X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=0813343df51fcdc5cee07479518aff07ef59739d;hb=64f2d5695256ecfd51a6bc183bf806442d0f97ee;hp=f3ce7a3a555f9b46ac930209b77fc9aeae621413;hpb=d593293724c160fbccd186edd30dd7287d7f0311;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index f3ce7a3a..0813343d 100644 --- a/src/tools.c +++ b/src/tools.c @@ -233,7 +233,7 @@ void DumpTile(int x, int y) void SetDrawtoField(int mode) { - if (mode == DRAW_FIELDBUFFER && setup.soft_scrolling) + if (mode == DRAW_FIELDBUFFER) { FX = 2 * TILEX_VAR; FY = 2 * TILEY_VAR; @@ -241,8 +241,6 @@ void SetDrawtoField(int mode) BY1 = -2; BX2 = SCR_FIELDX + 1; BY2 = SCR_FIELDY + 1; - redraw_x1 = 2; - redraw_y1 = 2; drawto_field = fieldbuffer; } @@ -254,8 +252,6 @@ void SetDrawtoField(int mode) BY1 = 0; BX2 = SCR_FIELDX - 1; BY2 = SCR_FIELDY - 1; - redraw_x1 = 0; - redraw_y1 = 0; drawto_field = backbuffer; } @@ -338,11 +334,6 @@ void DrawMaskedBorder(int redraw_mask) effectiveGameStatus() == GAME_MODE_TITLE) return; - /* never draw masked screen borders when displaying request outside door */ - if (effectiveGameStatus() == GAME_MODE_PSEUDO_DOOR && - global.use_envelope_request) - return; - if (redraw_mask & REDRAW_ALL) DrawMaskedBorder_ALL(); else @@ -358,9 +349,8 @@ void DrawMaskedBorder(int redraw_mask) } } -static void BlitScreenToBitmap_RND(Bitmap *target_bitmap) +void BlitScreenToBitmap_RND(Bitmap *target_bitmap) { - DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field); int fx = FX, fy = FY; int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0); int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0); @@ -414,23 +404,7 @@ static void BlitScreenToBitmap_RND(Bitmap *target_bitmap) fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0); } - if (border.draw_masked[GAME_MODE_PLAYING]) - { - if (buffer != backbuffer) - { - /* copy playfield buffer to backbuffer to add masked border */ - BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY); - DrawMaskedBorder(REDRAW_FIELD); - } - - BlitBitmap(backbuffer, target_bitmap, - REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, - REAL_SX, REAL_SY); - } - else - { - BlitBitmap(buffer, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY); - } + BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY); } void BlitScreenToBitmap(Bitmap *target_bitmap) @@ -441,129 +415,57 @@ void BlitScreenToBitmap(Bitmap *target_bitmap) BlitScreenToBitmap_SP(target_bitmap); else if (level.game_engine_type == GAME_ENGINE_TYPE_RND) BlitScreenToBitmap_RND(target_bitmap); + + redraw_mask |= REDRAW_FIELD; } -void BackToFront() +void DrawFramesPerSecond() { - int x, y; - DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field); - - if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD) - redraw_mask |= REDRAW_FIELD; - -#if 0 - // never redraw single tiles, always redraw the whole field - // (redrawing single tiles up to a certain threshold was faster on old, - // now legacy graphics, but slows things down on modern graphics now) - // UPDATE: this is now globally defined by value of REDRAWTILES_THRESHOLD - if (redraw_mask & REDRAW_TILES) - redraw_mask |= REDRAW_FIELD; -#endif + char text[100]; + int font_nr = FONT_TEXT_2; + int font_width = getFontWidth(font_nr); -#if 0 - /* !!! TEST ONLY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */ - /* (force full redraw) */ - if (game_status == GAME_MODE_PLAYING) - redraw_mask |= REDRAW_FIELD; -#endif + sprintf(text, "%04.1f fps", global.frames_per_second); - if (redraw_mask & REDRAW_FIELD) - redraw_mask &= ~REDRAW_TILES; + DrawTextExt(backbuffer, WIN_XSIZE - font_width * strlen(text), 0, text, + font_nr, BLIT_OPAQUE); +} +void BackToFront() +{ if (redraw_mask == REDRAW_NONE) return; -#if 0 - printf("::: "); - if (redraw_mask & REDRAW_ALL) - printf("[REDRAW_ALL]"); - if (redraw_mask & REDRAW_FIELD) - printf("[REDRAW_FIELD]"); - if (redraw_mask & REDRAW_TILES) - printf("[REDRAW_TILES]"); - if (redraw_mask & REDRAW_DOOR_1) - printf("[REDRAW_DOOR_1]"); - if (redraw_mask & REDRAW_DOOR_2) - printf("[REDRAW_DOOR_2]"); - if (redraw_mask & REDRAW_FROM_BACKBUFFER) - printf("[REDRAW_FROM_BACKBUFFER]"); - printf(" [%d]\n", FrameCounter); -#endif - - if (redraw_mask & REDRAW_TILES && - game_status == GAME_MODE_PLAYING && - border.draw_masked[GAME_MODE_PLAYING]) + // redraw playfield if anything inside main playfield area needs redraw + if (redraw_mask & REDRAW_MAIN) redraw_mask |= REDRAW_FIELD; - if (global.fps_slowdown && game_status == GAME_MODE_PLAYING) - { - static boolean last_frame_skipped = FALSE; - boolean skip_even_when_not_scrolling = TRUE; - boolean just_scrolling = (ScreenMovDir != 0); - boolean verbose = FALSE; + // draw masked border to all viewports, if defined + DrawMaskedBorder(redraw_mask); - if (global.fps_slowdown_factor > 1 && - (FrameCounter % global.fps_slowdown_factor) && - (just_scrolling || skip_even_when_not_scrolling)) - { - redraw_mask &= ~REDRAW_MAIN; - - last_frame_skipped = TRUE; + // draw frames per second (only if debug mode is enabled) + if (redraw_mask & REDRAW_FPS) + DrawFramesPerSecond(); - if (verbose) - printf("FRAME SKIPPED\n"); - } - else - { - if (last_frame_skipped) - redraw_mask |= REDRAW_FIELD; - - last_frame_skipped = FALSE; - - if (verbose) - printf("frame not skipped\n"); - } - } + // redraw complete window if both playfield and (some) doors need redraw + if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS) + redraw_mask = REDRAW_ALL; - /* synchronize X11 graphics at this point; if we would synchronize the - display immediately after the buffer switching (after the XFlush), - this could mean that we have to wait for the graphics to complete, - although we could go on doing calculations for the next frame */ - - /* SyncDisplay(); */ - - /* never draw masked border to backbuffer when using playfield buffer */ - if (game_status != GAME_MODE_PLAYING || - redraw_mask & REDRAW_FROM_BACKBUFFER || - buffer == backbuffer) - DrawMaskedBorder(redraw_mask); - else - DrawMaskedBorder(redraw_mask & REDRAW_DOORS); + /* although redrawing the whole window would be fine for normal gameplay, + being able to only redraw the playfield is required for deactivating + certain drawing areas (mainly playfield) to work, which is needed for + warp-forward to be fast enough (by skipping redraw of most frames) */ if (redraw_mask & REDRAW_ALL) { BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - - redraw_mask = REDRAW_NONE; } - - if (redraw_mask & REDRAW_FIELD) + else if (redraw_mask & REDRAW_FIELD) { - if (game_status != GAME_MODE_PLAYING || - redraw_mask & REDRAW_FROM_BACKBUFFER) - { - BlitBitmap(backbuffer, window, - REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY); - } - else - { - BlitScreenToBitmap_RND(window); - } - - redraw_mask &= ~REDRAW_MAIN; + BlitBitmap(backbuffer, window, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY); } - - if (redraw_mask & REDRAW_DOORS) + else if (redraw_mask & REDRAW_DOORS) { if (redraw_mask & REDRAW_DOOR_1) BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY); @@ -573,100 +475,8 @@ void BackToFront() if (redraw_mask & REDRAW_DOOR_3) BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY); - - redraw_mask &= ~REDRAW_DOORS; - } - - if (redraw_mask & REDRAW_MICROLEVEL) - { - BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY, - SX, SY + 10 * TILEY); - - redraw_mask &= ~REDRAW_MICROLEVEL; - } - - if (redraw_mask & REDRAW_TILES) - { - int sx = SX; - int sy = SY; - - int dx = 0, dy = 0; - int dx_var = dx * TILESIZE_VAR / TILESIZE; - int dy_var = dy * TILESIZE_VAR / TILESIZE; - int ffx, ffy; - int fx = FX, fy = FY; - - int scr_fieldx = SCR_FIELDX + (EVEN(SCR_FIELDX) ? 2 : 0); - int scr_fieldy = SCR_FIELDY + (EVEN(SCR_FIELDY) ? 2 : 0); - - InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE); - - ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var; - ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var; - - if (EVEN(SCR_FIELDX)) - { - if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR) - { - fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR; - - if (fx % TILEX_VAR) - sx -= TILEX_VAR / 2; - else - sx -= TILEX_VAR; - } - else - { - fx += (dx_var > 0 ? TILEX_VAR : 0); - } - } - - if (EVEN(SCR_FIELDY)) - { - if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR) - { - fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR; - - if (fy % TILEY_VAR) - sy -= TILEY_VAR / 2; - else - sy -= TILEY_VAR; - } - else - { - fy += (dy_var > 0 ? TILEY_VAR : 0); - } - } - - for (x = 0; x < scr_fieldx; x++) - for (y = 0 ; y < scr_fieldy; y++) - if (redraw[redraw_x1 + x][redraw_y1 + y]) - BlitBitmap(buffer, window, - FX + x * TILEX_VAR, FY + y * TILEY_VAR, - TILEX_VAR, TILEY_VAR, - sx + x * TILEX_VAR, sy + y * TILEY_VAR); - - InitGfxClipRegion(FALSE, -1, -1, -1, -1); } - if (redraw_mask & REDRAW_FPS) /* display frames per second */ - { - char text[100]; - char info1[100]; - - sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor); - if (!global.fps_slowdown) - info1[0] = '\0'; - - sprintf(text, "%04.1f fps%s", global.frames_per_second, info1); - - DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE); - } - - for (x = 0; x < MAX_BUF_XSIZE; x++) - for (y = 0; y < MAX_BUF_YSIZE; y++) - redraw[x][y] = 0; - redraw_tiles = 0; redraw_mask = REDRAW_NONE; } @@ -951,25 +761,20 @@ void ClearField() DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); /* !!! maybe this should be done before clearing the background !!! */ - if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING) + if (game_status == GAME_MODE_PLAYING) { ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE); SetDrawtoField(DRAW_FIELDBUFFER); } else + { SetDrawtoField(DRAW_BACKBUFFER); + } } void MarkTileDirty(int x, int y) { - int xx = redraw_x1 + x; - int yy = redraw_y1 + y; - - if (!redraw[xx][yy]) - redraw_tiles++; - - redraw[xx][yy] = TRUE; - redraw_mask |= REDRAW_TILES; + redraw_mask |= REDRAW_FIELD; } void SetBorderElement() @@ -2221,13 +2026,25 @@ void ShowEnvelope(int envelope_nr) BackToFront(); } -static void setRequestPosition(int *x, int *y, boolean add_border_size) +static void setRequestCenterPosition(int *x, int *y) { - int border_size = request.border_size; int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2); int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2); - int sx = sx_center - request.width / 2; - int sy = sy_center - request.height / 2; + + *x = sx_center; + *y = sy_center; +} + +static void setRequestPosition(int *x, int *y, boolean add_border_size) +{ + int border_size = request.border_size; + int sx_center, sy_center; + int sx, sy; + + setRequestCenterPosition(&sx_center, &sy_center); + + sx = sx_center - request.width / 2; + sy = sy_center - request.height / 2; if (add_border_size) { @@ -2366,18 +2183,22 @@ void AnimateEnvelopeRequest(int anim_mode, int action) int y = ystart + i * ystep; int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2; int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2; - int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2); - int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2); - int src_x = sx_center - width / 2; - int src_y = sy_center - height / 2; - int dst_x = sx_center - xsize * tile_size / 2; - int dst_y = sy_center - ysize * tile_size / 2; int xsize_size_left = (xsize - 1) * tile_size; int ysize_size_top = (ysize - 1) * tile_size; int max_xsize_pos = (max_xsize - 1) * tile_size; int max_ysize_pos = (max_ysize - 1) * tile_size; + int sx_center, sy_center; + int src_x, src_y; + int dst_x, dst_y; int xx, yy; + setRequestCenterPosition(&sx_center, &sy_center); + + src_x = sx_center - width / 2; + src_y = sy_center - height / 2; + dst_x = sx_center - xsize * tile_size / 2; + dst_y = sy_center - ysize * tile_size / 2; + BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); for (yy = 0; yy < 2; yy++) @@ -2409,7 +2230,6 @@ void AnimateEnvelopeRequest(int anim_mode, int action) } } - void ShowEnvelopeRequest(char *text, unsigned int req_state, int action) { int last_game_status = game_status; /* save current game status */ @@ -3148,9 +2968,6 @@ void DrawPlayer(struct PlayerInfo *player) syy = player->GfxPos; } - if (!setup.soft_scrolling && ScreenMovPos) - sxx = syy = 0; - if (player_is_opaque) DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING); else @@ -3256,9 +3073,6 @@ void DrawPlayer(struct PlayerInfo *player) syy = player->GfxPos; } - if (!setup.soft_scrolling && ScreenMovPos) - sxx = syy = 0; - if (player_is_opaque) DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING); else @@ -3384,9 +3198,15 @@ void WaitForEventToContinue() static int RequestHandleEvents(unsigned int req_state) { + boolean level_solved = (game_status == GAME_MODE_PLAYING && + local_player->LevelSolved_GameEnd); int last_game_status = game_status; /* save current game status */ + int width = request.width; + int height = request.height; + int sx, sy; int result; - int mx, my; + + setRequestPosition(&sx, &sy, FALSE); button_status = MB_RELEASED; @@ -3395,6 +3215,21 @@ static int RequestHandleEvents(unsigned int req_state) while (result < 0) { + if (level_solved) + { + SetDrawtoField(DRAW_FIELDBUFFER); + + HandleGameActions(); + + SetDrawtoField(DRAW_BACKBUFFER); + + if (global.use_envelope_request) + { + /* copy current state of request area to middle of playfield area */ + BlitBitmap(bitmap_db_cross, drawto, sx, sy, width, height, sx, sy); + } + } + if (PendingEvent()) { Event event; @@ -3407,11 +3242,10 @@ static int RequestHandleEvents(unsigned int req_state) case EVENT_BUTTONRELEASE: case EVENT_MOTIONNOTIFY: { + int mx, my; + if (event.type == EVENT_MOTIONNOTIFY) { - if (!PointerInWindow(window)) - continue; /* window and pointer on different screens */ - if (!button_status) continue; @@ -3515,9 +3349,13 @@ static int RequestHandleEvents(unsigned int req_state) result = 0; } - if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd) + if (level_solved) { - HandleGameActions(); + if (global.use_envelope_request) + { + /* copy back current state of pressed buttons inside request area */ + BlitBitmap(drawto, bitmap_db_cross, sx, sy, width, height, sx, sy); + } } else {