X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=f2c95cec1aaf49d3e654896fbc4f2e4bc92649fd;hb=684f9040af5b97bc73676f8f8198688d87c3ea25;hp=1a239518c74c6d216363d259198c88725cfd2556;hpb=268045d6b06349f1cf10d5cc6f9516b5caa20dea;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 1a239518..f2c95cec 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1193,6 +1193,10 @@ void HandleTypeName(int newxpos, Key key) static void DrawChooseTree(TreeInfo **ti_ptr) { UnmapAllGadgets(); + + FreeScreenGadgets(); + CreateScreenGadgets(); + CloseDoor(DOOR_CLOSE_2); ClearWindow(); @@ -1311,12 +1315,18 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int num_entries = numTreeInfoInGroup(ti); int num_page_entries; + int last_game_status = game_status; /* save current game status */ + + /* force LEVELS draw offset on choose level and artwork setup screen */ + game_status = GAME_MODE_LEVELS; if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN) num_page_entries = num_entries; else num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; + game_status = last_game_status; /* restore current game status */ + if (button == MB_MENU_INITIALIZE) { int num_entries = numTreeInfoInGroup(ti); @@ -2839,7 +2849,7 @@ static struct #else IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE, #endif - SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS, + SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS, SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, GD_TYPE_SCROLLBAR_VERTICAL, SCREEN_CTRL_ID_SCROLL_VERTICAL, @@ -2861,16 +2871,17 @@ static void CreateScreenScrollbuttons() int gd_x1, gd_x2, gd_y1, gd_y2; int id = scrollbutton_info[i].gadget_id; - x = scrollbutton_info[i].x; - y = scrollbutton_info[i].y; - event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED; - x += SX; - y += SY; + x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset; + y = mSY + scrollbutton_info[i].y; width = SC_SCROLLBUTTON_XSIZE; height = SC_SCROLLBUTTON_YSIZE; + if (id == SCREEN_CTRL_ID_SCROLL_DOWN) + y = mSY + (SC_SCROLL_VERTICAL_YPOS + + (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE); + gfx_unpressed = scrollbutton_info[i].gfx_unpressed; gfx_pressed = scrollbutton_info[i].gfx_pressed; gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap; @@ -2912,6 +2923,7 @@ static void CreateScreenScrollbars() #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) int gfx_unpressed, gfx_pressed; #endif + int x, y, width, height; int gd_x1, gd_x2, gd_y1, gd_y2; struct GadgetInfo *gi; int items_max, items_visible, item_position; @@ -2919,12 +2931,20 @@ static void CreateScreenScrollbars() int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; int id = scrollbar_info[i].gadget_id; + event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS; + + x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset; + y = mSY + scrollbar_info[i].y; + width = scrollbar_info[i].width; + height = scrollbar_info[i].height; + + if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL) + height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE; + items_max = num_page_entries; items_visible = num_page_entries; item_position = 0; - event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS; - #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed; gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed; @@ -2946,10 +2966,10 @@ static void CreateScreenScrollbars() gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, GDI_INFO_TEXT, scrollbar_info[i].infotext, - GDI_X, scrollbar_info[i].x, - GDI_Y, scrollbar_info[i].y, - GDI_WIDTH, scrollbar_info[i].width, - GDI_HEIGHT, scrollbar_info[i].height, + GDI_X, x, + GDI_Y, y, + GDI_WIDTH, width, + GDI_HEIGHT, height, GDI_TYPE, scrollbar_info[i].type, GDI_SCROLLBAR_ITEMS_MAX, items_max, GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible, @@ -2971,6 +2991,8 @@ static void CreateScreenScrollbars() void CreateScreenGadgets() { + int last_game_status = game_status; /* save current game status */ + #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) int i; @@ -2992,8 +3014,13 @@ void CreateScreenGadgets() } #endif + /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */ + game_status = GAME_MODE_LEVELS; + CreateScreenScrollbuttons(); CreateScreenScrollbars(); + + game_status = last_game_status; /* restore current game status */ } void FreeScreenGadgets()