X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=ce3bbe47a3895349848f66661b9bced0833964a6;hb=1786288765edb99711ec0eb06520969879d62cc2;hp=6dc458835bef9177d46d3f1caaf9d5d476228eed;hpb=ec942b1c9df306ed468fdc42ba3b5f7f0d9b330f;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 6dc45883..ce3bbe47 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -32,13 +32,14 @@ #define SETUP_MODE_SHORTCUT_1 4 #define SETUP_MODE_SHORTCUT_2 5 #define SETUP_MODE_GRAPHICS 6 -#define SETUP_MODE_SOUND 7 -#define SETUP_MODE_ARTWORK 8 -#define SETUP_MODE_CHOOSE_GRAPHICS 9 -#define SETUP_MODE_CHOOSE_SOUNDS 10 -#define SETUP_MODE_CHOOSE_MUSIC 11 +#define SETUP_MODE_CHOOSE_SCREEN_MODE 7 +#define SETUP_MODE_SOUND 8 +#define SETUP_MODE_ARTWORK 9 +#define SETUP_MODE_CHOOSE_GRAPHICS 10 +#define SETUP_MODE_CHOOSE_SOUNDS 11 +#define SETUP_MODE_CHOOSE_MUSIC 12 -#define MAX_SETUP_MODES 12 +#define MAX_SETUP_MODES 13 /* for input setup functions */ #define SETUPINPUT_SCREEN_POS_START 0 @@ -48,13 +49,14 @@ /* screens on the info screen */ #define INFO_MODE_MAIN 0 -#define INFO_MODE_ELEMENTS 1 -#define INFO_MODE_MUSIC 2 -#define INFO_MODE_CREDITS 3 -#define INFO_MODE_PROGRAM 4 -#define INFO_MODE_LEVELSET 5 +#define INFO_MODE_TITLE 1 +#define INFO_MODE_ELEMENTS 2 +#define INFO_MODE_MUSIC 3 +#define INFO_MODE_CREDITS 4 +#define INFO_MODE_PROGRAM 5 +#define INFO_MODE_LEVELSET 6 -#define MAX_INFO_MODES 6 +#define MAX_INFO_MODES 7 /* for various menu stuff */ #define MENU_SCREEN_START_XPOS 1 @@ -70,15 +72,27 @@ #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2) /* buttons and scrollbars identifiers */ -#define SCREEN_CTRL_ID_SCROLL_UP 0 -#define SCREEN_CTRL_ID_SCROLL_DOWN 1 -#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2 +#define SCREEN_CTRL_ID_PREV_LEVEL 0 +#define SCREEN_CTRL_ID_NEXT_LEVEL 1 +#define SCREEN_CTRL_ID_PREV_PLAYER 2 +#define SCREEN_CTRL_ID_NEXT_PLAYER 3 +#define SCREEN_CTRL_ID_SCROLL_UP 4 +#define SCREEN_CTRL_ID_SCROLL_DOWN 5 +#define SCREEN_CTRL_ID_SCROLL_VERTICAL 6 +#define NUM_SCREEN_GADGETS 7 + +#define NUM_SCREEN_MENUBUTTONS 4 #define NUM_SCREEN_SCROLLBUTTONS 2 #define NUM_SCREEN_SCROLLBARS 1 -#define NUM_SCREEN_GADGETS 3 + +#define SCREEN_MASK_MAIN (1 << 0) +#define SCREEN_MASK_INPUT (1 << 1) /* graphic position and size values for buttons and scrollbars */ +#define SC_MENUBUTTON_XSIZE TILEX +#define SC_MENUBUTTON_YSIZE TILEY + #define SC_SCROLLBUTTON_XSIZE TILEX #define SC_SCROLLBUTTON_YSIZE TILEY @@ -101,6 +115,18 @@ #define SC_BORDER_SIZE 14 +/* other useful macro definitions */ +#define BUTTON_GRAPHIC_ACTIVE(g) \ + (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \ + g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \ + g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \ + g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \ + g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \ + g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \ + g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \ + g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \ + IMG_MENU_BUTTON_ACTIVE) + /* forward declarations of internal functions */ static void HandleScreenGadgets(struct GadgetInfo *); @@ -108,34 +134,61 @@ static void HandleSetupScreen_Generic(int, int, int, int, int); static void HandleSetupScreen_Input(int, int, int, int, int); static void CustomizeKeyboard(int); static void CalibrateJoystick(int); +static void execSetupGraphics(void); static void execSetupArtwork(void); static void HandleChooseTree(int, int, int, int, int, TreeInfo **); static void DrawChooseLevel(void); static void DrawInfoScreen(void); +static void DrawAndFadeInInfoScreen(int); static void DrawSetupScreen(void); +static void DrawInfoScreenExt(int, int); +static void DrawInfoScreen_NotAvailable(char *, char *); static void DrawInfoScreen_HelpAnim(int, int, boolean); static void DrawInfoScreen_HelpText(int, int, int, int); static void HandleInfoScreen_Main(int, int, int, int, int); +static void HandleInfoScreen_TitleScreen(int); static void HandleInfoScreen_Elements(int); static void HandleInfoScreen_Music(int); static void HandleInfoScreen_Credits(int); static void HandleInfoScreen_Program(int); -static void MapChooseTreeGadgets(TreeInfo *); +static void MapScreenMenuGadgets(int); +static void MapScreenTreeGadgets(TreeInfo *); static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; static int setup_mode = SETUP_MODE_MAIN; static int info_mode = INFO_MODE_MAIN; -#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \ - x <= GAME_MODE_SETUP ? x : \ - x == GAME_MODE_PSEUDO_TYPENAME ? \ +static TreeInfo *screen_modes = NULL; +static TreeInfo *screen_mode_current = NULL; + +#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \ + (s) <= GAME_MODE_SETUP ? (s) : \ + (s) == GAME_MODE_PSEUDO_TYPENAME ? \ GAME_MODE_MAIN : GAME_MODE_DEFAULT) -#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)]) -#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)]) +#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \ + (i) <= INFO_MODE_LEVELSET ? (i) : \ + INFO_MODE_MAIN) + +#define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \ + menu.draw_xoffset[GAME_MODE_INFO] : \ + menu.draw_xoffset_info[DRAW_MODE_INFO(i)]) +#define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \ + menu.draw_yoffset[GAME_MODE_INFO] : \ + menu.draw_yoffset_info[DRAW_MODE_INFO(i)]) + +#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \ + DRAW_XOFFSET_INFO(info_mode) : \ + menu.draw_xoffset[DRAW_MODE(s)]) +#define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \ + DRAW_YOFFSET_INFO(info_mode) : \ + menu.draw_yoffset[DRAW_MODE(s)]) + +#define mSX (SX + DRAW_XOFFSET(game_status)) +#define mSY (SY + DRAW_YOFFSET(game_status)) #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \ menu.list_size[game_status] : \ @@ -147,56 +200,370 @@ static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS]; #endif -static void drawCursorExt(int xpos, int ypos, int color, int g) +#define MAIN_CONTROL_NAME 0 +#define MAIN_CONTROL_LEVELS 1 +#define MAIN_CONTROL_SCORES 2 +#define MAIN_CONTROL_EDITOR 3 +#define MAIN_CONTROL_INFO 4 +#define MAIN_CONTROL_GAME 5 +#define MAIN_CONTROL_SETUP 6 +#define MAIN_CONTROL_QUIT 7 +#define MAIN_CONTROL_PREV_LEVEL 8 +#define MAIN_CONTROL_NEXT_LEVEL 9 +#define MAIN_CONTROL_CURRENT_LEVEL 10 +#define MAIN_CONTROL_FIRST_LEVEL 11 +#define MAIN_CONTROL_LAST_LEVEL 12 +#define MAIN_CONTROL_LEVEL_INFO_1 13 +#define MAIN_CONTROL_LEVEL_INFO_2 14 +#define MAIN_CONTROL_TITLE_1 15 +#define MAIN_CONTROL_TITLE_2 16 +#define MAIN_CONTROL_TITLE_3 17 + +static char main_text_name[10]; +static char main_text_current_level[10]; +static char main_text_first_level[10]; +static char main_text_last_level[10]; +static char main_input_name[MAX_PLAYER_NAME_LEN + 1]; + +static struct +{ + int nr; + + struct MenuPosInfo *pos_button; + int button_graphic; + + struct MenuPosInfo *pos_text; + char *text; + int font_text; + + struct MenuPosInfo *pos_input; + char *input; + int font_input; +} +main_controls[] = +{ + { + MAIN_CONTROL_NAME, + &menu.main.button.name, IMG_MENU_BUTTON, + &menu.main.text.name, main_text_name, FONT_MENU_1, + &menu.main.input.name, main_input_name, FONT_INPUT_1, + }, + { + MAIN_CONTROL_LEVELS, + &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU, + &menu.main.text.levels, "Levelset", FONT_MENU_1, + NULL, NULL, -1, + }, + { + MAIN_CONTROL_SCORES, + &menu.main.button.scores, IMG_MENU_BUTTON, + &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1, + NULL, NULL, -1, + }, + { + MAIN_CONTROL_EDITOR, + &menu.main.button.editor, IMG_MENU_BUTTON, + &menu.main.text.editor, "Level Creator", FONT_MENU_1, + NULL, NULL, -1, + }, + { + MAIN_CONTROL_INFO, + &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU, + &menu.main.text.info, "Info Screen", FONT_MENU_1, + NULL, NULL, -1, + }, + { + MAIN_CONTROL_GAME, + &menu.main.button.game, IMG_MENU_BUTTON, + &menu.main.text.game, "Start Game", FONT_MENU_1, + NULL, NULL, -1, + }, + { + MAIN_CONTROL_SETUP, + &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU, + &menu.main.text.setup, "Setup", FONT_MENU_1, + NULL, NULL, -1, + }, + { + MAIN_CONTROL_QUIT, + &menu.main.button.quit, IMG_MENU_BUTTON, + &menu.main.text.quit, "Quit", FONT_MENU_1, + NULL, NULL, -1, + }, +#if 0 + { + MAIN_CONTROL_PREV_LEVEL, + &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL, + NULL, NULL, -1, + NULL, NULL, -1, + }, + { + MAIN_CONTROL_NEXT_LEVEL, + &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL, + NULL, NULL, -1, + NULL, NULL, -1, + }, +#endif + { + MAIN_CONTROL_CURRENT_LEVEL, + NULL, -1, + &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1, + NULL, NULL, -1, + }, + { + MAIN_CONTROL_FIRST_LEVEL, + NULL, -1, + &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3, + NULL, NULL, -1, + }, + { + MAIN_CONTROL_LAST_LEVEL, + NULL, -1, + &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3, + NULL, NULL, -1, + }, + { + MAIN_CONTROL_LEVEL_INFO_1, + NULL, -1, + &menu.main.text.level_info_1, NULL, -1, + NULL, NULL, -1, + }, + { + MAIN_CONTROL_LEVEL_INFO_2, + NULL, -1, + &menu.main.text.level_info_2, NULL, -1, + NULL, NULL, -1, + }, + { + MAIN_CONTROL_TITLE_1, + NULL, -1, + &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1, + NULL, NULL, -1, + }, + { + MAIN_CONTROL_TITLE_2, + NULL, -1, + &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2, + NULL, NULL, -1, + }, + { + MAIN_CONTROL_TITLE_3, + NULL, -1, + &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2, + NULL, NULL, -1, + }, + + { + -1, + NULL, -1, + NULL, NULL, -1, + NULL, NULL, -1, + } +}; + + +static void InitializeMainControls() +{ + boolean local_team_mode = (!options.network && setup.team_mode); + int i; + + /* set main control text values to dynamically determined values */ + sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:"); + sprintf(main_text_current_level, "%s", int2str(level_nr, 3)); + sprintf(main_text_first_level, "%03d", leveldir_current->first_level); + sprintf(main_text_last_level, "%03d", leveldir_current->last_level); + sprintf(main_input_name, "%s", setup.player_name); + + /* set main control screen positions to dynamically determined values */ + for (i = 0; main_controls[i].nr != -1; i++) + { + int nr = main_controls[i].nr; + struct MenuPosInfo *pos_button = main_controls[i].pos_button; + struct MenuPosInfo *pos_text = main_controls[i].pos_text; + struct MenuPosInfo *pos_input = main_controls[i].pos_input; + char *text = main_controls[i].text; + char *input = main_controls[i].input; + int button_graphic = main_controls[i].button_graphic; + int font_text = main_controls[i].font_text; + int font_input = main_controls[i].font_input; + + int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0); + int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0); + int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0); + int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0); + int text_chars = (text != NULL ? strlen(text) : 0); + int input_chars = (input != NULL ? strlen(input) : 0); + + int button_width = + (button_graphic != -1 ? graphic_info[button_graphic].width : 0); + int button_height = + (button_graphic != -1 ? graphic_info[button_graphic].height : 0); + int text_width = font_text_width * text_chars; + int text_height = font_text_height; + int input_width = font_input_width * input_chars; + int input_height = font_input_height; + + if (nr == MAIN_CONTROL_NAME) + { +#if 0 + if (menu.main.input.name.x == -1) + menu.main.input.name.x = menu.main.text.name.x + text_width; + if (menu.main.input.name.y == -1) + menu.main.input.name.y = menu.main.text.name.y; +#endif + + menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN; + menu.main.input.name.height = font_input_height; + } + + if (pos_button != NULL) + { + if (pos_button->width == 0) + pos_button->width = button_width; + if (pos_button->height == 0) + pos_button->height = button_height; + } + + if (pos_text != NULL) + { + /* calculate width for non-clickable text -- needed for text alignment */ + boolean calculate_text_width = (pos_button == NULL && text != NULL); + + if (pos_text->x == -1 && pos_button != NULL) + pos_text->x = pos_button->x + pos_button->width; + if (pos_text->y == -1 && pos_button != NULL) + pos_text->y = pos_button->y; + + if (pos_text->width == -1 || calculate_text_width) + pos_text->width = text_width; + if (pos_text->height == -1) + pos_text->height = text_height; + } + + if (pos_input != NULL) + { + if (pos_input->x == -1 && pos_text != NULL) + pos_input->x = pos_text->x + pos_text->width; + if (pos_input->y == -1 && pos_text != NULL) + pos_input->y = pos_text->y; + + if (pos_input->width == -1) + pos_input->width = input_width; + if (pos_input->height == -1) + pos_input->height = input_height; + } + } +} + +static void DrawCursorAndText_Main(int pos, boolean active) +{ + int i; + + for (i = 0; main_controls[i].nr != -1; i++) + { + if (main_controls[i].nr == pos || pos == -1) + { + struct MenuPosInfo *pos_button = main_controls[i].pos_button; + struct MenuPosInfo *pos_text = main_controls[i].pos_text; + struct MenuPosInfo *pos_input = main_controls[i].pos_input; + char *text = main_controls[i].text; + char *input = main_controls[i].input; + int button_graphic = main_controls[i].button_graphic; + int font_text = main_controls[i].font_text; + int font_input = main_controls[i].font_input; + + if (active) + { + button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic); + font_text = FONT_ACTIVE(font_text); + } + + if (pos_button != NULL) + { + int button_x = mSX + pos_button->x; + int button_y = mSY + pos_button->y; + + DrawBackground(button_x,button_y, pos_button->width,pos_button->height); + DrawGraphicThruMaskExt(drawto, button_x, button_y, button_graphic, 0); + } + + if (pos_text != NULL && text != NULL) + { + int text_x = mSX + ALIGNED_XPOS(pos_text->x, pos_text->width, + pos_text->align); + int text_y = mSY + pos_text->y; + + DrawBackground(text_x, text_y, pos_text->width, pos_text->height); + DrawText(text_x, text_y, text, font_text); + } + + if (pos_input != NULL && input != NULL) + { + int input_x = mSX + ALIGNED_XPOS(pos_input->x, pos_input->width, + pos_input->align); + int input_y = mSY + pos_input->y; + + DrawBackground(input_x, input_y, pos_input->width, pos_input->height); + DrawText(input_x, input_y, input, font_input); + } + } + } +} + +static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y) +{ + int rect_x = ALIGNED_XPOS(rect->x, rect->width, rect->align); + int rect_y = rect->y; + + return (rect != NULL && + x >= rect_x && x < rect_x + rect->width && + y >= rect_y && y < rect_y + rect->height); +} + +static void drawCursorExt(int xpos, int ypos, boolean active, int graphic) { static int cursor_array[SCR_FIELDY]; + int x = mSX + TILEX * xpos; + int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos); if (xpos == 0) { - if (g != 0) - cursor_array[ypos] = g; + if (graphic != -1) + cursor_array[ypos] = graphic; else - g = cursor_array[ypos]; + graphic = cursor_array[ypos]; } - if (color == FC_RED) - g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : - g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : - g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : - g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : - g == IMG_MENU_BUTTON_LAST_LEVEL ? IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE : - g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : - IMG_MENU_BUTTON_ACTIVE); - - ypos += MENU_SCREEN_START_YPOS; + if (active) + graphic = BUTTON_GRAPHIC_ACTIVE(graphic); - DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY); - DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0); + DrawBackground(x, y, TILEX, TILEY); + DrawGraphicThruMaskExt(drawto, x, y, graphic, 0); } static void initCursor(int ypos, int graphic) { - drawCursorExt(0, ypos, FC_BLUE, graphic); + drawCursorExt(0, ypos, FALSE, graphic); } -static void drawCursor(int ypos, int color) +static void drawCursor(int ypos, boolean active) { - drawCursorExt(0, ypos, color, 0); + drawCursorExt(0, ypos, active, -1); } static void drawCursorXY(int xpos, int ypos, int graphic) { - drawCursorExt(xpos, ypos, -1, graphic); + drawCursorExt(xpos, ypos, FALSE, graphic); } -static void drawChooseTreeCursor(int ypos, int color) +static void drawChooseTreeCursor(int ypos, boolean active) { int last_game_status = game_status; /* save current game status */ /* force LEVELS draw offset on artwork setup screen */ game_status = GAME_MODE_LEVELS; - drawCursorExt(0, ypos, color, 0); + drawCursorExt(0, ypos, active, -1); game_status = last_game_status; /* restore current game status */ } @@ -207,49 +574,27 @@ void DrawHeadline() DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING); } -static void ToggleFullscreenIfNeeded() -{ - if (setup.fullscreen != video.fullscreen_enabled) - { - /* save old door content */ - BlitBitmap(backbuffer, bitmap_db_door, - DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); - - /* toggle fullscreen */ - ChangeVideoModeIfNeeded(setup.fullscreen); - setup.fullscreen = video.fullscreen_enabled; - - /* redraw background to newly created backbuffer */ - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, - 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); - - /* restore old door content */ - BlitBitmap(bitmap_db_door, backbuffer, - DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY); - - redraw_mask = REDRAW_ALL; - } -} - -static int getLastLevelButtonPos() +#if 0 +static int getPrevlevelButtonPos() { return 10; } static int getCurrentLevelTextPos() { - return (getLastLevelButtonPos() + 1); + return (getPrevlevelButtonPos() + 1); } static int getNextLevelButtonPos() { - return getLastLevelButtonPos() + 3 + 1; + return getPrevlevelButtonPos() + 3 + 1; } static int getLevelRangeTextPos() { return getNextLevelButtonPos() + 1; } +#endif void DrawTitleScreenImage(int nr) { @@ -296,26 +641,23 @@ void DrawTitleScreen() SetMainBackgroundImage(IMG_BACKGROUND_TITLE); - PlayMenuSound(); - PlayMenuMusic(); - HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE); StopAnimation(); } -static void DrawMainMenuExt(int fade_delay) +void DrawMainMenuExt(int redraw_mask, boolean do_fading) { static LevelDirTree *leveldir_last_valid = NULL; boolean levelset_has_changed = FALSE; - char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); -#if 1 - char *level_text = "Levelset"; -#else - char *level_text = "Level:"; -#endif +#if 0 + boolean local_team_mode = (!options.network && setup.team_mode); + char *name_text = (local_team_mode ? "Team:" : "Name:"); int name_width, level_width; +#endif +#if 0 int i; +#endif UnmapAllGadgets(); FadeSoundsAndMusic(); @@ -328,9 +670,7 @@ static void DrawMainMenuExt(int fade_delay) audio.sound_deactivated = FALSE; -#if 1 GetPlayerConfig(); -#endif /* needed if last screen was the playing screen, invoked from level editor */ if (level_editor_test_game) @@ -369,32 +709,56 @@ static void DrawMainMenuExt(int fade_delay) graphic_info[IMG_TITLESCREEN_1].bitmap != NULL) { game_status = GAME_MODE_TITLE; + DrawTitleScreen(); return; } -#if 0 - /* map gadgets for main menu screen */ - MapTapeButtons(); -#endif - /* level_nr may have been set to value over handicap with level editor */ if (setup.handicap && level_nr > leveldir_current->handicap_level) level_nr = leveldir_current->handicap_level; -#if 0 - GetPlayerConfig(); -#endif LoadLevel(level_nr); SetMainBackgroundImage(IMG_BACKGROUND_MAIN); ClearWindow(); +#if 1 + InitializeMainControls(); + +#if 1 + DrawCursorAndText_Main(-1, FALSE); +#else + for (i = 0; main_controls[i].nr != -1; i++) + { + struct MenuPosInfo *pos_button = main_controls[i].pos_button; + struct MenuPosInfo *pos_text = main_controls[i].pos_text; + struct MenuPosInfo *pos_input = main_controls[i].pos_input; + char *text = main_controls[i].text; + char *input = main_controls[i].input; + int button_graphic = main_controls[i].button_graphic; + int font_text = main_controls[i].font_text; + int font_input = main_controls[i].font_input; + + if (pos_button != NULL) + DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y, + button_graphic, 0); + + if (pos_text != NULL && text != NULL) + DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text); + + if (pos_input != NULL && input != NULL) + DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input); + } +#endif + +#else + DrawHeadline(); DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1); - DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1); + DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1); DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1); DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1); DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1); @@ -404,95 +768,34 @@ static void DrawMainMenuExt(int fade_delay) /* calculated after (possible) reload of custom artwork */ name_width = getTextWidth(name_text, FONT_MENU_1); -#if 1 level_width = 9 * 32; -#else -#if 1 - level_width = 9 * getFontWidth(FONT_MENU_1); -#else - level_width = getTextWidth(level_text, FONT_MENU_1); -#endif -#endif DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name, FONT_INPUT_1); -#if 1 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); -#else -#if 1 - DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3), - FONT_VALUE_1); -#else - DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3), - FONT_VALUE_1); -#endif -#endif - - DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); - -#if 1 -#if 1 { int text_height = getFontHeight(FONT_TEXT_3); -#if 1 - int xpos = getLevelRangeTextPos() * 32; -#else - int xpos = level_width + 6 * 32; -#endif - int ypos2 = -SY + 3 * 32 + 16; + int xpos = getLevelRangeTextPos() * 32 + 8; + int ypos2 = 3 * 32 + 16; int ypos1 = ypos2 - text_height; - DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3, + DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3, "%03d", leveldir_current->first_level); - DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3, + DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3, "%03d", leveldir_current->last_level); } -#else - DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3, - "%d", leveldir_current->levels); -#endif - -#else - DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d", - leveldir_current->first_level, leveldir_current->last_level); -#endif - -#if 0 - if (leveldir_current->readonly) - { - DrawTextS(mSX + level_width + 9 * 32 - 2, - mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ"); - DrawTextS(mSX + level_width + 9 * 32 - 2, - mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY"); - } -#endif for (i = 0; i < 8; i++) initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU : IMG_MENU_BUTTON)); -#if 1 - drawCursorXY(getLastLevelButtonPos(), 1, IMG_MENU_BUTTON_LAST_LEVEL); - drawCursorXY(getNextLevelButtonPos(), 1, IMG_MENU_BUTTON_NEXT_LEVEL); -#else -#if 1 - drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT); - drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT); -#else - drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT); - drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT); -#endif + DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING); #endif - DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment"); - -#if 0 - FadeToFront(); - InitAnimation(); -#endif + DrawPreviewLevel(TRUE); HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE); @@ -504,30 +807,34 @@ static void DrawMainMenuExt(int fade_delay) PlayMenuSound(); PlayMenuMusic(); -#if 1 - OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); -#else - if (fade_delay > 0) - OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); - else - OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); -#endif + /* create gadgets for main menu screen */ + FreeScreenGadgets(); + CreateScreenGadgets(); -#if 1 /* map gadgets for main menu screen */ MapTapeButtons(); -#endif + MapScreenMenuGadgets(SCREEN_MASK_MAIN); -#if 1 - FadeIn(fade_delay); + DrawMaskedBorder(REDRAW_ALL); + + if (do_fading) + FadeIn(redraw_mask); + else + BackToFront(); InitAnimation(); -#endif + + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +} + +void DrawAndFadeInMainMenu(int redraw_mask) +{ + DrawMainMenuExt(redraw_mask, TRUE); } void DrawMainMenu() { - DrawMainMenuExt(FALSE); + DrawMainMenuExt(REDRAW_ALL, FALSE); } #if 0 @@ -567,16 +874,38 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) boolean return_to_main_menu = FALSE; boolean use_fading_main_menu = TRUE; boolean use_cross_fading = TRUE; - int fade_delay = 500; - int post_delay = fade_delay / 2; if (button == MB_MENU_INITIALIZE) { + int last_game_status = game_status; /* save current game status */ title_nr = 0; + if (game_status == GAME_MODE_INFO) + { + if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL) + { + DrawInfoScreen_NotAvailable("Title screen information:", + "No title screen for this level set."); + + return; + } + + FadeSoundsAndMusic(); + + FadeOut(REDRAW_ALL); + } + + /* force TITLE music on title info screen */ + game_status = GAME_MODE_TITLE; + + PlayMenuSound(); + PlayMenuMusic(); + + game_status = last_game_status; /* restore current game status */ + DrawTitleScreenImage(title_nr); - FadeIn(fade_delay); + FadeIn(REDRAW_ALL); return; } @@ -587,33 +916,38 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) } else if (button == MB_MENU_CHOICE) { + if (game_status == GAME_MODE_INFO && + graphic_info[IMG_TITLESCREEN_1].bitmap == NULL) + { + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + title_nr++; if (!use_cross_fading) - FadeOut(fade_delay, post_delay); + FadeOut(REDRAW_ALL); if (title_nr < MAX_NUM_TITLE_SCREENS && graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL) { - Bitmap *drawto_last = drawto; - if (use_cross_fading) - drawto = bitmap_db_title; + FadeCrossSaveBackbuffer(); DrawTitleScreenImage(title_nr); - drawto = drawto_last; - if (use_cross_fading) - FadeCross(fade_delay); + FadeCross(REDRAW_ALL); else - FadeIn(fade_delay); + FadeIn(REDRAW_ALL); } else { FadeSoundsAndMusic(); - FadeOut(fade_delay, post_delay); + FadeOut(REDRAW_ALL); return_to_main_menu = TRUE; } @@ -623,25 +957,210 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) { RedrawBackground(); + if (game_status == GAME_MODE_INFO) + { + OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu); + } + else /* default: return to main menu */ + { + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + + game_status = GAME_MODE_MAIN; + DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu); + } + } +} + +void HandleMainMenu_SelectLevel(int step, int direction) +{ + int old_level_nr = level_nr; + int new_level_nr; + + new_level_nr = old_level_nr + step * direction; + if (new_level_nr < leveldir_current->first_level) + new_level_nr = leveldir_current->first_level; + if (new_level_nr > leveldir_current->last_level) + new_level_nr = leveldir_current->last_level; + + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + { + /* skipping levels is only allowed when trying to skip single level */ + if (setup.skip_levels && step == 1 && + Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK)) + { + leveldir_current->handicap_level++; + SaveLevelSetup_SeriesInfo(); + } + + new_level_nr = leveldir_current->handicap_level; + } + + if (new_level_nr != old_level_nr) + { + level_nr = new_level_nr; + + DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); + + LoadLevel(level_nr); + DrawPreviewLevel(TRUE); + + TapeErase(); + LoadTape(level_nr); + DrawCompleteVideoDisplay(); + + /* needed because DrawPreviewLevel() takes some time */ + BackToFront(); + SyncDisplay(); + } +} + #if 1 - OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + +void HandleMainMenu(int mx, int my, int dx, int dy, int button) +{ + static int choice = MAIN_CONTROL_GAME; + int pos = choice; + int i; + + if (button == MB_MENU_INITIALIZE) + { + DrawCursorAndText_Main(choice, TRUE); + + return; + } + + if (mx || my) /* mouse input */ + { + pos = -1; + + for (i = 0; main_controls[i].nr != -1; i++) + { + if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) || + insideMenuPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) || + insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY)) + { + pos = main_controls[i].nr; + + break; + } + } + } + else if (dx || dy) /* keyboard input */ + { + if (dx > 0 && (choice == MAIN_CONTROL_INFO || + choice == MAIN_CONTROL_SETUP)) + button = MB_MENU_CHOICE; + else if (dy) + pos = choice + dy; + } + + if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button) + { + HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1); + } + else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT) + { + if (button) + { + if (pos != choice) + { + DrawCursorAndText_Main(choice, FALSE); + DrawCursorAndText_Main(pos, TRUE); + + choice = pos; + } + } + else + { + if (pos == MAIN_CONTROL_NAME) + { + game_status = GAME_MODE_PSEUDO_TYPENAME; + + HandleTypeName(strlen(setup.player_name), 0); + } + else if (pos == MAIN_CONTROL_LEVELS) + { + if (leveldir_first) + { + game_status = GAME_MODE_LEVELS; + + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + +#if 0 + gotoTopLevelDir(); #endif - game_status = GAME_MODE_MAIN; - DrawMainMenuExt(use_fading_main_menu ? fade_delay : 0); + DrawChooseLevel(); + } + } + else if (pos == MAIN_CONTROL_SCORES) + { + game_status = GAME_MODE_SCORES; + + DrawHallOfFame(-1); + } + else if (pos == MAIN_CONTROL_EDITOR) + { + if (leveldir_current->readonly && + !strEqual(setup.player_name, "Artsoft")) + Request("This level is read only !", REQ_CONFIRM); + + game_status = GAME_MODE_EDITOR; + + DrawLevelEd(); + } + else if (pos == MAIN_CONTROL_INFO) + { + game_status = GAME_MODE_INFO; + info_mode = INFO_MODE_MAIN; + + DrawInfoScreen(); + } + else if (pos == MAIN_CONTROL_GAME) + { + StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); + } + else if (pos == MAIN_CONTROL_SETUP) + { + game_status = GAME_MODE_SETUP; + setup_mode = SETUP_MODE_MAIN; + + DrawSetupScreen(); + } + else if (pos == MAIN_CONTROL_QUIT) + { + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + + if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) + game_status = GAME_MODE_QUIT; + } + } + } + + if (game_status == GAME_MODE_MAIN) + { + DrawPreviewLevel(FALSE); + DoAnimation(); } } +#else + void HandleMainMenu(int mx, int my, int dx, int dy, int button) { - static unsigned long level_delay = 0; static int choice = 5; int x = 0; int y = choice; if (button == MB_MENU_INITIALIZE) { - drawCursor(choice, FC_RED); + drawCursor(choice, TRUE); + return; } @@ -663,52 +1182,9 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) y = choice + dy; } - if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) || - (x == 14 && level_nr < leveldir_current->last_level)) && - button && DelayReached(&level_delay, GADGET_FRAME_DELAY)) + if (y == 1 && dx != 0 && button) { - int step = (button == 1 ? 1 : button == 2 ? 5 : 10); - int old_level_nr = level_nr; - int new_level_nr; - - new_level_nr = level_nr + (x == 10 ? -step : +step); - if (new_level_nr < leveldir_current->first_level) - new_level_nr = leveldir_current->first_level; - if (new_level_nr > leveldir_current->last_level) - new_level_nr = leveldir_current->last_level; - - if (setup.handicap && new_level_nr > leveldir_current->handicap_level) - { - /* skipping levels is only allowed when trying to skip single level */ - if (setup.skip_levels && step == 1 && - Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK)) - { - leveldir_current->handicap_level++; - SaveLevelSetup_SeriesInfo(); - } - - new_level_nr = leveldir_current->handicap_level; - } - - if (new_level_nr != old_level_nr) - { - level_nr = new_level_nr; - - DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), - FONT_VALUE_1); - - LoadLevel(level_nr); - DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE); - - TapeErase(); - LoadTape(level_nr); - DrawCompleteVideoDisplay(); - - /* needed because DrawMicroLevel() takes some time */ - BackToFront(); - SyncDisplay(); - DelayReached(&level_delay, 0); /* reset delay counter */ - } + HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1); } else if (IN_VIS_FIELD(x, y) && y >= 0 && y <= 7 && (y != 1 || x < 10)) @@ -717,8 +1193,9 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { if (y != choice) { - drawCursor(y, FC_RED); - drawCursor(choice, FC_BLUE); + drawCursor(choice, FALSE); + drawCursor(y, TRUE); + choice = y; } } @@ -787,11 +1264,13 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (game_status == GAME_MODE_MAIN) { - DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE); + DrawPreviewLevel(FALSE); DoAnimation(); } } +#endif + /* ========================================================================= */ /* info screen functions */ @@ -800,6 +1279,12 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) static struct TokenInfo *info_info; static int num_info_info; +static void execInfoTitleScreen() +{ + info_mode = INFO_MODE_TITLE; + DrawInfoScreen(); +} + static void execInfoElements() { info_mode = INFO_MODE_ELEMENTS; @@ -838,6 +1323,7 @@ static void execExitInfo() static struct TokenInfo info_info_main[] = { + { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" }, { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" }, { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" }, { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" }, @@ -849,7 +1335,22 @@ static struct TokenInfo info_info_main[] = { 0, NULL, NULL } }; -static void DrawInfoScreen_Main() +static void DrawCursorAndText_Info(int pos, boolean active) +{ + int xpos = MENU_SCREEN_START_XPOS; + int ypos = MENU_SCREEN_START_YPOS + pos; + int font_nr = FONT_MENU_1; + + if (active) + font_nr = FONT_ACTIVE(font_nr); + + DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr); + + if (info_info[pos].type & ~TYPE_SKIP_ENTRY) + drawCursor(pos, active); +} + +static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading) { int i; @@ -858,40 +1359,48 @@ static void DrawInfoScreen_Main() ClearWindow(); -#if 1 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen"); -#else - DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1); -#endif info_info = info_info_main; num_info_info = 0; for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { +#if 0 int xpos = MENU_SCREEN_START_XPOS; int ypos = MENU_SCREEN_START_YPOS + i; int font_nr = FONT_MENU_1; +#endif - DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr); - - if (info_info[i].type & TYPE_ENTER_MENU) + if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); - else if (info_info[i].type & TYPE_LEAVE_MENU) + else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); else if (info_info[i].type & ~TYPE_SKIP_ENTRY) initCursor(i, IMG_MENU_BUTTON); +#if 1 + DrawCursorAndText_Info(i, FALSE); +#else + DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr); +#endif + num_info_info++; } - FadeToFront(); - InitAnimation(); + HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE); PlayMenuSound(); PlayMenuMusic(); - HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE); + DrawMaskedBorder(REDRAW_ALL); + + if (do_fading) + FadeIn(redraw_mask); + else + BackToFront(); + + InitAnimation(); } void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) @@ -909,7 +1418,12 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) choice++; choice_store[info_mode] = choice; - drawCursor(choice, FC_RED); +#if 1 + DrawCursorAndText_Info(choice, TRUE); +#else + drawCursor(choice, TRUE); +#endif + return; } else if (button == MB_MENU_LEAVE) @@ -921,6 +1435,7 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) void (*menu_callback_function)(void) = info_info[y].value; menu_callback_function(); + break; /* absolutely needed because function changes 'info_info'! */ } } @@ -937,7 +1452,7 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) { if (dx) { - int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU); + int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER); if (info_info[choice].type & menu_navigation_type || info_info[choice].type & TYPE_ENTER_SCREEN || @@ -960,14 +1475,20 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) { if (y != choice) { - drawCursor(y, FC_RED); - drawCursor(choice, FC_BLUE); +#if 1 + DrawCursorAndText_Info(choice, FALSE); + DrawCursorAndText_Info(y, TRUE); +#else + drawCursor(choice, FALSE); + drawCursor(y, TRUE); +#endif + choice = choice_store[info_mode] = y; } } else if (!(info_info[y].type & TYPE_GHOSTED)) { - if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) + if (info_info[y].type & TYPE_ENTER_OR_LEAVE) { void (*menu_callback_function)(void) = info_info[choice].value; @@ -977,6 +1498,24 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) } } +void DrawInfoScreen_NotAvailable(char *text_title, char *text_error) +{ + int ystart = 150; + int ybottom = SYSIZE - 20; + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET); + + ClearWindow(); + DrawHeadline(); + + DrawTextSCentered(100, FONT_TEXT_1, text_title); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + DrawTextSCentered(ystart, FONT_TEXT_2, text_error); +} + void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) { static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN]; @@ -1137,16 +1676,29 @@ void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) max_chars_per_line, max_lines_per_text); } +void DrawInfoScreen_TitleScreen() +{ + DrawTitleScreen(); +} + +void HandleInfoScreen_TitleScreen(int button) +{ + HandleTitleScreen(0, 0, 0, 0, button); +} + void DrawInfoScreen_Elements() { SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS); + FadeOut(REDRAW_FIELD); + LoadHelpAnimInfo(); LoadHelpTextInfo(); HandleInfoScreen_Elements(MB_MENU_INITIALIZE); - FadeToFront(); + FadeIn(REDRAW_FIELD); + InitAnimation(); } @@ -1195,14 +1747,21 @@ void HandleInfoScreen_Elements(int button) if (page >= num_pages) { FadeSoundsAndMusic(); + FadeOut(REDRAW_FIELD); info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); + DrawAndFadeInInfoScreen(REDRAW_FIELD); return; } + if (button != MB_MENU_INITIALIZE) + FadeCrossSaveBackbuffer(); + DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE); + + if (button != MB_MENU_INITIALIZE) + FadeCross(REDRAW_FIELD); } else { @@ -1218,12 +1777,16 @@ void DrawInfoScreen_Music() { SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC); + FadeOut(REDRAW_FIELD); + ClearWindow(); DrawHeadline(); LoadMusicInfo(); HandleInfoScreen_Music(MB_MENU_INITIALIZE); + + FadeIn(REDRAW_FIELD); } void HandleInfoScreen_Music(int button) @@ -1270,14 +1833,20 @@ void HandleInfoScreen_Music(int button) if (list == NULL) { + FadeSoundsAndMusic(); + FadeOut(REDRAW_FIELD); + info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); + DrawAndFadeInInfoScreen(REDRAW_FIELD); return; } FadeSoundsAndMusic(); + if (button != MB_MENU_INITIALIZE) + FadeCrossSaveBackbuffer(); + ClearWindow(); DrawHeadline(); @@ -1339,55 +1908,242 @@ void HandleInfoScreen_Music(int button) DrawTextSCentered(ybottom, FONT_TEXT_4, "Press any key or button for next page"); + + if (button != MB_MENU_INITIALIZE) + FadeCross(REDRAW_FIELD); } if (list != NULL && list->is_sound && sound_info[list->music].loop) PlaySoundLoop(list->music); } -void DrawInfoScreen_Credits() +static boolean DrawInfoScreen_CreditsScreen(int screen_nr) { int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; - SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS); - - FadeSoundsAndMusic(); + if (screen_nr > 8) + return FALSE; ClearWindow(); DrawHeadline(); DrawTextSCentered(100, FONT_TEXT_1, "Credits:"); - DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:"); - DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz"); - DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:"); - DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell"); - DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2, - "...and many thanks to all contributors"); - DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!"); + + if (screen_nr == 0) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Peter Liepa"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "\"Boulder Dash\""); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "1984"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3, + "First Star Software"); + } + else if (screen_nr == 1) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Klaus Heinz & Volker Wertich"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "\"Emerald Mine\""); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "1987"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3, + "Kingsoft"); + } + else if (screen_nr == 2) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Michael Stopp & Philip Jespersen"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "\"Supaplex\""); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "1991"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3, + "Digital Integration"); + } + else if (screen_nr == 3) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Hiroyuki Imabayashi"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "\"Sokoban\""); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "1982"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3, + "Thinking Rabbit"); + } + else if (screen_nr == 4) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Alan Bond"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "and"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "Jürgen Bonhagen"); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "for the continuous creation"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2, + "of outstanding level sets"); + } + else if (screen_nr == 5) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Peter Elzner"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for ideas and inspiration by"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "Diamond Caves"); + + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3, + "Steffest"); + DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2, + "for ideas and inspiration by"); + DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3, + "DX-Boulderdash"); + } + else if (screen_nr == 6) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "David Tritscher"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for the new Emerald Mine engine"); + } + else if (screen_nr == 7) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, + "Guido Schulz"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, + "for the initial DOS port"); + + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3, + "Karl Hörnell"); + DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, + "for some additional toons"); + } + else if (screen_nr == 8) + { + DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, + "And not to forget:"); + DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2, + "Many thanks to"); + DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3, + "All those who contributed"); + DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, + "levels to this game"); + DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3, + "since 1995"); + } +#if 0 + else + { + return FALSE; + } +#endif DrawTextSCentered(ybottom, FONT_TEXT_4, - "Press any key or button for info menu"); + "Press any key or button for next page"); + + return TRUE; +} + +void DrawInfoScreen_Credits() +{ + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS); + + FadeSoundsAndMusic(); + + FadeOut(REDRAW_FIELD); + + HandleInfoScreen_Credits(MB_MENU_INITIALIZE); + + FadeIn(REDRAW_FIELD); } void HandleInfoScreen_Credits(int button) { - int button_released = !button; + static int screen_nr = 0; - if (button == MB_MENU_LEAVE) + if (button == MB_MENU_INITIALIZE) + { + screen_nr = 0; + + DrawInfoScreen_CreditsScreen(screen_nr); + } + else if (button == MB_MENU_LEAVE) { info_mode = INFO_MODE_MAIN; DrawInfoScreen(); return; } - - if (button_released) + else if (button == MB_MENU_CHOICE) { - FadeSoundsAndMusic(); + boolean show_screen; - info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); + screen_nr++; + + FadeCrossSaveBackbuffer(); + + show_screen = DrawInfoScreen_CreditsScreen(screen_nr); + + if (show_screen) + { + FadeCross(REDRAW_FIELD); + } + else + { + FadeSoundsAndMusic(); + FadeOut(REDRAW_FIELD); + + info_mode = INFO_MODE_MAIN; + DrawAndFadeInInfoScreen(REDRAW_FIELD); + } } else { @@ -1402,6 +2158,8 @@ void DrawInfoScreen_Program() SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM); + FadeOut(REDRAW_FIELD); + ClearWindow(); DrawHeadline(); @@ -1412,7 +2170,7 @@ void DrawInfoScreen_Program() DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2, "If you like it, send e-mail to:"); DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3, - "info@artsoft.org"); + PROGRAM_EMAIL_STRING); DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2, "or SnailMail to:"); DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3, @@ -1423,16 +2181,21 @@ void DrawInfoScreen_Program() "33604 Bielefeld"); DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3, "Germany"); - DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2, + "More information and levels:"); + DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3, + PROGRAM_WEBSITE_STRING); + DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2, "If you have created new levels,"); - DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2, + DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2, "send them to me to include them!"); - DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2, + DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2, ":-)"); DrawTextSCentered(ybottom, FONT_TEXT_4, "Press any key or button for info menu"); + + FadeIn(REDRAW_FIELD); } void HandleInfoScreen_Program(int button) @@ -1450,9 +2213,10 @@ void HandleInfoScreen_Program(int button) if (button_released) { FadeSoundsAndMusic(); + FadeOut(REDRAW_FIELD); info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); + DrawAndFadeInInfoScreen(REDRAW_FIELD); } else { @@ -1477,6 +2241,8 @@ void DrawInfoScreen_LevelSet() SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET); + FadeOut(REDRAW_FIELD); + ClearWindow(); DrawHeadline(); @@ -1491,6 +2257,8 @@ void DrawInfoScreen_LevelSet() else DrawTextSCentered(ystart, FONT_TEXT_2, "No information for this level set."); + + FadeIn(REDRAW_FIELD); } void HandleInfoScreen_LevelSet(int button) @@ -1508,9 +2276,10 @@ void HandleInfoScreen_LevelSet(int button) if (button_released) { FadeSoundsAndMusic(); + FadeOut(REDRAW_FIELD); info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); + DrawAndFadeInInfoScreen(REDRAW_FIELD); } else { @@ -1518,11 +2287,13 @@ void HandleInfoScreen_LevelSet(int button) } } -void DrawInfoScreen() +static void DrawInfoScreenExt(int redraw_mask, boolean do_fading) { SetMainBackgroundImage(IMG_BACKGROUND_INFO); - if (info_mode == INFO_MODE_ELEMENTS) + if (info_mode == INFO_MODE_TITLE) + DrawInfoScreen_TitleScreen(); + else if (info_mode == INFO_MODE_ELEMENTS) DrawInfoScreen_Elements(); else if (info_mode == INFO_MODE_MUSIC) DrawInfoScreen_Music(); @@ -1533,18 +2304,32 @@ void DrawInfoScreen() else if (info_mode == INFO_MODE_LEVELSET) DrawInfoScreen_LevelSet(); else - DrawInfoScreen_Main(); + DrawInfoScreen_Main(redraw_mask, do_fading); - if (info_mode != INFO_MODE_MUSIC) + if (info_mode != INFO_MODE_MAIN && + info_mode != INFO_MODE_TITLE && + info_mode != INFO_MODE_MUSIC) { PlayMenuSound(); PlayMenuMusic(); } } +void DrawAndFadeInInfoScreen(int redraw_mask) +{ + DrawInfoScreenExt(redraw_mask, TRUE); +} + +void DrawInfoScreen() +{ + DrawInfoScreenExt(REDRAW_ALL, FALSE); +} + void HandleInfoScreen(int mx, int my, int dx, int dy, int button) { - if (info_mode == INFO_MODE_ELEMENTS) + if (info_mode == INFO_MODE_TITLE) + HandleInfoScreen_TitleScreen(button); + else if (info_mode == INFO_MODE_ELEMENTS) HandleInfoScreen_Elements(button); else if (info_mode == INFO_MODE_MUSIC) HandleInfoScreen_Music(button); @@ -1635,7 +2420,7 @@ static void DrawChooseTree(TreeInfo **ti_ptr) ClearWindow(); HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr); - MapChooseTreeGadgets(*ti_ptr); + MapScreenTreeGadgets(*ti_ptr); FadeToFront(); InitAnimation(); @@ -1663,38 +2448,15 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, { int i; char *title_string = NULL; -#if 0 - int xoffset_sets = 16; -#endif int yoffset_sets = MENU_TITLE1_YPOS; -#if 0 - int xoffset_setup = 16; -#endif int yoffset_setup = 16; -#if 1 -#if 0 - int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? xoffset_sets : - xoffset_setup); -#endif int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets : yoffset_setup); -#else - int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup); - int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup); -#endif int last_game_status = game_status; /* save current game status */ - title_string = - (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Sets" : - ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" : - ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" : - ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : ""); + title_string = ti->infotext; -#if 1 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string); -#else - DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1); -#endif /* force LEVELS font on artwork setup screen */ game_status = GAME_MODE_LEVELS; @@ -1745,11 +2507,7 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) { TreeInfo *node, *node_first; int x, last_redraw_mask = redraw_mask; -#if 1 int ypos = MENU_TITLE2_YPOS; -#else - int ypos = 40; -#endif if (ti->type != TREE_TYPE_LEVEL_DIR) return; @@ -1825,7 +2583,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, drawChooseTreeList(ti->cl_first, num_page_entries, ti); drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); - drawChooseTreeCursor(ti->cl_cursor, FC_RED); + drawChooseTreeCursor(ti->cl_cursor, TRUE); return; } @@ -1838,7 +2596,13 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } else if (game_status == GAME_MODE_SETUP) { - execSetupArtwork(); + if (game_status == GAME_MODE_SETUP) + { + if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) + execSetupGraphics(); + else + execSetupArtwork(); + } } else { @@ -1887,7 +2651,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, drawChooseTreeList(ti->cl_first, num_page_entries, ti); drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); - drawChooseTreeCursor(ti->cl_cursor, FC_RED); + drawChooseTreeCursor(ti->cl_cursor, TRUE); + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, ti->cl_first, ti); } @@ -1901,7 +2666,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, drawChooseTreeList(ti->cl_first, num_page_entries, ti); drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); - drawChooseTreeCursor(ti->cl_cursor, FC_RED); + drawChooseTreeCursor(ti->cl_cursor, TRUE); + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, ti->cl_first, ti); } @@ -1948,9 +2714,10 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, { if (y != ti->cl_cursor) { - drawChooseTreeCursor(y, FC_RED); - drawChooseTreeCursor(ti->cl_cursor, FC_BLUE); + drawChooseTreeCursor(ti->cl_cursor, FALSE); + drawChooseTreeCursor(y, TRUE); drawChooseTreeInfo(ti->cl_first + y, ti); + ti->cl_cursor = y; } } @@ -1991,7 +2758,10 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, if (game_status == GAME_MODE_SETUP) { - execSetupArtwork(); + if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) + execSetupGraphics(); + else + execSetupArtwork(); } else { @@ -2029,13 +2799,16 @@ void DrawHallOfFame(int highlight_position) if (highlight_position < 0) LoadScore(level_nr); - FadeToFront(); + FadeOut(REDRAW_FIELD); + InitAnimation(); PlayMenuSound(); PlayMenuMusic(); HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE); + + FadeIn(REDRAW_FIELD); } static void drawHallOfFameList(int first_entry, int highlight_position) @@ -2045,15 +2818,9 @@ static void drawHallOfFameList(int first_entry, int highlight_position) SetMainBackgroundImage(IMG_BACKGROUND_SCORES); ClearWindow(); -#if 1 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame"); DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, "HighScores of Level %d", level_nr); -#else - DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1); - DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, - "HighScores of Level %d", level_nr); -#endif for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { @@ -2086,7 +2853,6 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) static int first_entry = 0; static int highlight_position = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); - int button_released = !button; if (button == MB_MENU_INITIALIZE) { @@ -2122,12 +2888,23 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) drawHallOfFameList(first_entry, highlight_position); } } - else if (button_released) + else if (button == MB_MENU_LEAVE) { FadeSound(SND_BACKGROUND_SCORES); + game_status = GAME_MODE_MAIN; + DrawMainMenu(); } + else if (button == MB_MENU_CHOICE) + { + FadeSound(SND_BACKGROUND_SCORES); + FadeOut(REDRAW_FIELD); + + game_status = GAME_MODE_MAIN; + + DrawAndFadeInMainMenu(REDRAW_FIELD); + } if (game_status == GAME_MODE_SCORES) PlayMenuSoundIfLoop(); @@ -2143,6 +2920,7 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) static struct TokenInfo *setup_info; static int num_setup_info; +static char *screen_mode_text; static char *graphics_set_name; static char *sounds_set_name; static char *music_set_name; @@ -2167,10 +2945,75 @@ static void execSetupEditor() static void execSetupGraphics() { + if (video.fullscreen_available && screen_modes == NULL) + { + int i; + + for (i = 0; video.fullscreen_modes[i].width != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int x = video.fullscreen_modes[i].width; + int y = video.fullscreen_modes[i].height; + int xx, yy; + + get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy); + + ti->node_top = &screen_modes; + ti->sort_priority = x * 10000 + y; + + sprintf(identifier, "%dx%d", x, y); + sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy); + + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Fullscreen Mode"); + + pushTreeInfo(&screen_modes, ti); + } + + /* sort fullscreen modes to start with lowest available screen resolution */ + sortTreeInfo(&screen_modes); + + /* set current screen mode for fullscreen mode to configured setup value */ + screen_mode_current = getTreeInfoFromIdentifier(screen_modes, + setup.fullscreen_mode); + + /* if that fails, set current screen mode to reliable default value */ + if (screen_mode_current == NULL) + screen_mode_current = getTreeInfoFromIdentifier(screen_modes, + DEFAULT_FULLSCREEN_MODE); + + /* if that also fails, set current screen mode to first available mode */ + if (screen_mode_current == NULL) + screen_mode_current = screen_modes; + + if (screen_mode_current == NULL) + video.fullscreen_available = FALSE; + } + + if (video.fullscreen_available) + { + setup.fullscreen_mode = screen_mode_current->identifier; + + /* needed for displaying screen mode name instead of identifier */ + screen_mode_text = screen_mode_current->name; + } + setup_mode = SETUP_MODE_GRAPHICS; DrawSetupScreen(); } +static void execSetupChooseScreenMode() +{ + if (!video.fullscreen_available) + return; + + setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE; + DrawSetupScreen(); +} + static void execSetupSound() { setup_mode = SETUP_MODE_SOUND; @@ -2288,10 +3131,17 @@ static struct TokenInfo setup_info_editor[] = #endif { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" }, { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" }, +#if 0 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" }, +#endif { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" }, { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" }, { TYPE_EMPTY, NULL, "" }, +#if 0 + { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" }, + { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" }, + { TYPE_EMPTY, NULL, "" }, +#endif { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" }, { TYPE_EMPTY, NULL, "" }, { TYPE_LEAVE_MENU, execSetupMain, "Back" }, @@ -2301,13 +3151,15 @@ static struct TokenInfo setup_info_editor[] = static struct TokenInfo setup_info_graphics[] = { - { TYPE_SWITCH, &setup.fullscreen, "Fullscreen Mode:" }, + { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, + { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" }, + { TYPE_STRING, &screen_mode_text, "" }, { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" }, #if 0 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" }, { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" }, - { TYPE_SWITCH, &setup.fading, "Fading:" }, #endif + { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" }, { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" }, { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" }, { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" }, @@ -2332,11 +3184,11 @@ static struct TokenInfo setup_info_sound[] = static struct TokenInfo setup_info_artwork[] = { - { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" }, + { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" }, { TYPE_STRING, &graphics_set_name, "" }, - { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" }, + { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" }, { TYPE_STRING, &sounds_set_name, "" }, - { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" }, + { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" }, { TYPE_STRING, &music_set_name, "" }, { TYPE_EMPTY, NULL, "" }, #if 1 @@ -2355,6 +3207,26 @@ static struct TokenInfo setup_info_artwork[] = { 0, NULL, NULL } }; +static struct TokenInfo setup_info_input[] = +{ + { TYPE_SWITCH, NULL, "Player:" }, + { TYPE_SWITCH, NULL, "Device:" }, + { TYPE_ENTER_MENU, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; + static struct TokenInfo setup_info_shortcut_1[] = { { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", }, @@ -2443,7 +3315,8 @@ static int getSetupTextFont(int type) TYPE_YES_NO | TYPE_STRING | TYPE_ECS_AGA | - TYPE_KEYTEXT)) + TYPE_KEYTEXT | + TYPE_ENTER_LIST)) return FONT_MENU_2; else return FONT_MENU_1; @@ -2482,18 +3355,11 @@ static void drawSetupValue(int pos) if (type & TYPE_KEY) { -#if 1 xpos = MENU_SCREEN_START_XPOS; -#else - xpos = 3; -#endif if (type & TYPE_QUERY) { value_string = ""; -#if 0 - font_nr = FONT_INPUT_1_ACTIVE; -#endif } } else if (type & TYPE_STRING) @@ -2501,25 +3367,10 @@ static void drawSetupValue(int pos) int max_value_len = (SCR_FIELDX - 2) * 2; xpos = MENU_SCREEN_START_XPOS; -#if 0 - font_nr = FONT_VALUE_2; -#endif if (strlen(value_string) > max_value_len) value_string[max_value_len] = '\0'; } - else if (type & TYPE_ECS_AGA) - { -#if 0 - font_nr = FONT_VALUE_1; -#endif - } - else if (type & TYPE_BOOLEAN_STYLE) - { -#if 0 - font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); -#endif - } startx = mSX + xpos * 32; starty = mSY + ypos * 32; @@ -2546,12 +3397,6 @@ static void drawSetupValue(int pos) startx + font2_xoffset < text_startx + text_width + text_font_xoffset) correct_font_draw_xoffset = TRUE; -#if 0 - printf("::: %d + %d < %d + %d + %d\n", - startx, font_xoffset, text_startx, text_width, text_font_xoffset); - printf("::: => need correction == %d\n", correct_font_draw_xoffset); -#endif - /* check if setup value would overlap with setup text when printed */ /* (this can happen for extreme/wrong values for font draw offset) */ if (correct_font_draw_xoffset) @@ -2567,18 +3412,8 @@ static void drawSetupValue(int pos) } } -#if 1 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++) DrawText(startx + i * font_width, starty, " ", font_nr); -#else -#if 1 - for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++) - DrawText(mSX + i * 32, starty, " ", font_nr); -#else - DrawText(startx, starty, - (xpos == 3 ? " " : " "), font_nr); -#endif -#endif DrawText(startx, starty, value_string, font_nr); @@ -2608,6 +3443,24 @@ static void changeSetupValue(int pos) drawSetupValue(pos); } +static void DrawCursorAndText_Setup(int pos, boolean active) +{ + int xpos = MENU_SCREEN_START_XPOS; + int ypos = MENU_SCREEN_START_YPOS + pos; + int font_nr = getSetupTextFont(setup_info[pos].type); + + if (setup_info == setup_info_input) + font_nr = FONT_MENU_1; + + if (active) + font_nr = FONT_ACTIVE(font_nr); + + DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr); + + if (setup_info[pos].type & ~TYPE_SKIP_ENTRY) + drawCursor(pos, active); +} + static void DrawSetupScreen_Generic() { char *title_string = NULL; @@ -2659,56 +3512,42 @@ static void DrawSetupScreen_Generic() title_string = "Setup Shortcuts"; } -#if 1 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string); -#else - DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1); -#endif num_setup_info = 0; for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { void *value_ptr = setup_info[i].value; +#if 1 +#else int xpos = MENU_SCREEN_START_XPOS; int ypos = MENU_SCREEN_START_YPOS + i; -#if 1 int font_nr; -#else - int font_nr = FONT_MENU_1; #endif /* set some entries to "unchangeable" according to other variables */ if ((value_ptr == &setup.sound_simple && !audio.sound_available) || (value_ptr == &setup.sound_loops && !audio.loops_available) || (value_ptr == &setup.sound_music && !audio.music_available) || - (value_ptr == &setup.fullscreen && !video.fullscreen_available)) + (value_ptr == &setup.fullscreen && !video.fullscreen_available) || + (value_ptr == &screen_mode_text && !video.fullscreen_available)) setup_info[i].type |= TYPE_GHOSTED; -#if 1 - font_nr = getSetupTextFont(setup_info[i].type); -#else -#if 1 - if (setup_info[i].type & (TYPE_SWITCH | - TYPE_YES_NO | - TYPE_STRING | - TYPE_ECS_AGA | - TYPE_KEYTEXT)) - font_nr = FONT_MENU_2; -#else - if (setup_info[i].type & TYPE_STRING) - font_nr = FONT_MENU_2; -#endif -#endif - - DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr); - - if (setup_info[i].type & TYPE_ENTER_MENU) + if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); - else if (setup_info[i].type & TYPE_LEAVE_MENU) + else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) initCursor(i, IMG_MENU_BUTTON); +#if 1 + DrawCursorAndText_Setup(i, FALSE); +#else + font_nr = getSetupTextFont(setup_info[i].type); + + DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr); +#endif + if (setup_info[i].type & TYPE_VALUE) drawSetupValue(i); @@ -2740,7 +3579,12 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) choice++; choice_store[setup_mode] = choice; - drawCursor(choice, FC_RED); +#if 1 + DrawCursorAndText_Setup(choice, TRUE); +#else + drawCursor(choice, TRUE); +#endif + return; } else if (button == MB_MENU_LEAVE) @@ -2752,6 +3596,7 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) void (*menu_callback_function)(void) = setup_info[y].value; menu_callback_function(); + break; /* absolutely needed because function changes 'setup_info'! */ } } @@ -2768,7 +3613,7 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) { if (dx) { - int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU); + int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER); if (setup_info[choice].type & menu_navigation_type || setup_info[choice].type & TYPE_BOOLEAN_STYLE) @@ -2783,32 +3628,43 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) y += dy; } - if (IN_VIS_FIELD(x, y) && - y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY) + if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info) { if (button) { - if (y != choice) + if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY) { - drawCursor(y, FC_RED); - drawCursor(choice, FC_BLUE); +#if 1 + DrawCursorAndText_Setup(choice, FALSE); + DrawCursorAndText_Setup(y, TRUE); +#else + drawCursor(choice, FALSE); + drawCursor(y, TRUE); +#endif + choice = choice_store[setup_mode] = y; } } else if (!(setup_info[y].type & TYPE_GHOSTED)) { - if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU) + /* when selecting key headline, execute function for key value change */ + if (setup_info[y].type & TYPE_KEYTEXT && + setup_info[y + 1].type & TYPE_KEY) + y++; + + /* when selecting string value, execute function for list selection */ + if (setup_info[y].type & TYPE_STRING && y > 0 && + setup_info[y - 1].type & TYPE_ENTER_LIST) + y--; + + if (setup_info[y].type & TYPE_ENTER_OR_LEAVE) { - void (*menu_callback_function)(void) = setup_info[choice].value; + void (*menu_callback_function)(void) = setup_info[y].value; menu_callback_function(); } else { - if (setup_info[y].type & TYPE_KEYTEXT && - setup_info[y + 1].type & TYPE_KEY) - y++; - if (setup_info[y].type & TYPE_VALUE) changeSetupValue(y); } @@ -2818,25 +3674,40 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) void DrawSetupScreen_Input() { +#if 1 + int i; +#endif + ClearWindow(); #if 1 - DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input"); -#else - DrawText(mSX + 16, mSY + 16, "Setup Input", FONT_TITLE_1); + setup_info = setup_info_input; #endif + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input"); + +#if 1 + for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) + { + if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); + else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, IMG_MENU_BUTTON); + + DrawCursorAndText_Setup(i, FALSE); + } +#else initCursor(0, IMG_MENU_BUTTON); initCursor(1, IMG_MENU_BUTTON); initCursor(2, IMG_MENU_BUTTON_ENTER_MENU); initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU); - drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT); - drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT); - DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1); DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1); DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1); +#endif #if 0 DeactivateJoystickForCalibration(); @@ -2846,6 +3717,13 @@ void DrawSetupScreen_Input() "Joysticks deactivated on this screen"); #endif + /* create gadgets for setup input menu screen */ + FreeScreenGadgets(); + CreateScreenGadgets(); + + /* map gadgets for setup input menu screen */ + MapScreenMenuGadgets(SCREEN_MASK_INPUT); + HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE); FadeToFront(); InitAnimation(); @@ -2872,7 +3750,7 @@ static void setJoystickDeviceToNr(char *device_name, int device_nr) strlen(device_name)); } -static void drawPlayerSetupInputInfo(int player_nr) +static void drawPlayerSetupInputInfo(int player_nr, boolean active) { int i; static struct SetupKeyboardInfo custom_key; @@ -2896,6 +3774,7 @@ static void drawPlayerSetupInputInfo(int player_nr) "Joystick3", "Joystick4" }; + int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1); InitJoysticks(); @@ -2916,19 +3795,21 @@ static void drawPlayerSetupInputInfo(int player_nr) int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1); DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr); - DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1); + DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr); } else { DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1); - DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1); + DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr); } DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1); + drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT); drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT); drawCursorXY(1, 6, IMG_MENU_BUTTON_UP); drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN); + DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD); DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD); DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD); @@ -2949,10 +3830,30 @@ static void drawPlayerSetupInputInfo(int player_nr) } } +static int input_player_nr = 0; + +void HandleSetupScreen_Input_Player(int step, int direction) +{ + int old_player_nr = input_player_nr; + int new_player_nr; + + new_player_nr = old_player_nr + step * direction; + if (new_player_nr < 0) + new_player_nr = 0; + if (new_player_nr > MAX_PLAYERS - 1) + new_player_nr = MAX_PLAYERS - 1; + + if (new_player_nr != old_player_nr) + { + input_player_nr = new_player_nr; + + drawPlayerSetupInputInfo(input_player_nr, FALSE); + } +} + void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { static int choice = 0; - static int player_nr = 0; int x = 0; int y = choice; int pos_start = SETUPINPUT_SCREEN_POS_START; @@ -2962,8 +3863,13 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) if (button == MB_MENU_INITIALIZE) { - drawPlayerSetupInputInfo(player_nr); - drawCursor(choice, FC_RED); + drawPlayerSetupInputInfo(input_player_nr, (choice == 2)); + +#if 1 + DrawCursorAndText_Setup(choice, TRUE); +#else + drawCursor(choice, TRUE); +#endif return; } @@ -2996,17 +3902,9 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); } - if (IN_VIS_FIELD(x, y) && - y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button))) + if (y == 0 && dx != 0 && button) { - static unsigned long delay = 0; - - if (!DelayReached(&delay, GADGET_FRAME_DELAY)) - return; - - player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; - - drawPlayerSetupInputInfo(player_nr); + HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1); } else if (IN_VIS_FIELD(x, y) && y >= pos_start && y <= pos_end && @@ -3016,8 +3914,16 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { if (y != choice) { - drawCursor(y, FC_RED); - drawCursor(choice, FC_BLUE); +#if 1 + DrawCursorAndText_Setup(choice, FALSE); + DrawCursorAndText_Setup(y, TRUE); + + drawPlayerSetupInputInfo(input_player_nr, (y == 2)); +#else + drawCursor(choice, FALSE); + drawCursor(y, TRUE); +#endif + choice = y; } } @@ -3025,14 +3931,14 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) { if (y == 1) { - char *device_name = setup.input[player_nr].joy.device_name; + char *device_name = setup.input[input_player_nr].joy.device_name; - if (!setup.input[player_nr].use_joystick) + if (!setup.input[input_player_nr].use_joystick) { int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1); setJoystickDeviceToNr(device_name, new_device_nr); - setup.input[player_nr].use_joystick = TRUE; + setup.input[input_player_nr].use_joystick = TRUE; } else { @@ -3040,22 +3946,22 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) int new_device_nr = device_nr + (dx >= 0 ? +1 : -1); if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS) - setup.input[player_nr].use_joystick = FALSE; + setup.input[input_player_nr].use_joystick = FALSE; else setJoystickDeviceToNr(device_name, new_device_nr); } - drawPlayerSetupInputInfo(player_nr); + drawPlayerSetupInputInfo(input_player_nr, FALSE); } else if (y == 2) { - if (setup.input[player_nr].use_joystick) + if (setup.input[input_player_nr].use_joystick) { InitJoysticks(); - CalibrateJoystick(player_nr); + CalibrateJoystick(input_player_nr); } else - CustomizeKeyboard(player_nr); + CustomizeKeyboard(input_player_nr); } else if (y == pos_end) { @@ -3093,11 +3999,7 @@ void CustomizeKeyboard(int player_nr) ClearWindow(); -#if 1 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input"); -#else - DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1); -#endif BackToFront(); InitAnimation(); @@ -3421,6 +4323,8 @@ void DrawSetupScreen() if (setup_mode == SETUP_MODE_INPUT) DrawSetupScreen_Input(); + else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) + DrawChooseTree(&screen_mode_current); else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) DrawChooseTree(&artwork.gfx_current); else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) @@ -3434,10 +4338,18 @@ void DrawSetupScreen() PlayMenuMusic(); } +void RedrawSetupScreenAfterFullscreenToggle() +{ + if (setup_mode == SETUP_MODE_GRAPHICS) + DrawSetupScreen(); +} + void HandleSetupScreen(int mx, int my, int dx, int dy, int button) { if (setup_mode == SETUP_MODE_INPUT) HandleSetupScreen_Input(mx, my, dx, dy, button); + else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) + HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current); else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current); else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) @@ -3464,6 +4376,86 @@ void HandleGameActions() /* ---------- new screen button stuff -------------------------------------- */ +static void getScreenMenuButtonPos(int *x, int *y, int gadget_id) +{ + switch (gadget_id) + { +#if 1 + case SCREEN_CTRL_ID_PREV_LEVEL: + *x = mSX + menu.main.button.prev_level.x; + *y = mSY + menu.main.button.prev_level.y; + break; + + case SCREEN_CTRL_ID_NEXT_LEVEL: + *x = mSX + menu.main.button.next_level.x; + *y = mSY + menu.main.button.next_level.y; + break; +#else + case SCREEN_CTRL_ID_PREV_LEVEL: + *x = mSX + TILEX * getPrevlevelButtonPos(); + *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1); + break; + + case SCREEN_CTRL_ID_NEXT_LEVEL: + *x = mSX + TILEX * getNextLevelButtonPos(); + *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1); + break; +#endif + + case SCREEN_CTRL_ID_PREV_PLAYER: + *x = mSX + TILEX * 10; + *y = mSY + TILEY * MENU_SCREEN_START_YPOS; + break; + + case SCREEN_CTRL_ID_NEXT_PLAYER: + *x = mSX + TILEX * 12; + *y = mSY + TILEY * MENU_SCREEN_START_YPOS; + break; + + default: + Error(ERR_EXIT, "unknown gadget ID %d", gadget_id); + } +} + +static struct +{ + int gfx_unpressed, gfx_pressed; + void (*get_gadget_position)(int *, int *, int); + int gadget_id; + int screen_mask; + char *infotext; +} menubutton_info[NUM_SCREEN_MENUBUTTONS] = +{ + { + IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_PREV_LEVEL, + SCREEN_MASK_MAIN, + "last level" + }, + { + IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_NEXT_LEVEL, + SCREEN_MASK_MAIN, + "next level" + }, + { + IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_PREV_PLAYER, + SCREEN_MASK_INPUT, + "last player" + }, + { + IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_NEXT_PLAYER, + SCREEN_MASK_INPUT, + "next player" + }, +}; + static struct { int gfx_unpressed, gfx_pressed; @@ -3514,6 +4506,59 @@ static struct } }; +static void CreateScreenMenubuttons() +{ + struct GadgetInfo *gi; + unsigned long event_mask; + int i; + + for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++) + { + Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed; + int gfx_unpressed, gfx_pressed; + int x, y, width, height; + int gd_x1, gd_x2, gd_y1, gd_y2; + int id = menubutton_info[i].gadget_id; + + event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED; + + menubutton_info[i].get_gadget_position(&x, &y, id); + + width = SC_MENUBUTTON_XSIZE; + height = SC_MENUBUTTON_YSIZE; + + gfx_unpressed = menubutton_info[i].gfx_unpressed; + gfx_pressed = menubutton_info[i].gfx_pressed; + gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap; + gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap; + gd_x1 = graphic_info[gfx_unpressed].src_x; + gd_y1 = graphic_info[gfx_unpressed].src_y; + gd_x2 = graphic_info[gfx_pressed].src_x; + gd_y2 = graphic_info[gfx_pressed].src_y; + + gi = CreateGadget(GDI_CUSTOM_ID, id, + GDI_CUSTOM_TYPE_ID, i, + GDI_INFO_TEXT, menubutton_info[i].infotext, + GDI_X, x, + GDI_Y, y, + GDI_WIDTH, width, + GDI_HEIGHT, height, + GDI_TYPE, GD_TYPE_NORMAL_BUTTON, + GDI_STATE, GD_BUTTON_UNPRESSED, + GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1, + GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2, + GDI_DIRECT_DRAW, FALSE, + GDI_EVENT_MASK, event_mask, + GDI_CALLBACK_ACTION, HandleScreenGadgets, + GDI_END); + + if (gi == NULL) + Error(ERR_EXIT, "cannot create gadget"); + + screen_gadget[id] = gi; + } +} + static void CreateScreenScrollbuttons() { struct GadgetInfo *gi; @@ -3632,6 +4677,17 @@ static void CreateScreenScrollbars() GDI_SCROLLBAR_ITEMS_MAX, items_max, GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible, GDI_SCROLLBAR_ITEM_POSITION, item_position, +#if 1 + GDI_WHEEL_AREA_X, SX, + GDI_WHEEL_AREA_Y, SY, + GDI_WHEEL_AREA_WIDTH, SXSIZE, + GDI_WHEEL_AREA_HEIGHT, SYSIZE, +#else + GDI_WHEEL_AREA_X, 0, + GDI_WHEEL_AREA_Y, 0, + GDI_WHEEL_AREA_WIDTH, WIN_XSIZE, + GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE, +#endif GDI_STATE, GD_BUTTON_UNPRESSED, GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1, GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2, @@ -3673,6 +4729,8 @@ void CreateScreenGadgets() } #endif + CreateScreenMenubuttons(); + /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */ game_status = GAME_MODE_LEVELS; @@ -3701,37 +4759,54 @@ void FreeScreenGadgets() FreeGadget(screen_gadget[i]); } -void MapChooseTreeGadgets(TreeInfo *ti) +void MapScreenMenuGadgets(int screen_mask) { - int num_entries = numTreeInfoInGroup(ti); int i; - if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN) - return; - - for (i = 0; i < NUM_SCREEN_GADGETS; i++) - MapGadget(screen_gadget[i]); + for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++) + if (screen_mask & menubutton_info[i].screen_mask) + MapGadget(screen_gadget[menubutton_info[i].gadget_id]); } -#if 0 -void UnmapChooseTreeGadgets() +void MapScreenTreeGadgets(TreeInfo *ti) { + int num_entries = numTreeInfoInGroup(ti); int i; - for (i = 0; i < NUM_SCREEN_GADGETS; i++) - UnmapGadget(screen_gadget[i]); + if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN) + return; + + for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++) + MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]); + + for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++) + MapGadget(screen_gadget[scrollbar_info[i].gadget_id]); } -#endif static void HandleScreenGadgets(struct GadgetInfo *gi) { int id = gi->custom_id; - - if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP) - return; + int button = gi->event.button; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); switch (id) { + case SCREEN_CTRL_ID_PREV_LEVEL: + HandleMainMenu_SelectLevel(step, -1); + break; + + case SCREEN_CTRL_ID_NEXT_LEVEL: + HandleMainMenu_SelectLevel(step, +1); + break; + + case SCREEN_CTRL_ID_PREV_PLAYER: + HandleSetupScreen_Input_Player(step, -1); + break; + + case SCREEN_CTRL_ID_NEXT_PLAYER: + HandleSetupScreen_Input_Player(step, +1); + break; + case SCREEN_CTRL_ID_SCROLL_UP: if (game_status == GAME_MODE_LEVELS) HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);