X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=ece8b097db923651cbc872a395e33111231c8b1c;hb=066b410c0573fe64a1783116daf9d64883e9f03e;hp=486ad6d9415040f7627f8f6bd075ec3d140cbd1c;hpb=c9821c49e08e02532f3ff812ebf8f64230aea7ea;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 486ad6d9..ece8b097 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2000 Artsoft Entertainment * +* (c) 1995-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -20,25 +20,32 @@ #include "editor.h" #include "files.h" #include "tape.h" -#include "joystick.h" #include "cartoons.h" #include "network.h" #include "init.h" -/* for DrawSetupScreen(), HandleSetupScreen() */ -#define SETUP_SCREEN_POS_START 2 -#define SETUP_SCREEN_POS_END (SCR_FIELDY - 1) -#define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2) -#define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2) - -/* for HandleSetupInputScreen() */ -#define SETUPINPUT_SCREEN_POS_START 2 -#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 2) +/* screens in the setup menu */ +#define SETUP_MODE_MAIN 0 +#define SETUP_MODE_INPUT 1 +#define SETUP_MODE_SHORTCUT 2 +#define SETUP_MODE_GRAPHICS 3 +#define SETUP_MODE_SOUND 4 +#define SETUP_MODE_CHOOSE_GRAPHICS 5 +#define SETUP_MODE_CHOOSE_SOUNDS 6 +#define SETUP_MODE_CHOOSE_MUSIC 7 + +#define MAX_SETUP_MODES 8 + +/* for input setup functions */ +#define SETUPINPUT_SCREEN_POS_START 0 +#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4) #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) -/* for HandleChooseLevel() */ -#define MAX_LEVEL_SERIES_ON_SCREEN (SCR_FIELDY - 2) +/* for various menu stuff */ +#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2) +#define MENU_SCREEN_START_YPOS 2 +#define MENU_SCREEN_VALUE_XPOS 14 /* buttons and scrollbars identifiers */ #define SCREEN_CTRL_ID_SCROLL_UP 0 @@ -49,10 +56,44 @@ #define NUM_SCREEN_SCROLLBARS 1 #define NUM_SCREEN_GADGETS 3 -/* forward declaration for internal use */ +/* forward declarations of internal functions */ static void HandleScreenGadgets(struct GadgetInfo *); +static void execExitSetupChooseArtwork(void); +static void HandleSetupScreen_Generic(int, int, int, int, int); +static void HandleSetupScreen_Input(int, int, int, int, int); +static void CustomizeKeyboard(int); +static void CalibrateJoystick(int); +static void HandleChooseTree(int, int, int, int, int, TreeInfo **); static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; +static int setup_mode = SETUP_MODE_MAIN; + +static void drawCursorExt(int pos, int color, int graphic) +{ + static int cursor_array[SCR_FIELDY]; + + if (graphic) + cursor_array[pos] = graphic; + + graphic = cursor_array[pos]; + + if (color == FC_RED) + graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT : + graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT : + GFX_KUGEL_ROT); + + DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic); +} + +static void initCursor(int pos, int graphic) +{ + drawCursorExt(pos, FC_BLUE, graphic); +} + +static void drawCursor(int pos, int color) +{ + drawCursorExt(pos, color, 0); +} void DrawHeadline() { @@ -71,7 +112,8 @@ static void ToggleFullscreenIfNeeded() DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); /* toggle fullscreen */ - setup.fullscreen = ChangeVideoModeIfNeeded(setup.fullscreen); + ChangeVideoModeIfNeeded(setup.fullscreen); + setup.fullscreen = video.fullscreen_enabled; /* redraw background to newly created backbuffer */ BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); @@ -86,13 +128,15 @@ static void ToggleFullscreenIfNeeded() void DrawMainMenu() { - static struct LevelDirInfo *leveldir_last_valid = NULL; + static LevelDirTree *leveldir_last_valid = NULL; int i; char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); UnmapAllGadgets(); FadeSounds(); KeyboardAutoRepeatOn(); + ActivateJoystickIfAvailable(); + SetDrawDeactivationMask(REDRAW_NONE); /* needed if last screen was the playing screen, invoked from level editor */ if (level_editor_test_game) @@ -108,6 +152,9 @@ void DrawMainMenu() /* needed if last screen was the setup screen and fullscreen state changed */ ToggleFullscreenIfNeeded(); + /* needed if last screen (setup/level) changed graphics, sounds or music */ + ReloadCustomArtwork(); + #ifdef TARGET_SDL SetDrawtoField(DRAW_BACKBUFFER); #endif @@ -117,7 +164,7 @@ void DrawMainMenu() /* leveldir_current may be invalid (level group, parent link) */ if (!validLevelSeries(leveldir_current)) - leveldir_current = getFirstValidLevelSeries(leveldir_last_valid); + leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); /* store valid level series information */ leveldir_last_valid = leveldir_current; @@ -155,8 +202,9 @@ void DrawMainMenu() DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY"); } - for(i=2; i<10; i++) - DrawGraphic(0, i, GFX_KUGEL_BLAU); + for(i=0; i<8; i++) + initCursor(i, (i == 1 || i == 6 ? GFX_ARROW_BLUE_RIGHT : GFX_KUGEL_BLAU)); + DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT); DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT); @@ -186,7 +234,6 @@ void DrawMainMenu() #if 0 ClearEventQueue(); #endif - } static void gotoTopLevelDir() @@ -197,18 +244,18 @@ static void gotoTopLevelDir() /* write a "path" into level tree for easy navigation to last level */ if (leveldir_current->node_parent->node_group->cl_first == -1) { - int num_leveldirs = numLevelDirInfoInGroup(leveldir_current); - int leveldir_pos = posLevelDirInfo(leveldir_current); + int num_leveldirs = numTreeInfoInGroup(leveldir_current); + int leveldir_pos = posTreeInfo(leveldir_current); int num_page_entries; int cl_first, cl_cursor; - if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN) + if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN) num_page_entries = num_leveldirs; else - num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1; + num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; cl_first = MAX(0, leveldir_pos - num_page_entries + 1); - cl_cursor = leveldir_pos - cl_first + 3; + cl_cursor = leveldir_pos - cl_first; leveldir_current->node_parent->node_group->cl_first = cl_first; leveldir_current->node_parent->node_group->cl_cursor = cl_cursor; @@ -220,48 +267,31 @@ static void gotoTopLevelDir() void HandleMainMenu(int mx, int my, int dx, int dy, int button) { - static int choice = 3; - static int redraw = TRUE; - int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32; - - if (redraw || button == MB_MENU_INITIALIZE) - { - DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); - redraw = FALSE; - } + static int choice = 0; + int x = 0; + int y = choice; if (button == MB_MENU_INITIALIZE) + { + drawCursor(choice, FC_RED); return; + } - if (dx || dy) + if (mx || my) /* mouse input */ { - if (dx && choice == 4) - { - x = (dx < 0 ? 11 : 15); - y = 4; - } - else if (dy) - { - x = 1; - y = choice + dy; - } - else - x = y = 0; - - if (y < 3) - y = 3; - else if (y > 10) - y = 10; + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; } - - if (!mx && !my && !dx && !dy) + else if (dx || dy) /* keyboard input */ { - x = 1; - y = choice; + if (dx && choice == 1) + x = (dx < 0 ? 10 : 14); + else if (dy) + y = choice + dy; } - if (y == 4 && ((x == 11 && level_nr > leveldir_current->first_level) || - (x == 15 && level_nr < leveldir_current->last_level)) && + if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) || + (x == 14 && level_nr < leveldir_current->last_level)) && button) { static unsigned long level_delay = 0; @@ -269,7 +299,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) int new_level_nr, old_level_nr = level_nr; int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW); - new_level_nr = level_nr + (x == 11 ? -step : +step); + new_level_nr = level_nr + (x == 10 ? -step : +step); if (new_level_nr < leveldir_current->first_level) new_level_nr = leveldir_current->first_level; if (new_level_nr > leveldir_current->last_level) @@ -301,25 +331,25 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SyncDisplay(); DelayReached(&level_delay, 0); /* reset delay counter */ } - else if (x == 1 && y >= 3 && y <= 10) + else if (x == 0 && y >= 0 && y <= 7) { if (button) { if (y != choice) { - DrawGraphic(0, y - 1, GFX_KUGEL_ROT); - DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU); + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); choice = y; } } else { - if (y == 3) + if (y == 0) { game_status = TYPENAME; HandleTypeName(strlen(setup.player_name), 0); } - else if (y == 4) + else if (y == 1) { if (leveldir_first) { @@ -332,12 +362,12 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) DrawChooseLevel(); } } - else if (y == 5) + else if (y == 2) { game_status = HALLOFFAME; DrawHallOfFame(-1); } - else if (y == 6) + else if (y == 3) { if (leveldir_current->readonly && strcmp(setup.player_name, "Artsoft") != 0) @@ -345,12 +375,12 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) game_status = LEVELED; DrawLevelEd(); } - else if (y == 7) + else if (y == 4) { game_status = HELPSCREEN; DrawHelpScreen(); } - else if (y == 8) + else if (y == 5) { if (setup.autorecord) TapeStartRecording(); @@ -366,22 +396,22 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) InitGame(); } } - else if (y == 9) + else if (y == 6) { game_status = SETUP; + setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); } - else if (y == 10) + else if (y == 7) { SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = EXITGAME; } - - redraw = TRUE; } } + BackToFront(); out: @@ -393,6 +423,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } } + #define MAX_HELPSCREEN_ELS 10 #define HA_NEXT -999 #define HA_END -1000 @@ -700,7 +731,9 @@ void DrawHelpScreenMusicText(int num) DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); +#if 0 PlaySoundLoop(background_loop[num]); +#endif } void DrawHelpScreenCreditsText() @@ -893,53 +926,26 @@ void HandleTypeName(int newxpos, Key key) BackToFront(); } -static void drawCursorExt(int ypos, int color, int graphic) -{ - static int cursor_array[SCR_FIELDY]; - - if (graphic) - cursor_array[ypos] = graphic; - - graphic = cursor_array[ypos]; - - if (color == FC_RED) - graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT : - graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT : - GFX_KUGEL_ROT); - - DrawGraphic(0, ypos, graphic); -} - -static void initCursor(int ypos, int graphic) -{ - drawCursorExt(ypos, FC_BLUE, graphic); -} - -static void drawCursor(int ypos, int color) -{ - drawCursorExt(ypos, color, 0); -} - -void DrawChooseLevel() +static void DrawChooseTree(TreeInfo **ti_ptr) { UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_2); ClearWindow(); - HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE); - MapChooseLevelGadgets(); + HandleChooseTree(0,0, 0,0, MB_MENU_INITIALIZE, ti_ptr); + MapChooseTreeGadgets(*ti_ptr); FadeToFront(); InitAnimation(); } -static void AdjustChooseLevelScrollbar(int id, int first_entry) +static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti) { struct GadgetInfo *gi = screen_gadget[id]; int items_max, items_visible, item_position; - items_max = numLevelDirInfoInGroup(leveldir_current); - items_visible = MAX_LEVEL_SERIES_ON_SCREEN - 1; + items_max = numTreeInfoInGroup(ti); + items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1; item_position = first_entry; if (item_position > items_max - items_visible) @@ -949,26 +955,36 @@ static void AdjustChooseLevelScrollbar(int id, int first_entry) GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); } -static void drawChooseLevelList(int first_entry, int num_page_entries) +static void drawChooseTreeList(int first_entry, int num_page_entries, + TreeInfo *ti) { int i; char buffer[SCR_FIELDX * 2]; int max_buffer_len = (SCR_FIELDX - 2) * 2; - int num_leveldirs = numLevelDirInfoInGroup(leveldir_current); + int num_entries = numTreeInfoInGroup(ti); + char *title_string = NULL; + int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16); ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE); redraw_mask |= REDRAW_FIELD; - DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN); + title_string = + (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Directories" : + ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" : + ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" : + ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : ""); + + DrawText(SX + offset, SY + offset, title_string, FS_BIG, + (ti->type == TREE_TYPE_LEVEL_DIR ? FC_GREEN : FC_YELLOW)); for(i=0; iname , max_buffer_len); buffer[max_buffer_len] = '\0'; @@ -976,27 +992,30 @@ static void drawChooseLevelList(int first_entry, int num_page_entries) DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color); if (node->parent_link) - initCursor(ypos, GFX_ARROW_BLUE_LEFT); + initCursor(i, GFX_ARROW_BLUE_LEFT); else if (node->level_group) - initCursor(ypos, GFX_ARROW_BLUE_RIGHT); + initCursor(i, GFX_ARROW_BLUE_RIGHT); else - initCursor(ypos, GFX_KUGEL_BLAU); + initCursor(i, GFX_KUGEL_BLAU); } if (first_entry > 0) DrawGraphic(0, 1, GFX_ARROW_BLUE_UP); - if (first_entry + num_page_entries < num_leveldirs) - DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN); + if (first_entry + num_page_entries < num_entries) + DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN); } -static void drawChooseLevelInfo(int leveldir_pos) +static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) { - struct LevelDirInfo *node, *node_first; + TreeInfo *node, *node_first; int x, last_redraw_mask = redraw_mask; - node_first = getLevelDirInfoFirstGroupEntry(leveldir_current); - node = getLevelDirInfoFromPos(node_first, leveldir_pos); + if (ti->type != TREE_TYPE_LEVEL_DIR) + return; + + node_first = getTreeInfoFirstGroupEntry(ti); + node = getTreeInfoFromPos(node_first, entry_pos); ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32); @@ -1004,7 +1023,7 @@ static void drawChooseLevelInfo(int leveldir_pos) DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc); else if (node->level_group) DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc); - else + else if (ti->type == TREE_TYPE_LEVEL_DIR) DrawTextFCentered(40, FC_RED, "%3d levels (%s)", node->levels, node->class_desc); @@ -1014,193 +1033,221 @@ static void drawChooseLevelInfo(int leveldir_pos) MarkTileDirty(x, 1); } -void HandleChooseLevel(int mx, int my, int dx, int dy, int button) +static void HandleChooseTree(int mx, int my, int dx, int dy, int button, + TreeInfo **ti_ptr) { static unsigned long choose_delay = 0; - static int redraw = TRUE; - int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32; + TreeInfo *ti = *ti_ptr; + int x = 0; + int y = ti->cl_cursor; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); - int num_leveldirs = numLevelDirInfoInGroup(leveldir_current); + int num_entries = numTreeInfoInGroup(ti); int num_page_entries; - if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN) - num_page_entries = num_leveldirs; + if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN) + num_page_entries = num_entries; else - num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1; + num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; if (button == MB_MENU_INITIALIZE) { - int leveldir_pos = posLevelDirInfo(leveldir_current); + int entry_pos = posTreeInfo(ti); - if (leveldir_current->cl_first == -1) + if (ti->cl_first == -1) { - leveldir_current->cl_first = MAX(0, leveldir_pos - num_page_entries + 1); - leveldir_current->cl_cursor = - leveldir_pos - leveldir_current->cl_first + 3; + ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); + ti->cl_cursor = + entry_pos - ti->cl_first; } if (dx == 999) /* first entry is set by scrollbar position */ - leveldir_current->cl_first = dy; + ti->cl_first = dy; else - AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - leveldir_current->cl_first); + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); - drawChooseLevelList(leveldir_current->cl_first, num_page_entries); - drawChooseLevelInfo(leveldir_pos); - redraw = TRUE; + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawCursor(ti->cl_cursor, FC_RED); + return; } - - if (redraw) + else if (button == MB_MENU_LEAVE) { - drawCursor(leveldir_current->cl_cursor - 1, FC_RED); - redraw = FALSE; - } + if (ti->node_parent) + { + *ti_ptr = ti->node_parent; + DrawChooseTree(ti_ptr); + } + else if (game_status == SETUP) + { + execExitSetupChooseArtwork(); + } + else + { + game_status = MAINMENU; + DrawMainMenu(); + } - if (button == MB_MENU_INITIALIZE) return; + } - if (dx || dy) + if (mx || my) /* mouse input */ + { + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ { if (dy) - { - x = 1; - y = leveldir_current->cl_cursor + dy; - } - else - x = y = 0; /* no action */ + y = ti->cl_cursor + dy; if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */ { dy = SIGN(dy); step = num_page_entries - 1; - x = 1; - y = (dy < 0 ? 2 : num_page_entries + 3); + y = (dy < 0 ? -1 : num_page_entries); } } - if (x == 1 && y == 2) + if (x == 0 && y == -1) { - if (leveldir_current->cl_first > 0 && + if (ti->cl_first > 0 && (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) { - leveldir_current->cl_first -= step; - if (leveldir_current->cl_first < 0) - leveldir_current->cl_first = 0; - - drawChooseLevelList(leveldir_current->cl_first, num_page_entries); - drawChooseLevelInfo(leveldir_current->cl_first + - leveldir_current->cl_cursor - 3); - drawCursor(leveldir_current->cl_cursor - 1, FC_RED); - AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - leveldir_current->cl_first); + ti->cl_first -= step; + if (ti->cl_first < 0) + ti->cl_first = 0; + + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawCursor(ti->cl_cursor, FC_RED); + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); return; } } - else if (x == 1 && y > num_page_entries + 2) + else if (x == 0 && y > num_page_entries - 1) { - if (leveldir_current->cl_first + num_page_entries < num_leveldirs && + if (ti->cl_first + num_page_entries < num_entries && (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) { - leveldir_current->cl_first += step; - if (leveldir_current->cl_first + num_page_entries > num_leveldirs) - leveldir_current->cl_first = MAX(0, num_leveldirs - num_page_entries); - - drawChooseLevelList(leveldir_current->cl_first, num_page_entries); - drawChooseLevelInfo(leveldir_current->cl_first + - leveldir_current->cl_cursor - 3); - drawCursor(leveldir_current->cl_cursor - 1, FC_RED); - AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - leveldir_current->cl_first); + ti->cl_first += step; + if (ti->cl_first + num_page_entries > num_entries) + ti->cl_first = MAX(0, num_entries - num_page_entries); + + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawCursor(ti->cl_cursor, FC_RED); + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); return; } } - if (!mx && !my && !dx && !dy) - { - x = 1; - y = leveldir_current->cl_cursor; - } - if (dx == 1) { - struct LevelDirInfo *node_first, *node_cursor; - int leveldir_pos = - leveldir_current->cl_first + leveldir_current->cl_cursor - 3; + TreeInfo *node_first, *node_cursor; + int entry_pos = ti->cl_first + y; - node_first = getLevelDirInfoFirstGroupEntry(leveldir_current); - node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos); + node_first = getTreeInfoFirstGroupEntry(ti); + node_cursor = getTreeInfoFromPos(node_first, entry_pos); if (node_cursor->node_group) { - node_cursor->cl_first = leveldir_current->cl_first; - node_cursor->cl_cursor = leveldir_current->cl_cursor; - leveldir_current = node_cursor->node_group; - DrawChooseLevel(); + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; + DrawChooseTree(ti_ptr); + return; } } - else if (dx == -1 && leveldir_current->node_parent) + else if (dx == -1 && ti->node_parent) { - leveldir_current = leveldir_current->node_parent; - DrawChooseLevel(); + *ti_ptr = ti->node_parent; + DrawChooseTree(ti_ptr); + return; } - if (x == 1 && y >= 3 && y <= num_page_entries + 2) + if (x == 0 && y >= 0 && y < num_page_entries) { if (button) { - if (y != leveldir_current->cl_cursor) + if (y != ti->cl_cursor) { - drawCursor(y - 1, FC_RED); - drawCursor(leveldir_current->cl_cursor - 1, FC_BLUE); - drawChooseLevelInfo(leveldir_current->cl_first + y - 3); - leveldir_current->cl_cursor = y; + drawCursor(y, FC_RED); + drawCursor(ti->cl_cursor, FC_BLUE); + drawChooseTreeInfo(ti->cl_first + y, ti); + ti->cl_cursor = y; } } else { - struct LevelDirInfo *node_first, *node_cursor; - int leveldir_pos = leveldir_current->cl_first + y - 3; + TreeInfo *node_first, *node_cursor; + int entry_pos = ti->cl_first + y; - node_first = getLevelDirInfoFirstGroupEntry(leveldir_current); - node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos); + node_first = getTreeInfoFirstGroupEntry(ti); + node_cursor = getTreeInfoFromPos(node_first, entry_pos); if (node_cursor->node_group) { - node_cursor->cl_first = leveldir_current->cl_first; - node_cursor->cl_cursor = leveldir_current->cl_cursor; - leveldir_current = node_cursor->node_group; - DrawChooseLevel(); + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; + DrawChooseTree(ti_ptr); } else if (node_cursor->parent_link) { - leveldir_current = node_cursor->node_parent; - DrawChooseLevel(); + *ti_ptr = node_cursor->node_parent; + DrawChooseTree(ti_ptr); } else { - leveldir_current = node_cursor; + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor; - LoadLevelSetup_SeriesInfo(); + if (ti->type == TREE_TYPE_LEVEL_DIR) + { + LoadLevelSetup_SeriesInfo(); - SaveLevelSetup_LastSeries(); - SaveLevelSetup_SeriesInfo(); - TapeErase(); + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + TapeErase(); + } - game_status = MAINMENU; - DrawMainMenu(); + if (game_status == SETUP) + { + execExitSetupChooseArtwork(); + } + else + { + game_status = MAINMENU; + DrawMainMenu(); + } } } } BackToFront(); - if (game_status == CHOOSELEVEL) + if (game_status == CHOOSELEVEL || game_status == SETUP) DoAnimation(); } +void DrawChooseLevel() +{ + DrawChooseTree(&leveldir_current); +} + +void HandleChooseLevel(int mx, int my, int dx, int dy, int button) +{ + HandleChooseTree(mx, my, dx, dy, button, &leveldir_current); +} + void DrawHallOfFame(int highlight_position) { UnmapAllGadgets(); + FadeSounds(); CloseDoor(DOOR_CLOSE_2); if (highlight_position < 0) @@ -1220,7 +1267,7 @@ static void drawHallOfFameList(int first_entry, int highlight_position) DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW); DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr); - for(i=0; i 0) { - if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN < MAX_SCORE_ENTRIES) + if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES) { first_entry += step; - if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN > MAX_SCORE_ENTRIES) - first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_LEVEL_SERIES_ON_SCREEN); + if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) + first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN); drawHallOfFameList(first_entry, highlight_position); return; @@ -1298,338 +1345,462 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) DoAnimation(); } -void DrawSetupScreen() + +/* ========================================================================= */ +/* setup screen functions */ +/* ========================================================================= */ + +static struct TokenInfo *setup_info; +static int num_setup_info; + +static void execSetupMain() { - int i; - static struct setup - { - boolean *value; - char *text; - } setup_info[] = - { - { &setup.sound, "Sound:", }, - { &setup.sound_loops, " Sound Loops:" }, - { &setup.sound_music, " Game Music:" }, -#if 0 - { &setup.toons, "Toons:" }, - { &setup.double_buffering, "Buffered gfx:" }, -#endif - { &setup.scroll_delay, "Scroll Delay:" }, - { &setup.soft_scrolling, "Soft Scroll.:" }, + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); +} + +static void execSetupGraphics() +{ + setup.graphics_set = artwork.gfx_current->name; + + setup_mode = SETUP_MODE_GRAPHICS; + DrawSetupScreen(); +} + +static void execSetupSound() +{ + setup.sounds_set = artwork.snd_current->name; + setup.music_set = artwork.mus_current->name; + + setup_mode = SETUP_MODE_SOUND; + DrawSetupScreen(); +} + +static void execSetupChooseGraphics() +{ + setup_mode = SETUP_MODE_CHOOSE_GRAPHICS; + DrawSetupScreen(); +} + +static void execSetupChooseSounds() +{ + setup_mode = SETUP_MODE_CHOOSE_SOUNDS; + DrawSetupScreen(); +} + +static void execSetupChooseMusic() +{ + setup_mode = SETUP_MODE_CHOOSE_MUSIC; + DrawSetupScreen(); +} + +static void execSetupInput() +{ + setup_mode = SETUP_MODE_INPUT; + DrawSetupScreen(); +} + +static void execSetupShortcut() +{ + setup_mode = SETUP_MODE_SHORTCUT; + DrawSetupScreen(); +} + +static void execExitSetupChooseArtwork() +{ + if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) + execSetupGraphics(); + else + execSetupSound(); +} + +static void execExitSetup() +{ + game_status = MAINMENU; + DrawMainMenu(); +} + +static void execSaveAndExitSetup() +{ + SaveSetup(); + execExitSetup(); +} + +static struct TokenInfo setup_info_main[] = +{ + { TYPE_ENTER_MENU, execSetupGraphics, "Graphics Setup" }, + { TYPE_ENTER_MENU, execSetupSound, "Sound Setup" }, + { TYPE_ENTER_MENU, execSetupInput, "Input Devices" }, + { TYPE_ENTER_MENU, execSetupShortcut, "Key Shortcuts" }, + { TYPE_EMPTY, NULL, "" }, #if 0 - { &setup.fading, "Fading:" }, + { TYPE_SWITCH, &setup.double_buffering,"Buffered gfx:" }, + { TYPE_SWITCH, &setup.fading, "Fading:" }, #endif - { &setup.fullscreen, "Fullscreen:" }, - { &setup.quick_doors, "Quick Doors:" }, - { &setup.autorecord, "Auto-Record:" }, - { &setup.team_mode, "Team-Mode:" }, - { &setup.handicap, "Handicap:" }, - { &setup.time_limit, "Timelimit:" }, - { NULL, "Input Devices" }, - { NULL, "" }, - { NULL, "Exit" }, - { NULL, "Save and exit" } - }; + { TYPE_SWITCH, &setup.quick_doors, "Quick Doors:" }, + { TYPE_SWITCH, &setup.ask_on_escape, "Ask on Esc:" }, + { TYPE_SWITCH, &setup.toons, "Toons:" }, + { TYPE_SWITCH, &setup.autorecord, "Auto-Record:" }, + { TYPE_SWITCH, &setup.team_mode, "Team-Mode:" }, + { TYPE_SWITCH, &setup.handicap, "Handicap:" }, + { TYPE_SWITCH, &setup.time_limit, "Timelimit:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, + { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and exit" }, + { 0, NULL, NULL } +}; - UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_2); - ClearWindow(); +static struct TokenInfo setup_info_graphics[] = +{ + { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" }, + { TYPE_STRING, &setup.graphics_set, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, + { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" }, + { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scroll.:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Exit" }, + { 0, NULL, NULL } +}; - DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW); +static struct TokenInfo setup_info_sound[] = +{ + { TYPE_SWITCH, &setup.sound, "Sound:", }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_SWITCH, &setup.sound_simple, "Simple Sound:" }, + { TYPE_SWITCH, &setup.sound_loops, "Sound Loops:" }, + { TYPE_SWITCH, &setup.sound_music, "Game Music:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" }, + { TYPE_STRING, &setup.sounds_set, "" }, + { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" }, + { TYPE_STRING, &setup.music_set, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Exit" }, + { 0, NULL, NULL } +}; - for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++) - { - int base = i - SETUP_SCREEN_POS_START; +static struct TokenInfo setup_info_shortcut[] = +{ + { TYPE_KEYTEXT, NULL, "Quick Save Game:", }, + { TYPE_KEY, &setup.shortcut.save_game, "" }, + { TYPE_KEYTEXT, NULL, "Quick Load Game:", }, + { TYPE_KEY, &setup.shortcut.load_game, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Exit" }, + { 0, NULL, NULL } +}; - if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2)) +static Key getSetupKey() +{ + Key key = KSYM_UNDEFINED; + boolean got_key_event = FALSE; + + while (!got_key_event) + { + if (PendingEvent()) /* got event */ { - DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN); + Event event; - if (strcmp(setup_info[base].text, "Input Devices") == 0) - initCursor(i, GFX_ARROW_BLUE_RIGHT); - else - initCursor(i, GFX_KUGEL_BLAU); - } + NextEvent(&event); - if (setup_info[base].value) - { - int setting_value = *setup_info[base].value; + switch(event.type) + { + case EVENT_KEYPRESS: + { + key = GetEventKey((KeyEvent *)&event, TRUE); + + /* press 'Escape' or 'Enter' to keep the existing key binding */ + if (key == KSYM_Escape || key == KSYM_Return) + key = KSYM_UNDEFINED; /* keep old value */ + + got_key_event = TRUE; + } + break; + + case EVENT_KEYRELEASE: + key_joystick_mapping = 0; + break; - DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"), - FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE)); + default: + HandleOtherEvents(&event); + break; + } } + + BackToFront(); + DoAnimation(); + + /* don't eat all CPU time */ + Delay(10); } - FadeToFront(); - InitAnimation(); - HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE); + return key; } -void HandleSetupScreen(int mx, int my, int dx, int dy, int button) +static void drawSetupValue(int pos) { - static int choice = 3; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; - int pos_start = SETUP_SCREEN_POS_START + 1; - int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1; - int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1; - int pos_end = SETUP_SCREEN_POS_END + 1; + int xpos = MENU_SCREEN_VALUE_XPOS; + int ypos = MENU_SCREEN_START_YPOS + pos; + int font_size = FS_BIG; + int font_color = FC_YELLOW; + char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED, + setup_info[pos].value); - if (button == MB_MENU_INITIALIZE) - redraw = TRUE; + if (setup_info[pos].type & TYPE_KEY) + { + xpos = 3; - if (redraw) + if (setup_info[pos].type & TYPE_QUERY) + { + value_string = ""; + font_color = FC_RED; + } + } + else if (setup_info[pos].type & TYPE_STRING) { - drawCursor(choice - 1, FC_RED); - redraw = FALSE; + int max_value_len = (SCR_FIELDX - 2) * 2; + + xpos = 1; + font_size = FS_MEDIUM; + + if (strlen(value_string) > max_value_len) + value_string[max_value_len] = '\0'; } + else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE && + !*(boolean *)(setup_info[pos].value)) + font_color = FC_BLUE; - if (button == MB_MENU_INITIALIZE) - return; + DrawText(SX + xpos * 32, SY + ypos * 32, + (xpos == 3 ? " " : " "), FS_BIG, FC_YELLOW); + DrawText(SX + xpos * 32, SY + ypos * 32, value_string, font_size,font_color); +} - if (dx || dy) +static void changeSetupValue(int pos) +{ + if (setup_info[pos].type & TYPE_BOOLEAN_STYLE) { - if (dy) - { - x = 1; - y = choice+dy; - } - else - x = y = 0; + *(boolean *)setup_info[pos].value ^= TRUE; + } + else if (setup_info[pos].type & TYPE_KEY) + { + Key key; - if (y >= pos_empty1 && y <= pos_empty2) - y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); + setup_info[pos].type |= TYPE_QUERY; + drawSetupValue(pos); + setup_info[pos].type &= ~TYPE_QUERY; - if (y < pos_start) - y = pos_start; - else if (y > pos_end) - y = pos_end; + key = getSetupKey(); + if (key != KSYM_UNDEFINED) + *(Key *)setup_info[pos].value = key; } - if (!mx && !my && !dx && !dy) + drawSetupValue(pos); +} + +static void DrawSetupScreen_Generic() +{ + char *title_string = NULL; + int i; + + UnmapAllGadgets(); + CloseDoor(DOOR_CLOSE_2); + ClearWindow(); + + if (setup_mode == SETUP_MODE_MAIN) + { + setup_info = setup_info_main; + title_string = "Setup"; + } + else if (setup_mode == SETUP_MODE_GRAPHICS) { - x = 1; - y = choice; + setup_info = setup_info_graphics; + title_string = "Setup Graphics"; + } + else if (setup_mode == SETUP_MODE_SOUND) + { + setup_info = setup_info_sound; + title_string = "Setup Sound"; + } + else if (setup_mode == SETUP_MODE_SHORTCUT) + { + setup_info = setup_info_shortcut; + title_string = "Setup Shortcuts"; } - if (dx == 1 && choice == 14) + DrawText(SX + 16, SY + 16, title_string, FS_BIG, FC_YELLOW); + + num_setup_info = 0; + for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) { - game_status = SETUPINPUT; - DrawSetupInputScreen(); - redraw = TRUE; + void *value_ptr = setup_info[i].value; + int ypos = MENU_SCREEN_START_YPOS + i; + int font_size = FS_BIG; + + /* set some entries to "unchangeable" according to other variables */ + if ((value_ptr == &setup.sound && !audio.sound_available) || + (value_ptr == &setup.sound_loops && !audio.loops_available) || + (value_ptr == &setup.sound_music && !audio.music_available) || + (value_ptr == &setup.sound_music && !audio.music_available) || + (value_ptr == &setup.fullscreen && !video.fullscreen_available)) + setup_info[i].type |= TYPE_GHOSTED; + + if (setup_info[i].type & TYPE_ENTER_OR_LEAVE_MENU) + font_size = FS_BIG; + + DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_size, FC_GREEN); + + if (setup_info[i].type & TYPE_ENTER_MENU) + initCursor(i, GFX_ARROW_BLUE_RIGHT); + else if (setup_info[i].type & TYPE_LEAVE_MENU) + initCursor(i, GFX_ARROW_BLUE_LEFT); + else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, GFX_KUGEL_BLAU); + + if (setup_info[i].type & TYPE_VALUE) + drawSetupValue(i); + + num_setup_info++; } - if (x==1 && y >= pos_start && y <= pos_end && - !(y >= pos_empty1 && y <= pos_empty2)) + FadeToFront(); + InitAnimation(); + HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE); +} + +void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) +{ + static int choice_store[MAX_SETUP_MODES]; + int choice = choice_store[setup_mode]; + int x = 0; + int y = choice; + + if (button == MB_MENU_INITIALIZE) { - if (button) + drawCursor(choice, FC_RED); + return; + } + else if (button == MB_MENU_LEAVE) + { + for (y=0; y 0 && y < num_setup_info - 1 && + (setup_info[y].type & TYPE_SKIP_ENTRY)) + y += dy; + } - else if (y == 6) - { - if (setup.scroll_delay) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.scroll_delay = !setup.scroll_delay; - } - else if (y == 7) + if (x == 0 && y >= 0 && y < num_setup_info && + (setup_info[y].type & ~TYPE_SKIP_ENTRY)) + { + if (button) + { + if (y != choice) { - if (setup.soft_scrolling) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.soft_scrolling = !setup.soft_scrolling; + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = choice_store[setup_mode] = y; } + } + else if (!(setup_info[y].type & TYPE_GHOSTED)) + { #if 0 - else if (y == 8) - { - if (setup.fading) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.fading = !setup.fading; - } -#endif - else if (y == 8 && video.fullscreen_available) - { - if (setup.fullscreen) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.fullscreen = !setup.fullscreen; - } - else if (y == 9) - { - if (setup.quick_doors) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.quick_doors = !setup.quick_doors; - } - else if (y == 10) + if (setup_info[y].type & TYPE_BOOLEAN_STYLE) { - if (setup.autorecord) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.autorecord = !setup.autorecord; - } - else if (y == 11) - { - if (setup.team_mode) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.team_mode = !setup.team_mode; + boolean new_value = !*(boolean *)(setup_info[y].value); + + *(boolean *)setup_info[y].value = new_value; + drawSetupValue(y); } - else if (y == 12) + else if (setup_info[y].type == TYPE_KEYTEXT && + setup_info[y + 1].type == TYPE_KEY) { - if (setup.handicap) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.handicap = !setup.handicap; + changeSetupValue(y + 1); } - else if (y == 13) + else if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) { - if (setup.time_limit) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.time_limit = !setup.time_limit; + void (*menu_callback_function)(void) = setup_info[choice].value; + + menu_callback_function(); } - else if (y == 14) +#else + if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) { - game_status = SETUPINPUT; - DrawSetupInputScreen(); - redraw = TRUE; + void (*menu_callback_function)(void) = setup_info[choice].value; + + menu_callback_function(); } - else if (y==pos_end-1 || y==pos_end) + else { - if (y==pos_end) - { - SaveSetup(); - - /* - SaveJoystickData(); - */ + if ((setup_info[y].type & TYPE_KEYTEXT) && + (setup_info[y + 1].type & TYPE_KEY)) + y++; -#if defined(PLATFORM_MSDOS) - save_joystick_data(JOYSTICK_FILENAME); -#endif - - - } - - game_status = MAINMENU; - DrawMainMenu(); - redraw = TRUE; + if (setup_info[y].type & TYPE_VALUE) + changeSetupValue(y); } +#endif } } + BackToFront(); - if (game_status==SETUP) + if (game_status == SETUP) DoAnimation(); } -void DrawSetupInputScreen() +void DrawSetupScreen_Input() { ClearWindow(); - DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW); + DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW); - initCursor(2, GFX_KUGEL_BLAU); - initCursor(3, GFX_KUGEL_BLAU); - initCursor(4, GFX_ARROW_BLUE_RIGHT); - initCursor(15, GFX_KUGEL_BLAU); + initCursor(0, GFX_KUGEL_BLAU); + initCursor(1, GFX_KUGEL_BLAU); + initCursor(2, GFX_ARROW_BLUE_RIGHT); + initCursor(13, GFX_ARROW_BLUE_LEFT); - DrawGraphic(10, 2, GFX_ARROW_BLUE_LEFT); - DrawGraphic(12, 2, GFX_ARROW_BLUE_RIGHT); + DrawGraphic(10, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_LEFT); + DrawGraphic(12, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_RIGHT); DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN); DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN); DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN); + DeactivateJoystickForCalibration(); DrawTextFCentered(SYSIZE - 20, FC_BLUE, "Joysticks deactivated on this screen"); - HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE); + HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE); FadeToFront(); InitAnimation(); } @@ -1651,7 +1822,8 @@ static void setJoystickDeviceToNr(char *device_name, int device_nr) device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10); } else - strncpy(device_name, joystick_device_name[device_nr], strlen(device_name)); + strncpy(device_name, getDeviceNameFromJoystickNr(device_nr), + strlen(device_name)); } static void drawPlayerSetupInputInfo(int player_nr) @@ -1725,94 +1897,76 @@ static void drawPlayerSetupInputInfo(int player_nr) } } -void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) +void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { - static int choice = 3; + static int choice = 0; static int player_nr = 0; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; - int pos_start = SETUPINPUT_SCREEN_POS_START + 1; - int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1; - int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1; - int pos_end = SETUPINPUT_SCREEN_POS_END + 1; + int x = 0; + int y = choice; + int pos_start = SETUPINPUT_SCREEN_POS_START; + int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1; + int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2; + int pos_end = SETUPINPUT_SCREEN_POS_END; if (button == MB_MENU_INITIALIZE) { drawPlayerSetupInputInfo(player_nr); - redraw = TRUE; + drawCursor(choice, FC_RED); + return; } - - if (redraw) + else if (button == MB_MENU_LEAVE) { - drawCursor(choice - 1, FC_RED); - redraw = FALSE; + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); + InitJoysticks(); } - if (button == MB_MENU_INITIALIZE) - return; - - if (dx || dy) + if (mx || my) /* mouse input */ { - if (dx && choice == 3) - { - x = (dx < 0 ? 11 : 13); - y = 3; - } - else if (dx && choice == 4) - { + x = (mx - SX) / 32; + y = (my - SY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ + { + if (dx && choice == 0) + x = (dx < 0 ? 10 : 12); + else if ((dx && choice == 1) || + (dx == +1 && choice == 2) || + (dx == -1 && choice == pos_end)) button = MB_MENU_CHOICE; - x = 1; - y = 4; - } else if (dy) - { - x = 1; y = choice + dy; - } - else - x = y = 0; if (y >= pos_empty1 && y <= pos_empty2) y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); - - if (y < pos_start) - y = pos_start; - else if (y > pos_end) - y = pos_end; } - if (!mx && !my && !dx && !dy) - { - x = 1; - y = choice; - } - - if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button))) + if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button))) { static unsigned long delay = 0; if (!DelayReached(&delay, GADGET_FRAME_DELAY)) goto out; - player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; + player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; drawPlayerSetupInputInfo(player_nr); } - else if (x==1 && y >= pos_start && y <= pos_end && + else if (x == 0 && y >= pos_start && y <= pos_end && !(y >= pos_empty1 && y <= pos_empty2)) { if (button) { if (y != choice) { - drawCursor(y - 1, FC_RED); - drawCursor(choice - 1, FC_BLUE); + drawCursor(y, FC_RED); + drawCursor(choice, FC_BLUE); + choice = y; } - choice = y; } else { - if (y == 4) + if (y == 1) { char *device_name = setup.input[player_nr].joy.device_name; @@ -1834,61 +1988,33 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) setJoystickDeviceToNr(device_name, new_device_nr); } - - /* - InitJoysticks(); - */ - - -#if 0 - int one_joystick_nr = (dx >= 0 ? 0 : 1); - int the_other_joystick_nr = (dx >= 0 ? 1 : 0); - - if (setup.input[player_nr].use_joystick) - { - if (setup.input[player_nr].joystick_nr == one_joystick_nr) - setup.input[player_nr].joystick_nr = the_other_joystick_nr; - else - setup.input[player_nr].use_joystick = FALSE; - } - else - { - setup.input[player_nr].use_joystick = TRUE; - setup.input[player_nr].joystick_nr = one_joystick_nr; - } -#endif - drawPlayerSetupInputInfo(player_nr); } - else if (y == 5) + else if (y == 2) { if (setup.input[player_nr].use_joystick) { InitJoysticks(); - game_status = CALIBRATION; CalibrateJoystick(player_nr); - game_status = SETUPINPUT; } else CustomizeKeyboard(player_nr); - - redraw = TRUE; } else if (y == pos_end) { InitJoysticks(); - game_status = SETUP; + setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); - redraw = TRUE; } } } + BackToFront(); out: - if (game_status == SETUPINPUT) + if (game_status == SETUP) DoAnimation(); } @@ -2019,59 +2145,32 @@ void CustomizeKeyboard(int player_nr) setup.input[player_nr].key = custom_key; StopAnimation(); - DrawSetupInputScreen(); + DrawSetupScreen_Input(); } -void CalibrateJoystick(int player_nr) +static boolean CalibrateJoystickMain(int player_nr) { -#ifdef __FreeBSD__ - struct joystick joy_ctrl; -#else - struct joystick_control - { - int buttons; - int x; - int y; - } joy_ctrl; -#endif - -#if !defined(PLATFORM_MSDOS) - int new_joystick_xleft = 128, new_joystick_xright = 128; - int new_joystick_yupper = 128, new_joystick_ylower = 128; + int new_joystick_xleft = JOYSTICK_XMIDDLE; + int new_joystick_xright = JOYSTICK_XMIDDLE; + int new_joystick_yupper = JOYSTICK_YMIDDLE; + int new_joystick_ylower = JOYSTICK_YMIDDLE; int new_joystick_xmiddle, new_joystick_ymiddle; -#else - int calibration_step = 1; -#endif - int joystick_fd = stored_player[player_nr].joystick_fd; + int joystick_fd = joystick.fd[player_nr]; int x, y, last_x, last_y, xpos = 8, ypos = 3; boolean check[3][3]; - int check_remaining; + int check_remaining = 3 * 3; + int joy_x, joy_y; int joy_value; int result = -1; - if (joystick_status == JOYSTICK_OFF || - joystick_fd < 0 || - !setup.input[player_nr].use_joystick) - goto error_out; + if (joystick.status == JOYSTICK_NOT_AVAILABLE) + return FALSE; - ClearWindow(); + if (joystick_fd < 0 || !setup.input[player_nr].use_joystick) + return FALSE; -#if !defined(PLATFORM_MSDOS) - DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW); - DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW); - DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ", FS_BIG, FC_YELLOW); - DrawText(SX, SY + 10*32, " ARE YELLOW, ", FS_BIG, FC_YELLOW); - DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW); - check_remaining = 3 * 3; -#else - DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW); - DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW); - DrawText(SX, SY + 9*32, " CENTER POSITION ", FS_BIG, FC_YELLOW); - DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW); - DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW); - check_remaining = 0; -#endif + ClearWindow(); for(y=0; y<3; y++) { @@ -2082,21 +2181,29 @@ void CalibrateJoystick(int player_nr) } } + DrawText(SX, SY + 6 * 32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 7 * 32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW); + DrawText(SX + 16, SY + 9 * 32, " IF ALL BALLS ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 10 * 32, " ARE YELLOW, ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 11 * 32, " CENTER JOYSTICK ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 12 * 32, " AND ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 13 * 32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW); + joy_value = Joystick(player_nr); last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0); last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0); - DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT); - BackToFront(); + /* eventually uncalibrated center position (joystick could be uncentered) */ + if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) + return FALSE; -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif + new_joystick_xmiddle = joy_x; + new_joystick_ymiddle = joy_y; - while(Joystick(player_nr) & JOY_BUTTON); + DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT); + BackToFront(); + while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */ InitAnimation(); while(result < 0) @@ -2136,28 +2243,13 @@ void CalibrateJoystick(int player_nr) } } -#if !defined(PLATFORM_MSDOS) + if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) + return FALSE; -#if defined(TARGET_SDL) - joy_ctrl.x = Get_SDL_Joystick_Axis(joystick_fd, 0); - joy_ctrl.y = Get_SDL_Joystick_Axis(joystick_fd, 1); -#else - if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status = JOYSTICK_OFF; - goto error_out; - } -#endif - - new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x); - new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x); - new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y); - new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y); - - new_joystick_xmiddle = - new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2; - new_joystick_ymiddle = - new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2; + new_joystick_xleft = MIN(new_joystick_xleft, joy_x); + new_joystick_xright = MAX(new_joystick_xright, joy_x); + new_joystick_yupper = MIN(new_joystick_yupper, joy_y); + new_joystick_ylower = MAX(new_joystick_ylower, joy_y); setup.input[player_nr].joy.xleft = new_joystick_xleft; setup.input[player_nr].joy.yupper = new_joystick_yupper; @@ -2167,60 +2259,18 @@ void CalibrateJoystick(int player_nr) setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle; CheckJoystickData(); -#endif joy_value = Joystick(player_nr); if (joy_value & JOY_BUTTON && check_remaining == 0) - { result = 1; -#if defined(PLATFORM_MSDOS) - if (calibration_step == 1) - { - remove_joystick(); - InitJoysticks(); - } - else if (calibrate_joystick(joystick_fd) != 0) - { - joystick_status = JOYSTICK_OFF; - goto error_out; - } - - if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE) - { - calibration_step++; - result = -1; - - DrawText(SX, SY + 7*32, " MOVE JOYSTICK ", FS_BIG, FC_YELLOW); - DrawText(SX + 16, SY + 8*32, " TO ", FS_BIG, FC_YELLOW); - - if (calibration_step == 2) - DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ", FS_BIG, FC_YELLOW); - else - DrawText(SX, SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW); - - DrawText(SX, SY + 10*32, " AND ", FS_BIG, FC_YELLOW); - DrawText(SX, SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW); - - BackToFront(); - - while(Joystick(player_nr) & JOY_BUTTON) - DoAnimation(); - } -#endif - } - x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0); y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0); if (x != last_x || y != last_y) { -#if !defined(PLATFORM_MSDOS) DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB); -#else - DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU); -#endif DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT); last_x = x; @@ -2233,6 +2283,7 @@ void CalibrateJoystick(int player_nr) } #if 0 +#ifdef DEBUG printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n", setup.input[player_nr].joy.xleft, setup.input[player_nr].joy.xmiddle, @@ -2241,6 +2292,7 @@ void CalibrateJoystick(int player_nr) setup.input[player_nr].joy.yupper, setup.input[player_nr].joy.ymiddle, setup.input[player_nr].joy.ylower); +#endif #endif } @@ -2252,12 +2304,19 @@ void CalibrateJoystick(int player_nr) Delay(10); } + /* calibrated center position (joystick should now be centered) */ + if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) + return FALSE; + + new_joystick_xmiddle = joy_x; + new_joystick_ymiddle = joy_y; + StopAnimation(); - DrawSetupInputScreen(); + DrawSetupScreen_Input(); /* wait until the last pressed button was released */ - while(Joystick(player_nr) & JOY_BUTTON) + while (Joystick(player_nr) & JOY_BUTTON) { if (PendingEvent()) /* got event */ { @@ -2269,16 +2328,49 @@ void CalibrateJoystick(int player_nr) Delay(10); } } - return; - error_out: + return TRUE; +} - ClearWindow(); - DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW); - DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW); - BackToFront(); - Delay(2000); - DrawSetupInputScreen(); +void CalibrateJoystick(int player_nr) +{ + if (!CalibrateJoystickMain(player_nr)) + { + ClearWindow(); + + DrawText(SX + 16, SY + 6*32, " JOYSTICK NOT ", FS_BIG, FC_YELLOW); + DrawText(SX, SY + 7*32, " AVAILABLE ", FS_BIG, FC_YELLOW); + BackToFront(); + Delay(2000); /* show error message for two seconds */ + } +} + +void DrawSetupScreen() +{ + if (setup_mode == SETUP_MODE_INPUT) + DrawSetupScreen_Input(); + else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) + DrawChooseTree(&artwork.gfx_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) + DrawChooseTree(&artwork.snd_current); + else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC) + DrawChooseTree(&artwork.mus_current); + else + DrawSetupScreen_Generic(); +} + +void HandleSetupScreen(int mx, int my, int dx, int dy, int button) +{ + if (setup_mode == SETUP_MODE_INPUT) + HandleSetupScreen_Input(mx, my, dx, dy, button); + else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) + HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) + HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current); + else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC) + HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current); + else + HandleSetupScreen_Generic(mx, my, dx, dy, button); } void HandleGameActions() @@ -2422,13 +2514,13 @@ static void CreateScreenScrollbars() struct GadgetInfo *gi; int items_max, items_visible, item_position; unsigned long event_mask; - int num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1; + int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; #if 0 - if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN) + if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN) num_page_entries = num_leveldirs; else - num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1; + num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1; items_max = MAX(num_leveldirs, num_page_entries); items_visible = num_page_entries; @@ -2478,19 +2570,19 @@ void CreateScreenGadgets() CreateScreenScrollbars(); } -void MapChooseLevelGadgets() +void MapChooseTreeGadgets(TreeInfo *ti) { - int num_leveldirs = numLevelDirInfoInGroup(leveldir_current); + int num_entries = numTreeInfoInGroup(ti); int i; - if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN) + if (num_entries <= MAX_MENU_ENTRIES_ON_SCREEN) return; for (i=0; i