X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=fb6b4e76976952219a1015710389d65fe6dbb38a;hb=e62173f0d73ba575738b04300f5408b2dfdc3188;hp=61aff99a31f99a07bc1ee51cecde52bc81e07640;hpb=df4d152e1d4bd75c59ba9ce469a7b308ec718905;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 61aff99a..fb6b4e76 100644 --- a/src/screens.c +++ b/src/screens.c @@ -2232,9 +2232,13 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); +#if defined(PLATFORM_EMSCRIPTEN) + Request("Close the browser window to quit!", REQ_CONFIRM); +#else if (!setup.ask_on_quit_program || Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED)) SetGameStatus(GAME_MODE_QUIT); +#endif } } } @@ -4042,11 +4046,39 @@ void HandleInfoScreen(int mx, int my, int dx, int dy, int button) // change name functions // ============================================================================ -static void ApiRenamePlayerExt(struct HttpRequest *request, - struct HttpResponse *response, - char *player_name_raw, - char *player_uuid_raw) +struct ApiRenamePlayerThreadData +{ + char *player_name; + char *player_uuid; +}; + +static void *CreateThreadData_ApiRenamePlayer(void) +{ + struct ApiRenamePlayerThreadData *data = + checked_malloc(sizeof(struct ApiRenamePlayerThreadData)); + + data->player_name = getStringCopy(setup.player_name); + data->player_uuid = getStringCopy(setup.player_uuid); + + return data; +} + +static void FreeThreadData_ApiRenamePlayer(void *data_raw) +{ + struct ApiRenamePlayerThreadData *data = data_raw; + + checked_free(data->player_name); + checked_free(data->player_uuid); + checked_free(data); +} + +static boolean SetRequest_ApiRenamePlayer(struct HttpRequest *request, + void *data_raw) { + struct ApiRenamePlayerThreadData *data = data_raw; + char *player_name_raw = data->player_name; + char *player_uuid_raw = data->player_uuid; + request->hostname = setup.api_server_hostname; request->port = API_SERVER_PORT; request->method = API_SERVER_METHOD; @@ -4074,6 +4106,78 @@ static void ApiRenamePlayerExt(struct HttpRequest *request, ConvertHttpRequestBodyToServerEncoding(request); + return TRUE; +} + +static void HandleResponse_ApiRenamePlayer(struct HttpResponse *response, + void *data_raw) +{ + // nothing to do here +} + +#if defined(PLATFORM_EMSCRIPTEN) +static void Emscripten_ApiRenamePlayer_Loaded(unsigned handle, void *data_raw, + void *buffer, unsigned int size) +{ + struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size); + + if (response != NULL) + { + HandleResponse_ApiRenamePlayer(response, data_raw); + + checked_free(response); + } + else + { + Error("server response too large to handle (%d bytes)", size); + } + + FreeThreadData_ApiRenamePlayer(data_raw); +} + +static void Emscripten_ApiRenamePlayer_Failed(unsigned handle, void *data_raw, + int code, const char *status) +{ + Error("server failed to handle request: %d %s", code, status); + + FreeThreadData_ApiRenamePlayer(data_raw); +} + +static void Emscripten_ApiRenamePlayer_Progress(unsigned handle, void *data_raw, + int bytes, int size) +{ + // nothing to do here +} + +static void Emscripten_ApiRenamePlayer_HttpRequest(struct HttpRequest *request, + void *data_raw) +{ + if (!SetRequest_ApiRenamePlayer(request, data_raw)) + { + FreeThreadData_ApiRenamePlayer(data_raw); + + return; + } + + emscripten_async_wget2_data(request->uri, + request->method, + request->body, + data_raw, + TRUE, + Emscripten_ApiRenamePlayer_Loaded, + Emscripten_ApiRenamePlayer_Failed, + Emscripten_ApiRenamePlayer_Progress); +} + +#else + +static void ApiRenamePlayer_HttpRequestExt(struct HttpRequest *request, + struct HttpResponse *response, + void *data_raw) +{ + if (!SetRequest_ApiRenamePlayer(request, data_raw)) + return; + if (!DoHttpRequest(request, response)) { Error("HTTP request failed: %s", GetHttpError()); @@ -4089,45 +4193,40 @@ static void ApiRenamePlayerExt(struct HttpRequest *request, return; } + + HandleResponse_ApiRenamePlayer(response, data_raw); } -static void ApiRenamePlayer(char *player_name, char *player_uuid) +static void ApiRenamePlayer_HttpRequest(struct HttpRequest *request, + struct HttpResponse *response, + void *data_raw) { - struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest)); - struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse)); + ApiRenamePlayer_HttpRequestExt(request, response, data_raw); - ApiRenamePlayerExt(request, response, player_name, player_uuid); - - checked_free(request); - checked_free(response); + FreeThreadData_ApiRenamePlayer(data_raw); } - -struct ApiRenamePlayerThreadData -{ - char *player_name; - char *player_uuid; -}; +#endif static int ApiRenamePlayerThread(void *data_raw) { - struct ApiRenamePlayerThreadData *data = data_raw; + struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest)); + struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse)); - ApiRenamePlayer(data->player_name, data->player_uuid); +#if defined(PLATFORM_EMSCRIPTEN) + Emscripten_ApiRenamePlayer_HttpRequest(request, data_raw); +#else + ApiRenamePlayer_HttpRequest(request, response, data_raw); +#endif - checked_free(data->player_name); - checked_free(data->player_uuid); - checked_free(data); + checked_free(request); + checked_free(response); return 0; } static void ApiRenamePlayerAsThread(void) { - struct ApiRenamePlayerThreadData *data = - checked_malloc(sizeof(struct ApiRenamePlayerThreadData)); - - data->player_name = getStringCopy(setup.player_name); - data->player_uuid = getStringCopy(setup.player_uuid); + struct ApiRenamePlayerThreadData *data = CreateThreadData_ApiRenamePlayer(); ExecuteAsThread(ApiRenamePlayerThread, "ApiRenamePlayer", data, @@ -4257,10 +4356,17 @@ static void setTypeNameValues(char *name, struct TextPosInfo *pos, // temporarily change active user to edited user user.nr = type_name_nr; - // load setup of edited user (unless creating user with current setup) - if (!create_user || - !Request("Use current setup values for the new player?", REQ_ASK)) + if (create_user && + Request("Use current setup values for the new player?", REQ_ASK)) + { + // use current setup values for new user, but create new player UUID + setup.player_uuid = getStringCopy(getUUID()); + } + else + { + // load setup for existing user (or start with defaults for new user) LoadSetup(); + } } char *setup_filename = getSetupFilename();