X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Fscreens.c;h=b16ca49c1140568a351dcaa880ddecdc5d984f42;hb=5ae3fc5d27076677a95153162abcf527c6dc8e63;hp=430273238aaf9370abb9fa738235b7a672f4b388;hpb=da14f69fd95c7bd5a0d70cdf4935af06f1f20a04;p=rocksndiamonds.git diff --git a/src/screens.c b/src/screens.c index 43027323..ec482ba1 100644 --- a/src/screens.c +++ b/src/screens.c @@ -1,14 +1,14 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1995-2006 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* screens.c * +* screens.c * ***********************************************************/ #include "libgame/libgame.h" @@ -20,1590 +20,4758 @@ #include "editor.h" #include "files.h" #include "tape.h" -#include "joystick.h" #include "cartoons.h" #include "network.h" #include "init.h" - -/* for DrawSetupScreen(), HandleSetupScreen() */ -#define SETUP_SCREEN_POS_START 2 -#define SETUP_SCREEN_POS_END (SCR_FIELDY - 1) -#define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2) -#define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2) - -/* for HandleSetupInputScreen() */ -#define SETUPINPUT_SCREEN_POS_START 2 -#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 2) +#include "config.h" + +/* screens on the info screen */ +#define INFO_MODE_MAIN 0 +#define INFO_MODE_TITLE 1 +#define INFO_MODE_ELEMENTS 2 +#define INFO_MODE_MUSIC 3 +#define INFO_MODE_CREDITS 4 +#define INFO_MODE_PROGRAM 5 +#define INFO_MODE_VERSION 6 +#define INFO_MODE_LEVELSET 7 + +#define MAX_INFO_MODES 8 + +/* screens on the setup screen */ +#define SETUP_MODE_MAIN 0 +#define SETUP_MODE_GAME 1 +#define SETUP_MODE_EDITOR 2 +#define SETUP_MODE_GRAPHICS 3 +#define SETUP_MODE_SOUND 4 +#define SETUP_MODE_ARTWORK 5 +#define SETUP_MODE_INPUT 6 +#define SETUP_MODE_SHORTCUTS_1 7 +#define SETUP_MODE_SHORTCUTS_2 8 + +/* sub-screens on the setup screen (generic) */ +#define SETUP_MODE_CHOOSE_ARTWORK 9 +#define SETUP_MODE_CHOOSE_OTHER 10 + +/* sub-screens on the setup screen (specific) */ +#define SETUP_MODE_CHOOSE_GAME_SPEED 11 +#define SETUP_MODE_CHOOSE_SCREEN_MODE 12 +#define SETUP_MODE_CHOOSE_SCROLL_DELAY 13 +#define SETUP_MODE_CHOOSE_GRAPHICS 14 +#define SETUP_MODE_CHOOSE_SOUNDS 15 +#define SETUP_MODE_CHOOSE_MUSIC 16 + +#define MAX_SETUP_MODES 17 + +/* for input setup functions */ +#define SETUPINPUT_SCREEN_POS_START 0 +#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4) #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3) #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1) -/* for HandleChooseLevel() */ -#define MAX_LEVEL_SERIES_ON_SCREEN (SCR_FIELDY - 2) +/* for various menu stuff */ +#define MENU_SCREEN_START_XPOS 1 +#define MENU_SCREEN_START_YPOS 2 +#define MENU_SCREEN_VALUE_XPOS 14 +#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1) +#define MENU_TITLE1_YPOS 8 +#define MENU_TITLE2_YPOS 46 +#define MAX_INFO_ELEMENTS_ON_SCREEN 10 +#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS) +#define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \ + MENU_SCREEN_START_XPOS) +#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2) /* buttons and scrollbars identifiers */ -#define SCREEN_CTRL_ID_SCROLL_UP 0 -#define SCREEN_CTRL_ID_SCROLL_DOWN 1 -#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2 +#define SCREEN_CTRL_ID_PREV_LEVEL 0 +#define SCREEN_CTRL_ID_NEXT_LEVEL 1 +#define SCREEN_CTRL_ID_PREV_PLAYER 2 +#define SCREEN_CTRL_ID_NEXT_PLAYER 3 +#define SCREEN_CTRL_ID_SCROLL_UP 4 +#define SCREEN_CTRL_ID_SCROLL_DOWN 5 +#define SCREEN_CTRL_ID_SCROLL_VERTICAL 6 +#define NUM_SCREEN_GADGETS 7 + +#define NUM_SCREEN_MENUBUTTONS 4 #define NUM_SCREEN_SCROLLBUTTONS 2 #define NUM_SCREEN_SCROLLBARS 1 -#define NUM_SCREEN_GADGETS 3 -/* forward declaration for internal use */ +#define SCREEN_MASK_MAIN (1 << 0) +#define SCREEN_MASK_INPUT (1 << 1) + +/* graphic position and size values for buttons and scrollbars */ +#define SC_MENUBUTTON_XSIZE TILEX +#define SC_MENUBUTTON_YSIZE TILEY + +#define SC_SCROLLBUTTON_XSIZE TILEX +#define SC_SCROLLBUTTON_YSIZE TILEY + +#define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) + +#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE +#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \ + SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \ + SC_SCROLLBUTTON_YSIZE) + +#define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS +#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \ + SC_SCROLL_VERTICAL_YSIZE) + +#define SC_BORDER_SIZE 14 + + +/* forward declarations of internal functions */ static void HandleScreenGadgets(struct GadgetInfo *); +static void HandleSetupScreen_Generic(int, int, int, int, int); +static void HandleSetupScreen_Input(int, int, int, int, int); +static void CustomizeKeyboard(int); +static void CalibrateJoystick(int); +static void execSetupGame(void); +static void execSetupGraphics(void); +static void execSetupArtwork(void); +static void HandleChooseTree(int, int, int, int, int, TreeInfo **); + +static void DrawChooseLevel(void); +static void DrawInfoScreen(void); +static void DrawAndFadeInInfoScreen(int); +static void DrawSetupScreen(void); + +static void DrawInfoScreenExt(int, int); +static void DrawInfoScreen_NotAvailable(char *, char *); +static void DrawInfoScreen_HelpAnim(int, int, boolean); +static void DrawInfoScreen_HelpText(int, int, int, int); +static void HandleInfoScreen_Main(int, int, int, int, int); +static void HandleInfoScreen_TitleScreen(int); +static void HandleInfoScreen_Elements(int); +static void HandleInfoScreen_Music(int); +static void HandleInfoScreen_Credits(int); +static void HandleInfoScreen_Program(int); +static void HandleInfoScreen_Version(int); + +static void MapScreenMenuGadgets(int); +static void MapScreenTreeGadgets(TreeInfo *); static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; -void DrawHeadline() +static int info_mode = INFO_MODE_MAIN; +static int setup_mode = SETUP_MODE_MAIN; + +static TreeInfo *screen_modes = NULL; +static TreeInfo *screen_mode_current = NULL; + +static TreeInfo *scroll_delays = NULL; +static TreeInfo *scroll_delay_current = NULL; + +static TreeInfo *game_speeds = NULL; +static TreeInfo *game_speed_current = NULL; + +static struct +{ + int value; + char *text; +} game_speeds_list[] = +{ +#if 1 + { 30, "Very Slow" }, + { 25, "Slow" }, + { 20, "Normal" }, + { 15, "Fast" }, + { 10, "Very Fast" }, +#else + { 1000, "1/1s (Extremely Slow)" }, + { 500, "1/2s" }, + { 200, "1/5s" }, + { 100, "1/10s" }, + { 50, "1/20s" }, + { 29, "1/35s (Original Supaplex)" }, + { 25, "1/40s" }, + { 20, "1/50s (Normal Speed)" }, + { 14, "1/70s (Maximum Supaplex)" }, + { 10, "1/100s" }, + { 5, "1/200s" }, + { 2, "1/500s" }, + { 1, "1/1000s (Extremely Fast)" }, +#endif + + { -1, NULL }, +}; + +static struct +{ + int value; + char *text; +} scroll_delays_list[] = +{ + { 0, "0 Tiles (No Scroll Delay)" }, + { 1, "1 Tile" }, + { 2, "2 Tiles" }, + { 3, "3 Tiles (Default)" }, + { 4, "4 Tiles" }, + { 5, "5 Tiles" }, + { 6, "6 Tiles" }, + { 7, "7 Tiles" }, + { 8, "8 Tiles (Maximum Scroll Delay)"}, + + { -1, NULL }, +}; + +#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \ + (s) <= GAME_MODE_SETUP ? (s) : \ + (s) == GAME_MODE_PSEUDO_TYPENAME ? \ + GAME_MODE_MAIN : GAME_MODE_DEFAULT) + +/* (there are no draw offset definitions needed for INFO_MODE_TITLE) */ +#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \ + (i) <= INFO_MODE_LEVELSET ? (i) : \ + INFO_MODE_MAIN) + +#define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \ + (i) <= SETUP_MODE_SHORTCUTS_2 ? (i) : \ + (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \ + (i) <= SETUP_MODE_CHOOSE_MUSIC ? \ + SETUP_MODE_CHOOSE_ARTWORK : \ + SETUP_MODE_CHOOSE_OTHER) + +#define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \ + menu.draw_xoffset[GAME_MODE_INFO] : \ + menu.draw_xoffset_info[DRAW_MODE_INFO(i)]) +#define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \ + menu.draw_yoffset[GAME_MODE_INFO] : \ + menu.draw_yoffset_info[DRAW_MODE_INFO(i)]) + +#define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \ + menu.draw_xoffset[GAME_MODE_SETUP] : \ + menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)]) +#define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \ + menu.draw_yoffset[GAME_MODE_SETUP] : \ + menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)]) + +#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \ + DRAW_XOFFSET_INFO(info_mode) : \ + (s) == GAME_MODE_SETUP ? \ + DRAW_XOFFSET_SETUP(setup_mode) : \ + menu.draw_xoffset[DRAW_MODE(s)]) +#define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \ + DRAW_YOFFSET_INFO(info_mode) : \ + (s) == GAME_MODE_SETUP ? \ + DRAW_YOFFSET_SETUP(setup_mode) : \ + menu.draw_yoffset[DRAW_MODE(s)]) + +#define mSX (SX + DRAW_XOFFSET(game_status)) +#define mSY (SY + DRAW_YOFFSET(game_status)) + +#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \ + menu.list_size[game_status] : \ + MAX_MENU_ENTRIES_ON_SCREEN) + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) +#define NUM_SCROLLBAR_BITMAPS 2 +static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS]; +#endif + + +/* title display and control definitions */ + +#define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \ + 2 * MAX_NUM_TITLE_MESSAGES) + +static int num_title_screens = 0; + +struct TitleControlInfo +{ + boolean is_image; + boolean initial; + int local_nr; + int sort_priority; +}; + +struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS]; + +/* main menu display and control definitions */ + +#define MAIN_CONTROL_NAME 0 +#define MAIN_CONTROL_LEVELS 1 +#define MAIN_CONTROL_SCORES 2 +#define MAIN_CONTROL_EDITOR 3 +#define MAIN_CONTROL_INFO 4 +#define MAIN_CONTROL_GAME 5 +#define MAIN_CONTROL_SETUP 6 +#define MAIN_CONTROL_QUIT 7 +#define MAIN_CONTROL_PREV_LEVEL 8 +#define MAIN_CONTROL_NEXT_LEVEL 9 +#define MAIN_CONTROL_FIRST_LEVEL 10 +#define MAIN_CONTROL_LAST_LEVEL 11 +#define MAIN_CONTROL_LEVEL_NUMBER 12 +#define MAIN_CONTROL_LEVEL_INFO_1 13 +#define MAIN_CONTROL_LEVEL_INFO_2 14 +#define MAIN_CONTROL_LEVEL_NAME 15 +#define MAIN_CONTROL_LEVEL_AUTHOR 16 +#define MAIN_CONTROL_LEVEL_YEAR 17 +#define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18 +#define MAIN_CONTROL_LEVEL_IMPORTED_BY 19 +#define MAIN_CONTROL_LEVEL_TESTED_BY 20 +#define MAIN_CONTROL_TITLE_1 21 +#define MAIN_CONTROL_TITLE_2 22 +#define MAIN_CONTROL_TITLE_3 23 + +static char str_main_text_name[10]; +static char str_main_text_first_level[10]; +static char str_main_text_last_level[10]; +static char str_main_text_level_number[10]; + +static char *main_text_name = str_main_text_name; +static char *main_text_first_level = str_main_text_first_level; +static char *main_text_last_level = str_main_text_last_level; +static char *main_text_level_number = str_main_text_level_number; +static char *main_text_levels = "Levelset"; +static char *main_text_scores = "Hall Of Fame"; +static char *main_text_editor = "Level Creator"; +static char *main_text_info = "Info Screen"; +static char *main_text_game = "Start Game"; +static char *main_text_setup = "Setup"; +static char *main_text_quit = "Quit"; +static char *main_text_level_name = level.name; +static char *main_text_level_author = level.author; +static char *main_text_level_year = NULL; +static char *main_text_level_imported_from = NULL; +static char *main_text_level_imported_by = NULL; +static char *main_text_level_tested_by = NULL; +static char *main_text_title_1 = PROGRAM_TITLE_STRING; +static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING; +static char *main_text_title_3 = PROGRAM_GAME_BY_STRING; + +struct MainControlInfo +{ + int nr; + + struct MenuPosInfo *pos_button; + int button_graphic; + + struct TextPosInfo *pos_text; + char **text; + + struct TextPosInfo *pos_input; + char **input; +}; + +static struct MainControlInfo main_controls[] = +{ + { + MAIN_CONTROL_NAME, + &menu.main.button.name, IMG_MENU_BUTTON_NAME, + &menu.main.text.name, &main_text_name, + &menu.main.input.name, &setup.player_name, + }, + { + MAIN_CONTROL_LEVELS, + &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS, + &menu.main.text.levels, &main_text_levels, + NULL, NULL, + }, + { + MAIN_CONTROL_SCORES, + &menu.main.button.scores, IMG_MENU_BUTTON_SCORES, + &menu.main.text.scores, &main_text_scores, + NULL, NULL, + }, + { + MAIN_CONTROL_EDITOR, + &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR, + &menu.main.text.editor, &main_text_editor, + NULL, NULL, + }, + { + MAIN_CONTROL_INFO, + &menu.main.button.info, IMG_MENU_BUTTON_INFO, + &menu.main.text.info, &main_text_info, + NULL, NULL, + }, + { + MAIN_CONTROL_GAME, + &menu.main.button.game, IMG_MENU_BUTTON_GAME, + &menu.main.text.game, &main_text_game, + NULL, NULL, + }, + { + MAIN_CONTROL_SETUP, + &menu.main.button.setup, IMG_MENU_BUTTON_SETUP, + &menu.main.text.setup, &main_text_setup, + NULL, NULL, + }, + { + MAIN_CONTROL_QUIT, + &menu.main.button.quit, IMG_MENU_BUTTON_QUIT, + &menu.main.text.quit, &main_text_quit, + NULL, NULL, + }, +#if 0 + /* (these two buttons are real gadgets) */ + { + MAIN_CONTROL_PREV_LEVEL, + &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL, + NULL, NULL, + NULL, NULL, + }, + { + MAIN_CONTROL_NEXT_LEVEL, + &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL, + NULL, NULL, + NULL, NULL, + }, +#endif + { + MAIN_CONTROL_FIRST_LEVEL, + NULL, -1, + &menu.main.text.first_level, &main_text_first_level, + NULL, NULL, + }, + { + MAIN_CONTROL_LAST_LEVEL, + NULL, -1, + &menu.main.text.last_level, &main_text_last_level, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_NUMBER, + NULL, -1, + &menu.main.text.level_number, &main_text_level_number, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_INFO_1, + NULL, -1, + &menu.main.text.level_info_1, NULL, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_INFO_2, + NULL, -1, + &menu.main.text.level_info_2, NULL, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_NAME, + NULL, -1, + &menu.main.text.level_name, &main_text_level_name, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_AUTHOR, + NULL, -1, + &menu.main.text.level_author, &main_text_level_author, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_YEAR, + NULL, -1, + &menu.main.text.level_year, &main_text_level_year, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_IMPORTED_FROM, + NULL, -1, + &menu.main.text.level_imported_from, &main_text_level_imported_from, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_IMPORTED_BY, + NULL, -1, + &menu.main.text.level_imported_by, &main_text_level_imported_by, + NULL, NULL, + }, + { + MAIN_CONTROL_LEVEL_TESTED_BY, + NULL, -1, + &menu.main.text.level_tested_by, &main_text_level_tested_by, + NULL, NULL, + }, + { + MAIN_CONTROL_TITLE_1, + NULL, -1, + &menu.main.text.title_1, &main_text_title_1, + NULL, NULL, + }, + { + MAIN_CONTROL_TITLE_2, + NULL, -1, + &menu.main.text.title_2, &main_text_title_2, + NULL, NULL, + }, + { + MAIN_CONTROL_TITLE_3, + NULL, -1, + &menu.main.text.title_3, &main_text_title_3, + NULL, NULL, + }, + + { + -1, + NULL, -1, + NULL, NULL, + NULL, NULL, + } +}; + + +static int getTitleScreenGraphic(int nr, boolean initial) { - int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2; + return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr; +} - DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW); - DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING); +static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial) +{ + return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]); } -void DrawMainMenu() +#if 0 +static int getTitleScreenGameMode(boolean initial) +{ + return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE); +} +#endif + +static int getTitleMessageGameMode(boolean initial) +{ + return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE); +} + +#if 0 +static int getTitleScreenBackground(boolean initial) +{ + return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE); +} +#endif + +#if 0 +static int getTitleMessageBackground(int nr, boolean initial) +{ + return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE); +} +#endif + +static int getTitleBackground(int nr, boolean initial, boolean is_image) +{ + int base = (is_image ? + (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 : + IMG_BACKGROUND_TITLESCREEN_1) : + (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 : + IMG_BACKGROUND_TITLEMESSAGE_1)); + int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL : + IMG_BACKGROUND_TITLE); + int graphic_local = base + nr; + + if (graphic_info[graphic_local].bitmap != NULL) + return graphic_local; + + if (graphic_info[graphic_global].bitmap != NULL) + return graphic_global; + + return IMG_UNDEFINED; +} + +static int getTitleSound(struct TitleControlInfo *tci) +{ + boolean is_image = tci->is_image; + int initial = tci->initial; + int nr = tci->local_nr; + int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE); + int base = (is_image ? + (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 : + SND_BACKGROUND_TITLESCREEN_1) : + (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 : + SND_BACKGROUND_TITLEMESSAGE_1)); + int sound_global = menu.sound[mode]; + int sound_local = base + nr; + +#if 0 + printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n", + nr, initial, is_image, + sound_global, getSoundListEntry(sound_global)->filename, + sound_local, getSoundListEntry(sound_local)->filename); +#endif + + if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME)) + return sound_local; + + if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME)) + return sound_global; + + return SND_UNDEFINED; +} + +static int getTitleMusic(struct TitleControlInfo *tci) +{ + boolean is_image = tci->is_image; + int initial = tci->initial; + int nr = tci->local_nr; + int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE); + int base = (is_image ? + (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 : + MUS_BACKGROUND_TITLESCREEN_1) : + (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 : + MUS_BACKGROUND_TITLEMESSAGE_1)); + int music_global = menu.music[mode]; + int music_local = base + nr; + +#if 0 + printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n", + nr, initial, is_image, + music_global, getMusicListEntry(music_global)->filename, + music_local, getMusicListEntry(music_local)->filename); +#endif + + if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME)) + return music_local; + + if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME)) + return music_global; + + return MUS_UNDEFINED; +} + +static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci) +{ + boolean is_image = tci->is_image; + int initial = tci->initial; + int nr = tci->local_nr; + struct TitleFadingInfo ti; + + if (is_image) + { + int graphic = getTitleScreenGraphic(nr, initial); + + /* initialize fading control values to default title config settings */ + ti = (initial ? title_initial_default : title_default); + + /* override default settings with image config settings, if defined */ + if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT) + ti.fade_mode = graphic_info[graphic].fade_mode; + if (graphic_info[graphic].fade_delay > -1) + ti.fade_delay = graphic_info[graphic].fade_delay; + if (graphic_info[graphic].post_delay > -1) + ti.post_delay = graphic_info[graphic].post_delay; + if (graphic_info[graphic].auto_delay > -1) + ti.auto_delay = graphic_info[graphic].auto_delay; + } + else + { + if (initial) + { + ti.fade_mode = titlemessage_initial[nr].fade_mode; + ti.fade_delay = titlemessage_initial[nr].fade_delay; + ti.post_delay = titlemessage_initial[nr].post_delay; + ti.auto_delay = titlemessage_initial[nr].auto_delay; + } + else + { + ti.fade_mode = titlemessage[nr].fade_mode; + ti.fade_delay = titlemessage[nr].fade_delay; + ti.post_delay = titlemessage[nr].post_delay; + ti.auto_delay = titlemessage[nr].auto_delay; + } + } + +#if 0 + if (ti.anim_mode == ANIM_NONE) + ti.fade_delay = ti.post_delay = 0; +#endif + + return ti; +} + +static int compareTitleControlInfo(const void *object1, const void *object2) +{ + const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1; + const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2; + int compare_result; + + if (tci1->initial != tci2->initial) + compare_result = (tci1->initial ? -1 : +1); + else if (tci1->sort_priority != tci2->sort_priority) + compare_result = tci1->sort_priority - tci2->sort_priority; + else if (tci1->is_image != tci2->is_image) + compare_result = (tci1->is_image ? -1 : +1); + else + compare_result = tci1->local_nr - tci2->local_nr; + + return compare_result; +} + +static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image, + boolean initial, + int nr, int sort_priority) +{ + title_controls[num_title_screens].is_image = is_image; + title_controls[num_title_screens].initial = initial; + title_controls[num_title_screens].local_nr = nr; + title_controls[num_title_screens].sort_priority = sort_priority; + + num_title_screens++; +} + +static void InitializeTitleControls_CheckTitleInfo(boolean initial) { - static struct LevelDirInfo *leveldir_last_valid = NULL; int i; - char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:"); - UnmapAllGadgets(); - FadeSounds(); - KeyboardAutoRepeatOn(); + for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++) + { + int graphic = getTitleScreenGraphic(i, initial); + Bitmap *bitmap = graphic_info[graphic].bitmap; + int sort_priority = graphic_info[graphic].sort_priority; - /* needed if last screen was the playing screen, invoked from level editor */ - if (level_editor_test_game) +#if 0 + /* skip images and messages (fonts!) when using forced custom graphics */ + if (setup.override_level_graphics && !initial) + continue; +#endif + + if (bitmap != NULL) + InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority); + } + + for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++) { - game_status = LEVELED; - DrawLevelEd(); - return; + struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial); + char *filename = getLevelSetTitleMessageFilename(i, initial); + int sort_priority = tmi->sort_priority; + +#if 0 + /* skip images and messages (fonts!) when using forced custom graphics */ + if (setup.override_level_graphics) + continue; +#endif + + if (filename != NULL) + InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority); } +} - /* needed if last screen was the editor screen */ - UndrawSpecialEditorDoor(); +static void InitializeTitleControls(boolean show_title_initial) +{ + num_title_screens = 0; - /* needed if last screen was the setup screen and fullscreen state changed */ - setup.fullscreen = ChangeVideoModeIfNeeded(setup.fullscreen); -#ifdef TARGET_SDL - SetDrawtoField(DRAW_BACKBUFFER); +#if 1 + if (show_title_initial) + InitializeTitleControls_CheckTitleInfo(TRUE); #endif - /* map gadgets for main menu screen */ - MapTapeButtons(); + InitializeTitleControls_CheckTitleInfo(FALSE); - /* leveldir_current may be invalid (level group, parent link) */ - if (!validLevelSeries(leveldir_current)) - leveldir_current = getFirstValidLevelSeries(leveldir_last_valid); + /* sort title screens according to sort_priority and title number */ + qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo), + compareTitleControlInfo); +} - /* store valid level series information */ - leveldir_last_valid = leveldir_current; +static boolean visibleMenuPos(struct MenuPosInfo *pos) +{ + return (pos != NULL && pos->x != -1 && pos->y != -1); +} - /* level_nr may have been set to value over handicap with level editor */ - if (setup.handicap && level_nr > leveldir_current->handicap_level) - level_nr = leveldir_current->handicap_level; +static boolean visibleTextPos(struct TextPosInfo *pos) +{ + return (pos != NULL && pos->x != -1 && pos->y != -1); +} + +static void InitializeMainControls() +{ + boolean local_team_mode = (!options.network && setup.team_mode); + int i; + + /* set main control text values to dynamically determined values */ + sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:"); + + strcpy(main_text_first_level, int2str(leveldir_current->first_level, + menu.main.text.first_level.size)); + strcpy(main_text_last_level, int2str(leveldir_current->last_level, + menu.main.text.last_level.size)); + strcpy(main_text_level_number, int2str(level_nr, + menu.main.text.level_number.size)); + + main_text_level_year = leveldir_current->year; + main_text_level_imported_from = leveldir_current->imported_from; + main_text_level_imported_by = leveldir_current->imported_by; + main_text_level_tested_by = leveldir_current->tested_by; + + /* set main control screen positions to dynamically determined values */ + for (i = 0; main_controls[i].nr != -1; i++) + { + struct MainControlInfo *mci = &main_controls[i]; + int nr = mci->nr; + struct MenuPosInfo *pos_button = mci->pos_button; + struct TextPosInfo *pos_text = mci->pos_text; + struct TextPosInfo *pos_input = mci->pos_input; + char *text = (mci->text ? *mci->text : NULL); + char *input = (mci->input ? *mci->input : NULL); + int button_graphic = mci->button_graphic; +#if 1 + int font_text = (pos_text ? pos_text->font : -1); + int font_input = (pos_input ? pos_input->font : -1); +#else + int font_text = mci->font_text; + int font_input = mci->font_input; +#endif + + int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0); + int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0); + int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0); + int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0); + int text_chars = (text != NULL ? strlen(text) : 0); + int input_chars = (input != NULL ? strlen(input) : 0); + + int button_width = + (button_graphic != -1 ? graphic_info[button_graphic].width : 0); + int button_height = + (button_graphic != -1 ? graphic_info[button_graphic].height : 0); + int text_width = font_text_width * text_chars; + int text_height = font_text_height; + int input_width = font_input_width * input_chars; + int input_height = font_input_height; + + if (nr == MAIN_CONTROL_NAME) + { +#if 0 + if (menu.main.input.name.x == -1) + menu.main.input.name.x = menu.main.text.name.x + text_width; + if (menu.main.input.name.y == -1) + menu.main.input.name.y = menu.main.text.name.y; +#endif + +#if 1 + menu.main.input.name.width = input_width; + menu.main.input.name.height = input_height; +#else + menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN; + menu.main.input.name.height = font_input_height; +#endif + } + + if (pos_button != NULL) /* (x/y may be -1/-1 here) */ + { + if (pos_button->width == 0) + pos_button->width = button_width; + if (pos_button->height == 0) + pos_button->height = button_height; + } + + if (pos_text != NULL) /* (x/y may be -1/-1 here) */ + { + /* calculate width for non-clickable text -- needed for text alignment */ + boolean calculate_text_width = (pos_button == NULL && text != NULL); + + if (visibleMenuPos(pos_button)) + { + if (pos_text->x == -1) + pos_text->x = pos_button->x + pos_button->width; + if (pos_text->y == -1) + pos_text->y = pos_button->y; + } + + if (pos_text->width == -1 || calculate_text_width) + pos_text->width = text_width; + if (pos_text->height == -1) + pos_text->height = text_height; + } + + if (pos_input != NULL) /* (x/y may be -1/-1 here) */ + { + if (visibleTextPos(pos_text)) + { + if (pos_input->x == -1) + pos_input->x = pos_text->x + pos_text->width; + if (pos_input->y == -1) + pos_input->y = pos_text->y; + } + + if (pos_input->width == -1) + pos_input->width = input_width; + if (pos_input->height == -1) + pos_input->height = input_height; + } + } +} + +static void DrawCursorAndText_Main_Ext(int nr, boolean active_text, + boolean active_input) +{ + int i; + + for (i = 0; main_controls[i].nr != -1; i++) + { + struct MainControlInfo *mci = &main_controls[i]; + + if (mci->nr == nr || nr == -1) + { + struct MenuPosInfo *pos_button = mci->pos_button; + struct TextPosInfo *pos_text = mci->pos_text; + struct TextPosInfo *pos_input = mci->pos_input; + char *text = (mci->text ? *mci->text : NULL); + char *input = (mci->input ? *mci->input : NULL); + int button_graphic = mci->button_graphic; +#if 1 + int font_text = (pos_text ? pos_text->font : -1); + int font_input = (pos_input ? pos_input->font : -1); +#else + int font_text = mci->font_text; + int font_input = mci->font_input; +#endif + + if (active_text) + { + button_graphic = BUTTON_ACTIVE(button_graphic); + font_text = FONT_ACTIVE(font_text); + } + + if (active_input) + { + font_input = FONT_ACTIVE(font_input); + } + + if (visibleMenuPos(pos_button)) + { + struct MenuPosInfo *pos = pos_button; + int x = mSX + pos->x; + int y = mSY + pos->y; + + DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic); + DrawGraphicThruMaskExt(drawto, x, y, button_graphic, 0); + } + + if (visibleTextPos(pos_text) && text != NULL) + { + struct TextPosInfo *pos = pos_text; + int x = mSX + ALIGNED_TEXT_XPOS(pos); + int y = mSY + ALIGNED_TEXT_YPOS(pos); + +#if 1 + /* (check why/if this is needed) */ + DrawBackgroundForFont(x, y, pos->width, pos->height, font_text); +#endif + DrawText(x, y, text, font_text); + } + + if (visibleTextPos(pos_input) && input != NULL) + { + struct TextPosInfo *pos = pos_input; + int x = mSX + ALIGNED_TEXT_XPOS(pos); + int y = mSY + ALIGNED_TEXT_YPOS(pos); + +#if 1 + /* (check why/if this is needed) */ + DrawBackgroundForFont(x, y, pos->width, pos->height, font_input); +#endif + DrawText(x, y, input, font_input); + } + } + } +} + +static void DrawCursorAndText_Main(int nr, boolean active_text) +{ + DrawCursorAndText_Main_Ext(nr, active_text, FALSE); +} + +#if 0 +static void DrawCursorAndText_Main_Input(int nr, boolean active_text) +{ + DrawCursorAndText_Main_Ext(nr, active_text, TRUE); +} +#endif + +static struct MainControlInfo *getMainControlInfo(int nr) +{ + int i; + + for (i = 0; main_controls[i].nr != -1; i++) + if (main_controls[i].nr == nr) + return &main_controls[i]; + + return NULL; +} + +static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y) +{ + if (rect == NULL) + return FALSE; + + int rect_x = ALIGNED_TEXT_XPOS(rect); + int rect_y = ALIGNED_TEXT_YPOS(rect); + + return (x >= rect_x && x < rect_x + rect->width && + y >= rect_y && y < rect_y + rect->height); +} + +static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y) +{ + if (rect == NULL) + return FALSE; + + int rect_x = ALIGNED_TEXT_XPOS(rect); + int rect_y = ALIGNED_TEXT_YPOS(rect); + + return (x >= rect_x && x < rect_x + rect->width && + y >= rect_y && y < rect_y + rect->height); +} + +static void drawCursorExt(int xpos, int ypos, boolean active, int graphic) +{ + static int cursor_array[SCR_FIELDY]; + int x = mSX + TILEX * xpos; + int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos); + + if (xpos == 0) + { + if (graphic != -1) + cursor_array[ypos] = graphic; + else + graphic = cursor_array[ypos]; + } + + if (active) + graphic = BUTTON_ACTIVE(graphic); + + DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic); + DrawGraphicThruMaskExt(drawto, x, y, graphic, 0); +} + +static void initCursor(int ypos, int graphic) +{ + drawCursorExt(0, ypos, FALSE, graphic); +} + +static void drawCursor(int ypos, boolean active) +{ + drawCursorExt(0, ypos, active, -1); +} + +static void drawCursorXY(int xpos, int ypos, int graphic) +{ + drawCursorExt(xpos, ypos, FALSE, graphic); +} + +static void drawChooseTreeCursor(int ypos, boolean active) +{ + int last_game_status = game_status; /* save current game status */ + +#if 0 + /* force LEVELS draw offset on artwork setup screen */ + game_status = GAME_MODE_LEVELS; +#endif + + drawCursorExt(0, ypos, active, -1); + + game_status = last_game_status; /* restore current game status */ +} + +void DrawHeadline() +{ + DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING); + DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING); +} + +#if 0 +static int getPrevlevelButtonPos() +{ + return 10; +} + +static int getCurrentLevelTextPos() +{ + return (getPrevlevelButtonPos() + 1); +} + +static int getNextLevelButtonPos() +{ + return getPrevlevelButtonPos() + 3 + 1; +} + +static int getLevelRangeTextPos() +{ + return getNextLevelButtonPos() + 1; +} +#endif + +int effectiveGameStatus() +{ + if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE) + return GAME_MODE_TITLE; + + return game_status; +} + +void DrawTitleScreenImage(int nr, boolean initial) +{ + int graphic = getTitleScreenGraphic(nr, initial); + Bitmap *bitmap = graphic_info[graphic].bitmap; + int width = graphic_info[graphic].width; + int height = graphic_info[graphic].height; + int src_x = graphic_info[graphic].src_x; + int src_y = graphic_info[graphic].src_y; + int dst_x, dst_y; + + if (bitmap == NULL) + return; + + if (width > WIN_XSIZE) + { + /* image width too large for window => center image horizontally */ + src_x = (width - WIN_XSIZE) / 2; + width = WIN_XSIZE; + } + + if (height > WIN_YSIZE) + { + /* image height too large for window => center image vertically */ + src_y = (height - WIN_YSIZE) / 2; + height = WIN_YSIZE; + } + + /* always display title screens centered */ + dst_x = (WIN_XSIZE - width) / 2; + dst_y = (WIN_YSIZE - height) / 2; + + SetDrawBackgroundMask(REDRAW_ALL); + SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE)); + + ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); + + if (DrawingOnBackground(dst_x, dst_y)) + BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); + else + BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y); + + redraw_mask = REDRAW_ALL; +} + +void DrawTitleScreenMessage(int nr, boolean initial) +{ + char *filename = getLevelSetTitleMessageFilename(nr, initial); + struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial); + int last_game_status = game_status; /* save current game status */ + + if (filename == NULL) + return; + + /* force TITLE font on title message screen */ + game_status = getTitleMessageGameMode(initial); + + /* if chars set to "-1", automatically determine by text and font width */ + if (tmi->chars == -1) + tmi->chars = tmi->width / getFontWidth(tmi->font); + else + tmi->width = tmi->chars * getFontWidth(tmi->font); + + /* if lines set to "-1", automatically determine by text and font height */ + if (tmi->lines == -1) + tmi->lines = tmi->height / getFontHeight(tmi->font); + else + tmi->height = tmi->lines * getFontHeight(tmi->font); + + SetDrawBackgroundMask(REDRAW_ALL); + SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE)); + + ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE); + + DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi), + filename, tmi->font, tmi->chars, -1, tmi->lines, -1, + tmi->autowrap, tmi->centered, tmi->parse_comments); + + game_status = last_game_status; /* restore current game status */ +} + +void DrawTitleScreen() +{ + KeyboardAutoRepeatOff(); + +#if 0 + SetMainBackgroundImage(IMG_BACKGROUND_TITLE); +#endif + + HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE); + + StopAnimation(); +} + +boolean CheckTitleScreen(boolean levelset_has_changed) +{ + static boolean show_title_initial = TRUE; + boolean show_titlescreen = FALSE; + + /* needed to be able to skip title screen, if no image or message defined */ + InitializeTitleControls(show_title_initial); + + if (setup.show_titlescreen && (show_title_initial || levelset_has_changed)) + show_titlescreen = TRUE; + + /* show initial title images and messages only once at program start */ + show_title_initial = FALSE; + + return (show_titlescreen && num_title_screens > 0); +} + +void DrawMainMenuExt(int fade_mask, boolean do_fading) +{ + static LevelDirTree *leveldir_last_valid = NULL; + boolean levelset_has_changed = FALSE; + + FadeSetLeaveScreen(); + + /* do not fade out here -- function may continue and fade on editor screen */ + + UnmapAllGadgets(); + FadeSoundsAndMusic(); + + KeyboardAutoRepeatOn(); + ActivateJoystick(); + + SetDrawDeactivationMask(REDRAW_NONE); + SetDrawBackgroundMask(REDRAW_FIELD); + + audio.sound_deactivated = FALSE; + + GetPlayerConfig(); + + /* needed if last screen was the playing screen, invoked from level editor */ + if (level_editor_test_game) + { + game_status = GAME_MODE_EDITOR; + DrawLevelEd(); + + return; + } + + /* needed if last screen was the setup screen and fullscreen state changed */ + ToggleFullscreenIfNeeded(); + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid); + + if (leveldir_current != leveldir_last_valid) + levelset_has_changed = TRUE; + + /* store valid level series information */ + leveldir_last_valid = leveldir_current; + + /* needed if last screen (level choice) changed graphics, sounds or music */ + ReloadCustomArtwork(0); + + if (redraw_mask & REDRAW_ALL) + fade_mask = REDRAW_ALL; + +#if 1 + FadeOut(fade_mask); + + /* needed if last screen was the editor screen */ + UndrawSpecialEditorDoor(); +#if 0 + if (fade_mask == REDRAW_FIELD) + BackToFront(); +#endif +#endif + +#if defined(TARGET_SDL) + SetDrawtoField(DRAW_BACKBUFFER); +#endif + + if (CheckTitleScreen(levelset_has_changed)) + { + game_status = GAME_MODE_TITLE; + + DrawTitleScreen(); + + return; + } + + /* level_nr may have been set to value over handicap with level editor */ + if (setup.handicap && level_nr > leveldir_current->handicap_level) + level_nr = leveldir_current->handicap_level; + + LoadLevel(level_nr); + + SetMainBackgroundImage(IMG_BACKGROUND_MAIN); + +#if 1 + if (fade_mask == REDRAW_ALL) + { + // int door_state = GetDoorState(); + + RedrawBackground(); + + // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + } +#endif + + ClearField(); + + InitializeMainControls(); + + DrawCursorAndText_Main(-1, FALSE); + DrawPreviewLevel(TRUE); + + HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE); + + TapeStop(); + if (TAPE_IS_EMPTY(tape)) + LoadTape(level_nr); + DrawCompleteVideoDisplay(); + + PlayMenuSound(); + PlayMenuMusic(); + + /* create gadgets for main menu screen */ + FreeScreenGadgets(); + CreateScreenGadgets(); + + /* map gadgets for main menu screen */ + MapTapeButtons(); + MapScreenMenuGadgets(SCREEN_MASK_MAIN); + +#if 1 + if (fade_mask == REDRAW_ALL) + { + int door_state = GetDoorState(); + + // RedrawBackground(); + + OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + } +#endif + + DrawMaskedBorder(REDRAW_ALL); + + FadeIn(fade_mask); + FadeSetEnterMenu(); + +#if 1 + /* update screen area with special editor door */ + redraw_mask |= REDRAW_ALL; + BackToFront(); +#endif + + SetMouseCursor(CURSOR_DEFAULT); + + InitAnimation(); + + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); +} + +void DrawAndFadeInMainMenu(int fade_mask) +{ + DrawMainMenuExt(fade_mask, TRUE); +} + +void DrawMainMenu() +{ + DrawMainMenuExt(REDRAW_ALL, FALSE); +} + +#if 0 +static void gotoTopLevelDir() +{ + /* move upwards to top level directory */ + while (leveldir_current->node_parent) + { + /* write a "path" into level tree for easy navigation to last level */ + if (leveldir_current->node_parent->node_group->cl_first == -1) + { + int num_leveldirs = numTreeInfoInGroup(leveldir_current); + int leveldir_pos = posTreeInfo(leveldir_current); + int num_page_entries; + int cl_first, cl_cursor; + + if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN) + num_page_entries = num_leveldirs; + else + num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; + + cl_first = MAX(0, leveldir_pos - num_page_entries + 1); + cl_cursor = leveldir_pos - cl_first; + + leveldir_current->node_parent->node_group->cl_first = cl_first; + leveldir_current->node_parent->node_group->cl_cursor = cl_cursor; + } + + leveldir_current = leveldir_current->node_parent; + } +} +#endif + +void HandleTitleScreen(int mx, int my, int dx, int dy, int button) +{ + static unsigned long title_delay = 0; + static int title_screen_nr = 0; + static int last_sound = -1, last_music = -1; + boolean return_to_main_menu = FALSE; + boolean use_fading_main_menu = TRUE; + struct TitleControlInfo *tci; + struct TitleFadingInfo fading_default; + struct TitleFadingInfo fading_last = fading; + struct TitleFadingInfo fading_next; + int sound, music; + + if (button == MB_MENU_INITIALIZE) + { + title_delay = 0; + title_screen_nr = 0; + tci = &title_controls[title_screen_nr]; + + last_sound = SND_UNDEFINED; + last_music = MUS_UNDEFINED; + + if (game_status == GAME_MODE_INFO) + { + if (num_title_screens == 0) + { + DrawInfoScreen_NotAvailable("Title screen information:", + "No title screen for this level set."); + + return; + } + + FadeSoundsAndMusic(); + +#if 1 + FadeOut(REDRAW_ALL); +#endif + } + + if (tci->is_image) + DrawTitleScreenImage(tci->local_nr, tci->initial); + else + DrawTitleScreenMessage(tci->local_nr, tci->initial); + + fading_default = (tci->initial ? title_initial_default : title_default); + + fading = fading_next = getTitleFading(tci); + +#if 1 +#if 1 + if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) && + fading_next.fade_mode & FADE_TYPE_TRANSFORM) + { + fading.fade_mode = FADE_MODE_FADE; + fading.fade_delay = fading_default.fade_delay; + } +#else + if (fading_last.fade_mode != FADE_MODE_CROSSFADE && + fading_next.fade_mode == FADE_MODE_CROSSFADE) + fading.fade_mode = FADE_MODE_FADE; +#endif +#endif + +#if 1 + sound = getTitleSound(tci); + music = getTitleMusic(tci); + + if (sound != last_sound) + PlayMenuSoundExt(sound); + if (music != last_music) + PlayMenuMusicExt(music); + + last_sound = sound; + last_music = music; +#endif + + SetMouseCursor(CURSOR_NONE); + +#if 1 + FadeIn(REDRAW_ALL); +#endif + + fading = fading_next; + + DelayReached(&title_delay, 0); /* reset delay counter */ + + return; + } + +#if 1 + if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay)) + button = MB_MENU_CHOICE; +#else + if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay)) + button = MB_MENU_CHOICE; +#endif + + if (button == MB_MENU_LEAVE) + { + return_to_main_menu = TRUE; + use_fading_main_menu = FALSE; + } + else if (button == MB_MENU_CHOICE) + { + if (game_status == GAME_MODE_INFO && num_title_screens == 0) + { +#if 0 + FadeOut(REDRAW_FIELD); +#endif + + FadeSetEnterScreen(); + + info_mode = INFO_MODE_MAIN; + DrawAndFadeInInfoScreen(REDRAW_FIELD); + + return; + } + + title_screen_nr++; + tci = &title_controls[title_screen_nr]; + + if (title_screen_nr < num_title_screens) + { + sound = getTitleSound(tci); + music = getTitleMusic(tci); + + if (sound == SND_UNDEFINED || sound != last_sound) + FadeSounds(); + if (music == MUS_UNDEFINED || music != last_music) + FadeMusic(); + +#if 1 + FadeOut(REDRAW_ALL); +#endif + + if (tci->is_image) + DrawTitleScreenImage(tci->local_nr, tci->initial); + else + DrawTitleScreenMessage(tci->local_nr, tci->initial); + + fading_next = getTitleFading(tci); + +#if 1 + sound = getTitleSound(tci); + music = getTitleMusic(tci); + + if (sound != last_sound) + PlayMenuSoundExt(sound); + if (music != last_music) + PlayMenuMusicExt(music); + + last_sound = sound; + last_music = music; +#endif + +#if 1 + /* last screen already faded out, next screen has no animation */ + if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) && + fading_next.fade_mode == FADE_MODE_NONE) + fading = fading_next; +#else + /* last screen already faded out, next screen has no animation */ + if (fading.fade_mode != FADE_MODE_CROSSFADE && + fading_next.fade_mode == FADE_MODE_NONE) + fading = fading_next; +#endif + +#if 1 + FadeIn(REDRAW_ALL); +#endif + + fading = fading_next; + + DelayReached(&title_delay, 0); /* reset delay counter */ + } + else + { + FadeSoundsAndMusic(); + + return_to_main_menu = TRUE; + } + } + + if (return_to_main_menu) + { +#if 0 + RedrawBackground(); +#endif + + SetMouseCursor(CURSOR_DEFAULT); + + if (game_status == GAME_MODE_INFO) + { +#if 0 + OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); +#endif + + info_mode = INFO_MODE_MAIN; + DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu); + } + else /* default: return to main menu */ + { +#if 0 + OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); +#endif + + game_status = GAME_MODE_MAIN; + DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu); + } + } +} + +void HandleMainMenu_SelectLevel(int step, int direction) +{ + int old_level_nr = level_nr; + int new_level_nr; + + new_level_nr = old_level_nr + step * direction; + if (new_level_nr < leveldir_current->first_level) + new_level_nr = leveldir_current->first_level; + if (new_level_nr > leveldir_current->last_level) + new_level_nr = leveldir_current->last_level; + + if (setup.handicap && new_level_nr > leveldir_current->handicap_level) + { + /* skipping levels is only allowed when trying to skip single level */ + if (setup.skip_levels && step == 1 && + Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK)) + { + leveldir_current->handicap_level++; + SaveLevelSetup_SeriesInfo(); + } + + new_level_nr = leveldir_current->handicap_level; + } + + if (new_level_nr != old_level_nr) + { + struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER); + + PlaySound(SND_MENU_ITEM_SELECTING); + + level_nr = new_level_nr; + + DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y, + int2str(level_nr, menu.main.text.level_number.size), + mci->pos_text->font); + + LoadLevel(level_nr); + DrawPreviewLevel(TRUE); + + TapeErase(); + LoadTape(level_nr); + DrawCompleteVideoDisplay(); + + /* needed because DrawPreviewLevel() takes some time */ + BackToFront(); + SyncDisplay(); + } +} + +void HandleMainMenu(int mx, int my, int dx, int dy, int button) +{ + static int choice = MAIN_CONTROL_GAME; + int pos = choice; + int i; + + if (button == MB_MENU_INITIALIZE) + { + DrawCursorAndText_Main(choice, TRUE); + + return; + } + + if (mx || my) /* mouse input */ + { + pos = -1; + + for (i = 0; main_controls[i].nr != -1; i++) + { + if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) || + insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) || + insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY)) + { + pos = main_controls[i].nr; + + break; + } + } + } + else if (dx || dy) /* keyboard input */ + { + if (dx > 0 && (choice == MAIN_CONTROL_INFO || + choice == MAIN_CONTROL_SETUP)) + button = MB_MENU_CHOICE; + else if (dy) + pos = choice + dy; + } + + if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button) + { + HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1); + } + else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT) + { + if (button) + { + if (pos != choice) + { + PlaySound(SND_MENU_ITEM_ACTIVATING); + + DrawCursorAndText_Main(choice, FALSE); + DrawCursorAndText_Main(pos, TRUE); + + choice = pos; + } + } + else + { + PlaySound(SND_MENU_ITEM_SELECTING); + + if (pos == MAIN_CONTROL_NAME) + { + game_status = GAME_MODE_PSEUDO_TYPENAME; + + HandleTypeName(strlen(setup.player_name), 0); + } + else if (pos == MAIN_CONTROL_LEVELS) + { + if (leveldir_first) + { + game_status = GAME_MODE_LEVELS; + + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + +#if 0 + gotoTopLevelDir(); +#endif + + DrawChooseLevel(); + } + } + else if (pos == MAIN_CONTROL_SCORES) + { + game_status = GAME_MODE_SCORES; + + DrawHallOfFame(-1); + } + else if (pos == MAIN_CONTROL_EDITOR) + { + if (leveldir_current->readonly && + !strEqual(setup.player_name, "Artsoft")) + Request("This level is read only !", REQ_CONFIRM); + + game_status = GAME_MODE_EDITOR; + + FadeSetEnterScreen(); + + DrawLevelEd(); + } + else if (pos == MAIN_CONTROL_INFO) + { + game_status = GAME_MODE_INFO; + info_mode = INFO_MODE_MAIN; + + DrawInfoScreen(); + } + else if (pos == MAIN_CONTROL_GAME) + { + StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); + } + else if (pos == MAIN_CONTROL_SETUP) + { + game_status = GAME_MODE_SETUP; + setup_mode = SETUP_MODE_MAIN; + + DrawSetupScreen(); + } + else if (pos == MAIN_CONTROL_QUIT) + { + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + + if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) + game_status = GAME_MODE_QUIT; + } + } + } + + if (game_status == GAME_MODE_MAIN) + { + DrawPreviewLevel(FALSE); + DoAnimation(); + } +} + + +/* ========================================================================= */ +/* info screen functions */ +/* ========================================================================= */ + +static struct TokenInfo *info_info; +static int num_info_info; + +static void execInfoTitleScreen() +{ + info_mode = INFO_MODE_TITLE; + + DrawInfoScreen(); +} + +static void execInfoElements() +{ + info_mode = INFO_MODE_ELEMENTS; + + DrawInfoScreen(); +} + +static void execInfoMusic() +{ + info_mode = INFO_MODE_MUSIC; + + DrawInfoScreen(); +} + +static void execInfoCredits() +{ + info_mode = INFO_MODE_CREDITS; + + DrawInfoScreen(); +} + +static void execInfoProgram() +{ + info_mode = INFO_MODE_PROGRAM; + + DrawInfoScreen(); +} + +static void execInfoVersion() +{ + info_mode = INFO_MODE_VERSION; + + DrawInfoScreen(); +} + +static void execInfoLevelSet() +{ + info_mode = INFO_MODE_LEVELSET; + + DrawInfoScreen(); +} + +static void execExitInfo() +{ + game_status = GAME_MODE_MAIN; + + DrawMainMenuExt(REDRAW_FIELD, FALSE); +} + +static struct TokenInfo info_info_main[] = +{ + { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" }, + { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" }, + { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" }, + { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" }, + { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" }, + { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" }, + { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execExitInfo, "Exit" }, + + { 0, NULL, NULL } +}; + +static void DrawCursorAndText_Info(int pos, boolean active) +{ + int xpos = MENU_SCREEN_START_XPOS; + int ypos = MENU_SCREEN_START_YPOS + pos; + int font_nr = FONT_MENU_1; + + if (active) + font_nr = FONT_ACTIVE(font_nr); + + DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr); + + if (info_info[pos].type & ~TYPE_SKIP_ENTRY) + drawCursor(pos, active); +} + +static void DrawInfoScreen_Main(int fade_mask, boolean do_fading) +{ + int i; + + UnmapAllGadgets(); + CloseDoor(DOOR_CLOSE_2); + + /* (needed after displaying title screens which disable auto repeat) */ + KeyboardAutoRepeatOn(); + + FadeSetLeaveScreen(); + +#if 1 + FadeOut(fade_mask); +#endif + +#if 1 + if (fade_mask == REDRAW_ALL) + { + RedrawBackground(); + + OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + } +#endif + + ClearField(); + + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen"); + + info_info = info_info_main; + num_info_info = 0; + +#if 1 + for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) +#else + for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) +#endif + { + if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); + else if (info_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, IMG_MENU_BUTTON); + + DrawCursorAndText_Info(i, FALSE); + + num_info_info++; + } + + HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE); + + PlayMenuSound(); + PlayMenuMusic(); + + DrawMaskedBorder(fade_mask); + + FadeIn(fade_mask); + + InitAnimation(); +} + +void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button) +{ + static int choice_store[MAX_INFO_MODES]; + int choice = choice_store[info_mode]; /* always starts with 0 */ + int x = 0; + int y = choice; + + if (button == MB_MENU_INITIALIZE) + { + /* advance to first valid menu entry */ + while (choice < num_info_info && + info_info[choice].type & TYPE_SKIP_ENTRY) + choice++; + choice_store[info_mode] = choice; + + DrawCursorAndText_Info(choice, TRUE); + + return; + } + else if (button == MB_MENU_LEAVE) + { + for (y = 0; y < num_info_info; y++) + { + if (info_info[y].type & TYPE_LEAVE_MENU) + { + void (*menu_callback_function)(void) = info_info[y].value; + + FadeSetLeaveMenu(); + + menu_callback_function(); + + break; /* absolutely needed because function changes 'info_info'! */ + } + } + + return; + } + + if (mx || my) /* mouse input */ + { + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ + { + if (dx) + { + int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER); + + if (info_info[choice].type & menu_navigation_type || + info_info[choice].type & TYPE_ENTER_SCREEN || + info_info[choice].type & TYPE_BOOLEAN_STYLE) + button = MB_MENU_CHOICE; + } + else if (dy) + y = choice + dy; + + /* jump to next non-empty menu entry (up or down) */ + while (y > 0 && y < num_info_info - 1 && + info_info[y].type & TYPE_SKIP_ENTRY) + y += dy; + } + + if (IN_VIS_FIELD(x, y) && + y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY) + { + if (button) + { + if (y != choice) + { + PlaySound(SND_MENU_ITEM_ACTIVATING); + + DrawCursorAndText_Info(choice, FALSE); + DrawCursorAndText_Info(y, TRUE); + + choice = choice_store[info_mode] = y; + } + } + else if (!(info_info[y].type & TYPE_GHOSTED)) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + if (info_info[y].type & TYPE_ENTER_OR_LEAVE) + { + void (*menu_callback_function)(void) = info_info[choice].value; + + FadeSetFromType(info_info[y].type); + + menu_callback_function(); + } + } + } +} + +void DrawInfoScreen_NotAvailable(char *text_title, char *text_error) +{ + int ystart1 = mSY - SY + 100; + int ystart2 = mSY - SY + 150; + int ybottom = mSY - SY + SYSIZE - 20; + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET); + + FadeOut(REDRAW_FIELD); + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, text_title); + DrawTextSCentered(ystart2, FONT_TEXT_2, text_error); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + FadeIn(REDRAW_FIELD); +} + +void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init) +{ + static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN]; + static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN]; + int xstart = mSX + 16; + int ystart1 = mSY - SY + 100; + int ystart2 = mSY + 64 + 2 * 32; + int ybottom = mSY - SY + SYSIZE - 20; + int ystep = TILEY + 4; + int element, action, direction; + int graphic; + int delay; + int sync_frame; + int i, j; + + if (init) + { + for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++) + infoscreen_step[i] = infoscreen_frame[i] = 0; + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:"); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); + + FrameCounter = 0; + } + + i = j = 0; + while (helpanim_info[j].element != HELPANIM_LIST_END) + { + if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN || + i >= max_anims) + break; + else if (i < start) + { + while (helpanim_info[j].element != HELPANIM_LIST_NEXT) + j++; + + j++; + i++; + + continue; + } + + j += infoscreen_step[i - start]; + + element = helpanim_info[j].element; + action = helpanim_info[j].action; + direction = helpanim_info[j].direction; + + if (element < 0) + element = EL_UNKNOWN; + + if (action != -1 && direction != -1) + graphic = el_act_dir2img(element, action, direction); + else if (action != -1) + graphic = el_act2img(element, action); + else if (direction != -1) + graphic = el_dir2img(element, direction); + else + graphic = el2img(element); + + delay = helpanim_info[j++].delay; + + if (delay == -1) + delay = 1000000; + + if (infoscreen_frame[i - start] == 0) + { + sync_frame = 0; + infoscreen_frame[i - start] = delay - 1; + } + else + { + sync_frame = delay - infoscreen_frame[i - start]; + infoscreen_frame[i - start]--; + } + + if (helpanim_info[j].element == HELPANIM_LIST_NEXT) + { + if (!infoscreen_frame[i - start]) + infoscreen_step[i - start] = 0; + } + else + { + if (!infoscreen_frame[i - start]) + infoscreen_step[i - start]++; + while (helpanim_info[j].element != HELPANIM_LIST_NEXT) + j++; + } + + j++; + + ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep, + TILEX, TILEY); + DrawGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep, + graphic, sync_frame, USE_MASKING); + + if (init) + DrawInfoScreen_HelpText(element, action, direction, i - start); + + i++; + } + + redraw_mask |= REDRAW_FIELD; + + FrameCounter++; +} + +static char *getHelpText(int element, int action, int direction) +{ + char token[MAX_LINE_LEN]; + + strcpy(token, element_info[element].token_name); + + if (action != -1) + strcat(token, element_action_info[action].suffix); + + if (direction != -1) + strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix); + + return getHashEntry(helptext_info, token); +} + +void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos) +{ + int font_nr = FONT_INFO_ELEMENTS; + int font_width = getFontWidth(font_nr); + int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX; + int sy = mSY + 65 + 2 * 32 + 1; + int ystep = TILEY + 4; + int pad_x = sx - SX; + int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width; + int max_lines_per_text = 2; + char *text = NULL; + + if (action != -1 && direction != -1) /* element.action.direction */ + text = getHelpText(element, action, direction); + + if (text == NULL && action != -1) /* element.action */ + text = getHelpText(element, action, -1); + + if (text == NULL && direction != -1) /* element.direction */ + text = getHelpText(element, -1, direction); + + if (text == NULL) /* base element */ + text = getHelpText(element, -1, -1); + + if (text == NULL) /* not found */ + text = "No description available"; + + if (strlen(text) <= max_chars_per_line) /* only one line of text */ + sy += getFontHeight(font_nr) / 2; + + DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr, + max_chars_per_line, -1, max_lines_per_text, -1, + TRUE, FALSE, FALSE); +} + +void DrawInfoScreen_TitleScreen() +{ + DrawTitleScreen(); +} + +void HandleInfoScreen_TitleScreen(int button) +{ + HandleTitleScreen(0, 0, 0, 0, button); +} + +void DrawInfoScreen_Elements() +{ + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS); + + FadeOut(REDRAW_FIELD); + + LoadHelpAnimInfo(); + LoadHelpTextInfo(); + + HandleInfoScreen_Elements(MB_MENU_INITIALIZE); + + FadeIn(REDRAW_FIELD); + + InitAnimation(); +} + +void HandleInfoScreen_Elements(int button) +{ + static unsigned long info_delay = 0; + static int num_anims; + static int num_pages; + static int page; + int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN; + int i; + + if (button == MB_MENU_INITIALIZE) + { + boolean new_element = TRUE; + + num_anims = 0; + + for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++) + { + if (helpanim_info[i].element == HELPANIM_LIST_NEXT) + new_element = TRUE; + else if (new_element) + { + num_anims++; + new_element = FALSE; + } + } + + num_pages = (num_anims + anims_per_page - 1) / anims_per_page; + page = 0; + } + + if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE) + { + if (button != MB_MENU_INITIALIZE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + page++; + } + + if (page >= num_pages) + { + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawAndFadeInInfoScreen(REDRAW_FIELD); + + return; + } + +#if 1 + if (page > 0) + FadeSetNextScreen(); +#endif + + if (button != MB_MENU_INITIALIZE) + FadeOut(REDRAW_FIELD); + + DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE); + + if (button != MB_MENU_INITIALIZE) + FadeIn(REDRAW_FIELD); + } + else + { + if (DelayReached(&info_delay, GameFrameDelay)) + if (page < num_pages) + DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE); + + PlayMenuSoundIfLoop(); + } +} + +void DrawInfoScreen_Music() +{ + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC); + +#if 1 + FadeOut(REDRAW_FIELD); +#endif + + ClearField(); + DrawHeadline(); + + LoadMusicInfo(); + + HandleInfoScreen_Music(MB_MENU_INITIALIZE); + +#if 1 + FadeIn(REDRAW_FIELD); +#endif +} + +void HandleInfoScreen_Music(int button) +{ + static struct MusicFileInfo *list = NULL; + int ystart1 = mSY - SY + 100; + int ystart2 = mSY - SY + 150; + int ybottom = mSY - SY + SYSIZE - 20; + int dy = 30; + + if (button == MB_MENU_INITIALIZE) + { + list = music_file_info; + + if (list == NULL) + { + FadeSoundsAndMusic(); + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, + "No music info for this level set."); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + + return; + } + } + + if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE) + { + int y = 0; + + if (button != MB_MENU_INITIALIZE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + if (list != NULL) + list = list->next; + } + + if (list == NULL) + { + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawAndFadeInInfoScreen(REDRAW_FIELD); + + return; + } + + FadeSoundsAndMusic(); + +#if 1 + if (list != music_file_info) + FadeSetNextScreen(); +#endif + + if (button != MB_MENU_INITIALIZE) + FadeOut(REDRAW_FIELD); + + ClearField(); + DrawHeadline(); + + if (list->is_sound) + { + int sound = list->music; + + if (sound_info[sound].loop) + PlaySoundLoop(sound); + else + PlaySound(sound); + + DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:"); + } + else + { + PlayMusic(list->music); + + DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:"); + } + + if (!strEqual(list->title, UNKNOWN_NAME)) + { + if (!strEqual(list->title_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header); + + DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title); + } + + if (!strEqual(list->artist, UNKNOWN_NAME)) + { + if (!strEqual(list->artist_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header); + else + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by"); + + DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist); + } + + if (!strEqual(list->album, UNKNOWN_NAME)) + { + if (!strEqual(list->album_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header); + else + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album"); + + DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album); + } + + if (!strEqual(list->year, UNKNOWN_NAME)) + { + if (!strEqual(list->year_header, UNKNOWN_NAME)) + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header); + else + DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year"); + + DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year); + } + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); + + if (button != MB_MENU_INITIALIZE) + FadeIn(REDRAW_FIELD); + } + + if (list != NULL && list->is_sound && sound_info[list->music].loop) + PlaySoundLoop(list->music); +} + +static void DrawInfoScreen_CreditsScreen(int screen_nr) +{ + int ystart1 = mSY - SY + 100; + int ystart2 = mSY - SY + 150; + int ybottom = mSY - SY + SYSIZE - 20; + int ystep = 30; + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:"); + + if (screen_nr == 0) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Peter Liepa"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "\"Boulder Dash\""); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, + "1984"); + DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3, + "First Star Software"); + } + else if (screen_nr == 1) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Klaus Heinz & Volker Wertich"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "\"Emerald Mine\""); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, + "1987"); + DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3, + "Kingsoft"); + } + else if (screen_nr == 2) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Michael Stopp & Philip Jespersen"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "\"Supaplex\""); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, + "1991"); + DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3, + "Digital Integration"); + } + else if (screen_nr == 3) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Hiroyuki Imabayashi"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for creating"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "\"Sokoban\""); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "in the year"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, + "1982"); + DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, + "published by"); + DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3, + "Thinking Rabbit"); + } + else if (screen_nr == 4) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Special thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Alan Bond"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "and"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "Jürgen Bonhagen"); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "for the continuous creation"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2, + "of outstanding level sets"); + } + else if (screen_nr == 5) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Peter Elzner"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for ideas and inspiration by"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "Diamond Caves"); + + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3, + "Steffest"); + DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2, + "for ideas and inspiration by"); + DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3, + "DX-Boulderdash"); + } + else if (screen_nr == 6) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "David Tritscher"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for the new Emerald Mine engine"); + } + else if (screen_nr == 7) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3, + "Guido Schulz"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2, + "for the initial DOS port"); + + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2, + "Thanks to"); + DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3, + "Karl Hörnell"); + DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2, + "for some additional toons"); + } + else if (screen_nr == 8) + { + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "And not to forget:"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2, + "Many thanks to"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3, + "All those who contributed"); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3, + "levels to this game"); + DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3, + "since 1995"); + } + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for next page"); +} + +void DrawInfoScreen_Credits() +{ + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS); + + FadeSoundsAndMusic(); + +#if 1 + FadeOut(REDRAW_FIELD); +#endif + + HandleInfoScreen_Credits(MB_MENU_INITIALIZE); + +#if 1 + FadeIn(REDRAW_FIELD); +#endif +} + +void HandleInfoScreen_Credits(int button) +{ + static int screen_nr = 0; + int num_screens = 9; + + if (button == MB_MENU_INITIALIZE) + { + screen_nr = 0; + + // DrawInfoScreen_CreditsScreen(screen_nr); + } + + if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE) + { + if (button != MB_MENU_INITIALIZE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + screen_nr++; + } + + if (screen_nr >= num_screens) + { + FadeSoundsAndMusic(); + + info_mode = INFO_MODE_MAIN; + DrawAndFadeInInfoScreen(REDRAW_FIELD); + + return; + } + +#if 1 + if (screen_nr > 0) + FadeSetNextScreen(); +#endif + + if (button != MB_MENU_INITIALIZE) + FadeOut(REDRAW_FIELD); + + DrawInfoScreen_CreditsScreen(screen_nr); + + if (button != MB_MENU_INITIALIZE) + FadeIn(REDRAW_FIELD); + } + else + { + PlayMenuSoundIfLoop(); + } +} + +void DrawInfoScreen_Program() +{ + int ystart1 = mSY - SY + 100; + int ystart2 = mSY - SY + 150; + int ybottom = mSY - SY + SYSIZE - 20; + int ystep = 30; + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM); + +#if 1 + FadeOut(REDRAW_FIELD); +#endif + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:"); + + DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2, + "This game is Freeware!"); + DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2, + "If you like it, send e-mail to:"); + DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3, + PROGRAM_EMAIL_STRING); + DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2, + "or SnailMail to:"); + DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3, + "Holger Schemel"); + DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3, + "Detmolder Strasse 189"); + DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3, + "33604 Bielefeld"); + DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3, + "Germany"); + DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2, + "More information and levels:"); + DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3, + PROGRAM_WEBSITE_STRING); + DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2, + "If you have created new levels,"); + DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2, + "send them to me to include them!"); + DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2, + ":-)"); + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + +#if 1 + FadeIn(REDRAW_FIELD); +#endif +} + +void HandleInfoScreen_Program(int button) +{ + if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + else if (button == MB_MENU_CHOICE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + FadeSoundsAndMusic(); + +#if 0 + FadeOut(REDRAW_FIELD); +#endif + + info_mode = INFO_MODE_MAIN; + DrawAndFadeInInfoScreen(REDRAW_FIELD); + } + else + { + PlayMenuSoundIfLoop(); + } +} + +void DrawInfoScreen_Version() +{ + int font_header = FONT_TEXT_3; + int font_text = FONT_TEXT_2; + int xstep = getFontWidth(font_text); + int ystep = getFontHeight(font_text); + int ystart1 = mSY - SY + 100; + int ystart2 = mSY - SY + 150; + int ybottom = mSY - SY + SYSIZE - 20; + int xstart1 = mSX + 2 * xstep; + int xstart2 = mSX + 19 * xstep; +#if defined(TARGET_SDL) + int xstart3 = mSX + 29 * xstep; + SDL_version sdl_version_compiled; + const SDL_version *sdl_version_linked; + int driver_name_len = 8; + char driver_name[driver_name_len]; +#endif + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION); + +#if 1 + FadeOut(REDRAW_FIELD); +#endif + + ClearField(); + DrawHeadline(); + + DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:"); + + DrawTextF(xstart1, ystart2, font_header, "Name"); + DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_header, "Version"); + DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString()); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_header, "Platform"); + DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_header, "Target"); + DrawTextF(xstart2, ystart2, font_text, TARGET_STRING); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_header, "Compile time"); + DrawTextF(xstart2, ystart2, font_text, getCompileDateString()); + +#if defined(TARGET_SDL) + ystart2 += 3 * ystep; + DrawTextF(xstart1, ystart2, font_header, "Library"); + DrawTextF(xstart2, ystart2, font_header, "compiled"); + DrawTextF(xstart3, ystart2, font_header, "linked"); + + SDL_VERSION(&sdl_version_compiled); + sdl_version_linked = SDL_Linked_Version(); + + ystart2 += 2 * ystep; + DrawTextF(xstart1, ystart2, font_text, "SDL"); + DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); + + SDL_IMAGE_VERSION(&sdl_version_compiled); + sdl_version_linked = IMG_Linked_Version(); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_text, "SDL_image"); + DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); + + SDL_MIXER_VERSION(&sdl_version_compiled); + sdl_version_linked = Mix_Linked_Version(); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_text, "SDL_mixer"); + DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); + + SDL_NET_VERSION(&sdl_version_compiled); + sdl_version_linked = SDLNet_Linked_Version(); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_text, "SDL_net"); + DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d", + sdl_version_compiled.major, + sdl_version_compiled.minor, + sdl_version_compiled.patch); + DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d", + sdl_version_linked->major, + sdl_version_linked->minor, + sdl_version_linked->patch); + + ystart2 += 3 * ystep; + DrawTextF(xstart1, ystart2, font_header, "Driver"); + DrawTextF(xstart2, ystart2, font_header, "Requested"); + DrawTextF(xstart3, ystart2, font_header, "Used"); + + SDL_VideoDriverName(driver_name, driver_name_len); + + ystart2 += 2 * ystep; + DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver"); + DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver); + DrawTextF(xstart3, ystart2, font_text, "%s", driver_name); + + SDL_AudioDriverName(driver_name, driver_name_len); + + ystart2 += ystep; + DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver"); + DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver); + DrawTextF(xstart3, ystart2, font_text, "%s", driver_name); +#endif + + DrawTextSCentered(ybottom, FONT_TEXT_4, + "Press any key or button for info menu"); + +#if 1 + FadeIn(REDRAW_FIELD); +#endif +} + +void HandleInfoScreen_Version(int button) +{ + if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + else if (button == MB_MENU_CHOICE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + FadeSoundsAndMusic(); + +#if 0 + FadeOut(REDRAW_FIELD); +#endif + + info_mode = INFO_MODE_MAIN; + DrawAndFadeInInfoScreen(REDRAW_FIELD); + } + else + { + PlayMenuSoundIfLoop(); + } +} + +void DrawInfoScreen_LevelSet() +{ + struct TitleMessageInfo *tmi = &readme; + char *filename = getLevelSetInfoFilename(); + + /* if chars set to "-1", automatically determine by text and font width */ + if (tmi->chars == -1) + tmi->chars = tmi->width / getFontWidth(tmi->font); + else + tmi->width = tmi->chars * getFontWidth(tmi->font); + + /* if lines set to "-1", automatically determine by text and font height */ + if (tmi->lines == -1) + tmi->lines = tmi->height / getFontHeight(tmi->font); + else + tmi->height = tmi->lines * getFontHeight(tmi->font); + + SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET); + +#if 1 + FadeOut(REDRAW_FIELD); +#endif + + ClearField(); + DrawHeadline(); + + DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:"); + + if (filename != NULL) + DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi), + filename, tmi->font, tmi->chars, -1, tmi->lines, -1, + tmi->autowrap, tmi->centered, tmi->parse_comments); + else + DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2, + "No information for this level set."); + + DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4, + "Press any key or button for info menu"); + +#if 1 + FadeIn(REDRAW_FIELD); +#endif +} + +void HandleInfoScreen_LevelSet(int button) +{ + if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + info_mode = INFO_MODE_MAIN; + DrawInfoScreen(); + + return; + } + else if (button == MB_MENU_CHOICE) + { + PlaySound(SND_MENU_ITEM_SELECTING); + + FadeSoundsAndMusic(); + +#if 0 + FadeOut(REDRAW_FIELD); +#endif + + info_mode = INFO_MODE_MAIN; + DrawAndFadeInInfoScreen(REDRAW_FIELD); + } + else + { + PlayMenuSoundIfLoop(); + } +} + +static void DrawInfoScreenExt(int fade_mask, boolean do_fading) +{ + SetMainBackgroundImage(IMG_BACKGROUND_INFO); + + if (info_mode == INFO_MODE_TITLE) + DrawInfoScreen_TitleScreen(); + else if (info_mode == INFO_MODE_ELEMENTS) + DrawInfoScreen_Elements(); + else if (info_mode == INFO_MODE_MUSIC) + DrawInfoScreen_Music(); + else if (info_mode == INFO_MODE_CREDITS) + DrawInfoScreen_Credits(); + else if (info_mode == INFO_MODE_PROGRAM) + DrawInfoScreen_Program(); + else if (info_mode == INFO_MODE_VERSION) + DrawInfoScreen_Version(); + else if (info_mode == INFO_MODE_LEVELSET) + DrawInfoScreen_LevelSet(); + else + DrawInfoScreen_Main(fade_mask, do_fading); + + if (info_mode != INFO_MODE_MAIN && + info_mode != INFO_MODE_TITLE && + info_mode != INFO_MODE_MUSIC) + { + PlayMenuSound(); + PlayMenuMusic(); + } +} + +void DrawAndFadeInInfoScreen(int fade_mask) +{ + DrawInfoScreenExt(fade_mask, TRUE); +} + +void DrawInfoScreen() +{ + DrawInfoScreenExt(REDRAW_FIELD, FALSE); +} + +void HandleInfoScreen(int mx, int my, int dx, int dy, int button) +{ + if (info_mode == INFO_MODE_TITLE) + HandleInfoScreen_TitleScreen(button); + else if (info_mode == INFO_MODE_ELEMENTS) + HandleInfoScreen_Elements(button); + else if (info_mode == INFO_MODE_MUSIC) + HandleInfoScreen_Music(button); + else if (info_mode == INFO_MODE_CREDITS) + HandleInfoScreen_Credits(button); + else if (info_mode == INFO_MODE_PROGRAM) + HandleInfoScreen_Program(button); + else if (info_mode == INFO_MODE_VERSION) + HandleInfoScreen_Version(button); + else if (info_mode == INFO_MODE_LEVELSET) + HandleInfoScreen_LevelSet(button); + else + HandleInfoScreen_Main(mx, my, dx, dy, button); + + DoAnimation(); +} + + +/* ========================================================================= */ +/* type name functions */ +/* ========================================================================= */ + +void HandleTypeName(int newxpos, Key key) +{ + static char last_player_name[MAX_PLAYER_NAME_LEN + 1]; + struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME); + struct TextPosInfo *pos = mci->pos_input; + int startx = mSX + ALIGNED_TEXT_XPOS(pos); + int starty = mSY + ALIGNED_TEXT_YPOS(pos); + static int xpos = 0; + int font_nr = pos->font; + int font_active_nr = FONT_ACTIVE(font_nr); + int font_width = getFontWidth(font_active_nr); + char key_char = getValidConfigValueChar(getCharFromKey(key)); + boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0)); + boolean is_active = TRUE; + + DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr); + + if (newxpos) + { + strcpy(last_player_name, setup.player_name); + + xpos = newxpos; + } + else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN) + { + setup.player_name[xpos] = key_char; + setup.player_name[xpos + 1] = 0; + + xpos++; + } + else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) + { + xpos--; + + setup.player_name[xpos] = 0; + } + else if (key == KSYM_Return && xpos > 0) + { + SaveSetup(); + + is_active = FALSE; + + game_status = GAME_MODE_MAIN; + } + else if (key == KSYM_Escape) + { + strcpy(setup.player_name, last_player_name); + + is_active = FALSE; + + game_status = GAME_MODE_MAIN; + } + + if (is_active) + { + pos->width = (strlen(setup.player_name) + 1) * font_width; + startx = mSX + ALIGNED_TEXT_XPOS(pos); + + DrawText(startx, starty, setup.player_name, font_active_nr); + DrawText(startx + xpos * font_width, starty, "_", font_active_nr); + } + else + { + pos->width = strlen(setup.player_name) * font_width; + startx = mSX + ALIGNED_TEXT_XPOS(pos); + + DrawText(startx, starty, setup.player_name, font_nr); + } +} + + +/* ========================================================================= */ +/* tree menu functions */ +/* ========================================================================= */ + +static void DrawChooseTree(TreeInfo **ti_ptr) +{ + UnmapAllGadgets(); + + FreeScreenGadgets(); + CreateScreenGadgets(); + + CloseDoor(DOOR_CLOSE_2); + +#if 1 + FadeOut(REDRAW_FIELD); +#endif + + ClearField(); + + HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr); + MapScreenTreeGadgets(*ti_ptr); + +#if 1 + FadeIn(REDRAW_FIELD); +#endif + + InitAnimation(); +} + +static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti) +{ + struct GadgetInfo *gi = screen_gadget[id]; + int items_max, items_visible, item_position; + + items_max = numTreeInfoInGroup(ti); + items_visible = NUM_MENU_ENTRIES_ON_SCREEN; + item_position = first_entry; + + if (item_position > items_max - items_visible) + item_position = items_max - items_visible; + + ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, + GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible, + GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); +} + +static void drawChooseTreeList(int first_entry, int num_page_entries, + TreeInfo *ti) +{ + int i; + char *title_string = NULL; + int yoffset_sets = MENU_TITLE1_YPOS; + int yoffset_setup = 16; + int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets : + yoffset_setup); + int last_game_status = game_status; /* save current game status */ + + title_string = ti->infotext; + + DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string); + +#if 0 + /* force LEVELS font on artwork setup screen */ + game_status = GAME_MODE_LEVELS; +#endif + +#if 1 + /* clear tree list area, but not title or scrollbar */ + DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32, + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset, + NUM_MENU_ENTRIES_ON_SCREEN * 32); +#else + /* clear tree list area, but not title or scrollbar */ + DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32, + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset, + MAX_MENU_ENTRIES_ON_SCREEN * 32); +#endif + + for (i = 0; i < num_page_entries; i++) + { + TreeInfo *node, *node_first; + int entry_pos = first_entry + i; + int xpos = MENU_SCREEN_START_XPOS; + int ypos = MENU_SCREEN_START_YPOS + i; + int startx = mSX + xpos * 32; + int starty = mSY + ypos * 32; + int font_nr = FONT_TEXT_1; + int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset; + int startx_text = startx + font_xoffset; + int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset; + int text_size = startx_scrollbar - startx_text; + int max_buffer_len = text_size / getFontWidth(font_nr); + char buffer[max_buffer_len + 1]; + + node_first = getTreeInfoFirstGroupEntry(ti); + node = getTreeInfoFromPos(node_first, entry_pos); + + strncpy(buffer, node->name, max_buffer_len); + buffer[max_buffer_len] = '\0'; + + DrawText(startx, starty, buffer, font_nr + node->color); + + if (node->parent_link) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); + else if (node->level_group) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else + initCursor(i, IMG_MENU_BUTTON); + } + + game_status = last_game_status; /* restore current game status */ + + redraw_mask |= REDRAW_FIELD; +} + +static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti) +{ + TreeInfo *node, *node_first; + int x, last_redraw_mask = redraw_mask; + int ypos = MENU_TITLE2_YPOS; + int font_nr = FONT_TITLE_2; + + if (ti->type != TREE_TYPE_LEVEL_DIR) + return; + + node_first = getTreeInfoFirstGroupEntry(ti); + node = getTreeInfoFromPos(node_first, entry_pos); + + DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr); + + if (node->parent_link) + DrawTextFCentered(ypos, font_nr, "leave group \"%s\"", + node->class_desc); + else if (node->level_group) + DrawTextFCentered(ypos, font_nr, "enter group \"%s\"", + node->class_desc); + else if (ti->type == TREE_TYPE_LEVEL_DIR) + DrawTextFCentered(ypos, font_nr, "%3d levels (%s)", + node->levels, node->class_desc); + + /* let BackToFront() redraw only what is needed */ + redraw_mask = last_redraw_mask | REDRAW_TILES; + for (x = 0; x < SCR_FIELDX; x++) + MarkTileDirty(x, 1); +} - GetPlayerConfig(); - LoadLevel(level_nr); +static void HandleChooseTree(int mx, int my, int dx, int dy, int button, + TreeInfo **ti_ptr) +{ + TreeInfo *ti = *ti_ptr; + int x = 0; + int y = ti->cl_cursor; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + int num_entries = numTreeInfoInGroup(ti); + int num_page_entries; + int last_game_status = game_status; /* save current game status */ + boolean position_set_by_scrollbar = (dx == 999); - ClearWindow(); - DrawHeadline(); - DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN); - DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED); - DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN); - DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG, - (leveldir_current->readonly ? FC_RED : FC_YELLOW)); - DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN); - DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN); - DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN); +#if 0 + /* force LEVELS draw offset on choose level and artwork setup screen */ + game_status = GAME_MODE_LEVELS; +#endif - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN) + num_page_entries = num_entries; + else + num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN; - DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d", - leveldir_current->first_level, - leveldir_current->last_level); + game_status = last_game_status; /* restore current game status */ - if (leveldir_current->readonly) + if (button == MB_MENU_INITIALIZE) { - DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ"); - DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY"); - } + int num_entries = numTreeInfoInGroup(ti); + int entry_pos = posTreeInfo(ti); - for(i=2; i<10; i++) - DrawGraphic(0, i, GFX_KUGEL_BLAU); - DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT); - DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT); + if (ti->cl_first == -1) + { + /* only on initialization */ + ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); + ti->cl_cursor = entry_pos - ti->cl_first; + } + else if (ti->cl_cursor >= num_page_entries || + (num_entries > num_page_entries && + num_entries - ti->cl_first < num_page_entries)) + { + /* only after change of list size (by custom graphic configuration) */ + ti->cl_first = MAX(0, entry_pos - num_page_entries + 1); + ti->cl_cursor = entry_pos - ti->cl_first; + } - DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", - FS_SMALL, FC_RED); + if (position_set_by_scrollbar) + ti->cl_first = dy; + else + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); - if (leveldir_current->name) - { - int len = strlen(leveldir_current->name); - int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2; - int lypos = SY + 352; + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawChooseTreeCursor(ti->cl_cursor, TRUE); - DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2); + return; } + else if (button == MB_MENU_LEAVE) + { + FadeSetLeaveMenu(); - FadeToFront(); - InitAnimation(); - HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE); + PlaySound(SND_MENU_ITEM_SELECTING); - TapeStop(); - if (TAPE_IS_EMPTY(tape)) - LoadTape(level_nr); - DrawCompleteVideoDisplay(); + if (ti->node_parent) + { + *ti_ptr = ti->node_parent; + DrawChooseTree(ti_ptr); + } + else if (game_status == GAME_MODE_SETUP) + { + if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED) + execSetupGame(); + else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE || + setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY) + execSetupGraphics(); + else + execSetupArtwork(); + } + else + { + game_status = GAME_MODE_MAIN; - OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); + DrawMainMenuExt(REDRAW_FIELD, FALSE); + } + + return; + } + + if (mx || my) /* mouse input */ + { + int last_game_status = game_status; /* save current game status */ #if 0 - ClearEventQueue(); + /* force LEVELS draw offset on artwork setup screen */ + game_status = GAME_MODE_LEVELS; #endif -} + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; -static void gotoTopLevelDir() -{ - /* move upwards to top level directory */ - while (leveldir_current->node_parent) + game_status = last_game_status; /* restore current game status */ + } + else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */ { - /* write a "path" into level tree for easy navigation to last level */ - if (leveldir_current->node_parent->node_group->cl_first == -1) + /* move cursor instead of scrolling when already at start/end of list */ + if (dy == -1 * SCROLL_LINE && ti->cl_first == 0) + dy = -1; + else if (dy == +1 * SCROLL_LINE && + ti->cl_first + num_page_entries == num_entries) + dy = 1; + + /* handle scrolling screen one line or page */ + if (ti->cl_cursor + dy < 0 || + ti->cl_cursor + dy > num_page_entries - 1) { - int num_leveldirs = numLevelDirInfoInGroup(leveldir_current); - int leveldir_pos = posLevelDirInfo(leveldir_current); - int num_page_entries; - int cl_first, cl_cursor; + if (ABS(dy) == SCROLL_PAGE) + step = num_page_entries - 1; - if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN) - num_page_entries = num_leveldirs; - else - num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1; + if (dy < 0 && ti->cl_first > 0) + { + /* scroll page/line up */ - cl_first = MAX(0, leveldir_pos - num_page_entries + 1); - cl_cursor = leveldir_pos - cl_first + 3; + ti->cl_first -= step; + if (ti->cl_first < 0) + ti->cl_first = 0; - leveldir_current->node_parent->node_group->cl_first = cl_first; - leveldir_current->node_parent->node_group->cl_cursor = cl_cursor; - } + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawChooseTreeCursor(ti->cl_cursor, TRUE); - leveldir_current = leveldir_current->node_parent; - } -} + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); + } + else if (dy > 0 && ti->cl_first + num_page_entries < num_entries) + { + /* scroll page/line down */ -void HandleMainMenu(int mx, int my, int dx, int dy, int button) -{ - static int choice = 3; - static int redraw = TRUE; - int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32; + ti->cl_first += step; + if (ti->cl_first + num_page_entries > num_entries) + ti->cl_first = MAX(0, num_entries - num_page_entries); - if (redraw || button == MB_MENU_INITIALIZE) - { - DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); - redraw = FALSE; - } + drawChooseTreeList(ti->cl_first, num_page_entries, ti); + drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti); + drawChooseTreeCursor(ti->cl_cursor, TRUE); - if (button == MB_MENU_INITIALIZE) - return; + AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, + ti->cl_first, ti); + } - if (dx || dy) - { - if (dx && choice == 4) - { - x = (dx < 0 ? 11 : 15); - y = 4; - } - else if (dy) - { - x = 1; - y = choice + dy; + return; } - else - x = y = 0; - if (y < 3) - y = 3; - else if (y > 10) - y = 10; + /* handle moving cursor one line */ + y = ti->cl_cursor + dy; } - if (!mx && !my && !dx && !dy) - { - x = 1; - y = choice; - } - - if (y == 4 && ((x == 11 && level_nr > leveldir_current->first_level) || - (x == 15 && level_nr < leveldir_current->last_level)) && - button) + if (dx == 1) { - static unsigned long level_delay = 0; - int step = (button == 1 ? 1 : button == 2 ? 5 : 10); - int new_level_nr, old_level_nr = level_nr; - int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW); + TreeInfo *node_first, *node_cursor; + int entry_pos = ti->cl_first + y; - new_level_nr = level_nr + (x == 11 ? -step : +step); - if (new_level_nr < leveldir_current->first_level) - new_level_nr = leveldir_current->first_level; - if (new_level_nr > leveldir_current->last_level) - new_level_nr = leveldir_current->last_level; + node_first = getTreeInfoFirstGroupEntry(ti); + node_cursor = getTreeInfoFromPos(node_first, entry_pos); - if (setup.handicap && new_level_nr > leveldir_current->handicap_level) - new_level_nr = leveldir_current->handicap_level; + if (node_cursor->node_group) + { + FadeSetEnterMenu(); - if (old_level_nr == new_level_nr || - !DelayReached(&level_delay, GADGET_FRAME_DELAY)) - goto out; + PlaySound(SND_MENU_ITEM_SELECTING); - level_nr = new_level_nr; + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; + DrawChooseTree(ti_ptr); - DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32, - int2str(level_nr, 3), FS_BIG, font_color); - DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32, - int2str(level_nr, 3), FS_BIG, font_color); + return; + } + } + else if (dx == -1 && ti->node_parent) + { + FadeSetLeaveMenu(); - LoadLevel(level_nr); - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); + PlaySound(SND_MENU_ITEM_SELECTING); - TapeErase(); - LoadTape(level_nr); - DrawCompleteVideoDisplay(); + *ti_ptr = ti->node_parent; + DrawChooseTree(ti_ptr); - /* needed because DrawMicroLevel() takes some time */ - BackToFront(); - SyncDisplay(); - DelayReached(&level_delay, 0); /* reset delay counter */ + return; } - else if (x == 1 && y >= 3 && y <= 10) + + if (!anyScrollbarGadgetActive() && + IN_VIS_FIELD(x, y) && + mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x && + y >= 0 && y < num_page_entries) { if (button) { - if (y != choice) + if (y != ti->cl_cursor) { - DrawGraphic(0, y - 1, GFX_KUGEL_ROT); - DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU); - choice = y; + PlaySound(SND_MENU_ITEM_ACTIVATING); + + drawChooseTreeCursor(ti->cl_cursor, FALSE); + drawChooseTreeCursor(y, TRUE); + drawChooseTreeInfo(ti->cl_first + y, ti); + + ti->cl_cursor = y; } } else { - if (y == 3) - { - game_status = TYPENAME; - HandleTypeName(strlen(setup.player_name), 0); - } - else if (y == 4) - { - if (leveldir_first) - { - game_status = CHOOSELEVEL; - SaveLevelSetup_LastSeries(); - SaveLevelSetup_SeriesInfo(); + TreeInfo *node_first, *node_cursor; + int entry_pos = ti->cl_first + y; - gotoTopLevelDir(); + PlaySound(SND_MENU_ITEM_SELECTING); - DrawChooseLevel(); - } - } - else if (y == 5) - { - game_status = HALLOFFAME; - DrawHallOfFame(-1); - } - else if (y == 6) + node_first = getTreeInfoFirstGroupEntry(ti); + node_cursor = getTreeInfoFromPos(node_first, entry_pos); + + if (node_cursor->node_group) { - if (leveldir_current->readonly && - strcmp(setup.player_name, "Artsoft") != 0) - Request("This level is read only !", REQ_CONFIRM); - game_status = LEVELED; - DrawLevelEd(); + FadeSetEnterMenu(); + + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor->node_group; + DrawChooseTree(ti_ptr); } - else if (y == 7) + else if (node_cursor->parent_link) { - game_status = HELPSCREEN; - DrawHelpScreen(); + FadeSetLeaveMenu(); + + *ti_ptr = node_cursor->node_parent; + DrawChooseTree(ti_ptr); } - else if (y == 8) + else { - if (setup.autorecord) - TapeStartRecording(); + FadeSetEnterScreen(); + + node_cursor->cl_first = ti->cl_first; + node_cursor->cl_cursor = ti->cl_cursor; + *ti_ptr = node_cursor; + + if (ti->type == TREE_TYPE_LEVEL_DIR) + { + LoadLevelSetup_SeriesInfo(); + + SaveLevelSetup_LastSeries(); + SaveLevelSetup_SeriesInfo(); + TapeErase(); + } -#if defined(PLATFORM_UNIX) - if (options.network) - SendToServer_StartPlaying(); + if (game_status == GAME_MODE_SETUP) + { + if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED) + execSetupGame(); + else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE || + setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY) + execSetupGraphics(); + else + execSetupArtwork(); + } else -#endif { - game_status = PLAYING; - StopAnimation(); - InitGame(); + game_status = GAME_MODE_MAIN; + DrawMainMenu(); } } - else if (y == 9) - { - game_status = SETUP; - DrawSetupScreen(); - } - else if (y == 10) - { - SaveLevelSetup_LastSeries(); - SaveLevelSetup_SeriesInfo(); - if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) - game_status = EXITGAME; - } - - redraw = TRUE; } } - BackToFront(); +} - out: +void DrawChooseLevel() +{ + SetMainBackgroundImage(IMG_BACKGROUND_LEVELS); - if (game_status == MAINMENU) - { - DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); - DoAnimation(); - } + DrawChooseTree(&leveldir_current); + + PlayMenuSound(); + PlayMenuMusic(); } -#define MAX_HELPSCREEN_ELS 10 -#define HA_NEXT -999 -#define HA_END -1000 - -static long helpscreen_state; -static int helpscreen_step[MAX_HELPSCREEN_ELS]; -static int helpscreen_frame[MAX_HELPSCREEN_ELS]; -static int helpscreen_delay[MAX_HELPSCREEN_ELS]; -static int helpscreen_action[] = -{ - GFX_SPIELER1_DOWN,4,2, - GFX_SPIELER1_UP,4,2, - GFX_SPIELER1_LEFT,4,2, - GFX_SPIELER1_RIGHT,4,2, - GFX_SPIELER1_PUSH_LEFT,4,2, - GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT, - GFX_ERDREICH,1,100, HA_NEXT, - GFX_LEERRAUM,1,100, HA_NEXT, - GFX_MORAST_LEER,1,100, HA_NEXT, - GFX_BETON,1,100, HA_NEXT, - GFX_MAUERWERK,1,100, HA_NEXT, - GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, - GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_UNSICHTBAR,1,100, HA_NEXT, - GFX_FELSBODEN,1,100, HA_NEXT, - GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT, - GFX_EDELSTEIN,2,5, HA_NEXT, - GFX_DIAMANT,2,5, HA_NEXT, - GFX_EDELSTEIN_BD,2,5, HA_NEXT, - GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5, - GFX_EDELSTEIN_LILA,2,5, HA_NEXT, - GFX_FELSBROCKEN,4,5, HA_NEXT, - GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT, - GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT, - GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT, - GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT, - GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1, - GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50, - GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10, - GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1, - GFX_EDELSTEIN_LILA,1,10, HA_NEXT, - GFX_GEBLUBBER,4,4, HA_NEXT, - GFX_SCHLUESSEL1,4,25, HA_NEXT, - GFX_PFORTE1,4,25, HA_NEXT, - GFX_PFORTE1X,4,25, HA_NEXT, - GFX_DYNAMIT_AUS,1,100, HA_NEXT, - GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT, - GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3, - GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1, - GFX_LEERRAUM,1,10, HA_NEXT, - GFX_DYNABOMB_NR,1,100, HA_NEXT, - GFX_DYNABOMB_SZ,1,100, HA_NEXT, - GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3, - GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3, - GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3, - GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT, - GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1, - GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1, - GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1, - GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT, - GFX_BUTTERFLY,2,2, HA_NEXT, - GFX_FIREFLY,2,2, HA_NEXT, - GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3, - GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3, - GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3, - GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT, - GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1, - GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT, - GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1, - GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT, - GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1, - GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT, - GFX_MOLE_DOWN,4,2, - GFX_MOLE_UP,4,2, - GFX_MOLE_LEFT,4,2, - GFX_MOLE_RIGHT,4,2, HA_NEXT, - GFX_PINGUIN_DOWN,4,2, - GFX_PINGUIN_UP,4,2, - GFX_PINGUIN_LEFT,4,2, - GFX_PINGUIN_RIGHT,4,2, HA_NEXT, - GFX_SCHWEIN_DOWN,4,2, - GFX_SCHWEIN_UP,4,2, - GFX_SCHWEIN_LEFT,4,2, - GFX_SCHWEIN_RIGHT,4,2, HA_NEXT, - GFX_DRACHE_DOWN,4,2, - GFX_DRACHE_UP,4,2, - GFX_DRACHE_LEFT,4,2, - GFX_DRACHE_RIGHT,4,2, HA_NEXT, - GFX_SONDE_START,8,1, HA_NEXT, - GFX_ABLENK,4,1, HA_NEXT, - GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT, - GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT, - GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT, - GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT, - GFX_AMOEBE_LEBT,4,40, HA_NEXT, - GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT, - GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1, - GFX_DIAMANT,1,10, HA_NEXT, - GFX_LIFE,1,100, HA_NEXT, - GFX_LIFE_ASYNC,1,100, HA_NEXT, - GFX_MAGIC_WALL_OFF,4,2, HA_NEXT, - GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT, - GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2, - GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, - GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, - GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2, - GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT, - GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT, - GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT, - GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT, - GFX_SPEED_PILL,1,100, HA_NEXT, - HA_END -}; -static char *helpscreen_eltext[][2] = -{ - {"THE HERO:", "(Is _this_ guy good old Rockford?)"}, - {"Normal sand:", "You can dig through it"}, - {"Empty field:", "You can walk through it"}, - {"Quicksand: You cannot pass it,", "but rocks can fall though it"}, - {"Massive Wall:", "Nothing can go through it"}, - {"Normal Wall: You can't go through", "it, but you can bomb it away"}, - {"Growing Wall: Grows in several di-", "rections if there is an empty field"}, - {"Invisible Wall: Behaves like normal","wall, but is invisible"}, - {"Old Wall: Like normal wall, but", "some things can fall down from it"}, - {"Letter Wall: Looks like a letter,", "behaves like a normal wall"}, - {"Emerald: You must collect enough of","them to finish a level"}, - {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"}, - {"Diamond (BD style): Counts like one","emerald and behaves a bit different"}, - {"Colorful Gems:", "Seem to behave like Emeralds"}, - {"Rock: Smashes several things;", "Can be moved by the player"}, - {"Bomb: You can move it, but be", "careful when dropping it"}, - {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"}, - {"Wall with an emerald inside:", "Bomb the wall away to get it"}, - {"Wall with a diamond inside:", "Bomb the wall away to get it"}, - {"Wall with BD style diamond inside:", "Bomb the wall away to get it"}, - {"Wall with colorful gem inside:", "Bomb the wall away to get it"}, - {"Acid: Things that fall in are gone", "forever (including our hero)"}, - {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"}, - {"Door: Can be opened by the key", "with the same color"}, - {"Door: You have to find out the", "right color of the key for it"}, - {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"}, - {"Dynamite: This one explodes after", "a few seconds"}, - {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"}, - {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"}, - {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"}, - {"Spaceship: Moves at the left side", "of walls; don't touch it!"}, - {"Bug: Moves at the right side", "of walls; don't touch it!"}, - {"Butterfly: Moves at the right side", "of walls; don't touch it!"}, - {"Firefly: Moves at the left side", "of walls; don't touch it!"}, - {"Pacman: Eats the amoeba and you,", "if you're not careful"}, - {"Cruncher: Eats diamonds and you,", "if you're not careful"}, - {"Cruncher (BD style):", "Eats almost everything"}, - {"Robot: Tries to kill the player", ""}, - {"The mole: Eats the amoeba and turns","empty space into normal sand"}, - {"The penguin: Guide him to the exit,","but keep him away from monsters!"}, - {"The Pig: Harmless, but eats all", "gems it can get"}, - {"The Dragon: Breathes fire,", "especially to some monsters"}, - {"Sonde: Follows you everywhere;", "harmless, but may block your way"}, - {"Magic Wheel: Touch it to get rid of","the robots for some seconds"}, - {"Light Bulb: All of them must be", "switched on to finish a level"}, - {"Extra Time Orb: Adds some seconds", "to the time available for the level"}, - {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"}, - {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"}, - {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"}, - {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"}, - {"Living Amoeba (BD style): Contains", "other element, when surrounded"}, - {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"}, - {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"}, - {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"}, - {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"}, - {"Exit door: Opens if you have enough","emeralds to finish the level"}, - {"Open exit door: Enter here to leave","the level and exit the actual game"}, - {"Sokoban element: Object which must", "be pushed to an empty field"}, - {"Sokoban element: Empty field where", "a Sokoban object can be placed on"}, - {"Sokoban element: Field with object", "which can be pushed away"}, - {"Speed pill: Lets the player run", "twice as fast as normally"}, -}; -static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *)); +void HandleChooseLevel(int mx, int my, int dx, int dy, int button) +{ + HandleChooseTree(mx, my, dx, dy, button, &leveldir_current); + + DoAnimation(); +} -static char *helpscreen_music[][3] = +void DrawHallOfFame(int highlight_position) { - { "Alchemy", "Ian Boddy", "Drive" }, - { "The Chase", "Propaganda", "A Secret Wish" }, - { "Network 23", "Tangerine Dream", "Exit" }, - { "Czardasz", "Robert Pieculewicz", "Czardasz" }, - { "21st Century Common Man", "Tangerine Dream", "Tyger" }, - { "Voyager", "The Alan Parsons Project","Pyramid" }, - { "Twilight Painter", "Tangerine Dream", "Heartbreakers" } -}; -static int helpscreen_musicpos; + UnmapAllGadgets(); + FadeSoundsAndMusic(); -void DrawHelpScreenElAction(int start) + /* (this is needed when called from GameEnd() after winning a game) */ + KeyboardAutoRepeatOn(); + ActivateJoystick(); + + /* (this is needed when called from GameEnd() after winning a game) */ + SetDrawDeactivationMask(REDRAW_NONE); + SetDrawBackgroundMask(REDRAW_FIELD); + + CloseDoor(DOOR_CLOSE_2); + + if (highlight_position < 0) + LoadScore(level_nr); + + FadeSetEnterScreen(); + + // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]); + +#if 1 + FadeOut(REDRAW_FIELD); +#endif + + InitAnimation(); + + PlayMenuSound(); + PlayMenuMusic(); + + HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE); + +#if 1 + FadeIn(REDRAW_FIELD); +#endif +} + +static void drawHallOfFameList(int first_entry, int highlight_position) { - int i = 0, j = 0; - int frame, graphic; - int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4; + int i; + + SetMainBackgroundImage(IMG_BACKGROUND_SCORES); + ClearField(); - while(helpscreen_action[j] != HA_END) + DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame"); + DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, + "HighScores of Level %d", level_nr); + + for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++) { - if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els) - break; - else if (i=start && helpscreen_delay[i-start]) - helpscreen_delay[i-start]--; + int entry = first_entry + i; + boolean active = (entry == highlight_position); + int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1); + int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2); + int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3); + int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4); + int dx1 = 3 * getFontWidth(font_nr1); + int dx2 = dx1 + getFontWidth(font_nr1); + int dx3 = dx2 + 25 * getFontWidth(font_nr3); + int sy = mSY + 64 + i * 32; + + DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1); + DrawText(mSX + dx1, sy, ".", font_nr1); + DrawText(mSX + dx2, sy, ".........................", font_nr3); + + if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME)) + DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2); + + DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4); + } - while(helpscreen_action[j] != HA_NEXT) - j++; - j++; - i++; - continue; - } + redraw_mask |= REDRAW_FIELD; +} - j += 3*helpscreen_step[i-start]; - graphic = helpscreen_action[j++]; +void HandleHallOfFame(int mx, int my, int dx, int dy, int button) +{ + static int first_entry = 0; + static int highlight_position = 0; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); - if (helpscreen_frame[i-start]) - { - frame = helpscreen_action[j++] - helpscreen_frame[i-start]; - helpscreen_frame[i-start]--; - } - else - { - frame = 0; - helpscreen_frame[i-start] = helpscreen_action[j++]-1; - } + if (button == MB_MENU_INITIALIZE) + { + first_entry = 0; + highlight_position = mx; + drawHallOfFameList(first_entry, highlight_position); + + return; + } - helpscreen_delay[i-start] = helpscreen_action[j++] - 1; + if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */ + step = NUM_MENU_ENTRIES_ON_SCREEN - 1; - if (helpscreen_action[j] == HA_NEXT) + if (dy < 0) + { + if (first_entry > 0) { - if (!helpscreen_frame[i-start]) - helpscreen_step[i-start] = 0; + first_entry -= step; + if (first_entry < 0) + first_entry = 0; + + drawHallOfFameList(first_entry, highlight_position); } - else + } + else if (dy > 0) + { + if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES) { - if (!helpscreen_frame[i-start]) - helpscreen_step[i-start]++; - while(helpscreen_action[j] != HA_NEXT) - j++; - } - j++; + first_entry += step; + if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES) + first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN); - DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame); - i++; + drawHallOfFameList(first_entry, highlight_position); + } } + else if (button == MB_MENU_LEAVE) + { + PlaySound(SND_MENU_ITEM_SELECTING); - for(i=2;i<16;i++) + FadeSound(SND_BACKGROUND_SCORES); + + game_status = GAME_MODE_MAIN; + + DrawMainMenu(); + } + else if (button == MB_MENU_CHOICE) { - MarkTileDirty(0,i); - MarkTileDirty(1,i); + PlaySound(SND_MENU_ITEM_SELECTING); + + FadeSound(SND_BACKGROUND_SCORES); + +#if 0 + FadeOut(REDRAW_FIELD); +#endif + + game_status = GAME_MODE_MAIN; + + DrawAndFadeInMainMenu(REDRAW_FIELD); } + + if (game_status == GAME_MODE_SCORES) + PlayMenuSoundIfLoop(); + + DoAnimation(); +} + + +/* ========================================================================= */ +/* setup screen functions */ +/* ========================================================================= */ + +static struct TokenInfo *setup_info; +static int num_setup_info; + +static char *screen_mode_text; +static char *scroll_delay_text; +static char *game_speed_text; +static char *graphics_set_name; +static char *sounds_set_name; +static char *music_set_name; + +static void execSetupMain() +{ + setup_mode = SETUP_MODE_MAIN; + + DrawSetupScreen(); } -void DrawHelpScreenElText(int start) -{ - int i; - int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4; - int ybottom = SYSIZE - 20; +static void execSetupGame() +{ + if (game_speeds == NULL) + { + int i; + + for (i = 0; game_speeds_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = game_speeds_list[i].value; + char *text = game_speeds_list[i].text; + + ti->node_top = &game_speeds; + ti->sort_priority = 10000 - value; - ClearWindow(); - DrawHeadline(); + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); - DrawTextFCentered(100, FC_GREEN, "The game elements:"); + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Game Speed"); - for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++) - { - DrawText(xstart, - ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8), - helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW); - DrawText(xstart, ystart + (i - start) * ystep + 16, - helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW); - } + pushTreeInfo(&game_speeds, ti); + } - DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); -} + /* sort game speed values to start with slowest game speed */ + sortTreeInfo(&game_speeds); -void DrawHelpScreenMusicText(int num) -{ - int ystart = 150, ystep = 30; - int ybottom = SYSIZE - 20; + /* set current game speed to configured game speed value */ + game_speed_current = + getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay)); - FadeSounds(); - ClearWindow(); - DrawHeadline(); + /* if that fails, set current game speed to reliable default value */ + if (game_speed_current == NULL) + game_speed_current = + getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY)); + + /* if that also fails, set current game speed to first available speed */ + if (game_speed_current == NULL) + game_speed_current = game_speeds; + } - DrawTextFCentered(100, FC_GREEN, "The game background music loops:"); + setup.game_frame_delay = atoi(game_speed_current->identifier); - DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW, - "Excerpt from"); - DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"", - helpscreen_music[num][0]); - DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW, - "by"); - DrawTextFCentered(ystart + 3 * ystep, FC_RED, - "%s", helpscreen_music[num][1]); - DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW, - "from the album"); - DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"", - helpscreen_music[num][2]); + /* needed for displaying game speed text instead of identifier */ + game_speed_text = game_speed_current->name; - DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); + setup_mode = SETUP_MODE_GAME; - PlaySoundLoop(background_loop[num]); + DrawSetupScreen(); } -void DrawHelpScreenCreditsText() +static void execSetupChooseGameSpeed() { - int ystart = 150, ystep = 30; - int ybottom = SYSIZE - 20; + setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED; - FadeSounds(); - ClearWindow(); - DrawHeadline(); + DrawSetupScreen(); +} - DrawTextFCentered(100, FC_GREEN, - "Credits:"); - DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW, - "DOS port of the game:"); - DrawTextFCentered(ystart + 1 * ystep, FC_RED, - "Guido Schulz"); - DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW, - "Additional toons:"); - DrawTextFCentered(ystart + 3 * ystep, FC_RED, - "Karl Hörnell"); - DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW, - "...and many thanks to all contributors"); - DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW, - "of new levels!"); +static void execSetupEditor() +{ + setup_mode = SETUP_MODE_EDITOR; - DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); + DrawSetupScreen(); } -void DrawHelpScreenContactText() +static void execSetupGraphics() { - int ystart = 150, ystep = 30; - int ybottom = SYSIZE - 20; + if (video.fullscreen_available && screen_modes == NULL) + { + int i; - ClearWindow(); - DrawHeadline(); + for (i = 0; video.fullscreen_modes[i].width != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int x = video.fullscreen_modes[i].width; + int y = video.fullscreen_modes[i].height; + int xx, yy; - DrawTextFCentered(100, FC_GREEN, "Program information:"); + get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy); - DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW, - "This game is Freeware!"); - DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW, - "If you like it, send e-mail to:"); - DrawTextFCentered(ystart + 2 * ystep, FC_RED, - "info@artsoft.org"); - DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW, - "or SnailMail to:"); - DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED, - "Holger Schemel"); - DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED, - "Detmolder Strasse 189"); - DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED, - "33604 Bielefeld"); - DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED, - "Germany"); + ti->node_top = &screen_modes; + ti->sort_priority = x * 10000 + y; - DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW, - "If you have created new levels,"); - DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW, - "send them to me to include them!"); - DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW, - ":-)"); + sprintf(identifier, "%dx%d", x, y); + sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy); - DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu"); -} + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Fullscreen Mode"); -void DrawHelpScreen() -{ - int i; + pushTreeInfo(&screen_modes, ti); + } - UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_2); + /* sort fullscreen modes to start with lowest available screen resolution */ + sortTreeInfo(&screen_modes); - for(i=0;iidentifier; + + /* needed for displaying screen mode name instead of identifier */ + screen_mode_text = screen_mode_current->name; } - BackToFront(); -} +#if 1 + if (scroll_delays == NULL) + { + int i; -void HandleTypeName(int newxpos, Key key) -{ - static int xpos = 0, ypos = 2; + for (i = 0; scroll_delays_list[i].value != -1; i++) + { + TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED); + char identifier[32], name[32]; + int value = scroll_delays_list[i].value; + char *text = scroll_delays_list[i].text; - if (newxpos) - { - xpos = newxpos; - DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW); - DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); - return; - } + ti->node_top = &scroll_delays; + ti->sort_priority = value; - if (((key >= KSYM_A && key <= KSYM_Z) || - (key >= KSYM_a && key <= KSYM_z)) && - xpos < MAX_PLAYER_NAME_LEN) - { - char ascii; + sprintf(identifier, "%d", value); + sprintf(name, "%s", text); - if (key >= KSYM_A && key <= KSYM_Z) - ascii = 'A' + (char)(key - KSYM_A); - else - ascii = 'a' + (char)(key - KSYM_a); + setString(&ti->identifier, identifier); + setString(&ti->name, name); + setString(&ti->name_sorting, name); + setString(&ti->infotext, "Scroll Delay"); - setup.player_name[xpos] = ascii; - setup.player_name[xpos + 1] = 0; - xpos++; - DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32, - setup.player_name, FS_BIG, FC_YELLOW); - DrawTextExt(window, gc, SX + 6*32, SY + ypos*32, - setup.player_name, FS_BIG, FC_YELLOW); - DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); - } - else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) - { - xpos--; - setup.player_name[xpos] = 0; - DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); - DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM); - } - else if (key == KSYM_Return && xpos > 0) - { - DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED); - DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM); + pushTreeInfo(&scroll_delays, ti); + } - SaveSetup(); - game_status = MAINMENU; - } + /* sort scroll delay values to start with lowest scroll delay value */ + sortTreeInfo(&scroll_delays); - BackToFront(); -} + /* set current scroll delay value to configured scroll delay value */ + scroll_delay_current = + getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value)); -static void drawCursorExt(int ypos, int color, int graphic) -{ - static int cursor_array[SCR_FIELDY]; + /* if that fails, set current scroll delay to reliable default value */ + if (scroll_delay_current == NULL) + scroll_delay_current = + getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY)); - if (graphic) - cursor_array[ypos] = graphic; + /* if that also fails, set current scroll delay to first available value */ + if (scroll_delay_current == NULL) + scroll_delay_current = scroll_delays; + } - graphic = cursor_array[ypos]; + setup.scroll_delay_value = atoi(scroll_delay_current->identifier); - if (color == FC_RED) - graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT : - graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT : - GFX_KUGEL_ROT); + /* needed for displaying scroll delay text instead of identifier */ + scroll_delay_text = scroll_delay_current->name; +#endif - DrawGraphic(0, ypos, graphic); + setup_mode = SETUP_MODE_GRAPHICS; + DrawSetupScreen(); } -static void initCursor(int ypos, int graphic) +static void execSetupChooseScreenMode() { - drawCursorExt(ypos, FC_BLUE, graphic); + if (!video.fullscreen_available) + return; + + setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE; + + DrawSetupScreen(); } -static void drawCursor(int ypos, int color) +static void execSetupChooseScrollDelay() { - drawCursorExt(ypos, color, 0); + setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY; + + DrawSetupScreen(); } -void DrawChooseLevel() +static void execSetupSound() { - UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_2); + setup_mode = SETUP_MODE_SOUND; - ClearWindow(); - HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE); - MapChooseLevelGadgets(); - - FadeToFront(); - InitAnimation(); + DrawSetupScreen(); } -static void AdjustChooseLevelScrollbar(int id, int first_entry) +static void execSetupArtwork() { - struct GadgetInfo *gi = screen_gadget[id]; - int items_max, items_visible, item_position; + setup.graphics_set = artwork.gfx_current->identifier; + setup.sounds_set = artwork.snd_current->identifier; + setup.music_set = artwork.mus_current->identifier; - items_max = numLevelDirInfoInGroup(leveldir_current); - items_visible = MAX_LEVEL_SERIES_ON_SCREEN - 1; - item_position = first_entry; + /* needed if last screen (setup choice) changed graphics, sounds or music */ + ReloadCustomArtwork(0); - if (item_position > items_max - items_visible) - item_position = items_max - items_visible; + /* needed for displaying artwork name instead of artwork identifier */ + graphics_set_name = artwork.gfx_current->name; + sounds_set_name = artwork.snd_current->name; + music_set_name = artwork.mus_current->name; - ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, - GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); + setup_mode = SETUP_MODE_ARTWORK; + + DrawSetupScreen(); } -static void drawChooseLevelList(int first_entry, int num_page_entries) +static void execSetupChooseGraphics() { - int i; - char buffer[SCR_FIELDX * 2]; - int max_buffer_len = (SCR_FIELDX - 2) * 2; - int num_leveldirs = numLevelDirInfoInGroup(leveldir_current); - - ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE); - redraw_mask |= REDRAW_FIELD; - - DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN); + setup_mode = SETUP_MODE_CHOOSE_GRAPHICS; - for(i=0; iname , max_buffer_len); - buffer[max_buffer_len] = '\0'; + DrawSetupScreen(); +} - DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color); +static void execSetupChooseMusic() +{ + setup_mode = SETUP_MODE_CHOOSE_MUSIC; - if (node->parent_link) - initCursor(ypos, GFX_ARROW_BLUE_LEFT); - else if (node->level_group) - initCursor(ypos, GFX_ARROW_BLUE_RIGHT); - else - initCursor(ypos, GFX_KUGEL_BLAU); - } + DrawSetupScreen(); +} - if (first_entry > 0) - DrawGraphic(0, 1, GFX_ARROW_BLUE_UP); +static void execSetupInput() +{ + setup_mode = SETUP_MODE_INPUT; - if (first_entry + num_page_entries < num_leveldirs) - DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN); + DrawSetupScreen(); } -static void drawChooseLevelInfo(int leveldir_pos) +static void execSetupShortcuts1() { - struct LevelDirInfo *node, *node_first; - int x, last_redraw_mask = redraw_mask; - - node_first = getLevelDirInfoFirstGroupEntry(leveldir_current); - node = getLevelDirInfoFromPos(node_first, leveldir_pos); + setup_mode = SETUP_MODE_SHORTCUTS_1; - ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32); + DrawSetupScreen(); +} - if (node->parent_link) - DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc); - else if (node->level_group) - DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc); - else - DrawTextFCentered(40, FC_RED, "%3d levels (%s)", - node->levels, node->class_desc); +static void execSetupShortcuts2() +{ + setup_mode = SETUP_MODE_SHORTCUTS_2; - /* let BackToFront() redraw only what is needed */ - redraw_mask = last_redraw_mask | REDRAW_TILES; - for (x=0; xcl_first == -1) - { - leveldir_current->cl_first = MAX(0, leveldir_pos - num_page_entries + 1); - leveldir_current->cl_cursor = - leveldir_pos - leveldir_current->cl_first + 3; - } +static void execSaveAndExitSetup() +{ + SaveSetup(); + execExitSetup(); +} - if (dx == 999) /* first entry is set by scrollbar position */ - leveldir_current->cl_first = dy; - else - AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - leveldir_current->cl_first); +static struct TokenInfo setup_info_main[] = +{ + { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" }, + { TYPE_ENTER_MENU, execSetupEditor, "Editor" }, + { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" }, + { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" }, + { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" }, + { TYPE_ENTER_MENU, execSetupInput, "Input Devices" }, + { TYPE_ENTER_MENU, execSetupShortcuts1, "Key Shortcuts 1" }, + { TYPE_ENTER_MENU, execSetupShortcuts2, "Key Shortcuts 2" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execExitSetup, "Exit" }, + { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" }, + + { 0, NULL, NULL } +}; - drawChooseLevelList(leveldir_current->cl_first, num_page_entries); - drawChooseLevelInfo(leveldir_pos); - redraw = TRUE; - } +static struct TokenInfo setup_info_game[] = +{ + { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" }, + { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" }, + { TYPE_SWITCH, &setup.handicap, "Handicap:" }, + { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" }, + { TYPE_SWITCH, &setup.time_limit, "Time Limit:" }, + { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" }, + { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" }, + { TYPE_STRING, &game_speed_text, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; - if (redraw) - { - drawCursor(leveldir_current->cl_cursor - 1, FC_RED); - redraw = FALSE; - } +static struct TokenInfo setup_info_editor[] = +{ +#if 0 + { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" }, + { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" }, + { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" }, + { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" }, + { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" }, + { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" }, + { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" }, +#endif + { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" }, + { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" }, + { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" }, +#if 0 + { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" }, +#endif + { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" }, + { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" }, + { TYPE_EMPTY, NULL, "" }, +#if 0 + { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" }, + { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" }, + { TYPE_EMPTY, NULL, "" }, +#endif + { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, - if (button == MB_MENU_INITIALIZE) - return; + { 0, NULL, NULL } +}; - if (dx || dy) - { - if (dy) - { - x = 1; - y = leveldir_current->cl_cursor + dy; - } - else - x = y = 0; /* no action */ +static struct TokenInfo setup_info_graphics[] = +{ + { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" }, + { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" }, + { TYPE_STRING, &screen_mode_text, "" }, +#if 0 + { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" }, +#endif + { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay Value:" }, + { TYPE_STRING, &scroll_delay_text, "" }, +#if 0 + { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" }, +#endif + { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" }, + { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" }, + { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" }, + { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" }, + { TYPE_SWITCH, &setup.toons, "Show Toons:" }, + { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; - if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */ - { - dy = SIGN(dy); - step = num_page_entries - 1; - x = 1; - y = (dy < 0 ? 2 : num_page_entries + 3); - } - } +static struct TokenInfo setup_info_sound[] = +{ + { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" }, + { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" }, + { TYPE_SWITCH, &setup.sound_music, "Music:" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, - if (x == 1 && y == 2) - { - if (leveldir_current->cl_first > 0 && - (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) - { - leveldir_current->cl_first -= step; - if (leveldir_current->cl_first < 0) - leveldir_current->cl_first = 0; + { 0, NULL, NULL } +}; - drawChooseLevelList(leveldir_current->cl_first, num_page_entries); - drawChooseLevelInfo(leveldir_current->cl_first + - leveldir_current->cl_cursor - 3); - drawCursor(leveldir_current->cl_cursor - 1, FC_RED); - AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - leveldir_current->cl_first); - return; - } - } - else if (x == 1 && y > num_page_entries + 2) - { - if (leveldir_current->cl_first + num_page_entries < num_leveldirs && - (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) - { - leveldir_current->cl_first += step; - if (leveldir_current->cl_first + num_page_entries > num_leveldirs) - leveldir_current->cl_first = MAX(0, num_leveldirs - num_page_entries); +static struct TokenInfo setup_info_artwork[] = +{ + { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" }, + { TYPE_STRING, &graphics_set_name, "" }, + { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" }, + { TYPE_STRING, &sounds_set_name, "" }, + { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" }, + { TYPE_STRING, &music_set_name, "" }, + { TYPE_EMPTY, NULL, "" }, +#if 1 + { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" }, + { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" }, + { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" }, +#else + { TYPE_STRING, NULL, "Override Level Artwork:"}, + { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" }, + { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" }, + { TYPE_YES_NO, &setup.override_level_music, "Music:" }, +#endif + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, - drawChooseLevelList(leveldir_current->cl_first, num_page_entries); - drawChooseLevelInfo(leveldir_current->cl_first + - leveldir_current->cl_cursor - 3); - drawCursor(leveldir_current->cl_cursor - 1, FC_RED); - AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, - leveldir_current->cl_first); - return; - } - } + { 0, NULL, NULL } +}; - if (!mx && !my && !dx && !dy) - { - x = 1; - y = leveldir_current->cl_cursor; - } +static struct TokenInfo setup_info_input[] = +{ + { TYPE_SWITCH, NULL, "Player:" }, + { TYPE_SWITCH, NULL, "Device:" }, + { TYPE_ENTER_MENU, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; - if (dx == 1) - { - struct LevelDirInfo *node_first, *node_cursor; - int leveldir_pos = - leveldir_current->cl_first + leveldir_current->cl_cursor - 3; +static struct TokenInfo setup_info_shortcuts_1[] = +{ + { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", }, + { TYPE_KEY, &setup.shortcut.save_game, "" }, + { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", }, + { TYPE_KEY, &setup.shortcut.load_game, "" }, + { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", }, + { TYPE_KEY, &setup.shortcut.toggle_pause, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" }, + { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; - node_first = getLevelDirInfoFirstGroupEntry(leveldir_current); - node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos); +static struct TokenInfo setup_info_shortcuts_2[] = +{ + { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", }, + { TYPE_KEY, &setup.shortcut.focus_player[0], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", }, + { TYPE_KEY, &setup.shortcut.focus_player[1], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", }, + { TYPE_KEY, &setup.shortcut.focus_player[2], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", }, + { TYPE_KEY, &setup.shortcut.focus_player[3], "" }, + { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", }, + { TYPE_KEY, &setup.shortcut.focus_player_all, "" }, + { TYPE_EMPTY, NULL, "" }, + { TYPE_LEAVE_MENU, execSetupMain, "Back" }, + + { 0, NULL, NULL } +}; - if (node_cursor->node_group) - { - node_cursor->cl_first = leveldir_current->cl_first; - node_cursor->cl_cursor = leveldir_current->cl_cursor; - leveldir_current = node_cursor->node_group; - DrawChooseLevel(); - } - } - else if (dx == -1 && leveldir_current->node_parent) - { - leveldir_current = leveldir_current->node_parent; - DrawChooseLevel(); - } +static Key getSetupKey() +{ + Key key = KSYM_UNDEFINED; + boolean got_key_event = FALSE; - if (x == 1 && y >= 3 && y <= num_page_entries + 2) + while (!got_key_event) { - if (button) - { - if (y != leveldir_current->cl_cursor) - { - drawCursor(y - 1, FC_RED); - drawCursor(leveldir_current->cl_cursor - 1, FC_BLUE); - drawChooseLevelInfo(leveldir_current->cl_first + y - 3); - leveldir_current->cl_cursor = y; - } - } - else + if (PendingEvent()) /* got event */ { - struct LevelDirInfo *node_first, *node_cursor; - int leveldir_pos = leveldir_current->cl_first + y - 3; + Event event; - node_first = getLevelDirInfoFirstGroupEntry(leveldir_current); - node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos); + NextEvent(&event); - if (node_cursor->node_group) - { - node_cursor->cl_first = leveldir_current->cl_first; - node_cursor->cl_cursor = leveldir_current->cl_cursor; - leveldir_current = node_cursor->node_group; - DrawChooseLevel(); - } - else if (node_cursor->parent_link) - { - leveldir_current = node_cursor->node_parent; - DrawChooseLevel(); - } - else + switch (event.type) { - leveldir_current = node_cursor; + case EVENT_KEYPRESS: + { + key = GetEventKey((KeyEvent *)&event, TRUE); - LoadLevelSetup_SeriesInfo(); + /* press 'Escape' or 'Enter' to keep the existing key binding */ + if (key == KSYM_Escape || key == KSYM_Return) + key = KSYM_UNDEFINED; /* keep old value */ - SaveLevelSetup_LastSeries(); - SaveLevelSetup_SeriesInfo(); - TapeErase(); + got_key_event = TRUE; + } + break; - game_status = MAINMENU; - DrawMainMenu(); + case EVENT_KEYRELEASE: + key_joystick_mapping = 0; + break; + + default: + HandleOtherEvents(&event); + break; } } - } - BackToFront(); - - if (game_status == CHOOSELEVEL) DoAnimation(); + BackToFront(); + + /* don't eat all CPU time */ + Delay(10); + } + + return key; } -void DrawHallOfFame(int highlight_position) +static int getSetupTextFont(int type) { - UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_2); - - if (highlight_position < 0) - LoadScore(level_nr); + if (type & (TYPE_SWITCH | + TYPE_YES_NO | + TYPE_STRING | + TYPE_ECS_AGA | + TYPE_KEYTEXT | + TYPE_ENTER_LIST)) + return FONT_MENU_2; + else + return FONT_MENU_1; +} - FadeToFront(); - InitAnimation(); - HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE); - PlaySound(SND_HALLOFFAME); +static int getSetupValueFont(int type, void *value) +{ + if (type & TYPE_KEY) + return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1); + else if (type & TYPE_STRING) + return FONT_VALUE_2; + else if (type & TYPE_ECS_AGA) + return FONT_VALUE_1; + else if (type & TYPE_BOOLEAN_STYLE) + return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF); + else + return FONT_VALUE_1; } -static void drawHallOfFameList(int first_entry, int highlight_position) +static void drawSetupValue(int pos) { + boolean font_draw_xoffset_modified = FALSE; + int font_draw_xoffset_old = -1; + int xpos = MENU_SCREEN_VALUE_XPOS; + int ypos = MENU_SCREEN_START_YPOS + pos; + int startx = mSX + xpos * 32; + int starty = mSY + ypos * 32; + int font_nr, font_width; + int type = setup_info[pos].type; + void *value = setup_info[pos].value; + char *value_string = getSetupValue(type, value); int i; - ClearWindow(); - DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW); - DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr); + if (value_string == NULL) + return; - for(i=0; i max_value_len) + value_string[max_value_len] = '\0'; } - if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */ - step = MAX_LEVEL_SERIES_ON_SCREEN - 1; + startx = mSX + xpos * 32; + starty = mSY + ypos * 32; + font_nr = getSetupValueFont(type, value); + font_width = getFontWidth(font_nr); - if (dy < 0) + /* downward compatibility correction for Juergen Bonhagen's menu settings */ + if (setup_mode != SETUP_MODE_INPUT) { - if (first_entry > 0) + int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */ + int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset; + int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset; + int text_startx = mSX + MENU_SCREEN_START_XPOS * 32; + int text_font_nr = getSetupTextFont(FONT_MENU_2); + int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset; + int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr); + boolean correct_font_draw_xoffset = FALSE; + + if (xpos == MENU_SCREEN_START_XPOS && + startx + font1_xoffset < text_startx + text_font_xoffset) + correct_font_draw_xoffset = TRUE; + + if (xpos == MENU_SCREEN_VALUE_XPOS && + startx + font2_xoffset < text_startx + text_width + text_font_xoffset) + correct_font_draw_xoffset = TRUE; + + /* check if setup value would overlap with setup text when printed */ + /* (this can happen for extreme/wrong values for font draw offset) */ + if (correct_font_draw_xoffset) { - first_entry -= step; - if (first_entry < 0) - first_entry = 0; - - drawHallOfFameList(first_entry, highlight_position); - return; + font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset; + font_draw_xoffset_modified = TRUE; + + if (type & TYPE_KEY) + getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr); + else if (!(type & TYPE_STRING)) + getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 - + MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr)); } } - else if (dy > 0) - { - if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN < MAX_SCORE_ENTRIES) - { - first_entry += step; - if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN > MAX_SCORE_ENTRIES) - first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_LEVEL_SERIES_ON_SCREEN); - drawHallOfFameList(first_entry, highlight_position); - return; - } - } + for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++) + DrawText(startx + i * font_width, starty, " ", font_nr); - if (button_released) + DrawText(startx, starty, value_string, font_nr); + + if (font_draw_xoffset_modified) + getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old; +} + +static void changeSetupValue(int pos) +{ + if (setup_info[pos].type & TYPE_BOOLEAN_STYLE) { - FadeSound(SND_HALLOFFAME); - game_status = MAINMENU; - DrawMainMenu(); + *(boolean *)setup_info[pos].value ^= TRUE; } + else if (setup_info[pos].type & TYPE_KEY) + { + Key key; - BackToFront(); + setup_info[pos].type |= TYPE_QUERY; + drawSetupValue(pos); + setup_info[pos].type &= ~TYPE_QUERY; - if (game_status == HALLOFFAME) - DoAnimation(); + key = getSetupKey(); + if (key != KSYM_UNDEFINED) + *(Key *)setup_info[pos].value = key; + } + + drawSetupValue(pos); } -void DrawSetupScreen() +static void DrawCursorAndText_Setup(int pos, boolean active) +{ + int xpos = MENU_SCREEN_START_XPOS; + int ypos = MENU_SCREEN_START_YPOS + pos; + int font_nr = getSetupTextFont(setup_info[pos].type); + + if (setup_info == setup_info_input) + font_nr = FONT_MENU_1; + + if (active) + font_nr = FONT_ACTIVE(font_nr); + + DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr); + + if (setup_info[pos].type & ~TYPE_SKIP_ENTRY) + drawCursor(pos, active); +} + +static void DrawSetupScreen_Generic() { + boolean redraw_all = FALSE; + char *title_string = NULL; int i; - static struct setup - { - boolean *value; - char *text; - } setup_info[] = - { - { &setup.sound, "Sound:", }, - { &setup.sound_loops, " Sound Loops:" }, - { &setup.sound_music, " Game Music:" }, + + UnmapAllGadgets(); + CloseDoor(DOOR_CLOSE_2); + + if (redraw_mask & REDRAW_ALL) + redraw_all = TRUE; + #if 0 - { &setup.toons, "Toons:" }, - { &setup.double_buffering, "Buffered gfx:" }, + printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" : + redraw_mask & REDRAW_ALL ? "REDRAW_ALL" : + int2str(0, redraw_mask))); #endif - { &setup.scroll_delay, "Scroll Delay:" }, - { &setup.soft_scrolling, "Soft Scroll.:" }, + #if 0 - { &setup.fading, "Fading:" }, -#endif - { &setup.fullscreen, "Fullscreen:" }, - { &setup.quick_doors, "Quick Doors:" }, - { &setup.autorecord, "Auto-Record:" }, - { &setup.team_mode, "Team-Mode:" }, - { &setup.handicap, "Handicap:" }, - { &setup.time_limit, "Timelimit:" }, - { NULL, "Input Devices" }, - { NULL, "" }, - { NULL, "Exit" }, - { NULL, "Save and exit" } - }; + /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */ + FadeOut(redraw_mask); +#else + FadeOut(REDRAW_FIELD); +#endif - UnmapAllGadgets(); - CloseDoor(DOOR_CLOSE_2); - ClearWindow(); + ClearField(); + + if (setup_mode == SETUP_MODE_MAIN) + { + setup_info = setup_info_main; + title_string = "Setup"; + } + else if (setup_mode == SETUP_MODE_GAME) + { + setup_info = setup_info_game; + title_string = "Setup Game"; + } + else if (setup_mode == SETUP_MODE_EDITOR) + { + setup_info = setup_info_editor; + title_string = "Setup Editor"; + } + else if (setup_mode == SETUP_MODE_GRAPHICS) + { + setup_info = setup_info_graphics; + title_string = "Setup Graphics"; + } + else if (setup_mode == SETUP_MODE_SOUND) + { + setup_info = setup_info_sound; + title_string = "Setup Sound"; + } + else if (setup_mode == SETUP_MODE_ARTWORK) + { + setup_info = setup_info_artwork; + title_string = "Custom Artwork"; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS_1) + { + setup_info = setup_info_shortcuts_1; + title_string = "Setup Shortcuts"; + } + else if (setup_mode == SETUP_MODE_SHORTCUTS_2) + { + setup_info = setup_info_shortcuts_2; + title_string = "Setup Shortcuts"; + } - DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW); + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string); - for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++) + num_setup_info = 0; +#if 1 + for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) +#else + for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) +#endif { - int base = i - SETUP_SCREEN_POS_START; + void *value_ptr = setup_info[i].value; - if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2)) - { - DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN); + /* set some entries to "unchangeable" according to other variables */ + if ((value_ptr == &setup.sound_simple && !audio.sound_available) || + (value_ptr == &setup.sound_loops && !audio.loops_available) || + (value_ptr == &setup.sound_music && !audio.music_available) || + (value_ptr == &setup.fullscreen && !video.fullscreen_available) || + (value_ptr == &screen_mode_text && !video.fullscreen_available)) + setup_info[i].type |= TYPE_GHOSTED; - if (strcmp(setup_info[base].text, "Input Devices") == 0) - initCursor(i, GFX_ARROW_BLUE_RIGHT); - else - initCursor(i, GFX_KUGEL_BLAU); - } + if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); + else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, IMG_MENU_BUTTON); - if (setup_info[base].value) - { - int setting_value = *setup_info[base].value; + DrawCursorAndText_Setup(i, FALSE); - DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"), - FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE)); - } + if (setup_info[i].type & TYPE_VALUE) + drawSetupValue(i); + + num_setup_info++; } - FadeToFront(); +#if 0 + DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, + "Joysticks deactivated in setup menu"); +#endif + +#if 1 + HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE); +#endif + + if (redraw_all) + redraw_mask = REDRAW_ALL; + +#if 1 + FadeIn(redraw_mask); +#else + FadeIn(REDRAW_FIELD); +#endif + InitAnimation(); - HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE); +#if 0 + HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE); +#endif } -void HandleSetupScreen(int mx, int my, int dx, int dy, int button) +void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button) { - static int choice = 3; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; - int pos_start = SETUP_SCREEN_POS_START + 1; - int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1; - int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1; - int pos_end = SETUP_SCREEN_POS_END + 1; + static int choice_store[MAX_SETUP_MODES]; + int choice = choice_store[setup_mode]; /* always starts with 0 */ + int x = 0; + int y = choice; if (button == MB_MENU_INITIALIZE) - redraw = TRUE; - - if (redraw) { - drawCursor(choice - 1, FC_RED); - redraw = FALSE; - } + /* advance to first valid menu entry */ + while (choice < num_setup_info && + setup_info[choice].type & TYPE_SKIP_ENTRY) + choice++; + choice_store[setup_mode] = choice; - if (button == MB_MENU_INITIALIZE) - return; + DrawCursorAndText_Setup(choice, TRUE); - if (dx || dy) + return; + } + else if (button == MB_MENU_LEAVE) { - if (dy) + PlaySound(SND_MENU_ITEM_SELECTING); + + for (y = 0; y < num_setup_info; y++) { - x = 1; - y = choice+dy; - } - else - x = y = 0; + if (setup_info[y].type & TYPE_LEAVE_MENU) + { + void (*menu_callback_function)(void) = setup_info[y].value; - if (y >= pos_empty1 && y <= pos_empty2) - y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); + FadeSetLeaveMenu(); + + menu_callback_function(); + + break; /* absolutely needed because function changes 'setup_info'! */ + } + } - if (y < pos_start) - y = pos_start; - else if (y > pos_end) - y = pos_end; + return; } - if (!mx && !my && !dx && !dy) + if (mx || my) /* mouse input */ { - x = 1; - y = choice; + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; } - - if (dx == 1 && choice == 14) + else if (dx || dy) /* keyboard input */ { - game_status = SETUPINPUT; - DrawSetupInputScreen(); - redraw = TRUE; + if (dx) + { + int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER); + + if (setup_info[choice].type & menu_navigation_type || + setup_info[choice].type & TYPE_BOOLEAN_STYLE) + button = MB_MENU_CHOICE; + } + else if (dy) + y = choice + dy; + + /* jump to next non-empty menu entry (up or down) */ + while (y > 0 && y < num_setup_info - 1 && + setup_info[y].type & TYPE_SKIP_ENTRY) + y += dy; } - if (x==1 && y >= pos_start && y <= pos_end && - !(y >= pos_empty1 && y <= pos_empty2)) + if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info) { if (button) { - if (y!=choice) + if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY) { - drawCursor(y - 1, FC_RED); - drawCursor(choice - 1, FC_BLUE); + PlaySound(SND_MENU_ITEM_ACTIVATING); + + DrawCursorAndText_Setup(choice, FALSE); + DrawCursorAndText_Setup(y, TRUE); + + choice = choice_store[setup_mode] = y; } - choice = y; } - else + else if (!(setup_info[y].type & TYPE_GHOSTED)) { - int yy = y-1; + PlaySound(SND_MENU_ITEM_SELECTING); - if (y == 3 && audio.sound_available) - { - if (setup.sound) - { - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE); - DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE); - setup.sound_loops = FALSE; - setup.sound_music = FALSE; - } - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.sound = !setup.sound; - } - else if (y == 4 && audio.loops_available) - { - if (setup.sound_loops) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - { - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW); - setup.sound = TRUE; - } - setup.sound_loops = !setup.sound_loops; - } - else if (y == 5 && audio.loops_available) - { - if (setup.sound_music) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - { - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW); - setup.sound = TRUE; - } - setup.sound_music = !setup.sound_music; - } + /* when selecting key headline, execute function for key value change */ + if (setup_info[y].type & TYPE_KEYTEXT && + setup_info[y + 1].type & TYPE_KEY) + y++; -#if 0 - else if (y == 6) - { - if (setup.toons) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.toons = !setup.toons; - } - else if (y == 7) - { -#if 0 - if (setup.double_buffering) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.double_buffering = !setup.double_buffering; - setup.direct_draw = !setup.double_buffering; -#else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.double_buffering = TRUE; - setup.direct_draw = !setup.double_buffering; -#endif - } -#endif + /* when selecting string value, execute function for list selection */ + if (setup_info[y].type & TYPE_STRING && y > 0 && + setup_info[y - 1].type & TYPE_ENTER_LIST) + y--; - else if (y == 6) - { - if (setup.scroll_delay) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.scroll_delay = !setup.scroll_delay; - } - else if (y == 7) + if (setup_info[y].type & TYPE_ENTER_OR_LEAVE) { - if (setup.soft_scrolling) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.soft_scrolling = !setup.soft_scrolling; + void (*menu_callback_function)(void) = setup_info[y].value; + + FadeSetFromType(setup_info[y].type); + + menu_callback_function(); } -#if 0 - else if (y == 8) + else { - if (setup.fading) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.fading = !setup.fading; + if (setup_info[y].type & TYPE_VALUE) + changeSetupValue(y); } + } + } +} + +void DrawSetupScreen_Input() +{ + int i; + +#if 1 + FadeOut(REDRAW_FIELD); #endif - else if (y == 8 && video.fullscreen_available) - { - if (setup.fullscreen) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.fullscreen = !setup.fullscreen; - } - else if (y == 9) - { - if (setup.quick_doors) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.quick_doors = !setup.quick_doors; - } - else if (y == 10) - { - if (setup.autorecord) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.autorecord = !setup.autorecord; - } - else if (y == 11) - { - if (setup.team_mode) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.team_mode = !setup.team_mode; - } - else if (y == 12) - { - if (setup.handicap) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.handicap = !setup.handicap; - } - else if (y == 13) - { - if (setup.time_limit) - DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); - else - DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - setup.time_limit = !setup.time_limit; - } - else if (y == 14) - { - game_status = SETUPINPUT; - DrawSetupInputScreen(); - redraw = TRUE; - } - else if (y==pos_end-1 || y==pos_end) - { - if (y==pos_end) - { - SaveSetup(); - /* - SaveJoystickData(); - */ + ClearField(); -#if defined(PLATFORM_MSDOS) - save_joystick_data(JOYSTICK_FILENAME); +#if 1 + setup_info = setup_info_input; #endif + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input"); - } +#if 1 +#if 1 + DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2, + "Joysticks deactivated on this screen"); +#else + DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, + "Joysticks deactivated on this screen"); +#endif +#endif - game_status = MAINMENU; - DrawMainMenu(); - redraw = TRUE; - } - } +#if 1 + for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++) +#else + for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++) +#endif + { + if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST)) + initCursor(i, IMG_MENU_BUTTON_ENTER_MENU); + else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST)) + initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU); + else if (setup_info[i].type & ~TYPE_SKIP_ENTRY) + initCursor(i, IMG_MENU_BUTTON); + + DrawCursorAndText_Setup(i, FALSE); } - BackToFront(); - if (game_status==SETUP) - DoAnimation(); -} +#if 0 + DeactivateJoystickForCalibration(); +#endif -void DrawSetupInputScreen() -{ - ClearWindow(); - DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW); +#if 0 +#if 1 + DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2, + "Joysticks deactivated on this screen"); +#else + DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4, + "Joysticks deactivated on this screen"); +#endif +#endif - initCursor(2, GFX_KUGEL_BLAU); - initCursor(3, GFX_KUGEL_BLAU); - initCursor(4, GFX_ARROW_BLUE_RIGHT); - initCursor(15, GFX_KUGEL_BLAU); + /* create gadgets for setup input menu screen */ + FreeScreenGadgets(); + CreateScreenGadgets(); - DrawGraphic(10, 2, GFX_ARROW_BLUE_LEFT); - DrawGraphic(12, 2, GFX_ARROW_BLUE_RIGHT); + /* map gadgets for setup input menu screen */ + MapScreenMenuGadgets(SCREEN_MASK_INPUT); - DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN); - DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN); - DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN); + HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE); - DrawTextFCentered(SYSIZE - 20, FC_BLUE, - "Joysticks deactivated on this screen"); +#if 1 + FadeIn(REDRAW_FIELD); +#endif - HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE); - FadeToFront(); InitAnimation(); } @@ -1624,10 +4792,11 @@ static void setJoystickDeviceToNr(char *device_name, int device_nr) device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10); } else - strncpy(device_name, joystick_device_name[device_nr], strlen(device_name)); + strncpy(device_name, getDeviceNameFromJoystickNr(device_nr), + strlen(device_name)); } -static void drawPlayerSetupInputInfo(int player_nr) +static void drawPlayerSetupInputInfo(int player_nr, boolean active) { int i; static struct SetupKeyboardInfo custom_key; @@ -1642,7 +4811,7 @@ static void drawPlayerSetupInputInfo(int player_nr) { &custom_key.up, "Joystick Up" }, { &custom_key.down, "Joystick Down" }, { &custom_key.snap, "Button 1" }, - { &custom_key.bomb, "Button 2" } + { &custom_key.drop, "Button 2" } }; static char *joystick_name[MAX_PLAYERS] = { @@ -1651,150 +4820,162 @@ static void drawPlayerSetupInputInfo(int player_nr) "Joystick3", "Joystick4" }; + int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1); + + InitJoysticks(); custom_key = setup.input[player_nr].key; - DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED); - DrawGraphic(8, 2, GFX_SPIELER1 + player_nr); + DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1), + FONT_INPUT_1_ACTIVE); + + ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + TILEX, TILEY); + DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY, + PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0); if (setup.input[player_nr].use_joystick) { char *device_name = setup.input[player_nr].joy.device_name; + char *text = joystick_name[getJoystickNrFromDeviceName(device_name)]; + int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1); - DrawText(SX+8*32, SY+3*32, - joystick_name[getJoystickNrFromDeviceName(device_name)], - FS_BIG, FC_YELLOW); - DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN); + DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr); + DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr); } else { - DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW); - DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN); + DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1); + DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr); } - DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN); - DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT); - DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT); - DrawGraphic(1, 8, GFX_ARROW_BLUE_UP); - DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN); - DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE); - DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE); - DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE); - DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE); - DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE); - DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE); + DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1); + + drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT); + drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT); + drawCursorXY(1, 6, IMG_MENU_BUTTON_UP); + drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN); - for (i=0; i<6; i++) + DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD); + DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD); + DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD); + + for (i = 0; i < 6; i++) { int ypos = 6 + i + (i > 3 ? i-3 : 0); - DrawText(SX + 3*32, SY + ypos*32, - " ", FS_BIG, FC_YELLOW); - DrawText(SX + 3*32, SY + ypos*32, + DrawText(mSX + 3 * 32, mSY + ypos * 32, + " ", FONT_VALUE_1); + DrawText(mSX + 3 * 32, mSY + ypos * 32, (setup.input[player_nr].use_joystick ? custom[i].text : - getKeyNameFromKey(*custom[i].key)), - FS_BIG, FC_YELLOW); + getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1); } } -void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) +static int input_player_nr = 0; + +void HandleSetupScreen_Input_Player(int step, int direction) { - static int choice = 3; - static int player_nr = 0; - static int redraw = TRUE; - int x = (mx+32-SX)/32, y = (my+32-SY)/32; - int pos_start = SETUPINPUT_SCREEN_POS_START + 1; - int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1; - int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1; - int pos_end = SETUPINPUT_SCREEN_POS_END + 1; + int old_player_nr = input_player_nr; + int new_player_nr; - if (button == MB_MENU_INITIALIZE) + new_player_nr = old_player_nr + step * direction; + if (new_player_nr < 0) + new_player_nr = 0; + if (new_player_nr > MAX_PLAYERS - 1) + new_player_nr = MAX_PLAYERS - 1; + + if (new_player_nr != old_player_nr) { - drawPlayerSetupInputInfo(player_nr); - redraw = TRUE; + input_player_nr = new_player_nr; + + drawPlayerSetupInputInfo(input_player_nr, FALSE); } +} + +void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button) +{ + static int choice = 0; + int x = 0; + int y = choice; + int pos_start = SETUPINPUT_SCREEN_POS_START; + int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1; + int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2; + int pos_end = SETUPINPUT_SCREEN_POS_END; - if (redraw) + if (button == MB_MENU_INITIALIZE) { - drawCursor(choice - 1, FC_RED); - redraw = FALSE; + drawPlayerSetupInputInfo(input_player_nr, (choice == 2)); + + DrawCursorAndText_Setup(choice, TRUE); + + return; } + else if (button == MB_MENU_LEAVE) + { + setup_mode = SETUP_MODE_MAIN; + DrawSetupScreen(); + InitJoysticks(); - if (button == MB_MENU_INITIALIZE) return; + } - if (dx || dy) + if (mx || my) /* mouse input */ { - if (dx && choice == 3) - { - x = (dx < 0 ? 11 : 13); - y = 3; - } - else if (dx && choice == 4) - { + x = (mx - mSX) / 32; + y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS; + } + else if (dx || dy) /* keyboard input */ + { + if (dx && choice == 0) + x = (dx < 0 ? 10 : 12); + else if ((dx && choice == 1) || + (dx == +1 && choice == 2) || + (dx == -1 && choice == pos_end)) button = MB_MENU_CHOICE; - x = 1; - y = 4; - } else if (dy) - { - x = 1; y = choice + dy; - } - else - x = y = 0; if (y >= pos_empty1 && y <= pos_empty2) y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); - - if (y < pos_start) - y = pos_start; - else if (y > pos_end) - y = pos_end; - } - - if (!mx && !my && !dx && !dy) - { - x = 1; - y = choice; } - if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button))) + if (y == 0 && dx != 0 && button) { - static unsigned long delay = 0; - - if (!DelayReached(&delay, GADGET_FRAME_DELAY)) - goto out; - - player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS; - - drawPlayerSetupInputInfo(player_nr); + HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1); } - else if (x==1 && y >= pos_start && y <= pos_end && + else if (IN_VIS_FIELD(x, y) && + y >= pos_start && y <= pos_end && !(y >= pos_empty1 && y <= pos_empty2)) { if (button) { if (y != choice) { - drawCursor(y - 1, FC_RED); - drawCursor(choice - 1, FC_BLUE); + DrawCursorAndText_Setup(choice, FALSE); + DrawCursorAndText_Setup(y, TRUE); + + drawPlayerSetupInputInfo(input_player_nr, (y == 2)); + + choice = y; } - choice = y; } else { - if (y == 4) + if (y == 1) { - char *device_name = setup.input[player_nr].joy.device_name; + char *device_name = setup.input[input_player_nr].joy.device_name; - if (!setup.input[player_nr].use_joystick) + if (!setup.input[input_player_nr].use_joystick) { int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1); setJoystickDeviceToNr(device_name, new_device_nr); - setup.input[player_nr].use_joystick = TRUE; + setup.input[input_player_nr].use_joystick = TRUE; } else { @@ -1802,67 +4983,34 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button) int new_device_nr = device_nr + (dx >= 0 ? +1 : -1); if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS) - setup.input[player_nr].use_joystick = FALSE; + setup.input[input_player_nr].use_joystick = FALSE; else setJoystickDeviceToNr(device_name, new_device_nr); } - - /* - InitJoysticks(); - */ - - -#if 0 - int one_joystick_nr = (dx >= 0 ? 0 : 1); - int the_other_joystick_nr = (dx >= 0 ? 1 : 0); - - if (setup.input[player_nr].use_joystick) - { - if (setup.input[player_nr].joystick_nr == one_joystick_nr) - setup.input[player_nr].joystick_nr = the_other_joystick_nr; - else - setup.input[player_nr].use_joystick = FALSE; - } - else - { - setup.input[player_nr].use_joystick = TRUE; - setup.input[player_nr].joystick_nr = one_joystick_nr; - } -#endif - - drawPlayerSetupInputInfo(player_nr); + drawPlayerSetupInputInfo(input_player_nr, FALSE); } - else if (y == 5) + else if (y == 2) { - if (setup.input[player_nr].use_joystick) + if (setup.input[input_player_nr].use_joystick) { InitJoysticks(); - game_status = CALIBRATION; - CalibrateJoystick(player_nr); - game_status = SETUPINPUT; + CalibrateJoystick(input_player_nr); } else - CustomizeKeyboard(player_nr); - - redraw = TRUE; + CustomizeKeyboard(input_player_nr); } else if (y == pos_end) { InitJoysticks(); - game_status = SETUP; + FadeSetLeaveMenu(); + + setup_mode = SETUP_MODE_MAIN; DrawSetupScreen(); - redraw = TRUE; } } } - BackToFront(); - - out: - - if (game_status == SETUPINPUT) - DoAnimation(); } void CustomizeKeyboard(int player_nr) @@ -1877,33 +5025,44 @@ void CustomizeKeyboard(int player_nr) char *text; } customize_step[] = { - { &custom_key.left, "Move Left" }, - { &custom_key.right, "Move Right" }, - { &custom_key.up, "Move Up" }, - { &custom_key.down, "Move Down" }, - { &custom_key.snap, "Snap Field" }, - { &custom_key.bomb, "Place Bomb" } + { &custom_key.left, "Move Left" }, + { &custom_key.right, "Move Right" }, + { &custom_key.up, "Move Up" }, + { &custom_key.down, "Move Down" }, + { &custom_key.snap, "Snap Field" }, + { &custom_key.drop, "Drop Element" } }; /* read existing key bindings from player setup */ custom_key = setup.input[player_nr].key; - ClearWindow(); - DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW); + FadeSetEnterMenu(); + FadeOut(REDRAW_FIELD); + + ClearField(); + + DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input"); +#if 0 BackToFront(); InitAnimation(); +#endif step_nr = 0; - DrawText(SX, SY + (2+2*step_nr)*32, - customize_step[step_nr].text, FS_BIG, FC_RED); - DrawText(SX, SY + (2+2*step_nr+1)*32, - "Key:", FS_BIG, FC_RED); - DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32, - getKeyNameFromKey(*customize_step[step_nr].key), - FS_BIG, FC_BLUE); + DrawText(mSX, mSY + (2 + 2 * step_nr) * 32, + customize_step[step_nr].text, FONT_INPUT_1_ACTIVE); + DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32, + "Key:", FONT_INPUT_1_ACTIVE); + DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32, + getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD); + +#if 1 + FadeIn(REDRAW_FIELD); + + InitAnimation(); +#endif - while(!finished) + while (!finished) { if (PendingEvent()) /* got event */ { @@ -1911,14 +5070,17 @@ void CustomizeKeyboard(int player_nr) NextEvent(&event); - switch(event.type) + switch (event.type) { case EVENT_KEYPRESS: { - Key key = GetEventKey((KeyEvent *)&event, TRUE); + Key key = GetEventKey((KeyEvent *)&event, FALSE); if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6)) { + if (key == KSYM_Escape) + FadeSkipNextFadeIn(); + finished = TRUE; break; } @@ -1932,7 +5094,7 @@ void CustomizeKeyboard(int player_nr) key = *customize_step[step_nr].key; /* check if key already used */ - for (i=0; iLevelSolved) - GameWon(); + PlayMenuSound(); + PlayMenuMusic(); +} - if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) - TapeStop(); +void RedrawSetupScreenAfterFullscreenToggle() +{ + if (setup_mode == SETUP_MODE_GRAPHICS) + DrawSetupScreen(); +} - GameActions(); +void HandleSetupScreen(int mx, int my, int dx, int dy, int button) +{ + if (setup_mode == SETUP_MODE_INPUT) + HandleSetupScreen_Input(mx, my, dx, dy, button); + else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED) + HandleChooseTree(mx, my, dx, dy, button, &game_speed_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE) + HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY) + HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current); + else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS) + HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current); + else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS) + HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current); + else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC) + HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current); + else + HandleSetupScreen_Generic(mx, my, dx, dy, button); - BackToFront(); + DoAnimation(); } +void HandleGameActions() +{ + if (game_status != GAME_MODE_PLAYING) + return; + + GameActions(); /* main game loop */ + + if (tape.auto_play && !tape.playing) + AutoPlayTape(); /* continue automatically playing next tape */ +} + + /* ---------- new screen button stuff -------------------------------------- */ -/* graphic position and size values for buttons and scrollbars */ -#define SC_SCROLLBUTTON_XPOS 64 -#define SC_SCROLLBUTTON_YPOS 0 -#define SC_SCROLLBAR_XPOS 0 -#define SC_SCROLLBAR_YPOS 64 - -#define SC_SCROLLBUTTON_XSIZE 32 -#define SC_SCROLLBUTTON_YSIZE 32 - -#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) -#define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE -#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS -#define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE) -#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS -#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE) -#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE -#define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE) +static void getScreenMenuButtonPos(int *x, int *y, int gadget_id) +{ + switch (gadget_id) + { +#if 1 + case SCREEN_CTRL_ID_PREV_LEVEL: + *x = mSX + menu.main.button.prev_level.x; + *y = mSY + menu.main.button.prev_level.y; + break; -#define SC_BORDER_SIZE 14 + case SCREEN_CTRL_ID_NEXT_LEVEL: + *x = mSX + menu.main.button.next_level.x; + *y = mSY + menu.main.button.next_level.y; + break; +#else + case SCREEN_CTRL_ID_PREV_LEVEL: + *x = mSX + TILEX * getPrevlevelButtonPos(); + *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1); + break; + + case SCREEN_CTRL_ID_NEXT_LEVEL: + *x = mSX + TILEX * getNextLevelButtonPos(); + *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1); + break; +#endif + + case SCREEN_CTRL_ID_PREV_PLAYER: + *x = mSX + TILEX * 10; + *y = mSY + TILEY * MENU_SCREEN_START_YPOS; + break; + + case SCREEN_CTRL_ID_NEXT_PLAYER: + *x = mSX + TILEX * 12; + *y = mSY + TILEY * MENU_SCREEN_START_YPOS; + break; + + default: + Error(ERR_EXIT, "unknown gadget ID %d", gadget_id); + } +} + +static struct +{ + int gfx_unpressed, gfx_pressed; + void (*get_gadget_position)(int *, int *, int); + int gadget_id; + int screen_mask; + char *infotext; +} menubutton_info[NUM_SCREEN_MENUBUTTONS] = +{ + { + IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_PREV_LEVEL, + SCREEN_MASK_MAIN, + "last level" + }, + { + IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_NEXT_LEVEL, + SCREEN_MASK_MAIN, + "next level" + }, + { + IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_PREV_PLAYER, + SCREEN_MASK_INPUT, + "last player" + }, + { + IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, + getScreenMenuButtonPos, + SCREEN_CTRL_ID_NEXT_PLAYER, + SCREEN_MASK_INPUT, + "next player" + }, +}; static struct { - int xpos, ypos; + int gfx_unpressed, gfx_pressed; int x, y; int gadget_id; char *infotext; } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] = { { - SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, - SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS, + IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE, + SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS, SCREEN_CTRL_ID_SCROLL_UP, - "scroll level series up" + "scroll up" }, { - SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, - SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS, + IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE, + SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS, SCREEN_CTRL_ID_SCROLL_DOWN, - "scroll level series down" + "scroll down" } }; static struct { - int xpos, ypos; +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + Bitmap **gfx_unpressed, **gfx_pressed; +#else + int gfx_unpressed, gfx_pressed; +#endif int x, y; int width, height; int type; @@ -2325,41 +5559,105 @@ static struct } scrollbar_info[NUM_SCREEN_SCROLLBARS] = { { - SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS, - SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS, - SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + &scrollbar_bitmap[0], &scrollbar_bitmap[1], +#else + IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE, +#endif + SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS, + SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, GD_TYPE_SCROLLBAR_VERTICAL, SCREEN_CTRL_ID_SCROLL_VERTICAL, "scroll level series vertically" } }; -static void CreateScreenScrollbuttons() +static void CreateScreenMenubuttons() { - Bitmap gd_bitmap = pix[PIX_MORE]; struct GadgetInfo *gi; unsigned long event_mask; int i; - for (i=0; iclip_mask = + graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask; + scrollbar_bitmap[i]->stored_clip_gc = + graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc; + + BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap, + scrollbar_bitmap[i], + graphic_info[IMG_MENU_SCROLLBAR + i].src_x, + graphic_info[IMG_MENU_SCROLLBAR + i].src_y, + TILEX, TILEY, 0, 0); + } +#endif + + CreateScreenMenubuttons(); + +#if 0 + /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */ + game_status = GAME_MODE_LEVELS; +#endif + CreateScreenScrollbuttons(); CreateScreenScrollbars(); + + game_status = last_game_status; /* restore current game status */ } -void MapChooseLevelGadgets() +void FreeScreenGadgets() { - int num_leveldirs = numLevelDirInfoInGroup(leveldir_current); int i; - if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN) - return; +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++) + { + /* prevent freeing clip mask and GC twice */ + scrollbar_bitmap[i]->clip_mask = None; + scrollbar_bitmap[i]->stored_clip_gc = None; + + FreeBitmap(scrollbar_bitmap[i]); + } +#endif - for (i=0; icustom_id; + int num_entries = numTreeInfoInGroup(ti); + int i; - if (game_status != CHOOSELEVEL) + if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN) return; + for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++) + MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]); + + for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++) + MapGadget(screen_gadget[scrollbar_info[i].gadget_id]); +} + +static void HandleScreenGadgets(struct GadgetInfo *gi) +{ + int id = gi->custom_id; + int button = gi->event.button; + int step = (button == 1 ? 1 : button == 2 ? 5 : 10); + switch (id) { + case SCREEN_CTRL_ID_PREV_LEVEL: + HandleMainMenu_SelectLevel(step, -1); + break; + + case SCREEN_CTRL_ID_NEXT_LEVEL: + HandleMainMenu_SelectLevel(step, +1); + break; + + case SCREEN_CTRL_ID_PREV_PLAYER: + HandleSetupScreen_Input_Player(step, -1); + break; + + case SCREEN_CTRL_ID_NEXT_PLAYER: + HandleSetupScreen_Input_Player(step, +1); + break; + case SCREEN_CTRL_ID_SCROLL_UP: - HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK); + if (game_status == GAME_MODE_LEVELS) + HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_SETUP) + HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK); break; case SCREEN_CTRL_ID_SCROLL_DOWN: - HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK); + if (game_status == GAME_MODE_LEVELS) + HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); + else if (game_status == GAME_MODE_SETUP) + HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK); break; case SCREEN_CTRL_ID_SCROLL_VERTICAL: - HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE); + if (game_status == GAME_MODE_LEVELS) + HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); + else if (game_status == GAME_MODE_SETUP) + HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE); break; default: