X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=eeb2bcf704e1f789d9fbeb40223c6b83b6295dcc;hb=3d1fd980cdc61187c7f163f69adff7ad814f83a9;hp=6e48ea83955fab48cdd92f65c20050a10fbef4b9;hpb=fda8c9f42aa13663ad6b2f698da787a7280b9965;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 6e48ea83..0a63c2e4 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* screens.c * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// screens.c +// ============================================================================ #include "libgame/libgame.h" @@ -20,24 +18,65 @@ #include "editor.h" #include "files.h" #include "tape.h" -#include "cartoons.h" +#include "anim.h" #include "network.h" #include "init.h" +#include "config.h" -/* screens in the setup menu */ +/* screens on the info screen */ +#define INFO_MODE_MAIN 0 +#define INFO_MODE_TITLE 1 +#define INFO_MODE_ELEMENTS 2 +#define INFO_MODE_MUSIC 3 +#define INFO_MODE_CREDITS 4 +#define INFO_MODE_PROGRAM 5 +#define INFO_MODE_VERSION 6 +#define INFO_MODE_LEVELSET 7 + +#define MAX_INFO_MODES 8 + +/* screens on the setup screen */ +/* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */ +/* (should also match corresponding entries in src/conf_gfx.c) */ #define SETUP_MODE_MAIN 0 #define SETUP_MODE_GAME 1 #define SETUP_MODE_EDITOR 2 -#define SETUP_MODE_INPUT 3 -#define SETUP_MODE_SHORTCUT 4 -#define SETUP_MODE_GRAPHICS 5 -#define SETUP_MODE_SOUND 6 -#define SETUP_MODE_ARTWORK 7 -#define SETUP_MODE_CHOOSE_GRAPHICS 8 -#define SETUP_MODE_CHOOSE_SOUNDS 9 -#define SETUP_MODE_CHOOSE_MUSIC 10 - -#define MAX_SETUP_MODES 11 +#define SETUP_MODE_GRAPHICS 3 +#define SETUP_MODE_SOUND 4 +#define SETUP_MODE_ARTWORK 5 +#define SETUP_MODE_INPUT 6 +#define SETUP_MODE_TOUCH 7 +#define SETUP_MODE_SHORTCUTS 8 +#define SETUP_MODE_SHORTCUTS_1 9 +#define SETUP_MODE_SHORTCUTS_2 10 +#define SETUP_MODE_SHORTCUTS_3 11 +#define SETUP_MODE_SHORTCUTS_4 12 +#define SETUP_MODE_SHORTCUTS_5 13 + +/* sub-screens on the setup screen (generic) */ +#define SETUP_MODE_CHOOSE_ARTWORK 14 +#define SETUP_MODE_CHOOSE_OTHER 15 + +/* sub-screens on the setup screen (specific) */ +#define SETUP_MODE_CHOOSE_GAME_SPEED 16 +#define SETUP_MODE_CHOOSE_SCROLL_DELAY 17 +#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18 +#define SETUP_MODE_CHOOSE_WINDOW_SIZE 19 +#define SETUP_MODE_CHOOSE_SCALING_TYPE 20 +#define SETUP_MODE_CHOOSE_RENDERING 21 +#define SETUP_MODE_CHOOSE_GRAPHICS 22 +#define SETUP_MODE_CHOOSE_SOUNDS 23 +#define SETUP_MODE_CHOOSE_MUSIC 24 +#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25 +#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26 +#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27 +#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28 +#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29 +#define SETUP_MODE_CHOOSE_DROP_DISTANCE 30 + +#define MAX_SETUP_MODES 31 + +#define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES) /* for input setup functions */ #define SETUPINPUT_SCREEN_POS_START 0 @@ -45,1827 +84,5121 @@ #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) -/* screens on the info screen */ -#define INFO_MODE_MAIN 0 -#define INFO_MODE_ELEMENTS 1 -#define INFO_MODE_MUSIC 2 -#define INFO_MODE_CREDITS 3 -#define INFO_MODE_PROGRAM 4 -#define INFO_MODE_LEVELSET 5 - -#define MAX_INFO_MODES 6 - /* for various menu stuff */ -#define MAX_INFO_ELEMENTS_ON_SCREEN 10 -#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2) +#define MENU_SCREEN_START_XPOS 1 #define MENU_SCREEN_START_YPOS 2 -#define MENU_SCREEN_VALUE_XPOS 14 +#define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3) +#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1) +#define MENU_TITLE1_YPOS 8 +#define MENU_TITLE2_YPOS 46 +#define MENU_SCREEN_INFO_XSTART 16 +#define MENU_SCREEN_INFO_YSTART1 100 +#define MENU_SCREEN_INFO_YSTART2 128 +#define MENU_SCREEN_INFO_YSTEP (TILEY + 4) +#define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20) +#define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \ + MENU_SCREEN_INFO_YSTART2 - \ + TILEY / 2) +#define MAX_INFO_ELEMENTS_ON_SCREEN 128 +#define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \ + MENU_SCREEN_INFO_YSTEP) +#define NUM_INFO_ELEMENTS_FROM_CONF \ + (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \ + menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \ + MAX_MENU_ENTRIES_ON_SCREEN) +#define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \ + MAX_INFO_ELEMENTS_ON_SCREEN), \ + NUM_INFO_ELEMENTS_FROM_CONF) +#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS) +#define MAX_MENU_TEXT_LENGTH_BIG 13 +#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2) /* buttons and scrollbars identifiers */ -#define SCREEN_CTRL_ID_SCROLL_UP 0 -#define SCREEN_CTRL_ID_SCROLL_DOWN 1 -#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2 +#define SCREEN_CTRL_ID_PREV_LEVEL 0 +#define SCREEN_CTRL_ID_NEXT_LEVEL 1 +#define SCREEN_CTRL_ID_PREV_PLAYER 2 +#define SCREEN_CTRL_ID_NEXT_PLAYER 3 +#define SCREEN_CTRL_ID_SCROLL_UP 4 +#define SCREEN_CTRL_ID_SCROLL_DOWN 5 +#define SCREEN_CTRL_ID_SCROLL_VERTICAL 6 + +#define NUM_SCREEN_GADGETS 7 +#define NUM_SCREEN_MENUBUTTONS 4 #define NUM_SCREEN_SCROLLBUTTONS 2 #define NUM_SCREEN_SCROLLBARS 1 -#define NUM_SCREEN_GADGETS 3 + +#define SCREEN_MASK_MAIN (1 << 0) +#define SCREEN_MASK_INPUT (1 << 1) + +/* graphic position and size values for buttons and scrollbars */ +#define SC_MENUBUTTON_XSIZE TILEX +#define SC_MENUBUTTON_YSIZE TILEY + +#define SC_SCROLLBUTTON_XSIZE TILEX +#define SC_SCROLLBUTTON_YSIZE TILEY + +#define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) + +#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE +#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \ + SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \ + SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \ + SC_SCROLL_VERTICAL_YSIZE) + +#define SC_BORDER_SIZE 14 + /* forward declarations of internal functions */ static void HandleScreenGadgets(struct GadgetInfo *); static void HandleSetupScreen_Generic(int, int, int, int, int); static void HandleSetupScreen_Input(int, int, int, int, int); static void CustomizeKeyboard(int); -static void CalibrateJoystick(int); +static void ConfigureJoystick(int); +static void execSetupGame(void); +static void execSetupGraphics(void); +static void execSetupSound(void); +static void execSetupTouch(void); static void execSetupArtwork(void); static void HandleChooseTree(int, int, int, int, int, TreeInfo **); -static void DrawChooseLevel(void); +static void DrawChooseLevelSet(void); +static void DrawChooseLevelNr(void); static void DrawInfoScreen(void); static void DrawSetupScreen(void); +static void DrawInfoScreen_NotAvailable(char *, char *); static void DrawInfoScreen_HelpAnim(int, int, boolean); static void DrawInfoScreen_HelpText(int, int, int, int); static void HandleInfoScreen_Main(int, int, int, int, int); +static void HandleInfoScreen_TitleScreen(int); static void HandleInfoScreen_Elements(int); static void HandleInfoScreen_Music(int); static void HandleInfoScreen_Credits(int); static void HandleInfoScreen_Program(int); +static void HandleInfoScreen_Version(int); -static void MapChooseTreeGadgets(TreeInfo *); +static void MapScreenMenuGadgets(int); +static void MapScreenGadgets(int); +static void MapScreenTreeGadgets(TreeInfo *); static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; -static int setup_mode = SETUP_MODE_MAIN; + static int info_mode = INFO_MODE_MAIN; +static int setup_mode = SETUP_MODE_MAIN; -#define mSX (SX + (game_status >= GAME_MODE_MAIN && \ - game_status <= GAME_MODE_SETUP ? \ - menu.draw_xoffset[game_status] : menu.draw_xoffset_default)) -#define mSY (SY + (game_status >= GAME_MODE_MAIN && \ - game_status <= GAME_MODE_SETUP ? \ - menu.draw_yoffset[game_status] : menu.draw_yoffset_default)) +static TreeInfo *window_sizes = NULL; +static TreeInfo *window_size_current = NULL; -#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \ - menu.list_size[game_status] : \ - MAX_MENU_ENTRIES_ON_SCREEN) +static TreeInfo *scaling_types = NULL; +static TreeInfo *scaling_type_current = NULL; -#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) -#define NUM_SCROLLBAR_BITMAPS 2 -static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS]; -#endif +static TreeInfo *rendering_modes = NULL; +static TreeInfo *rendering_mode_current = NULL; +static TreeInfo *scroll_delays = NULL; +static TreeInfo *scroll_delay_current = NULL; -static void drawCursorExt(int xpos, int ypos, int color, int graphic) -{ - static int cursor_array[SCR_FIELDY]; +static TreeInfo *snapshot_modes = NULL; +static TreeInfo *snapshot_mode_current = NULL; - if (xpos == 0) - { - if (graphic != 0) - cursor_array[ypos] = graphic; - else - graphic = cursor_array[ypos]; - } +static TreeInfo *game_speeds = NULL; +static TreeInfo *game_speed_current = NULL; - if (color == FC_RED) - graphic = (graphic == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : - graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE: - IMG_MENU_BUTTON_ACTIVE); +static TreeInfo *volumes_simple = NULL; +static TreeInfo *volume_simple_current = NULL; - ypos += MENU_SCREEN_START_YPOS; +static TreeInfo *volumes_loops = NULL; +static TreeInfo *volume_loops_current = NULL; - DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY); - DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, - graphic, 0); -} +static TreeInfo *volumes_music = NULL; +static TreeInfo *volume_music_current = NULL; -static void initCursor(int ypos, int graphic) -{ - drawCursorExt(0, ypos, FC_BLUE, graphic); -} +static TreeInfo *touch_controls = NULL; +static TreeInfo *touch_control_current = NULL; -static void drawCursor(int ypos, int color) +static TreeInfo *move_distances = NULL; +static TreeInfo *move_distance_current = NULL; + +static TreeInfo *drop_distances = NULL; +static TreeInfo *drop_distance_current = NULL; + +static TreeInfo *level_number = NULL; +static TreeInfo *level_number_current = NULL; + +static struct { - drawCursorExt(0, ypos, color, 0); -} + int value; + char *text; +} window_sizes_list[] = +{ + { 50, "50 %" }, + { 80, "80 %" }, + { 90, "90 %" }, + { 100, "100 % (Default)" }, + { 110, "110 %" }, + { 120, "120 %" }, + { 130, "130 %" }, + { 140, "140 %" }, + { 150, "150 %" }, + { 200, "200 %" }, + { 250, "250 %" }, + { 300, "300 %" }, + + { -1, NULL }, +}; -static void drawCursorXY(int xpos, int ypos, int graphic) +static struct { - drawCursorExt(xpos, ypos, -1, graphic); -} + char *value; + char *text; +} scaling_types_list[] = +{ + { SCALING_QUALITY_NEAREST, "None" }, + { SCALING_QUALITY_LINEAR, "Linear" }, + { SCALING_QUALITY_BEST, "Anisotropic" }, + + { NULL, NULL }, +}; -static void drawChooseTreeCursor(int ypos, int color) +static struct { - int last_game_status = game_status; /* save current game status */ + char *value; + char *text; +} rendering_modes_list[] = +{ + { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" }, + { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" }, +#if DEBUG + // this mode may work under certain conditions, but does not work on Windows + { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" }, +#endif + { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" }, - /* force LEVELS draw offset on artwork setup screen */ - game_status = GAME_MODE_LEVELS; + { NULL, NULL }, +}; - drawCursorExt(0, ypos, color, 0); +static struct +{ + int value; + char *text; +} game_speeds_list[] = +{ +#if 1 + { 30, "Very Slow" }, + { 25, "Slow" }, + { 20, "Normal" }, + { 15, "Fast" }, + { 10, "Very Fast" }, +#else + { 1000, "1/1s (Extremely Slow)" }, + { 500, "1/2s" }, + { 200, "1/5s" }, + { 100, "1/10s" }, + { 50, "1/20s" }, + { 29, "1/35s (Original Supaplex)" }, + { 25, "1/40s" }, + { 20, "1/50s (Normal Speed)" }, + { 14, "1/70s (Maximum Supaplex)" }, + { 10, "1/100s" }, + { 5, "1/200s" }, + { 2, "1/500s" }, + { 1, "1/1000s (Extremely Fast)" }, +#endif - game_status = last_game_status; /* restore current game status */ -} + { -1, NULL }, +}; -static void PlayMenuSound() +static struct { - int sound = menu.sound[game_status]; + int value; + char *text; +} scroll_delays_list[] = +{ + { 0, "0 Tiles (No Scroll Delay)" }, + { 1, "1 Tile" }, + { 2, "2 Tiles" }, + { 3, "3 Tiles (Default)" }, + { 4, "4 Tiles" }, + { 5, "5 Tiles" }, + { 6, "6 Tiles" }, + { 7, "7 Tiles" }, + { 8, "8 Tiles (Maximum Scroll Delay)"}, + + { -1, NULL }, +}; - if (sound == SND_UNDEFINED) - return; +static struct +{ + char *value; + char *text; +} snapshot_modes_list[] = +{ + { STR_SNAPSHOT_MODE_OFF, "Off" }, + { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" }, + { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" }, + { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" }, - if (sound_info[sound].loop) - PlaySoundLoop(sound); - else - PlaySound(sound); -} + { NULL, NULL }, +}; -static void PlayMenuSoundIfLoop() +static struct { - int sound = menu.sound[game_status]; + int value; + char *text; +} volumes_list[] = +{ + { 0, "0 %" }, + { 1, "1 %" }, + { 2, "2 %" }, + { 5, "5 %" }, + { 10, "10 %" }, + { 20, "20 %" }, + { 30, "30 %" }, + { 40, "40 %" }, + { 50, "50 %" }, + { 60, "60 %" }, + { 70, "70 %" }, + { 80, "80 %" }, + { 90, "90 %" }, + { 100, "100 %" }, + + { -1, NULL }, +}; - if (sound == SND_UNDEFINED) - return; +static struct +{ + char *value; + char *text; +} touch_controls_list[] = +{ + { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" }, + { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" }, + { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" }, - if (sound_info[sound].loop) - PlaySoundLoop(sound); -} + { NULL, NULL }, +}; -static void PlayMenuMusic() +static struct +{ + int value; + char *text; +} distances_list[] = { - int music = menu.music[game_status]; + { 1, "1 %" }, + { 2, "2 %" }, + { 3, "3 %" }, + { 4, "4 %" }, + { 5, "5 %" }, + { 10, "10 %" }, + { 15, "15 %" }, + { 20, "20 %" }, + { 25, "25 %" }, + + { -1, NULL }, +}; - if (music == MUS_UNDEFINED) - return; +#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \ + (s) <= GAME_MODE_SETUP ? (s) : \ + (s) == GAME_MODE_PSEUDO_TYPENAME ? \ + GAME_MODE_MAIN : GAME_MODE_DEFAULT) + +/* (there are no draw offset definitions needed for INFO_MODE_TITLE) */ +#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \ + (i) <= INFO_MODE_LEVELSET ? (i) : \ + INFO_MODE_MAIN) + +#define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \ + (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \ + (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \ + (i) <= SETUP_MODE_CHOOSE_MUSIC ? \ + SETUP_MODE_CHOOSE_ARTWORK : \ + SETUP_MODE_CHOOSE_OTHER) + +#define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \ + menu.draw_xoffset[GAME_MODE_INFO] : \ + menu.draw_xoffset_info[DRAW_MODE_INFO(i)]) +#define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \ + menu.draw_yoffset[GAME_MODE_INFO] : \ + menu.draw_yoffset_info[DRAW_MODE_INFO(i)]) + +#define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \ + menu.draw_xoffset[GAME_MODE_SETUP] : \ + menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)]) +#define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \ + menu.draw_yoffset[GAME_MODE_SETUP] : \ + menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)]) + +#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \ + DRAW_XOFFSET_INFO(info_mode) : \ + (s) == GAME_MODE_SETUP ? \ + DRAW_XOFFSET_SETUP(setup_mode) : \ + menu.draw_xoffset[DRAW_MODE(s)]) +#define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \ + DRAW_YOFFSET_INFO(info_mode) : \ + (s) == GAME_MODE_SETUP ? \ + DRAW_YOFFSET_SETUP(setup_mode) : \ + menu.draw_yoffset[DRAW_MODE(s)]) + +#define mSX (SX + DRAW_XOFFSET(game_status)) +#define mSY (SY + DRAW_YOFFSET(game_status)) - PlayMusic(music); -} +#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \ + menu.list_size[game_status] : \ + MAX_MENU_ENTRIES_ON_SCREEN) -void DrawHeadline() +#define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \ + NUM_MENU_ENTRIES_ON_SCREEN) + + +/* title display and control definitions */ + +#define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \ + 2 * MAX_NUM_TITLE_MESSAGES) + +#define NO_DIRECT_LEVEL_SELECT (-1) + + +static int num_title_screens = 0; + +struct TitleControlInfo { - DrawTextSCentered(8, FONT_TITLE_1, PROGRAM_TITLE_STRING); - DrawTextSCentered(46, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING); -} + boolean is_image; + boolean initial; + boolean first; + int local_nr; + int sort_priority; +}; -static void ToggleFullscreenIfNeeded() +struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS]; + +/* main menu display and control definitions */ + +#define MAIN_CONTROL_NAME 0 +#define MAIN_CONTROL_LEVELS 1 +#define MAIN_CONTROL_SCORES 2 +#define MAIN_CONTROL_EDITOR 3 +#define MAIN_CONTROL_INFO 4 +#define MAIN_CONTROL_GAME 5 +#define MAIN_CONTROL_SETUP 6 +#define MAIN_CONTROL_QUIT 7 +#define MAIN_CONTROL_PREV_LEVEL 8 +#define MAIN_CONTROL_NEXT_LEVEL 9 +#define MAIN_CONTROL_FIRST_LEVEL 10 +#define MAIN_CONTROL_LAST_LEVEL 11 +#define MAIN_CONTROL_LEVEL_NUMBER 12 +#define MAIN_CONTROL_LEVEL_INFO_1 13 +#define MAIN_CONTROL_LEVEL_INFO_2 14 +#define MAIN_CONTROL_LEVEL_NAME 15 +#define MAIN_CONTROL_LEVEL_AUTHOR 16 +#define MAIN_CONTROL_LEVEL_YEAR 17 +#define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18 +#define MAIN_CONTROL_LEVEL_IMPORTED_BY 19 +#define MAIN_CONTROL_LEVEL_TESTED_BY 20 +#define MAIN_CONTROL_TITLE_1 21 +#define MAIN_CONTROL_TITLE_2 22 +#define MAIN_CONTROL_TITLE_3 23 + +static char str_main_text_name[10]; +static char str_main_text_first_level[10]; +static char str_main_text_last_level[10]; +static char str_main_text_level_number[10]; + +static char *main_text_name = str_main_text_name; +static char *main_text_first_level = str_main_text_first_level; +static char *main_text_last_level = str_main_text_last_level; +static char *main_text_level_number = str_main_text_level_number; +static char *main_text_levels = "Levelset"; +static char *main_text_scores = "Hall Of Fame"; +static char *main_text_editor = "Level Creator"; +static char *main_text_info = "Info Screen"; +static char *main_text_game = "Start Game"; +static char *main_text_setup = "Setup"; +static char *main_text_quit = "Quit"; +static char *main_text_level_name = level.name; +static char *main_text_level_author = level.author; +static char *main_text_level_year = NULL; +static char *main_text_level_imported_from = NULL; +static char *main_text_level_imported_by = NULL; +static char *main_text_level_tested_by = NULL; + +struct MainControlInfo { - if (setup.fullscreen != video.fullscreen_enabled) - { - /* save old door content */ - BlitBitmap(backbuffer, bitmap_db_door, - DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + int nr; - /* toggle fullscreen */ - ChangeVideoModeIfNeeded(setup.fullscreen); - setup.fullscreen = video.fullscreen_enabled; + struct MenuPosInfo *pos_button; + int button_graphic; - /* redraw background to newly created backbuffer */ - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, - 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); + struct TextPosInfo *pos_text; + char **text; - /* restore old door content */ - BlitBitmap(bitmap_db_door, backbuffer, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY); + struct TextPosInfo *pos_input; + char **input; +}; - redraw_mask = REDRAW_ALL; +static struct MainControlInfo main_controls[] = +{ + { + MAIN_CONTROL_NAME, + &menu.main.button.name, IMG_MENU_BUTTON_NAME, + &menu.main.text.name, &main_text_name, + &menu.main.input.name, &setup.player_name, + }, + { + MAIN_CONTROL_LEVELS, + &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS, + &menu.main.text.levels, &main_text_levels, + NULL, NULL, + }, + { + MAIN_CONTROL_SCORES, + &menu.main.button.scores, IMG_MENU_BUTTON_SCORES, + &menu.main.text.scores, &main_text_scores, + NULL, NULL, + }, + { + MAIN_CONTROL_EDITOR, + &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR, + &menu.main.text.editor, &main_text_editor, + NULL, NULL, + }, + { + MAIN_CONTROL_INFO, + &menu.main.button.info, IMG_MENU_BUTTON_INFO, + &menu.main.text.info, &main_text_info, + NULL, NULL, + }, + { + MAIN_CONTROL_GAME, + &menu.main.button.game, IMG_MENU_BUTTON_GAME, + &menu.main.text.game, &main_text_game, + NULL, NULL, + }, + { + MAIN_CONTROL_SETUP, + &menu.main.button.setup, IMG_MENU_BUTTON_SETUP, + &menu.main.text.setup, &main_text_setup, + NULL, NULL, + }, + { + MAIN_CONTROL_QUIT, + &menu.main.button.quit, IMG_MENU_BUTTON_QUIT, + &menu.main.text.quit, &main_text_quit, + NULL, NULL, + }, +#if 0 + /* (these two buttons are real gadgets) */ + { + MAIN_CONTROL_PREV_LEVEL, + &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL, + NULL, NULL, + NULL, NULL, + }, + { + MAIN_CONTROL_NEXT_LEVEL, + &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL, + NULL, NULL, + NULL, NULL, + }, +#endif + { + MAIN_CONTROL_FIRST_LEVEL, + NULL, -1, + &menu.main.text.first_level, &main_text_first_level, + NULL, NULL, + }, + { + MAIN_CONTROL_LAST_LEVEL, + NULL, -1, + &menu.main.text.last_level, &main_text_last_level, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_NUMBER, + NULL, -1, + &menu.main.text.level_number, &main_text_level_number, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_INFO_1, + NULL, -1, + &menu.main.text.level_info_1, NULL, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_INFO_2, + NULL, -1, + &menu.main.text.level_info_2, NULL, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_NAME, + NULL, -1, + &menu.main.text.level_name, &main_text_level_name, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_AUTHOR, + NULL, -1, + &menu.main.text.level_author, &main_text_level_author, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_YEAR, + NULL, -1, + &menu.main.text.level_year, &main_text_level_year, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_IMPORTED_FROM, + NULL, -1, + &menu.main.text.level_imported_from, &main_text_level_imported_from, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_IMPORTED_BY, + NULL, -1, + &menu.main.text.level_imported_by, &main_text_level_imported_by, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_TESTED_BY, + NULL, -1, + &menu.main.text.level_tested_by, &main_text_level_tested_by, + NULL, NULL, + }, + { + MAIN_CONTROL_TITLE_1, + NULL, -1, + &menu.main.text.title_1, &setup.internal.program_title, + NULL, NULL, + }, + { + MAIN_CONTROL_TITLE_2, + NULL, -1, + &menu.main.text.title_2, &setup.internal.program_copyright, + NULL, NULL, + }, + { + MAIN_CONTROL_TITLE_3, + NULL, -1, + &menu.main.text.title_3, &setup.internal.program_company, + NULL, NULL, + }, + + { + -1, + NULL, -1, + NULL, NULL, + NULL, NULL, } +}; + + +static int getTitleScreenGraphic(int nr, boolean initial) +{ + return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr; } -void DrawMainMenu() +static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial) { - static LevelDirTree *leveldir_last_valid = NULL; - char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); - int name_width, level_width; - int i; + return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]); +} - UnmapAllGadgets(); - FadeSoundsAndMusic(); +#if 0 +static int getTitleScreenGameMode(boolean initial) +{ + return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE); +} +#endif - KeyboardAutoRepeatOn(); - ActivateJoystick(); +static int getTitleMessageGameMode(boolean initial) +{ + return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE); +} - SetDrawDeactivationMask(REDRAW_NONE); - SetDrawBackgroundMask(REDRAW_FIELD); +static int getTitleAnimMode(struct TitleControlInfo *tci) +{ + int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1); - audio.sound_deactivated = FALSE; + return base + tci->local_nr; +} - /* needed if last screen was the playing screen, invoked from level editor */ - if (level_editor_test_game) - { - game_status = GAME_MODE_EDITOR; - DrawLevelEd(); +#if 0 +static int getTitleScreenBackground(boolean initial) +{ + return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE); +} +#endif - return; - } +#if 0 +static int getTitleMessageBackground(int nr, boolean initial) +{ + return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE); +} +#endif - /* needed if last screen was the editor screen */ - UndrawSpecialEditorDoor(); +static int getTitleBackground(int nr, boolean initial, boolean is_image) +{ + int base = (is_image ? + (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 : + IMG_BACKGROUND_TITLESCREEN_1) : + (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 : + IMG_BACKGROUND_TITLEMESSAGE_1)); + int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL : + IMG_BACKGROUND_TITLE); + int graphic_local = base + nr; + + if (graphic_info[graphic_local].bitmap != NULL) + return graphic_local; + + if (graphic_info[graphic_global].bitmap != NULL) + return graphic_global; + + return IMG_UNDEFINED; +} - /* needed if last screen was the setup screen and fullscreen state changed */ - ToggleFullscreenIfNeeded(); +static int getTitleSound(struct TitleControlInfo *tci) +{ + boolean is_image = tci->is_image; + int initial = tci->initial; + int nr = tci->local_nr; + int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE); + int base = (is_image ? + (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 : + SND_BACKGROUND_TITLESCREEN_1) : + (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 : + SND_BACKGROUND_TITLEMESSAGE_1)); + int sound_global = menu.sound[mode]; + int sound_local = base + nr; - /* leveldir_current may be invalid (level group, parent link) */ - if (!validLevelSeries(leveldir_current)) - leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); +#if 0 + printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n", + nr, initial, is_image, + sound_global, getSoundListEntry(sound_global)->filename, + sound_local, getSoundListEntry(sound_local)->filename); +#endif - /* store valid level series information */ - leveldir_last_valid = leveldir_current; + if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME)) + return sound_local; - /* needed if last screen (level choice) changed graphics, sounds or music */ - ReloadCustomArtwork(0); + if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME)) + return sound_global; + + return SND_UNDEFINED; +} -#ifdef TARGET_SDL - SetDrawtoField(DRAW_BACKBUFFER); +static int getTitleMusic(struct TitleControlInfo *tci) +{ + boolean is_image = tci->is_image; + int initial = tci->initial; + int nr = tci->local_nr; + int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE); + int base = (is_image ? + (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 : + MUS_BACKGROUND_TITLESCREEN_1) : + (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 : + MUS_BACKGROUND_TITLEMESSAGE_1)); + int music_global = menu.music[mode]; + int music_local = base + nr; + +#if 0 + printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n", + nr, initial, is_image, + music_global, getMusicListEntry(music_global)->filename, + music_local, getMusicListEntry(music_local)->filename); #endif - /* map gadgets for main menu screen */ - MapTapeButtons(); + if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME)) + return music_local; - /* level_nr may have been set to value over handicap with level editor */ - if (setup.handicap && level_nr > leveldir_current->handicap_level) - level_nr = leveldir_current->handicap_level; + if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME)) + return music_global; - GetPlayerConfig(); - LoadLevel(level_nr); + return MUS_UNDEFINED; +} - SetMainBackgroundImage(IMG_BACKGROUND_MAIN); - ClearWindow(); +static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci) +{ + boolean is_image = tci->is_image; + boolean initial = tci->initial; + boolean first = tci->first; + int nr = tci->local_nr; + struct TitleMessageInfo tmi; + struct TitleFadingInfo ti; + + tmi = (is_image ? (initial ? (first ? + titlescreen_initial_first[nr] : + titlescreen_initial[nr]) + : (first ? + titlescreen_first[nr] : + titlescreen[nr])) + : (initial ? (first ? + titlemessage_initial_first[nr] : + titlemessage_initial[nr]) + : (first ? + titlemessage_first[nr] : + titlemessage[nr]))); + + ti.fade_mode = tmi.fade_mode; + ti.fade_delay = tmi.fade_delay; + ti.post_delay = tmi.post_delay; + ti.auto_delay = tmi.auto_delay; + + return ti; +} - DrawHeadline(); +static int compareTitleControlInfo(const void *object1, const void *object2) +{ + const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1; + const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2; + int compare_result; + + if (tci1->initial != tci2->initial) + compare_result = (tci1->initial ? -1 : +1); + else if (tci1->sort_priority != tci2->sort_priority) + compare_result = tci1->sort_priority - tci2->sort_priority; + else if (tci1->is_image != tci2->is_image) + compare_result = (tci1->is_image ? -1 : +1); + else + compare_result = tci1->local_nr - tci2->local_nr; - DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1); - DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1); - DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1); - DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1); - DrawText(mSX + 32, mSY + 6*32, "Info Screen", FONT_MENU_1); - DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1); - DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1); - DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1); + return compare_result; +} - /* calculated after (possible) reload of custom artwork */ - name_width = getTextWidth(name_text, FONT_MENU_1); - level_width = getTextWidth("Level:", FONT_MENU_1); +static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image, + boolean initial, + int nr, int sort_priority) +{ + title_controls[num_title_screens].is_image = is_image; + title_controls[num_title_screens].initial = initial; + title_controls[num_title_screens].local_nr = nr; + title_controls[num_title_screens].sort_priority = sort_priority; - DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1); - DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3), - FONT_VALUE_1); + title_controls[num_title_screens].first = FALSE; /* will be set later */ - DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); + num_title_screens++; +} - DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d", - leveldir_current->first_level, leveldir_current->last_level); +static void InitializeTitleControls_CheckTitleInfo(boolean initial) +{ + int i; - if (leveldir_current->readonly) + for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++) { - DrawTextS(mSX + level_width + 9 * 32 - 2, - mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ"); - DrawTextS(mSX + level_width + 9 * 32 - 2, - mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY"); + int graphic = getTitleScreenGraphic(i, initial); + Bitmap *bitmap = graphic_info[graphic].bitmap; + int sort_priority = graphic_info[graphic].sort_priority; + + if (bitmap != NULL) + InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority); } - for (i = 0; i < 8; i++) - initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_RIGHT : - IMG_MENU_BUTTON)); + for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++) + { + struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial); + char *filename = getLevelSetTitleMessageFilename(i, initial); + int sort_priority = tmi->sort_priority; - drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT); - drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT); + if (filename != NULL) + InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority); + } +} - DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment"); +static void InitializeTitleControls(boolean show_title_initial) +{ + num_title_screens = 0; - FadeToFront(); - InitAnimation(); + /* 1st step: initialize title screens for game start (only when starting) */ + if (show_title_initial) + InitializeTitleControls_CheckTitleInfo(TRUE); - HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE); + /* 2nd step: initialize title screens for current level set */ + InitializeTitleControls_CheckTitleInfo(FALSE); - TapeStop(); - if (TAPE_IS_EMPTY(tape)) - LoadTape(level_nr); - DrawCompleteVideoDisplay(); + /* sort title screens according to sort_priority and title number */ + qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo), + compareTitleControlInfo); - PlayMenuSound(); - PlayMenuMusic(); + /* mark first title screen */ + title_controls[0].first = TRUE; +} - OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +static boolean visibleMenuPos(struct MenuPosInfo *pos) +{ + return (pos != NULL && pos->x != -1 && pos->y != -1); } -static void gotoTopLevelDir() +static boolean visibleTextPos(struct TextPosInfo *pos) { - /* move upwards to top level directory */ - while (leveldir_current->node_parent) - { - /* write a "path" into level tree for easy navigation to last level */ - if (leveldir_current->node_parent->node_group->cl_first == -1) - { - int num_leveldirs = numTreeInfoInGroup(leveldir_current); - int leveldir_pos = posTreeInfo(leveldir_current); - int num_page_entries; - int cl_first, cl_cursor; - - if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN) - num_page_entries = num_leveldirs; - else - num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; - - cl_first = MAX(0, leveldir_pos - num_page_entries + 1); - cl_cursor = leveldir_pos - cl_first; - - leveldir_current->node_parent->node_group->cl_first = cl_first; - leveldir_current->node_parent->node_group->cl_cursor = cl_cursor; - } - - leveldir_current = leveldir_current->node_parent; - } + return (pos != NULL && pos->x != -1 && pos->y != -1); } -void HandleMainMenu(int mx, int my, int dx, int dy, int button) +static void InitializeMainControls() { - static int choice = 5; - int x = 0; - int y = choice; - - if (button == MB_MENU_INITIALIZE) - { - drawCursor(choice, FC_RED); - return; - } - - if (mx || my) /* mouse input */ - { - x = (mx - mSX) / 32; - y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; - } - else if (dx || dy) /* keyboard input */ - { - if (dx && choice == 1) - x = (dx < 0 ? 10 : 14); - else if (dy) - y = choice + dy; - } + boolean local_team_mode = (!options.network && setup.team_mode); + int i; - if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) || - (x == 14 && level_nr < leveldir_current->last_level)) && - button) - { - static unsigned long level_delay = 0; - int step = (button == 1 ? 1 : button == 2 ? 5 : 10); - int old_level_nr = level_nr; - int new_level_nr; + /* set main control text values to dynamically determined values */ + sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:"); - new_level_nr = level_nr + (x == 10 ? -step : +step); - if (new_level_nr < leveldir_current->first_level) - new_level_nr = leveldir_current->first_level; - if (new_level_nr > leveldir_current->last_level) - new_level_nr = leveldir_current->last_level; + strcpy(main_text_first_level, int2str(leveldir_current->first_level, + menu.main.text.first_level.size)); + strcpy(main_text_last_level, int2str(leveldir_current->last_level, + menu.main.text.last_level.size)); + strcpy(main_text_level_number, int2str(level_nr, + menu.main.text.level_number.size)); - if (setup.handicap && new_level_nr > leveldir_current->handicap_level) - new_level_nr = leveldir_current->handicap_level; + main_text_level_year = leveldir_current->year; + main_text_level_imported_from = leveldir_current->imported_from; + main_text_level_imported_by = leveldir_current->imported_by; + main_text_level_tested_by = leveldir_current->tested_by; - if (new_level_nr != old_level_nr && - DelayReached(&level_delay, GADGET_FRAME_DELAY)) + /* set main control screen positions to dynamically determined values */ + for (i = 0; main_controls[i].nr != -1; i++) + { + struct MainControlInfo *mci = &main_controls[i]; + int nr = mci->nr; + struct MenuPosInfo *pos_button = mci->pos_button; + struct TextPosInfo *pos_text = mci->pos_text; + struct TextPosInfo *pos_input = mci->pos_input; + char *text = (mci->text ? *mci->text : NULL); + char *input = (mci->input ? *mci->input : NULL); + int button_graphic = mci->button_graphic; + int font_text = (pos_text ? pos_text->font : -1); + int font_input = (pos_input ? pos_input->font : -1); + + int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0); + int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0); + int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0); + int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0); + int text_chars = (text != NULL ? strlen(text) : 0); + int input_chars = (input != NULL ? strlen(input) : 0); + + int button_width = + (button_graphic != -1 ? graphic_info[button_graphic].width : 0); + int button_height = + (button_graphic != -1 ? graphic_info[button_graphic].height : 0); + int text_width = font_text_width * text_chars; + int text_height = font_text_height; + int input_width = font_input_width * input_chars; + int input_height = font_input_height; + + if (nr == MAIN_CONTROL_NAME) { - level_nr = new_level_nr; + menu.main.input.name.width = input_width; + menu.main.input.name.height = input_height; + } - DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), - FONT_VALUE_1); + if (pos_button != NULL) /* (x/y may be -1/-1 here) */ + { + pos_button->width = button_width; + pos_button->height = button_height; + } - LoadLevel(level_nr); - DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); + if (pos_text != NULL) /* (x/y may be -1/-1 here) */ + { + /* calculate size for non-clickable text -- needed for text alignment */ + boolean calculate_text_size = (pos_button == NULL && text != NULL); - TapeErase(); - LoadTape(level_nr); - DrawCompleteVideoDisplay(); + if (pos_text->width == -1 || calculate_text_size) + pos_text->width = text_width; + if (pos_text->height == -1 || calculate_text_size) + pos_text->height = text_height; - /* needed because DrawMicroLevel() takes some time */ - BackToFront(); - SyncDisplay(); - DelayReached(&level_delay, 0); /* reset delay counter */ - } - } - else if (IN_VIS_FIELD(x, y) && - y >= 0 && y <= 7 && (y != 1 || x < 10)) - { - if (button) - { - if (y != choice) + if (visibleMenuPos(pos_button)) { - drawCursor(y, FC_RED); - drawCursor(choice, FC_BLUE); - choice = y; + if (pos_text->x == -1) + pos_text->x = pos_button->x + pos_button->width; + if (pos_text->y == -1) + pos_text->y = + pos_button->y + (pos_button->height - pos_text->height) / 2; } } - else + + if (pos_input != NULL) /* (x/y may be -1/-1 here) */ { - if (y == 0) + if (visibleTextPos(pos_text)) { - game_status = GAME_MODE_PSEUDO_TYPENAME; - HandleTypeName(strlen(setup.player_name), 0); + if (pos_input->x == -1) + pos_input->x = pos_text->x + pos_text->width; + if (pos_input->y == -1) + pos_input->y = pos_text->y; } - else if (y == 1) - { - if (leveldir_first) - { - game_status = GAME_MODE_LEVELS; - SaveLevelSetup_LastSeries(); - SaveLevelSetup_SeriesInfo(); - gotoTopLevelDir(); + if (pos_input->width == -1) + pos_input->width = input_width; + if (pos_input->height == -1) + pos_input->height = input_height; + } + } +} + +static void DrawPressedGraphicThruMask(int dst_x, int dst_y, + int graphic, boolean pressed) +{ + struct GraphicInfo *g = &graphic_info[graphic]; + Bitmap *src_bitmap; + int src_x, src_y; + int xoffset = (pressed ? g->pressed_xoffset : 0); + int yoffset = (pressed ? g->pressed_yoffset : 0); - DrawChooseLevel(); - } - } - else if (y == 2) + getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); + + BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset, + g->width, g->height, dst_x, dst_y); +} + +static void DrawCursorAndText_Main_Ext(int nr, boolean active_text, + boolean active_input, + boolean pressed_button) +{ + int i; + + for (i = 0; main_controls[i].nr != -1; i++) + { + struct MainControlInfo *mci = &main_controls[i]; + + if (mci->nr == nr || nr == -1) + { + struct MenuPosInfo *pos_button = mci->pos_button; + struct TextPosInfo *pos_text = mci->pos_text; + struct TextPosInfo *pos_input = mci->pos_input; + char *text = (mci->text ? *mci->text : NULL); + char *input = (mci->input ? *mci->input : NULL); + int button_graphic = mci->button_graphic; + int font_text = (pos_text ? pos_text->font : -1); + int font_input = (pos_input ? pos_input->font : -1); + + if (active_text) { - game_status = GAME_MODE_SCORES; - DrawHallOfFame(-1); + button_graphic = BUTTON_ACTIVE(button_graphic); + font_text = FONT_ACTIVE(font_text); } - else if (y == 3) + + if (active_input) { - if (leveldir_current->readonly && - strcmp(setup.player_name, "Artsoft") != 0) - Request("This level is read only !", REQ_CONFIRM); - game_status = GAME_MODE_EDITOR; - DrawLevelEd(); + font_input = FONT_ACTIVE(font_input); } - else if (y == 4) + + if (visibleMenuPos(pos_button)) { - game_status = GAME_MODE_INFO; - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); + struct MenuPosInfo *pos = pos_button; + int x = mSX + pos->x; + int y = mSY + pos->y; + + DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic); + DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button); } - else if (y == 5) + + if (visibleTextPos(pos_text) && text != NULL) { - if (setup.autorecord) - TapeStartRecording(); + struct TextPosInfo *pos = pos_text; + int x = mSX + ALIGNED_TEXT_XPOS(pos); + int y = mSY + ALIGNED_TEXT_YPOS(pos); -#if defined(NETWORK_AVALIABLE) - if (options.network) - SendToServer_StartPlaying(); - else +#if 1 + /* (check why/if this is needed) */ + DrawBackgroundForFont(x, y, pos->width, pos->height, font_text); #endif - { - game_status = GAME_MODE_PLAYING; - StopAnimation(); - InitGame(); - } - } - else if (y == 6) - { - game_status = GAME_MODE_SETUP; - setup_mode = SETUP_MODE_MAIN; - DrawSetupScreen(); + DrawText(x, y, text, font_text); } - else if (y == 7) + + if (visibleTextPos(pos_input) && input != NULL) { - SaveLevelSetup_LastSeries(); - SaveLevelSetup_SeriesInfo(); - if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) - game_status = GAME_MODE_QUIT; + struct TextPosInfo *pos = pos_input; + int x = mSX + ALIGNED_TEXT_XPOS(pos); + int y = mSY + ALIGNED_TEXT_YPOS(pos); + +#if 1 + /* (check why/if this is needed) */ + DrawBackgroundForFont(x, y, pos->width, pos->height, font_input); +#endif + DrawText(x, y, input, font_input); } } } - - if (game_status == GAME_MODE_MAIN) - { - DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE); - DoAnimation(); - } } - -/* ========================================================================= */ -/* info screen functions */ -/* ========================================================================= */ - -static struct TokenInfo *info_info; -static int num_info_info; - -static void execInfoElements() +static void DrawCursorAndText_Main(int nr, boolean active_text, + boolean pressed_button) { - info_mode = INFO_MODE_ELEMENTS; - DrawInfoScreen(); + DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button); } -static void execInfoMusic() +#if 0 +static void DrawCursorAndText_Main_Input(int nr, boolean active_text, + boolean pressed_button) { - info_mode = INFO_MODE_MUSIC; - DrawInfoScreen(); + DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button); } +#endif -static void execInfoCredits() +static struct MainControlInfo *getMainControlInfo(int nr) { - info_mode = INFO_MODE_CREDITS; - DrawInfoScreen(); -} + int i; -static void execInfoProgram() -{ - info_mode = INFO_MODE_PROGRAM; - DrawInfoScreen(); + for (i = 0; main_controls[i].nr != -1; i++) + if (main_controls[i].nr == nr) + return &main_controls[i]; + + return NULL; } -static void execInfoLevelSet() +static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y) { - info_mode = INFO_MODE_LEVELSET; - DrawInfoScreen(); + if (rect == NULL) + return FALSE; + + int rect_x = ALIGNED_TEXT_XPOS(rect); + int rect_y = ALIGNED_TEXT_YPOS(rect); + + return (x >= rect_x && x < rect_x + rect->width && + y >= rect_y && y < rect_y + rect->height); } -static void execExitInfo() +static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y) { - game_status = GAME_MODE_MAIN; - DrawMainMenu(); + if (rect == NULL) + return FALSE; + + int rect_x = ALIGNED_TEXT_XPOS(rect); + int rect_y = ALIGNED_TEXT_YPOS(rect); + +#if 0 + printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n", + x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height, + (x >= rect_x && x < rect_x + rect->width && + y >= rect_y && y < rect_y + rect->height)); +#endif + + return (x >= rect_x && x < rect_x + rect->width && + y >= rect_y && y < rect_y + rect->height); } -static struct TokenInfo info_info_main[] = +static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y) { - { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" }, - { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" }, - { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" }, - { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" }, - { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execExitInfo, "Exit" }, + int rect_width = preview->xsize * preview->tile_size; + int rect_height = preview->ysize * preview->tile_size; + int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align); + int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign); - { 0, NULL, NULL } -}; + return (x >= rect_x && x < rect_x + rect_width && + y >= rect_y && y < rect_y + rect_height); +} -static void DrawInfoScreen_Main() +static void AdjustScrollbar(int id, int items_max, int items_visible, + int item_position) { - int i; + struct GadgetInfo *gi = screen_gadget[id]; - UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_2); + if (item_position > items_max - items_visible) + item_position = items_max - items_visible; - ClearWindow(); + ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, + GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible, + GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); +} - DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1); +static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti) +{ + AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN, + first_entry); +} - info_info = info_info_main; - num_info_info = 0; +static void clearMenuListArea() +{ + int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset; - for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) - { - int ypos = MENU_SCREEN_START_YPOS + i; - int font_nr = FONT_MENU_1; + /* correct scrollbar position if placed outside menu (playfield) area */ + if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS) + scrollbar_xpos = SX + SC_SCROLLBAR_XPOS; - DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr); + /* clear menu list area, but not title or scrollbar */ + DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32, + scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32); +} - if (info_info[i].type & TYPE_ENTER_MENU) - initCursor(i, IMG_MENU_BUTTON_RIGHT); - else if (info_info[i].type & TYPE_LEAVE_MENU) - initCursor(i, IMG_MENU_BUTTON_LEFT); - else if (info_info[i].type & ~TYPE_SKIP_ENTRY) - initCursor(i, IMG_MENU_BUTTON); +static void drawCursorExt(int xpos, int ypos, boolean active, int graphic) +{ + static int cursor_array[MAX_LEV_FIELDY]; + int x = mSX + TILEX * xpos; + int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos); - num_info_info++; + if (xpos == 0) + { + if (graphic != -1) + cursor_array[ypos] = graphic; + else + graphic = cursor_array[ypos]; } - FadeToFront(); - InitAnimation(); + if (active) + graphic = BUTTON_ACTIVE(graphic); - PlayMenuSound(); - PlayMenuMusic(); + DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic); + DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0); +} - HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE); +static void initCursor(int ypos, int graphic) +{ + drawCursorExt(0, ypos, FALSE, graphic); } -void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) +static void drawCursor(int ypos, boolean active) { - static int choice_store[MAX_INFO_MODES]; - int choice = choice_store[info_mode]; /* always starts with 0 */ - int x = 0; - int y = choice; + drawCursorExt(0, ypos, active, -1); +} - if (button == MB_MENU_INITIALIZE) - { - /* advance to first valid menu entry */ - while (choice < num_info_info && - info_info[choice].type & TYPE_SKIP_ENTRY) - choice++; - choice_store[info_mode] = choice; +static void drawCursorXY(int xpos, int ypos, int graphic) +{ + drawCursorExt(xpos, ypos, FALSE, graphic); +} - drawCursor(choice, FC_RED); - return; - } - else if (button == MB_MENU_LEAVE) - { - for (y = 0; y < num_info_info; y++) - { - if (info_info[y].type & TYPE_LEAVE_MENU) - { - void (*menu_callback_function)(void) = info_info[y].value; +static void drawChooseTreeCursor(int ypos, boolean active) +{ + drawCursorExt(0, ypos, active, -1); +} - menu_callback_function(); - break; /* absolutely needed because function changes 'info_info'! */ - } - } +void DrawHeadline() +{ + DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString()); + DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, + setup.internal.program_copyright); +} +void DrawTitleScreenImage(int nr, boolean initial) +{ + int graphic = getTitleScreenGraphic(nr, initial); + Bitmap *bitmap = graphic_info[graphic].bitmap; + int width = graphic_info[graphic].width; + int height = graphic_info[graphic].height; + int src_x = graphic_info[graphic].src_x; + int src_y = graphic_info[graphic].src_y; + int dst_x, dst_y; + + if (bitmap == NULL) return; - } - if (mx || my) /* mouse input */ + if (width > WIN_XSIZE) { - x = (mx - mSX) / 32; - y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + /* image width too large for window => center image horizontally */ + src_x = (width - WIN_XSIZE) / 2; + width = WIN_XSIZE; } - else if (dx || dy) /* keyboard input */ + + if (height > WIN_YSIZE) { - if (dx) - { - int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU); + /* image height too large for window => center image vertically */ + src_y = (height - WIN_YSIZE) / 2; + height = WIN_YSIZE; + } - if (info_info[choice].type & menu_navigation_type || - info_info[choice].type & TYPE_ENTER_SCREEN || - info_info[choice].type & TYPE_BOOLEAN_STYLE) - button = MB_MENU_CHOICE; - } - else if (dy) - y = choice + dy; + /* always display title screens centered */ + dst_x = (WIN_XSIZE - width) / 2; + dst_y = (WIN_YSIZE - height) / 2; - /* jump to next non-empty menu entry (up or down) */ - while (y > 0 && y < num_info_info - 1 && - info_info[y].type & TYPE_SKIP_ENTRY) - y += dy; - } + SetDrawBackgroundMask(REDRAW_ALL); + SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE)); - if (IN_VIS_FIELD(x, y) && - y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY) - { - if (button) - { - if (y != choice) - { - drawCursor(y, FC_RED); - drawCursor(choice, FC_BLUE); - choice = choice_store[info_mode] = y; - } - } - else if (!(info_info[y].type & TYPE_GHOSTED)) - { - if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) - { - void (*menu_callback_function)(void) = info_info[choice].value; + ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); - menu_callback_function(); - } - } - } + if (DrawingOnBackground(dst_x, dst_y)) + BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); + else + BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); + + redraw_mask = REDRAW_ALL; } -void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) +void DrawTitleScreenMessage(int nr, boolean initial) { - static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN]; - static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN]; - int xstart = mSX + 16; - int ystart = mSY + 64 + 2 * 32; - int ystep = TILEY + 4; - int element, action, direction; - int graphic; - int delay; - int sync_frame; - int i, j; + char *filename = getLevelSetTitleMessageFilename(nr, initial); + struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial); - if (init) - { - for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++) - infoscreen_step[i] = infoscreen_frame[i] = 0; + if (filename == NULL) + return; + + /* force TITLE font on title message screen */ + SetFontStatus(getTitleMessageGameMode(initial)); + + /* if chars *and* width set to "-1", automatically determine width */ + if (tmi->chars == -1 && tmi->width == -1) + tmi->width = viewport.window[game_status].width; + + /* if lines *and* height set to "-1", automatically determine height */ + if (tmi->lines == -1 && tmi->height == -1) + tmi->height = viewport.window[game_status].height; + + /* if chars set to "-1", automatically determine by text and font width */ + if (tmi->chars == -1) + tmi->chars = tmi->width / getFontWidth(tmi->font); + else + tmi->width = tmi->chars * getFontWidth(tmi->font); + + /* if lines set to "-1", automatically determine by text and font height */ + if (tmi->lines == -1) + tmi->lines = tmi->height / getFontHeight(tmi->font); + else + tmi->height = tmi->lines * getFontHeight(tmi->font); + + /* if x set to "-1", automatically determine by width and alignment */ + if (tmi->x == -1) + tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align); + + /* if y set to "-1", automatically determine by height and alignment */ + if (tmi->y == -1) + tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign); + + SetDrawBackgroundMask(REDRAW_ALL); + SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE)); + + ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); + + DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi), + filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1, + tmi->autowrap, tmi->centered, tmi->parse_comments); + + ResetFontStatus(); +} + +void DrawTitleScreen() +{ + KeyboardAutoRepeatOff(); + + HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE); +} + +boolean CheckTitleScreen(boolean levelset_has_changed) +{ + static boolean show_title_initial = TRUE; + boolean show_titlescreen = FALSE; + + /* needed to be able to skip title screen, if no image or message defined */ + InitializeTitleControls(show_title_initial); + + if (setup.show_titlescreen && (show_title_initial || levelset_has_changed)) + show_titlescreen = TRUE; + + /* show initial title images and messages only once at program start */ + show_title_initial = FALSE; + + return (show_titlescreen && num_title_screens > 0); +} + +void DrawMainMenu() +{ + static LevelDirTree *leveldir_last_valid = NULL; + boolean levelset_has_changed = FALSE; + int fade_mask = REDRAW_FIELD; + + LimitScreenUpdates(FALSE); + + FadeSetLeaveScreen(); + + /* do not fade out here -- function may continue and fade on editor screen */ + + UnmapAllGadgets(); + FadeMenuSoundsAndMusic(); + + ExpireSoundLoops(FALSE); + + KeyboardAutoRepeatOn(); + + audio.sound_deactivated = FALSE; + + GetPlayerConfig(); + + /* needed if last screen was the playing screen, invoked from level editor */ + if (level_editor_test_game) + { + CloseDoor(DOOR_CLOSE_ALL); + + SetGameStatus(GAME_MODE_EDITOR); + + DrawLevelEd(); + + return; + } + + /* needed if last screen was the setup screen and fullscreen state changed */ + // (moved to "execSetupGraphics()" to change fullscreen state directly) + // ToggleFullscreenOrChangeWindowScalingIfNeeded(); + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); + + if (leveldir_current != leveldir_last_valid) + levelset_has_changed = TRUE; + + /* store valid level series information */ + leveldir_last_valid = leveldir_current; + + init_last = init; /* switch to new busy animation */ + + /* needed if last screen (level choice) changed graphics, sounds or music */ + ReloadCustomArtwork(0); + + if (CheckTitleScreen(levelset_has_changed)) + { + SetGameStatus(GAME_MODE_TITLE); + + DrawTitleScreen(); + + return; + } + + if (redraw_mask & REDRAW_ALL) + fade_mask = REDRAW_ALL; + + if (CheckIfGlobalBorderHasChanged()) + fade_mask = REDRAW_ALL; + + FadeOut(fade_mask); + + /* needed if different viewport properties defined for menues */ + ChangeViewportPropertiesIfNeeded(); + + SetDrawtoField(DRAW_TO_BACKBUFFER); + + /* level_nr may have been set to value over handicap with level editor */ + if (setup.handicap && level_nr > leveldir_current->handicap_level) + level_nr = leveldir_current->handicap_level; + + LoadLevel(level_nr); + LoadScore(level_nr); + + // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it) + SetDrawDeactivationMask(REDRAW_NONE); + SetDrawBackgroundMask(REDRAW_FIELD); + + SetMainBackgroundImage(IMG_BACKGROUND_MAIN); + +#if 0 + if (fade_mask == REDRAW_ALL) + RedrawGlobalBorder(); +#endif + + ClearField(); + + InitializeMainControls(); + + DrawCursorAndText_Main(-1, FALSE, FALSE); + DrawPreviewLevelInitial(); + + HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE); + + TapeStop(); + if (TAPE_IS_EMPTY(tape)) + LoadTape(level_nr); + DrawCompleteVideoDisplay(); + + PlayMenuSoundsAndMusic(); + + /* create gadgets for main menu screen */ + FreeScreenGadgets(); + CreateScreenGadgets(); + + /* map gadgets for main menu screen */ + MapTapeButtons(); + MapScreenMenuGadgets(SCREEN_MASK_MAIN); + + /* copy actual game door content to door double buffer for OpenDoor() */ + BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0); + BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0); + + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + + DrawMaskedBorder(fade_mask); + + FadeIn(fade_mask); + FadeSetEnterMenu(); + + /* update screen area with special editor door */ + redraw_mask |= REDRAW_ALL; + BackToFront(); + + SetMouseCursor(CURSOR_DEFAULT); + + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +} + +static void gotoTopLevelDir() +{ + /* move upwards until inside (but not above) top level directory */ + while (leveldir_current->node_parent && + !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY)) + { + /* write a "path" into level tree for easy navigation to last level */ + if (leveldir_current->node_parent->node_group->cl_first == -1) + { + int num_leveldirs = numTreeInfoInGroup(leveldir_current); + int leveldir_pos = posTreeInfo(leveldir_current); + int num_page_entries; + int cl_first, cl_cursor; + + if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN) + num_page_entries = num_leveldirs; + else + num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; + + cl_first = MAX(0, leveldir_pos - num_page_entries + 1); + cl_cursor = leveldir_pos - cl_first; + + leveldir_current->node_parent->node_group->cl_first = cl_first; + leveldir_current->node_parent->node_group->cl_cursor = cl_cursor; + } + + leveldir_current = leveldir_current->node_parent; + } +} + +void HandleTitleScreen(int mx, int my, int dx, int dy, int button) +{ + static unsigned int title_delay = 0; + static int title_screen_nr = 0; + static int last_sound = -1, last_music = -1; + boolean return_to_main_menu = FALSE; + struct TitleControlInfo *tci; + int sound, music; + + if (button == MB_MENU_INITIALIZE) + { + title_delay = 0; + title_screen_nr = 0; + tci = &title_controls[title_screen_nr]; + + SetAnimStatus(getTitleAnimMode(tci)); + + last_sound = SND_UNDEFINED; + last_music = MUS_UNDEFINED; + + if (num_title_screens != 0) + { + FadeSetEnterScreen(); + + /* use individual title fading instead of global "enter screen" fading */ + fading = getTitleFading(tci); + } + + if (game_status_last_screen == GAME_MODE_INFO) + { + if (num_title_screens == 0) + { + /* switch game mode from title screen mode back to info screen mode */ + SetGameStatus(GAME_MODE_INFO); + + /* store that last screen was info screen, not main menu screen */ + game_status_last_screen = GAME_MODE_INFO; + + DrawInfoScreen_NotAvailable("Title screen information:", + "No title screen for this level set."); + return; + } + + FadeMenuSoundsAndMusic(); + } + + FadeOut(REDRAW_ALL); + + /* title screens may have different window size */ + ChangeViewportPropertiesIfNeeded(); + + /* only required to update logic for redrawing global border */ + ClearField(); + + if (tci->is_image) + DrawTitleScreenImage(tci->local_nr, tci->initial); + else + DrawTitleScreenMessage(tci->local_nr, tci->initial); + + sound = getTitleSound(tci); + music = getTitleMusic(tci); + + if (sound != last_sound) + PlayMenuSoundExt(sound); + if (music != last_music) + PlayMenuMusicExt(music); + + last_sound = sound; + last_music = music; + + SetMouseCursor(CURSOR_NONE); + + FadeIn(REDRAW_ALL); + + DelayReached(&title_delay, 0); /* reset delay counter */ + + return; + } + + if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay)) + button = MB_MENU_CHOICE; + + if (button == MB_MENU_LEAVE) + { + return_to_main_menu = TRUE; + } + else if (button == MB_MENU_CHOICE) + { + if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0) + { + SetGameStatus(GAME_MODE_INFO); + + info_mode = INFO_MODE_MAIN; + + DrawInfoScreen(); + + return; + } + + title_screen_nr++; + + if (title_screen_nr < num_title_screens) + { + tci = &title_controls[title_screen_nr]; + + SetAnimStatus(getTitleAnimMode(tci)); + + sound = getTitleSound(tci); + music = getTitleMusic(tci); + + if (last_sound != SND_UNDEFINED && sound != last_sound) + FadeSound(last_sound); + if (last_music != MUS_UNDEFINED && music != last_music) + FadeMusic(); + + fading = getTitleFading(tci); + + FadeOut(REDRAW_ALL); + + if (tci->is_image) + DrawTitleScreenImage(tci->local_nr, tci->initial); + else + DrawTitleScreenMessage(tci->local_nr, tci->initial); + + sound = getTitleSound(tci); + music = getTitleMusic(tci); + + if (sound != last_sound) + PlayMenuSoundExt(sound); + if (music != last_music) + PlayMenuMusicExt(music); + + last_sound = sound; + last_music = music; + + FadeIn(REDRAW_ALL); + + DelayReached(&title_delay, 0); /* reset delay counter */ + } + else + { + FadeMenuSoundsAndMusic(); + + return_to_main_menu = TRUE; + } + } + + if (return_to_main_menu) + { + SetMouseCursor(CURSOR_DEFAULT); + + /* force full menu screen redraw after displaying title screens */ + redraw_mask = REDRAW_ALL; + + if (game_status_last_screen == GAME_MODE_INFO) + { + SetGameStatus(GAME_MODE_INFO); + + info_mode = INFO_MODE_MAIN; + + DrawInfoScreen(); + } + else /* default: return to main menu */ + { + SetGameStatus(GAME_MODE_MAIN); + + DrawMainMenu(); + } + } +} + +void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr) +{ + int old_level_nr = level_nr; + int new_level_nr; + + if (selected_level_nr != NO_DIRECT_LEVEL_SELECT) + new_level_nr = selected_level_nr; + else + new_level_nr = old_level_nr + step * direction; + + if (new_level_nr < leveldir_current->first_level) + new_level_nr = leveldir_current->first_level; + if (new_level_nr > leveldir_current->last_level) + new_level_nr = leveldir_current->last_level; + + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + { + /* skipping levels is only allowed when trying to skip single level */ + if (setup.skip_levels && new_level_nr == old_level_nr + 1 && + Request("Level still unsolved! Skip despite handicap?", REQ_ASK)) + { + leveldir_current->handicap_level++; + SaveLevelSetup_SeriesInfo(); + } + + new_level_nr = leveldir_current->handicap_level; + } + + if (new_level_nr != old_level_nr) + { + struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER); + + PlaySound(SND_MENU_ITEM_SELECTING); + + level_nr = new_level_nr; + + DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y, + int2str(level_nr, menu.main.text.level_number.size), + mci->pos_text->font); + + LoadLevel(level_nr); + DrawPreviewLevelInitial(); + + TapeErase(); + LoadTape(level_nr); + DrawCompleteVideoDisplay(); + + /* needed because DrawPreviewLevelInitial() takes some time */ + BackToFront(); + /* SyncDisplay(); */ + } +} + +void HandleMainMenu(int mx, int my, int dx, int dy, int button) +{ + static int choice = MAIN_CONTROL_GAME; + static boolean button_pressed_last = FALSE; + boolean button_pressed = FALSE; + int pos = choice; + int i; + + if (button == MB_MENU_INITIALIZE) + { + DrawCursorAndText_Main(choice, TRUE, FALSE); + + return; + } + + if (mx || my) /* mouse input */ + { + pos = -1; + + for (i = 0; main_controls[i].nr != -1; i++) + { + if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) || + insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) || + insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY)) + { + pos = main_controls[i].nr; + + break; + } + } + + /* check if level preview was clicked */ + if (insidePreviewRect(&preview, mx - SX, my - SY)) + pos = MAIN_CONTROL_GAME; + + // handle pressed/unpressed state for active/inactive menu buttons + // (if pos != -1, "i" contains index position corresponding to "pos") + if (button && + pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT && + insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY)) + button_pressed = TRUE; + + if (button_pressed != button_pressed_last) + { + DrawCursorAndText_Main(choice, TRUE, button_pressed); + + if (button_pressed) + PlaySound(SND_MENU_BUTTON_PRESSING); + else + PlaySound(SND_MENU_BUTTON_RELEASING); + } + } + else if (dx || dy) /* keyboard input */ + { + if (dx > 0 && (choice == MAIN_CONTROL_INFO || + choice == MAIN_CONTROL_SETUP)) + button = MB_MENU_CHOICE; + else if (dy) + pos = choice + dy; + } + + if (pos == MAIN_CONTROL_FIRST_LEVEL && !button) + { + HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT); + } + else if (pos == MAIN_CONTROL_LAST_LEVEL && !button) + { + HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT); + } + else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button) + { + CloseDoor(DOOR_CLOSE_2); + + SetGameStatus(GAME_MODE_LEVELNR); + + DrawChooseLevelNr(); + } + else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT) + { + if (button) + { + if (pos != choice) + { + PlaySound(SND_MENU_ITEM_ACTIVATING); + + DrawCursorAndText_Main(choice, FALSE, FALSE); + DrawCursorAndText_Main(pos, TRUE, button_pressed); + + choice = pos; + } + else if (dx != 0) + { + if (choice != MAIN_CONTROL_INFO && + choice != MAIN_CONTROL_SETUP) + HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT); + } + } + else + { + PlaySound(SND_MENU_ITEM_SELECTING); + + if (pos == MAIN_CONTROL_NAME) + { + SetGameStatus(GAME_MODE_PSEUDO_TYPENAME); + + HandleTypeName(strlen(setup.player_name), 0); + } + else if (pos == MAIN_CONTROL_LEVELS) + { + if (leveldir_first) + { + CloseDoor(DOOR_CLOSE_2); + + SetGameStatus(GAME_MODE_LEVELS); + + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + + if (setup.internal.choose_from_top_leveldir) + gotoTopLevelDir(); + + DrawChooseLevelSet(); + } + } + else if (pos == MAIN_CONTROL_SCORES) + { + CloseDoor(DOOR_CLOSE_2); + + SetGameStatus(GAME_MODE_SCORES); + + DrawHallOfFame(-1); + } + else if (pos == MAIN_CONTROL_EDITOR) + { + if (leveldir_current->readonly && + !strEqual(setup.player_name, "Artsoft")) + Request("This level is read only!", REQ_CONFIRM); + + CloseDoor(DOOR_CLOSE_2); + + SetGameStatus(GAME_MODE_EDITOR); + + FadeSetEnterScreen(); + + DrawLevelEd(); + } + else if (pos == MAIN_CONTROL_INFO) + { + CloseDoor(DOOR_CLOSE_2); + + SetGameStatus(GAME_MODE_INFO); + + info_mode = INFO_MODE_MAIN; + + DrawInfoScreen(); + } + else if (pos == MAIN_CONTROL_GAME) + { + StartGameActions(options.network, setup.autorecord, level.random_seed); + } + else if (pos == MAIN_CONTROL_SETUP) + { + CloseDoor(DOOR_CLOSE_2); + + SetGameStatus(GAME_MODE_SETUP); + + setup_mode = SETUP_MODE_MAIN; + + DrawSetupScreen(); + } + else if (pos == MAIN_CONTROL_QUIT) + { + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + + if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED)) + SetGameStatus(GAME_MODE_QUIT); + } + } + } + + button_pressed_last = button_pressed; +} + + +/* ========================================================================= */ +/* info screen functions */ +/* ========================================================================= */ + +static struct TokenInfo *info_info; +static int num_info_info; /* number of info entries shown on screen */ +static int max_info_info; /* total number of info entries in list */ + +static void execInfoTitleScreen() +{ + info_mode = INFO_MODE_TITLE; + + DrawInfoScreen(); +} + +static void execInfoElements() +{ + info_mode = INFO_MODE_ELEMENTS; + + DrawInfoScreen(); +} + +static void execInfoMusic() +{ + info_mode = INFO_MODE_MUSIC; + + DrawInfoScreen(); +} + +static void execInfoCredits() +{ + info_mode = INFO_MODE_CREDITS; + + DrawInfoScreen(); +} + +static void execInfoProgram() +{ + info_mode = INFO_MODE_PROGRAM; + + DrawInfoScreen(); +} + +static void execInfoVersion() +{ + info_mode = INFO_MODE_VERSION; + + DrawInfoScreen(); +} + +static void execInfoLevelSet() +{ + info_mode = INFO_MODE_LEVELSET; + + DrawInfoScreen(); +} + +static void execExitInfo() +{ + SetGameStatus(GAME_MODE_MAIN); + + DrawMainMenu(); +} + +static struct TokenInfo info_info_main[] = +{ + { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" }, + { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" }, + { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" }, + { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" }, + { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" }, + { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" }, + { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execExitInfo, "Exit" }, + + { 0, NULL, NULL } +}; + +static int getMenuTextFont(int type) +{ + if (type & (TYPE_SWITCH | + TYPE_YES_NO | + TYPE_YES_NO_AUTO | + TYPE_STRING | + TYPE_ECS_AGA | + TYPE_KEYTEXT | + TYPE_ENTER_LIST)) + return FONT_MENU_2; + else + return FONT_MENU_1; +} + +static struct TokenInfo *setup_info; +static struct TokenInfo setup_info_input[]; + +static struct TokenInfo *menu_info; + +static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info, + int screen_pos, int menu_info_pos_raw, + boolean active) +{ + int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw); + struct TokenInfo *ti = &token_info[pos]; + int xpos = MENU_SCREEN_START_XPOS; + int ypos = MENU_SCREEN_START_YPOS + screen_pos; + int font_nr = getMenuTextFont(ti->type); + + if (token_info == setup_info_input) + font_nr = FONT_MENU_1; + + if (active) + font_nr = FONT_ACTIVE(font_nr); + + DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr); + + if (ti->type & ~TYPE_SKIP_ENTRY) + drawCursor(screen_pos, active); +} + +static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw, + boolean active) +{ + DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active); +} + +static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw, + boolean active) +{ + DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active); +} + +static char *window_size_text; +static char *scaling_type_text; + +static void drawSetupValue(int, int); + +static void drawMenuInfoList(int first_entry, int num_page_entries, + int max_page_entries) +{ + int i; + + if (first_entry + num_page_entries > max_page_entries) + first_entry = 0; + + clearMenuListArea(); + + for (i = 0; i < num_page_entries; i++) + { + int menu_info_pos = first_entry + i; + struct TokenInfo *si = &menu_info[menu_info_pos]; + void *value_ptr = si->value; + + /* set some entries to "unchangeable" according to other variables */ + if ((value_ptr == &setup.sound_simple && !audio.sound_available) || + (value_ptr == &setup.sound_loops && !audio.loops_available) || + (value_ptr == &setup.sound_music && !audio.music_available) || + (value_ptr == &setup.fullscreen && !video.fullscreen_available) || + (value_ptr == &window_size_text && !video.window_scaling_available) || + (value_ptr == &scaling_type_text && !video.window_scaling_available)) + si->type |= TYPE_GHOSTED; + + if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); + else if (si->type & ~TYPE_SKIP_ENTRY) + initCursor(i, IMG_MENU_BUTTON); + + DrawCursorAndText_Menu(i, menu_info_pos, FALSE); + + if (si->type & TYPE_VALUE && + menu_info == setup_info) + drawSetupValue(i, menu_info_pos); + } +} + +static void DrawInfoScreen_Main() +{ + int fade_mask = REDRAW_FIELD; + int i; + + if (redraw_mask & REDRAW_ALL) + fade_mask = REDRAW_ALL; + + if (CheckIfGlobalBorderHasChanged()) + fade_mask = REDRAW_ALL; + + UnmapAllGadgets(); + FadeMenuSoundsAndMusic(); + + FreeScreenGadgets(); + CreateScreenGadgets(); + + /* (needed after displaying title screens which disable auto repeat) */ + KeyboardAutoRepeatOn(); + + FadeSetLeaveScreen(); + + FadeOut(fade_mask); + + /* needed if different viewport properties defined for info screen */ + ChangeViewportPropertiesIfNeeded(); + + SetMainBackgroundImage(IMG_BACKGROUND_INFO); + + ClearField(); + + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen"); + + info_info = info_info_main; + + // determine maximal number of info entries that can be displayed on screen + num_info_info = 0; + for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) + num_info_info++; + + // determine maximal number of info entries available for menu of info screen + max_info_info = 0; + for (i = 0; info_info[i].type != 0; i++) + max_info_info++; + + HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE); + + MapScreenGadgets(max_info_info); + + PlayMenuSoundsAndMusic(); + + DrawMaskedBorder(fade_mask); + + FadeIn(fade_mask); +} + +static void changeSetupValue(int, int, int); + +void HandleMenuScreen(int mx, int my, int dx, int dy, int button, + int mode, int num_page_entries, int max_page_entries) +{ + static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES]; + static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES]; + static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES]; + int *num_page_entries_last = num_page_entries_all_last[game_status]; + int *choice_store = choice_stores[game_status]; + int *first_entry_store = first_entry_stores[game_status]; + int choice = choice_store[mode]; /* starts with 0 */ + int first_entry = first_entry_store[mode]; /* starts with 0 */ + int x = 0; + int y = choice - first_entry; + int y_old = y; + boolean position_set_by_scrollbar = (dx == 999); + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + int i; + + if (button == MB_MENU_INITIALIZE) + { + // check if number of menu page entries has changed (may happen by change + // of custom artwork definition value for 'list_size' for this menu screen) + // (in this case, the last menu position most probably has to be corrected) + if (num_page_entries != num_page_entries_last[mode]) + { + choice_store[mode] = first_entry_store[mode] = 0; + + choice = first_entry = 0; + y = y_old = 0; + + num_page_entries_last[mode] = num_page_entries; + } + + /* advance to first valid menu entry */ + while (choice < num_page_entries && + menu_info[choice].type & TYPE_SKIP_ENTRY) + choice++; + + if (position_set_by_scrollbar) + first_entry = first_entry_store[mode] = dy; + else + AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries, + NUM_MENU_ENTRIES_ON_SCREEN, first_entry); + + drawMenuInfoList(first_entry, num_page_entries, max_page_entries); + + if (choice < first_entry) + { + choice = first_entry; + + if (menu_info[choice].type & TYPE_SKIP_ENTRY) + choice++; + } + else if (choice > first_entry + num_page_entries - 1) + { + choice = first_entry + num_page_entries - 1; + + if (menu_info[choice].type & TYPE_SKIP_ENTRY) + choice--; + } + + choice_store[mode] = choice; + + DrawCursorAndText_Menu(choice - first_entry, choice, TRUE); + + return; + } + else if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + for (i = 0; i < max_page_entries; i++) + { + if (menu_info[i].type & TYPE_LEAVE_MENU) + { + void (*menu_callback_function)(void) = menu_info[i].value; + + FadeSetLeaveMenu(); + + menu_callback_function(); + + break; /* absolutely needed because function changes 'menu_info'! */ + } + } + + return; + } + + if (mx || my) /* mouse input */ + { + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */ + { + /* move cursor instead of scrolling when already at start/end of list */ + if (dy == -1 * SCROLL_LINE && first_entry == 0) + dy = -1; + else if (dy == +1 * SCROLL_LINE && + first_entry + num_page_entries == max_page_entries) + dy = 1; + + /* handle scrolling screen one line or page */ + if (y + dy < 0 || + y + dy > num_page_entries - 1) + { + boolean redraw = FALSE; + + if (ABS(dy) == SCROLL_PAGE) + step = num_page_entries - 1; + + if (dy < 0 && first_entry > 0) + { + /* scroll page/line up */ + + first_entry -= step; + if (first_entry < 0) + first_entry = 0; + + redraw = TRUE; + } + else if (dy > 0 && first_entry + num_page_entries < max_page_entries) + { + /* scroll page/line down */ + + first_entry += step; + if (first_entry + num_page_entries > max_page_entries) + first_entry = MAX(0, max_page_entries - num_page_entries); + + redraw = TRUE; + } + + if (redraw) + { + choice += first_entry - first_entry_store[mode]; + + if (choice < first_entry) + { + choice = first_entry; + + if (menu_info[choice].type & TYPE_SKIP_ENTRY) + choice++; + } + else if (choice > first_entry + num_page_entries - 1) + { + choice = first_entry + num_page_entries - 1; + + if (menu_info[choice].type & TYPE_SKIP_ENTRY) + choice--; + } + else if (menu_info[choice].type & TYPE_SKIP_ENTRY) + { + choice += SIGN(dy); + + if (choice < first_entry || + choice > first_entry + num_page_entries - 1) + first_entry += SIGN(dy); + } + + first_entry_store[mode] = first_entry; + choice_store[mode] = choice; + + drawMenuInfoList(first_entry, num_page_entries, max_page_entries); + + DrawCursorAndText_Menu(choice - first_entry, choice, TRUE); + + AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries, + NUM_MENU_ENTRIES_ON_SCREEN, first_entry); + } + + return; + } + + if (dx) + { + int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER); + + if (menu_info[choice].type & menu_navigation_type || + menu_info[choice].type & TYPE_BOOLEAN_STYLE || + menu_info[choice].type & TYPE_YES_NO_AUTO) + button = MB_MENU_CHOICE; + } + else if (dy) + y += dy; + + /* jump to next non-empty menu entry (up or down) */ + while (first_entry + y > 0 && + first_entry + y < max_page_entries - 1 && + menu_info[first_entry + y].type & TYPE_SKIP_ENTRY) + y += dy; + + if (!IN_VIS_MENU(x, y)) + { + choice += y - y_old; + + if (choice < first_entry) + first_entry = choice; + else if (choice > first_entry + num_page_entries - 1) + first_entry = choice - num_page_entries + 1; + + if (first_entry >= 0 && + first_entry + num_page_entries <= max_page_entries) + { + first_entry_store[mode] = first_entry; + + if (choice < first_entry) + choice = first_entry; + else if (choice > first_entry + num_page_entries - 1) + choice = first_entry + num_page_entries - 1; + + choice_store[mode] = choice; + + drawMenuInfoList(first_entry, num_page_entries, max_page_entries); + + DrawCursorAndText_Menu(choice - first_entry, choice, TRUE); + + AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries, + NUM_MENU_ENTRIES_ON_SCREEN, first_entry); + } + + return; + } + } + + if (!anyScrollbarGadgetActive() && + IN_VIS_MENU(x, y) && + mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x && + y >= 0 && y < num_page_entries) + { + if (button) + { + if (first_entry + y != choice && + menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY) + { + PlaySound(SND_MENU_ITEM_ACTIVATING); + + DrawCursorAndText_Menu(choice - first_entry, choice, FALSE); + DrawCursorAndText_Menu(y, first_entry + y, TRUE); + + choice = choice_store[mode] = first_entry + y; + } + else if (dx < 0) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + for (i = 0; menu_info[i].type != 0; i++) + { + if (menu_info[i].type & TYPE_LEAVE_MENU) + { + void (*menu_callback_function)(void) = menu_info[i].value; + + FadeSetLeaveMenu(); + + menu_callback_function(); + + /* absolutely needed because function changes 'menu_info'! */ + break; + } + } + + return; + } + } + else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED)) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + /* when selecting key headline, execute function for key value change */ + if (menu_info[first_entry + y].type & TYPE_KEYTEXT && + menu_info[first_entry + y + 1].type & TYPE_KEY) + y++; + + /* when selecting string value, execute function for list selection */ + if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 && + menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST) + y--; + + if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE) + { + void (*menu_callback_function)(void) = + menu_info[first_entry + y].value; + + FadeSetFromType(menu_info[first_entry + y].type); + + menu_callback_function(); + } + else if (menu_info[first_entry + y].type & TYPE_VALUE && + menu_info == setup_info) + { + changeSetupValue(y, first_entry + y, dx); + } + } + } +} + +void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) +{ + menu_info = info_info; + + HandleMenuScreen(mx, my, dx, dy, button, + info_mode, num_info_info, max_info_info); +} + +void DrawInfoScreen_NotAvailable(char *text_title, char *text_error) +{ + int ystart1 = mSY - SY + 100; + int ystart2 = mSY - SY + 150; + int ybottom = mSY - SY + SYSIZE - 20; + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO); + + FadeOut(REDRAW_FIELD); + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, text_title); + DrawTextSCentered(ystart2, FONT_TEXT_2, text_error); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + FadeIn(REDRAW_FIELD); +} + +void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) +{ + static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN]; + static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN]; + int xstart = mSX + MENU_SCREEN_INFO_XSTART; + int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1; + int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2; + int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM; + int ystep = MENU_SCREEN_INFO_YSTEP; + int element, action, direction; + int graphic; + int delay; + int sync_frame; + int i, j; + + if (init) + { + for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++) + infoscreen_step[i] = infoscreen_frame[i] = 0; + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:"); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); + + FrameCounter = 0; + } + + i = j = 0; + while (helpanim_info[j].element != HELPANIM_LIST_END) + { + if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN || + i >= max_anims) + break; + else if (i < start) + { + while (helpanim_info[j].element != HELPANIM_LIST_NEXT) + j++; + + j++; + i++; + + continue; + } + + j += infoscreen_step[i - start]; + + element = helpanim_info[j].element; + action = helpanim_info[j].action; + direction = helpanim_info[j].direction; + + if (element < 0) + element = EL_UNKNOWN; + + if (action != -1 && direction != -1) + graphic = el_act_dir2img(element, action, direction); + else if (action != -1) + graphic = el_act2img(element, action); + else if (direction != -1) + graphic = el_dir2img(element, direction); + else + graphic = el2img(element); + + delay = helpanim_info[j++].delay; + + if (delay == -1) + delay = 1000000; + + if (infoscreen_frame[i - start] == 0) + { + sync_frame = 0; + infoscreen_frame[i - start] = delay - 1; + } + else + { + sync_frame = delay - infoscreen_frame[i - start]; + infoscreen_frame[i - start]--; + } + + if (helpanim_info[j].element == HELPANIM_LIST_NEXT) + { + if (!infoscreen_frame[i - start]) + infoscreen_step[i - start] = 0; + } + else + { + if (!infoscreen_frame[i - start]) + infoscreen_step[i - start]++; + while (helpanim_info[j].element != HELPANIM_LIST_NEXT) + j++; + } + + j++; + + ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep, + TILEX, TILEY); + DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep, + graphic, sync_frame, USE_MASKING); + + if (init) + DrawInfoScreen_HelpText(element, action, direction, i - start); + + i++; + } + + redraw_mask |= REDRAW_FIELD; + + FrameCounter++; +} + +static char *getHelpText(int element, int action, int direction) +{ + char token[MAX_LINE_LEN]; + + strcpy(token, element_info[element].token_name); + + if (action != -1) + strcat(token, element_action_info[action].suffix); + + if (direction != -1) + strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix); + + return getHashEntry(helptext_info, token); +} + +void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) +{ + int font_nr = FONT_INFO_ELEMENTS; + int font_width = getFontWidth(font_nr); + int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX; + int sy = mSY + 65 + 2 * 32 + 1; + int ystep = TILEY + 4; + int pad_x = sx - SX; + int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width; + int max_lines_per_text = 2; + char *text = NULL; + + if (action != -1 && direction != -1) /* element.action.direction */ + text = getHelpText(element, action, direction); + + if (text == NULL && action != -1) /* element.action */ + text = getHelpText(element, action, -1); + + if (text == NULL && direction != -1) /* element.direction */ + text = getHelpText(element, -1, direction); + + if (text == NULL) /* base element */ + text = getHelpText(element, -1, -1); + + if (text == NULL) /* not found */ + text = "No description available"; + + if (strlen(text) <= max_chars_per_line) /* only one line of text */ + sy += getFontHeight(font_nr) / 2; + + DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr, + max_chars_per_line, -1, max_lines_per_text, 0, -1, + TRUE, FALSE, FALSE); +} + +void DrawInfoScreen_TitleScreen() +{ + SetGameStatus(GAME_MODE_TITLE); + + DrawTitleScreen(); +} + +void HandleInfoScreen_TitleScreen(int button) +{ + HandleTitleScreen(0, 0, 0, 0, button); +} + +void DrawInfoScreen_Elements() +{ + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS); + + FadeOut(REDRAW_FIELD); + + LoadHelpAnimInfo(); + LoadHelpTextInfo(); + + HandleInfoScreen_Elements(MB_MENU_INITIALIZE); + + FadeIn(REDRAW_FIELD); +} + +void HandleInfoScreen_Elements(int button) +{ + static unsigned int info_delay = 0; + static int num_anims; + static int num_pages; + static int page; + int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN; + int i; + + if (button == MB_MENU_INITIALIZE) + { + boolean new_element = TRUE; + + num_anims = 0; + + for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++) + { + if (helpanim_info[i].element == HELPANIM_LIST_NEXT) + new_element = TRUE; + else if (new_element) + { + num_anims++; + new_element = FALSE; + } + } + + num_pages = (num_anims + anims_per_page - 1) / anims_per_page; + page = 0; + } + + if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE) + { + if (button != MB_MENU_INITIALIZE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + page++; + } + + if (page >= num_pages) + { + FadeMenuSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + if (page > 0) + FadeSetNextScreen(); + + if (button != MB_MENU_INITIALIZE) + FadeOut(REDRAW_FIELD); + + DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE); + + if (button != MB_MENU_INITIALIZE) + FadeIn(REDRAW_FIELD); + } + else + { + if (DelayReached(&info_delay, GameFrameDelay)) + if (page < num_pages) + DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE); + + PlayMenuSoundIfLoop(); + } +} + +void DrawInfoScreen_Music() +{ + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC); + + FadeOut(REDRAW_FIELD); + + ClearField(); + DrawHeadline(); + + LoadMusicInfo(); + + HandleInfoScreen_Music(MB_MENU_INITIALIZE); + + FadeIn(REDRAW_FIELD); +} + +void HandleInfoScreen_Music(int button) +{ + static struct MusicFileInfo *list = NULL; + int ystart1 = mSY - SY + 100; + int ystart2 = mSY - SY + 150; + int ybottom = mSY - SY + SYSIZE - 20; + int dy = 30; + + if (button == MB_MENU_INITIALIZE) + { + list = music_file_info; + + if (list == NULL) + { + FadeMenuSoundsAndMusic(); + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, + "No music info for this level set."); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + return; + } + } + + if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + FadeMenuSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE) + { + int y = 0; + + if (button != MB_MENU_INITIALIZE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + if (list != NULL) + list = list->next; + } + + if (list == NULL) + { + FadeMenuSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + FadeMenuSoundsAndMusic(); + + if (list != music_file_info) + FadeSetNextScreen(); + + if (button != MB_MENU_INITIALIZE) + FadeOut(REDRAW_FIELD); + + ClearField(); + DrawHeadline(); + + if (list->is_sound) + { + int sound = list->music; + + if (sound_info[sound].loop) + PlaySoundLoop(sound); + else + PlaySound(sound); + + DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:"); + } + else + { + PlayMusic(list->music); + + DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:"); + } + + if (!strEqual(list->title, UNKNOWN_NAME)) + { + if (!strEqual(list->title_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header); + + DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title); + } + + if (!strEqual(list->artist, UNKNOWN_NAME)) + { + if (!strEqual(list->artist_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header); + else + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by"); + + DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist); + } + + if (!strEqual(list->album, UNKNOWN_NAME)) + { + if (!strEqual(list->album_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header); + else + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album"); + + DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album); + } + + if (!strEqual(list->year, UNKNOWN_NAME)) + { + if (!strEqual(list->year_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header); + else + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year"); + + DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year); + } + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); + + if (button != MB_MENU_INITIALIZE) + FadeIn(REDRAW_FIELD); + } + + if (list != NULL && list->is_sound && sound_info[list->music].loop) + PlaySoundLoop(list->music); +} + +static void DrawInfoScreen_CreditsScreen(int screen_nr) +{ + int ystart1 = mSY - SY + 100; + int ystart2 = mSY - SY + 150; + int ybottom = mSY - SY + SYSIZE - 20; + int ystep = 30; + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:"); + + if (screen_nr == 0) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Peter Liepa"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "\"Boulder Dash\""); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, + "1984"); + DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3, + "First Star Software"); + } + else if (screen_nr == 1) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Klaus Heinz & Volker Wertich"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "\"Emerald Mine\""); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, + "1987"); + DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3, + "Kingsoft"); + } + else if (screen_nr == 2) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Michael Stopp & Philip Jespersen"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "\"Supaplex\""); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, + "1991"); + DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3, + "Digital Integration"); + } + else if (screen_nr == 3) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Hiroyuki Imabayashi"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "\"Sokoban\""); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, + "1982"); + DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3, + "Thinking Rabbit"); + } + else if (screen_nr == 4) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Alan Bond"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "and"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "J\xfcrgen Bonhagen"); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "for the continuous creation"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2, + "of outstanding level sets"); + } + else if (screen_nr == 5) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Peter Elzner"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for ideas and inspiration by"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "Diamond Caves"); + + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3, + "Steffest"); + DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2, + "for ideas and inspiration by"); + DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3, + "DX-Boulderdash"); + } + else if (screen_nr == 6) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "David Tritscher"); +#if 1 + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for the code base used for the"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2, + "native Emerald Mine engine"); +#else + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for the new Emerald Mine engine"); +#endif + } + else if (screen_nr == 7) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Guido Schulz"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for the initial DOS port"); + + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, + "Karl H\xf6rnell"); + DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, + "for some additional toons"); + } + else if (screen_nr == 8) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "And not to forget:"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2, + "Many thanks to"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3, + "All those who contributed"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "levels to this game"); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3, + "since 1995"); + } + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); +} + +void DrawInfoScreen_Credits() +{ + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS); + + FadeMenuSoundsAndMusic(); + + FadeOut(REDRAW_FIELD); + + HandleInfoScreen_Credits(MB_MENU_INITIALIZE); + + FadeIn(REDRAW_FIELD); +} + +void HandleInfoScreen_Credits(int button) +{ + static int screen_nr = 0; + int num_screens = 9; + + if (button == MB_MENU_INITIALIZE) + { + screen_nr = 0; + + // DrawInfoScreen_CreditsScreen(screen_nr); + } + + if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE) + { + if (button != MB_MENU_INITIALIZE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + screen_nr++; + } + + if (screen_nr >= num_screens) + { + FadeMenuSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + + if (screen_nr > 0) + FadeSetNextScreen(); + + if (button != MB_MENU_INITIALIZE) + FadeOut(REDRAW_FIELD); + + DrawInfoScreen_CreditsScreen(screen_nr); + + if (button != MB_MENU_INITIALIZE) + FadeIn(REDRAW_FIELD); + } + else + { + PlayMenuSoundIfLoop(); + } +} + +void DrawInfoScreen_Program() +{ + int ystart1 = mSY - SY + 100; + int ystart2 = mSY - SY + 150; + int ybottom = mSY - SY + SYSIZE - 20; + int ystep = 30; + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM); + + FadeOut(REDRAW_FIELD); + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:"); + + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "This game is Freeware!"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2, + "If you like it, send e-mail to:"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3, + setup.internal.program_email); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "More information and levels:"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, + setup.internal.program_website); + DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2, + "If you have created new levels,"); + DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2, + "send them to me to include them!"); + DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2, + ":-)"); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + FadeIn(REDRAW_FIELD); +} + +void HandleInfoScreen_Program(int button) +{ + if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + else if (button == MB_MENU_CHOICE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + FadeMenuSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + } + else + { + PlayMenuSoundIfLoop(); + } +} + +void DrawInfoScreen_Version() +{ + int font_header = FONT_TEXT_3; + int font_text = FONT_TEXT_2; + int xstep = getFontWidth(font_text); + int ystep = getFontHeight(font_text); + int ystart1 = mSY - SY + 100; + int ystart2 = mSY - SY + 150; + int ybottom = mSY - SY + SYSIZE - 20; + int xstart1 = mSX - SX + 2 * xstep; + int xstart2 = mSX - SX + 18 * xstep; + int xstart3 = mSX - SX + 28 * xstep; + SDL_version sdl_version_compiled; + const SDL_version *sdl_version_linked; + int driver_name_len = 10; +#if defined(TARGET_SDL2) + SDL_version sdl_version_linked_ext; + const char *driver_name = NULL; +#else + char driver_name[driver_name_len]; +#endif + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION); + + FadeOut(REDRAW_FIELD); + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:"); + + DrawTextF(xstart1, ystart2, font_header, "Name"); + DrawTextF(xstart2, ystart2, font_text, getProgramTitleString()); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_header, "Version"); + DrawTextF(xstart2, ystart2, font_text, getProgramVersionString()); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_header, "Platform"); + DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_header, "Target"); + DrawTextF(xstart2, ystart2, font_text, TARGET_STRING); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_header, "Source date"); + DrawTextF(xstart2, ystart2, font_text, getSourceDateString()); + + ystart2 += 3 * ystep; + DrawTextF(xstart1, ystart2, font_header, "Library"); + DrawTextF(xstart2, ystart2, font_header, "compiled"); + DrawTextF(xstart3, ystart2, font_header, "linked"); + + SDL_VERSION(&sdl_version_compiled); +#if defined(TARGET_SDL2) + SDL_GetVersion(&sdl_version_linked_ext); + sdl_version_linked = &sdl_version_linked_ext; +#else + sdl_version_linked = SDL_Linked_Version(); +#endif + + ystart2 += 2 * ystep; + DrawTextF(xstart1, ystart2, font_text, "SDL"); + DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); + + SDL_IMAGE_VERSION(&sdl_version_compiled); + sdl_version_linked = IMG_Linked_Version(); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_text, "SDL_image"); + DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); + + SDL_MIXER_VERSION(&sdl_version_compiled); + sdl_version_linked = Mix_Linked_Version(); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_text, "SDL_mixer"); + DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); + + SDL_NET_VERSION(&sdl_version_compiled); + sdl_version_linked = SDLNet_Linked_Version(); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_text, "SDL_net"); + DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); + + ystart2 += 3 * ystep; + DrawTextF(xstart1, ystart2, font_header, "Driver"); + DrawTextF(xstart2, ystart2, font_header, "Requested"); + DrawTextF(xstart3, ystart2, font_header, "Used"); + +#if defined(TARGET_SDL2) + driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len); +#else + SDL_VideoDriverName(driver_name, driver_name_len); +#endif + + ystart2 += 2 * ystep; + DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver"); + DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver); + DrawTextF(xstart3, ystart2, font_text, "%s", driver_name); + +#if defined(TARGET_SDL2) + driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len); +#else + SDL_AudioDriverName(driver_name, driver_name_len); +#endif + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver"); + DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver); + DrawTextF(xstart3, ystart2, font_text, "%s", driver_name); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + FadeIn(REDRAW_FIELD); +} + +void HandleInfoScreen_Version(int button) +{ + if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + else if (button == MB_MENU_CHOICE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + FadeMenuSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + } + else + { + PlayMenuSoundIfLoop(); + } +} + +void DrawInfoScreen_LevelSet() +{ + struct TitleMessageInfo *tmi = &readme; + char *filename = getLevelSetInfoFilename(); + char *title = "Level Set Information:"; + int ystart1 = mSY - SY + 100; + int ybottom = mSY - SY + SYSIZE - 20; + + if (filename == NULL) + { + DrawInfoScreen_NotAvailable(title, "No information for this level set."); + + return; + } + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET); + + FadeOut(REDRAW_FIELD); + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, title); + + /* if x position set to "-1", automatically determine by playfield width */ + if (tmi->x == -1) + tmi->x = SXSIZE / 2; + + /* if y position set to "-1", use static default value */ + if (tmi->y == -1) + tmi->y = 150; + + /* if width set to "-1", automatically determine by playfield width */ + if (tmi->width == -1) + tmi->width = SXSIZE - 2 * TILEX; + + /* if height set to "-1", automatically determine by playfield height */ + if (tmi->height == -1) + tmi->height = SYSIZE - 20 - tmi->y - 10; + + /* if chars set to "-1", automatically determine by text and font width */ + if (tmi->chars == -1) + tmi->chars = tmi->width / getFontWidth(tmi->font); + else + tmi->width = tmi->chars * getFontWidth(tmi->font); + + /* if lines set to "-1", automatically determine by text and font height */ + if (tmi->lines == -1) + tmi->lines = tmi->height / getFontHeight(tmi->font); + else + tmi->height = tmi->lines * getFontHeight(tmi->font); + + DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi), + filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1, + tmi->autowrap, tmi->centered, tmi->parse_comments); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + FadeIn(REDRAW_FIELD); +} + +void HandleInfoScreen_LevelSet(int button) +{ + if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + else if (button == MB_MENU_CHOICE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + FadeMenuSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + } + else + { + PlayMenuSoundIfLoop(); + } +} + +static void DrawInfoScreen() +{ + if (info_mode == INFO_MODE_TITLE) + DrawInfoScreen_TitleScreen(); + else if (info_mode == INFO_MODE_ELEMENTS) + DrawInfoScreen_Elements(); + else if (info_mode == INFO_MODE_MUSIC) + DrawInfoScreen_Music(); + else if (info_mode == INFO_MODE_CREDITS) + DrawInfoScreen_Credits(); + else if (info_mode == INFO_MODE_PROGRAM) + DrawInfoScreen_Program(); + else if (info_mode == INFO_MODE_VERSION) + DrawInfoScreen_Version(); + else if (info_mode == INFO_MODE_LEVELSET) + DrawInfoScreen_LevelSet(); + else + DrawInfoScreen_Main(); + + if (info_mode != INFO_MODE_MAIN && + info_mode != INFO_MODE_TITLE && + info_mode != INFO_MODE_MUSIC) + PlayMenuSoundsAndMusic(); +} + +void HandleInfoScreen(int mx, int my, int dx, int dy, int button) +{ + if (info_mode == INFO_MODE_TITLE) + HandleInfoScreen_TitleScreen(button); + else if (info_mode == INFO_MODE_ELEMENTS) + HandleInfoScreen_Elements(button); + else if (info_mode == INFO_MODE_MUSIC) + HandleInfoScreen_Music(button); + else if (info_mode == INFO_MODE_CREDITS) + HandleInfoScreen_Credits(button); + else if (info_mode == INFO_MODE_PROGRAM) + HandleInfoScreen_Program(button); + else if (info_mode == INFO_MODE_VERSION) + HandleInfoScreen_Version(button); + else if (info_mode == INFO_MODE_LEVELSET) + HandleInfoScreen_LevelSet(button); + else + HandleInfoScreen_Main(mx, my, dx, dy, button); +} + + +/* ========================================================================= */ +/* type name functions */ +/* ========================================================================= */ + +void HandleTypeName(int newxpos, Key key) +{ + static char last_player_name[MAX_PLAYER_NAME_LEN + 1]; + struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME); + struct TextPosInfo *pos = mci->pos_input; + int startx = mSX + ALIGNED_TEXT_XPOS(pos); + int starty = mSY + ALIGNED_TEXT_YPOS(pos); + static int xpos = 0; + int font_nr = pos->font; + int font_active_nr = FONT_ACTIVE(font_nr); + int font_width = getFontWidth(font_active_nr); + char key_char = getValidConfigValueChar(getCharFromKey(key)); + boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0)); + boolean is_active = TRUE; + + DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr); + + if (newxpos) + { + strcpy(last_player_name, setup.player_name); + + xpos = newxpos; + + StartTextInput(startx, starty, pos->width, pos->height); + } + else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN) + { + setup.player_name[xpos] = key_char; + setup.player_name[xpos + 1] = 0; + + xpos++; + } + else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) + { + xpos--; + + setup.player_name[xpos] = 0; + } + else if (key == KSYM_Return && xpos > 0) + { + SaveSetup(); + + is_active = FALSE; + + SetGameStatus(GAME_MODE_MAIN); + } + else if (key == KSYM_Escape) + { + strcpy(setup.player_name, last_player_name); + + is_active = FALSE; + + SetGameStatus(GAME_MODE_MAIN); + } + + if (is_active) + { + pos->width = (strlen(setup.player_name) + 1) * font_width; + startx = mSX + ALIGNED_TEXT_XPOS(pos); + + DrawText(startx, starty, setup.player_name, font_active_nr); + DrawText(startx + xpos * font_width, starty, "_", font_active_nr); + } + else + { + pos->width = strlen(setup.player_name) * font_width; + startx = mSX + ALIGNED_TEXT_XPOS(pos); + + DrawText(startx, starty, setup.player_name, font_nr); + + StopTextInput(); + } +} + + +/* ========================================================================= */ +/* tree menu functions */ +/* ========================================================================= */ + +static void DrawChooseTree(TreeInfo **ti_ptr) +{ + int fade_mask = REDRAW_FIELD; + + if (CheckIfGlobalBorderHasChanged()) + fade_mask = REDRAW_ALL; + + if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY)) + { + SetGameStatus(GAME_MODE_MAIN); + + DrawMainMenu(); + + return; + } + + UnmapAllGadgets(); + + FreeScreenGadgets(); + CreateScreenGadgets(); + + FadeOut(fade_mask); + + /* needed if different viewport properties defined for choosing level (set) */ + ChangeViewportPropertiesIfNeeded(); + + if (game_status == GAME_MODE_LEVELNR) + SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR); + else if (game_status == GAME_MODE_LEVELS) + SetMainBackgroundImage(IMG_BACKGROUND_LEVELS); + + ClearField(); + + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + + HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr); + MapScreenTreeGadgets(*ti_ptr); + + DrawMaskedBorder(fade_mask); + + FadeIn(fade_mask); +} + +static void drawChooseTreeList(int first_entry, int num_page_entries, + TreeInfo *ti) +{ + int i; + char *title_string = NULL; + int yoffset_sets = MENU_TITLE1_YPOS; + int yoffset_setup = 16; + int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR || + ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup); + + title_string = ti->infotext; + + DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string); + + clearMenuListArea(); + + for (i = 0; i < num_page_entries; i++) + { + TreeInfo *node, *node_first; + int entry_pos = first_entry + i; + int xpos = MENU_SCREEN_START_XPOS; + int ypos = MENU_SCREEN_START_YPOS + i; + int startx = mSX + xpos * 32; + int starty = mSY + ypos * 32; + int font_nr = FONT_TEXT_1; + int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset; + int startx_text = startx + font_xoffset; + int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset; + int text_size = startx_scrollbar - startx_text; + int max_buffer_len = text_size / getFontWidth(font_nr); + char buffer[max_buffer_len + 1]; + + node_first = getTreeInfoFirstGroupEntry(ti); + node = getTreeInfoFromPos(node_first, entry_pos); + + strncpy(buffer, node->name, max_buffer_len); + buffer[max_buffer_len] = '\0'; + + DrawText(startx, starty, buffer, font_nr + node->color); + + if (node->parent_link) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); + else if (node->level_group) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else + initCursor(i, IMG_MENU_BUTTON); + } + + redraw_mask |= REDRAW_FIELD; +} + +static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) +{ + TreeInfo *node, *node_first; + int x, last_redraw_mask = redraw_mask; + int ypos = MENU_TITLE2_YPOS; + int font_nr = FONT_TITLE_2; + + if (ti->type == TREE_TYPE_LEVEL_NR) + DrawTextFCentered(ypos, font_nr, leveldir_current->name); + + if (ti->type != TREE_TYPE_LEVEL_DIR) + return; + + node_first = getTreeInfoFirstGroupEntry(ti); + node = getTreeInfoFromPos(node_first, entry_pos); + + DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr); + + if (node->parent_link) + DrawTextFCentered(ypos, font_nr, "leave \"%s\"", + node->node_parent->name); + else if (node->level_group) + DrawTextFCentered(ypos, font_nr, "enter \"%s\"", + node->name); + else if (ti->type == TREE_TYPE_LEVEL_DIR) + DrawTextFCentered(ypos, font_nr, "%3d %s (%s)", + node->levels, (node->levels > 1 ? "levels" : "level"), + node->class_desc); + + /* let BackToFront() redraw only what is needed */ + redraw_mask = last_redraw_mask; + for (x = 0; x < SCR_FIELDX; x++) + MarkTileDirty(x, 1); +} + +static void HandleChooseTree(int mx, int my, int dx, int dy, int button, + TreeInfo **ti_ptr) +{ + TreeInfo *ti = *ti_ptr; + int x = 0; + int y = ti->cl_cursor; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + int num_entries = numTreeInfoInGroup(ti); + int num_page_entries; + boolean position_set_by_scrollbar = (dx == 999); - SetMainBackgroundImage(IMG_BACKGROUND_INFO); - ClearWindow(); - DrawHeadline(); + if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN) + num_page_entries = num_entries; + else + num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; - DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:"); + if (button == MB_MENU_INITIALIZE) + { + int num_entries = numTreeInfoInGroup(ti); + int entry_pos = posTreeInfo(ti); - DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, - "Press any key or button for next page"); + if (ti->cl_first == -1) + { + /* only on initialization */ + ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); + ti->cl_cursor = entry_pos - ti->cl_first; + } + else if (ti->cl_cursor >= num_page_entries || + (num_entries > num_page_entries && + num_entries - ti->cl_first < num_page_entries)) + { + /* only after change of list size (by custom graphic configuration) */ + ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); + ti->cl_cursor = entry_pos - ti->cl_first; + } - FrameCounter = 0; + if (position_set_by_scrollbar) + ti->cl_first = dy; + else + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); + + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawChooseTreeCursor(ti->cl_cursor, TRUE); + + return; } + else if (button == MB_MENU_LEAVE) + { + FadeSetLeaveMenu(); - i = j = 0; - while (helpanim_info[j].element != HELPANIM_LIST_END) + PlaySound(SND_MENU_ITEM_SELECTING); + + if (ti->node_parent) + { + *ti_ptr = ti->node_parent; + DrawChooseTree(ti_ptr); + } + else if (game_status == GAME_MODE_SETUP) + { + if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED || + setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY || + setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE) + execSetupGame(); + else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE || + setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE || + setup_mode == SETUP_MODE_CHOOSE_RENDERING) + execSetupGraphics(); + else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE || + setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS || + setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC) + execSetupSound(); + else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL || + setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE || + setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE) + execSetupTouch(); + else + execSetupArtwork(); + } + else + { + if (game_status == GAME_MODE_LEVELNR) + { + int new_level_nr = atoi(level_number_current->identifier); + + HandleMainMenu_SelectLevel(0, 0, new_level_nr); + } + + SetGameStatus(GAME_MODE_MAIN); + + DrawMainMenu(); + } + + return; + } + + if (mx || my) /* mouse input */ { - if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN || - i >= max_anims) - break; - else if (i < start) + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */ + { + /* move cursor instead of scrolling when already at start/end of list */ + if (dy == -1 * SCROLL_LINE && ti->cl_first == 0) + dy = -1; + else if (dy == +1 * SCROLL_LINE && + ti->cl_first + num_page_entries == num_entries) + dy = 1; + + /* handle scrolling screen one line or page */ + if (ti->cl_cursor + dy < 0 || + ti->cl_cursor + dy > num_page_entries - 1) { - while (helpanim_info[j].element != HELPANIM_LIST_NEXT) - j++; + boolean redraw = FALSE; - j++; - i++; + if (ABS(dy) == SCROLL_PAGE) + step = num_page_entries - 1; - continue; + if (dy < 0 && ti->cl_first > 0) + { + /* scroll page/line up */ + + ti->cl_first -= step; + if (ti->cl_first < 0) + ti->cl_first = 0; + + redraw = TRUE; + } + else if (dy > 0 && ti->cl_first + num_page_entries < num_entries) + { + /* scroll page/line down */ + + ti->cl_first += step; + if (ti->cl_first + num_page_entries > num_entries) + ti->cl_first = MAX(0, num_entries - num_page_entries); + + redraw = TRUE; + } + + if (redraw) + { + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawChooseTreeCursor(ti->cl_cursor, TRUE); + + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); + } + + return; } - j += infoscreen_step[i - start]; + /* handle moving cursor one line */ + y = ti->cl_cursor + dy; + } - element = helpanim_info[j].element; - action = helpanim_info[j].action; - direction = helpanim_info[j].direction; + if (dx == 1) + { + TreeInfo *node_first, *node_cursor; + int entry_pos = ti->cl_first + y; - if (action != -1 && direction != -1) - graphic = el_act_dir2img(element, action, direction); - else if (action != -1) - graphic = el_act2img(element, action); - else if (direction != -1) - graphic = el_act2img(element, direction); + node_first = getTreeInfoFirstGroupEntry(ti); + node_cursor = getTreeInfoFromPos(node_first, entry_pos); + + if (node_cursor->node_group) + { + FadeSetEnterMenu(); + + PlaySound(SND_MENU_ITEM_SELECTING); + + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; + DrawChooseTree(ti_ptr); + + return; + } + } + else if (dx == -1 && ti->node_parent) + { + FadeSetLeaveMenu(); + + PlaySound(SND_MENU_ITEM_SELECTING); + + *ti_ptr = ti->node_parent; + DrawChooseTree(ti_ptr); + + return; + } + + if (!anyScrollbarGadgetActive() && + IN_VIS_MENU(x, y) && + mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x && + y >= 0 && y < num_page_entries) + { + if (button) + { + if (y != ti->cl_cursor) + { + PlaySound(SND_MENU_ITEM_ACTIVATING); + + drawChooseTreeCursor(ti->cl_cursor, FALSE); + drawChooseTreeCursor(y, TRUE); + drawChooseTreeInfo(ti->cl_first + y, ti); + + ti->cl_cursor = y; + } + else if (dx < 0) + { + if (game_status == GAME_MODE_SETUP) + { + if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED || + setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY || + setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE) + execSetupGame(); + else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE || + setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE || + setup_mode == SETUP_MODE_CHOOSE_RENDERING) + execSetupGraphics(); + else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE || + setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS || + setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC) + execSetupSound(); + else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL || + setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE || + setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE) + execSetupTouch(); + else + execSetupArtwork(); + } + } + } else - graphic = el2img(element); + { + TreeInfo *node_first, *node_cursor; + int entry_pos = ti->cl_first + y; + + PlaySound(SND_MENU_ITEM_SELECTING); + + node_first = getTreeInfoFirstGroupEntry(ti); + node_cursor = getTreeInfoFromPos(node_first, entry_pos); + + if (node_cursor->node_group) + { + FadeSetEnterMenu(); + + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; + DrawChooseTree(ti_ptr); + } + else if (node_cursor->parent_link) + { + FadeSetLeaveMenu(); + + *ti_ptr = node_cursor->node_parent; + DrawChooseTree(ti_ptr); + } + else + { + FadeSetEnterMenu(); + + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor; + + if (ti->type == TREE_TYPE_LEVEL_DIR) + { + LoadLevelSetup_SeriesInfo(); + + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + TapeErase(); + } + + if (game_status == GAME_MODE_SETUP) + { + if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED || + setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY || + setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE) + execSetupGame(); + else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE || + setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE || + setup_mode == SETUP_MODE_CHOOSE_RENDERING) + execSetupGraphics(); + else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE || + setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS || + setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC) + execSetupSound(); + else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL || + setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE || + setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE) + execSetupTouch(); + else + execSetupArtwork(); + } + else + { + if (game_status == GAME_MODE_LEVELNR) + { + int new_level_nr = atoi(level_number_current->identifier); + + HandleMainMenu_SelectLevel(0, 0, new_level_nr); + } + + SetGameStatus(GAME_MODE_MAIN); + + DrawMainMenu(); + } + } + } + } +} + +void DrawChooseLevelSet() +{ + FadeMenuSoundsAndMusic(); + + DrawChooseTree(&leveldir_current); + + PlayMenuSoundsAndMusic(); +} + +void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button) +{ + HandleChooseTree(mx, my, dx, dy, button, &leveldir_current); +} + +void DrawChooseLevelNr() +{ + int i; - delay = helpanim_info[j++].delay; + FadeMenuSoundsAndMusic(); - if (delay == -1) - delay = 1000000; + if (level_number != NULL) + { + freeTreeInfo(level_number); - if (infoscreen_frame[i - start] == 0) - { - sync_frame = 0; - infoscreen_frame[i - start] = delay - 1; - } - else - { - sync_frame = delay - infoscreen_frame[i - start]; - infoscreen_frame[i - start]--; - } + level_number = NULL; + } - if (helpanim_info[j].element == HELPANIM_LIST_NEXT) - { - if (!infoscreen_frame[i - start]) - infoscreen_step[i - start] = 0; - } - else - { - if (!infoscreen_frame[i - start]) - infoscreen_step[i - start]++; - while (helpanim_info[j].element != HELPANIM_LIST_NEXT) - j++; - } + for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR); + char identifier[32], name[32]; + int value = i; - j++; + /* temporarily load level info to get level name */ + LoadLevelInfoOnly(i); - ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep, - TILEX, TILEY); - DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep, - graphic, sync_frame, USE_MASKING); + ti->node_top = &level_number; + ti->sort_priority = 10000 + value; + ti->color = (level.no_level_file ? FC_BLUE : + LevelStats_getSolved(i) ? FC_GREEN : + LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED); - if (init) - DrawInfoScreen_HelpText(element, action, direction, i - start); + snprintf(identifier, sizeof(identifier), "%d", value); + snprintf(name, sizeof(name), "%03d: %s", value, + (level.no_level_file ? "(no file)" : level.name)); - i++; + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + + pushTreeInfo(&level_number, ti); } - redraw_mask |= REDRAW_FIELD; + /* sort level number values to start with lowest level number */ + sortTreeInfo(&level_number); - FrameCounter++; + /* set current level number to current level number */ + level_number_current = + getTreeInfoFromIdentifier(level_number, i_to_a(level_nr)); + + /* if that also fails, set current level number to first available level */ + if (level_number_current == NULL) + level_number_current = level_number; + + DrawChooseTree(&level_number_current); + + PlayMenuSoundsAndMusic(); } -static char *getHelpText(int element, int action, int direction) +void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button) { - char token[MAX_LINE_LEN]; + HandleChooseTree(mx, my, dx, dy, button, &level_number_current); +} - strcpy(token, element_info[element].token_name); +void DrawHallOfFame(int highlight_position) +{ + int fade_mask = REDRAW_FIELD; - if (action != -1) - strcat(token, element_action_info[action].suffix); + if (CheckIfGlobalBorderHasChanged()) + fade_mask = REDRAW_ALL; - if (direction != -1) - strcat(token, element_direction_info[MV_DIR_BIT(direction)].suffix); + UnmapAllGadgets(); + FadeMenuSoundsAndMusic(); - return getHashEntry(helptext_info, token); -} + /* (this is needed when called from GameEnd() after winning a game) */ + KeyboardAutoRepeatOn(); -void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) -{ -#if 0 - int font_nr = FONT_TEXT_2; -#else - int font_nr = FONT_LEVEL_NUMBER; -#endif - int font_width = getFontWidth(font_nr); - int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX; - int sy = mSY + 65 + 2 * 32 + 1; - int ystep = TILEY + 4; - int pad_x = sx - SX; - int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width; - int max_lines_per_text = 2; - char *text = NULL; + /* (this is needed when called from GameEnd() after winning a game) */ + SetDrawDeactivationMask(REDRAW_NONE); + SetDrawBackgroundMask(REDRAW_FIELD); - if (action != -1 && direction != -1) /* element.action.direction */ - text = getHelpText(element, action, direction); + if (highlight_position < 0) + LoadScore(level_nr); + else + SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW); - if (text == NULL && action != -1) /* element.action */ - text = getHelpText(element, action, -1); + FadeSetEnterScreen(); - if (text == NULL && direction != -1) /* element.direction */ - text = getHelpText(element, -1, direction); + FadeOut(fade_mask); - if (text == NULL) /* base element */ - text = getHelpText(element, -1, -1); + /* needed if different viewport properties defined for scores */ + ChangeViewportPropertiesIfNeeded(); - if (text == NULL) /* not found */ - text = "No description available"; + PlayMenuSoundsAndMusic(); - if (strlen(text) <= max_chars_per_line) /* only one line of text */ - sy += getFontHeight(font_nr) / 2; + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + + HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE); - DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr, - max_chars_per_line, max_lines_per_text); + DrawMaskedBorder(fade_mask); + + FadeIn(fade_mask); } -void DrawInfoScreen_Elements() +static void drawHallOfFameList(int first_entry, int highlight_position) { - LoadHelpAnimInfo(); - LoadHelpTextInfo(); + int i, j; - HandleInfoScreen_Elements(MB_MENU_INITIALIZE); + SetMainBackgroundImage(IMG_BACKGROUND_SCORES); + ClearField(); + + DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame"); + DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, + "HighScores of Level %d", level_nr); + + for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++) + { + int entry = first_entry + i; + boolean active = (entry == highlight_position); + int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1); + int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2); + int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3); + int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4); + int dxoff = getFontDrawOffsetX(font_nr1); + int dx1 = 3 * getFontWidth(font_nr1); + int dx2 = dx1 + getFontWidth(font_nr1); + int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4); + int num_dots = (dx3 - dx2) / getFontWidth(font_nr3); + int sy = mSY + 64 + i * 32; + + DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1); + DrawText(mSX + dx1, sy, ".", font_nr1); + + for (j = 0; j < num_dots; j++) + DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3); + + if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME)) + DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2); + + DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4); + } - FadeToFront(); - InitAnimation(); + redraw_mask |= REDRAW_FIELD; } -void HandleInfoScreen_Elements(int button) +void HandleHallOfFame(int mx, int my, int dx, int dy, int button) { - static unsigned long info_delay = 0; - static int num_anims; - static int num_pages; - static int page; - int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN; - int button_released = !button; - int i; + static int first_entry = 0; + static int highlight_position = 0; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); if (button == MB_MENU_INITIALIZE) { - boolean new_element = TRUE; + first_entry = 0; + highlight_position = mx; + drawHallOfFameList(first_entry, highlight_position); - num_anims = 0; - for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++) + return; + } + + if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */ + step = NUM_MENU_ENTRIES_ON_SCREEN - 1; + + if (dy < 0) + { + if (first_entry > 0) { - if (helpanim_info[i].element == HELPANIM_LIST_NEXT) - new_element = TRUE; - else if (new_element) - { - num_anims++; - new_element = FALSE; - } + first_entry -= step; + if (first_entry < 0) + first_entry = 0; + + drawHallOfFameList(first_entry, highlight_position); } + } + else if (dy > 0) + { + if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES) + { + first_entry += step; + if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) + first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN); - num_pages = (num_anims + anims_per_page - 1) / anims_per_page; - page = 0; + drawHallOfFameList(first_entry, highlight_position); + } } else if (button == MB_MENU_LEAVE) { - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); + PlaySound(SND_MENU_ITEM_SELECTING); - return; - } + FadeSound(SND_BACKGROUND_SCORES); - if (button_released || button == MB_MENU_INITIALIZE) - { - if (button != MB_MENU_INITIALIZE) - page++; + SetGameStatus(GAME_MODE_MAIN); - if (page >= num_pages) - { - FadeSoundsAndMusic(); + DrawMainMenu(); + } + else if (button == MB_MENU_CHOICE) + { + PlaySound(SND_MENU_ITEM_SELECTING); - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); + FadeSound(SND_BACKGROUND_SCORES); - return; - } + SetGameStatus(GAME_MODE_MAIN); - DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE); + DrawMainMenu(); } - else - { - if (DelayReached(&info_delay, GAME_FRAME_DELAY)) - if (page < num_pages) - DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE); + if (game_status == GAME_MODE_SCORES) PlayMenuSoundIfLoop(); - } } -void DrawInfoScreen_Music() -{ - ClearWindow(); - DrawHeadline(); - LoadMusicInfo(); +/* ========================================================================= */ +/* setup screen functions */ +/* ========================================================================= */ - HandleInfoScreen_Music(MB_MENU_INITIALIZE); -} +static struct TokenInfo *setup_info; +static int num_setup_info; /* number of setup entries shown on screen */ +static int max_setup_info; /* total number of setup entries in list */ + +static char *window_size_text; +static char *scaling_type_text; +static char *rendering_mode_text; +static char *scroll_delay_text; +static char *snapshot_mode_text; +static char *game_speed_text; +static char *graphics_set_name; +static char *sounds_set_name; +static char *music_set_name; +static char *volume_simple_text; +static char *volume_loops_text; +static char *volume_music_text; +static char *touch_controls_text; +static char *move_distance_text; +static char *drop_distance_text; -void HandleInfoScreen_Music(int button) +static void execSetupMain() { - static struct MusicFileInfo *list = NULL; - int ystart = 150, dy = 30; - int ybottom = SYSIZE - 20; - int button_released = !button; + setup_mode = SETUP_MODE_MAIN; - if (button == MB_MENU_INITIALIZE) + DrawSetupScreen(); +} + +static void execSetupGame_setGameSpeeds() +{ + if (game_speeds == NULL) { - list = music_file_info; + int i; - if (list == NULL) + for (i = 0; game_speeds_list[i].value != -1; i++) { - FadeSoundsAndMusic(); + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = game_speeds_list[i].value; + char *text = game_speeds_list[i].text; - ClearWindow(); - DrawHeadline(); + ti->node_top = &game_speeds; + ti->sort_priority = 10000 - value; - DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set."); + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); - DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for info menu"); + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Game Speed"); - return; + pushTreeInfo(&game_speeds, ti); } - } - else if (button == MB_MENU_LEAVE) - { - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); - return; - } + /* sort game speed values to start with slowest game speed */ + sortTreeInfo(&game_speeds); - if (button_released || button == MB_MENU_INITIALIZE) - { - int y = 0; + /* set current game speed to configured game speed value */ + game_speed_current = + getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay)); - if (button != MB_MENU_INITIALIZE) - if (list != NULL) - list = list->next; + /* if that fails, set current game speed to reliable default value */ + if (game_speed_current == NULL) + game_speed_current = + getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY)); - if (list == NULL) - { - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); + /* if that also fails, set current game speed to first available speed */ + if (game_speed_current == NULL) + game_speed_current = game_speeds; + } - return; - } + setup.game_frame_delay = atoi(game_speed_current->identifier); - FadeSoundsAndMusic(); + /* needed for displaying game speed text instead of identifier */ + game_speed_text = game_speed_current->name; +} - ClearWindow(); - DrawHeadline(); +static void execSetupGame_setScrollDelays() +{ + if (scroll_delays == NULL) + { + int i; - if (list->is_sound) + for (i = 0; scroll_delays_list[i].value != -1; i++) { - int sound = list->music; + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = scroll_delays_list[i].value; + char *text = scroll_delays_list[i].text; - if (sound_info[sound].loop) - PlaySoundLoop(sound); - else - PlaySound(sound); + ti->node_top = &scroll_delays; + ti->sort_priority = value; - DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:"); + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Scroll Delay"); + + pushTreeInfo(&scroll_delays, ti); } - else - { - PlayMusic(list->music); - DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:"); - } + /* sort scroll delay values to start with lowest scroll delay value */ + sortTreeInfo(&scroll_delays); + + /* set current scroll delay value to configured scroll delay value */ + scroll_delay_current = + getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value)); + + /* if that fails, set current scroll delay to reliable default value */ + if (scroll_delay_current == NULL) + scroll_delay_current = + getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY)); + + /* if that also fails, set current scroll delay to first available value */ + if (scroll_delay_current == NULL) + scroll_delay_current = scroll_delays; + } - if (strcmp(list->title, UNKNOWN_NAME) != 0) - { - if (strcmp(list->title_header, UNKNOWN_NAME) != 0) - DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header); + setup.scroll_delay_value = atoi(scroll_delay_current->identifier); - DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title); - } + /* needed for displaying scroll delay text instead of identifier */ + scroll_delay_text = scroll_delay_current->name; +} + +static void execSetupGame_setSnapshotModes() +{ + if (snapshot_modes == NULL) + { + int i; - if (strcmp(list->artist, UNKNOWN_NAME) != 0) + for (i = 0; snapshot_modes_list[i].value != NULL; i++) { - if (strcmp(list->artist_header, UNKNOWN_NAME) != 0) - DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header); - else - DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by"); + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + char *value = snapshot_modes_list[i].value; + char *text = snapshot_modes_list[i].text; - DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist); - } + ti->node_top = &snapshot_modes; + ti->sort_priority = i; - if (strcmp(list->album, UNKNOWN_NAME) != 0) - { - if (strcmp(list->album_header, UNKNOWN_NAME) != 0) - DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header); - else - DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album"); + sprintf(identifier, "%s", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Snapshot Mode"); - DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album); + pushTreeInfo(&snapshot_modes, ti); } - if (strcmp(list->year, UNKNOWN_NAME) != 0) - { - if (strcmp(list->year_header, UNKNOWN_NAME) != 0) - DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header); - else - DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year"); + /* sort snapshot mode values to start with lowest snapshot mode value */ + sortTreeInfo(&snapshot_modes); - DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year); - } + /* set current snapshot mode value to configured snapshot mode value */ + snapshot_mode_current = + getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode); - DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for next page"); + /* if that fails, set current snapshot mode to reliable default value */ + if (snapshot_mode_current == NULL) + snapshot_mode_current = + getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT); + + /* if that also fails, set current snapshot mode to first available value */ + if (snapshot_mode_current == NULL) + snapshot_mode_current = snapshot_modes; } - if (list != NULL && list->is_sound && sound_info[list->music].loop) - PlaySoundLoop(list->music); + setup.engine_snapshot_mode = snapshot_mode_current->identifier; + + /* needed for displaying snapshot mode text instead of identifier */ + snapshot_mode_text = snapshot_mode_current->name; } -void DrawInfoScreen_Credits() +static void execSetupGame() { - int ystart = 150, ystep = 30; - int ybottom = SYSIZE - 20; - - FadeSoundsAndMusic(); - - ClearWindow(); - DrawHeadline(); + execSetupGame_setGameSpeeds(); + execSetupGame_setScrollDelays(); + execSetupGame_setSnapshotModes(); - DrawTextSCentered(100, FONT_TEXT_1, "Credits:"); - DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:"); - DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz"); - DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:"); - DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell"); - DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2, - "...and many thanks to all contributors"); - DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!"); + setup_mode = SETUP_MODE_GAME; - DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for info menu"); + DrawSetupScreen(); } -void HandleInfoScreen_Credits(int button) +static void execSetupChooseGameSpeed() { - int button_released = !button; - - if (button == MB_MENU_LEAVE) - { - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); + setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED; - return; - } + DrawSetupScreen(); +} - if (button_released) - { - FadeSoundsAndMusic(); +static void execSetupChooseScrollDelay() +{ + setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY; - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); - } - else - { - PlayMenuSoundIfLoop(); - } + DrawSetupScreen(); } -void DrawInfoScreen_Program() +static void execSetupChooseSnapshotMode() { - int ystart = 150, ystep = 30; - int ybottom = SYSIZE - 20; - - ClearWindow(); - DrawHeadline(); + setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE; - DrawTextSCentered(100, FONT_TEXT_1, "Program Information:"); + DrawSetupScreen(); +} - DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, - "This game is Freeware!"); - DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2, - "If you like it, send e-mail to:"); - DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3, - "info@artsoft.org"); - DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2, - "or SnailMail to:"); - DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3, - "Holger Schemel"); - DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3, - "Detmolder Strasse 189"); - DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3, - "33604 Bielefeld"); - DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3, - "Germany"); - - DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2, - "If you have created new levels,"); - DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2, - "send them to me to include them!"); - DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2, - ":-)"); +static void execSetupEditor() +{ + setup_mode = SETUP_MODE_EDITOR; - DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for info menu"); + DrawSetupScreen(); } -void HandleInfoScreen_Program(int button) +static void execSetupGraphics_setWindowSizes(boolean update_list) { - int button_released = !button; - - if (button == MB_MENU_LEAVE) + if (window_sizes != NULL && update_list) { - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); + freeTreeInfo(window_sizes); - return; + window_sizes = NULL; } - if (button_released) + if (window_sizes == NULL) { - FadeSoundsAndMusic(); + boolean current_window_size_found = FALSE; + int i; - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); - } - else - { - PlayMenuSoundIfLoop(); - } -} + for (i = 0; window_sizes_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = window_sizes_list[i].value; + char *text = window_sizes_list[i].text; -void DrawInfoScreen_LevelSet() -{ - int ystart = 150; - int ybottom = SYSIZE - 20; - char *filename = getLevelSetInfoFilename(); -#if 0 - int font_nr = FONT_TEXT_2; -#else - int font_nr = FONT_LEVEL_NUMBER; -#endif - int font_width = getFontWidth(font_nr); - int font_height = getFontHeight(font_nr); - int pad_x = 32; - int pad_y = ystart; - int sx = SX + pad_x; - int sy = SY + pad_y; - int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width; - int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1; - - ClearWindow(); - DrawHeadline(); + ti->node_top = &window_sizes; + ti->sort_priority = value; - DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:"); + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); - DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for info menu"); + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Window Scaling"); - if (filename != NULL) - DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line, - max_lines_per_screen); - else - DrawTextSCentered(ystart, FONT_TEXT_2, - "No information for this level set."); -} + pushTreeInfo(&window_sizes, ti); -void HandleInfoScreen_LevelSet(int button) -{ - int button_released = !button; + if (value == setup.window_scaling_percent) + current_window_size_found = TRUE; + } - if (button == MB_MENU_LEAVE) - { - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); + if (!current_window_size_found) + { + // add entry for non-preset window scaling value - return; - } + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = setup.window_scaling_percent; - if (button_released) - { - FadeSoundsAndMusic(); + ti->node_top = &window_sizes; + ti->sort_priority = value; - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); - } - else - { - PlayMenuSoundIfLoop(); - } -} + sprintf(identifier, "%d", value); + sprintf(name, "%d %% (Current)", value); -void DrawInfoScreen() -{ - SetMainBackgroundImage(IMG_BACKGROUND_INFO); + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Window Scaling"); - if (info_mode == INFO_MODE_ELEMENTS) - DrawInfoScreen_Elements(); - else if (info_mode == INFO_MODE_MUSIC) - DrawInfoScreen_Music(); - else if (info_mode == INFO_MODE_CREDITS) - DrawInfoScreen_Credits(); - else if (info_mode == INFO_MODE_PROGRAM) - DrawInfoScreen_Program(); - else if (info_mode == INFO_MODE_LEVELSET) - DrawInfoScreen_LevelSet(); - else - DrawInfoScreen_Main(); + pushTreeInfo(&window_sizes, ti); + } - if (info_mode != INFO_MODE_MUSIC) - { - PlayMenuSound(); - PlayMenuMusic(); + /* sort window size values to start with lowest window size value */ + sortTreeInfo(&window_sizes); + + /* set current window size value to configured window size value */ + window_size_current = + getTreeInfoFromIdentifier(window_sizes, + i_to_a(setup.window_scaling_percent)); + + /* if that fails, set current window size to reliable default value */ + if (window_size_current == NULL) + window_size_current = + getTreeInfoFromIdentifier(window_sizes, + i_to_a(STD_WINDOW_SCALING_PERCENT)); + + /* if that also fails, set current window size to first available value */ + if (window_size_current == NULL) + window_size_current = window_sizes; } -} -void HandleInfoScreen(int mx, int my, int dx, int dy, int button) -{ - if (info_mode == INFO_MODE_ELEMENTS) - HandleInfoScreen_Elements(button); - else if (info_mode == INFO_MODE_MUSIC) - HandleInfoScreen_Music(button); - else if (info_mode == INFO_MODE_CREDITS) - HandleInfoScreen_Credits(button); - else if (info_mode == INFO_MODE_PROGRAM) - HandleInfoScreen_Program(button); - else if (info_mode == INFO_MODE_LEVELSET) - HandleInfoScreen_LevelSet(button); - else - HandleInfoScreen_Main(mx, my, dx, dy, button); + setup.window_scaling_percent = atoi(window_size_current->identifier); - DoAnimation(); + /* needed for displaying window size text instead of identifier */ + window_size_text = window_size_current->name; } +static void execSetupGraphics_setScalingTypes() +{ + if (scaling_types == NULL) + { + int i; -/* ========================================================================= */ -/* type name functions */ -/* ========================================================================= */ + for (i = 0; scaling_types_list[i].value != NULL; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + char *value = scaling_types_list[i].value; + char *text = scaling_types_list[i].text; -void HandleTypeName(int newxpos, Key key) -{ - static int xpos = 0, ypos = 2; - int font_width = getFontWidth(FONT_INPUT_1_ACTIVE); - int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:"); - int startx = mSX + 32 + name_width; - int starty = mSY + ypos * 32; + ti->node_top = &scaling_types; + ti->sort_priority = i; - if (newxpos) - { - xpos = newxpos; + sprintf(identifier, "%s", value); + sprintf(name, "%s", text); - DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE); - DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE); + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Anti-Aliasing"); - return; - } + pushTreeInfo(&scaling_types, ti); + } - if (((key >= KSYM_A && key <= KSYM_Z) || - (key >= KSYM_a && key <= KSYM_z)) && - xpos < MAX_PLAYER_NAME_LEN) - { - char ascii; + /* sort scaling type values to start with lowest scaling type value */ + sortTreeInfo(&scaling_types); - if (key >= KSYM_A && key <= KSYM_Z) - ascii = 'A' + (char)(key - KSYM_A); - else - ascii = 'a' + (char)(key - KSYM_a); + /* set current scaling type value to configured scaling type value */ + scaling_type_current = + getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality); - setup.player_name[xpos] = ascii; - setup.player_name[xpos + 1] = 0; - xpos++; + /* if that fails, set current scaling type to reliable default value */ + if (scaling_type_current == NULL) + scaling_type_current = + getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT); - DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE); - DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE); + /* if that also fails, set current scaling type to first available value */ + if (scaling_type_current == NULL) + scaling_type_current = scaling_types; } - else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) - { - xpos--; - setup.player_name[xpos] = 0; - DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE); - } - else if (key == KSYM_Return && xpos > 0) - { - DrawText(startx, starty, setup.player_name, FONT_INPUT_1); - DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE); + setup.window_scaling_quality = scaling_type_current->identifier; - SaveSetup(); - game_status = GAME_MODE_MAIN; - } + /* needed for displaying scaling type text instead of identifier */ + scaling_type_text = scaling_type_current->name; } +static void execSetupGraphics_setRenderingModes() +{ + if (rendering_modes == NULL) + { + int i; -/* ========================================================================= */ -/* tree menu functions */ -/* ========================================================================= */ + for (i = 0; rendering_modes_list[i].value != NULL; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + char *value = rendering_modes_list[i].value; + char *text = rendering_modes_list[i].text; -static void DrawChooseTree(TreeInfo **ti_ptr) -{ - UnmapAllGadgets(); + ti->node_top = &rendering_modes; + ti->sort_priority = i; - FreeScreenGadgets(); - CreateScreenGadgets(); + sprintf(identifier, "%s", value); + sprintf(name, "%s", text); - CloseDoor(DOOR_CLOSE_2); + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Special Rendering"); - ClearWindow(); + pushTreeInfo(&rendering_modes, ti); + } - HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr); - MapChooseTreeGadgets(*ti_ptr); + /* sort rendering mode values to start with lowest rendering mode value */ + sortTreeInfo(&rendering_modes); - FadeToFront(); - InitAnimation(); -} + /* set current rendering mode value to configured rendering mode value */ + rendering_mode_current = + getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode); -static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti) -{ - struct GadgetInfo *gi = screen_gadget[id]; - int items_max, items_visible, item_position; + /* if that fails, set current rendering mode to reliable default value */ + if (rendering_mode_current == NULL) + rendering_mode_current = + getTreeInfoFromIdentifier(rendering_modes, + STR_SPECIAL_RENDERING_DEFAULT); - items_max = numTreeInfoInGroup(ti); - items_visible = NUM_MENU_ENTRIES_ON_SCREEN; - item_position = first_entry; + /* if that also fails, set current rendering mode to first available one */ + if (rendering_mode_current == NULL) + rendering_mode_current = rendering_modes; + } - if (item_position > items_max - items_visible) - item_position = items_max - items_visible; + setup.screen_rendering_mode = rendering_mode_current->identifier; - ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, - GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible, - GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); + /* needed for displaying rendering mode text instead of identifier */ + rendering_mode_text = rendering_mode_current->name; } -static void drawChooseTreeList(int first_entry, int num_page_entries, - TreeInfo *ti) +static void execSetupGraphics() { - int i; - char buffer[SCR_FIELDX * 2]; - int max_buffer_len = (SCR_FIELDX - 2) * 2; - char *title_string = NULL; - int xoffset_setup = 16; - int yoffset_setup = 16; - int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup); - int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup); - int last_game_status = game_status; /* save current game status */ + // update "setup.window_scaling_percent" from list selection + // (in this case, window scaling was changed on setup screen) + if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE) + execSetupGraphics_setWindowSizes(FALSE); - title_string = - (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" : - ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" : - ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" : - ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : ""); + // update list selection from "setup.window_scaling_percent" + // (window scaling may have changed by resizing the window) + execSetupGraphics_setWindowSizes(TRUE); - DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1); + execSetupGraphics_setScalingTypes(); + execSetupGraphics_setRenderingModes(); - /* force LEVELS font on artwork setup screen */ - game_status = GAME_MODE_LEVELS; + setup_mode = SETUP_MODE_GRAPHICS; - /* clear tree list area, but not title or scrollbar */ - DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32, - SXSIZE - 32 + menu.scrollbar_xoffset, - MAX_MENU_ENTRIES_ON_SCREEN * 32); + DrawSetupScreen(); - for (i = 0; i < num_page_entries; i++) - { - TreeInfo *node, *node_first; - int entry_pos = first_entry + i; - int ypos = MENU_SCREEN_START_YPOS + i; +#if defined(TARGET_SDL2) + // window scaling may have changed at this point + ToggleFullscreenOrChangeWindowScalingIfNeeded(); - node_first = getTreeInfoFirstGroupEntry(ti); - node = getTreeInfoFromPos(node_first, entry_pos); + // window scaling quality may have changed at this point + if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality)) + SDLSetWindowScalingQuality(setup.window_scaling_quality); - strncpy(buffer, node->name , max_buffer_len); - buffer[max_buffer_len] = '\0'; + // screen rendering mode may have changed at this point + SDLSetScreenRenderingMode(setup.screen_rendering_mode); +#endif +} - DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color); +#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID) +static void execSetupChooseWindowSize() +{ + setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE; - if (node->parent_link) - initCursor(i, IMG_MENU_BUTTON_LEFT); - else if (node->level_group) - initCursor(i, IMG_MENU_BUTTON_RIGHT); - else - initCursor(i, IMG_MENU_BUTTON); - } + DrawSetupScreen(); +} - game_status = last_game_status; /* restore current game status */ +static void execSetupChooseScalingType() +{ + setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE; - redraw_mask |= REDRAW_FIELD; + DrawSetupScreen(); } -static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) +static void execSetupChooseRenderingMode() { - TreeInfo *node, *node_first; - int x, last_redraw_mask = redraw_mask; + setup_mode = SETUP_MODE_CHOOSE_RENDERING; - if (ti->type != TREE_TYPE_LEVEL_DIR) - return; + DrawSetupScreen(); +} +#endif - node_first = getTreeInfoFirstGroupEntry(ti); - node = getTreeInfoFromPos(node_first, entry_pos); +static void execSetupChooseVolumeSimple() +{ + setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE; - DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32); + DrawSetupScreen(); +} - if (node->parent_link) - DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"", - node->class_desc); - else if (node->level_group) - DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"", - node->class_desc); - else if (ti->type == TREE_TYPE_LEVEL_DIR) - DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)", - node->levels, node->class_desc); +static void execSetupChooseVolumeLoops() +{ + setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS; - /* let BackToFront() redraw only what is needed */ - redraw_mask = last_redraw_mask | REDRAW_TILES; - for (x = 0; x < SCR_FIELDX; x++) - MarkTileDirty(x, 1); + DrawSetupScreen(); +} + +static void execSetupChooseVolumeMusic() +{ + setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC; + + DrawSetupScreen(); } -static void HandleChooseTree(int mx, int my, int dx, int dy, int button, - TreeInfo **ti_ptr) +static void execSetupSound() { - TreeInfo *ti = *ti_ptr; - int x = 0; - int y = ti->cl_cursor; - int step = (button == 1 ? 1 : button == 2 ? 5 : 10); - int num_entries = numTreeInfoInGroup(ti); - int num_page_entries; - int last_game_status = game_status; /* save current game status */ - boolean position_set_by_scrollbar = (dx == 999); + if (volumes_simple == NULL) + { + boolean current_volume_simple_found = FALSE; + int i; - /* force LEVELS draw offset on choose level and artwork setup screen */ - game_status = GAME_MODE_LEVELS; + for (i = 0; volumes_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = volumes_list[i].value; + char *text = volumes_list[i].text; - if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN) - num_page_entries = num_entries; - else - num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; + ti->node_top = &volumes_simple; + ti->sort_priority = value; - game_status = last_game_status; /* restore current game status */ + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); - if (button == MB_MENU_INITIALIZE) - { - int num_entries = numTreeInfoInGroup(ti); - int entry_pos = posTreeInfo(ti); + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Sound Volume"); - if (ti->cl_first == -1) - { - /* only on initialization */ - ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); - ti->cl_cursor = entry_pos - ti->cl_first; + pushTreeInfo(&volumes_simple, ti); + + if (value == setup.volume_simple) + current_volume_simple_found = TRUE; } - else if (ti->cl_cursor >= num_page_entries || - (num_entries > num_page_entries && - num_entries - ti->cl_first < num_page_entries)) + + if (!current_volume_simple_found) { - /* only after change of list size (by custom graphic configuration) */ - ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); - ti->cl_cursor = entry_pos - ti->cl_first; - } + // add entry for non-preset volume value - if (position_set_by_scrollbar) - ti->cl_first = dy; - else - AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - ti->cl_first, ti); + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = setup.volume_simple; - drawChooseTreeList(ti->cl_first, num_page_entries, ti); - drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); - drawChooseTreeCursor(ti->cl_cursor, FC_RED); + ti->node_top = &volumes_simple; + ti->sort_priority = value; - return; - } - else if (button == MB_MENU_LEAVE) - { - if (ti->node_parent) - { - *ti_ptr = ti->node_parent; - DrawChooseTree(ti_ptr); - } - else if (game_status == GAME_MODE_SETUP) - { - execSetupArtwork(); - } - else - { - game_status = GAME_MODE_MAIN; - DrawMainMenu(); - } + sprintf(identifier, "%d", value); + sprintf(name, "%d %% (Current)", value); - return; - } + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Sound Volume"); - if (mx || my) /* mouse input */ - { - int last_game_status = game_status; /* save current game status */ + pushTreeInfo(&volumes_simple, ti); + } - /* force LEVELS draw offset on artwork setup screen */ - game_status = GAME_MODE_LEVELS; + /* sort volume values to start with lowest volume value */ + sortTreeInfo(&volumes_simple); - x = (mx - mSX) / 32; - y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + /* set current volume value to configured volume value */ + volume_simple_current = + getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple)); + + /* if that fails, set current volume to reliable default value */ + if (volume_simple_current == NULL) + volume_simple_current = + getTreeInfoFromIdentifier(volumes_simple, i_to_a(100)); - game_status = last_game_status; /* restore current game status */ + /* if that also fails, set current volume to first available value */ + if (volume_simple_current == NULL) + volume_simple_current = volumes_simple; } - else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */ + + if (volumes_loops == NULL) { - /* move cursor instead of scrolling when already at start/end of list */ - if (dy == -1 * SCROLL_LINE && ti->cl_first == 0) - dy = -1; - else if (dy == +1 * SCROLL_LINE && - ti->cl_first + num_page_entries == num_entries) - dy = 1; + boolean current_volume_loops_found = FALSE; + int i; - /* handle scrolling screen one line or page */ - if (ti->cl_cursor + dy < 0 || - ti->cl_cursor + dy > num_page_entries - 1) + for (i = 0; volumes_list[i].value != -1; i++) { - if (ABS(dy) == SCROLL_PAGE) - step = num_page_entries - 1; - - if (dy < 0 && ti->cl_first > 0) - { - /* scroll page/line up */ + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = volumes_list[i].value; + char *text = volumes_list[i].text; - ti->cl_first -= step; - if (ti->cl_first < 0) - ti->cl_first = 0; + ti->node_top = &volumes_loops; + ti->sort_priority = value; - drawChooseTreeList(ti->cl_first, num_page_entries, ti); - drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); - drawChooseTreeCursor(ti->cl_cursor, FC_RED); - AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - ti->cl_first, ti); - } - else if (dy > 0 && ti->cl_first + num_page_entries < num_entries) - { - /* scroll page/line down */ + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); - ti->cl_first += step; - if (ti->cl_first + num_page_entries > num_entries) - ti->cl_first = MAX(0, num_entries - num_page_entries); + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Loops Volume"); - drawChooseTreeList(ti->cl_first, num_page_entries, ti); - drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); - drawChooseTreeCursor(ti->cl_cursor, FC_RED); - AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - ti->cl_first, ti); - } + pushTreeInfo(&volumes_loops, ti); - return; + if (value == setup.volume_loops) + current_volume_loops_found = TRUE; } - /* handle moving cursor one line */ - y = ti->cl_cursor + dy; - } + if (!current_volume_loops_found) + { + // add entry for non-preset volume value - if (dx == 1) - { - TreeInfo *node_first, *node_cursor; - int entry_pos = ti->cl_first + y; + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = setup.volume_loops; - node_first = getTreeInfoFirstGroupEntry(ti); - node_cursor = getTreeInfoFromPos(node_first, entry_pos); + ti->node_top = &volumes_loops; + ti->sort_priority = value; - if (node_cursor->node_group) - { - node_cursor->cl_first = ti->cl_first; - node_cursor->cl_cursor = ti->cl_cursor; - *ti_ptr = node_cursor->node_group; - DrawChooseTree(ti_ptr); + sprintf(identifier, "%d", value); + sprintf(name, "%d %% (Current)", value); - return; + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Loops Volume"); + + pushTreeInfo(&volumes_loops, ti); } - } - else if (dx == -1 && ti->node_parent) - { - *ti_ptr = ti->node_parent; - DrawChooseTree(ti_ptr); - return; + /* sort volume values to start with lowest volume value */ + sortTreeInfo(&volumes_loops); + + /* set current volume value to configured volume value */ + volume_loops_current = + getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops)); + + /* if that fails, set current volume to reliable default value */ + if (volume_loops_current == NULL) + volume_loops_current = + getTreeInfoFromIdentifier(volumes_loops, i_to_a(100)); + + /* if that also fails, set current volume to first available value */ + if (volume_loops_current == NULL) + volume_loops_current = volumes_loops; } - if (!anyScrollbarGadgetActive() && - IN_VIS_FIELD(x, y) && - mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x && - y >= 0 && y < num_page_entries) + if (volumes_music == NULL) { - if (button) + boolean current_volume_music_found = FALSE; + int i; + + for (i = 0; volumes_list[i].value != -1; i++) { - if (y != ti->cl_cursor) - { - drawChooseTreeCursor(y, FC_RED); - drawChooseTreeCursor(ti->cl_cursor, FC_BLUE); - drawChooseTreeInfo(ti->cl_first + y, ti); - ti->cl_cursor = y; - } + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = volumes_list[i].value; + char *text = volumes_list[i].text; + + ti->node_top = &volumes_music; + ti->sort_priority = value; + + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Music Volume"); + + pushTreeInfo(&volumes_music, ti); + + if (value == setup.volume_music) + current_volume_music_found = TRUE; } - else + + if (!current_volume_music_found) { - TreeInfo *node_first, *node_cursor; - int entry_pos = ti->cl_first + y; + // add entry for non-preset volume value - node_first = getTreeInfoFirstGroupEntry(ti); - node_cursor = getTreeInfoFromPos(node_first, entry_pos); + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = setup.volume_music; - if (node_cursor->node_group) - { - node_cursor->cl_first = ti->cl_first; - node_cursor->cl_cursor = ti->cl_cursor; - *ti_ptr = node_cursor->node_group; - DrawChooseTree(ti_ptr); - } - else if (node_cursor->parent_link) - { - *ti_ptr = node_cursor->node_parent; - DrawChooseTree(ti_ptr); - } - else - { - node_cursor->cl_first = ti->cl_first; - node_cursor->cl_cursor = ti->cl_cursor; - *ti_ptr = node_cursor; + ti->node_top = &volumes_music; + ti->sort_priority = value; - if (ti->type == TREE_TYPE_LEVEL_DIR) - { - LoadLevelSetup_SeriesInfo(); + sprintf(identifier, "%d", value); + sprintf(name, "%d %% (Current)", value); - SaveLevelSetup_LastSeries(); - SaveLevelSetup_SeriesInfo(); - TapeErase(); - } + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Music Volume"); - if (game_status == GAME_MODE_SETUP) - { - execSetupArtwork(); - } - else - { - game_status = GAME_MODE_MAIN; - DrawMainMenu(); - } - } + pushTreeInfo(&volumes_music, ti); } + + /* sort volume values to start with lowest volume value */ + sortTreeInfo(&volumes_music); + + /* set current volume value to configured volume value */ + volume_music_current = + getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music)); + + /* if that fails, set current volume to reliable default value */ + if (volume_music_current == NULL) + volume_music_current = + getTreeInfoFromIdentifier(volumes_music, i_to_a(100)); + + /* if that also fails, set current volume to first available value */ + if (volume_music_current == NULL) + volume_music_current = volumes_music; } -} -void DrawChooseLevel() -{ - SetMainBackgroundImage(IMG_BACKGROUND_LEVELS); + setup.volume_simple = atoi(volume_simple_current->identifier); + setup.volume_loops = atoi(volume_loops_current->identifier); + setup.volume_music = atoi(volume_music_current->identifier); - DrawChooseTree(&leveldir_current); + /* needed for displaying volume text instead of identifier */ + volume_simple_text = volume_simple_current->name; + volume_loops_text = volume_loops_current->name; + volume_music_text = volume_music_current->name; + + setup_mode = SETUP_MODE_SOUND; - PlayMenuSound(); - PlayMenuMusic(); + DrawSetupScreen(); } -void HandleChooseLevel(int mx, int my, int dx, int dy, int button) +static void execSetupChooseTouchControls() { - HandleChooseTree(mx, my, dx, dy, button, &leveldir_current); + setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL; - DoAnimation(); + DrawSetupScreen(); } -void DrawHallOfFame(int highlight_position) +static void execSetupChooseMoveDistance() { - UnmapAllGadgets(); - FadeSoundsAndMusic(); - CloseDoor(DOOR_CLOSE_2); - - if (highlight_position < 0) - LoadScore(level_nr); + setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE; - FadeToFront(); - InitAnimation(); - - PlayMenuSound(); - PlayMenuMusic(); - - HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE); + DrawSetupScreen(); } -static void drawHallOfFameList(int first_entry, int highlight_position) +static void execSetupChooseDropDistance() { - int i; - - SetMainBackgroundImage(IMG_BACKGROUND_SCORES); - ClearWindow(); + setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE; - DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1); - DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr); + DrawSetupScreen(); +} - for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++) +static void execSetupTouch() +{ + if (touch_controls == NULL) { - int entry = first_entry + i; - boolean active = (entry == highlight_position); - int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1); - int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2); - int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3); - int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4); - int dx1 = 3 * getFontWidth(font_nr1); - int dx2 = dx1 + getFontWidth(font_nr1); - int dx3 = dx2 + 25 * getFontWidth(font_nr3); - int sy = mSY + 64 + i * 32; + int i; - DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1); - DrawText(mSX + dx1, sy, ".", font_nr1); - DrawText(mSX + dx2, sy, ".........................", font_nr3); - if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0) - DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2); - DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4); - } + for (i = 0; touch_controls_list[i].value != NULL; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + char *value = touch_controls_list[i].value; + char *text = touch_controls_list[i].text; - redraw_mask |= REDRAW_FIELD; -} + ti->node_top = &touch_controls; + ti->sort_priority = i; -void HandleHallOfFame(int mx, int my, int dx, int dy, int button) -{ - static int first_entry = 0; - static int highlight_position = 0; - int step = (button == 1 ? 1 : button == 2 ? 5 : 10); - int button_released = !button; + sprintf(identifier, "%s", value); + sprintf(name, "%s", text); - if (button == MB_MENU_INITIALIZE) - { - first_entry = 0; - highlight_position = mx; - drawHallOfFameList(first_entry, highlight_position); + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Control Type"); - return; - } + pushTreeInfo(&touch_controls, ti); + } - if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */ - step = NUM_MENU_ENTRIES_ON_SCREEN - 1; + /* sort touch control values to start with lowest touch control value */ + sortTreeInfo(&touch_controls); - if (dy < 0) - { - if (first_entry > 0) - { - first_entry -= step; - if (first_entry < 0) - first_entry = 0; + /* set current touch control value to configured touch control value */ + touch_control_current = + getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type); - drawHallOfFameList(first_entry, highlight_position); - } + /* if that fails, set current touch control to reliable default value */ + if (touch_control_current == NULL) + touch_control_current = + getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT); + + /* if that also fails, set current touch control to first available value */ + if (touch_control_current == NULL) + touch_control_current = touch_controls; } - else if (dy > 0) + + if (move_distances == NULL) { - if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES) + int i; + + for (i = 0; distances_list[i].value != -1; i++) { - first_entry += step; - if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) - first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN); + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = distances_list[i].value; + char *text = distances_list[i].text; - drawHallOfFameList(first_entry, highlight_position); + ti->node_top = &move_distances; + ti->sort_priority = value; + + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Move Distance"); + + pushTreeInfo(&move_distances, ti); } + + /* sort distance values to start with lowest distance value */ + sortTreeInfo(&move_distances); + + /* set current distance value to configured distance value */ + move_distance_current = + getTreeInfoFromIdentifier(move_distances, + i_to_a(setup.touch.move_distance)); + + /* if that fails, set current distance to reliable default value */ + if (move_distance_current == NULL) + move_distance_current = + getTreeInfoFromIdentifier(move_distances, i_to_a(1)); + + /* if that also fails, set current distance to first available value */ + if (move_distance_current == NULL) + move_distance_current = move_distances; } - else if (button_released) + + if (drop_distances == NULL) { - FadeSound(SND_BACKGROUND_SCORES); - game_status = GAME_MODE_MAIN; - DrawMainMenu(); - } + int i; - if (game_status == GAME_MODE_SCORES) - PlayMenuSoundIfLoop(); + for (i = 0; distances_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = distances_list[i].value; + char *text = distances_list[i].text; - DoAnimation(); -} + ti->node_top = &drop_distances; + ti->sort_priority = value; + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); -/* ========================================================================= */ -/* setup screen functions */ -/* ========================================================================= */ + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Drop Distance"); -static struct TokenInfo *setup_info; -static int num_setup_info; + pushTreeInfo(&drop_distances, ti); + } -static char *graphics_set_name; -static char *sounds_set_name; -static char *music_set_name; + /* sort distance values to start with lowest distance value */ + sortTreeInfo(&drop_distances); -static void execSetupMain() -{ - setup_mode = SETUP_MODE_MAIN; - DrawSetupScreen(); -} + /* set current distance value to configured distance value */ + drop_distance_current = + getTreeInfoFromIdentifier(drop_distances, + i_to_a(setup.touch.drop_distance)); -static void execSetupGame() -{ - setup_mode = SETUP_MODE_GAME; - DrawSetupScreen(); -} + /* if that fails, set current distance to reliable default value */ + if (drop_distance_current == NULL) + drop_distance_current = + getTreeInfoFromIdentifier(drop_distances, i_to_a(1)); -static void execSetupEditor() -{ - setup_mode = SETUP_MODE_EDITOR; - DrawSetupScreen(); -} + /* if that also fails, set current distance to first available value */ + if (drop_distance_current == NULL) + drop_distance_current = drop_distances; + } -static void execSetupGraphics() -{ - setup_mode = SETUP_MODE_GRAPHICS; - DrawSetupScreen(); -} + setup.touch.control_type = touch_control_current->identifier; + setup.touch.move_distance = atoi(move_distance_current->identifier); + setup.touch.drop_distance = atoi(drop_distance_current->identifier); + + /* needed for displaying volume text instead of identifier */ + touch_controls_text = touch_control_current->name; + move_distance_text = move_distance_current->name; + drop_distance_text = drop_distance_current->name; + + setup_mode = SETUP_MODE_TOUCH; -static void execSetupSound() -{ - setup_mode = SETUP_MODE_SOUND; DrawSetupScreen(); } static void execSetupArtwork() { +#if 0 + printf("::: '%s', '%s', '%s'\n", + artwork.gfx_current->subdir, + artwork.gfx_current->fullpath, + artwork.gfx_current->basepath); +#endif + setup.graphics_set = artwork.gfx_current->identifier; setup.sounds_set = artwork.snd_current->identifier; setup.music_set = artwork.mus_current->identifier; @@ -1879,42 +5212,84 @@ static void execSetupArtwork() music_set_name = artwork.mus_current->name; setup_mode = SETUP_MODE_ARTWORK; + DrawSetupScreen(); } static void execSetupChooseGraphics() { setup_mode = SETUP_MODE_CHOOSE_GRAPHICS; + DrawSetupScreen(); } static void execSetupChooseSounds() { setup_mode = SETUP_MODE_CHOOSE_SOUNDS; + DrawSetupScreen(); } static void execSetupChooseMusic() { setup_mode = SETUP_MODE_CHOOSE_MUSIC; + DrawSetupScreen(); } static void execSetupInput() { setup_mode = SETUP_MODE_INPUT; + + DrawSetupScreen(); +} + +static void execSetupShortcuts() +{ + setup_mode = SETUP_MODE_SHORTCUTS; + + DrawSetupScreen(); +} + +static void execSetupShortcuts1() +{ + setup_mode = SETUP_MODE_SHORTCUTS_1; + DrawSetupScreen(); } -static void execSetupShortcut() +static void execSetupShortcuts2() { - setup_mode = SETUP_MODE_SHORTCUT; + setup_mode = SETUP_MODE_SHORTCUTS_2; + + DrawSetupScreen(); +} + +static void execSetupShortcuts3() +{ + setup_mode = SETUP_MODE_SHORTCUTS_3; + + DrawSetupScreen(); +} + +static void execSetupShortcuts4() +{ + setup_mode = SETUP_MODE_SHORTCUTS_4; + + DrawSetupScreen(); +} + +static void execSetupShortcuts5() +{ + setup_mode = SETUP_MODE_SHORTCUTS_5; + DrawSetupScreen(); } static void execExitSetup() { - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); + DrawMainMenu(); } @@ -1926,13 +5301,14 @@ static void execSaveAndExitSetup() static struct TokenInfo setup_info_main[] = { - { TYPE_ENTER_MENU, execSetupGame, "Game Settings" }, - { TYPE_ENTER_MENU, execSetupEditor, "Editor Settings" }, + { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" }, + { TYPE_ENTER_MENU, execSetupEditor, "Editor" }, { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" }, { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" }, { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" }, { TYPE_ENTER_MENU, execSetupInput, "Input Devices" }, - { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" }, + { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" }, + { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" }, @@ -1942,10 +5318,22 @@ static struct TokenInfo setup_info_main[] = static struct TokenInfo setup_info_game[] = { - { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" }, + { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" }, + { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" }, + { TYPE_SWITCH, &setup.time_limit, "Time Limit:" }, { TYPE_SWITCH, &setup.handicap, "Handicap:" }, - { TYPE_SWITCH, &setup.time_limit, "Timelimit:" }, - { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, + { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" }, + { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" }, + { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" }, + { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" }, + { TYPE_STRING, &game_speed_text, "" }, +#if 1 + { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" }, + { TYPE_STRING, &scroll_delay_text, "" }, +#endif + { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" }, + { TYPE_STRING, &snapshot_mode_text, "" }, + { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -1955,21 +5343,31 @@ static struct TokenInfo setup_info_game[] = static struct TokenInfo setup_info_editor[] = { #if 0 - { TYPE_STRING, NULL, "Offer Special Elements:"}, -#endif - { TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" }, + { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" }, { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, - { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M. Club:" }, - { TYPE_SWITCH, &setup.editor.el_more, "More:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" }, + { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" }, { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, - { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamd. Caves:" }, - { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX Boulderd.:" }, - { TYPE_SWITCH, &setup.editor.el_chars, "Characters:" }, - { TYPE_SWITCH, &setup.editor.el_custom, "Custom:" }, - { TYPE_SWITCH, &setup.editor.el_custom_more, "More Custom:" }, + { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" }, + { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" }, + { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" }, + { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" }, +#endif + { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" }, + { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" }, +#if 0 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" }, - { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined:" }, +#endif + { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" }, + { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" }, + { TYPE_EMPTY, NULL, "" }, +#if 0 + { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" }, + { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" }, + { TYPE_EMPTY, NULL, "" }, +#endif + { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -1978,15 +5376,27 @@ static struct TokenInfo setup_info_editor[] = static struct TokenInfo setup_info_graphics[] = { +#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID) { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, - { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" }, - { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" }, + { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" }, + { TYPE_STRING, &window_size_text, "" }, + { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" }, + { TYPE_STRING, &scaling_type_text, "" }, + { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" }, + { TYPE_STRING, &rendering_mode_text, "" }, +#endif #if 0 - { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" }, - { TYPE_SWITCH, &setup.fading, "Fading:" }, + { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" }, + { TYPE_STRING, &scroll_delay_text, "" }, #endif - { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" }, - { TYPE_SWITCH, &setup.toons, "Toons:" }, + { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" }, + { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" }, + { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" }, + { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" }, + { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" }, + { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" }, + { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" }, + { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -1995,9 +5405,16 @@ static struct TokenInfo setup_info_graphics[] = static struct TokenInfo setup_info_sound[] = { - { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" }, - { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" }, - { TYPE_SWITCH, &setup.sound_music, "Game Music:" }, + { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" }, + { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" }, + { TYPE_SWITCH, &setup.sound_music, "Music:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" }, + { TYPE_STRING, &volume_simple_text, "" }, + { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" }, + { TYPE_STRING, &volume_loops_text, "" }, + { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" }, + { TYPE_STRING, &volume_music_text, "" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -2006,39 +5423,165 @@ static struct TokenInfo setup_info_sound[] = static struct TokenInfo setup_info_artwork[] = { - { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" }, + { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" }, { TYPE_STRING, &graphics_set_name, "" }, - { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" }, + { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" }, { TYPE_STRING, &sounds_set_name, "" }, - { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" }, + { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" }, { TYPE_STRING, &music_set_name, "" }, { TYPE_EMPTY, NULL, "" }, - { TYPE_STRING, NULL, "Override Level Artwork:"}, - { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" }, - { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" }, - { TYPE_YES_NO, &setup.override_level_music, "Music:" }, + { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"}, + { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" }, + { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_input[] = +{ + { TYPE_SWITCH, NULL, "Player:" }, + { TYPE_SWITCH, NULL, "Device:" }, + { TYPE_SWITCH, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_touch[] = +{ + { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" }, + { TYPE_STRING, &touch_controls_text, "" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, { 0, NULL, NULL } }; -static struct TokenInfo setup_info_shortcut[] = +static struct TokenInfo setup_info_touch_wipe_gestures[] = { - { TYPE_KEYTEXT, NULL, "Quick Save Game:", }, - { TYPE_KEY, &setup.shortcut.save_game, "" }, - { TYPE_KEYTEXT, NULL, "Quick Load Game:", }, - { TYPE_KEY, &setup.shortcut.load_game, "" }, - { TYPE_KEYTEXT, NULL, "Toggle Pause:", }, - { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, + { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" }, + { TYPE_STRING, &touch_controls_text, "" }, { TYPE_EMPTY, NULL, "" }, - { TYPE_YES_NO, &setup.ask_on_escape, "Ask on Esc:" }, + { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" }, + { TYPE_STRING, &move_distance_text, "" }, + { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" }, + { TYPE_STRING, &drop_distance_text, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts[] = +{ + { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" }, + { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" }, + { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" }, + { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" }, + { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, { 0, NULL, NULL } }; +static struct TokenInfo setup_info_shortcuts_1[] = +{ + { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", }, + { TYPE_KEY, &setup.shortcut.save_game, "" }, + { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", }, + { TYPE_KEY, &setup.shortcut.load_game, "" }, + { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", }, + { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" }, + { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_2[] = +{ + { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", }, + { TYPE_KEY, &setup.shortcut.focus_player[0], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", }, + { TYPE_KEY, &setup.shortcut.focus_player[1], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", }, + { TYPE_KEY, &setup.shortcut.focus_player[2], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", }, + { TYPE_KEY, &setup.shortcut.focus_player[3], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", }, + { TYPE_KEY, &setup.shortcut.focus_player_all, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_3[] = +{ + { TYPE_KEYTEXT, NULL, "Eject Tape:", }, + { TYPE_KEY, &setup.shortcut.tape_eject, "" }, + { TYPE_KEYTEXT, NULL, "Warp / Single Step:", }, + { TYPE_KEY, &setup.shortcut.tape_extra, "" }, + { TYPE_KEYTEXT, NULL, "Stop Tape:", }, + { TYPE_KEY, &setup.shortcut.tape_stop, "" }, + { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",}, + { TYPE_KEY, &setup.shortcut.tape_pause, "" }, + { TYPE_KEYTEXT, NULL, "Record Tape:", }, + { TYPE_KEY, &setup.shortcut.tape_record, "" }, + { TYPE_KEYTEXT, NULL, "Play Tape:", }, + { TYPE_KEY, &setup.shortcut.tape_play, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_4[] = +{ + { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", }, + { TYPE_KEY, &setup.shortcut.sound_simple, "" }, + { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", }, + { TYPE_KEY, &setup.shortcut.sound_loops, "" }, + { TYPE_KEYTEXT, NULL, "Toggle Music:", }, + { TYPE_KEY, &setup.shortcut.sound_music, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_5[] = +{ + { TYPE_KEYTEXT, NULL, "Snap Left:", }, + { TYPE_KEY, &setup.shortcut.snap_left, "" }, + { TYPE_KEYTEXT, NULL, "Snap Right:", }, + { TYPE_KEY, &setup.shortcut.snap_right, "" }, + { TYPE_KEYTEXT, NULL, "Snap Up:", }, + { TYPE_KEY, &setup.shortcut.snap_up, "" }, + { TYPE_KEYTEXT, NULL, "Snap Down:", }, + { TYPE_KEY, &setup.shortcut.snap_down, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + static Key getSetupKey() { Key key = KSYM_UNDEFINED; @@ -2052,7 +5595,7 @@ static Key getSetupKey() NextEvent(&event); - switch(event.type) + switch (event.type) { case EVENT_KEYPRESS: { @@ -2076,90 +5619,221 @@ static Key getSetupKey() } } - DoAnimation(); BackToFront(); - - /* don't eat all CPU time */ - Delay(10); } return key; } -static void drawSetupValue(int pos) +static int getSetupValueFont(int type, void *value) +{ + if (type & TYPE_KEY) + return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1); + else if (type & TYPE_STRING) + return FONT_VALUE_2; + else if (type & TYPE_ECS_AGA) + return FONT_VALUE_1; + else if (type & TYPE_BOOLEAN_STYLE) + return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); + else if (type & TYPE_YES_NO_AUTO) + return (*(int *)value == AUTO ? FONT_OPTION_ON : + *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON); + else + return FONT_VALUE_1; +} + +static int getSetupValueFontNarrow(int type, int font_nr) +{ + return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW : + font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW : + font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW : + font_nr); +} + +static void drawSetupValue(int screen_pos, int setup_info_pos_raw) { - int xpos = MENU_SCREEN_VALUE_XPOS; - int ypos = MENU_SCREEN_START_YPOS + pos; - int font_nr = FONT_VALUE_1; - int type = setup_info[pos].type; - void *value = setup_info[pos].value; - char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) : - "n/a"); + int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw); + struct TokenInfo *si = &setup_info[si_pos]; + boolean font_draw_xoffset_modified = FALSE; + boolean scrollbar_needed = (num_setup_info < max_setup_info); + int font_draw_xoffset_old = -1; + int xoffset = (scrollbar_needed ? -1 : 0); + int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset; + int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset; + int xpos = menu_screen_value_xpos; + int ypos = MENU_SCREEN_START_YPOS + screen_pos; + int startx = mSX + xpos * 32; + int starty = mSY + ypos * 32; + int font_nr, font_nr_default, font_width_default; + int type = si->type; + void *value = si->value; + char *value_string = getSetupValue(type, value); + int i; if (value_string == NULL) return; if (type & TYPE_KEY) { - xpos = 3; + xpos = MENU_SCREEN_START_XPOS; if (type & TYPE_QUERY) - { value_string = ""; - font_nr = FONT_INPUT_1_ACTIVE; - } } else if (type & TYPE_STRING) { int max_value_len = (SCR_FIELDX - 2) * 2; - xpos = 1; - font_nr = FONT_VALUE_2; + xpos = MENU_SCREEN_START_XPOS; if (strlen(value_string) > max_value_len) value_string[max_value_len] = '\0'; } - else if (type & TYPE_BOOLEAN_STYLE) + else if (type & TYPE_YES_NO_AUTO) + { + xpos = menu_screen_value_xpos - 1; + } + + startx = mSX + xpos * 32; + starty = mSY + ypos * 32; + font_nr_default = getSetupValueFont(type, value); + font_width_default = getFontWidth(font_nr_default); + + font_nr = font_nr_default; + + // special check if right-side setup values moved left due to scrollbar + if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS) + { + int max_menu_text_length = 26; // maximum text length for classic menu + int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset; + int text_startx = mSX + MENU_SCREEN_START_XPOS * 32; + int text_font_nr = getMenuTextFont(FONT_MENU_2); + int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset; + int text_width = max_menu_text_length * getFontWidth(text_font_nr); + + if (startx + font_xoffset < text_startx + text_width + text_font_xoffset) + { + xpos += 1; + startx = mSX + xpos * 32; + + font_nr = getSetupValueFontNarrow(type, font_nr); + } + } + + /* downward compatibility correction for Juergen Bonhagen's menu settings */ + if (setup_mode != SETUP_MODE_INPUT) { - font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); + int max_menu_text_length_big = (menu_screen_value_xpos - + MENU_SCREEN_START_XPOS); + int max_menu_text_length_medium = max_menu_text_length_big * 2; + int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */ + int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset; + int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset; + int text_startx = mSX + MENU_SCREEN_START_XPOS * 32; + int text_font_nr = getMenuTextFont(FONT_MENU_2); + int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset; + int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr); + boolean correct_font_draw_xoffset = FALSE; + + if (xpos == MENU_SCREEN_START_XPOS && + startx + font1_xoffset < text_startx + text_font_xoffset) + correct_font_draw_xoffset = TRUE; + + if (xpos == menu_screen_value_xpos && + startx + font2_xoffset < text_startx + text_width + text_font_xoffset) + correct_font_draw_xoffset = TRUE; + + /* check if setup value would overlap with setup text when printed */ + /* (this can happen for extreme/wrong values for font draw offset) */ + if (correct_font_draw_xoffset) + { + font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset; + font_draw_xoffset_modified = TRUE; + + if (type & TYPE_KEY) + getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr); + else if (!(type & TYPE_STRING)) + getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 - + max_menu_text_length_medium * (16 - getFontWidth(text_font_nr)); + } } - DrawText(mSX + xpos * 32, mSY + ypos * 32, - (xpos == 3 ? " " : " "), font_nr); - DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr); + for (i = 0; i <= menu_screen_max_xpos - xpos; i++) + DrawText(startx + i * font_width_default, starty, " ", font_nr_default); + + DrawText(startx, starty, value_string, font_nr); + + if (font_draw_xoffset_modified) + getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old; } -static void changeSetupValue(int pos) +static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx) { - if (setup_info[pos].type & TYPE_BOOLEAN_STYLE) + int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw); + struct TokenInfo *si = &setup_info[si_pos]; + + if (si->type & TYPE_BOOLEAN_STYLE) + { + *(boolean *)si->value ^= TRUE; + } + else if (si->type & TYPE_YES_NO_AUTO) { - *(boolean *)setup_info[pos].value ^= TRUE; + *(int *)si->value = + (dx == -1 ? + (*(int *)si->value == AUTO ? TRUE : + *(int *)si->value == TRUE ? FALSE : AUTO) : + (*(int *)si->value == TRUE ? AUTO : + *(int *)si->value == AUTO ? FALSE : TRUE)); } - else if (setup_info[pos].type & TYPE_KEY) + else if (si->type & TYPE_KEY) { Key key; - setup_info[pos].type |= TYPE_QUERY; - drawSetupValue(pos); - setup_info[pos].type &= ~TYPE_QUERY; + si->type |= TYPE_QUERY; + drawSetupValue(screen_pos, setup_info_pos_raw); + si->type &= ~TYPE_QUERY; key = getSetupKey(); if (key != KSYM_UNDEFINED) - *(Key *)setup_info[pos].value = key; + *(Key *)si->value = key; } - drawSetupValue(pos); + drawSetupValue(screen_pos, setup_info_pos_raw); + + // fullscreen state may have changed at this point + if (si->value == &setup.fullscreen) + ToggleFullscreenOrChangeWindowScalingIfNeeded(); } static void DrawSetupScreen_Generic() { + int fade_mask = REDRAW_FIELD; + boolean redraw_all = FALSE; char *title_string = NULL; int i; + if (CheckIfGlobalBorderHasChanged()) + fade_mask = REDRAW_ALL; + UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_2); + FadeMenuSoundsAndMusic(); + + FreeScreenGadgets(); + CreateScreenGadgets(); + + if (redraw_mask & REDRAW_ALL) + redraw_all = TRUE; + + FadeOut(fade_mask); + + /* needed if different viewport properties defined for setup screen */ + ChangeViewportPropertiesIfNeeded(); - ClearWindow(); + SetMainBackgroundImage(IMG_BACKGROUND_SETUP); + + ClearField(); + + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); if (setup_mode == SETUP_MODE_MAIN) { @@ -2191,175 +5865,111 @@ static void DrawSetupScreen_Generic() setup_info = setup_info_artwork; title_string = "Custom Artwork"; } - else if (setup_mode == SETUP_MODE_SHORTCUT) + else if (setup_mode == SETUP_MODE_TOUCH) + { + setup_info = setup_info_touch; + title_string = "Setup Touch Ctrls"; + + if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES)) + setup_info = setup_info_touch_wipe_gestures; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS) { - setup_info = setup_info_shortcut; + setup_info = setup_info_shortcuts; title_string = "Setup Shortcuts"; } - - DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1); - - num_setup_info = 0; - for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) + else if (setup_mode == SETUP_MODE_SHORTCUTS_1) { - void *value_ptr = setup_info[i].value; - int ypos = MENU_SCREEN_START_YPOS + i; - int font_nr = FONT_MENU_1; - - /* set some entries to "unchangeable" according to other variables */ - if ((value_ptr == &setup.sound_simple && !audio.sound_available) || - (value_ptr == &setup.sound_loops && !audio.loops_available) || - (value_ptr == &setup.sound_music && !audio.music_available) || - (value_ptr == &setup.fullscreen && !video.fullscreen_available)) - setup_info[i].type |= TYPE_GHOSTED; - -#if 0 - if (setup_info[i].type & TYPE_STRING || - (setup_info[i].type & TYPE_SWITCH && setup_mode == SETUP_MODE_EDITOR)) - font_nr = FONT_MENU_2; -#else - if (setup_info[i].type & TYPE_STRING) - font_nr = FONT_MENU_2; -#endif - - DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr); - - if (setup_info[i].type & TYPE_ENTER_MENU) - initCursor(i, IMG_MENU_BUTTON_RIGHT); - else if (setup_info[i].type & TYPE_LEAVE_MENU) - initCursor(i, IMG_MENU_BUTTON_LEFT); - else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) - initCursor(i, IMG_MENU_BUTTON); - - if (setup_info[i].type & TYPE_VALUE) - drawSetupValue(i); - - num_setup_info++; + setup_info = setup_info_shortcuts_1; + title_string = "Setup Shortcuts"; } - - FadeToFront(); - InitAnimation(); - HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE); -} - -void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) -{ - static int choice_store[MAX_SETUP_MODES]; - int choice = choice_store[setup_mode]; /* always starts with 0 */ - int x = 0; - int y = choice; - - if (button == MB_MENU_INITIALIZE) + else if (setup_mode == SETUP_MODE_SHORTCUTS_2) { - /* advance to first valid menu entry */ - while (choice < num_setup_info && - setup_info[choice].type & TYPE_SKIP_ENTRY) - choice++; - choice_store[setup_mode] = choice; - - drawCursor(choice, FC_RED); - return; + setup_info = setup_info_shortcuts_2; + title_string = "Setup Shortcuts"; } - else if (button == MB_MENU_LEAVE) + else if (setup_mode == SETUP_MODE_SHORTCUTS_3) { - for (y = 0; y < num_setup_info; y++) - { - if (setup_info[y].type & TYPE_LEAVE_MENU) - { - void (*menu_callback_function)(void) = setup_info[y].value; - - menu_callback_function(); - break; /* absolutely needed because function changes 'setup_info'! */ - } - } - - return; + setup_info = setup_info_shortcuts_3; + title_string = "Setup Shortcuts"; } - - if (mx || my) /* mouse input */ + else if (setup_mode == SETUP_MODE_SHORTCUTS_4) { - x = (mx - mSX) / 32; - y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + setup_info = setup_info_shortcuts_4; + title_string = "Setup Shortcuts"; } - else if (dx || dy) /* keyboard input */ + else if (setup_mode == SETUP_MODE_SHORTCUTS_5) { - if (dx) - { - int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU); + setup_info = setup_info_shortcuts_5; + title_string = "Setup Shortcuts"; + } - if (setup_info[choice].type & menu_navigation_type || - setup_info[choice].type & TYPE_BOOLEAN_STYLE) - button = MB_MENU_CHOICE; - } - else if (dy) - y = choice + dy; + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string); - /* jump to next non-empty menu entry (up or down) */ - while (y > 0 && y < num_setup_info - 1 && - setup_info[y].type & TYPE_SKIP_ENTRY) - y += dy; - } + // determine maximal number of setup entries that can be displayed on screen + num_setup_info = 0; + for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) + num_setup_info++; - if (IN_VIS_FIELD(x, y) && - y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY) - { - if (button) - { - if (y != choice) - { - drawCursor(y, FC_RED); - drawCursor(choice, FC_BLUE); - choice = choice_store[setup_mode] = y; - } - } - else if (!(setup_info[y].type & TYPE_GHOSTED)) - { - if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) - { - void (*menu_callback_function)(void) = setup_info[choice].value; + // determine maximal number of setup entries available for this setup screen + max_setup_info = 0; + for (i = 0; setup_info[i].type != 0; i++) + max_setup_info++; - menu_callback_function(); - } - else - { - if (setup_info[y].type & TYPE_KEYTEXT && - setup_info[y + 1].type & TYPE_KEY) - y++; + HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE); - if (setup_info[y].type & TYPE_VALUE) - changeSetupValue(y); - } - } - } + MapScreenGadgets(max_setup_info); + + if (redraw_all) + redraw_mask = fade_mask = REDRAW_ALL; + + DrawMaskedBorder(fade_mask); + + FadeIn(fade_mask); +} + +void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) +{ + menu_info = setup_info; + + HandleMenuScreen(mx, my, dx, dy, button, + setup_mode, num_setup_info, max_setup_info); } void DrawSetupScreen_Input() { - ClearWindow(); + int i; - DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1); + FadeOut(REDRAW_FIELD); - initCursor(0, IMG_MENU_BUTTON); - initCursor(1, IMG_MENU_BUTTON); - initCursor(2, IMG_MENU_BUTTON_RIGHT); - initCursor(13, IMG_MENU_BUTTON_LEFT); + ClearField(); - drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT); - drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT); + setup_info = setup_info_input; - DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1); - DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1); - DrawText(mSX+32, mSY+15*32, "Back", FONT_MENU_1); + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input"); -#if 0 - DeactivateJoystickForCalibration(); - DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, - "Joysticks deactivated on this screen"); -#endif + for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) + { + if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); + else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, IMG_MENU_BUTTON); + + DrawCursorAndText_Setup(i, -1, FALSE); + } + + /* create gadgets for setup input menu screen */ + FreeScreenGadgets(); + CreateScreenGadgets(); + + /* map gadgets for setup input menu screen */ + MapScreenMenuGadgets(SCREEN_MASK_INPUT); HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE); - FadeToFront(); - InitAnimation(); + + FadeIn(REDRAW_FIELD); } static void setJoystickDeviceToNr(char *device_name, int device_nr) @@ -2383,7 +5993,7 @@ static void setJoystickDeviceToNr(char *device_name, int device_nr) strlen(device_name)); } -static void drawPlayerSetupInputInfo(int player_nr) +static void drawPlayerSetupInputInfo(int player_nr, boolean active) { int i; static struct SetupKeyboardInfo custom_key; @@ -2393,12 +6003,12 @@ static void drawPlayerSetupInputInfo(int player_nr) char *text; } custom[] = { - { &custom_key.left, "Joystick Left" }, - { &custom_key.right, "Joystick Right" }, - { &custom_key.up, "Joystick Up" }, - { &custom_key.down, "Joystick Down" }, - { &custom_key.snap, "Button 1" }, - { &custom_key.drop, "Button 2" } + { &custom_key.left, "Axis/Pad Left" }, + { &custom_key.right, "Axis/Pad Right" }, + { &custom_key.up, "Axis/Pad Up" }, + { &custom_key.down, "Axis/Pad Down" }, + { &custom_key.snap, "Button 1/A/X" }, + { &custom_key.drop, "Button 2/B/Y" } }; static char *joystick_name[MAX_PLAYERS] = { @@ -2407,63 +6017,86 @@ static void drawPlayerSetupInputInfo(int player_nr) "Joystick3", "Joystick4" }; + int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1); custom_key = setup.input[player_nr].key; - DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE); -#if 1 + DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1), + FONT_INPUT_1_ACTIVE); + ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, TILEX, TILEY); - DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, - PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); -#else - DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); -#endif + DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); if (setup.input[player_nr].use_joystick) { char *device_name = setup.input[player_nr].joy.device_name; + int joystick_nr = getJoystickNrFromDeviceName(device_name); + boolean joystick_active = CheckJoystickOpened(joystick_nr); + char *text = joystick_name[joystick_nr]; + int font_nr = (joystick_active ? FONT_VALUE_1 : FONT_VALUE_OLD); - DrawText(mSX+8*32, mSY+3*32, - joystick_name[getJoystickNrFromDeviceName(device_name)], - FONT_VALUE_1); - DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1); + DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr); + DrawText(mSX + 32, mSY + 4 * 32, "Configure", text_font_nr); } else { - DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1); - DrawText(mSX+32, mSY+4*32, "Customize", FONT_MENU_1); + DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1); + DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr); } - DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1); + DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1); + drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT); drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT); drawCursorXY(1, 6, IMG_MENU_BUTTON_UP); drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN); - DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD); - DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD); - DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD); - DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD); - DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD); - DrawText(mSX+32, mSY+12*32, "Drop Element:", FONT_VALUE_OLD); + + DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD); + DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD); for (i = 0; i < 6; i++) { int ypos = 6 + i + (i > 3 ? i-3 : 0); - DrawText(mSX + 3*32, mSY + ypos*32, + DrawText(mSX + 3 * 32, mSY + ypos * 32, " ", FONT_VALUE_1); - DrawText(mSX + 3*32, mSY + ypos*32, + DrawText(mSX + 3 * 32, mSY + ypos * 32, (setup.input[player_nr].use_joystick ? custom[i].text : getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1); } } +static int input_player_nr = 0; + +void HandleSetupScreen_Input_Player(int step, int direction) +{ + int old_player_nr = input_player_nr; + int new_player_nr; + + new_player_nr = old_player_nr + step * direction; + if (new_player_nr < 0) + new_player_nr = 0; + if (new_player_nr > MAX_PLAYERS - 1) + new_player_nr = MAX_PLAYERS - 1; + + if (new_player_nr != old_player_nr) + { + input_player_nr = new_player_nr; + + drawPlayerSetupInputInfo(input_player_nr, FALSE); + } +} + void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { static int choice = 0; - static int player_nr = 0; int x = 0; int y = choice; int pos_start = SETUPINPUT_SCREEN_POS_START; @@ -2473,8 +6106,9 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) if (button == MB_MENU_INITIALIZE) { - drawPlayerSetupInputInfo(player_nr); - drawCursor(choice, FC_RED); + drawPlayerSetupInputInfo(input_player_nr, (choice == 2)); + + DrawCursorAndText_Setup(choice, -1, TRUE); return; } @@ -2497,7 +6131,6 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) if (dx && choice == 0) x = (dx < 0 ? 10 : 12); else if ((dx && choice == 1) || - (dx == +1 && choice == 2) || (dx == -1 && choice == pos_end)) button = MB_MENU_CHOICE; else if (dy) @@ -2507,19 +6140,11 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); } - if (IN_VIS_FIELD(x, y) && - y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button))) + if (y == 0 && dx != 0 && button) { - static unsigned long delay = 0; - - if (!DelayReached(&delay, GADGET_FRAME_DELAY)) - return; - - player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; - - drawPlayerSetupInputInfo(player_nr); + HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1); } - else if (IN_VIS_FIELD(x, y) && + else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet) y >= pos_start && y <= pos_end && !(y >= pos_empty1 && y <= pos_empty2)) { @@ -2527,8 +6152,11 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { if (y != choice) { - drawCursor(y, FC_RED); - drawCursor(choice, FC_BLUE); + DrawCursorAndText_Setup(choice, -1, FALSE); + DrawCursorAndText_Setup(y, -1, TRUE); + + drawPlayerSetupInputInfo(input_player_nr, (y == 2)); + choice = y; } } @@ -2536,14 +6164,14 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { if (y == 1) { - char *device_name = setup.input[player_nr].joy.device_name; + char *device_name = setup.input[input_player_nr].joy.device_name; - if (!setup.input[player_nr].use_joystick) + if (!setup.input[input_player_nr].use_joystick) { int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1); setJoystickDeviceToNr(device_name, new_device_nr); - setup.input[player_nr].use_joystick = TRUE; + setup.input[input_player_nr].use_joystick = TRUE; } else { @@ -2551,27 +6179,26 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) int new_device_nr = device_nr + (dx >= 0 ? +1 : -1); if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS) - setup.input[player_nr].use_joystick = FALSE; + setup.input[input_player_nr].use_joystick = FALSE; else setJoystickDeviceToNr(device_name, new_device_nr); } - drawPlayerSetupInputInfo(player_nr); + drawPlayerSetupInputInfo(input_player_nr, FALSE); } else if (y == 2) { - if (setup.input[player_nr].use_joystick) - { - InitJoysticks(); - CalibrateJoystick(player_nr); - } + if (setup.input[input_player_nr].use_joystick) + ConfigureJoystick(input_player_nr); else - CustomizeKeyboard(player_nr); + CustomizeKeyboard(input_player_nr); } else if (y == pos_end) { InitJoysticks(); + FadeSetLeaveMenu(); + setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); } @@ -2602,20 +6229,23 @@ void CustomizeKeyboard(int player_nr) /* read existing key bindings from player setup */ custom_key = setup.input[player_nr].key; - ClearWindow(); - DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1); + FadeSetEnterMenu(); + FadeOut(REDRAW_FIELD); - BackToFront(); - InitAnimation(); + ClearField(); + + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input"); step_nr = 0; - DrawText(mSX, mSY + (2+2*step_nr)*32, + DrawText(mSX, mSY + (2 + 2 * step_nr) * 32, customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); - DrawText(mSX, mSY + (2+2*step_nr+1)*32, + DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32, "Key:", FONT_INPUT_1_ACTIVE); - DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32, + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD); + FadeIn(REDRAW_FIELD); + while (!finished) { if (PendingEvent()) /* got event */ @@ -2624,7 +6254,7 @@ void CustomizeKeyboard(int player_nr) NextEvent(&event); - switch(event.type) + switch (event.type) { case EVENT_KEYPRESS: { @@ -2632,6 +6262,9 @@ void CustomizeKeyboard(int player_nr) if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6)) { + if (key == KSYM_Escape) + FadeSkipNextFadeIn(); + finished = TRUE; break; } @@ -2653,32 +6286,32 @@ void CustomizeKeyboard(int player_nr) /* got new key binding */ *customize_step[step_nr].key = key; - DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32, + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, " ", FONT_VALUE_1); - DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32, + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, getKeyNameFromKey(key), FONT_VALUE_1); step_nr++; /* un-highlight last query */ - DrawText(mSX, mSY+(2+2*(step_nr-1))*32, - customize_step[step_nr-1].text, FONT_MENU_1); - DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32, + DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32, + customize_step[step_nr - 1].text, FONT_MENU_1); + DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32, "Key:", FONT_MENU_1); /* press 'Enter' to leave */ if (step_nr == 6) { - DrawText(mSX + 16, mSY + 15*32+16, + DrawText(mSX + 16, mSY + 15 * 32 + 16, "Press Enter", FONT_TITLE_1); break; } /* query next key binding */ - DrawText(mSX, mSY+(2+2*step_nr)*32, + DrawText(mSX, mSY + (2 + 2 * step_nr) * 32, customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); - DrawText(mSX, mSY+(2+2*step_nr+1)*32, + DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32, "Key:", FONT_INPUT_1_ACTIVE); - DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32, + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD); } @@ -2694,21 +6327,17 @@ void CustomizeKeyboard(int player_nr) } } - DoAnimation(); BackToFront(); - - /* don't eat all CPU time */ - Delay(10); } /* write new key bindings back to player setup */ setup.input[player_nr].key = custom_key; - StopAnimation(); DrawSetupScreen_Input(); } -static boolean CalibrateJoystickMain(int player_nr) +#if 0 +static boolean OLD_CalibrateJoystickMain(int player_nr) { int new_joystick_xleft = JOYSTICK_XMIDDLE; int new_joystick_xright = JOYSTICK_XMIDDLE; @@ -2716,7 +6345,10 @@ static boolean CalibrateJoystickMain(int player_nr) int new_joystick_ylower = JOYSTICK_YMIDDLE; int new_joystick_xmiddle, new_joystick_ymiddle; - int joystick_fd = joystick.fd[player_nr]; + char *device_name = setup.input[player_nr].joy.device_name; + int joystick_nr = getJoystickNrFromDeviceName(device_name); + boolean joystick_active = CheckJoystickOpened(joystick_nr); + int x, y, last_x, last_y, xpos = 8, ypos = 3; boolean check[3][3]; int check_remaining = 3 * 3; @@ -2727,57 +6359,61 @@ static boolean CalibrateJoystickMain(int player_nr) if (joystick.status == JOYSTICK_NOT_AVAILABLE) return FALSE; - if (joystick_fd < 0 || !setup.input[player_nr].use_joystick) + if (!joystick_active || !setup.input[player_nr].use_joystick) return FALSE; - ClearWindow(); + FadeSetEnterMenu(); + FadeOut(REDRAW_FIELD); + + ClearField(); for (y = 0; y < 3; y++) { for (x = 0; x < 3; x++) { - DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0); + DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0); check[x][y] = FALSE; } } - DrawText(mSX, mSY + 6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1); - DrawText(mSX, mSY + 7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1); - DrawText(mSX + 16, mSY + 9 * 32, " IF ALL BALLS ", FONT_TITLE_1); - DrawText(mSX, mSY + 10 * 32, " ARE YELLOW, ", FONT_TITLE_1); - DrawText(mSX, mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1); - DrawText(mSX, mSY + 12 * 32, " AND ", FONT_TITLE_1); - DrawText(mSX, mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1); + DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick"); + DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions"); + DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls"); + DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,"); + DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick"); + DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and"); + DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!"); - joy_value = Joystick(player_nr); + joy_value = JoystickExt(joystick_nr, TRUE); last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0); last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0); /* eventually uncalibrated center position (joystick could be uncentered) */ - if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) + if (!ReadJoystick(joystick_nr, &joy_x, &joy_y, NULL, NULL)) return FALSE; new_joystick_xmiddle = joy_x; new_joystick_ymiddle = joy_y; - DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0); - BackToFront(); + DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0); + + FadeIn(REDRAW_FIELD); - while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */ - InitAnimation(); + /* wait for potentially still pressed button to be released */ + while (JoystickExt(joystick_nr, TRUE) & JOY_BUTTON); while (result < 0) { - if (PendingEvent()) /* got event */ + while (PendingEvent()) /* got event */ { Event event; NextEvent(&event); - switch(event.type) + switch (event.type) { case EVENT_KEYPRESS: - switch(GetEventKey((KeyEvent *)&event, TRUE)) + switch (GetEventKey((KeyEvent *)&event, TRUE)) { case KSYM_Return: if (check_remaining == 0) @@ -2785,6 +6421,7 @@ static boolean CalibrateJoystickMain(int player_nr) break; case KSYM_Escape: + FadeSkipNextFadeIn(); result = 0; break; @@ -2797,149 +6434,585 @@ static boolean CalibrateJoystickMain(int player_nr) key_joystick_mapping = 0; break; - default: - HandleOtherEvents(&event); + default: + HandleOtherEvents(&event); + break; + } + } + + if (!ReadJoystick(joystick_nr, &joy_x, &joy_y, NULL, NULL)) + return FALSE; + + new_joystick_xleft = MIN(new_joystick_xleft, joy_x); + new_joystick_xright = MAX(new_joystick_xright, joy_x); + new_joystick_yupper = MIN(new_joystick_yupper, joy_y); + new_joystick_ylower = MAX(new_joystick_ylower, joy_y); + + setup.input[player_nr].joy.xleft = new_joystick_xleft; + setup.input[player_nr].joy.yupper = new_joystick_yupper; + setup.input[player_nr].joy.xright = new_joystick_xright; + setup.input[player_nr].joy.ylower = new_joystick_ylower; + setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle; + setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle; + + CheckJoystickData(); + + joy_value = JoystickExt(joystick_nr, TRUE); + + if (joy_value & JOY_BUTTON && check_remaining == 0) + result = 1; + + x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0); + y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0); + + if (x != last_x || y != last_y) + { + DrawFixedGraphic(xpos + last_x, ypos + last_y, + IMG_MENU_CALIBRATE_YELLOW, 0); + DrawFixedGraphic(xpos + x, ypos + y, + IMG_MENU_CALIBRATE_RED, 0); + + last_x = x; + last_y = y; + + if (check_remaining > 0 && !check[x+1][y+1]) + { + check[x+1][y+1] = TRUE; + check_remaining--; + } + } + + BackToFront(); + } + + /* calibrated center position (joystick should now be centered) */ + if (!ReadJoystick(joystick_nr, &joy_x, &joy_y, NULL, NULL)) + return FALSE; + + new_joystick_xmiddle = joy_x; + new_joystick_ymiddle = joy_y; + + /* wait until the last pressed button was released */ + while (JoystickExt(joystick_nr, TRUE) & JOY_BUTTON) + { + if (PendingEvent()) /* got event */ + { + Event event; + + NextEvent(&event); + HandleOtherEvents(&event); + + BackToFront(); + } + } + + return TRUE; +} +#endif + +/* game controller mapping generator by Gabriel Jacobo */ + +#define MARKER_BUTTON 1 +#define MARKER_AXIS_X 2 +#define MARKER_AXIS_Y 3 + +static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick) +{ +#if defined(TARGET_SDL2) + static boolean bitmaps_initialized = FALSE; + boolean screen_initialized = FALSE; + static Bitmap *controller, *button, *axis_x, *axis_y; + Bitmap *marker; + char *name; + boolean success = TRUE; + boolean done = FALSE, next = FALSE; + Event event; + int alpha = 200, alpha_step = -1; + int alpha_ticks = 0; + char mapping[4096], temp[4096]; + int font_name = FONT_TEXT_1; + int font_info = FONT_REQUEST; + int ystep1 = getFontHeight(font_name) + 2; + int ystep2 = getFontHeight(font_info) + 2; + int i, j; + + struct + { + int x, y; + int marker; + char *field; + int axis, button, hat, hat_value; + char mapping[4096]; + } + *step, *prev_step, steps[] = + { + { 356, 155, MARKER_BUTTON, "a", }, + { 396, 122, MARKER_BUTTON, "b", }, + { 320, 125, MARKER_BUTTON, "x", }, + { 358, 95, MARKER_BUTTON, "y", }, + { 162, 125, MARKER_BUTTON, "back", }, + { 216, 125, MARKER_BUTTON, "guide", }, + { 271, 125, MARKER_BUTTON, "start", }, + { 110, 200, MARKER_BUTTON, "dpleft", }, + { 146, 228, MARKER_BUTTON, "dpdown", }, + { 178, 200, MARKER_BUTTON, "dpright", }, + { 146, 172, MARKER_BUTTON, "dpup", }, + { 50, 40, MARKER_BUTTON, "leftshoulder", }, + { 88, -10, MARKER_AXIS_Y, "lefttrigger", }, + { 382, 40, MARKER_BUTTON, "rightshoulder", }, + { 346, -10, MARKER_AXIS_Y, "righttrigger", }, + { 73, 141, MARKER_BUTTON, "leftstick", }, + { 282, 210, MARKER_BUTTON, "rightstick", }, + { 73, 141, MARKER_AXIS_X, "leftx", }, + { 73, 141, MARKER_AXIS_Y, "lefty", }, + { 282, 210, MARKER_AXIS_X, "rightx", }, + { 282, 210, MARKER_AXIS_Y, "righty", }, + }; + + unsigned int event_frame_delay = 0; + unsigned int event_frame_delay_value = GAME_FRAME_DELAY; + + ResetDelayCounter(&event_frame_delay); + + if (!bitmaps_initialized) + { + controller = LoadCustomImage("joystick/controller.png"); + button = LoadCustomImage("joystick/button.png"); + axis_x = LoadCustomImage("joystick/axis_x.png"); + axis_y = LoadCustomImage("joystick/axis_y.png"); + + marker = button; /* initialize with reliable default value */ + + bitmaps_initialized = TRUE; + } + + name = getFormattedJoystickName(SDL_JoystickName(joystick)); + + /* print info about the joystick we are watching */ + Error(ERR_DEBUG, "watching joystick %d: (%s)\n", + SDL_JoystickInstanceID(joystick), name); + Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n", + SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick), + SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick)); + + /* initialize mapping with GUID and name */ + SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp)); + + snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,", + temp, name, SDL_GetPlatform()); + + /* loop through all steps (buttons and axes), getting joystick events */ + for (i = 0; i < SDL_arraysize(steps) && !done;) + { + step = &steps[i]; + strcpy(step->mapping, mapping); + step->axis = -1; + step->button = -1; + step->hat = -1; + step->hat_value = -1; + + marker = (step->marker == MARKER_BUTTON ? button : + step->marker == MARKER_AXIS_X ? axis_x : + step->marker == MARKER_AXIS_Y ? axis_y : marker); + + next = FALSE; + + while (!done && !next) + { + alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5; + alpha_ticks = SDL_GetTicks(); + + if (alpha >= 255) + { + alpha = 255; + alpha_step = -1; + } + else if (alpha < 128) + { + alpha = 127; + alpha_step = 1; + } + + int controller_x = SX + (SXSIZE - controller->width) / 2; + int controller_y = SY + ystep2; + + int marker_x = controller_x + step->x; + int marker_y = controller_y + step->y; + + int ystart1 = mSY - 2 * SY + controller_y + controller->height; + int ystart2 = ystart1 + ystep1 + ystep2; + + ClearField(); + + DrawTextSCentered(ystart1, font_name, name); + + DrawTextSCentered(ystart2 + 0 * ystep2, font_info, + "Press buttons and move axes on"); + DrawTextSCentered(ystart2 + 1 * ystep2, font_info, + "your controller when indicated."); + DrawTextSCentered(ystart2 + 2 * ystep2, font_info, + "(Your controller may look different.)"); + +#if defined(PLATFORM_ANDROID) + DrawTextSCentered(ystart2 + 4 * ystep2, font_info, + "To correct a mistake,"); + DrawTextSCentered(ystart2 + 5 * ystep2, font_info, + "press the 'back' button."); + DrawTextSCentered(ystart2 + 6 * ystep2, font_info, + "To skip a button or axis,"); + DrawTextSCentered(ystart2 + 7 * ystep2, font_info, + "press the 'menu' button."); +#else + DrawTextSCentered(ystart2 + 4 * ystep2, font_info, + "To correct a mistake,"); + DrawTextSCentered(ystart2 + 5 * ystep2, font_info, + "press the 'backspace' key."); + DrawTextSCentered(ystart2 + 6 * ystep2, font_info, + "To skip a button or axis,"); + DrawTextSCentered(ystart2 + 7 * ystep2, font_info, + "press the 'return' key."); + + DrawTextSCentered(ystart2 + 8 * ystep2, font_info, + "To exit, press the 'escape' key."); +#endif + + BlitBitmapMasked(controller, drawto, 0, 0, + controller->width, controller->height, + controller_x, controller_y); + + SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha); + + BlitBitmapMasked(marker, drawto, 0, 0, + marker->width, marker->height, + marker_x, marker_y); + + if (!screen_initialized) + FadeIn(REDRAW_FIELD); + else + BackToFront(); + + screen_initialized = TRUE; + + while (NextValidEvent(&event)) + { + switch (event.type) + { + case SDL_JOYAXISMOTION: + if (event.jaxis.value > 20000 || + event.jaxis.value < -20000) + { + for (j = 0; j < i; j++) + if (steps[j].axis == event.jaxis.axis) + break; + + if (j == i) + { + if (step->marker != MARKER_AXIS_X && + step->marker != MARKER_AXIS_Y) + break; + + step->axis = event.jaxis.axis; + strcat(mapping, step->field); + snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis); + strcat(mapping, temp); + i++; + next = TRUE; + } + } + + break; + + case SDL_JOYHATMOTION: + /* ignore centering; we're probably just coming back + to the center from the previous item we set */ + if (event.jhat.value == SDL_HAT_CENTERED) + break; + + for (j = 0; j < i; j++) + if (steps[j].hat == event.jhat.hat && + steps[j].hat_value == event.jhat.value) + break; + + if (j == i) + { + step->hat = event.jhat.hat; + step->hat_value = event.jhat.value; + strcat(mapping, step->field); + snprintf(temp, sizeof(temp), ":h%u.%u,", + event.jhat.hat, event.jhat.value ); + strcat(mapping, temp); + i++; + next = TRUE; + } + + break; + + case SDL_JOYBALLMOTION: + break; + + case SDL_JOYBUTTONUP: + for (j = 0; j < i; j++) + if (steps[j].button == event.jbutton.button) + break; + + if (j == i) + { + step->button = event.jbutton.button; + strcat(mapping, step->field); + snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button); + strcat(mapping, temp); + i++; + next = TRUE; + } + + break; + + case SDL_FINGERDOWN: + case SDL_MOUSEBUTTONDOWN: + /* skip this step */ + i++; + next = TRUE; + + break; + + case SDL_KEYDOWN: + if (event.key.keysym.sym == KSYM_BackSpace || + event.key.keysym.sym == KSYM_Back) + { + if (i == 0) + { + /* leave screen */ + success = FALSE; + done = TRUE; + } + + /* undo this step */ + prev_step = &steps[i - 1]; + strcpy(mapping, prev_step->mapping); + i--; + next = TRUE; + + break; + } + + if (event.key.keysym.sym == KSYM_space || + event.key.keysym.sym == KSYM_Return || + event.key.keysym.sym == KSYM_Menu) + { + /* skip this step */ + i++; + next = TRUE; + + break; + } + + if (event.key.keysym.sym == KSYM_Escape) + { + /* leave screen */ + success = FALSE; + done = TRUE; + } + + break; + + case SDL_QUIT: + program.exit_function(0); + break; + + default: + break; + } + + // do not handle events for longer than standard frame delay period + if (DelayReached(&event_frame_delay, event_frame_delay_value)) break; } } + } - if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) - return FALSE; + if (success) + { + Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping); - new_joystick_xleft = MIN(new_joystick_xleft, joy_x); - new_joystick_xright = MAX(new_joystick_xright, joy_x); - new_joystick_yupper = MIN(new_joystick_yupper, joy_y); - new_joystick_ylower = MAX(new_joystick_ylower, joy_y); + // activate mapping for this game + SDL_GameControllerAddMapping(mapping); - setup.input[player_nr].joy.xleft = new_joystick_xleft; - setup.input[player_nr].joy.yupper = new_joystick_yupper; - setup.input[player_nr].joy.xright = new_joystick_xright; - setup.input[player_nr].joy.ylower = new_joystick_ylower; - setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle; - setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle; + // save mapping to personal mappings + SaveSetup_AddGameControllerMapping(mapping); + } - CheckJoystickData(); + /* wait until the last pending event was removed from event queue */ + while (NextValidEvent(&event)); - joy_value = Joystick(player_nr); + return success; +#else + return TRUE; +#endif +} - if (joy_value & JOY_BUTTON && check_remaining == 0) - result = 1; +static int ConfigureJoystickMain(int player_nr) +{ + char *device_name = setup.input[player_nr].joy.device_name; + int joystick_nr = getJoystickNrFromDeviceName(device_name); + boolean joystick_active = CheckJoystickOpened(joystick_nr); + int success = FALSE; + int i; - x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0); - y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0); + if (joystick.status == JOYSTICK_NOT_AVAILABLE) + return JOYSTICK_NOT_AVAILABLE; - if (x != last_x || y != last_y) - { - DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0); - DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0); + if (!joystick_active || !setup.input[player_nr].use_joystick) + return JOYSTICK_NOT_AVAILABLE; - last_x = x; - last_y = y; + FadeSetEnterMenu(); + FadeOut(REDRAW_FIELD); - if (check_remaining > 0 && !check[x+1][y+1]) - { - check[x+1][y+1] = TRUE; - check_remaining--; - } + // close all joystick devices (potentially opened as game controllers) + for (i = 0; i < SDL_NumJoysticks(); i++) + SDLCloseJoystick(i); -#if 0 -#ifdef DEBUG - printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n", - setup.input[player_nr].joy.xleft, - setup.input[player_nr].joy.xmiddle, - setup.input[player_nr].joy.xright); - printf("UP / MIDDLE / DOWN == %d / %d / %d\n", - setup.input[player_nr].joy.yupper, - setup.input[player_nr].joy.ymiddle, - setup.input[player_nr].joy.ylower); -#endif -#endif + // open joystick device as plain joystick to configure as game controller + SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr); - } + // as the joystick was successfully opened before, this should not happen + if (joystick == NULL) + return FALSE; - DoAnimation(); - BackToFront(); + // create new game controller mapping (buttons and axes) for joystick device + success = ConfigureJoystickMapButtonsAndAxes(joystick); - /* don't eat all CPU time */ - Delay(10); - } + // close joystick (and maybe re-open as configured game controller later) + SDL_JoystickClose(joystick); - /* calibrated center position (joystick should now be centered) */ - if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) - return FALSE; + // re-open all joystick devices (potentially as game controllers) + for (i = 0; i < SDL_NumJoysticks(); i++) + SDLOpenJoystick(i); - new_joystick_xmiddle = joy_x; - new_joystick_ymiddle = joy_y; + // clear all joystick input actions for all joystick devices + SDLClearJoystickState(); - StopAnimation(); + return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED); +} - DrawSetupScreen_Input(); +void ConfigureJoystick(int player_nr) +{ + boolean state = ConfigureJoystickMain(player_nr); - /* wait until the last pressed button was released */ - while (Joystick(player_nr) & JOY_BUTTON) + if (state != JOYSTICK_NOT_CONFIGURED) { - if (PendingEvent()) /* got event */ - { - Event event; + boolean success = (state == JOYSTICK_CONFIGURED); + char *message = (success ? " IS CONFIGURED! " : " NOT AVAILABLE! "); + char *device_name = setup.input[player_nr].joy.device_name; + int nr = getJoystickNrFromDeviceName(device_name) + 1; + int xpos = mSX - SX; + int ypos = mSY - SY; + unsigned int wait_frame_delay = 0; + unsigned int wait_frame_delay_value = 2000; - NextEvent(&event); - HandleOtherEvents(&event); + ResetDelayCounter(&wait_frame_delay); - Delay(10); - } - } + ClearField(); - return TRUE; -} + DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr); + DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, message); -void CalibrateJoystick(int player_nr) -{ - if (!CalibrateJoystickMain(player_nr)) - { - ClearWindow(); + while (!DelayReached(&wait_frame_delay, wait_frame_delay_value)) + BackToFront(); - DrawText(mSX + 16, mSY + 6 * 32, " JOYSTICK NOT ", FONT_TITLE_1); - DrawText(mSX, mSY + 7 * 32, " AVAILABLE ", FONT_TITLE_1); - BackToFront(); - Delay(2000); /* show error message for two seconds */ + ClearEventQueue(); } + + DrawSetupScreen_Input(); } void DrawSetupScreen() { - DeactivateJoystick(); - - SetMainBackgroundImage(IMG_BACKGROUND_SETUP); - if (setup_mode == SETUP_MODE_INPUT) DrawSetupScreen_Input(); + else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED) + DrawChooseTree(&game_speed_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY) + DrawChooseTree(&scroll_delay_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE) + DrawChooseTree(&snapshot_mode_current); + else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE) + DrawChooseTree(&window_size_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE) + DrawChooseTree(&scaling_type_current); + else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING) + DrawChooseTree(&rendering_mode_current); else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) DrawChooseTree(&artwork.gfx_current); else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) DrawChooseTree(&artwork.snd_current); else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC) DrawChooseTree(&artwork.mus_current); + else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE) + DrawChooseTree(&volume_simple_current); + else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS) + DrawChooseTree(&volume_loops_current); + else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC) + DrawChooseTree(&volume_music_current); + else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL) + DrawChooseTree(&touch_control_current); + else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE) + DrawChooseTree(&move_distance_current); + else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE) + DrawChooseTree(&drop_distance_current); else DrawSetupScreen_Generic(); - PlayMenuSound(); - PlayMenuMusic(); + PlayMenuSoundsAndMusic(); +} + +void RedrawSetupScreenAfterFullscreenToggle() +{ + if (setup_mode == SETUP_MODE_GRAPHICS || + setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE) + { + // update list selection from "setup.window_scaling_percent" + execSetupGraphics_setWindowSizes(TRUE); + + DrawSetupScreen(); + } } void HandleSetupScreen(int mx, int my, int dx, int dy, int button) { if (setup_mode == SETUP_MODE_INPUT) HandleSetupScreen_Input(mx, my, dx, dy, button); + else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED) + HandleChooseTree(mx, my, dx, dy, button, &game_speed_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY) + HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE) + HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current); + else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE) + HandleChooseTree(mx, my, dx, dy, button, &window_size_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE) + HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current); + else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING) + HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current); else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current); else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current); else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC) HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current); + else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE) + HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current); + else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS) + HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current); + else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC) + HandleChooseTree(mx, my, dx, dy, button, &volume_music_current); + else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL) + HandleChooseTree(mx, my, dx, dy, button, &touch_control_current); + else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE) + HandleChooseTree(mx, my, dx, dy, button, &move_distance_current); + else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE) + HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current); else HandleSetupScreen_Generic(mx, my, dx, dy, button); - - DoAnimation(); } void HandleGameActions() @@ -2947,131 +7020,82 @@ void HandleGameActions() if (game_status != GAME_MODE_PLAYING) return; - /* !!! FIX THIS (START) !!! */ - if (level.game_engine_type == GAME_ENGINE_TYPE_EM) - { - byte *recorded_player_action; - byte summarized_player_action = 0; - byte tape_action[MAX_PLAYERS]; - int i; - - if (level.native_em_level->lev->home == 0) /* all players at home */ - { - GameWon(); - - if (!TAPE_IS_STOPPED(tape)) - TapeStop(); - - if (game_status != GAME_MODE_PLAYING) - return; - } - - if (level.native_em_level->ply1->alive == 0 && - level.native_em_level->ply2->alive == 0) /* all dead */ - AllPlayersGone = TRUE; - - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); - - /* --- game actions --- */ - - if (tape.pausing) - { - /* don't use 100% CPU while in pause mode -- this should better be solved - like in the R'n'D game engine! */ - - Delay(10); - - return; - } - - recorded_player_action = (tape.playing ? TapePlayAction() : NULL); - -#if 1 - /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */ - if (recorded_player_action == NULL && tape.pausing) - return; -#endif - - for (i = 0; i < MAX_PLAYERS; i++) - { - summarized_player_action |= stored_player[i].action; - - if (!network_playing) - stored_player[i].effective_action = stored_player[i].action; - } - - if (!options.network && !setup.team_mode) - local_player->effective_action = summarized_player_action; - - if (recorded_player_action != NULL) - for (i = 0; i < MAX_PLAYERS; i++) - stored_player[i].effective_action = recorded_player_action[i]; - - for (i = 0; i < MAX_PLAYERS; i++) - { - tape_action[i] = stored_player[i].effective_action; - - /* !!! (this does not happen in the EM engine) !!! */ - if (tape.recording && tape_action[i] && !tape.player_participates[i]) - tape.player_participates[i] = TRUE; /* player just appeared from CE */ - } - - /* only save actions from input devices, but not programmed actions */ - if (tape.recording) - TapeRecordAction(tape_action); + GameActions(); /* main game loop */ - GameActions_EM(local_player->effective_action); - - if (TimeFrames >= FRAMES_PER_SECOND) - { - TimeFrames = 0; - TapeTime++; + if (tape.auto_play && !tape.playing) + AutoPlayTape(); /* continue automatically playing next tape */ +} - if (tape.recording || tape.playing) - DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); - } - FrameCounter++; - TimeFrames++; +/* ---------- new screen button stuff -------------------------------------- */ - BackToFront(); - } - else +static void getScreenMenuButtonPos(int *x, int *y, int gadget_id) +{ + switch (gadget_id) { - if (local_player->LevelSolved) - GameWon(); + case SCREEN_CTRL_ID_PREV_LEVEL: + *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x); + *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y); + break; - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); + case SCREEN_CTRL_ID_NEXT_LEVEL: + *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x); + *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y); + break; - GameActions(); - BackToFront(); + case SCREEN_CTRL_ID_PREV_PLAYER: + *x = mSX + TILEX * 10; + *y = mSY + TILEY * MENU_SCREEN_START_YPOS; + break; + + case SCREEN_CTRL_ID_NEXT_PLAYER: + *x = mSX + TILEX * 12; + *y = mSY + TILEY * MENU_SCREEN_START_YPOS; + break; - if (tape.auto_play && !tape.playing) - AutoPlayTape(); /* continue automatically playing next tape */ + default: + Error(ERR_EXIT, "unknown gadget ID %d", gadget_id); } } -/* ---------- new screen button stuff -------------------------------------- */ - -/* graphic position and size values for buttons and scrollbars */ -#define SC_SCROLLBUTTON_XSIZE TILEX -#define SC_SCROLLBUTTON_YSIZE TILEY - -#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE -#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \ - SC_SCROLLBUTTON_YSIZE) -#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) -#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE) -#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS -#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \ - SC_SCROLLBUTTON_YSIZE) -#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS -#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \ - SC_SCROLL_VERTICAL_YSIZE) - -#define SC_BORDER_SIZE 14 +static struct +{ + int gfx_unpressed, gfx_pressed; + void (*get_gadget_position)(int *, int *, int); + int gadget_id; + int screen_mask; + char *infotext; +} menubutton_info[NUM_SCREEN_MENUBUTTONS] = +{ + { + IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_PREV_LEVEL, + SCREEN_MASK_MAIN, + "last level" + }, + { + IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_NEXT_LEVEL, + SCREEN_MASK_MAIN, + "next level" + }, + { + IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_PREV_PLAYER, + SCREEN_MASK_INPUT, + "last player" + }, + { + IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_NEXT_PLAYER, + SCREEN_MASK_INPUT, + "next player" + }, +}; static struct { @@ -3083,13 +7107,13 @@ static struct { { IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE, - SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS, + -1, -1, /* these values are not constant, but can change at runtime */ SCREEN_CTRL_ID_SCROLL_UP, "scroll up" }, { IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE, - SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS, + -1, -1, /* these values are not constant, but can change at runtime */ SCREEN_CTRL_ID_SCROLL_DOWN, "scroll down" } @@ -3097,11 +7121,7 @@ static struct static struct { -#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) - Bitmap **gfx_unpressed, **gfx_pressed; -#else int gfx_unpressed, gfx_pressed; -#endif int x, y; int width, height; int type; @@ -3110,25 +7130,80 @@ static struct } scrollbar_info[NUM_SCREEN_SCROLLBARS] = { { -#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) - &scrollbar_bitmap[0], &scrollbar_bitmap[1], -#else IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE, -#endif - SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS, - SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, + -1, -1, /* these values are not constant, but can change at runtime */ + -1, -1, /* these values are not constant, but can change at runtime */ GD_TYPE_SCROLLBAR_VERTICAL, SCREEN_CTRL_ID_SCROLL_VERTICAL, "scroll level series vertically" } }; +static void CreateScreenMenubuttons() +{ + struct GadgetInfo *gi; + unsigned int event_mask; + int i; + + for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++) + { + Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed; + int gfx_unpressed, gfx_pressed; + int x, y, width, height; + int gd_x1, gd_x2, gd_y1, gd_y2; + int id = menubutton_info[i].gadget_id; + + event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED; + + menubutton_info[i].get_gadget_position(&x, &y, id); + + width = SC_MENUBUTTON_XSIZE; + height = SC_MENUBUTTON_YSIZE; + + gfx_unpressed = menubutton_info[i].gfx_unpressed; + gfx_pressed = menubutton_info[i].gfx_pressed; + gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap; + gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap; + gd_x1 = graphic_info[gfx_unpressed].src_x; + gd_y1 = graphic_info[gfx_unpressed].src_y; + gd_x2 = graphic_info[gfx_pressed].src_x; + gd_y2 = graphic_info[gfx_pressed].src_y; + + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_CUSTOM_TYPE_ID, i, + GDI_INFO_TEXT, menubutton_info[i].infotext, + GDI_X, x, + GDI_Y, y, + GDI_WIDTH, width, + GDI_HEIGHT, height, + GDI_TYPE, GD_TYPE_NORMAL_BUTTON, + GDI_STATE, GD_BUTTON_UNPRESSED, + GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1, + GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2, + GDI_DIRECT_DRAW, FALSE, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleScreenGadgets, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + screen_gadget[id] = gi; + } +} + static void CreateScreenScrollbuttons() { struct GadgetInfo *gi; - unsigned long event_mask; + unsigned int event_mask; int i; + /* these values are not constant, but can change at runtime */ + scrollbutton_info[0].x = SC_SCROLL_UP_XPOS; + scrollbutton_info[0].y = SC_SCROLL_UP_YPOS; + scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS; + scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS; + for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++) { Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed; @@ -3144,6 +7219,10 @@ static void CreateScreenScrollbuttons() width = SC_SCROLLBUTTON_XSIZE; height = SC_SCROLLBUTTON_YSIZE; + /* correct scrollbar position if placed outside menu (playfield) area */ + if (x > SX + SC_SCROLL_UP_XPOS) + x = SX + SC_SCROLL_UP_XPOS; + if (id == SCREEN_CTRL_ID_SCROLL_DOWN) y = mSY + (SC_SCROLL_VERTICAL_YPOS + (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE); @@ -3184,17 +7263,21 @@ static void CreateScreenScrollbars() { int i; + /* these values are not constant, but can change at runtime */ + scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS; + scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS; + scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE; + scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE; + for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++) { Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed; -#if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) int gfx_unpressed, gfx_pressed; -#endif int x, y, width, height; int gd_x1, gd_x2, gd_y1, gd_y2; struct GadgetInfo *gi; int items_max, items_visible, item_position; - unsigned long event_mask; + unsigned int event_mask; int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; int id = scrollbar_info[i].gadget_id; @@ -3205,6 +7288,10 @@ static void CreateScreenScrollbars() width = scrollbar_info[i].width; height = scrollbar_info[i].height; + /* correct scrollbar position if placed outside menu (playfield) area */ + if (x > SX + SC_SCROLL_VERTICAL_XPOS) + x = SX + SC_SCROLL_VERTICAL_XPOS; + if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL) height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE; @@ -3212,14 +7299,6 @@ static void CreateScreenScrollbars() items_visible = num_page_entries; item_position = 0; -#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) - gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed; - gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed; - gd_x1 = 0; - gd_y1 = 0; - gd_x2 = 0; - gd_y2 = 0; -#else gfx_unpressed = scrollbar_info[i].gfx_unpressed; gfx_pressed = scrollbar_info[i].gfx_pressed; gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap; @@ -3228,7 +7307,6 @@ static void CreateScreenScrollbars() gd_y1 = graphic_info[gfx_unpressed].src_y; gd_x2 = graphic_info[gfx_pressed].src_x; gd_y2 = graphic_info[gfx_pressed].src_y; -#endif gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, @@ -3241,6 +7319,10 @@ static void CreateScreenScrollbars() GDI_SCROLLBAR_ITEMS_MAX, items_max, GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible, GDI_SCROLLBAR_ITEM_POSITION, item_position, + GDI_WHEEL_AREA_X, SX, + GDI_WHEEL_AREA_Y, SY, + GDI_WHEEL_AREA_WIDTH, SXSIZE, + GDI_WHEEL_AREA_HEIGHT, SYSIZE, GDI_STATE, GD_BUTTON_UNPRESSED, GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1, GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2, @@ -3259,107 +7341,103 @@ static void CreateScreenScrollbars() void CreateScreenGadgets() { - int last_game_status = game_status; /* save current game status */ - -#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) - int i; - - for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++) - { - scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH); - - /* copy pointers to clip mask and GC */ - scrollbar_bitmap[i]->clip_mask = - graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask; - scrollbar_bitmap[i]->stored_clip_gc = - graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc; - - BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap, - scrollbar_bitmap[i], - graphic_info[IMG_MENU_SCROLLBAR + i].src_x, - graphic_info[IMG_MENU_SCROLLBAR + i].src_y, - TILEX, TILEY, 0, 0); - } -#endif - - /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */ - game_status = GAME_MODE_LEVELS; + CreateScreenMenubuttons(); CreateScreenScrollbuttons(); CreateScreenScrollbars(); - - game_status = last_game_status; /* restore current game status */ } void FreeScreenGadgets() { int i; -#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) - for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++) - { - /* prevent freeing clip mask and GC twice */ - scrollbar_bitmap[i]->clip_mask = None; - scrollbar_bitmap[i]->stored_clip_gc = None; - - FreeBitmap(scrollbar_bitmap[i]); - } -#endif - for (i = 0; i < NUM_SCREEN_GADGETS; i++) FreeGadget(screen_gadget[i]); } -void MapChooseTreeGadgets(TreeInfo *ti) +void MapScreenMenuGadgets(int screen_mask) +{ + int i; + + for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++) + if (screen_mask & menubutton_info[i].screen_mask) + MapGadget(screen_gadget[menubutton_info[i].gadget_id]); +} + +void MapScreenGadgets(int num_entries) { - int num_entries = numTreeInfoInGroup(ti); int i; if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN) return; - for (i = 0; i < NUM_SCREEN_GADGETS; i++) - MapGadget(screen_gadget[i]); + for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++) + MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]); + + for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++) + MapGadget(screen_gadget[scrollbar_info[i].gadget_id]); } -#if 0 -void UnmapChooseTreeGadgets() +void MapScreenTreeGadgets(TreeInfo *ti) { - int i; - - for (i = 0; i < NUM_SCREEN_GADGETS; i++) - UnmapGadget(screen_gadget[i]); + MapScreenGadgets(numTreeInfoInGroup(ti)); } -#endif static void HandleScreenGadgets(struct GadgetInfo *gi) { int id = gi->custom_id; - - if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP) - return; + int button = gi->event.button; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); switch (id) { + case SCREEN_CTRL_ID_PREV_LEVEL: + HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT); + break; + + case SCREEN_CTRL_ID_NEXT_LEVEL: + HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT); + break; + + case SCREEN_CTRL_ID_PREV_PLAYER: + HandleSetupScreen_Input_Player(step, -1); + break; + + case SCREEN_CTRL_ID_NEXT_PLAYER: + HandleSetupScreen_Input_Player(step, +1); + break; + case SCREEN_CTRL_ID_SCROLL_UP: if (game_status == GAME_MODE_LEVELS) - HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); + HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_LEVELNR) + HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); else if (game_status == GAME_MODE_SETUP) HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_INFO) + HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); break; case SCREEN_CTRL_ID_SCROLL_DOWN: if (game_status == GAME_MODE_LEVELS) - HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); + HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_LEVELNR) + HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); else if (game_status == GAME_MODE_SETUP) HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_INFO) + HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); break; case SCREEN_CTRL_ID_SCROLL_VERTICAL: if (game_status == GAME_MODE_LEVELS) - HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); + HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE); + else if (game_status == GAME_MODE_LEVELNR) + HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE); else if (game_status == GAME_MODE_SETUP) HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); + else if (game_status == GAME_MODE_INFO) + HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); break; default: