X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=1036ff89ca54b7f828afb4021e4bfbd5c25bbb33;hb=e946a4f25cf18a083043d05beca2887ad16d7b53;hp=9f42b57dc2b327852133807a0ce230e2c4b77f06;hpb=92204d79d159df0be4bd05c4b4e4dabbcaefe805;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 9f42b57d..1036ff89 100644 --- a/src/tools.c +++ b/src/tools.c @@ -435,26 +435,6 @@ void SetBorderElement() } } -static int getGraphicAnimationPhase(int frames, int delay, int mode) -{ - int phase; - - if (mode & ANIM_PINGPONG) - { - int max_anim_frames = 2 * frames - 2; - - phase = (FrameCounter % (delay * max_anim_frames)) / delay; - phase = (phase < frames ? phase : max_anim_frames - phase); - } - else - phase = (FrameCounter % (delay * frames)) / delay; - - if (mode & ANIM_REVERSE) - phase = -phase; - - return phase; -} - void SetRandomAnimationValue(int x, int y) { anim.random_frame = GfxRandom[x][y]; @@ -484,60 +464,55 @@ inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, DrawGraphicExt(dst_bitmap, x, y, graphic, frame); } -inline boolean checkDrawGraphicAnimation(int sx, int sy, int graphic) -{ - int lx = LEVELX(sx), ly = LEVELY(sy); - - return (IN_SCR_FIELD(sx, sy) && IS_NEW_FRAME(GfxFrame[lx][ly], graphic)); -} - -inline boolean checkDrawLevelGraphicAnimation(int lx, int ly, int graphic) -{ - int sx = SCREENX(lx), sy = SCREENY(ly); - - return (IN_SCR_FIELD(sx, sy) && IS_NEW_FRAME(GfxFrame[lx][ly], graphic)); -} - -inline boolean DrawGraphicAnimation(int x, int y, int graphic) +inline void DrawGraphicAnimation(int x, int y, int graphic) { int lx = LEVELX(x), ly = LEVELY(y); -#if 0 - if (!checkDrawGraphicAnimation(x, y, graphic)) - return FALSE; -#else if (!IN_SCR_FIELD(x, y)) - return FALSE; -#endif + return; DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, GfxFrame[lx][ly], NO_MASKING); MarkTileDirty(x, y); - - return TRUE; } -boolean DrawLevelGraphicAnimation(int x, int y, int graphic) +void DrawLevelGraphicAnimation(int x, int y, int graphic) { - return DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); } -boolean DrawLevelElementAnimation(int x, int y, int element) +void DrawLevelElementAnimation(int x, int y, int element) { - return DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element)); + DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element)); } -inline void ContinueLevelGraphicAnimation(int x, int y, int graphic) +inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) { + int sx = SCREENX(x), sy = SCREENY(y); + + if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) + return; + if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) return; - DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); + DrawGraphicAnimation(sx, sy, graphic); } -void ContinueLevelElementAnimation(int x, int y, int element) +void DrawLevelElementAnimationIfNeeded(int x, int y, int element) { - ContinueLevelGraphicAnimation(x, y, el2img(element)); + int sx = SCREENX(x), sy = SCREENY(y); + int graphic; + + if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy)) + return; + + graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]); + + if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) + return; + + DrawGraphicAnimation(sx, sy, graphic); } void DrawAllPlayers() @@ -765,7 +740,7 @@ void DrawPlayer(struct PlayerInfo *player) if ((sxx || syy) && IS_PUSHABLE(element)) { - graphic = el_dir_act2img(element, player->MovDir, ACTION_MOVING); + graphic = el_act_dir2img(element, ACTION_MOVING, player->MovDir); #if 1 frame = getGraphicAnimationFrame(graphic, player->GfxPos); @@ -1132,88 +1107,39 @@ void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, MarkTileDirty(x,y); } -void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic, +void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic, int frame, int cut_mode) { DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING); } -inline static int getFramePosition(int x, int y) -{ - int frame_pos = -1; /* default: global synchronization */ -#if 0 - int element = Feld[x][y]; - - if (element == EL_QUICKSAND_FULL || - element == EL_MAGIC_WALL_FULL || - element == EL_BD_MAGIC_WALL_FULL) - frame_pos = -1; - else if (IS_MOVING(x, y) || CAN_MOVE(element) || CAN_FALL(element)) - frame_pos = ABS(MovPos[x][y]) / (TILEX / 8); -#else - - frame_pos = ABS(MovPos[x][y]) / (TILEX / 8); - - frame_pos = GfxFrame[x][y]; - -#endif - - return frame_pos; -} - -inline static int getGfxAction(int x, int y) -{ - int gfx_action = ACTION_DEFAULT; - -#if 0 - if (GfxAction[x][y] != ACTION_DEFAULT) - gfx_action = GfxAction[x][y]; - else if (IS_MOVING(x, y)) - gfx_action = ACTION_MOVING; -#else - gfx_action = GfxAction[x][y]; -#endif - -#if DEBUG - if (gfx_action < 0) - printf("getGfxAction: THIS SHOULD NEVER HAPPEN: GfxAction[%d][%d] == %d\n", - x, y, gfx_action); -#endif - - return gfx_action; -} - void DrawScreenElementExt(int x, int y, int dx, int dy, int element, int cut_mode, int mask_mode) { - int ux = LEVELX(x), uy = LEVELY(y); + int lx = LEVELX(x), ly = LEVELY(y); int graphic; int frame; - if (IN_LEV_FIELD(ux, uy)) + if (IN_LEV_FIELD(lx, ly)) { - int move_dir = MovDir[ux][uy]; - int move_pos = getFramePosition(ux, uy); - int gfx_action = getGfxAction(ux, uy); - - SetRandomAnimationValue(ux, uy); + SetRandomAnimationValue(lx, ly); - graphic = el_dir_act2img(element, move_dir, gfx_action); - frame = getGraphicAnimationFrame(graphic, move_pos); + graphic = el_act_dir2img(element, GfxAction[lx][ly], MovDir[lx][ly]); + frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); } - else + else /* border element */ { graphic = el2img(element); - frame = getGraphicAnimationFrame(graphic, 0); + frame = getGraphicAnimationFrame(graphic, -1); } if (element == EL_WALL_GROWING) { boolean left_stopped = FALSE, right_stopped = FALSE; - if (!IN_LEV_FIELD(ux - 1, uy) || IS_MAUER(Feld[ux - 1][uy])) + if (!IN_LEV_FIELD(lx - 1, ly) || IS_MAUER(Feld[lx - 1][ly])) left_stopped = TRUE; - if (!IN_LEV_FIELD(ux + 1, uy) || IS_MAUER(Feld[ux + 1][uy])) + if (!IN_LEV_FIELD(lx + 1, ly) || IS_MAUER(Feld[lx + 1][ly])) right_stopped = TRUE; if (left_stopped && right_stopped) @@ -1295,7 +1221,7 @@ void DrawCrumbledSand(int x, int y) Bitmap *src_bitmap; int src_x, src_y; int i, width, height, cx,cy; - int ux = LEVELX(x), uy = LEVELY(y); + int lx = LEVELX(x), ly = LEVELY(y); int element, graphic; int snip = 4; static int xy[4][2] = @@ -1306,10 +1232,10 @@ void DrawCrumbledSand(int x, int y) { 0, +1 } }; - if (!IN_LEV_FIELD(ux, uy)) + if (!IN_LEV_FIELD(lx, ly)) return; - element = Feld[ux][uy]; + element = Feld[lx][ly]; if (element == EL_SAND || element == EL_LANDMINE || @@ -1327,14 +1253,14 @@ void DrawCrumbledSand(int x, int y) for(i=0; i<4; i++) { - int uxx, uyy; + int lxx, lyy; - uxx = ux + xy[i][0]; - uyy = uy + xy[i][1]; - if (!IN_LEV_FIELD(uxx, uyy)) + lxx = lx + xy[i][0]; + lyy = ly + xy[i][1]; + if (!IN_LEV_FIELD(lxx, lyy)) element = EL_STEELWALL; else - element = Feld[uxx][uyy]; + element = Feld[lxx][lyy]; if (element == EL_SAND || element == EL_LANDMINE || @@ -1373,18 +1299,18 @@ void DrawCrumbledSand(int x, int y) for(i=0; i<4; i++) { - int xx, yy, uxx, uyy; + int xx, yy, lxx, lyy; xx = x + xy[i][0]; yy = y + xy[i][1]; - uxx = ux + xy[i][0]; - uyy = uy + xy[i][1]; - - if (!IN_LEV_FIELD(uxx, uyy) || - (Feld[uxx][uyy] != EL_SAND && - Feld[uxx][uyy] != EL_LANDMINE && - Feld[uxx][uyy] != EL_TRAP && - Feld[uxx][uyy] != EL_TRAP_ACTIVE) || + lxx = lx + xy[i][0]; + lyy = ly + xy[i][1]; + + if (!IN_LEV_FIELD(lxx, lyy) || + (Feld[lxx][lyy] != EL_SAND && + Feld[lxx][lyy] != EL_LANDMINE && + Feld[lxx][lyy] != EL_TRAP && + Feld[lxx][lyy] != EL_TRAP_ACTIVE) || !IN_SCR_FIELD(xx, yy)) continue; @@ -1425,12 +1351,12 @@ void DrawLevelElement(int x, int y, int element) void DrawScreenField(int x, int y) { - int ux = LEVELX(x), uy = LEVELY(y); + int lx = LEVELX(x), ly = LEVELY(y); int element, content; - if (!IN_LEV_FIELD(ux, uy)) + if (!IN_LEV_FIELD(lx, ly)) { - if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy) + if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy) element = EL_EMPTY; else element = BorderElement; @@ -1439,12 +1365,12 @@ void DrawScreenField(int x, int y) return; } - element = Feld[ux][uy]; - content = Store[ux][uy]; + element = Feld[lx][ly]; + content = Store[lx][ly]; - if (IS_MOVING(ux, uy)) + if (IS_MOVING(lx, ly)) { - int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT); + int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT); boolean cut_mode = NO_CUTTING; if (element == EL_QUICKSAND_EMPTYING || @@ -1463,16 +1389,16 @@ void DrawScreenField(int x, int y) DrawScreenElement(x, y, EL_EMPTY); if (horiz_move) - DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING); + DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING); else if (cut_mode == NO_CUTTING) - DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode); + DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode); else - DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode); + DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode); if (content == EL_ACID) - DrawLevelElementThruMask(ux, uy + 1, EL_ACID); + DrawLevelElementThruMask(lx, ly + 1, EL_ACID); } - else if (IS_BLOCKED(ux, uy)) + else if (IS_BLOCKED(lx, ly)) { int oldx, oldy; int sx, sy; @@ -1480,7 +1406,7 @@ void DrawScreenField(int x, int y) boolean cut_mode = NO_CUTTING; int element_old, content_old; - Blocked2Moving(ux, uy, &oldx, &oldy); + Blocked2Moving(lx, ly, &oldx, &oldy); sx = SCREENX(oldx); sy = SCREENY(oldy); horiz_move = (MovDir[oldx][oldy] == MV_LEFT || @@ -2503,45 +2429,24 @@ int get_next_element(int element) } } -int el2img(int element) +int el_act_dir2img(int element, int action, int direction) { - int graphic = element_info[element].graphic[ACTION_DEFAULT]; + direction = MV_DIR_BIT(direction); -#if DEBUG - if (graphic < 0) - Error(ERR_WARN, "element %d -> graphic %d -- probably crashing now...", - element, graphic); -#endif + return element_info[element].direction_graphic[action][direction]; +} - return graphic; +int el_act2img(int element, int action) +{ + return element_info[element].graphic[action]; } int el_dir2img(int element, int direction) { - return el_dir_act2img(element, direction, ACTION_DEFAULT); + return el_act_dir2img(element, ACTION_DEFAULT, direction); } -int el_dir_act2img(int element, int direction, int action) +int el2img(int element) { -#if DEBUG - if (element < 0) - { - printf("el_dir_act2img: THIS SHOULD NEVER HAPPEN: element == %d\n", - element); - - return IMG_EMPTY; - } - - if (action < 0) - { - printf("el_dir_act2img: THIS SHOULD NEVER HAPPEN: action == %d\n", - action); - - return IMG_EMPTY; - } -#endif - - direction = MV_DIR_BIT(direction); - - return element_info[element].direction_graphic[action][direction]; + return element_info[element].graphic[ACTION_DEFAULT]; }