X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=cd59331de9317a368a28ba3e51d4e91b253195f8;hb=55dd4483014c06b210611c6d00f8fee6db39150b;hp=95b56934b1ba724ec404442afd310387fdf2d829;hpb=55188fc81fac757089356928ae7ec26f90c4a7d0;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 95b56934..cd59331d 100644 --- a/src/screens.c +++ b/src/screens.c @@ -3978,14 +3978,53 @@ void HandleInfoScreen(int mx, int my, int dx, int dy, int button) // type name functions // ============================================================================ -static void HandleTypeNameExt(boolean initialize, Key key) +static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 }; + +static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos) { - static char last_player_name[MAX_PLAYER_NAME_LEN + 1]; struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME); - struct TextPosInfo *pos = mci->pos_input; - int startx = mSX + ALIGNED_TEXT_XPOS(pos); - int starty = mSY + ALIGNED_TEXT_YPOS(pos); + + *pos = *mci->pos_input; + + strcpy(name, setup.player_name); + strcpy(type_name_last, name); + + if (strEqual(name, EMPTY_PLAYER_NAME)) + strcpy(name, ""); + + *xpos = strlen(name); +} + +static void setTypeNameValues(char *name, int *font, boolean success) +{ + if (!success) + strcpy(name, type_name_last); + + if (strEqual(name, "")) + strcpy(name, EMPTY_PLAYER_NAME); + + if (!success) + return; + + // change name of edited user in setup structure + strcpy(setup.player_name, name); + + // save setup of edited user + SaveSetup(); +} + +static void HandleTypeNameExt(boolean initialize, Key key) +{ + static struct TextPosInfo pos_name = { 0 }; + static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 }; static int xpos = 0; + + if (initialize) + getTypeNameValues(name, &pos_name, &xpos); + + struct TextPosInfo *pos = &pos_name; + int sx = mSX + ALIGNED_TEXT_XPOS(pos); + int sy = mSY + ALIGNED_TEXT_YPOS(pos); int font_nr = pos->font; int font_active_nr = FONT_ACTIVE(font_nr); int font_width = getFontWidth(font_active_nr); @@ -3993,20 +4032,16 @@ static void HandleTypeNameExt(boolean initialize, Key key) boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0)); boolean is_active = TRUE; - DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr); + DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_active_nr); if (initialize) { - strcpy(last_player_name, setup.player_name); - - xpos = strlen(setup.player_name); - - StartTextInput(startx, starty, pos->width, pos->height); + StartTextInput(sx, sy, pos->width, pos->height); } else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN) { - setup.player_name[xpos] = key_char; - setup.player_name[xpos + 1] = 0; + name[xpos] = key_char; + name[xpos + 1] = 0; xpos++; } @@ -4014,39 +4049,37 @@ static void HandleTypeNameExt(boolean initialize, Key key) { xpos--; - setup.player_name[xpos] = 0; + name[xpos] = 0; } - else if (key == KSYM_Return && xpos > 0) + else if (key == KSYM_Return) { - SaveSetup(); + setTypeNameValues(name, &font_nr, TRUE); is_active = FALSE; - - SetGameStatus(GAME_MODE_MAIN); } else if (key == KSYM_Escape) { - strcpy(setup.player_name, last_player_name); + setTypeNameValues(name, &font_nr, FALSE); is_active = FALSE; - - SetGameStatus(GAME_MODE_MAIN); } if (is_active) { - pos->width = (strlen(setup.player_name) + 1) * font_width; - startx = mSX + ALIGNED_TEXT_XPOS(pos); + pos->width = (strlen(name) + 1) * font_width; + sx = mSX + ALIGNED_TEXT_XPOS(pos); - DrawText(startx, starty, setup.player_name, font_active_nr); - DrawText(startx + xpos * font_width, starty, "_", font_active_nr); + DrawText(sx, sy, name, font_active_nr); + DrawText(sx + xpos * font_width, sy, "_", font_active_nr); } else { - pos->width = strlen(setup.player_name) * font_width; - startx = mSX + ALIGNED_TEXT_XPOS(pos); + SetGameStatus(GAME_MODE_MAIN); + + pos->width = strlen(name) * font_width; + sx = mSX + ALIGNED_TEXT_XPOS(pos); - DrawText(startx, starty, setup.player_name, font_nr); + DrawText(sx, sy, name, font_nr); StopTextInput(); }