X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=e2308b4d4e455a345f36f9442b7f92f88cb1bf8d;hb=44307678912a3b7b5a3222b4929976b8e229546b;hp=a94684fb78baa0867b1286868e7671d2fd003e8b;hpb=d8b426834979aafee131b97aa29bf833f711c7c0;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index a94684fb..e2308b4d 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1531,6 +1531,15 @@ static int getChooseTreeEditYPos(int ypos_raw) return sy; } +static int getChooseTreeEditXPosReal(int pos) +{ + int xpos = getChooseTreeEditXPos(pos); + int font_nr = getChooseTreeEditFont(FALSE); + int font_xoffset = getFontDrawOffsetX(font_nr); + + return xpos + font_xoffset; +} + static void drawChooseTreeEdit(int ypos_raw, boolean active) { int sx = getChooseTreeEditXPos(POS_LEFT); @@ -1712,6 +1721,9 @@ void DrawMainMenu(void) return; } + // reset flag to continue playing next level from hall of fame + scores.continue_playing = FALSE; + // leveldir_current may be invalid (level group, parent link, node copy) leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid); @@ -3998,7 +4010,7 @@ static int getPlayerNameColor(char *name) } static void drawTypeNameText(char *name, struct TextPosInfo *pos, - boolean active) + boolean active) { char text[MAX_PLAYER_NAME_LEN + 2] = { 0 }; boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES); @@ -4006,8 +4018,12 @@ static void drawTypeNameText(char *name, struct TextPosInfo *pos, int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos)); int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font); int font_width = getFontWidth(font_nr); + int font_xoffset = getFontDrawOffsetX(font_nr); + int font_yoffset = getFontDrawOffsetY(font_nr); + int font_sx = sx + font_xoffset; + int font_sy = sy + font_yoffset; - DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr); + DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr); sprintf(text, "%s%c", name, (active ? '_' : '\0')); @@ -4638,8 +4654,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped; int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x; int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE); - int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT); - int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT); + int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT); + int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT); int x = 0; int y = (ti != NULL ? ti->cl_cursor : 0); int step = (button == 1 ? 1 : button == 2 ? 5 : 10); @@ -4783,7 +4799,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, #if defined(PLATFORM_ANDROID) // touching the screen anywhere continues playing the next level - if ((mx || my) && scores.was_just_playing) + if ((mx || my) && scores.continue_playing) { mx = my = 0; button = MB_MENU_CHOICE; @@ -4791,9 +4807,9 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, #endif // any mouse click or direction input stops playing the next level - if ((mx || my || dx || dy) && scores.was_just_playing) + if ((mx || my || dx || dy) && scores.continue_playing) { - scores.was_just_playing = FALSE; + scores.continue_playing = FALSE; level_nr = scores.last_level_nr; LoadLevel(level_nr); } @@ -5078,14 +5094,14 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, { if (setup.auto_play_next_level && setup.increment_levels && scores.last_level_nr < leveldir_current->last_level && - scores.was_just_playing && + scores.continue_playing && !network_playing) { StartGameActions(network.enabled, setup.autorecord, level.random_seed); return; } - else if (!scores.was_just_playing) + else if (!scores.continue_playing) { SetGameStatus(GAME_MODE_SCOREINFO); @@ -5149,6 +5165,9 @@ void DrawChoosePlayerName(void) if (player_name_current == NULL) player_name_current = player_name; + // set text size for main name input (also used on name selection screen) + InitializeMainControls(); + DrawChooseTree(&player_name_current); } @@ -5282,10 +5301,9 @@ static void DrawHallOfFame_setScoreEntries(void) // ("score_entries" and "score_entry_current" may be NULL here) } -void DrawHallOfFame(int level_nr) +void DrawHallOfFame(int nr) { - scores.last_level_nr = level_nr; - scores.was_just_playing = (game_status_last_screen == GAME_MODE_PLAYING); + scores.last_level_nr = nr; // (this is needed when called from GameEnd() after winning a game) KeyboardAutoRepeatOn(); @@ -5294,7 +5312,7 @@ void DrawHallOfFame(int level_nr) SetDrawDeactivationMask(REDRAW_NONE); SetDrawBackgroundMask(REDRAW_FIELD); - LoadLocalAndServerScore(level_nr, TRUE); + LoadLocalAndServerScore(scores.last_level_nr, TRUE); DrawHallOfFame_setScoreEntries();