X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=bd9b5fd1449f0ef80c9a3fd27a679bea7005452c;hb=e300f91a9ee9f6160aff68d3bc50a21b797d9941;hp=ce3bbe47a3895349848f66661b9bced0833964a6;hpb=1786288765edb99711ec0eb06520969879d62cc2;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index ce3bbe47..bd9b5fd1 100644 --- a/src/screens.c +++ b/src/screens.c @@ -158,6 +158,9 @@ static void MapScreenMenuGadgets(int); static void MapScreenTreeGadgets(TreeInfo *); static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; + +static boolean show_titlescreen_initial = TRUE; + static int setup_mode = SETUP_MODE_MAIN; static int info_mode = INFO_MODE_MAIN; @@ -225,7 +228,7 @@ static char main_text_first_level[10]; static char main_text_last_level[10]; static char main_input_name[MAX_PLAYER_NAME_LEN + 1]; -static struct +struct MainControlInfo { int nr; @@ -239,8 +242,9 @@ static struct struct MenuPosInfo *pos_input; char *input; int font_input; -} -main_controls[] = +}; + +static struct MainControlInfo main_controls[] = { { MAIN_CONTROL_NAME, @@ -291,6 +295,7 @@ main_controls[] = NULL, NULL, -1, }, #if 0 + /* (these two buttons are real gadgets) */ { MAIN_CONTROL_PREV_LEVEL, &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL, @@ -377,15 +382,16 @@ static void InitializeMainControls() /* set main control screen positions to dynamically determined values */ for (i = 0; main_controls[i].nr != -1; i++) { - int nr = main_controls[i].nr; - struct MenuPosInfo *pos_button = main_controls[i].pos_button; - struct MenuPosInfo *pos_text = main_controls[i].pos_text; - struct MenuPosInfo *pos_input = main_controls[i].pos_input; - char *text = main_controls[i].text; - char *input = main_controls[i].input; - int button_graphic = main_controls[i].button_graphic; - int font_text = main_controls[i].font_text; - int font_input = main_controls[i].font_input; + struct MainControlInfo *mci = &main_controls[i]; + int nr = mci->nr; + struct MenuPosInfo *pos_button = mci->pos_button; + struct MenuPosInfo *pos_text = mci->pos_text; + struct MenuPosInfo *pos_input = mci->pos_input; + char *text = mci->text; + char *input = mci->input; + int button_graphic = mci->button_graphic; + int font_text = mci->font_text; + int font_input = mci->font_input; int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0); int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0); @@ -455,68 +461,102 @@ static void InitializeMainControls() } } -static void DrawCursorAndText_Main(int pos, boolean active) +static void DrawCursorAndText_Main_Ext(int nr, boolean active_text, + boolean active_input) { int i; for (i = 0; main_controls[i].nr != -1; i++) { - if (main_controls[i].nr == pos || pos == -1) + struct MainControlInfo *mci = &main_controls[i]; + + if (mci->nr == nr || nr == -1) { - struct MenuPosInfo *pos_button = main_controls[i].pos_button; - struct MenuPosInfo *pos_text = main_controls[i].pos_text; - struct MenuPosInfo *pos_input = main_controls[i].pos_input; - char *text = main_controls[i].text; - char *input = main_controls[i].input; - int button_graphic = main_controls[i].button_graphic; - int font_text = main_controls[i].font_text; - int font_input = main_controls[i].font_input; - - if (active) + struct MenuPosInfo *pos_button = mci->pos_button; + struct MenuPosInfo *pos_text = mci->pos_text; + struct MenuPosInfo *pos_input = mci->pos_input; + char *text = mci->text; + char *input = mci->input; + int button_graphic = mci->button_graphic; + int font_text = mci->font_text; + int font_input = mci->font_input; + + if (active_text) { button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic); font_text = FONT_ACTIVE(font_text); } + if (active_input) + { + font_input = FONT_ACTIVE(font_input); + } + if (pos_button != NULL) { - int button_x = mSX + pos_button->x; - int button_y = mSY + pos_button->y; + struct MenuPosInfo *pos = pos_button; + int x = mSX + pos->x; + int y = mSY + pos->y; - DrawBackground(button_x,button_y, pos_button->width,pos_button->height); - DrawGraphicThruMaskExt(drawto, button_x, button_y, button_graphic, 0); + DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic); + DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0); } if (pos_text != NULL && text != NULL) { - int text_x = mSX + ALIGNED_XPOS(pos_text->x, pos_text->width, - pos_text->align); - int text_y = mSY + pos_text->y; + struct MenuPosInfo *pos = pos_text; + int x = mSX + ALIGNED_XPOS(pos->x, pos->width, pos->align); + int y = mSY + pos->y; - DrawBackground(text_x, text_y, pos_text->width, pos_text->height); - DrawText(text_x, text_y, text, font_text); + DrawBackgroundForFont(x, y, pos->width, pos->height, font_text); + DrawText(x, y, text, font_text); } if (pos_input != NULL && input != NULL) { - int input_x = mSX + ALIGNED_XPOS(pos_input->x, pos_input->width, - pos_input->align); - int input_y = mSY + pos_input->y; + struct MenuPosInfo *pos = pos_input; + int x = mSX + ALIGNED_XPOS(pos->x, pos->width, pos->align); + int y = mSY + pos->y; - DrawBackground(input_x, input_y, pos_input->width, pos_input->height); - DrawText(input_x, input_y, input, font_input); + DrawBackgroundForFont(x, y, pos->width, pos->height, font_input); + DrawText(x, y, input, font_input); } } } } +static void DrawCursorAndText_Main(int nr, boolean active_text) +{ + DrawCursorAndText_Main_Ext(nr, active_text, FALSE); +} + +#if 0 +static void DrawCursorAndText_Main_Input(int nr, boolean active_text) +{ + DrawCursorAndText_Main_Ext(nr, active_text, TRUE); +} +#endif + +static struct MainControlInfo *getMainControlInfo(int nr) +{ + int i; + + for (i = 0; main_controls[i].nr != -1; i++) + if (main_controls[i].nr == nr) + return &main_controls[i]; + + return NULL; +} + static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y) { + if (rect == NULL) + return FALSE; + int rect_x = ALIGNED_XPOS(rect->x, rect->width, rect->align); int rect_y = rect->y; - return (rect != NULL && - x >= rect_x && x < rect_x + rect->width && + return (x >= rect_x && x < rect_x + rect->width && y >= rect_y && y < rect_y + rect->height); } @@ -537,7 +577,7 @@ static void drawCursorExt(int xpos, int ypos, boolean active, int graphic) if (active) graphic = BUTTON_GRAPHIC_ACTIVE(graphic); - DrawBackground(x, y, TILEX, TILEY); + DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic); DrawGraphicThruMaskExt(drawto, x, y, graphic, 0); } @@ -596,13 +636,34 @@ static int getLevelRangeTextPos() } #endif +static int getTitleScreenGraphic() +{ + return (show_titlescreen_initial ? IMG_TITLESCREEN_INITIAL_1 : + IMG_TITLESCREEN_1); +} + +int effectiveGameStatus() +{ + if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE) + return GAME_MODE_TITLE; + + return game_status; +} + void DrawTitleScreenImage(int nr) { - int graphic = IMG_TITLESCREEN_1 + nr; + int graphic = getTitleScreenGraphic() + nr; Bitmap *bitmap = graphic_info[graphic].bitmap; +#if 1 + int width = graphic_info[graphic].width; + int height = graphic_info[graphic].height; + int src_x = graphic_info[graphic].src_x; + int src_y = graphic_info[graphic].src_y; +#else int width = graphic_info[graphic].src_image_width; int height = graphic_info[graphic].src_image_height; int src_x = 0, src_y = 0; +#endif int dst_x, dst_y; if (bitmap == NULL) @@ -633,6 +694,54 @@ void DrawTitleScreenImage(int nr) BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); redraw_mask = REDRAW_ALL; + + /* reset fading control values to default config settings */ + title.fade_delay_final = title.fade_delay; + title.post_delay_final = title.post_delay; + title.auto_delay_final = title.auto_delay; + + /* override default settings with image config settings, if defined */ + if (graphic_info[graphic].fade_delay > -1) + title.fade_delay_final = graphic_info[graphic].fade_delay; + if (graphic_info[graphic].post_delay > -1) + title.post_delay_final = graphic_info[graphic].post_delay; + if (graphic_info[graphic].auto_delay > -1) + title.auto_delay_final = graphic_info[graphic].auto_delay; +} + +void DrawTitleScreenMessage(char *filename) +{ + int font_nr = FONT_TEXT_1; + int font_width; + int font_height; + int pad_x = 16; + int pad_y = 32; + int sx = pad_x; + int sy = pad_y; + int max_chars_per_line; + int max_lines_per_screen; + int last_game_status = game_status; /* save current game status */ + + if (filename == NULL) + return; + + SetDrawBackgroundMask(REDRAW_ALL); + SetWindowBackgroundImageIfDefined(IMG_BACKGROUND_MESSAGE); + + ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); + + /* force MESSAGE font on title message screen */ + game_status = GAME_MODE_MESSAGE; + + font_width = getFontWidth(font_nr); + font_height = getFontHeight(font_nr); + max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width; + max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1; + + DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line, + max_lines_per_screen, FALSE); + + game_status = last_game_status; /* restore current game status */ } void DrawTitleScreen() @@ -705,8 +814,11 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading) #endif if (setup.show_titlescreen && - levelset_has_changed && - graphic_info[IMG_TITLESCREEN_1].bitmap != NULL) + ((levelset_has_changed && + (graphic_info[IMG_TITLESCREEN_1].bitmap != NULL || + getLevelSetMessageFilename() != NULL)) || + (show_titlescreen_initial && + graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL))) { game_status = GAME_MODE_TITLE; @@ -870,23 +982,37 @@ static void gotoTopLevelDir() void HandleTitleScreen(int mx, int my, int dx, int dy, int button) { + static unsigned long title_delay = 0; static int title_nr = 0; + static boolean showing_message = FALSE; + char *filename = getLevelSetMessageFilename(); boolean return_to_main_menu = FALSE; boolean use_fading_main_menu = TRUE; - boolean use_cross_fading = TRUE; + boolean use_cross_fading = !show_titlescreen_initial; /* default */ + boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL && + filename == NULL); if (button == MB_MENU_INITIALIZE) { int last_game_status = game_status; /* save current game status */ + + title_delay = 0; title_nr = 0; + showing_message = FALSE; + + if (show_titlescreen_initial && + graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL) + show_titlescreen_initial = FALSE; if (game_status == GAME_MODE_INFO) { - if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL) + if (no_title_info) { DrawInfoScreen_NotAvailable("Title screen information:", "No title screen for this level set."); + title.auto_delay_final = -1; + return; } @@ -903,35 +1029,73 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) game_status = last_game_status; /* restore current game status */ - DrawTitleScreenImage(title_nr); + if (graphic_info[getTitleScreenGraphic()].bitmap != NULL) + { + DrawTitleScreenImage(title_nr); + } + else + { + DrawTitleScreenMessage(filename); + + showing_message = TRUE; + + title.fade_delay_final = title.fade_delay; + title.post_delay_final = title.post_delay; + title.auto_delay_final = -1; + } FadeIn(REDRAW_ALL); + DelayReached(&title_delay, 0); /* reset delay counter */ + return; } - else if (button == MB_MENU_LEAVE) + + if (title.auto_delay_final > -1 && + DelayReached(&title_delay, title.auto_delay_final)) + button = MB_MENU_CHOICE; + + if (button == MB_MENU_LEAVE) { return_to_main_menu = TRUE; use_fading_main_menu = FALSE; } else if (button == MB_MENU_CHOICE) { - if (game_status == GAME_MODE_INFO && - graphic_info[IMG_TITLESCREEN_1].bitmap == NULL) + int anim_mode; + + if (game_status == GAME_MODE_INFO && no_title_info) { + FadeOut(REDRAW_FIELD); + info_mode = INFO_MODE_MAIN; - DrawInfoScreen(); + DrawAndFadeInInfoScreen(REDRAW_FIELD); return; } title_nr++; + if (show_titlescreen_initial && + (title_nr >= MAX_NUM_TITLE_SCREENS || + graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL)) + { + show_titlescreen_initial = FALSE; + + title_nr = 0; /* restart with title screens for current level set */ + } + + anim_mode = graphic_info[getTitleScreenGraphic() + title_nr].anim_mode; + + use_cross_fading = (anim_mode == ANIM_FADE ? FALSE : + anim_mode == ANIM_CROSSFADE ? TRUE : + use_cross_fading); + if (!use_cross_fading) FadeOut(REDRAW_ALL); if (title_nr < MAX_NUM_TITLE_SCREENS && - graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL) + graphic_info[getTitleScreenGraphic() + title_nr].bitmap != NULL) { if (use_cross_fading) FadeCrossSaveBackbuffer(); @@ -942,6 +1106,24 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) FadeCross(REDRAW_ALL); else FadeIn(REDRAW_ALL); + + DelayReached(&title_delay, 0); /* reset delay counter */ + } + else if (!showing_message && filename != NULL) + { + if (use_cross_fading) + FadeCrossSaveBackbuffer(); + + DrawTitleScreenMessage(filename); + + if (use_cross_fading) + FadeCross(REDRAW_ALL); + else + FadeIn(REDRAW_ALL); + + DelayReached(&title_delay, 0); /* reset delay counter */ + + showing_message = TRUE; } else { @@ -955,6 +1137,8 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button) if (return_to_main_menu) { + show_titlescreen_initial = FALSE; + RedrawBackground(); if (game_status == GAME_MODE_INFO) @@ -1000,9 +1184,18 @@ void HandleMainMenu_SelectLevel(int step, int direction) if (new_level_nr != old_level_nr) { + struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL); + + PlaySound(SND_MENU_ITEM_SELECTING); + level_nr = new_level_nr; +#if 1 + DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y, + int2str(level_nr, 3), mci->font_text); +#else DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1); +#endif LoadLevel(level_nr); DrawPreviewLevel(TRUE); @@ -1067,6 +1260,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) { if (pos != choice) { + PlaySound(SND_MENU_ITEM_ACTIVATING); + DrawCursorAndText_Main(choice, FALSE); DrawCursorAndText_Main(pos, TRUE); @@ -1075,6 +1270,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) } else { + PlaySound(SND_MENU_ITEM_SELECTING); + if (pos == MAIN_CONTROL_NAME) { game_status = GAME_MODE_PSEUDO_TYPENAME; @@ -1475,6 +1672,8 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) { if (y != choice) { + PlaySound(SND_MENU_ITEM_ACTIVATING); + #if 1 DrawCursorAndText_Info(choice, FALSE); DrawCursorAndText_Info(y, TRUE); @@ -1488,6 +1687,8 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) } else if (!(info_info[y].type & TYPE_GHOSTED)) { + PlaySound(SND_MENU_ITEM_SELECTING); + if (info_info[y].type & TYPE_ENTER_OR_LEAVE) { void (*menu_callback_function)(void) = info_info[choice].value; @@ -1500,20 +1701,24 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) void DrawInfoScreen_NotAvailable(char *text_title, char *text_error) { - int ystart = 150; + int ystart1 = 100; + int ystart2 = 150; int ybottom = SYSIZE - 20; SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET); + FadeOut(REDRAW_FIELD); + ClearWindow(); DrawHeadline(); - DrawTextSCentered(100, FONT_TEXT_1, text_title); + DrawTextSCentered(ystart1, FONT_TEXT_1, text_title); + DrawTextSCentered(ystart2, FONT_TEXT_2, text_error); DrawTextSCentered(ybottom, FONT_TEXT_4, "Press any key or button for info menu"); - DrawTextSCentered(ystart, FONT_TEXT_2, text_error); + FadeIn(REDRAW_FIELD); } void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) @@ -1709,7 +1914,6 @@ void HandleInfoScreen_Elements(int button) static int num_pages; static int page; int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN; - int button_released = !button; int i; if (button == MB_MENU_INITIALIZE) @@ -1717,6 +1921,7 @@ void HandleInfoScreen_Elements(int button) boolean new_element = TRUE; num_anims = 0; + for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++) { if (helpanim_info[i].element == HELPANIM_LIST_NEXT) @@ -1731,18 +1936,24 @@ void HandleInfoScreen_Elements(int button) num_pages = (num_anims + anims_per_page - 1) / anims_per_page; page = 0; } - else if (button == MB_MENU_LEAVE) + + if (button == MB_MENU_LEAVE) { + PlaySound(SND_MENU_ITEM_SELECTING); + info_mode = INFO_MODE_MAIN; DrawInfoScreen(); return; } - - if (button_released || button == MB_MENU_INITIALIZE) + else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE) { if (button != MB_MENU_INITIALIZE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + page++; + } if (page >= num_pages) { @@ -1794,7 +2005,6 @@ void HandleInfoScreen_Music(int button) static struct MusicFileInfo *list = NULL; int ystart = 150, dy = 30; int ybottom = SYSIZE - 20; - int button_released = !button; if (button == MB_MENU_INITIALIZE) { @@ -1815,21 +2025,29 @@ void HandleInfoScreen_Music(int button) return; } } - else if (button == MB_MENU_LEAVE) + + if (button == MB_MENU_LEAVE) { + PlaySound(SND_MENU_ITEM_SELECTING); + + FadeSoundsAndMusic(); + info_mode = INFO_MODE_MAIN; DrawInfoScreen(); return; } - - if (button_released || button == MB_MENU_INITIALIZE) + else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE) { int y = 0; if (button != MB_MENU_INITIALIZE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + if (list != NULL) list = list->next; + } if (list == NULL) { @@ -2117,6 +2335,8 @@ void HandleInfoScreen_Credits(int button) } else if (button == MB_MENU_LEAVE) { + PlaySound(SND_MENU_ITEM_SELECTING); + info_mode = INFO_MODE_MAIN; DrawInfoScreen(); @@ -2126,6 +2346,8 @@ void HandleInfoScreen_Credits(int button) { boolean show_screen; + PlaySound(SND_MENU_ITEM_SELECTING); + screen_nr++; FadeCrossSaveBackbuffer(); @@ -2200,18 +2422,19 @@ void DrawInfoScreen_Program() void HandleInfoScreen_Program(int button) { - int button_released = !button; - if (button == MB_MENU_LEAVE) { + PlaySound(SND_MENU_ITEM_SELECTING); + info_mode = INFO_MODE_MAIN; DrawInfoScreen(); return; } - - if (button_released) + else if (button == MB_MENU_CHOICE) { + PlaySound(SND_MENU_ITEM_SELECTING); + FadeSoundsAndMusic(); FadeOut(REDRAW_FIELD); @@ -2253,7 +2476,7 @@ void DrawInfoScreen_LevelSet() if (filename != NULL) DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line, - max_lines_per_screen); + max_lines_per_screen, TRUE); else DrawTextSCentered(ystart, FONT_TEXT_2, "No information for this level set."); @@ -2263,18 +2486,19 @@ void DrawInfoScreen_LevelSet() void HandleInfoScreen_LevelSet(int button) { - int button_released = !button; - if (button == MB_MENU_LEAVE) { + PlaySound(SND_MENU_ITEM_SELECTING); + info_mode = INFO_MODE_MAIN; DrawInfoScreen(); return; } - - if (button_released) + else if (button == MB_MENU_CHOICE) { + PlaySound(SND_MENU_ITEM_SELECTING); + FadeSoundsAndMusic(); FadeOut(REDRAW_FIELD); @@ -2352,18 +2576,37 @@ void HandleInfoScreen(int mx, int my, int dx, int dy, int button) void HandleTypeName(int newxpos, Key key) { + struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME); +#if 1 + struct MenuPosInfo *pos = mci->pos_input; + int startx = mSX + ALIGNED_XPOS(pos->x, pos->width, pos->align); + int starty = mSY + pos->y; +#endif +#if 1 + static int xpos = 0; +#else static int xpos = 0, ypos = 2; - int font_width = getFontWidth(FONT_INPUT_1_ACTIVE); +#endif + int font_nr = mci->font_input; + int font_active_nr = FONT_ACTIVE(font_nr); + int font_width = getFontWidth(font_active_nr); +#if 1 +#if 0 + int startx = mSX + mci->pos_input->x; + int starty = mSY + mci->pos_input->y; +#endif +#else int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:"); int startx = mSX + 32 + name_width; int starty = mSY + ypos * 32; +#endif if (newxpos) { xpos = newxpos; - DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE); - DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE); + DrawText(startx, starty, setup.player_name, font_active_nr); + DrawText(startx + xpos * font_width, starty, "_", font_active_nr); return; } @@ -2381,24 +2624,27 @@ void HandleTypeName(int newxpos, Key key) setup.player_name[xpos] = ascii; setup.player_name[xpos + 1] = 0; + xpos++; - DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE); - DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE); + DrawText(startx, starty, setup.player_name, font_active_nr); + DrawText(startx + xpos * font_width, starty, "_", font_active_nr); } else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) { xpos--; + setup.player_name[xpos] = 0; - DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE); + DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr); } else if (key == KSYM_Return && xpos > 0) { - DrawText(startx, starty, setup.player_name, FONT_INPUT_1); - DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE); + DrawText(startx, starty, setup.player_name, font_nr); + DrawText(startx + xpos * font_width, starty, " ", font_active_nr); SaveSetup(); + game_status = GAME_MODE_MAIN; } } @@ -2461,10 +2707,17 @@ static void drawChooseTreeList(int first_entry, int num_page_entries, /* force LEVELS font on artwork setup screen */ game_status = GAME_MODE_LEVELS; +#if 1 + /* clear tree list area, but not title or scrollbar */ + DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32, + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset, + NUM_MENU_ENTRIES_ON_SCREEN * 32); +#else /* clear tree list area, but not title or scrollbar */ DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32, SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset, MAX_MENU_ENTRIES_ON_SCREEN * 32); +#endif for (i = 0; i < num_page_entries; i++) { @@ -2508,6 +2761,7 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) TreeInfo *node, *node_first; int x, last_redraw_mask = redraw_mask; int ypos = MENU_TITLE2_YPOS; + int font_nr = FONT_TITLE_2; if (ti->type != TREE_TYPE_LEVEL_DIR) return; @@ -2515,16 +2769,16 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) node_first = getTreeInfoFirstGroupEntry(ti); node = getTreeInfoFromPos(node_first, entry_pos); - DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2)); + DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr); if (node->parent_link) - DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"", + DrawTextFCentered(ypos, font_nr, "leave group \"%s\"", node->class_desc); else if (node->level_group) - DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"", + DrawTextFCentered(ypos, font_nr, "enter group \"%s\"", node->class_desc); else if (ti->type == TREE_TYPE_LEVEL_DIR) - DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)", + DrawTextFCentered(ypos, font_nr, "%3d levels (%s)", node->levels, node->class_desc); /* let BackToFront() redraw only what is needed */ @@ -2589,6 +2843,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } else if (button == MB_MENU_LEAVE) { + PlaySound(SND_MENU_ITEM_SELECTING); + if (ti->node_parent) { *ti_ptr = ti->node_parent; @@ -2689,6 +2945,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, if (node_cursor->node_group) { + PlaySound(SND_MENU_ITEM_SELECTING); + node_cursor->cl_first = ti->cl_first; node_cursor->cl_cursor = ti->cl_cursor; *ti_ptr = node_cursor->node_group; @@ -2699,6 +2957,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, } else if (dx == -1 && ti->node_parent) { + PlaySound(SND_MENU_ITEM_SELECTING); + *ti_ptr = ti->node_parent; DrawChooseTree(ti_ptr); @@ -2714,6 +2974,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, { if (y != ti->cl_cursor) { + PlaySound(SND_MENU_ITEM_ACTIVATING); + drawChooseTreeCursor(ti->cl_cursor, FALSE); drawChooseTreeCursor(y, TRUE); drawChooseTreeInfo(ti->cl_first + y, ti); @@ -2726,6 +2988,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button, TreeInfo *node_first, *node_cursor; int entry_pos = ti->cl_first + y; + PlaySound(SND_MENU_ITEM_SELECTING); + node_first = getTreeInfoFirstGroupEntry(ti); node_cursor = getTreeInfoFromPos(node_first, entry_pos); @@ -2794,6 +3058,15 @@ void DrawHallOfFame(int highlight_position) { UnmapAllGadgets(); FadeSoundsAndMusic(); + + /* (this is needed when called from GameEnd() after winning a game) */ + KeyboardAutoRepeatOn(); + ActivateJoystick(); + + /* (this is needed when called from GameEnd() after winning a game) */ + SetDrawDeactivationMask(REDRAW_NONE); + SetDrawBackgroundMask(REDRAW_FIELD); + CloseDoor(DOOR_CLOSE_2); if (highlight_position < 0) @@ -2890,6 +3163,8 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) } else if (button == MB_MENU_LEAVE) { + PlaySound(SND_MENU_ITEM_SELECTING); + FadeSound(SND_BACKGROUND_SCORES); game_status = GAME_MODE_MAIN; @@ -2898,6 +3173,8 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button) } else if (button == MB_MENU_CHOICE) { + PlaySound(SND_MENU_ITEM_SELECTING); + FadeSound(SND_BACKGROUND_SCORES); FadeOut(REDRAW_FIELD); @@ -3130,6 +3407,7 @@ static struct TokenInfo setup_info_editor[] = { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" }, #endif { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" }, + { TYPE_SWITCH, &setup.editor.el_steelchars,"Text Characters (Steel):"}, { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" }, #if 0 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" }, @@ -3275,7 +3553,7 @@ static Key getSetupKey() NextEvent(&event); - switch(event.type) + switch (event.type) { case EVENT_KEYPRESS: { @@ -3589,6 +3867,8 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } else if (button == MB_MENU_LEAVE) { + PlaySound(SND_MENU_ITEM_SELECTING); + for (y = 0; y < num_setup_info; y++) { if (setup_info[y].type & TYPE_LEAVE_MENU) @@ -3634,6 +3914,8 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) { if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY) { + PlaySound(SND_MENU_ITEM_ACTIVATING); + #if 1 DrawCursorAndText_Setup(choice, FALSE); DrawCursorAndText_Setup(y, TRUE); @@ -3647,6 +3929,8 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) } else if (!(setup_info[y].type & TYPE_GHOSTED)) { + PlaySound(SND_MENU_ITEM_SELECTING); + /* when selecting key headline, execute function for key value change */ if (setup_info[y].type & TYPE_KEYTEXT && setup_info[y + 1].type & TYPE_KEY) @@ -4020,7 +4304,7 @@ void CustomizeKeyboard(int player_nr) NextEvent(&event); - switch(event.type) + switch (event.type) { case EVENT_KEYPRESS: { @@ -4170,10 +4454,10 @@ static boolean CalibrateJoystickMain(int player_nr) NextEvent(&event); - switch(event.type) + switch (event.type) { case EVENT_KEYPRESS: - switch(GetEventKey((KeyEvent *)&event, TRUE)) + switch (GetEventKey((KeyEvent *)&event, TRUE)) { case KSYM_Return: if (check_remaining == 0)