X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.h;h=cf7ec6968f772b0a0bd419785ad9415ffaf651df;hb=1146572677fd6858df5fc1fabfd7f7294bdefed7;hp=abe2f198a127a1183858e88253963069aebc7be4;hpb=5e8d9d0308f76bb35e7578a8859d6f01977d0f69;p=rocksndiamonds.git diff --git a/src/screens.h b/src/screens.h index abe2f198..cf7ec696 100644 --- a/src/screens.h +++ b/src/screens.h @@ -1,13 +1,12 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * screens.h * ***********************************************************/ @@ -17,9 +16,16 @@ #include "main.h" +/* for DrawSetupScreen(), HandleSetupScreen() */ #define SETUP_SCREEN_POS_START 2 #define SETUP_SCREEN_POS_END 16 -#define SETUP_SCREEN_POS_EMPTY (SETUP_SCREEN_POS_END - 2) +#define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 3) +#define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2) + +#define SETUPINPUT_SCREEN_POS_START 2 +#define SETUPINPUT_SCREEN_POS_END 15 +#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) +#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) void DrawHeadline(void); void DrawMainMenu(void); @@ -37,8 +43,11 @@ void DrawHallOfFame(int); void HandleHallOfFame(int); void DrawSetupScreen(void); void HandleSetupScreen(int, int, int, int, int); -void CalibrateJoystick(void); -void HandleGameActions(int); +void DrawSetupInputScreen(void); +void HandleSetupInputScreen(int, int, int, int, int); +void CustomizeKeyboard(int); +void CalibrateJoystick(int); +void HandleGameActions(void); void HandleVideoButtons(int, int, int); void HandleSoundButtons(int, int, int); void HandleGameButtons(int, int, int);