X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=f10614fd52f8a92846216d1d80fd992dd9496af7;hb=f857fec3082c785b0dd271b6ad1b7642a2ed4e65;hp=1c20e6ad344e8e1b84816e128439bbea2143c65e;hpb=ac4c028b525860750de315d626730ac493f56944;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 1c20e6ad..f10614fd 100644 --- a/src/screens.c +++ b/src/screens.c @@ -71,15 +71,12 @@ static void HandleChooseTree(int, int, int, int, int, TreeInfo **); static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; static int setup_mode = SETUP_MODE_MAIN; -#if 0 -static int mSX = SX; -static int mSY = SY; -#else -#define mSX (SX + (game_status == MAINMENU ? global.menu_draw_xoffset_MAIN : \ - global.menu_draw_xoffset)) -#define mSY (SY + (game_status == MAINMENU ? global.menu_draw_yoffset_MAIN : \ - global.menu_draw_yoffset)) -#endif +#define mSX (SX + (game_status >= GAME_MODE_MAIN && \ + game_status <= GAME_MODE_SETUP ? \ + menu.draw_xoffset[game_status] : menu.draw_xoffset_default)) +#define mSY (SY + (game_status >= GAME_MODE_MAIN && \ + game_status <= GAME_MODE_SETUP ? \ + menu.draw_yoffset[game_status] : menu.draw_yoffset_default)) #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) #define NUM_SCROLLBAR_BITMAPS 2 @@ -106,14 +103,9 @@ static void drawCursorExt(int xpos, int ypos, int color, int graphic) ypos += MENU_SCREEN_START_YPOS; -#if 1 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY); DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, graphic, 0); -#else - DrawBackground(SX + xpos * 32, SY + ypos * 32, TILEX, TILEY); - DrawGraphicThruMask(xpos, ypos, graphic, 0); -#endif } static void initCursor(int ypos, int graphic) @@ -189,11 +181,6 @@ void DrawMainMenu() int level_width = font_width * strlen("Level:"); int i; -#if 0 - mSX = SX + global.menu_draw_xoffset; - mSY = SY + global.menu_draw_yoffset; -#endif - UnmapAllGadgets(); FadeSounds(); @@ -208,7 +195,7 @@ void DrawMainMenu() /* needed if last screen was the playing screen, invoked from level editor */ if (level_editor_test_game) { - game_status = LEVELED; + game_status = GAME_MODE_EDITOR; DrawLevelEd(); return; } @@ -252,7 +239,7 @@ void DrawMainMenu() DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1); DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1); DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1); - DrawText(mSY + 32, mSY + 6*32, "Info Screen", FONT_MENU_1); + DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1); DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1); DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1); DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1); @@ -343,8 +330,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (mx || my) /* mouse input */ { - x = (mx - SX) / 32; - y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; } else if (dx || dy) /* keyboard input */ { @@ -406,14 +393,14 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { if (y == 0) { - game_status = TYPENAME; + game_status = GAME_MODE_PSEUDO_TYPENAME; HandleTypeName(strlen(setup.player_name), 0); } else if (y == 1) { if (leveldir_first) { - game_status = CHOOSELEVEL; + game_status = GAME_MODE_LEVELS; SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); @@ -424,7 +411,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (y == 2) { - game_status = HALLOFFAME; + game_status = GAME_MODE_SCORES; DrawHallOfFame(-1); } else if (y == 3) @@ -432,12 +419,12 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (leveldir_current->readonly && strcmp(setup.player_name, "Artsoft") != 0) Request("This level is read only !", REQ_CONFIRM); - game_status = LEVELED; + game_status = GAME_MODE_EDITOR; DrawLevelEd(); } else if (y == 4) { - game_status = HELPSCREEN; + game_status = GAME_MODE_INFO; DrawHelpScreen(); } else if (y == 5) @@ -451,14 +438,14 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) else #endif { - game_status = PLAYING; + game_status = GAME_MODE_PLAYING; StopAnimation(); InitGame(); } } else if (y == 6) { - game_status = SETUP; + game_status = GAME_MODE_SETUP; setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); } @@ -467,7 +454,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) - game_status = EXITGAME; + game_status = GAME_MODE_QUIT; } } } @@ -476,7 +463,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) out: - if (game_status == MAINMENU) + if (game_status == GAME_MODE_MAIN) { DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); DoAnimation(); @@ -579,15 +566,15 @@ static int helpscreen_action[] = IMG_KEY_3, 50, IMG_KEY_4, 50, HA_NEXT, - IMG_GATE_1_CLOSED, 50, - IMG_GATE_2_CLOSED, 50, - IMG_GATE_3_CLOSED, 50, - IMG_GATE_4_CLOSED, 50, HA_NEXT, + IMG_GATE_1, 50, + IMG_GATE_2, 50, + IMG_GATE_3, 50, + IMG_GATE_4, 50, HA_NEXT, - IMG_GATE_1_GRAY_CLOSED, 50, - IMG_GATE_2_GRAY_CLOSED, 50, - IMG_GATE_3_GRAY_CLOSED, 50, - IMG_GATE_4_GRAY_CLOSED, 50, HA_NEXT, + IMG_GATE_1_GRAY, 50, + IMG_GATE_2_GRAY, 50, + IMG_GATE_3_GRAY, 50, + IMG_GATE_4_GRAY, 50, HA_NEXT, IMG_DYNAMITE, -1, HA_NEXT, @@ -1101,7 +1088,7 @@ void HandleHelpScreen(int button) { FadeSounds(); - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; DrawMainMenu(); } } @@ -1177,7 +1164,7 @@ void HandleTypeName(int newxpos, Key key) DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE); SaveSetup(); - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; } BackToFront(); @@ -1221,7 +1208,10 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, int max_buffer_len = (SCR_FIELDX - 2) * 2; int num_entries = numTreeInfoInGroup(ti); char *title_string = NULL; - int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16); + int xoffset_setup = 16; + int yoffset_setup = 0; + int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup); + int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup); int last_game_status = game_status; /* save current game status */ DrawBackground(SX, SY, SXSIZE - 32, SYSIZE); @@ -1233,9 +1223,10 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" : ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : ""); - DrawText(SX + offset, SY + offset, title_string, FONT_TITLE_1); + DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1); - game_status = CHOOSELEVEL; /* force LEVELS font on artwork setup screen */ + /* force LEVELS font on artwork setup screen */ + game_status = GAME_MODE_LEVELS; for(i=0; inode_parent; DrawChooseTree(ti_ptr); } - else if (game_status == SETUP) + else if (game_status == GAME_MODE_SETUP) { execSetupArtwork(); } else { - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; DrawMainMenu(); } @@ -1367,8 +1360,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, if (mx || my) /* mouse input */ { - x = (mx - SX) / 32; - y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; } else if (dx || dy) /* keyboard input */ { @@ -1489,13 +1482,13 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, TapeErase(); } - if (game_status == SETUP) + if (game_status == GAME_MODE_SETUP) { execSetupArtwork(); } else { - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; DrawMainMenu(); } } @@ -1504,7 +1497,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, BackToFront(); - if (game_status == CHOOSELEVEL || game_status == SETUP) + if (game_status == GAME_MODE_LEVELS || game_status == GAME_MODE_SETUP) DoAnimation(); } @@ -1554,16 +1547,22 @@ static void drawHallOfFameList(int first_entry, int highlight_position) for(i=0; iLevelSolved) @@ -2742,6 +2741,11 @@ void HandleGameActions() GameActions(); BackToFront(); + +#if 1 + if (tape.auto_play && !tape.playing) + AutoPlayTape(); /* continue automatically playing next tape */ +#endif } /* ---------- new screen button stuff -------------------------------------- */ @@ -3003,29 +3007,29 @@ static void HandleScreenGadgets(struct GadgetInfo *gi) { int id = gi->custom_id; - if (game_status != CHOOSELEVEL && game_status != SETUP) + if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP) return; switch (id) { case SCREEN_CTRL_ID_SCROLL_UP: - if (game_status == CHOOSELEVEL) - HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK); - else if (game_status == SETUP) - HandleSetupScreen(SX,SY + 32, 0,0, MB_MENU_MARK); + if (game_status == GAME_MODE_LEVELS) + HandleChooseLevel(mSX,mSY + 32, 0,0, MB_MENU_MARK); + else if (game_status == GAME_MODE_SETUP) + HandleSetupScreen(mSX,mSY + 32, 0,0, MB_MENU_MARK); break; case SCREEN_CTRL_ID_SCROLL_DOWN: - if (game_status == CHOOSELEVEL) - HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK); - else if (game_status == SETUP) - HandleSetupScreen(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK); + if (game_status == GAME_MODE_LEVELS) + HandleChooseLevel(mSX,mSY + SYSIZE - 32, 0,0, MB_MENU_MARK); + else if (game_status == GAME_MODE_SETUP) + HandleSetupScreen(mSX,mSY + SYSIZE - 32, 0,0, MB_MENU_MARK); break; case SCREEN_CTRL_ID_SCROLL_VERTICAL: - if (game_status == CHOOSELEVEL) + if (game_status == GAME_MODE_LEVELS) HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); - else if (game_status == SETUP) + else if (game_status == GAME_MODE_SETUP) HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); break;