X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.h;h=d79745df4623a89a016d6b9c3ec79ed4bae2444e;hb=61b373e48107ac90eac8c19aa506b1827120cda9;hp=418c41f4f07afe4f1ad1d1878339d3d997cff224;hpb=6dd55346a5d7a35592294313893c14e0641e15ae;p=rocksndiamonds.git diff --git a/src/screens.h b/src/screens.h index 418c41f4..d79745df 100644 --- a/src/screens.h +++ b/src/screens.h @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // screens.h // ============================================================================ @@ -14,7 +14,7 @@ #include "main.h" -/* (arbitrary, but unique) values for HandleChooseTree() */ +// (arbitrary, but unique) values for HandleChooseTree() #define SCROLL_LINE (1 * SCR_FIELDY) #define SCROLL_PAGE (2 * SCR_FIELDY) @@ -22,24 +22,29 @@ void DrawMainMenuExt(int); void DrawAndFadeInMainMenu(int); void DrawMainMenu(void); -void DrawHallOfFame(int); +void DrawHallOfFame(int, int); +void DrawScreenAfterAddingSet(char *, int); -void RedrawSetupScreenAfterFullscreenToggle(); +void RedrawSetupScreenAfterFullscreenToggle(void); void RedrawSetupScreenAfterScreenRotation(int); void HandleTitleScreen(int, int, int, int, int); void HandleMainMenu(int, int, int, int, int); +void HandleChoosePlayerName(int, int, int, int, int); void HandleChooseLevelSet(int, int, int, int, int); void HandleChooseLevelNr(int, int, int, int, int); void HandleHallOfFame(int, int, int, int, int); void HandleInfoScreen(int, int, int, int, int); void HandleSetupScreen(int, int, int, int, int); -void HandleTypeName(int, Key); +void HandleTypeName(Key); void HandleGameActions(void); -void CreateScreenGadgets(); -void FreeScreenGadgets(); +void CreateScreenGadgets(void); +void FreeScreenGadgets(void); -void setHideRelatedSetupEntries(); +void setHideRelatedSetupEntries(void); -#endif /* SCREENS_H */ +void DumpScreenIdentifiers(void); +boolean DoScreenAction(int); + +#endif // SCREENS_H