X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=ece8b097db923651cbc872a395e33111231c8b1c;hb=066b410c0573fe64a1783116daf9d64883e9f03e;hp=acc371dcfa8945ba3b994250f478bb0b0b5c5ae9;hpb=c4b26cf489dcc65a00bfcc05f7898700d2f0c9e4;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index acc371dc..ece8b097 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1,60 +1,188 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1995-2001 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* screens.c * +* screens.c * ***********************************************************/ +#include "libgame/libgame.h" + #include "screens.h" #include "events.h" -#include "sound.h" #include "game.h" #include "tools.h" #include "editor.h" -#include "misc.h" #include "files.h" -#include "buttons.h" #include "tape.h" -#include "joystick.h" #include "cartoons.h" #include "network.h" +#include "init.h" + +/* screens in the setup menu */ +#define SETUP_MODE_MAIN 0 +#define SETUP_MODE_INPUT 1 +#define SETUP_MODE_SHORTCUT 2 +#define SETUP_MODE_GRAPHICS 3 +#define SETUP_MODE_SOUND 4 +#define SETUP_MODE_CHOOSE_GRAPHICS 5 +#define SETUP_MODE_CHOOSE_SOUNDS 6 +#define SETUP_MODE_CHOOSE_MUSIC 7 + +#define MAX_SETUP_MODES 8 + +/* for input setup functions */ +#define SETUPINPUT_SCREEN_POS_START 0 +#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4) +#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) +#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) + +/* for various menu stuff */ +#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2) +#define MENU_SCREEN_START_YPOS 2 +#define MENU_SCREEN_VALUE_XPOS 14 + +/* buttons and scrollbars identifiers */ +#define SCREEN_CTRL_ID_SCROLL_UP 0 +#define SCREEN_CTRL_ID_SCROLL_DOWN 1 +#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2 + +#define NUM_SCREEN_SCROLLBUTTONS 2 +#define NUM_SCREEN_SCROLLBARS 1 +#define NUM_SCREEN_GADGETS 3 + +/* forward declarations of internal functions */ +static void HandleScreenGadgets(struct GadgetInfo *); +static void execExitSetupChooseArtwork(void); +static void HandleSetupScreen_Generic(int, int, int, int, int); +static void HandleSetupScreen_Input(int, int, int, int, int); +static void CustomizeKeyboard(int); +static void CalibrateJoystick(int); +static void HandleChooseTree(int, int, int, int, int, TreeInfo **); + +static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; +static int setup_mode = SETUP_MODE_MAIN; + +static void drawCursorExt(int pos, int color, int graphic) +{ + static int cursor_array[SCR_FIELDY]; -#ifdef MSDOS -extern unsigned char get_ascii(KeySym); -#endif + if (graphic) + cursor_array[pos] = graphic; + + graphic = cursor_array[pos]; + + if (color == FC_RED) + graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT : + graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT : + GFX_KUGEL_ROT); + + DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic); +} + +static void initCursor(int pos, int graphic) +{ + drawCursorExt(pos, FC_BLUE, graphic); +} + +static void drawCursor(int pos, int color) +{ + drawCursorExt(pos, color, 0); +} void DrawHeadline() { - int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2; - int y1 = SY+8; - int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2; - int y2 = SY+46; + int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2; + + DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW); + DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING); +} + +static void ToggleFullscreenIfNeeded() +{ + if (setup.fullscreen != video.fullscreen_enabled) + { + /* save old door content */ + BlitBitmap(backbuffer, pix[PIX_DB_DOOR], + DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + + /* toggle fullscreen */ + ChangeVideoModeIfNeeded(setup.fullscreen); + setup.fullscreen = video.fullscreen_enabled; + + /* redraw background to newly created backbuffer */ + BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); - DrawText(x1,y1, GAMETITLE_STRING, FS_BIG, FC_YELLOW); - DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL, FC_RED); + /* restore old door content */ + BlitBitmap(pix[PIX_DB_DOOR], backbuffer, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY); + + redraw_mask = REDRAW_ALL; + } } void DrawMainMenu() { + static LevelDirTree *leveldir_last_valid = NULL; int i; + char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); + UnmapAllGadgets(); FadeSounds(); + KeyboardAutoRepeatOn(); + ActivateJoystickIfAvailable(); + SetDrawDeactivationMask(REDRAW_NONE); + + /* needed if last screen was the playing screen, invoked from level editor */ + if (level_editor_test_game) + { + game_status = LEVELED; + DrawLevelEd(); + return; + } + + /* needed if last screen was the editor screen */ + UndrawSpecialEditorDoor(); + + /* needed if last screen was the setup screen and fullscreen state changed */ + ToggleFullscreenIfNeeded(); + + /* needed if last screen (setup/level) changed graphics, sounds or music */ + ReloadCustomArtwork(); + +#ifdef TARGET_SDL + SetDrawtoField(DRAW_BACKBUFFER); +#endif + + /* map gadgets for main menu screen */ + MapTapeButtons(); + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); + + /* store valid level series information */ + leveldir_last_valid = leveldir_current; + + /* level_nr may have been set to value over handicap with level editor */ + if (setup.handicap && level_nr > leveldir_current->handicap_level) + level_nr = leveldir_current->handicap_level; + GetPlayerConfig(); LoadLevel(level_nr); ClearWindow(); DrawHeadline(); - DrawText(SX + 32, SY + 2*32, "Name:", FS_BIG, FC_GREEN); - DrawText(SX + 6*32, SY + 2*32, local_player->alias_name, FS_BIG, FC_RED); + DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN); + DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED); DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN); DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG, - (level_nrreadonly ? FC_RED : FC_YELLOW)); DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN); DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN); DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN); @@ -62,214 +190,240 @@ void DrawMainMenu() DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN); DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN); - DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS); + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + + DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d", + leveldir_current->first_level, + leveldir_current->last_level); + + if (leveldir_current->readonly) + { + DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ"); + DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY"); + } + + for(i=0; i<8; i++) + initCursor(i, (i == 1 || i == 6 ? GFX_ARROW_BLUE_RIGHT : GFX_KUGEL_BLAU)); + + DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT); + DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT); - for(i=2;i<10;i++) - DrawGraphic(0,i,GFX_KUGEL_BLAU); - DrawGraphic(10,3,GFX_PFEIL_L); - DrawGraphic(14,3,GFX_PFEIL_R); + DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", + FS_SMALL, FC_RED); + + if (leveldir_current->name) + { + int len = strlen(leveldir_current->name); + int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2; + int lypos = SY + 352; - DrawText(SX+40+16,SY+326,"A Game by Artsoft Entertainment",FS_SMALL,FC_BLUE); - DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga", - FS_SMALL,FC_BLUE); - DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga", - FS_SMALL,FC_BLUE); + DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2); + } FadeToFront(); InitAnimation(); - HandleMainMenu(0,0,0,0,MB_MENU_INITIALIZE); + HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE); TapeStop(); if (TAPE_IS_EMPTY(tape)) - LoadLevelTape(level_nr); + LoadTape(level_nr); DrawCompleteVideoDisplay(); OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +#if 0 ClearEventQueue(); - XAutoRepeatOn(display); +#endif } -void HandleMainMenu(int mx, int my, int dx, int dy, int button) +static void gotoTopLevelDir() { - static int choice = 3; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; - - if (redraw || button == MB_MENU_INITIALIZE) + /* move upwards to top level directory */ + while (leveldir_current->node_parent) { - DrawGraphic(0,choice-1,GFX_KUGEL_ROT); - redraw = FALSE; + /* write a "path" into level tree for easy navigation to last level */ + if (leveldir_current->node_parent->node_group->cl_first == -1) + { + int num_leveldirs = numTreeInfoInGroup(leveldir_current); + int leveldir_pos = posTreeInfo(leveldir_current); + int num_page_entries; + int cl_first, cl_cursor; + + if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN) + num_page_entries = num_leveldirs; + else + num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; + + cl_first = MAX(0, leveldir_pos - num_page_entries + 1); + cl_cursor = leveldir_pos - cl_first; + + leveldir_current->node_parent->node_group->cl_first = cl_first; + leveldir_current->node_parent->node_group->cl_cursor = cl_cursor; + } + + leveldir_current = leveldir_current->node_parent; } +} + +void HandleMainMenu(int mx, int my, int dx, int dy, int button) +{ + static int choice = 0; + int x = 0; + int y = choice; if (button == MB_MENU_INITIALIZE) + { + drawCursor(choice, FC_RED); return; + } - if (dx || dy) + if (mx || my) /* mouse input */ { - if (dx && choice==4) - { - x = (dx<0 ? 11 : 15); - y = 4; - } - else if (dy) - { - x = 1; - y = choice+dy; - } - else - x = y = 0; - - if (y<3) - y = 3; - else if (y>10) - y = 10; + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; } - - if (!mx && !my && !dx && !dy) + else if (dx || dy) /* keyboard input */ { - x = 1; - y = choice; + if (dx && choice == 1) + x = (dx < 0 ? 10 : 14); + else if (dy) + y = choice + dy; } - if (y==4 && ((x==11 && level_nr>0) || - (x==15 && level_nr leveldir_current->first_level) || + (x == 14 && level_nr < leveldir_current->last_level)) && button) { - static long level_delay = 0; - int step = (button==1 ? 1 : button==2 ? 5 : 10); + static unsigned long level_delay = 0; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int new_level_nr, old_level_nr = level_nr; + int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW); - new_level_nr = level_nr + (x==11 ? -step : +step); - if (new_level_nr<0) - new_level_nr = 0; - if (new_level_nr>leveldir[leveldir_nr].levels-1) - new_level_nr = leveldir[leveldir_nr].levels-1; + new_level_nr = level_nr + (x == 10 ? -step : +step); + if (new_level_nr < leveldir_current->first_level) + new_level_nr = leveldir_current->first_level; + if (new_level_nr > leveldir_current->last_level) + new_level_nr = leveldir_current->last_level; - if (old_level_nr==new_level_nr || !DelayReached(&level_delay,150)) + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + new_level_nr = leveldir_current->handicap_level; + + if (old_level_nr == new_level_nr || + !DelayReached(&level_delay, GADGET_FRAME_DELAY)) goto out; level_nr = new_level_nr; - - /* - if (level_nr > local_player->handicap) - level_nr = local_player->handicap; - */ - - - DrawTextExt(drawto,gc,SX+11*32,SY+3*32, - int2str(level_nr,3), FS_BIG,FC_RED); - DrawTextExt(window,gc,SX+11*32,SY+3*32, - int2str(level_nr,3), FS_BIG,FC_RED); + DrawTextExt(drawto, SX + 11 * 32, SY + 3 * 32, + int2str(level_nr, 3), FS_BIG, font_color); + DrawTextExt(window, SX + 11 * 32, SY + 3 * 32, + int2str(level_nr, 3), FS_BIG, font_color); LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS); + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); TapeErase(); - LoadLevelTape(level_nr); + LoadTape(level_nr); DrawCompleteVideoDisplay(); /* needed because DrawMicroLevel() takes some time */ BackToFront(); - XSync(display,FALSE); - DelayReached(&level_delay,0); /* reset delay counter */ + SyncDisplay(); + DelayReached(&level_delay, 0); /* reset delay counter */ } - else if (x==1 && y>=3 && y<=10) + else if (x == 0 && y >= 0 && y <= 7) { if (button) { - if (y!=choice) + if (y != choice) { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = y; } - choice = y; } else { - if (y==3) + if (y == 0) { game_status = TYPENAME; - HandleTypeName(strlen(local_player->alias_name),0); + HandleTypeName(strlen(setup.player_name), 0); } - else if (y==4) + else if (y == 1) { - if (num_leveldirs) + if (leveldir_first) { game_status = CHOOSELEVEL; + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); - - SaveLevelSetup(); - -#if 0 - SavePlayerInfo(PLAYER_LEVEL); -#endif - + gotoTopLevelDir(); DrawChooseLevel(); } } - else if (y==5) + else if (y == 2) { game_status = HALLOFFAME; DrawHallOfFame(-1); } - else if (y==6) + else if (y == 3) { + if (leveldir_current->readonly && + strcmp(setup.player_name, "Artsoft") != 0) + Request("This level is read only !", REQ_CONFIRM); game_status = LEVELED; - if (leveldir[leveldir_nr].readonly) - Request("This level is read only !",REQ_CONFIRM); DrawLevelEd(); } - else if (y==7) + else if (y == 4) { game_status = HELPSCREEN; DrawHelpScreen(); } - else if (y==8) + else if (y == 5) { - if (setup.autorecord_on) + if (setup.autorecord) TapeStartRecording(); +#if defined(PLATFORM_UNIX) if (options.network) SendToServer_StartPlaying(); else +#endif { game_status = PLAYING; + StopAnimation(); InitGame(); } } - else if (y==9) + else if (y == 6) { game_status = SETUP; + setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); } - else if (y==10) + else if (y == 7) { - - SaveLevelSetup(); - -#if 0 - SavePlayerInfo(PLAYER_LEVEL); -#endif - + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = EXITGAME; } - - if (!button) - redraw = TRUE; } } + BackToFront(); out: - if (game_status==MAINMENU) + if (game_status == MAINMENU) + { + DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); DoAnimation(); + } } + #define MAX_HELPSCREEN_ELS 10 #define HA_NEXT -999 #define HA_END -1000 @@ -291,8 +445,10 @@ static int helpscreen_action[] = GFX_MORAST_LEER,1,100, HA_NEXT, GFX_BETON,1,100, HA_NEXT, GFX_MAUERWERK,1,100, HA_NEXT, - GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT, + GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, + GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, + GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, + GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT, GFX_UNSICHTBAR,1,100, HA_NEXT, GFX_FELSBODEN,1,100, HA_NEXT, GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT, @@ -343,10 +499,10 @@ static int helpscreen_action[] = GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT, GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1, GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT, - GFX_MAULWURF_DOWN,4,2, - GFX_MAULWURF_UP,4,2, - GFX_MAULWURF_LEFT,4,2, - GFX_MAULWURF_RIGHT,4,2, HA_NEXT, + GFX_MOLE_DOWN,4,2, + GFX_MOLE_UP,4,2, + GFX_MOLE_LEFT,4,2, + GFX_MOLE_RIGHT,4,2, HA_NEXT, GFX_PINGUIN_DOWN,4,2, GFX_PINGUIN_UP,4,2, GFX_PINGUIN_LEFT,4,2, @@ -371,13 +527,17 @@ static int helpscreen_action[] = GFX_DIAMANT,1,10, HA_NEXT, GFX_LIFE,1,100, HA_NEXT, GFX_LIFE_ASYNC,1,100, HA_NEXT, - GFX_SIEB_LEER,4,2, HA_NEXT, - GFX_SIEB2_LEER,4,2, HA_NEXT, + GFX_MAGIC_WALL_OFF,4,2, HA_NEXT, + GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT, GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2, GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, + GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT, + GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT, + GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT, + GFX_SPEED_PILL,1,100, HA_NEXT, HA_END }; static char *helpscreen_eltext[][2] = @@ -388,7 +548,7 @@ static char *helpscreen_eltext[][2] = {"Quicksand: You cannot pass it,", "but rocks can fall though it"}, {"Massive Wall:", "Nothing can go through it"}, {"Normal Wall: You can't go through", "it, but you can bomb it away"}, - {"Growing Wall: Grows to the left or", "right if there is an empty field"}, + {"Growing Wall: Grows in several di-", "rections if there is an empty field"}, {"Invisible Wall: Behaves like normal","wall, but is invisible"}, {"Old Wall: Like normal wall, but", "some things can fall down from it"}, {"Letter Wall: Looks like a letter,", "behaves like a normal wall"}, @@ -420,7 +580,7 @@ static char *helpscreen_eltext[][2] = {"Cruncher: Eats diamonds and you,", "if you're not careful"}, {"Cruncher (BD style):", "Eats almost everything"}, {"Robot: Tries to kill the player", ""}, - {"The mole: You must guide him savely","to the exit; he will follow you"}, + {"The mole: Eats the amoeba and turns","empty space into normal sand"}, {"The penguin: Guide him to the exit,","but keep him away from monsters!"}, {"The Pig: Harmless, but eats all", "gems it can get"}, {"The Dragon: Breathes fire,", "especially to some monsters"}, @@ -439,6 +599,10 @@ static char *helpscreen_eltext[][2] = {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"}, {"Exit door: Opens if you have enough","emeralds to finish the level"}, {"Open exit door: Enter here to leave","the level and exit the actual game"}, + {"Sokoban element: Object which must", "be pushed to an empty field"}, + {"Sokoban element: Empty field where", "a Sokoban object can be placed on"}, + {"Sokoban element: Field with object", "which can be pushed away"}, + {"Speed pill: Lets the player run", "twice as fast as normally"}, }; static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *)); @@ -452,6 +616,7 @@ static char *helpscreen_music[][3] = { "Voyager", "The Alan Parsons Project","Pyramid" }, { "Twilight Painter", "Tangerine Dream", "Heartbreakers" } }; +static int num_helpscreen_music = 7; static int helpscreen_musicpos; void DrawHelpScreenElAction(int start) @@ -506,7 +671,7 @@ void DrawHelpScreenElAction(int start) } j++; - DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame); + DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame); i++; } @@ -520,125 +685,126 @@ void DrawHelpScreenElAction(int start) void DrawHelpScreenElText(int start) { int i; - int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4; - char text[FULL_SXSIZE/FONT2_XSIZE+10]; + int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4; + int ybottom = SYSIZE - 20; ClearWindow(); DrawHeadline(); - sprintf(text,"The game elements:"); - DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100, - text,FS_SMALL,FC_GREEN); + DrawTextFCentered(100, FC_GREEN, "The game elements:"); - for(i=start;ihandicap; - - if (!strcmp(local_player->alias_name,"Artsoft")) - local_player->handicap = leveldir[leveldir_nr].levels-1; - - if (local_player->handicap != old_handicap) - { - SavePlayerInfo(PLAYER_LEVEL); - level_nr = local_player->handicap; - } -} -#endif - - -void HandleTypeName(int newxpos, KeySym key) +void HandleTypeName(int newxpos, Key key) { static int xpos = 0, ypos = 2; - unsigned char ascii; if (newxpos) { xpos = newxpos; - DrawText(SX+6*32, SY+ypos*32, local_player->alias_name, FS_BIG, FC_YELLOW); - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); + DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW); + DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); return; } -#ifndef MSDOS - if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z && - xpos= KSYM_A && key <= KSYM_Z) || + (key >= KSYM_a && key <= KSYM_z)) && + xpos < MAX_PLAYER_NAME_LEN) { - if (key>=XK_A && key<=XK_Z) - ascii = 'A'+(char)(key-XK_A); - if (key>=XK_a && key<=XK_z) - ascii = 'a'+(char)(key-XK_a); -#else - if((ascii = get_ascii(key)) && xposalias_name[xpos] = ascii; - local_player->alias_name[xpos+1] = 0; + char ascii; + + if (key >= KSYM_A && key <= KSYM_Z) + ascii = 'A' + (char)(key - KSYM_A); + else + ascii = 'a' + (char)(key - KSYM_a); + + setup.player_name[xpos] = ascii; + setup.player_name[xpos + 1] = 0; xpos++; - DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32, - local_player->alias_name,FS_BIG,FC_YELLOW); - DrawTextExt(window,gc,SX+6*32,SY+ypos*32, - local_player->alias_name,FS_BIG,FC_YELLOW); - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); + DrawTextExt(drawto, SX + 6*32, SY + ypos*32, + setup.player_name, FS_BIG, FC_YELLOW); + DrawTextExt(window, SX + 6*32, SY + ypos*32, + setup.player_name, FS_BIG, FC_YELLOW); + DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); } - else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0) + else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) { xpos--; - local_player->alias_name[xpos] = 0; - DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); - DrawGraphic(xpos+7,ypos,GFX_LEERRAUM); + setup.player_name[xpos] = 0; + DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); + DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM); } - else if (key==XK_Return && xpos>0) + else if (key == KSYM_Return && xpos > 0) { - DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED); - DrawGraphic(xpos+6,ypos,GFX_LEERRAUM); - + DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED); + DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM); SaveSetup(); + game_status = MAINMENU; + } + BackToFront(); +} -#if 0 - SavePlayerInfo(PLAYER_SETUP); -#endif +static void DrawChooseTree(TreeInfo **ti_ptr) +{ + UnmapAllGadgets(); + CloseDoor(DOOR_CLOSE_2); + ClearWindow(); + HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr); + MapChooseTreeGadgets(*ti_ptr); + FadeToFront(); + InitAnimation(); +} -#if 0 - CheckCheat(); -#endif +static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti) +{ + struct GadgetInfo *gi = screen_gadget[id]; + int items_max, items_visible, item_position; + items_max = numTreeInfoInGroup(ti); + items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1; + item_position = first_entry; - game_status = MAINMENU; -/* - DrawMainMenu(); -*/ + if (item_position > items_max - items_visible) + item_position = items_max - items_visible; - } - BackToFront(); + ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, + GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); } -void DrawChooseLevel() +static void drawChooseTreeList(int first_entry, int num_page_entries, + TreeInfo *ti) { int i; + char buffer[SCR_FIELDX * 2]; + int max_buffer_len = (SCR_FIELDX - 2) * 2; + int num_entries = numTreeInfoInGroup(ti); + char *title_string = NULL; + int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16); - CloseDoor(DOOR_CLOSE_2); + ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE); + redraw_mask |= REDRAW_FIELD; - ClearWindow(); - DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN); - for(i=0;itype == TREE_TYPE_LEVEL_DIR ? "Level Directories" : + ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" : + ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" : + ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : ""); + + DrawText(SX + offset, SY + offset, title_string, FS_BIG, + (ti->type == TREE_TYPE_LEVEL_DIR ? FC_GREEN : FC_YELLOW)); + + for(i=0; iname , max_buffer_len); + buffer[max_buffer_len] = '\0'; + + DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color); + + if (node->parent_link) + initCursor(i, GFX_ARROW_BLUE_LEFT); + else if (node->level_group) + initCursor(i, GFX_ARROW_BLUE_RIGHT); + else + initCursor(i, GFX_KUGEL_BLAU); } - FadeToFront(); - InitAnimation(); - HandleChooseLevel(0,0,0,0,MB_MENU_INITIALIZE); + if (first_entry > 0) + DrawGraphic(0, 1, GFX_ARROW_BLUE_UP); + + if (first_entry + num_page_entries < num_entries) + DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN); } -void HandleChooseLevel(int mx, int my, int dx, int dy, int button) +static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) { - static int choice = 3; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; + TreeInfo *node, *node_first; + int x, last_redraw_mask = redraw_mask; + + if (ti->type != TREE_TYPE_LEVEL_DIR) + return; + + node_first = getTreeInfoFirstGroupEntry(ti); + node = getTreeInfoFromPos(node_first, entry_pos); + + ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32); + + if (node->parent_link) + DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc); + else if (node->level_group) + DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc); + else if (ti->type == TREE_TYPE_LEVEL_DIR) + DrawTextFCentered(40, FC_RED, "%3d levels (%s)", + node->levels, node->class_desc); + + /* let BackToFront() redraw only what is needed */ + redraw_mask = last_redraw_mask | REDRAW_TILES; + for (x=0; xcl_cursor; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + int num_entries = numTreeInfoInGroup(ti); + int num_page_entries; + + if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN) + num_page_entries = num_entries; + else + num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; if (button == MB_MENU_INITIALIZE) { - redraw = TRUE; - choice = leveldir_nr + 3; - } + int entry_pos = posTreeInfo(ti); - if (redraw) - { - DrawGraphic(0,choice-1,GFX_KUGEL_ROT); - redraw = FALSE; + if (ti->cl_first == -1) + { + ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); + ti->cl_cursor = + entry_pos - ti->cl_first; + } + + if (dx == 999) /* first entry is set by scrollbar position */ + ti->cl_first = dy; + else + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); + + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawCursor(ti->cl_cursor, FC_RED); + return; } + else if (button == MB_MENU_LEAVE) + { + if (ti->node_parent) + { + *ti_ptr = ti->node_parent; + DrawChooseTree(ti_ptr); + } + else if (game_status == SETUP) + { + execExitSetupChooseArtwork(); + } + else + { + game_status = MAINMENU; + DrawMainMenu(); + } - if (button == MB_MENU_INITIALIZE) return; + } - if (dx || dy) + if (mx || my) /* mouse input */ + { + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ { if (dy) + y = ti->cl_cursor + dy; + + if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */ { - x = 1; - y = choice+dy; + dy = SIGN(dy); + step = num_page_entries - 1; + y = (dy < 0 ? -1 : num_page_entries); } - else - x = y = 0; + } - if (y<3) - y = 3; - else if (y>num_leveldirs+2) - y = num_leveldirs+2; + if (x == 0 && y == -1) + { + if (ti->cl_first > 0 && + (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) + { + ti->cl_first -= step; + if (ti->cl_first < 0) + ti->cl_first = 0; + + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawCursor(ti->cl_cursor, FC_RED); + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); + return; + } + } + else if (x == 0 && y > num_page_entries - 1) + { + if (ti->cl_first + num_page_entries < num_entries && + (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) + { + ti->cl_first += step; + if (ti->cl_first + num_page_entries > num_entries) + ti->cl_first = MAX(0, num_entries - num_page_entries); + + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawCursor(ti->cl_cursor, FC_RED); + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); + return; + } } - if (!mx && !my && !dx && !dy) + if (dx == 1) + { + TreeInfo *node_first, *node_cursor; + int entry_pos = ti->cl_first + y; + + node_first = getTreeInfoFirstGroupEntry(ti); + node_cursor = getTreeInfoFromPos(node_first, entry_pos); + + if (node_cursor->node_group) + { + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; + DrawChooseTree(ti_ptr); + return; + } + } + else if (dx == -1 && ti->node_parent) { - x = 1; - y = choice; + *ti_ptr = ti->node_parent; + DrawChooseTree(ti_ptr); + return; } - if (x==1 && y>=3 && y<=num_leveldirs+2) + if (x == 0 && y >= 0 && y < num_page_entries) { if (button) { - if (y!=choice) + if (y != ti->cl_cursor) { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); + drawCursor(y, FC_RED); + drawCursor(ti->cl_cursor, FC_BLUE); + drawChooseTreeInfo(ti->cl_first + y, ti); + ti->cl_cursor = y; } - choice = y; } else { - local_player->leveldir_nr = leveldir_nr = y-3; - - SaveLevelSetup(); + TreeInfo *node_first, *node_cursor; + int entry_pos = ti->cl_first + y; - /* - LoadPlayerInfo(PLAYER_LEVEL); - SavePlayerInfo(PLAYER_SETUP); - */ + node_first = getTreeInfoFirstGroupEntry(ti); + node_cursor = getTreeInfoFromPos(node_first, entry_pos); + if (node_cursor->node_group) + { + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; + DrawChooseTree(ti_ptr); + } + else if (node_cursor->parent_link) + { + *ti_ptr = node_cursor->node_parent; + DrawChooseTree(ti_ptr); + } + else + { + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor; -#if 0 - CheckCheat(); -#endif - + if (ti->type == TREE_TYPE_LEVEL_DIR) + { + LoadLevelSetup_SeriesInfo(); - TapeErase(); - LoadLevelTape(level_nr); + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + TapeErase(); + } - game_status = MAINMENU; - DrawMainMenu(); - redraw = TRUE; + if (game_status == SETUP) + { + execExitSetupChooseArtwork(); + } + else + { + game_status = MAINMENU; + DrawMainMenu(); + } + } } } + BackToFront(); - if (game_status==CHOOSELEVEL) + if (game_status == CHOOSELEVEL || game_status == SETUP) DoAnimation(); } -void DrawHallOfFame(int pos) +void DrawChooseLevel() +{ + DrawChooseTree(&leveldir_current); +} + +void HandleChooseLevel(int mx, int my, int dx, int dy, int button) { - int y; - char txt[40]; + HandleChooseTree(mx, my, dx, dy, button, &leveldir_current); +} +void DrawHallOfFame(int highlight_position) +{ + UnmapAllGadgets(); + FadeSounds(); CloseDoor(DOOR_CLOSE_2); - if (pos<0) + if (highlight_position < 0) LoadScore(level_nr); - ClearWindow(); - DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW); - sprintf(txt,"HighScores of Level %d",level_nr); - DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED); - for(y=0;y 0) + { + first_entry -= step; + if (first_entry < 0) + first_entry = 0; + + drawHallOfFameList(first_entry, highlight_position); + return; + } + } + else if (dy > 0) + { + if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES) + { + first_entry += step; + if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) + first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN); + + drawHallOfFameList(first_entry, highlight_position); + return; + } + } + if (button_released) + { + FadeSound(SND_HALLOFFAME); + game_status = MAINMENU; + DrawMainMenu(); + } + + BackToFront(); + if (game_status == HALLOFFAME) + DoAnimation(); +} + + +/* ========================================================================= */ +/* setup screen functions */ +/* ========================================================================= */ + +static struct TokenInfo *setup_info; +static int num_setup_info; + +static void execSetupMain() +{ + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); +} + +static void execSetupGraphics() +{ + setup.graphics_set = artwork.gfx_current->name; + + setup_mode = SETUP_MODE_GRAPHICS; + DrawSetupScreen(); +} + +static void execSetupSound() +{ + setup.sounds_set = artwork.snd_current->name; + setup.music_set = artwork.mus_current->name; + + setup_mode = SETUP_MODE_SOUND; + DrawSetupScreen(); +} + +static void execSetupChooseGraphics() +{ + setup_mode = SETUP_MODE_CHOOSE_GRAPHICS; + DrawSetupScreen(); +} + +static void execSetupChooseSounds() +{ + setup_mode = SETUP_MODE_CHOOSE_SOUNDS; + DrawSetupScreen(); +} + +static void execSetupChooseMusic() +{ + setup_mode = SETUP_MODE_CHOOSE_MUSIC; + DrawSetupScreen(); +} + +static void execSetupInput() +{ + setup_mode = SETUP_MODE_INPUT; + DrawSetupScreen(); +} + +static void execSetupShortcut() +{ + setup_mode = SETUP_MODE_SHORTCUT; + DrawSetupScreen(); +} + +static void execExitSetupChooseArtwork() +{ + if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) + execSetupGraphics(); + else + execSetupSound(); +} + +static void execExitSetup() +{ + game_status = MAINMENU; + DrawMainMenu(); +} + +static void execSaveAndExitSetup() +{ + SaveSetup(); + execExitSetup(); +} + +static struct TokenInfo setup_info_main[] = +{ + { TYPE_ENTER_MENU, execSetupGraphics, "Graphics Setup" }, + { TYPE_ENTER_MENU, execSetupSound, "Sound Setup" }, + { TYPE_ENTER_MENU, execSetupInput, "Input Devices" }, + { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" }, + { TYPE_EMPTY, NULL, "" }, #if 0 - static struct setup - { - unsigned int bit; - char *text, *mode[2]; - int color[2]; - } setup[] = - { - {SETUP_SOUND, "Sound:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_TOONS, "Toons:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" }, {FC_BLUE,FC_YELLOW}}, - {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_SOFT_SCROLL, "Soft Scroll.:",{"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_FADING, "Fading:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"}, {FC_YELLOW,FC_BLUE}}, - {0, "Input Devices",{"", ""}, {0,0}}, - {0, "", {"", ""}, {0,0}}, - {0, "", {"", ""}, {0,0}}, - {0, "Exit", {"", ""}, {0,0}}, - {0, "Save and exit",{"", ""}, {0,0}} - }; + { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" }, + { TYPE_SWITCH, &setup.fading, "Fading:" }, #endif + { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" }, + { TYPE_SWITCH, &setup.ask_on_escape, "Ask on Esc:" }, + { TYPE_SWITCH, &setup.toons, "Toons:" }, + { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, + { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" }, + { TYPE_SWITCH, &setup.handicap, "Handicap:" }, + { TYPE_SWITCH, &setup.time_limit, "Timelimit:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, + { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and exit" }, + { 0, NULL, NULL } +}; - static struct setup - { - boolean *value; - char *text, *mode[2]; - int color[2]; - } setup_info[] = - { - { &setup.sound_on, "Sound:", {"on", "off"},{FC_YELLOW,FC_BLUE}}, - { &setup.sound_loops_on," Sound Loops:",{"on", "off"},{FC_YELLOW,FC_BLUE}}, - { &setup.sound_music_on," Game Music:", {"on", "off"},{FC_YELLOW,FC_BLUE}}, - { &setup.toons_on, "Toons:", {"on", "off"},{FC_YELLOW,FC_BLUE}}, - { &setup.direct_draw_on,"Buffered gfx:",{"off","on" },{FC_BLUE,FC_YELLOW}}, - { &setup.scroll_delay_on,"Scroll Delay:",{"on", "off"},{FC_YELLOW,FC_BLUE}}, - { &setup.soft_scrolling_on, "Soft Scroll.:",{"on", "off"},{FC_YELLOW,FC_BLUE}}, - { &setup.fading_on, "Fading:", {"on", "off"},{FC_YELLOW,FC_BLUE}}, - { &setup.quick_doors,"Quick Doors:", {"on", "off"},{FC_YELLOW,FC_BLUE}}, - { &setup.autorecord_on,"Auto-Record:", {"on", "off"},{FC_YELLOW,FC_BLUE}}, - { NULL, "Input Devices",{"", ""}, {0,0}}, - { NULL, "", {"", ""}, {0,0}}, - { NULL, "", {"", ""}, {0,0}}, - { NULL, "Exit", {"", ""}, {0,0}}, - { NULL, "Save and exit",{"", ""}, {0,0}} - }; - - CloseDoor(DOOR_CLOSE_2); - ClearWindow(); - DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW); +static struct TokenInfo setup_info_graphics[] = +{ + { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" }, + { TYPE_STRING, &setup.graphics_set, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, + { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" }, + { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Exit" }, + { 0, NULL, NULL } +}; +static struct TokenInfo setup_info_sound[] = +{ + { TYPE_SWITCH, &setup.sound, "Sound:", }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" }, + { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" }, + { TYPE_SWITCH, &setup.sound_music, "Game Music:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" }, + { TYPE_STRING, &setup.sounds_set, "" }, + { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" }, + { TYPE_STRING, &setup.music_set, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Exit" }, + { 0, NULL, NULL } +}; - /* - printf("setup.sound_loops_on == %d\n", setup.sound_loops_on); - */ +static struct TokenInfo setup_info_shortcut[] = +{ + { TYPE_KEYTEXT, NULL, "Quick Save Game:", }, + { TYPE_KEY, &setup.shortcut.save_game, "" }, + { TYPE_KEYTEXT, NULL, "Quick Load Game:", }, + { TYPE_KEY, &setup.shortcut.load_game, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Exit" }, + { 0, NULL, NULL } +}; +static Key getSetupKey() +{ + Key key = KSYM_UNDEFINED; + boolean got_key_event = FALSE; - for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++) + while (!got_key_event) { - int base = i - SETUP_SCREEN_POS_START; - - if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2)) + if (PendingEvent()) /* got event */ { - DrawGraphic(0,i,GFX_KUGEL_BLAU); - DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN); + Event event; + + NextEvent(&event); + + switch(event.type) + { + case EVENT_KEYPRESS: + { + key = GetEventKey((KeyEvent *)&event, TRUE); + + /* press 'Escape' or 'Enter' to keep the existing key binding */ + if (key == KSYM_Escape || key == KSYM_Return) + key = KSYM_UNDEFINED; /* keep old value */ + + got_key_event = TRUE; + } + break; + + case EVENT_KEYRELEASE: + key_joystick_mapping = 0; + break; + + default: + HandleOtherEvents(&event); + break; + } } -#if 0 - if (i < SETUP_SCREEN_POS_EMPTY1) + BackToFront(); + DoAnimation(); + + /* don't eat all CPU time */ + Delay(10); + } + + return key; +} + +static void drawSetupValue(int pos) +{ + int xpos = MENU_SCREEN_VALUE_XPOS; + int ypos = MENU_SCREEN_START_YPOS + pos; + int font_size = FS_BIG; + int font_color = FC_YELLOW; + char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED, + setup_info[pos].value); + + if (setup_info[pos].type & TYPE_KEY) + { + xpos = 3; + + if (setup_info[pos].type & TYPE_QUERY) { - int setting_bit = setup_info[base].bit; - int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1); + value_string = ""; + font_color = FC_RED; } -#endif + } + else if (setup_info[pos].type & TYPE_STRING) + { + int max_value_len = (SCR_FIELDX - 2) * 2; - if (setup_info[base].value) - { - int setting_value = *setup_info[base].value; - int setting_pos = (setting_value != 0 ? 0 : 1); + xpos = 1; + font_size = FS_MEDIUM; - DrawText(SX+14*32, SY+i*32,setup_info[base].mode[setting_pos], - FS_BIG,setup_info[base].color[setting_pos]); - } + if (strlen(value_string) > max_value_len) + value_string[max_value_len] = '\0'; } + else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE && + !*(boolean *)(setup_info[pos].value)) + font_color = FC_BLUE; - FadeToFront(); - InitAnimation(); - HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE); + DrawText(SX + xpos * 32, SY + ypos * 32, + (xpos == 3 ? " " : " "), FS_BIG, FC_YELLOW); + DrawText(SX + xpos * 32, SY + ypos * 32, value_string, font_size,font_color); } -void HandleSetupScreen(int mx, int my, int dx, int dy, int button) +static void changeSetupValue(int pos) { - static int choice = 3; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; - int pos_start = SETUP_SCREEN_POS_START + 1; - int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1; - int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1; - int pos_end = SETUP_SCREEN_POS_END + 1; + if (setup_info[pos].type & TYPE_BOOLEAN_STYLE) + { + *(boolean *)setup_info[pos].value ^= TRUE; + } + else if (setup_info[pos].type & TYPE_KEY) + { + Key key; - if (button == MB_MENU_INITIALIZE) - redraw = TRUE; + setup_info[pos].type |= TYPE_QUERY; + drawSetupValue(pos); + setup_info[pos].type &= ~TYPE_QUERY; + + key = getSetupKey(); + if (key != KSYM_UNDEFINED) + *(Key *)setup_info[pos].value = key; + } + + drawSetupValue(pos); +} + +static void DrawSetupScreen_Generic() +{ + char *title_string = NULL; + int i; + + UnmapAllGadgets(); + CloseDoor(DOOR_CLOSE_2); + ClearWindow(); - if (redraw) + if (setup_mode == SETUP_MODE_MAIN) + { + setup_info = setup_info_main; + title_string = "Setup"; + } + else if (setup_mode == SETUP_MODE_GRAPHICS) + { + setup_info = setup_info_graphics; + title_string = "Setup Graphics"; + } + else if (setup_mode == SETUP_MODE_SOUND) { - DrawGraphic(0,choice-1,GFX_KUGEL_ROT); - redraw = FALSE; + setup_info = setup_info_sound; + title_string = "Setup Sound"; } + else if (setup_mode == SETUP_MODE_SHORTCUT) + { + setup_info = setup_info_shortcut; + title_string = "Setup Shortcuts"; + } + + DrawText(SX + 16, SY + 16, title_string, FS_BIG, FC_YELLOW); + + num_setup_info = 0; + for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) + { + void *value_ptr = setup_info[i].value; + int ypos = MENU_SCREEN_START_YPOS + i; + int font_size = FS_BIG; + + /* set some entries to "unchangeable" according to other variables */ + if ((value_ptr == &setup.sound && !audio.sound_available) || + (value_ptr == &setup.sound_loops && !audio.loops_available) || + (value_ptr == &setup.sound_music && !audio.music_available) || + (value_ptr == &setup.sound_music && !audio.music_available) || + (value_ptr == &setup.fullscreen && !video.fullscreen_available)) + setup_info[i].type |= TYPE_GHOSTED; + + if (setup_info[i].type & TYPE_ENTER_OR_LEAVE_MENU) + font_size = FS_BIG; + + DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_size, FC_GREEN); + + if (setup_info[i].type & TYPE_ENTER_MENU) + initCursor(i, GFX_ARROW_BLUE_RIGHT); + else if (setup_info[i].type & TYPE_LEAVE_MENU) + initCursor(i, GFX_ARROW_BLUE_LEFT); + else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, GFX_KUGEL_BLAU); + + if (setup_info[i].type & TYPE_VALUE) + drawSetupValue(i); + + num_setup_info++; + } + + FadeToFront(); + InitAnimation(); + HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE); +} + +void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) +{ + static int choice_store[MAX_SETUP_MODES]; + int choice = choice_store[setup_mode]; + int x = 0; + int y = choice; if (button == MB_MENU_INITIALIZE) + { + drawCursor(choice, FC_RED); return; - - if (dx || dy) + } + else if (button == MB_MENU_LEAVE) { - if (dy) + for (y=0; y= pos_empty1 && y <= pos_empty2) - y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); + menu_callback_function(); + break; /* absolutely needed because function changes 'setup_info'! */ + } + } - if (y < pos_start) - y = pos_start; - else if (y > pos_end) - y = pos_end; + return; } - if (!mx && !my && !dx && !dy) + if (mx || my) /* mouse input */ { - x = 1; - y = choice; + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; } + else if (dx || dy) /* keyboard input */ + { + if (dx) + { + int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU); - if (x==1 && y >= pos_start && y <= pos_end && - !(y >= pos_empty1 && y <= pos_empty2)) + if ((setup_info[choice].type & menu_navigation_type) || + (setup_info[choice].type & TYPE_BOOLEAN_STYLE)) + button = MB_MENU_CHOICE; + } + else if (dy) + y = choice + dy; + + /* jump to next non-empty menu entry (up or down) */ + while (y > 0 && y < num_setup_info - 1 && + (setup_info[y].type & TYPE_SKIP_ENTRY)) + y += dy; + } + + if (x == 0 && y >= 0 && y < num_setup_info && + (setup_info[y].type & ~TYPE_SKIP_ENTRY)) { if (button) { - if (y!=choice) + if (y != choice) { - DrawGraphic(0,y-1,GFX_KUGEL_ROT); - DrawGraphic(0,choice-1,GFX_KUGEL_BLAU); + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = choice_store[setup_mode] = y; } - choice = y; } - else + else if (!(setup_info[y].type & TYPE_GHOSTED)) { - int yy = y-1; - - if (y==3 && sound_status==SOUND_AVAILABLE) - { - if (setup.sound_on) - { - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE); - DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE); - setup.sound_loops_on = FALSE; - setup.sound_music_on = FALSE; - } - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.sound_on = !setup.sound_on; - } - else if (y==4 && sound_loops_allowed) - { - if (setup.sound_loops_on) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - { - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW); - setup.sound_on = TRUE; - } - setup.sound_loops_on = !setup.sound_loops_on; - } - else if (y==5 && sound_loops_allowed) - { - if (setup.sound_music_on) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - { - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW); - setup.sound_on = TRUE; - } - setup.sound_music_on = !setup.sound_music_on; - } - else if (y==6) - { - if (setup.toons_on) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.toons_on = !setup.toons_on; - } - else if (y==7) - { - if (!setup.direct_draw_on) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.direct_draw_on = !setup.direct_draw_on; - } - else if (y==8) - { - if (setup.scroll_delay_on) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.scroll_delay_on = !setup.scroll_delay_on; - } - else if (y==9) - { - if (setup.soft_scrolling_on) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.soft_scrolling_on = !setup.soft_scrolling_on; - } - else if (y==10) +#if 0 + if (setup_info[y].type & TYPE_BOOLEAN_STYLE) { - if (setup.fading_on) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.fading_on = !setup.fading_on; + boolean new_value = !*(boolean *)(setup_info[y].value); + + *(boolean *)setup_info[y].value = new_value; + drawSetupValue(y); } - else if (y==11) + else if (setup_info[y].type == TYPE_KEYTEXT && + setup_info[y + 1].type == TYPE_KEY) { - if (setup.quick_doors) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.quick_doors = !setup.quick_doors; + changeSetupValue(y + 1); } - else if (y==12) + else if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) { - if (setup.autorecord_on) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.autorecord_on = !setup.autorecord_on; + void (*menu_callback_function)(void) = setup_info[choice].value; + + menu_callback_function(); } - else if (y==13) +#else + if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) { - game_status = SETUPINPUT; - DrawSetupInputScreen(); - redraw = TRUE; + void (*menu_callback_function)(void) = setup_info[choice].value; + + menu_callback_function(); } - else if (y==pos_end-1 || y==pos_end) + else { - if (y==pos_end) - { - - - SaveSetup(); - - -#if 0 - SavePlayerInfo(PLAYER_SETUP); -#endif + if ((setup_info[y].type & TYPE_KEYTEXT) && + (setup_info[y + 1].type & TYPE_KEY)) + y++; - SaveJoystickData(); - } - - game_status = MAINMENU; - DrawMainMenu(); - redraw = TRUE; + if (setup_info[y].type & TYPE_VALUE) + changeSetupValue(y); } +#endif } } + BackToFront(); - if (game_status==SETUP) + if (game_status == SETUP) DoAnimation(); } -void DrawSetupInputScreen() +void DrawSetupScreen_Input() { ClearWindow(); - DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW); + DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW); + + initCursor(0, GFX_KUGEL_BLAU); + initCursor(1, GFX_KUGEL_BLAU); + initCursor(2, GFX_ARROW_BLUE_RIGHT); + initCursor(13, GFX_ARROW_BLUE_LEFT); - DrawGraphic(0, 2, GFX_KUGEL_BLAU); - DrawGraphic(0, 3, GFX_KUGEL_BLAU); - DrawGraphic(0, 4, GFX_KUGEL_BLAU); - DrawGraphic(0, 15, GFX_KUGEL_BLAU); - DrawGraphic(10, 2, GFX_PFEIL_L); - DrawGraphic(12, 2, GFX_PFEIL_R); + DrawGraphic(10, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_LEFT); + DrawGraphic(12, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_RIGHT); DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN); DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN); DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN); + DeactivateJoystickForCalibration(); + DrawTextFCentered(SYSIZE - 20, FC_BLUE, + "Joysticks deactivated on this screen"); + + HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE); FadeToFront(); InitAnimation(); - HandleSetupInputScreen(0,0,0,0,MB_MENU_INITIALIZE); +} + +static void setJoystickDeviceToNr(char *device_name, int device_nr) +{ + if (device_name == NULL) + return; + + if (device_nr < 0 || device_nr >= MAX_PLAYERS) + device_nr = 0; + + if (strlen(device_name) > 1) + { + char c1 = device_name[strlen(device_name) - 1]; + char c2 = device_name[strlen(device_name) - 2]; + + if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9')) + device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10); + } + else + strncpy(device_name, getDeviceNameFromJoystickNr(device_nr), + strlen(device_name)); } static void drawPlayerSetupInputInfo(int player_nr) @@ -1253,7 +1832,7 @@ static void drawPlayerSetupInputInfo(int player_nr) static struct SetupKeyboardInfo custom_key; static struct { - KeySym *keysym; + Key *key; char *text; } custom[] = { @@ -1264,6 +1843,13 @@ static void drawPlayerSetupInputInfo(int player_nr) { &custom_key.snap, "Button 1" }, { &custom_key.bomb, "Button 2" } }; + static char *joystick_name[MAX_PLAYERS] = + { + "Joystick1", + "Joystick2", + "Joystick3", + "Joystick4" + }; custom_key = setup.input[player_nr].key; @@ -1272,9 +1858,10 @@ static void drawPlayerSetupInputInfo(int player_nr) if (setup.input[player_nr].use_joystick) { + char *device_name = setup.input[player_nr].joy.device_name; + DrawText(SX+8*32, SY+3*32, - (setup.input[player_nr].joystick_nr == 0 ? - "Joystick1" : "Joystick2"), + joystick_name[getJoystickNrFromDeviceName(device_name)], FS_BIG, FC_YELLOW); DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN); } @@ -1285,10 +1872,10 @@ static void drawPlayerSetupInputInfo(int player_nr) } DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN); - DrawGraphic(1, 6, GFX_PFEIL_L); - DrawGraphic(1, 7, GFX_PFEIL_R); - DrawGraphic(1, 8, GFX_PFEIL_O); - DrawGraphic(1, 9, GFX_PFEIL_U); + DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT); + DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT); + DrawGraphic(1, 8, GFX_ARROW_BLUE_UP); + DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN); DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE); DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE); DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE); @@ -1305,140 +1892,129 @@ static void drawPlayerSetupInputInfo(int player_nr) DrawText(SX + 3*32, SY + ypos*32, (setup.input[player_nr].use_joystick ? custom[i].text : - getKeyNameFromKeySym(*custom[i].keysym)), + getKeyNameFromKey(*custom[i].key)), FS_BIG, FC_YELLOW); } } -void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) +void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { - static int choice = 3; + static int choice = 0; static int player_nr = 0; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; - int pos_start = SETUPINPUT_SCREEN_POS_START + 1; - int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1; - int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1; - int pos_end = SETUPINPUT_SCREEN_POS_END + 1; + int x = 0; + int y = choice; + int pos_start = SETUPINPUT_SCREEN_POS_START; + int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1; + int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2; + int pos_end = SETUPINPUT_SCREEN_POS_END; if (button == MB_MENU_INITIALIZE) { drawPlayerSetupInputInfo(player_nr); - redraw = TRUE; + drawCursor(choice, FC_RED); + return; } - - if (redraw) + else if (button == MB_MENU_LEAVE) { - DrawGraphic(0,choice-1,GFX_KUGEL_ROT); - redraw = FALSE; + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); + InitJoysticks(); } - if (button == MB_MENU_INITIALIZE) - return; - - if (dx || dy) + if (mx || my) /* mouse input */ { - if (dx && choice == 3) - { - x = (dx < 0 ? 11 : 13); - y = 3; - } - else if (dx && choice == 4) - { + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ + { + if (dx && choice == 0) + x = (dx < 0 ? 10 : 12); + else if ((dx && choice == 1) || + (dx == +1 && choice == 2) || + (dx == -1 && choice == pos_end)) button = MB_MENU_CHOICE; - x = 1; - y = 4; - } else if (dy) - { - x = 1; y = choice + dy; - } - else - x = y = 0; if (y >= pos_empty1 && y <= pos_empty2) y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); - - if (y < pos_start) - y = pos_start; - else if (y > pos_end) - y = pos_end; - } - - if (!mx && !my && !dx && !dy) - { - x = 1; - y = choice; } - if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button))) + if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button))) { - static long delay = 0; + static unsigned long delay = 0; - if (!DelayReached(&delay,150)) + if (!DelayReached(&delay, GADGET_FRAME_DELAY)) goto out; - player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; + player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; drawPlayerSetupInputInfo(player_nr); } - else if (x==1 && y >= pos_start && y <= pos_end && + else if (x == 0 && y >= pos_start && y <= pos_end && !(y >= pos_empty1 && y <= pos_empty2)) { if (button) { if (y != choice) { - DrawGraphic(0, y-1, GFX_KUGEL_ROT); - DrawGraphic(0, choice-1, GFX_KUGEL_BLAU); + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = y; } - choice = y; } else { - if (y == 4) + if (y == 1) { - int one_joystick_nr = (dx >= 0 ? 0 : 1); - int the_other_joystick_nr = (dx >= 0 ? 1 : 0); + char *device_name = setup.input[player_nr].joy.device_name; - if (setup.input[player_nr].use_joystick) + if (!setup.input[player_nr].use_joystick) { - if (setup.input[player_nr].joystick_nr == one_joystick_nr) - setup.input[player_nr].joystick_nr = the_other_joystick_nr; - else - setup.input[player_nr].use_joystick = FALSE; + int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1); + + setJoystickDeviceToNr(device_name, new_device_nr); + setup.input[player_nr].use_joystick = TRUE; } else { - setup.input[player_nr].use_joystick = TRUE; - setup.input[player_nr].joystick_nr = one_joystick_nr; + int device_nr = getJoystickNrFromDeviceName(device_name); + int new_device_nr = device_nr + (dx >= 0 ? +1 : -1); + + if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS) + setup.input[player_nr].use_joystick = FALSE; + else + setJoystickDeviceToNr(device_name, new_device_nr); } drawPlayerSetupInputInfo(player_nr); } - else if (y == 5) + else if (y == 2) { if (setup.input[player_nr].use_joystick) - CalibrateJoystick(setup.input[player_nr].joystick_nr); + { + InitJoysticks(); + CalibrateJoystick(player_nr); + } else CustomizeKeyboard(player_nr); - - redraw = TRUE; } else if (y == pos_end) { - game_status = SETUP; + InitJoysticks(); + + setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); - redraw = TRUE; } } } + BackToFront(); out: - if (game_status == SETUPINPUT) + if (game_status == SETUP) DoAnimation(); } @@ -1450,7 +2026,7 @@ void CustomizeKeyboard(int player_nr) static struct SetupKeyboardInfo custom_key; static struct { - KeySym *keysym; + Key *key; char *text; } customize_step[] = { @@ -1477,47 +2053,50 @@ void CustomizeKeyboard(int player_nr) DrawText(SX, SY + (2+2*step_nr+1)*32, "Key:", FS_BIG, FC_RED); DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32, - getKeyNameFromKeySym(*customize_step[step_nr].keysym), + getKeyNameFromKey(*customize_step[step_nr].key), FS_BIG, FC_BLUE); while(!finished) { - if (XPending(display)) /* got event from X server */ + if (PendingEvent()) /* got event */ { - XEvent event; + Event event; - XNextEvent(display, &event); + NextEvent(&event); switch(event.type) { - case KeyPress: + case EVENT_KEYPRESS: { - KeySym key = XLookupKeysym((XKeyEvent *)&event, - ((XKeyEvent *)&event)->state); + Key key = GetEventKey((KeyEvent *)&event, TRUE); - if (key == XK_Escape || (key == XK_Return && step_nr == 6)) + if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6)) { finished = TRUE; break; } + /* all keys configured -- wait for "Escape" or "Return" key */ + if (step_nr == 6) + break; + /* press 'Enter' to keep the existing key binding */ - if (key == XK_Return || step_nr == 6) - key = *customize_step[step_nr].keysym; + if (key == KSYM_Return) + key = *customize_step[step_nr].key; /* check if key already used */ for (i=0; istate)) + case EVENT_KEYPRESS: + switch(GetEventKey((KeyEvent *)&event, TRUE)) { - case XK_Return: + case KSYM_Return: if (check_remaining == 0) result = 1; break; - case XK_Escape: + case KSYM_Escape: result = 0; break; @@ -1659,7 +2233,7 @@ void CalibrateJoystick(int joystick_nr) } break; - case KeyRelease: + case EVENT_KEYRELEASE: key_joystick_mapping = 0; break; @@ -1669,38 +2243,30 @@ void CalibrateJoystick(int joystick_nr) } } - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status = JOYSTICK_OFF; - goto error_out; - } - - new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x); - new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x); - new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y); - new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y); + if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) + return FALSE; - new_joystick_xmiddle = - new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2; - new_joystick_ymiddle = - new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2; + new_joystick_xleft = MIN(new_joystick_xleft, joy_x); + new_joystick_xright = MAX(new_joystick_xright, joy_x); + new_joystick_yupper = MIN(new_joystick_yupper, joy_y); + new_joystick_ylower = MAX(new_joystick_ylower, joy_y); - joystick[joystick_nr].xleft = new_joystick_xleft; - joystick[joystick_nr].yupper = new_joystick_yupper; - joystick[joystick_nr].xright = new_joystick_xright; - joystick[joystick_nr].ylower = new_joystick_ylower; - joystick[joystick_nr].xmiddle = new_joystick_xmiddle; - joystick[joystick_nr].ymiddle = new_joystick_ymiddle; + setup.input[player_nr].joy.xleft = new_joystick_xleft; + setup.input[player_nr].joy.yupper = new_joystick_yupper; + setup.input[player_nr].joy.xright = new_joystick_xright; + setup.input[player_nr].joy.ylower = new_joystick_ylower; + setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle; + setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle; CheckJoystickData(); - joy = Joystick(); + joy_value = Joystick(player_nr); - if (joy & JOY_BUTTON && check_remaining == 0) + if (joy_value & JOY_BUTTON && check_remaining == 0) result = 1; - x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0); - y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0); + x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0); + y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0); if (x != last_x || y != last_y) { @@ -1717,15 +2283,18 @@ void CalibrateJoystick(int joystick_nr) } #if 0 +#ifdef DEBUG printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n", - joystick[joystick_nr].xleft, - joystick[joystick_nr].xmiddle, - joystick[joystick_nr].xright); + setup.input[player_nr].joy.xleft, + setup.input[player_nr].joy.xmiddle, + setup.input[player_nr].joy.xright); printf("UP / MIDDLE / DOWN == %d / %d / %d\n", - joystick[joystick_nr].yupper, - joystick[joystick_nr].ymiddle, - joystick[joystick_nr].ylower); + setup.input[player_nr].joy.yupper, + setup.input[player_nr].joy.ymiddle, + setup.input[player_nr].joy.ylower); #endif +#endif + } BackToFront(); @@ -1735,192 +2304,73 @@ void CalibrateJoystick(int joystick_nr) Delay(10); } - StopAnimation(); - - DrawSetupInputScreen(); - while(Joystick() & JOY_BUTTON); - return; - - error_out: - - ClearWindow(); - DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW); - BackToFront(); - Delay(3000); - DrawSetupInputScreen(); -} - -void CalibrateJoystick_OLD() -{ -#ifdef __FreeBSD__ - struct joystick joy_ctrl; -#else - struct joystick_control - { - int buttons; - int x; - int y; - } joy_ctrl; -#endif + /* calibrated center position (joystick should now be centered) */ + if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) + return FALSE; -#ifdef MSDOS - char joy_nr[4]; -#endif - - int joystick_nr = setup.input[0].joystick_nr; - int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle; - int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle; + new_joystick_xmiddle = joy_x; + new_joystick_ymiddle = joy_y; - if (joystick_status == JOYSTICK_OFF) - goto error_out; + StopAnimation(); -#ifndef MSDOS - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); + DrawSetupScreen_Input(); -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1 || joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif + /* wait until the last pressed button was released */ + while (Joystick(player_nr) & JOY_BUTTON) { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) + if (PendingEvent()) /* got event */ { - joystick_status=JOYSTICK_OFF; - goto error_out; - } - Delay(10); - } + Event event; - new_joystick_xleft = joy_ctrl.x; - new_joystick_yupper = joy_ctrl.y; + NextEvent(&event); + HandleOtherEvents(&event); - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); - -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1 || joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif - { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status=JOYSTICK_OFF; - goto error_out; + Delay(10); } - Delay(10); } - new_joystick_xright = joy_ctrl.x; - new_joystick_ylower = joy_ctrl.y; - - ClearWindow(); - DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); + return TRUE; +} -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1 || joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif +void CalibrateJoystick(int player_nr) +{ + if (!CalibrateJoystickMain(player_nr)) { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status=JOYSTICK_OFF; - goto error_out; - } - Delay(10); - } - - new_joystick_xmiddle = joy_ctrl.x; - new_joystick_ymiddle = joy_ctrl.y; - - joystick[joystick_nr].xleft = new_joystick_xleft; - joystick[joystick_nr].yupper = new_joystick_yupper; - joystick[joystick_nr].xright = new_joystick_xright; - joystick[joystick_nr].ylower = new_joystick_ylower; - joystick[joystick_nr].xmiddle = new_joystick_xmiddle; - joystick[joystick_nr].ymiddle = new_joystick_ymiddle; - - CheckJoystickData(); - - DrawSetupScreen(); - while(Joystick() & JOY_BUTTON); - return; + ClearWindow(); -#endif - error_out: - -#ifdef MSDOS - joy_nr[0] = '#'; - joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49; - joy_nr[2] = '\0'; - - remove_joystick(); - ClearWindow(); - DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - install_joystick(JOY_TYPE_2PADS); - - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); - - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); + DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW); + BackToFront(); + Delay(2000); /* show error message for two seconds */ + } +} - DrawSetupScreen(); - return; -#endif +void DrawSetupScreen() +{ + if (setup_mode == SETUP_MODE_INPUT) + DrawSetupScreen_Input(); + else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) + DrawChooseTree(&artwork.gfx_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) + DrawChooseTree(&artwork.snd_current); + else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC) + DrawChooseTree(&artwork.mus_current); + else + DrawSetupScreen_Generic(); +} - ClearWindow(); - DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW); - BackToFront(); - Delay(3000); - DrawSetupScreen(); +void HandleSetupScreen(int mx, int my, int dx, int dy, int button) +{ + if (setup_mode == SETUP_MODE_INPUT) + HandleSetupScreen_Input(mx, my, dx, dy, button); + else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) + HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) + HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current); + else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC) + HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current); + else + HandleSetupScreen_Generic(mx, my, dx, dy, button); } void HandleGameActions() @@ -1939,252 +2389,229 @@ void HandleGameActions() BackToFront(); } -void HandleVideoButtons(int mx, int my, int button) -{ - if (game_status != MAINMENU && game_status != PLAYING) - return; - - switch(CheckVideoButtons(mx,my,button)) - { - case BUTTON_VIDEO_EJECT: - TapeStop(); - if (TAPE_IS_EMPTY(tape)) - { - LoadLevelTape(level_nr); - if (TAPE_IS_EMPTY(tape)) - Request("No tape for this level !",REQ_CONFIRM); - } - else - { - if (tape.changed) - SaveLevelTape(tape.level_nr); - TapeErase(); - } - DrawCompleteVideoDisplay(); - break; - - case BUTTON_VIDEO_STOP: - TapeStop(); - break; +/* ---------- new screen button stuff -------------------------------------- */ - case BUTTON_VIDEO_PAUSE: - TapeTogglePause(); - break; +/* graphic position and size values for buttons and scrollbars */ +#define SC_SCROLLBUTTON_XPOS 64 +#define SC_SCROLLBUTTON_YPOS 0 +#define SC_SCROLLBAR_XPOS 0 +#define SC_SCROLLBAR_YPOS 64 - case BUTTON_VIDEO_REC: - if (TAPE_IS_STOPPED(tape)) - { - TapeStartRecording(); +#define SC_SCROLLBUTTON_XSIZE 32 +#define SC_SCROLLBUTTON_YSIZE 32 - if (options.network) - SendToServer_StartPlaying(); - else - { - game_status = PLAYING; - InitGame(); - } - } - else if (tape.pausing) - { - if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */ - { - tape.pos[tape.counter].delay = tape.delay_played; - tape.playing = FALSE; - tape.recording = TRUE; - tape.changed = TRUE; +#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) +#define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE +#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS +#define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS +#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE) +#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE +#define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE) - DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0); - } - else - TapeTogglePause(); - } - break; +#define SC_BORDER_SIZE 14 - case BUTTON_VIDEO_PLAY: - if (TAPE_IS_EMPTY(tape)) - break; +static struct +{ + int xpos, ypos; + int x, y; + int gadget_id; + char *infotext; +} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] = +{ + { + SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, + SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS, + SCREEN_CTRL_ID_SCROLL_UP, + "scroll level series up" + }, + { + SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, + SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS, + SCREEN_CTRL_ID_SCROLL_DOWN, + "scroll level series down" + } +}; - if (TAPE_IS_STOPPED(tape)) - { - TapeStartPlaying(); +static struct +{ + int xpos, ypos; + int x, y; + int width, height; + int type; + int gadget_id; + char *infotext; +} scrollbar_info[NUM_SCREEN_SCROLLBARS] = +{ + { + SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS, + SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS, + SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, + GD_TYPE_SCROLLBAR_VERTICAL, + SCREEN_CTRL_ID_SCROLL_VERTICAL, + "scroll level series vertically" + } +}; - game_status = PLAYING; - InitGame(); - } - else if (tape.playing) - { - if (tape.pausing) /* PAUSE -> PLAY */ - TapeTogglePause(); - else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */ - { - tape.fast_forward = TRUE; - DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0); - } - else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */ - { - tape.pause_before_death = TRUE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY); - } - else /* -> NORMAL PLAY */ - { - tape.fast_forward = FALSE; - tape.pause_before_death = FALSE; - DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0); - } - } - break; +static void CreateScreenScrollbuttons() +{ + Bitmap *gd_bitmap = pix[PIX_MORE]; + struct GadgetInfo *gi; + unsigned long event_mask; + int i; - default: - break; + for (i=0; icustom_id; + + if (game_status != CHOOSELEVEL) + return; + switch (id) + { + case SCREEN_CTRL_ID_SCROLL_UP: + HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK); break; - case BUTTON_GAME_PLAY: - if (tape.pausing) - { - if (options.network) - SendToServer_ContinuePlaying(); - else - { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); - } - } + case SCREEN_CTRL_ID_SCROLL_DOWN: + HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK); + break; + + case SCREEN_CTRL_ID_SCROLL_VERTICAL: + HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE); break; default: break; } - - BackToFront(); }