X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftools.c;h=0271abfc43d83eb615b99fe8663df7cd83e0a5d5;hb=00f1c42e2779f15ae0e68dc820292141bb2cea2f;hp=c7b1dd35dd7a55b403cb2de9a2f013e43de0ab53;hpb=60616073708fbb623db3408620aca220e871e696;p=rocksndiamonds.git diff --git a/src/tools.c b/src/tools.c index c7b1dd35..0271abfc 100644 --- a/src/tools.c +++ b/src/tools.c @@ -1481,6 +1481,25 @@ int getGraphicAnimationFrame(int graphic, int sync_frame) sync_frame); } +int getGraphicAnimationFrameXY(int graphic, int lx, int ly) +{ + if (graphic_info[graphic].anim_mode & ANIM_TILED) + { + struct GraphicInfo *g = &graphic_info[graphic]; + int xsize = MAX(1, g->anim_frames_per_line); + int ysize = MAX(1, g->anim_frames / xsize); + int xoffset = g->anim_start_frame % xsize; + int yoffset = g->anim_start_frame % ysize; + int x = (lx + xoffset + xsize) % xsize; + int y = (ly + yoffset + ysize) % ysize; + int sync_frame = y * xsize + x; + + return sync_frame % g->anim_frames; + } + + return getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); +} + void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap) { struct GraphicInfo *g = &graphic_info[graphic]; @@ -1973,13 +1992,13 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element, SetRandomAnimationValue(lx, ly); graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); - frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); + frame = getGraphicAnimationFrameXY(graphic, lx, ly); // do not use double (EM style) movement graphic when not moving if (graphic_info[graphic].double_movement && !dx && !dy) { graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]); - frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]); + frame = getGraphicAnimationFrameXY(graphic, lx, ly); } if (game.use_masked_elements && (dx || dy)) @@ -1988,7 +2007,7 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element, else // border element { graphic = el2img(element); - frame = getGraphicAnimationFrame(graphic, -1); + frame = getGraphicAnimationFrameXY(graphic, lx, ly); } if (element == EL_EXPANDABLE_WALL) @@ -2105,7 +2124,7 @@ static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy, if (game.use_masked_elements) { int graphic0 = el2img(EL_EMPTY); - int frame0 = getGraphicAnimationFrame(graphic0, GfxFrame[x][y]); + int frame0 = getGraphicAnimationFrameXY(graphic0, x, y); Bitmap *src_bitmap0; int src_x0, src_y0; @@ -2143,7 +2162,7 @@ static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame, // only needed when using masked elements int graphic0 = el2img(EL_EMPTY); - int frame0 = getGraphicAnimationFrame(graphic0, GfxFrame[x][y]); + int frame0 = getGraphicAnimationFrameXY(graphic0, x, y); Bitmap *src_bitmap0; int src_x0, src_y0; @@ -3840,10 +3859,10 @@ void ClearNetworkPlayers(void) } static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, - int graphic, int sync_frame, + int graphic, int lx, int ly, int mask_mode) { - int frame = getGraphicAnimationFrame(graphic, sync_frame); + int frame = getGraphicAnimationFrameXY(graphic, lx, ly); if (mask_mode == USE_MASKING) DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame); @@ -3881,7 +3900,7 @@ static void DrawGraphicAnimation(int x, int y, int graphic) } DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, - graphic, GfxFrame[lx][ly], mask_mode); + graphic, lx, ly, mask_mode); MarkTileDirty(x, y); } @@ -3905,7 +3924,7 @@ void DrawFixedGraphicAnimation(int x, int y, int graphic) } DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY, - graphic, GfxFrame[lx][ly], mask_mode); + graphic, lx, ly, mask_mode); MarkTileDirty(x, y); } @@ -3932,6 +3951,9 @@ void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic) if (!IS_NEW_FRAME(GfxFrame[x][y], graphic)) return; + if (ANIM_MODE(graphic) & ANIM_TILED) + return; + DrawGraphicAnimation(sx, sy, graphic); #if 1 @@ -4277,7 +4299,7 @@ static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage) if (IS_ACTIVE_BOMB(element)) { int graphic = el2img(element); - int frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]); + int frame = getGraphicAnimationFrameXY(graphic, jx, jy); if (game.emulation == EMU_SUPAPLEX) DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);