X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fsound.c;h=e4ac24cc79c16bea7862ff01f528e0a1a9633aee;hb=9e0e44d9596ef874ec5d1e1bd749748c3a9e93f0;hp=4a323818ca6af535076445b403789ad18052fcad;hpb=29014045f4de045f8452fdf7ab32622c94b37eef;p=rocksndiamonds.git diff --git a/src/sound.c b/src/sound.c index 4a323818..e4ac24cc 100644 --- a/src/sound.c +++ b/src/sound.c @@ -73,7 +73,7 @@ void SoundServer() if (!FD_ISSET(sound_pipe[0], &sound_fdset)) continue; if (read(sound_pipe[0], &snd_ctrl, sizeof(snd_ctrl)) != sizeof(snd_ctrl)) - Error(ERR_EXIT, "broken pipe - no sounds"); + Error(ERR_EXIT_SOUNDSERVER, "broken pipe - no sounds"); #ifdef VOXWARE @@ -119,7 +119,7 @@ void SoundServer() char *sample_ptr; long sample_size, max_sample_size; long fragment_size; - BOOL stereo; + boolean stereo; if (playing_sounds || (sound_device=open(sound_device_name,O_WRONLY))>=0) { @@ -483,13 +483,13 @@ void HPUX_Audio_Control() audio_ctl = open("/dev/audioCtl", O_WRONLY | O_NDELAY); if (audio_ctl == -1) - Error(ERR_EXIT, "cannot open /dev/audioCtl - no sounds"); + Error(ERR_EXIT_SOUNDSERVER, "cannot open /dev/audioCtl - no sounds"); if (ioctl(audio_ctl, AUDIO_DESCRIBE, &ainfo) == -1) - Error(ERR_EXIT, "no audio info - no sounds"); + Error(ERR_EXIT_SOUNDSERVER, "no audio info - no sounds"); if (ioctl(audio_ctl, AUDIO_SET_DATA_FORMAT, AUDIO_FORMAT_ULAW) == -1) - Error(ERR_EXIT, "ulaw audio not available - no sounds"); + Error(ERR_EXIT_SOUNDSERVER, "ulaw audio not available - no sounds"); ioctl(audio_ctl, AUDIO_SET_CHANNELS, 1); ioctl(audio_ctl, AUDIO_SET_SAMPLE_RATE, 8000); @@ -615,7 +615,7 @@ static unsigned long be2long(unsigned long *be) /* big-endian -> longword */ return(ptr[0]<<24 | ptr[1]<<16 | ptr[2]<<8 | ptr[3]); } -BOOL LoadSound(struct SoundInfo *snd_info) +boolean LoadSound(struct SoundInfo *snd_info) { FILE *file; char filename[256]; @@ -627,18 +627,19 @@ BOOL LoadSound(struct SoundInfo *snd_info) struct SoundHeader_8SVX *sound_header; unsigned char *ptr; - sprintf(filename,"%s/%s.%s",SND_PATH,snd_info->name,sound_ext); + sprintf(filename, "%s/%s/%s.%s", + options.base_directory, SOUNDS_DIRECTORY, snd_info->name, sound_ext); #ifndef MSDOS if (!(file=fopen(filename,"r"))) { - Error(ERR_RETURN, "cannot open sound file '%s' - no sounds", filename); + Error(ERR_WARN, "cannot open sound file '%s' - no sounds", filename); return(FALSE); } if (fseek(file,0,SEEK_END)<0) { - Error(ERR_RETURN, "cannot read sound file '%s' - no sounds", filename); + Error(ERR_WARN, "cannot read sound file '%s' - no sounds", filename); fclose(file); return(FALSE); } @@ -648,14 +649,14 @@ BOOL LoadSound(struct SoundInfo *snd_info) if (!(snd_info->file_ptr=malloc(snd_info->file_len))) { - Error(ERR_RETURN, "out of memory (this shouldn't happen :) - no sounds"); + Error(ERR_WARN, "out of memory (this shouldn't happen :) - no sounds"); fclose(file); return(FALSE); } if (fread(snd_info->file_ptr,1,snd_info->file_len,file)!=snd_info->file_len) { - Error(ERR_RETURN, "cannot read sound file '%s' - no sounds", filename); + Error(ERR_WARN, "cannot read sound file '%s' - no sounds", filename); fclose(file); return(FALSE); } @@ -668,7 +669,7 @@ BOOL LoadSound(struct SoundInfo *snd_info) snd_info->file_len != be2long(&sound_header->chunk_size)+8 || strncmp(sound_header->magic_8SVX,"8SVX",4)) { - Error(ERR_RETURN, "'%s' is not an IFF/8SVX file or broken - no sounds", + Error(ERR_WARN, "'%s' is not an IFF/8SVX file or broken - no sounds", filename); return(FALSE); } @@ -711,7 +712,7 @@ BOOL LoadSound(struct SoundInfo *snd_info) snd_info->sample_ptr = load_sample(filename); if(!snd_info->sample_ptr) { - Error(ERR_RETURN, "cannot read sound file '%s' - no sounds", filename); + Error(ERR_WARN, "cannot read sound file '%s' - no sounds", filename); fclose(file); return(FALSE); } @@ -734,11 +735,11 @@ void PlaySoundLoop(int nr) PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_LOOP); } -void PlaySoundExt(int nr, int volume, int stereo, BOOL loop) +void PlaySoundExt(int nr, int volume, int stereo, boolean loop) { struct SoundControl snd_ctrl = emptySoundControl; - if (sound_status==SOUND_OFF || !sound_on) + if (sound_status==SOUND_OFF || !setup.sound) return; if (volume