X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=2f6bd8d81db5e07981795cfa56f471ba40bab659;hb=a047db7b385f7523ca97deb21fdc504f34a80c7e;hp=85c9009f2be9c75079af182617834dbbc8d9bd7d;hpb=898bbdbe51b5212cd25588c04c3a6a771fbc79f6;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 85c9009f..2f6bd8d8 100644 --- a/src/tools.c +++ b/src/tools.c @@ -1,35 +1,81 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-2002 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* tools.c * +* tools.c * ***********************************************************/ -#ifdef __FreeBSD__ -#include -#endif +#include "libgame/libgame.h" #include "tools.h" #include "game.h" #include "events.h" -#include "sound.h" -#include "misc.h" -#include "buttons.h" -#include "joystick.h" #include "cartoons.h" +#include "network.h" +#include "tape.h" + +/* tool button identifiers */ +#define TOOL_CTRL_ID_YES 0 +#define TOOL_CTRL_ID_NO 1 +#define TOOL_CTRL_ID_CONFIRM 2 +#define TOOL_CTRL_ID_PLAYER_1 3 +#define TOOL_CTRL_ID_PLAYER_2 4 +#define TOOL_CTRL_ID_PLAYER_3 5 +#define TOOL_CTRL_ID_PLAYER_4 6 + +#define NUM_TOOL_BUTTONS 7 + +/* forward declaration for internal use */ +static void UnmapToolButtons(); +static void HandleToolButtons(struct GadgetInfo *); +static int el_act_dir2crm(int, int, int); +static int el_act2crm(int, int); + +static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS]; +static int request_gadget_id = -1; + +void DumpTile(int x, int y) +{ + int sx = SCREENX(x); + int sy = SCREENX(y); + + printf_line("-", 79); + printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y); + printf_line("-", 79); + + if (!IN_LEV_FIELD(x, y)) + { + printf("(not in level field)\n"); + printf("\n"); + + return; + } -#include + printf(" Feld: %d ['%s']\n", Feld[x][y], + element_info[Feld[x][y]].token_name); + printf(" Back: %d\n", Back[x][y]); + printf(" Store: %d\n", Store[x][y]); + printf(" Store2: %d\n", Store2[x][y]); + printf(" StorePlayer: %d\n", StorePlayer[x][y]); + printf(" MovPos: %d\n", MovPos[x][y]); + printf(" MovDir: %d\n", MovDir[x][y]); + printf(" MovDelay: %d\n", MovDelay[x][y]); + printf(" ChangeDelay: %d\n", ChangeDelay[x][y]); + printf(" GfxElement: %d\n", GfxElement[x][y]); + printf(" GfxAction: %d\n", GfxAction[x][y]); + printf(" GfxFrame: %d\n", GfxFrame[x][y]); + printf("\n"); +} void SetDrawtoField(int mode) { - if (mode == DRAW_BUFFERED && soft_scrolling_on) + if (mode == DRAW_BUFFERED && setup.soft_scrolling) { FX = TILEX; FY = TILEY; @@ -57,51 +103,58 @@ void SetDrawtoField(int mode) } } -void BackToFront() +void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height) { - int x,y; - Drawable buffer = (drawto_field != window ? drawto_field : backbuffer); - - if (direct_draw_on && game_status == PLAYING) - redraw_mask &= ~REDRAW_MAIN; - - - - /* - if (ScreenMovPos && redraw_mask & REDRAW_FIELD) + if (game_status == GAME_MODE_PLAYING && !game.envelope_active) { - redraw_mask |= REDRAW_FIELD; - - printf("FULL SCREEN REDRAW FORCED by ScreenMovPos == %d\n", ScreenMovPos); - } - */ + if (force_redraw) + { + x = gfx.sx - TILEX; + y = gfx.sy - TILEY; + width = gfx.sxsize + 2 * TILEX; + height = gfx.sysize + 2 * TILEY; + } + if (force_redraw || setup.direct_draw) + { + int xx, yy; + int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY; + int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY; + if (setup.direct_draw) + SetDrawtoField(DRAW_BACKBUFFER); - /* - if (ScreenMovPos && redraw_mask & REDRAW_TILES) - { - redraw_mask |= REDRAW_FIELD; + for (xx = BX1; xx <= BX2; xx++) + for (yy = BY1; yy <= BY2; yy++) + if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2) + DrawScreenField(xx, yy); + DrawAllPlayers(); - printf("FULL SCREEN REDRAW FORCED by ScreenMovPos == %d\n", ScreenMovPos); - } - */ + if (setup.direct_draw) + SetDrawtoField(DRAW_DIRECT); + } + if (setup.soft_scrolling) + { + int fx = FX, fy = FY; - /* - if (ScreenMovPos && !(redraw_mask & REDRAW_FIELD)) - { - printf("OOPS!\n"); + fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); - *((int *)NULL) = 0; + BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY); + } } - */ - /* - if (IN_SCR_FIELD(lastJX,lastJY)) - redraw[redraw_x1 + lastJX][redraw_y1 + lastJY] = 0; - */ + BlitBitmap(drawto, window, x, y, width, height, x, y); +} + +void BackToFront() +{ + int x,y; + DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field); + if (setup.direct_draw && game_status == GAME_MODE_PLAYING) + redraw_mask &= ~REDRAW_MAIN; if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD) redraw_mask |= REDRAW_FIELD; @@ -109,676 +162,904 @@ void BackToFront() if (redraw_mask & REDRAW_FIELD) redraw_mask &= ~REDRAW_TILES; - /* - { - static int lastFrame = 0; + if (redraw_mask == REDRAW_NONE) + return; - printf("FrameCounter: %d\n", FrameCounter); + if (global.fps_slowdown && game_status == GAME_MODE_PLAYING) + { + static boolean last_frame_skipped = FALSE; + boolean skip_even_when_not_scrolling = TRUE; + boolean just_scrolling = (ScreenMovDir != 0); + boolean verbose = FALSE; - if (FrameCounter != lastFrame + 1) + if (global.fps_slowdown_factor > 1 && + (FrameCounter % global.fps_slowdown_factor) && + (just_scrolling || skip_even_when_not_scrolling)) { - printf("SYNC LOST! <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<\n"); + redraw_mask &= ~REDRAW_MAIN; - if (FrameCounter > 100) - *((int *)NULL) = 0; + last_frame_skipped = TRUE; + + if (verbose) + printf("FRAME SKIPPED\n"); } + else + { + if (last_frame_skipped) + redraw_mask |= REDRAW_FIELD; + + last_frame_skipped = FALSE; - lastFrame = FrameCounter; + if (verbose) + printf("frame not skipped\n"); + } } - */ - if (!redraw_mask) - return; + /* synchronize X11 graphics at this point; if we would synchronize the + display immediately after the buffer switching (after the XFlush), + this could mean that we have to wait for the graphics to complete, + although we could go on doing calculations for the next frame */ + + SyncDisplay(); if (redraw_mask & REDRAW_ALL) { - XCopyArea(display,backbuffer,window,gc, - 0,0, WIN_XSIZE,WIN_YSIZE, - 0,0); + BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); redraw_mask = 0; } if (redraw_mask & REDRAW_FIELD) { - int fx = FX, fy = FY; - - if (soft_scrolling_on) + if (game_status != GAME_MODE_PLAYING || + redraw_mask & REDRAW_FROM_BACKBUFFER) { - fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0); - fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0); + BlitBitmap(backbuffer, window, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY); } - - if (game_status == PLAYING && !(redraw_mask & REDRAW_FROM_BACKBUFFER)) + else { - XCopyArea(display,buffer,window,gc, - fx,fy, SXSIZE,SYSIZE, - SX,SY); + int fx = FX, fy = FY; - /* - printf("FULL SCREEN REDRAW / ScreenMovPos == %d\n", ScreenMovPos); - */ + if (setup.soft_scrolling) + { + fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); + } + + if (setup.soft_scrolling || + ABS(ScreenMovPos) + ScrollStepSize == TILEX || + ABS(ScreenMovPos) == ScrollStepSize || + redraw_tiles > REDRAWTILES_THRESHOLD) + { + BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY); +#ifdef DEBUG +#if 0 + printf("redrawing all (ScreenGfxPos == %d) because %s\n", + ScreenGfxPos, + (setup.soft_scrolling ? + "setup.soft_scrolling" : + ABS(ScreenGfxPos) + ScrollStepSize == TILEX ? + "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" : + ABS(ScreenGfxPos) == ScrollStepSize ? + "ABS(ScreenGfxPos) == ScrollStepSize" : + "redraw_tiles > REDRAWTILES_THRESHOLD")); +#endif +#endif + } } - else - XCopyArea(display,backbuffer,window,gc, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, - REAL_SX,REAL_SY); + redraw_mask &= ~REDRAW_MAIN; } if (redraw_mask & REDRAW_DOORS) { if (redraw_mask & REDRAW_DOOR_1) - XCopyArea(display,backbuffer,window,gc, - DX,DY, DXSIZE,DYSIZE, - DX,DY); + BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY); if (redraw_mask & REDRAW_DOOR_2) { if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2) - XCopyArea(display,backbuffer,window,gc, - VX,VY, VXSIZE,VYSIZE, - VX,VY); + BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY); else { if (redraw_mask & REDRAW_VIDEO_1) - XCopyArea(display,backbuffer,window,gc, - VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS, - VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE, - VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS); + BlitBitmap(backbuffer, window, + VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS, + VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE, + VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS); if (redraw_mask & REDRAW_VIDEO_2) - XCopyArea(display,backbuffer,window,gc, - VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS, - VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE, - VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS); + BlitBitmap(backbuffer, window, + VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS, + VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE, + VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS); if (redraw_mask & REDRAW_VIDEO_3) - XCopyArea(display,backbuffer,window,gc, - VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS, - VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE, - VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS); + BlitBitmap(backbuffer, window, + VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS, + VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE, + VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS); } } + + if (redraw_mask & REDRAW_DOOR_3) + BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY); + redraw_mask &= ~REDRAW_DOORS; } - if (redraw_mask & REDRAW_MICROLEV) + if (redraw_mask & REDRAW_MICROLEVEL) { - XCopyArea(display,backbuffer,window,gc, - MICROLEV_XPOS,MICROLEV_YPOS, MICROLEV_XSIZE,MICROLEV_YSIZE, - MICROLEV_XPOS,MICROLEV_YPOS); - XCopyArea(display,backbuffer,window,gc, - SX,MICROLABEL_YPOS, SXSIZE,FONT4_YSIZE, - SX,MICROLABEL_YPOS); - redraw_mask &= ~REDRAW_MICROLEV; + BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY, + SX, SY + 10 * TILEY); + + redraw_mask &= ~REDRAW_MICROLEVEL; } if (redraw_mask & REDRAW_TILES) { - for(x=0; xFC_SPECIAL2) - font_color = FC_RED; + if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) + return; + + graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); + + if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) + return; - font_width = - (font==FS_BIG ? FONT1_XSIZE : - font_coloruse_murphy_graphic) { - char c = *text++; + /* this works only because currently only one player can be "murphy" ... */ + static int last_horizontal_dir = MV_LEFT; + int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir); + + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + last_horizontal_dir = move_dir; - if (c>='a' && c<='z') - c = 'A' + (c - 'a'); - else if (c=='ä' || c=='Ä') - c = 91; - else if (c=='ö' || c=='Ö') - c = 92; - else if (c=='ü' || c=='Ü') - c = 93; + if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */ + { + int direction = (player->is_snapping ? move_dir : last_horizontal_dir); - if (c>=32 && c<=95) - XCopyArea(display,pix[font_pixmap],d,gc, - ((c-32) % FONT_CHARS_PER_LINE)*font_width, - ((c-32) / FONT_CHARS_PER_LINE)*font_height + font_start, - font_width,font_height, x,y); + graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); + } - x += font_width; + return graphic; } + else + return el_act_dir2img(player->element_nr, player->GfxAction, move_dir); } -void DrawPlayerField() +static boolean equalGraphics(int graphic1, int graphic2) { - int x = JX, y = JY; - int sx = SCROLLX(x), sy = SCROLLY(y); + struct GraphicInfo *g1 = &graphic_info[graphic1]; + struct GraphicInfo *g2 = &graphic_info[graphic2]; + + return (g1->bitmap == g2->bitmap && + g1->src_x == g2->src_x && + g1->src_y == g2->src_y && + g1->anim_frames == g2->anim_frames && + g1->anim_delay == g2->anim_delay && + g1->anim_mode == g2->anim_mode); +} - int sxx = 0, syy = 0; +void DrawAllPlayers() +{ + int i; - int element = Feld[x][y]; - int graphic, phase; - BOOL draw_thru_mask = FALSE; + for (i = 0; i < MAX_PLAYERS; i++) + if (stored_player[i].active) + DrawPlayer(&stored_player[i]); +} - if (PlayerGone) +void DrawPlayerField(int x, int y) +{ + if (!IS_PLAYER(x, y)) return; - /* - printf("INFO: DrawPlayerField(): x = %d, y = %d\n",x,y); - */ + DrawPlayer(PLAYERINFO(x, y)); +} + +void DrawPlayer(struct PlayerInfo *player) +{ + int jx = player->jx; + int jy = player->jy; + int move_dir = player->MovDir; +#if 0 + int last_jx = player->last_jx; + int last_jy = player->last_jy; + int next_jx = jx + (jx - last_jx); + int next_jy = jy + (jy - last_jy); + boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE); +#else + int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0); + int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0); + int last_jx = (player->is_moving ? jx - dx : jx); + int last_jy = (player->is_moving ? jy - dy : jy); + int next_jx = jx + dx; + int next_jy = jy + dy; + boolean player_is_moving = (player->MovPos ? TRUE : FALSE); +#endif + int sx = SCREENX(jx), sy = SCREENY(jy); + int sxx = 0, syy = 0; + int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; + int graphic; + int action = ACTION_DEFAULT; + int last_player_graphic = getPlayerGraphic(player, move_dir); + int last_player_frame = player->Frame; + int frame = 0; + if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) + return; #if DEBUG - if (!IN_LEV_FIELD(x,y) || !IN_SCR_FIELD(sx,sy)) + if (!IN_LEV_FIELD(jx, jy)) { - printf("DrawPlayerField(): x = %d, y = %d\n",x,y); + printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy); printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy); printf("DrawPlayerField(): This should never happen!\n"); return; } #endif - if (element == EL_EXPLODING) + if (element == EL_EXPLOSION) return; - if (direct_draw_on) - SetDrawtoField(DRAW_BUFFERED); + action = (player->is_pushing ? ACTION_PUSHING : + player->is_digging ? ACTION_DIGGING : + player->is_collecting ? ACTION_COLLECTING : + player->is_moving ? ACTION_MOVING : + player->is_snapping ? ACTION_SNAPPING : + player->is_dropping ? ACTION_DROPPING : + player->is_waiting ? player->action_waiting : ACTION_DEFAULT); - /* draw things behind the player (EL_PFORTE* || mole/penguin/pig/dragon) */ + InitPlayerGfxAnimation(player, action, move_dir); + /* ----------------------------------------------------------------------- */ + /* draw things in the field the player is leaving, if needed */ + /* ----------------------------------------------------------------------- */ +#if 1 + if (player->is_moving) +#else + if (player_is_moving) +#endif + { + if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element)) + { + DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]); + if (last_element == EL_DYNAMITE_ACTIVE || + last_element == EL_SP_DISK_RED_ACTIVE) + DrawDynamite(last_jx, last_jy); + else + DrawLevelFieldThruMask(last_jx, last_jy); + } + else if (last_element == EL_DYNAMITE_ACTIVE || + last_element == EL_SP_DISK_RED_ACTIVE) + DrawDynamite(last_jx, last_jy); + else + DrawLevelField(last_jx, last_jy); - DrawLevelField(x,y); + if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) + DrawLevelElement(next_jx, next_jy, EL_EMPTY); + } + if (!IN_SCR_FIELD(sx, sy)) + return; + if (setup.direct_draw) + SetDrawtoField(DRAW_BUFFERED); - if (Store[x][y]) - { - DrawGraphic(sx,sy, el2gfx(Store[x][y])); - draw_thru_mask = TRUE; - } - else if (element!=EL_DYNAMIT && element!=EL_DYNABOMB) - { - DrawLevelField(x,y); - draw_thru_mask = TRUE; - } + /* ----------------------------------------------------------------------- */ + /* draw things behind the player, if needed */ + /* ----------------------------------------------------------------------- */ - /* - else if (element!=EL_LEERRAUM && element!=EL_DYNAMIT && element!=EL_DYNABOMB) + if (Back[jx][jy]) + DrawLevelElement(jx, jy, Back[jx][jy]); + else if (IS_ACTIVE_BOMB(element)) + DrawLevelElement(jx, jy, EL_EMPTY); + else { - DrawLevelField(x,y); - draw_thru_mask = TRUE; + if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED) + { + if (GFX_CRUMBLED(GfxElement[jx][jy])) + DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame); + else + { + int old_element = GfxElement[jx][jy]; + int old_graphic = el_act_dir2img(old_element, action, move_dir); + int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame); + + DrawGraphic(sx, sy, old_graphic, frame); + } + } + else + { + GfxElement[jx][jy] = EL_UNDEFINED; + + DrawLevelField(jx, jy); + } } - */ + /* ----------------------------------------------------------------------- */ + /* draw player himself */ + /* ----------------------------------------------------------------------- */ - draw_thru_mask = TRUE; +#if 1 + graphic = getPlayerGraphic(player, move_dir); + /* in the case of changed player action or direction, prevent the current + animation frame from being restarted for identical animations */ + if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic)) + player->Frame = last_player_frame; +#else - /* draw player himself */ + if (player->use_murphy_graphic) + { + static int last_horizontal_dir = MV_LEFT; - if (PlayerMovDir==MV_LEFT) - graphic = (PlayerPushing ? GFX_SPIELER_PUSH_LEFT : GFX_SPIELER_LEFT); - else if (PlayerMovDir==MV_RIGHT) - graphic = (PlayerPushing ? GFX_SPIELER_PUSH_RIGHT : GFX_SPIELER_RIGHT); - else if (PlayerMovDir==MV_UP) - graphic = GFX_SPIELER_UP; - else /* MV_DOWN || MV_NO_MOVING */ - graphic = GFX_SPIELER_DOWN; + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + last_horizontal_dir = move_dir; - graphic += PlayerFrame; + graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir); + if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */ + { + int direction = (player->is_snapping ? move_dir : last_horizontal_dir); - if (PlayerMovPos) - { - if (PlayerMovDir == MV_LEFT || PlayerMovDir == MV_RIGHT) - sxx = PlayerMovPos; - else - syy = PlayerMovPos; + graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction); + } } + else + graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir); -#if 0 - if (!soft_scrolling_on) - { - int old_scroll_x=scroll_x, old_scroll_y=scroll_y; - int new_scroll_x=scroll_x, new_scroll_y=scroll_y; - int offset = (scroll_delay_on ? 3 : 0); +#endif - if ((scroll_x < lastJX-MIDPOSX-offset || scroll_x > lastJX-MIDPOSX+offset) && - lastJX>=MIDPOSX-1-offset && lastJX<=lev_fieldx-(MIDPOSX-offset)) - new_scroll_x = lastJX-MIDPOSX + (scroll_x < lastJX-MIDPOSX ? -offset : offset); - if ((scroll_y < lastJY-MIDPOSY-offset || scroll_y > lastJY-MIDPOSY+offset) && - JY>=MIDPOSY-1-offset && JY<=lev_fieldy-(MIDPOSY-offset)) - new_scroll_y = lastJY-MIDPOSY + (scroll_y < lastJY-MIDPOSY ? -offset : offset); + frame = getGraphicAnimationFrame(graphic, player->Frame); - if (new_scroll_x!=old_scroll_x || new_scroll_y!=old_scroll_y) - /* - ScrollLevel(old_scroll_x-scroll_x,old_scroll_y-scroll_y); - */ - sxx = syy = 0; + if (player->GfxPos) + { + if (move_dir == MV_LEFT || move_dir == MV_RIGHT) + sxx = player->GfxPos; + else + syy = player->GfxPos; } -#endif - - if (!soft_scrolling_on && ScreenMovPos) + if (!setup.soft_scrolling && ScreenMovPos) sxx = syy = 0; + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); - if (draw_thru_mask) - DrawGraphicShiftedThruMask(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING); - /* - DrawGraphicThruMask(sx, sy, graphic); - */ - else - DrawGraphicShifted(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING); - /* - DrawGraphic(sx, sy, graphic); - */ - - - - if (PlayerPushing && PlayerMovPos) + if (SHIELD_ON(player)) { - int nextJX = JX + (JX - lastJX); - int nextJY = JY + (JY - lastJY); - int px = SCROLLX(nextJX), py = SCROLLY(nextJY); + int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE : + IMG_SHIELD_NORMAL_ACTIVE); + int frame = getGraphicAnimationFrame(graphic, -1); - if (Feld[JX][JY] == EL_SOKOBAN_FELD_LEER || - Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL) - DrawGraphicShiftedThruMask(px,py,sxx,syy, - GFX_SOKOBAN_OBJEKT, - CUT_NO_CUTTING); - else - DrawGraphicShifted(px,py,sxx,syy, - el2gfx(Feld[nextJX][nextJY]), - CUT_NO_CUTTING); + DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING); } + /* ----------------------------------------------------------------------- */ + /* draw things the player is pushing, if needed */ + /* ----------------------------------------------------------------------- */ +#if 0 + printf("::: %d, %d [%d, %d] [%d]\n", + player->is_pushing, player_is_moving, player->GfxAction, + player->is_moving, player_is_moving); +#endif - /* draw things in front of player (EL_DYNAMIT || EL_DYNABOMB) */ - - if (element == EL_DYNAMIT || element == EL_DYNABOMB) +#if 1 + if (player->is_pushing && player->is_moving) +#else + if (player->is_pushing && player_is_moving) +#endif { - graphic = el2gfx(element); + int px = SCREENX(next_jx), py = SCREENY(next_jy); - if (element == EL_DYNAMIT) - { - if ((phase = (48-MovDelay[x][y])/6) > 6) - phase = 6; - } + if (Back[next_jx][next_jy]) + DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); + + if ((sxx || syy) && element == EL_SOKOBAN_OBJECT) + DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0, + NO_CUTTING); else { - if ((phase = ((48-MovDelay[x][y])/3) % 8) > 3) - phase = 7-phase; + int element = MovingOrBlocked2Element(next_jx, next_jy); + int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); +#if 1 + int frame = getGraphicAnimationFrame(graphic, player->StepFrame); +#else + int frame = getGraphicAnimationFrame(graphic, player->Frame); +#endif + + DrawGraphicShifted(px, py, sxx, syy, graphic, frame, + NO_CUTTING, NO_MASKING); } + } + + /* ----------------------------------------------------------------------- */ + /* draw things in front of player (active dynamite or dynabombs) */ + /* ----------------------------------------------------------------------- */ + + if (IS_ACTIVE_BOMB(element)) + { + graphic = el2img(element); + frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]); - DrawGraphicThruMask(sx,sy, graphic + phase); + if (game.emulation == EMU_SUPAPLEX) + DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame); + else + DrawGraphicThruMask(sx, sy, graphic, frame); } - if (direct_draw_on) + if (player_is_moving && last_element == EL_EXPLOSION) { - int dest_x = SX+SCROLLX(x)*TILEX; - int dest_y = SY+SCROLLY(y)*TILEY; + int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING); + int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2); + int phase = ExplodePhase[last_jx][last_jy] - 1; + int frame = getGraphicAnimationFrame(graphic, phase - delay); - XCopyArea(display,drawto_field,window,gc, - dest_x,dest_y, TILEX,TILEY, dest_x,dest_y); - SetDrawtoField(DRAW_DIRECT); + if (phase >= delay) + DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame); } -} -static int getGraphicAnimationPhase(int frames, int delay, int mode) -{ - int phase; + /* ----------------------------------------------------------------------- */ + /* draw elements the player is just walking/passing through/under */ + /* ----------------------------------------------------------------------- */ - if (mode == ANIM_OSCILLATE) + /* handle the field the player is leaving ... */ + if (player_is_moving && IS_ACCESSIBLE_INSIDE(last_element)) + DrawLevelField(last_jx, last_jy); + else if (player_is_moving && IS_ACCESSIBLE_UNDER(last_element)) + DrawLevelFieldThruMask(last_jx, last_jy); + + /* ... and the field the player is entering */ + if (IS_ACCESSIBLE_INSIDE(element)) + DrawLevelField(jx, jy); + else if (IS_ACCESSIBLE_UNDER(element)) + DrawLevelFieldThruMask(jx, jy); + + if (setup.direct_draw) { - int max_anim_frames = frames*2 - 2; - phase = (FrameCounter % (delay * max_anim_frames)) / delay; - phase = (phase < frames ? phase : max_anim_frames - phase); + int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX; + int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY; + int x_size = TILEX * (1 + ABS(jx - last_jx)); + int y_size = TILEY * (1 + ABS(jy - last_jy)); + + BlitBitmap(drawto_field, window, + dest_x, dest_y, x_size, y_size, dest_x, dest_y); + SetDrawtoField(DRAW_DIRECT); } - else - phase = (FrameCounter % (delay * frames)) / delay; - return(phase); + MarkTileDirty(sx, sy); } -void DrawGraphicAnimation(int x, int y, int graphic, - int frames, int delay, int mode) +void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y) { - int phase = getGraphicAnimationPhase(frames, delay, mode); + struct GraphicInfo *g = &graphic_info[graphic]; -/* - int phase; + *bitmap = g->bitmap; - if (mode == ANIM_OSCILLATE) + if (g->offset_y == 0) /* frames are ordered horizontally */ { - int max_anim_frames = frames*2 - 2; - phase = (FrameCounter % (delay * max_anim_frames)) / delay; - phase = (phase < frames ? phase : max_anim_frames - phase); + int max_width = g->anim_frames_per_line * g->width; + + *x = (g->src_x + frame * g->offset_x) % max_width; + *y = g->src_y + (g->src_x + frame * g->offset_x) / max_width * g->height; } - else - phase = (FrameCounter % (delay * frames)) / delay; -*/ + else if (g->offset_x == 0) /* frames are ordered vertically */ + { + int max_height = g->anim_frames_per_line * g->height; - if (!(FrameCounter % delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y), graphic + phase); + *x = g->src_x + (g->src_y + frame * g->offset_y) / max_height * g->width; + *y = (g->src_y + frame * g->offset_y) % max_height; + } + else /* frames are ordered diagonally */ + { + *x = g->src_x + frame * g->offset_x; + *y = g->src_y + frame * g->offset_y; + } } -void DrawGraphic(int x, int y, int graphic) +void DrawGraphic(int x, int y, int graphic, int frame) { - #if DEBUG - if (!IN_SCR_FIELD(x,y)) + if (!IN_SCR_FIELD(x, y)) { - printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic); + printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic); printf("DrawGraphic(): This should never happen!\n"); return; } #endif - DrawGraphicExt(drawto_field, gc, x, y, graphic); - redraw_tiles++; - redraw[redraw_x1 + x][redraw_y1 + y] = TRUE; - redraw_mask |= REDRAW_TILES; + DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame); + MarkTileDirty(x, y); } -void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic) +void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, + int frame) { - DrawGraphicExtHiRes(d, gc, FX+x*TILEX, FY+y*TILEY, graphic); -} + Bitmap *src_bitmap; + int src_x, src_y; -void DrawGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic) -{ - if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN) - { - graphic -= GFX_START_ROCKSSCREEN; - XCopyArea(display,pix[PIX_BACK],d,gc, - SX+(graphic % GFX_PER_LINE)*TILEX, - SY+(graphic / GFX_PER_LINE)*TILEY, - TILEX,TILEY, x,y); - } - else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES) - { - graphic -= GFX_START_ROCKSHEROES; - XCopyArea(display,pix[PIX_HEROES],d,gc, - (graphic % HEROES_PER_LINE)*TILEX, - (graphic / HEROES_PER_LINE)*TILEY, - TILEX,TILEY, x,y); - } - else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT) - { - graphic -= GFX_START_ROCKSFONT; - XCopyArea(display,pix[PIX_BIGFONT],d,gc, - (graphic % FONT_CHARS_PER_LINE)*TILEX, - (graphic / FONT_CHARS_PER_LINE)*TILEY + - FC_SPECIAL1*TILEY*FONT_LINES_PER_FONT, - TILEX,TILEY, x,y); - } - else - XFillRectangle(display,d,gc, x,y, TILEX,TILEY); + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); } -void DrawGraphicThruMask(int x, int y, int graphic) +void DrawGraphicThruMask(int x, int y, int graphic, int frame) { - int src_x,src_y, dest_x,dest_y; - #if DEBUG - if (!IN_SCR_FIELD(x,y)) + if (!IN_SCR_FIELD(x, y)) { - printf("DrawGraphicThruMask(): x = %d, y = %d\n",x,y); + printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic); printf("DrawGraphicThruMask(): This should never happen!\n"); return; } #endif - if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN) - { - graphic -= GFX_START_ROCKSSCREEN; - src_x = SX+(graphic % GFX_PER_LINE)*TILEX; - src_y = SY+(graphic / GFX_PER_LINE)*TILEY; - dest_x = FX+x*TILEX; - dest_y = FY+y*TILEY; + DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic, + frame); + MarkTileDirty(x, y); +} - XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y); - XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK], - src_x,src_y, TILEX,TILEY, dest_x,dest_y); - } - else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES) - { - graphic -= GFX_START_ROCKSHEROES; - src_x = (graphic % HEROES_PER_LINE)*TILEX; - src_y = (graphic / HEROES_PER_LINE)*TILEY; - dest_x = FX+x*TILEX; - dest_y = FY+y*TILEY; +void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic, + int frame) +{ +#if 1 + Bitmap *src_bitmap; + int src_x, src_y; + GC drawing_gc; + + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); + drawing_gc = src_bitmap->stored_clip_gc; +#else + GC drawing_gc = src_bitmap->stored_clip_gc; + Bitmap *src_bitmap = graphic_info[graphic].bitmap; + int src_x = graphic_info[graphic].src_x; + int src_y = graphic_info[graphic].src_y; + int offset_x = graphic_info[graphic].offset_x; + int offset_y = graphic_info[graphic].offset_y; + + src_x += frame * offset_x; + src_y += frame * offset_y; - XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y); - XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES], - src_x,src_y, TILEX,TILEY, dest_x,dest_y); - } - else - { - DrawGraphic(x,y,graphic); - return; - } +#endif - redraw_tiles++; - redraw[redraw_x1 + x][redraw_y1 + y]=TRUE; - redraw_mask|=REDRAW_TILES; -} - -void DrawElementThruMask(int x, int y, int element) -{ - DrawGraphicThruMask(x,y,el2gfx(element)); + SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); + BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y); } void DrawMiniGraphic(int x, int y, int graphic) { - DrawMiniGraphicExt(drawto, gc, x, y, graphic); - redraw_tiles++; - redraw[x/2][y/2]=TRUE; - redraw_mask|=REDRAW_TILES; + DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic); + MarkTileDirty(x / 2, y / 2); } -void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic) +void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) { - DrawMiniGraphicExtHiRes(d,gc, SX+x*MINI_TILEX,SY+y*MINI_TILEY, graphic); + struct GraphicInfo *g = &graphic_info[graphic]; + int mini_startx = 0; + int mini_starty = g->bitmap->height * 2 / 3; + + *bitmap = g->bitmap; + *x = mini_startx + g->src_x / 2; + *y = mini_starty + g->src_y / 2; } -void DrawMiniGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic) +void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) { - if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN) - { - graphic -= GFX_START_ROCKSSCREEN; - XCopyArea(display,pix[PIX_BACK],d,gc, - MINI_GFX_STARTX+(graphic % MINI_GFX_PER_LINE)*MINI_TILEX, - MINI_GFX_STARTY+(graphic / MINI_GFX_PER_LINE)*MINI_TILEY, - MINI_TILEX,MINI_TILEY, x,y); - } - else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT) - { - graphic -= GFX_START_ROCKSFONT; - XCopyArea(display,pix[PIX_SMALLFONT],d,gc, - (graphic % FONT_CHARS_PER_LINE)*FONT4_XSIZE, - (graphic / FONT_CHARS_PER_LINE)*FONT4_YSIZE + - FC_SPECIAL2*FONT2_YSIZE*FONT_LINES_PER_FONT, - MINI_TILEX,MINI_TILEY, x,y); - } - else - XFillRectangle(display,d,gc, x,y, MINI_TILEX,MINI_TILEY); + Bitmap *src_bitmap; + int src_x, src_y; + + getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); } -void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode) +void DrawGraphicShifted(int x, int y, int dx, int dy, int graphic, int frame, + int cut_mode, int mask_mode) { + Bitmap *src_bitmap; + GC drawing_gc; + int src_x, src_y; int width = TILEX, height = TILEY; int cx = 0, cy = 0; + int dest_x, dest_y; if (graphic < 0) { - DrawGraphic(x,y,graphic); + DrawGraphic(x, y, graphic, frame); return; } - if (dx || dy) /* Verschiebung der Grafik? */ + if (dx || dy) /* shifted graphic */ { - if (x < BX1) /* Element kommt von links ins Bild */ + if (x < BX1) /* object enters playfield from the left */ { x = BX1; width = dx; cx = TILEX - dx; dx = 0; } - else if (x > BX2) /* Element kommt von rechts ins Bild */ + else if (x > BX2) /* object enters playfield from the right */ { x = BX2; width = -dx; dx = TILEX + dx; } - else if (x==BX1 && dx<0) /* Element verläßt links das Bild */ + else if (x==BX1 && dx < 0) /* object leaves playfield to the left */ { width += dx; cx = -dx; dx = 0; } - else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */ + else if (x==BX2 && dx > 0) /* object leaves playfield to the right */ width -= dx; - else if (dx) /* allg. Bewegung in x-Richtung */ - redraw[redraw_x1 + x + SIGN(dx)][redraw_y1 + y] = TRUE; + else if (dx) /* general horizontal movement */ + MarkTileDirty(x + SIGN(dx), y); - if (y < BY1) /* Element kommt von oben ins Bild */ + if (y < BY1) /* object enters playfield from the top */ { - if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */ + if (cut_mode==CUT_BELOW) /* object completely above top border */ return; y = BY1; @@ -786,50 +1067,54 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode) cy = TILEY - dy; dy = 0; } - else if (y > BY2) /* Element kommt von unten ins Bild */ + else if (y > BY2) /* object enters playfield from the bottom */ { y = BY2; height = -dy; dy = TILEY + dy; } - else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */ + else if (y==BY1 && dy < 0) /* object leaves playfield to the top */ { height += dy; cy = -dy; dy = 0; } - else if (dy > 0 && cut_mode==CUT_ABOVE) + else if (dy > 0 && cut_mode == CUT_ABOVE) { - if (y == BY2) /* Element unterhalb des Bildes */ + if (y == BY2) /* object completely above bottom border */ return; height = dy; - cy = TILEY-dy; + cy = TILEY - dy; dy = TILEY; - redraw[redraw_x1 + x][redraw_y1 + y + 1] = TRUE; - } /* Element verläßt unten das Bild */ - else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW)) + MarkTileDirty(x, y + 1); + } /* object leaves playfield to the bottom */ + else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) height -= dy; - else if (dy) /* allg. Bewegung in y-Richtung */ - redraw[redraw_x1 + x][redraw_y1 + y + SIGN(dy)] = TRUE; + else if (dy) /* general vertical movement */ + MarkTileDirty(x, y + SIGN(dy)); } - if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN) - { - graphic -= GFX_START_ROCKSSCREEN; - XCopyArea(display,pix[PIX_BACK],drawto_field,gc, - SX+(graphic % GFX_PER_LINE)*TILEX+cx, - SY+(graphic / GFX_PER_LINE)*TILEY+cy, - width,height, FX+x*TILEX+dx,FY+y*TILEY+dy); - } - else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES) - { - graphic -= GFX_START_ROCKSHEROES; - XCopyArea(display,pix[PIX_HEROES],drawto_field,gc, - (graphic % HEROES_PER_LINE)*TILEX+cx, - (graphic / HEROES_PER_LINE)*TILEY+cy, - width,height, FX+x*TILEX+dx,FY+y*TILEY+dy); - } +#if 1 + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); +#else + src_bitmap = graphic_info[graphic].bitmap; + src_x = graphic_info[graphic].src_x; + src_y = graphic_info[graphic].src_y; + offset_x = graphic_info[graphic].offset_x; + offset_y = graphic_info[graphic].offset_y; + + src_x += frame * offset_x; + src_y += frame * offset_y; +#endif + + drawing_gc = src_bitmap->stored_clip_gc; + + src_x += cx; + src_y += cy; + + dest_x = FX + x * TILEX + dx; + dest_y = FY + y * TILEY + dy; #if DEBUG if (!IN_SCR_FIELD(x,y)) @@ -840,432 +1125,467 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode) } #endif - redraw_tiles++; - redraw[redraw_x1 + x][redraw_y1 + y] = TRUE; - redraw_mask |= REDRAW_TILES; -} - -void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode) -{ - int ux = UNSCROLLX(x), uy = UNSCROLLY(y); - int graphic = el2gfx(element); - int phase4 = ABS(MovPos[ux][uy])/(TILEX/4); - int phase = phase4 / 2; - int dir = MovDir[ux][uy]; - - if (element==EL_PACMAN || element==EL_KAEFER || element==EL_FLIEGER) - { - graphic += 4*!phase; - - if (dir == MV_UP) - graphic += 1; - else if (dir == MV_LEFT) - graphic += 2; - else if (dir == MV_DOWN) - graphic += 3; - } - else if (element==EL_MAULWURF || element==EL_PINGUIN || - element==EL_SCHWEIN || element==EL_DRACHE) - { - if (dir==MV_LEFT) - graphic = (element==EL_MAULWURF ? GFX_MAULWURF_LEFT : - element==EL_PINGUIN ? GFX_PINGUIN_LEFT : - element==EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT); - else if (dir==MV_RIGHT) - graphic = (element==EL_MAULWURF ? GFX_MAULWURF_RIGHT : - element==EL_PINGUIN ? GFX_PINGUIN_RIGHT : - element==EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT); - else if (dir==MV_UP) - graphic = (element==EL_MAULWURF ? GFX_MAULWURF_UP : - element==EL_PINGUIN ? GFX_PINGUIN_UP : - element==EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP); - else - graphic = (element==EL_MAULWURF ? GFX_MAULWURF_DOWN : - element==EL_PINGUIN ? GFX_PINGUIN_DOWN : - element==EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN); - - graphic += phase4; - } - else if (element==EL_SONDE) - { - graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL); - } - else if (element==EL_BUTTERFLY || element==EL_FIREFLY) - { - graphic += !phase; - } - else if ((element==EL_FELSBROCKEN || IS_GEM(element)) && !cut_mode) - { - graphic += phase * (element==EL_FELSBROCKEN ? 2 : 1); - } - else if ((element==EL_SIEB_LEER || element==EL_SIEB2_LEER || - element==EL_SIEB_VOLL || element==EL_SIEB2_VOLL) && SiebAktiv) - { - graphic += 3-(SiebAktiv%8)/2; - } - else if (IS_AMOEBOID(element)) + if (mask_mode == USE_MASKING) { - graphic = (element==EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT); - graphic += (x+2*y) % 4; + SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); + BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, + dest_x, dest_y); } - else if (element==EL_MAUER_LEBT) - { - BOOL links_massiv = FALSE, rechts_massiv = FALSE; - - if (!IN_LEV_FIELD(ux-1,uy) || IS_MAUER(Feld[ux-1][uy])) - links_massiv = TRUE; - if (!IN_LEV_FIELD(ux+1,uy) || IS_MAUER(Feld[ux+1][uy])) - rechts_massiv = TRUE; + else + BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height, + dest_x, dest_y); - if (links_massiv && rechts_massiv) - graphic = GFX_MAUERWERK; - else if (links_massiv) - graphic = GFX_MAUER_R; - else if (rechts_massiv) - graphic = GFX_MAUER_L; - } + MarkTileDirty(x, y); +} - if (dx || dy) - DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode); - else - DrawGraphic(x,y, graphic); +void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic, + int frame, int cut_mode) +{ + DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING); } -void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic, - int cut_mode) +void DrawScreenElementExt(int x, int y, int dx, int dy, int element, + int cut_mode, int mask_mode) { - int width = TILEX, height = TILEY; - int cx = 0, cy = 0; - int src_x,src_y, dest_x,dest_y; + int lx = LEVELX(x), ly = LEVELY(y); + int graphic; + int frame; - if (graphic < 0) + if (IN_LEV_FIELD(lx, ly)) { - DrawGraphic(x,y,graphic); - return; + SetRandomAnimationValue(lx, ly); + + graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); + frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); + } + else /* border element */ + { + graphic = el2img(element); + frame = getGraphicAnimationFrame(graphic, -1); } - if (dx || dy) /* Verschiebung der Grafik? */ + if (element == EL_EXPANDABLE_WALL) { - if (x < BX1) /* Element kommt von links ins Bild */ - { - x = BX1; - width = dx; - cx = TILEX - dx; - dx = 0; - } - else if (x > BX2) /* Element kommt von rechts ins Bild */ - { - x = BX2; - width = -dx; - dx = TILEX + dx; - } - else if (x==BX1 && dx<0) /* Element verläßt links das Bild */ - { - width += dx; - cx = -dx; - dx = 0; - } - else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */ - width -= dx; - else if (dx) /* allg. Bewegung in x-Richtung */ - redraw[redraw_x1 + x + SIGN(dx)][redraw_y1 + y] = TRUE; + boolean left_stopped = FALSE, right_stopped = FALSE; - if (y < BY1) /* Element kommt von oben ins Bild */ - { - if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */ - return; + if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly])) + left_stopped = TRUE; + if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly])) + right_stopped = TRUE; - y = BY1; - height = dy; - cy = TILEY - dy; - dy = 0; - } - else if (y > BY2) /* Element kommt von unten ins Bild */ + if (left_stopped && right_stopped) + graphic = IMG_WALL; + else if (left_stopped) { - y = BY2; - height = -dy; - dy = TILEY + dy; + graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT; + frame = graphic_info[graphic].anim_frames - 1; } - else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */ + else if (right_stopped) { - height += dy; - cy = -dy; - dy = 0; + graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT; + frame = graphic_info[graphic].anim_frames - 1; } - else if (dy > 0 && cut_mode==CUT_ABOVE) - { - if (y == BY2) /* Element unterhalb des Bildes */ - return; - - height = dy; - cy = TILEY-dy; - dy = TILEY; - redraw[redraw_x1 + x][redraw_y1 + y + 1] = TRUE; - } /* Element verläßt unten das Bild */ - else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW)) - height -= dy; - else if (dy) /* allg. Bewegung in y-Richtung */ - redraw[redraw_x1 + x][redraw_y1 + y + SIGN(dy)] = TRUE; } - if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN) - { - graphic -= GFX_START_ROCKSSCREEN; - src_x = SX+(graphic % GFX_PER_LINE)*TILEX+cx; - src_y = SY+(graphic / GFX_PER_LINE)*TILEY+cy; - dest_x = FX+x*TILEX+dx; - dest_y = FY+y*TILEY+dy; + if (dx || dy) + DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode); + else if (mask_mode == USE_MASKING) + DrawGraphicThruMask(x, y, graphic, frame); + else + DrawGraphic(x, y, graphic, frame); +} - XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y); - XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK], - src_x,src_y, width,height, dest_x,dest_y); - } - else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES) - { - graphic -= GFX_START_ROCKSHEROES; - src_x = (graphic % HEROES_PER_LINE)*TILEX+cx; - src_y = (graphic / HEROES_PER_LINE)*TILEY+cy; - dest_x = FX+x*TILEX+dx; - dest_y = FY+y*TILEY+dy; +void DrawLevelElementExt(int x, int y, int dx, int dy, int element, + int cut_mode, int mask_mode) +{ + if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element, + cut_mode, mask_mode); +} - XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y); - XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES], - src_x,src_y, width,height, dest_x,dest_y); - } +void DrawScreenElementShifted(int x, int y, int dx, int dy, int element, + int cut_mode) +{ + DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); +} -#if DEBUG - if (!IN_SCR_FIELD(x,y)) - { - printf("DrawGraphicShiftedThruMask(): x = %d, y = %d, graphic = %d\n", - x,y,graphic); - printf("DrawGraphicShifted(): This should never happen!\n"); - return; - } -#endif +void DrawLevelElementShifted(int x, int y, int dx, int dy, int element, + int cut_mode) +{ + DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); +} - redraw_tiles++; - redraw[redraw_x1 + x][redraw_y1 + y] = TRUE; - redraw_mask |= REDRAW_TILES; +void DrawLevelElementThruMask(int x, int y, int element) +{ + DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); } -void ErdreichAnbroeckeln(int x, int y) +void DrawLevelFieldThruMask(int x, int y) { - int i, width, height, cx,cy; - int ux = UNSCROLLX(x), uy = UNSCROLLY(y); - int element, graphic; - int snip = 4; + DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); +} + +#define TILE_GFX_ELEMENT(x, y) \ + (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ? \ + GfxElement[x][y] : Feld[x][y]) + +static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame) +{ + Bitmap *src_bitmap; + int src_x, src_y; + int sx = SCREENX(x), sy = SCREENY(y); + int element; + int width, height, cx, cy, i; +#if 1 + int crumbled_border_size = graphic_info[graphic].border_size; +#else + int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */ +#endif static int xy[4][2] = { - { 0,-1 }, - { -1,0 }, - { +1,0 }, - { 0,+1 } + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } }; - if (!IN_LEV_FIELD(ux,uy)) +#if 0 + if (x == 0 && y == 7) + printf("::: %d, %d [%d]\n", GfxElement[x][y], Feld[x][y], + crumbled_border_size); +#endif + + if (!IN_LEV_FIELD(x, y)) return; - element = Feld[ux][uy]; + element = TILE_GFX_ELEMENT(x, y); - if (element==EL_ERDREICH) + /* crumble field itself */ + if (GFX_CRUMBLED(element) && !IS_MOVING(x, y)) { - if (!IN_SCR_FIELD(x,y)) + if (!IN_SCR_FIELD(sx, sy)) return; - graphic = GFX_ERDENRAND; + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); - for(i=0;i<4;i++) + for (i = 0; i < 4; i++) { - int uxx,uyy; - - uxx = ux+xy[i][0]; - uyy = uy+xy[i][1]; - if (!IN_LEV_FIELD(uxx,uyy)) - element = EL_BETON; - else - element = Feld[uxx][uyy]; + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + +#if 1 + element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) : + BorderElement); +#else + element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement); +#endif -/* - if (element==EL_ERDREICH || IS_SOLID(element)) - continue; -*/ - if (element==EL_ERDREICH) + /* check if neighbour field is of same type */ + if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy)) continue; - if (i==1 || i==2) +#if 0 + if (Feld[x][y] == EL_CUSTOM_START + 123) + printf("::: crumble [%d] THE CHAOS ENGINE (%d, %d): %d, %d\n", + i, Feld[x][y], element, + GFX_CRUMBLED(element), IS_MOVING(x, y)); +#endif + + if (i == 1 || i == 2) { - width = snip; + width = crumbled_border_size; height = TILEY; - cx = (i==2 ? TILEX-snip : 0); + cx = (i == 2 ? TILEX - crumbled_border_size : 0); cy = 0; } else { width = TILEX; - height = snip; + height = crumbled_border_size; cx = 0; - cy = (i==3 ? TILEY-snip : 0); + cy = (i == 3 ? TILEY - crumbled_border_size : 0); } - XCopyArea(display,pix[PIX_BACK],drawto_field,gc, - SX+(graphic % GFX_PER_LINE)*TILEX+cx, - SY+(graphic / GFX_PER_LINE)*TILEY+cy, - width,height, FX+x*TILEX+cx,FY+y*TILEY+cy); + BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, + width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy); } - redraw_tiles++; - redraw[redraw_x1 + x][redraw_y1 + y] = TRUE; + MarkTileDirty(sx, sy); } - else + else /* crumble neighbour fields */ { - graphic = GFX_ERDENRAND; +#if 0 + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); +#endif - for(i=0;i<4;i++) + for (i = 0; i < 4; i++) { - int xx,yy,uxx,uyy; - - xx = x+xy[i][0]; - yy = y+xy[i][1]; - uxx = ux+xy[i][0]; - uyy = uy+xy[i][1]; -/* - if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH || - !IN_SCR_FIELD(xx,yy) || IS_SOLID(element)) + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int sxx = sx + xy[i][0]; + int syy = sy + xy[i][1]; + +#if 1 + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + IS_MOVING(xx, yy)) continue; -*/ - if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH || - !IN_SCR_FIELD(xx,yy)) + element = TILE_GFX_ELEMENT(xx, yy); + + if (!GFX_CRUMBLED(element)) continue; +#else + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + !GFX_CRUMBLED(Feld[xx][yy]) || + IS_MOVING(xx, yy)) + continue; +#endif - if (i==1 || i==2) +#if 1 + graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT); + crumbled_border_size = graphic_info[graphic].border_size; + + getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y); +#endif + + if (i == 1 || i == 2) { - width = snip; + width = crumbled_border_size; height = TILEY; - cx = (i==1 ? TILEX-snip : 0); + cx = (i == 1 ? TILEX - crumbled_border_size : 0); cy = 0; } else { width = TILEX; - height = snip; + height = crumbled_border_size; cx = 0; - cy = (i==0 ? TILEY-snip : 0); + cy = (i == 0 ? TILEY - crumbled_border_size : 0); } - XCopyArea(display,pix[PIX_BACK],drawto_field,gc, - SX+(graphic % GFX_PER_LINE)*TILEX+cx, - SY+(graphic / GFX_PER_LINE)*TILEY+cy, - width,height, FX+xx*TILEX+cx,FY+yy*TILEY+cy); + BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, + width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy); - redraw_tiles++; - redraw[redraw_x1 + xx][redraw_y1 + yy] = TRUE; + MarkTileDirty(sxx, syy); } } } +void DrawLevelFieldCrumbledSand(int x, int y) +{ +#if 1 + int graphic; + + if (!IN_LEV_FIELD(x, y)) + return; + + graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT); + + DrawLevelFieldCrumbledSandExt(x, y, graphic, 0); +#else + DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0); +#endif +} + +void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction, + int step_frame) +{ +#if 1 + int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction); + int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction); +#else + int graphic1 = el_act_dir2img(EL_SAND, ACTION_DIGGING, direction); + int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction); +#endif + int frame1 = getGraphicAnimationFrame(graphic1, step_frame); + int frame2 = getGraphicAnimationFrame(graphic2, step_frame); + int sx = SCREENX(x), sy = SCREENY(y); + + DrawGraphic(sx, sy, graphic1, frame1); + DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2); +} + +void DrawLevelFieldCrumbledSandNeighbours(int x, int y) +{ + int sx = SCREENX(x), sy = SCREENY(y); + static int xy[4][2] = + { + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } + }; + int i; + + for (i = 0; i < 4; i++) + { + int xx = x + xy[i][0]; + int yy = y + xy[i][1]; + int sxx = sx + xy[i][0]; + int syy = sy + xy[i][1]; + + if (!IN_LEV_FIELD(xx, yy) || + !IN_SCR_FIELD(sxx, syy) || + !GFX_CRUMBLED(Feld[xx][yy]) || + IS_MOVING(xx, yy)) + continue; + + DrawLevelField(xx, yy); + } +} + +static int getBorderElement(int x, int y) +{ + int border[7][2] = + { + { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT }, + { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT }, + { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT }, + { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT }, + { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL }, + { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL }, + { EL_STEELWALL, EL_INVISIBLE_STEELWALL } + }; + int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1); + int steel_position = (x == -1 && y == -1 ? 0 : + x == lev_fieldx && y == -1 ? 1 : + x == -1 && y == lev_fieldy ? 2 : + x == lev_fieldx && y == lev_fieldy ? 3 : + x == -1 || x == lev_fieldx ? 4 : + y == -1 || y == lev_fieldy ? 5 : 6); + + return border[steel_position][steel_type]; +} + void DrawScreenElement(int x, int y, int element) { - DrawElementShifted(x,y,0,0,element,CUT_NO_CUTTING); - ErdreichAnbroeckeln(x,y); + DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); + DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y)); } void DrawLevelElement(int x, int y, int element) { - if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawScreenElement(SCROLLX(x),SCROLLY(y),element); + if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawScreenElement(SCREENX(x), SCREENY(y), element); } void DrawScreenField(int x, int y) { - int ux = UNSCROLLX(x), uy = UNSCROLLY(y); - int element; + int lx = LEVELX(x), ly = LEVELY(y); + int element, content; - if (!IN_LEV_FIELD(ux,uy)) + if (!IN_LEV_FIELD(lx, ly)) { - DrawScreenElement(x,y,EL_BETON); + if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy) + element = EL_EMPTY; + else + element = getBorderElement(lx, ly); + + DrawScreenElement(x, y, element); return; } - element = Feld[ux][uy]; + element = Feld[lx][ly]; + content = Store[lx][ly]; - if (IS_MOVING(ux,uy)) + if (IS_MOVING(lx, ly)) { - int horiz_move = (MovDir[ux][uy]==MV_LEFT || MovDir[ux][uy]==MV_RIGHT); - BOOL cut_mode = CUT_NO_CUTTING; + int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT); + boolean cut_mode = NO_CUTTING; - if (Store[ux][uy]==EL_MORAST_LEER || - Store[ux][uy]==EL_SIEB_LEER || - Store[ux][uy]==EL_SIEB2_LEER || - Store[ux][uy]==EL_AMOEBE_NASS) + if (element == EL_QUICKSAND_EMPTYING || + element == EL_MAGIC_WALL_EMPTYING || + element == EL_BD_MAGIC_WALL_EMPTYING || + element == EL_AMOEBA_DROPPING) cut_mode = CUT_ABOVE; - else if (Store[ux][uy]==EL_MORAST_VOLL || - Store[ux][uy]==EL_SIEB_VOLL || - Store[ux][uy]==EL_SIEB2_VOLL || - Store[ux][uy]==EL_SALZSAEURE) + else if (element == EL_QUICKSAND_FILLING || + element == EL_MAGIC_WALL_FILLING || + element == EL_BD_MAGIC_WALL_FILLING) cut_mode = CUT_BELOW; - if (cut_mode==CUT_ABOVE) - DrawElementShifted(x,y,0,0,Store[ux][uy],CUT_NO_CUTTING); + if (cut_mode == CUT_ABOVE) + DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING); else - DrawScreenElement(x,y,EL_LEERRAUM); + DrawScreenElement(x, y, EL_EMPTY); if (horiz_move) - DrawElementShifted(x,y,MovPos[ux][uy],0,element,CUT_NO_CUTTING); + DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING); + else if (cut_mode == NO_CUTTING) + DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode); else - DrawElementShifted(x,y,0,MovPos[ux][uy],element,cut_mode); + DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode); + + if (content == EL_ACID) + { + int dir = MovDir[lx][ly]; + int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0); + int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0); + + DrawLevelElementThruMask(newlx, newly, EL_ACID); + } } - else if (IS_BLOCKED(ux,uy)) + else if (IS_BLOCKED(lx, ly)) { - int oldx,oldy; + int oldx, oldy; int sx, sy; int horiz_move; - BOOL cut_mode = CUT_NO_CUTTING; - - Blocked2Moving(ux,uy,&oldx,&oldy); - sx = SCROLLX(oldx); - sy = SCROLLY(oldy); - horiz_move = (MovDir[oldx][oldy]==MV_LEFT || MovDir[oldx][oldy]==MV_RIGHT); - - if (Store[oldx][oldy]==EL_MORAST_LEER || - Store[oldx][oldy]==EL_SIEB_LEER || - Store[oldx][oldy]==EL_SIEB2_LEER || - Store[oldx][oldy]==EL_AMOEBE_NASS) + boolean cut_mode = NO_CUTTING; + int element_old, content_old; + + Blocked2Moving(lx, ly, &oldx, &oldy); + sx = SCREENX(oldx); + sy = SCREENY(oldy); + horiz_move = (MovDir[oldx][oldy] == MV_LEFT || + MovDir[oldx][oldy] == MV_RIGHT); + + element_old = Feld[oldx][oldy]; + content_old = Store[oldx][oldy]; + + if (element_old == EL_QUICKSAND_EMPTYING || + element_old == EL_MAGIC_WALL_EMPTYING || + element_old == EL_BD_MAGIC_WALL_EMPTYING || + element_old == EL_AMOEBA_DROPPING) cut_mode = CUT_ABOVE; - DrawScreenElement(x,y,EL_LEERRAUM); - element = Feld[oldx][oldy]; + DrawScreenElement(x, y, EL_EMPTY); if (horiz_move) - DrawElementShifted(sx,sy,MovPos[oldx][oldy],0,element,CUT_NO_CUTTING); + DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old, + NO_CUTTING); + else if (cut_mode == NO_CUTTING) + DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old, + cut_mode); else - DrawElementShifted(sx,sy,0,MovPos[oldx][oldy],element,cut_mode); + DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old, + cut_mode); } else if (IS_DRAWABLE(element)) - DrawScreenElement(x,y,element); + DrawScreenElement(x, y, element); else - DrawScreenElement(x,y,EL_LEERRAUM); + DrawScreenElement(x, y, EL_EMPTY); } void DrawLevelField(int x, int y) { - if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawScreenField(SCROLLX(x),SCROLLY(y)); - else if (IS_MOVING(x,y)) + if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawScreenField(SCREENX(x), SCREENY(y)); + else if (IS_MOVING(x, y)) { int newx,newy; - Moving2Blocked(x,y,&newx,&newy); - if (IN_SCR_FIELD(SCROLLX(newx),SCROLLY(newy))) - DrawScreenField(SCROLLX(newx),SCROLLY(newy)); + Moving2Blocked(x, y, &newx, &newy); + if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy))) + DrawScreenField(SCREENX(newx), SCREENY(newy)); } - else if (IS_BLOCKED(x,y)) + else if (IS_BLOCKED(x, y)) { - int oldx,oldy; + int oldx, oldy; - Blocked2Moving(x,y,&oldx,&oldy); - if (IN_SCR_FIELD(SCROLLX(oldx),SCROLLY(oldy))) - DrawScreenField(SCROLLX(oldx),SCROLLY(oldy)); + Blocked2Moving(x, y, &oldx, &oldy); + if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy))) + DrawScreenField(SCREENX(oldx), SCREENY(oldy)); } } @@ -1273,302 +1593,745 @@ void DrawMiniElement(int x, int y, int element) { int graphic; - if (!element) - { - DrawMiniGraphic(x,y,-1); - return; - } + graphic = el2edimg(element); + DrawMiniGraphic(x, y, graphic); +} - graphic = el2gfx(element); - DrawMiniGraphic(x,y,graphic); +void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) +{ + int x = sx + scroll_x, y = sy + scroll_y; - redraw_tiles++; - redraw[x/2][y/2]=TRUE; - redraw_mask|=REDRAW_TILES; + if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy) + DrawMiniElement(sx, sy, EL_EMPTY); + else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy) + DrawMiniElement(sx, sy, Feld[x][y]); + else + DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y))); } -void DrawMiniElementOrWall(int x, int y, int scroll_x, int scroll_y) +void DrawEnvelopeBackground(int envelope_nr, int startx, int starty, + int x, int y, int xsize, int ysize, int font_nr) { - if (x+scroll_x<-1 || x+scroll_x>lev_fieldx || - y+scroll_y<-1 || y+scroll_y>lev_fieldy) - DrawMiniElement(x,y,EL_LEERRAUM); - else if (x+scroll_x==-1 || x+scroll_x==lev_fieldx || - y+scroll_y==-1 || y+scroll_y==lev_fieldy) - DrawMiniElement(x,y,EL_BETON); + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; + Bitmap *src_bitmap; + int src_x, src_y; + int dst_x = SX + startx + x * font_width; + int dst_y = SY + starty + y * font_height; + int width = graphic_info[graphic].width; + int height = graphic_info[graphic].height; + int inner_width = MAX(width - 2 * font_width, font_width); + int inner_height = MAX(height - 2 * font_height, font_height); + int inner_sx = (width >= 3 * font_width ? font_width : 0); + int inner_sy = (height >= 3 * font_height ? font_height : 0); + boolean draw_masked = graphic_info[graphic].draw_masked; + + getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); + + if (src_bitmap == NULL || width < font_width || height < font_height) + { + ClearRectangle(drawto, dst_x, dst_y, font_width, font_height); + return; + } + + src_x += (x == 0 ? 0 : x == xsize - 1 ? width - font_width : + inner_sx + (x - 1) * font_width % inner_width); + src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height : + inner_sy + (y - 1) * font_height % inner_height); + + if (draw_masked) + { + SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc, + dst_x - src_x, dst_y - src_y); + BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height, + dst_x, dst_y); + } else - DrawMiniElement(x,y,Feld[x+scroll_x][y+scroll_y]); + BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height, + dst_x, dst_y); } -void DrawMicroElement(int xpos, int ypos, int element) +void AnimateEnvelope(int envelope_nr, int anim_mode, int action) { - int graphic; + int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; + boolean draw_masked = graphic_info[graphic].draw_masked; + int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND); + boolean ffwd_delay = (tape.playing && tape.fast_forward); + boolean no_delay = (tape.index_search); + unsigned long anim_delay = 0; + int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); + int anim_delay_value = (no_delay ? 0 : frame_delay_value); + int font_nr = FONT_ENVELOPE_1 + envelope_nr; + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + int max_xsize = level.envelope_xsize[envelope_nr]; + int max_ysize = level.envelope_ysize[envelope_nr]; + int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0); + int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0); + int xend = max_xsize; + int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0); + int xstep = (xstart < xend ? 1 : 0); + int ystep = (ystart < yend || xstep == 0 ? 1 : 0); + int x, y; + + for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep) + { + int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; + int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2; + int sx = (SXSIZE - xsize * font_width) / 2; + int sy = (SYSIZE - ysize * font_height) / 2; + int xx, yy; - if (element==EL_LEERRAUM) - return; + SetDrawtoField(DRAW_BUFFERED); + + BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY); + + SetDrawtoField(DRAW_BACKBUFFER); + + for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++) + DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr); + + DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height, + level.envelope_text[envelope_nr], font_nr, max_xsize, + xsize - 2, ysize - 2, mask_mode); - graphic = el2gfx(element); + redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER; + BackToFront(); - XCopyArea(display,pix[PIX_BACK],drawto,gc, - MICRO_GFX_STARTX+(graphic % MICRO_GFX_PER_LINE)*MICRO_TILEX, - MICRO_GFX_STARTY+(graphic / MICRO_GFX_PER_LINE)*MICRO_TILEY, - MICRO_TILEX,MICRO_TILEY, xpos,ypos); + WaitUntilDelayReached(&anim_delay, anim_delay_value / 2); + } } -void DrawLevel() +void ShowEnvelope(int envelope_nr) { - int x,y; + int element = EL_ENVELOPE_1 + envelope_nr; + int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr; + int sound_opening = element_info[element].sound[ACTION_OPENING]; + int sound_closing = element_info[element].sound[ACTION_CLOSING]; + boolean ffwd_delay = (tape.playing && tape.fast_forward); + boolean no_delay = (tape.index_search); + int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1); + int wait_delay_value = (no_delay ? 0 : normal_delay_value); + int anim_mode = graphic_info[graphic].anim_mode; + int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL: + anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode); - ClearWindow(); + game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */ - for(x=BX1; x<=BX2; x++) - for(y=BY1; y<=BY2; y++) - DrawScreenField(x,y); + PlaySoundStereo(sound_opening, SOUND_MIDDLE); + + if (anim_mode == ANIM_DEFAULT) + AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING); + + AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING); + + if (tape.playing) + Delay(wait_delay_value); + else + WaitForEventToContinue(); - if (soft_scrolling_on) - XCopyArea(display,fieldbuffer,backbuffer,gc, - FX,FY, SXSIZE,SYSIZE, - SX,SY); + PlaySoundStereo(sound_closing, SOUND_MIDDLE); - redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER); + if (anim_mode != ANIM_NONE) + AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING); + + if (anim_mode == ANIM_DEFAULT) + AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING); + + game.envelope_active = FALSE; + + SetDrawtoField(DRAW_BUFFERED); + + redraw_mask |= REDRAW_FIELD; + BackToFront(); } -void DrawMiniLevel(int scroll_x, int scroll_y) +void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) +{ + Bitmap *src_bitmap = graphic_info[graphic].bitmap; + int mini_startx = src_bitmap->width * 3 / 4; + int mini_starty = src_bitmap->height * 2 / 3; + int src_x = mini_startx + graphic_info[graphic].src_x / 8; + int src_y = mini_starty + graphic_info[graphic].src_y / 8; + + *bitmap = src_bitmap; + *x = src_x; + *y = src_y; +} + +void DrawMicroElement(int xpos, int ypos, int element) +{ + Bitmap *src_bitmap; + int src_x, src_y; + int graphic = el2preimg(element); + + getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY, + xpos, ypos); +} + +void DrawLevel() { int x,y; + SetDrawBackgroundMask(REDRAW_NONE); ClearWindow(); - for(x=0;x<2*SCR_FIELDX;x++) - for(y=0;y<2*SCR_FIELDY;y++) - DrawMiniElementOrWall(x,y,scroll_x,scroll_y); + for (x = BX1; x <= BX2; x++) + for (y = BY1; y <= BY2; y++) + DrawScreenField(x, y); redraw_mask |= REDRAW_FIELD; } -void DrawMicroLevel(int xpos, int ypos) +void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) { int x,y; - XFillRectangle(display,drawto,gc, - xpos-MICRO_TILEX,ypos-MICRO_TILEY, - MICRO_TILEX*(STD_LEV_FIELDX+2), - MICRO_TILEY*(STD_LEV_FIELDY+2)); + for (x = 0; x < size_x; x++) + for (y = 0; y < size_y; y++) + DrawMiniElementOrWall(x, y, scroll_x, scroll_y); + + redraw_mask |= REDRAW_FIELD; +} + +static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y) +{ + int x, y; + + DrawBackground(xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE); + if (lev_fieldx < STD_LEV_FIELDX) - xpos += (STD_LEV_FIELDX - lev_fieldx)/2 * MICRO_TILEX; + xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX; if (lev_fieldy < STD_LEV_FIELDY) - ypos += (STD_LEV_FIELDY - lev_fieldy)/2 * MICRO_TILEY; + ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY; + + xpos += MICRO_TILEX; + ypos += MICRO_TILEY; + + for (x = -1; x <= STD_LEV_FIELDX; x++) + { + for (y = -1; y <= STD_LEV_FIELDY; y++) + { + int lx = from_x + x, ly = from_y + y; + + if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy) + DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, + level.field[lx][ly]); + else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1 + && BorderElement != EL_EMPTY) + DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, + getBorderElement(lx, ly)); + } + } + + redraw_mask |= REDRAW_MICROLEVEL; +} - for(x=-1;x<=STD_LEV_FIELDX;x++) - for(y=-1;y<=STD_LEV_FIELDY;y++) - if (x>=0 && x=0 && y=-1 && x=-1 && yimported_from : ""), + max_len_label_text); + label_text[max_len_label_text] = '\0'; + + if (strlen(label_text) > 0) { - int len = strlen(level.name); - int lxpos = SX+(SXSIZE-len*FONT4_XSIZE)/2; + int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2; int lypos = MICROLABEL_YPOS; - DrawText(lxpos,lypos,level.name,FS_SMALL,FC_SPECIAL2); + DrawText(lxpos, lypos, label_text, font_nr); + } + + redraw_mask |= REDRAW_MICROLEVEL; +} + +void DrawMicroLevel(int xpos, int ypos, boolean restart) +{ + static unsigned long scroll_delay = 0; + static unsigned long label_delay = 0; + static int from_x, from_y, scroll_direction; + static int label_state, label_counter; + int last_game_status = game_status; /* save current game status */ + + /* force PREVIEW font on preview level */ + game_status = GAME_MODE_PSEUDO_PREVIEW; + + if (restart) + { + from_x = from_y = 0; + scroll_direction = MV_RIGHT; + label_state = 1; + label_counter = 0; + + DrawMicroLevelExt(xpos, ypos, from_x, from_y); + DrawMicroLevelLabelExt(label_state); + + /* initialize delay counters */ + DelayReached(&scroll_delay, 0); + DelayReached(&label_delay, 0); + + if (leveldir_current->name) + { + int text_width = getTextWidth(leveldir_current->name, FONT_TEXT_1); + int lxpos = SX + (SXSIZE - text_width) / 2; + int lypos = SY + 352; + + DrawText(lxpos, lypos, leveldir_current->name, FONT_TEXT_1); + } + + game_status = last_game_status; /* restore current game status */ + + return; } - redraw_mask |= REDRAW_MICROLEV; + /* scroll micro level, if needed */ + if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) && + DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY)) + { + switch (scroll_direction) + { + case MV_LEFT: + if (from_x > 0) + from_x--; + else + scroll_direction = MV_UP; + break; + + case MV_RIGHT: + if (from_x < lev_fieldx - STD_LEV_FIELDX) + from_x++; + else + scroll_direction = MV_DOWN; + break; + + case MV_UP: + if (from_y > 0) + from_y--; + else + scroll_direction = MV_RIGHT; + break; + + case MV_DOWN: + if (from_y < lev_fieldy - STD_LEV_FIELDY) + from_y++; + else + scroll_direction = MV_LEFT; + break; + + default: + break; + } + + DrawMicroLevelExt(xpos, ypos, from_x, from_y); + } + + /* redraw micro level label, if needed */ + if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 && + strcmp(level.author, ANONYMOUS_NAME) != 0 && + strcmp(level.author, leveldir_current->name) != 0 && + DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY)) + { + int max_label_counter = 23; + + if (leveldir_current->imported_from != NULL) + max_label_counter += 14; + + label_counter = (label_counter + 1) % max_label_counter; + label_state = (label_counter >= 0 && label_counter <= 7 ? + MICROLABEL_LEVEL_NAME : + label_counter >= 9 && label_counter <= 12 ? + MICROLABEL_CREATED_BY : + label_counter >= 14 && label_counter <= 21 ? + MICROLABEL_LEVEL_AUTHOR : + label_counter >= 23 && label_counter <= 26 ? + MICROLABEL_IMPORTED_FROM : + label_counter >= 28 && label_counter <= 35 ? + MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY); + DrawMicroLevelLabelExt(label_state); + } + + game_status = last_game_status; /* restore current game status */ } -int AYS_in_range(int x, int y) +void WaitForEventToContinue() { - if (y>DY+249 && yDX+1 && xDX+51 && x MAX_REQUEST_LINE_FONT1_LEN) + { + max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN; + font_nr = FONT_LEVEL_NUMBER; + + break; + } + } + +#if 1 + /* disable deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.index_search) + { + SetDrawDeactivationMask(REDRAW_NONE); + audio.sound_deactivated = FALSE; + } +#endif + +#if 1 + SetMouseCursor(CURSOR_DEFAULT); +#endif + +#if defined(PLATFORM_UNIX) + /* pause network game while waiting for request to answer */ + if (options.network && + game_status == GAME_MODE_PLAYING && + req_state & REQUEST_WAIT_FOR) + SendToServer_PausePlaying(); +#endif old_door_state = GetDoorState(); + /* simulate releasing mouse button over last gadget, if still pressed */ + if (button_status) + HandleGadgets(-1, -1, 0); + + UnmapAllGadgets(); + CloseDoor(DOOR_CLOSE_1); - /* Alten Türinhalt sichern */ - XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc, - DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE, - DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1); + /* save old door content */ + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); + + SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); - /* Fragetext schreiben */ - XFillRectangle(display,pix[PIX_DB_DOOR],gc, - DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1,DXSIZE,DYSIZE); + /* clear door drawing field */ + DrawBackground(DX, DY, DXSIZE, DYSIZE); - for(ty=0;ty<13;ty++) + /* force DOOR font on preview level */ + game_status = GAME_MODE_PSEUDO_DOOR; + + /* write text for request */ + for (ty = 0; ty < MAX_REQUEST_LINES; ty++) { - int tx,tl,tc; - char txt[256]; + char text_line[max_request_line_len + 1]; + int tx, tl, tc = 0; - if (!(*text)) + if (!*text) break; - for(tl=0,tx=0;tx<7;tl++,tx++) + + for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++) { - tc=*(text+tx); - if (!tc || tc==32) + tc = *(text + tx); + if (!tc || tc == ' ') break; } + if (!tl) { text++; ty--; continue; } - sprintf(txt,text); - txt[tl]=0; - DrawTextExt(pix[PIX_DB_DOOR],gc, - DOOR_GFX_PAGEX1+51-(tl*14)/2,SY+ty*16,txt,FS_SMALL,FC_YELLOW); - text+=(tl+(tc==32)); - } - - if (ays_state & AYS_ASK) - XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc, - DOOR_GFX_PAGEX4,OK_BUTTON_GFX_YPOS, - DXSIZE,OK_BUTTON_YSIZE, - DOOR_GFX_PAGEX1,OK_BUTTON_YPOS); - else if (ays_state & AYS_CONFIRM) - XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc, - DOOR_GFX_PAGEX4,CONFIRM_BUTTON_GFX_YPOS, - DXSIZE,CONFIRM_BUTTON_YSIZE, - DOOR_GFX_PAGEX1,CONFIRM_BUTTON_YPOS); + + strncpy(text_line, text, tl); + text_line[tl] = 0; + + DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2, + DY + 8 + ty * (getFontHeight(font_nr) + 2), + text_line, font_nr); + + text += tl + (tc == ' ' ? 1 : 0); + } + + game_status = last_game_status; /* restore current game status */ + + if (req_state & REQ_ASK) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); + MapGadget(tool_gadget[TOOL_CTRL_ID_NO]); + } + else if (req_state & REQ_CONFIRM) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]); + } + else if (req_state & REQ_PLAYER) + { + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]); + MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]); + } + + /* copy request gadgets to door backbuffer */ + BlitBitmap(drawto, bitmap_db_door, + DX, DY, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); OpenDoor(DOOR_OPEN_1); + +#if 0 ClearEventQueue(); +#endif + + if (!(req_state & REQUEST_WAIT_FOR)) + { + SetDrawBackgroundMask(REDRAW_FIELD); - if (!(ays_state & AYS_ASK) && !(ays_state & AYS_CONFIRM)) - return(FALSE); + return FALSE; + } - if (game_status != MAINMENU) + if (game_status != GAME_MODE_MAIN) InitAnimation(); button_status = MB_RELEASED; - while(result<0) - { - DoAnimation(); - Delay(10000); + request_gadget_id = -1; + + SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1); - if (XPending(display)) +#if 0 + SetMouseCursor(CURSOR_DEFAULT); +#endif + + while (result < 0) + { + if (PendingEvent()) { - XEvent event; + Event event; + + NextEvent(&event); - XNextEvent(display, &event); switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; - case UnmapNotify: - SleepWhileUnmapped(); - break; - case ButtonPress: - case ButtonRelease: - case MotionNotify: + case EVENT_BUTTONPRESS: + case EVENT_BUTTONRELEASE: + case EVENT_MOTIONNOTIFY: { - int choice; - - if (event.type == MotionNotify) + if (event.type == EVENT_MOTIONNOTIFY) { + if (!PointerInWindow(window)) + continue; /* window and pointer are on different screens */ + + if (!button_status) + continue; + motion_status = TRUE; - mx = ((XMotionEvent *) &event)->x; - my = ((XMotionEvent *) &event)->y; + mx = ((MotionEvent *) &event)->x; + my = ((MotionEvent *) &event)->y; } else { motion_status = FALSE; - mx = ((XButtonEvent *) &event)->x; - my = ((XButtonEvent *) &event)->y; - if (event.type==ButtonPress) - button_status = ((XButtonEvent *) &event)->button; + mx = ((ButtonEvent *) &event)->x; + my = ((ButtonEvent *) &event)->y; + if (event.type == EVENT_BUTTONPRESS) + button_status = ((ButtonEvent *) &event)->button; else button_status = MB_RELEASED; } - if (ays_state & AYS_ASK) - choice = CheckChooseButtons(mx,my,button_status); - else - choice = CheckConfirmButton(mx,my,button_status); + /* this sets 'request_gadget_id' */ + HandleGadgets(mx, my, button_status); - switch(choice) + switch(request_gadget_id) { - case BUTTON_OK: + case TOOL_CTRL_ID_YES: result = TRUE; break; - case BUTTON_NO: + case TOOL_CTRL_ID_NO: result = FALSE; break; - case BUTTON_CONFIRM: - result = TRUE|FALSE; + case TOOL_CTRL_ID_CONFIRM: + result = TRUE | FALSE; + break; + + case TOOL_CTRL_ID_PLAYER_1: + result = 1; + break; + case TOOL_CTRL_ID_PLAYER_2: + result = 2; break; + case TOOL_CTRL_ID_PLAYER_3: + result = 3; + break; + case TOOL_CTRL_ID_PLAYER_4: + result = 4; + break; + default: break; } + break; } - case KeyPress: - switch(XLookupKeysym((XKeyEvent *)&event, - ((XKeyEvent *)&event)->state)) + + case EVENT_KEYPRESS: + switch(GetEventKey((KeyEvent *)&event, TRUE)) { - case XK_Return: + case KSYM_Return: result = 1; break; - case XK_Escape: + + case KSYM_Escape: result = 0; break; + + default: + break; } + if (req_state & REQ_PLAYER) + result = 0; break; - case FocusIn: - case FocusOut: - HandleFocusEvent((XFocusChangeEvent *) &event); + + case EVENT_KEYRELEASE: + ClearPlayerAction(); break; + default: + HandleOtherEvents(&event); break; } } - else if (JoystickButton() == JOY_BUTTON_NEW_PRESSED) + else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED) { - int joy=Joystick(); + int joy = AnyJoystick(); if (joy & JOY_BUTTON_1) result = 1; else if (joy & JOY_BUTTON_2) result = 0; } + + DoAnimation(); + + /* don't eat all CPU time */ + Delay(10); } - if (game_status != MAINMENU) + if (game_status != GAME_MODE_MAIN) StopAnimation(); - if (!(ays_state & AYS_STAY_OPEN)) + UnmapToolButtons(); + + if (!(req_state & REQ_STAY_OPEN)) { CloseDoor(DOOR_CLOSE_1); - if (!(ays_state & AYS_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1)) + if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1)) { - XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc, - DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE, - DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1); + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE, + DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1); OpenDoor(DOOR_OPEN_1); } } - return(result); + RemapAllGadgets(); + + SetDrawBackgroundMask(REDRAW_FIELD); + +#if defined(PLATFORM_UNIX) + /* continue network game after request */ + if (options.network && + game_status == GAME_MODE_PLAYING && + req_state & REQUEST_WAIT_FOR) + SendToServer_ContinuePlaying(); +#endif + +#if 1 + /* restore deactivated drawing when quick-loading level tape recording */ + if (tape.playing && tape.index_search) + { + SetDrawDeactivationMask(REDRAW_FIELD); + audio.sound_deactivated = TRUE; + } +#endif + + return result; } unsigned int OpenDoor(unsigned int door_state) @@ -1577,18 +2340,14 @@ unsigned int OpenDoor(unsigned int door_state) if (door_state & DOOR_COPY_BACK) { - XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc, - DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE+VYSIZE, - DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1); + BlitBitmap(bitmap_db_door, bitmap_db_door, + DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); door_state &= ~DOOR_COPY_BACK; } new_door_state = MoveDoor(door_state); -/* - ClearEventQueue(); -*/ - return(new_door_state); } @@ -1596,286 +2355,558 @@ unsigned int CloseDoor(unsigned int door_state) { unsigned int new_door_state; - XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc, - DX,DY, DXSIZE,DYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1); - XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc, - VX,VY, VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2); + BlitBitmap(backbuffer, bitmap_db_door, + DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + BlitBitmap(backbuffer, bitmap_db_door, + VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2); new_door_state = MoveDoor(door_state); -/* - ClearEventQueue(); -*/ - return(new_door_state); } unsigned int GetDoorState() { - return(MoveDoor(DOOR_GET_STATE)); + return MoveDoor(DOOR_GET_STATE); +} + +unsigned int SetDoorState(unsigned int door_state) +{ + return MoveDoor(door_state | DOOR_SET_STATE); } unsigned int MoveDoor(unsigned int door_state) { - static unsigned int door1 = DOOR_OPEN_1; - static unsigned int door2 = DOOR_CLOSE_2; - int x, start, stepsize = 4, door_anim_delay = stepsize*5000; + static int door1 = DOOR_OPEN_1; + static int door2 = DOOR_CLOSE_2; + unsigned long door_delay = 0; + unsigned long door_delay_value; + int stepsize = 1; if (door_state == DOOR_GET_STATE) return(door1 | door2); - if (door1==DOOR_OPEN_1 && door_state & DOOR_OPEN_1) + if (door_state & DOOR_SET_STATE) + { + if (door_state & DOOR_ACTION_1) + door1 = door_state & DOOR_ACTION_1; + if (door_state & DOOR_ACTION_2) + door2 = door_state & DOOR_ACTION_2; + + return(door1 | door2); + } + + if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1) door_state &= ~DOOR_OPEN_1; - else if (door1==DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1) + else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1) door_state &= ~DOOR_CLOSE_1; - if (door2==DOOR_OPEN_2 && door_state & DOOR_OPEN_2) + if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2) door_state &= ~DOOR_OPEN_2; - else if (door2==DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) + else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) door_state &= ~DOOR_CLOSE_2; - if (quick_doors) + door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay : + door_2.step_delay); + + if (setup.quick_doors) { - stepsize = 20; - door_anim_delay = 0; - StopSound(SND_OEFFNEN); + stepsize = 20; /* must be choosen to always draw last frame */ + door_delay_value = 0; + +#if 0 + StopSound(SND_DOOR_OPENING); + StopSound(SND_DOOR_CLOSING); +#endif + } + + if (global.autoplay_leveldir) + { + door_state |= DOOR_NO_DELAY; + door_state &= ~DOOR_CLOSE_ALL; } if (door_state & DOOR_ACTION) { - if (!(door_state & DOOR_NO_DELAY)) - PlaySoundStereo(SND_OEFFNEN,PSND_MAX_RIGHT); + boolean door_1_done = !(door_state & DOOR_ACTION_1); + boolean door_2_done = !(door_state & DOOR_ACTION_2); + int start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0); + int end = (door_state & DOOR_ACTION_1 && + door_1.anim_mode == ANIM_VERTICAL ? DYSIZE : DXSIZE); + int x; - start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0); + if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors) + { + /* opening door sound has priority over simultaneously closing door */ + if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2)) + PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE); + else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2)) + PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE); + } - for(x=start;x<=DXSIZE;x+=stepsize) + for (x = start; x <= end && !(door_1_done && door_2_done); x += stepsize) { + Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; + GC gc = bitmap->stored_clip_gc; + if (door_state & DOOR_ACTION_1) { - int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x); - int j = (DXSIZE - i)/3; - - XCopyArea(display,pix[PIX_DB_DOOR],drawto,gc, - DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1+i/2, - DXSIZE,DYSIZE-i/2, DX,DY); - - XFillRectangle(display,drawto,gc,DX,DY+DYSIZE-i/2,DXSIZE,i/2); - - XSetClipOrigin(display,clip_gc[PIX_DOOR], - DX-i,(DY+j)-DOOR_GFX_PAGEY1); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - DXSIZE,DOOR_GFX_PAGEY1, i,77, DX+DXSIZE-i,DY+j); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - DXSIZE,DOOR_GFX_PAGEY1+140, i,63, DX+DXSIZE-i,DY+140+j); - XSetClipOrigin(display,clip_gc[PIX_DOOR], - DX-DXSIZE+i,DY-(DOOR_GFX_PAGEY1+j)); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - DXSIZE-i,DOOR_GFX_PAGEY1+j, i,77-j, DX,DY); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - DXSIZE-i,DOOR_GFX_PAGEY1+140, i,63, DX,DY+140-j); - - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - DXSIZE-i,DOOR_GFX_PAGEY1+77, i,63, - DX,DY+77-j); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - DXSIZE-i,DOOR_GFX_PAGEY1+203, i,77, - DX,DY+203-j); - XSetClipOrigin(display,clip_gc[PIX_DOOR], - DX-i,(DY+j)-DOOR_GFX_PAGEY1); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - DXSIZE,DOOR_GFX_PAGEY1+77, i,63, - DX+DXSIZE-i,DY+77+j); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - DXSIZE,DOOR_GFX_PAGEY1+203, i,77-j, - DX+DXSIZE-i,DY+203+j); + int a = MIN(x * door_1.step_offset, end); + int i = (door_state & DOOR_OPEN_1 ? end - a : a); + + if (x <= a) + { + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i / 2, + DXSIZE,DYSIZE - i / 2, DX, DY); + + ClearRectangle(drawto, DX, DY + DYSIZE - i / 2, DXSIZE, i / 2); + } + + if (door_1.anim_mode == ANIM_HORIZONTAL && x <= DXSIZE) + { + int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; + int dst1_x = DX + DXSIZE - i, dst1_y = DY; + int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1; + int dst2_x = DX, dst2_y = DY; + int width = i, height = DYSIZE; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); + } + else if (door_1.anim_mode == ANIM_VERTICAL && x <= DYSIZE) + { + int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1; + int dst1_x = DX, dst1_y = DY + DYSIZE - i; + int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i; + int dst2_x = DX, dst2_y = DY; + int width = DXSIZE, height = i; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); + } + else if (x <= DXSIZE) /* ANIM_DEFAULT */ + { + int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0); + + SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1, i, 77, + DX + DXSIZE - i, DY + j); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63, + DX + DXSIZE - i, DY + 140 + j); + SetClipOrigin(bitmap, gc, DX - DXSIZE + i, + DY - (DOOR_GFX_PAGEY1 + j)); + BlitBitmapMasked(bitmap, drawto, + DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j, + DX, DY); + BlitBitmapMasked(bitmap, drawto, + DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63, + DX, DY + 140 - j); + + BlitBitmapMasked(bitmap, drawto, + DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63, + DX, DY + 77 - j); + BlitBitmapMasked(bitmap, drawto, + DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77, + DX, DY + 203 - j); + SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63, + DX + DXSIZE - i, DY + 77 + j); + BlitBitmapMasked(bitmap, drawto, + DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j, + DX + DXSIZE - i, DY + 203 + j); + } redraw_mask |= REDRAW_DOOR_1; + door_1_done = (a == end); } if (door_state & DOOR_ACTION_2) { - int i = (door_state & DOOR_OPEN_2 ? VXSIZE-x : x); - int j = (VXSIZE - i)/3; - - XCopyArea(display,pix[PIX_DB_DOOR],drawto,gc, - DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2+i/2, - VXSIZE,VYSIZE-i/2, VX,VY); - - XFillRectangle(display,drawto,gc,VX,VY+VYSIZE-i/2,VXSIZE,i/2); - - XSetClipOrigin(display,clip_gc[PIX_DOOR], - VX-i,(VY+j)-DOOR_GFX_PAGEY2); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - VXSIZE,DOOR_GFX_PAGEY2, i,VYSIZE/2, VX+VXSIZE-i,VY+j); - XSetClipOrigin(display,clip_gc[PIX_DOOR], - VX-VXSIZE+i,VY-(DOOR_GFX_PAGEY2+j)); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - VXSIZE-i,DOOR_GFX_PAGEY2+j, i,VYSIZE/2-j, VX,VY); - - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - VXSIZE-i,DOOR_GFX_PAGEY2+VYSIZE/2, i,VYSIZE/2, - VX,VY+VYSIZE/2-j); - XSetClipOrigin(display,clip_gc[PIX_DOOR], - VX-i,(VY+j)-DOOR_GFX_PAGEY2); - XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR], - VXSIZE,DOOR_GFX_PAGEY2+VYSIZE/2, i,VYSIZE/2-j, - VX+VXSIZE-i,VY+VYSIZE/2+j); + int a = MIN(x * door_2.step_offset, VXSIZE); + int i = (door_state & DOOR_OPEN_2 ? VXSIZE - a : a); + + if (x <= VYSIZE) + { + BlitBitmap(bitmap_db_door, drawto, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i / 2, + VXSIZE, VYSIZE - i / 2, VX, VY); + + ClearRectangle(drawto, VX, VY + VYSIZE - i / 2, VXSIZE, i / 2); + } + + if (door_2.anim_mode == ANIM_HORIZONTAL && x <= VXSIZE) + { + int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; + int dst1_x = VX + VXSIZE - i, dst1_y = VY; + int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2; + int dst2_x = VX, dst2_y = VY; + int width = i, height = VYSIZE; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); + } + else if (door_2.anim_mode == ANIM_VERTICAL && x <= VYSIZE) + { + int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2; + int dst1_x = VX, dst1_y = VY + VYSIZE - i; + int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i; + int dst2_x = VX, dst2_y = VY; + int width = VXSIZE, height = i; + + SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y); + BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height, + dst1_x, dst1_y); + + SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y); + BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height, + dst2_x, dst2_y); + } + else if (x <= VXSIZE) /* ANIM_DEFAULT */ + { + int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0); + + SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); + BlitBitmapMasked(bitmap, drawto, + VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2, + VX + VXSIZE - i, VY + j); + SetClipOrigin(bitmap, gc, + VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j)); + BlitBitmapMasked(bitmap, drawto, + VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j, + VX, VY); + + BlitBitmapMasked(bitmap, drawto, + VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2, + i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j); + SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2); + BlitBitmapMasked(bitmap, drawto, + VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2, + i, VYSIZE / 2 - j, + VX + VXSIZE - i, VY + VYSIZE / 2 + j); + } redraw_mask |= REDRAW_DOOR_2; + door_2_done = (a == VXSIZE); } BackToFront(); - Delay(door_anim_delay); - if (game_status==MAINMENU) + if (game_status == GAME_MODE_MAIN) DoAnimation(); + + if (!(door_state & DOOR_NO_DELAY)) + WaitUntilDelayReached(&door_delay, door_delay_value); } } +#if 0 + if (setup.quick_doors) + { + StopSound(SND_DOOR_OPENING); + StopSound(SND_DOOR_CLOSING); + } +#endif + if (door_state & DOOR_ACTION_1) door1 = door_state & DOOR_ACTION_1; if (door_state & DOOR_ACTION_2) door2 = door_state & DOOR_ACTION_2; - return(door1 | door2); + return (door1 | door2); } -int ReadPixel(Drawable d, int x, int y) +void DrawSpecialEditorDoor() { - static XImage *pixelimage; + /* draw bigger toolbox window */ + BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, + DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8, + EX - 4, EY - 12); + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, + EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4, + EX - 4, EY - 4); + + redraw_mask |= REDRAW_ALL; +} - pixelimage = XGetImage(display, d, x,y, 1,1, AllPlanes, ZPixmap); - return(XGetPixel(pixelimage,0,0)); +void UndrawSpecialEditorDoor() +{ + /* draw normal tape recorder window */ + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, + EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12, + EX - 4, EY - 12); + + redraw_mask |= REDRAW_ALL; } -int el2gfx(int element) + +/* ---------- new tool button stuff ---------------------------------------- */ + +/* graphic position values for tool buttons */ +#define TOOL_BUTTON_YES_XPOS 2 +#define TOOL_BUTTON_YES_YPOS 250 +#define TOOL_BUTTON_YES_GFX_YPOS 0 +#define TOOL_BUTTON_YES_XSIZE 46 +#define TOOL_BUTTON_YES_YSIZE 28 +#define TOOL_BUTTON_NO_XPOS 52 +#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS +#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS +#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE +#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE +#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS +#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS +#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30 +#define TOOL_BUTTON_CONFIRM_XSIZE 96 +#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE +#define TOOL_BUTTON_PLAYER_XSIZE 30 +#define TOOL_BUTTON_PLAYER_YSIZE 30 +#define TOOL_BUTTON_PLAYER_GFX_XPOS 5 +#define TOOL_BUTTON_PLAYER_GFX_YPOS 185 +#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2) +#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2) +#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \ + + 0 * TOOL_BUTTON_PLAYER_XSIZE) +#define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \ + + 1 * TOOL_BUTTON_PLAYER_XSIZE) +#define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \ + + 0 * TOOL_BUTTON_PLAYER_XSIZE) +#define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \ + + 1 * TOOL_BUTTON_PLAYER_XSIZE) +#define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \ + + 0 * TOOL_BUTTON_PLAYER_YSIZE) +#define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \ + + 0 * TOOL_BUTTON_PLAYER_YSIZE) +#define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \ + + 1 * TOOL_BUTTON_PLAYER_YSIZE) +#define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \ + + 1 * TOOL_BUTTON_PLAYER_YSIZE) + +static struct { - switch(element) + int xpos, ypos; + int x, y; + int width, height; + int gadget_id; + char *infotext; +} toolbutton_info[NUM_TOOL_BUTTONS] = +{ + { + TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS, + TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS, + TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE, + TOOL_CTRL_ID_YES, + "yes" + }, + { + TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS, + TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS, + TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE, + TOOL_CTRL_ID_NO, + "no" + }, + { + TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS, + TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS, + TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE, + TOOL_CTRL_ID_CONFIRM, + "confirm" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_1, + "player 1" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_2, + "player 2" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_3, + "player 3" + }, + { + TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS, + TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS, + TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE, + TOOL_CTRL_ID_PLAYER_4, + "player 4" + } +}; + +void CreateToolButtons() +{ + int i; + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) { - case EL_LEERRAUM: return(-1); - case EL_ERDREICH: return(GFX_ERDREICH); - case EL_MAUERWERK: return(GFX_MAUERWERK); - case EL_FELSBODEN: return(GFX_FELSBODEN); - case EL_FELSBROCKEN: return(GFX_FELSBROCKEN); - case EL_SCHLUESSEL: return(GFX_SCHLUESSEL); - case EL_EDELSTEIN: return(GFX_EDELSTEIN); - case EL_AUSGANG_ZU: return(GFX_AUSGANG_ZU); - case EL_AUSGANG_ACT: return(GFX_AUSGANG_ACT); - case EL_AUSGANG_AUF: return(GFX_AUSGANG_AUF); - case EL_SPIELFIGUR: return(GFX_SPIELFIGUR); - case EL_SPIELER1: return(GFX_SPIELER1); - case EL_SPIELER2: return(GFX_SPIELER2); - case EL_SPIELER3: return(GFX_SPIELER3); - case EL_SPIELER4: return(GFX_SPIELER4); - case EL_KAEFER: return(GFX_KAEFER); - case EL_KAEFER_R: return(GFX_KAEFER_R); - case EL_KAEFER_O: return(GFX_KAEFER_O); - case EL_KAEFER_L: return(GFX_KAEFER_L); - case EL_KAEFER_U: return(GFX_KAEFER_U); - case EL_FLIEGER: return(GFX_FLIEGER); - case EL_FLIEGER_R: return(GFX_FLIEGER_R); - case EL_FLIEGER_O: return(GFX_FLIEGER_O); - case EL_FLIEGER_L: return(GFX_FLIEGER_L); - case EL_FLIEGER_U: return(GFX_FLIEGER_U); - case EL_BUTTERFLY: return(GFX_BUTTERFLY); - case EL_BUTTERFLY_R: return(GFX_BUTTERFLY_R); - case EL_BUTTERFLY_O: return(GFX_BUTTERFLY_O); - case EL_BUTTERFLY_L: return(GFX_BUTTERFLY_L); - case EL_BUTTERFLY_U: return(GFX_BUTTERFLY_U); - case EL_FIREFLY: return(GFX_FIREFLY); - case EL_FIREFLY_R: return(GFX_FIREFLY_R); - case EL_FIREFLY_O: return(GFX_FIREFLY_O); - case EL_FIREFLY_L: return(GFX_FIREFLY_L); - case EL_FIREFLY_U: return(GFX_FIREFLY_U); - case EL_MAMPFER: return(GFX_MAMPFER); - case EL_ROBOT: return(GFX_ROBOT); - case EL_BETON: return(GFX_BETON); - case EL_DIAMANT: return(GFX_DIAMANT); - case EL_MORAST_LEER: return(GFX_MORAST_LEER); - case EL_MORAST_VOLL: return(GFX_MORAST_VOLL); - case EL_TROPFEN: return(GFX_TROPFEN); - case EL_BOMBE: return(GFX_BOMBE); - case EL_SIEB_LEER: return(GFX_SIEB_LEER); - case EL_SIEB_VOLL: return(GFX_SIEB_VOLL); - case EL_SIEB_TOT: return(GFX_SIEB_TOT); - case EL_SALZSAEURE: return(GFX_SALZSAEURE); - case EL_AMOEBE_TOT: return(GFX_AMOEBE_TOT); - case EL_AMOEBE_NASS: return(GFX_AMOEBE_NASS); - case EL_AMOEBE_NORM: return(GFX_AMOEBE_NORM); - case EL_AMOEBE_VOLL: return(GFX_AMOEBE_VOLL); - case EL_AMOEBE_BD: return(GFX_AMOEBE_BD); - case EL_AMOEBA2DIAM: return(GFX_AMOEBA2DIAM); - case EL_KOKOSNUSS: return(GFX_KOKOSNUSS); - case EL_LIFE: return(GFX_LIFE); - case EL_LIFE_ASYNC: return(GFX_LIFE_ASYNC); - case EL_DYNAMIT: return(GFX_DYNAMIT); - case EL_BADEWANNE: return(GFX_BADEWANNE); - case EL_BADEWANNE1: return(GFX_BADEWANNE1); - case EL_BADEWANNE2: return(GFX_BADEWANNE2); - case EL_BADEWANNE3: return(GFX_BADEWANNE3); - case EL_BADEWANNE4: return(GFX_BADEWANNE4); - case EL_BADEWANNE5: return(GFX_BADEWANNE5); - case EL_ABLENK_AUS: return(GFX_ABLENK_AUS); - case EL_ABLENK_EIN: return(GFX_ABLENK_EIN); - case EL_SCHLUESSEL1: return(GFX_SCHLUESSEL1); - case EL_SCHLUESSEL2: return(GFX_SCHLUESSEL2); - case EL_SCHLUESSEL3: return(GFX_SCHLUESSEL3); - case EL_SCHLUESSEL4: return(GFX_SCHLUESSEL4); - case EL_PFORTE1: return(GFX_PFORTE1); - case EL_PFORTE2: return(GFX_PFORTE2); - case EL_PFORTE3: return(GFX_PFORTE3); - case EL_PFORTE4: return(GFX_PFORTE4); - case EL_PFORTE1X: return(GFX_PFORTE1X); - case EL_PFORTE2X: return(GFX_PFORTE2X); - case EL_PFORTE3X: return(GFX_PFORTE3X); - case EL_PFORTE4X: return(GFX_PFORTE4X); - case EL_DYNAMIT_AUS: return(GFX_DYNAMIT_AUS); - case EL_PACMAN: return(GFX_PACMAN); - case EL_PACMAN_R: return(GFX_PACMAN_R); - case EL_PACMAN_O: return(GFX_PACMAN_O); - case EL_PACMAN_L: return(GFX_PACMAN_L); - case EL_PACMAN_U: return(GFX_PACMAN_U); - case EL_UNSICHTBAR: return(GFX_UNSICHTBAR); - case EL_ERZ_EDEL: return(GFX_ERZ_EDEL); - case EL_ERZ_DIAM: return(GFX_ERZ_DIAM); - case EL_BIRNE_AUS: return(GFX_BIRNE_AUS); - case EL_BIRNE_EIN: return(GFX_BIRNE_EIN); - case EL_ZEIT_VOLL: return(GFX_ZEIT_VOLL); - case EL_ZEIT_LEER: return(GFX_ZEIT_LEER); - case EL_MAUER_LEBT: return(GFX_MAUER_LEBT); - case EL_EDELSTEIN_BD: return(GFX_EDELSTEIN_BD); - case EL_EDELSTEIN_GELB: return(GFX_EDELSTEIN_GELB); - case EL_EDELSTEIN_ROT: return(GFX_EDELSTEIN_ROT); - case EL_EDELSTEIN_LILA: return(GFX_EDELSTEIN_LILA); - case EL_ERZ_EDEL_BD: return(GFX_ERZ_EDEL_BD); - case EL_ERZ_EDEL_GELB: return(GFX_ERZ_EDEL_GELB); - case EL_ERZ_EDEL_ROT: return(GFX_ERZ_EDEL_ROT); - case EL_ERZ_EDEL_LILA: return(GFX_ERZ_EDEL_LILA); - case EL_MAMPFER2: return(GFX_MAMPFER2); - case EL_SIEB2_LEER: return(GFX_SIEB2_LEER); - case EL_SIEB2_VOLL: return(GFX_SIEB2_VOLL); - case EL_SIEB2_TOT: return(GFX_SIEB2_TOT); - case EL_DYNABOMB: return(GFX_DYNABOMB); - case EL_DYNABOMB_NR: return(GFX_DYNABOMB_NR); - case EL_DYNABOMB_SZ: return(GFX_DYNABOMB_SZ); - case EL_DYNABOMB_XL: return(GFX_DYNABOMB_XL); - case EL_SOKOBAN_OBJEKT: return(GFX_SOKOBAN_OBJEKT); - case EL_SOKOBAN_FELD_LEER: return(GFX_SOKOBAN_FELD_LEER); - case EL_SOKOBAN_FELD_VOLL: return(GFX_SOKOBAN_FELD_VOLL); - case EL_MAULWURF: return(GFX_MAULWURF); - case EL_PINGUIN: return(GFX_PINGUIN); - case EL_SCHWEIN: return(GFX_SCHWEIN); - case EL_DRACHE: return(GFX_DRACHE); - case EL_SONDE: return(GFX_SONDE); - case EL_PFEIL_L: return(GFX_PFEIL_L); - case EL_PFEIL_R: return(GFX_PFEIL_R); - case EL_PFEIL_O: return(GFX_PFEIL_O); - case EL_PFEIL_U: return(GFX_PFEIL_U); - default: + Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; + Bitmap *deco_bitmap = None; + int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0; + struct GadgetInfo *gi; + unsigned long event_mask; + int gd_xoffset, gd_yoffset; + int gd_x1, gd_x2, gd_y; + int id = i; + + event_mask = GD_EVENT_RELEASED; + + gd_xoffset = toolbutton_info[i].xpos; + gd_yoffset = toolbutton_info[i].ypos; + gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset; + gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset; + gd_y = DOOR_GFX_PAGEY1 + gd_yoffset; + + if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) { - if (IS_CHAR(element)) - return(GFX_CHAR_START + (element-EL_CHAR_START)); - else - return(-1); + int player_nr = id - TOOL_CTRL_ID_PLAYER_1; + + getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), + &deco_bitmap, &deco_x, &deco_y); + deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2; + deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2; } + + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_INFO_TEXT, toolbutton_info[i].infotext, + GDI_X, DX + toolbutton_info[i].x, + GDI_Y, DY + toolbutton_info[i].y, + GDI_WIDTH, toolbutton_info[i].width, + GDI_HEIGHT, toolbutton_info[i].height, + GDI_TYPE, GD_TYPE_NORMAL_BUTTON, + GDI_STATE, GD_BUTTON_UNPRESSED, + GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y, + GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y, + GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, + GDI_DECORATION_POSITION, deco_xpos, deco_ypos, + GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY, + GDI_DECORATION_SHIFTING, 1, 1, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleToolButtons, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + tool_gadget[id] = gi; } } + +void FreeToolButtons() +{ + int i; + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + FreeGadget(tool_gadget[i]); +} + +static void UnmapToolButtons() +{ + int i; + + for (i = 0; i < NUM_TOOL_BUTTONS; i++) + UnmapGadget(tool_gadget[i]); +} + +static void HandleToolButtons(struct GadgetInfo *gi) +{ + request_gadget_id = gi->custom_id; +} + +int get_next_element(int element) +{ + switch(element) + { + case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL; + case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY; + case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL; + case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE; + case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL; + case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE; + case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET; + + default: return element; + } +} + +int el_act_dir2img(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + direction = MV_DIR_BIT(direction); + + return element_info[element].direction_graphic[action][direction]; +} + +static int el_act_dir2crm(int element, int action, int direction) +{ + element = GFX_ELEMENT(element); + direction = MV_DIR_BIT(direction); + + return element_info[element].direction_crumbled[action][direction]; +} + +int el_act2img(int element, int action) +{ + element = GFX_ELEMENT(element); + + return element_info[element].graphic[action]; +} + +int el_act2crm(int element, int action) +{ + element = GFX_ELEMENT(element); + + return element_info[element].crumbled[action]; +} + +int el_dir2img(int element, int direction) +{ + element = GFX_ELEMENT(element); + + return el_act_dir2img(element, ACTION_DEFAULT, direction); +} + +int el2img(int element) +{ + element = GFX_ELEMENT(element); + + return element_info[element].graphic[ACTION_DEFAULT]; +} + +int el2edimg(int element) +{ + element = GFX_ELEMENT(element); + + return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR]; +} + +int el2preimg(int element) +{ + element = GFX_ELEMENT(element); + + return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW]; +}