X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=1dbc1a5549b53bd94b6710a1a263f27ed6b874fb;hb=155484223b5bed1218883009f86a6e5714c41bdb;hp=a5638485e4b365b529d8f697d37fe8e56f6c73ae;hpb=58ea80c54f5a1e6605e2c33b554dff1fcc0c26b5;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index a5638485..1dbc1a55 100644 --- a/src/tools.c +++ b/src/tools.c @@ -1462,8 +1462,8 @@ void SetBorderElement(void) BorderElement = EL_EMPTY; - // the MM game engine does not use a visible border element - if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + // only the R'n'D game engine may use an additional steelwall border + if (level.game_engine_type != GAME_ENGINE_TYPE_RND) return; for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++) @@ -5736,7 +5736,7 @@ static struct Mapping_EM_to_RND_object int action; int direction; } -em_object_mapping_list[TILE_MAX + 1] = +em_object_mapping_list[GAME_TILE_MAX + 1] = { { Zborder, FALSE, FALSE, @@ -7730,17 +7730,19 @@ int map_element_RND_to_EM_cave(int element_rnd) mapping_initialized = TRUE; } - if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS) - return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]); + if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS) + { + Error(ERR_WARN, "invalid RND level element %d", element_rnd); - Error(ERR_WARN, "invalid RND level element %d", element_rnd); + return EL_UNKNOWN; + } - return EL_UNKNOWN; + return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]); } int map_element_EM_to_RND_cave(int element_em_cave) { - static unsigned short mapping_EM_to_RND[TILE_MAX]; + static unsigned short mapping_EM_to_RND[GAME_TILE_MAX]; static boolean mapping_initialized = FALSE; if (!mapping_initialized) @@ -7748,7 +7750,7 @@ int map_element_EM_to_RND_cave(int element_em_cave) int i; // return "EL_UNKNOWN" for all undefined elements in mapping array - for (i = 0; i < TILE_MAX; i++) + for (i = 0; i < GAME_TILE_MAX; i++) mapping_EM_to_RND[i] = EL_UNKNOWN; for (i = 0; em_object_mapping_list[i].element_em != -1; i++) @@ -7758,17 +7760,19 @@ int map_element_EM_to_RND_cave(int element_em_cave) mapping_initialized = TRUE; } - if (element_em_cave >= 0 && element_em_cave < CAVE_TILE_MAX) - return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)]; + if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX) + { + Error(ERR_WARN, "invalid EM cave element %d", element_em_cave); - Error(ERR_WARN, "invalid EM cave element %d", element_em_cave); + return EL_UNKNOWN; + } - return EL_UNKNOWN; + return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)]; } int map_element_EM_to_RND_game(int element_em_game) { - static unsigned short mapping_EM_to_RND[TILE_MAX]; + static unsigned short mapping_EM_to_RND[GAME_TILE_MAX]; static boolean mapping_initialized = FALSE; if (!mapping_initialized) @@ -7776,7 +7780,7 @@ int map_element_EM_to_RND_game(int element_em_game) int i; // return "EL_UNKNOWN" for all undefined elements in mapping array - for (i = 0; i < TILE_MAX; i++) + for (i = 0; i < GAME_TILE_MAX; i++) mapping_EM_to_RND[i] = EL_UNKNOWN; for (i = 0; em_object_mapping_list[i].element_em != -1; i++) @@ -7786,12 +7790,14 @@ int map_element_EM_to_RND_game(int element_em_game) mapping_initialized = TRUE; } - if (element_em_game >= 0 && element_em_game < TILE_MAX) - return mapping_EM_to_RND[element_em_game]; + if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX) + { + Error(ERR_WARN, "invalid EM game element %d", element_em_game); - Error(ERR_WARN, "invalid EM game element %d", element_em_game); + return EL_UNKNOWN; + } - return EL_UNKNOWN; + return mapping_EM_to_RND[element_em_game]; } void map_android_clone_elements_RND_to_EM(struct LevelInfo *level) @@ -7800,7 +7806,7 @@ void map_android_clone_elements_RND_to_EM(struct LevelInfo *level) struct CAVE *cav = level_em->cav; int i, j; - for (i = 0; i < TILE_MAX; i++) + for (i = 0; i < GAME_TILE_MAX; i++) cav->android_array[i] = Cblank; for (i = 0; i < level->num_android_clone_elements; i++) @@ -7823,7 +7829,7 @@ void map_android_clone_elements_EM_to_RND(struct LevelInfo *level) level->num_android_clone_elements = 0; - for (i = 0; i < TILE_MAX; i++) + for (i = 0; i < GAME_TILE_MAX; i++) { int element_em_cave = cav->android_array[i]; int element_rnd; @@ -8266,6 +8272,11 @@ boolean getTeamMode_EM(void) return game.team_mode || network_playing; } +boolean isActivePlayer_EM(int player_nr) +{ + return stored_player[player_nr].active; +} + unsigned int InitRND(int seed) { if (level.game_engine_type == GAME_ENGINE_TYPE_EM) @@ -8278,7 +8289,7 @@ unsigned int InitRND(int seed) return InitEngineRandom_RND(seed); } -static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX]; +static struct Mapping_EM_to_RND_object object_mapping[GAME_TILE_MAX]; static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][PLY_MAX]; static int get_effective_element_EM(int tile, int frame_em) @@ -8624,7 +8635,7 @@ void InitGraphicInfo_EM(void) int i, j, p; // always start with reliable default values - for (i = 0; i < TILE_MAX; i++) + for (i = 0; i < GAME_TILE_MAX; i++) { object_mapping[i].element_rnd = EL_UNKNOWN; object_mapping[i].is_backside = FALSE; @@ -8673,7 +8684,7 @@ void InitGraphicInfo_EM(void) MV_DIR_FROM_BIT(em_player_mapping_list[i].direction); } - for (i = 0; i < TILE_MAX; i++) + for (i = 0; i < GAME_TILE_MAX; i++) { int element = object_mapping[i].element_rnd; int action = object_mapping[i].action; @@ -8938,7 +8949,7 @@ void InitGraphicInfo_EM(void) } } - for (i = 0; i < TILE_MAX; i++) + for (i = 0; i < GAME_TILE_MAX; i++) { for (j = 0; j < 8; j++) {