X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=2d59752b4d554be69669e7530f2986651c8d99dd;hb=9f4e306d9d5c5a7f9c8a3aa0a92e206ad3bc05a2;hp=82fb4d0c34425e5a0b81a0d20384a0c876d349da;hpb=1d3eff06cde10309320341fa92abec5b14f1c6f6;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 82fb4d0c..2d59752b 100644 --- a/src/tools.c +++ b/src/tools.c @@ -407,16 +407,110 @@ void BackToFront() int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); - fx += dx * TILESIZE_VAR / TILESIZE; - fy += dy * TILESIZE_VAR / TILESIZE; + int bx1, bx2, ffx, ffy; + + // fx += dx * TILESIZE_VAR / TILESIZE; + // fy += dy * TILESIZE_VAR / TILESIZE; #else fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0); fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0); #endif +#if 1 + +#if 0 + bx1 = SBX_Left * TILEX_VAR + TILEX_VAR / 2; + // bx1 = SBX_Left * TILEX_VAR; + bx2 = SBX_Right * TILEX_VAR - TILEX_VAR / 2; + ffx = scroll_x * TILEX_VAR + dx * TILESIZE_VAR / TILESIZE; + + if (ffx > bx1) // && ffx < bx2) + fx += dx * TILESIZE_VAR / TILESIZE; + + // fx += TILEX_VAR - (ffx - bx1) % TILEX_VAR; + + printf("::: %d (%d, %d) (%d)\n", ffx, bx1, bx2, dx); + +#if 0 + if (ffx > SBX_Left * TILEX_VAR) + fx -= MIN(ffx, TILEX_VAR / 2); + if (ffx > SBX_Left * TILEX_VAR && ffx < (SBX_Right + 1) * TILEX_VAR) + fx -= MIN(ffx, TILEX_VAR / 2); +#endif + +#else + +#if 0 + ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx * TILESIZE_VAR / TILESIZE; + + if (EVEN(SCR_FIELDX)) + { + if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2) + fx = fx + dx * TILESIZE_VAR / TILESIZE - MIN(ffx, TILEX_VAR / 2); + else + fx = fx - (dx <= 0 ? TILEX_VAR : 0); + + printf("::: %d (%d, %d) [%d] [%d] => %d\n", + ffx, SBX_Left * TILEX_VAR, SBX_Right * TILEX_VAR, dx, FX, fx); + } +#else + +#if 0 + ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx * TILESIZE_VAR / TILESIZE; + + if (EVEN(SCR_FIELDX)) + { + if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + 0 * TILEX_VAR / 2) + { + fx = fx + dx * TILESIZE_VAR / TILESIZE - MIN(ffx, TILEX_VAR / 2) + + 1 * TILEX_VAR; + } + else + { + fx = fx - (dx <= 0 ? TILEX_VAR : 0) + 1 * TILEX_VAR; + + printf("::: STOPPED\n"); + } + + printf("::: %d (%d, %d) [%d] [%d] => %d\n", + ffx, SBX_Left * TILEX_VAR, SBX_Right * TILEX_VAR, dx, FX, fx); + } +#else + /* !!! THIS WORKS !!! */ + + ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx * TILESIZE_VAR / TILESIZE; + + if (EVEN(SCR_FIELDX)) + { + if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + 2 * TILEX_VAR / 2) + { + fx = fx + dx * TILESIZE_VAR / TILESIZE - MIN(ffx, TILEX_VAR / 2) + + 1 * TILEX_VAR; + } + else + { + fx = fx - (dx <= 0 ? TILEX_VAR : 0) + 1 * TILEX_VAR; + + printf("::: STOPPED\n"); + } + + printf("::: %d (%d, %d) [%d] [%d] => %d\n", + ffx, SBX_Left * TILEX_VAR, SBX_Right * TILEX_VAR, dx, FX, fx); + } +#endif + +#endif + +#endif + #if 0 - printf("::: %d, %d [%d, %d] [%d, %d]\n", - fx, fy, FX, FY, ScreenMovDir, ScreenGfxPos); + printf("::: %d, %d [%d, %d] [%d, %d] [%d, %d] [%d] [%d, %d]\n", + fx, fy, FX, FY, ScreenMovDir, ScreenGfxPos, + scroll_x, scroll_y, + ffx, + SBX_Left, SBX_Right); +#endif + #endif #if 0 @@ -8831,17 +8925,27 @@ void ChangeViewportPropertiesIfNeeded() int border_size = vp_playfield->border_size; int new_sx = vp_playfield->x + border_size; int new_sy = vp_playfield->y + border_size; - int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? TILESIZE_VAR : - gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE); int new_sxsize = vp_playfield->width - 2 * border_size; int new_sysize = vp_playfield->height - 2 * border_size; + int new_real_sx = vp_playfield->x; + int new_real_sy = vp_playfield->y; + int new_full_sxsize = vp_playfield->width; + int new_full_sysize = vp_playfield->height; #if NEW_TILESIZE + int new_tilesize_var = TILESIZE / (setup.small_game_graphics ? 2 : 1); + int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var : + gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE); int new_scr_fieldx = new_sxsize / tilesize; int new_scr_fieldy = new_sysize / tilesize; + int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var; + int new_scr_fieldy_buffers = new_sysize / new_tilesize_var; #else int new_scr_fieldx = (vp_playfield->width - 2 * border_size) / TILESIZE; int new_scr_fieldy = (vp_playfield->height - 2 * border_size) / TILESIZE; #endif + boolean init_gfx_buffers = FALSE; + boolean init_video_buffer = FALSE; + boolean init_gadgets_and_toons = FALSE; #if 0 /* !!! TEST ONLY !!! */ @@ -8855,6 +8959,10 @@ void ChangeViewportPropertiesIfNeeded() WIN_XSIZE = viewport.window.width; WIN_YSIZE = viewport.window.height; +#if 1 + init_video_buffer = TRUE; + init_gfx_buffers = TRUE; +#else InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen); InitGfxBuffers(); @@ -8864,45 +8972,123 @@ void ChangeViewportPropertiesIfNeeded() // RedrawBackground(); #endif +#endif + + // printf("::: video: init_video_buffer, init_gfx_buffers\n"); } if (new_scr_fieldx != SCR_FIELDX || - new_scr_fieldy != SCR_FIELDY || - new_sx != SX || + new_scr_fieldy != SCR_FIELDY) + { + /* this always toggles between MAIN and GAME when using small tile size */ + + SCR_FIELDX = new_scr_fieldx; + SCR_FIELDY = new_scr_fieldy; + + // printf("::: new_scr_fieldx != SCR_FIELDX ...\n"); + } + +#if 0 + if (new_tilesize_var != TILESIZE_VAR && + gfx_game_mode == GAME_MODE_PLAYING) + { + /* doing this outside GAME_MODE_PLAYING would give wrong playfield size */ + + TILESIZE_VAR = new_tilesize_var; + + init_gfx_buffers = TRUE; + + // printf("::: tilesize: init_gfx_buffers\n"); + } +#endif + + if (new_sx != SX || new_sy != SY || - vp_playfield->x != REAL_SX || - vp_playfield->y != REAL_SY || + new_sxsize != SXSIZE || + new_sysize != SYSIZE || + new_real_sx != REAL_SX || + new_real_sy != REAL_SY || + new_full_sxsize != FULL_SXSIZE || + new_full_sysize != FULL_SYSIZE || + new_tilesize_var != TILESIZE_VAR || vp_door_1->x != *door_1_x || vp_door_1->y != *door_1_y || vp_door_2->x != *door_2_x || vp_door_2->y != *door_2_y) { - SCR_FIELDX = new_scr_fieldx; - SCR_FIELDY = new_scr_fieldy; SX = new_sx; SY = new_sy; - REAL_SX = vp_playfield->x; - REAL_SY = vp_playfield->y; - SXSIZE = new_sxsize; SYSIZE = new_sysize; - FULL_SXSIZE = vp_playfield->width; - FULL_SYSIZE = vp_playfield->width; + REAL_SX = new_real_sx; + REAL_SY = new_real_sy; + FULL_SXSIZE = new_full_sxsize; + FULL_SYSIZE = new_full_sysize; + TILESIZE_VAR = new_tilesize_var; + +#if 0 + printf("::: %d, %d, %d [%d]\n", + SCR_FIELDX, SCR_FIELDY, TILESIZE_VAR, + setup.small_game_graphics); +#endif *door_1_x = vp_door_1->x; *door_1_y = vp_door_1->y; *door_2_x = vp_door_2->x; *door_2_y = vp_door_2->y; +#if 1 + init_gfx_buffers = TRUE; + + // printf("::: viewports: init_gfx_buffers\n"); +#else InitGfxBuffers(); +#endif if (gfx_game_mode == GAME_MODE_MAIN) { +#if 1 + init_gadgets_and_toons = TRUE; + + // printf("::: viewports: init_gadgets_and_toons\n"); +#else InitGadgets(); InitToons(); +#endif } } + if (init_gfx_buffers) + { + // printf("::: init_gfx_buffers\n"); + + SCR_FIELDX = new_scr_fieldx_buffers; + SCR_FIELDY = new_scr_fieldy_buffers; + + InitGfxBuffers(); + + SCR_FIELDX = new_scr_fieldx; + SCR_FIELDY = new_scr_fieldy; + } + + if (init_video_buffer) + { + // printf("::: init_video_buffer\n"); + + InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen); + + SetDrawDeactivationMask(REDRAW_NONE); + SetDrawBackgroundMask(REDRAW_FIELD); + } + + if (init_gadgets_and_toons) + { + // printf("::: init_gadgets_and_toons\n"); + + InitGadgets(); + InitToons(); + } + #if 0 printf("::: %d, %d / %d, %d [%d]\n", VX, VY, EX, EY, game_status); #endif