X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=ed086dc30bd694862bf2cbdb891941aa6e80113a;hb=5c091db8a4557dee246b52374e7a7d9cd1af599e;hp=388bde6f744e24b273aa8a5e90f233ea16425a29;hpb=b247bffe71ab80ff050a4ebcf54b290fd68d8c6e;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 388bde6f..ed086dc3 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1721,6 +1721,9 @@ void DrawMainMenu(void) return; } + // reset flag to continue playing next level from hall of fame + scores.continue_playing = FALSE; + // leveldir_current may be invalid (level group, parent link, node copy) leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid); @@ -4015,8 +4018,12 @@ static void drawTypeNameText(char *name, struct TextPosInfo *pos, int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos)); int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font); int font_width = getFontWidth(font_nr); + int font_xoffset = getFontDrawOffsetX(font_nr); + int font_yoffset = getFontDrawOffsetY(font_nr); + int font_sx = sx + font_xoffset; + int font_sy = sy + font_yoffset; - DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr); + DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr); sprintf(text, "%s%c", name, (active ? '_' : '\0')); @@ -4338,9 +4345,6 @@ static void DrawChooseTree(TreeInfo **ti_ptr) boolean restart_music = (game_status != game_status_last_screen && game_status_last_screen != GAME_MODE_SCOREINFO); - scores.was_just_playing = (game_status == GAME_MODE_SCORES && - game_status_last_screen == GAME_MODE_PLAYING); - if (CheckFadeAll()) fade_mask = REDRAW_ALL; @@ -4795,17 +4799,17 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, #if defined(PLATFORM_ANDROID) // touching the screen anywhere continues playing the next level - if ((mx || my) && scores.was_just_playing) + if ((mx || my) && scores.continue_playing) { mx = my = 0; button = MB_MENU_CHOICE; } #endif - // any mouse click or direction input stops playing the next level - if ((mx || my || dx || dy) && scores.was_just_playing) + // any mouse click or cursor key stops leaving scores by "Return" key + if ((mx || my || dx || dy) && scores.continue_on_return) { - scores.was_just_playing = FALSE; + scores.continue_on_return = FALSE; level_nr = scores.last_level_nr; LoadLevel(level_nr); } @@ -5088,16 +5092,13 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } else if (game_status == GAME_MODE_SCORES) { - if (setup.auto_play_next_level && setup.increment_levels && - scores.last_level_nr < leveldir_current->last_level && - scores.was_just_playing && - !network_playing) + if (scores.continue_playing && scores.continue_on_return) { StartGameActions(network.enabled, setup.autorecord, level.random_seed); return; } - else if (!scores.was_just_playing) + else if (!scores.continue_on_return) { SetGameStatus(GAME_MODE_SCOREINFO); @@ -5161,6 +5162,9 @@ void DrawChoosePlayerName(void) if (player_name_current == NULL) player_name_current = player_name; + // set text size for main name input (also used on name selection screen) + InitializeMainControls(); + DrawChooseTree(&player_name_current); } @@ -5294,9 +5298,10 @@ static void DrawHallOfFame_setScoreEntries(void) // ("score_entries" and "score_entry_current" may be NULL here) } -void DrawHallOfFame(int level_nr) +void DrawHallOfFame(int nr) { - scores.last_level_nr = level_nr; + scores.last_level_nr = nr; + scores.continue_on_return = (game_status_last_screen == GAME_MODE_PLAYING); // (this is needed when called from GameEnd() after winning a game) KeyboardAutoRepeatOn(); @@ -5305,7 +5310,7 @@ void DrawHallOfFame(int level_nr) SetDrawDeactivationMask(REDRAW_NONE); SetDrawBackgroundMask(REDRAW_FIELD); - LoadLocalAndServerScore(level_nr, TRUE); + LoadLocalAndServerScore(scores.last_level_nr, TRUE); DrawHallOfFame_setScoreEntries();