X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=d494e99a7c1f3ce3f92fc5c687ef7aeb0135523d;hb=20e58eb6573a45a41c25958e17e8d9c20f738edc;hp=3fb04ca6cfd939751004688e1ecd13dc09a7493a;hpb=d7bb50dd6727a25908eaecca817b361d9b09158e;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 3fb04ca6..d494e99a 100644 --- a/src/screens.c +++ b/src/screens.c @@ -58,6 +58,8 @@ void DrawMainMenu() int i; char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); + UnmapAllGadgets(); + FadeSounds(); XAutoRepeatOn(display); /* needed if last screen was the playing screen, invoked from level editor */ @@ -68,11 +70,12 @@ void DrawMainMenu() return; } - /* unmap gadgets from last screen, map gadgets for main menu screen */ - UnmapAllGadgets(); + /* needed if last screen was the editor screen */ + UndrawSpecialEditorDoor(); + + /* map gadgets for main menu screen */ MapTapeButtons(); - FadeSounds(); GetPlayerConfig(); LoadLevel(level_nr); @@ -130,7 +133,10 @@ void DrawMainMenu() OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +#if 0 ClearEventQueue(); +#endif + } void HandleMainMenu(int mx, int my, int dx, int dy, int button) @@ -816,7 +822,8 @@ static void drawChooseLevelList(int first_entry, int num_page_entries) { strncpy(buffer, leveldir[first_entry + i].name , SCR_FIELDX - 1); buffer[SCR_FIELDX - 1] = '\0'; - DrawText(SX + 32, SY + (i + 2) * 32, buffer, FS_BIG, FC_YELLOW); + DrawText(SX + 32, SY + (i + 2) * 32, buffer, + FS_BIG, leveldir[first_entry + i].color); DrawGraphic(0, i + 2, GFX_KUGEL_BLAU); } @@ -829,10 +836,17 @@ static void drawChooseLevelList(int first_entry, int num_page_entries) static void drawChooseLevelInfo(int leveldir_nr) { + int x, last_redraw_mask = redraw_mask; + XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32); DrawTextFCentered(40, FC_RED, "%3d levels (%s)", leveldir[leveldir_nr].levels, leveldir[leveldir_nr].readonly ? "readonly" : "writable"); + + /* let BackToFront() redraw only what is needed */ + redraw_mask = last_redraw_mask | REDRAW_TILES; + for (x=0; xsetup)+49; - joy_nr[2] = '\0'; - - remove_joystick(); - ClearWindow(); - DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - install_joystick(JOY_TYPE_2PADS); - - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); - - ClearWindow(); - DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW); - DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW); - BackToFront(); - - for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); - - DrawSetupScreen(); - return; -#endif - - ClearWindow(); - DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW); - DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW); - BackToFront(); - Delay(3000); - DrawSetupScreen(); -} - -#endif - - - void HandleGameActions() { if (game_status != PLAYING) @@ -2114,256 +1949,3 @@ void HandleGameActions() BackToFront(); } - -void HandleVideoButtons(int mx, int my, int button) -{ - return; - - - - - if (game_status != MAINMENU && game_status != PLAYING) - return; - - switch(CheckVideoButtons(mx,my,button)) - { - case BUTTON_VIDEO_EJECT: - TapeStop(); - if (TAPE_IS_EMPTY(tape)) - { - LoadTape(level_nr); - if (TAPE_IS_EMPTY(tape)) - Request("No tape for this level !",REQ_CONFIRM); - } - else - { - if (tape.changed) - SaveTape(tape.level_nr); - TapeErase(); - } - DrawCompleteVideoDisplay(); - break; - - case BUTTON_VIDEO_STOP: - TapeStop(); - break; - - case BUTTON_VIDEO_PAUSE: - TapeTogglePause(); - break; - - case BUTTON_VIDEO_REC: - if (TAPE_IS_STOPPED(tape)) - { - TapeStartRecording(); - -#ifndef MSDOS - if (options.network) - SendToServer_StartPlaying(); - else -#endif - { - game_status = PLAYING; - InitGame(); - } - } - else if (tape.pausing) - { - if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */ - { - tape.pos[tape.counter].delay = tape.delay_played; - tape.playing = FALSE; - tape.recording = TRUE; - tape.changed = TRUE; - - DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0); - } - else - TapeTogglePause(); - } - break; - - case BUTTON_VIDEO_PLAY: - if (TAPE_IS_EMPTY(tape)) - break; - - if (TAPE_IS_STOPPED(tape)) - { - TapeStartPlaying(); - - game_status = PLAYING; - InitGame(); - } - else if (tape.playing) - { - if (tape.pausing) /* PAUSE -> PLAY */ - TapeTogglePause(); - else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */ - { - tape.fast_forward = TRUE; - DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0); - } - else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */ - { - tape.pause_before_death = TRUE; - DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY); - } - else /* -> NORMAL PLAY */ - { - tape.fast_forward = FALSE; - tape.pause_before_death = FALSE; - DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0); - } - } - break; - - default: - break; - } - - BackToFront(); -} - -void HandleSoundButtons(int mx, int my, int button) -{ - - - - return; - - - - if (game_status != PLAYING) - return; - - switch(CheckSoundButtons(mx,my,button)) - { - case BUTTON_SOUND_MUSIC: - if (setup.sound_music) - { - setup.sound_music = FALSE; - FadeSound(background_loop[level_nr % num_bg_loops]); - DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF); - } - else if (sound_loops_allowed) - { - setup.sound = setup.sound_music = TRUE; - PlaySoundLoop(background_loop[level_nr % num_bg_loops]); - DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF); - break; - - case BUTTON_SOUND_LOOPS: - if (setup.sound_loops) - { - setup.sound_loops = FALSE; - DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); - } - else if (sound_loops_allowed) - { - setup.sound = setup.sound_loops = TRUE; - DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); - break; - - case BUTTON_SOUND_SIMPLE: - if (setup.sound_simple) - { - setup.sound_simple = FALSE; - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); - } - else if (sound_status==SOUND_AVAILABLE) - { - setup.sound = setup.sound_simple = TRUE; - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON); - } - else - DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); - break; - - default: - break; - } - - BackToFront(); -} - -void HandleGameButtons(int mx, int my, int button) -{ - - - - return; - - - - if (game_status != PLAYING) - return; - - switch(CheckGameButtons(mx,my,button)) - { - case BUTTON_GAME_STOP: - if (AllPlayersGone) - { - CloseDoor(DOOR_CLOSE_1); - game_status = MAINMENU; - DrawMainMenu(); - break; - } - - if (Request("Do you really want to quit the game ?", - REQ_ASK | REQ_STAY_CLOSED)) - { -#ifndef MSDOS - if (options.network) - SendToServer_StopPlaying(); - else -#endif - { - game_status = MAINMENU; - DrawMainMenu(); - } - } - else - OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); - break; - - case BUTTON_GAME_PAUSE: - if (options.network) - { -#ifndef MSDOS - if (tape.pausing) - SendToServer_ContinuePlaying(); - else - SendToServer_PausePlaying(); -#endif - } - else - TapeTogglePause(); - break; - - case BUTTON_GAME_PLAY: - if (tape.pausing) - { -#ifndef MSDOS - if (options.network) - SendToServer_ContinuePlaying(); - else -#endif - { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); - } - } - break; - - default: - break; - } - - BackToFront(); -}