X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=d257060fa732cd0b937dd3b03fe17d12b7978e1f;hb=9842447719201593c7fdbd50cbb8ee48d370cc59;hp=81a54b064ca2fbe7f52a214172f2b9d643409ca3;hpb=38142eccb93284bef9c3aeb2d9e81389a21da82a;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 81a54b06..d257060f 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1630,9 +1630,8 @@ void DrawMainMenu(void) return; } - // leveldir_current may be invalid (level group, parent link) - if (!validLevelSeries(leveldir_current)) - leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); + // leveldir_current may be invalid (level group, parent link, node copy) + leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid); if (leveldir_current != leveldir_last_valid) { @@ -1739,6 +1738,8 @@ void DrawMainMenu(void) SetMouseCursor(CURSOR_DEFAULT); OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); + + SyncEmscriptenFilesystem(); } static void gotoTopLevelDir(void) @@ -2156,6 +2157,9 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); + // restore level set if chosen from "last played level set" menu + RestoreLastPlayedLevels(&leveldir_current); + if (setup.internal.choose_from_top_leveldir) gotoTopLevelDir(); @@ -2168,7 +2172,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SetGameStatus(GAME_MODE_SCORES); - DrawHallOfFame(level_nr, -1); + DrawHallOfFame(level_nr); } else if (pos == MAIN_CONTROL_EDITOR) { @@ -2213,7 +2217,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); - if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED)) + if (!setup.ask_on_quit_program || + Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED)) SetGameStatus(GAME_MODE_QUIT); } } @@ -4845,6 +4850,11 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, HandleMainMenu_SelectLevel(0, 0, new_level_nr); } + else if (game_status == GAME_MODE_LEVELS) + { + // store level set if chosen from "last played level set" menu + StoreLastPlayedLevels(leveldir_current); + } else if (game_status == GAME_MODE_NAMES) { if (mx >= sx1_edit_name && mx <= sx2_edit_name) @@ -4869,6 +4879,9 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, LoadLevelSetup_LastSeries(); LoadLevelSetup_SeriesInfo(); + // update list of last played level sets + UpdateLastPlayedLevels_TreeInfo(); + TapeErase(); ToggleFullscreenIfNeeded(); @@ -5016,7 +5029,7 @@ void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button) HandleChooseTree(mx, my, dx, dy, button, &level_number_current); } -void DrawHallOfFame(int level_nr, int highlight_position) +void DrawHallOfFame(int level_nr) { int fade_mask = REDRAW_FIELD; @@ -5033,11 +5046,13 @@ void DrawHallOfFame(int level_nr, int highlight_position) SetDrawDeactivationMask(REDRAW_NONE); SetDrawBackgroundMask(REDRAW_FIELD); - if (highlight_position < 0) + if (scores.last_added < 0) LoadScore(level_nr); else SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW); + LoadServerScore(level_nr); + FadeSetEnterScreen(); FadeOut(fade_mask); @@ -5049,13 +5064,46 @@ void DrawHallOfFame(int level_nr, int highlight_position) OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); - HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE); + HandleHallOfFame(level_nr, scores.last_added, 0, 0, MB_MENU_INITIALIZE); DrawMaskedBorder(fade_mask); FadeIn(fade_mask); } +static int getHallOfFameFirstEntry(int first_entry, int step) +{ + if (step == 0) + first_entry = scores.last_added - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1; + else + first_entry += step; + + if (first_entry < 0) + first_entry = 0; + else if (first_entry > MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN) + first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN); + + return first_entry; +} + +static char *getHallOfFameScoreText(int nr) +{ + if (!level.rate_time_over_score) + return int2str(scores.entry[nr].score, 5); // show normal score + + if (level.use_step_counter) + return int2str(scores.entry[nr].time, 5); // show number of steps + + static char score_text[10]; + int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND; + int mm = (time_seconds / 60) % 60; + int ss = (time_seconds % 60); + + sprintf(score_text, "%02d:%02d", mm, ss); // show playing time + + return score_text; +} + static void drawHallOfFameList(int level_nr, int first_entry, int highlight_position) { @@ -5089,10 +5137,10 @@ static void drawHallOfFameList(int level_nr, int first_entry, for (j = 0; j < num_dots; j++) DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3); - if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME)) - DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2); + if (!strEqual(scores.entry[entry].name, EMPTY_PLAYER_NAME)) + DrawText(mSX + dx2, sy, scores.entry[entry].name, font_nr2); - DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4); + DrawText(mSX + dx3, sy, getHallOfFameScoreText(entry), font_nr4); } redraw_mask |= REDRAW_FIELD; @@ -5110,12 +5158,7 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) level_nr = mx; highlight_position = my; - first_entry = highlight_position - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1; - - if (first_entry < 0) - first_entry = 0; - else if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) - first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN); + first_entry = getHallOfFameFirstEntry(0, 0); drawHallOfFameList(level_nr, first_entry, highlight_position); @@ -5127,25 +5170,15 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) if (dy < 0) { - if (first_entry > 0) - { - first_entry -= step; - if (first_entry < 0) - first_entry = 0; + first_entry = getHallOfFameFirstEntry(first_entry, -step); - drawHallOfFameList(level_nr, first_entry, highlight_position); - } + drawHallOfFameList(level_nr, first_entry, highlight_position); } else if (dy > 0) { - if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES) - { - first_entry += step; - if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) - first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN); + first_entry = getHallOfFameFirstEntry(first_entry, step); - drawHallOfFameList(level_nr, first_entry, highlight_position); - } + drawHallOfFameList(level_nr, first_entry, highlight_position); } else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE) { @@ -6719,6 +6752,8 @@ static struct TokenInfo setup_info_game[] = { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" }, { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" }, { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" }, + { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" }, + { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" }, { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" }, { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" }, { TYPE_STRING, &game_speed_text, "" },