X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=d494e99a7c1f3ce3f92fc5c687ef7aeb0135523d;hb=20e58eb6573a45a41c25958e17e8d9c20f738edc;hp=a27dcba819af1910a6d8a9afc81a167fb7d6059b;hpb=6c76f4a6d82bd6d75b16a3072f61e79865117d8b;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index a27dcba8..d494e99a 100644 --- a/src/screens.c +++ b/src/screens.c @@ -70,6 +70,9 @@ void DrawMainMenu() return; } + /* needed if last screen was the editor screen */ + UndrawSpecialEditorDoor(); + /* map gadgets for main menu screen */ MapTapeButtons(); @@ -130,7 +133,10 @@ void DrawMainMenu() OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +#if 0 ClearEventQueue(); +#endif + } void HandleMainMenu(int mx, int my, int dx, int dy, int button) @@ -1928,186 +1934,6 @@ void CalibrateJoystick(int player_nr) DrawSetupInputScreen(); } - - -#if 0 - -void CalibrateJoystick_OLD() -{ -#ifdef __FreeBSD__ - struct joystick joy_ctrl; -#else - struct joystick_control - { - int buttons; - int x; - int y; - } joy_ctrl; -#endif - -#ifdef MSDOS - char joy_nr[4]; -#endif - - int joystick_nr = setup.input[0].joystick_nr; - int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle; - int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle; - - if (joystick_status == JOYSTICK_OFF) - goto error_out; - -#ifndef MSDOS - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); - -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1 || joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif - { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status=JOYSTICK_OFF; - goto error_out; - } - Delay(10); - } - - new_joystick_xleft = joy_ctrl.x; - new_joystick_yupper = joy_ctrl.y; - - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); - -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1 || joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif - { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status=JOYSTICK_OFF; - goto error_out; - } - Delay(10); - } - - new_joystick_xright = joy_ctrl.x; - new_joystick_ylower = joy_ctrl.y; - - ClearWindow(); - DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW); - BackToFront(); - -#ifdef __FreeBSD__ - joy_ctrl.b1 = joy_ctrl.b2 = 0; -#else - joy_ctrl.buttons = 0; -#endif - while(Joystick() & JOY_BUTTON); -#ifdef __FreeBSD__ - while(!(joy_ctrl.b1 || joy_ctrl.b2)) -#else - while(!joy_ctrl.buttons) -#endif - { - if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl)) - { - joystick_status=JOYSTICK_OFF; - goto error_out; - } - Delay(10); - } - - new_joystick_xmiddle = joy_ctrl.x; - new_joystick_ymiddle = joy_ctrl.y; - - setup.input[player_nr].joy.xleft = new_joystick_xleft; - setup.input[player_nr].joy.yupper = new_joystick_yupper; - setup.input[player_nr].joy.xright = new_joystick_xright; - setup.input[player_nr].joy.ylower = new_joystick_ylower; - setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle; - setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle; - - CheckJoystickData(); - - DrawSetupScreen(); - while(Joystick() & JOY_BUTTON); - return; - -#endif - error_out: - -#ifdef MSDOS - joy_nr[0] = '#'; - joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49; - joy_nr[2] = '\0'; - - remove_joystick(); - ClearWindow(); - DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - install_joystick(JOY_TYPE_2PADS); - - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); - - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); - - DrawSetupScreen(); - return; -#endif - - ClearWindow(); - DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW); - BackToFront(); - Delay(3000); - DrawSetupScreen(); -} - -#endif - - - void HandleGameActions() { if (game_status != PLAYING) @@ -2123,256 +1949,3 @@ void HandleGameActions() BackToFront(); } - -void HandleVideoButtons(int mx, int my, int button) -{ - return; - - - - - if (game_status != MAINMENU && game_status != PLAYING) - return; - - switch(CheckVideoButtons(mx,my,button)) - { - case BUTTON_VIDEO_EJECT: - TapeStop(); - if (TAPE_IS_EMPTY(tape)) - { - LoadTape(level_nr); - if (TAPE_IS_EMPTY(tape)) - Request("No tape for this level !",REQ_CONFIRM); - } - else - { - if (tape.changed) - SaveTape(tape.level_nr); - TapeErase(); - } - DrawCompleteVideoDisplay(); - break; - - case BUTTON_VIDEO_STOP: - TapeStop(); - break; - - case BUTTON_VIDEO_PAUSE: - TapeTogglePause(); - break; - - case BUTTON_VIDEO_REC: - if (TAPE_IS_STOPPED(tape)) - { - TapeStartRecording(); - -#ifndef MSDOS - if (options.network) - SendToServer_StartPlaying(); - else -#endif - { - game_status = PLAYING; - InitGame(); - } - } - else if (tape.pausing) - { - if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */ - { - tape.pos[tape.counter].delay = tape.delay_played; - tape.playing = FALSE; - tape.recording = TRUE; - tape.changed = TRUE; - - DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0); - } - else - TapeTogglePause(); - } - break; - - case BUTTON_VIDEO_PLAY: - if (TAPE_IS_EMPTY(tape)) - break; - - if (TAPE_IS_STOPPED(tape)) - { - TapeStartPlaying(); - - game_status = PLAYING; - InitGame(); - } - else if (tape.playing) - { - if (tape.pausing) /* PAUSE -> PLAY */ - TapeTogglePause(); - else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */ - { - tape.fast_forward = TRUE; - DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0); - } - else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */ - { - tape.pause_before_death = TRUE; - DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY); - } - else /* -> NORMAL PLAY */ - { - tape.fast_forward = FALSE; - tape.pause_before_death = FALSE; - DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0); - } - } - break; - - default: - break; - } - - BackToFront(); -} - -void HandleSoundButtons(int mx, int my, int button) -{ - - - - return; - - - - if (game_status != PLAYING) - return; - - switch(CheckSoundButtons(mx,my,button)) - { - case BUTTON_SOUND_MUSIC: - if (setup.sound_music) - { - setup.sound_music = FALSE; - FadeSound(background_loop[level_nr % num_bg_loops]); - DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF); - } - else if (sound_loops_allowed) - { - setup.sound = setup.sound_music = TRUE; - PlaySoundLoop(background_loop[level_nr % num_bg_loops]); - DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF); - break; - - case BUTTON_SOUND_LOOPS: - if (setup.sound_loops) - { - setup.sound_loops = FALSE; - DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); - } - else if (sound_loops_allowed) - { - setup.sound = setup.sound_loops = TRUE; - DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); - break; - - case BUTTON_SOUND_SIMPLE: - if (setup.sound_simple) - { - setup.sound_simple = FALSE; - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); - } - else if (sound_status==SOUND_AVAILABLE) - { - setup.sound = setup.sound_simple = TRUE; - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); - break; - - default: - break; - } - - BackToFront(); -} - -void HandleGameButtons(int mx, int my, int button) -{ - - - - return; - - - - if (game_status != PLAYING) - return; - - switch(CheckGameButtons(mx,my,button)) - { - case BUTTON_GAME_STOP: - if (AllPlayersGone) - { - CloseDoor(DOOR_CLOSE_1); - game_status = MAINMENU; - DrawMainMenu(); - break; - } - - if (Request("Do you really want to quit the game ?", - REQ_ASK | REQ_STAY_CLOSED)) - { -#ifndef MSDOS - if (options.network) - SendToServer_StopPlaying(); - else -#endif - { - game_status = MAINMENU; - DrawMainMenu(); - } - } - else - OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); - break; - - case BUTTON_GAME_PAUSE: - if (options.network) - { -#ifndef MSDOS - if (tape.pausing) - SendToServer_ContinuePlaying(); - else - SendToServer_PausePlaying(); -#endif - } - else - TapeTogglePause(); - break; - - case BUTTON_GAME_PLAY: - if (tape.pausing) - { -#ifndef MSDOS - if (options.network) - SendToServer_ContinuePlaying(); - else -#endif - { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); - } - } - break; - - default: - break; - } - - BackToFront(); -}