X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=d648b00e914a95b3a618cf3ce23b0c1a891ca85f;hb=f4784d1444f57635f6d0ef02d72b2baf4844a2dc;hp=e5741bc01bd5bf81836133131ad40b71eba995ce;hpb=6781b73dc16af00b561fb6311ebf1a3e6851053b;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index e5741bc0..d648b00e 100644 --- a/src/screens.c +++ b/src/screens.c @@ -125,6 +125,8 @@ // other screen text constants #define STR_CHOOSE_TREE_EDIT "Edit" +#define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x)) +#define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a) // for input setup functions #define SETUPINPUT_SCREEN_POS_START 0 @@ -280,6 +282,9 @@ static void MapScreenTreeGadgets(TreeInfo *); static void UpdateScreenMenuGadgets(int, boolean); +static boolean OfferUploadTapes(void); +static void execOfferUploadTapes(void); + static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; static int info_mode = INFO_MODE_MAIN; @@ -1628,12 +1633,15 @@ void DrawMainMenu(void) return; } - // leveldir_current may be invalid (level group, parent link) - if (!validLevelSeries(leveldir_current)) - leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); + // leveldir_current may be invalid (level group, parent link, node copy) + leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid); if (leveldir_current != leveldir_last_valid) + { + UpdateLastPlayedLevels_TreeInfo(); + levelset_has_changed = TRUE; + } // store valid level series information leveldir_last_valid = leveldir_current; @@ -1733,6 +1741,8 @@ void DrawMainMenu(void) SetMouseCursor(CURSOR_DEFAULT); OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); + + SyncEmscriptenFilesystem(); } static void gotoTopLevelDir(void) @@ -1950,6 +1960,16 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) } } +static void HandleMainMenu_ToggleTeamMode(void) +{ + setup.team_mode = !setup.team_mode; + + InitializeMainControls(); + DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE); + + DrawPreviewPlayers(); +} + static void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr) { @@ -2099,9 +2119,16 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else if (dx != 0) { - if (choice != MAIN_CONTROL_INFO && - choice != MAIN_CONTROL_SETUP) + if (choice == MAIN_CONTROL_NAME) + { + // special case: cursor left or right pressed -- toggle team mode + HandleMainMenu_ToggleTeamMode(); + } + else if (choice != MAIN_CONTROL_INFO && + choice != MAIN_CONTROL_SETUP) + { HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT); + } } } else @@ -2114,12 +2141,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY)) { // special case: menu text "name/team" clicked -- toggle team mode - setup.team_mode = !setup.team_mode; - - InitializeMainControls(); - DrawCursorAndText_Main(choice, TRUE, FALSE); - - DrawPreviewPlayers(); + HandleMainMenu_ToggleTeamMode(); } else { @@ -2150,6 +2172,9 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); + // restore level set if chosen from "last played level set" menu + RestoreLastPlayedLevels(&leveldir_current); + if (setup.internal.choose_from_top_leveldir) gotoTopLevelDir(); @@ -2162,15 +2187,15 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SetGameStatus(GAME_MODE_SCORES); - DrawHallOfFame(level_nr, -1); + DrawHallOfFame(level_nr); } else if (pos == MAIN_CONTROL_EDITOR) { if (leveldir_current->readonly && - !strEqual(setup.player_name, "Artsoft")) - Request("This level is read only!", REQ_CONFIRM); + setup.editor.show_read_only_warning) + Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN); - CloseDoor(DOOR_CLOSE_2); + CloseDoor(DOOR_CLOSE_ALL); SetGameStatus(GAME_MODE_EDITOR); @@ -2207,8 +2232,13 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); - if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED)) +#if defined(PLATFORM_EMSCRIPTEN) + Request("Close the browser window to quit!", REQ_CONFIRM); +#else + if (!setup.ask_on_quit_program || + Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED)) SetGameStatus(GAME_MODE_QUIT); +#endif } } } @@ -4012,6 +4042,198 @@ void HandleInfoScreen(int mx, int my, int dx, int dy, int button) } +// ============================================================================ +// change name functions +// ============================================================================ + +struct ApiRenamePlayerThreadData +{ + char *player_name; + char *player_uuid; +}; + +static void *CreateThreadData_ApiRenamePlayer(void) +{ + struct ApiRenamePlayerThreadData *data = + checked_malloc(sizeof(struct ApiRenamePlayerThreadData)); + + data->player_name = getStringCopy(setup.player_name); + data->player_uuid = getStringCopy(setup.player_uuid); + + return data; +} + +static void FreeThreadData_ApiRenamePlayer(void *data_raw) +{ + struct ApiRenamePlayerThreadData *data = data_raw; + + checked_free(data->player_name); + checked_free(data->player_uuid); + checked_free(data); +} + +static boolean SetRequest_ApiRenamePlayer(struct HttpRequest *request, + void *data_raw) +{ + struct ApiRenamePlayerThreadData *data = data_raw; + char *player_name_raw = data->player_name; + char *player_uuid_raw = data->player_uuid; + + request->hostname = setup.api_server_hostname; + request->port = API_SERVER_PORT; + request->method = API_SERVER_METHOD; + request->uri = API_SERVER_URI_RENAME; + + char *player_name = getEscapedJSON(player_name_raw); + char *player_uuid = getEscapedJSON(player_uuid_raw); + + snprintf(request->body, MAX_HTTP_BODY_SIZE, + "{\n" + "%s" + " \"game_version\": \"%s\",\n" + " \"game_platform\": \"%s\",\n" + " \"name\": \"%s\",\n" + " \"uuid\": \"%s\"\n" + "}\n", + getPasswordJSON(setup.api_server_password), + getProgramRealVersionString(), + getProgramPlatformString(), + player_name, + player_uuid); + + checked_free(player_name); + checked_free(player_uuid); + + ConvertHttpRequestBodyToServerEncoding(request); + + return TRUE; +} + +static void HandleResponse_ApiRenamePlayer(struct HttpResponse *response, + void *data_raw) +{ + // nothing to do here +} + +#if defined(PLATFORM_EMSCRIPTEN) +static void Emscripten_ApiRenamePlayer_Loaded(unsigned handle, void *data_raw, + void *buffer, unsigned int size) +{ + struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size); + + if (response != NULL) + { + HandleResponse_ApiRenamePlayer(response, data_raw); + + checked_free(response); + } + else + { + Error("server response too large to handle (%d bytes)", size); + } + + FreeThreadData_ApiRenamePlayer(data_raw); +} + +static void Emscripten_ApiRenamePlayer_Failed(unsigned handle, void *data_raw, + int code, const char *status) +{ + Error("server failed to handle request: %d %s", code, status); + + FreeThreadData_ApiRenamePlayer(data_raw); +} + +static void Emscripten_ApiRenamePlayer_Progress(unsigned handle, void *data_raw, + int bytes, int size) +{ + // nothing to do here +} + +static void Emscripten_ApiRenamePlayer_HttpRequest(struct HttpRequest *request, + void *data_raw) +{ + if (!SetRequest_ApiRenamePlayer(request, data_raw)) + { + FreeThreadData_ApiRenamePlayer(data_raw); + + return; + } + + emscripten_async_wget2_data(request->uri, + request->method, + request->body, + data_raw, + TRUE, + Emscripten_ApiRenamePlayer_Loaded, + Emscripten_ApiRenamePlayer_Failed, + Emscripten_ApiRenamePlayer_Progress); +} + +#else + +static void ApiRenamePlayer_HttpRequestExt(struct HttpRequest *request, + struct HttpResponse *response, + void *data_raw) +{ + if (!SetRequest_ApiRenamePlayer(request, data_raw)) + return; + + if (!DoHttpRequest(request, response)) + { + Error("HTTP request failed: %s", GetHttpError()); + + return; + } + + if (!HTTP_SUCCESS(response->status_code)) + { + Error("server failed to handle request: %d %s", + response->status_code, + response->status_text); + + return; + } + + HandleResponse_ApiRenamePlayer(response, data_raw); +} + +static void ApiRenamePlayer_HttpRequest(struct HttpRequest *request, + struct HttpResponse *response, + void *data_raw) +{ + ApiRenamePlayer_HttpRequestExt(request, response, data_raw); + + FreeThreadData_ApiRenamePlayer(data_raw); +} +#endif + +static int ApiRenamePlayerThread(void *data_raw) +{ + struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest)); + struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse)); + +#if defined(PLATFORM_EMSCRIPTEN) + Emscripten_ApiRenamePlayer_HttpRequest(request, data_raw); +#else + ApiRenamePlayer_HttpRequest(request, response, data_raw); +#endif + + checked_free(request); + checked_free(response); + + return 0; +} + +static void ApiRenamePlayerAsThread(void) +{ + struct ApiRenamePlayerThreadData *data = CreateThreadData_ApiRenamePlayer(); + + ExecuteAsThread(ApiRenamePlayerThread, + "ApiRenamePlayer", data, + "rename player on server"); +} + + // ============================================================================ // type name functions // ============================================================================ @@ -4020,12 +4242,18 @@ static TreeInfo *type_name_node = NULL; static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 }; static int type_name_nr = 0; +static int getPlayerNameColor(char *name) +{ + return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED); +} + static void drawTypeNameText(char *name, struct TextPosInfo *pos, boolean active) { char text[MAX_PLAYER_NAME_LEN + 2] = { 0 }; - int sx = mSX + ALIGNED_TEXT_XPOS(pos); - int sy = mSY + ALIGNED_TEXT_YPOS(pos); + boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES); + int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos)); + int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos)); int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font); int font_width = getFontWidth(font_nr); @@ -4034,7 +4262,7 @@ static void drawTypeNameText(char *name, struct TextPosInfo *pos, sprintf(text, "%s%c", name, (active ? '_' : '\0')); pos->width = strlen(text) * font_width; - sx = mSX + ALIGNED_TEXT_XPOS(pos); + sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos)); DrawText(sx, sy, text, font_nr); } @@ -4053,16 +4281,15 @@ static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos) TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti); int xpos = MENU_SCREEN_START_XPOS; int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor; - int font_width = getFontWidth(pos->font); type_name_node = getTreeInfoFromPos(node_first, entry_pos); type_name_nr = entry_pos; strcpy(name, type_name_node->name); - pos->x = xpos * font_width; - pos->y = ypos * font_width; - pos->width = MAX_PLAYER_NAME_LEN * font_width; + pos->x = xpos * 32; + pos->y = ypos * 32; + pos->width = MAX_PLAYER_NAME_LEN * 32; } else { @@ -4092,8 +4319,8 @@ static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos) setString(&node->name, name); setString(&node->name_sorting, name); - node->color = (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED); - pos->font = (node->color == FC_RED ? FONT_INPUT_1 : FONT_VALUE_OLD); + node->color = getPlayerNameColor(name); + pos->font = MENU_CHOOSE_TREE_FONT(node->color); } } @@ -4102,6 +4329,7 @@ static void setTypeNameValues(char *name, struct TextPosInfo *pos, { boolean reset_setup = strEqual(name, ""); boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME); + boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME); if (!changed) strcpy(name, type_name_last); @@ -4109,12 +4337,12 @@ static void setTypeNameValues(char *name, struct TextPosInfo *pos, if (strEqual(name, "")) strcpy(name, EMPTY_PLAYER_NAME); + setTypeNameValues_Name(name, pos); + // if player name not changed, no further action required if (strEqual(name, type_name_last)) return; - setTypeNameValues_Name(name, pos); - // redraw player name before (possibly) opening request dialogs drawTypeNameText(name, pos, FALSE); @@ -4128,16 +4356,24 @@ static void setTypeNameValues(char *name, struct TextPosInfo *pos, // temporarily change active user to edited user user.nr = type_name_nr; - // load setup of edited user - LoadSetup(); + // load setup of edited user (unless creating user with current setup) + if (!create_user || + !Request("Use current setup values for the new player?", REQ_ASK)) + LoadSetup(); } + char *setup_filename = getSetupFilename(); + boolean setup_exists = fileExists(setup_filename); + // change name of edited user in setup structure strcpy(setup.player_name, name); // save setup of edited user SaveSetup(); + // change name of edited user on score server + ApiRenamePlayerAsThread(); + if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup) { if (reset_setup) @@ -4145,7 +4381,7 @@ static void setTypeNameValues(char *name, struct TextPosInfo *pos, if (Request("Reset setup values for this player?", REQ_ASK)) { // remove setup config file - unlink(getSetupFilename()); + unlink(setup_filename); // set player name to default player name LoadSetup(); @@ -4154,8 +4390,6 @@ static void setTypeNameValues(char *name, struct TextPosInfo *pos, strcpy(name, setup.player_name); setTypeNameValues_Name(name, pos); - - Request("Setup values reset to default values!", REQ_CONFIRM); } } else if (remove_user && type_name_nr != 0) @@ -4167,20 +4401,52 @@ static void setTypeNameValues(char *name, struct TextPosInfo *pos, getStringCat3WithSeparator(user_dir, "REMOVED", getCurrentTimestamp(), "."); - if (rename(user_dir, user_dir_removed) == 0) - Request("Player settings and tapes removed!", REQ_CONFIRM); - else + if (rename(user_dir, user_dir_removed) != 0) Request("Removing settings and tapes failed!", REQ_CONFIRM); checked_free(user_dir_removed); } } + else if (create_user && type_name_nr != 0 && !setup_exists) + { + if (Request("Create empty level set for the new player?", REQ_ASK)) + { + char *levelset_subdir = getNewUserLevelSubdir(); + + if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE)) + { + AddUserLevelSetToLevelInfo(levelset_subdir); + + LevelDirTree *leveldir_current_last = leveldir_current; + + leveldir_current = getTreeInfoFromIdentifier(leveldir_first, + levelset_subdir); + + // set level number of newly created level set to default value + LoadLevelSetup_SeriesInfo(); + + // set newly created level set as current level set for new user + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + + leveldir_current = leveldir_current_last; + } + else + { + Request("Creating new level set failed!", REQ_CONFIRM); + } + } + } // restore currently active user user.nr = last_user_nr; // restore setup of currently active user LoadSetup(); + + // restore last level set of currently active user + LoadLevelSetup_LastSeries(); + LoadLevelSetup_SeriesInfo(); } } @@ -4216,15 +4482,13 @@ static void HandleTypeNameExt(boolean initialize, Key key) name[xpos] = 0; } - else if (key == KSYM_Return) + else if (key == KSYM_Return || key == KSYM_Escape) { - setTypeNameValues(name, pos, TRUE); + boolean changed = (key == KSYM_Return); - active = FALSE; - } - else if (key == KSYM_Escape) - { - setTypeNameValues(name, pos, FALSE); + StopTextInput(); + + setTypeNameValues(name, pos, changed); active = FALSE; } @@ -4233,8 +4497,6 @@ static void HandleTypeNameExt(boolean initialize, Key key) if (!active) { - StopTextInput(); - SetGameStatus(game_status_last_screen); if (game_status == GAME_MODE_MAIN) @@ -4271,7 +4533,8 @@ static int getAlignXOffsetFromTreeInfo(TreeInfo *ti) int num_entries = numTreeInfoInGroup(ti); boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN); - int text_width = max_text_size * getFontWidth(FONT_TEXT_1); + int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED); + int text_width = max_text_size * getFontWidth(font_nr); int button_width = SC_MENUBUTTON_XSIZE; int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset; int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE); @@ -4291,7 +4554,8 @@ static int getAlignYOffsetFromTreeInfo(TreeInfo *ti) int num_entries = numTreeInfoInGroup(ti); int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN); - int font_height = getFontHeight(FONT_TEXT_1); + int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED); + int font_height = getFontHeight(font_nr); int text_height = font_height * num_page_entries; int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN; int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign; @@ -4311,9 +4575,16 @@ static void DrawChooseTree(TreeInfo **ti_ptr) if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY)) { - SetGameStatus(GAME_MODE_MAIN); + if (game_status == GAME_MODE_SETUP) + { + execSetupArtwork(); + } + else // GAME_MODE_LEVELS + { + SetGameStatus(GAME_MODE_MAIN); - DrawMainMenu(); + DrawMainMenu(); + } return; } @@ -4347,15 +4618,38 @@ static void DrawChooseTree(TreeInfo **ti_ptr) FadeIn(fade_mask); } -static void drawChooseTreeList(int first_entry, int num_page_entries, - TreeInfo *ti) +static void drawChooseTreeText(int y, boolean active, TreeInfo *ti) { int num_entries = numTreeInfoInGroup(ti); boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN); int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset; int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE); - int font_nr = FONT_TEXT_1; + int first_entry = ti->cl_first; + int entry_pos = first_entry + y; + TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti); + TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos); + int font_color = MENU_CHOOSE_TREE_COLOR(node, active); + int font_nr = MENU_CHOOSE_TREE_FONT(font_color); int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset; + int xpos = MENU_SCREEN_START_XPOS; + int ypos = MENU_SCREEN_START_YPOS + y; + int startx = amSX + xpos * 32; + int starty = amSY + ypos * 32; + int startx_text = startx + font_xoffset; + int endx_text = amSX + screen_width; + int max_text_size = endx_text - startx_text; + int max_buffer_len = max_text_size / getFontWidth(font_nr); + char buffer[max_buffer_len + 1]; + + strncpy(buffer, node->name, max_buffer_len); + buffer[max_buffer_len] = '\0'; + + DrawText(startx, starty, buffer, font_nr); +} + +static void drawChooseTreeList(int first_entry, int num_page_entries, + TreeInfo *ti) +{ int i; char *title_string = NULL; int yoffset_sets = MENU_TITLE1_YPOS; @@ -4373,23 +4667,11 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, { TreeInfo *node, *node_first; int entry_pos = first_entry + i; - int xpos = MENU_SCREEN_START_XPOS; - int ypos = MENU_SCREEN_START_YPOS + i; - int startx = amSX + xpos * 32; - int starty = amSY + ypos * 32; - int startx_text = startx + font_xoffset; - int endx_text = amSX + screen_width; - int max_text_size = endx_text - startx_text; - int max_buffer_len = max_text_size / getFontWidth(font_nr); - char buffer[max_buffer_len + 1]; node_first = getTreeInfoFirstGroupEntry(ti); node = getTreeInfoFromPos(node_first, entry_pos); - strncpy(buffer, node->name, max_buffer_len); - buffer[max_buffer_len] = '\0'; - - DrawText(startx, starty, buffer, font_nr + node->color); + drawChooseTreeText(i, FALSE, ti); if (node->parent_link) initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); @@ -4440,6 +4722,12 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) MarkTileDirty(x, 1); } +static void drawChooseTreeCursorAndText(int y, boolean active, TreeInfo *ti) +{ + drawChooseTreeCursor(y, active); + drawChooseTreeText(y, active, ti); +} + static void HandleChooseTree(int mx, int my, int dx, int dy, int button, TreeInfo **ti_ptr) { @@ -4487,7 +4775,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, drawChooseTreeList(ti->cl_first, num_page_entries, ti); drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); - drawChooseTreeCursor(ti->cl_cursor, TRUE); + drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti); return; } @@ -4597,7 +4885,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, { drawChooseTreeList(ti->cl_first, num_page_entries, ti); drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); - drawChooseTreeCursor(ti->cl_cursor, TRUE); + drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti); AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, ti->cl_first, ti); @@ -4661,8 +4949,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, { PlaySound(SND_MENU_ITEM_ACTIVATING); - drawChooseTreeCursor(ti->cl_cursor, FALSE); - drawChooseTreeCursor(y, TRUE); + drawChooseTreeCursorAndText(ti->cl_cursor, FALSE, ti); + drawChooseTreeCursorAndText(y, TRUE, ti); drawChooseTreeInfo(ti->cl_first + y, ti); ti->cl_cursor = y; @@ -4776,6 +5064,11 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, HandleMainMenu_SelectLevel(0, 0, new_level_nr); } + else if (game_status == GAME_MODE_LEVELS) + { + // store level set if chosen from "last played level set" menu + StoreLastPlayedLevels(leveldir_current); + } else if (game_status == GAME_MODE_NAMES) { if (mx >= sx1_edit_name && mx <= sx2_edit_name) @@ -4800,6 +5093,9 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, LoadLevelSetup_LastSeries(); LoadLevelSetup_SeriesInfo(); + // update list of last played level sets + UpdateLastPlayedLevels_TreeInfo(); + TapeErase(); ToggleFullscreenIfNeeded(); @@ -4834,18 +5130,13 @@ void DrawChoosePlayerName(void) for (i = 0; i < MAX_PLAYER_NAMES; i++) { - boolean team_mode = (!network.enabled && setup.team_mode); - int tree_type = (team_mode ? TREE_TYPE_PLAYER_TEAM : TREE_TYPE_PLAYER_NAME); - TreeInfo *ti = newTreeInfo_setDefaults(tree_type); + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME); char identifier[32], name[MAX_PLAYER_NAME_LEN + 1]; int value = i; ti->node_top = &player_name; ti->sort_priority = 10000 + value; - ti->color = FC_RED; - - if (strEqual(global.user_names[i], EMPTY_PLAYER_NAME)) - ti->color = FC_BLUE; + ti->color = getPlayerNameColor(global.user_names[i]); snprintf(identifier, sizeof(identifier), "%d", value); snprintf(name, sizeof(name), "%s", global.user_names[i]); @@ -4952,7 +5243,7 @@ void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button) HandleChooseTree(mx, my, dx, dy, button, &level_number_current); } -void DrawHallOfFame(int level_nr, int highlight_position) +void DrawHallOfFame(int level_nr) { int fade_mask = REDRAW_FIELD; @@ -4969,9 +5260,9 @@ void DrawHallOfFame(int level_nr, int highlight_position) SetDrawDeactivationMask(REDRAW_NONE); SetDrawBackgroundMask(REDRAW_FIELD); - if (highlight_position < 0) - LoadScore(level_nr); - else + LoadLocalAndServerScore(level_nr, TRUE); + + if (scores.last_added >= 0) SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW); FadeSetEnterScreen(); @@ -4985,15 +5276,47 @@ void DrawHallOfFame(int level_nr, int highlight_position) OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); - HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE); + HandleHallOfFame(level_nr, 0, 0, 0, MB_MENU_INITIALIZE); DrawMaskedBorder(fade_mask); FadeIn(fade_mask); } -static void drawHallOfFameList(int level_nr, int first_entry, - int highlight_position) +static int getHallOfFameFirstEntry(int first_entry, int step) +{ + if (step == 0) + first_entry = scores.last_added - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1; + else + first_entry += step; + + if (first_entry < 0) + first_entry = 0; + else if (first_entry > MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN) + first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN); + + return first_entry; +} + +static char *getHallOfFameScoreText(int nr) +{ + if (!level.rate_time_over_score) + return int2str(scores.entry[nr].score, 5); // show normal score + + if (level.use_step_counter) + return int2str(scores.entry[nr].time, 5); // show number of steps + + static char score_text[10]; + int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND; + int mm = (time_seconds / 60) % 60; + int ss = (time_seconds % 60); + + sprintf(score_text, "%02d:%02d", mm, ss); // show playing time + + return score_text; +} + +static void drawHallOfFameList(int level_nr, int first_entry) { int i, j; @@ -5007,7 +5330,8 @@ static void drawHallOfFameList(int level_nr, int first_entry, for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { int entry = first_entry + i; - boolean active = (entry == highlight_position); + boolean active = (entry == scores.last_added); + boolean forced = (scores.force_last_added && active); int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1); int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2); int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3); @@ -5018,17 +5342,18 @@ static void drawHallOfFameList(int level_nr, int first_entry, int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4); int num_dots = (dx3 - dx2) / getFontWidth(font_nr3); int sy = mSY + 64 + i * 32; + char *pos_text = (forced ? "???" : int2str(entry + 1, 3)); - DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1); + DrawText(mSX, sy, pos_text, font_nr1); DrawText(mSX + dx1, sy, ".", font_nr1); for (j = 0; j < num_dots; j++) DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3); - if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME)) - DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2); + if (!strEqual(scores.entry[entry].name, EMPTY_PLAYER_NAME)) + DrawText(mSX + dx2, sy, scores.entry[entry].name, font_nr2); - DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4); + DrawText(mSX + dx3, sy, getHallOfFameScoreText(entry), font_nr4); } redraw_mask |= REDRAW_FIELD; @@ -5038,16 +5363,23 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) { static int level_nr = 0; static int first_entry = 0; - static int highlight_position = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); if (button == MB_MENU_INITIALIZE) { level_nr = mx; - first_entry = 0; - highlight_position = my; - drawHallOfFameList(level_nr, first_entry, highlight_position); + if (server_scores.updated) + { + // reload scores, using updated server score cache file + LoadLocalAndServerScore(level_nr, FALSE); + + server_scores.updated = FALSE; + } + + first_entry = getHallOfFameFirstEntry(0, 0); + + drawHallOfFameList(level_nr, first_entry); return; } @@ -5057,25 +5389,15 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) if (dy < 0) { - if (first_entry > 0) - { - first_entry -= step; - if (first_entry < 0) - first_entry = 0; + first_entry = getHallOfFameFirstEntry(first_entry, -step); - drawHallOfFameList(level_nr, first_entry, highlight_position); - } + drawHallOfFameList(level_nr, first_entry); } else if (dy > 0) { - if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES) - { - first_entry += step; - if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) - first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN); + first_entry = getHallOfFameFirstEntry(first_entry, step); - drawHallOfFameList(level_nr, first_entry, highlight_position); - } + drawHallOfFameList(level_nr, first_entry); } else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE) { @@ -5098,6 +5420,17 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) DrawMainMenu(); } } + else if (server_scores.updated) + { + // reload scores, using updated server score cache file + LoadLocalAndServerScore(level_nr, FALSE); + + server_scores.updated = FALSE; + + first_entry = getHallOfFameFirstEntry(0, 0); + + drawHallOfFameList(level_nr, first_entry); + } if (game_status == GAME_MODE_SCORES) PlayMenuSoundIfLoop(); @@ -5337,6 +5670,9 @@ static void execSetupGame(void) execSetupGame_setNetworkServerText(); + if (!setup.provide_uploading_tapes) + setHideSetupEntry(execOfferUploadTapes); + setup_mode = SETUP_MODE_GAME; DrawSetupScreen(); @@ -6283,6 +6619,23 @@ static void execSetupTouch(void) static void execSetupArtwork(void) { + static ArtworkDirTree *gfx_last_valid = NULL; + static ArtworkDirTree *snd_last_valid = NULL; + static ArtworkDirTree *mus_last_valid = NULL; + + // current artwork directory may be invalid (level group, parent link) + if (!validLevelSeries(artwork.gfx_current)) + artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid); + if (!validLevelSeries(artwork.snd_current)) + artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid); + if (!validLevelSeries(artwork.mus_current)) + artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid); + + // store valid artwork directory information + gfx_last_valid = artwork.gfx_current; + snd_last_valid = artwork.snd_current; + mus_last_valid = artwork.mus_current; + #if 0 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'", artwork.gfx_current->subdir, @@ -6405,6 +6758,11 @@ static void execGadgetNetworkServer(void) ClickOnGadget(gi, MB_LEFTBUTTON); } +static void execOfferUploadTapes(void) +{ + OfferUploadTapes(); +} + static void ToggleNetworkModeIfNeeded(void) { int font_title = FONT_TITLE_1; @@ -6622,6 +6980,9 @@ static struct TokenInfo setup_info_game[] = { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" }, { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" }, { TYPE_STRING, &network_server_text, "" }, + { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" }, + { TYPE_SWITCH, &setup.only_show_local_scores, "Only Show Local Scores:" }, + { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload All Tapes to Server" }, { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" }, { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" }, { TYPE_SWITCH, &setup.time_limit, "Time Limit:" }, @@ -6629,8 +6990,11 @@ static struct TokenInfo setup_info_game[] = { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" }, { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" }, { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" }, - { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" }, + { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" }, + { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" }, { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" }, + { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" }, + { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" }, { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" }, { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" }, { TYPE_STRING, &game_speed_text, "" }, @@ -6641,7 +7005,8 @@ static struct TokenInfo setup_info_game[] = #endif { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" }, { TYPE_STRING, &snapshot_mode_text, "" }, - { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" }, + { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" }, + { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -6654,6 +7019,7 @@ static struct TokenInfo setup_info_engines[] = { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" }, { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" }, { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" }, + { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_HEADLINE, NULL, "Supaplex" }, { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" }, @@ -6692,6 +7058,8 @@ static struct TokenInfo setup_info_editor[] = #endif { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" }, { TYPE_EMPTY, NULL, "" }, + { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" }, + { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, { 0, NULL, NULL } @@ -7217,6 +7585,10 @@ static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx) if (si->value == &setup.network_mode) ToggleNetworkModeIfNeeded(); + // API server mode may have changed at this point + if (si->value == &setup.use_api_server) + runtime.use_api_server = setup.use_api_server; + // game speed list may have changed at this point if (si->value == &setup.game_speed_extended) ToggleGameSpeedsListIfNeeded(); @@ -8775,10 +9147,10 @@ void HandleGameActions(void) if (game_status != GAME_MODE_PLAYING) return; - GameActions(); // main game loop + GameActions(); // main game loop if (tape.auto_play && !tape.playing) - AutoPlayTapes(); // continue automatically playing next tape + AutoPlayTapesContinue(); // continue automatically playing next tape } @@ -9569,3 +9941,78 @@ void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type) } } } + +static int UploadTapes(void) +{ + SetGameStatus(GAME_MODE_LOADING); + + FadeSetEnterScreen(); + FadeOut(REDRAW_ALL); + + ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); + + FadeIn(REDRAW_ALL); + + DrawInitTextHead("Uploading tapes"); + + global.autoplay_mode = AUTOPLAY_MODE_UPLOAD; + global.autoplay_leveldir = "ALL"; + global.autoplay_all = TRUE; + + int num_tapes_uploaded = AutoPlayTapes(); + + global.autoplay_mode = AUTOPLAY_MODE_NONE; + global.autoplay_leveldir = NULL; + global.autoplay_all = FALSE; + + SetGameStatus(GAME_MODE_MAIN); + + DrawMainMenu(); + + return num_tapes_uploaded; +} + +static boolean OfferUploadTapes(void) +{ + if (!Request("Upload all your tapes to the high score server now?", REQ_ASK)) + return FALSE; + + int num_tapes_uploaded = UploadTapes(); + char message[100]; + + sprintf(message, "%d tapes uploaded!", num_tapes_uploaded); + + Request(message, REQ_CONFIRM); + + // after all tapes have been uploaded, remove entry from setup menu + setup.provide_uploading_tapes = FALSE; + + SaveSetup(); + + return (num_tapes_uploaded > 0); +} + +void CheckUploadTapes(void) +{ + if (!setup.ask_for_uploading_tapes) + return; + + if (directoryExists(getTapeDir(NULL))) + { + boolean tapes_uploaded = OfferUploadTapes(); + + if (!tapes_uploaded) + Request("You can upload your tapes from the setup menu later!", + REQ_CONFIRM); + } + else + { + // if tapes directory does not exist yet, never offer uploading all tapes + setup.provide_uploading_tapes = FALSE; + } + + // after asking for uploading all tapes once, do not ask again + setup.ask_for_uploading_tapes = FALSE; + + SaveSetup(); +}