X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Ftape.h;h=c4fba44dba2ba2351f33325e100a1a9f8b2838d2;hb=9c94b5f043a204edb69f88c95d6a44fafa95ddb2;hp=341dca22e2c9aa3d937d4ed526af675c7c44b284;hpb=e534f3cf4f5640bf422bb1484e1cc45c0a4b5339;p=rocksndiamonds.git diff --git a/src/tape.h b/src/tape.h index 341dca22..c4fba44d 100644 --- a/src/tape.h +++ b/src/tape.h @@ -19,7 +19,7 @@ #define TAPE_TOGGLE_PLAY_PAUSE (1 << 1) // values for tape properties -#define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) // max.time x fps +#define MAX_TAPE_LEN (10000 * FRAMES_PER_SECOND) // max.time x fps // values for tape action array positions #define TAPE_ACTION_LX (MAX_PLAYERS + 0) @@ -38,6 +38,16 @@ // values for tape properties stored in tape file #define TAPE_PROPERTY_NONE 0 #define TAPE_PROPERTY_EM_RANDOM_BUG (1 << 0) +#define TAPE_PROPERTY_GAME_SPEED (1 << 1) +#define TAPE_PROPERTY_PAUSE_MODE (1 << 2) +#define TAPE_PROPERTY_SINGLE_STEP (1 << 3) +#define TAPE_PROPERTY_SNAPSHOT (1 << 4) +#define TAPE_PROPERTY_REPLAYED (1 << 5) +#define TAPE_PROPERTY_TAS_KEYS (1 << 6) +#define TAPE_PROPERTY_SMALL_GRAPHICS (1 << 7) + +// values for score tape basename length (date, time, name hash, no extension) +#define MAX_SCORE_TAPE_BASENAME_LEN 24 // some positions in the video tape control window #define VIDEO_DISPLAY1_XPOS 5 @@ -178,7 +188,8 @@ struct TapeInfo int game_version; // game release version the tape was created with int engine_version; // game engine version the tape was recorded with - char *level_identifier; + char score_tape_basename[MAX_FILENAME_LEN + 1]; + char level_identifier[MAX_FILENAME_LEN + 1]; int level_nr; unsigned int random_seed; unsigned int date; @@ -199,6 +210,7 @@ struct TapeInfo boolean quick_resume; boolean single_step; boolean changed; + boolean solved; boolean player_participates[MAX_PLAYERS]; int num_participating_players; int centered_player_nr_next; @@ -211,6 +223,10 @@ struct TapeInfo // bits to indicate which tape properties are stored in this tape byte property_bits; + // visible playfield size when recording this tape (for team mode) + int scr_fieldx; + int scr_fieldy; + struct { byte action[MAX_TAPE_ACTIONS]; @@ -224,6 +240,7 @@ struct TapeInfo boolean show_game_buttons; // show game buttons in tape viewport + boolean no_info_chunk; // used to identify old tape file format boolean no_valid_file; // set when tape file missing or invalid }; @@ -247,17 +264,26 @@ void TapeStartPlaying(void); void TapeStopPlaying(void); byte *TapePlayAction(void); void TapeStop(void); +void TapeStopGame(void); +void TapeStopTape(void); void TapeErase(void); unsigned int GetTapeLengthFrames(void); unsigned int GetTapeLengthSeconds(void); void TapeQuickSave(void); void TapeQuickLoad(void); +void TapeRestartGame(void); +void TapeReplayAndPauseBeforeEnd(void); boolean hasSolutionTape(void); boolean InsertSolutionTape(void); boolean PlaySolutionTape(void); +boolean PlayScoreTape(int); + +void UndoTape(void); +void FixTape_ForceSinglePlayer(void); -void AutoPlayTapes(void); +int AutoPlayTapes(void); +int AutoPlayTapesContinue(void); void PatchTapes(void); void CreateTapeButtons(void);