X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=ee5035ce0320569f35a9fb27e510a0123da9636d;hb=6ca233d4d71331460af0443bf5b307f16c6fe069;hp=ed086dc30bd694862bf2cbdb891941aa6e80113a;hpb=5c091db8a4557dee246b52374e7a7d9cd1af599e;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index ed086dc3..ee5035ce 100644 --- a/src/screens.c +++ b/src/screens.c @@ -4339,12 +4339,23 @@ static int getAlignYOffsetFromTreeInfo(TreeInfo *ti) return align_yoffset; } +static void StartPlayingFromHallOfFame(void) +{ + level_nr = scores.next_level_nr; + LoadLevel(level_nr); + + StartGameActions(network.enabled, setup.autorecord, level.random_seed); +} + static void DrawChooseTree(TreeInfo **ti_ptr) { int fade_mask = REDRAW_FIELD; boolean restart_music = (game_status != game_status_last_screen && game_status_last_screen != GAME_MODE_SCOREINFO); + scores.continue_on_return = (game_status == GAME_MODE_SCORES && + game_status_last_screen == GAME_MODE_PLAYING); + if (CheckFadeAll()) fade_mask = REDRAW_ALL; @@ -4354,7 +4365,11 @@ static void DrawChooseTree(TreeInfo **ti_ptr) { execSetupArtwork(); } - else // GAME_MODE_LEVELS + else if (game_status == GAME_MODE_SCORES && scores.continue_playing) + { + StartPlayingFromHallOfFame(); + } + else { SetGameStatus(GAME_MODE_MAIN); @@ -4798,11 +4813,11 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } #if defined(PLATFORM_ANDROID) - // touching the screen anywhere continues playing the next level - if ((mx || my) && scores.continue_playing) + // directly continue when touching the screen after playing + if ((mx || my) && scores.continue_on_return) { + // ignore touch events until released mx = my = 0; - button = MB_MENU_CHOICE; } #endif @@ -4893,15 +4908,17 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, node_cursor->cl_first = ti->cl_first; node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; DrawChooseTree(ti_ptr); return; } } - else if (dx == -1 && ti->node_parent) + else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent) { - FadeSetLeaveMenu(); + if (game_status != GAME_MODE_SCORES) + FadeSetLeaveMenu(); PlaySound(SND_MENU_ITEM_SELECTING); @@ -4984,6 +5001,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, node_cursor->cl_first = ti->cl_first; node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; DrawChooseTree(ti_ptr); } @@ -5002,6 +5020,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, node_cursor->cl_first = ti->cl_first; node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor; if (ti->type == TREE_TYPE_LEVEL_DIR) @@ -5094,8 +5113,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, { if (scores.continue_playing && scores.continue_on_return) { - StartGameActions(network.enabled, setup.autorecord, - level.random_seed); + StartPlayingFromHallOfFame(); + return; } else if (!scores.continue_on_return) @@ -5295,13 +5314,15 @@ static void DrawHallOfFame_setScoreEntries(void) if (score_entry_current == NULL) score_entry_current = getFirstValidTreeInfoEntry(score_entries); + if (score_entries != NULL && scores.continue_playing) + setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT); + // ("score_entries" and "score_entry_current" may be NULL here) } void DrawHallOfFame(int nr) { scores.last_level_nr = nr; - scores.continue_on_return = (game_status_last_screen == GAME_MODE_PLAYING); // (this is needed when called from GameEnd() after winning a game) KeyboardAutoRepeatOn();