X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=05219bf91a4003a6c88af470db545ec3cc6df62c;hb=2884cb273130660d64871bef2845525ef0bfc034;hp=5051780e432522e57eb42094db5ca5b5550f4179;hpb=38ea4e57bc9b730abf7a15f8cc235465e6f0ad4c;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 5051780e..05219bf9 100644 --- a/src/tools.c +++ b/src/tools.c @@ -414,48 +414,63 @@ void FadeToFront() BackToFront(); } -void FadeIn(int fade_delay) +void FadeExt(int fade_mask, int fade_mode) { - if (fade_delay == 0) - { - BackToFront(); + Bitmap *bitmap = (fade_mode == FADE_MODE_CROSSFADE ? bitmap_db_cross : NULL); + int fade_delay = menu.fade_delay; + int post_delay = (fade_mode == FADE_MODE_FADE_OUT ? menu.post_delay : 0); + int x, y, width, height; - return; + if (fade_mask & REDRAW_ALL) + { + x = 0; + y = 0; + width = WIN_XSIZE; + height = WIN_YSIZE; + } + else if (fade_mask & REDRAW_FIELD) + { + x = REAL_SX; + y = REAL_SY; + width = FULL_SXSIZE; + height = FULL_SYSIZE; } - FadeScreen(NULL, FADE_MODE_FADE_IN, fade_delay, 0); - - redraw_mask = REDRAW_NONE; -} + redraw_mask |= fade_mask; -void FadeOut(int fade_delay, int post_delay) -{ - if (fade_delay == 0) + if (!setup.fading || fade_delay == 0) { - ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE); + if (fade_mode == FADE_MODE_FADE_OUT) + ClearRectangle(backbuffer, x, y, width, height); + BackToFront(); return; } - FadeScreen(NULL, FADE_MODE_FADE_OUT, fade_delay, post_delay); + FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay); - redraw_mask = REDRAW_NONE; + redraw_mask &= ~fade_mask; } -void FadeCross(int fade_delay) +void FadeIn(int fade_mask) { - if (fade_delay == 0) - { - BlitBitmap(bitmap_db_title, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - BackToFront(); + FadeExt(fade_mask, FADE_MODE_FADE_IN); +} - return; - } +void FadeOut(int fade_mask) +{ + FadeExt(fade_mask, FADE_MODE_FADE_OUT); +} - FadeScreen(bitmap_db_title, FADE_MODE_CROSSFADE, fade_delay, 0); +void FadeCross(int fade_mask) +{ + FadeExt(fade_mask, FADE_MODE_CROSSFADE); +} - redraw_mask = REDRAW_NONE; +void FadeCrossSaveBackbuffer() +{ + BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); } void SetMainBackgroundImageIfDefined(int graphic) @@ -490,7 +505,11 @@ void SetPanelBackground() void DrawBackground(int dst_x, int dst_y, int width, int height) { +#if 1 + ClearRectangleOnBackground(drawto, dst_x, dst_y, width, height); +#else ClearRectangleOnBackground(backbuffer, dst_x, dst_y, width, height); +#endif redraw_mask |= REDRAW_FIELD; } @@ -2057,8 +2076,15 @@ void DrawPlayer(struct PlayerInfo *player) GfxElement[jx][jy] = EL_UNDEFINED; /* make sure that pushed elements are drawn with correct frame rate */ +#if 1 + graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); + + if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic)) + GfxFrame[jx][jy] = player->StepFrame; +#else if (player->is_pushing && player->is_moving) GfxFrame[jx][jy] = player->StepFrame; +#endif DrawLevelField(jx, jy); } @@ -2118,15 +2144,26 @@ void DrawPlayer(struct PlayerInfo *player) int px = SCREENX(jx), py = SCREENY(jy); int pxx = (TILEX - ABS(sxx)) * dx; int pyy = (TILEY - ABS(syy)) * dy; + int gfx_frame = GfxFrame[jx][jy]; int graphic; + int sync_frame; int frame; if (!IS_MOVING(jx, jy)) /* push movement already finished */ + { element = Feld[next_jx][next_jy]; + gfx_frame = GfxFrame[next_jx][next_jy]; + } graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir); + +#if 1 + sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame); + frame = getGraphicAnimationFrame(graphic, sync_frame); +#else frame = getGraphicAnimationFrame(graphic, player->StepFrame); +#endif /* draw background element under pushed element (like the Sokoban field) */ if (Back[next_jx][next_jy])