X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=d10b95d101f3bd9ad5112ed6cb34aef2a06c74b5;hb=487e1b8ecea9121a3408e5d4f968945e071aa4aa;hp=1233b803dbe8b7b57c664c596acf0509fde28a72;hpb=f8e6aa30ec5bca3cea709cead3d9b6ebfdcdbf09;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 1233b803..d10b95d1 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1598,6 +1598,7 @@ static void DrawTitleScreenImage(int nr, boolean initial) { int graphic = getTitleScreenGraphic(nr, initial); Bitmap *bitmap = graphic_info[graphic].bitmap; + int draw_masked = graphic_info[graphic].draw_masked; int width = graphic_info[graphic].width; int height = graphic_info[graphic].height; int src_x = graphic_info[graphic].src_x; @@ -1630,7 +1631,7 @@ static void DrawTitleScreenImage(int nr, boolean initial) ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); - if (DrawingOnBackground(dst_x, dst_y)) + if (DrawingOnBackground(dst_x, dst_y) && draw_masked) BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); else BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); @@ -3267,6 +3268,8 @@ static void DrawInfoScreen_TitleScreen(void) { SetGameStatus(GAME_MODE_TITLE); + UnmapAllGadgets(); + DrawTitleScreen(); } @@ -3279,6 +3282,7 @@ static void DrawInfoScreen_Elements(void) { SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS); + UnmapAllGadgets(); FadeInfoSoundsAndMusic(); FadeOut(REDRAW_FIELD); @@ -3381,6 +3385,8 @@ static void DrawInfoScreen_Music(void) { SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC); + UnmapAllGadgets(); + FadeOut(REDRAW_FIELD); ClearField(); @@ -3590,6 +3596,7 @@ static void DrawInfoScreen_Version(void) SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION); + UnmapAllGadgets(); FadeInfoSoundsAndMusic(); FadeOut(REDRAW_FIELD); @@ -3891,6 +3898,7 @@ static void DrawInfoScreen_Generic(void) { SetMainBackgroundImageIfDefined(getInfoScreenBackgroundImage_Generic()); + UnmapAllGadgets(); FadeInfoSoundsAndMusic(); FadeOut(REDRAW_FIELD); @@ -9540,7 +9548,7 @@ void HandleGameActions(void) static struct { - int gfx_unpressed, gfx_pressed; + int gfx_unpressed, gfx_pressed, gfx_active; struct MenuPosInfo *pos; boolean *check_value; int gadget_id; @@ -9551,7 +9559,7 @@ static struct } menubutton_info[NUM_SCREEN_MENUBUTTONS] = { { - IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, + IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, -1, &menu.main.button.prev_level, NULL, SCREEN_CTRL_ID_PREV_LEVEL, SCREEN_MASK_MAIN, @@ -9559,7 +9567,7 @@ static struct FALSE, "previous level" }, { - IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, + IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, -1, &menu.main.button.next_level, NULL, SCREEN_CTRL_ID_NEXT_LEVEL, SCREEN_MASK_MAIN, @@ -9567,7 +9575,7 @@ static struct FALSE, "next level" }, { - IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE, + IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE, -1, &menu.scores.button.prev_level, NULL, SCREEN_CTRL_ID_PREV_LEVEL2, SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO, @@ -9575,7 +9583,7 @@ static struct FALSE, "previous level" }, { - IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE, + IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE, -1, &menu.scores.button.next_level, NULL, SCREEN_CTRL_ID_NEXT_LEVEL2, SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO, @@ -9583,7 +9591,7 @@ static struct FALSE, "next level" }, { - IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE, + IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE, -1, &menu.scores.button.prev_score, NULL, SCREEN_CTRL_ID_PREV_SCORE, SCREEN_MASK_SCORES_INFO, @@ -9591,7 +9599,7 @@ static struct FALSE, "previous score" }, { - IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE, + IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE, -1, &menu.scores.button.next_score, NULL, SCREEN_CTRL_ID_NEXT_SCORE, SCREEN_MASK_SCORES_INFO, @@ -9599,7 +9607,7 @@ static struct FALSE, "next score" }, { - IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE, + IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE, -1, &menu.scores.button.play_tape, NULL, SCREEN_CTRL_ID_PLAY_TAPE, SCREEN_MASK_SCORES_INFO, @@ -9607,7 +9615,7 @@ static struct FALSE, "play tape" }, { - IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE, + IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE, -1, &menu.main.button.first_level, NULL, SCREEN_CTRL_ID_FIRST_LEVEL, SCREEN_MASK_MAIN, @@ -9615,7 +9623,7 @@ static struct FALSE, "first level" }, { - IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, + IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, -1, &menu.main.button.last_level, NULL, SCREEN_CTRL_ID_LAST_LEVEL, SCREEN_MASK_MAIN, @@ -9623,7 +9631,7 @@ static struct FALSE, "last level" }, { - IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE, + IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE, -1, &menu.main.button.level_number, NULL, SCREEN_CTRL_ID_LEVEL_NUMBER, SCREEN_MASK_MAIN, @@ -9631,7 +9639,7 @@ static struct FALSE, "level number" }, { - IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, + IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, -1, &menu.setup.button.prev_player, NULL, SCREEN_CTRL_ID_PREV_PLAYER, SCREEN_MASK_INPUT, @@ -9639,7 +9647,7 @@ static struct FALSE, "previous player" }, { - IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, + IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, -1, &menu.setup.button.next_player, NULL, SCREEN_CTRL_ID_NEXT_PLAYER, SCREEN_MASK_INPUT, @@ -9647,7 +9655,7 @@ static struct FALSE, "next player" }, { - IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE, + IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE, -1, &menu.main.button.insert_solution, NULL, SCREEN_CTRL_ID_INSERT_SOLUTION, SCREEN_MASK_MAIN_HAS_SOLUTION, @@ -9655,7 +9663,7 @@ static struct FALSE, "insert solution tape" }, { - IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE, + IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE, -1, &menu.main.button.play_solution, NULL, SCREEN_CTRL_ID_PLAY_SOLUTION, SCREEN_MASK_MAIN_HAS_SOLUTION, @@ -9663,7 +9671,8 @@ static struct FALSE, "play solution tape" }, { - IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE, + IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_PRESSED, + IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE, &menu.main.button.levelset_info, NULL, SCREEN_CTRL_ID_LEVELSET_INFO, SCREEN_MASK_MAIN_HAS_SET_INFO, @@ -9671,7 +9680,7 @@ static struct FALSE, "show level set info" }, { - IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE, + IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE, -1, &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics, SCREEN_CTRL_ID_SWITCH_ECS_AGA, SCREEN_MASK_MAIN, @@ -9679,7 +9688,7 @@ static struct FALSE, "switch ECS/AGA chipset" }, { - IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK, + IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK, -1, &menu.setup.button.touch_back, NULL, SCREEN_CTRL_ID_TOUCH_PREV_PAGE, SCREEN_MASK_TOUCH, @@ -9687,7 +9696,7 @@ static struct TRUE, "previous page" }, { - IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT, + IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT, -1, &menu.setup.button.touch_next, NULL, SCREEN_CTRL_ID_TOUCH_NEXT_PAGE, SCREEN_MASK_TOUCH, @@ -9695,7 +9704,7 @@ static struct TRUE, "next page" }, { - IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2, + IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2, -1, &menu.setup.button.touch_back2, NULL, SCREEN_CTRL_ID_TOUCH_PREV_PAGE2, SCREEN_MASK_TOUCH2, @@ -9703,7 +9712,7 @@ static struct TRUE, "previous page" }, { - IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2, + IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2, -1, &menu.setup.button.touch_next2, NULL, SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2, SCREEN_MASK_TOUCH2, @@ -9789,8 +9798,11 @@ static void CreateScreenMenubuttons(void) boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO); boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed == menubutton_info[i].gfx_unpressed); + boolean has_gfx_active = (menubutton_info[i].gfx_active != -1); Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed; + Bitmap *gd_bitmap_unpressed_alt, *gd_bitmap_pressed_alt; int gfx_unpressed, gfx_pressed; + int gfx_unpressed_alt, gfx_pressed_alt; int x, y, width, height; int gd_x1, gd_x2, gd_y1, gd_y2; int gd_x1a, gd_x2a, gd_y1a, gd_y2a; @@ -9812,16 +9824,33 @@ static void CreateScreenMenubuttons(void) gfx_unpressed = menubutton_info[i].gfx_unpressed; gfx_pressed = menubutton_info[i].gfx_pressed; + gfx_unpressed_alt = gfx_unpressed; + gfx_pressed_alt = gfx_pressed; + + if (has_gfx_active) + { + gfx_unpressed_alt = menubutton_info[i].gfx_active; + + type = GD_TYPE_CHECK_BUTTON_2; + + if (menubutton_info[i].check_value != NULL) + checked = *menubutton_info[i].check_value; + } + gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap; gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap; + gd_bitmap_unpressed_alt = graphic_info[gfx_unpressed_alt].bitmap; + gd_bitmap_pressed_alt = graphic_info[gfx_pressed_alt].bitmap; + gd_x1 = graphic_info[gfx_unpressed].src_x; gd_y1 = graphic_info[gfx_unpressed].src_y; gd_x2 = graphic_info[gfx_pressed].src_x; gd_y2 = graphic_info[gfx_pressed].src_y; - gd_x1a = gd_x1; - gd_y1a = gd_y1; - gd_x2a = gd_x2; - gd_y2a = gd_y2; + + gd_x1a = graphic_info[gfx_unpressed_alt].src_x; + gd_y1a = graphic_info[gfx_unpressed_alt].src_y; + gd_x2a = graphic_info[gfx_pressed_alt].src_x; + gd_y2a = graphic_info[gfx_pressed_alt].src_y; if (has_gfx_pressed) { @@ -9837,7 +9866,9 @@ static void CreateScreenMenubuttons(void) gd_y2a += graphic_info[gfx_pressed].active_yoffset; type = GD_TYPE_CHECK_BUTTON; - checked = *menubutton_info[i].check_value; + + if (menubutton_info[i].check_value != NULL) + checked = *menubutton_info[i].check_value; } if (is_score_button) @@ -9896,8 +9927,8 @@ static void CreateScreenMenubuttons(void) GDI_CHECKED, checked, GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1, GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2, - GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a, - GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a, + GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed_alt, gd_x1a, gd_y1a, + GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed_alt, gd_x2a, gd_y2a, GDI_DIRECT_DRAW, FALSE, GDI_OVERLAY_TOUCH_BUTTON, is_touch_button, GDI_EVENT_MASK, event_mask,