X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=e20f4deb67a8fe729b207733fdf6dfc5d83ad83b;hb=3b292f6abf8f677bbfdbd9b583c54113b8e64959;hp=2c19101321ecd273e24d0fe475a1c15ac51f525d;hpb=bb0b4d6b538a625aaa98a25190891ef1fb766168;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 2c191013..b9f53158 100644 --- a/src/screens.c +++ b/src/screens.c @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // screens.c // ============================================================================ @@ -18,195 +18,386 @@ #include "editor.h" #include "files.h" #include "tape.h" -#include "cartoons.h" +#include "anim.h" #include "network.h" #include "init.h" #include "config.h" - -/* screens on the info screen */ -#define INFO_MODE_MAIN 0 -#define INFO_MODE_TITLE 1 -#define INFO_MODE_ELEMENTS 2 -#define INFO_MODE_MUSIC 3 -#define INFO_MODE_CREDITS 4 -#define INFO_MODE_PROGRAM 5 -#define INFO_MODE_VERSION 6 -#define INFO_MODE_LEVELSET 7 - -#define MAX_INFO_MODES 8 - -/* screens on the setup screen */ -/* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */ -/* (should also match corresponding entries in src/conf_gfx.c) */ -#define SETUP_MODE_MAIN 0 -#define SETUP_MODE_GAME 1 -#define SETUP_MODE_EDITOR 2 -#define SETUP_MODE_GRAPHICS 3 -#define SETUP_MODE_SOUND 4 -#define SETUP_MODE_ARTWORK 5 -#define SETUP_MODE_INPUT 6 -#define SETUP_MODE_TOUCH 7 -#define SETUP_MODE_SHORTCUTS 8 -#define SETUP_MODE_SHORTCUTS_1 9 -#define SETUP_MODE_SHORTCUTS_2 10 -#define SETUP_MODE_SHORTCUTS_3 11 -#define SETUP_MODE_SHORTCUTS_4 12 -#define SETUP_MODE_SHORTCUTS_5 13 - -/* sub-screens on the setup screen (generic) */ -#define SETUP_MODE_CHOOSE_ARTWORK 14 -#define SETUP_MODE_CHOOSE_OTHER 15 - -/* sub-screens on the setup screen (specific) */ -#define SETUP_MODE_CHOOSE_GAME_SPEED 16 -#define SETUP_MODE_CHOOSE_SCROLL_DELAY 17 -#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18 -#define SETUP_MODE_CHOOSE_WINDOW_SIZE 19 -#define SETUP_MODE_CHOOSE_SCALING_TYPE 20 -#define SETUP_MODE_CHOOSE_GRAPHICS 21 -#define SETUP_MODE_CHOOSE_SOUNDS 22 -#define SETUP_MODE_CHOOSE_MUSIC 23 -#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 24 -#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 25 -#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 26 -#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 27 -#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 28 -#define SETUP_MODE_CHOOSE_DROP_DISTANCE 29 - -#define MAX_SETUP_MODES 30 - -#define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES) - -/* for input setup functions */ -#define SETUPINPUT_SCREEN_POS_START 0 -#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4) -#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) -#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) - -/* for various menu stuff */ -#define MENU_SCREEN_START_XPOS 1 -#define MENU_SCREEN_START_YPOS 2 -#define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3) -#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1) -#define MENU_TITLE1_YPOS 8 -#define MENU_TITLE2_YPOS 46 -#define MENU_SCREEN_INFO_XSTART 16 -#define MENU_SCREEN_INFO_YSTART1 100 -#define MENU_SCREEN_INFO_YSTART2 128 -#define MENU_SCREEN_INFO_YSTEP (TILEY + 4) -#define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20) -#define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \ - MENU_SCREEN_INFO_YSTART2 - \ - TILEY / 2) -#define MAX_INFO_ELEMENTS_ON_SCREEN 128 -#define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \ - MENU_SCREEN_INFO_YSTEP) -#define NUM_INFO_ELEMENTS_FROM_CONF \ - (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \ - menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \ - MAX_MENU_ENTRIES_ON_SCREEN) -#define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \ - MAX_INFO_ELEMENTS_ON_SCREEN), \ - NUM_INFO_ELEMENTS_FROM_CONF) -#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS) -#define MAX_MENU_TEXT_LENGTH_BIG 13 -#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2) - -/* buttons and scrollbars identifiers */ -#define SCREEN_CTRL_ID_PREV_LEVEL 0 -#define SCREEN_CTRL_ID_NEXT_LEVEL 1 -#define SCREEN_CTRL_ID_PREV_PLAYER 2 -#define SCREEN_CTRL_ID_NEXT_PLAYER 3 -#define SCREEN_CTRL_ID_SCROLL_UP 4 -#define SCREEN_CTRL_ID_SCROLL_DOWN 5 -#define SCREEN_CTRL_ID_SCROLL_VERTICAL 6 - -#define NUM_SCREEN_GADGETS 7 - -#define NUM_SCREEN_MENUBUTTONS 4 -#define NUM_SCREEN_SCROLLBUTTONS 2 -#define NUM_SCREEN_SCROLLBARS 1 - -#define SCREEN_MASK_MAIN (1 << 0) -#define SCREEN_MASK_INPUT (1 << 1) - -/* graphic position and size values for buttons and scrollbars */ -#define SC_MENUBUTTON_XSIZE TILEX -#define SC_MENUBUTTON_YSIZE TILEY - -#define SC_SCROLLBUTTON_XSIZE TILEX -#define SC_SCROLLBUTTON_YSIZE TILEY - -#define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) - -#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE -#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \ - SC_SCROLLBUTTON_YSIZE) - -#define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS -#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE) - -#define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS -#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \ - SC_SCROLLBUTTON_YSIZE) - -#define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS -#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \ - SC_SCROLL_VERTICAL_YSIZE) - -#define SC_BORDER_SIZE 14 - - -/* forward declarations of internal functions */ +#include "api.h" + + +#define DEBUG_JOYSTICKS 0 + + +// screens on the info screen +#define INFO_MODE_MAIN 0 +#define INFO_MODE_TITLE 1 +#define INFO_MODE_ELEMENTS 2 +#define INFO_MODE_MUSIC 3 +#define INFO_MODE_CREDITS 4 +#define INFO_MODE_PROGRAM 5 +#define INFO_MODE_VERSION 6 +#define INFO_MODE_LEVELSET 7 + +#define MAX_INFO_MODES 8 + +// screens on the setup screen +// (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) +// (should also match corresponding entries in src/conf_gfx.c) +#define SETUP_MODE_MAIN 0 +#define SETUP_MODE_GAME 1 +#define SETUP_MODE_ENGINES 2 +#define SETUP_MODE_EDITOR 3 +#define SETUP_MODE_GRAPHICS 4 +#define SETUP_MODE_SOUND 5 +#define SETUP_MODE_ARTWORK 6 +#define SETUP_MODE_INPUT 7 +#define SETUP_MODE_TOUCH 8 +#define SETUP_MODE_SHORTCUTS 9 +#define SETUP_MODE_SHORTCUTS_1 10 +#define SETUP_MODE_SHORTCUTS_2 11 +#define SETUP_MODE_SHORTCUTS_3 12 +#define SETUP_MODE_SHORTCUTS_4 13 +#define SETUP_MODE_SHORTCUTS_5 14 + +// sub-screens on the setup screen (generic) +#define SETUP_MODE_CHOOSE_ARTWORK 15 +#define SETUP_MODE_CHOOSE_OTHER 16 + +// sub-screens on the setup screen (specific) +#define SETUP_MODE_CHOOSE_SCORES_TYPE 17 +#define SETUP_MODE_CHOOSE_GAME_SPEED 18 +#define SETUP_MODE_CHOOSE_SCROLL_DELAY 19 +#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20 +#define SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE 21 +#define SETUP_MODE_CHOOSE_BD_PALETTE_C64 22 +#define SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV 23 +#define SETUP_MODE_CHOOSE_BD_PALETTE_ATARI 24 +#define SETUP_MODE_CHOOSE_BD_COLOR_TYPE 25 +#define SETUP_MODE_CHOOSE_WINDOW_SIZE 26 +#define SETUP_MODE_CHOOSE_SCALING_TYPE 27 +#define SETUP_MODE_CHOOSE_RENDERING 28 +#define SETUP_MODE_CHOOSE_VSYNC 29 +#define SETUP_MODE_CHOOSE_GRAPHICS 30 +#define SETUP_MODE_CHOOSE_SOUNDS 31 +#define SETUP_MODE_CHOOSE_MUSIC 32 +#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 33 +#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 34 +#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 35 +#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 36 +#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 37 +#define SETUP_MODE_CHOOSE_DROP_DISTANCE 38 +#define SETUP_MODE_CHOOSE_TRANSPARENCY 39 +#define SETUP_MODE_CHOOSE_GRID_XSIZE_0 40 +#define SETUP_MODE_CHOOSE_GRID_YSIZE_0 41 +#define SETUP_MODE_CHOOSE_GRID_XSIZE_1 42 +#define SETUP_MODE_CHOOSE_GRID_YSIZE_1 43 +#define SETUP_MODE_CONFIG_VIRT_BUTTONS 44 + +#define MAX_SETUP_MODES 45 + +#define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES) + +// info screen titles +#define STR_INFO_MAIN "Info Screen" +#define STR_INFO_TITLE "Title Screen" +#define STR_INFO_ELEMENTS "Game Elements" +#define STR_INFO_MUSIC "Music Info" +#define STR_INFO_CREDITS "Credits" +#define STR_INFO_PROGRAM "Program Info" +#define STR_INFO_VERSION "Version Info" +#define STR_INFO_LEVELSET "Level Set Info" +#define STR_INFO_EXIT "Exit" + +// setup screen titles +#define STR_SETUP_MAIN "Setup" +#define STR_SETUP_GAME "Game & Menu" +#define STR_SETUP_ENGINES "Game Engines" +#define STR_SETUP_EDITOR "Editor" +#define STR_SETUP_GRAPHICS "Graphics" +#define STR_SETUP_SOUND "Sound & Music" +#define STR_SETUP_ARTWORK "Custom Artwork" +#define STR_SETUP_INPUT "Input Devices" +#define STR_SETUP_TOUCH "Touch Controls" +#define STR_SETUP_SHORTCUTS "Key Shortcuts" +#define STR_SETUP_EXIT "Exit" +#define STR_SETUP_SAVE_AND_EXIT "Save and Exit" + +#define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type" +#define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed" +#define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay" +#define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode" +#define STR_SETUP_CHOOSE_GAME_ENGINE_TYPE "Game Engine" +#define STR_SETUP_CHOOSE_BD_PALETTE_C64 "Palette (C64)" +#define STR_SETUP_CHOOSE_BD_PALETTE_C64DTV "Palette (C64DTV)" +#define STR_SETUP_CHOOSE_BD_PALETTE_ATARI "Palette (Atari)" +#define STR_SETUP_CHOOSE_BD_COLOR_TYPE "Color Type" +#define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling" +#define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing" +#define STR_SETUP_CHOOSE_RENDERING "Rendering Mode" +#define STR_SETUP_CHOOSE_VSYNC "VSync Mode" +#define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume" +#define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume" +#define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume" +#define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type" +#define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance" +#define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance" +#define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency" +#define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons" +#define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons" +#define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons" +#define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons" + +// other screen text constants +#define STR_CHOOSE_TREE_EDIT "Edit" +#define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x)) +#define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a) + +#define TEXT_MAIN_MENU "Press any key or button for main menu" +#define TEXT_INFO_MENU "Press any key or button for info menu" +#define TEXT_NEXT_PAGE "Press any key or button for next page" +#define TEXT_NEXT_MENU (info_screens_from_main ? \ + TEXT_MAIN_MENU : TEXT_INFO_MENU) + +// for input setup functions +#define SETUPINPUT_SCREEN_POS_START 0 +#define SETUPINPUT_SCREEN_POS_EMPTY1 3 +#define SETUPINPUT_SCREEN_POS_EMPTY2 12 +#define SETUPINPUT_SCREEN_POS_END 13 + +#define MENU_SETUP_FONT_TITLE FONT_TEXT_1 +#define MENU_SETUP_FONT_TEXT FONT_TITLE_2 + +#define MAX_SETUP_TEXT_INPUT_LEN 28 + +// for various menu stuff +#define MENU_SCREEN_START_XPOS 1 +#define MENU_SCREEN_START_YPOS 2 +#define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3) +#define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2) +#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1) +#define MENU_TITLE1_YPOS 8 +#define MENU_TITLE2_YPOS 46 +#define MENU_INFO_FONT_TITLE FONT_TEXT_1 +#define MENU_INFO_FONT_HEAD FONT_TEXT_2 +#define MENU_INFO_FONT_TEXT FONT_TEXT_3 +#define MENU_INFO_FONT_FOOT FONT_TEXT_4 +#define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode]) +#define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode]) +#define MENU_SCREEN_INFO_SPACE_MIDDLE (menu.middle_spacing_info[info_mode]) +#define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode]) +#define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode]) +#define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode]) +#define MENU_SCREEN_INFO_SPACE_LINE (menu.line_spacing_info[info_mode]) +#define MENU_SCREEN_INFO_SPACE_EXTRA (menu.extra_spacing_info[info_mode]) +#define MENU_SCREEN_INFO_TILE_SIZE_RAW (menu.tile_size_info[info_mode]) +#define MENU_SCREEN_INFO_TILE_SIZE (MENU_SCREEN_INFO_TILE_SIZE_RAW > 0 ? \ + MENU_SCREEN_INFO_TILE_SIZE_RAW : TILEY) +#define MENU_SCREEN_INFO_ENTRY_SIZE_RAW (menu.list_entry_size_info[info_mode]) +#define MENU_SCREEN_INFO_ENTRY_SIZE (MAX(MENU_SCREEN_INFO_ENTRY_SIZE_RAW, \ + MENU_SCREEN_INFO_TILE_SIZE)) +#define MENU_SCREEN_INFO_YSTART MENU_SCREEN_INFO_SPACE_TOP +#define MENU_SCREEN_INFO_YSTEP (MENU_SCREEN_INFO_ENTRY_SIZE + \ + MENU_SCREEN_INFO_SPACE_EXTRA) +#define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM) +#define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \ + MENU_SCREEN_INFO_YSTART - TILEY / 2) +#define MAX_INFO_ELEMENTS_IN_ARRAY 128 +#define MAX_INFO_ELEMENTS_ON_SCREEN (SYSIZE / TILEY) +#define MAX_INFO_ELEMENTS MIN(MAX_INFO_ELEMENTS_IN_ARRAY, \ + MAX_INFO_ELEMENTS_ON_SCREEN) +#define STD_INFO_ELEMENTS_ON_SCREEN 10 +#define DYN_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / MENU_SCREEN_INFO_YSTEP) +#define DEFAULT_INFO_ELEMENTS MIN(STD_INFO_ELEMENTS_ON_SCREEN, \ + DYN_INFO_ELEMENTS_ON_SCREEN) +#define NUM_INFO_ELEMENTS_FROM_CONF \ + (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \ + menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \ + DEFAULT_INFO_ELEMENTS) +#define NUM_INFO_ELEMENTS_ON_SCREEN MIN(NUM_INFO_ELEMENTS_FROM_CONF, MAX_INFO_ELEMENTS) +#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS) +#define MAX_MENU_TEXT_LENGTH_BIG 13 +#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2) + +// screen gadget identifiers +#define SCREEN_CTRL_ID_PREV_LEVEL 0 +#define SCREEN_CTRL_ID_NEXT_LEVEL 1 +#define SCREEN_CTRL_ID_PREV_LEVEL2 2 +#define SCREEN_CTRL_ID_NEXT_LEVEL2 3 +#define SCREEN_CTRL_ID_PREV_SCORE 4 +#define SCREEN_CTRL_ID_NEXT_SCORE 5 +#define SCREEN_CTRL_ID_PLAY_TAPE 6 +#define SCREEN_CTRL_ID_FIRST_LEVEL 7 +#define SCREEN_CTRL_ID_LAST_LEVEL 8 +#define SCREEN_CTRL_ID_LEVEL_NUMBER 9 +#define SCREEN_CTRL_ID_PREV_PLAYER 10 +#define SCREEN_CTRL_ID_NEXT_PLAYER 11 +#define SCREEN_CTRL_ID_INSERT_SOLUTION 12 +#define SCREEN_CTRL_ID_PLAY_SOLUTION 13 +#define SCREEN_CTRL_ID_LEVELSET_INFO 14 +#define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15 +#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16 +#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17 +#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18 +#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19 + +#define NUM_SCREEN_MENUBUTTONS 20 + +#define SCREEN_CTRL_ID_SCROLL_UP 20 +#define SCREEN_CTRL_ID_SCROLL_DOWN 21 +#define SCREEN_CTRL_ID_SCROLL_VERTICAL 22 +#define SCREEN_CTRL_ID_NETWORK_SERVER 23 + +#define NUM_SCREEN_GADGETS 24 + +#define NUM_SCREEN_SCROLLBUTTONS 2 +#define NUM_SCREEN_SCROLLBARS 1 +#define NUM_SCREEN_TEXTINPUT 1 + +#define SCREEN_MASK_MAIN (1 << 0) +#define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1) +#define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2) +#define SCREEN_MASK_INPUT (1 << 3) +#define SCREEN_MASK_TOUCH (1 << 4) +#define SCREEN_MASK_TOUCH2 (1 << 5) +#define SCREEN_MASK_SCORES (1 << 6) +#define SCREEN_MASK_SCORES_INFO (1 << 7) + +// graphic position and size values for buttons and scrollbars +#define SC_MENUBUTTON_XSIZE TILEX +#define SC_MENUBUTTON_YSIZE TILEY + +#define SC_SCROLLBUTTON_XSIZE TILEX +#define SC_SCROLLBUTTON_YSIZE TILEY + +#define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) + +#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE +#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \ + SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \ + SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \ + SC_SCROLL_VERTICAL_YSIZE) + +#define SC_BORDER_SIZE 14 + + +// forward declarations of internal functions static void HandleScreenGadgets(struct GadgetInfo *); static void HandleSetupScreen_Generic(int, int, int, int, int); static void HandleSetupScreen_Input(int, int, int, int, int); static void CustomizeKeyboard(int); -static void CalibrateJoystick(int); +static void ConfigureJoystick(int); +static void ConfigureVirtualButtons(void); static void execSetupGame(void); +static void execSetupEngines(void); +static void execSetupEditor(void); static void execSetupGraphics(void); static void execSetupSound(void); static void execSetupTouch(void); static void execSetupArtwork(void); static void HandleChooseTree(int, int, int, int, int, TreeInfo **); +static void DrawChoosePlayerName(void); static void DrawChooseLevelSet(void); static void DrawChooseLevelNr(void); +static void DrawScoreInfo(int); +static void DrawScoreInfo_Content(int); static void DrawInfoScreen(void); static void DrawSetupScreen(void); +static void DrawTypeName(void); static void DrawInfoScreen_NotAvailable(char *, char *); static void DrawInfoScreen_HelpAnim(int, int, boolean); static void DrawInfoScreen_HelpText(int, int, int, int); static void HandleInfoScreen_Main(int, int, int, int, int); -static void HandleInfoScreen_TitleScreen(int); -static void HandleInfoScreen_Elements(int); -static void HandleInfoScreen_Music(int); -static void HandleInfoScreen_Credits(int); -static void HandleInfoScreen_Program(int); +static void HandleInfoScreen_TitleScreen(int, int, int); +static void HandleInfoScreen_Elements(int, int, int); +static void HandleInfoScreen_Music(int, int, int); static void HandleInfoScreen_Version(int); +static void HandleInfoScreen_Generic(int, int, int); + +static void ModifyGameSpeedIfNeeded(void); +static void DisableVsyncIfNeeded(void); +static void RedrawScreenMenuGadgets(int); static void MapScreenMenuGadgets(int); +static void UnmapScreenMenuGadgets(int); static void MapScreenGadgets(int); +static void UnmapScreenGadgets(void); static void MapScreenTreeGadgets(TreeInfo *); +static void UnmapScreenTreeGadgets(void); + +static void UpdateScreenMenuGadgets(int, boolean); +static void AdjustScoreInfoButtons_SelectScore(int, int, int); +static void AdjustScoreInfoButtons_PlayTape(int, int, boolean); + +static boolean OfferUploadTapes(void); +static void execOfferUploadTapes(void); + +static void DrawHallOfFame_setScoreEntries(void); +static void HandleHallOfFame_SelectLevel(int, int); +static char *getHallOfFameRankText(int, int); +static char *getHallOfFameScoreText(int, int); +static char *getInfoScreenTitle_Generic(void); +static int getInfoScreenBackgroundImage_Generic(void); +static int getInfoScreenBackgroundSound_Generic(void); +static int getInfoScreenBackgroundMusic_Generic(void); + +static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *); static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; static int info_mode = INFO_MODE_MAIN; static int setup_mode = SETUP_MODE_MAIN; +static boolean info_screens_from_main = FALSE; + static TreeInfo *window_sizes = NULL; static TreeInfo *window_size_current = NULL; static TreeInfo *scaling_types = NULL; static TreeInfo *scaling_type_current = NULL; +static TreeInfo *rendering_modes = NULL; +static TreeInfo *rendering_mode_current = NULL; + +static TreeInfo *vsync_modes = NULL; +static TreeInfo *vsync_mode_current = NULL; + static TreeInfo *scroll_delays = NULL; static TreeInfo *scroll_delay_current = NULL; static TreeInfo *snapshot_modes = NULL; static TreeInfo *snapshot_mode_current = NULL; +static TreeInfo *game_engine_types = NULL; +static TreeInfo *game_engine_type_current = NULL; + +static TreeInfo *bd_palettes_c64 = NULL; +static TreeInfo *bd_palette_c64_current = NULL; + +static TreeInfo *bd_palettes_c64dtv = NULL; +static TreeInfo *bd_palette_c64dtv_current = NULL; + +static TreeInfo *bd_palettes_atari = NULL; +static TreeInfo *bd_palette_atari_current = NULL; + +static TreeInfo *bd_color_types = NULL; +static TreeInfo *bd_color_type_current = NULL; + +static TreeInfo *scores_types = NULL; +static TreeInfo *scores_type_current = NULL; + +static TreeInfo *game_speeds_normal = NULL; +static TreeInfo *game_speeds_extended = NULL; static TreeInfo *game_speeds = NULL; static TreeInfo *game_speed_current = NULL; @@ -228,223 +419,369 @@ static TreeInfo *move_distance_current = NULL; static TreeInfo *drop_distances = NULL; static TreeInfo *drop_distance_current = NULL; +static TreeInfo *transparencies = NULL; +static TreeInfo *transparency_current = NULL; + +static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } }; +static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } }; + +static TreeInfo *player_name = NULL; +static TreeInfo *player_name_current = NULL; + static TreeInfo *level_number = NULL; static TreeInfo *level_number_current = NULL; -static unsigned int sync_frame_delay = 0; -static unsigned int sync_frame_delay_value = GAME_FRAME_DELAY; +static TreeInfo *score_entries = NULL; +static TreeInfo *score_entry_current = NULL; + +static struct ValueTextInfo window_sizes_list[] = +{ + { 50, "50 %" }, + { 80, "80 %" }, + { 90, "90 %" }, + { 100, "100 % (Default)" }, + { 110, "110 %" }, + { 120, "120 %" }, + { 130, "130 %" }, + { 140, "140 %" }, + { 150, "150 %" }, + { 200, "200 %" }, + { 250, "250 %" }, + { 300, "300 %" }, + + { -1, NULL }, +}; -static struct +static struct StringValueTextInfo scaling_types_list[] = { - int value; - char *text; -} window_sizes_list[] = -{ - { 50, "50 %" }, - { 80, "80 %" }, - { 90, "90 %" }, - { 100, "100 % (Default)" }, - { 110, "110 %" }, - { 120, "120 %" }, - { 130, "130 %" }, - { 140, "140 %" }, - { 150, "150 %" }, - { 200, "200 %" }, - { 250, "250 %" }, - { 300, "300 %" }, - - { -1, NULL }, + { SCALING_QUALITY_NEAREST, "Off" }, + { SCALING_QUALITY_LINEAR, "Linear" }, + { SCALING_QUALITY_BEST, "Anisotropic" }, + + { NULL, NULL }, }; -static struct +static struct StringValueTextInfo rendering_modes_list[] = { - char *value; - char *text; -} scaling_types_list[] = + { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)"}, + { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" }, +#if DEBUG + // this mode may work under certain conditions, but does not work on Windows + { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" }, +#endif + { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" }, + + { NULL, NULL }, +}; + +static struct StringValueTextInfo vsync_modes_list[] = { - { SCALING_QUALITY_NEAREST, "None" }, - { SCALING_QUALITY_LINEAR, "Linear" }, - { SCALING_QUALITY_BEST, "Anisotropic" }, + { STR_VSYNC_MODE_OFF, "Off" }, + { STR_VSYNC_MODE_NORMAL, "Normal" }, + { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" }, - { NULL, NULL }, + { NULL, NULL }, }; -static struct +static struct StringValueTextInfo scores_types_list[] = { - int value; - char *text; -} game_speeds_list[] = + { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" }, + { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" }, + { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" }, + + { NULL, NULL }, +}; + +static struct ValueTextInfo game_speeds_list_normal[] = { -#if 1 - { 30, "Very Slow" }, - { 25, "Slow" }, - { 20, "Normal" }, - { 15, "Fast" }, - { 10, "Very Fast" }, -#else - { 1000, "1/1s (Extremely Slow)" }, - { 500, "1/2s" }, - { 200, "1/5s" }, - { 100, "1/10s" }, - { 50, "1/20s" }, - { 29, "1/35s (Original Supaplex)" }, - { 25, "1/40s" }, - { 20, "1/50s (Normal Speed)" }, - { 14, "1/70s (Maximum Supaplex)" }, - { 10, "1/100s" }, - { 5, "1/200s" }, - { 2, "1/500s" }, - { 1, "1/1000s (Extremely Fast)" }, -#endif + { 30, "Very Slow" }, + { 25, "Slow" }, + { 20, "Normal" }, + { 15, "Fast" }, + { 10, "Very Fast" }, - { -1, NULL }, + { -1, NULL }, }; -static struct +static struct ValueTextInfo game_speeds_list_extended[] = +{ + { 1000, "1 fps (Extremely Slow)" }, + { 500, "2 fps" }, + { 200, "5 fps" }, + { 100, "10 fps" }, + { 50, "20 fps" }, + { 29, "35 fps (Original Supaplex)" }, + { 25, "40 fps" }, + { 20, "50 fps (=== Normal Speed ===)" }, + { 16, "60 fps (60 Hz VSync Speed)" }, + { 14, "70 fps (Maximum Supaplex)" }, + { 10, "100 fps" }, + { 5, "200 fps" }, + { 2, "500 fps" }, + { 1, "1000 fps (Extremely Fast)" }, + + { -1, NULL }, +}; + +static struct ValueTextInfo *game_speeds_list; + +static struct ValueTextInfo scroll_delays_list[] = { - int value; - char *text; -} scroll_delays_list[] = -{ - { 0, "0 Tiles (No Scroll Delay)" }, - { 1, "1 Tile" }, - { 2, "2 Tiles" }, - { 3, "3 Tiles (Default)" }, - { 4, "4 Tiles" }, - { 5, "5 Tiles" }, - { 6, "6 Tiles" }, - { 7, "7 Tiles" }, - { 8, "8 Tiles (Maximum Scroll Delay)"}, - - { -1, NULL }, + { 0, "0 Tiles (No Scroll Delay)" }, + { 1, "1 Tile" }, + { 2, "2 Tiles" }, + { 3, "3 Tiles (Default)" }, + { 4, "4 Tiles" }, + { 5, "5 Tiles" }, + { 6, "6 Tiles" }, + { 7, "7 Tiles" }, + { 8, "8 Tiles (Maximum Scroll Delay)"}, + + { -1, NULL }, }; -static struct +static struct StringValueTextInfo snapshot_modes_list[] = { - char *value; - char *text; -} snapshot_modes_list[] = + { STR_SNAPSHOT_MODE_OFF, "Off" }, + { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" }, + { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" }, + { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" }, + + { NULL, NULL }, +}; + +static struct ValueTextInfo game_engine_types_list[] = { - { STR_SNAPSHOT_MODE_OFF, "Off" }, - { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" }, - { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" }, - { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" }, + { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" }, + { GAME_ENGINE_TYPE_BD, "Boulder Dash" }, + { GAME_ENGINE_TYPE_EM, "Emerald Mine" }, + { GAME_ENGINE_TYPE_SP, "Supaplex" }, + { GAME_ENGINE_TYPE_MM, "Mirror Magic" }, - { NULL, NULL }, + { -1, NULL } }; -static struct +static struct ValueTextInfo bd_palettes_c64_list[] = { - int value; - char *text; -} volumes_list[] = -{ - { 0, "0 %" }, - { 1, "1 %" }, - { 2, "2 %" }, - { 5, "5 %" }, - { 10, "10 %" }, - { 20, "20 %" }, - { 30, "30 %" }, - { 40, "40 %" }, - { 50, "50 %" }, - { 60, "60 %" }, - { 70, "70 %" }, - { 80, "80 %" }, - { 90, "90 %" }, - { 100, "100 %" }, - - { -1, NULL }, + { GD_PALETTE_C64_VICE_NEW, "Vice new" }, + { GD_PALETTE_C64_VICE_OLD, "Vice old" }, + { GD_PALETTE_C64_VIDE_DEFAULT, "Vice default" }, + { GD_PALETTE_C64_C64HQ, "C64HQ" }, + { GD_PALETTE_C64_C64S, "C64S" }, + { GD_PALETTE_C64_CCS64, "CCS64" }, + { GD_PALETTE_C64_FRODO, "Frodo" }, + { GD_PALETTE_C64_GODOT, "GoDot" }, + { GD_PALETTE_C64_PC64, "PC64" }, + { GD_PALETTE_C64_RTADASH, "RTADash" }, + + { -1, NULL }, }; -static struct +static struct ValueTextInfo bd_palettes_c64dtv_list[] = { - char *value; - char *text; -} touch_controls_list[] = + { GD_PALETTE_C64DTV_SPIFF, "Spiff" }, + { GD_PALETTE_C64DTV_MURRAY, "Murray" }, + + { -1, NULL }, +}; + +static struct ValueTextInfo bd_palettes_atari_list[] = { - { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" }, - { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" }, + { GD_PALETTE_ATARI_BUILTIN, "BuiltIn" }, + { GD_PALETTE_ATARI_BUILTIN_CONTRAST, "BuiltIn contrast" }, + { GD_PALETTE_ATARI_DEFAULT, "Default" }, + { GD_PALETTE_ATARI_JAKUB, "Jakub" }, + { GD_PALETTE_ATARI_JAKUB_CONTRAST, "Jakub contrast" }, + { GD_PALETTE_ATARI_REAL, "Real" }, + { GD_PALETTE_ATARI_REAL_CONTRAST, "Real contrast" }, + { GD_PALETTE_ATARI_XFORMER, "XFormer" }, - { NULL, NULL }, + { -1, NULL }, }; -static struct +static struct ValueTextInfo bd_color_types_list[] = +{ + { GD_COLOR_TYPE_RGB, "RGB colors" }, + { GD_COLOR_TYPE_C64, "C64 colors" }, + { GD_COLOR_TYPE_C64DTV, "C64DTV colors" }, + { GD_COLOR_TYPE_ATARI, "Atari colors" }, + + { -1, NULL }, +}; + +static struct ValueTextInfo volumes_list[] = +{ + { 0, "0 %" }, + { 1, "1 %" }, + { 2, "2 %" }, + { 5, "5 %" }, + { 10, "10 %" }, + { 20, "20 %" }, + { 30, "30 %" }, + { 40, "40 %" }, + { 50, "50 %" }, + { 60, "60 %" }, + { 70, "70 %" }, + { 80, "80 %" }, + { 90, "90 %" }, + { 100, "100 %" }, + + { -1, NULL }, +}; + +static struct StringValueTextInfo touch_controls_list[] = +{ + { TOUCH_CONTROL_OFF, "Off" }, + { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" }, + { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" }, + { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" }, + + { NULL, NULL }, +}; + +static struct ValueTextInfo distances_list[] = { - int value; - char *text; -} distances_list[] = -{ - { 1, "1 %" }, - { 2, "2 %" }, - { 3, "3 %" }, - { 4, "4 %" }, - { 5, "5 %" }, - { 10, "10 %" }, - { 15, "15 %" }, - { 20, "20 %" }, - { 25, "25 %" }, - - { -1, NULL }, + { 1, "1 %" }, + { 2, "2 %" }, + { 3, "3 %" }, + { 4, "4 %" }, + { 5, "5 %" }, + { 10, "10 %" }, + { 15, "15 %" }, + { 20, "20 %" }, + { 25, "25 %" }, + + { -1, NULL }, +}; + +static struct ValueTextInfo transparencies_list[] = +{ + { 0, "0 % (Opaque)" }, + { 10, "10 %" }, + { 20, "20 %" }, + { 30, "30 %" }, + { 40, "40 %" }, + { 50, "50 %" }, + { 60, "60 %" }, + { 70, "70 %" }, + { 80, "80 %" }, + { 90, "90 %" }, + { 100, "100 % (Invisible)" }, + + { -1, NULL }, +}; + +static struct ValueTextInfo grid_sizes_list[] = +{ + { 3, "3" }, + { 4, "4" }, + { 5, "5" }, + { 6, "6" }, + { 7, "7" }, + { 8, "8" }, + { 9, "9" }, + { 10, "10" }, + { 11, "11" }, + { 12, "12" }, + { 13, "13" }, + { 14, "14" }, + { 15, "15" }, + { 16, "16" }, + { 17, "17" }, + { 18, "18" }, + { 19, "19" }, + { 20, "20" }, + { 21, "21" }, + { 22, "22" }, + { 23, "23" }, + { 24, "24" }, + { 25, "25" }, + { 26, "26" }, + { 27, "27" }, + { 28, "28" }, + { 29, "29" }, + { 30, "30" }, + { 31, "31" }, + { 32, "32" }, + + { -1, NULL }, }; -#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \ - (s) <= GAME_MODE_SETUP ? (s) : \ - (s) == GAME_MODE_PSEUDO_TYPENAME ? \ - GAME_MODE_MAIN : GAME_MODE_DEFAULT) +static int align_xoffset = 0; +static int align_yoffset = 0; + +#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \ + (s) <= GAME_MODE_SETUP ? (s) : \ + (s) == GAME_MODE_PSEUDO_TYPENAME ? \ + GAME_MODE_MAIN : \ + (s) == GAME_MODE_PSEUDO_TYPENAMES ? \ + GAME_MODE_NAMES : GAME_MODE_DEFAULT) -/* (there are no draw offset definitions needed for INFO_MODE_TITLE) */ -#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \ - (i) <= INFO_MODE_LEVELSET ? (i) : \ +// (there are no draw offset definitions needed for INFO_MODE_TITLE) +#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \ + (i) <= INFO_MODE_LEVELSET ? (i) : \ INFO_MODE_MAIN) -#define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \ - (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \ - (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \ - (i) <= SETUP_MODE_CHOOSE_MUSIC ? \ - SETUP_MODE_CHOOSE_ARTWORK : \ +#define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \ + (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \ + (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \ + (i) <= SETUP_MODE_CHOOSE_MUSIC ? \ + SETUP_MODE_CHOOSE_ARTWORK : \ SETUP_MODE_CHOOSE_OTHER) -#define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \ - menu.draw_xoffset[GAME_MODE_INFO] : \ +#define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \ + menu.draw_xoffset[GAME_MODE_INFO] : \ menu.draw_xoffset_info[DRAW_MODE_INFO(i)]) -#define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \ - menu.draw_yoffset[GAME_MODE_INFO] : \ +#define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \ + menu.draw_yoffset[GAME_MODE_INFO] : \ menu.draw_yoffset_info[DRAW_MODE_INFO(i)]) +#define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \ + menu.extra_spacing[GAME_MODE_INFO] : \ + menu.extra_spacing_info[DRAW_MODE_INFO(i)]) -#define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \ - menu.draw_xoffset[GAME_MODE_SETUP] : \ +#define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \ + menu.draw_xoffset[GAME_MODE_SETUP] : \ menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)]) -#define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \ - menu.draw_yoffset[GAME_MODE_SETUP] : \ +#define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \ + menu.draw_yoffset[GAME_MODE_SETUP] : \ menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)]) +#define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \ + menu.extra_spacing[GAME_MODE_SETUP] : \ + menu.extra_spacing_setup[DRAW_MODE_SETUP(i)]) -#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \ - DRAW_XOFFSET_INFO(info_mode) : \ - (s) == GAME_MODE_SETUP ? \ - DRAW_XOFFSET_SETUP(setup_mode) : \ +#define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i)) + +#define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO]) + +#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_XOFFSET_INFO(info_mode) : \ + (s) == GAME_MODE_SETUP ? DRAW_XOFFSET_SETUP(setup_mode) : \ menu.draw_xoffset[DRAW_MODE(s)]) -#define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \ - DRAW_YOFFSET_INFO(info_mode) : \ - (s) == GAME_MODE_SETUP ? \ - DRAW_YOFFSET_SETUP(setup_mode) : \ + +#define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_YOFFSET_INFO(info_mode) : \ + (s) == GAME_MODE_SETUP ? DRAW_YOFFSET_SETUP(setup_mode) : \ menu.draw_yoffset[DRAW_MODE(s)]) +#define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? EXTRA_SPACING_INFO(info_mode) : \ + (s) == GAME_MODE_SETUP ? EXTRA_SPACING_SETUP(setup_mode) : \ + (s) == GAME_MODE_SCORES ? EXTRA_SPACING_SCORES(info_mode) : \ + menu.extra_spacing[DRAW_MODE(s)]) + #define mSX (SX + DRAW_XOFFSET(game_status)) #define mSY (SY + DRAW_YOFFSET(game_status)) +#define amSX (mSX + align_xoffset) +#define amSY (mSY + align_yoffset) + #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \ menu.list_size[game_status] : \ MAX_MENU_ENTRIES_ON_SCREEN) -#define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \ - NUM_MENU_ENTRIES_ON_SCREEN) +#define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, NUM_MENU_ENTRIES_ON_SCREEN) -/* title display and control definitions */ +// title display and control definitions -#define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \ - 2 * MAX_NUM_TITLE_MESSAGES) +#define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + 2 * MAX_NUM_TITLE_MESSAGES) #define NO_DIRECT_LEVEL_SELECT (-1) @@ -462,7 +799,8 @@ struct TitleControlInfo struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS]; -/* main menu display and control definitions */ + +// main menu display and control definitions #define MAIN_CONTROL_NAME 0 #define MAIN_CONTROL_LEVELS 1 @@ -494,6 +832,8 @@ static char str_main_text_first_level[10]; static char str_main_text_last_level[10]; static char str_main_text_level_number[10]; +static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1]; + static char *main_text_name = str_main_text_name; static char *main_text_first_level = str_main_text_first_level; static char *main_text_last_level = str_main_text_last_level; @@ -511,6 +851,11 @@ static char *main_text_level_year = NULL; static char *main_text_level_imported_from = NULL; static char *main_text_level_imported_by = NULL; static char *main_text_level_tested_by = NULL; +static char *main_text_title_1 = NULL; +static char *main_text_title_2 = NULL; +static char *main_text_title_3 = NULL; + +extern char debug_xsn_mode[]; struct MainControlInfo { @@ -576,21 +921,18 @@ static struct MainControlInfo main_controls[] = &menu.main.text.quit, &main_text_quit, NULL, NULL, }, -#if 0 - /* (these two buttons are real gadgets) */ { MAIN_CONTROL_PREV_LEVEL, - &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL, + NULL, -1, NULL, NULL, NULL, NULL, }, { MAIN_CONTROL_NEXT_LEVEL, - &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL, + NULL, -1, NULL, NULL, NULL, NULL, }, -#endif { MAIN_CONTROL_FIRST_LEVEL, NULL, -1, @@ -660,19 +1002,19 @@ static struct MainControlInfo main_controls[] = { MAIN_CONTROL_TITLE_1, NULL, -1, - &menu.main.text.title_1, &setup.internal.program_title, + &menu.main.text.title_1, &main_text_title_1, NULL, NULL, }, { MAIN_CONTROL_TITLE_2, NULL, -1, - &menu.main.text.title_2, &setup.internal.program_copyright, + &menu.main.text.title_2, &main_text_title_2, NULL, NULL, }, { MAIN_CONTROL_TITLE_3, NULL, -1, - &menu.main.text.title_3, &setup.internal.program_company, + &menu.main.text.title_3, &main_text_title_3, NULL, NULL, }, @@ -685,6 +1027,11 @@ static struct MainControlInfo main_controls[] = }; +static boolean hasLevelSetInfo(void) +{ + return (getLevelSetInfoFilename(0) != NULL); +} + static int getTitleScreenGraphic(int nr, boolean initial) { return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr; @@ -707,6 +1054,13 @@ static int getTitleMessageGameMode(boolean initial) return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE); } +static int getTitleAnimMode(struct TitleControlInfo *tci) +{ + int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1); + + return base + tci->local_nr; +} + #if 0 static int getTitleScreenBackground(boolean initial) { @@ -756,10 +1110,10 @@ static int getTitleSound(struct TitleControlInfo *tci) int sound_local = base + nr; #if 0 - printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n", - nr, initial, is_image, - sound_global, getSoundListEntry(sound_global)->filename, - sound_local, getSoundListEntry(sound_local)->filename); + Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']", + nr, initial, is_image, + sound_global, getSoundListEntry(sound_global)->filename, + sound_local, getSoundListEntry(sound_local)->filename); #endif if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME)) @@ -786,10 +1140,10 @@ static int getTitleMusic(struct TitleControlInfo *tci) int music_local = base + nr; #if 0 - printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n", - nr, initial, is_image, - music_global, getMusicListEntry(music_global)->filename, - music_local, getMusicListEntry(music_local)->filename); + Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']", + nr, initial, is_image, + music_global, getMusicListEntry(music_global)->filename, + music_local, getMusicListEntry(music_local)->filename); #endif if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME)) @@ -827,6 +1181,7 @@ static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci) ti.fade_delay = tmi.fade_delay; ti.post_delay = tmi.post_delay; ti.auto_delay = tmi.auto_delay; + ti.auto_delay_unit = tmi.auto_delay_unit; return ti; } @@ -849,6 +1204,27 @@ static int compareTitleControlInfo(const void *object1, const void *object2) return compare_result; } +static boolean CheckTitleScreen_BD(int nr, boolean initial) +{ + // only show BD style title screen for native BD level sets + if (level.game_engine_type != GAME_ENGINE_TYPE_BD) + return FALSE; + + // only show BD style title screen for first title screen of a level set + if (initial || nr != 0) + return FALSE; + + int graphic = getTitleScreenGraphic(nr, initial); + Bitmap *bitmap = graphic_info[graphic].bitmap; + + // only show BD style title screen if no other title screen defined + if (bitmap != NULL) + return FALSE; + + // check if BD style title screen defined + return (GetTitleScreenBitmaps_BD() != NULL); +} + static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image, boolean initial, int nr, int sort_priority) @@ -858,7 +1234,7 @@ static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image, title_controls[num_title_screens].local_nr = nr; title_controls[num_title_screens].sort_priority = sort_priority; - title_controls[num_title_screens].first = FALSE; /* will be set later */ + title_controls[num_title_screens].first = FALSE; // will be set later num_title_screens++; } @@ -872,8 +1248,13 @@ static void InitializeTitleControls_CheckTitleInfo(boolean initial) int graphic = getTitleScreenGraphic(i, initial); Bitmap *bitmap = graphic_info[graphic].bitmap; int sort_priority = graphic_info[graphic].sort_priority; + boolean has_title_screen = (bitmap != NULL); - if (bitmap != NULL) + // check for optional title screen of native BD style level set + if (CheckTitleScreen_BD(i, initial)) + has_title_screen = TRUE; + + if (has_title_screen) InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority); } @@ -892,18 +1273,18 @@ static void InitializeTitleControls(boolean show_title_initial) { num_title_screens = 0; - /* 1st step: initialize title screens for game start (only when starting) */ + // 1st step: initialize title screens for game start (only when starting) if (show_title_initial) InitializeTitleControls_CheckTitleInfo(TRUE); - /* 2nd step: initialize title screens for current level set */ + // 2nd step: initialize title screens for current level set InitializeTitleControls_CheckTitleInfo(FALSE); - /* sort title screens according to sort_priority and title number */ + // sort title screens according to sort_priority and title number qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo), compareTitleControlInfo); - /* mark first title screen */ + // mark first title screen title_controls[0].first = TRUE; } @@ -917,12 +1298,12 @@ static boolean visibleTextPos(struct TextPosInfo *pos) return (pos != NULL && pos->x != -1 && pos->y != -1); } -static void InitializeMainControls() +static void InitializeMainControls(void) { - boolean local_team_mode = (!options.network && setup.team_mode); + boolean local_team_mode = (!network.enabled && setup.team_mode); int i; - /* set main control text values to dynamically determined values */ + // set main control text values to dynamically determined values sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:"); strcpy(main_text_first_level, int2str(leveldir_current->first_level, @@ -937,7 +1318,11 @@ static void InitializeMainControls() main_text_level_imported_by = leveldir_current->imported_by; main_text_level_tested_by = leveldir_current->tested_by; - /* set main control screen positions to dynamically determined values */ + main_text_title_1 = getConfigProgramTitleString(); + main_text_title_2 = getConfigProgramCopyrightString(); + main_text_title_3 = getConfigProgramCompanyString(); + + // set main control screen positions to dynamically determined values for (i = 0; main_controls[i].nr != -1; i++) { struct MainControlInfo *mci = &main_controls[i]; @@ -973,16 +1358,16 @@ static void InitializeMainControls() menu.main.input.name.height = input_height; } - if (pos_button != NULL) /* (x/y may be -1/-1 here) */ + if (pos_button != NULL) // (x/y may be -1/-1 here) { pos_button->width = button_width; pos_button->height = button_height; } - if (pos_text != NULL) /* (x/y may be -1/-1 here) */ + if (pos_text != NULL) // (x/y may be -1/-1 here) { - /* calculate size for non-clickable text -- needed for text alignment */ - boolean calculate_text_size = (pos_button == NULL && text != NULL); + // calculate text size -- needed for text alignment + boolean calculate_text_size = (text != NULL); if (pos_text->width == -1 || calculate_text_size) pos_text->width = text_width; @@ -999,7 +1384,7 @@ static void InitializeMainControls() } } - if (pos_input != NULL) /* (x/y may be -1/-1 here) */ + if (pos_input != NULL) // (x/y may be -1/-1 here) { if (visibleTextPos(pos_text)) { @@ -1081,7 +1466,7 @@ static void DrawCursorAndText_Main_Ext(int nr, boolean active_text, int y = mSY + ALIGNED_TEXT_YPOS(pos); #if 1 - /* (check why/if this is needed) */ + // (check why/if this is needed) DrawBackgroundForFont(x, y, pos->width, pos->height, font_text); #endif DrawText(x, y, text, font_text); @@ -1094,7 +1479,7 @@ static void DrawCursorAndText_Main_Ext(int nr, boolean active_text, int y = mSY + ALIGNED_TEXT_YPOS(pos); #if 1 - /* (check why/if this is needed) */ + // (check why/if this is needed) DrawBackgroundForFont(x, y, pos->width, pos->height, font_input); #endif DrawText(x, y, input, font_input); @@ -1149,16 +1534,28 @@ static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y) int rect_y = ALIGNED_TEXT_YPOS(rect); #if 0 - printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n", - x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height, - (x >= rect_x && x < rect_x + rect->width && - y >= rect_y && y < rect_y + rect->height)); + Debug("screens:insideTextPosRect", + "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d", + x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height, + (x >= rect_x && x < rect_x + rect->width && + y >= rect_y && y < rect_y + rect->height)); #endif return (x >= rect_x && x < rect_x + rect->width && y >= rect_y && y < rect_y + rect->height); } +static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y) +{ + int rect_width = preview->xsize * preview->tile_size; + int rect_height = preview->ysize * preview->tile_size; + int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align); + int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign); + + return (x >= rect_x && x < rect_x + rect_width && + y >= rect_y && y < rect_y + rect_height); +} + static void AdjustScrollbar(int id, int items_max, int items_visible, int item_position) { @@ -1172,30 +1569,35 @@ static void AdjustScrollbar(int id, int items_max, int items_visible, GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); } -static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti) +static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id) { AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN, - first_entry); + ti->cl_first); } -static void clearMenuListArea() +static void clearMenuListArea(void) { int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset; - /* correct scrollbar position if placed outside menu (playfield) area */ + // correct scrollbar position if placed outside menu (playfield) area if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS) scrollbar_xpos = SX + SC_SCROLLBAR_XPOS; - /* clear menu list area, but not title or scrollbar */ + // clear menu list area, but not title or scrollbar DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32, scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32); + + // special compatibility handling for "Snake Bite" graphics set + if (strPrefix(leveldir_current->identifier, "snake_bite")) + ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32, + scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32); } static void drawCursorExt(int xpos, int ypos, boolean active, int graphic) { static int cursor_array[MAX_LEV_FIELDY]; - int x = mSX + TILEX * xpos; - int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos); + int x = amSX + TILEX * xpos; + int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos); if (xpos == 0) { @@ -1229,48 +1631,128 @@ static void drawCursorXY(int xpos, int ypos, int graphic) static void drawChooseTreeCursor(int ypos, boolean active) { - int last_game_status = game_status; /* save current game status */ - drawCursorExt(0, ypos, active, -1); +} + +static int getChooseTreeEditFont(boolean active) +{ + return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2); +} - SetGameStatus(last_game_status); /* restore current game status */ +static int getChooseTreeEditXPos(int pos) +{ + boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped; + int xoffset = (has_scrollbar ? -1 : 0); + int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset; + int sx = amSX + xpos * TILEX; + int font_nr = getChooseTreeEditFont(FALSE); + int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr); + + return (pos == POS_RIGHT ? sx + width - 1 : sx); +} + +static int getChooseTreeEditYPos(int ypos_raw) +{ + int ypos = MENU_SCREEN_START_YPOS + ypos_raw; + int sy = amSY + ypos * TILEY; + + return sy; +} + +static int getChooseTreeEditXPosReal(int pos) +{ + int xpos = getChooseTreeEditXPos(pos); + int font_nr = getChooseTreeEditFont(FALSE); + int font_xoffset = getFontDrawOffsetX(font_nr); + + return xpos + font_xoffset; +} + +static void drawChooseTreeEdit(int ypos_raw, boolean active) +{ + int sx = getChooseTreeEditXPos(POS_LEFT); + int sy = getChooseTreeEditYPos(ypos_raw); + int font_nr = getChooseTreeEditFont(active); + + DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr); } -void DrawHeadline() +static void DrawInfoScreen_Headline(int screen_nr, int num_screens, + int use_global_screens) { - DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString()); - DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, - setup.internal.program_copyright); + char *info_text_title_1 = getInfoScreenTitle_Generic(); + char info_text_title_2[MAX_LINE_LEN + 1]; + + if (num_screens > 1) + { + sprintf(info_text_title_2, "Page %d of %d", screen_nr + 1, num_screens); + } + else + { + char *text_format = (use_global_screens ? "for %s" : "for \"%s\""); + int text_format_len = strlen(text_format) - strlen("%s"); + int max_text_len = SXSIZE / getFontWidth(FONT_TITLE_2); + int max_name_len = max_text_len - text_format_len; + char name_cut[max_name_len]; + char *name_full = (use_global_screens ? getProgramTitleString() : + leveldir_current->name); + + snprintf(name_cut, max_name_len, "%s", name_full); + snprintf(info_text_title_2, max_text_len, text_format, name_cut); + } + + DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, info_text_title_1); + DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, info_text_title_2); } -void DrawTitleScreenImage(int nr, boolean initial) +static void DrawTitleScreenImage(int nr, boolean initial) { + static int frame_counter = 0; int graphic = getTitleScreenGraphic(nr, initial); Bitmap *bitmap = graphic_info[graphic].bitmap; + Bitmap *bitmap_background = NULL; + int draw_masked = graphic_info[graphic].draw_masked; int width = graphic_info[graphic].width; int height = graphic_info[graphic].height; int src_x = graphic_info[graphic].src_x; int src_y = graphic_info[graphic].src_y; int dst_x, dst_y; + // check for optional title screen of native BD style level set + if (CheckTitleScreen_BD(nr, initial)) + { + Bitmap **title_screen_bitmaps = GetTitleScreenBitmaps_BD(); + + bitmap = title_screen_bitmaps[0]; + bitmap_background = title_screen_bitmaps[1]; + + if (bitmap != NULL) + { + width = bitmap->width; + height = bitmap->height; + src_x = 0; + src_y = 0; + } + } + if (bitmap == NULL) return; if (width > WIN_XSIZE) { - /* image width too large for window => center image horizontally */ + // image width too large for window => center image horizontally src_x = (width - WIN_XSIZE) / 2; width = WIN_XSIZE; } if (height > WIN_YSIZE) { - /* image height too large for window => center image vertically */ + // image height too large for window => center image vertically src_y = (height - WIN_YSIZE) / 2; height = WIN_YSIZE; } - /* always display title screens centered */ + // always display title screens centered dst_x = (WIN_XSIZE - width) / 2; dst_y = (WIN_YSIZE - height) / 2; @@ -1279,7 +1761,19 @@ void DrawTitleScreenImage(int nr, boolean initial) ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); - if (DrawingOnBackground(dst_x, dst_y)) + boolean draw_masked_final = (DrawingOnBackground(dst_x, dst_y) && draw_masked); + + if (bitmap_background != NULL) + { + int size = bitmap_background->height - bitmap->height; + int offset = frame_counter++ % size; + + BlitBitmap(bitmap_background, drawto, src_x, src_y + offset, width, height, dst_x, dst_y); + + draw_masked_final = TRUE; + } + + if (draw_masked_final) BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); else BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); @@ -1287,43 +1781,42 @@ void DrawTitleScreenImage(int nr, boolean initial) redraw_mask = REDRAW_ALL; } -void DrawTitleScreenMessage(int nr, boolean initial) +static void DrawTitleScreenMessage(int nr, boolean initial) { char *filename = getLevelSetTitleMessageFilename(nr, initial); struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial); - int last_game_status = game_status; /* save current game status */ if (filename == NULL) return; - /* force TITLE font on title message screen */ - SetGameStatus(getTitleMessageGameMode(initial)); + // force TITLE font on title message screen + SetFontStatus(getTitleMessageGameMode(initial)); - /* if chars *and* width set to "-1", automatically determine width */ + // if chars *and* width set to "-1", automatically determine width if (tmi->chars == -1 && tmi->width == -1) tmi->width = viewport.window[game_status].width; - /* if lines *and* height set to "-1", automatically determine height */ + // if lines *and* height set to "-1", automatically determine height if (tmi->lines == -1 && tmi->height == -1) tmi->height = viewport.window[game_status].height; - /* if chars set to "-1", automatically determine by text and font width */ + // if chars set to "-1", automatically determine by text and font width if (tmi->chars == -1) tmi->chars = tmi->width / getFontWidth(tmi->font); else tmi->width = tmi->chars * getFontWidth(tmi->font); - /* if lines set to "-1", automatically determine by text and font height */ + // if lines set to "-1", automatically determine by text and font height if (tmi->lines == -1) tmi->lines = tmi->height / getFontHeight(tmi->font); else tmi->height = tmi->lines * getFontHeight(tmi->font); - /* if x set to "-1", automatically determine by width and alignment */ + // if x set to "-1", automatically determine by width and alignment if (tmi->x == -1) tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align); - /* if y set to "-1", automatically determine by height and alignment */ + // if y set to "-1", automatically determine by height and alignment if (tmi->y == -1) tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign); @@ -1336,36 +1829,34 @@ void DrawTitleScreenMessage(int nr, boolean initial) filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1, tmi->autowrap, tmi->centered, tmi->parse_comments); - SetGameStatus(last_game_status); /* restore current game status */ + ResetFontStatus(); } -void DrawTitleScreen() +static void DrawTitleScreen(void) { KeyboardAutoRepeatOff(); HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE); - - StopAnimation(); } -boolean CheckTitleScreen(boolean levelset_has_changed) +static boolean CheckTitleScreen(boolean levelset_has_changed) { static boolean show_title_initial = TRUE; boolean show_titlescreen = FALSE; - /* needed to be able to skip title screen, if no image or message defined */ + // needed to be able to skip title screen, if no image or message defined InitializeTitleControls(show_title_initial); if (setup.show_titlescreen && (show_title_initial || levelset_has_changed)) show_titlescreen = TRUE; - /* show initial title images and messages only once at program start */ + // show initial title images and messages only once at program start show_title_initial = FALSE; return (show_titlescreen && num_title_screens > 0); } -void DrawMainMenu() +void DrawMainMenu(void) { static LevelDirTree *leveldir_last_valid = NULL; boolean levelset_has_changed = FALSE; @@ -1375,19 +1866,20 @@ void DrawMainMenu() FadeSetLeaveScreen(); - /* do not fade out here -- function may continue and fade on editor screen */ + // do not fade out here -- function may continue and fade on editor screen UnmapAllGadgets(); - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); + + ExpireSoundLoops(FALSE); KeyboardAutoRepeatOn(); - ActivateJoystick(); audio.sound_deactivated = FALSE; GetPlayerConfig(); - /* needed if last screen was the playing screen, invoked from level editor */ + // needed if last screen was the playing screen, invoked from level editor if (level_editor_test_game) { CloseDoor(DOOR_CLOSE_ALL); @@ -1399,29 +1891,56 @@ void DrawMainMenu() return; } - /* needed if last screen was the setup screen and fullscreen state changed */ - // (moved to "execSetupGraphics()" to change fullscreen state directly) - // ToggleFullscreenOrChangeWindowScalingIfNeeded(); + // needed if last screen was the playing screen, invoked from hall of fame + if (score_info_tape_play) + { + CloseDoor(DOOR_CLOSE_ALL); + + SetGameStatus(GAME_MODE_SCOREINFO); + + DrawScoreInfo(scores.last_entry_nr); + + return; + } + + // reset flag to continue playing next level from hall of fame + scores.continue_playing = FALSE; - /* leveldir_current may be invalid (level group, parent link) */ - if (!validLevelSeries(leveldir_current)) - leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); + // leveldir_current may be invalid (level group, parent link, node copy) + leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid); if (leveldir_current != leveldir_last_valid) + { + // level setup config may have been loaded to "last played" tree node copy, + // but "leveldir_current" now points to the "original" level set tree node, + // in which case "handicap_level" may still default to the first level + LoadLevelSetup_SeriesInfo(); + + UpdateLastPlayedLevels_TreeInfo(); + levelset_has_changed = TRUE; + } - /* store valid level series information */ + // store valid level series information leveldir_last_valid = leveldir_current; - init_last = init; /* switch to new busy animation */ + // store first level of this level set for "level_nr" style animations + SetAnimationFirstLevel(leveldir_current->first_level); + + // level_nr may have been set to value over handicap with level editor + if (setup.handicap && level_nr > leveldir_current->handicap_level) + level_nr = leveldir_current->handicap_level; + + LoadLevel(level_nr); + LoadScore(level_nr); + + SaveLevelSetup_SeriesInfo(); - /* needed if last screen (level choice) changed graphics, sounds or music */ + // needed if last screen (level choice) changed graphics, sounds or music ReloadCustomArtwork(0); if (CheckTitleScreen(levelset_has_changed)) { - game_status_last_screen = GAME_MODE_MAIN; - SetGameStatus(GAME_MODE_TITLE); DrawTitleScreen(); @@ -1429,25 +1948,18 @@ void DrawMainMenu() return; } - /* needed if different viewport properties defined for menues */ - ChangeViewportPropertiesIfNeeded(); - if (redraw_mask & REDRAW_ALL) fade_mask = REDRAW_ALL; - if (CheckIfGlobalBorderHasChanged()) + if (CheckFadeAll()) fade_mask = REDRAW_ALL; FadeOut(fade_mask); - SetDrawtoField(DRAW_BACKBUFFER); - - /* level_nr may have been set to value over handicap with level editor */ - if (setup.handicap && level_nr > leveldir_current->handicap_level) - level_nr = leveldir_current->handicap_level; + // needed if different viewport properties defined for menues + ChangeViewportPropertiesIfNeeded(); - LoadLevel(level_nr); - LoadScore(level_nr); + SetDrawtoField(DRAW_TO_BACKBUFFER); // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it) SetDrawDeactivationMask(REDRAW_NONE); @@ -1466,6 +1978,7 @@ void DrawMainMenu() DrawCursorAndText_Main(-1, FALSE, FALSE); DrawPreviewLevelInitial(); + DrawNetworkPlayers(); HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE); @@ -1474,18 +1987,23 @@ void DrawMainMenu() LoadTape(level_nr); DrawCompleteVideoDisplay(); - PlayMenuSound(); - PlayMenuMusic(); + PlayMenuSoundsAndMusic(); - /* create gadgets for main menu screen */ + // create gadgets for main menu screen FreeScreenGadgets(); CreateScreenGadgets(); - /* map gadgets for main menu screen */ + // may be required if audio buttons shown on tape and changed in setup menu + FreeGameButtons(); + CreateGameButtons(); + + // map gadgets for main menu screen MapTapeButtons(); MapScreenMenuGadgets(SCREEN_MASK_MAIN); + UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape()); + UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo()); - /* copy actual game door content to door double buffer for OpenDoor() */ + // copy actual game door content to door double buffer for OpenDoor() BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0); BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0); @@ -1496,36 +2014,34 @@ void DrawMainMenu() FadeIn(fade_mask); FadeSetEnterMenu(); - /* update screen area with special editor door */ + // update screen area with special editor door redraw_mask |= REDRAW_ALL; BackToFront(); SetMouseCursor(CURSOR_DEFAULT); - InitAnimation(); - OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); + + SyncEmscriptenFilesystem(); + + // needed once after program start or after user change + CheckApiServerTasks(); } -static void gotoTopLevelDir() +static void gotoTopLevelDir(void) { - /* move upwards until inside (but not above) top level directory */ + // move upwards until inside (but not above) top level directory while (leveldir_current->node_parent && !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY)) { - /* write a "path" into level tree for easy navigation to last level */ + // write a "path" into level tree for easy navigation to last level if (leveldir_current->node_parent->node_group->cl_first == -1) { int num_leveldirs = numTreeInfoInGroup(leveldir_current); - int leveldir_pos = posTreeInfo(leveldir_current); - int num_page_entries; + int leveldir_pos = getPosFromTreeInfo(leveldir_current); + int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN); int cl_first, cl_cursor; - if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN) - num_page_entries = num_leveldirs; - else - num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; - cl_first = MAX(0, leveldir_pos - num_page_entries + 1); cl_cursor = leveldir_pos - cl_first; @@ -1537,6 +2053,25 @@ static void gotoTopLevelDir() } } +static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi) +{ + boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES); + + return (use_frame_counter ? video.frame_counter : Counter()); +} + +static boolean TitleAutoDelayReached(unsigned int *counter_var, + struct TitleFadingInfo *fi) +{ + return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi)); +} + +static void ResetTitleAutoDelay(unsigned int *counter_var, + struct TitleFadingInfo *fi) +{ + *counter_var = getAutoDelayCounter(fi); +} + void HandleTitleScreen(int mx, int my, int dx, int dy, int button) { static unsigned int title_delay = 0; @@ -1552,6 +2087,8 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) title_screen_nr = 0; tci = &title_controls[title_screen_nr]; + SetAnimStatus(getTitleAnimMode(tci)); + last_sound = SND_UNDEFINED; last_music = MUS_UNDEFINED; @@ -1559,7 +2096,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) { FadeSetEnterScreen(); - /* use individual title fading instead of global "enter screen" fading */ + // use individual title fading instead of global "enter screen" fading fading = getTitleFading(tci); } @@ -1567,26 +2104,28 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) { if (num_title_screens == 0) { - /* switch game mode from title screen mode back to info screen mode */ + // switch game mode from title screen mode back to info screen mode SetGameStatus(GAME_MODE_INFO); + // store that last screen was info screen, not main menu screen + game_status_last_screen = GAME_MODE_INFO; + DrawInfoScreen_NotAvailable("Title screen information:", "No title screen for this level set."); - return; } - - FadeSoundsAndMusic(); } - FadeOut(REDRAW_ALL); + FadeMenuSoundsAndMusic(); - /* only required to update logic for redrawing global border */ - ClearField(); + FadeOut(REDRAW_ALL); - /* title screens may have different window size */ + // title screens may have different window size ChangeViewportPropertiesIfNeeded(); + // only required to update logic for redrawing global border + ClearField(); + if (tci->is_image) DrawTitleScreenImage(tci->local_nr, tci->initial); else @@ -1607,19 +2146,19 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) FadeIn(REDRAW_ALL); - DelayReached(&title_delay, 0); /* reset delay counter */ + ResetTitleAutoDelay(&title_delay, &fading); return; } - if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay)) + if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading)) button = MB_MENU_CHOICE; if (button == MB_MENU_LEAVE) { return_to_main_menu = TRUE; } - else if (button == MB_MENU_CHOICE) + else if (button == MB_MENU_CHOICE || dx) { if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0) { @@ -1632,17 +2171,21 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) return; } - title_screen_nr++; - tci = &title_controls[title_screen_nr]; + title_screen_nr += + (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1); - if (title_screen_nr < num_title_screens) + if (title_screen_nr >= 0 && title_screen_nr < num_title_screens) { + tci = &title_controls[title_screen_nr]; + + SetAnimStatus(getTitleAnimMode(tci)); + sound = getTitleSound(tci); music = getTitleMusic(tci); - if (sound == SND_UNDEFINED || sound != last_sound) - FadeSounds(); - if (music == MUS_UNDEFINED || music != last_music) + if (last_sound != SND_UNDEFINED && sound != last_sound) + FadeSound(last_sound); + if (last_music != MUS_UNDEFINED && music != last_music) FadeMusic(); fading = getTitleFading(tci); @@ -1667,21 +2210,36 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) FadeIn(REDRAW_ALL); - DelayReached(&title_delay, 0); /* reset delay counter */ + ResetTitleAutoDelay(&title_delay, &fading); } else { - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); return_to_main_menu = TRUE; } } + else + { + tci = &title_controls[title_screen_nr]; + + // check for optional title screen of native BD style level set + if (tci->is_image && CheckTitleScreen_BD(tci->local_nr, tci->initial)) + { + Bitmap **title_screen_bitmaps = GetTitleScreenBitmaps_BD(); + + // if title screen is animated, draw title screen animation + if (title_screen_bitmaps[0] != NULL && + title_screen_bitmaps[1] != NULL) + DrawTitleScreenImage(tci->local_nr, tci->initial); + } + } if (return_to_main_menu) { SetMouseCursor(CURSOR_DEFAULT); - /* force full menu screen redraw after displaying title screens */ + // force full menu screen redraw after displaying title screens redraw_mask = REDRAW_ALL; if (game_status_last_screen == GAME_MODE_INFO) @@ -1692,7 +2250,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) DrawInfoScreen(); } - else /* default: return to main menu */ + else // default: return to main menu { SetGameStatus(GAME_MODE_MAIN); @@ -1701,7 +2259,18 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) } } -void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr) +static void HandleMainMenu_ToggleTeamMode(void) +{ + setup.team_mode = !setup.team_mode; + + InitializeMainControls(); + DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE); + + DrawPreviewPlayers(); +} + +static void HandleMainMenu_SelectLevel(int step, int direction, + int selected_level_nr) { int old_level_nr = level_nr; int new_level_nr; @@ -1718,9 +2287,11 @@ void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr) if (setup.handicap && new_level_nr > leveldir_current->handicap_level) { - /* skipping levels is only allowed when trying to skip single level */ - if (setup.skip_levels && new_level_nr == old_level_nr + 1 && - Request("Level still unsolved! Skip despite handicap?", REQ_ASK)) + // skipping levels is only allowed when trying to skip single level + // (also, skipping BD style intermission levels is always possible) + if (new_level_nr == old_level_nr + 1 && + (level.bd_intermission || + (setup.skip_levels && Request("Level still unsolved! Skip it anyway?", REQ_ASK)))) { leveldir_current->handicap_level++; SaveLevelSetup_SeriesInfo(); @@ -1731,7 +2302,7 @@ void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr) if (new_level_nr != old_level_nr) { - struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER); + struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER); PlaySound(SND_MENU_ITEM_SELECTING); @@ -1748,9 +2319,12 @@ void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr) LoadTape(level_nr); DrawCompleteVideoDisplay(); - /* needed because DrawPreviewLevelInitial() takes some time */ - BackToFront(); - /* SyncDisplay(); */ + SaveLevelSetup_SeriesInfo(); + + UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape()); + + // force redraw of playfield area (may be reset at this point) + redraw_mask |= REDRAW_FIELD; } } @@ -1760,7 +2334,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) static boolean button_pressed_last = FALSE; boolean button_pressed = FALSE; int pos = choice; - int i; + int i = 0; // needed to prevent compiler warning due to bad code below if (button == MB_MENU_INITIALIZE) { @@ -1769,7 +2343,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) return; } - if (mx || my) /* mouse input */ + if (mx || my) // mouse input { pos = -1; @@ -1785,6 +2359,10 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } } + // check if level preview was clicked + if (insidePreviewRect(&preview, mx - SX, my - SY)) + pos = MAIN_CONTROL_GAME; + // handle pressed/unpressed state for active/inactive menu buttons // (if pos != -1, "i" contains index position corresponding to "pos") if (button && @@ -1802,7 +2380,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) PlaySound(SND_MENU_BUTTON_RELEASING); } } - else if (dx || dy) /* keyboard input */ + else if (dx || dy) // keyboard input { if (dx > 0 && (choice == MAIN_CONTROL_INFO || choice == MAIN_CONTROL_SETUP)) @@ -1811,11 +2389,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) pos = choice + dy; } - if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button) - { - HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT); - } - else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button) + if (pos == MAIN_CONTROL_FIRST_LEVEL && !button) { HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT); } @@ -1825,14 +2399,10 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button) { - StopAnimation(); - CloseDoor(DOOR_CLOSE_2); SetGameStatus(GAME_MODE_LEVELNR); - ChangeViewportPropertiesIfNeeded(); - DrawChooseLevelNr(); } else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT) @@ -1848,6 +2418,19 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) choice = pos; } + else if (dx != 0) + { + if (choice == MAIN_CONTROL_NAME) + { + // special case: cursor left or right pressed -- toggle team mode + HandleMainMenu_ToggleTeamMode(); + } + else if (choice != MAIN_CONTROL_INFO && + choice != MAIN_CONTROL_SETUP) + { + HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT); + } + } } else { @@ -1855,16 +2438,34 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (pos == MAIN_CONTROL_NAME) { - SetGameStatus(GAME_MODE_PSEUDO_TYPENAME); + if ((mx || my) && + insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY)) + { + // special case: menu text "name/team" clicked -- toggle team mode + HandleMainMenu_ToggleTeamMode(); + } + else + { + if (setup.multiple_users) + { + CloseDoor(DOOR_CLOSE_2); + + SetGameStatus(GAME_MODE_NAMES); + + DrawChoosePlayerName(); + } + else + { + SetGameStatus(GAME_MODE_PSEUDO_TYPENAME); - HandleTypeName(strlen(setup.player_name), 0); + DrawTypeName(); + } + } } else if (pos == MAIN_CONTROL_LEVELS) { if (leveldir_first) { - StopAnimation(); - CloseDoor(DOOR_CLOSE_2); SetGameStatus(GAME_MODE_LEVELS); @@ -1872,33 +2473,30 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); + // restore level set if chosen from "last played level set" menu + RestoreLastPlayedLevels(&leveldir_current); + if (setup.internal.choose_from_top_leveldir) gotoTopLevelDir(); - ChangeViewportPropertiesIfNeeded(); - DrawChooseLevelSet(); } } else if (pos == MAIN_CONTROL_SCORES) { - StopAnimation(); - CloseDoor(DOOR_CLOSE_2); SetGameStatus(GAME_MODE_SCORES); - DrawHallOfFame(-1); + DrawHallOfFame(level_nr); } else if (pos == MAIN_CONTROL_EDITOR) { if (leveldir_current->readonly && - !strEqual(setup.player_name, "Artsoft")) - Request("This level is read only!", REQ_CONFIRM); + setup.editor.show_read_only_warning) + Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN); - StopAnimation(); - - CloseDoor(DOOR_CLOSE_2); + CloseDoor(DOOR_CLOSE_ALL); SetGameStatus(GAME_MODE_EDITOR); @@ -1908,36 +2506,26 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (pos == MAIN_CONTROL_INFO) { - StopAnimation(); - CloseDoor(DOOR_CLOSE_2); SetGameStatus(GAME_MODE_INFO); info_mode = INFO_MODE_MAIN; - ChangeViewportPropertiesIfNeeded(); - DrawInfoScreen(); } else if (pos == MAIN_CONTROL_GAME) { - StopAnimation(); - - StartGameActions(options.network, setup.autorecord, level.random_seed); + StartGameActions(network.enabled, setup.autorecord, level.random_seed); } else if (pos == MAIN_CONTROL_SETUP) { - StopAnimation(); - CloseDoor(DOOR_CLOSE_2); SetGameStatus(GAME_MODE_SETUP); setup_mode = SETUP_MODE_MAIN; - ChangeViewportPropertiesIfNeeded(); - DrawSetupScreen(); } else if (pos == MAIN_CONTROL_QUIT) @@ -1945,8 +2533,13 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); - if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED)) +#if defined(PLATFORM_EMSCRIPTEN) + Request("Close the browser window to quit!", REQ_CONFIRM); +#else + if (!setup.ask_on_quit_program || + Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED)) SetGameStatus(GAME_MODE_QUIT); +#endif } } } @@ -1955,64 +2548,64 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } -/* ========================================================================= */ -/* info screen functions */ -/* ========================================================================= */ +// ============================================================================ +// info screen functions +// ============================================================================ static struct TokenInfo *info_info; -static int num_info_info; /* number of info entries shown on screen */ -static int max_info_info; /* total number of info entries in list */ +static int num_info_info; // number of info entries shown on screen +static int max_info_info; // total number of info entries in list -static void execInfoTitleScreen() +static void execInfoTitleScreen(void) { info_mode = INFO_MODE_TITLE; DrawInfoScreen(); } -static void execInfoElements() +static void execInfoElements(void) { info_mode = INFO_MODE_ELEMENTS; DrawInfoScreen(); } -static void execInfoMusic() +static void execInfoMusic(void) { info_mode = INFO_MODE_MUSIC; DrawInfoScreen(); } -static void execInfoCredits() +static void execInfoCredits(void) { info_mode = INFO_MODE_CREDITS; DrawInfoScreen(); } -static void execInfoProgram() +static void execInfoProgram(void) { info_mode = INFO_MODE_PROGRAM; DrawInfoScreen(); } -static void execInfoVersion() +static void execInfoVersion(void) { info_mode = INFO_MODE_VERSION; DrawInfoScreen(); } -static void execInfoLevelSet() +static void execInfoLevelSet(void) { info_mode = INFO_MODE_LEVELSET; DrawInfoScreen(); } -static void execExitInfo() +static void execExitInfo(void) { SetGameStatus(GAME_MODE_MAIN); @@ -2021,15 +2614,15 @@ static void execExitInfo() static struct TokenInfo info_info_main[] = { - { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" }, - { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" }, - { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" }, - { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" }, - { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" }, - { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" }, - { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" }, + { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE }, + { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS }, + { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC }, + { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS }, + { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM }, + { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION }, + { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET }, { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execExitInfo, "Exit" }, + { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT }, { 0, NULL, NULL } }; @@ -2040,9 +2633,11 @@ static int getMenuTextFont(int type) TYPE_YES_NO | TYPE_YES_NO_AUTO | TYPE_STRING | + TYPE_PLAYER | TYPE_ECS_AGA | TYPE_KEYTEXT | - TYPE_ENTER_LIST)) + TYPE_ENTER_LIST | + TYPE_TEXT_INPUT)) return FONT_MENU_2; else return FONT_MENU_1; @@ -2053,6 +2648,78 @@ static struct TokenInfo setup_info_input[]; static struct TokenInfo *menu_info; +static void PlayInfoSound(void) +{ + int info_sound = getInfoScreenBackgroundSound_Generic(); + char *next_sound = getSoundInfoEntryFilename(info_sound); + + if (next_sound != NULL) + PlayMenuSoundExt(info_sound); + else + PlayMenuSound(); +} + +static void PlayInfoSoundIfLoop(void) +{ + int info_sound = getInfoScreenBackgroundSound_Generic(); + char *next_sound = getSoundInfoEntryFilename(info_sound); + + if (next_sound != NULL) + PlayMenuSoundIfLoopExt(info_sound); + else + PlayMenuSoundIfLoop(); +} + +static void PlayInfoMusic(void) +{ + int info_music = getInfoScreenBackgroundMusic_Generic(); + char *curr_music = getCurrentlyPlayingMusicFilename(); + char *next_music = getMusicInfoEntryFilename(info_music); + + if (next_music != NULL) + { + // play music if info screen music differs from current music + if (!strEqual(curr_music, next_music)) + PlayMenuMusicExt(info_music); + } + else + { + // only needed if info screen was directly invoked from main menu + PlayMenuMusic(); + } +} + +static void PlayInfoSoundsAndMusic(void) +{ + PlayInfoSound(); + PlayInfoMusic(); +} + +static void FadeInfoSounds(void) +{ + FadeSounds(); +} + +static void FadeInfoMusic(void) +{ + int info_music = getInfoScreenBackgroundMusic_Generic(); + char *curr_music = getCurrentlyPlayingMusicFilename(); + char *next_music = getMusicInfoEntryFilename(info_music); + + if (next_music != NULL) + { + // fade music if info screen music differs from current music + if (!strEqual(curr_music, next_music)) + FadeMusic(); + } +} + +static void FadeInfoSoundsAndMusic(void) +{ + FadeInfoSounds(); + FadeInfoMusic(); +} + static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info, int screen_pos, int menu_info_pos_raw, boolean active) @@ -2063,7 +2730,7 @@ static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info, int ypos = MENU_SCREEN_START_YPOS + screen_pos; int font_nr = getMenuTextFont(ti->type); - if (token_info == setup_info_input) + if (setup_mode == SETUP_MODE_INPUT) font_nr = FONT_MENU_1; if (active) @@ -2089,6 +2756,7 @@ static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw, static char *window_size_text; static char *scaling_type_text; +static char *network_server_text; static void drawSetupValue(int, int); @@ -2108,7 +2776,7 @@ static void drawMenuInfoList(int first_entry, int num_page_entries, struct TokenInfo *si = &menu_info[menu_info_pos]; void *value_ptr = si->value; - /* set some entries to "unchangeable" according to other variables */ + // set some entries to "unchangeable" according to other variables if ((value_ptr == &setup.sound_simple && !audio.sound_available) || (value_ptr == &setup.sound_loops && !audio.loops_available) || (value_ptr == &setup.sound_music && !audio.music_available) || @@ -2126,45 +2794,83 @@ static void drawMenuInfoList(int first_entry, int num_page_entries, DrawCursorAndText_Menu(i, menu_info_pos, FALSE); + if (si->type & TYPE_STRING) + { + int gadget_id = -1; + + if (value_ptr == &network_server_text) + gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER; + + if (gadget_id != -1) + { + struct GadgetInfo *gi = screen_gadget[gadget_id]; + int xpos = MENU_SCREEN_START_XPOS; + int ypos = MENU_SCREEN_START_YPOS + i; + int x = mSX + xpos * 32; + int y = mSY + ypos * 32; + + ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END); + } + } + if (si->type & TYPE_VALUE && menu_info == setup_info) drawSetupValue(i, menu_info_pos); } } -static void DrawInfoScreen_Main() +static void DrawInfoScreen_Main(void) { int fade_mask = REDRAW_FIELD; int i; + // (needed after displaying info sub-screens directly from main menu) + if (info_screens_from_main) + { + info_screens_from_main = FALSE; + + SetGameStatus(GAME_MODE_MAIN); + + DrawMainMenu(); + + return; + } + if (redraw_mask & REDRAW_ALL) fade_mask = REDRAW_ALL; - if (CheckIfGlobalBorderHasChanged()) + if (CheckFadeAll()) fade_mask = REDRAW_ALL; UnmapAllGadgets(); + FadeMenuSoundsAndMusic(); FreeScreenGadgets(); CreateScreenGadgets(); - /* (needed after displaying title screens which disable auto repeat) */ + // (needed after displaying title screens which disable auto repeat) KeyboardAutoRepeatOn(); FadeSetLeaveScreen(); FadeOut(fade_mask); + // needed if different viewport properties defined for info screen ChangeViewportPropertiesIfNeeded(); + SetMainBackgroundImage(IMG_BACKGROUND_INFO); + ClearField(); OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); - DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen"); + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN); info_info = info_info_main; + // use modified info screen info without info screen entries marked as hidden + info_info = getSetupInfoFinal(info_info); + // determine maximal number of info entries that can be displayed on screen num_info_info = 0; for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) @@ -2179,29 +2885,30 @@ static void DrawInfoScreen_Main() MapScreenGadgets(max_info_info); - PlayMenuSound(); - PlayMenuMusic(); + PlayMenuSoundsAndMusic(); DrawMaskedBorder(fade_mask); FadeIn(fade_mask); - - InitAnimation(); } static void changeSetupValue(int, int, int); -void HandleMenuScreen(int mx, int my, int dx, int dy, int button, - int mode, int num_page_entries, int max_page_entries) +static void HandleMenuScreen(int mx, int my, int dx, int dy, int button, + int mode, int num_page_entries, + int max_page_entries) { static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES]; static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES]; static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES]; + boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped; + int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x; + int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE); int *num_page_entries_last = num_page_entries_all_last[game_status]; int *choice_store = choice_stores[game_status]; int *first_entry_store = first_entry_stores[game_status]; - int choice = choice_store[mode]; /* starts with 0 */ - int first_entry = first_entry_store[mode]; /* starts with 0 */ + int choice = choice_store[mode]; // starts with 0 + int first_entry = first_entry_store[mode]; // starts with 0 int x = 0; int y = choice - first_entry; int y_old = y; @@ -2224,7 +2931,7 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button, num_page_entries_last[mode] = num_page_entries; } - /* advance to first valid menu entry */ + // advance to first valid menu entry while (choice < num_page_entries && menu_info[choice].type & TYPE_SKIP_ENTRY) choice++; @@ -2272,28 +2979,28 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button, menu_callback_function(); - break; /* absolutely needed because function changes 'menu_info'! */ + break; // absolutely needed because function changes 'menu_info'! } } return; } - if (mx || my) /* mouse input */ + if (mx || my) // mouse input { x = (mx - mSX) / 32; y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; } - else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */ + else if (dx || dy) // keyboard or scrollbar/scrollbutton input { - /* move cursor instead of scrolling when already at start/end of list */ + // move cursor instead of scrolling when already at start/end of list if (dy == -1 * SCROLL_LINE && first_entry == 0) dy = -1; else if (dy == +1 * SCROLL_LINE && first_entry + num_page_entries == max_page_entries) dy = 1; - /* handle scrolling screen one line or page */ + // handle scrolling screen one line or page if (y + dy < 0 || y + dy > num_page_entries - 1) { @@ -2304,7 +3011,7 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button, if (dy < 0 && first_entry > 0) { - /* scroll page/line up */ + // scroll page/line up first_entry -= step; if (first_entry < 0) @@ -2314,7 +3021,7 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button, } else if (dy > 0 && first_entry + num_page_entries < max_page_entries) { - /* scroll page/line down */ + // scroll page/line down first_entry += step; if (first_entry + num_page_entries > max_page_entries) @@ -2370,13 +3077,14 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button, if (menu_info[choice].type & menu_navigation_type || menu_info[choice].type & TYPE_BOOLEAN_STYLE || - menu_info[choice].type & TYPE_YES_NO_AUTO) + menu_info[choice].type & TYPE_YES_NO_AUTO || + menu_info[choice].type & TYPE_PLAYER) button = MB_MENU_CHOICE; } else if (dy) y += dy; - /* jump to next non-empty menu entry (up or down) */ + // jump to next non-empty menu entry (up or down) while (first_entry + y > 0 && first_entry + y < max_page_entries - 1 && menu_info[first_entry + y].type & TYPE_SKIP_ENTRY) @@ -2417,7 +3125,7 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button, if (!anyScrollbarGadgetActive() && IN_VIS_MENU(x, y) && - mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x && + mx < mx_right_border && y >= 0 && y < num_page_entries) { if (button) @@ -2432,21 +3140,47 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button, choice = choice_store[mode] = first_entry + y; } + else if (dx < 0) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + for (i = 0; menu_info[i].type != 0; i++) + { + if (menu_info[i].type & TYPE_LEAVE_MENU) + { + void (*menu_callback_function)(void) = menu_info[i].value; + + FadeSetLeaveMenu(); + + menu_callback_function(); + + // absolutely needed because function changes 'menu_info'! + break; + } + } + + return; + } } else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED)) { PlaySound(SND_MENU_ITEM_SELECTING); - /* when selecting key headline, execute function for key value change */ + // when selecting key headline, execute function for key value change if (menu_info[first_entry + y].type & TYPE_KEYTEXT && menu_info[first_entry + y + 1].type & TYPE_KEY) y++; - /* when selecting string value, execute function for list selection */ + // when selecting string value, execute function for list selection if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 && menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST) y--; + // when selecting string value, execute function for text input gadget + if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 && + menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT) + y--; + if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE) { void (*menu_callback_function)(void) = @@ -2456,6 +3190,13 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button, menu_callback_function(); } + else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT) + { + void (*gadget_callback_function)(void) = + menu_info[first_entry + y].value; + + gadget_callback_function(); + } else if (menu_info[first_entry + y].type & TYPE_VALUE && menu_info == setup_info) { @@ -2473,37 +3214,70 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) info_mode, num_info_info, max_info_info); } +static int getMenuFontSpacing(int spacing_height, int font_nr) +{ + int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status); + + return (spacing_height < 0 ? ABS(spacing_height) * font_spacing : + spacing_height); +} + +static int getMenuTextSpacing(int spacing_height, int font_nr) +{ + return (getMenuFontSpacing(spacing_height, font_nr) + + EXTRA_SPACING(game_status)); +} + +static int getMenuTextStep(int spacing_height, int font_nr) +{ + return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr); +} + +static int getHeadlineSpacing(void) +{ + // special compatibility handling for "R'n'D jue 2022" game editions + int spacing_check = menu.headline1_spacing[GAME_MODE_SCOREINFO]; + int spacing = (game_status == GAME_MODE_SCOREINFO ? + menu.headline1_spacing[GAME_MODE_SCOREINFO] : + menu.headline1_spacing_info[info_mode]); + int font = MENU_INFO_FONT_TITLE; + + return (spacing_check != -2 ? getMenuTextStep(spacing, font) : 0); +} + void DrawInfoScreen_NotAvailable(char *text_title, char *text_error) { - int ystart1 = mSY - SY + 100; - int ystart2 = mSY - SY + 150; - int ybottom = mSY - SY + SYSIZE - 20; + int font_error = FONT_TEXT_2; + int font_foot = MENU_INFO_FONT_FOOT; + int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing(); + int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM; SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO); FadeOut(REDRAW_FIELD); ClearField(); - DrawHeadline(); - DrawTextSCentered(ystart1, FONT_TEXT_1, text_title); - DrawTextSCentered(ystart2, FONT_TEXT_2, text_error); + DrawInfoScreen_Headline(0, 1, FALSE); - DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for info menu"); + DrawTextSCentered(ystart, font_error, text_error); + DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU); FadeIn(REDRAW_FIELD); } void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) { - static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN]; - static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN]; - int xstart = mSX + MENU_SCREEN_INFO_XSTART; - int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1; - int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2; + static int infoscreen_step[MAX_INFO_ELEMENTS_IN_ARRAY]; + static int infoscreen_frame[MAX_INFO_ELEMENTS_IN_ARRAY]; + int font_foot = MENU_INFO_FONT_FOOT; + int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT; + int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing(); int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM; int ystep = MENU_SCREEN_INFO_YSTEP; + int row_height = MENU_SCREEN_INFO_ENTRY_SIZE; + int tilesize = MENU_SCREEN_INFO_TILE_SIZE; + int yoffset = (row_height - tilesize) / 2; int element, action, direction; int graphic; int delay; @@ -2515,13 +3289,7 @@ void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++) infoscreen_step[i] = infoscreen_frame[i] = 0; - ClearField(); - DrawHeadline(); - - DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:"); - - DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for next page"); + DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE); FrameCounter = 0; } @@ -2543,7 +3311,10 @@ void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) continue; } - j += infoscreen_step[i - start]; + int ypos = i - start; + int ystart_pos = ystart + ypos * ystep + yoffset; + + j += infoscreen_step[ypos]; element = helpanim_info[j].element; action = helpanim_info[j].action; @@ -2566,39 +3337,38 @@ void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) if (delay == -1) delay = 1000000; - if (infoscreen_frame[i - start] == 0) + if (infoscreen_frame[ypos] == 0) { sync_frame = 0; - infoscreen_frame[i - start] = delay - 1; + infoscreen_frame[ypos] = delay - 1; } else { - sync_frame = delay - infoscreen_frame[i - start]; - infoscreen_frame[i - start]--; + sync_frame = delay - infoscreen_frame[ypos]; + infoscreen_frame[ypos]--; } if (helpanim_info[j].element == HELPANIM_LIST_NEXT) { - if (!infoscreen_frame[i - start]) - infoscreen_step[i - start] = 0; + if (!infoscreen_frame[ypos]) + infoscreen_step[ypos] = 0; } else { - if (!infoscreen_frame[i - start]) - infoscreen_step[i - start]++; + if (!infoscreen_frame[ypos]) + infoscreen_step[ypos]++; while (helpanim_info[j].element != HELPANIM_LIST_NEXT) j++; } j++; - ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep, - TILEX, TILEY); - DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep, - graphic, sync_frame, USE_MASKING); + ClearRectangleOnBackground(drawto, xstart, ystart_pos, tilesize, tilesize); + DrawSizedGraphicAnimationExt(drawto, xstart, ystart_pos, + graphic, sync_frame, tilesize, USE_MASKING); if (init) - DrawInfoScreen_HelpText(element, action, direction, i - start); + DrawInfoScreen_HelpText(element, action, direction, ypos); i++; } @@ -2627,76 +3397,103 @@ void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) { int font_nr = FONT_INFO_ELEMENTS; int font_width = getFontWidth(font_nr); - int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX; - int sy = mSY + 65 + 2 * 32 + 1; - int ystep = TILEY + 4; - int pad_x = sx - SX; - int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width; - int max_lines_per_text = 2; + int font_height = getFontHeight(font_nr); + int line_spacing = MENU_SCREEN_INFO_SPACE_LINE; + int left_spacing = MENU_SCREEN_INFO_SPACE_LEFT; + int middle_spacing = MENU_SCREEN_INFO_SPACE_MIDDLE; + int right_spacing = MENU_SCREEN_INFO_SPACE_RIGHT; + int line_height = font_height + line_spacing; + int row_height = MENU_SCREEN_INFO_ENTRY_SIZE; + int tilesize = MENU_SCREEN_INFO_TILE_SIZE; + int xstart = mSX + left_spacing + tilesize + middle_spacing; + int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing(); + int ystep = MENU_SCREEN_INFO_YSTEP; + int pad_left = xstart - SX; + int pad_right = right_spacing; + int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width; + int max_lines_per_text = (row_height + line_spacing) / line_height; char *text = NULL; + boolean autowrap = TRUE; + boolean centered = FALSE; + boolean parse_comments = FALSE; - if (action != -1 && direction != -1) /* element.action.direction */ + if (action != -1 && direction != -1) // element.action.direction text = getHelpText(element, action, direction); - if (text == NULL && action != -1) /* element.action */ + if (text == NULL && action != -1) // element.action text = getHelpText(element, action, -1); - if (text == NULL && direction != -1) /* element.direction */ + if (text == NULL && direction != -1) // element.direction text = getHelpText(element, -1, direction); - if (text == NULL) /* base element */ + if (text == NULL) // base element text = getHelpText(element, -1, -1); - if (text == NULL) /* not found */ + if (text == NULL) // not found text = "No description available"; - if (strlen(text) <= max_chars_per_line) /* only one line of text */ - sy += getFontHeight(font_nr) / 2; + DisableDrawingText(); + + // first get number of text lines to calculate offset for centering text + int num_lines_printed = + DrawTextBuffer(0, 0, text, font_nr, + max_chars_per_line, -1, max_lines_per_text, line_spacing, -1, + autowrap, centered, parse_comments); + + EnableDrawingText(); + + int size_lines_printed = num_lines_printed * line_height - line_spacing; + int yoffset = (row_height - size_lines_printed) / 2; - DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr, - max_chars_per_line, -1, max_lines_per_text, 0, -1, - TRUE, FALSE, FALSE); + DrawTextBuffer(xstart, ystart + ypos * ystep + yoffset, text, font_nr, + max_chars_per_line, -1, max_lines_per_text, line_spacing, -1, + autowrap, centered, parse_comments); } -void DrawInfoScreen_TitleScreen() +static void DrawInfoScreen_TitleScreen(void) { - game_status_last_screen = GAME_MODE_INFO; - SetGameStatus(GAME_MODE_TITLE); + UnmapAllGadgets(); + DrawTitleScreen(); } -void HandleInfoScreen_TitleScreen(int button) +void HandleInfoScreen_TitleScreen(int dx, int dy, int button) { - HandleTitleScreen(0, 0, 0, 0, button); + HandleTitleScreen(0, 0, dx, dy, button); } -void DrawInfoScreen_Elements() +static void DrawInfoScreen_Elements(void) { SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS); + UnmapAllGadgets(); + FadeInfoSoundsAndMusic(); + FadeOut(REDRAW_FIELD); LoadHelpAnimInfo(); LoadHelpTextInfo(); - HandleInfoScreen_Elements(MB_MENU_INITIALIZE); + HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE); - FadeIn(REDRAW_FIELD); + PlayInfoSoundsAndMusic(); - InitAnimation(); + FadeIn(REDRAW_FIELD); } -void HandleInfoScreen_Elements(int button) +void HandleInfoScreen_Elements(int dx, int dy, int button) { - static unsigned int info_delay = 0; + static DelayCounter info_delay = { 0 }; static int num_anims; static int num_pages; static int page; int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN; int i; + info_delay.value = GameFrameDelay; + if (button == MB_MENU_INITIALIZE) { boolean new_element = TRUE; @@ -2727,18 +3524,18 @@ void HandleInfoScreen_Elements(int button) return; } - else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE) + else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx) { if (button != MB_MENU_INITIALIZE) { PlaySound(SND_MENU_ITEM_SELECTING); - page++; + page += (dx < 0 ? -1 : +1); } - if (page >= num_pages) + if (page < 0 || page >= num_pages) { - FadeSoundsAndMusic(); + FadeInfoSoundsAndMusic(); info_mode = INFO_MODE_MAIN; DrawInfoScreen(); @@ -2746,12 +3543,15 @@ void HandleInfoScreen_Elements(int button) return; } - if (page > 0) + if (button != MB_MENU_INITIALIZE) FadeSetNextScreen(); if (button != MB_MENU_INITIALIZE) FadeOut(REDRAW_FIELD); + ClearField(); + + DrawInfoScreen_Headline(page, num_pages, TRUE); DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE); if (button != MB_MENU_INITIALIZE) @@ -2759,54 +3559,72 @@ void HandleInfoScreen_Elements(int button) } else { - if (DelayReached(&info_delay, GameFrameDelay)) + if (DelayReached(&info_delay)) if (page < num_pages) DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE); - PlayMenuSoundIfLoop(); + PlayInfoSoundIfLoop(); } } -void DrawInfoScreen_Music() +static void DrawInfoScreen_Music(void) { SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC); + UnmapAllGadgets(); + FadeOut(REDRAW_FIELD); ClearField(); - DrawHeadline(); + + DrawInfoScreen_Headline(0, 1, TRUE); LoadMusicInfo(); - HandleInfoScreen_Music(MB_MENU_INITIALIZE); + HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE); FadeIn(REDRAW_FIELD); } -void HandleInfoScreen_Music(int button) +void HandleInfoScreen_Music(int dx, int dy, int button) { static struct MusicFileInfo *list = NULL; - int ystart1 = mSY - SY + 100; - int ystart2 = mSY - SY + 150; - int ybottom = mSY - SY + SYSIZE - 20; - int dy = 30; + static int num_screens = 0; + static int screen_nr = 0; + int font_title = MENU_INFO_FONT_TITLE; + int font_head = MENU_INFO_FONT_HEAD; + int font_text = MENU_INFO_FONT_TEXT; + int font_foot = MENU_INFO_FONT_FOOT; + int spacing_head = menu.headline2_spacing_info[info_mode]; + int ystep_head = getMenuTextStep(spacing_head, font_head); + int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART; + int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM; if (button == MB_MENU_INITIALIZE) { + struct MusicFileInfo *list_ptr = music_file_info; + + num_screens = 0; + screen_nr = 0; + + while (list_ptr != NULL) + { + list_ptr = list_ptr->next; + num_screens++; + } + list = music_file_info; if (list == NULL) { - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); ClearField(); - DrawHeadline(); - DrawTextSCentered(ystart1, FONT_TEXT_1, - "No music info for this level set."); + DrawInfoScreen_Headline(0, 1, TRUE); - DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for info menu"); + DrawTextSCentered(ystart, font_title, "No music info for this level set."); + DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU); return; } @@ -2816,28 +3634,29 @@ void HandleInfoScreen_Music(int button) { PlaySound(SND_MENU_ITEM_SELECTING); - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); info_mode = INFO_MODE_MAIN; DrawInfoScreen(); return; } - else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE) + else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx) { - int y = 0; - if (button != MB_MENU_INITIALIZE) { PlaySound(SND_MENU_ITEM_SELECTING); if (list != NULL) - list = list->next; + { + list = (dx < 0 ? list->prev : list->next); + screen_nr += (dx < 0 ? -1 : +1); + } } if (list == NULL) { - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); info_mode = INFO_MODE_MAIN; DrawInfoScreen(); @@ -2845,7 +3664,7 @@ void HandleInfoScreen_Music(int button) return; } - FadeSoundsAndMusic(); + FadeMenuSoundsAndMusic(); if (list != music_file_info) FadeSetNextScreen(); @@ -2854,273 +3673,307 @@ void HandleInfoScreen_Music(int button) FadeOut(REDRAW_FIELD); ClearField(); - DrawHeadline(); + + DrawInfoScreen_Headline(screen_nr, num_screens, TRUE); if (list->is_sound) { int sound = list->music; - if (sound_info[sound].loop) + if (IS_LOOP_SOUND(sound)) PlaySoundLoop(sound); else PlaySound(sound); - - DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:"); } else { - PlayMusic(list->music); + int music = list->music; - DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:"); + if (IS_LOOP_MUSIC(music)) + PlayMusicLoop(music); + else + PlayMusic(music); } if (!strEqual(list->title, UNKNOWN_NAME)) { if (!strEqual(list->title_header, UNKNOWN_NAME)) - DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header); + DrawTextSCentered(ystart, font_head, list->title_header); + else + DrawTextSCentered(ystart, font_head, "Track"); + + ystart += ystep_head; - DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title); + DrawTextFCentered(ystart, font_text, "\"%s\"", list->title); + ystart += ystep_head; } if (!strEqual(list->artist, UNKNOWN_NAME)) { if (!strEqual(list->artist_header, UNKNOWN_NAME)) - DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header); + DrawTextSCentered(ystart, font_head, list->artist_header); else - DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by"); + DrawTextSCentered(ystart, font_head, "by"); - DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist); + ystart += ystep_head; + + DrawTextFCentered(ystart, font_text, "%s", list->artist); + ystart += ystep_head; } if (!strEqual(list->album, UNKNOWN_NAME)) { if (!strEqual(list->album_header, UNKNOWN_NAME)) - DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header); + DrawTextSCentered(ystart, font_head, list->album_header); else - DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album"); + DrawTextSCentered(ystart, font_head, "from the album"); + + ystart += ystep_head; - DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album); + DrawTextFCentered(ystart, font_text, "\"%s\"", list->album); + ystart += ystep_head; } if (!strEqual(list->year, UNKNOWN_NAME)) { if (!strEqual(list->year_header, UNKNOWN_NAME)) - DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header); + DrawTextSCentered(ystart, font_head, list->year_header); + else + DrawTextSCentered(ystart, font_head, "from the year"); + + ystart += ystep_head; + + DrawTextFCentered(ystart, font_text, "%s", list->year); + ystart += ystep_head; + } + + if (!strEqual(list->played, UNKNOWN_NAME)) + { + if (!strEqual(list->played_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart, font_head, list->played_header); else - DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year"); + DrawTextSCentered(ystart, font_head, "played in"); + + ystart += ystep_head; + + DrawTextFCentered(ystart, font_text, "%s", list->played); + ystart += ystep_head; + } + else if (!list->is_sound) + { + int music_level_nr = -1; + int i; + + // check if this music is configured for a certain level + for (i = leveldir_current->first_level; + i <= leveldir_current->last_level; i++) + { + // (special case: "list->music" may be negative for unconfigured music) + if (levelset.music[i] != MUS_UNDEFINED && + levelset.music[i] == list->music) + { + music_level_nr = i; + + break; + } + } + + if (music_level_nr != -1) + { + if (!strEqual(list->played_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart, font_head, list->played_header); + else + DrawTextSCentered(ystart, font_head, "played in"); - DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year); + ystart += ystep_head; + + DrawTextFCentered(ystart, font_text, "level %03d", music_level_nr); + ystart += ystep_head; + } } - DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for next page"); + DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE); if (button != MB_MENU_INITIALIZE) FadeIn(REDRAW_FIELD); } - if (list != NULL && list->is_sound && sound_info[list->music].loop) + if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music)) PlaySoundLoop(list->music); } -static void DrawInfoScreen_CreditsScreen(int screen_nr) +static void DrawInfoScreen_Version(void) { - int ystart1 = mSY - SY + 100; - int ystart2 = mSY - SY + 150; - int ybottom = mSY - SY + SYSIZE - 20; - int ystep = 30; + int font_head = MENU_INFO_FONT_HEAD; + int font_text = MENU_INFO_FONT_TEXT; + int font_foot = MENU_INFO_FONT_FOOT; + int spacing_head = menu.headline2_spacing_info[info_mode]; + int spacing_para = menu.paragraph_spacing_info[info_mode]; + int spacing_line = menu.line_spacing_info[info_mode]; + int xstep = getFontWidth(font_text); + int ystep_head = getMenuTextStep(spacing_head, font_head); + int ystep_para = getMenuTextStep(spacing_para, font_text); + int ystep_line = getMenuTextStep(spacing_line, font_text); + int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing(); + int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM; + int xstart1 = mSX - SX + 2 * xstep; + int xstart2 = mSX - SX + 18 * xstep; + int xstart3 = mSX - SX + 28 * xstep; + SDL_version sdl_version_compiled; + const SDL_version *sdl_version_linked; + int driver_name_len = 10; + SDL_version sdl_version_linked_ext; + const char *driver_name = NULL; + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION); + + UnmapAllGadgets(); + FadeInfoSoundsAndMusic(); + + FadeOut(REDRAW_FIELD); ClearField(); - DrawHeadline(); - - DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:"); - - if (screen_nr == 0) - { - DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, - "Special thanks to"); - DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, - "Peter Liepa"); - DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, - "for creating"); - DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, - "\"Boulder Dash\""); - DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, - "in the year"); - DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, - "1984"); - DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, - "published by"); - DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3, - "First Star Software"); - } - else if (screen_nr == 1) - { - DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, - "Special thanks to"); - DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, - "Klaus Heinz & Volker Wertich"); - DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, - "for creating"); - DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, - "\"Emerald Mine\""); - DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, - "in the year"); - DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, - "1987"); - DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, - "published by"); - DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3, - "Kingsoft"); - } - else if (screen_nr == 2) - { - DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, - "Special thanks to"); - DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, - "Michael Stopp & Philip Jespersen"); - DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, - "for creating"); - DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, - "\"Supaplex\""); - DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, - "in the year"); - DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, - "1991"); - DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, - "published by"); - DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3, - "Digital Integration"); - } - else if (screen_nr == 3) - { - DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, - "Special thanks to"); - DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, - "Hiroyuki Imabayashi"); - DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, - "for creating"); - DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, - "\"Sokoban\""); - DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, - "in the year"); - DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, - "1982"); - DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, - "published by"); - DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3, - "Thinking Rabbit"); - } - else if (screen_nr == 4) - { - DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, - "Special thanks to"); - DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, - "Alan Bond"); - DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, - "and"); - DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, - "J\xfcrgen Bonhagen"); - DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, - "for the continuous creation"); - DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2, - "of outstanding level sets"); - } - else if (screen_nr == 5) - { - DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, - "Thanks to"); - DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, - "Peter Elzner"); - DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, - "for ideas and inspiration by"); - DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, - "Diamond Caves"); - - DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2, - "Thanks to"); - DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3, - "Steffest"); - DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2, - "for ideas and inspiration by"); - DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3, - "DX-Boulderdash"); - } - else if (screen_nr == 6) - { - DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, - "Thanks to"); - DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, - "David Tritscher"); -#if 1 - DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, - "for the code base used for the"); - DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2, - "native Emerald Mine engine"); -#else - DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, - "for the new Emerald Mine engine"); -#endif - } - else if (screen_nr == 7) + + DrawInfoScreen_Headline(0, 1, TRUE); + + DrawTextF(xstart1, ystart, font_head, "Name"); + DrawTextF(xstart2, ystart, font_text, getProgramTitleString()); + ystart += ystep_line; + + if (!strEqual(getProgramVersionString(), getProgramRealVersionString())) { - DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, - "Thanks to"); - DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, - "Guido Schulz"); - DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, - "for the initial DOS port"); + DrawTextF(xstart1, ystart, font_head, "Version (fake)"); + DrawTextF(xstart2, ystart, font_text, getProgramVersionString()); + ystart += ystep_line; - DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, - "Thanks to"); - DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, - "Karl H\xf6rnell"); - DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, - "for some additional toons"); + DrawTextF(xstart1, ystart, font_head, "Version (real)"); + DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString()); + ystart += ystep_line; } - else if (screen_nr == 8) + else { - DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, - "And not to forget:"); - DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2, - "Many thanks to"); - DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3, - "All those who contributed"); - DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, - "levels to this game"); - DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3, - "since 1995"); + DrawTextF(xstart1, ystart, font_head, "Version"); + DrawTextF(xstart2, ystart, font_text, getProgramVersionString()); + ystart += ystep_line; } - DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for next page"); -} + DrawTextF(xstart1, ystart, font_head, "Platform"); + DrawTextF(xstart2, ystart, font_text, "%s (%s)", + PLATFORM_STRING, + PLATFORM_XX_BIT_STRING); + ystart += ystep_line; -void DrawInfoScreen_Credits() -{ - SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS); + DrawTextF(xstart1, ystart, font_head, "Target"); + DrawTextF(xstart2, ystart, font_text, TARGET_STRING); + ystart += ystep_line; - FadeSoundsAndMusic(); + DrawTextF(xstart1, ystart, font_head, "Source date"); + DrawTextF(xstart2, ystart, font_text, getSourceDateString()); + ystart += ystep_line; - FadeOut(REDRAW_FIELD); + DrawTextF(xstart1, ystart, font_head, "Commit hash"); + DrawTextF(xstart2, ystart, font_text, getSourceHashString()); + ystart += ystep_para; - HandleInfoScreen_Credits(MB_MENU_INITIALIZE); + DrawTextF(xstart1, ystart, font_head, "Library"); + DrawTextF(xstart2, ystart, font_head, "compiled"); + DrawTextF(xstart3, ystart, font_head, "linked"); + ystart += ystep_head; - FadeIn(REDRAW_FIELD); -} + SDL_VERSION(&sdl_version_compiled); + SDL_GetVersion(&sdl_version_linked_ext); + sdl_version_linked = &sdl_version_linked_ext; -void HandleInfoScreen_Credits(int button) -{ - static int screen_nr = 0; - int num_screens = 9; + DrawTextF(xstart1, ystart, font_text, "SDL"); + DrawTextF(xstart2, ystart, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); + ystart += ystep_line; - if (button == MB_MENU_INITIALIZE) - { - screen_nr = 0; + SDL_IMAGE_VERSION(&sdl_version_compiled); + sdl_version_linked = IMG_Linked_Version(); - // DrawInfoScreen_CreditsScreen(screen_nr); - } + DrawTextF(xstart1, ystart, font_text, "SDL_image"); + DrawTextF(xstart2, ystart, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); + ystart += ystep_line; + + SDL_MIXER_VERSION(&sdl_version_compiled); + sdl_version_linked = Mix_Linked_Version(); + DrawTextF(xstart1, ystart, font_text, "SDL_mixer"); + DrawTextF(xstart2, ystart, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); + ystart += ystep_line; + + SDL_NET_VERSION(&sdl_version_compiled); + sdl_version_linked = SDLNet_Linked_Version(); + + DrawTextF(xstart1, ystart, font_text, "SDL_net"); + DrawTextF(xstart2, ystart, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); + ystart += ystep_para; + + DrawTextF(xstart1, ystart, font_head, "Driver"); + DrawTextF(xstart2, ystart, font_head, "Requested"); + DrawTextF(xstart3, ystart, font_head, "Used"); + ystart += ystep_head; + + driver_name = + getStringCopyNStatic(SDLGetRendererName(), driver_name_len); + + DrawTextF(xstart1, ystart, font_text, "Render Driver"); + DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver); + DrawTextF(xstart3, ystart, font_text, "%s", driver_name); + ystart += ystep_line; + + driver_name = + getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len); + + DrawTextF(xstart1, ystart, font_text, "Video Driver"); + DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver); + DrawTextF(xstart3, ystart, font_text, "%s", driver_name); + ystart += ystep_line; + + driver_name = + getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len); + + DrawTextF(xstart1, ystart, font_text, "Audio Driver"); + DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver); + DrawTextF(xstart3, ystart, font_text, "%s", driver_name); + + DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU); + + PlayInfoSoundsAndMusic(); + + FadeIn(REDRAW_FIELD); +} + +void HandleInfoScreen_Version(int button) +{ if (button == MB_MENU_LEAVE) { PlaySound(SND_MENU_ITEM_SELECTING); @@ -3130,35 +3983,14 @@ void HandleInfoScreen_Credits(int button) return; } - else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE) + else if (button == MB_MENU_CHOICE) { - if (button != MB_MENU_INITIALIZE) - { - PlaySound(SND_MENU_ITEM_SELECTING); - - screen_nr++; - } - - if (screen_nr >= num_screens) - { - FadeSoundsAndMusic(); - - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); - - return; - } - - if (screen_nr > 0) - FadeSetNextScreen(); - - if (button != MB_MENU_INITIALIZE) - FadeOut(REDRAW_FIELD); + PlaySound(SND_MENU_ITEM_SELECTING); - DrawInfoScreen_CreditsScreen(screen_nr); + FadeMenuSoundsAndMusic(); - if (button != MB_MENU_INITIALIZE) - FadeIn(REDRAW_FIELD); + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); } else { @@ -3166,338 +3998,258 @@ void HandleInfoScreen_Credits(int button) } } -void DrawInfoScreen_Program() +static char *getInfoScreenTitle_Generic(void) { - int ystart1 = mSY - SY + 100; - int ystart2 = mSY - SY + 150; - int ybottom = mSY - SY + SYSIZE - 20; - int ystep = 30; - - SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM); - - FadeOut(REDRAW_FIELD); - - ClearField(); - DrawHeadline(); - - DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:"); - - DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, - "This game is Freeware!"); - DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2, - "If you like it, send e-mail to:"); - DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3, - setup.internal.program_email); - DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, - "More information and levels:"); - DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, - setup.internal.program_website); - DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2, - "If you have created new levels,"); - DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2, - "send them to me to include them!"); - DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2, - ":-)"); - - DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for info menu"); - - FadeIn(REDRAW_FIELD); + return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN : + info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE : + info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS : + info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC : + info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS : + info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM : + info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION : + info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET : + ""); } -void HandleInfoScreen_Program(int button) +static int getInfoScreenBackgroundImage_Generic(void) { - if (button == MB_MENU_LEAVE) - { - PlaySound(SND_MENU_ITEM_SELECTING); - - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); - - return; - } - else if (button == MB_MENU_CHOICE) - { - PlaySound(SND_MENU_ITEM_SELECTING); - - FadeSoundsAndMusic(); + return (info_mode == INFO_MODE_ELEMENTS ? IMG_BACKGROUND_INFO_ELEMENTS : + info_mode == INFO_MODE_MUSIC ? IMG_BACKGROUND_INFO_MUSIC : + info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS : + info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM : + info_mode == INFO_MODE_VERSION ? IMG_BACKGROUND_INFO_VERSION : + info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET : + IMG_BACKGROUND_INFO); +} - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); - } - else - { - PlayMenuSoundIfLoop(); - } +static int getInfoScreenBackgroundSound_Generic(void) +{ + return (info_mode == INFO_MODE_ELEMENTS ? SND_BACKGROUND_INFO_ELEMENTS : + info_mode == INFO_MODE_CREDITS ? SND_BACKGROUND_INFO_CREDITS : + info_mode == INFO_MODE_PROGRAM ? SND_BACKGROUND_INFO_PROGRAM : + info_mode == INFO_MODE_VERSION ? SND_BACKGROUND_INFO_VERSION : + info_mode == INFO_MODE_LEVELSET ? SND_BACKGROUND_INFO_LEVELSET : + SND_BACKGROUND_INFO); } -void DrawInfoScreen_Version() +static int getInfoScreenBackgroundMusic_Generic(void) { - int font_header = FONT_TEXT_3; - int font_text = FONT_TEXT_2; - int xstep = getFontWidth(font_text); - int ystep = getFontHeight(font_text); - int ystart1 = mSY - SY + 100; - int ystart2 = mSY - SY + 150; - int ybottom = mSY - SY + SYSIZE - 20; - int xstart1 = mSX - SX + 2 * xstep; - int xstart2 = mSX - SX + 18 * xstep; - int xstart3 = mSX - SX + 28 * xstep; - SDL_version sdl_version_compiled; - const SDL_version *sdl_version_linked; - int driver_name_len = 10; -#if defined(TARGET_SDL2) - SDL_version sdl_version_linked_ext; - const char *driver_name = NULL; -#else - char driver_name[driver_name_len]; -#endif + return (info_mode == INFO_MODE_ELEMENTS ? MUS_BACKGROUND_INFO_ELEMENTS : + info_mode == INFO_MODE_CREDITS ? MUS_BACKGROUND_INFO_CREDITS : + info_mode == INFO_MODE_PROGRAM ? MUS_BACKGROUND_INFO_PROGRAM : + info_mode == INFO_MODE_VERSION ? MUS_BACKGROUND_INFO_VERSION : + info_mode == INFO_MODE_LEVELSET ? MUS_BACKGROUND_INFO_LEVELSET : + MUS_BACKGROUND_INFO); +} - SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION); +static char *getInfoScreenFilename_Generic(int nr, boolean global) +{ + return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) : + info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) : + info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) : + NULL); +} - FadeOut(REDRAW_FIELD); +static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens, + int use_global_screens) +{ + char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens); + int font_text = MENU_INFO_FONT_TEXT; + int font_foot = MENU_INFO_FONT_FOOT; + int spacing_line = menu.line_spacing_info[info_mode]; + int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM; ClearField(); - DrawHeadline(); - - DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:"); - - DrawTextF(xstart1, ystart2, font_header, "Name"); - DrawTextF(xstart2, ystart2, font_text, getProgramTitleString()); - - ystart2 += ystep; - DrawTextF(xstart1, ystart2, font_header, "Version"); - DrawTextF(xstart2, ystart2, font_text, getProgramVersionString()); - - ystart2 += ystep; - DrawTextF(xstart1, ystart2, font_header, "Platform"); - DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING); - - ystart2 += ystep; - DrawTextF(xstart1, ystart2, font_header, "Target"); - DrawTextF(xstart2, ystart2, font_text, TARGET_STRING); - - ystart2 += ystep; - DrawTextF(xstart1, ystart2, font_header, "Compile time"); - DrawTextF(xstart2, ystart2, font_text, getCompileDateString()); - - ystart2 += 3 * ystep; - DrawTextF(xstart1, ystart2, font_header, "Library"); - DrawTextF(xstart2, ystart2, font_header, "compiled"); - DrawTextF(xstart3, ystart2, font_header, "linked"); - - SDL_VERSION(&sdl_version_compiled); -#if defined(TARGET_SDL2) - SDL_GetVersion(&sdl_version_linked_ext); - sdl_version_linked = &sdl_version_linked_ext; -#else - sdl_version_linked = SDL_Linked_Version(); -#endif - - ystart2 += 2 * ystep; - DrawTextF(xstart1, ystart2, font_text, "SDL"); - DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d", - sdl_version_compiled.major, - sdl_version_compiled.minor, - sdl_version_compiled.patch); - DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d", - sdl_version_linked->major, - sdl_version_linked->minor, - sdl_version_linked->patch); - SDL_IMAGE_VERSION(&sdl_version_compiled); - sdl_version_linked = IMG_Linked_Version(); - - ystart2 += ystep; - DrawTextF(xstart1, ystart2, font_text, "SDL_image"); - DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d", - sdl_version_compiled.major, - sdl_version_compiled.minor, - sdl_version_compiled.patch); - DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d", - sdl_version_linked->major, - sdl_version_linked->minor, - sdl_version_linked->patch); + DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens); - SDL_MIXER_VERSION(&sdl_version_compiled); - sdl_version_linked = Mix_Linked_Version(); + if (info_mode == INFO_MODE_CREDITS || + info_mode == INFO_MODE_PROGRAM) + { + int width = SXSIZE; + int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART; + int chars = width / getFontWidth(font_text); + int lines = height / getFontHeight(font_text); + int padx = (width - chars * getFontWidth(font_text)) / 2; + int line_spacing = getMenuTextSpacing(spacing_line, font_text); + int xstart = mSX + padx; + int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing(); + boolean autowrap = FALSE; + boolean centered = TRUE; + boolean parse_comments = TRUE; - ystart2 += ystep; - DrawTextF(xstart1, ystart2, font_text, "SDL_mixer"); - DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d", - sdl_version_compiled.major, - sdl_version_compiled.minor, - sdl_version_compiled.patch); - DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d", - sdl_version_linked->major, - sdl_version_linked->minor, - sdl_version_linked->patch); + DrawTextFile(xstart, ystart, + filename, font_text, chars, -1, lines, line_spacing, -1, + autowrap, centered, parse_comments); + } + else if (info_mode == INFO_MODE_LEVELSET) + { + struct TitleMessageInfo *tmi = &readme; - SDL_NET_VERSION(&sdl_version_compiled); - sdl_version_linked = SDLNet_Linked_Version(); + // if x position set to "-1", automatically determine by playfield width + if (tmi->x == -1) + tmi->x = SXSIZE / 2; - ystart2 += ystep; - DrawTextF(xstart1, ystart2, font_text, "SDL_net"); - DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d", - sdl_version_compiled.major, - sdl_version_compiled.minor, - sdl_version_compiled.patch); - DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d", - sdl_version_linked->major, - sdl_version_linked->minor, - sdl_version_linked->patch); + // if y position set to "-1", use static default value + if (tmi->y == -1) + tmi->y = MENU_SCREEN_INFO_YSTART + getHeadlineSpacing(); - ystart2 += 3 * ystep; - DrawTextF(xstart1, ystart2, font_header, "Driver"); - DrawTextF(xstart2, ystart2, font_header, "Requested"); - DrawTextF(xstart3, ystart2, font_header, "Used"); + // if width set to "-1", automatically determine by playfield width + if (tmi->width == -1) + tmi->width = SXSIZE - 2 * TILEX; -#if defined(TARGET_SDL2) - driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len); -#else - SDL_VideoDriverName(driver_name, driver_name_len); -#endif + // if height set to "-1", automatically determine by playfield height + if (tmi->height == -1) + tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10; - ystart2 += 2 * ystep; - DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver"); - DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver); - DrawTextF(xstart3, ystart2, font_text, "%s", driver_name); + // if chars set to "-1", automatically determine by text and font width + if (tmi->chars == -1) + tmi->chars = tmi->width / getFontWidth(tmi->font); + else + tmi->width = tmi->chars * getFontWidth(tmi->font); -#if defined(TARGET_SDL2) - driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len); -#else - SDL_AudioDriverName(driver_name, driver_name_len); -#endif + // if lines set to "-1", automatically determine by text and font height + if (tmi->lines == -1) + tmi->lines = tmi->height / getFontHeight(tmi->font); + else + tmi->height = tmi->lines * getFontHeight(tmi->font); - ystart2 += ystep; - DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver"); - DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver); - DrawTextF(xstart3, ystart2, font_text, "%s", driver_name); + DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi), + filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1, + tmi->autowrap, tmi->centered, tmi->parse_comments); + } - DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for info menu"); + boolean last_screen = (screen_nr == num_screens - 1); + char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE); - FadeIn(REDRAW_FIELD); + DrawTextSCentered(ybottom, font_foot, text_foot); } -void HandleInfoScreen_Version(int button) +static void DrawInfoScreen_Generic(void) { - if (button == MB_MENU_LEAVE) - { - PlaySound(SND_MENU_ITEM_SELECTING); + SetMainBackgroundImageIfDefined(getInfoScreenBackgroundImage_Generic()); - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); + UnmapAllGadgets(); + FadeInfoSoundsAndMusic(); - return; - } - else if (button == MB_MENU_CHOICE) - { - PlaySound(SND_MENU_ITEM_SELECTING); + FadeOut(REDRAW_FIELD); - FadeSoundsAndMusic(); + HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE); - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); - } - else - { - PlayMenuSoundIfLoop(); - } + PlayInfoSoundsAndMusic(); + + FadeIn(REDRAW_FIELD); } -void DrawInfoScreen_LevelSet() +void HandleInfoScreen_Generic(int dx, int dy, int button) { - struct TitleMessageInfo *tmi = &readme; - char *filename = getLevelSetInfoFilename(); - char *title = "Level Set Information:"; - int ystart1 = mSY - SY + 100; - int ybottom = mSY - SY + SYSIZE - 20; + static char *text_no_info = ""; + static int num_screens = 0; + static int screen_nr = 0; + static boolean use_global_screens = FALSE; - if (filename == NULL) + if (button == MB_MENU_INITIALIZE) { - DrawInfoScreen_NotAvailable(title, "No information for this level set."); + num_screens = 0; + screen_nr = 0; - return; - } + if (info_mode == INFO_MODE_CREDITS) + { + int i; - SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET); + for (i = 0; i < 2; i++) + { + use_global_screens = i; // check for "FALSE", then "TRUE" - FadeOut(REDRAW_FIELD); + // determine number of (global or level set specific) credits screens + while (getCreditsFilename(num_screens, use_global_screens) != NULL) + num_screens++; - ClearField(); - DrawHeadline(); + if (num_screens > 0) + break; + } - DrawTextSCentered(ystart1, FONT_TEXT_1, title); + text_no_info = "No credits available."; + } + else if (info_mode == INFO_MODE_PROGRAM) + { + use_global_screens = TRUE; - /* if x position set to "-1", automatically determine by playfield width */ - if (tmi->x == -1) - tmi->x = SXSIZE / 2; + // determine number of program info screens + while (getProgramInfoFilename(num_screens) != NULL) + num_screens++; - /* if y position set to "-1", use static default value */ - if (tmi->y == -1) - tmi->y = 150; + text_no_info = "No program info available."; + } + else if (info_mode == INFO_MODE_LEVELSET) + { + use_global_screens = FALSE; - /* if width set to "-1", automatically determine by playfield width */ - if (tmi->width == -1) - tmi->width = SXSIZE - 2 * TILEX; + // determine number of levelset info screens + while (getLevelSetInfoFilename(num_screens) != NULL) + num_screens++; - /* if height set to "-1", automatically determine by playfield height */ - if (tmi->height == -1) - tmi->height = SYSIZE - 20 - tmi->y - 10; + text_no_info = "No level set info available."; + } - /* if chars set to "-1", automatically determine by text and font width */ - if (tmi->chars == -1) - tmi->chars = tmi->width / getFontWidth(tmi->font); - else - tmi->width = tmi->chars * getFontWidth(tmi->font); + if (num_screens == 0) + { + int font_title = MENU_INFO_FONT_TITLE; + int font_foot = MENU_INFO_FONT_FOOT; + int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART; + int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM; - /* if lines set to "-1", automatically determine by text and font height */ - if (tmi->lines == -1) - tmi->lines = tmi->height / getFontHeight(tmi->font); - else - tmi->height = tmi->lines * getFontHeight(tmi->font); + ClearField(); - DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi), - filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1, - tmi->autowrap, tmi->centered, tmi->parse_comments); + DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens); - DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for info menu"); + DrawTextSCentered(ystart, font_title, text_no_info); + DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU); - FadeIn(REDRAW_FIELD); -} + return; + } -void HandleInfoScreen_LevelSet(int button) -{ - if (button == MB_MENU_LEAVE) + DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens); + } + else if (button == MB_MENU_LEAVE) { PlaySound(SND_MENU_ITEM_SELECTING); info_mode = INFO_MODE_MAIN; DrawInfoScreen(); - - return; } - else if (button == MB_MENU_CHOICE) + else if (button == MB_MENU_CHOICE || dx) { PlaySound(SND_MENU_ITEM_SELECTING); - FadeSoundsAndMusic(); + screen_nr += (dx < 0 ? -1 : +1); - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); + if (screen_nr < 0 || screen_nr >= num_screens) + { + FadeInfoSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + } + else + { + FadeSetNextScreen(); + + FadeOut(REDRAW_FIELD); + + DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens); + + FadeIn(REDRAW_FIELD); + } } else { - PlayMenuSoundIfLoop(); + PlayInfoSoundIfLoop(); } } -static void DrawInfoScreen() +static void DrawInfoScreen(void) { - SetMainBackgroundImage(IMG_BACKGROUND_INFO); - if (info_mode == INFO_MODE_TITLE) DrawInfoScreen_TitleScreen(); else if (info_mode == INFO_MODE_ELEMENTS) @@ -3505,145 +4257,454 @@ static void DrawInfoScreen() else if (info_mode == INFO_MODE_MUSIC) DrawInfoScreen_Music(); else if (info_mode == INFO_MODE_CREDITS) - DrawInfoScreen_Credits(); + DrawInfoScreen_Generic(); else if (info_mode == INFO_MODE_PROGRAM) - DrawInfoScreen_Program(); + DrawInfoScreen_Generic(); else if (info_mode == INFO_MODE_VERSION) DrawInfoScreen_Version(); else if (info_mode == INFO_MODE_LEVELSET) - DrawInfoScreen_LevelSet(); + DrawInfoScreen_Generic(); else DrawInfoScreen_Main(); +} - if (info_mode != INFO_MODE_MAIN && - info_mode != INFO_MODE_TITLE && - info_mode != INFO_MODE_MUSIC) - { - PlayMenuSound(); - PlayMenuMusic(); - } +void DrawInfoScreen_FromMainMenu(int nr) +{ + int fade_mask = REDRAW_FIELD; + + if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES) + return; + + CloseDoor(DOOR_CLOSE_2); + + SetGameStatus(GAME_MODE_INFO); + + info_mode = nr; + info_screens_from_main = TRUE; + + if (redraw_mask & REDRAW_ALL) + fade_mask = REDRAW_ALL; + + if (CheckFadeAll()) + fade_mask = REDRAW_ALL; + + UnmapAllGadgets(); + FadeMenuSoundsAndMusic(); + + FadeSetEnterScreen(); + + FadeOut(fade_mask); + + FadeSkipNextFadeOut(); + + // needed if different viewport properties defined for info screen + ChangeViewportPropertiesIfNeeded(); + + SetMainBackgroundImage(IMG_BACKGROUND_INFO); + + DrawInfoScreen(); } void HandleInfoScreen(int mx, int my, int dx, int dy, int button) { if (info_mode == INFO_MODE_TITLE) - HandleInfoScreen_TitleScreen(button); + HandleInfoScreen_TitleScreen(dx, dy, button); else if (info_mode == INFO_MODE_ELEMENTS) - HandleInfoScreen_Elements(button); + HandleInfoScreen_Elements(dx, dy, button); else if (info_mode == INFO_MODE_MUSIC) - HandleInfoScreen_Music(button); + HandleInfoScreen_Music(dx, dy, button); else if (info_mode == INFO_MODE_CREDITS) - HandleInfoScreen_Credits(button); + HandleInfoScreen_Generic(dx, dy, button); else if (info_mode == INFO_MODE_PROGRAM) - HandleInfoScreen_Program(button); + HandleInfoScreen_Generic(dx, dy, button); else if (info_mode == INFO_MODE_VERSION) HandleInfoScreen_Version(button); else if (info_mode == INFO_MODE_LEVELSET) - HandleInfoScreen_LevelSet(button); + HandleInfoScreen_Generic(dx, dy, button); else HandleInfoScreen_Main(mx, my, dx, dy, button); } -/* ========================================================================= */ -/* type name functions */ -/* ========================================================================= */ +// ============================================================================ +// type name functions +// ============================================================================ + +static TreeInfo *type_name_node = NULL; +static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 }; +static int type_name_nr = 0; -void HandleTypeName(int newxpos, Key key) +static int getPlayerNameColor(char *name) { - static char last_player_name[MAX_PLAYER_NAME_LEN + 1]; - struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME); - struct TextPosInfo *pos = mci->pos_input; - int startx = mSX + ALIGNED_TEXT_XPOS(pos); - int starty = mSY + ALIGNED_TEXT_YPOS(pos); - static int xpos = 0; - int font_nr = pos->font; - int font_active_nr = FONT_ACTIVE(font_nr); - int font_width = getFontWidth(font_active_nr); - char key_char = getValidConfigValueChar(getCharFromKey(key)); - boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0)); - boolean is_active = TRUE; + return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED); +} - DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr); +static void drawTypeNameText(char *name, struct TextPosInfo *pos, + boolean active) +{ + char text[MAX_PLAYER_NAME_LEN + 2] = { 0 }; + boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES); + int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos)); + int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos)); + int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font); + int font_width = getFontWidth(font_nr); + int font_xoffset = getFontDrawOffsetX(font_nr); + int font_yoffset = getFontDrawOffsetY(font_nr); + int font_sx = sx + font_xoffset; + int font_sy = sy + font_yoffset; - if (newxpos) - { - strcpy(last_player_name, setup.player_name); + DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr); - xpos = newxpos; + sprintf(text, "%s%c", name, (active ? '_' : '\0')); -#if defined(TARGET_SDL2) - SDL_StartTextInput(); -#endif - } - else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN) + pos->width = strlen(text) * font_width; + sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos)); + + DrawText(sx, sy, text, font_nr); +} + +static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos) +{ + struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME); + + *pos = *mci->pos_input; + + if (game_status == GAME_MODE_PSEUDO_TYPENAMES) { - setup.player_name[xpos] = key_char; - setup.player_name[xpos + 1] = 0; + TreeInfo *ti = player_name_current; + int first_entry = ti->cl_first; + int entry_pos = first_entry + ti->cl_cursor; + TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti); + int xpos = MENU_SCREEN_START_XPOS; + int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor; - xpos++; + type_name_node = getTreeInfoFromPos(node_first, entry_pos); + type_name_nr = entry_pos; + + strcpy(name, type_name_node->name); + + pos->x = xpos * 32; + pos->y = ypos * 32; + pos->width = MAX_PLAYER_NAME_LEN * 32; } - else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) + else { - xpos--; + type_name_nr = user.nr; + + strcpy(name, setup.player_name); + } + + strcpy(type_name_last, name); + + if (strEqual(name, EMPTY_PLAYER_NAME)) + strcpy(name, ""); + + *xpos = strlen(name); +} + +static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos) +{ + // change name of edited user in global list of user names + setString(&global.user_names[type_name_nr], name); + + if (game_status == GAME_MODE_PSEUDO_TYPENAMES) + { + TreeInfo *node = type_name_node; + + // change name of edited user in local menu tree structure + setString(&node->name, name); + setString(&node->name_sorting, name); - setup.player_name[xpos] = 0; + node->color = getPlayerNameColor(name); + pos->font = MENU_CHOOSE_TREE_FONT(node->color); } - else if (key == KSYM_Return && xpos > 0) +} + +static void setTypeNameValues(char *name, struct TextPosInfo *pos, + boolean changed) +{ + boolean reset_setup = strEqual(name, ""); + boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME); + boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME); + + if (!changed) + strcpy(name, type_name_last); + + if (strEqual(name, "")) + strcpy(name, EMPTY_PLAYER_NAME); + + setTypeNameValues_Name(name, pos); + + // if player name not changed, no further action required + if (strEqual(name, type_name_last)) + return; + + // redraw player name before (possibly) opening request dialogs + drawTypeNameText(name, pos, FALSE); + + int last_user_nr = user.nr; + + if (game_status == GAME_MODE_PSEUDO_TYPENAMES) { + // save setup of currently active user (may differ from edited user) SaveSetup(); - is_active = FALSE; + // temporarily change active user to edited user + user.nr = type_name_nr; - SetGameStatus(GAME_MODE_MAIN); + if (create_user && + Request("Use current setup values for the new player?", REQ_ASK)) + { + // use current setup values for new user, but create new player UUID + setup.player_uuid = getStringCopy(getUUID()); + } + else + { + // load setup for existing user (or start with defaults for new user) + LoadSetup(); + } } - else if (key == KSYM_Escape) + + char *setup_filename = getSetupFilename(); + boolean setup_exists = fileExists(setup_filename); + + // change name of edited user in setup structure + strcpy(setup.player_name, name); + + // save setup of edited user + SaveSetup(); + + // change name of edited user on score server + ApiRenamePlayerAsThread(); + + if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup) { - strcpy(setup.player_name, last_player_name); + if (reset_setup) + { + if (Request("Reset setup values for this player?", REQ_ASK)) + { + // remove setup config file + unlink(setup_filename); - is_active = FALSE; + // set player name to default player name + LoadSetup(); - SetGameStatus(GAME_MODE_MAIN); + // update player name used by name typing functions + strcpy(name, setup.player_name); + + setTypeNameValues_Name(name, pos); + } + } + else if (remove_user && type_name_nr != 0) + { + if (Request("Remove settings and tapes for deleted player?", REQ_ASK)) + { + char *user_dir = getUserGameDataDir(); + char *user_dir_removed = + getStringCat3WithSeparator(user_dir, "REMOVED", + getCurrentTimestamp(), "."); + + if (rename(user_dir, user_dir_removed) != 0) + Request("Removing settings and tapes failed!", REQ_CONFIRM); + + checked_free(user_dir_removed); + } + } + else if (create_user && type_name_nr != 0 && !setup_exists) + { + if (Request("Create empty level set for the new player?", REQ_ASK)) + { + char *levelset_subdir = getNewUserLevelSubdir(); + + if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE)) + { + AddUserLevelSetToLevelInfo(levelset_subdir); + + LevelDirTree *leveldir_current_last = leveldir_current; + + leveldir_current = getTreeInfoFromIdentifier(leveldir_first, + levelset_subdir); + + // set level number of newly created level set to default value + LoadLevelSetup_SeriesInfo(); + + // set newly created level set as current level set for new user + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + + leveldir_current = leveldir_current_last; + } + else + { + Request("Creating new level set failed!", REQ_CONFIRM); + } + } + } + + // restore currently active user + user.nr = last_user_nr; + + // restore setup of currently active user + LoadSetup(); + + // restore last level set of currently active user + LoadLevelSetup_LastSeries(); + LoadLevelSetup_SeriesInfo(); } +} + +static void HandleTypeNameExt(boolean initialize, Key key) +{ + static struct TextPosInfo pos_name = { 0 }; + static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 }; + static int xpos = 0; + struct TextPosInfo *pos = &pos_name; + char key_char = getValidConfigValueChar(getCharFromKey(key)); + boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0)); + boolean active = TRUE; - if (is_active) + if (initialize) { - pos->width = (strlen(setup.player_name) + 1) * font_width; - startx = mSX + ALIGNED_TEXT_XPOS(pos); + getTypeNameValues(name, pos, &xpos); - DrawText(startx, starty, setup.player_name, font_active_nr); - DrawText(startx + xpos * font_width, starty, "_", font_active_nr); + int sx = mSX + ALIGNED_TEXT_XPOS(pos); + int sy = mSY + ALIGNED_TEXT_YPOS(pos); + + StartTextInput(sx, sy, pos->width, pos->height); } - else + else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN) + { + name[xpos] = key_char; + name[xpos + 1] = 0; + + xpos++; + } + else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) { - pos->width = strlen(setup.player_name) * font_width; - startx = mSX + ALIGNED_TEXT_XPOS(pos); + xpos--; - DrawText(startx, starty, setup.player_name, font_nr); + name[xpos] = 0; + } + else if (key == KSYM_Return || key == KSYM_Escape) + { + boolean changed = (key == KSYM_Return); -#if defined(TARGET_SDL2) - SDL_StopTextInput(); -#endif + StopTextInput(); + + setTypeNameValues(name, pos, changed); + + active = FALSE; + } + + drawTypeNameText(name, pos, active); + + if (!active) + { + SetGameStatus(game_status_last_screen); + + if (game_status == GAME_MODE_MAIN) + InitializeMainControls(); } } +static void DrawTypeName(void) +{ + HandleTypeNameExt(TRUE, 0); +} + +void HandleTypeName(Key key) +{ + HandleTypeNameExt(FALSE, key); +} + + +// ============================================================================ +// tree menu functions +// ============================================================================ + +static int getAlignXOffsetFromTreeInfo(TreeInfo *ti) +{ + if (game_status != GAME_MODE_SETUP || + DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER) + return 0; + + int max_text_size = 0; + TreeInfo *node; + + for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next) + max_text_size = MAX(max_text_size, strlen(node->name)); + + int num_entries = numTreeInfoInGroup(ti); + boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN); + int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED); + int text_width = max_text_size * getFontWidth(font_nr); + int button_width = SC_MENUBUTTON_XSIZE; + int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset; + int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE); + int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align; + int x = ALIGNED_XPOS(0, screen_width, align) * -1; + int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align); + int align_xoffset = MAX(0, align_xoffset_raw); + + return align_xoffset; +} + +static int getAlignYOffsetFromTreeInfo(TreeInfo *ti) +{ + if (game_status != GAME_MODE_SETUP || + DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER) + return 0; + + int num_entries = numTreeInfoInGroup(ti); + int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN); + int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED); + int font_height = getFontHeight(font_nr); + int text_height = font_height * num_page_entries; + int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN; + int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign; + int y = ALIGNED_YPOS(0, page_height, align) * -1; + int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align); + int align_yoffset = MAX(0, align_yoffset_raw); + + return align_yoffset; +} + +static void StartPlayingFromHallOfFame(void) +{ + level_nr = scores.next_level_nr; + LoadLevel(level_nr); -/* ========================================================================= */ -/* tree menu functions */ -/* ========================================================================= */ + StartGameActions(network.enabled, setup.autorecord, level.random_seed); +} static void DrawChooseTree(TreeInfo **ti_ptr) { int fade_mask = REDRAW_FIELD; + boolean restart_music = (game_status != game_status_last_screen && + game_status_last_screen != GAME_MODE_SCOREINFO); - if (CheckIfGlobalBorderHasChanged()) + scores.continue_on_return = (game_status == GAME_MODE_SCORES && + game_status_last_screen == GAME_MODE_PLAYING); + + if (CheckFadeAll()) fade_mask = REDRAW_ALL; - if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY)) + if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY)) { - SetGameStatus(GAME_MODE_MAIN); + if (game_status == GAME_MODE_SETUP) + { + execSetupArtwork(); + } + else if (game_status == GAME_MODE_SCORES && scores.continue_playing) + { + StartPlayingFromHallOfFame(); + } + else + { + SetGameStatus(GAME_MODE_MAIN); - DrawMainMenu(); + DrawMainMenu(); + } return; } @@ -3653,36 +4714,143 @@ static void DrawChooseTree(TreeInfo **ti_ptr) FreeScreenGadgets(); CreateScreenGadgets(); + if (restart_music) + FadeMenuSoundsAndMusic(); + FadeOut(fade_mask); + // needed if different viewport properties defined for this screen + ChangeViewportPropertiesIfNeeded(); + + if (game_status == GAME_MODE_NAMES) + SetMainBackgroundImage(IMG_BACKGROUND_NAMES); + else if (game_status == GAME_MODE_LEVELNR) + SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR); + else if (game_status == GAME_MODE_LEVELS) + SetMainBackgroundImage(IMG_BACKGROUND_LEVELS); + else if (game_status == GAME_MODE_SCORES) + SetMainBackgroundImage(IMG_BACKGROUND_SCORES); + ClearField(); OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); - HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr); + // map gadgets for high score screen + if (game_status == GAME_MODE_SCORES) + MapScreenMenuGadgets(SCREEN_MASK_SCORES); + MapScreenTreeGadgets(*ti_ptr); + HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr); + DrawMaskedBorder(fade_mask); + if (restart_music) + PlayMenuSoundsAndMusic(); + FadeIn(fade_mask); +} + +static int getChooseTreeFont(TreeInfo *node, boolean active) +{ + if (game_status == GAME_MODE_SCORES) + return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1); + else + return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active)); +} + +static void drawChooseTreeText(TreeInfo *ti, int y, boolean active) +{ + int num_entries = numTreeInfoInGroup(ti); + boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN); + int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset; + int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE); + int first_entry = ti->cl_first; + int entry_pos = first_entry + y; + TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti); + TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos); + int font_nr = getChooseTreeFont(node, active); + int font_xoffset = getFontDrawOffsetX(font_nr); + int xpos = MENU_SCREEN_START_XPOS; + int ypos = MENU_SCREEN_START_YPOS + y; + int startdx = xpos * 32; + int startdy = ypos * 32; + int startx = amSX + startdx; + int starty = amSY + startdy; + int startx_text = startx + font_xoffset; + int endx_text = amSX + screen_width; + int max_text_size = endx_text - startx_text; + int max_buffer_len = max_text_size / getFontWidth(font_nr); + char buffer[max_buffer_len + 1]; + + if (game_status == GAME_MODE_SCORES && !node->parent_link) + { + int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1); + int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2); + int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3); + int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4); + int font_size_1 = getFontWidth(font_nr1); + int font_size_3 = getFontWidth(font_nr3); + int font_size_4 = getFontWidth(font_nr4); + int text_size_1 = 4 * font_size_1; + int text_size_4 = 5 * font_size_4; + int border = amSX - SX + getFontDrawOffsetX(font_nr1); + int dx1 = 0; + int dx3 = text_size_1; + int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4; + int num_dots = (dx4 - dx3) / font_size_3; + int startx1 = startx + dx1; + int startx3 = startx + dx3; + int startx4 = startx + dx4; + int pos = node->pos; + char *pos_text = getHallOfFameRankText(pos, 3); + int i; + + // highlight all high score entries of the current player + if (strEqual(scores.entry[pos].name, setup.player_name)) + font_nr2 = FONT_TEXT_2_ACTIVE; + + DrawText(startx1, starty, pos_text, font_nr1); + + for (i = 0; i < num_dots; i++) + DrawText(startx3 + i * font_size_3, starty, ".", font_nr3); + + if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME)) + DrawText(startx3, starty, scores.entry[pos].name, font_nr2); - InitAnimation(); + DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4); + } + else + { + strncpy(buffer, node->name, max_buffer_len); + buffer[max_buffer_len] = '\0'; + + DrawText(startx, starty, buffer, font_nr); + } } -static void drawChooseTreeList(int first_entry, int num_page_entries, - TreeInfo *ti) +static void drawChooseTreeHeadExt(int type, char *title_string) { - int i; - char *title_string = NULL; int yoffset_sets = MENU_TITLE1_YPOS; int yoffset_setup = 16; - int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR || - ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup); - int last_game_status = game_status; /* save current game status */ - - title_string = ti->infotext; + int yoffset = (type == TREE_TYPE_SCORE_ENTRY || + type == TREE_TYPE_LEVEL_DIR || + type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup); DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string); +} + +static void drawChooseTreeHead(TreeInfo *ti) +{ + drawChooseTreeHeadExt(ti->type, ti->infotext); +} + +static void drawChooseTreeList(TreeInfo *ti) +{ + int first_entry = ti->cl_first; + int num_entries = numTreeInfoInGroup(ti); + int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN); + int i; clearMenuListArea(); @@ -3690,25 +4858,11 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, { TreeInfo *node, *node_first; int entry_pos = first_entry + i; - int xpos = MENU_SCREEN_START_XPOS; - int ypos = MENU_SCREEN_START_YPOS + i; - int startx = mSX + xpos * 32; - int starty = mSY + ypos * 32; - int font_nr = FONT_TEXT_1; - int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset; - int startx_text = startx + font_xoffset; - int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset; - int text_size = startx_scrollbar - startx_text; - int max_buffer_len = text_size / getFontWidth(font_nr); - char buffer[max_buffer_len + 1]; node_first = getTreeInfoFirstGroupEntry(ti); node = getTreeInfoFromPos(node_first, entry_pos); - strncpy(buffer, node->name, max_buffer_len); - buffer[max_buffer_len] = '\0'; - - DrawText(startx, starty, buffer, font_nr + node->color); + drawChooseTreeText(ti, i, FALSE); if (node->parent_link) initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); @@ -3716,28 +4870,37 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); else initCursor(i, IMG_MENU_BUTTON); - } - SetGameStatus(last_game_status); /* restore current game status */ + if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + + if (game_status == GAME_MODE_NAMES) + drawChooseTreeEdit(i, FALSE); + } redraw_mask |= REDRAW_FIELD; } -static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) +static void drawChooseTreeInfo(TreeInfo *ti) { - TreeInfo *node, *node_first; - int x, last_redraw_mask = redraw_mask; + int entry_pos = ti->cl_first + ti->cl_cursor; + int last_redraw_mask = redraw_mask; int ypos = MENU_TITLE2_YPOS; int font_nr = FONT_TITLE_2; + int x; if (ti->type == TREE_TYPE_LEVEL_NR) DrawTextFCentered(ypos, font_nr, leveldir_current->name); + if (ti->type == TREE_TYPE_SCORE_ENTRY) + DrawTextFCentered(ypos, font_nr, "HighScores of Level %d", + scores.last_level_nr); + if (ti->type != TREE_TYPE_LEVEL_DIR) return; - node_first = getTreeInfoFirstGroupEntry(ti); - node = getTreeInfoFromPos(node_first, entry_pos); + TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti); + TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos); DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr); @@ -3752,66 +4915,131 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) node->levels, (node->levels > 1 ? "levels" : "level"), node->class_desc); - /* let BackToFront() redraw only what is needed */ + // let BackToFront() redraw only what is needed redraw_mask = last_redraw_mask; for (x = 0; x < SCR_FIELDX; x++) MarkTileDirty(x, 1); } +static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active) +{ + drawChooseTreeCursor(ti->cl_cursor, active); + drawChooseTreeText(ti, ti->cl_cursor, active); +} + +static void drawChooseTreeScreen(TreeInfo *ti) +{ + drawChooseTreeHead(ti); + drawChooseTreeList(ti); + drawChooseTreeInfo(ti); + drawChooseTreeCursorAndText(ti, TRUE); + + AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL); + + // scroll bar and buttons may just have been added after reloading scores + if (game_status == GAME_MODE_SCORES) + MapScreenTreeGadgets(ti); +} + +static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr) +{ + int score_pos = scores.last_added; + + if (game_status_last_screen == GAME_MODE_SCOREINFO) + score_pos = scores.last_entry_nr; + + // set current tree entry to last added score entry + *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos)); + + // if that fails, set current tree entry to first entry (back link) + if (*ti_ptr == NULL) + *ti_ptr = score_entries->node_group; + + int num_entries = numTreeInfoInGroup(*ti_ptr); + int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN); + int pos_score = getPosFromTreeInfo(*ti_ptr); + int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1; + int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries); + + (*ti_ptr)->cl_first = pos_first; + (*ti_ptr)->cl_cursor = pos_score - pos_first; + + return *ti_ptr; +} + static void HandleChooseTree(int mx, int my, int dx, int dy, int button, TreeInfo **ti_ptr) { TreeInfo *ti = *ti_ptr; + boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped; + int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x; + int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE); + int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT); + int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT); int x = 0; - int y = ti->cl_cursor; + int y = (ti != NULL ? ti->cl_cursor : 0); int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int num_entries = numTreeInfoInGroup(ti); - int num_page_entries; - int last_game_status = game_status; /* save current game status */ + int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN); boolean position_set_by_scrollbar = (dx == 999); - if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN) - num_page_entries = num_entries; - else - num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; + if (game_status == GAME_MODE_SCORES) + { + if (server_scores.updated) + { + // reload scores, using updated server score cache file + LoadLocalAndServerScore(scores.last_level_nr, FALSE); + + server_scores.updated = FALSE; + + DrawHallOfFame_setScoreEntries(); - SetGameStatus(last_game_status); /* restore current game status */ + ti = setHallOfFameActiveEntry(ti_ptr); + + if (button != MB_MENU_INITIALIZE) + drawChooseTreeScreen(ti); + } + } if (button == MB_MENU_INITIALIZE) { int num_entries = numTreeInfoInGroup(ti); - int entry_pos = posTreeInfo(ti); + int entry_pos = getPosFromTreeInfo(ti); + + align_xoffset = getAlignXOffsetFromTreeInfo(ti); + align_yoffset = getAlignYOffsetFromTreeInfo(ti); - if (ti->cl_first == -1) + if (game_status == GAME_MODE_SCORES) { - /* only on initialization */ + ti = setHallOfFameActiveEntry(ti_ptr); + } + else if (ti->cl_first == -1) + { + // only on initialization ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); ti->cl_cursor = entry_pos - ti->cl_first; + } else if (ti->cl_cursor >= num_page_entries || (num_entries > num_page_entries && num_entries - ti->cl_first < num_page_entries)) { - /* only after change of list size (by custom graphic configuration) */ + // only after change of list size (by custom graphic configuration) ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); ti->cl_cursor = entry_pos - ti->cl_first; } if (position_set_by_scrollbar) ti->cl_first = dy; - else - AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - ti->cl_first, ti); - drawChooseTreeList(ti->cl_first, num_page_entries, ti); - drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); - drawChooseTreeCursor(ti->cl_cursor, TRUE); + drawChooseTreeScreen(ti); return; } else if (button == MB_MENU_LEAVE) { - FadeSetLeaveMenu(); + if (game_status != GAME_MODE_SCORES) + FadeSetLeaveMenu(); PlaySound(SND_MENU_ITEM_SELECTING); @@ -3822,12 +5050,21 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } else if (game_status == GAME_MODE_SETUP) { - if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED || + if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE || + setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED || setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY || setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE) execSetupGame(); + else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE || + setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 || + setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV || + setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI || + setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE) + execSetupEngines(); else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE || - setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE) + setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE || + setup_mode == SETUP_MODE_CHOOSE_RENDERING || + setup_mode == SETUP_MODE_CHOOSE_VSYNC) execSetupGraphics(); else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE || setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS || @@ -3835,7 +5072,12 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, execSetupSound(); else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL || setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE || - setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE) + setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE || + setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY || + setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 || + setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 || + setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 || + setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1) execSetupTouch(); else execSetupArtwork(); @@ -3857,25 +5099,41 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, return; } - if (mx || my) /* mouse input */ +#if defined(PLATFORM_ANDROID) + // directly continue when touching the screen after playing + if ((mx || my) && scores.continue_on_return) { - int last_game_status = game_status; /* save current game status */ + // ignore touch events until released + mx = my = 0; + } +#endif - x = (mx - mSX) / 32; - y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + // any mouse click or cursor key stops leaving scores by "Return" key + if ((mx || my || dx || dy) && scores.continue_on_return) + { + scores.continue_on_return = FALSE; + level_nr = scores.last_level_nr; + LoadLevel(level_nr); + } + + if (mx || my) // mouse input + { + x = (mx - amSX) / 32; + y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS; - SetGameStatus(last_game_status); /* restore current game status */ + if (game_status == GAME_MODE_NAMES) + drawChooseTreeEdit(ti->cl_cursor, FALSE); } - else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */ + else if (dx || dy) // keyboard or scrollbar/scrollbutton input { - /* move cursor instead of scrolling when already at start/end of list */ + // move cursor instead of scrolling when already at start/end of list if (dy == -1 * SCROLL_LINE && ti->cl_first == 0) dy = -1; else if (dy == +1 * SCROLL_LINE && ti->cl_first + num_page_entries == num_entries) dy = 1; - /* handle scrolling screen one line or page */ + // handle scrolling screen one line or page if (ti->cl_cursor + dy < 0 || ti->cl_cursor + dy > num_page_entries - 1) { @@ -3886,7 +5144,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, if (dy < 0 && ti->cl_first > 0) { - /* scroll page/line up */ + // scroll page/line up ti->cl_first -= step; if (ti->cl_first < 0) @@ -3896,7 +5154,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } else if (dy > 0 && ti->cl_first + num_page_entries < num_entries) { - /* scroll page/line down */ + // scroll page/line down ti->cl_first += step; if (ti->cl_first + num_page_entries > num_entries) @@ -3906,31 +5164,38 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } if (redraw) - { - drawChooseTreeList(ti->cl_first, num_page_entries, ti); - drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); - drawChooseTreeCursor(ti->cl_cursor, TRUE); - - AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - ti->cl_first, ti); - } + drawChooseTreeScreen(ti); return; } - /* handle moving cursor one line */ + // handle moving cursor one line y = ti->cl_cursor + dy; } - if (dx == 1) + if (game_status == GAME_MODE_SCORES && ABS(dx) == 1) { - TreeInfo *node_first, *node_cursor; - int entry_pos = ti->cl_first + y; + HandleHallOfFame_SelectLevel(1, dx); - node_first = getTreeInfoFirstGroupEntry(ti); - node_cursor = getTreeInfoFromPos(node_first, entry_pos); + return; + } + else if (game_status == GAME_MODE_NAMES && dx == 1) + { + SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES); - if (node_cursor->node_group) + DrawTypeName(); + + return; + } + else if (dx == 1) + { + TreeInfo *node_first, *node_cursor; + int entry_pos = ti->cl_first + y; + + node_first = getTreeInfoFirstGroupEntry(ti); + node_cursor = getTreeInfoFromPos(node_first, entry_pos); + + if (node_cursor->node_group) { FadeSetEnterMenu(); @@ -3938,15 +5203,17 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, node_cursor->cl_first = ti->cl_first; node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; DrawChooseTree(ti_ptr); return; } } - else if (dx == -1 && ti->node_parent) + else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent) { - FadeSetLeaveMenu(); + if (game_status != GAME_MODE_SCORES) + FadeSetLeaveMenu(); PlaySound(SND_MENU_ITEM_SELECTING); @@ -3958,20 +5225,65 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, if (!anyScrollbarGadgetActive() && IN_VIS_MENU(x, y) && - mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x && + mx < mx_right_border && y >= 0 && y < num_page_entries) { if (button) { + if (game_status == GAME_MODE_NAMES) + { + if (mx >= sx1_edit_name && mx <= sx2_edit_name) + drawChooseTreeEdit(y, TRUE); + } + if (y != ti->cl_cursor) { PlaySound(SND_MENU_ITEM_ACTIVATING); - drawChooseTreeCursor(ti->cl_cursor, FALSE); - drawChooseTreeCursor(y, TRUE); - drawChooseTreeInfo(ti->cl_first + y, ti); + drawChooseTreeCursorAndText(ti, FALSE); ti->cl_cursor = y; + + drawChooseTreeCursorAndText(ti, TRUE); + + drawChooseTreeInfo(ti); + } + else if (dx < 0) + { + if (game_status == GAME_MODE_SETUP) + { + if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE || + setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED || + setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY || + setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE) + execSetupGame(); + else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE || + setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 || + setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV || + setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI || + setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE) + execSetupEngines(); + else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE || + setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE || + setup_mode == SETUP_MODE_CHOOSE_RENDERING || + setup_mode == SETUP_MODE_CHOOSE_VSYNC) + execSetupGraphics(); + else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE || + setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS || + setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC) + execSetupSound(); + else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL || + setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE || + setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE || + setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY || + setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 || + setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 || + setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 || + setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1) + execSetupTouch(); + else + execSetupArtwork(); + } } } else @@ -3990,22 +5302,26 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, node_cursor->cl_first = ti->cl_first; node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; DrawChooseTree(ti_ptr); } else if (node_cursor->parent_link) { - FadeSetLeaveMenu(); + if (game_status != GAME_MODE_SCORES) + FadeSetLeaveMenu(); *ti_ptr = node_cursor->node_parent; DrawChooseTree(ti_ptr); } else { - FadeSetEnterMenu(); + if (game_status != GAME_MODE_SCORES) + FadeSetEnterMenu(); node_cursor->cl_first = ti->cl_first; node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor; if (ti->type == TREE_TYPE_LEVEL_DIR) @@ -4019,12 +5335,21 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, if (game_status == GAME_MODE_SETUP) { - if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED || + if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE || + setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED || setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY || setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE) execSetupGame(); + else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE || + setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 || + setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV || + setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI || + setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE) + execSetupEngines(); else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE || - setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE) + setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE || + setup_mode == SETUP_MODE_CHOOSE_RENDERING || + setup_mode == SETUP_MODE_CHOOSE_VSYNC) execSetupGraphics(); else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE || setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS || @@ -4032,7 +5357,12 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, execSetupSound(); else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL || setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE || - setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE) + setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE || + setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY || + setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 || + setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 || + setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 || + setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1) execSetupTouch(); else execSetupArtwork(); @@ -4045,6 +5375,67 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, HandleMainMenu_SelectLevel(0, 0, new_level_nr); } + else if (game_status == GAME_MODE_LEVELS) + { + // store level set if chosen from "last played level set" menu + StoreLastPlayedLevels(leveldir_current); + + // store if level set chosen from "last played level set" menu + SaveLevelSetup_LastSeries(); + } + else if (game_status == GAME_MODE_NAMES) + { + if (mx >= sx1_edit_name && mx <= sx2_edit_name) + { + SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES); + + DrawTypeName(); + + return; + } + + // change active user to selected user + user.nr = entry_pos; + + // save number of new active user + SaveUserSetup(); + + // load setup of new active user + LoadSetup(); + + // load last level set of new active user + LoadLevelSetup_LastSeries(); + LoadLevelSetup_SeriesInfo(); + + // update list of last played level sets + UpdateLastPlayedLevels_TreeInfo(); + + TapeErase(); + + ToggleFullscreenIfNeeded(); + ChangeWindowScalingIfNeeded(); + + ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS); + ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS); + ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC); + } + else if (game_status == GAME_MODE_SCORES) + { + if (scores.continue_playing && scores.continue_on_return) + { + StartPlayingFromHallOfFame(); + + return; + } + else if (!scores.continue_on_return) + { + SetGameStatus(GAME_MODE_SCOREINFO); + + DrawScoreInfo(node_cursor->pos); + + return; + } + } SetGameStatus(GAME_MODE_MAIN); @@ -4053,16 +5444,67 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } } } + + if (game_status == GAME_MODE_SCORES) + PlayMenuSoundIfLoop(); } -void DrawChooseLevelSet() +void DrawChoosePlayerName(void) { - SetMainBackgroundImage(IMG_BACKGROUND_LEVELS); + int i; - DrawChooseTree(&leveldir_current); + if (player_name != NULL) + { + freeTreeInfo(player_name); + + player_name = NULL; + } + + for (i = 0; i < MAX_PLAYER_NAMES; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME); + char identifier[32], name[MAX_PLAYER_NAME_LEN + 1]; + int value = i; + + ti->node_top = &player_name; + ti->sort_priority = 10000 + value; + ti->color = getPlayerNameColor(global.user_names[i]); + + snprintf(identifier, sizeof(identifier), "%d", value); + snprintf(name, sizeof(name), "%s", global.user_names[i]); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + + pushTreeInfo(&player_name, ti); + } + + // sort player entries by player number + sortTreeInfo(&player_name); + + // set current player entry to selected player entry + player_name_current = + getTreeInfoFromIdentifier(player_name, i_to_a(user.nr)); + + // if that fails, set current player name to first available name + if (player_name_current == NULL) + player_name_current = player_name; + + // set text size for main name input (also used on name selection screen) + InitializeMainControls(); + + DrawChooseTree(&player_name_current); +} + +void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button) +{ + HandleChooseTree(mx, my, dx, dy, button, &player_name_current); +} - PlayMenuSound(); - PlayMenuMusic(); +void DrawChooseLevelSet(void) +{ + DrawChooseTree(&leveldir_current); } void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button) @@ -4070,7 +5512,7 @@ void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button) HandleChooseTree(mx, my, dx, dy, button, &leveldir_current); } -void DrawChooseLevelNr() +void DrawChooseLevelNr(void) { int i; @@ -4084,21 +5526,21 @@ void DrawChooseLevelNr() for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++) { TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR); - char identifier[32], name[32]; + char identifier[32], name[64]; int value = i; - /* temporarily load level info to get level name */ + // temporarily load level info to get level name LoadLevelInfoOnly(i); ti->node_top = &level_number; ti->sort_priority = 10000 + value; - ti->color = (level.no_valid_file ? FC_BLUE : + ti->color = (level.no_level_file ? FC_BLUE : LevelStats_getSolved(i) ? FC_GREEN : LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED); - sprintf(identifier, "%d", value); - sprintf(name, "%03d: %s", value, - (level.no_valid_file ? "(no file)" : level.name)); + snprintf(identifier, sizeof(identifier), "%d", value); + snprintf(name, sizeof(name), "%03d: %s", value, + (level.no_level_file ? "(no file)" : level.name)); setString(&ti->identifier, identifier); setString(&ti->name, name); @@ -4107,23 +5549,18 @@ void DrawChooseLevelNr() pushTreeInfo(&level_number, ti); } - /* sort level number values to start with lowest level number */ + // sort level number values to start with lowest level number sortTreeInfo(&level_number); - /* set current level number to current level number */ + // set current level number to current level number level_number_current = getTreeInfoFromIdentifier(level_number, i_to_a(level_nr)); - /* if that also fails, set current level number to first available level */ + // if that also fails, set current level number to first available level if (level_number_current == NULL) level_number_current = level_number; - SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR); - DrawChooseTree(&level_number_current); - - PlayMenuSound(); - PlayMenuMusic(); } void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button) @@ -4131,239 +5568,582 @@ void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button) HandleChooseTree(mx, my, dx, dy, button, &level_number_current); } -void DrawHallOfFame(int highlight_position) +static void DrawHallOfFame_setScoreEntries(void) { - int fade_mask = REDRAW_FIELD; - - /* needed if different viewport properties defined for scores */ - ChangeViewportPropertiesIfNeeded(); + int max_empty_entries = 10; // at least show "top ten" list, if empty + int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link + int min_score_entries = MIN(max_empty_entries, max_visible_entries); + int score_pos = (scores.last_added >= 0 ? scores.last_added : 0); + int i; - if (CheckIfGlobalBorderHasChanged()) - fade_mask = REDRAW_ALL; + if (score_entries != NULL) + { + freeTreeInfo(score_entries); - UnmapAllGadgets(); - FadeSoundsAndMusic(); + score_entries = NULL; + } - /* (this is needed when called from GameEnd() after winning a game) */ - KeyboardAutoRepeatOn(); - ActivateJoystick(); + for (i = 0; i < MAX_SCORE_ENTRIES; i++) + { + // do not add empty score entries if off-screen + if (scores.entry[i].score == 0 && + scores.entry[i].time == 0 && + i >= min_score_entries) + break; - /* (this is needed when called from GameEnd() after winning a game) */ - SetDrawDeactivationMask(REDRAW_NONE); - SetDrawBackgroundMask(REDRAW_FIELD); + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY); + char identifier[32], name[64]; + int value = i; - if (highlight_position < 0) - LoadScore(level_nr); + ti->node_top = &score_entries; + ti->sort_priority = 10000 + value; + ti->color = FC_YELLOW; + ti->pos = i; - FadeSetEnterScreen(); + snprintf(identifier, sizeof(identifier), "%d", value); + snprintf(name, sizeof(name), "%03d.", value + 1); - FadeOut(fade_mask); + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); - InitAnimation(); + pushTreeInfo(&score_entries, ti); + } - PlayMenuSound(); - PlayMenuMusic(); + // sort score entries to start with highest score entry + sortTreeInfo(&score_entries); - OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + // add top tree node to create back link to main menu + score_entries = addTopTreeInfoNode(score_entries); - HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE); + // set current score entry to last added or highest score entry + score_entry_current = + getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos)); - DrawMaskedBorder(fade_mask); + // if that fails, set current score entry to first valid score entry + if (score_entry_current == NULL) + score_entry_current = getFirstValidTreeInfoEntry(score_entries); - FadeIn(fade_mask); + if (score_entries != NULL && scores.continue_playing) + setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT); } -static void drawHallOfFameList(int first_entry, int highlight_position) +void DrawHallOfFame(int nr) { - int i, j; + scores.last_level_nr = nr; - SetMainBackgroundImage(IMG_BACKGROUND_SCORES); - ClearField(); + // (this is needed when called from GameEnd() after winning a game) + KeyboardAutoRepeatOn(); - DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame"); - DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, - "HighScores of Level %d", level_nr); + // (this is needed when called from GameEnd() after winning a game) + SetDrawDeactivationMask(REDRAW_NONE); + SetDrawBackgroundMask(REDRAW_FIELD); - for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++) - { - int entry = first_entry + i; - boolean active = (entry == highlight_position); - int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1); - int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2); - int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3); - int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4); - int dx1 = 3 * getFontWidth(font_nr1); - int dx2 = dx1 + getFontWidth(font_nr1); - int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4); - int num_dots = (dx3 - dx2) / getFontWidth(font_nr3); - int sy = mSY + 64 + i * 32; + LoadLocalAndServerScore(scores.last_level_nr, TRUE); + + DrawHallOfFame_setScoreEntries(); - DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1); - DrawText(mSX + dx1, sy, ".", font_nr1); + if (scores.last_added >= 0) + SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW); - for (j = 0; j < num_dots; j++) - DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3); + FadeSetEnterScreen(); - if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME)) - DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2); + DrawChooseTree(&score_entry_current); +} - DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4); - } +static char *getHallOfFameRankText(int nr, int size) +{ + static char rank_text[10]; + boolean forced = (scores.force_last_added && nr == scores.last_added); + char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size)); - redraw_mask |= REDRAW_FIELD; + sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : "")); + + return rank_text; } -void HandleHallOfFame(int mx, int my, int dx, int dy, int button) +static char *getHallOfFameTimeText(int nr) { - static int first_entry = 0; - static int highlight_position = 0; - int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + static char score_text[10]; + int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND; + int mm = (time_seconds / 60) % 60; + int ss = (time_seconds % 60); - if (button == MB_MENU_INITIALIZE) - { - first_entry = 0; - highlight_position = mx; - drawHallOfFameList(first_entry, highlight_position); + sprintf(score_text, "%02d:%02d", mm, ss); // show playing time - return; - } + return score_text; +} + +static char *getHallOfFameScoreText(int nr, int size) +{ + if (!level.rate_time_over_score) + return int2str(scores.entry[nr].score, size); // show normal score + else if (level.use_step_counter) + return int2str(scores.entry[nr].time, size); // show number of steps + else + return getHallOfFameTimeText(nr); // show playing time +} - if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */ - step = NUM_MENU_ENTRIES_ON_SCREEN - 1; +static char *getHallOfFameTapeDateText(struct ScoreEntry *entry) +{ + static char tape_date[MAX_ISO_DATE_LEN + 1]; + int i, j; - if (dy < 0) - { - if (first_entry > 0) - { - first_entry -= step; - if (first_entry < 0) - first_entry = 0; + if (!strEqual(entry->tape_date, UNKNOWN_NAME) || + strEqual(entry->tape_basename, UNDEFINED_FILENAME)) + return entry->tape_date; - drawHallOfFameList(first_entry, highlight_position); - } - } - else if (dy > 0) + for (i = 0, j = 0; i < 8; i++, j++) { - if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES) - { - first_entry += step; - if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) - first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN); + tape_date[j] = entry->tape_basename[i]; - drawHallOfFameList(first_entry, highlight_position); - } + if (i == 3 || i == 5) + tape_date[++j] = '-'; } - else if (button == MB_MENU_LEAVE) - { - PlaySound(SND_MENU_ITEM_SELECTING); - FadeSound(SND_BACKGROUND_SCORES); + tape_date[MAX_ISO_DATE_LEN] = '\0'; - SetGameStatus(GAME_MODE_MAIN); + return tape_date; +} - DrawMainMenu(); - } - else if (button == MB_MENU_CHOICE) +static void HandleHallOfFame_SelectLevel(int step, int direction) +{ + int old_level_nr = scores.last_level_nr; + int new_level_nr = old_level_nr + step * direction; + + if (new_level_nr < leveldir_current->first_level) + new_level_nr = leveldir_current->first_level; + if (new_level_nr > leveldir_current->last_level) + new_level_nr = leveldir_current->last_level; + + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + new_level_nr = leveldir_current->handicap_level; + + if (new_level_nr != old_level_nr) { PlaySound(SND_MENU_ITEM_SELECTING); - FadeSound(SND_BACKGROUND_SCORES); + scores.last_level_nr = level_nr = new_level_nr; + scores.last_entry_nr = 0; - SetGameStatus(GAME_MODE_MAIN); + LoadLevel(level_nr); + LoadLocalAndServerScore(level_nr, TRUE); - DrawMainMenu(); - } + DrawHallOfFame_setScoreEntries(); - if (game_status == GAME_MODE_SCORES) - PlayMenuSoundIfLoop(); -} + if (game_status == GAME_MODE_SCORES) + { + // force remapping optional gadgets (especially scroll bar) + UnmapScreenTreeGadgets(); + // redraw complete high score screen, as sub-title has changed + ClearField(); -/* ========================================================================= */ -/* setup screen functions */ -/* ========================================================================= */ + // redraw level selection buttons (which have just been erased) + RedrawScreenMenuGadgets(SCREEN_MASK_SCORES); -static struct TokenInfo *setup_info; -static int num_setup_info; /* number of setup entries shown on screen */ -static int max_setup_info; /* total number of setup entries in list */ + HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current); + } + else + { + DrawScoreInfo_Content(scores.last_entry_nr); + } -static char *window_size_text; -static char *scaling_type_text; -static char *scroll_delay_text; -static char *snapshot_mode_text; -static char *game_speed_text; -static char *graphics_set_name; -static char *sounds_set_name; -static char *music_set_name; -static char *volume_simple_text; -static char *volume_loops_text; -static char *volume_music_text; -static char *touch_controls_text; -static char *move_distance_text; -static char *drop_distance_text; + SaveLevelSetup_SeriesInfo(); + } +} -static void execSetupMain() +void HandleHallOfFame(int mx, int my, int dx, int dy, int button) { - setup_mode = SETUP_MODE_MAIN; - - DrawSetupScreen(); + HandleChooseTree(mx, my, dx, dy, button, &score_entry_current); } -static void execSetupGame_setGameSpeeds() +static void DrawScoreInfo_Content(int entry_nr) { - if (game_speeds == NULL) - { - int i; + struct ScoreEntry *entry = &scores.entry[entry_nr]; + char *pos_text = getHallOfFameRankText(entry_nr, 0); + char *tape_date = getHallOfFameTapeDateText(entry); + int font_head = MENU_INFO_FONT_HEAD; + int font_text = MENU_INFO_FONT_TEXT; + int font_foot = MENU_INFO_FONT_FOOT; + int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO]; + int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO]; + int spacing_left = menu.left_spacing[GAME_MODE_SCOREINFO]; + int spacing_top = menu.top_spacing[GAME_MODE_SCOREINFO]; + int xstep = getFontWidth(font_text); + int ystep_para = getMenuTextStep(spacing_para, font_text); + int ystep_line = getMenuTextStep(spacing_line, font_text); + int xstart = mSX - SX + spacing_left; + int ystart = mSY - SY + spacing_top + getHeadlineSpacing(); + int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO]; + int xstart1 = xstart + xstep; + int xstart2 = xstart + xstep * 12; + int select_x = SX + xstart1; + int select_y1, select_y2; + int play_x, play_y; + int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height; + boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME); + int font_width = getFontWidth(font_text); + int font_height = getFontHeight(font_text); + int tape_date_width = getTextWidth(tape_date, font_text); + int pad_left = xstart2; + int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO]; + int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width; + int max_lines_per_text = 5; + int lines; - for (i = 0; game_speeds_list[i].value != -1; i++) - { - TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); - char identifier[32], name[32]; - int value = game_speeds_list[i].value; - char *text = game_speeds_list[i].text; + ClearField(); - ti->node_top = &game_speeds; - ti->sort_priority = 10000 - value; + // redraw level selection buttons (which have just been erased) + RedrawScreenMenuGadgets(SCREEN_MASK_SCORES); - sprintf(identifier, "%d", value); - sprintf(name, "%s", text); + drawChooseTreeHead(score_entries); + drawChooseTreeInfo(score_entries); - setString(&ti->identifier, identifier); - setString(&ti->name, name); - setString(&ti->name_sorting, name); - setString(&ti->infotext, "Game Speed"); + DrawTextF(xstart1, ystart, font_head, "Level Set"); + lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text, + max_chars_per_line, -1, max_lines_per_text, 0, -1, + TRUE, FALSE, FALSE); + ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height; - pushTreeInfo(&game_speeds, ti); - } + DrawTextF(xstart1, ystart, font_head, "Level"); + lines = DrawTextBufferS(xstart2, ystart, level.name, font_text, + max_chars_per_line, -1, max_lines_per_text, 0, -1, + TRUE, FALSE, FALSE); + ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height; - /* sort game speed values to start with slowest game speed */ - sortTreeInfo(&game_speeds); + select_y1 = SY + ystart; + ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height; - /* set current game speed to configured game speed value */ - game_speed_current = - getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay)); + DrawTextF(xstart1, ystart, font_head, "Rank"); + DrawTextF(xstart2, ystart, font_text, pos_text); + ystart += ystep_line; - /* if that fails, set current game speed to reliable default value */ - if (game_speed_current == NULL) - game_speed_current = - getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY)); + DrawTextF(xstart1, ystart, font_head, "Player"); + DrawTextF(xstart2, ystart, font_text, entry->name); + ystart += ystep_line; - /* if that also fails, set current game speed to first available speed */ - if (game_speed_current == NULL) - game_speed_current = game_speeds; + if (level.use_step_counter) + { + DrawTextF(xstart1, ystart, font_head, "Steps"); + DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5)); + ystart += ystep_line; + } + else + { + DrawTextF(xstart1, ystart, font_head, "Time"); + DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr)); + ystart += ystep_line; } - setup.game_frame_delay = atoi(game_speed_current->identifier); + if (!level.rate_time_over_score || entry->score > 0) + { + DrawTextF(xstart1, ystart, font_head, "Score"); + DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5)); + ystart += ystep_line; + } - /* needed for displaying game speed text instead of identifier */ - game_speed_text = game_speed_current->name; -} + ystart += ystep_line; -static void execSetupGame_setScrollDelays() -{ - if (scroll_delays == NULL) - { - int i; + play_x = SX + xstart2 + tape_date_width + font_width; + play_y = SY + ystart + (font_height - play_height) / 2; + + DrawTextF(xstart1, ystart, font_head, "Tape Date"); + DrawTextF(xstart2, ystart, font_text, tape_date); + ystart += ystep_line; + + DrawTextF(xstart1, ystart, font_head, "Platform"); + DrawTextF(xstart2, ystart, font_text, entry->platform); + ystart += ystep_line; + + DrawTextF(xstart1, ystart, font_head, "Version"); + DrawTextF(xstart2, ystart, font_text, entry->version); + ystart += ystep_line; + + DrawTextF(xstart1, ystart, font_head, "Country"); + lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text, + max_chars_per_line, -1, max_lines_per_text, 0, -1, + TRUE, FALSE, FALSE); + ystart += ystep_line; + + select_y2 = SY + ystart; + + DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back"); + + AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2); + AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible); +} + +static void DrawScoreInfo(int entry_nr) +{ + scores.last_entry_nr = entry_nr; + score_info_tape_play = FALSE; + + UnmapAllGadgets(); + + FreeScreenGadgets(); + CreateScreenGadgets(); + + FadeOut(REDRAW_FIELD); + + // needed if different viewport properties defined after playing score tape + ChangeViewportPropertiesIfNeeded(); + + // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it) + SetDrawDeactivationMask(REDRAW_NONE); + SetDrawBackgroundMask(REDRAW_FIELD); + + // needed if different background image defined after playing score tape + SetMainBackgroundImage(IMG_BACKGROUND_SCORES); + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO); + + // special compatibility handling for "Snake Bite" graphics set + if (strPrefix(leveldir_current->identifier, "snake_bite")) + ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64, + gfx.full_sxsize, gfx.full_sysize - 64); + + DrawScoreInfo_Content(entry_nr); + + // map gadgets for score info screen + MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO); + + FadeIn(REDRAW_FIELD); +} + +static void HandleScoreInfo_SelectScore(int step, int direction) +{ + int old_entry_nr = scores.last_entry_nr; + int new_entry_nr = old_entry_nr + step * direction; + int num_nodes = numTreeInfoInGroup(score_entry_current); + int num_entries = num_nodes - 1; // score nodes only, without back link + + if (new_entry_nr < 0) + new_entry_nr = 0; + if (new_entry_nr > num_entries - 1) + new_entry_nr = num_entries - 1; + + if (new_entry_nr != old_entry_nr) + { + scores.last_entry_nr = new_entry_nr; + + DrawScoreInfo_Content(new_entry_nr); + } +} + +static void HandleScoreInfo_PlayTape(void) +{ + if (!PlayScoreTape(scores.last_entry_nr)) + { + DrawScoreInfo_Content(scores.last_entry_nr); + + FadeIn(REDRAW_FIELD); + } +} + +void HandleScoreInfo(int mx, int my, int dx, int dy, int button) +{ + boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE); + boolean button_is_valid = (mx >= 0 && my >= 0); + boolean button_screen_clicked = (button_action && button_is_valid); + + if (server_scores.updated) + { + // reload scores, using updated server score cache file + LoadLocalAndServerScore(scores.last_level_nr, FALSE); + + server_scores.updated = FALSE; + + DrawHallOfFame_setScoreEntries(); + + DrawScoreInfo_Content(scores.last_entry_nr); + } + + if (button_screen_clicked) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + SetGameStatus(GAME_MODE_SCORES); + + DrawHallOfFame(scores.last_level_nr); + } + else if (dx) + { + HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1)); + } + else if (dy) + { + HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1)); + } +} + + +// ============================================================================ +// setup screen functions +// ============================================================================ + +static struct TokenInfo *setup_info; +static int num_setup_info; // number of setup entries shown on screen +static int max_setup_info; // total number of setup entries in list + +static char *window_size_text; +static char *scaling_type_text; +static char *rendering_mode_text; +static char *vsync_mode_text; +static char *scroll_delay_text; +static char *snapshot_mode_text; +static char *game_engine_type_text; +static char *bd_palette_c64_text; +static char *bd_palette_c64dtv_text; +static char *bd_palette_atari_text; +static char *bd_color_type_text; +static char *game_speed_text; +static char *scores_type_text; +static char *network_server_text; +static char *graphics_set_name; +static char *sounds_set_name; +static char *music_set_name; +static char *volume_simple_text; +static char *volume_loops_text; +static char *volume_music_text; +static char *touch_controls_text; +static char *move_distance_text; +static char *drop_distance_text; +static char *transparency_text; +static char *grid_size_text[2][2]; + +static void execSetupMain(void) +{ + setup_mode = SETUP_MODE_MAIN; + + DrawSetupScreen(); +} + +static void execSetupGame_setScoresType(void) +{ + if (scores_types == NULL) + { + int i; + + for (i = 0; scores_types_list[i].value != NULL; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + char *value = scores_types_list[i].value; + char *text = scores_types_list[i].text; + + ti->node_top = &scores_types; + ti->sort_priority = i; + + sprintf(identifier, "%s", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE); + + pushTreeInfo(&scores_types, ti); + } + + // sort scores type values to start with lowest scores type value + sortTreeInfo(&scores_types); + + // set current scores type value to configured scores type value + scores_type_current = + getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list); + + // if that fails, set current scores type to reliable default value + if (scores_type_current == NULL) + scores_type_current = + getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT); + + // if that also fails, set current scores type to first available value + if (scores_type_current == NULL) + scores_type_current = scores_types; + } + + setup.scores_in_highscore_list = scores_type_current->identifier; + + // needed for displaying scores type text instead of identifier + scores_type_text = scores_type_current->name; +} + +static void execSetupGame_setGameSpeeds(boolean update_value) +{ + if (setup.game_speed_extended) + { + game_speeds_list = game_speeds_list_extended; + game_speeds = game_speeds_extended; + } + else + { + game_speeds_list = game_speeds_list_normal; + game_speeds = game_speeds_normal; + } + + if (game_speeds == NULL) + { + int i; + + for (i = 0; game_speeds_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = game_speeds_list[i].value; + char *text = game_speeds_list[i].text; + + ti->node_top = &game_speeds; + ti->sort_priority = 10000 - value; + + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED); + + pushTreeInfo(&game_speeds, ti); + } + + // sort game speed values to start with slowest game speed + sortTreeInfo(&game_speeds); + + update_value = TRUE; + } + + if (update_value) + { + // set current game speed to configured game speed value + game_speed_current = + getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay)); + + // if that fails, set current game speed to reliable default value + if (game_speed_current == NULL) + game_speed_current = + getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY)); + + // if that also fails, set current game speed to first available speed + if (game_speed_current == NULL) + game_speed_current = game_speeds; + + if (setup.game_speed_extended) + game_speeds_extended = game_speeds; + else + game_speeds_normal = game_speeds; + } + + setup.game_frame_delay = atoi(game_speed_current->identifier); + + // needed for displaying game speed text instead of identifier + game_speed_text = game_speed_current->name; +} + +static void execSetupGame_setScrollDelays(void) +{ + if (scroll_delays == NULL) + { + int i; for (i = 0; scroll_delays_list[i].value != -1; i++) { @@ -4381,35 +6161,35 @@ static void execSetupGame_setScrollDelays() setString(&ti->identifier, identifier); setString(&ti->name, name); setString(&ti->name_sorting, name); - setString(&ti->infotext, "Scaling Type"); + setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY); pushTreeInfo(&scroll_delays, ti); } - /* sort scaling type values to start with lowest scaling type value */ + // sort scroll delay values to start with lowest scroll delay value sortTreeInfo(&scroll_delays); - /* set current scaling type value to configured scaling type value */ + // set current scroll delay value to configured scroll delay value scroll_delay_current = - getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value)); + getTreeInfoFromIdentifier(scroll_delays, i_to_a(setup.scroll_delay_value)); - /* if that fails, set current scaling type to reliable default value */ + // if that fails, set current scroll delay to reliable default value if (scroll_delay_current == NULL) scroll_delay_current = getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY)); - /* if that also fails, set current scaling type to first available value */ + // if that also fails, set current scroll delay to first available value if (scroll_delay_current == NULL) scroll_delay_current = scroll_delays; } setup.scroll_delay_value = atoi(scroll_delay_current->identifier); - /* needed for displaying scaling type text instead of identifier */ + // needed for displaying scroll delay text instead of identifier scroll_delay_text = scroll_delay_current->name; } -static void execSetupGame_setSnapshotModes() +static void execSetupGame_setSnapshotModes(void) { if (snapshot_modes == NULL) { @@ -4431,95 +6211,116 @@ static void execSetupGame_setSnapshotModes() setString(&ti->identifier, identifier); setString(&ti->name, name); setString(&ti->name_sorting, name); - setString(&ti->infotext, "Snapshot Mode"); + setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE); pushTreeInfo(&snapshot_modes, ti); } - /* sort snapshot mode values to start with lowest snapshot mode value */ + // sort snapshot mode values to start with lowest snapshot mode value sortTreeInfo(&snapshot_modes); - /* set current snapshot mode value to configured snapshot mode value */ + // set current snapshot mode value to configured snapshot mode value snapshot_mode_current = getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode); - /* if that fails, set current snapshot mode to reliable default value */ + // if that fails, set current snapshot mode to reliable default value if (snapshot_mode_current == NULL) snapshot_mode_current = getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT); - /* if that also fails, set current snapshot mode to first available value */ + // if that also fails, set current snapshot mode to first available value if (snapshot_mode_current == NULL) snapshot_mode_current = snapshot_modes; } setup.engine_snapshot_mode = snapshot_mode_current->identifier; - /* needed for displaying snapshot mode text instead of identifier */ + // needed for displaying snapshot mode text instead of identifier snapshot_mode_text = snapshot_mode_current->name; } -static void execSetupGame() +static void execSetupGame_setNetworkServerText(void) +{ + if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT)) + { + strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP); + } + else + { + strncpy(network_server_hostname, setup.network_server_hostname, + MAX_SETUP_TEXT_INPUT_LEN); + network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0'; + } + + // needed for displaying network server text instead of identifier + network_server_text = network_server_hostname; +} + +static void execSetupGame(void) { - execSetupGame_setGameSpeeds(); + boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED); + + execSetupGame_setGameSpeeds(FALSE); + execSetupGame_setScoresType(); execSetupGame_setScrollDelays(); execSetupGame_setSnapshotModes(); + execSetupGame_setNetworkServerText(); + + if (!setup.provide_uploading_tapes) + setHideSetupEntry(execOfferUploadTapes); + setup_mode = SETUP_MODE_GAME; DrawSetupScreen(); + + // check if vsync needs to be disabled for this game speed to work + if (check_vsync_mode) + DisableVsyncIfNeeded(); } -static void execSetupChooseGameSpeed() +static void execSetupChooseScoresType(void) { - setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED; + setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE; DrawSetupScreen(); } -static void execSetupChooseScrollDelay() +static void execSetupChooseGameSpeed(void) { - setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY; + setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED; DrawSetupScreen(); } -static void execSetupChooseSnapshotMode() +static void execSetupChooseScrollDelay(void) { - setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE; + setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY; DrawSetupScreen(); } -static void execSetupEditor() +static void execSetupChooseSnapshotMode(void) { - setup_mode = SETUP_MODE_EDITOR; + setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE; DrawSetupScreen(); } -static void execSetupGraphics_setWindowSizes(boolean update_list) +static void execSetupEngines_setGameEngineType(void) { - if (window_sizes != NULL && update_list) - { - freeTreeInfo(window_sizes); - - window_sizes = NULL; - } - - if (window_sizes == NULL) + if (game_engine_types == NULL) { - boolean current_window_size_found = FALSE; int i; - for (i = 0; window_sizes_list[i].value != -1; i++) + for (i = 0; game_engine_types_list[i].value != -1; i++) { TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); char identifier[32], name[32]; - int value = window_sizes_list[i].value; - char *text = window_sizes_list[i].text; + int value = game_engine_types_list[i].value; + char *text = game_engine_types_list[i].text; - ti->node_top = &window_sizes; + ti->node_top = &game_engine_types; ti->sort_priority = value; sprintf(identifier, "%d", value); @@ -4528,192 +6329,311 @@ static void execSetupGraphics_setWindowSizes(boolean update_list) setString(&ti->identifier, identifier); setString(&ti->name, name); setString(&ti->name_sorting, name); - setString(&ti->infotext, "Window Scaling"); - - pushTreeInfo(&window_sizes, ti); + setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_ENGINE_TYPE); - if (value == setup.window_scaling_percent) - current_window_size_found = TRUE; + pushTreeInfo(&game_engine_types, ti); } - if (!current_window_size_found) - { - // add entry for non-preset window scaling value + // sort game engine type values to start with lowest game engine type value + sortTreeInfo(&game_engine_types); + + // set current game engine type value to configured game engine type value + game_engine_type_current = + getTreeInfoFromIdentifier(game_engine_types, i_to_a(setup.default_game_engine_type)); + + // if that fails, set current game engine type to reliable default value + if (game_engine_type_current == NULL) + game_engine_type_current = + getTreeInfoFromIdentifier(game_engine_types, i_to_a(GAME_ENGINE_TYPE_RND)); + + // if that also fails, set current game engine type to first available value + if (game_engine_type_current == NULL) + game_engine_type_current = game_engine_types; + } + + setup.default_game_engine_type = atoi(game_engine_type_current->identifier); + + // needed for displaying game engine type text instead of identifier + game_engine_type_text = game_engine_type_current->name; +} + +static void execSetupEngines_setPalettesC64(void) +{ + if (bd_palettes_c64 == NULL) + { + int i; + for (i = 0; bd_palettes_c64_list[i].value != -1; i++) + { TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); char identifier[32], name[32]; - int value = setup.window_scaling_percent; + int value = bd_palettes_c64_list[i].value; + char *text = bd_palettes_c64_list[i].text; - ti->node_top = &window_sizes; + ti->node_top = &bd_palettes_c64; ti->sort_priority = value; sprintf(identifier, "%d", value); - sprintf(name, "%d %% (Current)", value); + sprintf(name, "%s", text); setString(&ti->identifier, identifier); setString(&ti->name, name); setString(&ti->name_sorting, name); - setString(&ti->infotext, "Window Scaling"); + setString(&ti->infotext, STR_SETUP_CHOOSE_BD_PALETTE_C64); - pushTreeInfo(&window_sizes, ti); + pushTreeInfo(&bd_palettes_c64, ti); } - /* sort window size values to start with lowest window size value */ - sortTreeInfo(&window_sizes); + // sort palette values to start with lowest palette value + sortTreeInfo(&bd_palettes_c64); - /* set current window size value to configured window size value */ - window_size_current = - getTreeInfoFromIdentifier(window_sizes, - i_to_a(setup.window_scaling_percent)); + // set current palette value to configured palette value + bd_palette_c64_current = + getTreeInfoFromIdentifier(bd_palettes_c64, i_to_a(setup.bd_palette_c64)); - /* if that fails, set current window size to reliable default value */ - if (window_size_current == NULL) - window_size_current = - getTreeInfoFromIdentifier(window_sizes, - i_to_a(STD_WINDOW_SCALING_PERCENT)); + // if that fails, set current palette to reliable default value + if (bd_palette_c64_current == NULL) + bd_palette_c64_current = + getTreeInfoFromIdentifier(bd_palettes_c64, i_to_a(GD_DEFAULT_PALETTE_C64)); - /* if that also fails, set current window size to first available value */ - if (window_size_current == NULL) - window_size_current = window_sizes; + // if that also fails, set current palette to first available value + if (bd_palette_c64_current == NULL) + bd_palette_c64_current = bd_palettes_c64; } - setup.window_scaling_percent = atoi(window_size_current->identifier); + setup.bd_palette_c64 = atoi(bd_palette_c64_current->identifier); - /* needed for displaying window size text instead of identifier */ - window_size_text = window_size_current->name; + // needed for displaying palette text instead of identifier + bd_palette_c64_text = bd_palette_c64_current->name; } -static void execSetupGraphics_setScalingTypes() +static void execSetupEngines_setPalettesC64DTV(void) { - if (scaling_types == NULL) + if (bd_palettes_c64dtv == NULL) { int i; - for (i = 0; scaling_types_list[i].value != NULL; i++) + for (i = 0; bd_palettes_c64dtv_list[i].value != -1; i++) { TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); char identifier[32], name[32]; - char *value = scaling_types_list[i].value; - char *text = scaling_types_list[i].text; + int value = bd_palettes_c64dtv_list[i].value; + char *text = bd_palettes_c64dtv_list[i].text; - ti->node_top = &scaling_types; - ti->sort_priority = i; + ti->node_top = &bd_palettes_c64dtv; + ti->sort_priority = value; - sprintf(identifier, "%s", value); + sprintf(identifier, "%d", value); sprintf(name, "%s", text); setString(&ti->identifier, identifier); setString(&ti->name, name); setString(&ti->name_sorting, name); - setString(&ti->infotext, "Anti-Aliasing"); + setString(&ti->infotext, STR_SETUP_CHOOSE_BD_PALETTE_C64DTV); - pushTreeInfo(&scaling_types, ti); + pushTreeInfo(&bd_palettes_c64dtv, ti); } - /* sort scaling type values to start with lowest scaling type value */ - sortTreeInfo(&scaling_types); + // sort palette values to start with lowest palette value + sortTreeInfo(&bd_palettes_c64dtv); - /* set current scaling type value to configured scaling type value */ - scaling_type_current = - getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality); + // set current palette value to configured palette value + bd_palette_c64dtv_current = + getTreeInfoFromIdentifier(bd_palettes_c64dtv, i_to_a(setup.bd_palette_c64dtv)); - /* if that fails, set current scaling type to reliable default value */ - if (scaling_type_current == NULL) - scaling_type_current = - getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT); + // if that fails, set current palette to reliable default value + if (bd_palette_c64dtv_current == NULL) + bd_palette_c64dtv_current = + getTreeInfoFromIdentifier(bd_palettes_c64dtv, i_to_a(GD_DEFAULT_PALETTE_C64DTV)); - /* if that also fails, set current scaling type to first available value */ - if (scaling_type_current == NULL) - scaling_type_current = scaling_types; + // if that also fails, set current palette to first available value + if (bd_palette_c64dtv_current == NULL) + bd_palette_c64dtv_current = bd_palettes_c64dtv; } - setup.window_scaling_quality = scaling_type_current->identifier; + setup.bd_palette_c64dtv = atoi(bd_palette_c64dtv_current->identifier); - /* needed for displaying scaling type text instead of identifier */ - scaling_type_text = scaling_type_current->name; + // needed for displaying palette text instead of identifier + bd_palette_c64dtv_text = bd_palette_c64dtv_current->name; } -static void execSetupGraphics() +static void execSetupEngines_setPalettesAtari(void) { - if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE) + if (bd_palettes_atari == NULL) { - // update "setup.window_scaling_percent" from list selection - execSetupGraphics_setWindowSizes(FALSE); + int i; + + for (i = 0; bd_palettes_atari_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = bd_palettes_atari_list[i].value; + char *text = bd_palettes_atari_list[i].text; + + ti->node_top = &bd_palettes_atari; + ti->sort_priority = value; + + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, STR_SETUP_CHOOSE_BD_PALETTE_ATARI); + + pushTreeInfo(&bd_palettes_atari, ti); + } + + // sort palette values to start with lowest palette value + sortTreeInfo(&bd_palettes_atari); + + // set current palette value to configured palette value + bd_palette_atari_current = + getTreeInfoFromIdentifier(bd_palettes_atari, i_to_a(setup.bd_palette_atari)); + + // if that fails, set current palette to reliable default value + if (bd_palette_atari_current == NULL) + bd_palette_atari_current = + getTreeInfoFromIdentifier(bd_palettes_atari, i_to_a(GD_DEFAULT_PALETTE_ATARI)); + + // if that also fails, set current palette to first available value + if (bd_palette_atari_current == NULL) + bd_palette_atari_current = bd_palettes_atari; } - else + + setup.bd_palette_atari = atoi(bd_palette_atari_current->identifier); + + // needed for displaying palette text instead of identifier + bd_palette_atari_text = bd_palette_atari_current->name; +} + +static void execSetupEngines_setColorType(void) +{ + if (bd_color_types == NULL) { - // update list selection from "setup.window_scaling_percent" - execSetupGraphics_setWindowSizes(TRUE); + int i; + + for (i = 0; bd_color_types_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = bd_color_types_list[i].value; + char *text = bd_color_types_list[i].text; + + ti->node_top = &bd_color_types; + ti->sort_priority = value; + + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, STR_SETUP_CHOOSE_BD_COLOR_TYPE); + + pushTreeInfo(&bd_color_types, ti); + } + + // sort color type values to start with lowest color type value + sortTreeInfo(&bd_color_types); + + // set current color type value to configured color type value + bd_color_type_current = + getTreeInfoFromIdentifier(bd_color_types, i_to_a(setup.bd_default_color_type)); + + // if that fails, set current color type to reliable default value + if (bd_color_type_current == NULL) + bd_color_type_current = + getTreeInfoFromIdentifier(bd_color_types, i_to_a(GD_DEFAULT_COLOR_TYPE)); + + // if that also fails, set current color type to first available value + if (bd_color_type_current == NULL) + bd_color_type_current = bd_color_types; } - execSetupGraphics_setScalingTypes(); + setup.bd_default_color_type = atoi(bd_color_type_current->identifier); - setup_mode = SETUP_MODE_GRAPHICS; + // needed for displaying color type text instead of identifier + bd_color_type_text = bd_color_type_current->name; +} + +static void execSetupEngines(void) +{ + setup_mode = SETUP_MODE_ENGINES; + + execSetupEngines_setGameEngineType(); + execSetupEngines_setPalettesC64(); + execSetupEngines_setPalettesC64DTV(); + execSetupEngines_setPalettesAtari(); + execSetupEngines_setColorType(); DrawSetupScreen(); +} -#if defined(TARGET_SDL2) - // window scaling may have changed at this point - ToggleFullscreenOrChangeWindowScalingIfNeeded(); +static void execSetupChooseGameEngineType(void) +{ + setup_mode = SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE; - // window scaling quality may have changed at this point - if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality)) - SDLSetWindowScalingQuality(setup.window_scaling_quality); -#endif + DrawSetupScreen(); } -#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID) -static void execSetupChooseWindowSize() +static void execSetupChoosePaletteC64(void) { - setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE; + setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_C64; DrawSetupScreen(); } -static void execSetupChooseScalingType() +static void execSetupChoosePaletteC64DTV(void) { - setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE; + setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV; DrawSetupScreen(); } -#endif -static void execSetupChooseVolumeSimple() +static void execSetupChoosePaletteAtari(void) { - setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE; + setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_ATARI; DrawSetupScreen(); } -static void execSetupChooseVolumeLoops() +static void execSetupChooseColorType(void) { - setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS; + setup_mode = SETUP_MODE_CHOOSE_BD_COLOR_TYPE; DrawSetupScreen(); } -static void execSetupChooseVolumeMusic() +static void execSetupEditor(void) { - setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC; + setup_mode = SETUP_MODE_EDITOR; DrawSetupScreen(); } -static void execSetupSound() +static void execSetupGraphics_setWindowSizes(boolean update_list) { - if (volumes_simple == NULL) + if (window_sizes != NULL && update_list) { - boolean current_volume_simple_found = FALSE; + freeTreeInfo(window_sizes); + + window_sizes = NULL; + } + + if (window_sizes == NULL) + { + boolean current_window_size_found = FALSE; int i; - for (i = 0; volumes_list[i].value != -1; i++) + for (i = 0; window_sizes_list[i].value != -1; i++) { TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); char identifier[32], name[32]; - int value = volumes_list[i].value; - char *text = volumes_list[i].text; + int value = window_sizes_list[i].value; + char *text = window_sizes_list[i].text; - ti->node_top = &volumes_simple; + ti->node_top = &window_sizes; ti->sort_priority = value; sprintf(identifier, "%d", value); @@ -4722,23 +6642,23 @@ static void execSetupSound() setString(&ti->identifier, identifier); setString(&ti->name, name); setString(&ti->name_sorting, name); - setString(&ti->infotext, "Sound Volume"); + setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE); - pushTreeInfo(&volumes_simple, ti); + pushTreeInfo(&window_sizes, ti); - if (value == setup.volume_simple) - current_volume_simple_found = TRUE; + if (value == setup.window_scaling_percent) + current_window_size_found = TRUE; } - if (!current_volume_simple_found) + if (!current_window_size_found) { - // add entry for non-preset volume value + // add entry for non-preset window scaling value TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); char identifier[32], name[32]; - int value = setup.volume_simple; + int value = setup.window_scaling_percent; - ti->node_top = &volumes_simple; + ti->node_top = &window_sizes; ti->sort_priority = value; sprintf(identifier, "%d", value); @@ -4747,255 +6667,386 @@ static void execSetupSound() setString(&ti->identifier, identifier); setString(&ti->name, name); setString(&ti->name_sorting, name); - setString(&ti->infotext, "Sound Volume"); + setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE); - pushTreeInfo(&volumes_simple, ti); + pushTreeInfo(&window_sizes, ti); } - /* sort volume values to start with lowest volume value */ - sortTreeInfo(&volumes_simple); + // sort window size values to start with lowest window size value + sortTreeInfo(&window_sizes); - /* set current volume value to configured volume value */ - volume_simple_current = - getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple)); + // set current window size value to configured window size value + window_size_current = + getTreeInfoFromIdentifier(window_sizes, + i_to_a(setup.window_scaling_percent)); - /* if that fails, set current volume to reliable default value */ - if (volume_simple_current == NULL) - volume_simple_current = - getTreeInfoFromIdentifier(volumes_simple, i_to_a(100)); + // if that fails, set current window size to reliable default value + if (window_size_current == NULL) + window_size_current = + getTreeInfoFromIdentifier(window_sizes, + i_to_a(STD_WINDOW_SCALING_PERCENT)); - /* if that also fails, set current volume to first available value */ - if (volume_simple_current == NULL) - volume_simple_current = volumes_simple; + // if that also fails, set current window size to first available value + if (window_size_current == NULL) + window_size_current = window_sizes; } - if (volumes_loops == NULL) + setup.window_scaling_percent = atoi(window_size_current->identifier); + + // needed for displaying window size text instead of identifier + window_size_text = window_size_current->name; +} + +static void execSetupGraphics_setScalingTypes(void) +{ + if (scaling_types == NULL) { - boolean current_volume_loops_found = FALSE; int i; - for (i = 0; volumes_list[i].value != -1; i++) + for (i = 0; scaling_types_list[i].value != NULL; i++) { TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); char identifier[32], name[32]; - int value = volumes_list[i].value; - char *text = volumes_list[i].text; + char *value = scaling_types_list[i].value; + char *text = scaling_types_list[i].text; - ti->node_top = &volumes_loops; - ti->sort_priority = value; + ti->node_top = &scaling_types; + ti->sort_priority = i; - sprintf(identifier, "%d", value); + sprintf(identifier, "%s", value); sprintf(name, "%s", text); setString(&ti->identifier, identifier); setString(&ti->name, name); setString(&ti->name_sorting, name); - setString(&ti->infotext, "Loops Volume"); + setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE); - pushTreeInfo(&volumes_loops, ti); - - if (value == setup.volume_loops) - current_volume_loops_found = TRUE; + pushTreeInfo(&scaling_types, ti); } - if (!current_volume_loops_found) - { - // add entry for non-preset volume value + // sort scaling type values to start with lowest scaling type value + sortTreeInfo(&scaling_types); + + // set current scaling type value to configured scaling type value + scaling_type_current = + getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality); + + // if that fails, set current scaling type to reliable default value + if (scaling_type_current == NULL) + scaling_type_current = + getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT); + + // if that also fails, set current scaling type to first available value + if (scaling_type_current == NULL) + scaling_type_current = scaling_types; + } + setup.window_scaling_quality = scaling_type_current->identifier; + + // needed for displaying scaling type text instead of identifier + scaling_type_text = scaling_type_current->name; +} + +static void execSetupGraphics_setRenderingModes(void) +{ + if (rendering_modes == NULL) + { + int i; + + for (i = 0; rendering_modes_list[i].value != NULL; i++) + { TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); char identifier[32], name[32]; - int value = setup.volume_loops; + char *value = rendering_modes_list[i].value; + char *text = rendering_modes_list[i].text; - ti->node_top = &volumes_loops; - ti->sort_priority = value; + ti->node_top = &rendering_modes; + ti->sort_priority = i; - sprintf(identifier, "%d", value); - sprintf(name, "%d %% (Current)", value); + sprintf(identifier, "%s", value); + sprintf(name, "%s", text); setString(&ti->identifier, identifier); setString(&ti->name, name); setString(&ti->name_sorting, name); - setString(&ti->infotext, "Loops Volume"); + setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING); - pushTreeInfo(&volumes_loops, ti); + pushTreeInfo(&rendering_modes, ti); } - /* sort volume values to start with lowest volume value */ - sortTreeInfo(&volumes_loops); + // sort rendering mode values to start with lowest rendering mode value + sortTreeInfo(&rendering_modes); - /* set current volume value to configured volume value */ - volume_loops_current = - getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops)); + // set current rendering mode value to configured rendering mode value + rendering_mode_current = + getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode); - /* if that fails, set current volume to reliable default value */ - if (volume_loops_current == NULL) - volume_loops_current = - getTreeInfoFromIdentifier(volumes_loops, i_to_a(100)); + // if that fails, set current rendering mode to reliable default value + if (rendering_mode_current == NULL) + rendering_mode_current = + getTreeInfoFromIdentifier(rendering_modes, + STR_SPECIAL_RENDERING_DEFAULT); - /* if that also fails, set current volume to first available value */ - if (volume_loops_current == NULL) - volume_loops_current = volumes_loops; + // if that also fails, set current rendering mode to first available one + if (rendering_mode_current == NULL) + rendering_mode_current = rendering_modes; } - if (volumes_music == NULL) + setup.screen_rendering_mode = rendering_mode_current->identifier; + + // needed for displaying rendering mode text instead of identifier + rendering_mode_text = rendering_mode_current->name; +} + +static void execSetupGraphics_setVsyncModes(boolean update_value) +{ + if (vsync_modes == NULL) { - boolean current_volume_music_found = FALSE; int i; - for (i = 0; volumes_list[i].value != -1; i++) + for (i = 0; vsync_modes_list[i].value != NULL; i++) { TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); char identifier[32], name[32]; - int value = volumes_list[i].value; - char *text = volumes_list[i].text; + char *value = vsync_modes_list[i].value; + char *text = vsync_modes_list[i].text; - ti->node_top = &volumes_music; - ti->sort_priority = value; + ti->node_top = &vsync_modes; + ti->sort_priority = i; - sprintf(identifier, "%d", value); + sprintf(identifier, "%s", value); sprintf(name, "%s", text); setString(&ti->identifier, identifier); setString(&ti->name, name); setString(&ti->name_sorting, name); - setString(&ti->infotext, "Music Volume"); + setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC); - pushTreeInfo(&volumes_music, ti); - - if (value == setup.volume_music) - current_volume_music_found = TRUE; + pushTreeInfo(&vsync_modes, ti); } - if (!current_volume_music_found) - { - // add entry for non-preset volume value + // sort vsync mode values to start with lowest vsync mode value + sortTreeInfo(&vsync_modes); - TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); - char identifier[32], name[32]; - int value = setup.volume_music; + update_value = TRUE; + } - ti->node_top = &volumes_music; - ti->sort_priority = value; + if (update_value) + { + // set current vsync mode value to configured vsync mode value + vsync_mode_current = + getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode); - sprintf(identifier, "%d", value); - sprintf(name, "%d %% (Current)", value); + // if that fails, set current vsync mode to reliable default value + if (vsync_mode_current == NULL) + vsync_mode_current = + getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT); - setString(&ti->identifier, identifier); - setString(&ti->name, name); - setString(&ti->name_sorting, name); - setString(&ti->infotext, "Music Volume"); + // if that also fails, set current vsync mode to first available one + if (vsync_mode_current == NULL) + vsync_mode_current = vsync_modes; + } - pushTreeInfo(&volumes_music, ti); - } + setup.vsync_mode = vsync_mode_current->identifier; - /* sort volume values to start with lowest volume value */ - sortTreeInfo(&volumes_music); + // needed for displaying vsync mode text instead of identifier + vsync_mode_text = vsync_mode_current->name; +} - /* set current volume value to configured volume value */ - volume_music_current = - getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music)); +static void execSetupGraphics(void) +{ + boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC); - /* if that fails, set current volume to reliable default value */ - if (volume_music_current == NULL) - volume_music_current = - getTreeInfoFromIdentifier(volumes_music, i_to_a(100)); + // update "setup.window_scaling_percent" from list selection + // (in this case, window scaling was changed on setup screen) + if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE) + execSetupGraphics_setWindowSizes(FALSE); - /* if that also fails, set current volume to first available value */ - if (volume_music_current == NULL) - volume_music_current = volumes_music; - } + // update "setup.vsync_mode" from list selection + // (in this case, vsync mode was changed on setup screen) + if (setup_mode == SETUP_MODE_CHOOSE_VSYNC) + execSetupGraphics_setVsyncModes(FALSE); - setup.volume_simple = atoi(volume_simple_current->identifier); - setup.volume_loops = atoi(volume_loops_current->identifier); - setup.volume_music = atoi(volume_music_current->identifier); + // update list selection from "setup.window_scaling_percent" + // (window scaling may have changed by resizing the window) + execSetupGraphics_setWindowSizes(TRUE); - /* needed for displaying volume text instead of identifier */ - volume_simple_text = volume_simple_current->name; - volume_loops_text = volume_loops_current->name; - volume_music_text = volume_music_current->name; + // update list selection from "setup.vsync_mode" + // (vsync_mode may have changed by re-creating the renderer) + execSetupGraphics_setVsyncModes(TRUE); - setup_mode = SETUP_MODE_SOUND; + execSetupGraphics_setScalingTypes(); + execSetupGraphics_setRenderingModes(); + + setup_mode = SETUP_MODE_GRAPHICS; + + DrawSetupScreen(); + + // check if game speed is high enough for 60 Hz vsync to work + if (check_game_speed) + ModifyGameSpeedIfNeeded(); + + // window scaling may have changed at this point + ChangeWindowScalingIfNeeded(); + + // window scaling quality may have changed at this point + if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality)) + SDLSetWindowScalingQuality(setup.window_scaling_quality); + + // screen rendering mode may have changed at this point + SDLSetScreenRenderingMode(setup.screen_rendering_mode); + + int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode); + int video_vsync_mode = video.vsync_mode; + + // screen vsync mode may have changed at this point + ChangeVsyncModeIfNeeded(); + + // check if setting vsync mode to selected value failed + if (setup_vsync_mode != video_vsync_mode && + setup_vsync_mode != video.vsync_mode) + { + // changing vsync mode to selected value failed -- reset displayed value + execSetupGraphics_setVsyncModes(TRUE); + + Request("Setting VSync failed!", REQ_CONFIRM); + + DrawSetupScreen(); + } +} + +static void execSetupChooseWindowSize(void) +{ + setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE; DrawSetupScreen(); } -static void execSetupChooseTouchControls() +static void execSetupChooseScalingType(void) { - setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL; + setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE; DrawSetupScreen(); } -static void execSetupChooseMoveDistance() +static void execSetupChooseRenderingMode(void) { - setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE; + setup_mode = SETUP_MODE_CHOOSE_RENDERING; DrawSetupScreen(); } -static void execSetupChooseDropDistance() +static void execSetupChooseVsyncMode(void) { - setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE; + setup_mode = SETUP_MODE_CHOOSE_VSYNC; DrawSetupScreen(); } -static void execSetupTouch() +static void execSetupChooseVolumeSimple(void) { - if (touch_controls == NULL) + setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE; + + DrawSetupScreen(); +} + +static void execSetupChooseVolumeLoops(void) +{ + setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS; + + DrawSetupScreen(); +} + +static void execSetupChooseVolumeMusic(void) +{ + setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC; + + DrawSetupScreen(); +} + +static void execSetupSound(void) +{ + if (volumes_simple == NULL) { + boolean current_volume_simple_found = FALSE; int i; - for (i = 0; touch_controls_list[i].value != NULL; i++) + for (i = 0; volumes_list[i].value != -1; i++) { TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); char identifier[32], name[32]; - char *value = touch_controls_list[i].value; - char *text = touch_controls_list[i].text; + int value = volumes_list[i].value; + char *text = volumes_list[i].text; - ti->node_top = &touch_controls; - ti->sort_priority = i; + ti->node_top = &volumes_simple; + ti->sort_priority = value; - sprintf(identifier, "%s", value); + sprintf(identifier, "%d", value); sprintf(name, "%s", text); setString(&ti->identifier, identifier); setString(&ti->name, name); setString(&ti->name_sorting, name); - setString(&ti->infotext, "Control Type"); + setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE); - pushTreeInfo(&touch_controls, ti); + pushTreeInfo(&volumes_simple, ti); + + if (value == setup.volume_simple) + current_volume_simple_found = TRUE; } - /* sort touch control values to start with lowest touch control value */ - sortTreeInfo(&touch_controls); + if (!current_volume_simple_found) + { + // add entry for non-preset volume value - /* set current touch control value to configured touch control value */ - touch_control_current = - getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type); + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = setup.volume_simple; - /* if that fails, set current touch control to reliable default value */ - if (touch_control_current == NULL) - touch_control_current = - getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT); + ti->node_top = &volumes_simple; + ti->sort_priority = value; - /* if that also fails, set current touch control to first available value */ - if (touch_control_current == NULL) - touch_control_current = touch_controls; + sprintf(identifier, "%d", value); + sprintf(name, "%d %% (Current)", value); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE); + + pushTreeInfo(&volumes_simple, ti); + } + + // sort volume values to start with lowest volume value + sortTreeInfo(&volumes_simple); + + // set current volume value to configured volume value + volume_simple_current = + getTreeInfoFromIdentifier(volumes_simple, i_to_a(setup.volume_simple)); + + // if that fails, set current volume to reliable default value + if (volume_simple_current == NULL) + volume_simple_current = + getTreeInfoFromIdentifier(volumes_simple, i_to_a(100)); + + // if that also fails, set current volume to first available value + if (volume_simple_current == NULL) + volume_simple_current = volumes_simple; } - if (move_distances == NULL) + if (volumes_loops == NULL) { + boolean current_volume_loops_found = FALSE; int i; - for (i = 0; distances_list[i].value != -1; i++) + for (i = 0; volumes_list[i].value != -1; i++) { TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); char identifier[32], name[32]; - int value = distances_list[i].value; - char *text = distances_list[i].text; + int value = volumes_list[i].value; + char *text = volumes_list[i].text; - ti->node_top = &move_distances; + ti->node_top = &volumes_loops; ti->sort_priority = value; sprintf(identifier, "%d", value); @@ -5004,41 +7055,66 @@ static void execSetupTouch() setString(&ti->identifier, identifier); setString(&ti->name, name); setString(&ti->name_sorting, name); - setString(&ti->infotext, "Move Distance"); + setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS); - pushTreeInfo(&move_distances, ti); + pushTreeInfo(&volumes_loops, ti); + + if (value == setup.volume_loops) + current_volume_loops_found = TRUE; } - /* sort distance values to start with lowest distance value */ - sortTreeInfo(&move_distances); + if (!current_volume_loops_found) + { + // add entry for non-preset volume value - /* set current distance value to configured distance value */ - move_distance_current = - getTreeInfoFromIdentifier(move_distances, - i_to_a(setup.touch.move_distance)); + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = setup.volume_loops; - /* if that fails, set current distance to reliable default value */ - if (move_distance_current == NULL) - move_distance_current = - getTreeInfoFromIdentifier(move_distances, i_to_a(1)); + ti->node_top = &volumes_loops; + ti->sort_priority = value; - /* if that also fails, set current distance to first available value */ - if (move_distance_current == NULL) - move_distance_current = move_distances; + sprintf(identifier, "%d", value); + sprintf(name, "%d %% (Current)", value); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS); + + pushTreeInfo(&volumes_loops, ti); + } + + // sort volume values to start with lowest volume value + sortTreeInfo(&volumes_loops); + + // set current volume value to configured volume value + volume_loops_current = + getTreeInfoFromIdentifier(volumes_loops, i_to_a(setup.volume_loops)); + + // if that fails, set current volume to reliable default value + if (volume_loops_current == NULL) + volume_loops_current = + getTreeInfoFromIdentifier(volumes_loops, i_to_a(100)); + + // if that also fails, set current volume to first available value + if (volume_loops_current == NULL) + volume_loops_current = volumes_loops; } - if (drop_distances == NULL) + if (volumes_music == NULL) { + boolean current_volume_music_found = FALSE; int i; - for (i = 0; distances_list[i].value != -1; i++) + for (i = 0; volumes_list[i].value != -1; i++) { TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); char identifier[32], name[32]; - int value = distances_list[i].value; - char *text = distances_list[i].text; + int value = volumes_list[i].value; + char *text = volumes_list[i].text; - ti->node_top = &drop_distances; + ti->node_top = &volumes_music; ti->sort_priority = value; sprintf(identifier, "%d", value); @@ -5047,451 +7123,2022 @@ static void execSetupTouch() setString(&ti->identifier, identifier); setString(&ti->name, name); setString(&ti->name_sorting, name); - setString(&ti->infotext, "Drop Distance"); + setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC); - pushTreeInfo(&drop_distances, ti); + pushTreeInfo(&volumes_music, ti); + + if (value == setup.volume_music) + current_volume_music_found = TRUE; } - /* sort distance values to start with lowest distance value */ - sortTreeInfo(&drop_distances); + if (!current_volume_music_found) + { + // add entry for non-preset volume value - /* set current distance value to configured distance value */ - drop_distance_current = - getTreeInfoFromIdentifier(drop_distances, - i_to_a(setup.touch.drop_distance)); + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = setup.volume_music; - /* if that fails, set current distance to reliable default value */ - if (drop_distance_current == NULL) - drop_distance_current = - getTreeInfoFromIdentifier(drop_distances, i_to_a(1)); + ti->node_top = &volumes_music; + ti->sort_priority = value; - /* if that also fails, set current distance to first available value */ - if (drop_distance_current == NULL) - drop_distance_current = drop_distances; - } + sprintf(identifier, "%d", value); + sprintf(name, "%d %% (Current)", value); - setup.touch.control_type = touch_control_current->identifier; - setup.touch.move_distance = atoi(move_distance_current->identifier); - setup.touch.drop_distance = atoi(drop_distance_current->identifier); + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC); - /* needed for displaying volume text instead of identifier */ - touch_controls_text = touch_control_current->name; - move_distance_text = move_distance_current->name; - drop_distance_text = drop_distance_current->name; + pushTreeInfo(&volumes_music, ti); + } - setup_mode = SETUP_MODE_TOUCH; + // sort volume values to start with lowest volume value + sortTreeInfo(&volumes_music); - DrawSetupScreen(); -} + // set current volume value to configured volume value + volume_music_current = + getTreeInfoFromIdentifier(volumes_music, i_to_a(setup.volume_music)); -static void execSetupArtwork() -{ -#if 0 - printf("::: '%s', '%s', '%s'\n", - artwork.gfx_current->subdir, - artwork.gfx_current->fullpath, - artwork.gfx_current->basepath); -#endif + // if that fails, set current volume to reliable default value + if (volume_music_current == NULL) + volume_music_current = + getTreeInfoFromIdentifier(volumes_music, i_to_a(100)); - setup.graphics_set = artwork.gfx_current->identifier; - setup.sounds_set = artwork.snd_current->identifier; - setup.music_set = artwork.mus_current->identifier; + // if that also fails, set current volume to first available value + if (volume_music_current == NULL) + volume_music_current = volumes_music; + } - /* needed if last screen (setup choice) changed graphics, sounds or music */ - ReloadCustomArtwork(0); + setup.volume_simple = atoi(volume_simple_current->identifier); + setup.volume_loops = atoi(volume_loops_current->identifier); + setup.volume_music = atoi(volume_music_current->identifier); - /* needed for displaying artwork name instead of artwork identifier */ - graphics_set_name = artwork.gfx_current->name; - sounds_set_name = artwork.snd_current->name; - music_set_name = artwork.mus_current->name; + // needed for displaying volume text instead of identifier + volume_simple_text = volume_simple_current->name; + volume_loops_text = volume_loops_current->name; + volume_music_text = volume_music_current->name; - setup_mode = SETUP_MODE_ARTWORK; + setup_mode = SETUP_MODE_SOUND; DrawSetupScreen(); } -static void execSetupChooseGraphics() +static void execSetupChooseTouchControls(void) { - setup_mode = SETUP_MODE_CHOOSE_GRAPHICS; + setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL; DrawSetupScreen(); } -static void execSetupChooseSounds() +static void execSetupChooseMoveDistance(void) { - setup_mode = SETUP_MODE_CHOOSE_SOUNDS; + setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE; DrawSetupScreen(); } -static void execSetupChooseMusic() +static void execSetupChooseDropDistance(void) { - setup_mode = SETUP_MODE_CHOOSE_MUSIC; + setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE; DrawSetupScreen(); } -#if !defined(PLATFORM_ANDROID) -static void execSetupInput() +static void execSetupChooseTransparency(void) { - setup_mode = SETUP_MODE_INPUT; + setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY; DrawSetupScreen(); } -#endif -static void execSetupShortcuts() +static void execSetupChooseGridXSize_0(void) { - setup_mode = SETUP_MODE_SHORTCUTS; + setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0; DrawSetupScreen(); } -static void execSetupShortcuts1() +static void execSetupChooseGridYSize_0(void) { - setup_mode = SETUP_MODE_SHORTCUTS_1; + setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0; DrawSetupScreen(); } -static void execSetupShortcuts2() +static void execSetupChooseGridXSize_1(void) { - setup_mode = SETUP_MODE_SHORTCUTS_2; + setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1; DrawSetupScreen(); } -static void execSetupShortcuts3() +static void execSetupChooseGridYSize_1(void) { - setup_mode = SETUP_MODE_SHORTCUTS_3; + setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1; DrawSetupScreen(); } -static void execSetupShortcuts4() +static void execSetupConfigureVirtualButtons(void) { - setup_mode = SETUP_MODE_SHORTCUTS_4; + setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS; - DrawSetupScreen(); -} + ConfigureVirtualButtons(); -static void execSetupShortcuts5() -{ - setup_mode = SETUP_MODE_SHORTCUTS_5; + setup_mode = SETUP_MODE_TOUCH; DrawSetupScreen(); } -static void execExitSetup() +static void execSetupTouch(void) { - SetGameStatus(GAME_MODE_MAIN); - - DrawMainMenu(); -} + int i, j, k; -static void execSaveAndExitSetup() -{ - SaveSetup(); - execExitSetup(); + if (touch_controls == NULL) + { + for (i = 0; touch_controls_list[i].value != NULL; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + char *value = touch_controls_list[i].value; + char *text = touch_controls_list[i].text; + + ti->node_top = &touch_controls; + ti->sort_priority = i; + + sprintf(identifier, "%s", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL); + + pushTreeInfo(&touch_controls, ti); + } + + // sort touch control values to start with lowest touch control value + sortTreeInfo(&touch_controls); + + // set current touch control value to configured touch control value + touch_control_current = + getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type); + + // if that fails, set current touch control to reliable default value + if (touch_control_current == NULL) + touch_control_current = + getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT); + + // if that also fails, set current touch control to first available value + if (touch_control_current == NULL) + touch_control_current = touch_controls; + } + + if (move_distances == NULL) + { + for (i = 0; distances_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = distances_list[i].value; + char *text = distances_list[i].text; + + ti->node_top = &move_distances; + ti->sort_priority = value; + + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE); + + pushTreeInfo(&move_distances, ti); + } + + // sort distance values to start with lowest distance value + sortTreeInfo(&move_distances); + + // set current distance value to configured distance value + move_distance_current = + getTreeInfoFromIdentifier(move_distances, + i_to_a(setup.touch.move_distance)); + + // if that fails, set current distance to reliable default value + if (move_distance_current == NULL) + move_distance_current = + getTreeInfoFromIdentifier(move_distances, + i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT)); + + // if that also fails, set current distance to first available value + if (move_distance_current == NULL) + move_distance_current = move_distances; + } + + if (drop_distances == NULL) + { + for (i = 0; distances_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = distances_list[i].value; + char *text = distances_list[i].text; + + ti->node_top = &drop_distances; + ti->sort_priority = value; + + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE); + + pushTreeInfo(&drop_distances, ti); + } + + // sort distance values to start with lowest distance value + sortTreeInfo(&drop_distances); + + // set current distance value to configured distance value + drop_distance_current = + getTreeInfoFromIdentifier(drop_distances, + i_to_a(setup.touch.drop_distance)); + + // if that fails, set current distance to reliable default value + if (drop_distance_current == NULL) + drop_distance_current = + getTreeInfoFromIdentifier(drop_distances, + i_to_a(TOUCH_DROP_DISTANCE_DEFAULT)); + + // if that also fails, set current distance to first available value + if (drop_distance_current == NULL) + drop_distance_current = drop_distances; + } + + if (transparencies == NULL) + { + for (i = 0; transparencies_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = transparencies_list[i].value; + char *text = transparencies_list[i].text; + + ti->node_top = &transparencies; + ti->sort_priority = value; + + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY); + + pushTreeInfo(&transparencies, ti); + } + + // sort transparency values to start with lowest transparency value + sortTreeInfo(&transparencies); + + // set current transparency value to configured transparency value + transparency_current = + getTreeInfoFromIdentifier(transparencies, + i_to_a(setup.touch.transparency)); + + // if that fails, set current transparency to reliable default value + if (transparency_current == NULL) + transparency_current = + getTreeInfoFromIdentifier(transparencies, + i_to_a(TOUCH_TRANSPARENCY_DEFAULT)); + + // if that also fails, set current transparency to first available value + if (transparency_current == NULL) + transparency_current = transparencies; + } + + for (i = 0; i < 2; i++) + { + for (j = 0; j < 2; j++) + { + if (grid_sizes[i][j] == NULL) + { + for (k = 0; grid_sizes_list[k].value != -1; k++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = grid_sizes_list[k].value; + char *text = grid_sizes_list[k].text; + + ti->node_top = &grid_sizes[i][j]; + ti->sort_priority = value; + + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, + (i == 0 ? + (j == 0 ? + STR_SETUP_CHOOSE_GRID_XSIZE_0 : + STR_SETUP_CHOOSE_GRID_YSIZE_0) : + (j == 0 ? + STR_SETUP_CHOOSE_GRID_XSIZE_1 : + STR_SETUP_CHOOSE_GRID_YSIZE_1))); + + pushTreeInfo(&grid_sizes[i][j], ti); + } + + // sort grid size values to start with lowest grid size value + sortTreeInfo(&grid_sizes[i][j]); + + // set current grid size value to configured grid size value + grid_size_current[i][j] = + getTreeInfoFromIdentifier(grid_sizes[i][j], + i_to_a(j == 0 ? + setup.touch.grid_xsize[i] : + setup.touch.grid_ysize[i])); + + // if that fails, set current grid size to reliable default value + if (grid_size_current[i][j] == NULL) + grid_size_current[i][j] = + getTreeInfoFromIdentifier(grid_sizes[i][j], + i_to_a(j == 0 ? + DEFAULT_GRID_XSIZE(i) : + DEFAULT_GRID_YSIZE(i))); + + // if that also fails, set current grid size to first available value + if (grid_size_current[i][j] == NULL) + grid_size_current[i][j] = grid_sizes[i][j]; + } + } + } + + setup.touch.control_type = touch_control_current->identifier; + setup.touch.move_distance = atoi(move_distance_current->identifier); + setup.touch.drop_distance = atoi(drop_distance_current->identifier); + setup.touch.transparency = atoi(transparency_current->identifier); + + for (i = 0; i < 2; i++) + { + setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier); + setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier); + + if (i == GRID_ACTIVE_NR()) + { + overlay.grid_xsize = setup.touch.grid_xsize[i]; + overlay.grid_ysize = setup.touch.grid_ysize[i]; + } + } + + // needed for displaying value text instead of identifier + touch_controls_text = touch_control_current->name; + move_distance_text = move_distance_current->name; + drop_distance_text = drop_distance_current->name; + transparency_text = transparency_current->name; + + for (i = 0; i < 2; i++) + for (j = 0; j < 2; j++) + grid_size_text[i][j] = grid_size_current[i][j]->name; + + setup_mode = SETUP_MODE_TOUCH; + + DrawSetupScreen(); +} + +static void execSetupArtwork(void) +{ + static ArtworkDirTree *gfx_last_valid = NULL; + static ArtworkDirTree *snd_last_valid = NULL; + static ArtworkDirTree *mus_last_valid = NULL; + + // current artwork directory may be invalid (level group, parent link) + if (!validLevelSeries(artwork.gfx_current)) + artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid); + if (!validLevelSeries(artwork.snd_current)) + artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid); + if (!validLevelSeries(artwork.mus_current)) + artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid); + + // store valid artwork directory information + gfx_last_valid = artwork.gfx_current; + snd_last_valid = artwork.snd_current; + mus_last_valid = artwork.mus_current; + +#if 0 + Debug("screens:execSetupArtwork", "'%s', '%s', '%s'", + artwork.gfx_current->subdir, + artwork.gfx_current->fullpath, + artwork.gfx_current->basepath); +#endif + + setup.graphics_set = artwork.gfx_current->identifier; + setup.sounds_set = artwork.snd_current->identifier; + setup.music_set = artwork.mus_current->identifier; + + // needed if last screen (setup choice) changed graphics, sounds or music + ReloadCustomArtwork(0); + + // needed for displaying artwork name instead of artwork identifier + graphics_set_name = artwork.gfx_current->name; + sounds_set_name = artwork.snd_current->name; + music_set_name = artwork.mus_current->name; + + setup_mode = SETUP_MODE_ARTWORK; + + DrawSetupScreen(); +} + +static void execSetupChooseGraphics(void) +{ + setup_mode = SETUP_MODE_CHOOSE_GRAPHICS; + + DrawSetupScreen(); +} + +static void execSetupChooseSounds(void) +{ + setup_mode = SETUP_MODE_CHOOSE_SOUNDS; + + DrawSetupScreen(); +} + +static void execSetupChooseMusic(void) +{ + setup_mode = SETUP_MODE_CHOOSE_MUSIC; + + DrawSetupScreen(); +} + +static void execSetupInput(void) +{ + setup_mode = SETUP_MODE_INPUT; + + DrawSetupScreen(); +} + +static void execSetupShortcuts(void) +{ + setup_mode = SETUP_MODE_SHORTCUTS; + + DrawSetupScreen(); +} + +static void execSetupShortcuts1(void) +{ + setup_mode = SETUP_MODE_SHORTCUTS_1; + + DrawSetupScreen(); +} + +static void execSetupShortcuts2(void) +{ + setup_mode = SETUP_MODE_SHORTCUTS_2; + + DrawSetupScreen(); +} + +static void execSetupShortcuts3(void) +{ + setup_mode = SETUP_MODE_SHORTCUTS_3; + + DrawSetupScreen(); +} + +static void execSetupShortcuts4(void) +{ + setup_mode = SETUP_MODE_SHORTCUTS_4; + + DrawSetupScreen(); +} + +static void execSetupShortcuts5(void) +{ + setup_mode = SETUP_MODE_SHORTCUTS_5; + + DrawSetupScreen(); +} + +static void execExitSetup(void) +{ + SetGameStatus(GAME_MODE_MAIN); + + DrawMainMenu(); +} + +static void execSaveAndExitSetup(void) +{ + SaveSetup(); + execExitSetup(); +} + +static void execGadgetNetworkServer(void) +{ + int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER; + struct GadgetInfo *gi = screen_gadget[gadget_id]; + + if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT)) + network_server_hostname[0] = '\0'; + + ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END); + + MapGadget(gi); + + ClickOnGadget(gi, MB_LEFTBUTTON); +} + +static void execOfferUploadTapes(void) +{ + OfferUploadTapes(); +} + +static void ToggleNetworkModeIfNeeded(void) +{ + int font_title = FONT_TITLE_1; + int font_foot = FC_BLUE; + int ystart = mSY - SY + 16; + int ybottom = mSY - SY + SYSIZE - 20; + char *text = (setup.network_mode ? "Start Network" : "Stop Network"); + + if (setup.network_mode == network.enabled) + return; + + network.enabled = setup.network_mode; + + FadeOut(REDRAW_ALL); + + ClearField(); + + DrawTextSCentered(ystart, font_title, text); + + FadeIn(REDRAW_ALL); + + if (network.enabled) + InitNetworkServer(); + else + DisconnectFromNetworkServer(); + + DrawTextSCentered(ybottom, font_foot, + "Press any key or button for setup menu"); + + WaitForEventToContinue(); + + DrawSetupScreen(); +} + +static void ToggleGameSpeedsListIfNeeded(void) +{ + boolean using_game_speeds_extended = (game_speeds == game_speeds_extended); + + if (setup.game_speed_extended == using_game_speeds_extended) + return; + + // try to match similar values when changing game speeds list + if (setup.game_speed_extended) + setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 : + setup.game_frame_delay == 30 ? 29 : + setup.game_frame_delay); + else + setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 : + setup.game_frame_delay == 16 ? 15 : + setup.game_frame_delay >= 29 ? 30 : + setup.game_frame_delay <= 10 ? 10 : + setup.game_frame_delay); + + execSetupGame_setGameSpeeds(TRUE); + + DrawSetupScreen(); +} + +static void ToggleUseApiServerIfNeeded(void) +{ + if (runtime.use_api_server == setup.use_api_server) + return; + + runtime.use_api_server = setup.use_api_server; + + if (runtime.use_api_server) + { + if (setup.has_remaining_tapes) + setup.ask_for_uploading_tapes = TRUE; + + CheckApiServerTasks(); + } +} + +static void ModifyGameSpeedIfNeeded(void) +{ + if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) || + setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY) + return; + + char message[100]; + char *game_speed_text = "Fast"; + int game_speed_value = 15; + + if (setup.game_speed_extended) + { + game_speed_text = "60 fps"; + game_speed_value = 16; + } + + sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text); + + // set game speed to existing list value that is fast enough for vsync + setup.game_frame_delay = game_speed_value; + + execSetupGame_setGameSpeeds(TRUE); + + Request(message, REQ_CONFIRM); +} + +static void DisableVsyncIfNeeded(void) +{ + if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) || + (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY && + setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)) + return; + + // disable vsync for the selected game speed to work + setup.vsync_mode = STR_VSYNC_MODE_OFF; + + execSetupGraphics_setVsyncModes(TRUE); + + Request("VSync disabled for this game speed to work!", REQ_CONFIRM); +} + +static struct +{ + void *value; + void *related_value; +} hide_related_entry_list[] = +{ + { &setup.network_server_hostname, execGadgetNetworkServer }, + { &setup.network_server_hostname, &network_server_text }, + + { &setup.scores_in_highscore_list, execSetupChooseScoresType }, + { &setup.scores_in_highscore_list, &scores_type_text }, + + { &setup.game_frame_delay, execSetupChooseGameSpeed }, + { &setup.game_frame_delay, &game_speed_text }, + + { &setup.scroll_delay_value, execSetupChooseScrollDelay }, + { &setup.scroll_delay_value, &scroll_delay_text }, + + { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode }, + { &setup.engine_snapshot_mode, &snapshot_mode_text }, + + { &setup.default_game_engine_type, execSetupChooseGameEngineType }, + { &setup.default_game_engine_type, &game_engine_type_text }, + + { &setup.bd_palette_c64, execSetupChoosePaletteC64 }, + { &setup.bd_palette_c64, &bd_palette_c64_text }, + + { &setup.bd_palette_c64dtv, execSetupChoosePaletteC64DTV }, + { &setup.bd_palette_c64dtv, &bd_palette_c64dtv_text }, + + { &setup.bd_palette_atari, execSetupChoosePaletteAtari }, + { &setup.bd_palette_atari, &bd_palette_atari_text }, + + { &setup.bd_default_color_type, execSetupChooseColorType }, + { &setup.bd_default_color_type, &bd_color_type_text }, + + { &setup.window_scaling_percent, execSetupChooseWindowSize }, + { &setup.window_scaling_percent, &window_size_text }, + + { &setup.window_scaling_quality, execSetupChooseScalingType }, + { &setup.window_scaling_quality, &scaling_type_text }, + + { &setup.screen_rendering_mode, execSetupChooseRenderingMode }, + { &setup.screen_rendering_mode, &rendering_mode_text }, + + { &setup.vsync_mode, execSetupChooseVsyncMode }, + { &setup.vsync_mode, &vsync_mode_text }, + + { &setup.graphics_set, execSetupChooseGraphics }, + { &setup.graphics_set, &graphics_set_name }, + + { &setup.sounds_set, execSetupChooseSounds }, + { &setup.sounds_set, &sounds_set_name }, + + { &setup.music_set, execSetupChooseMusic }, + { &setup.music_set, &music_set_name }, + + { &setup.volume_simple, execSetupChooseVolumeSimple }, + { &setup.volume_simple, &volume_simple_text }, + + { &setup.volume_loops, execSetupChooseVolumeLoops }, + { &setup.volume_loops, &volume_loops_text }, + + { &setup.volume_music, execSetupChooseVolumeMusic }, + { &setup.volume_music, &volume_music_text }, + + { &setup.touch.control_type, execSetupChooseTouchControls }, + { &setup.touch.control_type, &touch_controls_text }, + + { &setup.touch.move_distance, execSetupChooseMoveDistance }, + { &setup.touch.move_distance, &move_distance_text }, + + { &setup.touch.drop_distance, execSetupChooseDropDistance }, + { &setup.touch.drop_distance, &drop_distance_text }, + + { &setup.touch.transparency, execSetupChooseTransparency }, + { &setup.touch.transparency, &transparency_text }, + + { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 }, + { &setup.touch.grid_xsize[0], &grid_size_text[0][0] }, + + { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 }, + { &setup.touch.grid_ysize[0], &grid_size_text[0][1] }, + + { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 }, + { &setup.touch.grid_xsize[1], &grid_size_text[1][0] }, + + { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 }, + { &setup.touch.grid_ysize[1], &grid_size_text[1][1] }, + + { &setup.internal.menu_game, execSetupGame }, + { &setup.internal.menu_engines, execSetupEngines }, + { &setup.internal.menu_editor, execSetupEditor }, + { &setup.internal.menu_graphics, execSetupGraphics }, + { &setup.internal.menu_sound, execSetupSound }, + { &setup.internal.menu_artwork, execSetupArtwork }, + { &setup.internal.menu_input, execSetupInput }, + { &setup.internal.menu_touch, execSetupTouch }, + { &setup.internal.menu_shortcuts, execSetupShortcuts }, + { &setup.internal.menu_exit, execExitSetup }, + { &setup.internal.menu_save_and_exit, execSaveAndExitSetup }, + + { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 }, + { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 }, + { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 }, + { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 }, + { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 }, + + { &setup.internal.info_title, execInfoTitleScreen }, + { &setup.internal.info_elements, execInfoElements }, + { &setup.internal.info_music, execInfoMusic }, + { &setup.internal.info_credits, execInfoCredits }, + { &setup.internal.info_program, execInfoProgram }, + { &setup.internal.info_version, execInfoVersion }, + { &setup.internal.info_levelset, execInfoLevelSet }, + { &setup.internal.info_exit, execExitInfo }, + + { NULL, NULL } +}; + +void setHideRelatedSetupEntries(void) +{ + int i; + + for (i = 0; hide_related_entry_list[i].value != NULL; i++) + if (hideSetupEntry(hide_related_entry_list[i].value)) + setHideSetupEntry(hide_related_entry_list[i].related_value); +} + +static struct TokenInfo setup_info_main[] = +{ + { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME }, + { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES }, + { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR }, + { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS }, + { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND }, + { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK }, + { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT }, + { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH }, + { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT }, + { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_game[] = +{ + { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" }, + { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" }, + { TYPE_PLAYER, &setup.network_player_nr, "Preferred Network Player:" }, + { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" }, + { TYPE_STRING, &network_server_text, "" }, + { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" }, + { TYPE_ENTER_LIST, execSetupChooseScoresType, "Scores in Highscore List:" }, + { TYPE_STRING, &scores_type_text, "" }, + { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" }, + { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" }, + { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" }, + { TYPE_SWITCH, &setup.time_limit, "Time Limit:" }, + { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" }, + { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" }, + { TYPE_SWITCH, &setup.increment_levels, "Increment Solved Levels:" }, + { TYPE_SWITCH, &setup.auto_play_next_level, "Auto-play Next Level:" }, + { TYPE_SWITCH, &setup.count_score_after_game, "Count Score After Game:" }, + { TYPE_SWITCH, &setup.show_scores_after_game, "Show Scores After Game:" }, + { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" }, + { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" }, + { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" }, + { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" }, + { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" }, + { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" }, + { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" }, + { TYPE_STRING, &game_speed_text, "" }, + { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" }, +#if 1 + { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" }, + { TYPE_STRING, &scroll_delay_text, "" }, +#endif + { TYPE_ENTER_LIST, execSetupChooseSnapshotMode, "Game Engine Snapshot Mode:" }, + { TYPE_STRING, &snapshot_mode_text, "" }, + { TYPE_SWITCH, &setup.show_load_save_buttons, "Show Load/Save Buttons:" }, + { TYPE_SWITCH, &setup.show_undo_redo_buttons, "Show Undo/Redo Buttons:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_engines[] = +{ + { TYPE_ENTER_LIST, &execSetupChooseGameEngineType, "Default Game Engine:" }, + { TYPE_STRING, &game_engine_type_text, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_HEADLINE, NULL, "Boulder Dash" }, + { TYPE_SWITCH, &setup.bd_skip_uncovering, "Skip (un)covering screen:" }, + { TYPE_SWITCH, &setup.bd_skip_hatching, "Skip hatching player:" }, + { TYPE_SWITCH, &setup.bd_scroll_delay, "Scroll Delay:" }, + { TYPE_YES_NO_AUTO, &setup.bd_smooth_movements, "Smooth Element Movement:" }, + { TYPE_YES_NO_AUTO, &setup.bd_pushing_graphics, "Use Player Pushing Graphics:" }, + { TYPE_ENTER_LIST, &execSetupChoosePaletteC64, "Color Palette (C64):" }, + { TYPE_STRING, &bd_palette_c64_text, "" }, + { TYPE_ENTER_LIST, &execSetupChoosePaletteC64DTV, "Color Palette (C64DTV):" }, + { TYPE_STRING, &bd_palette_c64dtv_text, "" }, + { TYPE_ENTER_LIST, &execSetupChoosePaletteAtari, "Color Palette (Atari):" }, + { TYPE_STRING, &bd_palette_atari_text, "" }, + { TYPE_ENTER_LIST, &execSetupChooseColorType, "Preferred Color Type:" }, + { TYPE_STRING, &bd_color_type_text, "" }, + { TYPE_SWITCH, &setup.bd_random_colors, "Random Colors:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_HEADLINE, NULL, "Emerald Mine" }, + { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" }, + { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" }, + { TYPE_SWITCH, &setup.prefer_lowpass_sounds, "Low-Pass Filter Sounds:" }, + { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_HEADLINE, NULL, "Supaplex" }, + { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_editor[] = +{ +#if 0 + { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" }, + { TYPE_SWITCH, &setup.editor.el_boulderdash_native, "Boulder Dash Native:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" }, + { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" }, + { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, + { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, + { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" }, + { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" }, + { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" }, + { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" }, +#endif + { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" }, + { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" }, +#if 0 + { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" }, +#endif + { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" }, + { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" }, + { TYPE_EMPTY, NULL, "" }, +#if 0 + { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" }, + { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" }, + { TYPE_EMPTY, NULL, "" }, +#endif + { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_graphics[] = +{ +#if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN) + { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, + { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" }, + { TYPE_STRING, &window_size_text, "" }, + { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" }, + { TYPE_STRING, &scaling_type_text, "" }, + { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" }, + { TYPE_STRING, &rendering_mode_text, "" }, +#endif +#if 0 + { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" }, + { TYPE_STRING, &scroll_delay_text, "" }, +#endif +#if !defined(PLATFORM_EMSCRIPTEN) + { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" }, + { TYPE_STRING, &vsync_mode_text, "" }, +#endif + { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" }, + { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" }, + { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" }, + { TYPE_SWITCH, &setup.show_titlescreen, "Show Title Screens:" }, + { TYPE_SWITCH, &setup.toons, "Show Toons:" }, + { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" }, + { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_sound[] = +{ + { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" }, + { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" }, + { TYPE_SWITCH, &setup.sound_music, "Music:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" }, + { TYPE_STRING, &volume_simple_text, "" }, + { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" }, + { TYPE_STRING, &volume_loops_text, "" }, + { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" }, + { TYPE_STRING, &volume_music_text, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_artwork[] = +{ + { TYPE_ENTER_LIST, execSetupChooseGraphics, "Custom Graphics:" }, + { TYPE_STRING, &graphics_set_name, "" }, + { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" }, + { TYPE_STRING, &sounds_set_name, "" }, + { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" }, + { TYPE_STRING, &music_set_name, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_YES_NO_AUTO, &setup.override_level_graphics,"Override Level Graphics:" }, + { TYPE_YES_NO_AUTO, &setup.override_level_sounds, "Override Level Sounds:" }, + { TYPE_YES_NO_AUTO, &setup.override_level_music, "Override Level Music:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_input[] = +{ + { TYPE_SWITCH, NULL, "Player:" }, + { TYPE_SWITCH, NULL, "Device:" }, + { TYPE_SWITCH, NULL, "" }, + { TYPE_SKIPPABLE, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_SKIPPABLE, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_touch[] = +{ + { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" }, + { TYPE_STRING, &touch_controls_text, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_touch_virtual_buttons_0[] = +{ + { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" }, + { TYPE_STRING, &touch_controls_text, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" }, + { TYPE_STRING, &grid_size_text[0][0], "" }, + { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" }, + { TYPE_STRING, &grid_size_text[0][1], "" }, + { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" }, + { TYPE_STRING, &transparency_text, "" }, + { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" }, + { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_touch_virtual_buttons_1[] = +{ + { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" }, + { TYPE_STRING, &touch_controls_text, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" }, + { TYPE_STRING, &grid_size_text[1][0], "" }, + { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" }, + { TYPE_STRING, &grid_size_text[1][1], "" }, + { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" }, + { TYPE_STRING, &transparency_text, "" }, + { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" }, + { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo *setup_info_touch_virtual_buttons[] = +{ + setup_info_touch_virtual_buttons_0, + setup_info_touch_virtual_buttons_1 +}; + +static struct TokenInfo setup_info_touch_wipe_gestures[] = +{ + { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" }, + { TYPE_STRING, &touch_controls_text, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" }, + { TYPE_STRING, &move_distance_text, "" }, + { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" }, + { TYPE_STRING, &drop_distance_text, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts[] = +{ + { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" }, + { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" }, + { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" }, + { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" }, + { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_1[] = +{ + { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:" }, + { TYPE_KEY, &setup.shortcut.save_game, "" }, + { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:" }, + { TYPE_KEY, &setup.shortcut.load_game, "" }, + { TYPE_KEYTEXT, NULL, "Restart Game:" }, + { TYPE_KEY, &setup.shortcut.restart_game, "" }, + { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:" }, + { TYPE_KEY, &setup.shortcut.pause_before_end, "" }, + { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:" }, + { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" }, + { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_2[] = +{ + { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:" }, + { TYPE_KEY, &setup.shortcut.focus_player[0], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:" }, + { TYPE_KEY, &setup.shortcut.focus_player[1], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:" }, + { TYPE_KEY, &setup.shortcut.focus_player[2], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:" }, + { TYPE_KEY, &setup.shortcut.focus_player[3], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to All Players:" }, + { TYPE_KEY, &setup.shortcut.focus_player_all, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_3[] = +{ + { TYPE_KEYTEXT, NULL, "Eject Tape:" }, + { TYPE_KEY, &setup.shortcut.tape_eject, "" }, + { TYPE_KEYTEXT, NULL, "Warp / Single Step:" }, + { TYPE_KEY, &setup.shortcut.tape_extra, "" }, + { TYPE_KEYTEXT, NULL, "Stop Tape:" }, + { TYPE_KEY, &setup.shortcut.tape_stop, "" }, + { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:" }, + { TYPE_KEY, &setup.shortcut.tape_pause, "" }, + { TYPE_KEYTEXT, NULL, "Record Tape:" }, + { TYPE_KEY, &setup.shortcut.tape_record, "" }, + { TYPE_KEYTEXT, NULL, "Play Tape:" }, + { TYPE_KEY, &setup.shortcut.tape_play, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_4[] = +{ + { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):" }, + { TYPE_KEY, &setup.shortcut.sound_simple, "" }, + { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):" }, + { TYPE_KEY, &setup.shortcut.sound_loops, "" }, + { TYPE_KEYTEXT, NULL, "Toggle Music:" }, + { TYPE_KEY, &setup.shortcut.sound_music, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + +static struct TokenInfo setup_info_shortcuts_5[] = +{ + { TYPE_KEYTEXT, NULL, "Snap Left:" }, + { TYPE_KEY, &setup.shortcut.snap_left, "" }, + { TYPE_KEYTEXT, NULL, "Snap Right:" }, + { TYPE_KEY, &setup.shortcut.snap_right, "" }, + { TYPE_KEYTEXT, NULL, "Snap Up:" }, + { TYPE_KEY, &setup.shortcut.snap_up, "" }, + { TYPE_KEYTEXT, NULL, "Snap Down:" }, + { TYPE_KEY, &setup.shortcut.snap_down, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + + { 0, NULL, NULL } +}; + +static Key getSetupKey(void) +{ + Key key = KSYM_UNDEFINED; + boolean got_key_event = FALSE; + + while (!got_key_event) + { + Event event; + + if (NextValidEvent(&event)) + { + switch (event.type) + { + case EVENT_KEYPRESS: + { + key = GetEventKey((KeyEvent *)&event); + + // press 'Escape' or 'Enter' to keep the existing key binding + if (key == KSYM_Escape || key == KSYM_Return) + key = KSYM_UNDEFINED; // keep old value + + got_key_event = TRUE; + } + break; + + case EVENT_KEYRELEASE: + key_joystick_mapping = 0; + break; + + default: + HandleOtherEvents(&event); + break; + } + } + + BackToFront(); + } + + return key; +} + +static int getSetupValueFont(int type, void *value) +{ + if (type & TYPE_GHOSTED) + return FONT_OPTION_OFF; + else if (type & TYPE_KEY) + return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1); + else if (type & TYPE_STRING) + return FONT_VALUE_2; + else if (type & TYPE_ECS_AGA) + return FONT_VALUE_1; + else if (type & TYPE_BOOLEAN_STYLE) + return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); + else if (type & TYPE_YES_NO_AUTO) + return (*(int *)value == AUTO ? FONT_OPTION_ON : + *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON); + else if (type & TYPE_PLAYER) + return FONT_VALUE_1; + else + return FONT_VALUE_1; +} + +static int getSetupValueFontNarrow(int type, int font_nr) +{ + return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW : + font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW : + font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW : + font_nr); +} + +static void drawSetupValue(int screen_pos, int setup_info_pos_raw) +{ + int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw); + struct TokenInfo *si = &setup_info[si_pos]; + boolean font_draw_xoffset_modified = FALSE; + boolean scrollbar_needed = (num_setup_info < max_setup_info); + int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x; + int mx_right_border = (scrollbar_needed ? mx_scrollbar : SX + SXSIZE); + int font_draw_xoffset_old = -1; + int xoffset = (scrollbar_needed ? 0 : 1); + int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset; + int xpos = menu_screen_value_xpos; + int ypos = MENU_SCREEN_START_YPOS + screen_pos; + int startx = mSX + xpos * 32; + int starty = mSY + ypos * 32; + int type = si->type; + void *value = si->value; + char *value_string = getSetupValue(type, value); + int font_nr_default = getSetupValueFont(type, value); + int font_width_default = getFontWidth(font_nr_default); + int font_nr = font_nr_default; + + if (value_string == NULL) + return; + + if (type & TYPE_KEY) + { + xpos = MENU_SCREEN_START_XPOS; + + if (type & TYPE_QUERY) + value_string = ""; + } + else if (type & TYPE_STRING) + { + int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default; + + xpos = MENU_SCREEN_START_XPOS; + + if (strlen(value_string) > max_value_len) + value_string[max_value_len] = '\0'; + } + else if (type & TYPE_PLAYER) + { + int displayed_player_nr = *(int *)value + 1; + + value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr); + } + + startx = mSX + xpos * 32; + starty = mSY + ypos * 32; + + // always use narrow font for setup values on right screen side + if (xpos > MENU_SCREEN_START_XPOS) + font_nr = getSetupValueFontNarrow(type, font_nr); + + // downward compatibility correction for Juergen Bonhagen's menu settings + if (setup_mode != SETUP_MODE_INPUT) + { + int max_menu_text_length_big = (menu_screen_value_xpos - + MENU_SCREEN_START_XPOS); + int max_menu_text_length_medium = max_menu_text_length_big * 2; + int check_font_nr = FONT_OPTION_ON; // known font that needs correction + int font1_xoffset = getFontDrawOffsetX(font_nr); + int font2_xoffset = getFontDrawOffsetX(check_font_nr); + int text_startx = mSX + MENU_SCREEN_START_XPOS * 32; + int text_font_nr = getMenuTextFont(FONT_MENU_2); + int text_font_xoffset = getFontDrawOffsetX(text_font_nr); + int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr); + boolean correct_font_draw_xoffset = FALSE; + + if (xpos == MENU_SCREEN_START_XPOS && + startx + font1_xoffset < text_startx + text_font_xoffset) + correct_font_draw_xoffset = TRUE; + + if (xpos == menu_screen_value_xpos && + startx + font2_xoffset < text_startx + text_width + text_font_xoffset) + correct_font_draw_xoffset = TRUE; + + // check if setup value would overlap with setup text when printed + // (this can happen for extreme/wrong values for font draw offset) + if (correct_font_draw_xoffset) + { + font_draw_xoffset_old = getFontDrawOffsetX(font_nr); + font_draw_xoffset_modified = TRUE; + + if (type & TYPE_KEY) + getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr); + else if (!(type & TYPE_STRING)) + getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 - + max_menu_text_length_medium * (16 - getFontWidth(text_font_nr)); + } + } + + DrawBackground(startx, starty, mx_right_border - startx, getFontHeight(font_nr)); + DrawText(startx, starty, value_string, font_nr); + + if (type & TYPE_PLAYER) + { + struct FontBitmapInfo *font = getFontBitmapInfo(font_nr); + int player_nr = *(int *)value; + int xoff = font->draw_xoffset + getFontWidth(font_nr); + int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2; + int startx2 = startx + xoff; + int starty2 = starty + yoff; + + if (DrawingOnBackground(startx2, starty2)) + ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY); + + DrawFixedGraphicThruMaskExt(drawto, startx2, starty2, + PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); + } + + if (font_draw_xoffset_modified) + getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old; +} + +static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx) +{ + int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw); + struct TokenInfo *si = &setup_info[si_pos]; + + if (si->type & TYPE_BOOLEAN_STYLE) + { + *(boolean *)si->value ^= TRUE; + } + else if (si->type & TYPE_YES_NO_AUTO) + { + *(int *)si->value = + (dx == -1 ? + (*(int *)si->value == AUTO ? TRUE : + *(int *)si->value == TRUE ? FALSE : AUTO) : + (*(int *)si->value == TRUE ? AUTO : + *(int *)si->value == AUTO ? FALSE : TRUE)); + } + else if (si->type & TYPE_KEY) + { + Key key; + + si->type |= TYPE_QUERY; + drawSetupValue(screen_pos, setup_info_pos_raw); + si->type &= ~TYPE_QUERY; + + key = getSetupKey(); + if (key != KSYM_UNDEFINED) + *(Key *)si->value = key; + } + else if (si->type & TYPE_PLAYER) + { + int player_nr = *(int *)si->value; + + if (dx) + player_nr += dx; + else + player_nr = Request("Choose player", REQ_PLAYER) - 1; + + *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1); + } + + drawSetupValue(screen_pos, setup_info_pos_raw); + + // fullscreen state may have changed at this point + if (si->value == &setup.fullscreen) + ToggleFullscreenIfNeeded(); + + // network mode may have changed at this point + if (si->value == &setup.network_mode) + ToggleNetworkModeIfNeeded(); + + // API server mode may have changed at this point + if (si->value == &setup.use_api_server) + ToggleUseApiServerIfNeeded(); + + // game speed list may have changed at this point + if (si->value == &setup.game_speed_extended) + ToggleGameSpeedsListIfNeeded(); +} + +static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig) +{ + static struct TokenInfo *setup_info_final = NULL; + int list_size = 0; + int list_pos = 0; + int i; + + // determine maximum list size of target list + while (setup_info_orig[list_size++].type != 0); + + // free, allocate and clear memory for target list + checked_free(setup_info_final); + setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo)); + + // copy setup info list without setup entries marked as hidden + for (i = 0; setup_info_orig[i].type != 0; i++) + { + // skip setup entries configured to be hidden + if (hideSetupEntry(setup_info_orig[i].value)) + continue; + + // skip skippable setup entries if screen is lower than usual + if (SCR_FIELDY < SCR_FIELDY_DEFAULT && + setup_info_orig[i].type == TYPE_SKIPPABLE) + continue; + + setup_info_final[list_pos++] = setup_info_orig[i]; + } + + return setup_info_final; +} + +static void DrawSetupScreen_Generic(void) +{ + int fade_mask = REDRAW_FIELD; + boolean redraw_all = FALSE; + char *title_string = NULL; + int i; + + if (CheckFadeAll()) + fade_mask = REDRAW_ALL; + + UnmapAllGadgets(); + FadeMenuSoundsAndMusic(); + + FreeScreenGadgets(); + CreateScreenGadgets(); + + if (redraw_mask & REDRAW_ALL) + redraw_all = TRUE; + + FadeOut(fade_mask); + + // needed if different viewport properties defined for setup screen + ChangeViewportPropertiesIfNeeded(); + + SetMainBackgroundImage(IMG_BACKGROUND_SETUP); + + ClearField(); + + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + + if (setup_mode == SETUP_MODE_MAIN) + { + setup_info = setup_info_main; + title_string = STR_SETUP_MAIN; + } + else if (setup_mode == SETUP_MODE_GAME) + { + setup_info = setup_info_game; + title_string = STR_SETUP_GAME; + } + else if (setup_mode == SETUP_MODE_ENGINES) + { + setup_info = setup_info_engines; + title_string = STR_SETUP_ENGINES; + } + else if (setup_mode == SETUP_MODE_EDITOR) + { + setup_info = setup_info_editor; + title_string = STR_SETUP_EDITOR; + } + else if (setup_mode == SETUP_MODE_GRAPHICS) + { + setup_info = setup_info_graphics; + title_string = STR_SETUP_GRAPHICS; + } + else if (setup_mode == SETUP_MODE_SOUND) + { + setup_info = setup_info_sound; + title_string = STR_SETUP_SOUND; + } + else if (setup_mode == SETUP_MODE_ARTWORK) + { + setup_info = setup_info_artwork; + title_string = STR_SETUP_ARTWORK; + } + else if (setup_mode == SETUP_MODE_TOUCH) + { + setup_info = setup_info_touch; + title_string = STR_SETUP_TOUCH; + + if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS)) + setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()]; + else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES)) + setup_info = setup_info_touch_wipe_gestures; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS) + { + setup_info = setup_info_shortcuts; + title_string = STR_SETUP_SHORTCUTS; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS_1) + { + setup_info = setup_info_shortcuts_1; + title_string = STR_SETUP_SHORTCUTS; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS_2) + { + setup_info = setup_info_shortcuts_2; + title_string = STR_SETUP_SHORTCUTS; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS_3) + { + setup_info = setup_info_shortcuts_3; + title_string = STR_SETUP_SHORTCUTS; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS_4) + { + setup_info = setup_info_shortcuts_4; + title_string = STR_SETUP_SHORTCUTS; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS_5) + { + setup_info = setup_info_shortcuts_5; + title_string = STR_SETUP_SHORTCUTS; + } + + // use modified setup info without setup entries marked as hidden + setup_info = getSetupInfoFinal(setup_info); + + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string); + + // determine maximal number of setup entries that can be displayed on screen + num_setup_info = 0; + for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) + num_setup_info++; + + // determine maximal number of setup entries available for this setup screen + max_setup_info = 0; + for (i = 0; setup_info[i].type != 0; i++) + max_setup_info++; + + HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE); + + MapScreenGadgets(max_setup_info); + + if (redraw_all) + redraw_mask = fade_mask = REDRAW_ALL; + + DrawMaskedBorder(fade_mask); + + FadeIn(fade_mask); +} + +void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) +{ + menu_info = setup_info; + + HandleMenuScreen(mx, my, dx, dy, button, + setup_mode, num_setup_info, max_setup_info); +} + +static void DrawSetupScreen_Input(void) +{ + int i; + + FadeOut(REDRAW_FIELD); + + ClearField(); + + setup_info = getSetupInfoFinal(setup_info_input); + + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT); + + for (i = 0; setup_info[i].type != 0; i++) + { + if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); + else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, IMG_MENU_BUTTON); + + DrawCursorAndText_Setup(i, -1, FALSE); + } + + // create gadgets for setup input menu screen + FreeScreenGadgets(); + CreateScreenGadgets(); + + // map gadgets for setup input menu screen + MapScreenMenuGadgets(SCREEN_MASK_INPUT); + + HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE); + + FadeIn(REDRAW_FIELD); +} + +static void setJoystickDeviceToNr(char *device_name, int device_nr) +{ + if (device_name == NULL) + return; + + if (device_nr < 0 || device_nr >= MAX_PLAYERS) + device_nr = 0; + + if (strlen(device_name) > 1) + { + char c1 = device_name[strlen(device_name) - 1]; + char c2 = device_name[strlen(device_name) - 2]; + + if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9')) + device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10); + } + else + strncpy(device_name, getDeviceNameFromJoystickNr(device_nr), + strlen(device_name)); +} + +static void drawPlayerSetupInputInfo(int player_nr, boolean active) +{ + int i; + static struct SetupKeyboardInfo custom_key; + static struct + { + Key *key; + char *text; + } custom[] = + { + { &custom_key.left, "Axis/Pad Left" }, + { &custom_key.right, "Axis/Pad Right" }, + { &custom_key.up, "Axis/Pad Up" }, + { &custom_key.down, "Axis/Pad Down" }, + { &custom_key.snap, "Button 1/A/X" }, + { &custom_key.drop, "Button 2/B/Y" } + }; + static char *joystick_name[MAX_PLAYERS] = + { + "Joystick1", + "Joystick2", + "Joystick3", + "Joystick4" + }; + int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1); + int font_nr_info = FONT_MENU_1; + int font_nr_name = FONT_VALUE_OLD; + int font_nr_on = FONT_VALUE_1; + int font_nr_off = FONT_VALUE_OLD; + int pos = 4; + + if (SCR_FIELDX < SCR_FIELDX_DEFAULT) + { + font_nr_info = FONT_MENU_2; + font_nr_on = FONT_VALUE_NARROW; + font_nr_off = FONT_VALUE_OLD_NARROW; + } + + custom_key = setup.input[player_nr].key; + + DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1), + FONT_INPUT_1_ACTIVE); + + ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + TILEX, TILEY); + DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); + + if (setup.input[player_nr].use_joystick) + { + char *device_name = setup.input[player_nr].joy.device_name; + int joystick_nr = getJoystickNrFromDeviceName(device_name); + boolean joystick_active = CheckJoystickOpened(joystick_nr); + char *text = joystick_name[joystick_nr]; + int font_nr = (joystick_active ? font_nr_on : font_nr_off); + + DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr); + DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu); + } + else + { + DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on); + DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu); + } + + if (SCR_FIELDY >= SCR_FIELDY_DEFAULT) + DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info); + else + pos = 3; + + drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT); + drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT); + drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP); + drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN); + + DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name); + DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name); + DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name); + DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name); + DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name); + DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name); + + for (i = 0; i < 6; i++) + { + int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0); + + DrawText(mSX + 3 * 32, mSY + ypos * 32, + " ", font_nr_on); + DrawText(mSX + 3 * 32, mSY + ypos * 32, + (setup.input[player_nr].use_joystick ? + custom[i].text : + getKeyNameFromKey(*custom[i].key)), font_nr_on); + } } -static struct TokenInfo setup_info_main[] = +static int input_player_nr = 0; + +static void HandleSetupScreen_Input_Player(int step, int direction) { - { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" }, - { TYPE_ENTER_MENU, execSetupEditor, "Editor" }, - { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" }, - { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" }, - { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" }, -#if !defined(PLATFORM_ANDROID) - { TYPE_ENTER_MENU, execSetupInput, "Input Devices" }, - { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" }, -#else - { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" }, -#endif - { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, - { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" }, + int old_player_nr = input_player_nr; + int new_player_nr; - { 0, NULL, NULL } -}; + new_player_nr = old_player_nr + step * direction; + if (new_player_nr < 0) + new_player_nr = 0; + if (new_player_nr > MAX_PLAYERS - 1) + new_player_nr = MAX_PLAYERS - 1; -static struct TokenInfo setup_info_game[] = -{ - { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" }, - { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" }, - { TYPE_SWITCH, &setup.handicap, "Handicap:" }, - { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" }, - { TYPE_SWITCH, &setup.time_limit, "Time Limit:" }, - { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" }, - { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" }, - { TYPE_STRING, &game_speed_text, "" }, -#if 1 - { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" }, - { TYPE_STRING, &scroll_delay_text, "" }, -#endif - { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" }, - { TYPE_STRING, &snapshot_mode_text, "" }, - { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + if (new_player_nr != old_player_nr) + { + input_player_nr = new_player_nr; - { 0, NULL, NULL } -}; + drawPlayerSetupInputInfo(input_player_nr, FALSE); + } +} -static struct TokenInfo setup_info_editor[] = +void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { -#if 0 - { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" }, - { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, - { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" }, - { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" }, - { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, - { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, - { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" }, - { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" }, -#endif - { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" }, - { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" }, - { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" }, -#if 0 - { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" }, -#endif - { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" }, - { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" }, - { TYPE_EMPTY, NULL, "" }, -#if 0 - { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" }, - { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" }, - { TYPE_EMPTY, NULL, "" }, -#endif - { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + static int choice = 0; + int x = 0; + int y = choice; + int pos_start = SETUPINPUT_SCREEN_POS_START; + int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1; + int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2; + int pos_end = SETUPINPUT_SCREEN_POS_END; - { 0, NULL, NULL } -}; + if (SCR_FIELDY < SCR_FIELDY_DEFAULT) + { + int i; -static struct TokenInfo setup_info_graphics[] = -{ -#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID) - { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, - { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" }, - { TYPE_STRING, &window_size_text, "" }, - { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" }, - { TYPE_STRING, &scaling_type_text, "" }, -#endif -#if 0 - { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" }, - { TYPE_STRING, &scroll_delay_text, "" }, -#endif - { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" }, - { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" }, - { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" }, - { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" }, - { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" }, - { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" }, - { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" }, - { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + for (i = 0; setup_info_input[i].type != 0; i++) + { + // adjust menu structure according to skipped setup entries + if (setup_info_input[i].type == TYPE_SKIPPABLE) + { + pos_empty2--; + pos_end--; + } + } + } - { 0, NULL, NULL } -}; + if (button == MB_MENU_INITIALIZE) + { + // input setup menu may have changed size due to graphics configuration + if (choice >= pos_empty1) + choice = pos_end; -static struct TokenInfo setup_info_sound[] = -{ - { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" }, - { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" }, - { TYPE_SWITCH, &setup.sound_music, "Music:" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" }, - { TYPE_STRING, &volume_simple_text, "" }, - { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" }, - { TYPE_STRING, &volume_loops_text, "" }, - { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" }, - { TYPE_STRING, &volume_music_text, "" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + drawPlayerSetupInputInfo(input_player_nr, (choice == 2)); - { 0, NULL, NULL } -}; + DrawCursorAndText_Setup(choice, -1, TRUE); -static struct TokenInfo setup_info_artwork[] = -{ - { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" }, - { TYPE_STRING, &graphics_set_name, "" }, - { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" }, - { TYPE_STRING, &sounds_set_name, "" }, - { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" }, - { TYPE_STRING, &music_set_name, "" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"}, - { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" }, - { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + return; + } + else if (button == MB_MENU_LEAVE) + { + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); + InitJoysticks(); - { 0, NULL, NULL } -}; + return; + } -static struct TokenInfo setup_info_input[] = -{ - { TYPE_SWITCH, NULL, "Player:" }, - { TYPE_SWITCH, NULL, "Device:" }, - { TYPE_ENTER_MENU, NULL, "" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + if (mx || my) // mouse input + { + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) // keyboard input + { + if (dx && choice == 0) + x = (dx < 0 ? 10 : 12); + else if ((dx && choice == 1) || + (dx == -1 && choice == pos_end)) + button = MB_MENU_CHOICE; + else if (dy) + y = choice + dy; - { 0, NULL, NULL } -}; + if (y >= pos_empty1 && y <= pos_empty2) + y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); + } -static struct TokenInfo setup_info_touch[] = -{ - { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" }, - { TYPE_STRING, &touch_controls_text, "" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" }, - { TYPE_STRING, &move_distance_text, "" }, - { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" }, - { TYPE_STRING, &drop_distance_text, "" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + if (y == 0 && dx != 0 && button) + { + HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1); + } + else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet) + y >= pos_start && y <= pos_end && + !(y >= pos_empty1 && y <= pos_empty2)) + { + if (button) + { + if (y != choice) + { + DrawCursorAndText_Setup(choice, -1, FALSE); + DrawCursorAndText_Setup(y, -1, TRUE); - { 0, NULL, NULL } -}; + drawPlayerSetupInputInfo(input_player_nr, (y == 2)); -static struct TokenInfo setup_info_shortcuts[] = -{ - { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" }, - { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" }, - { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" }, - { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" }, - { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + choice = y; + } + } + else + { + if (y == 1) + { + char *device_name = setup.input[input_player_nr].joy.device_name; - { 0, NULL, NULL } -}; + if (!setup.input[input_player_nr].use_joystick) + { + int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1); -static struct TokenInfo setup_info_shortcuts_1[] = -{ - { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", }, - { TYPE_KEY, &setup.shortcut.save_game, "" }, - { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", }, - { TYPE_KEY, &setup.shortcut.load_game, "" }, - { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", }, - { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" }, - { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + setJoystickDeviceToNr(device_name, new_device_nr); + setup.input[input_player_nr].use_joystick = TRUE; + } + else + { + int device_nr = getJoystickNrFromDeviceName(device_name); + int new_device_nr = device_nr + (dx >= 0 ? +1 : -1); - { 0, NULL, NULL } -}; + if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS) + setup.input[input_player_nr].use_joystick = FALSE; + else + setJoystickDeviceToNr(device_name, new_device_nr); + } -static struct TokenInfo setup_info_shortcuts_2[] = -{ - { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", }, - { TYPE_KEY, &setup.shortcut.focus_player[0], "" }, - { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", }, - { TYPE_KEY, &setup.shortcut.focus_player[1], "" }, - { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", }, - { TYPE_KEY, &setup.shortcut.focus_player[2], "" }, - { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", }, - { TYPE_KEY, &setup.shortcut.focus_player[3], "" }, - { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", }, - { TYPE_KEY, &setup.shortcut.focus_player_all, "" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + drawPlayerSetupInputInfo(input_player_nr, FALSE); + } + else if (y == 2) + { + if (setup.input[input_player_nr].use_joystick) + ConfigureJoystick(input_player_nr); + else + CustomizeKeyboard(input_player_nr); + } + else if (y == pos_end) + { + InitJoysticks(); - { 0, NULL, NULL } -}; + FadeSetLeaveMenu(); -static struct TokenInfo setup_info_shortcuts_3[] = + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); + } + } + } +} + +static boolean CustomizeKeyboardMain(int player_nr) { - { TYPE_KEYTEXT, NULL, "Eject Tape:", }, - { TYPE_KEY, &setup.shortcut.tape_eject, "" }, - { TYPE_KEYTEXT, NULL, "Warp / Single Step:", }, - { TYPE_KEY, &setup.shortcut.tape_extra, "" }, - { TYPE_KEYTEXT, NULL, "Stop Tape:", }, - { TYPE_KEY, &setup.shortcut.tape_stop, "" }, - { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",}, - { TYPE_KEY, &setup.shortcut.tape_pause, "" }, - { TYPE_KEYTEXT, NULL, "Record Tape:", }, - { TYPE_KEY, &setup.shortcut.tape_record, "" }, - { TYPE_KEYTEXT, NULL, "Play Tape:", }, - { TYPE_KEY, &setup.shortcut.tape_play, "" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + int i; + int step_nr; + boolean finished = FALSE; + static struct SetupKeyboardInfo custom_key; + static struct + { + Key *key; + char *text; + } customize_step[] = + { + { &custom_key.left, "Move Left" }, + { &custom_key.right, "Move Right" }, + { &custom_key.up, "Move Up" }, + { &custom_key.down, "Move Down" }, + { &custom_key.snap, "Snap Field" }, + { &custom_key.drop, "Drop Element" } + }; + int font_nr_old = FONT_VALUE_OLD; + int font_nr_new = FONT_VALUE_1; + boolean success = FALSE; - { 0, NULL, NULL } -}; + if (SCR_FIELDX < SCR_FIELDX_DEFAULT) + { + font_nr_old = FONT_VALUE_OLD_NARROW; + font_nr_new = FONT_VALUE_NARROW; + } -static struct TokenInfo setup_info_shortcuts_4[] = -{ - { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", }, - { TYPE_KEY, &setup.shortcut.sound_simple, "" }, - { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", }, - { TYPE_KEY, &setup.shortcut.sound_loops, "" }, - { TYPE_KEYTEXT, NULL, "Toggle Music:", }, - { TYPE_KEY, &setup.shortcut.sound_music, "" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + // read existing key bindings from player setup + custom_key = setup.input[player_nr].key; - { 0, NULL, NULL } -}; + FadeSetEnterMenu(); + FadeOut(REDRAW_FIELD); -static struct TokenInfo setup_info_shortcuts_5[] = -{ - { TYPE_KEYTEXT, NULL, "Snap Left:", }, - { TYPE_KEY, &setup.shortcut.snap_left, "" }, - { TYPE_KEYTEXT, NULL, "Snap Right:", }, - { TYPE_KEY, &setup.shortcut.snap_right, "" }, - { TYPE_KEYTEXT, NULL, "Snap Up:", }, - { TYPE_KEY, &setup.shortcut.snap_up, "" }, - { TYPE_KEYTEXT, NULL, "Snap Down:", }, - { TYPE_KEY, &setup.shortcut.snap_down, "" }, - { TYPE_EMPTY, NULL, "" }, - { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" }, + ClearField(); - { 0, NULL, NULL } -}; + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input"); -static Key getSetupKey() -{ - Key key = KSYM_UNDEFINED; - boolean got_key_event = FALSE; + step_nr = 0; + DrawText(mSX, mSY + (2 + 2 * step_nr) * 32, + customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); + DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32, + "Key:", FONT_INPUT_1_ACTIVE); + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, + getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old); + + FadeIn(REDRAW_FIELD); - while (!got_key_event) + while (!finished) { - if (PendingEvent()) /* got event */ - { - Event event; + Event event; + DelayCounter event_frame_delay = { GAME_FRAME_DELAY }; - NextEvent(&event); + // reset frame delay counter directly after updating screen + ResetDelayCounter(&event_frame_delay); + while (NextValidEvent(&event)) + { switch (event.type) { case EVENT_KEYPRESS: { - key = GetEventKey((KeyEvent *)&event, TRUE); + Key key = GetEventKey((KeyEvent *)&event); - /* press 'Escape' or 'Enter' to keep the existing key binding */ - if (key == KSYM_Escape || key == KSYM_Return) - key = KSYM_UNDEFINED; /* keep old value */ + // press 'Escape' to abort and keep the old key bindings + if (key == KSYM_Escape) + { + FadeSkipNextFadeIn(); - got_key_event = TRUE; + finished = TRUE; + + break; + } + + // press 'Enter' to keep the existing key binding + if (key == KSYM_Return) + key = *customize_step[step_nr].key; + + // check if key already used + for (i = 0; i < step_nr; i++) + if (*customize_step[i].key == key) + break; + if (i < step_nr) + break; + + // got new key binding + *customize_step[step_nr].key = key; + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, + " ", font_nr_new); + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, + getKeyNameFromKey(key), font_nr_new); + step_nr++; + + // un-highlight last query + DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32, + customize_step[step_nr - 1].text, FONT_MENU_1); + DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32, + "Key:", FONT_MENU_1); + + // all keys configured + if (step_nr == 6) + { + finished = TRUE; + success = TRUE; + + break; + } + + // query next key binding + DrawText(mSX, mSY + (2 + 2 * step_nr) * 32, + customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); + DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32, + "Key:", FONT_INPUT_1_ACTIVE); + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, + getKeyNameFromKey(*customize_step[step_nr].key), + font_nr_old); } break; @@ -5503,680 +9150,601 @@ static Key getSetupKey() HandleOtherEvents(&event); break; } + + // do not handle events for longer than standard frame delay period + if (DelayReached(&event_frame_delay)) + break; } - DoAnimation(); BackToFront(); - - WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); } - return key; -} + // write new key bindings back to player setup, if successfully finished + if (success) + setup.input[player_nr].key = custom_key; -static int getSetupValueFont(int type, void *value) -{ - if (type & TYPE_KEY) - return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1); - else if (type & TYPE_STRING) - return FONT_VALUE_2; - else if (type & TYPE_ECS_AGA) - return FONT_VALUE_1; - else if (type & TYPE_BOOLEAN_STYLE) - return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); - else if (type & TYPE_YES_NO_AUTO) - return (*(int *)value == AUTO ? FONT_OPTION_ON : - *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON); - else - return FONT_VALUE_1; + return success; } -static void drawSetupValue(int screen_pos, int setup_info_pos_raw) +void CustomizeKeyboard(int player_nr) { - int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw); - struct TokenInfo *si = &setup_info[si_pos]; - boolean font_draw_xoffset_modified = FALSE; - int font_draw_xoffset_old = -1; - int xoffset = (num_setup_info < max_setup_info ? -1 : 0); - int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset; - int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset; - int xpos = menu_screen_value_xpos; - int ypos = MENU_SCREEN_START_YPOS + screen_pos; - int startx = mSX + xpos * 32; - int starty = mSY + ypos * 32; - int font_nr, font_width; - int type = si->type; - void *value = si->value; - char *value_string = getSetupValue(type, value); - int i; - - if (value_string == NULL) - return; + boolean success = CustomizeKeyboardMain(player_nr); - if (type & TYPE_KEY) + if (success) { - xpos = MENU_SCREEN_START_XPOS; + int font_nr = FONT_TITLE_1; + int font_height = getFontHeight(font_nr); + int ypos1 = SYSIZE / 2 - font_height * 2; + int ypos2 = SYSIZE / 2 - font_height * 1; + DelayCounter wait_frame_delay = { 2000 }; - if (type & TYPE_QUERY) - value_string = ""; - } - else if (type & TYPE_STRING) - { - int max_value_len = (SCR_FIELDX - 2) * 2; + ResetDelayCounter(&wait_frame_delay); - xpos = MENU_SCREEN_START_XPOS; + ClearField(); - if (strlen(value_string) > max_value_len) - value_string[max_value_len] = '\0'; - } - else if (type & TYPE_YES_NO_AUTO) - { - xpos = menu_screen_value_xpos - 1; - } + DrawTextSCentered(ypos1, font_nr, "Keyboard"); + DrawTextSCentered(ypos2, font_nr, "configured!"); - startx = mSX + xpos * 32; - starty = mSY + ypos * 32; - font_nr = getSetupValueFont(type, value); - font_width = getFontWidth(font_nr); + while (!DelayReached(&wait_frame_delay)) + BackToFront(); - /* downward compatibility correction for Juergen Bonhagen's menu settings */ - if (setup_mode != SETUP_MODE_INPUT) - { - int max_menu_text_length_big = (menu_screen_value_xpos - - MENU_SCREEN_START_XPOS); - int max_menu_text_length_medium = max_menu_text_length_big * 2; - int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */ - int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset; - int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset; - int text_startx = mSX + MENU_SCREEN_START_XPOS * 32; - int text_font_nr = getMenuTextFont(FONT_MENU_2); - int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset; - int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr); - boolean correct_font_draw_xoffset = FALSE; + ClearEventQueue(); + } - if (xpos == MENU_SCREEN_START_XPOS && - startx + font1_xoffset < text_startx + text_font_xoffset) - correct_font_draw_xoffset = TRUE; + DrawSetupScreen_Input(); +} - if (xpos == menu_screen_value_xpos && - startx + font2_xoffset < text_startx + text_width + text_font_xoffset) - correct_font_draw_xoffset = TRUE; +// game controller mapping generator by Gabriel Jacobo + +#define MARKER_BUTTON 1 +#define MARKER_AXIS_X 2 +#define MARKER_AXIS_Y 3 + +static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick) +{ + static boolean bitmaps_initialized = FALSE; + boolean screen_initialized = FALSE; + static Bitmap *controller, *button, *axis_x, *axis_y; + char *name; + boolean success = TRUE; + boolean done = FALSE, next = FALSE; + Event event; + int alpha = 200, alpha_step = -1; + int alpha_ticks = 0; + char mapping[4096], temp[256]; + int font_name = MENU_SETUP_FONT_TITLE; + int font_info = MENU_SETUP_FONT_TEXT; + int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT]; + int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT]; + int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT]; + int ystep_name = getMenuTextStep(spacing_name, font_name); + int ystep_line = getMenuTextStep(spacing_line, font_info); + int ystep_para = getMenuTextStep(spacing_para, font_info); + int i, j; - /* check if setup value would overlap with setup text when printed */ - /* (this can happen for extreme/wrong values for font draw offset) */ - if (correct_font_draw_xoffset) - { - font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset; - font_draw_xoffset_modified = TRUE; + struct + { + int x, y; + int marker; + char *field; + int axis, button, hat, hat_value; + char mapping[4096]; + } + *step, *prev_step, steps[] = + { + { 356, 155, MARKER_BUTTON, "a", }, + { 396, 122, MARKER_BUTTON, "b", }, + { 320, 125, MARKER_BUTTON, "x", }, + { 358, 95, MARKER_BUTTON, "y", }, + { 162, 125, MARKER_BUTTON, "back", }, + { 216, 125, MARKER_BUTTON, "guide", }, + { 271, 125, MARKER_BUTTON, "start", }, + { 110, 200, MARKER_BUTTON, "dpleft", }, + { 146, 228, MARKER_BUTTON, "dpdown", }, + { 178, 200, MARKER_BUTTON, "dpright", }, + { 146, 172, MARKER_BUTTON, "dpup", }, + { 50, 40, MARKER_BUTTON, "leftshoulder", }, + { 88, -10, MARKER_AXIS_Y, "lefttrigger", }, + { 382, 40, MARKER_BUTTON, "rightshoulder", }, + { 346, -10, MARKER_AXIS_Y, "righttrigger", }, + { 73, 141, MARKER_BUTTON, "leftstick", }, + { 282, 210, MARKER_BUTTON, "rightstick", }, + { 73, 141, MARKER_AXIS_X, "leftx", }, + { 73, 141, MARKER_AXIS_Y, "lefty", }, + { 282, 210, MARKER_AXIS_X, "rightx", }, + { 282, 210, MARKER_AXIS_Y, "righty", }, + }; - if (type & TYPE_KEY) - getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr); - else if (!(type & TYPE_STRING)) - getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 - - max_menu_text_length_medium * (16 - getFontWidth(text_font_nr)); - } + if (!bitmaps_initialized) + { + controller = LoadCustomImage("joystick/controller.png"); + button = LoadCustomImage("joystick/button.png"); + axis_x = LoadCustomImage("joystick/axis_x.png"); + axis_y = LoadCustomImage("joystick/axis_y.png"); + + bitmaps_initialized = TRUE; } - for (i = 0; i <= menu_screen_max_xpos - xpos; i++) - DrawText(startx + i * font_width, starty, " ", font_nr); + name = getFormattedJoystickName(SDL_JoystickName(joystick)); - DrawText(startx, starty, value_string, font_nr); +#if DEBUG_JOYSTICKS + // print info about the joystick we are watching + Debug("joystick", "watching joystick %d: (%s)", + SDL_JoystickInstanceID(joystick), name); + Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons", + SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick), + SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick)); +#endif - if (font_draw_xoffset_modified) - getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old; -} + // initialize mapping with GUID and name + SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp)); -static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx) -{ - int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw); - struct TokenInfo *si = &setup_info[si_pos]; + snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,", + temp, name, SDL_GetPlatform()); - if (si->type & TYPE_BOOLEAN_STYLE) - { - *(boolean *)si->value ^= TRUE; - } - else if (si->type & TYPE_YES_NO_AUTO) - { - *(int *)si->value = - (dx == -1 ? - (*(int *)si->value == AUTO ? TRUE : - *(int *)si->value == TRUE ? FALSE : AUTO) : - (*(int *)si->value == TRUE ? AUTO : - *(int *)si->value == AUTO ? FALSE : TRUE)); - } - else if (si->type & TYPE_KEY) + // loop through all steps (buttons and axes), getting joystick events + for (i = 0; i < SDL_arraysize(steps) && !done;) { - Key key; + Bitmap *marker = button; // initialize with reliable default value - si->type |= TYPE_QUERY; - drawSetupValue(screen_pos, setup_info_pos_raw); - si->type &= ~TYPE_QUERY; + step = &steps[i]; + strcpy(step->mapping, mapping); + step->axis = -1; + step->button = -1; + step->hat = -1; + step->hat_value = -1; - key = getSetupKey(); - if (key != KSYM_UNDEFINED) - *(Key *)si->value = key; - } + marker = (step->marker == MARKER_BUTTON ? button : + step->marker == MARKER_AXIS_X ? axis_x : + step->marker == MARKER_AXIS_Y ? axis_y : marker); - drawSetupValue(screen_pos, setup_info_pos_raw); + next = FALSE; - // fullscreen state may have changed at this point - if (si->value == &setup.fullscreen) - ToggleFullscreenOrChangeWindowScalingIfNeeded(); -} + while (!done && !next) + { + alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5; + alpha_ticks = SDL_GetTicks(); -static void DrawSetupScreen_Generic() -{ - int fade_mask = REDRAW_FIELD; - boolean redraw_all = FALSE; - char *title_string = NULL; - int i; + if (alpha >= 255) + { + alpha = 255; + alpha_step = -1; + } + else if (alpha < 128) + { + alpha = 127; + alpha_step = 1; + } - if (CheckIfGlobalBorderHasChanged()) - fade_mask = REDRAW_ALL; + int controller_x = SX + (SXSIZE - controller->width) / 2; + int controller_y = SY + ystep_line; - UnmapAllGadgets(); + int marker_x = controller_x + step->x; + int marker_y = controller_y + step->y; - FreeScreenGadgets(); - CreateScreenGadgets(); + int ystart1 = mSY - 2 * SY + controller_y + controller->height; + int ystart2 = ystart1 + ystep_name + ystep_line; - if (redraw_mask & REDRAW_ALL) - redraw_all = TRUE; + ClearField(); - FadeOut(fade_mask); + DrawTextSCentered(ystart1, font_name, name); + + DrawTextSCentered(ystart2, font_info, + "Press buttons and move axes on"); + ystart2 += ystep_line; + DrawTextSCentered(ystart2, font_info, + "your controller when indicated."); + ystart2 += ystep_line; + DrawTextSCentered(ystart2, font_info, + "(Your controller may look different.)"); + ystart2 += ystep_para; + +#if defined(PLATFORM_ANDROID) + DrawTextSCentered(ystart2, font_info, + "To correct a mistake,"); + ystart2 += ystep_line; + DrawTextSCentered(ystart2, font_info, + "press the 'back' button."); + ystart2 += ystep_line; + DrawTextSCentered(ystart2, font_info, + "To skip a button or axis,"); + ystart2 += ystep_line; + DrawTextSCentered(ystart2, font_info, + "press the 'menu' button."); +#else + DrawTextSCentered(ystart2, font_info, + "To correct a mistake,"); + ystart2 += ystep_line; + DrawTextSCentered(ystart2, font_info, + "press the 'backspace' key."); + ystart2 += ystep_line; + DrawTextSCentered(ystart2, font_info, + "To skip a button or axis,"); + ystart2 += ystep_line; + DrawTextSCentered(ystart2, font_info, + "press the 'return' key."); + ystart2 += ystep_line; + DrawTextSCentered(ystart2, font_info, + "To exit, press the 'escape' key."); +#endif - ClearField(); + BlitBitmapMasked(controller, drawto, 0, 0, + controller->width, controller->height, + controller_x, controller_y); - OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND); + SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha); - if (setup_mode == SETUP_MODE_MAIN) - { - setup_info = setup_info_main; - title_string = "Setup"; - } - else if (setup_mode == SETUP_MODE_GAME) - { - setup_info = setup_info_game; - title_string = "Setup Game"; - } - else if (setup_mode == SETUP_MODE_EDITOR) - { - setup_info = setup_info_editor; - title_string = "Setup Editor"; - } - else if (setup_mode == SETUP_MODE_GRAPHICS) - { - setup_info = setup_info_graphics; - title_string = "Setup Graphics"; - } - else if (setup_mode == SETUP_MODE_SOUND) - { - setup_info = setup_info_sound; - title_string = "Setup Sound"; - } - else if (setup_mode == SETUP_MODE_ARTWORK) - { - setup_info = setup_info_artwork; - title_string = "Custom Artwork"; - } - else if (setup_mode == SETUP_MODE_TOUCH) - { - setup_info = setup_info_touch; - title_string = "Setup Touch Ctrls"; - } - else if (setup_mode == SETUP_MODE_SHORTCUTS) - { - setup_info = setup_info_shortcuts; - title_string = "Setup Shortcuts"; - } - else if (setup_mode == SETUP_MODE_SHORTCUTS_1) - { - setup_info = setup_info_shortcuts_1; - title_string = "Setup Shortcuts"; - } - else if (setup_mode == SETUP_MODE_SHORTCUTS_2) - { - setup_info = setup_info_shortcuts_2; - title_string = "Setup Shortcuts"; - } - else if (setup_mode == SETUP_MODE_SHORTCUTS_3) - { - setup_info = setup_info_shortcuts_3; - title_string = "Setup Shortcuts"; - } - else if (setup_mode == SETUP_MODE_SHORTCUTS_4) - { - setup_info = setup_info_shortcuts_4; - title_string = "Setup Shortcuts"; - } - else if (setup_mode == SETUP_MODE_SHORTCUTS_5) - { - setup_info = setup_info_shortcuts_5; - title_string = "Setup Shortcuts"; - } + BlitBitmapMasked(marker, drawto, 0, 0, + marker->width, marker->height, + marker_x, marker_y); - DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string); + if (!screen_initialized) + FadeIn(REDRAW_FIELD); + else + BackToFront(); - // determine maximal number of setup entries that can be displayed on screen - num_setup_info = 0; - for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) - num_setup_info++; + screen_initialized = TRUE; - // determine maximal number of setup entries available for this setup screen - max_setup_info = 0; - for (i = 0; setup_info[i].type != 0; i++) - max_setup_info++; + DelayCounter event_frame_delay = { GAME_FRAME_DELAY }; - HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE); + // reset frame delay counter directly after updating screen + ResetDelayCounter(&event_frame_delay); + + while (NextValidEvent(&event)) + { + switch (event.type) + { + case SDL_JOYAXISMOTION: + if (event.jaxis.value > 20000 || + event.jaxis.value < -20000) + { + for (j = 0; j < i; j++) + if (steps[j].axis == event.jaxis.axis) + break; + + if (j == i) + { + if (step->marker != MARKER_AXIS_X && + step->marker != MARKER_AXIS_Y) + break; + + step->axis = event.jaxis.axis; + strcat(mapping, step->field); + snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis); + strcat(mapping, temp); + i++; + next = TRUE; + } + } - MapScreenGadgets(max_setup_info); + break; - if (redraw_all) - redraw_mask = fade_mask = REDRAW_ALL; + case SDL_JOYHATMOTION: + // ignore centering; we're probably just coming back + // to the center from the previous item we set + if (event.jhat.value == SDL_HAT_CENTERED) + break; - DrawMaskedBorder(fade_mask); + for (j = 0; j < i; j++) + if (steps[j].hat == event.jhat.hat && + steps[j].hat_value == event.jhat.value) + break; - FadeIn(fade_mask); + if (j == i) + { + step->hat = event.jhat.hat; + step->hat_value = event.jhat.value; + strcat(mapping, step->field); + snprintf(temp, sizeof(temp), ":h%u.%u,", + event.jhat.hat, event.jhat.value ); + strcat(mapping, temp); + i++; + next = TRUE; + } - InitAnimation(); -} + break; -void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) -{ - menu_info = setup_info; + case SDL_JOYBALLMOTION: + break; - HandleMenuScreen(mx, my, dx, dy, button, - setup_mode, num_setup_info, max_setup_info); -} + case SDL_JOYBUTTONUP: + for (j = 0; j < i; j++) + if (steps[j].button == event.jbutton.button) + break; -void DrawSetupScreen_Input() -{ - int i; + if (j == i) + { + step->button = event.jbutton.button; + strcat(mapping, step->field); + snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button); + strcat(mapping, temp); + i++; + next = TRUE; + } - FadeOut(REDRAW_FIELD); + break; - ClearField(); + case SDL_FINGERDOWN: + case SDL_MOUSEBUTTONDOWN: + // skip this step + i++; + next = TRUE; - setup_info = setup_info_input; + break; - DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input"); + case SDL_KEYDOWN: + if (event.key.keysym.sym == KSYM_BackSpace || + event.key.keysym.sym == KSYM_Back) + { + if (i == 0) + { + // leave screen + success = FALSE; + done = TRUE; - DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2, - "Joysticks deactivated on this screen"); + break; + } - for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) - { - if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) - initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); - else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) - initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); - else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) - initCursor(i, IMG_MENU_BUTTON); + // undo this step + prev_step = &steps[i - 1]; + strcpy(mapping, prev_step->mapping); + i--; + next = TRUE; - DrawCursorAndText_Setup(i, -1, FALSE); - } + break; + } - /* create gadgets for setup input menu screen */ - FreeScreenGadgets(); - CreateScreenGadgets(); + if (event.key.keysym.sym == KSYM_space || + event.key.keysym.sym == KSYM_Return || + event.key.keysym.sym == KSYM_Menu) + { + // skip this step + i++; + next = TRUE; - /* map gadgets for setup input menu screen */ - MapScreenMenuGadgets(SCREEN_MASK_INPUT); + break; + } - HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE); + if (event.key.keysym.sym == KSYM_Escape) + { + // leave screen + success = FALSE; + done = TRUE; + } - FadeIn(REDRAW_FIELD); + break; - InitAnimation(); -} + case SDL_QUIT: + program.exit_function(0); + break; -static void setJoystickDeviceToNr(char *device_name, int device_nr) -{ - if (device_name == NULL) - return; + default: + break; + } - if (device_nr < 0 || device_nr >= MAX_PLAYERS) - device_nr = 0; + // do not handle events for longer than standard frame delay period + if (DelayReached(&event_frame_delay)) + break; + } + } + } - if (strlen(device_name) > 1) + if (success) { - char c1 = device_name[strlen(device_name) - 1]; - char c2 = device_name[strlen(device_name) - 2]; +#if DEBUG_JOYSTICKS + Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping); +#endif - if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9')) - device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10); + // activate mapping for this game + SDL_GameControllerAddMapping(mapping); + + // save mapping to personal mappings + SaveSetup_AddGameControllerMapping(mapping); } - else - strncpy(device_name, getDeviceNameFromJoystickNr(device_nr), - strlen(device_name)); + + // wait until the last pending event was removed from event queue + while (NextValidEvent(&event)); + + return success; } -static void drawPlayerSetupInputInfo(int player_nr, boolean active) +static int ConfigureJoystickMain(int player_nr) { + char *device_name = setup.input[player_nr].joy.device_name; + int joystick_nr = getJoystickNrFromDeviceName(device_name); + boolean joystick_active = CheckJoystickOpened(joystick_nr); + int success = FALSE; int i; - static struct SetupKeyboardInfo custom_key; - static struct - { - Key *key; - char *text; - } custom[] = - { - { &custom_key.left, "Joystick Left" }, - { &custom_key.right, "Joystick Right" }, - { &custom_key.up, "Joystick Up" }, - { &custom_key.down, "Joystick Down" }, - { &custom_key.snap, "Button 1" }, - { &custom_key.drop, "Button 2" } - }; - static char *joystick_name[MAX_PLAYERS] = - { - "Joystick1", - "Joystick2", - "Joystick3", - "Joystick4" - }; - int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1); - InitJoysticks(); + if (joystick.status == JOYSTICK_NOT_AVAILABLE) + return JOYSTICK_NOT_AVAILABLE; - custom_key = setup.input[player_nr].key; + if (!joystick_active || !setup.input[player_nr].use_joystick) + return JOYSTICK_NOT_AVAILABLE; - DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1), - FONT_INPUT_1_ACTIVE); + FadeSetEnterMenu(); + FadeOut(REDRAW_FIELD); - ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, - TILEX, TILEY); - DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, - PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); + // close all joystick devices (potentially opened as game controllers) + for (i = 0; i < SDL_NumJoysticks(); i++) + SDLCloseJoystick(i); - if (setup.input[player_nr].use_joystick) - { - char *device_name = setup.input[player_nr].joy.device_name; - char *text = joystick_name[getJoystickNrFromDeviceName(device_name)]; - int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1); + // open joystick device as plain joystick to configure as game controller + SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr); - DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr); - DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr); - } - else - { - DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1); - DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr); - } + // as the joystick was successfully opened before, this should not happen + if (joystick == NULL) + return FALSE; - DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1); + // create new game controller mapping (buttons and axes) for joystick device + success = ConfigureJoystickMapButtonsAndAxes(joystick); - drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT); - drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT); - drawCursorXY(1, 6, IMG_MENU_BUTTON_UP); - drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN); + // close joystick (and maybe re-open as configured game controller later) + SDL_JoystickClose(joystick); - DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD); - DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD); - DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD); - DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD); - DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD); - DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD); + // re-open all joystick devices (potentially as game controllers) + for (i = 0; i < SDL_NumJoysticks(); i++) + SDLOpenJoystick(i); - for (i = 0; i < 6; i++) - { - int ypos = 6 + i + (i > 3 ? i-3 : 0); + // clear all joystick input actions for all joystick devices + SDLClearJoystickState(); - DrawText(mSX + 3 * 32, mSY + ypos * 32, - " ", FONT_VALUE_1); - DrawText(mSX + 3 * 32, mSY + ypos * 32, - (setup.input[player_nr].use_joystick ? - custom[i].text : - getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1); - } + return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED); } -static int input_player_nr = 0; - -void HandleSetupScreen_Input_Player(int step, int direction) +void ConfigureJoystick(int player_nr) { - int old_player_nr = input_player_nr; - int new_player_nr; - - new_player_nr = old_player_nr + step * direction; - if (new_player_nr < 0) - new_player_nr = 0; - if (new_player_nr > MAX_PLAYERS - 1) - new_player_nr = MAX_PLAYERS - 1; + boolean state = ConfigureJoystickMain(player_nr); - if (new_player_nr != old_player_nr) + if (state != JOYSTICK_NOT_CONFIGURED) { - input_player_nr = new_player_nr; - - drawPlayerSetupInputInfo(input_player_nr, FALSE); - } -} + boolean success = (state == JOYSTICK_CONFIGURED); + char message1[MAX_OUTPUT_LINESIZE + 1]; + char *message2 = (success ? "configured!" : "not available!"); + char *device_name = setup.input[player_nr].joy.device_name; + int nr = getJoystickNrFromDeviceName(device_name) + 1; + int font_nr = FONT_TITLE_1; + int font_height = getFontHeight(font_nr); + int ypos1 = SYSIZE / 2 - font_height * 2; + int ypos2 = SYSIZE / 2 - font_height * 1; + DelayCounter wait_frame_delay = { 2000 }; -void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) -{ - static int choice = 0; - int x = 0; - int y = choice; - int pos_start = SETUPINPUT_SCREEN_POS_START; - int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1; - int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2; - int pos_end = SETUPINPUT_SCREEN_POS_END; + ResetDelayCounter(&wait_frame_delay); - if (button == MB_MENU_INITIALIZE) - { - drawPlayerSetupInputInfo(input_player_nr, (choice == 2)); + ClearField(); - DrawCursorAndText_Setup(choice, -1, TRUE); + sprintf(message1, "Joystick %d", nr); - return; - } - else if (button == MB_MENU_LEAVE) - { - setup_mode = SETUP_MODE_MAIN; - DrawSetupScreen(); - InitJoysticks(); + DrawTextSCentered(ypos1, font_nr, message1); + DrawTextSCentered(ypos2, font_nr, message2); - return; - } + while (!DelayReached(&wait_frame_delay)) + BackToFront(); - if (mx || my) /* mouse input */ - { - x = (mx - mSX) / 32; - y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + ClearEventQueue(); } - else if (dx || dy) /* keyboard input */ - { - if (dx && choice == 0) - x = (dx < 0 ? 10 : 12); - else if ((dx && choice == 1) || - (dx == +1 && choice == 2) || - (dx == -1 && choice == pos_end)) - button = MB_MENU_CHOICE; - else if (dy) - y = choice + dy; - if (y >= pos_empty1 && y <= pos_empty2) - y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); - } + DrawSetupScreen_Input(); +} - if (y == 0 && dx != 0 && button) +static void MapScreenMenuGadgets_OverlayTouchButtons(int y) +{ + if (y < video.screen_height / 3) { - HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1); + // remap touch gadgets to access upper part of the screen + UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH); + MapScreenMenuGadgets(SCREEN_MASK_TOUCH2); } - else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet) - y >= pos_start && y <= pos_end && - !(y >= pos_empty1 && y <= pos_empty2)) + else if (y > 2 * video.screen_height / 3) { - if (button) - { - if (y != choice) - { - DrawCursorAndText_Setup(choice, -1, FALSE); - DrawCursorAndText_Setup(y, -1, TRUE); - - drawPlayerSetupInputInfo(input_player_nr, (y == 2)); - - choice = y; - } - } - else - { - if (y == 1) - { - char *device_name = setup.input[input_player_nr].joy.device_name; - - if (!setup.input[input_player_nr].use_joystick) - { - int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1); - - setJoystickDeviceToNr(device_name, new_device_nr); - setup.input[input_player_nr].use_joystick = TRUE; - } - else - { - int device_nr = getJoystickNrFromDeviceName(device_name); - int new_device_nr = device_nr + (dx >= 0 ? +1 : -1); - - if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS) - setup.input[input_player_nr].use_joystick = FALSE; - else - setJoystickDeviceToNr(device_name, new_device_nr); - } - - drawPlayerSetupInputInfo(input_player_nr, FALSE); - } - else if (y == 2) - { - if (setup.input[input_player_nr].use_joystick) - { - InitJoysticks(); - CalibrateJoystick(input_player_nr); - } - else - CustomizeKeyboard(input_player_nr); - } - else if (y == pos_end) - { - InitJoysticks(); - - FadeSetLeaveMenu(); - - setup_mode = SETUP_MODE_MAIN; - DrawSetupScreen(); - } - } + // remap touch gadgets to access lower part of the screen + MapScreenMenuGadgets(SCREEN_MASK_TOUCH); + UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2); } } -void CustomizeKeyboard(int player_nr) +static boolean ConfigureVirtualButtonsMain(void) { - int i; - int step_nr; - boolean finished = FALSE; - static struct SetupKeyboardInfo custom_key; - static struct + static char *customize_step_text[] = { - Key *key; - char *text; - } customize_step[] = + "Move Left", + "Move Right", + "Move Up", + "Move Down", + "Snap Field", + "Drop Element" + }; + char grid_button[] = + { + CHAR_GRID_BUTTON_LEFT, + CHAR_GRID_BUTTON_RIGHT, + CHAR_GRID_BUTTON_UP, + CHAR_GRID_BUTTON_DOWN, + CHAR_GRID_BUTTON_SNAP, + CHAR_GRID_BUTTON_DROP + }; + enum { - { &custom_key.left, "Move Left" }, - { &custom_key.right, "Move Right" }, - { &custom_key.up, "Move Up" }, - { &custom_key.down, "Move Down" }, - { &custom_key.snap, "Snap Field" }, - { &custom_key.drop, "Drop Element" } + ACTION_NONE, + ACTION_ESCAPE, + ACTION_BACK, + ACTION_NEXT }; + int font_nr = FONT_INPUT_1_ACTIVE; + int font_height = getFontHeight(font_nr); + int ypos1 = SYSIZE / 2 - font_height * 2; + int ypos2 = SYSIZE / 2 - font_height * 1; + boolean success = FALSE; + boolean finished = FALSE; + int step_nr = 0; + char grid_button_draw = CHAR_GRID_BUTTON_NONE; + char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE]; + char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE]; + boolean set_grid_button = FALSE; + int nr = GRID_ACTIVE_NR(); + int x, y; - /* read existing key bindings from player setup */ - custom_key = setup.input[player_nr].key; + for (x = 0; x < MAX_GRID_XSIZE; x++) + for (y = 0; y < MAX_GRID_YSIZE; y++) + grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y]; + + overlay.grid_button_highlight = grid_button[step_nr]; + + UnmapAllGadgets(); FadeSetEnterMenu(); FadeOut(REDRAW_FIELD); ClearField(); - DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input"); - - step_nr = 0; - DrawText(mSX, mSY + (2 + 2 * step_nr) * 32, - customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); - DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32, - "Key:", FONT_INPUT_1_ACTIVE); - DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, - getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD); + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons"); + DrawTextSCentered(ypos1, font_nr, "Select tiles to"); + DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]); FadeIn(REDRAW_FIELD); - InitAnimation(); + SetOverlayShowGrid(TRUE); + + // map gadgets for setup touch buttons menu screen + MapScreenMenuGadgets(SCREEN_MASK_TOUCH); while (!finished) { - if (PendingEvent()) /* got event */ + Event event; + + while (NextValidEvent(&event)) { - Event event; + int action = ACTION_NONE; - NextEvent(&event); + // ---------- handle events and set the resulting action ---------- switch (event.type) { - case EVENT_KEYPRESS: + case EVENT_USER: { - Key key = GetEventKey((KeyEvent *)&event, FALSE); - - if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6)) - { - if (key == KSYM_Escape) - FadeSkipNextFadeIn(); - - finished = TRUE; - break; - } - - /* all keys configured -- wait for "Escape" or "Return" key */ - if (step_nr == 6) - break; - - /* press 'Enter' to keep the existing key binding */ - if (key == KSYM_Return) - key = *customize_step[step_nr].key; - - /* check if key already used */ - for (i = 0; i < step_nr; i++) - if (*customize_step[i].key == key) - break; - if (i < step_nr) - break; - - /* got new key binding */ - *customize_step[step_nr].key = key; - DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, - " ", FONT_VALUE_1); - DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, - getKeyNameFromKey(key), FONT_VALUE_1); - step_nr++; - - /* un-highlight last query */ - DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32, - customize_step[step_nr - 1].text, FONT_MENU_1); - DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32, - "Key:", FONT_MENU_1); - - /* press 'Enter' to leave */ - if (step_nr == 6) - { - DrawText(mSX + 16, mSY + 15 * 32 + 16, - "Press Enter", FONT_TITLE_1); - break; - } + UserEvent *user = (UserEvent *)&event; + int id = user->value1; + + action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE || + id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK : + id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE || + id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT : + ACTION_NONE); + } + break; - /* query next key binding */ - DrawText(mSX, mSY + (2 + 2 * step_nr) * 32, - customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); - DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32, - "Key:", FONT_INPUT_1_ACTIVE); - DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, - getKeyNameFromKey(*customize_step[step_nr].key), - FONT_VALUE_OLD); + case EVENT_KEYPRESS: + { + Key key = GetEventKey((KeyEvent *)&event); + + action = (key == KSYM_Escape ? ACTION_ESCAPE : + key == KSYM_BackSpace || + key == KSYM_Back ? ACTION_BACK : + key == KSYM_Return || + key == KSYM_Menu || + key == KSYM_space ? ACTION_NEXT : + ACTION_NONE); } break; @@ -6184,240 +9752,240 @@ void CustomizeKeyboard(int player_nr) key_joystick_mapping = 0; break; - default: - HandleOtherEvents(&event); - break; - } - } - - DoAnimation(); - BackToFront(); - - WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); - } - - /* write new key bindings back to player setup */ - setup.input[player_nr].key = custom_key; - - StopAnimation(); - DrawSetupScreen_Input(); -} + case EVENT_BUTTONPRESS: + case EVENT_BUTTONRELEASE: + { + ButtonEvent *button = (ButtonEvent *)&event; -static boolean CalibrateJoystickMain(int player_nr) -{ - int new_joystick_xleft = JOYSTICK_XMIDDLE; - int new_joystick_xright = JOYSTICK_XMIDDLE; - int new_joystick_yupper = JOYSTICK_YMIDDLE; - int new_joystick_ylower = JOYSTICK_YMIDDLE; - int new_joystick_xmiddle, new_joystick_ymiddle; + motion_status = FALSE; - int joystick_fd = joystick.fd[player_nr]; - int x, y, last_x, last_y, xpos = 8, ypos = 3; - boolean check[3][3]; - int check_remaining = 3 * 3; - int joy_x, joy_y; - int joy_value; - int result = -1; + if (button->type == EVENT_BUTTONPRESS) + button_status = button->button; + else + button_status = MB_RELEASED; - if (joystick.status == JOYSTICK_NOT_AVAILABLE) - return FALSE; + if (HandleGadgets(button->x, button->y, button_status)) + { + // do not handle this button event anymore + break; + } - if (joystick_fd < 0 || !setup.input[player_nr].use_joystick) - return FALSE; + button->x += video.screen_xoffset; + button->y += video.screen_yoffset; - FadeSetEnterMenu(); - FadeOut(REDRAW_FIELD); + x = button->x * overlay.grid_xsize / video.screen_width; + y = button->y * overlay.grid_ysize / video.screen_height; - ClearField(); + if (button->type == EVENT_BUTTONPRESS) + { + grid_button_draw = + (overlay.grid_button[x][y] != grid_button[step_nr] ? + grid_button[step_nr] : CHAR_GRID_BUTTON_NONE); - for (y = 0; y < 3; y++) - { - for (x = 0; x < 3; x++) - { - DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0); - check[x][y] = FALSE; - } - } + set_grid_button = TRUE; + } - DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick"); - DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions"); - DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls"); - DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,"); - DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick"); - DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and"); - DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!"); + MapScreenMenuGadgets_OverlayTouchButtons(button->y); + } + break; - joy_value = Joystick(player_nr); - last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0); - last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0); + case EVENT_MOTIONNOTIFY: + { + MotionEvent *motion = (MotionEvent *)&event; - /* eventually uncalibrated center position (joystick could be uncentered) */ - if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) - return FALSE; + motion_status = TRUE; - new_joystick_xmiddle = joy_x; - new_joystick_ymiddle = joy_y; + if (HandleGadgets(motion->x, motion->y, button_status)) + { + // do not handle this button event anymore + break; + } - DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0); + motion->x += video.screen_xoffset; + motion->y += video.screen_yoffset; - FadeIn(REDRAW_FIELD); + x = motion->x * overlay.grid_xsize / video.screen_width; + y = motion->y * overlay.grid_ysize / video.screen_height; - while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */ - InitAnimation(); + set_grid_button = TRUE; - while (result < 0) - { - if (PendingEvent()) /* got event */ - { - Event event; + MapScreenMenuGadgets_OverlayTouchButtons(motion->y); + } + break; - NextEvent(&event); + case SDL_WINDOWEVENT: + HandleWindowEvent((WindowEvent *) &event); - switch (event.type) - { - case EVENT_KEYPRESS: - switch (GetEventKey((KeyEvent *)&event, TRUE)) + // check if device has been rotated + if (nr != GRID_ACTIVE_NR()) { - case KSYM_Return: - if (check_remaining == 0) - result = 1; - break; + nr = GRID_ACTIVE_NR(); - case KSYM_Escape: - FadeSkipNextFadeIn(); - result = 0; - break; - - default: - break; + for (x = 0; x < MAX_GRID_XSIZE; x++) + for (y = 0; y < MAX_GRID_YSIZE; y++) + grid_button_old[x][y] = grid_button_tmp[x][y] = + overlay.grid_button[x][y]; } + break; - case EVENT_KEYRELEASE: - key_joystick_mapping = 0; + case SDL_APP_WILLENTERBACKGROUND: + case SDL_APP_DIDENTERBACKGROUND: + case SDL_APP_WILLENTERFOREGROUND: + case SDL_APP_DIDENTERFOREGROUND: + HandlePauseResumeEvent((PauseResumeEvent *) &event); break; - default: + default: HandleOtherEvents(&event); break; } - } - if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) - return FALSE; + // ---------- perform action set by handling events ---------- - new_joystick_xleft = MIN(new_joystick_xleft, joy_x); - new_joystick_xright = MAX(new_joystick_xright, joy_x); - new_joystick_yupper = MIN(new_joystick_yupper, joy_y); - new_joystick_ylower = MAX(new_joystick_ylower, joy_y); + if (action == ACTION_ESCAPE) + { + // abort and restore the old key bindings - setup.input[player_nr].joy.xleft = new_joystick_xleft; - setup.input[player_nr].joy.yupper = new_joystick_yupper; - setup.input[player_nr].joy.xright = new_joystick_xright; - setup.input[player_nr].joy.ylower = new_joystick_ylower; - setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle; - setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle; + for (x = 0; x < MAX_GRID_XSIZE; x++) + for (y = 0; y < MAX_GRID_YSIZE; y++) + overlay.grid_button[x][y] = grid_button_old[x][y]; - CheckJoystickData(); + FadeSkipNextFadeIn(); - joy_value = Joystick(player_nr); + finished = TRUE; + } + else if (action == ACTION_BACK) + { + // keep the configured key bindings and go to previous page - if (joy_value & JOY_BUTTON && check_remaining == 0) - result = 1; + step_nr--; - x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0); - y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0); + if (step_nr < 0) + { + FadeSkipNextFadeIn(); - if (x != last_x || y != last_y) - { - DrawFixedGraphic(xpos + last_x, ypos + last_y, - IMG_MENU_CALIBRATE_YELLOW, 0); - DrawFixedGraphic(xpos + x, ypos + y, - IMG_MENU_CALIBRATE_RED, 0); + finished = TRUE; + } + } + else if (action == ACTION_NEXT) + { + // keep the configured key bindings and go to next page - last_x = x; - last_y = y; + step_nr++; - if (check_remaining > 0 && !check[x+1][y+1]) - { - check[x+1][y+1] = TRUE; - check_remaining--; + // all virtual buttons configured + if (step_nr == 6) + { + finished = TRUE; + success = TRUE; + } } - } - DoAnimation(); - BackToFront(); - - WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); - } + if (action != ACTION_NONE && !finished) + { + for (x = 0; x < MAX_GRID_XSIZE; x++) + for (y = 0; y < MAX_GRID_YSIZE; y++) + grid_button_tmp[x][y] = overlay.grid_button[x][y]; - /* calibrated center position (joystick should now be centered) */ - if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL)) - return FALSE; + overlay.grid_button_highlight = grid_button[step_nr]; - new_joystick_xmiddle = joy_x; - new_joystick_ymiddle = joy_y; + // configure next virtual button - StopAnimation(); + ClearField(); - /* wait until the last pressed button was released */ - while (Joystick(player_nr) & JOY_BUTTON) - { - if (PendingEvent()) /* got event */ - { - Event event; + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons"); + DrawTextSCentered(ypos1, font_nr, "Select tiles to"); + DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]); + } - NextEvent(&event); - HandleOtherEvents(&event); + if (set_grid_button) + { + overlay.grid_button[x][y] = + (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw : + grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE : + grid_button_tmp[x][y]); - WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value); + set_grid_button = FALSE; + } } + + BackToFront(); } - return TRUE; + for (x = 0; x < MAX_GRID_XSIZE; x++) + for (y = 0; y < MAX_GRID_YSIZE; y++) + setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y]; + + overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE; + + SetOverlayShowGrid(FALSE); + + return success; } -void CalibrateJoystick(int player_nr) +void ConfigureVirtualButtons(void) { - if (!CalibrateJoystickMain(player_nr)) + boolean success = ConfigureVirtualButtonsMain(); + + UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH | + SCREEN_MASK_TOUCH2); + + if (success) { - char *device_name = setup.input[player_nr].joy.device_name; - int nr = getJoystickNrFromDeviceName(device_name) + 1; - int xpos = mSX - SX; - int ypos = mSY - SY; + int font_nr = FONT_TITLE_1; + int font_height = getFontHeight(font_nr); + int ypos1 = SYSIZE / 2 - font_height * 2; + int ypos2 = SYSIZE / 2 - font_height * 1; + DelayCounter wait_frame_delay = { 2000 }; + + ResetDelayCounter(&wait_frame_delay); ClearField(); - DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr); - DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! "); - BackToFront(); + DrawTextSCentered(ypos1, font_nr, "Virtual buttons"); + DrawTextSCentered(ypos2, font_nr, "configured!"); - Delay(2000); /* show error message for a short time */ + while (!DelayReached(&wait_frame_delay)) + BackToFront(); ClearEventQueue(); } - - DrawSetupScreen_Input(); } -void DrawSetupScreen() +void DrawSetupScreen(void) { - DeactivateJoystick(); - - SetMainBackgroundImage(IMG_BACKGROUND_SETUP); + align_xoffset = 0; + align_yoffset = 0; if (setup_mode == SETUP_MODE_INPUT) DrawSetupScreen_Input(); + else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE) + DrawChooseTree(&scores_type_current); else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED) DrawChooseTree(&game_speed_current); else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY) DrawChooseTree(&scroll_delay_current); else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE) DrawChooseTree(&snapshot_mode_current); + else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE) + DrawChooseTree(&game_engine_type_current); + else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64) + DrawChooseTree(&bd_palette_c64_current); + else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV) + DrawChooseTree(&bd_palette_c64dtv_current); + else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI) + DrawChooseTree(&bd_palette_atari_current); + else if (setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE) + DrawChooseTree(&bd_color_type_current); else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE) DrawChooseTree(&window_size_current); else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE) DrawChooseTree(&scaling_type_current); + else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING) + DrawChooseTree(&rendering_mode_current); + else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC) + DrawChooseTree(&vsync_mode_current); else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) DrawChooseTree(&artwork.gfx_current); else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) @@ -6436,14 +10004,23 @@ void DrawSetupScreen() DrawChooseTree(&move_distance_current); else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE) DrawChooseTree(&drop_distance_current); + else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY) + DrawChooseTree(&transparency_current); + else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0) + DrawChooseTree(&grid_size_current[0][0]); + else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0) + DrawChooseTree(&grid_size_current[0][1]); + else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1) + DrawChooseTree(&grid_size_current[1][0]); + else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1) + DrawChooseTree(&grid_size_current[1][1]); else DrawSetupScreen_Generic(); - PlayMenuSound(); - PlayMenuMusic(); + PlayMenuSoundsAndMusic(); } -void RedrawSetupScreenAfterFullscreenToggle() +void RedrawSetupScreenAfterFullscreenToggle(void) { if (setup_mode == SETUP_MODE_GRAPHICS || setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE) @@ -6455,20 +10032,54 @@ void RedrawSetupScreenAfterFullscreenToggle() } } +void RedrawSetupScreenAfterScreenRotation(int nr) +{ + int x, y; + + if (setup_mode == SETUP_MODE_TOUCH) + { + // update virtual button settings (depending on screen orientation) + DrawSetupScreen(); + } + else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS) + { + // save already configured virtual buttons + for (x = 0; x < MAX_GRID_XSIZE; x++) + for (y = 0; y < MAX_GRID_YSIZE; y++) + setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y]; + } +} + void HandleSetupScreen(int mx, int my, int dx, int dy, int button) { if (setup_mode == SETUP_MODE_INPUT) HandleSetupScreen_Input(mx, my, dx, dy, button); + else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE) + HandleChooseTree(mx, my, dx, dy, button, &scores_type_current); else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED) HandleChooseTree(mx, my, dx, dy, button, &game_speed_current); else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY) HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current); else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE) HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current); + else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE) + HandleChooseTree(mx, my, dx, dy, button, &game_engine_type_current); + else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64) + HandleChooseTree(mx, my, dx, dy, button, &bd_palette_c64_current); + else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV) + HandleChooseTree(mx, my, dx, dy, button, &bd_palette_c64dtv_current); + else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI) + HandleChooseTree(mx, my, dx, dy, button, &bd_palette_atari_current); + else if (setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE) + HandleChooseTree(mx, my, dx, dy, button, &bd_color_type_current); else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE) HandleChooseTree(mx, my, dx, dy, button, &window_size_current); else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE) HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current); + else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING) + HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current); + else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC) + HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current); else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current); else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) @@ -6487,89 +10098,209 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) HandleChooseTree(mx, my, dx, dy, button, &move_distance_current); else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE) HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current); + else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY) + HandleChooseTree(mx, my, dx, dy, button, &transparency_current); + else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0) + HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]); + else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0) + HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]); + else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1) + HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]); + else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1) + HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]); else HandleSetupScreen_Generic(mx, my, dx, dy, button); } -void HandleGameActions() +void HandleGameActions(void) { + if (CheckRestartGame()) + return; + if (game_status != GAME_MODE_PLAYING) return; - GameActions(); /* main game loop */ + GameActions(); // main game loop if (tape.auto_play && !tape.playing) - AutoPlayTape(); /* continue automatically playing next tape */ + AutoPlayTapesContinue(); // continue automatically playing next tape } -/* ---------- new screen button stuff -------------------------------------- */ - -static void getScreenMenuButtonPos(int *x, int *y, int gadget_id) -{ - switch (gadget_id) - { - case SCREEN_CTRL_ID_PREV_LEVEL: - *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x); - *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y); - break; - - case SCREEN_CTRL_ID_NEXT_LEVEL: - *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x); - *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y); - break; - - case SCREEN_CTRL_ID_PREV_PLAYER: - *x = mSX + TILEX * 10; - *y = mSY + TILEY * MENU_SCREEN_START_YPOS; - break; - - case SCREEN_CTRL_ID_NEXT_PLAYER: - *x = mSX + TILEX * 12; - *y = mSY + TILEY * MENU_SCREEN_START_YPOS; - break; - - default: - Error(ERR_EXIT, "unknown gadget ID %d", gadget_id); - } -} +// ---------- new screen button stuff -------------------------------------- static struct { - int gfx_unpressed, gfx_pressed; - void (*get_gadget_position)(int *, int *, int); + int gfx_unpressed, gfx_pressed, gfx_active; + struct MenuPosInfo *pos; + boolean *check_value; int gadget_id; int screen_mask; + unsigned int event_mask; + boolean is_touch_button; char *infotext; } menubutton_info[NUM_SCREEN_MENUBUTTONS] = { { - IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, - getScreenMenuButtonPos, + IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, -1, + &menu.main.button.prev_level, NULL, SCREEN_CTRL_ID_PREV_LEVEL, SCREEN_MASK_MAIN, - "last level" + GD_EVENT_PRESSED | GD_EVENT_REPEATED, + FALSE, "previous level" }, { - IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, - getScreenMenuButtonPos, + IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, -1, + &menu.main.button.next_level, NULL, SCREEN_CTRL_ID_NEXT_LEVEL, SCREEN_MASK_MAIN, - "next level" + GD_EVENT_PRESSED | GD_EVENT_REPEATED, + FALSE, "next level" + }, + { + IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE, -1, + &menu.scores.button.prev_level, NULL, + SCREEN_CTRL_ID_PREV_LEVEL2, + SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO, + GD_EVENT_PRESSED | GD_EVENT_REPEATED, + FALSE, "previous level" + }, + { + IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE, -1, + &menu.scores.button.next_level, NULL, + SCREEN_CTRL_ID_NEXT_LEVEL2, + SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO, + GD_EVENT_PRESSED | GD_EVENT_REPEATED, + FALSE, "next level" + }, + { + IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE, -1, + &menu.scores.button.prev_score, NULL, + SCREEN_CTRL_ID_PREV_SCORE, + SCREEN_MASK_SCORES_INFO, + GD_EVENT_PRESSED | GD_EVENT_REPEATED, + FALSE, "previous score" + }, + { + IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE, -1, + &menu.scores.button.next_score, NULL, + SCREEN_CTRL_ID_NEXT_SCORE, + SCREEN_MASK_SCORES_INFO, + GD_EVENT_PRESSED | GD_EVENT_REPEATED, + FALSE, "next score" + }, + { + IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE, -1, + &menu.scores.button.play_tape, NULL, + SCREEN_CTRL_ID_PLAY_TAPE, + SCREEN_MASK_SCORES_INFO, + GD_EVENT_RELEASED, + FALSE, "play tape" + }, + { + IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE, -1, + &menu.main.button.first_level, NULL, + SCREEN_CTRL_ID_FIRST_LEVEL, + SCREEN_MASK_MAIN, + GD_EVENT_RELEASED, + FALSE, "first level" + }, + { + IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, -1, + &menu.main.button.last_level, NULL, + SCREEN_CTRL_ID_LAST_LEVEL, + SCREEN_MASK_MAIN, + GD_EVENT_RELEASED, + FALSE, "last level" + }, + { + IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE, -1, + &menu.main.button.level_number, NULL, + SCREEN_CTRL_ID_LEVEL_NUMBER, + SCREEN_MASK_MAIN, + GD_EVENT_RELEASED, + FALSE, "level number" }, { - IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, - getScreenMenuButtonPos, + IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, -1, + &menu.setup.button.prev_player, NULL, SCREEN_CTRL_ID_PREV_PLAYER, SCREEN_MASK_INPUT, - "last player" + GD_EVENT_PRESSED | GD_EVENT_REPEATED, + FALSE, "previous player" }, { - IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, - getScreenMenuButtonPos, + IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, -1, + &menu.setup.button.next_player, NULL, SCREEN_CTRL_ID_NEXT_PLAYER, SCREEN_MASK_INPUT, - "next player" + GD_EVENT_PRESSED | GD_EVENT_REPEATED, + FALSE, "next player" + }, + { + IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE, -1, + &menu.main.button.insert_solution, NULL, + SCREEN_CTRL_ID_INSERT_SOLUTION, + SCREEN_MASK_MAIN_HAS_SOLUTION, + GD_EVENT_RELEASED, + FALSE, "insert solution tape" + }, + { + IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE, -1, + &menu.main.button.play_solution, NULL, + SCREEN_CTRL_ID_PLAY_SOLUTION, + SCREEN_MASK_MAIN_HAS_SOLUTION, + GD_EVENT_RELEASED, + FALSE, "play solution tape" + }, + { + IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_PRESSED, + IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE, + &menu.main.button.levelset_info, NULL, + SCREEN_CTRL_ID_LEVELSET_INFO, + SCREEN_MASK_MAIN_HAS_SET_INFO, + GD_EVENT_RELEASED, + FALSE, "show level set info" + }, + { + IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE, -1, + &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics, + SCREEN_CTRL_ID_SWITCH_ECS_AGA, + SCREEN_MASK_MAIN, + GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS, + FALSE, "switch ECS/AGA chipset" + }, + { + IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK, -1, + &menu.setup.button.touch_back, NULL, + SCREEN_CTRL_ID_TOUCH_PREV_PAGE, + SCREEN_MASK_TOUCH, + GD_EVENT_RELEASED, + TRUE, "previous page" + }, + { + IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT, -1, + &menu.setup.button.touch_next, NULL, + SCREEN_CTRL_ID_TOUCH_NEXT_PAGE, + SCREEN_MASK_TOUCH, + GD_EVENT_RELEASED, + TRUE, "next page" + }, + { + IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2, -1, + &menu.setup.button.touch_back2, NULL, + SCREEN_CTRL_ID_TOUCH_PREV_PAGE2, + SCREEN_MASK_TOUCH2, + GD_EVENT_RELEASED, + TRUE, "previous page" + }, + { + IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2, -1, + &menu.setup.button.touch_next2, NULL, + SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2, + SCREEN_MASK_TOUCH2, + GD_EVENT_RELEASED, + TRUE, "next page" }, }; @@ -6583,13 +10314,13 @@ static struct { { IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE, - -1, -1, /* these values are not constant, but can change at runtime */ + -1, -1, // these values are not constant, but can change at runtime SCREEN_CTRL_ID_SCROLL_UP, "scroll up" }, { IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE, - -1, -1, /* these values are not constant, but can change at runtime */ + -1, -1, // these values are not constant, but can change at runtime SCREEN_CTRL_ID_SCROLL_DOWN, "scroll down" } @@ -6607,15 +10338,35 @@ static struct { { IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE, - -1, -1, /* these values are not constant, but can change at runtime */ - -1, -1, /* these values are not constant, but can change at runtime */ + -1, -1, // these values are not constant, but can change at runtime + -1, -1, // these values are not constant, but can change at runtime GD_TYPE_SCROLLBAR_VERTICAL, SCREEN_CTRL_ID_SCROLL_VERTICAL, "scroll level series vertically" } }; -static void CreateScreenMenubuttons() +static struct +{ + int graphic; + int gadget_id; + int x, y; + int size; + char *value; + char *infotext; +} textinput_info[NUM_SCREEN_TEXTINPUT] = +{ + { + IMG_SETUP_INPUT_TEXT, + SCREEN_CTRL_ID_NETWORK_SERVER, + -1, -1, // these values are not constant, but can change at runtime + MAX_SETUP_TEXT_INPUT_LEN, + network_server_hostname, + "Network Server Hostname / IP" + }, +}; + +static void CreateScreenMenubuttons(void) { struct GadgetInfo *gi; unsigned int event_mask; @@ -6623,58 +10374,164 @@ static void CreateScreenMenubuttons() for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++) { + struct MenuPosInfo *pos = menubutton_info[i].pos; + int screen_mask = menubutton_info[i].screen_mask; + boolean is_touch_button = menubutton_info[i].is_touch_button; + boolean is_check_button = menubutton_info[i].check_value != NULL; + boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO); + boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed == + menubutton_info[i].gfx_unpressed); + boolean has_gfx_active = (menubutton_info[i].gfx_active != -1); Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed; + Bitmap *gd_bitmap_unpressed_alt, *gd_bitmap_pressed_alt; int gfx_unpressed, gfx_pressed; + int gfx_unpressed_alt, gfx_pressed_alt; int x, y, width, height; int gd_x1, gd_x2, gd_y1, gd_y2; + int gd_x1a, gd_x2a, gd_y1a, gd_y2a; int id = menubutton_info[i].gadget_id; + int type = GD_TYPE_NORMAL_BUTTON; + boolean checked = FALSE; + + // do not use touch buttons if overlay touch buttons are disabled + if (is_touch_button && !setup.touch.overlay_buttons) + continue; + + event_mask = menubutton_info[i].event_mask; + + x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x)); + y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y)); + + width = graphic_info[menubutton_info[i].gfx_pressed].width; + height = graphic_info[menubutton_info[i].gfx_pressed].height; + + gfx_unpressed = menubutton_info[i].gfx_unpressed; + gfx_pressed = menubutton_info[i].gfx_pressed; + gfx_unpressed_alt = gfx_unpressed; + gfx_pressed_alt = gfx_pressed; + + if (has_gfx_active) + { + gfx_unpressed_alt = menubutton_info[i].gfx_active; + + type = GD_TYPE_CHECK_BUTTON_2; + + if (menubutton_info[i].check_value != NULL) + checked = *menubutton_info[i].check_value; + } + + gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap; + gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap; + gd_bitmap_unpressed_alt = graphic_info[gfx_unpressed_alt].bitmap; + gd_bitmap_pressed_alt = graphic_info[gfx_pressed_alt].bitmap; + + gd_x1 = graphic_info[gfx_unpressed].src_x; + gd_y1 = graphic_info[gfx_unpressed].src_y; + gd_x2 = graphic_info[gfx_pressed].src_x; + gd_y2 = graphic_info[gfx_pressed].src_y; + + gd_x1a = graphic_info[gfx_unpressed_alt].src_x; + gd_y1a = graphic_info[gfx_unpressed_alt].src_y; + gd_x2a = graphic_info[gfx_pressed_alt].src_x; + gd_y2a = graphic_info[gfx_pressed_alt].src_y; + + if (has_gfx_pressed) + { + gd_x2 += graphic_info[gfx_pressed].pressed_xoffset; + gd_y2 += graphic_info[gfx_pressed].pressed_yoffset; + } + + if (is_check_button) + { + gd_x1a += graphic_info[gfx_unpressed].active_xoffset; + gd_y1a += graphic_info[gfx_unpressed].active_yoffset; + gd_x2a += graphic_info[gfx_pressed].active_xoffset; + gd_y2a += graphic_info[gfx_pressed].active_yoffset; + + type = GD_TYPE_CHECK_BUTTON; + + if (menubutton_info[i].check_value != NULL) + checked = *menubutton_info[i].check_value; + } - event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED; + if (is_score_button) + { + // if x/y set to -1, dynamically place buttons next to title text + int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1); + + // special compatibility handling for "Snake Bite" graphics set + if (strPrefix(leveldir_current->identifier, "snake_bite")) + title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32; + + // use "SX" here to center buttons (ignore horizontal draw offset) + if (pos->x == -1) + x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ? + SX + (SXSIZE - title_width) / 2 - width * 3 / 2 : + id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? + SX + (SXSIZE + title_width) / 2 + width / 2 : 0); + + // use "mSY" here to place buttons (respect vertical draw offset) + if (pos->y == -1) + y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 || + id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0); + } - menubutton_info[i].get_gadget_position(&x, &y, id); + if (id == SCREEN_CTRL_ID_LEVELSET_INFO) + { + if (pos->x == -1 && pos->y == -1) + { + // use "SX" here to place button (ignore draw offsets) + x = SX + SXSIZE - 2 * TILESIZE; + y = SY + SYSIZE - 2 * TILESIZE; - width = SC_MENUBUTTON_XSIZE; - height = SC_MENUBUTTON_YSIZE; + // special compatibility handling for "BD2K3" graphics set + if (strPrefix(leveldir_current->identifier, "BD2K3")) + x = SX + TILESIZE + MINI_TILESIZE; - gfx_unpressed = menubutton_info[i].gfx_unpressed; - gfx_pressed = menubutton_info[i].gfx_pressed; - gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap; - gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap; - gd_x1 = graphic_info[gfx_unpressed].src_x; - gd_y1 = graphic_info[gfx_unpressed].src_y; - gd_x2 = graphic_info[gfx_pressed].src_x; - gd_y2 = graphic_info[gfx_pressed].src_y; + // special compatibility handling for "jue0" graphics set + if (strPrefix(artwork.gfx_current_identifier, "jue0")) + { + x = SX + SXSIZE - 4 * TILESIZE; + y = SY + SYSIZE - 3 * TILESIZE; + } + } + } gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, + GDI_IMAGE_ID, gfx_unpressed, GDI_INFO_TEXT, menubutton_info[i].infotext, GDI_X, x, GDI_Y, y, GDI_WIDTH, width, GDI_HEIGHT, height, - GDI_TYPE, GD_TYPE_NORMAL_BUTTON, + GDI_TYPE, type, GDI_STATE, GD_BUTTON_UNPRESSED, + GDI_CHECKED, checked, GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1, GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2, + GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed_alt, gd_x1a, gd_y1a, + GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed_alt, gd_x2a, gd_y2a, GDI_DIRECT_DRAW, FALSE, + GDI_OVERLAY_TOUCH_BUTTON, is_touch_button, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_ACTION, HandleScreenGadgets, GDI_END); if (gi == NULL) - Error(ERR_EXIT, "cannot create gadget"); + Fail("cannot create gadget"); screen_gadget[id] = gi; } } -static void CreateScreenScrollbuttons() +static void CreateScreenScrollbuttons(void) { struct GadgetInfo *gi; unsigned int event_mask; int i; - /* these values are not constant, but can change at runtime */ + // these values are not constant, but can change at runtime scrollbutton_info[0].x = SC_SCROLL_UP_XPOS; scrollbutton_info[0].y = SC_SCROLL_UP_YPOS; scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS; @@ -6695,7 +10552,7 @@ static void CreateScreenScrollbuttons() width = SC_SCROLLBUTTON_XSIZE; height = SC_SCROLLBUTTON_YSIZE; - /* correct scrollbar position if placed outside menu (playfield) area */ + // correct scrollbar position if placed outside menu (playfield) area if (x > SX + SC_SCROLL_UP_XPOS) x = SX + SC_SCROLL_UP_XPOS; @@ -6714,6 +10571,7 @@ static void CreateScreenScrollbuttons() gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, + GDI_IMAGE_ID, gfx_unpressed, GDI_INFO_TEXT, scrollbutton_info[i].infotext, GDI_X, x, GDI_Y, y, @@ -6729,17 +10587,17 @@ static void CreateScreenScrollbuttons() GDI_END); if (gi == NULL) - Error(ERR_EXIT, "cannot create gadget"); + Fail("cannot create gadget"); screen_gadget[id] = gi; } } -static void CreateScreenScrollbars() +static void CreateScreenScrollbars(void) { int i; - /* these values are not constant, but can change at runtime */ + // these values are not constant, but can change at runtime scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS; scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS; scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE; @@ -6764,7 +10622,7 @@ static void CreateScreenScrollbars() width = scrollbar_info[i].width; height = scrollbar_info[i].height; - /* correct scrollbar position if placed outside menu (playfield) area */ + // correct scrollbar position if placed outside menu (playfield) area if (x > SX + SC_SCROLL_VERTICAL_XPOS) x = SX + SC_SCROLL_VERTICAL_XPOS; @@ -6786,6 +10644,7 @@ static void CreateScreenScrollbars() gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, + GDI_IMAGE_ID, gfx_unpressed, GDI_INFO_TEXT, scrollbar_info[i].infotext, GDI_X, x, GDI_Y, y, @@ -6809,25 +10668,69 @@ static void CreateScreenScrollbars() GDI_END); if (gi == NULL) - Error(ERR_EXIT, "cannot create gadget"); + Fail("cannot create gadget"); screen_gadget[id] = gi; } } -void CreateScreenGadgets() +static void CreateScreenTextInputGadgets(void) { - int last_game_status = game_status; /* save current game status */ + int i; + + for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++) + { + int graphic = textinput_info[i].graphic; + struct GraphicInfo *gd = &graphic_info[graphic]; + int gd_x1 = gd->src_x; + int gd_y1 = gd->src_y; + int gd_x2 = gd->src_x + gd->active_xoffset; + int gd_y2 = gd->src_y + gd->active_yoffset; + struct GadgetInfo *gi; + unsigned int event_mask; + int id = textinput_info[i].gadget_id; + int x = textinput_info[i].x; + int y = textinput_info[i].y; + + event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING; + + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_CUSTOM_TYPE_ID, i, + GDI_INFO_TEXT, textinput_info[i].infotext, + GDI_X, SX + x, + GDI_Y, SY + y, + GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC, + GDI_TEXT_VALUE, textinput_info[i].value, + GDI_TEXT_SIZE, textinput_info[i].size, + GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL), + GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1, + GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1, + GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2, + GDI_BORDER_SIZE, gd->border_size, gd->border_size, + GDI_DESIGN_WIDTH, gd->width, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleScreenGadgets, + GDI_CALLBACK_ACTION_ALWAYS, TRUE, + GDI_END); + + if (gi == NULL) + Fail("cannot create gadget"); + screen_gadget[id] = gi; + } +} + +void CreateScreenGadgets(void) +{ CreateScreenMenubuttons(); CreateScreenScrollbuttons(); CreateScreenScrollbars(); - SetGameStatus(last_game_status); /* restore current game status */ + CreateScreenTextInputGadgets(); } -void FreeScreenGadgets() +void FreeScreenGadgets(void) { int i; @@ -6835,7 +10738,16 @@ void FreeScreenGadgets() FreeGadget(screen_gadget[i]); } -void MapScreenMenuGadgets(int screen_mask) +static void RedrawScreenMenuGadgets(int screen_mask) +{ + int i; + + for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++) + if (screen_mask & menubutton_info[i].screen_mask) + RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]); +} + +static void MapScreenMenuGadgets(int screen_mask) { int i; @@ -6844,7 +10756,34 @@ void MapScreenMenuGadgets(int screen_mask) MapGadget(screen_gadget[menubutton_info[i].gadget_id]); } -void MapScreenGadgets(int num_entries) +static void UnmapScreenMenuGadgets(int screen_mask) +{ + int i; + + for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++) + { + if (screen_mask & menubutton_info[i].screen_mask) + { + UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]); + + if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION) + DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x, + screen_gadget[menubutton_info[i].gadget_id]->y, + screen_gadget[menubutton_info[i].gadget_id]->width, + screen_gadget[menubutton_info[i].gadget_id]->height); + } + } +} + +static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets) +{ + if (map_gadgets) + MapScreenMenuGadgets(screen_mask); + else + UnmapScreenMenuGadgets(screen_mask); +} + +static void MapScreenGadgets(int num_entries) { int i; @@ -6858,16 +10797,61 @@ void MapScreenGadgets(int num_entries) MapGadget(screen_gadget[scrollbar_info[i].gadget_id]); } -void MapScreenTreeGadgets(TreeInfo *ti) +static void UnmapScreenGadgets(void) +{ + int i; + + for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++) + UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]); + + for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++) + UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]); +} + +static void MapScreenTreeGadgets(TreeInfo *ti) { MapScreenGadgets(numTreeInfoInGroup(ti)); } +static void UnmapScreenTreeGadgets(void) +{ + UnmapScreenGadgets(); +} + +static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2) +{ + struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE]; + struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE]; + struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos; + struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos; + + if (pos_1->x == -1 && pos_1->y == -1) + ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END); + + if (pos_2->x == -1 && pos_2->y == -1) + ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END); +} + +static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible) +{ + struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]; + struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos; + + // set gadget position dynamically, pre-defined or off-screen + int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN); + int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN); + + ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END); + MapGadget(gi); // (needed if deactivated on last score page) +} + static void HandleScreenGadgets(struct GadgetInfo *gi) { int id = gi->custom_id; int button = gi->event.button; - int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + int step = (button == MB_LEFTBUTTON ? 1 : + button == MB_MIDDLEBUTTON ? 5 : + button == MB_RIGHTBUTTON ? 10 : 1); switch (id) { @@ -6879,6 +10863,40 @@ static void HandleScreenGadgets(struct GadgetInfo *gi) HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT); break; + case SCREEN_CTRL_ID_PREV_LEVEL2: + HandleHallOfFame_SelectLevel(step, -1); + break; + + case SCREEN_CTRL_ID_NEXT_LEVEL2: + HandleHallOfFame_SelectLevel(step, +1); + break; + + case SCREEN_CTRL_ID_PREV_SCORE: + HandleScoreInfo_SelectScore(step, -1); + break; + + case SCREEN_CTRL_ID_NEXT_SCORE: + HandleScoreInfo_SelectScore(step, +1); + break; + + case SCREEN_CTRL_ID_PLAY_TAPE: + HandleScoreInfo_PlayTape(); + break; + + case SCREEN_CTRL_ID_FIRST_LEVEL: + HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT); + break; + + case SCREEN_CTRL_ID_LAST_LEVEL: + HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT); + break; + + case SCREEN_CTRL_ID_LEVEL_NUMBER: + CloseDoor(DOOR_CLOSE_2); + SetGameStatus(GAME_MODE_LEVELNR); + DrawChooseLevelNr(); + break; + case SCREEN_CTRL_ID_PREV_PLAYER: HandleSetupScreen_Input_Player(step, -1); break; @@ -6887,40 +10905,361 @@ static void HandleScreenGadgets(struct GadgetInfo *gi) HandleSetupScreen_Input_Player(step, +1); break; + case SCREEN_CTRL_ID_INSERT_SOLUTION: + InsertSolutionTape(); + break; + + case SCREEN_CTRL_ID_PLAY_SOLUTION: + PlaySolutionTape(); + break; + + case SCREEN_CTRL_ID_LEVELSET_INFO: + DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET); + break; + + case SCREEN_CTRL_ID_SWITCH_ECS_AGA: + setup.prefer_aga_graphics = !setup.prefer_aga_graphics; + DrawMainMenu(); + break; + + case SCREEN_CTRL_ID_TOUCH_PREV_PAGE: + case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE: + case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2: + case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2: + PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0); + break; + case SCREEN_CTRL_ID_SCROLL_UP: - if (game_status == GAME_MODE_LEVELS) - HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); + if (game_status == GAME_MODE_NAMES) + HandleChoosePlayerName(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_LEVELS) + HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); else if (game_status == GAME_MODE_LEVELNR) - HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); + HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); else if (game_status == GAME_MODE_SETUP) - HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); + HandleSetupScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); else if (game_status == GAME_MODE_INFO) - HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); + HandleInfoScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_SCORES) + HandleHallOfFame(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); break; case SCREEN_CTRL_ID_SCROLL_DOWN: - if (game_status == GAME_MODE_LEVELS) - HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); + if (game_status == GAME_MODE_NAMES) + HandleChoosePlayerName(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_LEVELS) + HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); else if (game_status == GAME_MODE_LEVELNR) - HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); + HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); else if (game_status == GAME_MODE_SETUP) - HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); + HandleSetupScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); else if (game_status == GAME_MODE_INFO) - HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); + HandleInfoScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_SCORES) + HandleHallOfFame(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); break; case SCREEN_CTRL_ID_SCROLL_VERTICAL: - if (game_status == GAME_MODE_LEVELS) - HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE); + if (game_status == GAME_MODE_NAMES) + HandleChoosePlayerName(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE); + else if (game_status == GAME_MODE_LEVELS) + HandleChooseLevelSet(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE); else if (game_status == GAME_MODE_LEVELNR) - HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE); + HandleChooseLevelNr(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE); else if (game_status == GAME_MODE_SETUP) - HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); + HandleSetupScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE); else if (game_status == GAME_MODE_INFO) - HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); + HandleInfoScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE); + else if (game_status == GAME_MODE_SCORES) + HandleHallOfFame(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE); + break; + + case SCREEN_CTRL_ID_NETWORK_SERVER: + { + if (!strEqual(gi->textinput.value, "")) + { + setString(&setup.network_server_hostname, gi->textinput.value); + + network.server_host = setup.network_server_hostname; + } + else + { + setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT); + + network.server_host = NULL; + } + + if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT)) + network.server_host = NULL; + + execSetupGame_setNetworkServerText(); + + DrawSetupScreen(); + break; + } default: break; } } + +void HandleScreenGadgetKeys(Key key) +{ + if (key == setup.shortcut.tape_play || key == KSYM_Return) + HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]); +} + +void DumpScreenIdentifiers(void) +{ + int i; + + Print("Active screen elements on current screen:\n"); + + for (i = 0; main_controls[i].nr != -1; i++) + { + struct MainControlInfo *mci = &main_controls[i]; + + if (mci->button_graphic != -1) + { + char *token = getTokenFromImageID(mci->button_graphic); + + Print("- '%s'\n", token); + } + } + + Print("Done.\n"); +} + +boolean DoScreenAction(int image_id) +{ + int i; + + if (game_status != GAME_MODE_MAIN) + return FALSE; + + for (i = 0; main_controls[i].nr != -1; i++) + { + struct MainControlInfo *mci = &main_controls[i]; + struct MenuPosInfo *pos = mci->pos_button; + + if (mci->button_graphic == image_id) + { + int x = mSX + pos->x; + int y = mSY + pos->y; + + HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE); + + return TRUE; + } + } + + return FALSE; +} + +void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type) +{ + // get tree info node of newly added level or artwork set + TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type); + TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first, + tree_subdir_new); + if (tree_node_new == NULL) // should not happen + return; + + // if request dialog is active, do nothing + if (game.request_active) + return; + + if (game_status == GAME_MODE_MAIN && + tree_type == TREE_TYPE_LEVEL_DIR) + { + // when adding new level set in main menu, select it as current level set + + // change current level set to newly added level set from zip file + leveldir_current = tree_node_new; + + // change current level number to first level of newly added level set + level_nr = leveldir_current->first_level; + + // redraw screen to reflect changed level set + DrawMainMenu(); + + // save this level set and level number as last selected level set + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + } + else if (game_status == GAME_MODE_LEVELS && + tree_type == TREE_TYPE_LEVEL_DIR) + { + // when adding new level set in level set menu, set cursor and update screen + + leveldir_current = tree_node_new; + + DrawChooseTree(&leveldir_current); + } + else if (game_status == GAME_MODE_SETUP) + { + // when adding new artwork set in setup menu, set cursor and update screen + + if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS && + tree_type == TREE_TYPE_GRAPHICS_DIR) + { + artwork.gfx_current = tree_node_new; + + DrawChooseTree(&artwork.gfx_current); + } + else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS && + tree_type == TREE_TYPE_SOUNDS_DIR) + { + artwork.snd_current = tree_node_new; + + DrawChooseTree(&artwork.snd_current); + } + else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC && + tree_type == TREE_TYPE_MUSIC_DIR) + { + artwork.mus_current = tree_node_new; + + DrawChooseTree(&artwork.mus_current); + } + } +} + +static int UploadTapes(void) +{ + SetGameStatus(GAME_MODE_LOADING); + + FadeSetEnterScreen(); + FadeOut(REDRAW_ALL); + + ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); + + FadeIn(REDRAW_ALL); + + DrawInitTextHead("Uploading tapes"); + + global.autoplay_mode = AUTOPLAY_MODE_UPLOAD; + global.autoplay_leveldir = "ALL"; + global.autoplay_all = TRUE; + + int num_tapes_uploaded = AutoPlayTapes(); + + global.autoplay_mode = AUTOPLAY_MODE_NONE; + global.autoplay_leveldir = NULL; + global.autoplay_all = FALSE; + + SetGameStatus(GAME_MODE_MAIN); + + DrawMainMenu(); + + return num_tapes_uploaded; +} + +static boolean OfferUploadTapes(void) +{ + if (!Request(setup.has_remaining_tapes ? + "Upload missing tapes to the high score server now?" : + "Upload all your tapes to the high score server now?", REQ_ASK)) + return FALSE; + + // when uploading tapes, make sure that high score server is enabled + runtime.use_api_server = setup.use_api_server = TRUE; + + int num_tapes_uploaded = UploadTapes(); + char message[100]; + + if (num_tapes_uploaded < 0) + { + num_tapes_uploaded = -num_tapes_uploaded - 1; + + if (num_tapes_uploaded == 0) + sprintf(message, "Upload failed! No tapes uploaded!"); + else if (num_tapes_uploaded == 1) + sprintf(message, "Upload failed! Only 1 tape uploaded!"); + else + sprintf(message, "Upload failed! Only %d tapes uploaded!", + num_tapes_uploaded); + + Request(message, REQ_CONFIRM); + + // if uploading tapes failed, add tape upload entry to setup menu + setup.provide_uploading_tapes = TRUE; + setup.has_remaining_tapes = TRUE; + + SaveSetup_ServerSetup(); + + return FALSE; + } + + if (num_tapes_uploaded == 0) + sprintf(message, "No tapes uploaded!"); + else if (num_tapes_uploaded == 1) + sprintf(message, "1 tape uploaded!"); + else + sprintf(message, "%d tapes uploaded!", num_tapes_uploaded); + + Request(message, REQ_CONFIRM); + + if (num_tapes_uploaded > 0) + Request("New scores will be visible after a few minutes!", REQ_CONFIRM); + + // after all tapes have been uploaded, remove entry from setup menu + setup.provide_uploading_tapes = FALSE; + setup.has_remaining_tapes = FALSE; + + SaveSetup_ServerSetup(); + + return TRUE; +} + +static void CheckUploadTapes(void) +{ + if (!setup.ask_for_uploading_tapes) + return; + + // after asking for uploading tapes, do not ask again + setup.ask_for_uploading_tapes = FALSE; + setup.ask_for_remaining_tapes = FALSE; + + if (directoryExists(getTapeDir(NULL))) + { + boolean tapes_uploaded = OfferUploadTapes(); + + if (!tapes_uploaded) + { + Request(setup.has_remaining_tapes ? + "You can upload missing tapes from the setup menu later!" : + "You can upload your tapes from the setup menu later!", + REQ_CONFIRM); + } + } + else + { + // if tapes directory does not exist yet, never offer uploading all tapes + setup.provide_uploading_tapes = FALSE; + } + + SaveSetup_ServerSetup(); +} + +static void UpgradePlayerUUID(void) +{ + ApiResetUUIDAsThread(getUUID()); +} + +static void CheckUpgradePlayerUUID(void) +{ + if (setup.player_version > 1) + return; + + UpgradePlayerUUID(); +} + +void CheckApiServerTasks(void) +{ + // check if the player's UUID has to be upgraded + CheckUpgradePlayerUUID(); + + // check if there are any tapes to be uploaded + CheckUploadTapes(); +}