X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=21f062b41cdc21fb2bfc3c257f08ffbefc87d9f7;hb=a59ecddb639a019558ca97f61783fd229dce077e;hp=9bde54c7531aff5b7a1dc16d0e083808701f40d3;hpb=88a1829af8ca41b6e581f209002022b2483b86df;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 9bde54c7..21f062b4 100644 --- a/src/tools.c +++ b/src/tools.c @@ -1444,13 +1444,6 @@ void getSizedGraphicSourceExt(int graphic, int frame, int tilesize, *y = *y * tilesize / g->tile_size; } -void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap, - int *x, int *y, boolean get_backside) -{ - getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, - get_backside); -} - void getSizedGraphicSource(int graphic, int frame, int tilesize, Bitmap **bitmap, int *x, int *y) { @@ -2518,7 +2511,7 @@ void AnimateEnvelope(int envelope_nr, int anim_mode, int action) boolean no_delay = (tape.warp_forward); unsigned int anim_delay = 0; int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); - int anim_delay_value = (no_delay ? 0 : frame_delay_value) / 2; + int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2); int font_nr = FONT_ENVELOPE_1 + envelope_nr; int font_width = getFontWidth(font_nr); int font_height = getFontHeight(font_nr); @@ -2775,7 +2768,7 @@ void AnimateEnvelopeRequest(int anim_mode, int action) boolean ffwd_delay = (tape.playing && tape.fast_forward); boolean no_delay = (tape.warp_forward); int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal); - int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0) / 2; + int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value + 500 * 0) / 2); unsigned int anim_delay = 0; int tile_size = MAX(request.step_offset, 1); @@ -3777,12 +3770,10 @@ void WaitForEventToContinue() while (still_wait) { - if (PendingEvent()) - { - Event event; - - WaitEvent(&event); + Event event; + if (NextValidEvent(&event)) + { switch (event.type) { case EVENT_BUTTONPRESS: @@ -8500,7 +8491,7 @@ void PlayMenuMusicExt(int music) void PlayMenuMusic() { char *curr_music = getCurrentlyPlayingMusicFilename(); - char *next_music = getMusicListEntry(menu.music[game_status])->filename; + char *next_music = getMusicInfoEntryFilename(menu.music[game_status]); if (!strEqual(curr_music, next_music)) PlayMenuMusicExt(menu.music[game_status]); @@ -8520,7 +8511,7 @@ static void FadeMenuSounds() static void FadeMenuMusic() { char *curr_music = getCurrentlyPlayingMusicFilename(); - char *next_music = getMusicListEntry(menu.music[game_status])->filename; + char *next_music = getMusicInfoEntryFilename(menu.music[game_status]); if (!strEqual(curr_music, next_music)) FadeMusic();