X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=d6c84d81a4495eb03e19eedd99ae849bfc2c4cf2;hb=0078fa1620abed262370083c0c6aa475a25e1b04;hp=0926bb99f7d49ff6e9632b2a6df4875e87ed83c6;hpb=9c0c633869d5db86bf7a7405d8b543497eb7ecb1;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 0926bb99..d6c84d81 100644 --- a/src/screens.c +++ b/src/screens.c @@ -2964,13 +2964,33 @@ void HandleGameActions() return; } + if (level.native_em_level->ply1->alive == 0 && + level.native_em_level->ply2->alive == 0) /* all dead */ + AllPlayersGone = TRUE; + + if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) + TapeStop(); + /* --- game actions --- */ if (tape.pausing) + { + /* don't use 100% CPU while in pause mode -- this should better be solved + like in the R'n'D game engine! */ + + Delay(10); + return; + } recorded_player_action = (tape.playing ? TapePlayAction() : NULL); +#if 1 + /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */ + if (recorded_player_action == NULL && tape.pausing) + return; +#endif + for (i = 0; i < MAX_PLAYERS; i++) { summarized_player_action |= stored_player[i].action;