X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=0370b1d3ca49c76e01e248b280fc1a1ec4aa6700;hb=6f5b701331e07bdd3e02eeb61f66bfa14d5b530f;hp=5b830772cec84339a1a8931285118aca79ff2d66;hpb=19f7fa07f264e8dbc4483028068c1d900eec5474;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index 5b830772..0370b1d3 100644 --- a/src/tools.c +++ b/src/tools.c @@ -286,7 +286,7 @@ void RedrawPlayfield() void DrawMaskedBorder_Rect(int x, int y, int width, int height) { - Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap; + Bitmap *bitmap = getGlobalBorderBitmapFromGameStatus(); BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y); } @@ -709,11 +709,13 @@ Bitmap *getGlobalBorderBitmap(int graphic) Bitmap *getGlobalBorderBitmapFromGameStatus() { - int graphic = (game_status == GAME_MODE_MAIN ? IMG_GLOBAL_BORDER_MAIN : - game_status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES : - game_status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR : - game_status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING : - IMG_GLOBAL_BORDER); + int graphic = + (game_status == GAME_MODE_MAIN || + game_status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN : + game_status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES : + game_status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR : + game_status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING : + IMG_GLOBAL_BORDER); return getGlobalBorderBitmap(graphic); } @@ -1001,7 +1003,7 @@ void SetRandomAnimationValue(int x, int y) gfx.anim_random_frame = GfxRandom[x][y]; } -inline int getGraphicAnimationFrame(int graphic, int sync_frame) +int getGraphicAnimationFrame(int graphic, int sync_frame) { /* animation synchronized with global frame counter, not move position */ if (graphic_info[graphic].anim_global_sync || sync_frame < 0) @@ -1086,8 +1088,8 @@ void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y); } -inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap, - int *x, int *y, boolean get_backside) +inline static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap, + int *x, int *y, boolean get_backside) { struct GraphicInfo *g = &graphic_info[graphic]; int src_x = g->src_x + (get_backside ? g->offset2_x : 0); @@ -2857,8 +2859,9 @@ void DrawPreviewLevelAnimation() DrawPreviewLevelExt(FALSE); } -inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, - int graphic, int sync_frame, int mask_mode) +inline static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, + int graphic, int sync_frame, + int mask_mode) { int frame = getGraphicAnimationFrame(graphic, sync_frame); @@ -2868,9 +2871,8 @@ inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, DrawGraphicExt(dst_bitmap, x, y, graphic, frame); } -inline void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, - int graphic, int sync_frame, - int mask_mode) +void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, + int graphic, int sync_frame, int mask_mode) { int frame = getGraphicAnimationFrame(graphic, sync_frame); @@ -2880,7 +2882,7 @@ inline void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame); } -inline void DrawGraphicAnimation(int x, int y, int graphic) +inline static void DrawGraphicAnimation(int x, int y, int graphic) { int lx = LEVELX(x), ly = LEVELY(y); @@ -2893,7 +2895,7 @@ inline void DrawGraphicAnimation(int x, int y, int graphic) MarkTileDirty(x, y); } -inline void DrawFixedGraphicAnimation(int x, int y, int graphic) +void DrawFixedGraphicAnimation(int x, int y, int graphic) { int lx = LEVELX(x), ly = LEVELY(y); @@ -2917,7 +2919,7 @@ void DrawLevelElementAnimation(int x, int y, int element) DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic); } -inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) +void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) { int sx = SCREENX(x), sy = SCREENY(y); @@ -3401,7 +3403,6 @@ static int RequestHandleEvents(unsigned int req_state) { boolean level_solved = (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd); - int last_game_status = game_status; /* save current game status */ int width = request.width; int height = request.height; int sx, sy; @@ -3566,11 +3567,7 @@ static int RequestHandleEvents(unsigned int req_state) Delay(10); } - game_status = GAME_MODE_PSEUDO_DOOR; - BackToFront(); - - game_status = last_game_status; /* restore current game status */ } return result;