return s; +} + +void DumpTile(int x, int y) +{ + int sx = SCREENX(x); + int sy = SCREENY(y); + + printf_line("-", 79); + printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y); + printf_line("-", 79); + + if (!IN_LEV_FIELD(x, y)) + { + printf("(not in level field)\n"); + printf("\n"); + + return; + } + + printf(" Feld: %d\t['%s']\n", Feld[x][y], + element_info[Feld[x][y]].token_name); + printf(" Back: %s\n", print_if_not_empty(Back[x][y])); + printf(" Store: %s\n", print_if_not_empty(Store[x][y])); + printf(" Store2: %s\n", print_if_not_empty(Store2[x][y])); + printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y])); + printf(" MovPos: %d\n", MovPos[x][y]); + printf(" MovDir: %d\n", MovDir[x][y]); + printf(" MovDelay: %d\n", MovDelay[x][y]); + printf(" ChangeDelay: %d\n", ChangeDelay[x][y]); + printf(" CustomValue: %d\n", CustomValue[x][y]); + printf(" GfxElement: %d\n", GfxElement[x][y]); + printf(" GfxAction: %d\n", GfxAction[x][y]); + printf(" GfxFrame: %d\n", GfxFrame[x][y]); + printf("\n"); +} + void SetDrawtoField(int mode) { if (mode == DRAW_BUFFERED && setup.soft_scrolling) @@ -73,7 +124,12 @@ void SetDrawtoField(int mode) void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) { - if (game_status == PLAYING) + if (game_status == GAME_MODE_PLAYING && + level.game_engine_type == GAME_ENGINE_TYPE_EM) + { + BlitScreenToBitmap_EM(backbuffer); + } + else if (game_status == GAME_MODE_PLAYING && !game.envelope_active) { if (force_redraw) { @@ -92,8 +148,8 @@ void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) if (setup.direct_draw) SetDrawtoField(DRAW_BACKBUFFER); - for(xx=BX1; xx<=BX2; xx++) - for(yy=BY1; yy<=BY2; yy++) + for (xx = BX1; xx <= BX2; xx++) + for (yy = BY1; yy <= BY2; yy++) if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2) DrawScreenField(xx, yy); DrawAllPlayers(); @@ -121,7 +177,7 @@ void BackToFront() int x,y; DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field); - if (setup.direct_draw && game_status == PLAYING) + if (setup.direct_draw && game_status == GAME_MODE_PLAYING) redraw_mask &= ~REDRAW_MAIN; if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD) @@ -133,7 +189,7 @@ void BackToFront() if (redraw_mask == REDRAW_NONE) return; - if (global.fps_slowdown && game_status == PLAYING) + if (global.fps_slowdown && game_status == GAME_MODE_PLAYING) { static boolean last_frame_skipped = FALSE; boolean skip_even_when_not_scrolling = TRUE; @@ -178,7 +234,8 @@ void BackToFront() if (redraw_mask & REDRAW_FIELD) { - if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER) + if (game_status != GAME_MODE_PLAYING || + redraw_mask & REDRAW_FROM_BACKBUFFER) { BlitBitmap(backbuffer, window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY); @@ -200,8 +257,8 @@ void BackToFront() { BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY); -#ifdef DEBUG #if 0 +#ifdef DEBUG printf("redrawing all (ScreenGfxPos == %d) because %s\n", ScreenGfxPos, (setup.soft_scrolling ? @@ -223,52 +280,31 @@ void BackToFront() { if (redraw_mask & REDRAW_DOOR_1) BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY); + if (redraw_mask & REDRAW_DOOR_2) - { - if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2) - BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY); - else - { - if (redraw_mask & REDRAW_VIDEO_1) - BlitBitmap(backbuffer, window, - VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS, - VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE, - VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS); - if (redraw_mask & REDRAW_VIDEO_2) - BlitBitmap(backbuffer, window, - VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS, - VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE, - VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS); - if (redraw_mask & REDRAW_VIDEO_3) - BlitBitmap(backbuffer, window, - VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS, - VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE, - VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS); - } - } + BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY); + if (redraw_mask & REDRAW_DOOR_3) BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY); + redraw_mask &= ~REDRAW_DOORS; } if (redraw_mask & REDRAW_MICROLEVEL) { - BlitBitmap(backbuffer, window, - MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE, - MICROLEV_XPOS, MICROLEV_YPOS); - BlitBitmap(backbuffer, window, - SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE, - SX, MICROLABEL_YPOS); + BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY, + SX, SY + 10 * TILEY); + redraw_mask &= ~REDRAW_MICROLEVEL; } if (redraw_mask & REDRAW_TILES) { - for(x=0; xjx, jy = player->jy; - int last_jx = player->last_jx, last_jy = player->last_jy; - int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy); - int sx = SCREENX(jx), sy = SCREENY(jy); - int sxx = 0, syy = 0; - int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; - int graphic, phase; - boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE); + struct GraphicInfo *g = &graphic_info[graphic]; + int src_x = g->src_x + (get_backside ? g->offset2_x : 0); + int src_y = g->src_y + (get_backside ? g->offset2_y : 0); - if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) - return; + *bitmap = g->bitmap; + if (g->offset_y == 0) /* frames are ordered horizontally */ + { + int max_width = g->anim_frames_per_line * g->width; + int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x; + + *x = pos % max_width; + *y = src_y % g->height + pos / max_width * g->height; + } + else if (g->offset_x == 0) /* frames are ordered vertically */ + { + int max_height = g->anim_frames_per_line * g->height; + int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y; + + *x = src_x % g->width + pos / max_height * g->width; + *y = pos % max_height; + } + else /* frames are ordered diagonally */ + { + *x = src_x + frame * g->offset_x; + *y = src_y + frame * g->offset_y; + } +} + +void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) +{ + getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE); +} + +void DrawGraphic(int x, int y, int graphic, int frame) +{ #if DEBUG - if (!IN_LEV_FIELD(jx,jy)) + if (!IN_SCR_FIELD(x, y)) { - printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy); - printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy); - printf("DrawPlayerField(): This should never happen!\n"); + printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic); + printf("DrawGraphic(): This should never happen!\n"); return; } #endif - if (element == EL_EXPLOSION) - return; + DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame); + MarkTileDirty(x, y); +} - /* draw things in the field the player is leaving, if needed */ +void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, + int frame) +{ + Bitmap *src_bitmap; + int src_x, src_y; - if (player_is_moving) - { - if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element)) - { - DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]); - if (last_element == EL_DYNAMITE_ACTIVE) - DrawDynamite(last_jx, last_jy); - else - DrawLevelFieldThruMask(last_jx, last_jy); - } - else if (last_element == EL_DYNAMITE_ACTIVE) - DrawDynamite(last_jx, last_jy); - else - DrawLevelField(last_jx, last_jy); + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); +} - if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) - { - if (player->GfxPos) - { - if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL) - DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY); - else - DrawLevelElement(next_jx, next_jy, EL_EMPTY); - } - else - DrawLevelField(next_jx, next_jy); - } +void DrawGraphicThruMask(int x, int y, int graphic, int frame) +{ +#if DEBUG + if (!IN_SCR_FIELD(x, y)) + { + printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic); + printf("DrawGraphicThruMask(): This should never happen!\n"); + return; } +#endif - if (!IN_SCR_FIELD(sx, sy)) - return; + DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic, + frame); + MarkTileDirty(x, y); +} - if (setup.direct_draw) - SetDrawtoField(DRAW_BUFFERED); +void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic, + int frame) +{ + Bitmap *src_bitmap; + int src_x, src_y; - /* draw things behind the player, if needed */ + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - if (Store[jx][jy]) - DrawLevelElement(jx, jy, Store[jx][jy]); - else if (!IS_ACTIVE_BOMB(element)) - DrawLevelField(jx, jy); - else - DrawLevelElement(jx, jy, EL_EMPTY); + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y); +} - /* draw player himself */ +void DrawMiniGraphic(int x, int y, int graphic) +{ + DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic); + MarkTileDirty(x / 2, y / 2); +} - if (game.emulation == EMU_SUPAPLEX) - { - static int last_dir = MV_LEFT; - int action = (player->programmed_action ? player->programmed_action : - player->action); - boolean action_moving = - (player_is_moving || - ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) && - !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)))); +void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) +{ + struct GraphicInfo *g = &graphic_info[graphic]; + int mini_startx = 0; + int mini_starty = g->bitmap->height * 2 / 3; + + *bitmap = g->bitmap; + *x = mini_startx + g->src_x / 2; + *y = mini_starty + g->src_y / 2; +} - graphic = GFX_SP_MURPHY; +void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) +{ + Bitmap *src_bitmap; + int src_x, src_y; + + getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); +} + +inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy, + int graphic, int frame, + int cut_mode, int mask_mode) +{ + Bitmap *src_bitmap; + int src_x, src_y; + int dst_x, dst_y; + int width = TILEX, height = TILEY; + int cx = 0, cy = 0; - if (player->Pushing) + if (dx || dy) /* shifted graphic */ + { + if (x < BX1) /* object enters playfield from the left */ { - if (player->MovDir == MV_LEFT) - graphic = GFX_MURPHY_PUSH_LEFT; - else if (player->MovDir == MV_RIGHT) - graphic = GFX_MURPHY_PUSH_RIGHT; - else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT) - graphic = GFX_MURPHY_PUSH_LEFT; - else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT) - graphic = GFX_MURPHY_PUSH_RIGHT; + x = BX1; + width = dx; + cx = TILEX - dx; + dx = 0; } - else if (player->snapped) + else if (x > BX2) /* object enters playfield from the right */ { - if (player->MovDir == MV_LEFT) - graphic = GFX_MURPHY_SNAP_LEFT; - else if (player->MovDir == MV_RIGHT) - graphic = GFX_MURPHY_SNAP_RIGHT; - else if (player->MovDir == MV_UP) - graphic = GFX_MURPHY_SNAP_UP; - else if (player->MovDir == MV_DOWN) - graphic = GFX_MURPHY_SNAP_DOWN; + x = BX2; + width = -dx; + dx = TILEX + dx; } - else if (action_moving) + else if (x==BX1 && dx < 0) /* object leaves playfield to the left */ { - if (player->MovDir == MV_LEFT) - graphic = GFX_MURPHY_GO_LEFT; - else if (player->MovDir == MV_RIGHT) - graphic = GFX_MURPHY_GO_RIGHT; - else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT) - graphic = GFX_MURPHY_GO_LEFT; - else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT) - graphic = GFX_MURPHY_GO_RIGHT; - else - graphic = GFX_MURPHY_GO_LEFT; - - graphic += getGraphicAnimationPhase(3, 2, ANIM_PINGPONG); + width += dx; + cx = -dx; + dx = 0; } + else if (x==BX2 && dx > 0) /* object leaves playfield to the right */ + width -= dx; + else if (dx) /* general horizontal movement */ + MarkTileDirty(x + SIGN(dx), y); - if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT) - last_dir = player->MovDir; - } - else - { - if (player->MovDir == MV_LEFT) - graphic = - (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT); - else if (player->MovDir == MV_RIGHT) - graphic = - (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT); - else if (player->MovDir == MV_UP) - graphic = GFX_SPIELER1_UP; - else /* MV_DOWN || MV_NO_MOVING */ - graphic = GFX_SPIELER1_DOWN; + if (y < BY1) /* object enters playfield from the top */ + { + if (cut_mode==CUT_BELOW) /* object completely above top border */ + return; - graphic += player->index_nr * 3 * HEROES_PER_LINE; - graphic += player->Frame; - } + y = BY1; + height = dy; + cy = TILEY - dy; + dy = 0; + } + else if (y > BY2) /* object enters playfield from the bottom */ + { + y = BY2; + height = -dy; + dy = TILEY + dy; + } + else if (y==BY1 && dy < 0) /* object leaves playfield to the top */ + { + height += dy; + cy = -dy; + dy = 0; + } + else if (dy > 0 && cut_mode == CUT_ABOVE) + { + if (y == BY2) /* object completely above bottom border */ + return; - if (player->GfxPos) - { - if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT) - sxx = player->GfxPos; - else - syy = player->GfxPos; + height = dy; + cy = TILEY - dy; + dy = TILEY; + MarkTileDirty(x, y + 1); + } /* object leaves playfield to the bottom */ + else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) + height -= dy; + else if (dy) /* general vertical movement */ + MarkTileDirty(x, y + SIGN(dy)); } - if (!setup.soft_scrolling && ScreenMovPos) - sxx = syy = 0; - - DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING); - - if (SHIELD_ON(player)) +#if DEBUG + if (!IN_SCR_FIELD(x, y)) { - int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE : - GFX2_SHIELD_PASSIVE); - - DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic, - 3, 8, ANIM_PINGPONG); + printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic); + printf("DrawGraphicShifted(): This should never happen!\n"); + return; } +#endif - if (player->Pushing && player->GfxPos) + if (width > 0 && height > 0) { - int px = SCREENX(next_jx), py = SCREENY(next_jy); - - if (element == EL_SOKOBAN_FIELD_EMPTY || - Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL) - DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT, - NO_CUTTING); - else - { - int element = Feld[next_jx][next_jy]; - int graphic = el2gfx(element); + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - if ((element == EL_ROCK || - element == EL_SP_ZONK || - element == EL_BD_ROCK) && sxx) - { - int phase = (player->GfxPos / (TILEX / 4)); + src_x += cx; + src_y += cy; - if (player->MovDir == MV_LEFT) - graphic += phase; - else - graphic += (phase + 4) % 4; - } + dst_x = FX + x * TILEX + dx; + dst_y = FY + y * TILEY + dy; - DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING); + if (mask_mode == USE_MASKING) + { + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); } + else + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); + + MarkTileDirty(x, y); } +} + +inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy, + int graphic, int frame, + int cut_mode, int mask_mode) +{ + Bitmap *src_bitmap; + int src_x, src_y; + int dst_x, dst_y; + int width = TILEX, height = TILEY; + int x1 = x; + int y1 = y; + int x2 = x + SIGN(dx); + int y2 = y + SIGN(dy); + int anim_frames = graphic_info[graphic].anim_frames; + int sync_frame = (dx ? ABS(dx) : ABS(dy)) * anim_frames / TILESIZE; - /* draw things in front of player (active dynamite or dynabombs) */ + /* re-calculate animation frame for two-tile movement animation */ + frame = getGraphicAnimationFrame(graphic, sync_frame); - if (IS_ACTIVE_BOMB(element)) + if (IN_SCR_FIELD(x1, y1)) /* movement start graphic inside screen area */ { - graphic = el2gfx(element); + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE); + + dst_x = FX + x1 * TILEX; + dst_y = FY + y1 * TILEY; - if (element == EL_DYNAMITE_ACTIVE) + if (mask_mode == USE_MASKING) { - if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6) - phase = 6; + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); } else - { - if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3) - phase = 7 - phase; - } + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); - if (game.emulation == EMU_SUPAPLEX) - DrawGraphic(sx, sy, GFX_SP_DISK_RED); - else - DrawGraphicThruMask(sx, sy, graphic + phase); + MarkTileDirty(x1, y1); } - if (player_is_moving && last_element == EL_EXPLOSION) + if (IN_SCR_FIELD(x2, y2)) /* movement end graphic inside screen area */ { - int phase = Frame[last_jx][last_jy]; - int delay = 2; + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE); - if (phase > 2) - DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), - GFX_EXPLOSION + ((phase - 1) / delay - 1)); - } - - /* draw elements that stay over the player */ - /* handle the field the player is leaving ... */ - if (player_is_moving && IS_OVER_PLAYER(last_element)) - DrawLevelField(last_jx, last_jy); - /* ... and the field the player is entering */ - if (IS_OVER_PLAYER(element)) - DrawLevelField(jx, jy); + dst_x = FX + x2 * TILEX; + dst_y = FY + y2 * TILEY; - if (setup.direct_draw) - { - int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX; - int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY; - int x_size = TILEX * (1 + ABS(jx - last_jx)); - int y_size = TILEY * (1 + ABS(jy - last_jy)); + if (mask_mode == USE_MASKING) + { + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); + } + else + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dst_x, dst_y); - BlitBitmap(drawto_field, window, - dest_x, dest_y, x_size, y_size, dest_x, dest_y); - SetDrawtoField(DRAW_DIRECT); + MarkTileDirty(x2, y2); } - - MarkTileDirty(sx,sy); } -static int getGraphicAnimationPhase(int frames, int delay, int mode) +static void DrawGraphicShifted(int x, int y, int dx, int dy, + int graphic, int frame, + int cut_mode, int mask_mode) { - int phase; - - if (mode == ANIM_PINGPONG) + if (graphic < 0) { - int max_anim_frames = 2 * frames - 2; + DrawGraphic(x, y, graphic, frame); - phase = (FrameCounter % (delay * max_anim_frames)) / delay; - phase = (phase < frames ? phase : max_anim_frames - phase); + return; } - else - phase = (FrameCounter % (delay * frames)) / delay; - - if (mode == ANIM_REVERSE) - phase = -phase; - return phase; + if (graphic_info[graphic].double_movement) /* EM style movement images */ + DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode); + else + DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode); } -static int getNewGraphicAnimationFrame(int graphic, int sync_frame) +void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic, + int frame, int cut_mode) { - int num_frames = new_graphic_info[graphic].anim_frames; - int delay = new_graphic_info[graphic].anim_delay; - int mode = new_graphic_info[graphic].anim_mode; - int frame; + DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING); +} - /* animation synchronized with global frame counter, not move position */ - if (new_graphic_info[graphic].anim_global_sync || sync_frame < 0) - sync_frame = FrameCounter; +void DrawScreenElementExt(int x, int y, int dx, int dy, int element, + int cut_mode, int mask_mode) +{ + int lx = LEVELX(x), ly = LEVELY(y); + int graphic; + int frame; - if (mode & ANIM_PINGPONG) /* use border frames once */ + if (IN_LEV_FIELD(lx, ly)) { - int max_anim_frames = 2 * num_frames - 2; + SetRandomAnimationValue(lx, ly); - frame = (sync_frame % (delay * max_anim_frames)) / delay; - frame = (frame < num_frames ? frame : max_anim_frames - frame); - } - else if (mode & ANIM_PINGPONG2) /* use border frames twice */ - { - int max_anim_frames = 2 * num_frames; + graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); + frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); - frame = (sync_frame % (delay * max_anim_frames)) / delay; - frame = (frame < num_frames ? frame : max_anim_frames - frame - 1); + /* do not use double (EM style) movement graphic when not moving */ + if (graphic_info[graphic].double_movement && !dx && !dy) + { + graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]); + frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); + } } - else /* mode == ANIM_NORMAL || mode == ANIM_REVERSE */ - frame = (sync_frame % (delay * num_frames)) / delay; - - if (mode & ANIM_REVERSE) /* use reverse animation direction */ - frame = num_frames - frame - 1; - - return frame; -} - -void DrawGraphicAnimationExt(int x, int y, int graphic, - int frames, int delay, int mode, int mask_mode) -{ - int phase = getGraphicAnimationPhase(frames, delay, mode); - - if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + else /* border element */ { - if (mask_mode == USE_MASKING) - DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase); - else - DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase); + graphic = el2img(element); + frame = getGraphicAnimationFrame(graphic, -1); } -} - -void DrawNewGraphicAnimationExt(int x, int y, int graphic, int mask_mode) -{ - int delay = new_graphic_info[graphic].anim_delay; - if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + if (element == EL_EXPANDABLE_WALL) { - int frame = getNewGraphicAnimationFrame(graphic, -1); + boolean left_stopped = FALSE, right_stopped = FALSE; - if (mask_mode == USE_MASKING) - DrawNewGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame); - else - DrawNewGraphic(SCREENX(x), SCREENY(y), graphic, frame); + if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly])) + left_stopped = TRUE; + if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly])) + right_stopped = TRUE; + + if (left_stopped && right_stopped) + graphic = IMG_WALL; + else if (left_stopped) + { + graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT; + frame = graphic_info[graphic].anim_frames - 1; + } + else if (right_stopped) + { + graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT; + frame = graphic_info[graphic].anim_frames - 1; + } } + + if (dx || dy) + DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode); + else if (mask_mode == USE_MASKING) + DrawGraphicThruMask(x, y, graphic, frame); + else + DrawGraphic(x, y, graphic, frame); } -void DrawGraphicAnimation(int x, int y, int graphic, - int frames, int delay, int mode) +void DrawLevelElementExt(int x, int y, int dx, int dy, int element, + int cut_mode, int mask_mode) { - DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING); + if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element, + cut_mode, mask_mode); } -void DrawNewGraphicAnimation(int x, int y, int graphic) +void DrawScreenElementShifted(int x, int y, int dx, int dy, int element, + int cut_mode) { - DrawNewGraphicAnimationExt(x, y, graphic, NO_MASKING); + DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); } -void DrawGraphicAnimationThruMask(int x, int y, int graphic, - int frames, int delay, int mode) +void DrawLevelElementShifted(int x, int y, int dx, int dy, int element, + int cut_mode) { - DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING); + DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); } -static void DrawGraphicAnimationShiftedThruMask(int sx, int sy, - int sxx, int syy, - int graphic, - int frames, int delay, - int mode) +void DrawLevelElementThruMask(int x, int y, int element) { - int phase = getGraphicAnimationPhase(frames, delay, mode); - - DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING); + DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); } -void getGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) +void DrawLevelFieldThruMask(int x, int y) { - if (graphic >= 0 && graphic_info[graphic].bitmap != NULL) - { - *bitmap = graphic_info[graphic].bitmap; - *x = graphic_info[graphic].src_x; - *y = graphic_info[graphic].src_y; - } - else if (graphic >= GFX_START_ROCKSELEMENTS && - graphic <= GFX_END_ROCKSELEMENTS) - { - graphic -= GFX_START_ROCKSELEMENTS; - *bitmap = pix[PIX_ELEMENTS]; - *x = (graphic % GFX_PER_LINE) * TILEX; - *y = (graphic / GFX_PER_LINE) * TILEY; - } - else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES) - { - graphic -= GFX_START_ROCKSHEROES; - *bitmap = pix[PIX_HEROES]; - *x = (graphic % HEROES_PER_LINE) * TILEX; - *y = (graphic / HEROES_PER_LINE) * TILEY; - } - else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP) - { - graphic -= GFX_START_ROCKSSP; - *bitmap = pix[PIX_SP]; - *x = (graphic % SP_PER_LINE) * TILEX; - *y = (graphic / SP_PER_LINE) * TILEY; - } - else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC) - { - graphic -= GFX_START_ROCKSDC; - *bitmap = pix[PIX_DC]; - *x = (graphic % DC_PER_LINE) * TILEX; - *y = (graphic / DC_PER_LINE) * TILEY; - } - else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE) - { - graphic -= GFX_START_ROCKSMORE; - *bitmap = pix[PIX_MORE]; - *x = (graphic % MORE_PER_LINE) * TILEX; - *y = (graphic / MORE_PER_LINE) * TILEY; - } - else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT) - { - graphic -= GFX_START_ROCKSFONT; - *bitmap = pix[PIX_FONT_EM]; - *x = (graphic % FONT_CHARS_PER_LINE) * TILEX; - *y = (graphic / FONT_CHARS_PER_LINE) * TILEY; - } - else - { - *bitmap = pix[PIX_SP]; - *x = 0; - *y = 0; - } + DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); } -void DrawGraphic(int x, int y, int graphic) +#define TILE_GFX_ELEMENT(x, y) \ + (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ? \ + GfxElement[x][y] : Feld[x][y]) + +static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) { -#if DEBUG - if (!IN_SCR_FIELD(x, y)) + Bitmap *src_bitmap; + int src_x, src_y; + int sx = SCREENX(x), sy = SCREENY(y); + int element; + int width, height, cx, cy, i; + int crumbled_border_size = graphic_info[graphic].border_size; + static int xy[4][2] = { - printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic); - printf("DrawGraphic(): This should never happen!\n"); + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } + }; + + if (!IN_LEV_FIELD(x, y)) return; - } -#endif - DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic); - MarkTileDirty(x, y); -} + element = TILE_GFX_ELEMENT(x, y); -void DrawNewGraphic(int x, int y, int graphic, int frame) -{ -#if DEBUG - if (!IN_SCR_FIELD(x, y)) + /* crumble field itself */ + if (GFX_CRUMBLED(element) && !IS_MOVING(x, y)) { - printf("DrawNewGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic); - printf("DrawNewGraphic(): This should never happen!\n"); - return; - } -#endif + if (!IN_SCR_FIELD(sx, sy)) + return; - DrawNewGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, - graphic, frame); - MarkTileDirty(x, y); -} + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); -void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic) -{ - Bitmap *src_bitmap; - int src_x, src_y; + for (i = 0; i < 4; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; - getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); -} + element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : + BorderElement); -void DrawNewGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, - int frame) -{ - Bitmap *src_bitmap = new_graphic_info[graphic].bitmap; - int src_x = new_graphic_info[graphic].src_x; - int src_y = new_graphic_info[graphic].src_y; + /* check if neighbour field is of same type */ + if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy)) + continue; - if (new_graphic_info[graphic].anim_vertical) - src_y += frame * TILEY; - else - src_x += frame * TILEX; + if (i == 1 || i == 2) + { + width = crumbled_border_size; + height = TILEY; + cx = (i == 2 ? TILEX - crumbled_border_size : 0); + cy = 0; + } + else + { + width = TILEX; + height = crumbled_border_size; + cx = 0; + cy = (i == 3 ? TILEY - crumbled_border_size : 0); + } - BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); -} + BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, + width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); + } -void DrawGraphicThruMask(int x, int y, int graphic) -{ -#if DEBUG - if (!IN_SCR_FIELD(x, y)) - { - printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic); - printf("DrawGraphicThruMask(): This should never happen!\n"); - return; + MarkTileDirty(sx, sy); } + else /* crumble neighbour fields */ + { + for (i = 0; i < 4; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int sxx = sx + xy[i][0]; + int syy = sy + xy[i][1]; + +#if 1 + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + IS_MOVING(xx, yy)) + continue; + +#if 1 + if (Feld[xx][yy] == EL_ELEMENT_SNAPPING) + continue; #endif - DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic); - MarkTileDirty(x, y); -} + element = TILE_GFX_ELEMENT(xx, yy); -void DrawNewGraphicThruMask(int x, int y, int graphic, int frame) -{ -#if DEBUG - if (!IN_SCR_FIELD(x, y)) - { - printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic); - printf("DrawGraphicThruMask(): This should never happen!\n"); - return; - } + if (!GFX_CRUMBLED(element)) + continue; +#else + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + !GFX_CRUMBLED(Feld[xx][yy]) || + IS_MOVING(xx, yy)) + continue; #endif - DrawNewGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, - graphic, frame); - MarkTileDirty(x, y); +#if 1 + graphic = el_act2crm(element, ACTION_DEFAULT); +#else + graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT); +#endif + crumbled_border_size = graphic_info[graphic].border_size; + + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + + if (i == 1 || i == 2) + { + width = crumbled_border_size; + height = TILEY; + cx = (i == 1 ? TILEX - crumbled_border_size : 0); + cy = 0; + } + else + { + width = TILEX; + height = crumbled_border_size; + cx = 0; + cy = (i == 0 ? TILEY - crumbled_border_size : 0); + } + + BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, + width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy); + + MarkTileDirty(sxx, syy); + } + } } -void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic) +void DrawLevelFieldCrumbledSand(int x, int y) { - int tile = graphic; - int src_x, src_y; - Bitmap *src_bitmap; - GC drawing_gc; + int graphic; - if (graphic == GFX_LEERRAUM) + if (!IN_LEV_FIELD(x, y)) return; - getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - drawing_gc = src_bitmap->stored_clip_gc; - - if (tile_clipmask[tile] != None) +#if 1 + if (Feld[x][y] == EL_ELEMENT_SNAPPING && + GFX_CRUMBLED(GfxElement[x][y])) { - SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]); - SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y); - BlitBitmapMasked(src_bitmap, d, - src_x, src_y, TILEX, TILEY, dest_x, dest_y); + DrawLevelFieldCrumbledSandDigging(x, y, GfxDir[x][y], GfxFrame[x][y]); + return; } - else - { -#if DEBUG -#ifndef TARGET_SDL - printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile); #endif + +#if 1 + graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT); +#else + graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT); #endif - SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); - BlitBitmapMasked(src_bitmap, d, - src_x, src_y, TILEX, TILEY, dest_x, dest_y); - } + DrawLevelFieldCrumbledSandExt(x, y, graphic, 0); } -void DrawNewGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, - int graphic, int frame) +void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction, + int step_frame) { - Bitmap *src_bitmap = new_graphic_info[graphic].bitmap; - GC drawing_gc = src_bitmap->stored_clip_gc; - int src_x = new_graphic_info[graphic].src_x; - int src_y = new_graphic_info[graphic].src_y; + int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction); + int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction); + int frame1 = getGraphicAnimationFrame(graphic1, step_frame); + int frame2 = getGraphicAnimationFrame(graphic2, step_frame); + int sx = SCREENX(x), sy = SCREENY(y); + + DrawGraphic(sx, sy, graphic1, frame1); + DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2); +} - if (new_graphic_info[graphic].anim_vertical) - src_y += frame * TILEY; - else - src_x += frame * TILEX; +void DrawLevelFieldCrumbledSandNeighbours(int x, int y) +{ + int sx = SCREENX(x), sy = SCREENY(y); + static int xy[4][2] = + { + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } + }; + int i; + + for (i = 0; i < 4; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int sxx = sx + xy[i][0]; + int syy = sy + xy[i][1]; - SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); - BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y); + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + !GFX_CRUMBLED(Feld[xx][yy]) || + IS_MOVING(xx, yy)) + continue; + + DrawLevelField(xx, yy); + } } -void DrawMiniGraphic(int x, int y, int graphic) +static int getBorderElement(int x, int y) { - DrawMiniGraphicExt(drawto, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic); - MarkTileDirty(x/2, y/2); + int border[7][2] = + { + { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT }, + { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT }, + { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT }, + { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT }, + { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL }, + { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL }, + { EL_STEELWALL, EL_INVISIBLE_STEELWALL } + }; + int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1); + int steel_position = (x == -1 && y == -1 ? 0 : + x == lev_fieldx && y == -1 ? 1 : + x == -1 && y == lev_fieldy ? 2 : + x == lev_fieldx && y == lev_fieldy ? 3 : + x == -1 || x == lev_fieldx ? 4 : + y == -1 || y == lev_fieldy ? 5 : 6); + + return border[steel_position][steel_type]; } -void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) +void DrawScreenElement(int x, int y, int element) { - if (graphic >= GFX_START_ROCKSELEMENTS && graphic <= GFX_END_ROCKSELEMENTS) - { - graphic -= GFX_START_ROCKSELEMENTS; - *bitmap = pix[PIX_ELEMENTS]; - *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX; - *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY; - } - else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP) - { - graphic -= GFX_START_ROCKSSP; - *bitmap = pix[PIX_SP]; - *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX; - *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY; - } - else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC) - { - graphic -= GFX_START_ROCKSDC; - *bitmap = pix[PIX_DC]; - *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX; - *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY; - } - else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE) - { - graphic -= GFX_START_ROCKSMORE; - *bitmap = pix[PIX_MORE]; - *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX; - *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY; - } - else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT) - { - graphic -= GFX_START_ROCKSFONT; - *bitmap = pix[PIX_FONT_EM]; - *x = MINI_FONT_STARTX + (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE; - *y = MINI_FONT_STARTY + (graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE; - } - else - { - *bitmap = pix[PIX_SP]; - *x = MINI_SP_STARTX; - *y = MINI_SP_STARTY; - } + DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); + DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y)); } -void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) +void DrawLevelElement(int x, int y, int element) { - Bitmap *bitmap; - int src_x, src_y; - - getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y); - BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); + if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawScreenElement(SCREENX(x), SCREENY(y), element); } -void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, - int cut_mode, int mask_mode) +void DrawScreenField(int x, int y) { - int width = TILEX, height = TILEY; - int cx = 0, cy = 0; - int src_x, src_y, dest_x, dest_y; - int tile = graphic; - Bitmap *src_bitmap; - GC drawing_gc; + int lx = LEVELX(x), ly = LEVELY(y); + int element, content; - if (graphic < 0) + if (!IN_LEV_FIELD(lx, ly)) { - DrawGraphic(x, y, graphic); + if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy) + element = EL_EMPTY; + else + element = getBorderElement(lx, ly); + + DrawScreenElement(x, y, element); return; } - if (dx || dy) /* Verschiebung der Grafik? */ + element = Feld[lx][ly]; + content = Store[lx][ly]; + + if (IS_MOVING(lx, ly)) { - if (x < BX1) /* Element kommt von links ins Bild */ + int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT); + boolean cut_mode = NO_CUTTING; + + if (element == EL_QUICKSAND_EMPTYING || + element == EL_MAGIC_WALL_EMPTYING || + element == EL_BD_MAGIC_WALL_EMPTYING || + element == EL_AMOEBA_DROPPING) + cut_mode = CUT_ABOVE; + else if (element == EL_QUICKSAND_FILLING || + element == EL_MAGIC_WALL_FILLING || + element == EL_BD_MAGIC_WALL_FILLING) + cut_mode = CUT_BELOW; + + if (cut_mode == CUT_ABOVE) + DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING); + else + DrawScreenElement(x, y, EL_EMPTY); + + if (horiz_move) + DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING); + else if (cut_mode == NO_CUTTING) + DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode); + else + DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode); + + if (content == EL_ACID) { - x = BX1; - width = dx; - cx = TILEX - dx; - dx = 0; + int dir = MovDir[lx][ly]; + int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0); + int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0); + + DrawLevelElementThruMask(newlx, newly, EL_ACID); } - else if (x > BX2) /* Element kommt von rechts ins Bild */ - { - x = BX2; - width = -dx; - dx = TILEX + dx; - } - else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */ - { - width += dx; - cx = -dx; - dx = 0; - } - else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */ - width -= dx; - else if (dx) /* allg. Bewegung in x-Richtung */ - MarkTileDirty(x + SIGN(dx), y); - - if (y < BY1) /* Element kommt von oben ins Bild */ - { - if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */ - return; + } + else if (IS_BLOCKED(lx, ly)) + { + int oldx, oldy; + int sx, sy; + int horiz_move; + boolean cut_mode = NO_CUTTING; + int element_old, content_old; - y = BY1; - height = dy; - cy = TILEY - dy; - dy = 0; - } - else if (y > BY2) /* Element kommt von unten ins Bild */ - { - y = BY2; - height = -dy; - dy = TILEY + dy; - } - else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */ - { - height += dy; - cy = -dy; - dy = 0; - } - else if (dy > 0 && cut_mode == CUT_ABOVE) - { - if (y == BY2) /* Element unterhalb des Bildes */ - return; + Blocked2Moving(lx, ly, &oldx, &oldy); + sx = SCREENX(oldx); + sy = SCREENY(oldy); + horiz_move = (MovDir[oldx][oldy] == MV_LEFT || + MovDir[oldx][oldy] == MV_RIGHT); - height = dy; - cy = TILEY - dy; - dy = TILEY; - MarkTileDirty(x, y + 1); - } /* Element verläßt unten das Bild */ - else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) - height -= dy; - else if (dy) /* allg. Bewegung in y-Richtung */ - MarkTileDirty(x, y + SIGN(dy)); - } + element_old = Feld[oldx][oldy]; + content_old = Store[oldx][oldy]; - getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - drawing_gc = src_bitmap->stored_clip_gc; + if (element_old == EL_QUICKSAND_EMPTYING || + element_old == EL_MAGIC_WALL_EMPTYING || + element_old == EL_BD_MAGIC_WALL_EMPTYING || + element_old == EL_AMOEBA_DROPPING) + cut_mode = CUT_ABOVE; - src_x += cx; - src_y += cy; + DrawScreenElement(x, y, EL_EMPTY); - dest_x = FX + x * TILEX + dx; - dest_y = FY + y * TILEY + dy; + if (horiz_move) + DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old, + NO_CUTTING); + else if (cut_mode == NO_CUTTING) + DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old, + cut_mode); + else + DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old, + cut_mode); + } + else if (IS_DRAWABLE(element)) + DrawScreenElement(x, y, element); + else + DrawScreenElement(x, y, EL_EMPTY); +} -#if DEBUG - if (!IN_SCR_FIELD(x,y)) +void DrawLevelField(int x, int y) +{ + if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawScreenField(SCREENX(x), SCREENY(y)); + else if (IS_MOVING(x, y)) { - printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic); - printf("DrawGraphicShifted(): This should never happen!\n"); - return; - } -#endif + int newx,newy; - if (mask_mode == USE_MASKING) + Moving2Blocked(x, y, &newx, &newy); + if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy))) + DrawScreenField(SCREENX(newx), SCREENY(newy)); + } + else if (IS_BLOCKED(x, y)) { - if (tile_clipmask[tile] != None) - { - SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]); - SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y); - BlitBitmapMasked(src_bitmap, drawto_field, - src_x, src_y, TILEX, TILEY, dest_x, dest_y); - } - else - { -#if DEBUG -#ifndef TARGET_SDL - printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile); -#endif -#endif + int oldx, oldy; - SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); - BlitBitmapMasked(src_bitmap, drawto_field, - src_x, src_y, width, height, dest_x, dest_y); - } + Blocked2Moving(x, y, &oldx, &oldy); + if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy))) + DrawScreenField(SCREENX(oldx), SCREENY(oldy)); } - else - BlitBitmap(src_bitmap, drawto_field, - src_x, src_y, width, height, dest_x, dest_y); +} + +void DrawMiniElement(int x, int y, int element) +{ + int graphic; + + graphic = el2edimg(element); + DrawMiniGraphic(x, y, graphic); +} - MarkTileDirty(x,y); +void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) +{ + int x = sx + scroll_x, y = sy + scroll_y; + + if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy) + DrawMiniElement(sx, sy, EL_EMPTY); + else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy) + DrawMiniElement(sx, sy, Feld[x][y]); + else + DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y))); } -void DrawNewGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, - int cut_mode, int mask_mode) +void DrawEnvelopeBackground(int envelope_nr, int startx, int starty, + int x, int y, int xsize, int ysize, int font_nr) { + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; Bitmap *src_bitmap; - GC drawing_gc; - int src_x; - int src_y; + int src_x, src_y; + int dst_x = SX + startx + x * font_width; + int dst_y = SY + starty + y * font_height; + int width = graphic_info[graphic].width; + int height = graphic_info[graphic].height; + int inner_width = MAX(width - 2 * font_width, font_width); + int inner_height = MAX(height - 2 * font_height, font_height); + int inner_sx = (width >= 3 * font_width ? font_width : 0); + int inner_sy = (height >= 3 * font_height ? font_height : 0); + boolean draw_masked = graphic_info[graphic].draw_masked; - int width = TILEX, height = TILEY; - int cx = 0, cy = 0; - int dest_x, dest_y; + getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); - if (graphic < 0) + if (src_bitmap == NULL || width < font_width || height < font_height) { - DrawNewGraphic(x, y, graphic, frame); + ClearRectangle(drawto, dst_x, dst_y, font_width, font_height); return; } - if (dx || dy) /* Verschiebung der Grafik? */ + src_x += (x == 0 ? 0 : x == xsize - 1 ? width - font_width : + inner_sx + (x - 1) * font_width % inner_width); + src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height : + inner_sy + (y - 1) * font_height % inner_height); + + if (draw_masked) { - if (x < BX1) /* Element kommt von links ins Bild */ - { - x = BX1; - width = dx; - cx = TILEX - dx; - dx = 0; - } - else if (x > BX2) /* Element kommt von rechts ins Bild */ - { - x = BX2; - width = -dx; - dx = TILEX + dx; - } - else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */ - { - width += dx; - cx = -dx; - dx = 0; - } - else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */ - width -= dx; - else if (dx) /* allg. Bewegung in x-Richtung */ - MarkTileDirty(x + SIGN(dx), y); + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height, + dst_x, dst_y); + } + else + BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height, + dst_x, dst_y); +} - if (y < BY1) /* Element kommt von oben ins Bild */ - { - if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */ - return; +void AnimateEnvelope(int envelope_nr, int anim_mode, int action) +{ + int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; + Bitmap *src_bitmap = graphic_info[graphic].bitmap; + int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND); + boolean ffwd_delay = (tape.playing && tape.fast_forward); + boolean no_delay = (tape.warp_forward); + unsigned long anim_delay = 0; + int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); + int anim_delay_value = (no_delay ? 0 : frame_delay_value); + int font_nr = FONT_ENVELOPE_1 + envelope_nr; + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + int max_xsize = level.envelope_xsize[envelope_nr]; + int max_ysize = level.envelope_ysize[envelope_nr]; + int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0); + int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0); + int xend = max_xsize; + int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0); + int xstep = (xstart < xend ? 1 : 0); + int ystep = (ystart < yend || xstep == 0 ? 1 : 0); + int x, y; - y = BY1; - height = dy; - cy = TILEY - dy; - dy = 0; - } - else if (y > BY2) /* Element kommt von unten ins Bild */ - { - y = BY2; - height = -dy; - dy = TILEY + dy; - } - else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */ - { - height += dy; - cy = -dy; - dy = 0; - } - else if (dy > 0 && cut_mode == CUT_ABOVE) - { - if (y == BY2) /* Element unterhalb des Bildes */ - return; + for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep) + { + int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; + int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2; + int sx = (SXSIZE - xsize * font_width) / 2; + int sy = (SYSIZE - ysize * font_height) / 2; + int xx, yy; - height = dy; - cy = TILEY - dy; - dy = TILEY; - MarkTileDirty(x, y + 1); - } /* Element verläßt unten das Bild */ - else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) - height -= dy; - else if (dy) /* allg. Bewegung in y-Richtung */ - MarkTileDirty(x, y + SIGN(dy)); + SetDrawtoField(DRAW_BUFFERED); + + BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); + + SetDrawtoField(DRAW_BACKBUFFER); + + for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++) + DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr); + + DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height, + level.envelope_text[envelope_nr], font_nr, max_xsize, + xsize - 2, ysize - 2, mask_mode); + + redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; + BackToFront(); + + WaitUntilDelayReached(&anim_delay, anim_delay_value / 2); } +} + +void ShowEnvelope(int envelope_nr) +{ + int element = EL_ENVELOPE_1 + envelope_nr; + int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; + int sound_opening = element_info[element].sound[ACTION_OPENING]; + int sound_closing = element_info[element].sound[ACTION_CLOSING]; + boolean ffwd_delay = (tape.playing && tape.fast_forward); + boolean no_delay = (tape.warp_forward); + int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1); + int wait_delay_value = (no_delay ? 0 : normal_delay_value); + int anim_mode = graphic_info[graphic].anim_mode; + int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL: + anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode); - src_bitmap = new_graphic_info[graphic].bitmap; - drawing_gc = src_bitmap->stored_clip_gc; - src_x = new_graphic_info[graphic].src_x; - src_y = new_graphic_info[graphic].src_y; + game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */ - if (new_graphic_info[graphic].anim_vertical) - src_y += frame * TILEY; + PlaySoundStereo(sound_opening, SOUND_MIDDLE); + + if (anim_mode == ANIM_DEFAULT) + AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING); + + AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING); + + if (tape.playing) + Delay(wait_delay_value); else - src_x += frame * TILEX; + WaitForEventToContinue(); - src_x += cx; - src_y += cy; + PlaySoundStereo(sound_closing, SOUND_MIDDLE); - dest_x = FX + x * TILEX + dx; - dest_y = FY + y * TILEY + dy; + if (anim_mode != ANIM_NONE) + AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING); -#if DEBUG - if (!IN_SCR_FIELD(x,y)) - { - printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic); - printf("DrawGraphicShifted(): This should never happen!\n"); - return; - } -#endif + if (anim_mode == ANIM_DEFAULT) + AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING); - if (mask_mode == USE_MASKING) - SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); + game.envelope_active = FALSE; - BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, - dest_x, dest_y); + SetDrawtoField(DRAW_BUFFERED); - MarkTileDirty(x,y); + redraw_mask |= REDRAW_FIELD; + BackToFront(); } -void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic, - int cut_mode) +void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) { - DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING); + Bitmap *src_bitmap = graphic_info[graphic].bitmap; + int mini_startx = src_bitmap->width * 3 / 4; + int mini_starty = src_bitmap->height * 2 / 3; + int src_x = mini_startx + graphic_info[graphic].src_x / 8; + int src_y = mini_starty + graphic_info[graphic].src_y / 8; + + *bitmap = src_bitmap; + *x = src_x; + *y = src_y; } -void DrawNewGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic, - int frame, int cut_mode) +void DrawMicroElement(int xpos, int ypos, int element) { - DrawNewGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING); + Bitmap *src_bitmap; + int src_x, src_y; + int graphic = el2preimg(element); + + getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY, + xpos, ypos); } -void DrawScreenElementExt(int x, int y, int dx, int dy, int element, - int cut_mode, int mask_mode) +void DrawLevel() { - int ux = LEVELX(x), uy = LEVELY(y); - int graphic = el2gfx(element); - int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8); - int phase4 = phase8 / 2; - int phase2 = phase8 / 4; - int dir = MovDir[ux][uy]; + int x,y; - if (element == EL_PACMAN || element == EL_BUG || element == EL_SPACESHIP) - { - graphic += 1 * !phase2; + SetDrawBackgroundMask(REDRAW_NONE); + ClearWindow(); - if (dir == MV_UP) - graphic += 1 * 2; - else if (dir == MV_LEFT) - graphic += 2 * 2; - else if (dir == MV_DOWN) - graphic += 3 * 2; - } - else if (element == EL_SP_SNIKSNAK) - { - if (dir == MV_LEFT) - graphic = GFX_SP_SNIKSNAK_LEFT; - else if (dir == MV_RIGHT) - graphic = GFX_SP_SNIKSNAK_RIGHT; - else if (dir == MV_UP) - graphic = GFX_SP_SNIKSNAK_UP; - else - graphic = GFX_SP_SNIKSNAK_DOWN; + for (x = BX1; x <= BX2; x++) + for (y = BY1; y <= BY2; y++) + DrawScreenField(x, y); - graphic += (phase8 < 4 ? phase8 : 7 - phase8); - } - else if (element == EL_SP_ELECTRON) - { - graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL); - } - else if (element == EL_MOLE || element == EL_PENGUIN || - element == EL_PIG || element == EL_DRAGON) - { - if (dir == MV_LEFT) - graphic = (element == EL_MOLE ? GFX_MOLE_LEFT : - element == EL_PENGUIN ? GFX_PINGUIN_LEFT : - element == EL_PIG ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT); - else if (dir == MV_RIGHT) - graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT : - element == EL_PENGUIN ? GFX_PINGUIN_RIGHT : - element == EL_PIG ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT); - else if (dir == MV_UP) - graphic = (element == EL_MOLE ? GFX_MOLE_UP : - element == EL_PENGUIN ? GFX_PINGUIN_UP : - element == EL_PIG ? GFX_SCHWEIN_UP : GFX_DRACHE_UP); - else - graphic = (element == EL_MOLE ? GFX_MOLE_DOWN : - element == EL_PENGUIN ? GFX_PINGUIN_DOWN : - element == EL_PIG ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN); + redraw_mask |= REDRAW_FIELD; +} - graphic += phase4; - } - else if (element == EL_SATELLITE) - { - graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL); - } - else if (element == EL_ACID) - { - graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL); - } - else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY) - { - graphic += !phase2; - } - else if (element == EL_BALLOON) - { - graphic += phase4; - } - else if ((element == EL_ROCK || - element == EL_SP_ZONK || - element == EL_BD_ROCK || - element == EL_SP_INFOTRON || - IS_GEM(element)) - && !cut_mode) - { - if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1])) - { - if (element == EL_ROCK || - element == EL_SP_ZONK || - element == EL_BD_ROCK) - { - if (dir == MV_LEFT) - graphic += (4 - phase4) % 4; - else if (dir == MV_RIGHT) - graphic += phase4; - else - graphic += phase2 * 2; - } - else if (element != EL_SP_INFOTRON) - graphic += phase2; - } - } - else if (element == EL_MAGIC_WALL_ACTIVE || - element == EL_MAGIC_WALL_EMPTYING || - element == EL_BD_MAGIC_WALL_ACTIVE || - element == EL_BD_MAGIC_WALL_EMPTYING || - element == EL_MAGIC_WALL_FULL || - element == EL_BD_MAGIC_WALL_FULL) - { - graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE); - } - else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING) - { - graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT); - graphic += (x + 2 * y + 4) % 4; - } - else if (element == EL_WALL_GROWING) - { - boolean links_massiv = FALSE, rechts_massiv = FALSE; +void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) +{ + int x,y; - if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy])) - links_massiv = TRUE; - if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy])) - rechts_massiv = TRUE; + for (x = 0; x < size_x; x++) + for (y = 0; y < size_y; y++) + DrawMiniElementOrWall(x, y, scroll_x, scroll_y); - if (links_massiv && rechts_massiv) - graphic = GFX_MAUERWERK; - else if (links_massiv) - graphic = GFX_MAUER_R; - else if (rechts_massiv) - graphic = GFX_MAUER_L; - } -#if 0 - else if ((element == EL_INVISIBLE_STEELWALL || - element == EL_INVISIBLE_WALL || - element == EL_INVISIBLE_SAND) && game.light_time_left) - { - graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON : - element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON : - GFX_SAND_INVISIBLE_ON); - } -#endif + redraw_mask |= REDRAW_FIELD; +} - if (dx || dy) - DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode); - else if (mask_mode == USE_MASKING) - DrawGraphicThruMask(x, y, graphic); - else - DrawGraphic(x, y, graphic); -} - -void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element, - int cut_mode, int mask_mode) +static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y) { - int ux = LEVELX(x), uy = LEVELY(y); - int move_dir = MovDir[ux][uy]; - int move_pos = ABS(MovPos[ux][uy]) / (TILEX / 8); - int graphic = el_dir2img(element, move_dir); - int frame = getNewGraphicAnimationFrame(graphic, move_pos); - int phase8 = move_pos; - int phase4 = phase8 / 2; - int phase2 = phase8 / 4; + int x, y; - int dir = move_dir; /* !!! THROW AWAY LATER !!! */ + DrawBackground(xpos, ypos, MICROLEVEL_XSIZE, MICROLEVEL_YSIZE); - if (0) - { - ; - } -#if 0 - else if (element == EL_PACMAN || element == EL_BUG || - element == EL_SPACESHIP) - { - graphic += 1 * !phase2; - - if (dir == MV_UP) - graphic += 1 * 2; - else if (dir == MV_LEFT) - graphic += 2 * 2; - else if (dir == MV_DOWN) - graphic += 3 * 2; - } - else if (element == EL_SP_SNIKSNAK) - { - if (dir == MV_LEFT) - graphic = GFX_SP_SNIKSNAK_LEFT; - else if (dir == MV_RIGHT) - graphic = GFX_SP_SNIKSNAK_RIGHT; - else if (dir == MV_UP) - graphic = GFX_SP_SNIKSNAK_UP; - else - graphic = GFX_SP_SNIKSNAK_DOWN; + if (lev_fieldx < STD_LEV_FIELDX) + xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX; + if (lev_fieldy < STD_LEV_FIELDY) + ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY; - graphic += (phase8 < 4 ? phase8 : 7 - phase8); - } - else if (element == EL_SP_ELECTRON) - { - graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL); - } -#endif - else if (element == EL_MOLE || element == EL_PENGUIN || - element == EL_PIG || element == EL_DRAGON) - { - if (dir == MV_LEFT) - graphic = (element == EL_MOLE ? GFX_MOLE_LEFT : - element == EL_PENGUIN ? GFX_PINGUIN_LEFT : - element == EL_PIG ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT); - else if (dir == MV_RIGHT) - graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT : - element == EL_PENGUIN ? GFX_PINGUIN_RIGHT : - element == EL_PIG ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT); - else if (dir == MV_UP) - graphic = (element == EL_MOLE ? GFX_MOLE_UP : - element == EL_PENGUIN ? GFX_PINGUIN_UP : - element == EL_PIG ? GFX_SCHWEIN_UP : GFX_DRACHE_UP); - else - graphic = (element == EL_MOLE ? GFX_MOLE_DOWN : - element == EL_PENGUIN ? GFX_PINGUIN_DOWN : - element == EL_PIG ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN); + xpos += MICRO_TILEX; + ypos += MICRO_TILEY; - graphic += phase4; - } - else if (element == EL_SATELLITE) - { -#if 1 - graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL); -#else - graphic = GFX_SONDE_START + getNewGraphicAnimationFrame(graphic, move_pos); -#endif - } - else if (element == EL_ACID) - { -#if 1 - graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL); -#else - graphic = GFX_GEBLUBBER + getNewGraphicAnimationFrame(graphic, move_pos); -#endif - } - else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY) + for (x = -1; x <= STD_LEV_FIELDX; x++) { - graphic += !phase2; - } - else if (element == EL_BALLOON) - { - graphic += phase4; - } - else if ((element == EL_ROCK || - element == EL_SP_ZONK || - element == EL_BD_ROCK || - element == EL_SP_INFOTRON || - IS_GEM(element)) - && !cut_mode) - { - if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1])) + for (y = -1; y <= STD_LEV_FIELDY; y++) { - if (element == EL_ROCK || - element == EL_SP_ZONK || - element == EL_BD_ROCK) - { - if (dir == MV_LEFT) - graphic += (4 - phase4) % 4; - else if (dir == MV_RIGHT) - graphic += phase4; - else - graphic += phase2 * 2; - } - else if (element != EL_SP_INFOTRON) - graphic += phase2; - } - } - else if (element == EL_MAGIC_WALL_ACTIVE || - element == EL_MAGIC_WALL_EMPTYING || - element == EL_BD_MAGIC_WALL_ACTIVE || - element == EL_BD_MAGIC_WALL_EMPTYING || - element == EL_MAGIC_WALL_FULL || - element == EL_BD_MAGIC_WALL_FULL) - { -#if 1 - graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE); -#else - graphic += 3 + getNewGraphicAnimationFrame(graphic, move_pos); -#endif - } - else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING) - { - graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT); - graphic += (x + 2 * y + 4) % 4; - } - else if (element == EL_WALL_GROWING) - { - boolean links_massiv = FALSE, rechts_massiv = FALSE; - - if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy])) - links_massiv = TRUE; - if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy])) - rechts_massiv = TRUE; + int lx = from_x + x, ly = from_y + y; - if (links_massiv && rechts_massiv) - graphic = GFX_MAUERWERK; - else if (links_massiv) - graphic = GFX_MAUER_R; - else if (rechts_massiv) - graphic = GFX_MAUER_L; - } -#if 0 - else if ((element == EL_INVISIBLE_STEELWALL || - element == EL_INVISIBLE_WALL || - element == EL_INVISIBLE_SAND) && game.light_time_left) - { - graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON : - element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON : - GFX_SAND_INVISIBLE_ON); + if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy) + DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, + level.field[lx][ly]); + else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1 + && BorderElement != EL_EMPTY) + DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, + getBorderElement(lx, ly)); + } } -#endif - if (dx || dy) - DrawNewGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode); - else if (mask_mode == USE_MASKING) - DrawNewGraphicThruMask(x, y, graphic, frame); - else - DrawNewGraphic(x, y, graphic, frame); + redraw_mask |= REDRAW_MICROLEVEL; } -void DrawLevelElementExt(int x, int y, int dx, int dy, int element, - int cut_mode, int mask_mode) -{ - if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element, - cut_mode, mask_mode); -} +#define MICROLABEL_EMPTY 0 +#define MICROLABEL_LEVEL_NAME 1 +#define MICROLABEL_LEVEL_AUTHOR_HEAD 2 +#define MICROLABEL_LEVEL_AUTHOR 3 +#define MICROLABEL_IMPORTED_FROM_HEAD 4 +#define MICROLABEL_IMPORTED_FROM 5 +#define MICROLABEL_IMPORTED_BY_HEAD 6 +#define MICROLABEL_IMPORTED_BY 7 -void DrawNewLevelElementExt(int x, int y, int dx, int dy, int element, - int cut_mode, int mask_mode) +static void DrawMicroLevelLabelExt(int mode) { - if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawNewScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element, - cut_mode, mask_mode); -} + char label_text[MAX_OUTPUT_LINESIZE + 1]; + int max_len_label_text; + int font_nr = FONT_TEXT_2; + int i; -void DrawScreenElementShifted(int x, int y, int dx, int dy, int element, - int cut_mode) -{ - DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); -} + if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD || + mode == MICROLABEL_IMPORTED_FROM_HEAD || + mode == MICROLABEL_IMPORTED_BY_HEAD) + font_nr = FONT_TEXT_3; -void DrawNewScreenElementShifted(int x, int y, int dx, int dy, int element, - int cut_mode) -{ - DrawNewScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); -} + max_len_label_text = SXSIZE / getFontWidth(font_nr); -void DrawLevelElementShifted(int x, int y, int dx, int dy, int element, - int cut_mode) -{ - DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); -} + for (i = 0; i < max_len_label_text; i++) + label_text[i] = ' '; + label_text[max_len_label_text] = '\0'; -void DrawNewLevelElementShifted(int x, int y, int dx, int dy, int element, - int cut_mode) -{ - DrawNewLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); -} + if (strlen(label_text) > 0) + { + int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; + int lypos = MICROLABEL2_YPOS; -void DrawScreenElementThruMask(int x, int y, int element) -{ - DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); -} + DrawText(lxpos, lypos, label_text, font_nr); + } -void DrawNewScreenElementThruMask(int x, int y, int element) -{ - DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); -} + strncpy(label_text, + (mode == MICROLABEL_LEVEL_NAME ? level.name : + mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" : + mode == MICROLABEL_LEVEL_AUTHOR ? level.author : + mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" : + mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from : + mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" : + mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""), + max_len_label_text); + label_text[max_len_label_text] = '\0'; -void DrawLevelElementThruMask(int x, int y, int element) -{ - DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); -} + if (strlen(label_text) > 0) + { + int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; + int lypos = MICROLABEL2_YPOS; -void DrawNewLevelElementThruMask(int x, int y, int element) -{ - DrawNewLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); -} + DrawText(lxpos, lypos, label_text, font_nr); + } -void DrawLevelFieldThruMask(int x, int y) -{ - DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); + redraw_mask |= REDRAW_MICROLEVEL; } -void DrawNewLevelFieldThruMask(int x, int y) +void DrawMicroLevel(int xpos, int ypos, boolean restart) { - DrawNewLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); -} + static unsigned long scroll_delay = 0; + static unsigned long label_delay = 0; + static int from_x, from_y, scroll_direction; + static int label_state, label_counter; + int last_game_status = game_status; /* save current game status */ -void ErdreichAnbroeckeln(int x, int y) -{ - Bitmap *src_bitmap; - int src_x, src_y; - int i, width, height, cx,cy; - int ux = LEVELX(x), uy = LEVELY(y); - int element, graphic; - int snip = 4; - static int xy[4][2] = + /* force PREVIEW font on preview level */ + game_status = GAME_MODE_PSEUDO_PREVIEW; + + if (restart) { - { 0, -1 }, - { -1, 0 }, - { +1, 0 }, - { 0, +1 } - }; + from_x = from_y = 0; + scroll_direction = MV_RIGHT; + label_state = 1; + label_counter = 0; - if (!IN_LEV_FIELD(ux, uy)) - return; + DrawMicroLevelExt(xpos, ypos, from_x, from_y); + DrawMicroLevelLabelExt(label_state); - element = Feld[ux][uy]; + /* initialize delay counters */ + DelayReached(&scroll_delay, 0); + DelayReached(&label_delay, 0); - if (element == EL_SAND || - element == EL_LANDMINE || - element == EL_TRAP || - element == EL_TRAP_ACTIVE) - { - if (!IN_SCR_FIELD(x, y)) - return; + if (leveldir_current->name) + { + char label_text[MAX_OUTPUT_LINESIZE + 1]; + int font_nr = FONT_TEXT_1; + int max_len_label_text = SXSIZE / getFontWidth(font_nr); + int lxpos, lypos; + + strncpy(label_text, leveldir_current->name, max_len_label_text); + label_text[max_len_label_text] = '\0'; + + lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; + lypos = SY + MICROLABEL1_YPOS; + + DrawText(lxpos, lypos, label_text, font_nr); + } - graphic = GFX_ERDENRAND; + game_status = last_game_status; /* restore current game status */ - getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + return; + } - for(i=0; i<4; i++) + /* scroll micro level, if needed */ + if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) && + DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY)) + { + switch (scroll_direction) { - int uxx, uyy; + case MV_LEFT: + if (from_x > 0) + from_x--; + else + scroll_direction = MV_UP; + break; - uxx = ux + xy[i][0]; - uyy = uy + xy[i][1]; - if (!IN_LEV_FIELD(uxx, uyy)) - element = EL_STEELWALL; - else - element = Feld[uxx][uyy]; + case MV_RIGHT: + if (from_x < lev_fieldx - STD_LEV_FIELDX) + from_x++; + else + scroll_direction = MV_DOWN; + break; - if (element == EL_SAND || - element == EL_LANDMINE || - element == EL_TRAP || - element == EL_TRAP_ACTIVE) - continue; + case MV_UP: + if (from_y > 0) + from_y--; + else + scroll_direction = MV_RIGHT; + break; - if (i == 1 || i == 2) - { - width = snip; - height = TILEY; - cx = (i == 2 ? TILEX - snip : 0); - cy = 0; - } - else - { - width = TILEX; - height = snip; - cx = 0; - cy = (i == 3 ? TILEY - snip : 0); - } + case MV_DOWN: + if (from_y < lev_fieldy - STD_LEV_FIELDY) + from_y++; + else + scroll_direction = MV_LEFT; + break; - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + x * TILEX + cx, FY + y * TILEY + cy); + default: + break; } - MarkTileDirty(x, y); + DrawMicroLevelExt(xpos, ypos, from_x, from_y); } - else - { - graphic = GFX_ERDENRAND; - getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */ + /* redraw micro level label, if needed */ + if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 && + strcmp(level.author, ANONYMOUS_NAME) != 0 && + strcmp(level.author, leveldir_current->name) != 0 && + DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY)) + { + int max_label_counter = 23; - for(i=0; i<4; i++) - { - int xx, yy, uxx, uyy; - - xx = x + xy[i][0]; - yy = y + xy[i][1]; - uxx = ux + xy[i][0]; - uyy = uy + xy[i][1]; - - if (!IN_LEV_FIELD(uxx, uyy) || - (Feld[uxx][uyy] != EL_SAND && - Feld[uxx][uyy] != EL_LANDMINE && - Feld[uxx][uyy] != EL_TRAP && - Feld[uxx][uyy] != EL_TRAP_ACTIVE) || - !IN_SCR_FIELD(xx, yy)) - continue; + if (leveldir_current->imported_from != NULL && + strlen(leveldir_current->imported_from) > 0) + max_label_counter += 14; + if (leveldir_current->imported_by != NULL && + strlen(leveldir_current->imported_by) > 0) + max_label_counter += 14; - if (i == 1 || i == 2) - { - width = snip; - height = TILEY; - cx = (i == 1 ? TILEX - snip : 0); - cy = 0; - } - else - { - width = TILEX; - height = snip; - cx = 0; - cy = (i==0 ? TILEY-snip : 0); - } + label_counter = (label_counter + 1) % max_label_counter; + label_state = (label_counter >= 0 && label_counter <= 7 ? + MICROLABEL_LEVEL_NAME : + label_counter >= 9 && label_counter <= 12 ? + MICROLABEL_LEVEL_AUTHOR_HEAD : + label_counter >= 14 && label_counter <= 21 ? + MICROLABEL_LEVEL_AUTHOR : + label_counter >= 23 && label_counter <= 26 ? + MICROLABEL_IMPORTED_FROM_HEAD : + label_counter >= 28 && label_counter <= 35 ? + MICROLABEL_IMPORTED_FROM : + label_counter >= 37 && label_counter <= 40 ? + MICROLABEL_IMPORTED_BY_HEAD : + label_counter >= 42 && label_counter <= 49 ? + MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY); - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy); + if (leveldir_current->imported_from == NULL && + (label_state == MICROLABEL_IMPORTED_FROM_HEAD || + label_state == MICROLABEL_IMPORTED_FROM)) + label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ? + MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY); - MarkTileDirty(xx, yy); - } + DrawMicroLevelLabelExt(label_state); } + + game_status = last_game_status; /* restore current game status */ } -void DrawScreenElement(int x, int y, int element) +inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, + int graphic, int sync_frame, int mask_mode) { - DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); - ErdreichAnbroeckeln(x, y); + int frame = getGraphicAnimationFrame(graphic, sync_frame); + + if (mask_mode == USE_MASKING) + DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame); + else + DrawGraphicExt(dst_bitmap, x, y, graphic, frame); } -void DrawNewScreenElement(int x, int y, int element) +inline void DrawGraphicAnimation(int x, int y, int graphic) { - DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); - ErdreichAnbroeckeln(x, y); + int lx = LEVELX(x), ly = LEVELY(y); + + if (!IN_SCR_FIELD(x, y)) + return; + + DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY, + graphic, GfxFrame[lx][ly], NO_MASKING); + MarkTileDirty(x, y); } -void DrawLevelElement(int x, int y, int element) +void DrawLevelGraphicAnimation(int x, int y, int graphic) { - if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawScreenElement(SCREENX(x), SCREENY(y), element); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); } -void DrawNewLevelElement(int x, int y, int element) +void DrawLevelElementAnimation(int x, int y, int element) { - if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawNewScreenElement(SCREENX(x), SCREENY(y), element); + int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); + + DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); } -void DrawScreenField(int x, int y) +inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) { - int ux = LEVELX(x), uy = LEVELY(y); - int element, content; + int sx = SCREENX(x), sy = SCREENY(y); - if (!IN_LEV_FIELD(ux, uy)) - { - if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy) - element = EL_EMPTY; - else - element = BorderElement; + if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) + return; - DrawScreenElement(x, y, element); + if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) return; - } - element = Feld[ux][uy]; - content = Store[ux][uy]; + DrawGraphicAnimation(sx, sy, graphic); - if (IS_MOVING(ux, uy)) - { - int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT); - boolean cut_mode = NO_CUTTING; +#if 1 + if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y))) + DrawLevelFieldCrumbledSand(x, y); +#else + if (GFX_CRUMBLED(Feld[x][y])) + DrawLevelFieldCrumbledSand(x, y); +#endif +} - if (element == EL_QUICKSAND_EMPTYING || - element == EL_MAGIC_WALL_EMPTYING || - element == EL_BD_MAGIC_WALL_EMPTYING || - element == EL_AMOEBA_DRIPPING) - cut_mode = CUT_ABOVE; - else if (element == EL_QUICKSAND_FILLING || - element == EL_MAGIC_WALL_FILLING || - element == EL_BD_MAGIC_WALL_FILLING) - cut_mode = CUT_BELOW; +void DrawLevelElementAnimationIfNeeded(int x, int y, int element) +{ + int sx = SCREENX(x), sy = SCREENY(y); + int graphic; - if (cut_mode == CUT_ABOVE) - DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING); - else - DrawScreenElement(x, y, EL_EMPTY); + if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) + return; - if (horiz_move) - DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING); - else if (cut_mode == NO_CUTTING) - DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode); - else - DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode); + graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); - if (content == EL_ACID) - DrawLevelElementThruMask(ux, uy + 1, EL_ACID); - } - else if (IS_BLOCKED(ux, uy)) - { - int oldx, oldy; - int sx, sy; - int horiz_move; - boolean cut_mode = NO_CUTTING; - int element_old, content_old; + if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) + return; - Blocked2Moving(ux, uy, &oldx, &oldy); - sx = SCREENX(oldx); - sy = SCREENY(oldy); - horiz_move = (MovDir[oldx][oldy] == MV_LEFT || - MovDir[oldx][oldy] == MV_RIGHT); + DrawGraphicAnimation(sx, sy, graphic); - element_old = Feld[oldx][oldy]; - content_old = Store[oldx][oldy]; + if (GFX_CRUMBLED(element)) + DrawLevelFieldCrumbledSand(x, y); +} - if (element_old == EL_QUICKSAND_EMPTYING || - element_old == EL_MAGIC_WALL_EMPTYING || - element_old == EL_BD_MAGIC_WALL_EMPTYING || - element_old == EL_AMOEBA_DRIPPING) - cut_mode = CUT_ABOVE; +static int getPlayerGraphic(struct PlayerInfo *player, int move_dir) +{ + if (player->use_murphy) + { + /* this works only because currently only one player can be "murphy" ... */ + static int last_horizontal_dir = MV_LEFT; + int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir); - DrawScreenElement(x, y, EL_EMPTY); + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + last_horizontal_dir = move_dir; - if (horiz_move) - DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old, - NO_CUTTING); - else if (cut_mode == NO_CUTTING) - DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old, - cut_mode); - else - DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old, - cut_mode); + if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */ + { + int direction = (player->is_snapping ? move_dir : last_horizontal_dir); + + graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); + } + + return graphic; } - else if (IS_DRAWABLE(element)) - DrawScreenElement(x, y, element); else - DrawScreenElement(x, y, EL_EMPTY); + return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir); } -void DrawNewScreenField(int x, int y) +static boolean equalGraphics(int graphic1, int graphic2) { - int ux = LEVELX(x), uy = LEVELY(y); - int element, content; + struct GraphicInfo *g1 = &graphic_info[graphic1]; + struct GraphicInfo *g2 = &graphic_info[graphic2]; + + return (g1->bitmap == g2->bitmap && + g1->src_x == g2->src_x && + g1->src_y == g2->src_y && + g1->anim_frames == g2->anim_frames && + g1->anim_delay == g2->anim_delay && + g1->anim_mode == g2->anim_mode); +} - if (!IN_LEV_FIELD(ux, uy)) - { - if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy) - element = EL_EMPTY; - else - element = BorderElement; +void DrawAllPlayers() +{ + int i; + + for (i = 0; i < MAX_PLAYERS; i++) + if (stored_player[i].active) + DrawPlayer(&stored_player[i]); +} - DrawNewScreenElement(x, y, element); +void DrawPlayerField(int x, int y) +{ + if (!IS_PLAYER(x, y)) return; - } - element = Feld[ux][uy]; - content = Store[ux][uy]; + DrawPlayer(PLAYERINFO(x, y)); +} + +void DrawPlayer(struct PlayerInfo *player) +{ + int jx = player->jx; + int jy = player->jy; + int move_dir = player->MovDir; + int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0); + int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0); + int last_jx = (player->is_moving ? jx - dx : jx); + int last_jy = (player->is_moving ? jy - dy : jy); + int next_jx = jx + dx; + int next_jy = jy + dy; + boolean player_is_moving = (player->MovPos ? TRUE : FALSE); + int sx = SCREENX(jx), sy = SCREENY(jy); + int sxx = 0, syy = 0; + int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; + int graphic; + int action = ACTION_DEFAULT; + int last_player_graphic = getPlayerGraphic(player, move_dir); + int last_player_frame = player->Frame; + int frame = 0; + + if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) + return; - if (IS_MOVING(ux, uy)) +#if DEBUG + if (!IN_LEV_FIELD(jx, jy)) { - int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT); - boolean cut_mode = NO_CUTTING; + printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy); + printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy); + printf("DrawPlayerField(): This should never happen!\n"); + return; + } +#endif - if (element == EL_QUICKSAND_EMPTYING || - element == EL_MAGIC_WALL_EMPTYING || - element == EL_BD_MAGIC_WALL_EMPTYING || - element == EL_AMOEBA_DRIPPING) - cut_mode = CUT_ABOVE; - else if (element == EL_QUICKSAND_FILLING || - element == EL_MAGIC_WALL_FILLING || - element == EL_BD_MAGIC_WALL_FILLING) - cut_mode = CUT_BELOW; + if (element == EL_EXPLOSION) + return; - if (cut_mode == CUT_ABOVE) - DrawNewScreenElementShifted(x, y, 0, 0, element, NO_CUTTING); - else - DrawNewScreenElement(x, y, EL_EMPTY); + action = (player->is_pushing ? ACTION_PUSHING : + player->is_digging ? ACTION_DIGGING : + player->is_collecting ? ACTION_COLLECTING : + player->is_moving ? ACTION_MOVING : + player->is_snapping ? ACTION_SNAPPING : + player->is_dropping ? ACTION_DROPPING : + player->is_waiting ? player->action_waiting : ACTION_DEFAULT); - if (horiz_move) - DrawNewScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING); - else if (cut_mode == NO_CUTTING) - DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode); + InitPlayerGfxAnimation(player, action, move_dir); + + /* ----------------------------------------------------------------------- */ + /* draw things in the field the player is leaving, if needed */ + /* ----------------------------------------------------------------------- */ + + if (player->is_moving) + { + if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element)) + { + DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]); + + if (last_element == EL_DYNAMITE_ACTIVE || + last_element == EL_SP_DISK_RED_ACTIVE) + DrawDynamite(last_jx, last_jy); + else + DrawLevelFieldThruMask(last_jx, last_jy); + } + else if (last_element == EL_DYNAMITE_ACTIVE || + last_element == EL_SP_DISK_RED_ACTIVE) + DrawDynamite(last_jx, last_jy); else - DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode); + DrawLevelField(last_jx, last_jy); - if (content == EL_ACID) - DrawNewLevelElementThruMask(ux, uy + 1, EL_ACID); + if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) + DrawLevelElement(next_jx, next_jy, EL_EMPTY); } - else if (IS_BLOCKED(ux, uy)) - { - int oldx, oldy; - int sx, sy; - int horiz_move; - boolean cut_mode = NO_CUTTING; - int element_old, content_old; - Blocked2Moving(ux, uy, &oldx, &oldy); - sx = SCREENX(oldx); - sy = SCREENY(oldy); - horiz_move = (MovDir[oldx][oldy] == MV_LEFT || - MovDir[oldx][oldy] == MV_RIGHT); + if (!IN_SCR_FIELD(sx, sy)) + return; - element_old = Feld[oldx][oldy]; - content_old = Store[oldx][oldy]; + if (setup.direct_draw) + SetDrawtoField(DRAW_BUFFERED); - if (element_old == EL_QUICKSAND_EMPTYING || - element_old == EL_MAGIC_WALL_EMPTYING || - element_old == EL_BD_MAGIC_WALL_EMPTYING || - element_old == EL_AMOEBA_DRIPPING) - cut_mode = CUT_ABOVE; + /* ----------------------------------------------------------------------- */ + /* draw things behind the player, if needed */ + /* ----------------------------------------------------------------------- */ - DrawNewScreenElement(x, y, EL_EMPTY); + if (Back[jx][jy]) + DrawLevelElement(jx, jy, Back[jx][jy]); + else if (IS_ACTIVE_BOMB(element)) + DrawLevelElement(jx, jy, EL_EMPTY); + else + { + if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED) + { + if (GFX_CRUMBLED(GfxElement[jx][jy])) + DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame); + else + { + int old_element = GfxElement[jx][jy]; + int old_graphic = el_act_dir2img(old_element, action, move_dir); + int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame); - if (horiz_move) - DrawNewScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old, - NO_CUTTING); - else if (cut_mode == NO_CUTTING) - DrawNewScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old, - cut_mode); + DrawGraphic(sx, sy, old_graphic, frame); + } + } else - DrawNewScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old, - cut_mode); - } - else if (IS_DRAWABLE(element)) - DrawNewScreenElement(x, y, element); - else - DrawNewScreenElement(x, y, EL_EMPTY); -} + { + GfxElement[jx][jy] = EL_UNDEFINED; -void DrawLevelField(int x, int y) -{ - if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawScreenField(SCREENX(x), SCREENY(y)); - else if (IS_MOVING(x, y)) - { - int newx,newy; + /* make sure that pushed elements are drawn with correct frame rate */ + if (player->is_pushing && player->is_moving) + GfxFrame[jx][jy] = player->StepFrame; - Moving2Blocked(x, y, &newx, &newy); - if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy))) - DrawScreenField(SCREENX(newx), SCREENY(newy)); + DrawLevelField(jx, jy); + } } - else if (IS_BLOCKED(x, y)) - { - int oldx, oldy; - Blocked2Moving(x, y, &oldx, &oldy); - if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy))) - DrawScreenField(SCREENX(oldx), SCREENY(oldy)); - } -} + /* ----------------------------------------------------------------------- */ + /* draw player himself */ + /* ----------------------------------------------------------------------- */ -void DrawNewLevelField(int x, int y) -{ - if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawNewScreenField(SCREENX(x), SCREENY(y)); - else if (IS_MOVING(x, y)) - { - int newx,newy; + graphic = getPlayerGraphic(player, move_dir); - Moving2Blocked(x, y, &newx, &newy); - if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy))) - DrawNewScreenField(SCREENX(newx), SCREENY(newy)); - } - else if (IS_BLOCKED(x, y)) - { - int oldx, oldy; + /* in the case of changed player action or direction, prevent the current + animation frame from being restarted for identical animations */ + if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic)) + player->Frame = last_player_frame; - Blocked2Moving(x, y, &oldx, &oldy); - if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy))) - DrawNewScreenField(SCREENX(oldx), SCREENY(oldy)); + frame = getGraphicAnimationFrame(graphic, player->Frame); + + if (player->GfxPos) + { + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + sxx = player->GfxPos; + else + syy = player->GfxPos; } -} -void DrawMiniElement(int x, int y, int element) -{ - int graphic; + if (!setup.soft_scrolling && ScreenMovPos) + sxx = syy = 0; + + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); - if (!element) + if (SHIELD_ON(player)) { - DrawMiniGraphic(x, y, -1); - return; + int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE : + IMG_SHIELD_NORMAL_ACTIVE); + int frame = getGraphicAnimationFrame(graphic, -1); + + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); } - graphic = el2gfx(element); - DrawMiniGraphic(x, y, graphic); -} + /* ----------------------------------------------------------------------- */ + /* draw things the player is pushing, if needed */ + /* ----------------------------------------------------------------------- */ -void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) -{ - int x = sx + scroll_x, y = sy + scroll_y; +#if 0 + printf("::: %d, %d [%d, %d] [%d]\n", + player->is_pushing, player_is_moving, player->GfxAction, + player->is_moving, player_is_moving); +#endif - if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy) - DrawMiniElement(sx, sy, EL_EMPTY); - else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy) - DrawMiniElement(sx, sy, Feld[x][y]); - else +#if 1 + if (player->is_pushing && player->is_moving) { - int steel_type, steel_position; - int border[6][2] = - { - { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT }, - { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT }, - { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT }, - { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT }, - { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL }, - { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL } - }; + int px = SCREENX(jx), py = SCREENY(jy); + int pxx = (TILEX - ABS(sxx)) * dx; + int pyy = (TILEY - ABS(syy)) * dy; + + int graphic; + int frame; + + if (!IS_MOVING(jx, jy)) /* push movement already finished */ + element = Feld[next_jx][next_jy]; + + graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); + frame = getGraphicAnimationFrame(graphic, player->StepFrame); - steel_type = (BorderElement == EL_STEELWALL ? 0 : 1); - steel_position = (x == -1 && y == -1 ? 0 : - x == lev_fieldx && y == -1 ? 1 : - x == -1 && y == lev_fieldy ? 2 : - x == lev_fieldx && y == lev_fieldy ? 3 : - x == -1 || x == lev_fieldx ? 4 : - y == -1 || y == lev_fieldy ? 5 : -1); + /* draw background element under pushed element (like the Sokoban field) */ + if (Back[next_jx][next_jy]) + DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); - if (steel_position != -1) - DrawMiniGraphic(sx, sy, border[steel_position][steel_type]); + /* masked drawing is needed for EMC style (double) movement graphics */ + DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING); } -} +#endif -void DrawMicroElement(int xpos, int ypos, int element) -{ - int graphic; + /* ----------------------------------------------------------------------- */ + /* draw things in front of player (active dynamite or dynabombs) */ + /* ----------------------------------------------------------------------- */ - if (element == EL_EMPTY) - return; + if (IS_ACTIVE_BOMB(element)) + { + graphic = el2img(element); + frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]); - graphic = el2gfx(element); + if (game.emulation == EMU_SUPAPLEX) + DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame); + else + DrawGraphicThruMask(sx, sy, graphic, frame); + } - if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP) + if (player_is_moving && last_element == EL_EXPLOSION) { - graphic -= GFX_START_ROCKSSP; - BlitBitmap(pix[PIX_SP], drawto, - MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX, - MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY, - MICRO_TILEX, MICRO_TILEY, xpos, ypos); + int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING); + int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2); + int phase = ExplodePhase[last_jx][last_jy] - 1; + int frame = getGraphicAnimationFrame(graphic, phase - delay); + + if (phase >= delay) + DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame); } - else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC) + + /* ----------------------------------------------------------------------- */ + /* draw elements the player is just walking/passing through/under */ + /* ----------------------------------------------------------------------- */ + + if (player_is_moving) { - graphic -= GFX_START_ROCKSDC; - BlitBitmap(pix[PIX_DC], drawto, - MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX, - MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY, - MICRO_TILEX, MICRO_TILEY, xpos, ypos); + /* handle the field the player is leaving ... */ + if (IS_ACCESSIBLE_INSIDE(last_element)) + DrawLevelField(last_jx, last_jy); + else if (IS_ACCESSIBLE_UNDER(last_element)) + DrawLevelFieldThruMask(last_jx, last_jy); } - else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE) + + /* do not redraw accessible elements if the player is just pushing them */ + if (!player_is_moving || !player->is_pushing) { - graphic -= GFX_START_ROCKSMORE; - BlitBitmap(pix[PIX_MORE], drawto, - MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE)*MICRO_TILEX, - MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE)*MICRO_TILEY, - MICRO_TILEX, MICRO_TILEY, xpos, ypos); + /* ... and the field the player is entering */ + if (IS_ACCESSIBLE_INSIDE(element)) + DrawLevelField(jx, jy); + else if (IS_ACCESSIBLE_UNDER(element)) + DrawLevelFieldThruMask(jx, jy); } - else if (graphic >= GFX_CHAR_START && graphic <= GFX_CHAR_END) + + if (setup.direct_draw) { - graphic -= GFX_CHAR_START; - BlitBitmap(pix[PIX_FONT_EM], drawto, - MICRO_FONT_STARTX + (graphic % MICRO_GFX_PER_LINE)* MICRO_TILEX, - MICRO_FONT_STARTY + (graphic / MICRO_GFX_PER_LINE)* MICRO_TILEY, - MICRO_TILEX, MICRO_TILEY, xpos, ypos); + int dst_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX; + int dst_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY; + int x_size = TILEX * (1 + ABS(jx - last_jx)); + int y_size = TILEY * (1 + ABS(jy - last_jy)); + + BlitBitmap(drawto_field, window, + dst_x, dst_y, x_size, y_size, dst_x, dst_y); + SetDrawtoField(DRAW_DIRECT); } - else - BlitBitmap(pix[PIX_ELEMENTS], drawto, - MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX, - MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY, - MICRO_TILEX, MICRO_TILEY, xpos, ypos); + + MarkTileDirty(sx, sy); } -void DrawLevel() -{ - int x,y; - - ClearWindow(); - - for(x=BX1; x<=BX2; x++) - for(y=BY1; y<=BY2; y++) - DrawScreenField(x, y); - - redraw_mask |= REDRAW_FIELD; -} - -void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) -{ - int x,y; - - for(x=0; x= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy) - DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, - Ur[lx][ly]); - else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1) - DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, - BorderElement); - } - } - - redraw_mask |= REDRAW_MICROLEVEL; -} - -#define MICROLABEL_EMPTY 0 -#define MICROLABEL_LEVEL_NAME 1 -#define MICROLABEL_CREATED_BY 2 -#define MICROLABEL_LEVEL_AUTHOR 3 -#define MICROLABEL_IMPORTED_FROM 4 -#define MICROLABEL_LEVEL_IMPORT_INFO 5 + Event event; -#define MAX_MICROLABEL_SIZE (SXSIZE / FONT4_XSIZE) + NextEvent(&event); -static void DrawMicroLevelLabelExt(int mode) -{ - char label_text[MAX_MICROLABEL_SIZE + 1]; + switch (event.type) + { + case EVENT_BUTTONPRESS: + case EVENT_KEYPRESS: + still_wait = FALSE; + break; - ClearRectangle(drawto, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE); + case EVENT_KEYRELEASE: + ClearPlayerAction(); + break; - strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name : - mode == MICROLABEL_CREATED_BY ? "created by" : - mode == MICROLABEL_LEVEL_AUTHOR ? level.author : - mode == MICROLABEL_IMPORTED_FROM ? "imported from" : - mode == MICROLABEL_LEVEL_IMPORT_INFO ? - leveldir_current->imported_from : ""), - MAX_MICROLABEL_SIZE); - label_text[MAX_MICROLABEL_SIZE] = '\0'; + default: + HandleOtherEvents(&event); + break; + } + } + else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) + { + still_wait = FALSE; + } - if (strlen(label_text) > 0) - { - int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2; - int lypos = MICROLABEL_YPOS; + DoAnimation(); - DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2); + /* don't eat all CPU time */ + Delay(10); } - - redraw_mask |= REDRAW_MICROLEVEL; } -void DrawMicroLevel(int xpos, int ypos, boolean restart) +#define MAX_REQUEST_LINES 13 +#define MAX_REQUEST_LINE_FONT1_LEN 7 +#define MAX_REQUEST_LINE_FONT2_LEN 10 + +boolean Request(char *text, unsigned int req_state) { - static unsigned long scroll_delay = 0; - static unsigned long label_delay = 0; - static int from_x, from_y, scroll_direction; - static int label_state, label_counter; + int mx, my, ty, result = -1; + unsigned int old_door_state; + int last_game_status = game_status; /* save current game status */ + int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN; + int font_nr = FONT_TEXT_2; + int max_word_len = 0; + char *text_ptr; - if (restart) + for (text_ptr = text; *text_ptr; text_ptr++) { - from_x = from_y = 0; - scroll_direction = MV_RIGHT; - label_state = 1; - label_counter = 0; - - DrawMicroLevelExt(xpos, ypos, from_x, from_y); - DrawMicroLevelLabelExt(label_state); - - /* initialize delay counters */ - DelayReached(&scroll_delay, 0); - DelayReached(&label_delay, 0); - - return; - } + max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0); - /* scroll micro level, if needed */ - if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) && - DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY)) - { - switch (scroll_direction) + if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN) { - case MV_LEFT: - if (from_x > 0) - from_x--; - else - scroll_direction = MV_UP; - break; - - case MV_RIGHT: - if (from_x < lev_fieldx - STD_LEV_FIELDX) - from_x++; - else - scroll_direction = MV_DOWN; - break; + max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN; + font_nr = FONT_LEVEL_NUMBER; - case MV_UP: - if (from_y > 0) - from_y--; - else - scroll_direction = MV_RIGHT; - break; - - case MV_DOWN: - if (from_y < lev_fieldy - STD_LEV_FIELDY) - from_y++; - else - scroll_direction = MV_LEFT; - break; - - default: - break; + break; } - - DrawMicroLevelExt(xpos, ypos, from_x, from_y); - } - - /* redraw micro level label, if needed */ - if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 && - strcmp(level.author, ANONYMOUS_NAME) != 0 && - strcmp(level.author, leveldir_current->name) != 0 && - DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY)) - { - int max_label_counter = 23; - - if (leveldir_current->imported_from != NULL) - max_label_counter += 14; - - label_counter = (label_counter + 1) % max_label_counter; - label_state = (label_counter >= 0 && label_counter <= 7 ? - MICROLABEL_LEVEL_NAME : - label_counter >= 9 && label_counter <= 12 ? - MICROLABEL_CREATED_BY : - label_counter >= 14 && label_counter <= 21 ? - MICROLABEL_LEVEL_AUTHOR : - label_counter >= 23 && label_counter <= 26 ? - MICROLABEL_IMPORTED_FROM : - label_counter >= 28 && label_counter <= 35 ? - MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY); - DrawMicroLevelLabelExt(label_state); } -} -int REQ_in_range(int x, int y) -{ - if (y > DY+249 && y < DY+278) - { - if (x > DX+1 && x < DX+48) - return 1; - else if (x > DX+51 && x < DX+98) - return 2; - } - return 0; -} + if (game_status == GAME_MODE_PLAYING && + level.game_engine_type == GAME_ENGINE_TYPE_EM) + BlitScreenToBitmap_EM(backbuffer); -#define MAX_REQUEST_LINES 13 -#define MAX_REQUEST_LINE_LEN 7 + /* disable deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOff(TRUE); -boolean Request(char *text, unsigned int req_state) -{ - int mx, my, ty, result = -1; - unsigned int old_door_state; + SetMouseCursor(CURSOR_DEFAULT); -#if defined(PLATFORM_UNIX) +#if defined(NETWORK_AVALIABLE) /* pause network game while waiting for request to answer */ if (options.network && - game_status == PLAYING && - req_state & REQUEST_WAIT_FOR) + game_status == GAME_MODE_PLAYING && + req_state & REQUEST_WAIT_FOR_INPUT) SendToServer_PausePlaying(); #endif old_door_state = GetDoorState(); + /* simulate releasing mouse button over last gadget, if still pressed */ + if (button_status) + HandleGadgets(-1, -1, 0); + UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_1); + if (old_door_state & DOOR_OPEN_1) + { + CloseDoor(DOOR_CLOSE_1); + + /* save old door content */ + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); + } - /* save old door content */ - BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); + SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); /* clear door drawing field */ - ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE); + DrawBackground(DX, DY, DXSIZE, DYSIZE); + + /* force DOOR font on preview level */ + game_status = GAME_MODE_PSEUDO_DOOR; /* write text for request */ - for(ty=0; ty < MAX_REQUEST_LINES; ty++) + for (ty = 0; ty < MAX_REQUEST_LINES; ty++) { - char text_line[MAX_REQUEST_LINE_LEN + 1]; - int tx, tl, tc; + char text_line[max_request_line_len + 1]; + int tx, tl, tc = 0; if (!*text) break; - for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++) + for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++) { tc = *(text + tx); if (!tc || tc == ' ') @@ -2410,12 +2195,15 @@ boolean Request(char *text, unsigned int req_state) strncpy(text_line, text, tl); text_line[tl] = 0; - DrawTextExt(drawto, DX + 50 - (tl * 14)/2, DY + 8 + ty * 16, - text_line, FS_SMALL, FC_YELLOW); + DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2, + DY + 8 + ty * (getFontHeight(font_nr) + 2), + text_line, font_nr); text += tl + (tc == ' ' ? 1 : 0); } + game_status = last_game_status; /* restore current game status */ + if (req_state & REQ_ASK) { MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); @@ -2434,27 +2222,29 @@ boolean Request(char *text, unsigned int req_state) } /* copy request gadgets to door backbuffer */ - BlitBitmap(drawto, pix[PIX_DB_DOOR], + BlitBitmap(drawto, bitmap_db_door, DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); OpenDoor(DOOR_OPEN_1); -#if 0 - ClearEventQueue(); -#endif + if (!(req_state & REQUEST_WAIT_FOR_INPUT)) + { + SetDrawBackgroundMask(REDRAW_FIELD); - if (!(req_state & REQUEST_WAIT_FOR)) - return(FALSE); + return FALSE; + } - if (game_status != MAINMENU) + if (game_status != GAME_MODE_MAIN) InitAnimation(); button_status = MB_RELEASED; request_gadget_id = -1; - while(result < 0) + SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); + + while (result < 0) { if (PendingEvent()) { @@ -2569,7 +2359,7 @@ boolean Request(char *text, unsigned int req_state) Delay(10); } - if (game_status != MAINMENU) + if (game_status != GAME_MODE_MAIN) StopAnimation(); UnmapToolButtons(); @@ -2578,57 +2368,68 @@ boolean Request(char *text, unsigned int req_state) { CloseDoor(DOOR_CLOSE_1); - if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1)) - { - BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], - DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE, - DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1); - OpenDoor(DOOR_OPEN_1); - } + if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) || + (req_state & REQ_REOPEN)) + OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); } RemapAllGadgets(); -#if defined(PLATFORM_UNIX) + SetDrawBackgroundMask(REDRAW_FIELD); + +#if defined(NETWORK_AVALIABLE) /* continue network game after request */ if (options.network && - game_status == PLAYING && - req_state & REQUEST_WAIT_FOR) + game_status == GAME_MODE_PLAYING && + req_state & REQUEST_WAIT_FOR_INPUT) SendToServer_ContinuePlaying(); #endif - return(result); + /* restore deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.deactivate_display) + TapeDeactivateDisplayOn(); + + return result; } unsigned int OpenDoor(unsigned int door_state) { - unsigned int new_door_state; - if (door_state & DOOR_COPY_BACK) { - BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], - DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + if (door_state & DOOR_OPEN_1) + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + + if (door_state & DOOR_OPEN_2) + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + door_state &= ~DOOR_COPY_BACK; } - new_door_state = MoveDoor(door_state); - - return(new_door_state); + return MoveDoor(door_state); } unsigned int CloseDoor(unsigned int door_state) { - unsigned int new_door_state; + unsigned int old_door_state = GetDoorState(); + + if (!(door_state & DOOR_NO_COPY_BACK)) + { + if (old_door_state & DOOR_OPEN_1) + BlitBitmap(backbuffer, bitmap_db_door, + DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - BlitBitmap(backbuffer, pix[PIX_DB_DOOR], - DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - BlitBitmap(backbuffer, pix[PIX_DB_DOOR], - VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); + if (old_door_state & DOOR_OPEN_2) + BlitBitmap(backbuffer, bitmap_db_door, + VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); - new_door_state = MoveDoor(door_state); + door_state &= ~DOOR_NO_COPY_BACK; + } - return(new_door_state); + return MoveDoor(door_state); } unsigned int GetDoorState() @@ -2645,9 +2446,9 @@ unsigned int MoveDoor(unsigned int door_state) { static int door1 = DOOR_OPEN_1; static int door2 = DOOR_CLOSE_2; - static unsigned long door_delay = 0; - int x, start, stepsize = 2; - unsigned long door_delay_value = stepsize * 5; + unsigned long door_delay = 0; + unsigned long door_delay_value; + int stepsize = 1; if (door_state == DOOR_GET_STATE) return(door1 | door2); @@ -2671,121 +2472,211 @@ unsigned int MoveDoor(unsigned int door_state) else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) door_state &= ~DOOR_CLOSE_2; + door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay : + door_2.step_delay); + if (setup.quick_doors) { - stepsize = 20; + stepsize = 20; /* must be choosen to always draw last frame */ door_delay_value = 0; - StopSound(SND_MENU_DOOR_OPENING); - StopSound(SND_MENU_DOOR_CLOSING); + } + + if (global.autoplay_leveldir) + { + door_state |= DOOR_NO_DELAY; + door_state &= ~DOOR_CLOSE_ALL; } if (door_state & DOOR_ACTION) { - if (!(door_state & DOOR_NO_DELAY)) + boolean door_1_done = !(door_state & DOOR_ACTION_1); + boolean door_2_done = !(door_state & DOOR_ACTION_2); + int start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0); + int end = (door_state & DOOR_ACTION_1 && + door_1.anim_mode == ANIM_VERTICAL ? DYSIZE : DXSIZE); + int x; + + if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors) { /* opening door sound has priority over simultaneously closing door */ if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2)) - PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT); + PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2)) - PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT); + PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); } - start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0); - - for(x=start; x<=DXSIZE; x+=stepsize) + for (x = start; x <= end && !(door_1_done && door_2_done); x += stepsize) { - Bitmap *bitmap = pix[PIX_DOOR]; + Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; GC gc = bitmap->stored_clip_gc; - WaitUntilDelayReached(&door_delay, door_delay_value); - if (door_state & DOOR_ACTION_1) { - int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x); - int j = (DXSIZE - i) / 3; - - BlitBitmap(pix[PIX_DB_DOOR], drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2, - DXSIZE,DYSIZE - i/2, DX, DY); - - ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE,i/2); - - SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1, i, 77, - DX + DXSIZE - i, DY + j); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63, - DX + DXSIZE - i, DY + 140 + j); - SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j)); - BlitBitmapMasked(bitmap, drawto, - DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j, - DX, DY); - BlitBitmapMasked(bitmap, drawto, - DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63, - DX, DY + 140 - j); - - BlitBitmapMasked(bitmap, drawto, - DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63, - DX, DY + 77 - j); - BlitBitmapMasked(bitmap, drawto, - DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77, - DX, DY + 203 - j); - SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63, - DX + DXSIZE - i, DY + 77 + j); - BlitBitmapMasked(bitmap, drawto, - DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j, - DX + DXSIZE - i, DY + 203 + j); + int a = MIN(x * door_1.step_offset, end); + int i = (door_state & DOOR_OPEN_1 ? end - a : a); + + if (x <= a) + { + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i / 2, + DXSIZE, DYSIZE - i / 2, DX, DY); + + ClearRectangle(drawto, DX, DY + DYSIZE - i / 2, DXSIZE, i / 2); + } + + if (door_1.anim_mode == ANIM_HORIZONTAL && x <= DXSIZE) + { + int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; + int dst1_x = DX + DXSIZE - i, dst1_y = DY; + int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1; + int dst2_x = DX, dst2_y = DY; + int width = i, height = DYSIZE; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); + } + else if (door_1.anim_mode == ANIM_VERTICAL && x <= DYSIZE) + { + int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; + int dst1_x = DX, dst1_y = DY + DYSIZE - i; + int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i; + int dst2_x = DX, dst2_y = DY; + int width = DXSIZE, height = i; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); + } + else if (x <= DXSIZE) /* ANIM_DEFAULT */ + { + int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0); + + SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1, i, 77, + DX + DXSIZE - i, DY + j); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63, + DX + DXSIZE - i, DY + 140 + j); + SetClipOrigin(bitmap, gc, DX - DXSIZE + i, + DY - (DOOR_GFX_PAGEY1 + j)); + BlitBitmapMasked(bitmap, drawto, + DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j, + DX, DY); + BlitBitmapMasked(bitmap, drawto, + DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63, + DX, DY + 140 - j); + + BlitBitmapMasked(bitmap, drawto, + DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63, + DX, DY + 77 - j); + BlitBitmapMasked(bitmap, drawto, + DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77, + DX, DY + 203 - j); + SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63, + DX + DXSIZE - i, DY + 77 + j); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j, + DX + DXSIZE - i, DY + 203 + j); + } redraw_mask |= REDRAW_DOOR_1; + door_1_done = (a == end); } if (door_state & DOOR_ACTION_2) { - int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x); - int j = (VXSIZE - i) / 3; - - BlitBitmap(pix[PIX_DB_DOOR], drawto, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2, - VXSIZE, VYSIZE - i/2, VX, VY); - - ClearRectangle(drawto, VX, VY + VYSIZE-i/2, VXSIZE, i/2); - - SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); - BlitBitmapMasked(bitmap, drawto, - VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2, - VX + VXSIZE-i, VY+j); - SetClipOrigin(bitmap, gc, - VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j)); - BlitBitmapMasked(bitmap, drawto, - VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j, - VX, VY); - - BlitBitmapMasked(bitmap, drawto, - VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2, - i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j); - SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); - BlitBitmapMasked(bitmap, drawto, - VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2, - i, VYSIZE / 2 - j, - VX + VXSIZE - i, VY + VYSIZE / 2 + j); + int a = MIN(x * door_2.step_offset, VXSIZE); + int i = (door_state & DOOR_OPEN_2 ? VXSIZE - a : a); + + if (x <= VYSIZE) + { + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i / 2, + VXSIZE, VYSIZE - i / 2, VX, VY); + + ClearRectangle(drawto, VX, VY + VYSIZE - i / 2, VXSIZE, i / 2); + } + + if (door_2.anim_mode == ANIM_HORIZONTAL && x <= VXSIZE) + { + int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; + int dst1_x = VX + VXSIZE - i, dst1_y = VY; + int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2; + int dst2_x = VX, dst2_y = VY; + int width = i, height = VYSIZE; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); + } + else if (door_2.anim_mode == ANIM_VERTICAL && x <= VYSIZE) + { + int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; + int dst1_x = VX, dst1_y = VY + VYSIZE - i; + int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i; + int dst2_x = VX, dst2_y = VY; + int width = VXSIZE, height = i; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); + } + else if (x <= VXSIZE) /* ANIM_DEFAULT */ + { + int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0); + + SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); + BlitBitmapMasked(bitmap, drawto, + VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2, + VX + VXSIZE - i, VY + j); + SetClipOrigin(bitmap, gc, + VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j)); + BlitBitmapMasked(bitmap, drawto, + VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j, + VX, VY); + + BlitBitmapMasked(bitmap, drawto, + VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2, + i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j); + SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); + BlitBitmapMasked(bitmap, drawto, + VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2, + i, VYSIZE / 2 - j, + VX + VXSIZE - i, VY + VYSIZE / 2 + j); + } redraw_mask |= REDRAW_DOOR_2; + door_2_done = (a == VXSIZE); } BackToFront(); - if (game_status == MAINMENU) + if (game_status == GAME_MODE_MAIN) DoAnimation(); - } - } - if (setup.quick_doors) - { - StopSound(SND_MENU_DOOR_OPENING); - StopSound(SND_MENU_DOOR_CLOSING); + if (!(door_state & DOOR_NO_DELAY)) + WaitUntilDelayReached(&door_delay, door_delay_value); + } } if (door_state & DOOR_ACTION_1) @@ -2799,8 +2690,12 @@ unsigned int MoveDoor(unsigned int door_state) void DrawSpecialEditorDoor() { /* draw bigger toolbox window */ - BlitBitmap(pix[PIX_DOOR], drawto, - DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12); + BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, + DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8, + EX - 4, EY - 12); + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, + EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4, + EX - 4, EY - 4); redraw_mask |= REDRAW_ALL; } @@ -2808,27 +2703,13 @@ void DrawSpecialEditorDoor() void UndrawSpecialEditorDoor() { /* draw normal tape recorder window */ - BlitBitmap(pix[PIX_BACK], drawto, - 562, 344, 108, 56, EX - 4, EY - 12); + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, + EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12, + EX - 4, EY - 12); redraw_mask |= REDRAW_ALL; } -#ifndef TARGET_SDL -int ReadPixel(DrawBuffer *bitmap, int x, int y) -{ - XImage *pixel_image; - unsigned long pixel_value; - - pixel_image = XGetImage(display, bitmap->drawable, - x, y, 1, 1, AllPlanes, ZPixmap); - pixel_value = XGetPixel(pixel_image, 0, 0); - - XDestroyImage(pixel_image); - - return pixel_value; -} -#endif /* ---------- new tool button stuff ---------------------------------------- */ @@ -2923,81 +2804,2667 @@ static struct "player 3" }, { - TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, - TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS, - TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, - TOOL_CTRL_ID_PLAYER_4, - "player 4" + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_4, + "player 4" + } +}; + +void CreateToolButtons() +{ + int i; + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + { + Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; + Bitmap *deco_bitmap = None; + int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0; + struct GadgetInfo *gi; + unsigned long event_mask; + int gd_xoffset, gd_yoffset; + int gd_x1, gd_x2, gd_y; + int id = i; + + event_mask = GD_EVENT_RELEASED; + + gd_xoffset = toolbutton_info[i].xpos; + gd_yoffset = toolbutton_info[i].ypos; + gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset; + gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset; + gd_y = DOOR_GFX_PAGEY1 + gd_yoffset; + + if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) + { + int player_nr = id - TOOL_CTRL_ID_PLAYER_1; + + getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), + &deco_bitmap, &deco_x, &deco_y); + deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2; + deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2; + } + + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_INFO_TEXT, toolbutton_info[i].infotext, + GDI_X, DX + toolbutton_info[i].x, + GDI_Y, DY + toolbutton_info[i].y, + GDI_WIDTH, toolbutton_info[i].width, + GDI_HEIGHT, toolbutton_info[i].height, + GDI_TYPE, GD_TYPE_NORMAL_BUTTON, + GDI_STATE, GD_BUTTON_UNPRESSED, + GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y, + GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y, + GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, + GDI_DECORATION_POSITION, deco_xpos, deco_ypos, + GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY, + GDI_DECORATION_SHIFTING, 1, 1, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleToolButtons, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + tool_gadget[id] = gi; + } +} + +void FreeToolButtons() +{ + int i; + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + FreeGadget(tool_gadget[i]); +} + +static void UnmapToolButtons() +{ + int i; + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + UnmapGadget(tool_gadget[i]); +} + +static void HandleToolButtons(struct GadgetInfo *gi) +{ + request_gadget_id = gi->custom_id; +} + +static struct Mapping_EM_to_RND_object +{ + int element_em; + boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */ + boolean is_backside; /* backside of moving element */ + + int element_rnd; + int action; + int direction; +} +em_object_mapping_list[] = +{ + { + Xblank, TRUE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Yacid_splash_eB, FALSE, FALSE, + EL_ACID_SPLASH_RIGHT, -1, -1 + }, + { + Yacid_splash_wB, FALSE, FALSE, + EL_ACID_SPLASH_LEFT, -1, -1 + }, + +#ifdef EM_ENGINE_BAD_ROLL + { + Xstone_force_e, FALSE, FALSE, + EL_ROCK, -1, MV_BIT_RIGHT + }, + { + Xstone_force_w, FALSE, FALSE, + EL_ROCK, -1, MV_BIT_LEFT + }, + { + Xnut_force_e, FALSE, FALSE, + EL_NUT, -1, MV_BIT_RIGHT + }, + { + Xnut_force_w, FALSE, FALSE, + EL_NUT, -1, MV_BIT_LEFT + }, + { + Xspring_force_e, FALSE, FALSE, + EL_SPRING, -1, MV_BIT_RIGHT + }, + { + Xspring_force_w, FALSE, FALSE, + EL_SPRING, -1, MV_BIT_LEFT + }, + { + Xemerald_force_e, FALSE, FALSE, + EL_EMERALD, -1, MV_BIT_RIGHT + }, + { + Xemerald_force_w, FALSE, FALSE, + EL_EMERALD, -1, MV_BIT_LEFT + }, + { + Xdiamond_force_e, FALSE, FALSE, + EL_DIAMOND, -1, MV_BIT_RIGHT + }, + { + Xdiamond_force_w, FALSE, FALSE, + EL_DIAMOND, -1, MV_BIT_LEFT + }, + { + Xbomb_force_e, FALSE, FALSE, + EL_BOMB, -1, MV_BIT_RIGHT + }, + { + Xbomb_force_w, FALSE, FALSE, + EL_BOMB, -1, MV_BIT_LEFT + }, +#endif /* EM_ENGINE_BAD_ROLL */ + + { + Xstone, TRUE, FALSE, + EL_ROCK, -1, -1 + }, + { + Xstone_pause, FALSE, FALSE, + EL_ROCK, -1, -1 + }, + { + Xstone_fall, FALSE, FALSE, + EL_ROCK, -1, -1 + }, + { + Ystone_s, FALSE, FALSE, + EL_ROCK, ACTION_FALLING, -1 + }, + { + Ystone_sB, FALSE, TRUE, + EL_ROCK, ACTION_FALLING, -1 + }, + { + Ystone_e, FALSE, FALSE, + EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ystone_eB, FALSE, TRUE, + EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ystone_w, FALSE, FALSE, + EL_ROCK, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ystone_wB, FALSE, TRUE, + EL_ROCK, ACTION_MOVING, MV_BIT_LEFT + }, + { + Xnut, TRUE, FALSE, + EL_NUT, -1, -1 + }, + { + Xnut_pause, FALSE, FALSE, + EL_NUT, -1, -1 + }, + { + Xnut_fall, FALSE, FALSE, + EL_NUT, -1, -1 + }, + { + Ynut_s, FALSE, FALSE, + EL_NUT, ACTION_FALLING, -1 + }, + { + Ynut_sB, FALSE, TRUE, + EL_NUT, ACTION_FALLING, -1 + }, + { + Ynut_e, FALSE, FALSE, + EL_NUT, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ynut_eB, FALSE, TRUE, + EL_NUT, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ynut_w, FALSE, FALSE, + EL_NUT, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ynut_wB, FALSE, TRUE, + EL_NUT, ACTION_MOVING, MV_BIT_LEFT + }, + { + Xbug_n, TRUE, FALSE, + EL_BUG_UP, -1, -1 + }, + { + Xbug_e, TRUE, FALSE, + EL_BUG_RIGHT, -1, -1 + }, + { + Xbug_s, TRUE, FALSE, + EL_BUG_DOWN, -1, -1 + }, + { + Xbug_w, TRUE, FALSE, + EL_BUG_LEFT, -1, -1 + }, + { + Xbug_gon, FALSE, FALSE, + EL_BUG_UP, -1, -1 + }, + { + Xbug_goe, FALSE, FALSE, + EL_BUG_RIGHT, -1, -1 + }, + { + Xbug_gos, FALSE, FALSE, + EL_BUG_DOWN, -1, -1 + }, + { + Xbug_gow, FALSE, FALSE, + EL_BUG_LEFT, -1, -1 + }, + { + Ybug_n, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_UP + }, + { + Ybug_nB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_UP + }, + { + Ybug_e, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ybug_eB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ybug_s, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_DOWN + }, + { + Ybug_sB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_DOWN + }, + { + Ybug_w, FALSE, FALSE, + EL_BUG, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ybug_wB, FALSE, TRUE, + EL_BUG, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ybug_w_n, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP + }, + { + Ybug_n_e, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT + }, + { + Ybug_e_s, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN + }, + { + Ybug_s_w, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT + }, + { + Ybug_e_n, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP + }, + { + Ybug_s_e, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT + }, + { + Ybug_w_s, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN + }, + { + Ybug_n_w, FALSE, FALSE, + EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT + }, + { + Ybug_stone, FALSE, FALSE, + EL_BUG, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Ybug_spring, FALSE, FALSE, + EL_BUG, ACTION_SMASHED_BY_SPRING, -1 + }, + { + Xtank_n, TRUE, FALSE, + EL_SPACESHIP_UP, -1, -1 + }, + { + Xtank_e, TRUE, FALSE, + EL_SPACESHIP_RIGHT, -1, -1 + }, + { + Xtank_s, TRUE, FALSE, + EL_SPACESHIP_DOWN, -1, -1 + }, + { + Xtank_w, TRUE, FALSE, + EL_SPACESHIP_LEFT, -1, -1 + }, + { + Xtank_gon, FALSE, FALSE, + EL_SPACESHIP_UP, -1, -1 + }, + { + Xtank_goe, FALSE, FALSE, + EL_SPACESHIP_RIGHT, -1, -1 + }, + { + Xtank_gos, FALSE, FALSE, + EL_SPACESHIP_DOWN, -1, -1 + }, + { + Xtank_gow, FALSE, FALSE, + EL_SPACESHIP_LEFT, -1, -1 + }, + { + Ytank_n, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP + }, + { + Ytank_nB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP + }, + { + Ytank_e, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ytank_eB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ytank_s, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN + }, + { + Ytank_sB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN + }, + { + Ytank_w, FALSE, FALSE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ytank_wB, FALSE, TRUE, + EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ytank_w_n, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP + }, + { + Ytank_n_e, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT + }, + { + Ytank_e_s, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN + }, + { + Ytank_s_w, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT + }, + { + Ytank_e_n, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP + }, + { + Ytank_s_e, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT + }, + { + Ytank_w_s, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN + }, + { + Ytank_n_w, FALSE, FALSE, + EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT + }, + { + Ytank_stone, FALSE, FALSE, + EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Ytank_spring, FALSE, FALSE, + EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1 + }, + { + Xandroid, TRUE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, -1 + }, + { + Xandroid_1_n, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP + }, + { + Xandroid_2_n, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP + }, + { + Xandroid_1_e, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT + }, + { + Xandroid_2_e, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT + }, + { + Xandroid_1_w, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT + }, + { + Xandroid_2_w, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT + }, + { + Xandroid_1_s, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN + }, + { + Xandroid_2_s, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN + }, + { + Yandroid_n, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP + }, + { + Yandroid_nB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP + }, + { + Yandroid_ne, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT + }, + { + Yandroid_neB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT + }, + { + Yandroid_e, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yandroid_eB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yandroid_se, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT + }, + { + Yandroid_seB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT + }, + { + Yandroid_s, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yandroid_sB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yandroid_sw, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT + }, + { + Yandroid_swB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT + }, + { + Yandroid_w, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yandroid_wB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yandroid_nw, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_LEFT + }, + { + Yandroid_nwB, FALSE, TRUE, + EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_LEFT + }, + { + Xspring, TRUE, FALSE, + EL_SPRING, -1, -1 + }, + { + Xspring_pause, FALSE, FALSE, + EL_SPRING, -1, -1 + }, + { + Xspring_e, FALSE, FALSE, + EL_SPRING, -1, -1 + }, + { + Xspring_w, FALSE, FALSE, + EL_SPRING, -1, -1 + }, + { + Xspring_fall, FALSE, FALSE, + EL_SPRING, -1, -1 + }, + { + Yspring_s, FALSE, FALSE, + EL_SPRING, ACTION_FALLING, -1 + }, + { + Yspring_sB, FALSE, TRUE, + EL_SPRING, ACTION_FALLING, -1 + }, + { + Yspring_e, FALSE, FALSE, + EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yspring_eB, FALSE, TRUE, + EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yspring_w, FALSE, FALSE, + EL_SPRING, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yspring_wB, FALSE, TRUE, + EL_SPRING, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yspring_kill_e, FALSE, FALSE, + EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_RIGHT + }, + { + Yspring_kill_eB, FALSE, TRUE, + EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_RIGHT + }, + { + Yspring_kill_w, FALSE, FALSE, + EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_LEFT + }, + { + Yspring_kill_wB, FALSE, TRUE, + EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_LEFT + }, + { + Xeater_n, TRUE, FALSE, + EL_YAMYAM, -1, -1 + }, + { + Xeater_e, FALSE, FALSE, + EL_YAMYAM, -1, -1 + }, + { + Xeater_w, FALSE, FALSE, + EL_YAMYAM, -1, -1 + }, + { + Xeater_s, FALSE, FALSE, + EL_YAMYAM, -1, -1 + }, + { + Yeater_n, FALSE, FALSE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_UP + }, + { + Yeater_nB, FALSE, TRUE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_UP + }, + { + Yeater_e, FALSE, FALSE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yeater_eB, FALSE, TRUE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yeater_s, FALSE, FALSE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yeater_sB, FALSE, TRUE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yeater_w, FALSE, FALSE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yeater_wB, FALSE, TRUE, + EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yeater_stone, FALSE, FALSE, + EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Yeater_spring, FALSE, FALSE, + EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1 + }, + { + Xalien, TRUE, FALSE, + EL_ROBOT, -1, -1 + }, + { + Xalien_pause, FALSE, FALSE, + EL_ROBOT, -1, -1 + }, + { + Yalien_n, FALSE, FALSE, + EL_ROBOT, ACTION_MOVING, MV_BIT_UP + }, + { + Yalien_nB, FALSE, TRUE, + EL_ROBOT, ACTION_MOVING, MV_BIT_UP + }, + { + Yalien_e, FALSE, FALSE, + EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yalien_eB, FALSE, TRUE, + EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yalien_s, FALSE, FALSE, + EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yalien_sB, FALSE, TRUE, + EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yalien_w, FALSE, FALSE, + EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yalien_wB, FALSE, TRUE, + EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yalien_stone, FALSE, FALSE, + EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Yalien_spring, FALSE, FALSE, + EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1 + }, + { + Xemerald, TRUE, FALSE, + EL_EMERALD, -1, -1 + }, + { + Xemerald_pause, FALSE, FALSE, + EL_EMERALD, -1, -1 + }, + { + Xemerald_fall, FALSE, FALSE, + EL_EMERALD, -1, -1 + }, + { + Xemerald_shine, FALSE, FALSE, + EL_EMERALD, ACTION_TWINKLING, -1 + }, + { + Yemerald_s, FALSE, FALSE, + EL_EMERALD, ACTION_FALLING, -1 + }, + { + Yemerald_sB, FALSE, TRUE, + EL_EMERALD, ACTION_FALLING, -1 + }, + { + Yemerald_e, FALSE, FALSE, + EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yemerald_eB, FALSE, TRUE, + EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yemerald_w, FALSE, FALSE, + EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yemerald_wB, FALSE, TRUE, + EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yemerald_eat, FALSE, FALSE, + EL_EMERALD, ACTION_COLLECTING, -1 + }, + { + Yemerald_stone, FALSE, FALSE, + EL_NUT, ACTION_BREAKING, -1 + }, + { + Xdiamond, TRUE, FALSE, + EL_DIAMOND, -1, -1 + }, + { + Xdiamond_pause, FALSE, FALSE, + EL_DIAMOND, -1, -1 + }, + { + Xdiamond_fall, FALSE, FALSE, + EL_DIAMOND, -1, -1 + }, + { + Xdiamond_shine, FALSE, FALSE, + EL_DIAMOND, ACTION_TWINKLING, -1 + }, + { + Ydiamond_s, FALSE, FALSE, + EL_DIAMOND, ACTION_FALLING, -1 + }, + { + Ydiamond_sB, FALSE, TRUE, + EL_DIAMOND, ACTION_FALLING, -1 + }, + { + Ydiamond_e, FALSE, FALSE, + EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ydiamond_eB, FALSE, TRUE, + EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ydiamond_w, FALSE, FALSE, + EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ydiamond_wB, FALSE, TRUE, + EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ydiamond_eat, FALSE, FALSE, + EL_DIAMOND, ACTION_COLLECTING, -1 + }, + { + Ydiamond_stone, FALSE, FALSE, + EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1 + }, + { + Xdrip_fall, TRUE, FALSE, + EL_AMOEBA_DROP, -1, -1 + }, + { + Xdrip_stretch, FALSE, FALSE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Xdrip_stretchB, FALSE, TRUE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Xdrip_eat, FALSE, FALSE, + EL_AMOEBA_DROP, ACTION_GROWING, -1 + }, + { + Ydrip_s1, FALSE, FALSE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Ydrip_s1B, FALSE, TRUE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Ydrip_s2, FALSE, FALSE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Ydrip_s2B, FALSE, TRUE, + EL_AMOEBA_DROP, ACTION_FALLING, -1 + }, + { + Xbomb, TRUE, FALSE, + EL_BOMB, -1, -1 + }, + { + Xbomb_pause, FALSE, FALSE, + EL_BOMB, -1, -1 + }, + { + Xbomb_fall, FALSE, FALSE, + EL_BOMB, -1, -1 + }, + { + Ybomb_s, FALSE, FALSE, + EL_BOMB, ACTION_FALLING, -1 + }, + { + Ybomb_sB, FALSE, TRUE, + EL_BOMB, ACTION_FALLING, -1 + }, + { + Ybomb_e, FALSE, FALSE, + EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ybomb_eB, FALSE, TRUE, + EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Ybomb_w, FALSE, FALSE, + EL_BOMB, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ybomb_wB, FALSE, TRUE, + EL_BOMB, ACTION_MOVING, MV_BIT_LEFT + }, + { + Ybomb_eat, FALSE, FALSE, + EL_BOMB, ACTION_ACTIVATING, -1 + }, + { + Xballoon, TRUE, FALSE, + EL_BALLOON, -1, -1 + }, + { + Yballoon_n, FALSE, FALSE, + EL_BALLOON, ACTION_MOVING, MV_BIT_UP + }, + { + Yballoon_nB, FALSE, TRUE, + EL_BALLOON, ACTION_MOVING, MV_BIT_UP + }, + { + Yballoon_e, FALSE, FALSE, + EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yballoon_eB, FALSE, TRUE, + EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT + }, + { + Yballoon_s, FALSE, FALSE, + EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yballoon_sB, FALSE, TRUE, + EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN + }, + { + Yballoon_w, FALSE, FALSE, + EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT + }, + { + Yballoon_wB, FALSE, TRUE, + EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT + }, + { + Xgrass, TRUE, FALSE, + EL_EMC_GRASS, -1, -1 + }, + { + Ygrass_nB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP + }, + { + Ygrass_eB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT + }, + { + Ygrass_sB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN + }, + { + Ygrass_wB, FALSE, FALSE, + EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT + }, + { + Xdirt, TRUE, FALSE, + EL_SAND, -1, -1 + }, + { + Ydirt_nB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_UP + }, + { + Ydirt_eB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT + }, + { + Ydirt_sB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_DOWN + }, + { + Ydirt_wB, FALSE, FALSE, + EL_SAND, ACTION_DIGGING, MV_BIT_LEFT + }, + { + Xacid_ne, TRUE, FALSE, + EL_ACID_POOL_TOPRIGHT, -1, -1 + }, + { + Xacid_se, TRUE, FALSE, + EL_ACID_POOL_BOTTOMRIGHT, -1, -1 + }, + { + Xacid_s, TRUE, FALSE, + EL_ACID_POOL_BOTTOM, -1, -1 + }, + { + Xacid_sw, TRUE, FALSE, + EL_ACID_POOL_BOTTOMLEFT, -1, -1 + }, + { + Xacid_nw, TRUE, FALSE, + EL_ACID_POOL_TOPLEFT, -1, -1 + }, + { + Xacid_1, TRUE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_2, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_3, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_4, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_5, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_6, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_7, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xacid_8, FALSE, FALSE, + EL_ACID, -1, -1 + }, + { + Xball_1, TRUE, FALSE, + EL_EMC_MAGIC_BALL, -1, -1 + }, + { + Xball_1B, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1 + }, + { + Xball_2, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1 + }, + { + Xball_2B, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1 + }, + { + Yball_eat, FALSE, FALSE, + EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1 + }, + { + Ykey_1_eat, FALSE, FALSE, + EL_EM_KEY_1, ACTION_COLLECTING, -1 + }, + { + Ykey_2_eat, FALSE, FALSE, + EL_EM_KEY_2, ACTION_COLLECTING, -1 + }, + { + Ykey_3_eat, FALSE, FALSE, + EL_EM_KEY_3, ACTION_COLLECTING, -1 + }, + { + Ykey_4_eat, FALSE, FALSE, + EL_EM_KEY_4, ACTION_COLLECTING, -1 + }, + { + Ykey_5_eat, FALSE, FALSE, + EL_EMC_KEY_5, ACTION_COLLECTING, -1 + }, + { + Ykey_6_eat, FALSE, FALSE, + EL_EMC_KEY_6, ACTION_COLLECTING, -1 + }, + { + Ykey_7_eat, FALSE, FALSE, + EL_EMC_KEY_7, ACTION_COLLECTING, -1 + }, + { + Ykey_8_eat, FALSE, FALSE, + EL_EMC_KEY_8, ACTION_COLLECTING, -1 + }, + { + Ylenses_eat, FALSE, FALSE, + EL_EMC_LENSES, ACTION_COLLECTING, -1 + }, + { + Ymagnify_eat, FALSE, FALSE, + EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1 + }, + { + Ygrass_eat, FALSE, FALSE, + EL_EMC_GRASS, ACTION_SNAPPING, -1 + }, + { + Ydirt_eat, FALSE, FALSE, + EL_SAND, ACTION_SNAPPING, -1 + }, + { + Xgrow_ns, TRUE, FALSE, + EL_EXPANDABLE_WALL_VERTICAL, -1, -1 + }, + { + Ygrow_ns_eat, FALSE, FALSE, + EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1 + }, + { + Xgrow_ew, TRUE, FALSE, + EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1 + }, + { + Ygrow_ew_eat, FALSE, FALSE, + EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1 + }, + { + Xwonderwall, TRUE, FALSE, + EL_MAGIC_WALL, -1, -1 + }, + { + XwonderwallB, FALSE, FALSE, + EL_MAGIC_WALL, ACTION_ACTIVE, -1 + }, + { + Xamoeba_1, TRUE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 + }, + { + Xamoeba_2, FALSE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 + }, + { + Xamoeba_3, FALSE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 + }, + { + Xamoeba_4, FALSE, FALSE, + EL_AMOEBA_DRY, ACTION_OTHER, -1 + }, + { + Xamoeba_5, TRUE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 + }, + { + Xamoeba_6, FALSE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 + }, + { + Xamoeba_7, FALSE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 + }, + { + Xamoeba_8, FALSE, FALSE, + EL_AMOEBA_WET, ACTION_OTHER, -1 + }, + { + Xdoor_1, TRUE, FALSE, + EL_EM_GATE_1, -1, -1 + }, + { + Xdoor_2, TRUE, FALSE, + EL_EM_GATE_2, -1, -1 + }, + { + Xdoor_3, TRUE, FALSE, + EL_EM_GATE_3, -1, -1 + }, + { + Xdoor_4, TRUE, FALSE, + EL_EM_GATE_4, -1, -1 + }, + { + Xdoor_5, TRUE, FALSE, + EL_EMC_GATE_5, -1, -1 + }, + { + Xdoor_6, TRUE, FALSE, + EL_EMC_GATE_6, -1, -1 + }, + { + Xdoor_7, TRUE, FALSE, + EL_EMC_GATE_7, -1, -1 + }, + { + Xdoor_8, TRUE, FALSE, + EL_EMC_GATE_8, -1, -1 + }, + { + Xkey_1, TRUE, FALSE, + EL_EM_KEY_1, -1, -1 + }, + { + Xkey_2, TRUE, FALSE, + EL_EM_KEY_2, -1, -1 + }, + { + Xkey_3, TRUE, FALSE, + EL_EM_KEY_3, -1, -1 + }, + { + Xkey_4, TRUE, FALSE, + EL_EM_KEY_4, -1, -1 + }, + { + Xkey_5, TRUE, FALSE, + EL_EMC_KEY_5, -1, -1 + }, + { + Xkey_6, TRUE, FALSE, + EL_EMC_KEY_6, -1, -1 + }, + { + Xkey_7, TRUE, FALSE, + EL_EMC_KEY_7, -1, -1 + }, + { + Xkey_8, TRUE, FALSE, + EL_EMC_KEY_8, -1, -1 + }, + { + Xwind_n, TRUE, FALSE, + EL_BALLOON_SWITCH_UP, -1, -1 + }, + { + Xwind_e, TRUE, FALSE, + EL_BALLOON_SWITCH_RIGHT, -1, -1 + }, + { + Xwind_s, TRUE, FALSE, + EL_BALLOON_SWITCH_DOWN, -1, -1 + }, + { + Xwind_w, TRUE, FALSE, + EL_BALLOON_SWITCH_LEFT, -1, -1 + }, + { + Xwind_nesw, TRUE, FALSE, + EL_BALLOON_SWITCH_ANY, -1, -1 + }, + { + Xwind_stop, TRUE, FALSE, + EL_BALLOON_SWITCH_NONE, -1, -1 + }, + { + Xexit, TRUE, FALSE, + EL_EXIT_CLOSED, -1, -1 + }, + { + Xexit_1, TRUE, FALSE, + EL_EXIT_OPEN, -1, -1 + }, + { + Xexit_2, FALSE, FALSE, + EL_EXIT_OPEN, -1, -1 + }, + { + Xexit_3, FALSE, FALSE, + EL_EXIT_OPEN, -1, -1 + }, + { + Xdynamite, TRUE, FALSE, + EL_DYNAMITE, -1, -1 + }, + { + Ydynamite_eat, FALSE, FALSE, + EL_DYNAMITE, ACTION_COLLECTING, -1 + }, + { + Xdynamite_1, TRUE, FALSE, + EL_DYNAMITE_ACTIVE, -1, -1 + }, + { + Xdynamite_2, FALSE, FALSE, + EL_DYNAMITE_ACTIVE, -1, -1 + }, + { + Xdynamite_3, FALSE, FALSE, + EL_DYNAMITE_ACTIVE, -1, -1 + }, + { + Xdynamite_4, FALSE, FALSE, + EL_DYNAMITE_ACTIVE, -1, -1 + }, + { + Xbumper, TRUE, FALSE, + EL_EMC_SPRING_BUMPER, -1, -1 + }, + { + XbumperB, FALSE, FALSE, + EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1 + }, + { + Xwheel, TRUE, FALSE, + EL_ROBOT_WHEEL, -1, -1 + }, + { + XwheelB, FALSE, FALSE, + EL_ROBOT_WHEEL, ACTION_ACTIVE, -1 + }, + { + Xswitch, TRUE, FALSE, + EL_EMC_MAGIC_BALL_SWITCH, -1, -1 + }, + { + XswitchB, FALSE, FALSE, + EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1 + }, + { + Xsand, TRUE, FALSE, + EL_QUICKSAND_EMPTY, -1, -1 + }, + { + Xsand_stone, TRUE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_stonein_1, FALSE, FALSE, + EL_ROCK, ACTION_FILLING, -1 + }, + { + Xsand_stonein_2, FALSE, FALSE, + EL_ROCK, ACTION_FILLING, -1 + }, + { + Xsand_stonein_3, FALSE, FALSE, + EL_ROCK, ACTION_FILLING, -1 + }, + { + Xsand_stonein_4, FALSE, FALSE, + EL_ROCK, ACTION_FILLING, -1 + }, + { + Xsand_stonesand_1, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_stonesand_2, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_stonesand_3, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_stonesand_4, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_stoneout_1, FALSE, FALSE, + EL_ROCK, ACTION_EMPTYING, -1 + }, + { + Xsand_stoneout_2, FALSE, FALSE, + EL_ROCK, ACTION_EMPTYING, -1 + }, + { + Xsand_sandstone_1, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_sandstone_2, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_sandstone_3, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xsand_sandstone_4, FALSE, FALSE, + EL_QUICKSAND_FULL, -1, -1 + }, + { + Xplant, TRUE, FALSE, + EL_EMC_PLANT, -1, -1 + }, + { + Yplant, FALSE, FALSE, + EL_EMC_PLANT, -1, -1 + }, + { + Xlenses, TRUE, FALSE, + EL_EMC_LENSES, -1, -1 + }, + { + Xmagnify, TRUE, FALSE, + EL_EMC_MAGNIFIER, -1, -1 + }, + { + Xdripper, TRUE, FALSE, + EL_EMC_DRIPPER, -1, -1 + }, + { + XdripperB, FALSE, FALSE, + EL_EMC_DRIPPER, ACTION_ACTIVE, -1 + }, + { + Xfake_blank, TRUE, FALSE, + EL_INVISIBLE_WALL, -1, -1 + }, + { + Xfake_blankB, FALSE, FALSE, + EL_INVISIBLE_WALL, ACTION_ACTIVE, -1 + }, + { + Xfake_grass, TRUE, FALSE, + EL_EMC_FAKE_GRASS, -1, -1 + }, + { + Xfake_grassB, FALSE, FALSE, + EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1 + }, + { + Xfake_door_1, TRUE, FALSE, + EL_EM_GATE_1_GRAY, -1, -1 + }, + { + Xfake_door_2, TRUE, FALSE, + EL_EM_GATE_2_GRAY, -1, -1 + }, + { + Xfake_door_3, TRUE, FALSE, + EL_EM_GATE_3_GRAY, -1, -1 + }, + { + Xfake_door_4, TRUE, FALSE, + EL_EM_GATE_4_GRAY, -1, -1 + }, + { + Xfake_door_5, TRUE, FALSE, + EL_EMC_GATE_5_GRAY, -1, -1 + }, + { + Xfake_door_6, TRUE, FALSE, + EL_EMC_GATE_6_GRAY, -1, -1 + }, + { + Xfake_door_7, TRUE, FALSE, + EL_EMC_GATE_7_GRAY, -1, -1 + }, + { + Xfake_door_8, TRUE, FALSE, + EL_EMC_GATE_8_GRAY, -1, -1 + }, + { + Xfake_acid_1, TRUE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_2, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_3, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_4, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_5, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_6, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_7, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xfake_acid_8, FALSE, FALSE, + EL_EMC_FAKE_ACID, -1, -1 + }, + { + Xsteel_1, TRUE, FALSE, + EL_STEELWALL, -1, -1 + }, + { + Xsteel_2, TRUE, FALSE, + EL_EMC_STEELWALL_2, -1, -1 + }, + { + Xsteel_3, TRUE, FALSE, + EL_EMC_STEELWALL_3, -1, -1 + }, + { + Xsteel_4, TRUE, FALSE, + EL_EMC_STEELWALL_4, -1, -1 + }, + { + Xwall_1, TRUE, FALSE, + EL_WALL, -1, -1 + }, + { + Xwall_2, TRUE, FALSE, + EL_EMC_WALL_14, -1, -1 + }, + { + Xwall_3, TRUE, FALSE, + EL_EMC_WALL_15, -1, -1 + }, + { + Xwall_4, TRUE, FALSE, + EL_EMC_WALL_16, -1, -1 + }, + { + Xround_wall_1, TRUE, FALSE, + EL_WALL_SLIPPERY, -1, -1 + }, + { + Xround_wall_2, TRUE, FALSE, + EL_EMC_WALL_SLIPPERY_2, -1, -1 + }, + { + Xround_wall_3, TRUE, FALSE, + EL_EMC_WALL_SLIPPERY_3, -1, -1 + }, + { + Xround_wall_4, TRUE, FALSE, + EL_EMC_WALL_SLIPPERY_4, -1, -1 + }, + { + Xdecor_1, TRUE, FALSE, + EL_EMC_WALL_8, -1, -1 + }, + { + Xdecor_2, TRUE, FALSE, + EL_EMC_WALL_6, -1, -1 + }, + { + Xdecor_3, TRUE, FALSE, + EL_EMC_WALL_4, -1, -1 + }, + { + Xdecor_4, TRUE, FALSE, + EL_EMC_WALL_7, -1, -1 + }, + { + Xdecor_5, TRUE, FALSE, + EL_EMC_WALL_5, -1, -1 + }, + { + Xdecor_6, TRUE, FALSE, + EL_EMC_WALL_9, -1, -1 + }, + { + Xdecor_7, TRUE, FALSE, + EL_EMC_WALL_10, -1, -1 + }, + { + Xdecor_8, TRUE, FALSE, + EL_EMC_WALL_1, -1, -1 + }, + { + Xdecor_9, TRUE, FALSE, + EL_EMC_WALL_2, -1, -1 + }, + { + Xdecor_10, TRUE, FALSE, + EL_EMC_WALL_3, -1, -1 + }, + { + Xdecor_11, TRUE, FALSE, + EL_EMC_WALL_11, -1, -1 + }, + { + Xdecor_12, TRUE, FALSE, + EL_EMC_WALL_12, -1, -1 + }, + { + Xalpha_0, TRUE, FALSE, + EL_CHAR('0'), -1, -1 + }, + { + Xalpha_1, TRUE, FALSE, + EL_CHAR('1'), -1, -1 + }, + { + Xalpha_2, TRUE, FALSE, + EL_CHAR('2'), -1, -1 + }, + { + Xalpha_3, TRUE, FALSE, + EL_CHAR('3'), -1, -1 + }, + { + Xalpha_4, TRUE, FALSE, + EL_CHAR('4'), -1, -1 + }, + { + Xalpha_5, TRUE, FALSE, + EL_CHAR('5'), -1, -1 + }, + { + Xalpha_6, TRUE, FALSE, + EL_CHAR('6'), -1, -1 + }, + { + Xalpha_7, TRUE, FALSE, + EL_CHAR('7'), -1, -1 + }, + { + Xalpha_8, TRUE, FALSE, + EL_CHAR('8'), -1, -1 + }, + { + Xalpha_9, TRUE, FALSE, + EL_CHAR('9'), -1, -1 + }, + { + Xalpha_excla, TRUE, FALSE, + EL_CHAR('!'), -1, -1 + }, + { + Xalpha_quote, TRUE, FALSE, + EL_CHAR('"'), -1, -1 + }, + { + Xalpha_comma, TRUE, FALSE, + EL_CHAR(','), -1, -1 + }, + { + Xalpha_minus, TRUE, FALSE, + EL_CHAR('-'), -1, -1 + }, + { + Xalpha_perio, TRUE, FALSE, + EL_CHAR('.'), -1, -1 + }, + { + Xalpha_colon, TRUE, FALSE, + EL_CHAR(':'), -1, -1 + }, + { + Xalpha_quest, TRUE, FALSE, + EL_CHAR('?'), -1, -1 + }, + { + Xalpha_a, TRUE, FALSE, + EL_CHAR('A'), -1, -1 + }, + { + Xalpha_b, TRUE, FALSE, + EL_CHAR('B'), -1, -1 + }, + { + Xalpha_c, TRUE, FALSE, + EL_CHAR('C'), -1, -1 + }, + { + Xalpha_d, TRUE, FALSE, + EL_CHAR('D'), -1, -1 + }, + { + Xalpha_e, TRUE, FALSE, + EL_CHAR('E'), -1, -1 + }, + { + Xalpha_f, TRUE, FALSE, + EL_CHAR('F'), -1, -1 + }, + { + Xalpha_g, TRUE, FALSE, + EL_CHAR('G'), -1, -1 + }, + { + Xalpha_h, TRUE, FALSE, + EL_CHAR('H'), -1, -1 + }, + { + Xalpha_i, TRUE, FALSE, + EL_CHAR('I'), -1, -1 + }, + { + Xalpha_j, TRUE, FALSE, + EL_CHAR('J'), -1, -1 + }, + { + Xalpha_k, TRUE, FALSE, + EL_CHAR('K'), -1, -1 + }, + { + Xalpha_l, TRUE, FALSE, + EL_CHAR('L'), -1, -1 + }, + { + Xalpha_m, TRUE, FALSE, + EL_CHAR('M'), -1, -1 + }, + { + Xalpha_n, TRUE, FALSE, + EL_CHAR('N'), -1, -1 + }, + { + Xalpha_o, TRUE, FALSE, + EL_CHAR('O'), -1, -1 + }, + { + Xalpha_p, TRUE, FALSE, + EL_CHAR('P'), -1, -1 + }, + { + Xalpha_q, TRUE, FALSE, + EL_CHAR('Q'), -1, -1 + }, + { + Xalpha_r, TRUE, FALSE, + EL_CHAR('R'), -1, -1 + }, + { + Xalpha_s, TRUE, FALSE, + EL_CHAR('S'), -1, -1 + }, + { + Xalpha_t, TRUE, FALSE, + EL_CHAR('T'), -1, -1 + }, + { + Xalpha_u, TRUE, FALSE, + EL_CHAR('U'), -1, -1 + }, + { + Xalpha_v, TRUE, FALSE, + EL_CHAR('V'), -1, -1 + }, + { + Xalpha_w, TRUE, FALSE, + EL_CHAR('W'), -1, -1 + }, + { + Xalpha_x, TRUE, FALSE, + EL_CHAR('X'), -1, -1 + }, + { + Xalpha_y, TRUE, FALSE, + EL_CHAR('Y'), -1, -1 + }, + { + Xalpha_z, TRUE, FALSE, + EL_CHAR('Z'), -1, -1 + }, + { + Xalpha_arrow_e, TRUE, FALSE, + EL_CHAR('>'), -1, -1 + }, + { + Xalpha_arrow_w, TRUE, FALSE, + EL_CHAR('<'), -1, -1 + }, + { + Xalpha_copyr, TRUE, FALSE, + EL_CHAR('©'), -1, -1 + }, + { + Xalpha_copyr, TRUE, FALSE, + EL_CHAR('©'), -1, -1 + }, + + { + Xboom_bug, FALSE, FALSE, + EL_BUG, ACTION_EXPLODING, -1 + }, + { + Xboom_bomb, FALSE, FALSE, + EL_BOMB, ACTION_EXPLODING, -1 + }, + { + Xboom_android, FALSE, FALSE, + EL_EMC_ANDROID, ACTION_OTHER, -1 + }, + { + Xboom_1, FALSE, FALSE, + EL_DEFAULT, ACTION_EXPLODING, -1 + }, + { + Xboom_2, FALSE, FALSE, + EL_DEFAULT, ACTION_EXPLODING, -1 + }, + { + Znormal, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Zdynamite, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + Zplayer, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + { + ZBORDER, FALSE, FALSE, + EL_EMPTY, -1, -1 + }, + + { + -1, FALSE, FALSE, + -1, -1, -1 + } +}; + +static struct Mapping_EM_to_RND_player +{ + int action_em; + int player_nr; + + int element_rnd; + int action; + int direction; +} +em_player_mapping_list[] = +{ + { + SPR_walk + 0, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP, + }, + { + SPR_walk + 1, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT, + }, + { + SPR_walk + 2, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN, + }, + { + SPR_walk + 3, 0, + EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT, + }, + { + SPR_push + 0, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP, + }, + { + SPR_push + 1, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT, + }, + { + SPR_push + 2, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN, + }, + { + SPR_push + 3, 0, + EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT, + }, + { + SPR_spray + 0, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP, + }, + { + SPR_spray + 1, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT, + }, + { + SPR_spray + 2, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN, + }, + { + SPR_spray + 3, 0, + EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT, + }, + { + SPR_walk + 0, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP, + }, + { + SPR_walk + 1, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT, + }, + { + SPR_walk + 2, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN, + }, + { + SPR_walk + 3, 1, + EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT, + }, + { + SPR_push + 0, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP, + }, + { + SPR_push + 1, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT, + }, + { + SPR_push + 2, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN, + }, + { + SPR_push + 3, 1, + EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT, + }, + { + SPR_spray + 0, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP, + }, + { + SPR_spray + 1, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT, + }, + { + SPR_spray + 2, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN, + }, + { + SPR_spray + 3, 1, + EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT, + }, + { + SPR_still, 0, + EL_PLAYER_1, ACTION_DEFAULT, -1, + }, + { + SPR_still, 1, + EL_PLAYER_2, ACTION_DEFAULT, -1, + }, + + { + -1, -1, + -1, -1, -1 + } +}; + +int map_element_RND_to_EM(int element_rnd) +{ + static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS]; + static boolean mapping_initialized = FALSE; + + if (!mapping_initialized) + { + int i; + + /* return "Xalpha_quest" for all undefined elements in mapping array */ + for (i = 0; i < NUM_FILE_ELEMENTS; i++) + mapping_RND_to_EM[i] = Xalpha_quest; + + for (i = 0; em_object_mapping_list[i].element_em != -1; i++) + if (em_object_mapping_list[i].is_rnd_to_em_mapping) + mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] = + em_object_mapping_list[i].element_em; + + mapping_initialized = TRUE; + } + + if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS) + return mapping_RND_to_EM[element_rnd]; + + Error(ERR_WARN, "invalid RND level element %d", element_rnd); + + return EL_UNKNOWN; +} + +int map_element_EM_to_RND(int element_em) +{ + static unsigned short mapping_EM_to_RND[TILE_MAX]; + static boolean mapping_initialized = FALSE; + + if (!mapping_initialized) + { + int i; + + /* return "EL_UNKNOWN" for all undefined elements in mapping array */ + for (i = 0; i < TILE_MAX; i++) + mapping_EM_to_RND[i] = EL_UNKNOWN; + + for (i = 0; em_object_mapping_list[i].element_em != -1; i++) + mapping_EM_to_RND[em_object_mapping_list[i].element_em] = + em_object_mapping_list[i].element_rnd; + + mapping_initialized = TRUE; + } + + if (element_em >= 0 && element_em < TILE_MAX) + return mapping_EM_to_RND[element_em]; + + Error(ERR_WARN, "invalid EM level element %d", element_em); + + return EL_UNKNOWN; +} + +void map_android_clone_elements_RND_to_EM(struct LevelInfo *level) +{ + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + int i, j; + + for (i = 0; i < level->num_android_clone_elements; i++) + { + int element_rnd = level->android_clone_element[i]; + int element_em = map_element_RND_to_EM(element_rnd); + + for (j = 0; em_object_mapping_list[j].element_em != -1; j++) + if (em_object_mapping_list[j].element_rnd == element_rnd) + lev->android_array[em_object_mapping_list[j].element_em] = element_em; } -}; +} -void CreateToolButtons() +void map_android_clone_elements_EM_to_RND(struct LevelInfo *level) { - int i; + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + int i, j; - for (i=0; inum_android_clone_elements = 0; + + for (i = 0; i < TILE_MAX; i++) { - Bitmap *gd_bitmap = pix[PIX_DOOR]; - Bitmap *deco_bitmap = None; - int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0; - struct GadgetInfo *gi; - unsigned long event_mask; - int gd_xoffset, gd_yoffset; - int gd_x1, gd_x2, gd_y; - int id = i; + int element_em = lev->android_array[i]; + int element_rnd; + boolean element_found = FALSE; - event_mask = GD_EVENT_RELEASED; + if (element_em == Xblank) + continue; - gd_xoffset = toolbutton_info[i].xpos; - gd_yoffset = toolbutton_info[i].ypos; - gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset; - gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset; - gd_y = DOOR_GFX_PAGEY1 + gd_yoffset; + element_rnd = map_element_EM_to_RND(element_em); - if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) + for (j = 0; j < level->num_android_clone_elements; j++) + if (level->android_clone_element[j] == element_rnd) + element_found = TRUE; + + if (!element_found) { - getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1, - &deco_bitmap, &deco_x, &deco_y); - deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2; - deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2; + level->android_clone_element[level->num_android_clone_elements++] = + element_rnd; + + if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS) + break; } + } - gi = CreateGadget(GDI_CUSTOM_ID, id, - GDI_INFO_TEXT, toolbutton_info[i].infotext, - GDI_X, DX + toolbutton_info[i].x, - GDI_Y, DY + toolbutton_info[i].y, - GDI_WIDTH, toolbutton_info[i].width, - GDI_HEIGHT, toolbutton_info[i].height, - GDI_TYPE, GD_TYPE_NORMAL_BUTTON, - GDI_STATE, GD_BUTTON_UNPRESSED, - GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y, - GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y, - GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, - GDI_DECORATION_POSITION, deco_xpos, deco_ypos, - GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY, - GDI_DECORATION_SHIFTING, 1, 1, - GDI_EVENT_MASK, event_mask, - GDI_CALLBACK_ACTION, HandleToolButtons, - GDI_END); + if (level->num_android_clone_elements == 0) + { + level->num_android_clone_elements = 1; + level->android_clone_element[0] = EL_EMPTY; + } +} - if (gi == NULL) - Error(ERR_EXIT, "cannot create gadget"); +#if 0 - tool_gadget[id] = gi; +int map_element_RND_to_EM(int element_rnd) +{ + static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS]; + static boolean mapping_initialized = FALSE; + + struct + { + int element_em; + int element_rnd; + } + mapping_RND_to_EM_list[] = + { + { Xblank, EL_EMPTY }, + { Xstone, EL_ROCK }, + { Xnut, EL_NUT }, + { Xbug_n, EL_BUG_UP }, + { Xbug_e, EL_BUG_RIGHT }, + { Xbug_s, EL_BUG_DOWN }, + { Xbug_w, EL_BUG_LEFT }, + { Xtank_n, EL_SPACESHIP_UP }, + { Xtank_e, EL_SPACESHIP_RIGHT }, + { Xtank_s, EL_SPACESHIP_DOWN }, + { Xtank_w, EL_SPACESHIP_LEFT }, + { Xandroid, EL_EMC_ANDROID }, + { Xandroid_1_n, EL_EMC_ANDROID_UP }, + { Xandroid_1_e, EL_EMC_ANDROID_RIGHT }, + { Xandroid_1_w, EL_EMC_ANDROID_LEFT }, + { Xandroid_1_s, EL_EMC_ANDROID_DOWN }, + { Xspring, EL_SPRING }, + { Xeater_n, EL_YAMYAM }, + { Xalien, EL_ROBOT }, + { Xemerald, EL_EMERALD }, + { Xdiamond, EL_DIAMOND }, + { Xdrip_fall, EL_AMOEBA_DROP }, + { Xbomb, EL_BOMB }, + { Xballoon, EL_BALLOON }, + { Xgrass, EL_EMC_GRASS }, + { Xdirt, EL_SAND }, + { Xacid_ne, EL_ACID_POOL_TOPRIGHT }, + { Xacid_se, EL_ACID_POOL_BOTTOMRIGHT }, + { Xacid_s, EL_ACID_POOL_BOTTOM }, + { Xacid_sw, EL_ACID_POOL_BOTTOMLEFT }, + { Xacid_nw, EL_ACID_POOL_TOPLEFT }, + { Xacid_1, EL_ACID }, + { Xball_1, EL_EMC_MAGIC_BALL }, + { Xgrow_ns, EL_EMC_GROW }, + { Xwonderwall, EL_MAGIC_WALL }, + { Xamoeba_1, EL_AMOEBA_WET }, + { Xdoor_1, EL_EM_GATE_1 }, + { Xdoor_2, EL_EM_GATE_2 }, + { Xdoor_3, EL_EM_GATE_3 }, + { Xdoor_4, EL_EM_GATE_4 }, + { Xdoor_5, EL_EMC_GATE_5 }, + { Xdoor_6, EL_EMC_GATE_6 }, + { Xdoor_7, EL_EMC_GATE_7 }, + { Xdoor_8, EL_EMC_GATE_8 }, + { Xkey_1, EL_EM_KEY_1 }, + { Xkey_2, EL_EM_KEY_2 }, + { Xkey_3, EL_EM_KEY_3 }, + { Xkey_4, EL_EM_KEY_4 }, + { Xkey_5, EL_EMC_KEY_5 }, + { Xkey_6, EL_EMC_KEY_6 }, + { Xkey_7, EL_EMC_KEY_7 }, + { Xkey_8, EL_EMC_KEY_8 }, + { Xwind_n, EL_BALLOON_SWITCH_UP }, + { Xwind_e, EL_BALLOON_SWITCH_RIGHT }, + { Xwind_s, EL_BALLOON_SWITCH_DOWN }, + { Xwind_w, EL_BALLOON_SWITCH_LEFT }, + { Xwind_nesw, EL_BALLOON_SWITCH_ANY }, + { Xwind_stop, EL_BALLOON_SWITCH_NONE }, + { Xexit, EL_EXIT_CLOSED }, + { Xexit_1, EL_EXIT_OPEN }, + { Xdynamite, EL_DYNAMITE }, + { Xdynamite_1, EL_DYNAMITE_ACTIVE }, + { Xbumper, EL_EMC_BUMPER }, + { Xwheel, EL_ROBOT_WHEEL }, + { Xswitch, EL_UNKNOWN }, + { Xsand, EL_QUICKSAND_EMPTY }, + { Xsand_stone, EL_QUICKSAND_FULL }, + { Xplant, EL_EMC_PLANT }, + { Xlenses, EL_EMC_LENSES }, + { Xmagnify, EL_EMC_MAGNIFIER }, + { Xdripper, EL_UNKNOWN }, + { Xfake_blank, EL_INVISIBLE_WALL }, + { Xfake_grass, EL_INVISIBLE_SAND }, + { Xfake_door_1, EL_EM_GATE_1_GRAY }, + { Xfake_door_2, EL_EM_GATE_2_GRAY }, + { Xfake_door_3, EL_EM_GATE_3_GRAY }, + { Xfake_door_4, EL_EM_GATE_4_GRAY }, + { Xfake_door_5, EL_EMC_GATE_5_GRAY }, + { Xfake_door_6, EL_EMC_GATE_6_GRAY }, + { Xfake_door_7, EL_EMC_GATE_7_GRAY }, + { Xfake_door_8, EL_EMC_GATE_8_GRAY }, + { Xsteel_1, EL_STEELWALL }, + { Xsteel_2, EL_UNKNOWN }, + { Xsteel_3, EL_EMC_STEELWALL_1 }, + { Xsteel_4, EL_UNKNOWN }, + { Xwall_1, EL_WALL }, + { Xwall_2, EL_UNKNOWN }, + { Xwall_3, EL_UNKNOWN }, + { Xwall_4, EL_UNKNOWN }, + { Xround_wall_1, EL_WALL_SLIPPERY }, + { Xround_wall_2, EL_UNKNOWN }, + { Xround_wall_3, EL_UNKNOWN }, + { Xround_wall_4, EL_UNKNOWN }, + { Xdecor_1, EL_UNKNOWN }, + { Xdecor_2, EL_EMC_WALL_6 }, + { Xdecor_3, EL_EMC_WALL_4 }, + { Xdecor_4, EL_EMC_WALL_5 }, + { Xdecor_5, EL_EMC_WALL_7 }, + { Xdecor_6, EL_EMC_WALL_8 }, + { Xdecor_7, EL_UNKNOWN }, + { Xdecor_8, EL_EMC_WALL_1 }, + { Xdecor_9, EL_EMC_WALL_2 }, + { Xdecor_10, EL_EMC_WALL_3 }, + { Xdecor_11, EL_UNKNOWN }, + { Xdecor_12, EL_UNKNOWN }, + { Xalpha_0, EL_CHAR('0') }, + { Xalpha_1, EL_CHAR('1') }, + { Xalpha_2, EL_CHAR('2') }, + { Xalpha_3, EL_CHAR('3') }, + { Xalpha_4, EL_CHAR('4') }, + { Xalpha_5, EL_CHAR('5') }, + { Xalpha_6, EL_CHAR('6') }, + { Xalpha_7, EL_CHAR('7') }, + { Xalpha_8, EL_CHAR('8') }, + { Xalpha_9, EL_CHAR('9') }, + { Xalpha_excla, EL_CHAR('!') }, + { Xalpha_quote, EL_CHAR('"') }, + { Xalpha_comma, EL_CHAR(',') }, + { Xalpha_minus, EL_CHAR('-') }, + { Xalpha_perio, EL_CHAR('.') }, + { Xalpha_colon, EL_CHAR(':') }, + { Xalpha_quest, EL_CHAR('?') }, + { Xalpha_a, EL_CHAR('A') }, + { Xalpha_b, EL_CHAR('B') }, + { Xalpha_c, EL_CHAR('C') }, + { Xalpha_d, EL_CHAR('D') }, + { Xalpha_e, EL_CHAR('E') }, + { Xalpha_f, EL_CHAR('F') }, + { Xalpha_g, EL_CHAR('G') }, + { Xalpha_h, EL_CHAR('H') }, + { Xalpha_i, EL_CHAR('I') }, + { Xalpha_j, EL_CHAR('J') }, + { Xalpha_k, EL_CHAR('K') }, + { Xalpha_l, EL_CHAR('L') }, + { Xalpha_m, EL_CHAR('M') }, + { Xalpha_n, EL_CHAR('N') }, + { Xalpha_o, EL_CHAR('O') }, + { Xalpha_p, EL_CHAR('P') }, + { Xalpha_q, EL_CHAR('Q') }, + { Xalpha_r, EL_CHAR('R') }, + { Xalpha_s, EL_CHAR('S') }, + { Xalpha_t, EL_CHAR('T') }, + { Xalpha_u, EL_CHAR('U') }, + { Xalpha_v, EL_CHAR('V') }, + { Xalpha_w, EL_CHAR('W') }, + { Xalpha_x, EL_CHAR('X') }, + { Xalpha_y, EL_CHAR('Y') }, + { Xalpha_z, EL_CHAR('Z') }, + { Xalpha_arrow_e, EL_CHAR('>') }, + { Xalpha_arrow_w, EL_CHAR('<') }, + { Xalpha_copyr, EL_CHAR('©') }, + + { Zplayer, EL_PLAYER_1 }, + { Zplayer, EL_PLAYER_2 }, + { Zplayer, EL_PLAYER_3 }, + { Zplayer, EL_PLAYER_4 }, + + { ZBORDER, EL_EMC_LEVEL_BORDER }, + + { -1, -1 } + }; + + if (!mapping_initialized) + { + int i; + + /* return "Xalpha_quest" for all undefined elements in mapping array */ + for (i = 0; i < NUM_FILE_ELEMENTS; i++) + mapping_RND_to_EM[i] = Xalpha_quest; + + for (i = 0; mapping_RND_to_EM_list[i].element_rnd != -1; i++) + mapping_RND_to_EM[mapping_RND_to_EM_list[i].element_rnd] = + mapping_RND_to_EM_list[i].element_em; + + mapping_initialized = TRUE; } + + if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS) + return mapping_RND_to_EM[element_rnd]; + + Error(ERR_WARN, "invalid RND level element %d", element_rnd); + + return EL_UNKNOWN; } -static void UnmapToolButtons() +int map_element_EM_to_RND(int element_em) { - int i; + static unsigned short mapping_EM_to_RND[TILE_MAX]; + static boolean mapping_initialized = FALSE; - for (i=0; i') }, + { Xalpha_arrow_w, EL_CHAR('<') }, + { Xalpha_copyr, EL_CHAR('©') }, + + { Zplayer, EL_PLAYER_1 }, + + { ZBORDER, EL_EMC_LEVEL_BORDER }, + + { -1, -1 } + }; + + if (!mapping_initialized) + { + int i; + + /* return "EL_UNKNOWN" for all undefined elements in mapping array */ + for (i = 0; i < TILE_MAX; i++) + mapping_EM_to_RND[i] = EL_UNKNOWN; + + for (i = 0; em_object_mapping_list[i].element_em != -1; i++) + mapping_EM_to_RND[em_object_mapping_list[i].element_em] = + em_object_mapping_list[i].element_rnd; + + mapping_initialized = TRUE; + } + + if (element_em >= 0 && element_em < TILE_MAX) + return mapping_EM_to_RND[element_em]; + + Error(ERR_WARN, "invalid EM level element %d", element_em); + + return EL_UNKNOWN; } -static void HandleToolButtons(struct GadgetInfo *gi) +#endif + +int map_direction_RND_to_EM(int direction) { - request_gadget_id = gi->custom_id; + return (direction == MV_UP ? 0 : + direction == MV_RIGHT ? 1 : + direction == MV_DOWN ? 2 : + direction == MV_LEFT ? 3 : + -1); +} + +int map_direction_EM_to_RND(int direction) +{ + return (direction == 0 ? MV_UP : + direction == 1 ? MV_RIGHT : + direction == 2 ? MV_DOWN : + direction == 3 ? MV_LEFT : + MV_NONE); } int get_next_element(int element) @@ -3010,353 +5477,694 @@ int get_next_element(int element) case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE; case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL; case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE; - case EL_AMOEBA_DRIPPING: return EL_AMOEBA_WET; + case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET; default: return element; } } -int el2gfx_OLD(int element) +#if 0 +int el_act_dir2img(int element, int action, int direction) { - switch(element) - { - case EL_EMPTY: return -1; - case EL_SAND: return GFX_ERDREICH; - case EL_WALL: return GFX_MAUERWERK; - case EL_WALL_CRUMBLED: return GFX_FELSBODEN; - case EL_ROCK: return GFX_FELSBROCKEN; - case EL_EMERALD: return GFX_EDELSTEIN; - case EL_EXIT_CLOSED: return GFX_AUSGANG_ZU; - case EL_EXIT_OPENING: return GFX_AUSGANG_ACT; - case EL_EXIT_OPEN: return GFX_AUSGANG_AUF; - case EL_SP_EXIT_OPEN: return GFX_SP_EXIT; - case EL_PLAYER1: return GFX_SPIELER1; - case EL_PLAYER2: return GFX_SPIELER2; - case EL_PLAYER3: return GFX_SPIELER3; - case EL_PLAYER4: return GFX_SPIELER4; - case EL_BUG: return GFX_KAEFER; - case EL_BUG_RIGHT: return GFX_KAEFER_RIGHT; - case EL_BUG_UP: return GFX_KAEFER_UP; - case EL_BUG_LEFT: return GFX_KAEFER_LEFT; - case EL_BUG_DOWN: return GFX_KAEFER_DOWN; - case EL_SPACESHIP: return GFX_FLIEGER; - case EL_SPACESHIP_RIGHT: return GFX_FLIEGER_RIGHT; - case EL_SPACESHIP_UP: return GFX_FLIEGER_UP; - case EL_SPACESHIP_LEFT: return GFX_FLIEGER_LEFT; - case EL_SPACESHIP_DOWN: return GFX_FLIEGER_DOWN; - case EL_BD_BUTTERFLY: return GFX_BUTTERFLY; - case EL_BD_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT; - case EL_BD_BUTTERFLY_UP: return GFX_BUTTERFLY_UP; - case EL_BD_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT; - case EL_BD_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN; - case EL_BD_FIREFLY: return GFX_FIREFLY; - case EL_BD_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT; - case EL_BD_FIREFLY_UP: return GFX_FIREFLY_UP; - case EL_BD_FIREFLY_LEFT: return GFX_FIREFLY_LEFT; - case EL_BD_FIREFLY_DOWN: return GFX_FIREFLY_DOWN; - case EL_YAMYAM: return GFX_MAMPFER; - case EL_ROBOT: return GFX_ROBOT; - case EL_STEELWALL: return GFX_BETON; - case EL_DIAMOND: return GFX_DIAMANT; - case EL_QUICKSAND_EMPTY: return GFX_MORAST_LEER; - case EL_QUICKSAND_FULL: return GFX_MORAST_VOLL; - case EL_QUICKSAND_EMPTYING: return GFX_MORAST_LEER; - case EL_AMOEBA_DROP: return GFX_TROPFEN; - case EL_BOMB: return GFX_BOMBE; - case EL_MAGIC_WALL: return GFX_MAGIC_WALL_OFF; - case EL_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_EMPTY; - case EL_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_EMPTY; - case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL; - case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD; - case EL_ACID: return GFX_SALZSAEURE; - case EL_AMOEBA_DEAD: return GFX_AMOEBE_TOT; - case EL_AMOEBA_WET: return GFX_AMOEBE_NASS; - case EL_AMOEBA_DRY: return GFX_AMOEBE_NORM; - case EL_AMOEBA_FULL: return GFX_AMOEBE_VOLL; - case EL_BD_AMOEBA: return GFX_AMOEBE_BD; - case EL_AMOEBA_TO_DIAMOND: return GFX_AMOEBA2DIAM; - case EL_AMOEBA_DRIPPING: return GFX_AMOEBE_NASS; - case EL_NUT: return GFX_KOKOSNUSS; - case EL_GAMEOFLIFE: return GFX_LIFE; - case EL_BIOMAZE: return GFX_LIFE_ASYNC; - case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT; - case EL_STONEBLOCK: return GFX_BADEWANNE; - case EL_ACIDPOOL_TOPLEFT: return GFX_BADEWANNE1; - case EL_ACIDPOOL_TOPRIGHT: return GFX_BADEWANNE2; - case EL_ACIDPOOL_BOTTOMLEFT: return GFX_BADEWANNE3; - case EL_ACIDPOOL_BOTTOM: return GFX_BADEWANNE4; - case EL_ACIDPOOL_BOTTOMRIGHT: return GFX_BADEWANNE5; - case EL_ROBOT_WHEEL: return GFX_ABLENK_AUS; - case EL_ROBOT_WHEEL_ACTIVE: return GFX_ABLENK_EIN; - case EL_KEY1: return GFX_SCHLUESSEL1; - case EL_KEY2: return GFX_SCHLUESSEL2; - case EL_KEY3: return GFX_SCHLUESSEL3; - case EL_KEY4: return GFX_SCHLUESSEL4; - case EL_GATE1: return GFX_PFORTE1; - case EL_GATE2: return GFX_PFORTE2; - case EL_GATE3: return GFX_PFORTE3; - case EL_GATE4: return GFX_PFORTE4; - case EL_GATE1_GRAY: return GFX_PFORTE1X; - case EL_GATE2_GRAY: return GFX_PFORTE2X; - case EL_GATE3_GRAY: return GFX_PFORTE3X; - case EL_GATE4_GRAY: return GFX_PFORTE4X; - case EL_DYNAMITE: return GFX_DYNAMIT_AUS; - case EL_PACMAN: return GFX_PACMAN; - case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT; - case EL_PACMAN_UP: return GFX_PACMAN_UP; - case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT; - case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN; - case EL_INVISIBLE_WALL: return GFX_UNSICHTBAR; - case EL_INVISIBLE_WALL_ACTIVE: return GFX_UNSICHTBAR_ON; - case EL_WALL_EMERALD: return GFX_ERZ_EDEL; - case EL_WALL_DIAMOND: return GFX_ERZ_DIAM; - case EL_LAMP: return GFX_BIRNE_AUS; - case EL_LAMP_ACTIVE: return GFX_BIRNE_EIN; - case EL_TIME_ORB_FULL: return GFX_ZEIT_VOLL; - case EL_TIME_ORB_EMPTY: return GFX_ZEIT_LEER; - case EL_WALL_GROWING: return GFX_MAUER_LEBT; - case EL_WALL_GROWING_X: return GFX_MAUER_X; - case EL_WALL_GROWING_Y: return GFX_MAUER_Y; - case EL_WALL_GROWING_XY: return GFX_MAUER_XY; - case EL_BD_DIAMOND: return GFX_EDELSTEIN_BD; - case EL_EMERALD_YELLOW: return GFX_EDELSTEIN_GELB; - case EL_EMERALD_RED: return GFX_EDELSTEIN_ROT; - case EL_EMERALD_PURPLE: return GFX_EDELSTEIN_LILA; - case EL_WALL_BD_DIAMOND: return GFX_ERZ_EDEL_BD; - case EL_WALL_EMERALD_YELLOW: return GFX_ERZ_EDEL_GELB; - case EL_WALL_EMERALD_RED: return GFX_ERZ_EDEL_ROT; - case EL_WALL_EMERALD_PURPLE: return GFX_ERZ_EDEL_LILA; - case EL_DARK_YAMYAM: return GFX_MAMPFER2; - case EL_BD_MAGIC_WALL: return GFX_MAGIC_WALL_BD_OFF; - case EL_BD_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_BD_EMPTY; - case EL_BD_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_BD_EMPTY; - case EL_BD_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_BD_FULL; - case EL_BD_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_BD_DEAD; - case EL_DYNABOMB_PLAYER1_ACTIVE: return GFX_DYNABOMB; - case EL_DYNABOMB_PLAYER2_ACTIVE: return GFX_DYNABOMB; - case EL_DYNABOMB_PLAYER3_ACTIVE: return GFX_DYNABOMB; - case EL_DYNABOMB_PLAYER4_ACTIVE: return GFX_DYNABOMB; - case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR; - case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ; - case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL; - case EL_SOKOBAN_OBJECT: return GFX_SOKOBAN_OBJEKT; - case EL_SOKOBAN_FIELD_EMPTY: return GFX_SOKOBAN_FELD_LEER; - case EL_SOKOBAN_FIELD_FULL: return GFX_SOKOBAN_FELD_VOLL; - case EL_MOLE: return GFX_MOLE; - case EL_PENGUIN: return GFX_PINGUIN; - case EL_PIG: return GFX_SCHWEIN; - case EL_DRAGON: return GFX_DRACHE; - case EL_SATELLITE: return GFX_SONDE; - case EL_ARROW_BLUE_LEFT: return GFX_PFEIL_LEFT; - case EL_ARROW_BLUE_RIGHT: return GFX_PFEIL_RIGHT; - case EL_ARROW_BLUE_UP: return GFX_PFEIL_UP; - case EL_ARROW_BLUE_DOWN: return GFX_PFEIL_DOWN; - case EL_SPEED_PILL: return GFX_SPEED_PILL; - case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL; - case EL_SP_BUGGY_BASE_ACTIVE: return GFX_SP_BUG_ACTIVE; - case EL_SP_ZONK: return GFX_SP_ZONK; - /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */ - case EL_INVISIBLE_STEELWALL: return GFX_INVISIBLE_STEEL; - case EL_INVISIBLE_STEELWALL_ACTIVE: return GFX_INVISIBLE_STEEL_ON; - case EL_BLACK_ORB: return GFX_BLACK_ORB; - case EL_EM_GATE1: return GFX_EM_GATE_1; - case EL_EM_GATE2: return GFX_EM_GATE_2; - case EL_EM_GATE3: return GFX_EM_GATE_3; - case EL_EM_GATE4: return GFX_EM_GATE_4; - case EL_EM_GATE1_GRAY: return GFX_EM_GATE_1X; - case EL_EM_GATE2_GRAY: return GFX_EM_GATE_2X; - case EL_EM_GATE3_GRAY: return GFX_EM_GATE_3X; - case EL_EM_GATE4_GRAY: return GFX_EM_GATE_4X; - case EL_EM_KEY1_FILE: return GFX_EM_KEY_1; - case EL_EM_KEY2_FILE: return GFX_EM_KEY_2; - case EL_EM_KEY3_FILE: return GFX_EM_KEY_3; - case EL_EM_KEY4_FILE: return GFX_EM_KEY_4; - case EL_EM_KEY1: return GFX_EM_KEY_1; - case EL_EM_KEY2: return GFX_EM_KEY_2; - case EL_EM_KEY3: return GFX_EM_KEY_3; - case EL_EM_KEY4: return GFX_EM_KEY_4; - case EL_PEARL: return GFX_PEARL; - case EL_CRYSTAL: return GFX_CRYSTAL; - case EL_WALL_PEARL: return GFX_WALL_PEARL; - case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL; - case EL_DOOR_WHITE: return GFX_DOOR_WHITE; - case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY; - case EL_KEY_WHITE: return GFX_KEY_WHITE; - case EL_SHIELD_NORMAL: return GFX_SHIELD_PASSIVE; - case EL_SHIELD_DEADLY: return GFX_SHIELD_ACTIVE; - case EL_EXTRA_TIME: return GFX_EXTRA_TIME; - case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN; - case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED; - case EL_SWITCHGATE_SWITCH_UP: return GFX_SWITCHGATE_SWITCH_1; - case EL_SWITCHGATE_SWITCH_DOWN: return GFX_SWITCHGATE_SWITCH_2; - case EL_CONVEYOR_BELT1_LEFT: return GFX_BELT1_LEFT; - case EL_CONVEYOR_BELT1_MIDDLE: return GFX_BELT1_MIDDLE; - case EL_CONVEYOR_BELT1_RIGHT: return GFX_BELT1_RIGHT; - case EL_CONVEYOR_BELT1_LEFT_ACTIVE: return GFX_BELT1_LEFT; - case EL_CONVEYOR_BELT1_MIDDLE_ACTIVE:return GFX_BELT1_MIDDLE; - case EL_CONVEYOR_BELT1_RIGHT_ACTIVE:return GFX_BELT1_RIGHT; - case EL_CONVEYOR_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT; - case EL_CONVEYOR_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE; - case EL_CONVEYOR_BELT1_SWITCH_RIGHT:return GFX_BELT1_SWITCH_RIGHT; - case EL_CONVEYOR_BELT2_LEFT: return GFX_BELT2_LEFT; - case EL_CONVEYOR_BELT2_MIDDLE: return GFX_BELT2_MIDDLE; - case EL_CONVEYOR_BELT2_RIGHT: return GFX_BELT2_RIGHT; - case EL_CONVEYOR_BELT2_LEFT_ACTIVE: return GFX_BELT2_LEFT; - case EL_CONVEYOR_BELT2_MIDDLE_ACTIVE:return GFX_BELT2_MIDDLE; - case EL_CONVEYOR_BELT2_RIGHT_ACTIVE:return GFX_BELT2_RIGHT; - case EL_CONVEYOR_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT; - case EL_CONVEYOR_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE; - case EL_CONVEYOR_BELT2_SWITCH_RIGHT:return GFX_BELT2_SWITCH_RIGHT; - case EL_CONVEYOR_BELT3_LEFT: return GFX_BELT3_LEFT; - case EL_CONVEYOR_BELT3_MIDDLE: return GFX_BELT3_MIDDLE; - case EL_CONVEYOR_BELT3_RIGHT: return GFX_BELT3_RIGHT; - case EL_CONVEYOR_BELT3_LEFT_ACTIVE: return GFX_BELT3_LEFT; - case EL_CONVEYOR_BELT3_MIDDLE_ACTIVE:return GFX_BELT3_MIDDLE; - case EL_CONVEYOR_BELT3_RIGHT_ACTIVE:return GFX_BELT3_RIGHT; - case EL_CONVEYOR_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT; - case EL_CONVEYOR_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE; - case EL_CONVEYOR_BELT3_SWITCH_RIGHT:return GFX_BELT3_SWITCH_RIGHT; - case EL_CONVEYOR_BELT4_LEFT: return GFX_BELT4_LEFT; - case EL_CONVEYOR_BELT4_MIDDLE: return GFX_BELT4_MIDDLE; - case EL_CONVEYOR_BELT4_RIGHT: return GFX_BELT4_RIGHT; - case EL_CONVEYOR_BELT4_LEFT_ACTIVE: return GFX_BELT4_LEFT; - case EL_CONVEYOR_BELT4_MIDDLE_ACTIVE:return GFX_BELT4_MIDDLE; - case EL_CONVEYOR_BELT4_RIGHT_ACTIVE:return GFX_BELT4_RIGHT; - case EL_CONVEYOR_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT; - case EL_CONVEYOR_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE; - case EL_CONVEYOR_BELT4_SWITCH_RIGHT:return GFX_BELT4_SWITCH_RIGHT; - case EL_LANDMINE: return GFX_LANDMINE; - case EL_ENVELOPE: return GFX_ENVELOPE; - case EL_LIGHT_SWITCH: return GFX_LIGHT_SWITCH_OFF; - case EL_LIGHT_SWITCH_ACTIVE: return GFX_LIGHT_SWITCH_ON; - case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION; - case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY; - case EL_SIGN_STOP: return GFX_SIGN_STOP; - case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR; - case EL_SIGN_PARKING: return GFX_SIGN_PARKING; - case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY; - case EL_SIGN_HEART: return GFX_SIGN_HEART; - case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE; - case EL_SIGN_ROUND: return GFX_SIGN_ROUND; - case EL_SIGN_EXIT: return GFX_SIGN_EXIT; - case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG; - case EL_SIGN_OTHER: return GFX_SIGN_OTHER; - case EL_MOLE_LEFT: return GFX_MOLE_LEFT; - case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT; - case EL_MOLE_UP: return GFX_MOLE_UP; - case EL_MOLE_DOWN: return GFX_MOLE_DOWN; - case EL_STEELWALL_SLANTED: return GFX_STEEL_SLANTED; - case EL_INVISIBLE_SAND: return GFX_SAND_INVISIBLE; - case EL_INVISIBLE_SAND_ACTIVE: return GFX_SAND_INVISIBLE_ON; - case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15; - case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42; - case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN; - case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED; - case EL_TIMEGATE_SWITCH_ACTIVE: return GFX_TIMEGATE_SWITCH; - case EL_TIMEGATE_SWITCH: return GFX_TIMEGATE_SWITCH; - case EL_BALLOON: return GFX_BALLOON; - case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT; - case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT; - case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP; - case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN; - case EL_BALLOON_SEND_ANY_DIRECTION: return GFX_BALLOON_SEND_ANY; - case EL_EMC_STEELWALL1: return GFX_EMC_STEEL_WALL_1; - case EL_EMC_STEELWALL2: return GFX_EMC_STEEL_WALL_2; - case EL_EMC_STEELWALL3: return GFX_EMC_STEEL_WALL_3; - case EL_EMC_STEELWALL4: return GFX_EMC_STEEL_WALL_4; - case EL_EMC_WALL_PILLAR_UPPER: return GFX_EMC_WALL_1; - case EL_EMC_WALL_PILLAR_MIDDLE: return GFX_EMC_WALL_2; - case EL_EMC_WALL_PILLAR_LOWER: return GFX_EMC_WALL_3; - case EL_EMC_WALL4: return GFX_EMC_WALL_4; - case EL_EMC_WALL5: return GFX_EMC_WALL_5; - case EL_EMC_WALL6: return GFX_EMC_WALL_6; - case EL_EMC_WALL7: return GFX_EMC_WALL_7; - case EL_EMC_WALL8: return GFX_EMC_WALL_8; - case EL_TUBE_ALL: return GFX_TUBE_CROSS; - case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL; - case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL; - case EL_TUBE_VERTICAL_LEFT: return GFX_TUBE_VERT_LEFT; - case EL_TUBE_VERTICAL_RIGHT: return GFX_TUBE_VERT_RIGHT; - case EL_TUBE_HORIZONTAL_UP: return GFX_TUBE_HORIZ_UP; - case EL_TUBE_HORIZONTAL_DOWN: return GFX_TUBE_HORIZ_DOWN; - case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP; - case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN; - case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP; - case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN; - case EL_SPRING: return GFX_SPRING; - case EL_SPRING_MOVING: return GFX_SPRING; - case EL_TRAP: return GFX_TRAP_INACTIVE; - case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE; - case EL_BD_WALL: return GFX_BD_WALL; - case EL_BD_ROCK: return GFX_BD_ROCK; - case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB; - case EL_SP_MURPHY_CLONE: return GFX_SP_MURPHY_CLONE; - - default: - { - if (IS_CHAR(element)) - return GFX_CHAR_START + (element - EL_CHAR_START); - else if (element >= EL_SP_START && element <= EL_SP_END) - { - int nr_element = element - EL_SP_START; - int gfx_per_line = 8; - int nr_graphic = - (nr_element / gfx_per_line) * SP_PER_LINE + - (nr_element % gfx_per_line); + element = GFX_ELEMENT(element); - return GFX_START_ROCKSSP + nr_graphic; - } - else - return -1; - } - } + if (direction == MV_NONE) + return element_info[element].graphic[action]; + + direction = MV_DIR_BIT(direction); + + return element_info[element].direction_graphic[action][direction]; +} +#else +int el_act_dir2img(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + direction = MV_DIR_BIT(direction); /* default: MV_NONE => MV_DOWN */ + + /* direction_graphic[][] == graphic[] for undefined direction graphics */ + return element_info[element].direction_graphic[action][direction]; } +#endif -int el2gfx(int element) +#if 0 +static int el_act_dir2crm(int element, int action, int direction) { - int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT]; + element = GFX_ELEMENT(element); -#if DEBUG - int graphic_OLD = el2gfx_OLD(element); + if (direction == MV_NONE) + return element_info[element].crumbled[action]; - if (element >= MAX_ELEMENTS) - { - Error(ERR_WARN, "el2gfx: element == %d >= MAX_ELEMENTS", element); - } + direction = MV_DIR_BIT(direction); - if (graphic_NEW != graphic_OLD) - { - Error(ERR_WARN, "el2gfx: graphic_NEW (%d) != graphic_OLD (%d)", - graphic_NEW, graphic_OLD); - } + return element_info[element].direction_crumbled[action][direction]; +} +#else +static int el_act_dir2crm(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + direction = MV_DIR_BIT(direction); /* default: MV_NONE => MV_DOWN */ + + /* direction_graphic[][] == graphic[] for undefined direction graphics */ + return element_info[element].direction_crumbled[action][direction]; +} #endif - return graphic_NEW; +int el_act2img(int element, int action) +{ + element = GFX_ELEMENT(element); + + return element_info[element].graphic[action]; +} + +int el_act2crm(int element, int action) +{ + element = GFX_ELEMENT(element); + + return element_info[element].crumbled[action]; +} + +int el_dir2img(int element, int direction) +{ + element = GFX_ELEMENT(element); + + return el_act_dir2img(element, ACTION_DEFAULT, direction); +} + +int el2baseimg(int element) +{ + return element_info[element].graphic[ACTION_DEFAULT]; } int el2img(int element) { - switch(element) - { - case EL_BD_BUTTERFLY: return IMG_BD_BUTTERFLY; - case EL_BD_FIREFLY: return IMG_BD_FIREFLY; - case EL_SP_ELECTRON: return IMG_SP_ELECTRON; + element = GFX_ELEMENT(element); - default: - break; - } + return element_info[element].graphic[ACTION_DEFAULT]; +} + +int el2edimg(int element) +{ + element = GFX_ELEMENT(element); - return IMG_EMPTY_SPACE; + return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR]; } -int el_dir2img(int element, int direction) +int el2preimg(int element) +{ + element = GFX_ELEMENT(element); + + return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW]; +} + +int font2baseimg(int font_nr) +{ + return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT]; +} + +int getGameFrameDelay_EM(int native_em_game_frame_delay) +{ + int game_frame_delay_value; + + game_frame_delay_value = + (tape.playing && tape.fast_forward ? FfwdFrameDelay : + GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay : + GameFrameDelay); + + if (tape.playing && tape.warp_forward && !tape.pausing) + game_frame_delay_value = 0; + + return game_frame_delay_value; +} + +unsigned int InitRND(long seed) +{ + if (level.game_engine_type == GAME_ENGINE_TYPE_EM) + return InitEngineRND_EM(seed); + else + return InitEngineRND(seed); +} + +#define DEBUG_EM_GFX 0 + +void InitGraphicInfo_EM(void) { - if (element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT]) + struct Mapping_EM_to_RND_object object_mapping[TILE_MAX]; + struct Mapping_EM_to_RND_player player_mapping[2][SPR_MAX]; + int i, j, p; + +#if DEBUG_EM_GFX + if (graphic_info_em_object[0][0].bitmap == NULL) { - int i = LOG_MV_DIR(direction); + /* EM graphics not yet initialized in em_open_all() */ - return element_info[element].direction_graphic[GFX_ACTION_DEFAULT][i]; + return; } - else - return el2img(element); +#endif + + /* always start with reliable default values */ + for (i = 0; i < TILE_MAX; i++) + { + object_mapping[i].element_rnd = EL_UNKNOWN; + object_mapping[i].is_backside = FALSE; + object_mapping[i].action = ACTION_DEFAULT; + object_mapping[i].direction = MV_NONE; + } + + /* always start with reliable default values */ + for (p = 0; p < 2; p++) + { + for (i = 0; i < SPR_MAX; i++) + { + player_mapping[p][i].element_rnd = EL_UNKNOWN; + player_mapping[p][i].action = ACTION_DEFAULT; + player_mapping[p][i].direction = MV_NONE; + } + } + + for (i = 0; em_object_mapping_list[i].element_em != -1; i++) + { + int e = em_object_mapping_list[i].element_em; + + object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd; + object_mapping[e].is_backside = em_object_mapping_list[i].is_backside; + + if (em_object_mapping_list[i].action != -1) + object_mapping[e].action = em_object_mapping_list[i].action; + + if (em_object_mapping_list[i].direction != -1) + object_mapping[e].direction = (1 << em_object_mapping_list[i].direction); + } + + for (i = 0; em_player_mapping_list[i].action_em != -1; i++) + { + int a = em_player_mapping_list[i].action_em; + int p = em_player_mapping_list[i].player_nr; + + player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd; + + if (em_player_mapping_list[i].action != -1) + player_mapping[p][a].action = em_player_mapping_list[i].action; + + if (em_player_mapping_list[i].direction != -1) + player_mapping[p][a].direction = + (1 << em_player_mapping_list[i].direction); + } + + for (i = 0; i < TILE_MAX; i++) + { + int element = object_mapping[i].element_rnd; + int action = object_mapping[i].action; + int direction = object_mapping[i].direction; + boolean is_backside = object_mapping[i].is_backside; + boolean action_removing = (action == ACTION_DIGGING || + action == ACTION_SNAPPING || + action == ACTION_COLLECTING); + boolean action_exploding = ((action == ACTION_EXPLODING || + action == ACTION_SMASHED_BY_ROCK || + action == ACTION_SMASHED_BY_SPRING) && + element != EL_DIAMOND); + boolean action_active = (action == ACTION_ACTIVE); + boolean action_other = (action == ACTION_OTHER); + + for (j = 0; j < 8; j++) + { + int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY : + j > 5 && i == Yacid_splash_wB ? EL_EMPTY : + j < 7 ? element : + i == Xdrip_stretch ? element : + i == Xdrip_stretchB ? element : + i == Ydrip_s1 ? element : + i == Ydrip_s1B ? element : + i == Xball_1B ? element : + i == Xball_2 ? element : + i == Xball_2B ? element : + i == Yball_eat ? element : + i == Ykey_1_eat ? element : + i == Ykey_2_eat ? element : + i == Ykey_3_eat ? element : + i == Ykey_4_eat ? element : + i == Ykey_5_eat ? element : + i == Ykey_6_eat ? element : + i == Ykey_7_eat ? element : + i == Ykey_8_eat ? element : + i == Ylenses_eat ? element : + i == Ymagnify_eat ? element : + i == Ygrass_eat ? element : + i == Ydirt_eat ? element : + i == Yspring_kill_e ? EL_SPRING : + i == Yspring_kill_w ? EL_SPRING : + i == Yemerald_stone ? EL_EMERALD : + i == Ydiamond_stone ? EL_ROCK : + i == Xsand_stonein_4 ? EL_EMPTY : + i == Xsand_stoneout_2 ? EL_ROCK : + is_backside ? EL_EMPTY : + action_removing ? EL_EMPTY : + element); + int effective_action = (j < 7 ? action : + i == Xdrip_stretch ? action : + i == Xdrip_stretchB ? action : + i == Ydrip_s1 ? action : + i == Ydrip_s1B ? action : + i == Xball_1B ? action : + i == Xball_2 ? action : + i == Xball_2B ? action : + i == Yball_eat ? action : + i == Ykey_1_eat ? action : + i == Ykey_2_eat ? action : + i == Ykey_3_eat ? action : + i == Ykey_4_eat ? action : + i == Ykey_5_eat ? action : + i == Ykey_6_eat ? action : + i == Ykey_7_eat ? action : + i == Ykey_8_eat ? action : + i == Ylenses_eat ? action : + i == Ymagnify_eat ? action : + i == Ygrass_eat ? action : + i == Ydirt_eat ? action : + i == Xsand_stonein_1 ? action : + i == Xsand_stonein_2 ? action : + i == Xsand_stonein_3 ? action : + i == Xsand_stonein_4 ? action : + i == Xsand_stoneout_1 ? action : + i == Xsand_stoneout_2 ? action : + i == Xboom_android ? ACTION_EXPLODING : + action_exploding ? ACTION_EXPLODING : + action_active ? action : + action_other ? action : + ACTION_DEFAULT); + int graphic = (el_act_dir2img(effective_element, effective_action, + direction)); + int crumbled = (el_act_dir2crm(effective_element, effective_action, + direction)); + int base_graphic = el_act2img(effective_element, ACTION_DEFAULT); + int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT); + boolean has_crumbled_graphics = (base_crumbled != base_graphic); + struct GraphicInfo *g = &graphic_info[graphic]; + struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; + Bitmap *src_bitmap; + int src_x, src_y; + /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */ + boolean special_animation = (action != ACTION_DEFAULT && + g->anim_frames == 3 && + g->anim_delay == 2 && + g->anim_mode & ANIM_LINEAR); + int sync_frame = (i == Xdrip_stretch ? 7 : + i == Xdrip_stretchB ? 7 : + i == Ydrip_s2 ? j + 8 : + i == Ydrip_s2B ? j + 8 : + i == Xacid_1 ? 0 : + i == Xacid_2 ? 10 : + i == Xacid_3 ? 20 : + i == Xacid_4 ? 30 : + i == Xacid_5 ? 40 : + i == Xacid_6 ? 50 : + i == Xacid_7 ? 60 : + i == Xacid_8 ? 70 : + i == Xfake_acid_1 ? 0 : + i == Xfake_acid_2 ? 10 : + i == Xfake_acid_3 ? 20 : + i == Xfake_acid_4 ? 30 : + i == Xfake_acid_5 ? 40 : + i == Xfake_acid_6 ? 50 : + i == Xfake_acid_7 ? 60 : + i == Xfake_acid_8 ? 70 : + i == Xball_2 ? 7 : + i == Xball_2B ? j + 8 : + i == Yball_eat ? j + 1 : + i == Ykey_1_eat ? j + 1 : + i == Ykey_2_eat ? j + 1 : + i == Ykey_3_eat ? j + 1 : + i == Ykey_4_eat ? j + 1 : + i == Ykey_5_eat ? j + 1 : + i == Ykey_6_eat ? j + 1 : + i == Ykey_7_eat ? j + 1 : + i == Ykey_8_eat ? j + 1 : + i == Ylenses_eat ? j + 1 : + i == Ymagnify_eat ? j + 1 : + i == Ygrass_eat ? j + 1 : + i == Ydirt_eat ? j + 1 : + i == Xamoeba_1 ? 0 : + i == Xamoeba_2 ? 1 : + i == Xamoeba_3 ? 2 : + i == Xamoeba_4 ? 3 : + i == Xamoeba_5 ? 0 : + i == Xamoeba_6 ? 1 : + i == Xamoeba_7 ? 2 : + i == Xamoeba_8 ? 3 : + i == Xexit_2 ? j + 8 : + i == Xexit_3 ? j + 16 : + i == Xdynamite_1 ? 0 : + i == Xdynamite_2 ? 20 : + i == Xdynamite_3 ? 40 : + i == Xdynamite_4 ? 60 : + i == Xsand_stonein_1 ? j + 1 : + i == Xsand_stonein_2 ? j + 9 : + i == Xsand_stonein_3 ? j + 17 : + i == Xsand_stonein_4 ? j + 25 : + i == Xsand_stoneout_1 && j == 0 ? 0 : + i == Xsand_stoneout_1 && j == 1 ? 0 : + i == Xsand_stoneout_1 && j == 2 ? 1 : + i == Xsand_stoneout_1 && j == 3 ? 2 : + i == Xsand_stoneout_1 && j == 4 ? 2 : + i == Xsand_stoneout_1 && j == 5 ? 3 : + i == Xsand_stoneout_1 && j == 6 ? 4 : + i == Xsand_stoneout_1 && j == 7 ? 4 : + i == Xsand_stoneout_2 && j == 0 ? 5 : + i == Xsand_stoneout_2 && j == 1 ? 6 : + i == Xsand_stoneout_2 && j == 2 ? 7 : + i == Xsand_stoneout_2 && j == 3 ? 8 : + i == Xsand_stoneout_2 && j == 4 ? 9 : + i == Xsand_stoneout_2 && j == 5 ? 11 : + i == Xsand_stoneout_2 && j == 6 ? 13 : + i == Xsand_stoneout_2 && j == 7 ? 15 : + i == Xboom_bug && j == 1 ? 2 : + i == Xboom_bug && j == 2 ? 2 : + i == Xboom_bug && j == 3 ? 4 : + i == Xboom_bug && j == 4 ? 4 : + i == Xboom_bug && j == 5 ? 2 : + i == Xboom_bug && j == 6 ? 2 : + i == Xboom_bug && j == 7 ? 0 : + i == Xboom_bomb && j == 1 ? 2 : + i == Xboom_bomb && j == 2 ? 2 : + i == Xboom_bomb && j == 3 ? 4 : + i == Xboom_bomb && j == 4 ? 4 : + i == Xboom_bomb && j == 5 ? 2 : + i == Xboom_bomb && j == 6 ? 2 : + i == Xboom_bomb && j == 7 ? 0 : + i == Xboom_android && j == 7 ? 6 : + i == Xboom_1 && j == 1 ? 2 : + i == Xboom_1 && j == 2 ? 2 : + i == Xboom_1 && j == 3 ? 4 : + i == Xboom_1 && j == 4 ? 4 : + i == Xboom_1 && j == 5 ? 6 : + i == Xboom_1 && j == 6 ? 6 : + i == Xboom_1 && j == 7 ? 8 : + i == Xboom_2 && j == 0 ? 8 : + i == Xboom_2 && j == 1 ? 8 : + i == Xboom_2 && j == 2 ? 10 : + i == Xboom_2 && j == 3 ? 10 : + i == Xboom_2 && j == 4 ? 10 : + i == Xboom_2 && j == 5 ? 12 : + i == Xboom_2 && j == 6 ? 12 : + i == Xboom_2 && j == 7 ? 12 : + special_animation && j == 4 ? 3 : + effective_action != action ? 0 : + j); + +#if DEBUG_EM_GFX + Bitmap *debug_bitmap = g_em->bitmap; + int debug_src_x = g_em->src_x; + int debug_src_y = g_em->src_y; +#endif + + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); + + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, + g->double_movement && is_backside); + + g_em->bitmap = src_bitmap; + g_em->src_x = src_x; + g_em->src_y = src_y; + g_em->src_offset_x = 0; + g_em->src_offset_y = 0; + g_em->dst_offset_x = 0; + g_em->dst_offset_y = 0; + g_em->width = TILEX; + g_em->height = TILEY; + + g_em->crumbled_bitmap = NULL; + g_em->crumbled_src_x = 0; + g_em->crumbled_src_y = 0; + g_em->crumbled_border_size = 0; + + g_em->has_crumbled_graphics = FALSE; + g_em->preserve_background = FALSE; + +#if 0 + if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE) + printf("::: empty crumbled: %d [%s], %d, %d\n", + effective_element, element_info[effective_element].token_name, + effective_action, direction); +#endif + + /* if element can be crumbled, but certain action graphics are just empty + space (like snapping sand with the original R'n'D graphics), do not + treat these empty space graphics as crumbled graphics in EMC engine */ + if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE) + { + getGraphicSource(crumbled, frame, &src_bitmap, &src_x, &src_y); + + g_em->has_crumbled_graphics = TRUE; + g_em->crumbled_bitmap = src_bitmap; + g_em->crumbled_src_x = src_x; + g_em->crumbled_src_y = src_y; + g_em->crumbled_border_size = graphic_info[crumbled].border_size; + } + + if (!g->double_movement && (effective_action == ACTION_FALLING || + effective_action == ACTION_MOVING || + effective_action == ACTION_PUSHING)) + { + int move_dir = + (effective_action == ACTION_FALLING ? MV_DOWN : direction); + int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0); + int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0); + int num_steps = (i == Ydrip_s1 || + i == Ydrip_s1B || + i == Ydrip_s2 || + i == Ydrip_s2B ? 16 : 8); + int cx = ABS(dx) * (TILEX / num_steps); + int cy = ABS(dy) * (TILEY / num_steps); + int step_frame = (i == Ydrip_s2 || + i == Ydrip_s2B ? j + 8 : j) + 1; + int step = (is_backside ? step_frame : num_steps - step_frame); + + if (is_backside) /* tile where movement starts */ + { + if (dx < 0 || dy < 0) + { + g_em->src_offset_x = cx * step; + g_em->src_offset_y = cy * step; + } + else + { + g_em->dst_offset_x = cx * step; + g_em->dst_offset_y = cy * step; + } + } + else /* tile where movement ends */ + { + if (dx < 0 || dy < 0) + { + g_em->dst_offset_x = cx * step; + g_em->dst_offset_y = cy * step; + } + else + { + g_em->src_offset_x = cx * step; + g_em->src_offset_y = cy * step; + } + } + + g_em->width = TILEX - cx * step; + g_em->height = TILEY - cy * step; + } + + /* create unique graphic identifier to decide if tile must be redrawn */ + /* bit 31 - 16 (16 bit): EM style element + bit 15 - 12 ( 4 bit): EM style frame + bit 11 - 6 ( 6 bit): graphic width + bit 5 - 0 ( 6 bit): graphic height */ + g_em->unique_identifier = + (i << 16) | (j << 12) | (g_em->width << 6) | g_em->height; + +#if DEBUG_EM_GFX + if (g_em->bitmap != debug_bitmap || + g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y || + g_em->src_offset_x != 0 || + g_em->src_offset_y != 0 || + g_em->dst_offset_x != 0 || + g_em->dst_offset_y != 0 || + g_em->width != TILEX || + g_em->height != TILEY) + { + static int last_i = -1; + + if (i != last_i) + { + printf("\n"); + last_i = i; + } + + printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)", + i, element, element_info[element].token_name, + element_action_info[effective_action].suffix, direction); + + if (element != effective_element) + printf(" [%d ('%s')]", + effective_element, + element_info[effective_element].token_name); + + printf("\n"); + + if (g_em->bitmap != debug_bitmap) + printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n", + j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap)); + + if (g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y) + printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n", + j, (is_backside ? 'B' : 'F'), + g_em->src_x, g_em->src_y, + g_em->src_x / 32, g_em->src_y / 32, + debug_src_x, debug_src_y, + debug_src_x / 32, debug_src_y / 32); + + if (g_em->src_offset_x != 0 || + g_em->src_offset_y != 0 || + g_em->dst_offset_x != 0 || + g_em->dst_offset_y != 0) + printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n", + j, is_backside, + g_em->src_offset_x, g_em->src_offset_y, + g_em->dst_offset_x, g_em->dst_offset_y); + + if (g_em->width != TILEX || + g_em->height != TILEY) + printf(" %d (%d): size %d,%d should be %d,%d\n", + j, is_backside, + g_em->width, g_em->height, TILEX, TILEY); + } +#endif + + } + } + + for (i = 0; i < TILE_MAX; i++) + { + for (j = 0; j < 8; j++) + { + int element = object_mapping[i].element_rnd; + int action = object_mapping[i].action; + + if (action == ACTION_SMASHED_BY_ROCK && + element_info[element].graphic[action] == + element_info[element].graphic[ACTION_DEFAULT]) + { + /* no separate animation for "smashed by rock" -- use rock instead */ + struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j]; + struct GraphicInfo_EM *g_xx = &graphic_info_em_object[Ystone_s][7 - j]; + + g_em->bitmap = g_xx->bitmap; + g_em->src_x = g_xx->src_x; + g_em->src_y = g_xx->src_y; + g_em->src_offset_x = g_xx->src_offset_x; + g_em->src_offset_y = g_xx->src_offset_y; + g_em->dst_offset_x = g_xx->dst_offset_x; + g_em->dst_offset_y = g_xx->dst_offset_y; + g_em->width = g_xx->width; + g_em->height = g_xx->height; + + g_em->preserve_background = TRUE; + } + } + } + + for (p = 0; p < 2; p++) + { + for (i = 0; i < SPR_MAX; i++) + { + int element = player_mapping[p][i].element_rnd; + int action = player_mapping[p][i].action; + int direction = player_mapping[p][i].direction; + + for (j = 0; j < 8; j++) + { + int effective_element = element; + int effective_action = action; + int graphic = (direction == MV_NONE ? + el_act2img(effective_element, effective_action) : + el_act_dir2img(effective_element, effective_action, + direction)); + struct GraphicInfo *g = &graphic_info[graphic]; + struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j]; + Bitmap *src_bitmap; + int src_x, src_y; + int sync_frame = j; + +#if DEBUG_EM_GFX + Bitmap *debug_bitmap = g_em->bitmap; + int debug_src_x = g_em->src_x; + int debug_src_y = g_em->src_y; +#endif + + int frame = getAnimationFrame(g->anim_frames, + g->anim_delay, + g->anim_mode, + g->anim_start_frame, + sync_frame); + + getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x,&src_y, FALSE); + + g_em->bitmap = src_bitmap; + g_em->src_x = src_x; + g_em->src_y = src_y; + g_em->src_offset_x = 0; + g_em->src_offset_y = 0; + g_em->dst_offset_x = 0; + g_em->dst_offset_y = 0; + g_em->width = TILEX; + g_em->height = TILEY; + +#if DEBUG_EM_GFX + if (g_em->bitmap != debug_bitmap || + g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y) + { + static int last_i = -1; + + if (i != last_i) + { + printf("\n"); + last_i = i; + } + + printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)", + p, i, element, element_info[element].token_name, + element_action_info[effective_action].suffix, direction); + + if (element != effective_element) + printf(" [%d ('%s')]", + effective_element, + element_info[effective_element].token_name); + + printf("\n"); + + if (g_em->bitmap != debug_bitmap) + printf(" %d: different bitmap! (0x%08x != 0x%08x)\n", + j, (int)(g_em->bitmap), (int)(debug_bitmap)); + + if (g_em->src_x != debug_src_x || + g_em->src_y != debug_src_y) + printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n", + j, + g_em->src_x, g_em->src_y, + g_em->src_x / 32, g_em->src_y / 32, + debug_src_x, debug_src_y, + debug_src_x / 32, debug_src_y / 32); + } +#endif + + } + } + } + +#if DEBUG_EM_GFX + exit(0); +#endif }